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{{Infobox software

| name = GtkRadiant
{{Redirect category shell|1=
| logo = ]
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| image = ]
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| screenshot =
| caption = GtkRadiant 1.5 beta, editing E1M1 from '']''.
| developer = ]
| latest_release_version = 1.6.4
| latest_release_date = {{Start date and age|2013|12|26}}
| latest_preview_version =
| latest_preview_date =
| operating_system = ], ], ]
| genre = ] tool
| license = ]
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'''GtkRadiant''' is a ] program developed by ] and ]. It is used to create maps for a number of ]s. It is maintained by id Software together with a number of volunteers.

==History==
GtkRadiant's roots lie in id Software's in-house tools. Some of the early UI design decisions influencing it could be seen in QuakeEd, the original ''Quake'' mapping tool for ]. The first direct code ancestor however was QE4, the in-house '']'' level editor id Software used to build '']'' levels and later made available with the ''Quake II'' SDK. Robert Duffy used the released QE4 source code to develop QERadiant which became a very popular editor. id Software took the code in-house again to develop Q3Radiant, the '']'' level design tool. All these tools were ]-only applications.

GtkRadiant was released in 2001 as a modification of Q3Radiant introducing two major changes: It used the ] toolkit so that it could also support ] and ], and it was also ]-independent, with functionality for new games added as game packs. ], who became responsible for the id Software's post ''Quake III'' Linux ports and much of the network programming, was hired to maintain the game editor.

GtkRadiant is ] distributed under ]. For a long time, the application source code was publicly available from id Software's ] repository, and it was in a dual license where new code was under GPL-compatible free software licenses and the core Q3Radiant code was under id Software's proprietary license, primarily because it used parts of ''Quake III Arena'' code. This dual-license system made development difficult, and inhibited use of the editor in commercial projects. On August 19, 2005, ''Quake III Arena'' source code was released along with the Q3Radiant source code. The license for both the GtkRadiant editor and toolset (notably ], the ] compiler) was changed in February 2006, and publicly released under the ] on February 17.


== Amazon AWS ==
It is possible ] in conjunction with ] to compile GtkRadiant binaries.<ref>http://ttimo.typepad.com/blog/2012/05/compiling-gtkradiant-binaries-for-windows-and-linux-using-amazon-aws-and-rightscale.html</ref>

==DarkRadiant==

There is one prominent ]; , which is specifically optimised for ] engine. It was originally created for the needs of a '']'' mod called ''''.

==ZeroRadiant==

'''ZeroRadiant''' (or GTKRadiant 1.6.0) is an upcoming version of the GTKRadiant level editor based upon the 1.4.0 architecture and design. It is currently in development for new id Games projects. It will be used to create maps for a number of ]s. It is maintained by id Software together with a number of volunteers.

==Supported games==

Top-level game packs that are maintained in the GtkRadiant Subversion server exist for the following games . Generally, this includes support for all ] and ] as well.
* '']''- Uses a specialized version called AARadiant.
* ''DarkPlaces''
* '']''- A Windows-only variant called D3Radiant (based on Q3Radiant, not GtkRadiant) is integrated into Doom 3. GtkRadiant 1.5.x can be used to make Doom 3 maps in Linux, by utilizing Doom 3's integrated map compiler in conjunction.
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''- Being based on the ], it also uses a version of D3Radiant internally, called Q4Radiant. However, GtkRadiant 1.5 can still be used to create maps on Linux.
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''

Support has previously existed for the following:
* '']''
* '']''
* '']''

In addition, the following games and projects use GtkRadiant as a map editor, by using the GtkRadiant ''Quake III Arena'' game pack and an external map compiler or converter:
* ] game engine
* ] game engine (supports Q3A .bsp files)

Custom game packs exist for these games:
* '']''
* '']''
* '']''

The following games use modified versions of GtkRadiant as a community map editor in combination with a series of other tools available in their editing kits:
* '']''
* '']''
The following games use modified versions of GtkRadiant, but do not have a map editor available for the community.
* '']''
* '']''
* '']''

==References==
{{Reflist}}

== See also ==
{{Portal|Free software|Video games}}
*]

==External links==
{{Wikibooks}}{{Wikibooks|Q3Map2}}
*
*
*
*

{{Id Software file formats navbox}}
{{id Software}}
{{Loki Software}}

{{DEFAULTSORT:Gtkradiant}}
] ]
] ]
]

Latest revision as of 21:03, 22 December 2023

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