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{{Refimprove|date=July 2008}} | |||
{{Infobox video game | {{Infobox video game | ||
|title = Malice | |title = Malice | ||
|image = Malice Manual Cover.jpg | |image = Malice Manual Cover.jpg | ||
|developer = ] | |developer = ] | ||
|publisher = Quantum Axcess (PC), R-Comp International (])<ref>{{cite web|url=https://www.acornarcade.com/articles/Quake_-_Getting_Started/index1012.html|title=Quake - Getting Started|website=Acorn Arcade|access-date=2024-07-13|author= Alasdair Bailey|date=2000-10-30}}</ref> | |||
|publisher = ] | |||
|designer = | |designer = | ||
|composer = James Anderson | |composer = James Anderson | ||
|engine = ] | |engine = ] | ||
|released = {{Video game release|NA|{{Start date|1997|11|14}}<ref>{{cite web|url=http://www.pcgamer.com/news/news-1997-11-10.html|title=Now Shipping|author=Staff|date=November 14, 1997|website=]|archive-url=https://web.archive.org/web/19980218070412/http://www.pcgamer.com/news/news-1997-11-10.html|archive-date=February 18, 1998|url-status=dead|access-date=December 6, 2019}}<br>"Quantum Axcess's Quake 'Total Conversion', Malice hits store shelves today."</ref>}} | |||
|released = {{Video game release|NA={{Start date|1997|10|15}}}} | |||
|genre = ] | |genre = ] | ||
|modes = ], ] | |modes = ], ] | ||
|platforms = |
|platforms = ], ], ], ], ] | ||
}} | }} | ||
'''''Malice''''' is a ] for '']'', developed jointly by Team Epochalypse (which would go on to form ]) and |
'''''Malice''''' is a ] for '']'', developed jointly by Team Epochalypse (which would go on to form ]) and Quantum Axcess, and published by Quantum Axcess in November 1997 as a commercial game. It would later be bundled with both the original ''Quake'' and the ''Q!Zone'' add-on in the form of the ''Resurrection Pack for Quake'' compilation, distributed by ] in 1998. ''Malice'', not being a stand-alone total conversion, requires the full version of ''Quake'' in order to be played. | ||
== Plot == | == Plot == | ||
Set in the 23rd century in the year 2230, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro Industries has its own security, too, with an army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself. | Set in the 23rd century in the year 2230, the player assumes the role of a ] wearing ] named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro Industries has its own security, too, with an army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself. | ||
== Gameplay == | == Gameplay == | ||
Being a total conversion of ''Quake'', ''Malice'' features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), a new soundtrack, and new weapons. Unlike in ''Quake'', weapons in ''Malice'' can be manually reloaded. | Being a total conversion of ''Quake'', ''Malice'' features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game),<ref name="AVA" /> a new soundtrack, and new weapons. Unlike in ''Quake'', weapons in ''Malice'' can be manually reloaded. | ||
== Reception == | == Reception == | ||
Press reactions to ''Malice'' were generally high in praise, with the game earning positive reviews from all publications featured. Online publication ] gave the game 4.5/5 and it won their "Best Addon Award" in 1997.<ref>http://web.archive.org/web/ |
Press reactions to ''Malice'' were generally high in praise, with the game earning positive reviews from all publications featured. Online publication ] gave the game 4.5/5 and it won their "Best Addon Award" in 1997.<ref name="AVA">{{Cite web |url=http://www.avault.com/ava97/best_addon.asp |title=The Adrenaline Vault Awards 1997 |archive-url=https://web.archive.org/web/20050514170633/http://www.avault.com/ava97/best_addon.asp |archive-date=May 14, 2005 |url-status=dead |access-date=2005-11-19}}</ref> '']'' UK gave the game their "Game of Distinction Award" in 1997.<ref name=PCGUK>{{cite journal| title=Review: Malice| author=Matthew Pierce| journal=]| page=150| date=Christmas 1997| issue=51}}</ref> '']'' also praised the game, noting favourably how well ''Malice'' managed to get away from the original ''Quake'' and awarded the game 80%.<ref name=PCZ>{{cite journal| title=Total Quake!| author=]| journal=]| page=154| date=Christmas 1997| issue=58}}</ref><ref name=PCZX>{{cite journal| title=Reviews Extra: X-Men: The Ravages of Apocalypse| author=Richie Shoemaker| journal=]| page=116| date=July 1998| issue=65}}</ref> ''GamesZone'' praised the environments, and how they reflected real-world settings and not just "an abstract fantasy-techno-horror mixture". They would compare the game favourably to the then recently released '']'' demo, and awarded the game 90%.<ref name=GZ>{{cite web| url=http://www.gzone.de/reviews/action/malice.htm| archive-url=https://web.archive.org/web/19990429161149/http://www.gzone.de/reviews/action/malice.htm| archive-date=1999-04-29| title=GamesZone Reviews - Malice| author=Rick| language=de| date=November 1997| accessdate=2024-08-23}}</ref> | ||
== References == | == References == | ||
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== External links == | == External links == | ||
* | * | ||
* |
* {{webarchive |url=https://web.archive.org/web/20030807055736/http://www.qamalice.com/ |date=August 7, 2003 |title=MALICE ultraconversion for QUAKE }} | ||
* at ] | |||
{{Quake series}} | {{Quake series}} | ||
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Latest revision as of 12:42, 23 August 2024
1997 video gameMalice | |
---|---|
Developer(s) | Ratloop |
Publisher(s) | Quantum Axcess (PC), R-Comp International (RISC OS) |
Composer(s) | James Anderson |
Engine | Quake engine |
Platform(s) | MS-DOS, Windows, Linux, Mac OS, RISC OS |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Malice is a total conversion for Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop) and Quantum Axcess, and published by Quantum Axcess in November 1997 as a commercial game. It would later be bundled with both the original Quake and the Q!Zone add-on in the form of the Resurrection Pack for Quake compilation, distributed by GT Interactive in 1998. Malice, not being a stand-alone total conversion, requires the full version of Quake in order to be played.
Plot
Set in the 23rd century in the year 2230, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro Industries has its own security, too, with an army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself.
Gameplay
Being a total conversion of Quake, Malice features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), a new soundtrack, and new weapons. Unlike in Quake, weapons in Malice can be manually reloaded.
Reception
Press reactions to Malice were generally high in praise, with the game earning positive reviews from all publications featured. Online publication Adrenaline Vault gave the game 4.5/5 and it won their "Best Addon Award" in 1997. PC Gamer UK gave the game their "Game of Distinction Award" in 1997. PC Zone also praised the game, noting favourably how well Malice managed to get away from the original Quake and awarded the game 80%. GamesZone praised the environments, and how they reflected real-world settings and not just "an abstract fantasy-techno-horror mixture". They would compare the game favourably to the then recently released Quake II demo, and awarded the game 90%.
References
- Staff (November 14, 1997). "Now Shipping". PC Gamer. Archived from the original on February 18, 1998. Retrieved December 6, 2019.
"Quantum Axcess's Quake 'Total Conversion', Malice hits store shelves today." - Alasdair Bailey (2000-10-30). "Quake - Getting Started". Acorn Arcade. Retrieved 2024-07-13.
- ^ "The Adrenaline Vault Awards 1997". Archived from the original on May 14, 2005. Retrieved 2005-11-19.
- Matthew Pierce (Christmas 1997). "Review: Malice". PC Gamer (51): 150.
- David McCandless (Christmas 1997). "Total Quake!". PC Zone (58): 154.
- Richie Shoemaker (July 1998). "Reviews Extra: X-Men: The Ravages of Apocalypse". PC Zone (65): 116.
- Rick (November 1997). "GamesZone Reviews - Malice" (in German). Archived from the original on 1999-04-29. Retrieved 2024-08-23.
External links
- Ratloop: Malice
- MALICE ultraconversion for QUAKE at the Wayback Machine (archived August 7, 2003)
- Malice: 23rd Century Ultraconversion for Quake at MobyGames
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