Revision as of 09:17, 18 February 2008 edit71.201.102.104 (talk) →Extreme BPM← Previous edit | Latest revision as of 09:13, 7 July 2023 edit undoGraham87 (talk | contribs)Autopatrolled, Event coordinators, Extended confirmed users, Page movers, Importers291,544 editsm 2 revisions imported: import old edits from "BPM" in the August 2001 database dump; the second edit is also at nost:BPM | ||
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{{merge|Tempo|Talk:Beats per minute#Merger proposal|date=October 2007}} | |||
'''Beats per minute''' ('''BPM''') is a unit typically used as either a measure of ] in music, or a measure of one's ]. A rate of 60 bpm means that one beat will occur every second. One bpm is equal to 1/60 ]. | |||
The BPM ] of a piece of music is conventionally shown in its score as a ] mark: | |||
] | |||
This indicates that there should be 120 ] beats (]) per minute. In simple ] it is conventional to show the tempo in terms of the note duration on the bottom. So a 4/4 would show a ] (or quarter note), as above, while a 2/2 would show a ] (or ]). | |||
In compound time signatures the beat consists of three note durations (so there are 3 ]s (]) per beat in a 6/8 time signature), so a dotted form of the next note duration up is used. The most common compound signatures: 6/8, 9/8, and 12/8, therefore use a dotted crotchet (dotted quarter note) to indicate their BPM. | |||
Exotic time and particularly slow time signatures may indicate their BPM tempo using other note durations. | |||
==Dance Music== | |||
Beats per minute became common terminology in popular music during the disco era because of its usefulness to ], and remain important in ]. | |||
In this context the beats measured are either crotchets (quarter notes) in the time signature (sometimes called down-beats, although the term is ambiguous), or drum beats (typically bass-drum or another functionally similar synthesized sound), whichever is more frequent. Higher BPM values are therefore achievable by increasing the number of drum beats, without increasing the tempo of the music. | |||
] typically uses a BPM tempo of 70-110, while ] is faster: 110-140BPM. ] goes even faster: 140-190. ] and ] music exceeds 200 BPM with an underlying crotchet tempo of around 4000-5288. | |||
=== Extreme BPM === | |||
More extreme BPMs are achievable at the same underlying tempo with very fast drum patterns, often expressed as ]. Such compositions often exhibit a much slower underlying tempo, but may increase the BPM by adding additional percussive beats. ] subgenres such as ] and ] often strive to reach excessively high BPM rates. | |||
=== Beatmatching === | |||
], an art amongst DJs, concerns the speeding up or down of a record in order to match the BPM of a previous track so both can be flawlessly mixed. | |||
DJs often beatmatch the underlying tempos of recordings, rather than their strict BPM, particularly when dealing with high BPM tracks. A 240 BPM track, for example, will normally match the beat of a 120 BPM track without slowing down or speeding up, because both are likely to have an underlying tempo of 120 crotchets (quarter notes) per minute. | |||
Normally, the pitch and BPM of a track are linked: spin a disc 10% faster and both pitch and tempo will be 10% higher. Software processing to change the pitch without changing the tempo, or vice-versa, is called ] or ]. While it works fairly well for small adjustments (± 20%), the result can be noisy and unmusical for larger changes. | |||
BPM can be calculated by hand (count the number of bass drums per 60 seconds, or - to be fast - per 15 seconds and multiply by 4), but some software programs such as , and can do it automatically by listening for regular volume peaks at low frequencies. | |||
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