Misplaced Pages

Sanderson's First Law: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactivelyContent deleted Content addedVisualWikitext
Revision as of 01:26, 12 February 2011 editColtonlg (talk | contribs)59 edits Created page with ''''Sanderson's Laws of Magic''' are several laws developed by epic fantasy author Brandon Sanderson for use in designing settings for genre writers. W...'  Latest revision as of 00:13, 24 April 2023 edit undo2804:431:f73d:e5c0:c43b:e81:6fc0:a2c0 (talk) Changed redirect target from Brandon Sanderson#Hard and soft magic systems to Brandon Sanderson#Sanderson's First LawTags: Redirect target changed Mobile edit Mobile web edit 
(28 intermediate revisions by 16 users not shown)
Line 1: Line 1:
#REDIRECT ]
'''Sanderson's Laws of Magic''' are several ] developed by epic fantasy author ] for use in designing settings for genre writers. While originally created as rules for magic systems in fantasy novels, Sanderson has specified that these laws need not apply just to ], but are applicable to ] as well. <ref name=SFL>{{cite web ||url=http://www.brandonsanderson.com/article/40/Sandersons-First-Law |title=Sanderson's First Law |author=Sanderson, Brandon |accessdate=10 February 2011 }}</ref>
{{R to anchor}}

== The Laws ==
# {{Anchor|Sanderson's First Law}}An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic.
# {{Anchor|Sanderson's Second Law}}Magic doesn't happen in a static white box.

== Sanderson's First Law ==

This Law was originally defined in Brandon's essay, "Sanderson's First Law" located on his website.<ref name=SFL/> In the essay he qualifies the two extremes{{ref|a|1}} of design as being:

# Magic/technology has well defined rules that the audience understands. As a result, one can use this to solve conflict more easily as the capabilities are cleanly defined. Brandon classifies this as "Hard Magic".
# Magic/technology has unclear or vague rules, or none at all. This allows for a greater sense of wonder to be attained for the reader, but the ability to solve problems without resorting to ] decreases. Brandon classifies this as "Soft Magic".

== Sanderson's Second Law ==

Sanderson's Second Law was set down in Episode 14 of the podcast ].<ref>{{cite podcast|url= http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/ |title=Writing Excuses Episode 15: Costs and Ramifications of Magic |website=www.writingexcuses.com |host=Sanderson, Brandon; Howard Tayler, ] |date=18 May 2008 |accessdate=10 Feburary 2011 }}</ref> In summary, when a certain technology or magic exists or is created, it changes the world around it as a result.{{ref|b|2}}

== Notes ==
:1.{{note|a}}In the essay, Brandon clarifies, "Most writers are somewhere in the middle between these two extremes."
:2.{{note|a}}From the same episode, this law is also called ] First Law. "If the energy you are getting from your magic is cheaper than letting a donkey do it, your medieval economy just fell apart."
== See Also ==
*]
*]
*]
*]

== References ==
{{Reflist}}

== External Links ==
*
*

Latest revision as of 00:13, 24 April 2023

Redirect to:

  • To an embedded anchor: This is a redirect from a topic that does not have its own page to an embedded anchor on the redirect's target page.
    • An {{anchor|(anchor name)}} or {{visible anchor}} template, a HTML element with id="(anchor name)", or an |id=(anchor name) parameter might be installed at the beginning of a paragraph, in or near a section header or within a table. The anchor might also be an old section header that has been edited and is anchored within or near the new header to prevent broken internal and external links.
    • Even though section headers of the general form ==(Header name)== are themselves a type of anchor, use {{R to section}} instead.