Misplaced Pages

GURPS Technomancer: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 18:44, 29 August 2007 editKTo288 (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers, Rollbackers19,422 edits See also: Shadowrun← Previous edit Latest revision as of 16:30, 4 March 2024 edit undoBOZ (talk | contribs)Autopatrolled, Extended confirmed users126,801 edits Publication history: rewrite 
(30 intermediate revisions by 15 users not shown)
Line 1: Line 1:
<!-- Please do not remove or change this AfD message until the issue is settled -->
{{AfDM|page=GURPS Technomancer|date=2007 August 23|substed=yes}}
<!-- End of AfD message, feel free to edit beyond this point -->


{{Infobox RPG {{Infobox RPG
|title=GURPS Technomancer |title=GURPS Technomancer
Line 10: Line 5:
|designer=] |designer=]
|publisher=] |publisher=]
|date=] |date=1998
|system=] |system=]
|genre=Alternate reality |genre=Alternate reality
}} }}

'''GURPS Technomancer''' is a soft-bound book written by ]. It was published in ] by ] as a ] for the ] ] system. GURPS Technomancer provides a setting in an alternative modern ] where ] co-exists with ]. The book is 128 pages in length with ] illustrations and an index. The jacket is stiff paper and is illustrated in color.
'''GURPS Technomancer''' is a techno-magic ] by ], published in 1998 by ] as for the ] ] system.

==Contents==
''GURPS Technomancer'' provides a setting in an alternative modern ] where ] co-exists with ].


The premise of this world setting is that the detonation of the first ] by the ] triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as ''chimeras'' &mdash; people with some animal traits. The premise of this world setting is that the detonation of the first ] by the ] triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as ''chimeras'' &mdash; people with some animal traits.
Line 20: Line 19:
The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic. The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic.


Listed as requirements to use the book are the ''GURPS Basic Set'' (3<sup>rd</sup> edition revised) and ''GURPS Magic'' (2<sup>nd</sup> edition). ''GURPS Grimoire'' is also recommended for use in expanding the list of available spells. Listed as requirements to use the book are the '']'' (3rd edition revised) and '']'' (2nd edition). '']'' is also recommended for use in expanding the list of available spells.


==Publication history==
The author has also written '']'' from Steve Jackson Games and ''Bubblegum Crisis: Before and After'' from ]. The book was edited by Sean Punch.
''GURPS Technomancer'' was published in 1998 by ]. The book is 128 pages in length with ] illustrations and an index. The jacket is stiff paper and is illustrated in color. The book was edited by ].

Sean Punch became the new line editor for ''GURPS'' in 1995, and ] began to limit their licensed products and focused instead on more historical books and original settings, which resulted in books such as ''GURPS Technomancer''.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|pages=111}}</ref>

==Reviews==
*''Backstab'' #14<ref>{{cite web | url=https://archive.org/details/backstab-magazine-french-14/page/n49/mode/2up | title=Backstab Magazine (French) Issue 14 }}</ref>


==See also== ==See also==
*] *]
*]


==References==
]
{{reflist}}
]

]
]
]
]
]
]
]

Latest revision as of 16:30, 4 March 2024

GURPS Technomancer
GURPS Technomancer cover
DesignersDavid L. Pulver
PublishersSteve Jackson Games
Publication1998
GenresAlternate reality
SystemsGURPS

GURPS Technomancer is a techno-magic campaign setting by David Pulver, published in 1998 by Steve Jackson Games as for the GURPS role-playing game system.

Contents

GURPS Technomancer provides a setting in an alternative modern Earth where magic co-exists with technology.

The premise of this world setting is that the detonation of the first atomic bomb by the United States triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as chimeras — people with some animal traits.

The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic.

Listed as requirements to use the book are the GURPS Basic Set (3rd edition revised) and GURPS Magic (2nd edition). GURPS Grimoire is also recommended for use in expanding the list of available spells.

Publication history

GURPS Technomancer was published in 1998 by Steve Jackson Games. The book is 128 pages in length with monochrome illustrations and an index. The jacket is stiff paper and is illustrated in color. The book was edited by Sean Punch.

Sean Punch became the new line editor for GURPS in 1995, and Steve Jackson Games began to limit their licensed products and focused instead on more historical books and original settings, which resulted in books such as GURPS Technomancer.

Reviews

  • Backstab #14

See also

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 111. ISBN 978-1-907702-58-7.
  2. "Backstab Magazine (French) Issue 14".
Categories: