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Russian draughts

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(Redirected from Russian checkers) Board game
Russian draughts
Russian draughts starting position
GenresBoard game
Abstract strategy game
Players2
Setup time10–60 seconds
Playing time5 minutes for blitz

15 minutes for rapid

45 minutes for classic
ChanceNone
SkillsStrategy

Russian draughts (also known as Shashki or Russian shashki) is a variant of draughts (checkers) played in Russia and some parts of the former USSR, as well as parts of Eastern Europe and Israel.

Rules

As in all draughts variants, Russian draughts is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. Pieces move diagonally and pieces of the opponent are captured by jumping over them.

The rules of this variant of draughts are:

  • Board. Played on an 8×8 board with alternating dark and light squares. The left square of the first rank should be dark.
  • Starting position. Each player starts with 12 pieces on the three rows closest to their own side. The row closest to each player is called the "crownhead" or "kings row". Usually, the colors of the pieces are black and white, but possible use other colors (one dark and other light). The player with white pieces (lighter color) moves first.
  • Pieces. There are two kinds of pieces: "men" and "kings". Kings are differentiated as consisting of two normal pieces of the same color, stacked one on top of the other or by inverted pieces.
  • Men. Men move forward diagonally to an adjacent unoccupied square.
  • Kings. If a player's piece moves into the kings row on the opposing player's side of the board, that piece is to be "crowned", becoming a "king" and gaining the ability to move backwards as well as forwards and to choose on which free square on this diagonal to stop.
  • Capture. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the opponent's piece may be captured (and removed from the game) by jumping over it. Jumping can be done forward and backward. Multiple-jump moves are possible if, when the jumping piece lands, there is another piece that can be jumped. Jumping is mandatory and cannot be passed up to make a non-jumping move. When there is more than one way for a player to jump, one may choose which sequence to make, not necessarily the sequence that will result in the most captures. However, one must make all the captures in that sequence. A captured piece is left on the board until all captures in a sequence have been made but cannot be jumped again (this rule also applies for the kings).
  • If a man touches the kings row during a capture and can continue a capture, it jumps backwards as a king. The player can choose where to land after the capture.
  • Winning and draws. A player with no valid move remaining loses. This is the case if the player either has no pieces left or if a player's pieces are obstructed from making a legal move by the pieces of the opponent. A game is a draw if neither opponent has the possibility to win the game. The game is considered a draw when the same position repeats itself for the third time, with the same player having the move each time. If one player proposes a draw and his opponent accepts the offer. If a player has three kings (or more) in the game against a single enemy king and his 15th move (counting from the time of establishing the correlation of forces) cannot capture enemy king. If during 15 moves both players moved only kings, without moving any men and without making any capture.

Notation

Games and positions are recorded using a special notation – algebraic notation. The vertical columns of squares are labeled from a to h. The horizontal rows of squares are numbered 1 to 8 starting from White's side of the board. Thus each square of the board has a unique identification of file letter followed by rank number.

  • Moves from e3 to d4 are recorded as e3-d4.
  • Moves with capture are recorded as c5:e3 (used a colon, :).
 1. e3-d4 d6-c5
 2. g3-f4?? c5:e3:g5
 3. ...
abcdefgh
8b8 black circled8 black circlef8 black circleh8 black circlea7 black circlec7 black circlee7 black circleg7 black circleb6 black circled6 black circlef6 black circleh6 black circlea3 white circlec3 white circlee3 white circleg3 white circleb2 white circled2 white circlef2 white circleh2 white circlea1 white circlec1 white circlee1 white circleg1 white circle8
77
66
55
44
33
22
11
abcdefgh
Starting position. White move first.
abcdefgh
8b8 black circled8 black circlef8 black circleh8 black circlea7 black circlec7 black circlee7 black circleg7 black circleb6 black circled6 black circlef6 black circleh6 black circled4 white circlea3 white circlec3 white circleg3 white circleb2 white circled2 white circlef2 white circleh2 white circlea1 white circlec1 white circlee1 white circleg1 white circle8
77
66
55
44
33
22
11
abcdefgh
After 1. e3-d4
abcdefgh
8b8 black circled8 black circlef8 black circleh8 black circlea7 black circlec7 black circlee7 black circleg7 black circleb6 black circlef6 black circleh6 black circlec5 black circled4 white circlea3 white circlec3 white circleg3 white circleb2 white circled2 white circlef2 white circleh2 white circlea1 white circlec1 white circlee1 white circleg1 white circle8
77
66
55
44
33
22
11
abcdefgh
After 1. e3-d4 d6-c5
abcdefgh
8b8 black circled8 black circlef8 black circleh8 black circlea7 black circlec7 black circlee7 black circleg7 black circleb6 black circlef6 black circleh6 black circlec5 black circled4 white circlef4 white circlea3 white circlec3 white circleb2 white circled2 white circlef2 white circleh2 white circlea1 white circlec1 white circlee1 white circleg1 white circle8
77
66
55
44
33
22
11
abcdefgh
After 2. g3-f4??
abcdefgh
8b8 black circled8 black circlef8 black circleh8 black circlea7 black circlec7 black circlee7 black circleg7 black circleb6 black circlef6 black circleh6 black circleg5 black circlea3 white circlec3 white circleb2 white circled2 white circlef2 white circleh2 white circlea1 white circlec1 white circlee1 white circleg1 white circle8
77
66
55
44
33
22
11
abcdefgh
After c5:e3:g5

Sport

Official rules were printed in Russia in 1884. The first Russian championship was held in 1894. The following three took place in 1895, 1898 and 1901.

The first championship in the Soviet Union occurred in 1924, first women's championship was in 1936. From 1924 to 1991 there were 51 men's championships and 35 women's. Following the collapse of the Soviet Union, championships have been held in the Russian Federation, Ukraine, Belarus and other Post-Soviet states.

The first world championship of Russian draughts occurred in 1993 as part of the World championship in draughts-64 (Russian and Brazilian variant — since 1985) under the auspices of the Section-64 World Draughts Federation. The European championship of Russian draughts is held as part of the European championship in draughts-64 (Russian and Brazilian), as well as at national championships.

Games based on main rules of Russian draughts

There are several variants of draughts games based on main rules of Russian draughts. Amongst the most popular ones is ″Poddavki″, where a player wins if he doesn't have any legal moves on his turn (either by giving up all of his checkers or having them being blocked). Another popular variant is called "Bashni" ("Towers"), where captured pieces are not removed from the game, but placed underneath the capturing piece, forming a "tower".

Another variant is played on a 10x8 board (2 additional columns, labelled 'i' and 'k'). There are official championships for shashki and its variants.

Another variant, invented by Grandmaster Vladimir Vigman, exists in which each player has 24 pieces (two full sets) — one on the white squares, second on the black. Each player plays two games simultaneously: one game on the white squares, other game on the dark squares. The total result is the sum of the results of both games.

Position in game Bashni. There are three light towers and one dark.
abcdefghij
8a8b8 black circlec8d8 black circlee8f8 black circleg8h8 black circlei8j8 black circle8
7a7 black circleb7c7 black circled7e7 black circlef7g7 black circleh7i7 black circlej77
6a6b6 black circlec6d6 black circlee6f6 black circleg6h6 black circlei6j6 black circle6
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4e4f4g4h4i4j44
3a3 white circleb3c3 white circled3e3 white circlef3g3 white circleh3i3 white circlej33
2a2b2 white circlec2d2 white circlee2f2 white circleg2h2 white circlei2j2 white circle2
1a1 white circleb1c1 white circled1e1 white circlef1g1 white circleh1i1 white circlej11
abcdefghij
80 square draughts
abcdefgh
8a8 black circleb8 black circlec8 black circled8 black circlee8 black circlef8 black circleg8 black circleh8 black circlea7 black circleb7 black circlec7 black circled7 black circlee7 black circlef7 black circleg7 black circleh7 black circlea6 black circleb6 black circlec6 black circled6 black circlee6 black circlef6 black circleg6 black circleh6 black circlea3 white circleb3 white circlec3 white circled3 white circlee3 white circlef3 white circleg3 white circleh3 white circlea2 white circleb2 white circlec2 white circled2 white circlee2 white circlef2 white circleg2 white circleh2 white circlea1 white circleb1 white circlec1 white circled1 white circlee1 white circlef1 white circleg1 white circleh1 white circle8
77
66
55
44
33
22
11
abcdefgh
The Vigman's draughts

See also

External links

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