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{{Infobox television | |||
'''Give-n-Take''' was an American game show based on ] that starred ] and aired on CBS in the fall of 1975. The show – dominated by LED displays and buzzers — was considered a time filler until CBS was ready to unveil its hour-long ] format. The series was canceled shortly after the 60-minute TPiR premiered. | |||
| image = Giventakelogo.jpg | |||
| caption = ''Give-n-Take'' logo. | |||
| runtime = approx. 26 Minutes | |||
| location = ]<br>Hollywood, California | |||
| creator = | |||
| presenter = ] | |||
| narrated = ] | |||
| theme_music_composer = Stan Worth | |||
| company = The Carruthers Company<br>] | |||
| director = ] | |||
| country = United States | |||
| network = ] | |||
| first_aired = {{Start date|1975|9|8}} | |||
| last_aired = {{End date|1975|11|28}} | |||
| num_episodes = 60 | |||
}} | |||
'''''Give-n-Take''''' is an American television ] which ran on CBS from September 8 to November 28, 1975. ] hosted, with ] announcing. The series, which replaced '']'' (also hosted by Lange and announced by Jacobs), ended after 60 episodes.<ref name=Daytime>{{cite book |last1=Hyatt |first1=Wesley |title=The Encyclopedia of Daytime Television |date=1997 |publisher=Watson-Guptill Publications |isbn=978-0823083152 |url=https://archive.org/details/encyclopediaofda00hyat|url-access=registration |accessdate=22 March 2020|page=}}</ref> | |||
==Rules of the Game== | |||
Four female contestants, including a returning champion, competed, using prizes as the playing cards. The contestants were seated around an eight-space spinner (an LED display designed like a game board spinner). Each contestant was given an up-prize with dollar-value announced to start the game. | |||
==Gameplay== | |||
Announcer ] announced another prize but not the dollar value. Lange then read a general-knowledge question. The first to respond correctly won five spaces on the board while her opponents each got one space. | |||
Four female contestants competed to accumulate prizes with a total value as close to $5,000 as possible without going over.<ref name="eotvgs">{{cite book|last1=Schwartz|first1=David|last2=Ryan|first2=Steve|last3=Wostbrock|first3=Fred|title=The Encyclopedia of TV Game Shows|url=https://archive.org/details/encyclopediaoftv0000schw|url-access=limited|edition=3|year=1999|publisher=Facts on File, Inc.|isbn=0-8160-3846-5|page=}}</ref> The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy, with a neutral "advantage space" separating each contestant from her neighbors to either side. Values of individual prizes were not revealed at any time during the game. | |||
Each contestant was spotted one prize to start the game. A prize was then described to the contestants, and Lange asked a toss-up question. The contestant who buzzed in and gave the correct answer took control of all four advantage spaces for that turn in addition to her own, giving her a total of five spaces. Each of the other three contestants controlled only the space in which she sat. The contestant in control pressed her buzzer to stop a large spinning arrow at the center of the board. The contestant on whose space the arrow stopped won control of the prize and could choose to either add it to her bank, pass it to an opponent, or add it to her bank and pass a different prize. | |||
At that point, the LED spinner went into motion; the player signified when she wanted to stop the spinner by pressing her buzzer. Wherever the spinner landed, the player controlling that space could either keep the prize or pass it to one of her opponents. Play then repeated in the same manner, with a new prize described. | |||
After a prize was assigned, a bell or buzzer sounded to indicate whether or not that contestant's bank value was over $5,000, respectively. The actual value of the bank was never revealed; only whether or not it was below the $5,000 target. Play then repeated in the same manner, with a new prize described. | |||
The idea was to build a prize package of as close to $5,000 without going over. Since they did not know the total retail value of their prizes, a player could freeze at any point if she thought she was close to the $5,000 limit, knowing she could not receive any more prizes. The player who had the package that was closest to $5,000 won her prize package – the others lost their gifts – and advanced to the bonus round. | |||
A contestant could freeze after any turn if she thought she was close to $5,000, and any contestant whose bank exceeded this total was automatically frozen. A frozen contestant was still eligible to answer toss-ups, but could not have any prizes passed to her. If the arrow stopped on her during a spin, the prize at stake for that turn was carried over to the bonus round and she had to pass one of her own prizes in order to reduce her bank. Once her bank total fell below $5,000, the freeze was lifted. | |||
⚫ | ==Bonus |
||
The champion was given one final spin, and if the arrow landed in a pre-selected space (a 1-in-8 shot), they won $5,000 plus the other prizes that their opponents had received during that game (usually about $10,000-$15,000). A player competed for up to five days or until reaching CBS's $25,000 limit. | |||
After seven spins, the bank totals were announced and the contestant closest to $5,000 without going over won the game and the championship, kept her banked prizes, and advanced to the bonus round. If three of the four contestants became frozen, the unfrozen one automatically won the game. Defeated contestants received parting gifts. | |||
== External links == | |||
* | |||
⚫ | ===Bonus round=== | ||
⚫ | ] | ||
The champion selected one of the four contestants' seats and had one chance to stop the arrow on it. Doing so awarded all prizes described in that day's main game, in addition to everything she had already won. | |||
⚫ | ] | ||
⚫ | ] | ||
Champions stayed on the show for a maximum of five days, or until they reached the $25,000 winnings limit that was in effect for CBS game shows at the time. | |||
==Broadcast history== | |||
{{tv-stub}} | |||
''Give-n-Take'' debuted on September 8, 1975, at 10:00 am Eastern (9:00 am Central/Mountain/Pacific), replacing the Nicholson-Muir series '']'' and facing NBC's popular '']'' (ABC did not program at 10:00 and had returned the 10:30 slot to its affiliates in 1969). | |||
The series moved to 4:00 pm (3:00 Central) on November 3, replacing '']'', where it struggled in the ratings for its last four weeks against the ailing soap '']'' on NBC and the short-lived revival of '']'' on ABC. ''Give-n-Take'' was replaced by '']'' on December 1 in a scheduling shuffle. | |||
==See also== | |||
* '']'' (1961-1965 game show similar to ''Give-n-Take'') | |||
==References== | |||
{{reflist}} | |||
{{DEFAULTSORT:Give-N-Take}} | |||
⚫ | ] | ||
⚫ | ] | ||
⚫ | ] | ||
] | |||
] |
Latest revision as of 00:32, 27 April 2024
1975 American TV series or programGive-n-Take | |
---|---|
Give-n-Take logo. | |
Directed by | Bill Carruthers |
Presented by | Jim Lange |
Narrated by | Johnny Jacobs |
Theme music composer | Stan Worth |
Country of origin | United States |
No. of episodes | 60 |
Production | |
Production locations | CBS Television City Hollywood, California |
Running time | approx. 26 Minutes |
Production companies | The Carruthers Company Warner Bros. Television |
Original release | |
Network | CBS |
Release | September 8 (1975-09-08) – November 28, 1975 (1975-11-28) |
Give-n-Take is an American television game show which ran on CBS from September 8 to November 28, 1975. Jim Lange hosted, with Johnny Jacobs announcing. The series, which replaced Spin-Off (also hosted by Lange and announced by Jacobs), ended after 60 episodes.
Gameplay
Four female contestants competed to accumulate prizes with a total value as close to $5,000 as possible without going over. The returning champion and three challengers each sat in one portion of an eight-spaced board, shaped like a daisy, with a neutral "advantage space" separating each contestant from her neighbors to either side. Values of individual prizes were not revealed at any time during the game.
Each contestant was spotted one prize to start the game. A prize was then described to the contestants, and Lange asked a toss-up question. The contestant who buzzed in and gave the correct answer took control of all four advantage spaces for that turn in addition to her own, giving her a total of five spaces. Each of the other three contestants controlled only the space in which she sat. The contestant in control pressed her buzzer to stop a large spinning arrow at the center of the board. The contestant on whose space the arrow stopped won control of the prize and could choose to either add it to her bank, pass it to an opponent, or add it to her bank and pass a different prize.
After a prize was assigned, a bell or buzzer sounded to indicate whether or not that contestant's bank value was over $5,000, respectively. The actual value of the bank was never revealed; only whether or not it was below the $5,000 target. Play then repeated in the same manner, with a new prize described.
A contestant could freeze after any turn if she thought she was close to $5,000, and any contestant whose bank exceeded this total was automatically frozen. A frozen contestant was still eligible to answer toss-ups, but could not have any prizes passed to her. If the arrow stopped on her during a spin, the prize at stake for that turn was carried over to the bonus round and she had to pass one of her own prizes in order to reduce her bank. Once her bank total fell below $5,000, the freeze was lifted.
After seven spins, the bank totals were announced and the contestant closest to $5,000 without going over won the game and the championship, kept her banked prizes, and advanced to the bonus round. If three of the four contestants became frozen, the unfrozen one automatically won the game. Defeated contestants received parting gifts.
Bonus round
The champion selected one of the four contestants' seats and had one chance to stop the arrow on it. Doing so awarded all prizes described in that day's main game, in addition to everything she had already won.
Champions stayed on the show for a maximum of five days, or until they reached the $25,000 winnings limit that was in effect for CBS game shows at the time.
Broadcast history
Give-n-Take debuted on September 8, 1975, at 10:00 am Eastern (9:00 am Central/Mountain/Pacific), replacing the Nicholson-Muir series Spin-Off and facing NBC's popular Celebrity Sweepstakes (ABC did not program at 10:00 and had returned the 10:30 slot to its affiliates in 1969).
The series moved to 4:00 pm (3:00 Central) on November 3, replacing Musical Chairs, where it struggled in the ratings for its last four weeks against the ailing soap Somerset on NBC and the short-lived revival of You Don't Say! on ABC. Give-n-Take was replaced by Tattletales on December 1 in a scheduling shuffle.
See also
- Say When!! (1961-1965 game show similar to Give-n-Take)
References
- Hyatt, Wesley (1997). The Encyclopedia of Daytime Television. Watson-Guptill Publications. p. 186. ISBN 978-0823083152. Retrieved 22 March 2020.
- Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3 ed.). Facts on File, Inc. p. 85. ISBN 0-8160-3846-5.