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== Minigames == | == Minigames == | ||
Each minigame in ''Mario Party 5'' is brand new, and has never before been seen in past versions of ''Mario Party''. They vary from racing to pugilism to challenging one's reflexes. A minigame is played at the end of every round. If all 4 players are on the same color space, a 4 vs. 4 game occurs. If 2 players are each on different colors, a 2 vs. 2 game begins, and if only one player is on a different colour than the rest, a 1 vs 3 game will start. The winner of the minigame usually gets 10 coins, but in some cases everyone collects the number of coins that they have earned. Some examples of mini-game controls are pressing A repeatedly and using the Control Stick to move, A to jump and B to punch/kick |
Each minigame in ''Mario Party 5'' is brand new, and has never before been seen in past versions of ''Mario Party''. They vary from racing to pugilism to challenging one's reflexes. A minigame is played at the end of every round. If all 4 players are on the same color space, a 4 vs. 4 game occurs. If 2 players are each on different colors, a 2 vs. 2 game begins, and if only one player is on a different colour than the rest, a 1 vs 3 game will start. The winner of the minigame usually gets 10 coins, but in some cases everyone collects the number of coins that they have earned. Some examples of mini-game controls are pressing A repeatedly and using the Control Stick to move, A to jump and B to punch/kick. | ||
==Trivia== | ==Trivia== |
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Mario Party 5 | |
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Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Platform(s) | Nintendo GameCube |
Release | November 10, 2003 November 28, 2003 December 5, 2003 |
Genre(s) | Party |
Mode(s) | Single player, Multiplayer |
Mario Party 5 is the fifth in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released on the Nintendo GameCube in North America on November 10 2003. In Mario Party 5, Mario and his friends are trying to restore peace to Dream World, which is invaded by Bowser.
New features
In single player, all the Koopa Kids move at the same time, quickening game play. The point of single player mode is to deplete all of the Koopa Kids' coins by beating them in mini-games.
It also features a whole new mode, Super Duel Mode. In this mode, one buys vehicle parts using points received by playing mini-games and build a battle vehicle to use in different tournaments or against friends. To unlock all the different parts, one must play all the tournaments and beat certain opponents.
As usual, this new installment to the Mario Party series comes with new mini-games, characters, and maps. Toad, Boo, and even Koopa Kid are the new playable characters. In this game, Donkey Kong is only a playable character in Super Duel Mode once one unlocks him. In party mode, he now shows up on new Donkey Kong spaces and either gives the players coins/stars or starts a Donkey Kong mini-game which involve collecting bananas for a predetermined amount of coins. (It is unknown why they removed him from the series.)
The game was also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, utilized pre-rendered backgrounds, which were static and limited in their presentation. As a result all subsequent Mario Party titles, with the exception of "Mario Party Advance" on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.
Playable characters
- Mario
- Luigi
- Princess Peach
- Yoshi
- Wario
- Princess Daisy
- Waluigi
- Toad (new character)
- Boo (new character)
- Koopa Kid (new character)
Non-Playable Characters
- Donkey Kong (No longer on the playable characters list) (Super Duel Mode only)
- Star Spirit (They have returned to host Mario Party 5)
- Bowser (Still has his space and mini-games) (Now hosts the last 5 turns event)Bowser is able to appear as a challenger in Super Duel Mode, but he cannot be played as.
- Red Koopa Kid (Challenger in Story Mode)
- Green Koopa Kid (Challenger in Story Mode)
- Blue Koopa Kid (Challenger in Story Mode)
Boards
- Toy Dream
- Rainbow Dream
- Pirate Dream
- Undersea Dream
- Future Dream
- Sweet Dream
- Bowser Nightmare
Minigames
Each minigame in Mario Party 5 is brand new, and has never before been seen in past versions of Mario Party. They vary from racing to pugilism to challenging one's reflexes. A minigame is played at the end of every round. If all 4 players are on the same color space, a 4 vs. 4 game occurs. If 2 players are each on different colors, a 2 vs. 2 game begins, and if only one player is on a different colour than the rest, a 1 vs 3 game will start. The winner of the minigame usually gets 10 coins, but in some cases everyone collects the number of coins that they have earned. Some examples of mini-game controls are pressing A repeatedly and using the Control Stick to move, A to jump and B to punch/kick.
Trivia
- The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
- Chain Chomp replaces Boo on stealing coins and stars.
- The mini-game "Cage-in-cooking" plays off of "cajun cooking".
- The mini-game Merry Poppings may be a pun on Mary Poppins, a famous series of books.
- Mazed & Confused is a pun on Dazed and Confused, a song from the Led Zeppelin.
External links
Mario Party | |
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Console | |
Handheld | |