Revision as of 13:58, 11 October 2011 editVibhijain (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers, Rollbackers16,387 edits Reverted 1 edit by 87.194.139.68 (talk): NPOV. (TW)← Previous edit | Revision as of 14:06, 11 October 2011 edit undo87.194.139.68 (talk) →Controversy: I did not respond to Notch with that statement, I wrote the open letter, now linked.Next edit → | ||
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===Controversy=== | ===Controversy=== | ||
], the creator of '']'', has commented on the game, saying "''FortressCraft'' is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful."<ref name="Ars"/> Adam Sawkins responded |
], the creator of '']'', has commented on the game, saying "''FortressCraft'' is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful."<ref name="Ars"/> Adam Sawkins responded with an open letter to Notch : http://projectorgames.net/blog/?p=36 attempting to correct ], who has openly admitted to never having played FortressCraft. | ||
==References== | ==References== |
Revision as of 14:06, 11 October 2011
2011 video gameFortressCraft | |
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File:Fortresscraft Coverart.png | |
Developer(s) | ProjectorGames |
Designer(s) | Adam Sawkins |
Artist(s) | DMPDesign |
Composer(s) | Akroes |
Platform(s) | Xbox 360 (XBLIG) |
Release | April 8, 2011 |
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
FortressCraft is a video game released on Xbox Live Indie Games on April 8, 2011. FortressCraft is similar to other games of the sandbox block-builder genre such as Minecraft and Infiniminer. The game utilizes textured cubes to create the landscape, as with other games in the genre.
FortressCraft makes use of Xbox Live Avatars that are associated with each player's Gamertag. Like the Creative version of Minecraft the first chapter of FortressCraft has no set parameters, quests, or objectives—gamers are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.
Gameplay
Upon starting a new game players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more.
There currently is a total of 61 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. The blocks vary from simple color and texture variants to being quite unique--the trampoline block, for example, is a unique block that propels players up in the air with each jump. The trampoline block was also one of the many ideas suggested to the game's lead designer, Adam Sawkins, which was implemented into the game. These cubic blocks can be used to build anything the player wants.
The game also features a "Workshop", where the player can place down blocks to make an 8 cubic block scale model and then use the pattern as a single block to create unique blocks, such as furniture items.
Reception
FortressCraft has been met with favorable sales. Within the first two days of the game's release it was downloaded 40,000 times and purchased around 35,000 times. As of July 2011, with total gross surpassing US$1M, FortressCraft is the best-selling indie game on the Xbox Live Marketplace to date. The game's credits cite Minecraft, Infiminer, Dwarf Fortress and others as an influence/inspiration.
Controversy
Markus Persson, the creator of Minecraft, has commented on the game, saying "FortressCraft is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful." Adam Sawkins responded with an open letter to Notch : http://projectorgames.net/blog/?p=36 attempting to correct Markus Persson, who has openly admitted to never having played FortressCraft.
References
- ^ "FortressCraft Sells 30k Copies". N4G. 2011-04-10. Retrieved 2011-04-11.
- ^ Webster, Andrew (2011-07-27). "Living under a blocky shadow: the world of Minecraft clones". Ars Technica. Retrieved 2011-07-29.
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