Revision as of 13:11, 24 August 2009 edit78.33.184.172 (talk) →Beatmatching: swapped the word "flawlessly" for "seamlessly" - beatmatching is not necessary for a flawless mix← Previous edit | Latest revision as of 09:13, 7 July 2023 edit undoGraham87 (talk | contribs)Autopatrolled, Event coordinators, Extended confirmed users, Page movers, Importers291,496 editsm 2 revisions imported: import old edits from "BPM" in the August 2001 database dump; the second edit is also at nost:BPM | ||
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{{Original research|date=May 2008}} | |||
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'''Beats per minute''' ('''BPM''') is a unit typically used as either a measure of ] in music, or a measure of one's ]. A rate of 60 bpm means that one beat will occur every second. | |||
The BPM ] of a piece of music is conventionally shown in its score as a ] mark, as illustrated to the right. This indicates that there should be 120 ] beats (]s) per minute. In simple ] it is conventional to show the tempo in terms of the note duration on the bottom. So a 4/4 would show a ] (or quarter note), as above, while a 2/2 would show a ] (or ]). | |||
In compound time signatures the beat consists of three note durations (so there are 3 ]s (]) per beat in a 6/8 time signature), so a dotted form of the next note duration up is used. The most common compound signatures: 6/8, 9/8, and 12/8, therefore use a dotted crotchet (dotted quarter note) to indicate their BPM. | |||
Exotic time and particularly slow time signatures may indicate their BPM tempo using other note durations. | |||
==Dance music== | |||
{{Sound sample box align right|Music sample:}} | |||
{{Listen | |||
|filename=120BPMclicktrack.ogg | |||
|title=120 BPM tempo | |||
|description=Example of a basic 4/4, 120 BPM tempo | |||
|format=]}} | |||
{{sample box end}} | |||
Beats per minute became common terminology in disco because of its usefulness to ], and remain important in the same genre and other dance music. | |||
In this context the beats measured are either crotchets (quarter notes) in the time signature (sometimes called down-beats, although the term is ambiguous), or drum beats (typically bass-drum or another functionally similar synthesized sound), whichever is more frequent. Higher BPM values are therefore achievable by increasing the number of drum beats, without increasing the tempo of the music. | |||
] typically uses a BPM tempo of 80-100, while ] is faster around 120-128 bpm (from regular house music to ]), and ] generally ranges between 140-150 bpm (with some differences in older compositions). ] is almost exclusively produced at 145 BPM, whereas ] and ] both frequently exceed 160 BPM, with an underlying crotchet tempo of around 4000-5288 {{Fact|date=May 2008}}. | |||
=== Extreme BPM === | |||
More extreme BPMs are achievable at the same underlying tempo with very fast drum patterns, often expressed as ]. Such compositions often exhibit a much slower underlying tempo, but may increase the BPM by adding additional percussive beats. ] subgenres such as ] and ] often strive to reach excessively high BPM rates. | |||
=== Beatmatching === | |||
], an art amongst DJs, concerns the speeding up or down of a record in order to match the BPM of a previous track so both can be seamlessly mixed. | |||
DJs often beatmatch the underlying tempos of recordings, rather than their strict BPM, particularly when dealing with high BPM tracks. A 240 BPM track, for example, will normally match the beat of a 120 BPM track without slowing down or speeding up, because both are likely to have an underlying tempo of 120 crotchets (quarter notes) per minute. Thus, some ] (around 75-90 beats per minute) can be mixed well with a ] beat (from 150-185 beats per minute). | |||
Normally, the pitch and BPM of a track are linked: spin a disc 10% faster and both pitch and tempo will be 10% higher. Software processing to change the pitch without changing the tempo, or vice-versa, is called ] or ]. While it works fairly well for small adjustments (± 20%), the result can be noisy and unmusical for larger changes. | |||
BPM can be calculated manually by counting the number of bass drums per 60 seconds, or per 15 seconds and multiply by 4 (method cannot function with breakbeat-style genres such as ], ], or ], and can only work with electronic styles with ] beats such as ], ], and ]), but some software programs such as , ], ] and can do it automatically by listening for regular volume peaks at low frequencies. CD ]s such as the ] CDJ-1000MK3 also have an automatic ], as do some ]s. | |||
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