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{{Short description|2011 video game}} | |||
{{pp-move-indef}} | |||
{{for|containers used for growing plants|Terrarium}} | |||
{{Infobox video game | |||
|title =Terraria | |||
|image = ] | |||
|caption = ''Terraria'' logo | |||
|developer = Re-Logic<br />] <small>(consoles)</small><br />Codeglue <small>(mobile)</small> | |||
|publisher = Re-Logic<br />]<br/>] <small>(Japan)</small> | |||
|programmer = Andrew "Redigit" Spinks | |||
|released = '''Microsoft Windows'''<br/>May 16, 2011<br/>'''PlayStation Network'''<ref name="psneurelease">{{cite web|url=http://www.terrariaonline.com/threads/psn-eu-release-date-confirmed.99413/|publisher=Terraria Online|accessdate=2013-04-30|title=PSN EU Release date CONFIRMED!}}</ref><br/>{{vgrelease|NA=March 26, 2013|PAL=May 15, 2013}}{{vgrelease|JP=May 23, 2013}}'''Xbox Live Arcade'''<br/>March 27, 2013<ref>{{cite web|url=http://www.terrariaonline.com/threads/release-date-is-confirmed.96505/|publisher=Terraria Online|title=Release date is confirmed}}</ref><br/>'''PlayStation Vita'''<ref name="Terraria coming to PS Vita">{{cite web|url=http://www.terrariaonline.com/threads/terraria-confirmed-for-ps-vita.96797/page-56|title=Terraria confirmed for PS Vita!|publisher=]}}</ref><ref>2014-01-15, , Siliconera</ref><br/>{{vgrelease|NA=December 17, 2013|PAL=December 11, 2013|JP=February 6, 2014}}<br/>'''iOS'''<br/>August 29, 2013<ref name="terrariaonline.com">{{cite web|url=http://www.terrariaonline.com/threads/grab-your-gear-%E2%80%93-terraria-is-going-mobile.100972/ |title=Forums |publisher=Terraria Online |date= |accessdate=2013-10-03}}</ref><br/>'''Android'''<br/>September 13, 2013<ref name="Google Play - Terraria">{{cite web|url=https://play.google.com/store/apps/details?id=com.and.games505.Terraria|title=Terraria|publisher=]}}</ref><br/>'''Windows Phone'''<br/>TBA | |||
|genre = ] | |||
|modes = ], ] | |||
|media = ], ] | |||
|platform = ]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br />] | |||
{{pp-vandalism|small=yes}} | {{pp-vandalism|small=yes}} | ||
{{Use mdy dates|date=May 2020}} | |||
{{Infobox |
{{Infobox video game | ||
| |
| title = Terraria | ||
| image = |
| image = Terraria Steam artwork.jpg | ||
| developer = ]{{efn|Ported to mobile and console platforms by ]. The mobile version was formerly developed by Codeglue, who also developed the ] version. The console version was formerly developed by ] and ].}} | |||
| alt = Fish wearing anaglyph (3D) glasses, a black tie and vest, and blue cardigan while holding a red drink at the GAMMA 3D 2008 video game event | |||
| publisher = ]{{efn|The PC versions are self-published by ], while a retail Windows version was published by ] in Europe. Japanese version published by ].}} | |||
| caption = Fish at GAMMA 3D, 2008 | |||
| platforms = {{Collapsible list|title={{nobold|]}} | |||
| birth_date = {{Birth year and age|1984}} | |||
| ] | |||
| birth_place = Montreal, Quebec, Canada | |||
| ] | |||
| death_date = <!-- {{Death date and age|YYYY|MM|DD|YYYY|MM|DD}} (death date then birth) --> | |||
| ] | |||
| death_place = | |||
| ] | |||
| occupation = ] | |||
| ] | |||
| employer = Polytron Corporation | |||
| ] | |||
| other_names = Philippe Poisson | |||
| ] | |||
| known_for = '']'' | |||
| ] | |||
| ] | |||
| ] | |||
| ] | |||
| ] | |||
| ] | |||
| ] | |||
}} | |||
| released = {{Collapsible list|title={{nobold|May 16, 2011}} | |||
| '''Windows''' | |||
| {{Video game release|WW|May 16, 2011}} | |||
| '''PlayStation 3''' | |||
| {{Video game release|NA|March 26, 2013|PAL|May 15, 2013}} | |||
| '''Xbox 360''' | |||
| {{Video game release|WW|March 27, 2013}} | |||
| '''PlayStation Vita''' | |||
| {{Video game release|PAL|December 11, 2013|NA|December 17, 2013}} | |||
| '''iOS''' | |||
| {{Video game release|WW|August 29, 2013}} | |||
| '''Android''' | |||
| {{Video game release|WW|September 13, 2013}} | |||
| '''Windows Phone''' | |||
| {{Video game release|WW|September 12, 2014}} | |||
| '''PlayStation 4''' | |||
| {{Video game release|WW|November 11, 2014}} | |||
| '''Xbox One''' | |||
| {{Video game release|WW|November 14, 2014}} | |||
| '''macOS''', '''Linux''' | |||
| {{Video game release|WW|August 12, 2015}} | |||
| '''Nintendo 3DS''' | |||
| {{Video game release|WW|December 10, 2015}} | |||
| '''Wii U''' | |||
| {{Video game release|PAL|June 24, 2016|NA|June 28, 2016}} | |||
| '''Nintendo Switch''' | |||
| {{Video game release|WW|June 27, 2019}} | |||
| '''Google Stadia''' | |||
| {{Video game release|WW|March 18, 2021}} | |||
}} | |||
| genre = ], ] | |||
| modes = ], ] | |||
| director = | |||
| producer = Whitney Spinks | |||
| designer = {{Unbulleted list | |||
| Andrew Spinks | |||
| Whitney Spinks | |||
| Yorai Omer | |||
}} | |||
| programmer = {{Unbulleted list | |||
| Yorai Omer | |||
| Andrew Spinks | |||
| Chris Bednarz | |||
}} | |||
| artist = {{Unbulleted list | |||
| Victor Moura | |||
| James Hayes | |||
| Jim Kjexrud | |||
}} | |||
| composer = Scott Lloyd Shelly | |||
| engine = <!--Wikidata--> | |||
}} | }} | ||
'''''Terraria''''' ({{IPAc-en|pron|t|ə|ˈ|r|ɛər|i|ə|audio=En-us_Terraria.wav}} {{respell|tə|RAIR|ee|ə}}<ref name="letsplay">{{cite web|url=https://www.youtube.com/watch?v=Udp5ozoYfxM|title=Let's Play Terraria Pt. 1 "Hello World"|work=YouTube|author=Re-Logic|date=20 April 2011|access-date=5 April 2023}}</ref>) is a 2011 ] ] developed by ]. The game was first released for ] and has since been ] to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a ] ] world. ''Terraria'' is one of the ], selling 58.7 million copies {{as of|2024|lc=y}}.<ref>{{cite web | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | title = Terraria State of the Game – June 2024 | date = June 24, 2024 | website = Terraria Forums | access-date = June 27, 2024 | archive-date = June 27, 2024 | archive-url = https://web.archive.org/web/20240627173340/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | url-status = live }}</ref> | |||
'''Philippe Poisson''' (born 1984), better known as '''Phil Fish''', is a ] former ] ], best known for his work on the 2012 ] '']'' published by his company, Polytron Corporation. He was born and raised in Quebec, where his experiences with Nintendo in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at ] and ] before starting Polytron in 2008. | |||
== Gameplay == | |||
Fish was a founding member of ], a collective that explores experimental gameplay ideas, and organized Montreal's annual GAMMA games events. While ''Fez'' was in development, Fish worked on other unreleased games at Polytron, including ''Super Hypercube'' and ''Power Pill''. | |||
] | |||
''Terraria'' is a ] ] with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both ] and ] modes.<ref name="gamespotreview" /><ref name="Kotaku2011" /> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit ] found on the ].<ref name="Kotaku2011" /> The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the '']'' series and '']''.<ref name="Kotaku2011" /><ref name="destructoid1" /><ref name="wired1" /> | |||
The game starts in a ] world, with players starting out with basic tools and a ] (NPC) guide to get them started and bring their attention to aspects of the game and progression.<ref name="gamespotreview" /> The game's world is made up of several layers of tiles that players can interact with and modify.{{citation needed|date=February 2021}} Many resources, such as metal ores, can be found while exploring caves. Players begin with low ], ], and summon slots, which can be increased by finding and crafting specific equipment or ]<ref name="gamespotreview" /><ref>{{Cite web |last=Zalace |first=Jacqueline |date=2022-01-17 |title=Terraria: Everything You Need To Know About Summoning Weapons |url=https://www.thegamer.com/terraria-complete-guide-summoning-weapons-minion-sentry/ |access-date=2024-03-28 |website=TheGamer |language=en}}</ref> Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies.<ref name="gamespotreview" /> Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in ''Terraria'' create complex crafting trees involving a large amount of items to create a single powerful piece of equipment. | |||
''Fez'' was released in April 2012 to widespread acclaim after a protracted five-year development cycle. Its final phases of development were shown in the 2012 documentary '']'', which brought Fish celebrity unusual for game developers. Following an online argument in July 2013, Fish publicly announced his exit from game development citing long-term mistreatment by the industry. | |||
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.{{cn|date=November 2023}} | |||
== Early life and career == | |||
Players can encounter many different types of enemies in ''Terraria'', the occurrence of which depends on several factors including time, location, and random events.<ref name="gamespotreview" /> The game features an open-ended ] system, primarily divided into melee, ranged, magic and summoner classes.<ref>{{cite web |last1=Coles |first1=Jason |title=The best Terraria builds for each class |url=https://www.pcgamer.com/best-terraria-build-classes/ |website=PC Gamer |date=May 17, 2020 |access-date=9 May 2022}}</ref> Players may also battle ] that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional.<ref>{{cite web |url=https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |title=Every boss in Terraria and how to beat them |last=Coles |first=Jason |website=] |date=December 23, 2020 |access-date=May 10, 2021 |archive-date=May 10, 2021 |archive-url=https://web.archive.org/web/20210510214925/https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |url-status=live }}</ref> Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new ] and items.<ref name="pcgamer_1.1" /> Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. ''Terraria'' also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content. | |||
Phil Fish was born Philippe Poisson<ref name="Kotaku: moment of clarity"/> in Montreal in 1984.<ref name="Space Time Play"/> He was raised in Quebec. His parents shared their interest in art and gaming with him. When Fish was young, his father translated '']'' into French to share the game with his son. Fish credits these memories as formative, and later cited their influence on ''Fez''.<ref name="Kotaku: moment of clarity"/> He graduated from the 2004 Design and Digital Art for Video Games program at the Montreal NAD (National Animation and Design Centre).<ref name="NAD grad"/> | |||
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview" /> Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy. | |||
Fish began his career at the video game publisher ],<ref name="Kotaku: moment of clarity"/> where he worked on '']'' as a level designer.<ref name="GamesRadar: first game"/> He was initially excited for the job but grew disenchanted with their large development teams and working conditions, later describing it as "the worst experience of life". He was later fired from the company.<ref name="Kotaku: moment of clarity"/> | |||
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.<ref>{{cite web |url=https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |title=Terraria's Journey Mode will let you play with item duplication, God mode and more |last=Chalk |first=Andy |date=May 6, 2020 |website=] |access-date=May 15, 2020 |archive-date=May 11, 2020 |archive-url=https://web.archive.org/web/20200511030748/https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |url-status=live }}</ref> | |||
On May 24, 2006, Fish won the ] Award for Best Cut-Scene at the annual NAD Center Awards of Excellence Gala.<ref name="NAD award"/><ref name="DI IT in brief"/> Later that year, Fish began work as a level designer at Artificial Mind and Movement,<ref name="NAD news 2007 March"/> where he worked on ]<ref name="Kotaku: moment of clarity"/> including '']''.<ref name="Golden Compass"/> | |||
''Terraria'' has support for ], which is facilitated by the third-party tModLoader.<ref name="ModsPCGamer">{{cite news|url=https://www.pcgamer.com/the-best-terraria-mods/|title=The best Terraria mods|last1=Tucker|first1=Jake|date=January 16, 2017|work=]|access-date=July 28, 2017|last2=Joe|first2=Donnelly|archive-date=July 23, 2017|archive-url=https://web.archive.org/web/20170723023642/http://www.pcgamer.com/the-best-terraria-mods/|url-status=live}}</ref><ref>{{cite news|url=https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|title=Super Terraria World mods Re-Logic's game into a full-fledged RPG|last=Skyes|first=Tom|date=September 30, 2016|work=]|access-date=July 28, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143145/https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|url-status=live}}</ref><ref name="ModsRPS">{{cite news|url=https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|title=Modder Superior: Digging deep into mods for Terraria|last=Tarason|first=Dominic|date=April 15, 2019|work=]|access-date=May 5, 2020|archive-date=May 17, 2020|archive-url=https://web.archive.org/web/20200517211150/https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|url-status=live}}</ref> It later received official support when it was released as free ] alongside the "Journey's End" update on ] in 2020.<ref>{{cite news|url=https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|title=Major fan-made Terraria mod tool coming to Steam as free DLC with Journey's End|last=Talbot|first=Carrie|date=April 29, 2020|work=PCGamesN|access-date=May 5, 2020|archive-date=May 6, 2020|archive-url=https://web.archive.org/web/20200506201555/https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|url-status=live}}</ref> Mods for ''Terraria'' vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.<ref name="ModsRPS"/> | |||
Fish is a founding member of ], a group that designs<ref name="Space Time Play"/> and promotes experimental video games.<ref name="This 2007"/> He led a November 2006 event called GAMMA 01 :: Audio Feed at the Arcadia Festival that featured games based around live sound.<ref name="NAD news 2007 March"/> He planned a similar event, GAMMA 256,<ref name="NAD news 2007 March"/> for 2007. The third in the series, GAMMA 3D, took place in Montreal in November 2008.<ref name="IndieGames.com: interview 2008"/> Fish was invited to present a lecture on GAMMA 01 at the 2007 ].<ref name="NAD news 2007 March"/> He wrote a review of the 1999 '']'' in the 2007 ''Space Time Play: Synergies Between Computer Games, Architecture and Urbanism: the Next Level''.<ref name="Space Time Play"/> Fish has been characterized by Sean Hollister of '']'' as "notorious for voicing angry, controversial opinions about the state of video games".<ref>{{cite news| url=http://www.theverge.com/2013/7/27/4563738/fez-ii-abruptly-canceled-after-developer-phil-fish-explodes-in-rage | title='Fez II' abruptly cancelled after developer Phil Fish explodes in rage on Twitter | work=]|date=July 27, 2013|accessdate=July 27, 2013}}</ref> | |||
== |
== Development and release == | ||
<!-- initial release --> | |||
{{see also|Development of Fez (video game)}} | |||
Development of ''Terraria'' began in January 2011 by Re-Logic,<ref name="ign_spinks" /> built on the ] framework and written in ].<ref name="escapist_xna" /> Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly.<ref name="resonance" /> The game was released for ] on May 16, 2011.<ref name="pcgamer_win_release" /> In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.<ref name="pcgamer_update_1.1" /> In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch.<ref name="rps_inactive" /> However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.<ref name="pcgamer_possible_update" /> | |||
<!-- 360/PS3/vita/mobile --> | |||
] Fish began to work with Toronto-based indie developer ] on McGrath's idea for a puzzle game that showed 2D views of a 3D space. Fish provided the project's art<ref name="Kotaku: moment of clarity"/> until the partnership crumbled due to creative differences: Fish wanted to create a ].<ref name="GamesTM: trials 1"/> Fish continued to work on the game in his spare time,<ref name="Kotaku: moment of clarity"/> and incorporated the idea of ]s (3D pixels), where a 2D pixel could be seen from four sides. The game would become '']'' and the game's design, lore, and art derived from this ]. Fish searched for a programmer on ] and Renaud Bédard, the first person to apply, became the game's programmer.<ref name="GamesTM: trials 1"/> ''Fez'' was first announced in July 2007<ref name="Download.com lands on Windows"/> and was nominated for two awards at the 2008 ] ].<ref name="IndieGames.com: IGF 2008"/> Fish's employer, Artificial Mind and Movement, would not let him take leave from work to attend, so Fish quit. He marked this January 2008 moment as "when I became indie". The game received widespread attention upon its showing at the festival, leading Fish to open Polytron Corporation as a ] with a government loan.<ref name="Kotaku: moment of clarity"/> | |||
In September 2012, Spinks announced that ] and ] would be porting ''Terraria'' to ] and ].<ref name="eurog_ps3_360" /> The game was released for Xbox 360 via ] on March 27, 2013.<ref name="destruct_ps3_360_date" /> The PlayStation 3 version was released via the ] in North America on March 26, 2013<ref name="destruct_ps3_360_date" /> and in Europe and Australia on May 15, 2013.<ref name="joystiq_ps3_pal" /> Shortly after the initial console release, 505 Games announced ''Terraria'' for ];<ref name="eurog_vita_announce" /> it was released in Europe on December 11, 2013, and in North America on December 17, 2013.<ref name="ign_vita_date" /> ] localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on ] from their '']'' series.<ref name="polygon_ps3_jp" /><ref name="siliconera_vita_jp" /> In May 2013, 505 Games announced a mobile version of ''Terraria'' ported by Dutch studio Codeglue for ], ], and ].<ref name="polygon_mobile" /> It was released for iOS on August 29, 2013,<ref name="joystiq_ios" /> and for Android on September 13, 2013.<ref name="joystiq_android" /> The Windows Phone version was released on September 12, 2014.<ref name="wincentral_winphone" /> | |||
In October 2013, Re-Logic released version 1.2 for ''Terraria'' on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments.<ref name="pcgamer_1.2" /> After the 1.2 update was released the game returned to receiving continuous updates.<ref name="pcgamer_halloween" /><ref name="joystiq_xmas" /> The console and mobile versions received the update in 2014.<ref name="eurog_1.2" /><ref name="gamershell_1.2" /> ''Terraria'' released on ] on October 2, 2014.<ref name="gog" /> A downloadable version of ''Terraria'' was released for ] on November 11, 2014, and ] on November 14, 2014,<ref name="joystiq_ps4" /><ref name="joystiq_xbo" /> with a retail release on December 2, 2014.<ref name="ign_retail" /> In September 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref name="polygon_mac_linux" /> They were both released on August 12, 2015.<ref name="destruct_mac_linux" /> The Nintendo 3DS version was first released on the ] on December 10, 2015.<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=https://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|date=December 3, 2015 |access-date=December 4, 2015|archive-date=December 3, 2015|archive-url=https://web.archive.org/web/20151203202726/http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|url-status=live}}</ref> A ] version was released on the eShop in June 2016.<ref name="eurog_3ds" /> | |||
Polytron later ran out of money<ref name="GamesTM: trials 2"/> and entered dire straits, until rescued by its Québécois neighbor, developer-producer ], who offered to help Polytron without transferring its intellectual property rights. Before Trapdoor, Fish gave consideration to ending the project and felt the partnership saved ''Fez''.<ref name="Gamasutra: Breaking"/> The game was delayed several times over the next few years<ref name="Kotaku: delayed"/> for which it received some notoriety.<ref name="Polygon: review"/> | |||
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019.<ref>{{cite web|url=https://forums.terraria.org/index.php?threads/terraria-mobile-1-3-release-date-revealed.82046/|title=Mobile - Terraria Mobile 1.3 Release Date Revealed!|website=Terraria Community Forums|date=August 13, 2019 |access-date=August 18, 2019|archive-date=December 22, 2019|archive-url=https://web.archive.org/web/20191222084256/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-1-3-release-date-revealed.82046%2F|url-status=live}}</ref> In July 2016, ] announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.<ref name=":0">{{cite web|url=https://forums.terraria.org/index.php?threads/the-path-ahead-major-news-updates-for-console-mobile.47156/|title=The Path Ahead: Major News Updates for Console & Mobile|date=July 25, 2016|website=terraria.org|access-date=July 28, 2017|archive-date=June 13, 2018|archive-url=https://web.archive.org/web/20180613040935/https://forums.terraria.org/index.php?threads%2Fthe-path-ahead-major-news-updates-for-console-mobile.47156%2F|url-status=live}}</ref> A version for the ], ported by 505 Games, was released on June 27, 2019.<ref>{{cite web | url = https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | title = Terraria lands on Nintendo Switch this week | first = Jordan | last = Devore | date = June 25, 2019 | access-date = June 25, 2019 | work = ] | archive-date = September 20, 2020 | archive-url = https://web.archive.org/web/20200920120439/https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | url-status = live }}</ref> In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by ] to help Pipeworks focus on the Switch port of the game.<ref>{{cite web |author=505 Games |title=Terraria Mobile Update - Introducing DR Studios |url=https://forums.terraria.org/index.php?threads/terraria-mobile-update-introducing-dr-studios.74751/ |website=terraria.org |date=December 11, 2018 |access-date=March 18, 2019 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154230/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-update-introducing-dr-studios.74751%2F |url-status=live }}</ref> In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by ].<ref>{{cite web | author = Re-Logic | date = Aug 25, 2020 | access-date = April 20, 2021 | title = Terraria State of the Game - August 2020 | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360 | website = terraria.org | archive-date = March 5, 2022 | archive-url = https://web.archive.org/web/20220305154231/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360/ | url-status = live }}</ref> | |||
] In late 2009, Polytron presented an ] game called ''Power Pill'' at Pecha Kucha Montreal. The game's ] is a panacean pill that travels through human bodies, and uses the iPhone's ] screen. '']''{{'s}} Eric Caoili compared it to '']'' and '']''. The game was developed with ] of Infinite Ammo, and a ] was expected to be included.<ref name="GameSetWatch: Power Pill"/> | |||
The fourth and final major update for the game, ''Journey's End'', was released on May 16, 2020, the ninth anniversary of the game's initial release.<ref>{{cite web | url = https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | title = Terraria's massive final update, Journey's End, is out today | first = Natalie | last = Clayton | date = May 16, 2020 | access-date = May 16, 2020 | work = ] | archive-date = May 17, 2020 | archive-url = https://web.archive.org/web/20200517210055/https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | url-status = live }}</ref> As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.<ref>{{cite web |last1=Bailey |first1=Dustin |title=Terraria's fourth and final free expansion launched in May |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |website=PCGamesN |date=April 13, 2020 |access-date=April 13, 2020 |archive-date=April 16, 2020 |archive-url=https://web.archive.org/web/20200416075856/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref><ref>{{cite web |last1=Grubb |first1=Jeff |title=Terraria: Journey's End is a massive free update |url=https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |website=Venture Beat |date=June 10, 2019 |access-date=June 22, 2019 |archive-date=June 21, 2019 |archive-url=https://web.archive.org/web/20190621221926/https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |url-status=live }}</ref> | |||
While working on ''Fez'', Fish revived a game project called ''Super Hypercube'', which was based on ] ] input and ] navigation. Fish felt the game would work better with the new ] motion tracking. The adapted game was a finalist at ] 2011.<ref name="Gamasutra: Breaking"/> | |||
In February 2021, Spinks announced the cancellation of the ] ] of ''Terraria'' due to the suspension of the Re-Logic/Spinks's ] account without a given reason for over three weeks.<ref>{{cite web | url = https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | title = Terraria canceled on Stadia after developer gets locked out of his Google accounts | first = Owen | last = Good | date = February 8, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 12, 2021 | archive-url = https://web.archive.org/web/20210212102415/https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | url-status = live }}</ref> He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability."<ref>{{cite tweet|number=1358661843192012801|user=Demilogic|title=I will not be involved with a...|date=February 8, 2021}}</ref> He later clarified that existing ] and ] versions of the game will not be affected.<ref>{{cite web|title=Terraria Devs: Google Boycott Includes Future Games, but Not Existing Ones - IGN|url=https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|first=Matt|last=Kim|work=]|date=February 8, 2021|access-date=February 26, 2021|archive-date=February 22, 2021|archive-url=https://web.archive.org/web/20210222190836/https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|url-status=live}}</ref> Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.<ref>{{Cite web | url = https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | title = Stadia version of Terraria is back in production after developer reconciles with Google | first = Taylor | last = Lyles | date = February 26, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 26, 2021 | archive-url = https://web.archive.org/web/20210226233705/https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | url-status = live }}</ref> | |||
Fish and ''Fez'' were featured prominently in the 2012 documentary '']'', through which Fish received celebrity unusual for game developers.<ref name=NBC/> The chronicles the stories of several indie developers at various stages of their games' development cycles, and Fish is shown preparing for ''Fez''{{'s}} booth at ] in March 2011. The film presents Fish amidst a legal dispute with a former business partner that jeopardizes the game's release.<ref name="Eurogamer: IGTM review"/> The partner, believed to be Jason DeGroot, is portrayed negatively and does not participate onscreen.<ref name="Polygon: IGTM resolve"/> The film also tracks Fish's personal and emotional investment in the game. '']'' wrote that the part where Fish resolves to kill himself if he does not release his game is "the film's most startling moment".<ref name="Eurogamer: IGTM review"/> '']'' wrote that Fish is portrayed as melodramatic, theatrical, and neurotic, and that the film will exacerbate his outspoken public perception.<ref name="RPS: IGTM review"/> '']'' called Fish the film's "most memorable developer".<ref name="GI: IGTM Where Now"/> The film's end credits were later corrected to reflect that Fish's business partner was not asked for input.<ref name="Polygon: IGTM resolve"/> | |||
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the ]. tModLoader is still used to help provide and install ] for the game.<ref>{{cite web | url = https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | title = Ten years after release, Terraria gets Steam Workshop support | first = Natalie | last = Clayton | date = March 29, 2021 | accessdate = March 29, 2021 | work = ] | archive-date = March 29, 2021 | archive-url = https://web.archive.org/web/20210329163738/https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | url-status = live }}</ref> In November 2021, a crossover update added content from the survival game '']'', which received its own ''Terraria''-themed content in return.<ref>{{Cite news|last=Moore|first=Jared|date=October 22, 2021|title=Don't Starve and Terraria Are Crossing Over for Halloween|work=IGN|url=https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|access-date=October 27, 2021|archive-date=October 27, 2021|archive-url=https://web.archive.org/web/20211027184024/https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|url-status=live}}</ref> An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.<ref>{{Cite web |last=Terraria |title=Labor of Love: Our plan is to release the update on PC at 10 am EST on September 28th. We'll push all other approved platforms live at that time, keep in mind, those systems are more complex, so actual time it arrives on your device could vary -you'll want to keep an eye out! |url=https://twitter.com/terraria_logic/status/1574480981221941248 |access-date=2022-09-27 |website=] |language=en}}</ref><ref>{{Cite web |last= |first= |date=2022-08-25 |title=Terraria State of the Game - August 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2022.114276/ |access-date=2022-08-25 |website=forums.terraria.org|language=en-US}}</ref> | |||
Near the end of development, Fish felt "burnt out" and that his personal health had suffered.<ref name="Gamasutra: Breaking"/> ''Fez'' was released on April 13, 2012 and sold 200,000 copies in its yearlong exclusivity to the Xbox Live Arcade platform.<ref name="GameZone: PC preorders"/> The video game review aggregator ] described reviews for the 2012 Xbox 360 ''Fez'' as "generally favorable"<ref name="Metacritic: X360"/> and those for the 2013 PC version as "universal acclaim".<ref name="Metacritic: PC"/> While in development, ''Fez'' had won the 2012 GDC Independent Games Festival's Seamus McNally Grand Prize,<ref name="Polygon: sequel announced"/> the 2011 Indiecade Best in Show and Best Story/World Design,<ref name="Shacknews: IndieCade 2011"/> and the 2008 GDC Independent Games Festival's Excellence in Visual Art.<ref name="Kotaku: moment of clarity"/> ''Eurogamer'' awarded ''Fez'' a perfect score<ref name="Eurogamer: review"/> and named the "perfect, wordless ] ]" their 2012 ].<ref name="Eurogamer: GOTY"/> Fish announced eventual ports for {{"'}}pretty much' every platform" but the ].<ref name="VG247: pretty much"/> It sold one million copies by the end of 2013.<ref name="bit-tech: million"/> | |||
=== Sequels === | |||
{{Quote box|quote=''Fez 2'' is cancelled. I am done. I take the money and I run. This is as much as I can stomach. This isn't the result of any one thing, but the end of a long, bloody campaign. You win. |source=''Fez 2'' cancellation post on Polytron's website<ref name="Polygon: sequel canceled"/> |width=35em |quoted=1}} | |||
In October 2013, Spinks announced that he was planning ''Terraria 2'', stating that it would be significantly different from the original game.<ref name="rps_t2" /><ref>{{cite news | url=https://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | title=Terraria 2 Will Have infinite Worlds and be 'Quite Different' | first=Chris | last=Pereira | publisher=] | date=October 3, 2013 | access-date=April 21, 2016 | archive-date=April 19, 2016 | archive-url=https://web.archive.org/web/20160419050028/http://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | url-status=live }}</ref> In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.<ref>{{cite news |last1=Troughton |first1=James |title=Terraria Dev Shares Concept Art For The Sequel |url=https://www.thegamer.com/terraria-dev-shares-concept-art-for-the-sequel/ |access-date=24 March 2024 |work=TheGamer |date=29 August 2022 |language=en}}</ref> | |||
''Terraria: Otherworld'' was a separate game in the series which was announced in February 2015 and planned for release later that year.<ref name="destruct_otherworld" /> ''Otherworld'' tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. ''Otherworld'' would have included more strategy and role-playing elements, such as a ] gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule.<ref name="Pipeworks">{{cite web|last1=Chalk|first1=Andy|title=Terraria: Otherworld update reveals a new 'development partner'|url=https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|website=PC Gamer|date=April 4, 2017 |access-date=April 4, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612162333/https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|url-status=live}}</ref><ref>{{cite web|last1=Prescott|first1=Shaun|title=Terraria: Otherworld is Terraria with 'purpose'|url=https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|website=PC Gamer|date=March 11, 2015 |access-date=April 4, 2017|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616053313/https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|url-status=live}}</ref> A year later, Re-Logic announced that ''Otherworld'' had been cancelled due to them not being satisfied with its development.<ref>{{cite web|author1=Jenni|title=Terraria: Otherworld Has Been Canceled|url=https://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|website=Siliconera|date=April 13, 2018 |access-date=April 13, 2018|archive-date=April 14, 2018|archive-url=https://web.archive.org/web/20180414010511/http://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|url-status=live}}</ref> | |||
A ''Fez'' sequel was announced as "]" at end of the Horizon indie game press conference during the June 2013 ].<ref name="Polygon: one more thing"/> A Twitter argument between Fish and '']'' journalist Marcus Beer a month later culminated in the project's cancellation and Fish's exit from the industry. In an episode of his show '']'', Beer had criticized Fish's recent response to questions about Microsoft's ] self-publishing policy change. On Twitter, Fish condemned the industry for its negativity before his final tweet announced the cancellation and his leave.<ref name="Polygon: sequel canceled"/> The news came as a surprise to the rest of Polytron,<ref name="Polygon: sequel surprise"/> which has not commented on upcoming projects other than ports since the sequel's cancellation.<ref name="Shacknews: PS4"/> ''Polygon'' listed Fish in their top 50 newsmakers of 2013 for the social power of his "caustic use of Twitter".<ref name="Polygon: 50"/> | |||
== |
== Reception == | ||
{{Video game reviews | |||
| MC = PC: 83/100<ref name="metacritic_pc" /><br />PS3: 81/100<ref name="metacritic_ps3" /><br />X360: 81/100<ref name="metacritic_x360" /><br />iOS: 82/100<ref name="metacritic_ios" /><br />VITA: 85/100<ref name="metacritic_vita" /><br />PS4: 83/100<ref name="metacritic_ps4" /><br />XONE: 84/100<ref name="metacritic_xone" /><br />3DS: 71/100<ref name="metacritic_3ds" /><br />NS: 82/100<ref name="metacritic_ns" /> | |||
| Destruct = 8/10<ref name="destructoid-review" /> | |||
| GSpot = 8/10<ref name="gamespotreview" /> | |||
| GameZone = 9/10<ref name="gamezone" /> | |||
| IGN = 9/10<ref name="IGN" /> | |||
| PCGUS = 79%<ref name="PCGamer" /> | |||
| TA = iOS: {{rating|5|5}}<ref name="TouchArcade" /> | |||
}} | |||
''Terraria'' received generally favorable reviews from critics, according to ] ].{{r|metacritic_pc|metacritic_ps3|metacritic_x360|metacritic_ios|metacritic_vita|metacritic_ps4|metacritic_xone}} A review for '']'' included praise for ''Terraria'' as "full of depth".<ref name="destruct-imp" /> Another reviewer praised ''Terraria''{{'s}} integration of some of ''Minecraft''{{'s}} concepts into two dimensions.<ref name="vg_it" /> '']'' praised ''Terraria''{{'s}} exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview" /> ] praised the game, claiming that ''Terraria'': "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN" /> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref name="indiedb" /> ''Terraria'' has been described as a '']'' clone by various video gaming media outlets.<ref name="IGN" /><ref>*{{cite web |url=https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |title=Not All Minecraft Clones Are A Waste Of Time |first=Luke |last=Plunkett |date=March 13, 2014 |work=] |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045328/https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |url-status=live }} | |||
* ''Fez'' (2012, Polytron, as designer) | |||
*{{cite web |url=https://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |title=Living under a blocky shadow: the world of Minecraft clones |first=Andrew |last=Webster |date=July 27, 2011 |work=] |access-date=January 21, 2016 |archive-date=December 3, 2012 |archive-url=https://web.archive.org/web/20121203103830/http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |url-status=live }} | |||
* ''Super Hypercube'' (unreleased, as designer) | |||
*{{cite web |url=https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |title=The game's industry's massive fail: where are all the Minecraft clones? |first=Tim |last=Edwards |work=] |date=September 20, 2011 |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045308/https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |url-status=live }} | |||
* ''Power Pill'' (unreleased, as designer) | |||
*{{cite web |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |title=Terraria's fourth and final free expansion launches in May |last=Bailey |first=Dustin |date=April 13, 2020 |website=] |access-date=May 15, 2020 |archive-date=April 30, 2020 |archive-url=https://web.archive.org/web/20200430072008/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref> | |||
* ''The Golden Compass'' (2007, Artificial Mind and Movement, as asst. level designer)<ref name="Golden Compass"/> | |||
* ''Open Season'' (2006, Ubisoft, as level designer) | |||
''Terraria'' sold 200,000 copies in just over a week after its release,<ref name="gamasutra_200k" /> and over 432,000 within a month.<ref name="pcgamer_432k" /> By May 2022, over 44.5 million copies of ''Terraria'' had been sold, making it one of the ]. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.<ref>{{cite web |author1=Loki |title=Terraria State of the Game - May 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-may-2022.112582/ |website=forums.terraria.org |date=May 23, 2022 |access-date=29 May 2022}}</ref> | |||
{{clear}} | |||
== Notes == | |||
{{Notelist}} | |||
== References == | == References == | ||
{{Reflist|refs= | |||
<ref name="Kotaku2011">{{cite web |url=https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |access-date=May 18, 2011 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612163309/https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |url-status=live }}</ref> | |||
{{reflist|30em|refs= | |||
<ref name="destructoid1">{{cite web |url=https://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |access-date=May 22, 2011 |archive-date=September 23, 2015 |archive-url=https://web.archive.org/web/20150923232804/http://www.destructoid.com/minecraft-in-2d-you-say-Terraria-looks-legit-199603.phtml |url-status=live }}</ref> | |||
<ref name="bit-tech: million">{{cite web |url=http://www.bit-tech.net/news/gaming/2013/12/10/fez-hits-1-million-sales/1 |accessdate=January 4, 2014 |title=Fez hits 1 million sales |last1=Hing |first1=David |date=December 10, 2013 |work=] |publisher=] |archiveurl=http://www.webcitation.org/6MOJJI1cP |archivedate=January 4, 2014 |deadurl=no }}</ref> | |||
<ref name="wired1">{{cite magazine |url=https://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |magazine=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |access-date=May 22, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110521092130/http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |archive-date=May 21, 2011 }}</ref> | |||
<ref name="DI IT in brief">{{cite web |url=http://www.directioninformatique.com/les-ti-en-bref-16/6942 |language=French |accessdate=January 5, 2014 |title=IT in brief |last1=Ferland |first1=Jean-François |date=June 2, 2006 |work=Direction Informatique |archiveurl=http://www.webcitation.org/6MPVKbZCo |archivedate=January 5, 2014 |deadurl=no }}</ref> | |||
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<ref name="resonance">{{cite web | url=https://www.resonancearray.com/about_us.ews | title=About | work=resonancearray.com | access-date=July 25, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150716061138/http://www.resonancearray.com/about_us.ews | archive-date=July 16, 2015 | df=mdy-all }}</ref> | ||
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<ref name="Polygon: sequel surprise">{{cite web |url=http://www.polygon.com/2013/8/1/4578342/fez-2-cancellation-producer-kind-of-in-shock |accessdate=January 3, 2014 |title=Polytron producer 'kind of in shock' at Fez 2 cancellation |last1=Sarkar |first1=Samit |date=August 1, 2013 |work=] |publisher=] |archiveurl=http://www.webcitation.org/6MMYF6rKV |archivedate=January 3, 2014 |deadurl=no }}</ref> | |||
<ref name="pcgamer_1.2">{{cite web | url=https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | title=Terraria 1.2 update released, tweaks almost every part of the game | work=] | publisher=] | first=Phil | last=Savage | date=October 2, 2013 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612210601/https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | url-status=live }}</ref> | |||
<ref name="RPS: IGTM review">{{cite web |url=http://www.rockpapershotgun.com/2012/06/12/wot-i-think-indie-game-the-movie/ |accessdate=January 3, 2014 |title=Wot I Think – Indie Game: The Movie |last1=Caldwell |first1=Brendan |date=June 12, 2012 |work=] |archiveurl=http://www.webcitation.org/6MLRcttP6 |archivedate=January 3, 2014 |deadurl=no }}</ref> | |||
<ref name="eurog_1.2">{{cite web | url=https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | title=Terraria's massive console update coming Thursday | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=April 15, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040859/https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | url-status=live }}</ref> | |||
<ref name="Shacknews: IndieCade 2011">{{cite web |url=http://www.shacknews.com/article/70529/indiecade-2011-award-winners-and-inventive-cooperation |accessdate=January 4, 2014 |title=IndieCade 2011: Award winners and inventive cooperation |last1=Mattas |first1=Jeff |date=October 9, 2011 |work=] |publisher=] |archiveurl=http://www.webcitation.org/6MOIM341H |archivedate=January 4, 2014 |deadurl=no }}</ref> | |||
<ref name=" |
<ref name="gamershell_1.2">{{cite web | url=http://www.gamershell.com/news_172217.html | title=Terraria on Mobile Updated to v1.2 | work=gamershell.com | date=December 4, 2014 | access-date=July 25, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150924040316/http://www.gamershell.com/news_172217.html | archive-date=September 24, 2015}}</ref> | ||
<ref name="pcgamer_halloween">{{cite web | url=https://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | title=Terraria offers new treats, no tricks, in Halloween update | work=] | publisher=] | first=Perry | last=Vandell | date=October 25, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040745/https://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | url-status=live }}</ref> | |||
<ref name="Space Time Play">{{cite book|editor-last=von Borries|editor-first=Friedrich|title=Space Time Play: Synergies Between Computer Games, Architecture and Urbanism: the Next Level|url=http://books.google.com/books?id=isgsj244XeQC&pg=PA490|year=2007|publisher=Springer|isbn=978-3-7643-8414-2|page=490}}</ref> | |||
<ref name="joystiq_xmas">{{cite web | url=https://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | title=Terraria launches Christmas update on iOS, Android | work=] | publisher=] | first=Danny | last=Cowan | date=December 10, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613084620/https://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | url-status=live }}</ref> | |||
<ref name="This 2007">{{cite web |url=http://www.thismagazine.ca/issues/2007/07/experiment.php |accessdate=January 1, 2014 |title=The great video game experiment |last1=Gillich |first1=Kevin |date=July 2007 |work=] |archiveurl=http://www.webcitation.org/6MJcF89Z8 |archivedate=January 1, 2014 |deadurl=no }}</ref> | |||
<ref name="gog">{{cite web | url=https://terraria.org/news/terraria-now-available-on-gog | title=Terraria Now Available on GOG! | work=terraria.org | access-date=July 25, 2015 | archive-date=July 25, 2015 | archive-url=https://web.archive.org/web/20150725165104/http://terraria.org/news/terraria-now-available-on-gog | url-status=live }}</ref> | |||
<ref name="VG247: pretty much">{{cite web |url=http://www.vg247.com/2013/03/19/fez-headed-to-pretty-much-every-platform-except-3ds/ |accessdate=January 3, 2014 |title=Fez headed to "pretty much" every platform, except 3DS |last1=Hillier |first1=Brenna |date=March 19, 2013 |work=] |archiveurl=http://www.webcitation.org/6MMHvtBqv |archivedate=January 3, 2014 |deadurl=no }}</ref> | |||
<ref name="joystiq_ps4">{{cite web | url=https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | title=Terraria hits PS4 on Tuesday — can you dig it? | work=] | publisher=] | first=Sam | last=Prell | date=November 9, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040840/https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | url-status=live }}</ref> | |||
}} | |||
<ref name="joystiq_xbo">{{cite web | url=https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | title=Terraria carves out an Xbox One release today | work=] | publisher=] | first=Danny | last=Cowan | date=November 14, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040845/https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | url-status=live }}</ref> | |||
== External links == | |||
{{Commons category-inline|Phil Fish}} | |||
* {{moby developer|id=238660|name=Philippe Poisson's profile}} | |||
* | |||
* | |||
<ref name="ign_retail">{{cite web | url=https://uk.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | title=Terraria PS4 Coming to PSN Next Tuesday | work=] | publisher=] | first=Seth | last=Tipps | date=November 4, 2014 | access-date=July 25, 2015 | archive-date=March 5, 2022 | archive-url=https://web.archive.org/web/20220305154232/https://www.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | url-status=live }}</ref> | |||
{{Portal bar|Biography|Canada|Video games|border=yes}} | |||
<ref name="polygon_mac_linux">{{cite web | url=https://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | title=Terraria in development for Mac and Linux | work=] | publisher=] | first=Megan | last=Farokhmanesh | date=September 15, 2014 | access-date=July 25, 2015 | archive-date=June 26, 2015 | archive-url=https://web.archive.org/web/20150626180010/http://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | url-status=live }}</ref> | |||
{{Persondata <!-- Metadata: see ]. --> | |||
| NAME = Fish, Phil | |||
| ALTERNATIVE NAMES = Poisson, Philippe | |||
| SHORT DESCRIPTION = Canadian video game designer | |||
| DATE OF BIRTH = 1984 | |||
| PLACE OF BIRTH = Montreal, Quebec, Canada | |||
| DATE OF DEATH = | |||
| PLACE OF DEATH = | |||
}} | |||
{{DEFAULTSORT:Fish, Phil}} | |||
] | |||
] | |||
] | |||
] | |||
<ref name="eurog_3ds">{{cite web | url=https://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | title=Terraria confirmed for 3DS and Wii U | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=June 8, 2014 | access-date=July 25, 2015 | archive-date=July 22, 2015 | archive-url=https://web.archive.org/web/20150722132652/http://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | url-status=live }}</ref> | |||
<ref name="metacritic_pc">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=pc |title=Terraria for PC Reviews |work=] |publisher=] |access-date=July 25, 2015 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154233/https://www.metacritic.com/game/pc/terraria |url-status=live }}</ref> | |||
<ref name="metacritic_ps3">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-3 |title=Terraria for PlayStation 3 Reviews |work=] |publisher=] |access-date=August 22, 2016}}</ref> | |||
}} | |||
<ref name="metacritic_x360">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-360 |title=Terraria for Xbox 360 Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154235/https://www.metacritic.com/game/xbox-360/terraria |url-status=live }}</ref> | |||
'''''Terraria''''' is an ] ] ], developed by game studio Re-Logic, available on ] with ports for ], ], ] and ]. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated ] world. It's music is largely composed of Chiptunes. | |||
<ref name="metacritic_ios">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=ios-iphoneipad |title=Terraria for iPhone/iPad Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154234/https://www.metacritic.com/game/ios/terraria |url-status=live }}</ref> | |||
Originally released for Microsoft Windows on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.<ref>{{cite web |url=http://www.pcgamer.com/2011/05/17/terraria-launch-a-huge-success/ |title=Terraria launch a huge success |first=Tom |last=Senior |work=] |date=May 17, 2011 |accessdate=2011-05-18 |publisher=]}}</ref> 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of '']'' and '']''.<ref>{{cite web |title=Minecraft Links Help Indie Game Sell 200,000 Copies in Nine Days |author=Plunkett, Luke |url=http://kotaku.com/5805747/minecraft-links-help-indie-game-sell-200000-copies-in-nine-days |work=] |date=May 26, 2011 |accessdate=May 28, 2011}}</ref> It remained number one on Steam for the first six days of its release,<ref>{{cite web |title=2D Word-of-Mouth Hit Terraria Sells 200K in Nine Days |author=Cifaldi, Frank |url=http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php |work=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> and as of January 2013 has sold over 2,000,000 copies.<ref>{{cite web|url=http://uk.ign.com/articles/2013/01/16/is-terraria-the-next-minecraft|title=Is Terraria the next Minecraft|publisher=IGN}}</ref> | |||
<ref name="metacritic_vita">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-vita |title=Terraria for PlayStation Vita Reviews |work=] |publisher=] |access-date=July 28, 2017}}</ref> | |||
The game was released on ] and ] (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013.<ref name="psneurelease" /> It was announced on March 28, 2013 that ''Terraria'' is coming to the PlayStation Vita. It was released on December 11, 2013.<ref name="Terraria coming to PS Vita"/> The PlayStation 3, Xbox 360 and PlayStation Vita versions were developed by Dutch studio ]. On August 29, 2013, ''Terraria'' came out on ] phones and tablets.<ref>{{cite web | url=http://www.cinemablend.com/games/Terraria-Digs-iOS-Crosses-Over-With-Edge-Space-58695.html | author=Winslett, Author | title=Terraria Digs Into iOS, Crosses Over With Edge Of Space | publisher=] | date=August 29, 2013 | accessdate=September 1, 2013}}</ref> The developers are the Dutch studio Codeglue.<ref name="terrariaonline.com"/> | |||
<ref name="metacritic_ps4">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-4 |title=Terraria for PlayStation 4 Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=July 29, 2017 |archive-url=https://web.archive.org/web/20170729021650/http://www.metacritic.com/game/playstation-4/terraria |url-status=live }}</ref> | |||
== Gameplay == | |||
] | |||
''Terraria'' is an open-ended sandbox ] game with gameplay revolved around exploration, building, and action.<ref name="gamespotreview"/><ref name="Kotaku2011"/> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit sprites found on the ].<ref name="Kotaku2011"/> The game is noted for its classic exploration-adventure style of play, similar to titles such as '']'' and '']''.<ref name="Kotaku2011">{{cite web |url=http://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |accessdate=2011-05-18}}</ref><ref>{{cite web |url=http://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |accessdate=2011-05-22}}</ref><ref>{{cite web |url=http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |work=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |accessdate=2001-05-22}}</ref> | |||
<ref name="metacritic_xone">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-one |title=Terraria for Xbox One Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=September 9, 2017 |archive-url=https://web.archive.org/web/20170909150117/http://www.metacritic.com/game/xbox-one/terraria |url-status=live }}</ref> | |||
The game starts in a ] world and the player is given three basic tools, including a pickaxe for mining, a short sword for combat, and an axe for woodcutting.<!--gamespotreview"--> Many resources, notably ores, can be found while mining or exploring underground caves.<!--gamespotreview"--> Some resources and most items may only be found in certain areas of the map, stored in common and rare chests, or only dropped by certain enemies.<ref name="gamespotreview"/> Players must use resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, torches can be crafted at a crafting bench or ingots smelted from ore at a furnace. Many advanced items in ''Terraria'' require several crafting operations, where the product of one recipe will be used as the ingredient for another. | |||
<ref name="metacritic_3ds">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=3ds |title=Terraria for 3DS Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=December 21, 2017 |archive-url=https://web.archive.org/web/20171221230844/http://www.metacritic.com/game/3ds/terraria |url-status=live }}</ref> | |||
Players encounter many different enemies in ''Terraria'' from simple slimes and zombies to various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events and player interactions.<ref name="gamespotreview"/> Players may also summon powerful ] with various combat mechanics that drop rare loot. Each map will have several zones with unique items and unusual enemies, and one of two evil biomes known as the Crimson and the Corruption. Both spread across the world and have their own unique bosses and loot. | |||
<ref name="metacritic_ns">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=nintendo-switch |title=Terraria for Switch Reviews |work=] |publisher=] |access-date=April 2, 2020}}</ref> | |||
By completing specific goals (such as defeating a boss, or finding a gun), characters can attract ]s (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview"/> Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Characters may then buy or sell items and certain services from NPCs with coins found in the world. | |||
<ref name="gamasutra_200k">{{cite web | url=https://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days | work=] | publisher=] | first=Frank | last=Cifaldi | date=May 25, 2011 | access-date=July 25, 2015 | archive-date=July 9, 2015 | archive-url=https://web.archive.org/web/20150709142803/http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | url-status=live }}</ref> | |||
By summoning and defeating a powerful boss called "Wall of Flesh" located in hell, the player will activate the game's "hard mode", which is a much tougher version of the game.<ref>{{cite web|url=http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | News |publisher=PC Gamer |date=2011-11-28 |accessdate=2013-10-21}}</ref> This adds many new and harder to defeat enemies to the game in all zones. This also unlocks new NPCs, new bosses and tougher versions of normal bosses, and makes many new items available for crafting or acquiring from mob and boss drops. A much larger part of the world becomes corrupted and a new "Hallowed" biome emerges with new enemies and items. | |||
<ref name="pcgamer_432k">{{cite web | url=https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | title=Terraria sells 432,000 in one month, hardcore mode revealed | work=] | publisher=] | first=Tom | last=Senior | date=June 17, 2011 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612143637/https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | url-status=live }}</ref> | |||
==Development== | |||
''Terraria'' was developed by Re-Logic, with development starting in January 2011, and is built on the ] framework. The game was released on May 16, 2011. Re-Logic is composed of Andrew Spinks, who designed and programmed the game, and Finn Brice, who along with Spinks did the graphic design for the game. The music was composed by Scott Lloyd Shelley through his Resonance Array studio.<ref>{{cite web|url=http://www.resonancearray.com/news.ews |title=news.ews | Scott Lloyd Shelly |publisher=Resonancearray.com |date= |accessdate=2012-04-07}}</ref> | |||
<!-- | |||
In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch.<ref>{{cite web|url=http://www.terrariaonline.com/threads/my-fellow-terrarians.81455 |title=My Fellow Terrarians |publisher=Terraria Online |date=February 21, 2012 |accessdate=2012-11-27}}</ref><ref>{{cite web|url=http://www.terrariaonline.com/threads/my-fellow-terrarians-pt-2.82165 |title=My Fellow Terrarians (Pt. 2) |publisher=Terraria Online |date=February 28, 2012 |accessdate=2012-11-27}}</ref> However, development would resume in 2013 with the release of version 1.2. Additionally, ] has ] the game to several ]s and added new content, but does not have any rights to the PC version of the game.<ref>{{cite web|url=https://www.facebook.com/TerrariaOfficial/posts/401694703229769|title=Facebook post "At 505 Games, we’re really excited to bring Terraria to more gamers through XBLA and PSN."|publisher=Facebook.com|accessdate=2012-11-27}}</ref><ref>{{cite web |url=https://twitter.com/Terraria_Logic/status/251235656662138880 |title=Twitter / Terraria_Logic: @JoANSanxhez We don't own the ...|publisher=Twitter.com|accessdate=2012-11-27}}</ref> On 24 January 2013, Spinks requested suggestions of features for possible future updates to the PC version. This question was put to people on the official Terraria forum.<ref>{{cite web|url=http://www.terrariaonline.com/threads/something-about-a-possible-pc-update.95324/|publisher=Terraria Online|title=Something about a possible PC update}}</ref> As of April 3, 2013, Spinks posted a spoiler on the possible update for ''Terraria'', showing the possibility of the update.<ref>{{cite web|url=http://www.terrariaonline.com/threads/its-been-a-while-since-i-posted-a-spoiler.97577/|publisher=Terraria Online|title=Its been a while since I posted a spoiler}}</ref> While initially the release was slated for July 2013,<ref>{{cite web|url=http://www.pcgamer.com/2013/05/24/check-out-terrarias-pc-only-1-2-update/ |title=Check out Terraria's PC-only 1.2 update | News |publisher=PC Gamer |date=2013-05-24 |accessdate=2013-10-21}}</ref> it was later moved to October 1, 2013.<ref>{{cite web|url=http://www.pcgamer.com/2013/09/12/terraria-1-2-release-date-announced-major-update-due-out-beginning-of-october/ |title=Terraria 1.2 release date announced: major update due out beginning of October | News |publisher=PC Gamer |date= |accessdate=2013-10-21}}</ref><ref>{{cite web|url=http://www.pcgamer.com/2013/10/02/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ |title=Terraria 1.2 update released, tweaks almost every part of the game | News |publisher=PC Gamer |date=2013-10-02 |accessdate=2013-10-21}}</ref> | |||
<ref name="1.3_trailer">{{cite web | url=https://www.youtube.com/watch?v=-nXdtDgpPeE | title=Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer | work=] | date=June 23, 2015 | access-date=July 25, 2015 | archive-date=July 23, 2015 | archive-url=https://web.archive.org/web/20150723200857/https://www.youtube.com/watch?v=-nXdtDgpPeE | url-status=live }}</ref> | |||
--> | |||
<ref name="rps_t2">{{cite web | url=https://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | title=Well Here's A Thing: Redigit Tells RPS There's A Terraria 2 | work=] | first=Nathan | last=Grayson | date=October 3, 2013 | access-date=July 25, 2015 | archive-date=August 5, 2015 | archive-url=https://web.archive.org/web/20150805103807/http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | url-status=live }}</ref> | |||
<ref name="destruct_otherworld">{{cite web | url=https://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | title=Terraria: Otherworld trailer shows an alternate dimension to the sandbox | work=] | first=Darren | last=Nakamura | date=February 16, 2015 | access-date=July 25, 2015 | archive-date=July 14, 2015 | archive-url=https://web.archive.org/web/20150714024753/http://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | url-status=live }}</ref> | |||
==Reception== | |||
{{Video game reviews | |||
| MC = 83/100<ref name=metacritic/> | |||
| Destruct = 8/10<ref name=destructoid-review>{{cite web | url=http://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | accessdate=January 11, 2013}}</ref> | |||
| GSpot = 8/10<ref name="gamespotreview"/> | |||
| GameZone = 9/10<ref name=gamezone/> | |||
}} | |||
''Terraria'' has received favorable reviews from critics with an 83/100 metascore on ].<ref name=metacritic>{{cite web |url=http://www.metacritic.com/game/pc/terraria |title=Terraria for PC Reviews, Ratings, Credits and More |work=] |publisher=] |accessdate=November 20, 2011}}</ref> A review for ] included praise for ''Terraria'' as "full of depth".<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=http://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> Another reviewer praised ''Terraria''{{'}}s integration of some of ''Minecraft''{{'}}s concepts into two dimensions.<ref>{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |accessdate=May 28, 2011}}</ref> ] gave the game a 9 out of 10.<ref name=gamezone>{{cite web|last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=] |date= |accessdate=2012-04-07}}</ref> | |||
<ref name="destruct_mac_linux">{{cite news | url=https://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | title=Terraria hits Mac and Linux at long last | work=] | first=Jordan | last=Devore | date=August 12, 2015 | access-date=August 13, 2015 | archive-date=August 15, 2015 | archive-url=https://web.archive.org/web/20150815010343/http://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | url-status=live }}</ref> | |||
GameSpot praised ''Terraria''{{'}}s exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview">{{cite web| title = Terraria Review, Terraria PC Review |url = http://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last=Mc Shea |first=Tim}}</ref> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref>{{cite web|title=Space Station Room With a View|url=http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|publisher=]|accessdate=2012-11-27}}</ref> ] released the PlayStation 3 version in Japan, including exclusive items such as a costume based on Monokuma from '']''. | |||
}} | |||
==References== | |||
{{reflist|2}} | |||
== External links == | |||
{{Wikiquote}} | |||
* {{Official website|https://terraria.org}} | |||
* | |||
{{Authority control}} | |||
==External links== | |||
*{{Official website|http://www.terraria.org}} | |||
*{{URL|http://terraria.gamepedia.com/Terraria_Wiki|Official wiki}} | |||
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Latest revision as of 10:10, 7 September 2024
2011 video game For containers used for growing plants, see Terrarium.2011 video game
Terraria | |
---|---|
Developer(s) | Re-Logic |
Publisher(s) | 505 Games |
Producer(s) | Whitney Spinks |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Scott Lloyd Shelly |
Platform(s) | Windows |
Release |
May 16, 2011
|
Genre(s) | Action-adventure, sandbox |
Mode(s) | Single-player, multiplayer |
Terraria ( /təˈrɛəriə/ tə-RAIR-ee-ə) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024.
Gameplay
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.
The game starts in a procedurally generated world, with players starting out with basic tools and a non-player character (NPC) guide to get them started and bring their attention to aspects of the game and progression. The game's world is made up of several layers of tiles that players can interact with and modify. Many resources, such as metal ores, can be found while exploring caves. Players begin with low health, mana, and summon slots, which can be increased by finding and crafting specific equipment or items. Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies. Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in Terraria create complex crafting trees involving a large amount of items to create a single powerful piece of equipment.
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.
Players can encounter many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events. The game features an open-ended class system, primarily divided into melee, ranged, magic and summoner classes. Players may also battle bosses that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional. Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new NPCs and items. Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. Terraria also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content.
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy.
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.
Terraria has support for mods, which is facilitated by the third-party tModLoader. It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes. Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience. And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.
Development and release
Development of Terraria began in January 2011 by Re-Logic, built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly. The game was released for Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.
In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.
In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.
The fourth and final major update for the game, Journey's End, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.
In February 2021, Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks's Google account without a given reason for over three weeks. He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability." He later clarified that existing Android and Google Play versions of the game will not be affected. Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. tModLoader is still used to help provide and install user-created mods for the game. In November 2021, a crossover update added content from the survival game Don't Starve Together, which received its own Terraria-themed content in return. An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.
Sequels
In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game. In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.
Terraria: Otherworld was a separate game in the series which was announced in February 2015 and planned for release later that year. Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule. A year later, Re-Logic announced that Otherworld had been cancelled due to them not being satisfied with its development.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | PC: 83/100 PS3: 81/100 X360: 81/100 iOS: 82/100 VITA: 85/100 PS4: 83/100 XONE: 84/100 3DS: 71/100 NS: 82/100 |
Publication | Score |
---|---|
Destructoid | 8/10 |
GameSpot | 8/10 |
GameZone | 9/10 |
IGN | 9/10 |
PC Gamer (US) | 79% |
TouchArcade | iOS: |
Terraria received generally favorable reviews from critics, according to review aggregator Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB. Terraria has been described as a Minecraft clone by various video gaming media outlets.
Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.
Notes
- Ported to mobile and console platforms by DR Studios. The mobile version was formerly developed by Codeglue, who also developed the Nintendo 3DS version. The console version was formerly developed by Pipeworks Studios and Engine Software.
- The PC versions are self-published by Re-Logic, while a retail Windows version was published by Headup Games in Europe. Japanese version published by Spike Chunsoft.
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{{cite web}}
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