Misplaced Pages

Draconus

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
This article may need to be rewritten to comply with Misplaced Pages's quality standards. You can help. The talk page may contain suggestions. (June 2015)
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Draconus" – news · newspapers · books · scholar · JSTOR (July 2016) (Learn how and when to remove this message)
(Learn how and when to remove this message)
1988 video game 1988 video game
Draconus
Developer(s)Zeppelin Games
Publisher(s)Zeppelin Games
Designer(s)Kevin Franklin
Ian Copeland
Brian Jobling
Michael Owens
Composer(s)Adam Gilmore
Platform(s)
Release1988
Genre(s)Action-adventure
Mode(s)Single-player

Draconus is an action-adventure platform game developed and published by Zeppelin Games in 1988. It was released for the Atari 8-bit computers, Commodore 64, and ZX Spectrum. Draconus is similar to Metroid.

Gameplay

Frognum breathes fire

The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens, numbering around a hundred. Many of the rooms include enemies, which generally follow fixed paths but may also swarm and chase the player. The player starts the game with two weapons: fire breath which is limited but may be replenished by collecting items, and a punch which is unlimited. Once destroyed, enemies do not respawn except in the C64 version, where they can respawn if a room that was only partly cleared is revisited. The main task is to find four special abilities and then face the final battle.

Enemy contact reduces Frognum's life energy, which may be refilled by collectible symbols. On loss of all life energy Frognum loses one life and restarts from the last Record slab. These slabs occur throughout the game world and serve as checkpoints. Impacting upon water whilst in a humanoid form generally results in immediate death, as does falling large distances or touching spikes.

Reception

Reception
Review scores
PublicationScore
Crash90%
Sinclair User94/100
Zzap!6492%
Awards
PublicationAward
CrashCrash Smash
Sinclair UserSU Classic

The game twice placed #1 in the Readers' Top Ten of the German Atari Magazin.

References

  1. "Atari 8-Bit: De Top 25". Retro Gamer (4/2016). Heise Medien GmbH & Co. KG: 165. Das Speil folgt dabei grob der Metroid-Formel...
  2. "Draconus". Crash. No. 58. November 1988. p. 91.
  3. "GamesReview". Sinclair User. No. 80. November 1988. p. 69.
  4. "Zzap! Budget Test". Zzap!64. No. 38. June 1988. p. 94.
  5. Atari Magazin issue 05/89, S. 98; 07/89, S. 74. ISSN 0933-887X.

External links

Video games developed by Eutechnyx
Zeppelin Games
Eutechnyx
Categories: