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{{For|the electronic LCD toy of the same name| |
{{For|the electronic LCD toy of the same name|Cube World (toy)}} | ||
{{short description|2019 video game}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Cube World | | title = Cube World | ||
| image = Cube_World_steam.jpg | | image = Cube_World_steam.jpg | ||
| caption = Steam artwork | | caption = ] artwork | ||
| developer = Picroma | | developer = Picroma | ||
| publisher = Picroma | | publisher = Picroma | ||
Line 14: | Line 15: | ||
}} | }} | ||
'''''Cube World''''' is |
'''''Cube World''''' is an ] developed and published by Picroma for ]. Wolfram von Funck, the game's designer, began developing the game in June 2011, and was later joined by his wife, Sarah. An ] of the game was released on July 2, 2013, but saw sparse updates and communication from von Funck, with many considering the game to be ] until he officially released it on September 30, 2019. | ||
==Gameplay== | ==Gameplay== | ||
] | ] | ||
In ''Cube World'', the player explores a large ]-based world.<ref name= "RPS alpha">{{cite web |url= http://www.rockpapershotgun.com/2013/07/15/some-time-with-cube-world/ |title= Some Time With: Cube World (Alpha) |date= July 15, 2013 |accessdate= July 18, 2013 |first= Jim |last= Rossignol |work= Rock, Paper, Shotgun}}</ref><ref>{{cite web |url= http://www.vg247.com/2013/07/07/the-magical-cube-world-gets-alpha-release-good-luck/ |title= The magical Cube World gets alpha release — good luck |date= July 7, 2013 |accessdate= July 18, 2013 |first= Phil |last= Owen |work= ]}}</ref> It contains ]s, including caverns and overworld castles, as well as ]s including grasslands, snowlands, deserts, and oceans.<ref name="Kotaku play">{{cite web |url= http://kotaku.com/i-cant-stop-playing-cube-world-828697187 |title= I Can't Stop Playing Cube World |date= July 18, 2013 |accessdate= July 19, 2013 |first= Patricia |last= Hernandez |work= ]}}</ref> Players can use items such as ]s and ]s to traverse the world more quickly.<ref>{{cite web |url= http://www.pcgamer.com/2012/09/18/cube-world-exploration-rpg-gets-hang-gliders-dungeons-and-mega-bosses/ |title= Cube World: indie exploration RPG gets hang gliders, dungeons and mega bosses |date= September 18, 2012 |accessdate= July 18, 2013 |first= Tom |last= Senior |work= ]}}</ref><ref>{{cite web |url= http://www.pcgamer.com/2013/05/08/new-cube-world-video-shows-the-indie-rpgs-approach-to-crafting-magic-sailing-and-stealth/ |title= New Cube World video shows the indie |
In ''Cube World'', the player explores a large ]-based world.<ref name= "RPS alpha">{{cite web |url= http://www.rockpapershotgun.com/2013/07/15/some-time-with-cube-world/ |title= Some Time With: Cube World (Alpha) |date= July 15, 2013 |accessdate= July 18, 2013 |first= Jim |last= Rossignol |work= Rock, Paper, Shotgun |archive-date= July 18, 2013 |archive-url= https://web.archive.org/web/20130718052332/http://www.rockpapershotgun.com/2013/07/15/some-time-with-cube-world/ |url-status= live }}</ref><ref>{{cite web |url= http://www.vg247.com/2013/07/07/the-magical-cube-world-gets-alpha-release-good-luck/ |title= The magical Cube World gets alpha release — good luck |date= July 7, 2013 |accessdate= July 18, 2013 |first= Phil |last= Owen |work= ] |archive-date= July 9, 2013 |archive-url= https://web.archive.org/web/20130709042158/http://www.vg247.com/2013/07/07/the-magical-cube-world-gets-alpha-release-good-luck/ |url-status= live }}</ref> It contains ]s, including caverns and overworld castles, as well as ]s including grasslands, snowlands, deserts, and oceans.<ref name="Kotaku play">{{cite web |url= http://kotaku.com/i-cant-stop-playing-cube-world-828697187 |title= I Can't Stop Playing Cube World |date= July 18, 2013 |accessdate= July 19, 2013 |first= Patricia |last= Hernandez |work= ] |archive-date= July 21, 2013 |archive-url= https://web.archive.org/web/20130721162213/http://kotaku.com/i-cant-stop-playing-cube-world-828697187 |url-status= live }}</ref> Players can use items such as ]s and ]s to traverse the world more quickly.<ref>{{cite web |url= http://www.pcgamer.com/2012/09/18/cube-world-exploration-rpg-gets-hang-gliders-dungeons-and-mega-bosses/ |title= Cube World: indie exploration RPG gets hang gliders, dungeons and mega bosses |date= September 18, 2012 |accessdate= July 18, 2013 |first= Tom |last= Senior |work= ] |archive-date= September 19, 2012 |archive-url= https://web.archive.org/web/20120919232737/http://www.pcgamer.com/2012/09/18/cube-world-exploration-rpg-gets-hang-gliders-dungeons-and-mega-bosses/ |url-status= live }}</ref><ref>{{cite web |url= http://www.pcgamer.com/2013/05/08/new-cube-world-video-shows-the-indie-rpgs-approach-to-crafting-magic-sailing-and-stealth/ |title= New Cube World video shows the indie RPG's approach to crafting, magic, sailing and stealth |date= May 8, 2013 |accessdate= July 18, 2013 |first= Tom |last= Sykes |work= PC Gamer |archive-date= June 7, 2013 |archive-url= https://web.archive.org/web/20130607155339/http://www.pcgamer.com/2013/05/08/new-cube-world-video-shows-the-indie-rpgs-approach-to-crafting-magic-sailing-and-stealth/ |url-status= live }}</ref> | ||
The game features ], which involves the player first choosing a race and sex then |
The game features ], which involves the player first choosing a race and sex, then customising the look of the character.<ref name= "Kotaku play"/><ref name="Kotaku tips">{{cite web |url= http://kotaku.com/tips-for-playing-the-cube-world-alpha-885739884 |title= Tips For Playing The Cube World Alpha |date= July 23, 2013 |accessdate= July 24, 2013 |first= Patricia |last= Hernandez |work= Kotaku |archive-date= July 26, 2013 |archive-url= https://web.archive.org/web/20130726001722/http://kotaku.com/tips-for-playing-the-cube-world-alpha-885739884 |url-status= live }}</ref> The player then chooses one of four classes: warrior, rogue, ranger, or mage, each of which have access to unique armour, weapons, and abilities.<ref>{{Cite web |url= http://www.shacknews.com/article/80038/cube-world-public-alpha-now-on-sale |title= Cube World public alpha now on sale |date= July 4, 2013 |accessdate= July 18, 2013 |first= Alice |last= O'Connor |work= ] |archive-date= July 7, 2013 |archive-url= https://web.archive.org/web/20130707185327/http://www.shacknews.com/article/80038/cube-world-public-alpha-now-on-sale |url-status= live }}</ref> The world is populated with monsters and creatures that can be killed for better armor and weapons, which results in stronger stats and abilities and allows players to choose specializations which best suit their playstyle, such as warriors being able to choose between focusing on damage or defensive abilities, or mages focusing on damage or healing abilities.<ref>{{cite web |url= http://www.rockpapershotgun.com/2012/10/11/classified-information-cube-world/ |title= Classified Information: Cube World |date= October 11, 2012 |accessdate= July 18, 2013 |work= Rock, Paper, Shotgun |first= Adam |last= Smith |archive-date= November 12, 2020 |archive-url= https://web.archive.org/web/20201112013801/https://www.rockpapershotgun.com/2012/10/11/classified-information-cube-world/ |url-status= live }}</ref> Players can also tame animals, such as sheep or turtles, which fight alongside them, or, in some cases, can be ridden to traverse the world more quickly.<ref name="Kotaku play"/><ref name= "Kotaku tips"/> ] is also a part of the game; it allows players to create food, ]s, weapons, and armor, as well as cosmetics.<ref name= "Kotaku tips"/><ref>{{cite web |url= http://www.rockpapershotgun.com/2013/05/09/vox-rox-some-cube-world-video-to-make-you-happy/ |title= Vox Rox: Some Cube World Video To Make You Happy |date= May 9, 2013 |accessdate= July 18, 2013 |first= Craig |last= Pearson |work= Rock, Paper, Shotgun |archive-date= May 10, 2013 |archive-url= https://web.archive.org/web/20130510080938/http://www.rockpapershotgun.com/2013/05/09/vox-rox-some-cube-world-video-to-make-you-happy/ |url-status= live }}</ref> | ||
==Development== | ==Development== | ||
''Cube World'' began development in June 2011, with designer Wolfram von Funck describing it as a 3D ]-based game with a focus on exploration and role-playing game elements,<ref name= "June">{{cite web |url= http://www.rockpapershotgun.com/2011/06/14/cube-world-looks-chunky/ |title= Cube World Looks Chunky |date= June 14, 2011 |first= Jim |last= Rossignol |work= Rock, Paper, Shotgun |accessdate= July 19, 2013}}</ref> citing games such as '']'', '']'', and '']'' as inspiration.<ref name= "poly">{{cite web |url= http://www.polygon.com/2013/7/30/4568442/cube-world-picroma-where-minecraft-meets-warcraft |title= Cube World: where Minecraft meets Warcraft |date= July 30, 2013 |accessdate= July 31, 2013 |first= Alexa |last= Corriea |work= Polygon}}</ref> |
''Cube World'' began development in June 2011, with designer Wolfram von Funck describing it as a 3D ]-based game with a focus on exploration and role-playing game elements,<ref name= "June">{{cite web |url= http://www.rockpapershotgun.com/2011/06/14/cube-world-looks-chunky/ |title= Cube World Looks Chunky |date= June 14, 2011 |first= Jim |last= Rossignol |work= Rock, Paper, Shotgun |accessdate= July 19, 2013 |archive-date= November 12, 2020 |archive-url= https://web.archive.org/web/20201112010501/https://www.rockpapershotgun.com/2011/06/14/cube-world-looks-chunky/ |url-status= live }}</ref> citing games such as '']'', '']'', and '']'' as inspiration.<ref name= "poly">{{cite web |url= http://www.polygon.com/2013/7/30/4568442/cube-world-picroma-where-minecraft-meets-warcraft |title= Cube World: where Minecraft meets Warcraft |date= July 30, 2013 |accessdate= July 31, 2013 |first= Alexa |last= Corriea |work= Polygon |archive-date= July 31, 2013 |archive-url= https://web.archive.org/web/20130731030958/http://www.polygon.com/2013/7/30/4568442/cube-world-picroma-where-minecraft-meets-warcraft |url-status= live }}</ref> He was later joined by his wife, Sarah von Funck, who contributed the game's ] and assisted in implementing new content.<ref name= "RPS alpha"/><ref name= "poly"/> In January 2012, it was erroneously reported that '']'' developer ] had hired von Funck to help support him in developing ''Cube World''.<ref>{{cite web |url= http://www.rockpapershotgun.com/2012/01/05/mojang-hire-cube-world-developer/ |title= Mojang Hire Cube World Developer |date= January 5, 2012 |first= Adam |last= Smith |accessdate= July 19, 2013 |work= Rock, Paper, Shotgun |archive-date= January 8, 2012 |archive-url= https://web.archive.org/web/20120108195056/http://www.rockpapershotgun.com/2012/01/05/mojang-hire-cube-world-developer/ |url-status= live }}</ref><ref>{{cite web |url= http://www.rockpapershotgun.com/2012/01/23/its-hip-to-be-cube-world/ |title= It's Hip To Be Cube World |date= January 23, 2012 |accessdate= July 19, 2013 |first= Adam |last= Smith |work= Rock, Paper, Shotgun |archive-date= January 26, 2012 |archive-url= https://web.archive.org/web/20120126035328/http://www.rockpapershotgun.com/2012/01/23/its-hip-to-be-cube-world/ |url-status= live }}</ref><ref name=july>{{cite web |url= http://www.rockpapershotgun.com/2014/07/01/cube-world-quests/ |title= Worth The Wait? – Cube World Getting New Quests |work= Rock, Paper, Shotgun |first= Nathan |last= Grayson |date= July 1, 2014 |accessdate= 15 October 2014 |archive-date= 3 July 2014 |archive-url= https://web.archive.org/web/20140703075631/http://www.rockpapershotgun.com/2014/07/01/cube-world-quests/ |url-status= live }}</ref> | ||
An ] of ''Cube World'' was first released on Picroma's website on July 2, 2013, but was eventually made unable to be repurchased.<ref name=":0">{{cite web |url= http://www.rockpapershotgun.com/2013/07/03/cube-world-released-and-er-unbuyable/ |title= Cube World Released And, Er, Unbuyable |date= July 3, 2013 |accessdate= July 19, 2013 |first= Nathan |last= Grayson |work= Rock, Paper, Shotgun}}</ref><ref>{{cite web |url= |
An ] of ''Cube World'' was first released on Picroma's website on July 2, 2013, but was eventually made unable to be repurchased.<ref name=":0">{{cite web |url= http://www.rockpapershotgun.com/2013/07/03/cube-world-released-and-er-unbuyable/ |title= Cube World Released And, Er, Unbuyable |date= July 3, 2013 |accessdate= July 19, 2013 |first= Nathan |last= Grayson |work= Rock, Paper, Shotgun |archive-date= July 6, 2013 |archive-url= https://web.archive.org/web/20130706005544/http://www.rockpapershotgun.com/2013/07/03/cube-world-released-and-er-unbuyable/ |url-status= live }}</ref><ref>{{cite web |url=https://kotaku.com/you-could-briefly-buy-and-play-cube-world-very-briefly-655755911 |title=You Could Briefly Buy and Play ''Cube World''. Very Briefly. |last=Neltz |first=András |date=3 July 2013 |website=] |publisher=] |location=New York City |accessdate=18 July 2013 |archive-date=6 July 2013 |archive-url=https://web.archive.org/web/20130706175319/https://kotaku.com/you-could-briefly-buy-and-play-cube-world-very-briefly-655755911 |url-status=live }}</ref> At the time, the game's download server suffered a ], an unexpected event which von Funck later described as traumatizing.<ref>{{cite web |url= http://www.rockpapershotgun.com/2013/07/09/cube-world-woes-continue-with-ddos-attacks/ |title= Cube World Woes Continue With DDoS Attacks |date= July 9, 2013 |accessdate= July 18, 2013 |work= ] |first= Nathan |last= Grayson |archive-date= July 12, 2013 |archive-url= https://web.archive.org/web/20130712220910/http://www.rockpapershotgun.com/2013/07/09/cube-world-woes-continue-with-ddos-attacks/ |url-status= live }}</ref><ref>{{cite web |url= http://kotaku.com/cube-world-developer-says-his-games-servers-are-under-695186771 |title= Cube World Developer Says His Game's Servers Are Under Attack |first= Patricia |last= Hernandez |date= June 8, 2013 |work= Kotaku |access-date= July 27, 2013 |archive-date= July 10, 2013 |archive-url= https://web.archive.org/web/20130710215417/http://kotaku.com/cube-world-developer-says-his-games-servers-are-under-695186771 |url-status= live }}</ref><ref>{{cite web |url= http://www.pcgamesn.com/indie/cube-world-alpha-launch-scuppered-ddos-attacks-someone-trying-systematically-damage-our-business |title= Cube World alpha launch scuppered by DDoS attacks; "Someone is trying to systematically damage our business" |date= July 9, 2013 |accessdate= July 18, 2013 |first= Jeremy |last= Peel |work= PCGamesN |archive-date= July 11, 2013 |archive-url= https://web.archive.org/web/20130711203336/http://www.pcgamesn.com/indie/cube-world-alpha-launch-scuppered-ddos-attacks-someone-trying-systematically-damage-our-business |url-status= live }}</ref> During its alpha release, many players were concerned about further development of the game due to the general lack of updates from von Funck, with many considering the game to be ], despite him stating several times during development that the game was still being worked on.<ref>{{cite web |url= http://kotaku.com/the-current-status-of-cube-world-and-why-fans-are-worr-1449026160 |title= The Current Status Of Cube World, And Why Fans Are Worried About It |date= 21 October 2013 |accessdate= 25 October 2013 |first= Patricia |last= Hernandez |work= Kotaku |archive-date= 25 October 2013 |archive-url= https://web.archive.org/web/20131025023445/http://kotaku.com/the-current-status-of-cube-world-and-why-fans-are-worr-1449026160 |url-status= live }}</ref><ref>{{Cite web|title = Despite 23 Months Without Updates, Cube World Devs Say Game Isn't Dead|url = http://kotaku.com/despite-23-months-without-updates-cube-world-devs-say-1717034639|accessdate = 2015-07-14|first = Patrick|last = Klepek|date = 10 July 2015|archive-date = 2015-07-13|archive-url = https://web.archive.org/web/20150713022350/http://kotaku.com/despite-23-months-without-updates-cube-world-devs-say-1717034639|url-status = live}}</ref><ref>{{Cite news|url=http://kotaku.com/cube-world-hasnt-been-updated-in-years-but-some-fans-s-1795021131|title=Cube World Hasn't Been Updated In Years, But Some Fans Still Play Every Day|last=Hernandez|first=Patricia|date=May 8, 2017|work=Kotaku|access-date=May 9, 2017|archive-date=May 9, 2017|archive-url=https://web.archive.org/web/20170509004730/http://kotaku.com/cube-world-hasnt-been-updated-in-years-but-some-fans-s-1795021131|url-status=live}}</ref> In September 2019, von Funck announced that the game would be officially released via ] on September 30, and that purchasers of the alpha release would receive a Steam ] for free.<ref>{{cite web |last1=Chalk |first1=Andy |title=Cube World ends a half-decade of silence, announces imminent launch on Steam |url=https://www.pcgamer.com/cube-world-ends-a-half-decade-of-silence-announces-imminent-launch-on-steam/ |website=PC Gamer |date=6 September 2019 |accessdate=10 September 2019 |archive-date=7 September 2019 |archive-url=https://web.archive.org/web/20190907182925/https://www.pcgamer.com/cube-world-ends-a-half-decade-of-silence-announces-imminent-launch-on-steam/ |url-status=live }}</ref><ref>{{cite web |last1=Schreier |first1=Jason |title=After Disappearing For Six Years, Cube World Is Finally Coming Out |url=https://kotaku.com/after-disappearing-for-six-years-cube-world-is-finally-1837938692 |website=Kotaku |date=6 September 2019 |accessdate=10 September 2019 |archive-date=9 September 2019 |archive-url=https://web.archive.org/web/20190909224519/https://kotaku.com/after-disappearing-for-six-years-cube-world-is-finally-1837938692 |url-status=live }}</ref><ref>{{cite web |last1=Wales |first1=Matt |title=Long-in-the-works voxel-based action-RPG Cube World is out at the end of September |url=https://www.eurogamer.net/articles/2019-09-20-long-in-the-works-voxel-based-action-rpg-cube-world-is-out-at-the-end-of-september |website=Eurogamer |date=20 September 2019 |accessdate=20 September 2019 |archive-date=20 September 2019 |archive-url=https://web.archive.org/web/20190920190040/https://www.eurogamer.net/articles/2019-09-20-long-in-the-works-voxel-based-action-rpg-cube-world-is-out-at-the-end-of-september |url-status=live }}</ref> | ||
==Reception== | |||
The full release of the game has been criticized for its region-based progression system and balancing issues.<ref name="Polygon">{{cite web |url=https://www.polygon.com/2019/10/3/20896913/cube-world-steam-release-wollay-funck-hype-reception |title=Cube World was never going to live up to the hype |last=Hernandez |first=Patricia |date=3 October 2019 |website=] |publisher=] |accessdate=10 December 2019 |archive-date=3 October 2019 |archive-url=https://web.archive.org/web/20191003172741/https://www.polygon.com/2019/10/3/20896913/cube-world-steam-release-wollay-funck-hype-reception |url-status=live }}</ref><ref>{{cite web |url=https://www.gamestar.de/artikel/cube-world-im-test,3349767.html |title=Cube World im Test: Der einstige Youtube-Hit legt nach 6 Jahren eine Bruchlandung hin |last=Deppe |first=Martin |date=4 October 2019 |website=] |publisher=] |location=Munich |language=de |trans-title=Cube World in the test: The former YouTube hit made a crash landing after 6 years |accessdate=10 December 2019 |archive-date=6 October 2019 |archive-url=https://web.archive.org/web/20191006050044/https://www.gamestar.de/artikel/cube-world-im-test,3349767.html |url-status=live }}</ref> James Davenport of ] criticized the repetitiveness of the game, calling it "shallow" and "boring".<ref>{{cite web |url=https://www.pcgamer.com/cube-worlds-infinite-fantasy-landscape-is-infinitely-boring/ |title=Cube World's infinite fantasy landscape is infinitely boring |last=Davenport |first=James |date=30 September 2019 |website=] |publisher=] |location=New York City |accessdate=10 December 2019 |archive-date=1 October 2019 |archive-url=https://web.archive.org/web/20191001171007/https://www.pcgamer.com/cube-worlds-infinite-fantasy-landscape-is-infinitely-boring/ |url-status=live }}</ref> Luke Plunkett of ] wrote that although the world was "very pretty", it is "badly in need of a tutorial" and "somehow worse than its alpha".<ref name="Kotaku">{{cite web |url=https://kotaku.com/cube-world-wasnt-worth-the-wait-1838609411 |title=''Cube World'' Wasn't Worth The Wait |last=Plunkett |first=Luke |date=30 September 2019 |website=] |publisher=] |location=New York City |accessdate=10 December 2019 |archive-date=1 October 2019 |archive-url=https://web.archive.org/web/20191001031327/https://kotaku.com/cube-world-wasnt-worth-the-wait-1838609411 |url-status=live }}</ref> Some reviewers commented that the game could not live up to fans' expectations after an extended wait.<ref name="Polygon"/><ref name="Kotaku"/> However, the alpha version was praised by '']'' for its ] and visuals.<ref>{{Cite news |last=Rossignol |first=Jim |date=2013-07-15 |title=Some Time With: Cube World (Alpha) |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/some-time-with-cube-world |access-date=2022-05-02 |archive-date=2022-05-02 |archive-url=https://web.archive.org/web/20220502085524/https://www.rockpapershotgun.com/some-time-with-cube-world |url-status=live }}</ref><ref name="Kotaku play" /><ref name="RPS alpha" /> | |||
==References== | ==References== | ||
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{{Reflist|30em}} | ||
==External links== | ==External links== | ||
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Latest revision as of 20:58, 15 November 2023
For the electronic LCD toy of the same name, see Cube World (toy). 2019 video game 2019 video gameCube World | |
---|---|
Steam artwork | |
Developer(s) | Picroma |
Publisher(s) | Picroma |
Designer(s) | Wolfram von Funck |
Artist(s) | Sarah von Funck |
Platform(s) | Microsoft Windows |
Release | September 30, 2019 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Cube World is an action role-playing game developed and published by Picroma for Microsoft Windows. Wolfram von Funck, the game's designer, began developing the game in June 2011, and was later joined by his wife, Sarah. An alpha version of the game was released on July 2, 2013, but saw sparse updates and communication from von Funck, with many considering the game to be vaporware until he officially released it on September 30, 2019.
Gameplay
In Cube World, the player explores a large voxel-based world. It contains dungeons, including caverns and overworld castles, as well as biomes including grasslands, snowlands, deserts, and oceans. Players can use items such as hang gliders and boats to traverse the world more quickly.
The game features character creation, which involves the player first choosing a race and sex, then customising the look of the character. The player then chooses one of four classes: warrior, rogue, ranger, or mage, each of which have access to unique armour, weapons, and abilities. The world is populated with monsters and creatures that can be killed for better armor and weapons, which results in stronger stats and abilities and allows players to choose specializations which best suit their playstyle, such as warriors being able to choose between focusing on damage or defensive abilities, or mages focusing on damage or healing abilities. Players can also tame animals, such as sheep or turtles, which fight alongside them, or, in some cases, can be ridden to traverse the world more quickly. Crafting is also a part of the game; it allows players to create food, potions, weapons, and armor, as well as cosmetics.
Development
Cube World began development in June 2011, with designer Wolfram von Funck describing it as a 3D voxel-based game with a focus on exploration and role-playing game elements, citing games such as The Legend of Zelda, Secret of Mana, and World of Warcraft as inspiration. He was later joined by his wife, Sarah von Funck, who contributed the game's sprites and assisted in implementing new content. In January 2012, it was erroneously reported that Minecraft's developer Mojang had hired von Funck to help support him in developing Cube World.
An alpha version of Cube World was first released on Picroma's website on July 2, 2013, but was eventually made unable to be repurchased. At the time, the game's download server suffered a DDoS attack, an unexpected event which von Funck later described as traumatizing. During its alpha release, many players were concerned about further development of the game due to the general lack of updates from von Funck, with many considering the game to be vaporware, despite him stating several times during development that the game was still being worked on. In September 2019, von Funck announced that the game would be officially released via Steam on September 30, and that purchasers of the alpha release would receive a Steam key for free.
Reception
The full release of the game has been criticized for its region-based progression system and balancing issues. James Davenport of PC Gamer criticized the repetitiveness of the game, calling it "shallow" and "boring". Luke Plunkett of Kotaku wrote that although the world was "very pretty", it is "badly in need of a tutorial" and "somehow worse than its alpha". Some reviewers commented that the game could not live up to fans' expectations after an extended wait. However, the alpha version was praised by Rock Paper Shotgun for its compulsion loop and visuals.
References
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External links
Categories:- 2019 video games
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- Cooperative video games
- Fantasy video games
- Indie games
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