User:Hy.lo/Books/List of Software Development Philosophies
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List of Software Development Philosophies
[edit]- List of software development philosophies
- Acceptance test–driven development
- After the Software Wars
- Agile Manifesto
- Agile software development
- Pull-based agile coaching
- Behavior-driven development
- Best practice
- Comment programming
- Composition filters
- Cowboy coding
- Design-driven development
- Domain-driven design
- Extreme programming
- Fibonacci scale (agile)
- Formal methods
- Homesteading the Noosphere
- Integration competency center
- Iterative and incremental development
- Kanban (development)
- KISS principle
- Lean integration
- Lean software development
- Lightweight methodology
- The Magic Cauldron (essay)
- Mayo-Smith pyramid
- Micro-innovation
- Minimalism (computing)
- Open/closed principle
- Planning poker
- PM Declaration of Interdependence
- Release early, release often
- Retrenchment (computing)
- Rule of least power
- Scaled Agile Framework
- Secure by design
- Specification by example
- Test double
- Continuous test-driven development
- Test-driven development
- There's more than one way to do it
- Transformation Priority Premise
- Waterfall model
- Worse is better
- You aren't gonna need it
- Abstraction principle (computer programming)
- Code reuse
- Cohesion (computer science)
- Command–query separation
- Composition over inheritance
- Coupling (computer programming)
- Defensive programming
- Dependency inversion principle
- Deutsch limit
- Discoverability
- Fail-fast
- GRASP (object-oriented design)
- If it ain't broke, don't fix it
- Information hiding
- Interface segregation principle
- Inversion of control
- Law of Demeter
- Liskov substitution principle
- Loose coupling
- Ninety-ninety rule
- Offensive programming
- Principle of least astonishment
- Pristine Sources
- Separation of concerns
- Separation of mechanism and policy
- Single responsibility principle
- SOLID (object-oriented design)
- Uniform access principle
- Zen of Python
- Zero one infinity rule
- Big Design Up Front
- Black box
- Brooks's law
- The Cathedral and the Bazaar
- Chief programmer team
- Capability Maturity Model Integration
- Software development process
- Cone of Uncertainty
- Continuous integration
- Control table
- Convention over configuration
- Conway's law
- Dependency injection
- Design by contract
- Design for testing
- Python syntax and semantics
- Encapsulation (computer programming)
- Software prototyping
- Free software license
- Hofstadter's law
- Interface (computing)
- Protocol (object-oriented programming)
- Joint application design
- Kaizen
- Literate programming
- Microsoft Solutions Framework
- Model-driven architecture
- MoSCoW method
- Naked objects
- Open-source model
- Principle of good enough
- Project management triangle
- Program optimization
- Rapid application development
- Code refactoring
- Responsibility-driven design
- Service-oriented modeling
- Software craftsmanship
- Software system safety
- Spiral model
- Top-down and bottom-up design
- Team software process
- Unix philosophy
- V-Model (software development)
- Wheel and spoke model
- Agent-oriented programming
- Aspect-oriented programming
- Modular programming
- Component-based software engineering
- Object-oriented programming
- Functional programming
- Agile Unified Process
- Dynamic systems development method
- Constructionist design methodology
- OpenUP
- Pair programming
- Rational Unified Process
- Scrum (software development)
- Structured systems analysis and design method
- Unified Process
- Feature-driven development
- User-centered design
- Value-driven design
- Bug-driven development
- Anti-pattern
- Software design pattern
- Programming paradigm
- Don't Make Me Think