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{{Short description|2011 video game}} | |||
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{{for|containers used for growing plants|Terrarium}} | |||
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{{Use mdy dates|date=May 2020}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Terraria | |||
{{Infobox video game | |||
| image = Terraria Steam artwork.jpg | |||
|title = Minecraft | |||
| developer = ]{{efn|Ported to mobile and console platforms by ]. The mobile version was formerly developed by Codeglue, who also developed the ] version. The console version was formerly developed by ] and ].}} | |||
|image = ] | |||
| publisher = ]{{efn|The PC versions are self-published by ], while a retail Windows version was published by ] in Europe. Japanese version published by ].}} | |||
|caption = The ''Minecraft'' logo | |||
| platforms = {{Collapsible list|title={{nobold|]}} | |||
|developer = ]<br />] (Console versions<ref>{{cite web|url=http://www.thecourier.co.uk/business/news/sony-playstation-deals-mean-more-minecraft-success-ahead-for-4j-studios-1.122851 |title=Sony PlayStation deals mean more Minecraft success ahead for 4J Studios |publisher=The Courier.co.uk |date=August 22, 2013 |accessdate=August 22, 2013}}</ref>) | |||
| ] | |||
|publisher = Mojang<br />] (Xbox 360, Xbox One) | |||
| ] | |||
|designer = ] (2009–2011)<br />] | |||
| ] | |||
|artist = ]<br />Markus "Junkboy" Toivonen | |||
| ] | |||
|composer = Daniel "C418" Rosenfeld | |||
| ] | |||
|released = {{collapsible list|title=November 18, 2011| | |||
| ] | |||
'''Windows, Mac and Linux '''<br />{{vgrelease|WW=November 18, 2011<ref name="PC release date">{{cite web|title=Minecraft|url=http://www.gamespot.com/minecraft/|work=]|publisher=]|accessdate= October 21, 2012}}</ref>}} | |||
| ] | |||
'''Android'''<br/>{{vgrelease|WW=October 7, 2011<ref name="Android release date">{{cite web|title=Minecraft – Pocket Edition – Android|url=http://www.ign.com/games/minecraft/android-101490|work=]|accessdate=October 21, 2012}}</ref>}} | |||
| ] | |||
'''iOS'''<br />{{vgrelease|WW=November 17, 2011<ref name="iOS release date">{{cite web|title=Minecraft: Pocket Edition|url=http://www.gamespot.com/minecraft-pocket-edition/|work=]|publisher=]|accessdate=October 21, 2012}}</ref>}} | |||
| ] | |||
'''Xbox 360 (Xbox Live)'''<br />{{vgrelease|WW=May 9, 2012<ref name="Xbox 360 release date">{{cite web | url=http://www.wired.co.uk/news/archive/2012-03/22/minecraft-xbox-360-dated | title=Minecraft for Xbox 360 release date announced, amongst others | work=] | date= March 22, 2012 | accessdate=October 22, 2012 | last=Brown | first=Mark}}</ref>}} | |||
| ] | |||
'''Xbox 360 (Retail Disc)'''<br />{{vgrelease|NA=June 4, 2013<ref name=xboxdiscrelease>{{cite web|url=http://playxbla.com/the-minecraft-xbox-360-edition-retail-disc-version-releases-today/|title=The Minecraft: Xbox 360 Edition Retail Disc Version Releases Today!|work=Play XBLA|publisher=Play XBLA|accessdate=June 4, 2013}}</ref>|EU=June 28, 2013 <ref name=xboxdiscreleaseeu>{{cite web|url=http://uk.gamespot.com/news/minecraft-xbox-360-edition-coming-to-uk-retail-in-june-6407792|title=Minecraft Xbox 360 Edition coming to UK retail in June|accessdate=June 20, 2012}}</ref>}} | |||
| ] | |||
'''Raspberry Pi'''<br/>{{vgrelease|WW=February 11, 2013<ref name="Raspberry Pi Release Date">{{cite web|title=Minecraft Raspberry Pi|url=http://mojang.com/2013/02/minecraft-pi-edition-is-available-for-download|work=]|publisher=]|accessdate= March 27, 2013}}</ref>}} | |||
| ] | |||
'''PlayStation 3'''<br/>{{vgrelease|NA=December 17, 2013|EU=December 18, 2013}} | |||
| ] | |||
'''Xbox One, PlayStation 4 and PlayStation Vita'''<br/>TBA<ref name="gamespot1">{{cite web|url=http://www.gamespot.com/articles/minecraft-not-launching-with-playstation-4/1100-6416102/|title=Minecraft not launching with PS4 |publisher=GameSpot |date=November 12, 2013 |accessdate=November 12, 2013}}</ref>}} | |||
| ] | |||
|genre = ], ] | |||
|modes = ], ] | |||
|media = ] | |||
|platforms = ], ], ], ], ], ], ], ], ], ], ], ], ] | |||
}} | }} | ||
| released = {{Collapsible list|title={{nobold|May 16, 2011}} | |||
| '''Windows''' | |||
'''''Minecraft''''' is a ] ] originally created by Swedish programmer ] and later developed and published by ]. It was publicly released for the ] on May 17, 2009, as a developmental ] version and, after gradual updates, was published as a full release version on November 18, 2011. A version for ] was released a month earlier on October 7, and an ] version was released on November 17, 2011. On May 9, 2012, the game was released on ] as an ] game, co-developed by ]. All versions of ''Minecraft'' receive periodic updates. | |||
| {{Video game release|WW|May 16, 2011}} | |||
| '''PlayStation 3''' | |||
The creative and building aspects of ''Minecraft'' allow players to build constructions out of textured ]s in a ] ] world. Other activities in the game include exploration, gathering resources, crafting, and combat. Gameplay in its commercial release has two principal modes: ], which requires players to acquire resources and maintain their ] and ]; and ], where players have an unlimited supply of resources, the ability to fly, and no health or hunger. A third gameplay mode named hardcore is the same as survival, differing only in difficulty; it is set to the most difficult setting and respawning is disabled, forcing players to delete their worlds upon death. | |||
| {{Video game release|NA|March 26, 2013|PAL|May 15, 2013}} | |||
| '''Xbox 360''' | |||
''Minecraft'' received five awards from the 2011 ]: it was awarded the Innovation Award, Best Downloadable Game Award, and the Best Debut Game Award from the ]; and the Audience Award, as well as the Seumas McNally Grand Prize, from the ] in 2011. In 2012, ''Minecraft'' was awarded a ] in the category Best Downloadable Game. As of February 3, 2014, the game has sold over 14 million copies on PC and over 35 million copies across all platforms. | |||
| {{Video game release|WW|March 27, 2013}} | |||
| '''PlayStation Vita''' | |||
== Gameplay == | |||
| {{Video game release|PAL|December 11, 2013|NA|December 17, 2013}} | |||
''Minecraft'' is an ] game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.<ref name="IGN review">{{cite web | url=http://uk.ign.com/articles/2011/11/24/minecraft-review | title=Minecraft Review — PC Review at IGN | work=]| accessdate=December 18, 2011 | first=Anthony|last= Gallegos}}</ref> However, there is an ] system.<ref>{{cite web|last=Romero|first=Josh|title=Minecraft Achievements Guied.|url=http://www.videogamesblogger.com/2011/05/06/minecraft-achievements-guide-pc.htm|publisher=Video Game Blogger|accessdate=November 3, 2012}}</ref> The gameplay by default is first person, but players have the option to play in third person mode.<ref>{{cite web | url=http://www.eurogamer.net/articles/2011-11-23-minecraft-1-0-launch-patch-notes | title=Minecraft 1.0 launch patch notes | publisher=Eurogamer Network | work=]| date=November 23, 2011 | accessdate=January 2, 2013 | last=Purchese|first=Robert}}</ref> The core gameplay revolves around breaking and placing blocks. The game world is essentially composed of rough 3D objects—mainly cubes—that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.<ref>{{cite web | url=http://www.ign.com/articles/2010/11/11/this-is-minecraft | title=This is Minecraft | work=] | date=November 11, 2010 | accessdate=January 2, 2013 | last=Ashdown|first=Jeremy}}</ref> | |||
| '''iOS''' | |||
| {{Video game release|WW|August 29, 2013}} | |||
At the start of the game, the player is placed on the surface of a ] and virtually infinite game world.<ref name="Beginner's guide">{{cite web|last=Miller-Watt|first=Josh|title=Minecraft beginner's guide|url=http://www.gamesradar.com/minecraft-beginners-guide/|work=]|publisher=]|accessdate=October 24, 2012}}</ref> Players can walk across the ] consisting of plains, mountains, forests, caves, and various water bodies.<ref name="Beginner's guide"/> The world is divided into ]s ranging from deserts to jungles to snowfields.<ref>{{cite web | url=http://www.rockpapershotgun.com/2010/10/27/biomeshock-the-new-minecraft-worlds/ | title=BiomeShock: The New Minecraft Worlds | work=]| date=October 27, 2010 | accessdate=January 2, 2013 | last=Meer|first=Alec}}</ref><ref>{{cite web | url=http://www.eurogamer.net/articles/2012-01-20-minecraft-jungle-biome-creatures-coming-soon | title=Minecraft jungle biome, creatures coming soon | publisher=Eurogamer Network | work=] | date=January 20, 2012 | accessdate=January 2, 2013 | last=Phillips|first=Tom}}</ref> The in-game ] follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various ]s known as ], including animals, villagers and hostile creatures.<ref name="Update May 2012">{{cite web | url=http://www.pcgamer.com/2012/05/24/minecraft-update-snapshot-includes-trading-currency-new-item-and-sandstone-stairs/ | title=Minecraft update snapshot includes trading, currency, new item and sandstone stairs | publisher=] | work=] | date=May 24, 2012 | accessdate=January 2, 2013 | last=Senior|first=Tom}}</ref> Non-hostile animals—such as cows, pigs, and chickens—spawn during the daytime. The player may hunt them for food and crafting materials. By contrast, hostile mobs—such as large ]s, ]s, and ]s—spawn during nighttime and in dark places, such as caves.<ref name="Beginner's guide"/> Some ''Minecraft''-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to ] and pick up blocks.<ref name=Eurogamer /> | |||
| '''Android''' | |||
| {{Video game release|WW|September 13, 2013}} | |||
] | |||
| '''Windows Phone''' | |||
The game world is procedurally generated as players explore it, using a ] which is obtained from the ] at the time of world creation unless manually specified by the player.<ref name="NotchExplain1">{{cite web |url=http://notch.tumblr.com/post/3746989361/terrain-generation-part-1 |title=Terrain generation, Part 1 |first=Markus |last=Persson |publisher=Mojang|date=March 10, 2011 |accessdate=October 24, 2010}}</ref><ref name="NotchExplain2">{{cite web |url=http://www.mojang.com/2011/02/a-short-demystification-of-the-map-seed |title=A Short Demystification of the ‘Map Seed’ |first=Jens |last=Bergensten |publisher=Mojang |date=February 23, 2011 |accessdate=October 6, 2012}}</ref> Although limits exist on vertical movement both up and down, ''Minecraft'' allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.{{#tag:ref|In a blog post,<ref name="NotchExplain1"/> Persson explains: | |||
| {{Video game release|WW|September 12, 2014}} | |||
| '''PlayStation 4''' | |||
::First of all, let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get ] and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an ] value that is a ] ] roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start ] and acting weird. | |||
| {{Video game release|WW|November 11, 2014}} | |||
| '''Xbox One''' | |||
::Those are the two "hard" limits.|group=nb}} The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby. | |||
| {{Video game release|WW|November 14, 2014}} | |||
| '''macOS''', '''Linux''' | |||
The game's physics system, in which most solid blocks are unaffected by gravity, has often been described as unrealistic by commentators.<ref name="Minecraft In Education">{{cite web | url=http://www.gamespot.com/features/minecraft-in-education-how-video-games-are-teaching-kids-6400549/ | title=Minecraft In Education: How Video Games Are Teaching Kids | publisher=] | work=] | date=November 25, 2012 | accessdate=December 15, 2012 | last=Walton|first=Mark}}</ref> Liquids in the game flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.<ref name="RedstoneComputer">{{cite web|url=http://www.escapistmagazine.com/news/view/104029-Player-Creates-Working-Computer-in-Minecraft |title=Player Creates Working Computer in ''Minecraft'' |work=]|publisher=Alloy Digital|last=Tito |first=Greg |date=October 4, 2010 |accessdate=January 4, 2011}}</ref> | |||
| {{Video game release|WW|August 12, 2015}} | |||
| '''Nintendo 3DS''' | |||
''Minecraft'' features two alternate dimensions besides the main world – the Nether and The End.<ref name=Eurogamer /> The Nether is a ]-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.<ref>{{cite web |url=http://www.pcgamer.com/previews/a-clearer-look-at-minecrafts-new-hell-dimension/ |title=A clearer look at Minecraft's new hell dimension |first=Tom |last=Francis |date=October 10, 2010 |work=]|publisher=]|accessdate=October 30, 2012}}</ref> The End is a barren land in which a ] dragon called the Ender Dragon dwells.<ref>{{cite web|last=Liebl|first=Matt|title=Minecraft: The End, Ender Dragons, and Goop Portal All Explained|url=http://www.gamezone.com/products/minecraft/news/minecraft-the-end-ender-dragons-and-goop-portal-all-explained|work=]|publisher=GameZone Online|accessdate=October 31, 2012}}</ref> Killing the dragon cues the game's ending credits, written by Irish author ].<ref name="Juilan Gough">{{cite web |url=http://boingboing.net/2012/01/09/ending-an-endless-game-an-int.html |title=Ending an endless game: an interview with Julian Gough, author of Minecraft's epic finale |first=Tom |last=Chatfield |date=January 9, 2012 |publisher=Boing Boing |accessdate=January 13, 2012}}</ref> Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which drops materials used to build a placeable beacon that can enhance certain abilities of all nearby players. | |||
| {{Video game release|WW|December 10, 2015}} | |||
| '''Wii U''' | |||
The game primarily consists of two game modes: survival and creative. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.<ref name="Controls and Settings" /> | |||
| {{Video game release|PAL|June 24, 2016|NA|June 28, 2016}} | |||
| '''Nintendo Switch''' | |||
=== Survival mode === | |||
| {{Video game release|WW|June 27, 2019}} | |||
] | |||
| '''Google Stadia''' | |||
| {{Video game release|WW|March 18, 2021}} | |||
In this mode, players have to gather ]s (such as wood, stone, etc.) found in the environment in order to craft certain blocks and items.<ref name="Beginner's guide" /> Depending on the difficulty, monsters spawn at darker places on the map, necessitating that the player builds a shelter at night.<ref name="Beginner's guide" /> The mode also features a ] which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful mode, in which the hunger bar does not drain. If the hunger bar is depleted, then the health bar will slowly diminish. Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty. | |||
There are a wide variety of items that players can craft in ''Minecraft''.<ref name=About.com>{{cite web|last=Marriott|first=Scott|title=Minecraft Review|url=http://compsimgames.about.com/od/citybuildingsims/fr/Minecraft-Review.htm|work=]|publisher=]|accessdate= November 10, 2012}}</ref> Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players may acquire different resources to craft tools, such as weapons, armor, food, and various other items. By acquiring better resources, players can craft more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking. Players may also trade goods with villager mobs through a bartering system.<ref name="Trading update">{{cite web | url=http://www.wired.co.uk/news/archive/2012-07/06/minecraft-update | title=Gaming Minecraft update combines single and multiplayer, adds trading and tripwires | work=]| date=July 6, 2012 | accessdate=November 21, 2012 | last=Brown | first=Mark}}</ref> Emeralds are often the currency of the villagers, although some trade with wheat or other materials.<ref name="Update May 2012"/><ref name="Trading update"/> | |||
The game has an inventory system and players are limited to the number of items they can carry. Upon dying, items in the players' inventories are dropped, and players respawn at the current ], which is set by default where players begin the game, but can be reset if players sleep in beds in-game.<ref>{{cite web | url=http://www.rockpapershotgun.com/2011/02/18/minecraft-is-getting-ready-for-bed/ | title=Minecraft Is Getting Ready For Bed | work=]| date=February 18, 2011 | accessdate=January 2, 2013 | last=Walker|first=John}}</ref> Dropped items can be recovered if players can reach them before they despawn. Players may acquire ]s by killing mobs and other players, mining, smelting ores, ], and cooking food. Experience can then be spent on ] tools, armor and weapons.<ref name="Controls and Settings">{{cite web | url=http://www.supercheats.com/guides/minecraft/controls-and-settings | title=Controls and Settings – Minecraft |work=Super Cheats| publisher=Videogamer Network | accessdate=January 3, 2013 | first=Chris}}</ref> Enchanted items are generally more powerful, last longer, or have other special effects.<ref name="Controls and Settings"/> | |||
Players may also play in hardcore mode, a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring ]; upon players' death, their world is deleted.<ref>{{cite web | url=http://www.pcgamer.com/2011/09/23/minecraft-hardcore-mode-teased-when-you-die-the-world-dies-with-you/ | title=Minecraft hardcore mode teased. When you die, the world dies with you | work=]|publisher=]|date=September 23, 2011 | accessdate=September 25, 2012}}</ref> | |||
=== Creative mode === | |||
] | |||
In creative mode, players have access to most of the resources and items in the game through the inventory menu, and can place or remove them instantly.<ref name="Creative Mode">{{cite web | url=http://www.gamezone.com/products/minecraft-xbox-360-edition/news/creative-mode-coming-to-minecraft-xbox-360-edition | title=Creative Mode coming to Minecraft: Xbox 360 Edition | publisher=GameZone Online | work=] | date=September 26, 2012 | accessdate=December 1, 2012 | last=Steinlage|first=Tate}}</ref> Players, able to fly freely around the game world, do not take environmental or mob damage, and are not affected by hunger.<ref name="Creative Mode 2">{{cite web | url=http://venturebeat.com/2012/09/05/creative-mode-weeks-away-for-minecraft-xbox-360-edition/ | title=Creative Mode ‘weeks away’ for Minecraft: Xbox 360 Edition | work=] | date=September 5, 2012 | accessdate=December 1, 2012 | last=Haley|first=Sebastian}}</ref><ref>{{cite web | url=http://www.oxm.co.uk/45572/minecraft-xbox-360-update-creative-mode-still-weeks-away-4j-dresses-cliffy-b-up-as-creeper/ | title=Minecraft Xbox 360 update: Creative Mode still "weeks away", 4J dresses Cliffy B up as Creeper|publisher=] | work=]| date=September 5, 2012 | accessdate=December 1, 2012 | last=Evans-Thirlwell|first=Edwin}}</ref> The game mode helps players focus on building and creating large projects.<ref name="Creative Mode"/> | |||
=== Adventure mode === | |||
Adventure mode was added to ''Minecraft'' in version 1.3; it was designed specifically so that players could experience user crafted custom maps and adventures.<ref name="Custom maps" /><ref name="RPS - 1.3july">{{cite web|url=http://www.rockpapershotgun.com/2012/07/06/minecraft-1-3-adding-lan-adventure-mode-in-august/|title=Minecraft 1.3 Adding LAN, Adventure Mode In August|work=]|first=Nathan|last=Grayson|date=July 6, 2012|accessdate=January 4, 2013}}</ref><ref name="RPS - 1.3aug">{{cite web|url=http://www.rockpapershotgun.com/2012/08/01/minecraft-updates-with-adventure-mode/|title=Minecraft Updates To 1.3 With Adventure Mode, Trading|work=]|first=John|last=Walker|date=August 1, 2012|accessdate=January 4, 2013}}</ref> Gameplay is similar to survival mode but introduces various player restrictions such as disabling the ability to place blocks and destroy blocks without the appropriate tools.<ref name="RPS - 1.3july"/><ref name="RPS - 1.3aug"/> This is so that players can obtain the required items and experience adventures in the way that the mapmaker intended.<ref name="RPS - 1.3aug"/> Another addition designed for custom maps is the command block; this block allows mapmakers to expand interactions with players through server commands.<ref name="Gallegos">{{cite web|last=Gallegos|first=Anthony|title=Minecraft Adding New Block|url=http://www.ign.com/articles/2012/07/27/minecraft-adding-new-block|work=]|accessdate=October 28, 2012}}</ref> | |||
=== Multiplayer === | |||
Multiplayer on ''Minecraft'' is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world.<ref name="Multiplayer servers">{{cite web | url=http://arstechnica.com/gaming/2012/09/blocks-with-friends-how-to-run-your-own-minecraft-server/ | title=Blocks with friends: How to run your own Minecraft server | work=] | date=September 10, 2012 | accessdate=November 24, 2012 | last=Hutchinson|first=Lee | pages=1–4}}</ref> Players can run their own servers or use a hosting provider. Single player worlds have ] support, allowing players to join worlds on locally interconnected computers without a server setup.<ref>{{cite web|url=http://www.rockpapershotgun.com/2012/06/18/modern-minecraft-adds-local-area-network-support/ |title=Modern! ''Minecraft'' Adds ‘Local Area Network’ Support |work=] |first=Alec|last= Meer |date=June 18, 2012 |accessdate=September 25, 2012}}</ref> ''Minecraft'' multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players around. Operators can also set up restrictions concerning which usernames or ]es are allowed to enter the server.<ref name="Multiplayer servers"/> Multiplayer servers offer players a wide range of activities, with some servers having their own unique rules and customs. Competitions are available in some servers, in which players can participate in a variety of games, including some resembling '']''.<ref>{{cite web | url=http://pc.gamespy.com/pc/minecraft/1224649p1.html| title=Survival Games is The Hunger Games of Minecraft | publisher=]| work=] | date=May 14, 2012 | accessdate=January 1, 2013 | last=Cocke|first= Taylor|archiveurl=http://www.webcitation.org/6Ed67nbAP|archivedate=February 22, 2013}}</ref><ref>{{cite web | url=http://www.rockpapershotgun.com/2012/08/04/no-end-of-the-world-minez-is-zombie-survival-minecraft/ | title=No End Of The World: MineZ Is Zombie Survival Minecraft | work=]| date=August 4, 2012 | accessdate=January 1, 2013 | last=Pearson|first=Craig}}</ref> A gamemode, PvP (]), may be enabled to allow fighting between players.<ref name="pcgamer minecraft future" /> In 2013 Mojang announced Minecraft Realms, a server hosting service intended to enable children to run server multiplayer games easily and safely.<ref>{{cite web|url=http://www.polygon.com/2013/3/18/4118526/minecraft-realms-hopes-to-make-an-increasingly-complex-game-more|title=Minecraft Realms hopes to make an increasingly complex game more family-friendly |work=]|accessdate=March 26, 2013}}</ref> | |||
== Development == | |||
{{Video game requirements | |||
|caption = System requirements | |||
|useminandrec = yes | |||
|platform1 = Java<ref>{{cite web|title=What are the system requirements?|url=http://help.mojang.com/customer/portal/articles/325948-what-are-the-system-requirements-|work=help.mojang.com|publisher=Mojang|accessdate=November 14, 2012}}</ref> | |||
|os1 = | |||
|os1rec = | |||
|cpu1 = Intel P4/NetBurst Architecture or its AMD Equivalent | |||
|cpu1rec = Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz | |||
|memory1 = 2 GB of RAM | |||
|memory1rec = 4 GB of RAM | |||
|gpu1 = Intel GMA 950 or AMD Equivalent | |||
|gpu1rec = GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support | |||
|sound1 = | |||
|sound1rec = | |||
|network1 = Internet connection required for online multiplayer | |||
|network1rec = | |||
|hdspace1 = 90 MB | |||
|hdspace1rec = 150 MB | |||
}} | }} | ||
| genre = ], ] | |||
| modes = ], ] | |||
The developer of ''Minecraft'', ], began developing the game as an independent project while working for ] and later ].<ref name="GSint">{{cite web| url = http://www.gamasutra.com/view/news/27719/Interview_Markus_Notch_Persson_Talks_Making_Minecraft.php| title = Interview: Markus 'Notch' Persson Talks Making ''Minecraft''| last = Handy | first= Alex| publisher = ]| date = March 23, 2010| accessdate = June 26, 2010}}</ref><ref name="MCabout">{{cite web| url = http://minecraft.net/game|title = About the game| last=Persson |first=Markus |authorlink=Markus Persson |publisher= Mojang| accessdate = June 26, 2010}}</ref> He was inspired to create ''Minecraft'' by several other games such as '']'', '']'', and later '']''. At the time, he had visualized an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.<ref name="GSint"/> ''Infiniminer'' heavily influenced the style of gameplay, including the first-person aspect of the game, the "blocky" visual style and the block-building fundamentals.<ref name="MCabout"/> However, unlike ''Infiniminer'', Persson wanted ''Minecraft'' to have RPG elements.<ref name="Blockbuster">{{cite web | url=http://www.pcgamer.com/2012/11/10/the-making-of-minecraft/ | title=Blockbuster – The Making of Minecraft | publisher=] | work=] | date=November 10, 2012 | accessdate=December 20, 2012 | last=Davies|first=Marsh}}</ref> | |||
| director = | |||
| producer = Whitney Spinks | |||
''Minecraft'' was first released to the public on May 17, 2009 as a developmental release on ''TIGSource'' forums,<ref>{{cite web | url=http://www.pcgamer.com/2012/02/06/the-first-moments-of-minecraft/ | title=The First Moments of Minecraft | publisher=]| work=] | date=February 6, 2012 | accessdate=January 1, 2013 | last=Smith|first= Graham}}</ref> later becoming known as the ''Classic'' version. Further milestones dubbed as ''Survival Test'', ''Indev'' and ''Infdev'' were released between September 2009 and February 2010, although the game saw updates in-between. First major update dubbed ] version was released on June 28, 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on ''Minecraft'' full-time as sales of the alpha version of the game expanded.<ref name="PCGAMERinterview">{{cite web|last=McDougal |first=Jaz |title=Community heroes: Notch, for ''Minecraft'' |url=http://www.pcgamer.com/2010/07/29/community-heroes-notch-for-minecraft/ |work=] |publisher=] |accessdate=August 3, 2010 |date=July 29, 2010}}</ref> Persson continued to update the game with releases distributed to users automatically. These updates included features such as new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g., how water flows).<ref name="PCGAMERinterview"/> | |||
| designer = {{Unbulleted list | |||
| Andrew Spinks | |||
To back the development of ''Minecraft'', Persson set up a video game company, ], with the money earned from the game.<ref name="Cult and merchandise" /><ref name="LackOfUpdates">{{cite web|last=Persson |first=Markus |authorlink=Markus Persson |publisher=Mojang |title=I'm sorry about the lack of updates |url=http://notch.tumblr.com/post/1205447916/im-sorry-about-the-lack-of-updates |accessdate=October 18, 2010 |date=September 28, 2010}}</ref><ref name="MCcompany">{{cite web|last=Persson |first=Markus |authorlink=Markus Persson |publisher=Mojang|title=Hiring some people, getting an office, and all that! |url=http://notch.tumblr.com/post/1075326804/hiring-some-people-getting-an-office-and-all-that |accessdate=September 6, 2010 |date=September 6, 2010}}</ref> On December 11, 2010, Persson announced that ''Minecraft'' was entering its beta testing phase on December 20, 2010.<ref name="BetaDate">{{cite web|url=http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010|title=''Minecraft'' Beta: December 20, 2010 |last=Persson |first=Markus |authorlink=Markus Persson |publisher=Mojang |date=December 11, 2010 |accessdate=December 21, 2010}}</ref> He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project.<ref name="MCMannehMollstam">{{cite web|last=Persson|first=Markus |authorlink=Markus Persson |publisher=Mojang |title=2011, here we go!|url=http://notch.tumblr.com/post/2582321901/2011-here-we-go|accessdate=January 3, 2011|date=January 3, 2011}}</ref> | |||
| Whitney Spinks | |||
| Yorai Omer | |||
Mojang moved the game out of beta and released the full version on November 18, 2011.<ref>{{cite web| url=http://au.ibtimes.com/articles/251231/20111117/minecraft-version-available-minecon-live-streaming.htm | title=Minecraft Full Version Available; MineCon Live Streaming | work=]| date=November 17, 2012 | accessdate= October 17, 2012 | last=Fernandez | first=Carlo}}</ref> The game has been continuously updated since the release, with changes ranging from new game content to new server hosts.<ref name="notchMigr">{{cite web |title=The web server is struggling, we're migrating|url=http://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating |first=Markus |last=Persson |publisher=Mojang |date=January 18, 2011}}</ref> On December 1, 2011, ] took full creative control over ''Minecraft'', replacing Persson as lead developer.<ref name="bergleaddev">{{cite web|url=http://notch.tumblr.com/post/13633493969/och-med-dom-orden-sa-passar-jag-micken|title=Och med dom orden så passar jag micken|last=Persson|first=Markus|work=]|publisher=Mojang|date=December 2, 2011|accessdate=December 2, 2011}}</ref> On February 28, 2012, Mojang announced that they had hired the developers of the popular server platform "Bukkit" to improve ''Minecraft''{{'}}s support of ].<ref>{{cite web|url=https://mojang.com/2012/02/minecraft-team-strengthened/ | title=Minecraft Team Strengthened! | work=Mojang.com | date=February 28, 2012 | accessdate= September 22, 2013 | last=Bergensten | first=Jens }}</ref> | |||
=== Audio === | |||
''Minecraft''{{'}}s music and sound effects are produced by German composer Daniel "C418" Rosenfeld.<ref name="credits">{{cite web|url=https://minecraft.net/game/credits|title=Minecraft.net Credits|work=Mojang|accessdate=January 1, 2013}}</ref> The ] in ''Minecraft'' is non-lyrical ]. On March 4, 2011, Rosenfeld released a ], titled ''Minecraft – Volume Alpha''; it includes most of the tracks featured in ''Minecraft'', as well as other music not featured in the game.<ref name="Bandcamp">{{cite web|url=http://c418.bandcamp.com/album/minecraft-volume-alpha |title=''Minecraft'' Volume Alpha on Bandcamp |date=March 4, 2011 |accessdate=September 25, 2012}}</ref> The video game blog ] chose the music in ''Minecraft'' as one of the best video game soundtracks of 2011.<ref>{{cite web|last=Hamilton|first=Kirk|title=All of the Best Video Game Music of 2011|url=http://kotaku.com/gamemusic2011|work=]|publisher=]|accessdate=November 14, 2012}}</ref> On November 9, 2013, Rosenfeld released the second official soundtrack, titled ''Minecraft – Volume Beta''.<ref name="Bandcamp2">{{cite web|url=http://c418.bandcamp.com/album/minecraft-volume-beta|title=''Minecraft'' Volume Beta on Bandcamp|date=November 9, 2013|accessdate=November 9, 2013}}</ref> | |||
{{Track listing | |||
| headline = ''Minecraft – Volume Alpha'' | |||
| collapsed = yes | |||
| title1 = Key | |||
| length1 = 1:05 | |||
| title2 = Door | |||
| length2 = 1:51 | |||
| title3 = Subwoofer Lullaby | |||
| length3 = 3:28 | |||
| title4 = Death | |||
| length4 = 0:41 | |||
| title5 = Living Mice | |||
| length5 = 2:57 | |||
| title6 = Moog City | |||
| length6 = 2:40 | |||
| title7 = Haggstorm | |||
| length7 = 3:24 | |||
| title8 = Minecraft | |||
| length8 = 4:14 | |||
| title9 = Oxygène | |||
| length9 = 1:05 | |||
| title10 = Équinoxe | |||
| length10 = 1:54 | |||
| title11 = Mice on Venus | |||
| length11 = 4:41 | |||
| title12 = Dry Hands | |||
| length12 = 1:08 | |||
| title13 = Wet Hands | |||
| length13 = 1:30 | |||
| title14 = Clark | |||
| length14 = 3:11 | |||
| title15 = Chris | |||
| length15 = 1:27 | |||
| title16 = Thirteen | |||
| length16 = 2:56 | |||
| title17 = Excuse | |||
| length17 = 2:04 | |||
| title18 = Sweden | |||
| length18 = 3:35 | |||
| title19 = Cat | |||
| length19 = 3:06 | |||
| title20 = Dog | |||
| length20 = 2:25 | |||
| title21 = Danny | |||
| length21 = 4:14 | |||
| title22 = Beginning | |||
| length22 = 1:42 | |||
| title23 = Droopy likes ricochet | |||
| length23 = 1:36 | |||
| title24 = Droopy likes your face | |||
| length24 = 1:56 | |||
}} | }} | ||
| programmer = {{Unbulleted list | |||
{{Track listing | |||
| Yorai Omer | |||
| headline = ''Minecraft – Volume Beta'' | |||
| Andrew Spinks | |||
| collapsed = yes | |||
| Chris Bednarz | |||
| title1 = Ki | |||
}} | |||
| length1 = 1:32 | |||
| artist = {{Unbulleted list | |||
| title2 = Alpha | |||
| Victor Moura | |||
| length2 = 10:03 | |||
| James Hayes | |||
| title3 = Dead Voxel | |||
| Jim Kjexrud | |||
| length3 = 4:56 | |||
}} | |||
| title4 = Blind Spots | |||
| composer = Scott Lloyd Shelly | |||
| length4 = 5:32 | |||
| engine = <!--Wikidata--> | |||
| title5 = Flake | |||
| length5 = 2:50 | |||
| title6 = Moog City 2 | |||
| length6 = 3:00 | |||
| title7 = Concrete Halls | |||
| length7 = 4:14 | |||
| title8 = Biome Fest | |||
| length8 = 6:18 | |||
| title9 = Mutation | |||
| length9 = 3:05 | |||
| title10 = Haunt Muskie | |||
| length10 = 6:01 | |||
| title11 = Warmth | |||
| length11 = 3:59 | |||
| title12 = Floating Trees | |||
| length12 = 4:04 | |||
| title13 = Aria Math | |||
| length13 = 5:10 | |||
| title14 = Kyoto | |||
| length14 = 4:09 | |||
| title15 = Ballad of the Cats | |||
| length15 = 4:35 | |||
| title16 = Taswell | |||
| length16 = 8:35 | |||
| title17 = Beginning 2 | |||
| length17 = 2:56 | |||
| title18 = Dreiton | |||
| length18 = 8:17 | |||
| title19 = The End | |||
| length19 = 15:04 | |||
| title20 = Chirp | |||
| length20 = 3:06 | |||
| title21 = Wait | |||
| length21 = 3:54 | |||
| title22 = Mellohi | |||
| length22 = 1:38 | |||
| title23 = Stal | |||
| length23 = 2:32 | |||
| title24 = Strad | |||
| length24 = 3:08 | |||
| title25 = Eleven | |||
| length25 = 1:11 | |||
| title26 = Ward | |||
| length26 = 4:10 | |||
| title27 = Mall | |||
| length27 = 3:18 | |||
| title28 = Blocks | |||
| length28 = 5:43 | |||
| title29 = Far | |||
| length29 = 3:12 | |||
| title30 = Intro | |||
| length30 = 4:36 | |||
}} | }} | ||
'''''Terraria''''' ({{IPAc-en|pron|t|ə|ˈ|r|ɛər|i|ə|audio=En-us_Terraria.wav}} {{respell|tə|RAIR|ee|ə}}<ref name="letsplay">{{cite web|url=https://www.youtube.com/watch?v=Udp5ozoYfxM|title=Let's Play Terraria Pt. 1 "Hello World"|work=YouTube|author=Re-Logic|date=20 April 2011|access-date=5 April 2023}}</ref>) is a 2011 ] ] developed by ]. The game was first released for ] and has since been ] to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a ] ] world. ''Terraria'' is one of the ], selling 58.7 million copies {{as of|2024|lc=y}}.<ref>{{cite web | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | title = Terraria State of the Game – June 2024 | date = June 24, 2024 | website = Terraria Forums | access-date = June 27, 2024 | archive-date = June 27, 2024 | archive-url = https://web.archive.org/web/20240627173340/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | url-status = live }}</ref> | |||
== Platforms == | |||
== Gameplay == | |||
=== Personal computer versions=== | |||
] | |||
''Terraria'' is a ] ] with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both ] and ] modes.<ref name="gamespotreview" /><ref name="Kotaku2011" /> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit ] found on the ].<ref name="Kotaku2011" /> The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the '']'' series and '']''.<ref name="Kotaku2011" /><ref name="destructoid1" /><ref name="wired1" /> | |||
The game starts in a ] world, with players starting out with basic tools and a ] (NPC) guide to get them started and bring their attention to aspects of the game and progression.<ref name="gamespotreview" /> The game's world is made up of several layers of tiles that players can interact with and modify.{{citation needed|date=February 2021}} Many resources, such as metal ores, can be found while exploring caves. Players begin with low ], ], and summon slots, which can be increased by finding and crafting specific equipment or ]<ref name="gamespotreview" /><ref>{{Cite web |last=Zalace |first=Jacqueline |date=2022-01-17 |title=Terraria: Everything You Need To Know About Summoning Weapons |url=https://www.thegamer.com/terraria-complete-guide-summoning-weapons-minion-sentry/ |access-date=2024-03-28 |website=TheGamer |language=en}}</ref> Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies.<ref name="gamespotreview" /> Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in ''Terraria'' create complex crafting trees involving a large amount of items to create a single powerful piece of equipment. | |||
The PC was the original platform for ''Minecraft''; the game runs on multiple ]s including ], ], and ].<ref name="Multiplayer servers"/><ref>{{cite web | url=http://www.gamespot.com/news/minecraft-franchise-sales-hit-175-million-6401538 | title=Minecraft franchise sales hit 17.5 million | publisher=] | work=] | date=December 13, 2012 | accessdate=December 23, 2012 | last=Makuch|first=Eddie}}</ref> Apart from the main version, there are also other versions of ''Minecraft'' available for PC, including ''Minecraft Classic'' and ''Minecraft 4k''. | |||
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.{{cn|date=November 2023}} | |||
''Minecraft Classic'' is an older version of ''Minecraft'', available online for players. Unlike newer versions of ''Minecraft'', the classic version is free to play, though it is no longer updated. It functions much the same as creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server. There are no computer creatures in this mode, and environmental hazards such as lava will not damage players. Some blocks function differently since their behavior was later changed during development.<ref>{{cite web|title=Minecraft Classic|url=http://www.gamestats.com/objects/093/093451/index.html|work=GameStats|accessdate=October 31, 2012}}</ref> | |||
Players can encounter many different types of enemies in ''Terraria'', the occurrence of which depends on several factors including time, location, and random events.<ref name="gamespotreview" /> The game features an open-ended ] system, primarily divided into melee, ranged, magic and summoner classes.<ref>{{cite web |last1=Coles |first1=Jason |title=The best Terraria builds for each class |url=https://www.pcgamer.com/best-terraria-build-classes/ |website=PC Gamer |date=May 17, 2020 |access-date=9 May 2022}}</ref> Players may also battle ] that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional.<ref>{{cite web |url=https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |title=Every boss in Terraria and how to beat them |last=Coles |first=Jason |website=] |date=December 23, 2020 |access-date=May 10, 2021 |archive-date=May 10, 2021 |archive-url=https://web.archive.org/web/20210510214925/https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |url-status=live }}</ref> Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new ] and items.<ref name="pcgamer_1.1" /> Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. ''Terraria'' also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content. | |||
''Minecraft 4k'' is a simplified version of ''Minecraft'' similar to the classic version that was developed for the ] "in way less than 4 kilobytes".<ref name="m4k">{{cite web|url=http://twitter.com/notch/status/86061084796125184 |title=Notch: Minecraft in less than 4k |publisher=Twitter |date=June 29, 2011 |accessdate=September 25, 2012}}</ref> The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which are randomly located and consist of grass, dirt, stone, wood, leaves, and brick.<ref>{{cite web|last=Donlan|first=Chris|title=The Friday Game: Minecraft 4k|url=http://www.edge-online.com/features/friday-game-minecraft-4k/|work=]|publisher=]|accessdate=October 2, 2012|date=November 25, 2011}}</ref> | |||
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview" /> Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy. | |||
A port of ''Minecraft'' for the ] was officially revealed at MineCon 2012. Mojang stated that the Pi Edition is similar to the Pocket Edition except that it is downgraded to an older version, and with the added ability of using text commands to edit the game world. Players can open the game code and use programming language to manipulate things in the game world.<ref>{{cite web|last=Protalinski|first=Emil|title=Minecraft ported to the Raspberry Pi, to be officially released as Minecraft: Pi Edition|url=http://thenextweb.com/insider/2012/11/24/minecraft-ported-to-the-raspberry-pi-to-officially-be-released-as-minecraft-pi-edition/|publisher=]|accessdate=November 28, 2012|date=November 24, 2012}}</ref> The game was leaked on December 20, 2012, but was quickly pulled off.<ref>{{cite web | url=http://pi.minecraft.net/?p=68 | title=Download Pi Edition now! | publisher=Mojang | date=December 20, 2012 | author=Owen}}</ref> It was officially released on February 11, 2013.<ref>{{cite web | url=http://mojang.com/2013/02/minecraft-pi-edition-is-available-for-download/ | title=Minecraft: Pi Edition is available for download! | publisher=Mojang | date=February 11, 2013 | author=Owen}}</ref> | |||
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.<ref>{{cite web |url=https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |title=Terraria's Journey Mode will let you play with item duplication, God mode and more |last=Chalk |first=Andy |date=May 6, 2020 |website=] |access-date=May 15, 2020 |archive-date=May 11, 2020 |archive-url=https://web.archive.org/web/20200511030748/https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |url-status=live }}</ref> | |||
===Console versions=== | |||
''Terraria'' has support for ], which is facilitated by the third-party tModLoader.<ref name="ModsPCGamer">{{cite news|url=https://www.pcgamer.com/the-best-terraria-mods/|title=The best Terraria mods|last1=Tucker|first1=Jake|date=January 16, 2017|work=]|access-date=July 28, 2017|last2=Joe|first2=Donnelly|archive-date=July 23, 2017|archive-url=https://web.archive.org/web/20170723023642/http://www.pcgamer.com/the-best-terraria-mods/|url-status=live}}</ref><ref>{{cite news|url=https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|title=Super Terraria World mods Re-Logic's game into a full-fledged RPG|last=Skyes|first=Tom|date=September 30, 2016|work=]|access-date=July 28, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143145/https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|url-status=live}}</ref><ref name="ModsRPS">{{cite news|url=https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|title=Modder Superior: Digging deep into mods for Terraria|last=Tarason|first=Dominic|date=April 15, 2019|work=]|access-date=May 5, 2020|archive-date=May 17, 2020|archive-url=https://web.archive.org/web/20200517211150/https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|url-status=live}}</ref> It later received official support when it was released as free ] alongside the "Journey's End" update on ] in 2020.<ref>{{cite news|url=https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|title=Major fan-made Terraria mod tool coming to Steam as free DLC with Journey's End|last=Talbot|first=Carrie|date=April 29, 2020|work=PCGamesN|access-date=May 5, 2020|archive-date=May 6, 2020|archive-url=https://web.archive.org/web/20200506201555/https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|url-status=live}}</ref> Mods for ''Terraria'' vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.<ref name="ModsRPS"/> | |||
The Xbox 360 version of the game, developed by ], was released on May 9, 2012.<ref name="xboxpress">{{cite web | url=http://www.microsoft.com/Presspass/press/2011/jun11/06-06E32011PR.mspx | title=''Minecraft'' will feature cross-functionality between the PC and Xbox 360 versions.|work=Microsoft New Center|publisher=]|date=June 6, 2011|accessdate=January 11, 2013}}</ref><ref name="xboxreleasedate">{{cite web|url=http://majornelson.com/2012/03/22/announcing-arcade-next/|title=Xbox Live's Major Nelson|work=majornelson.com|first=Larry|last=Hryb|authorlink=Larry Hryb|date=March 22, 2012|accessdate=January 11, 2013}}</ref> On March 22, 2012, it was announced that ''Minecraft'' would be the flagship game in a new Xbox Live promotion called ''Arcade NEXT''.<ref name="xboxreleasedate"/> The game has some features that are exclusive to the Xbox 360 version, including the newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via ].<ref>{{cite web | url=http://www.digitaltrends.com/gaming/minecraft-xbox-360-edition-review/ | title=Minecraft Xbox 360 Edition review at Digital Trends|work=]| date=May 7, 2012}}</ref> The version's crafting interface does not require players to place items in the correct place in a crafting menu. The interface shows the blocks required to craft the selected item, and crafts it if the players have enough blocks.<ref name="GSpot Xbox"/> Also, the worlds in the version are not "infinite", and are essentially barricaded by invisible walls.<ref name="GSpot Xbox"/> The Xbox 360 version was originally similar in content to older PC versions, but is being gradually updated to bring it closer to the current PC version.<ref name="xboxpress"/><ref>{{cite web|url=http://www.oxm.co.uk/46662/minecraft-xbox-360-update-182-out-today-10am-gmt/|title=Minecraft Xbox 360 update 1.8.2 out today, 10am GMT|work=]|publisher=]|first=Edwin|last=Evans-Thirlwell|date=October 16, 2012|accessdate=October 28, 2012}}</ref><ref>{{cite web|url=http://www.oxm.co.uk/46307/minecraft-xbox-360-update-182-4j-releases-enormous-final-contents-list/|title=Minecraft Xbox 360 update 1.8.2 – 4J releases enormous final contents list|work=]|publisher=]|first=Edwin|last=Evans-Thirlwell|date=October 2, 2012|accessdate=October 27, 2012}}</ref> | |||
== Development and release == | |||
Similarly to the Xbox versions, the PlayStation versions are also being developed by 4J Studios. The PlayStation 3 version was released on December 17, 2013 and is nearly an exact clone of the Xbox 360 version.<ref>{{cite web|url=http://minecraft.gamepedia.com/PlayStation_3_Edition |title=Minecraft Wiki: PlayStation 3 Edition | date=January 16, 2014 |accessdate=January 16, 2014}}</ref> | |||
<!-- initial release --> | |||
Development of ''Terraria'' began in January 2011 by Re-Logic,<ref name="ign_spinks" /> built on the ] framework and written in ].<ref name="escapist_xna" /> Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly.<ref name="resonance" /> The game was released for ] on May 16, 2011.<ref name="pcgamer_win_release" /> In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.<ref name="pcgamer_update_1.1" /> In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch.<ref name="rps_inactive" /> However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.<ref name="pcgamer_possible_update" /> | |||
<!-- 360/PS3/vita/mobile --> | |||
During their ] press conference Microsoft showed a trailer for ''Minecraft: Xbox One Edition''.<ref>{{cite web|url=http://www.ign.com/articles/2013/06/10/e3-2013-minecraft-coming-to-xbox-one |title=E3 2013: Minecraft Coming to Xbox One |publisher=IGN |date=June 10, 2013 |accessdate=June 10, 2013}}</ref> It will build off ''Minecraft: Xbox 360 Edition'' but feature larger worlds, expanded multiplayer features, and enhancements powered by the ]. This version will be released "within the Xbox One launch window".<ref>{{cite web|url=http://www.youtube.com/watch?v=unVcuWYW0GI |title=Minecraft: Xbox One Edition Announce Trailer |publisher=Microsoft |date=June 10, 2013 |accessdate=June 11, 2013}}</ref> | |||
In September 2012, Spinks announced that ] and ] would be porting ''Terraria'' to ] and ].<ref name="eurog_ps3_360" /> The game was released for Xbox 360 via ] on March 27, 2013.<ref name="destruct_ps3_360_date" /> The PlayStation 3 version was released via the ] in North America on March 26, 2013<ref name="destruct_ps3_360_date" /> and in Europe and Australia on May 15, 2013.<ref name="joystiq_ps3_pal" /> Shortly after the initial console release, 505 Games announced ''Terraria'' for ];<ref name="eurog_vita_announce" /> it was released in Europe on December 11, 2013, and in North America on December 17, 2013.<ref name="ign_vita_date" /> ] localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on ] from their '']'' series.<ref name="polygon_ps3_jp" /><ref name="siliconera_vita_jp" /> In May 2013, 505 Games announced a mobile version of ''Terraria'' ported by Dutch studio Codeglue for ], ], and ].<ref name="polygon_mobile" /> It was released for iOS on August 29, 2013,<ref name="joystiq_ios" /> and for Android on September 13, 2013.<ref name="joystiq_android" /> The Windows Phone version was released on September 12, 2014.<ref name="wincentral_winphone" /> | |||
In October 2013, Re-Logic released version 1.2 for ''Terraria'' on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments.<ref name="pcgamer_1.2" /> After the 1.2 update was released the game returned to receiving continuous updates.<ref name="pcgamer_halloween" /><ref name="joystiq_xmas" /> The console and mobile versions received the update in 2014.<ref name="eurog_1.2" /><ref name="gamershell_1.2" /> ''Terraria'' released on ] on October 2, 2014.<ref name="gog" /> A downloadable version of ''Terraria'' was released for ] on November 11, 2014, and ] on November 14, 2014,<ref name="joystiq_ps4" /><ref name="joystiq_xbo" /> with a retail release on December 2, 2014.<ref name="ign_retail" /> In September 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref name="polygon_mac_linux" /> They were both released on August 12, 2015.<ref name="destruct_mac_linux" /> The Nintendo 3DS version was first released on the ] on December 10, 2015.<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=https://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|date=December 3, 2015 |access-date=December 4, 2015|archive-date=December 3, 2015|archive-url=https://web.archive.org/web/20151203202726/http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|url-status=live}}</ref> A ] version was released on the eShop in June 2016.<ref name="eurog_3ds" /> | |||
At ], ] said that Minecraft would be released as a ] launch title, and would later be released as for the ] and ].<ref>{{cite web|url=http://uk.ign.com/articles/2013/08/20/gamescom-minecraft-coming-to-ps4 |title=Gamescom: Minecraft Coming to PS4, PS3, Vita - IGN |publisher=Uk.ign.com |date=August 20, 2013 |accessdate=December 9, 2013}}</ref> However, the game was later delayed and the PlayStation 4 version did not launch alongside the console.<ref name="gamespot1"/> | |||
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019.<ref>{{cite web|url=https://forums.terraria.org/index.php?threads/terraria-mobile-1-3-release-date-revealed.82046/|title=Mobile - Terraria Mobile 1.3 Release Date Revealed!|website=Terraria Community Forums|date=August 13, 2019 |access-date=August 18, 2019|archive-date=December 22, 2019|archive-url=https://web.archive.org/web/20191222084256/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-1-3-release-date-revealed.82046%2F|url-status=live}}</ref> In July 2016, ] announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.<ref name=":0">{{cite web|url=https://forums.terraria.org/index.php?threads/the-path-ahead-major-news-updates-for-console-mobile.47156/|title=The Path Ahead: Major News Updates for Console & Mobile|date=July 25, 2016|website=terraria.org|access-date=July 28, 2017|archive-date=June 13, 2018|archive-url=https://web.archive.org/web/20180613040935/https://forums.terraria.org/index.php?threads%2Fthe-path-ahead-major-news-updates-for-console-mobile.47156%2F|url-status=live}}</ref> A version for the ], ported by 505 Games, was released on June 27, 2019.<ref>{{cite web | url = https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | title = Terraria lands on Nintendo Switch this week | first = Jordan | last = Devore | date = June 25, 2019 | access-date = June 25, 2019 | work = ] | archive-date = September 20, 2020 | archive-url = https://web.archive.org/web/20200920120439/https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | url-status = live }}</ref> In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by ] to help Pipeworks focus on the Switch port of the game.<ref>{{cite web |author=505 Games |title=Terraria Mobile Update - Introducing DR Studios |url=https://forums.terraria.org/index.php?threads/terraria-mobile-update-introducing-dr-studios.74751/ |website=terraria.org |date=December 11, 2018 |access-date=March 18, 2019 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154230/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-update-introducing-dr-studios.74751%2F |url-status=live }}</ref> In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by ].<ref>{{cite web | author = Re-Logic | date = Aug 25, 2020 | access-date = April 20, 2021 | title = Terraria State of the Game - August 2020 | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360 | website = terraria.org | archive-date = March 5, 2022 | archive-url = https://web.archive.org/web/20220305154231/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360/ | url-status = live }}</ref> | |||
===Handheld versions=== | |||
The fourth and final major update for the game, ''Journey's End'', was released on May 16, 2020, the ninth anniversary of the game's initial release.<ref>{{cite web | url = https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | title = Terraria's massive final update, Journey's End, is out today | first = Natalie | last = Clayton | date = May 16, 2020 | access-date = May 16, 2020 | work = ] | archive-date = May 17, 2020 | archive-url = https://web.archive.org/web/20200517210055/https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | url-status = live }}</ref> As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.<ref>{{cite web |last1=Bailey |first1=Dustin |title=Terraria's fourth and final free expansion launched in May |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |website=PCGamesN |date=April 13, 2020 |access-date=April 13, 2020 |archive-date=April 16, 2020 |archive-url=https://web.archive.org/web/20200416075856/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref><ref>{{cite web |last1=Grubb |first1=Jeff |title=Terraria: Journey's End is a massive free update |url=https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |website=Venture Beat |date=June 10, 2019 |access-date=June 22, 2019 |archive-date=June 21, 2019 |archive-url=https://web.archive.org/web/20190621221926/https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |url-status=live }}</ref> | |||
On August 16, 2011, ''Minecraft – Pocket Edition'' was released for the ] on the ] as an early alpha version. It was then released for several other compatible devices on October 8, 2011.<ref name="MobileGamas">{{cite web |url=http://www.gamasutra.com/view/news/33130/Official_Minecraft_iPhone_and_iPad_Release_Coming_Later_This_Year.php |title=Official ''Minecraft'' iOS, Android Release Coming Later This Year |first=Mike |last=Rose |work=] |date=February 21, 2011 |accessdate=February 22, 2011}}</ref><ref name="MobileKotaku">{{cite web |url=http://kotaku.com/#!5766336/official-minecraft-coming-to-iphone-ipad-android |title=Official ''Minecraft'' Coming to iPhone, iPad, Android |first=Brian |last=Crecente |work=]|publisher=]|date=February 21, 2011 |accessdate=February 22, 2011}}</ref> An iOS version of ''Minecraft'' was released on November 17, 2011.<ref>{{cite web| url=http://www.wired.co.uk/news/archive/2011-11/16/minecraft-ios | title=''Minecraft: Pocket Edition'' arrives on iPhone and iPad | work=] | date=November 16, 2011 | accessdate=November 18, 2011 | last=Brown | first=Mark}}</ref> The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten noted that the Pocket Edition of ''Minecraft'' is written in ] and not Java, due to iOS not being able to support Java.<ref name="PE_C++">{{cite web|url=http://twitter.com/jeb_/statuses/122618933604925440|title=jeb_: PE is in C++|publisher=Twitter|date=October 8, 2011|accessdate=September 25, 2012}}</ref> Gradual updates are periodically released to bring the port closer to the PC version.<ref>{{cite web|last=Ferrendelli|first=Charles|title=‘Minecraft: Pocket Edition’ 0.5.0 Adds Zombie Pigmen, Nether Reactor, + More|url=http://mobile.indiegamemag.com/minecraft-pocket-edition-0-5-0-gets-submitted-to-the-app-store/|publisher=Indie Game Magazine|accessdate= November 16, 2012|date= November 6, 2012}}</ref> | |||
In February 2021, Spinks announced the cancellation of the ] ] of ''Terraria'' due to the suspension of the Re-Logic/Spinks's ] account without a given reason for over three weeks.<ref>{{cite web | url = https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | title = Terraria canceled on Stadia after developer gets locked out of his Google accounts | first = Owen | last = Good | date = February 8, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 12, 2021 | archive-url = https://web.archive.org/web/20210212102415/https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | url-status = live }}</ref> He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability."<ref>{{cite tweet|number=1358661843192012801|user=Demilogic|title=I will not be involved with a...|date=February 8, 2021}}</ref> He later clarified that existing ] and ] versions of the game will not be affected.<ref>{{cite web|title=Terraria Devs: Google Boycott Includes Future Games, but Not Existing Ones - IGN|url=https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|first=Matt|last=Kim|work=]|date=February 8, 2021|access-date=February 26, 2021|archive-date=February 22, 2021|archive-url=https://web.archive.org/web/20210222190836/https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|url-status=live}}</ref> Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.<ref>{{Cite web | url = https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | title = Stadia version of Terraria is back in production after developer reconciles with Google | first = Taylor | last = Lyles | date = February 26, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 26, 2021 | archive-url = https://web.archive.org/web/20210226233705/https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | url-status = live }}</ref> | |||
At ], ] confirmed that Minecraft would be released for the ]. | |||
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the ]. tModLoader is still used to help provide and install ] for the game.<ref>{{cite web | url = https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | title = Ten years after release, Terraria gets Steam Workshop support | first = Natalie | last = Clayton | date = March 29, 2021 | accessdate = March 29, 2021 | work = ] | archive-date = March 29, 2021 | archive-url = https://web.archive.org/web/20210329163738/https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | url-status = live }}</ref> In November 2021, a crossover update added content from the survival game '']'', which received its own ''Terraria''-themed content in return.<ref>{{Cite news|last=Moore|first=Jared|date=October 22, 2021|title=Don't Starve and Terraria Are Crossing Over for Halloween|work=IGN|url=https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|access-date=October 27, 2021|archive-date=October 27, 2021|archive-url=https://web.archive.org/web/20211027184024/https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|url-status=live}}</ref> An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.<ref>{{Cite web |last=Terraria |title=Labor of Love: Our plan is to release the update on PC at 10 am EST on September 28th. We'll push all other approved platforms live at that time, keep in mind, those systems are more complex, so actual time it arrives on your device could vary -you'll want to keep an eye out! |url=https://twitter.com/terraria_logic/status/1574480981221941248 |access-date=2022-09-27 |website=] |language=en}}</ref><ref>{{Cite web |last= |first= |date=2022-08-25 |title=Terraria State of the Game - August 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2022.114276/ |access-date=2022-08-25 |website=forums.terraria.org|language=en-US}}</ref> | |||
== User-generated and downloadable content == | |||
=== Sequels === | |||
A wide variety of user-generated content for ''Minecraft'', such as modifications, texture packs and custom maps, is available for download from the Internet. Modifications of the ''Minecraft'' code, called ], add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft.<ref>{{cite web|last=Peckham|first=Matt|title=The 10 Best Minecraft Mods|url=http://techland.time.com/2012/05/08/the-10-best-minecraft-mods/|accessdate=October 28, 2012|work=]|date=May 8, 2012}}</ref><ref>{{cite web|url=http://www.pcgamer.com/2012/02/29/minecraft-mod-api-to-be-developed-by-new-team-at-mojang/|title=Minecraft mod API to be developed by new team at Mojang|publisher=]|work=]|accessdate=October 28, 2012|last=Senior|first=Tom}}</ref> The modding community is responsible for a substantial supply of mods, including ones that add to the game elements from '']'', ], and '']''. To make mods easier to create and install, Mojang announced in November 2012 that it plans to add an official modding ].<ref name="pcgamer minecraft future ">{{cite web|last=Davies|first=Marsh|title=The Future of Minecraft: what lies ahead for the all-conquering sandbox game?|url=http://www.pcgamer.com/2012/11/11/the-future-of-minecraft/|work=]|publisher=]|accessdate=November 24, 2012|date=November 24, 2012}}</ref> | |||
In October 2013, Spinks announced that he was planning ''Terraria 2'', stating that it would be significantly different from the original game.<ref name="rps_t2" /><ref>{{cite news | url=https://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | title=Terraria 2 Will Have infinite Worlds and be 'Quite Different' | first=Chris | last=Pereira | publisher=] | date=October 3, 2013 | access-date=April 21, 2016 | archive-date=April 19, 2016 | archive-url=https://web.archive.org/web/20160419050028/http://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | url-status=live }}</ref> In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.<ref>{{cite news |last1=Troughton |first1=James |title=Terraria Dev Shares Concept Art For The Sequel |url=https://www.thegamer.com/terraria-dev-shares-concept-art-for-the-sequel/ |access-date=24 March 2024 |work=TheGamer |date=29 August 2022 |language=en}}</ref> | |||
''Terraria: Otherworld'' was a separate game in the series which was announced in February 2015 and planned for release later that year.<ref name="destruct_otherworld" /> ''Otherworld'' tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. ''Otherworld'' would have included more strategy and role-playing elements, such as a ] gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule.<ref name="Pipeworks">{{cite web|last1=Chalk|first1=Andy|title=Terraria: Otherworld update reveals a new 'development partner'|url=https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|website=PC Gamer|date=April 4, 2017 |access-date=April 4, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612162333/https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|url-status=live}}</ref><ref>{{cite web|last1=Prescott|first1=Shaun|title=Terraria: Otherworld is Terraria with 'purpose'|url=https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|website=PC Gamer|date=March 11, 2015 |access-date=April 4, 2017|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616053313/https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|url-status=live}}</ref> A year later, Re-Logic announced that ''Otherworld'' had been cancelled due to them not being satisfied with its development.<ref>{{cite web|author1=Jenni|title=Terraria: Otherworld Has Been Canceled|url=https://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|website=Siliconera|date=April 13, 2018 |access-date=April 13, 2018|archive-date=April 14, 2018|archive-url=https://web.archive.org/web/20180414010511/http://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|url-status=live}}</ref> | |||
Texture packs that customize the game's graphics are also available.<ref name="Texture packs">{{cite web|last=Hatfield|first=Tom|title=The 10 best Minecraft skins|url=http://www.pcgamer.com/2011/06/29/the-10-best-minecraft-skins/|work=]|publisher=]|accessdate=October 28, 2012}}</ref> In version 1.6, texture packs were replaced with "resource packs". These play the same role as texture packs, but allow custom sounds as well.<ref>{{cite web|last=Dyer|first=Mitch|title=Minecraft 1.6 'Horse Update' Launching in July|url=http://www.ign.com/articles/2013/06/25/minecraft-16-horse-update-launching-in-july|publisher=IGN|date=July 4, 2013}}</ref> Custom maps have become popular as well. Players can create their own maps, which often contain rules, challenges, puzzles and quests, and share them for others to play.<ref name="Custom maps">{{cite web|last=Savage|first=Phil|title=The 25 best Minecraft custom maps|url=http://www.pcgamer.com/2012/10/20/the-25-best-minecraft-custom-maps/|work=]|publisher=]|accessdate=October 28, 2012}}</ref> In version 1.3 ] added adventure mode <ref name="RPS - 1.3july"/> for custom maps and in 1.4, ] added command blocks.<ref name="Gallegos" /> which were created specially for custom maps. | |||
The ''Xbox 360 Edition'' supports ], which is available to purchase via the ]; these content packs usually contain additional character skins.<ref>{{cite web|last=Watts|first=Steve|title=Minecraft XBLA adding DLC costumes|url=http://www.shacknews.com/article/74638/minecraft-xbla-adding-dlc-costumes|accessdate=November 4, 2012|work=]|publisher=]|date=July 3, 2012}}</ref> It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combines texture packs with skin packs and changes to the game's sounds, music and user interface.<ref>{{cite web|last=Borthwick|first=Ben|title=Minecraft Xbox 360 Title Update 12 out now|url=http://www.oxm.co.uk/60999/minecraft-xbox-360-title-update-12-out-now/|publisher=]|accessdate=September 8, 2013|date=August 24, 2013 |archiveurl=//web.archive.org/web/20130824122949/http://www.oxm.co.uk/60999/minecraft-xbox-360-title-update-12-out-now/ |archivedate=August 24, 2013}}</ref> The first mash-up pack (and by extension, the first texture pack) for the ''Xbox 360 Edition'' was released on September 4, 2013 and is themed after the '']'' franchise.<ref>{{cite web|last=Conditt|first=Jessica|title=Mass Effect texture pack lands on Minecraft Xbox 360|url=http://www.joystiq.com/2013/09/02/mass-effect-texture-pack-lands-on-minecraft-xbox-360/|publisher=Joystiq|accessdate=September 8, 2013|date=September 2, 2013}}</ref> Unlike the PC version, however, the ''Xbox 360 Edition'' does not support player-made mods or custom maps.<ref name="IGN Xbox" /> | |||
== Reception == | == Reception == | ||
=== Commercial === | |||
On January 12, 2011, ''Minecraft'' passed 1 million purchases, less than a month after entering its beta phase.<ref name="usercount12012011">{{cite web |url=http://www.minecraft.net/stats.jsp |last=Persson |first=Markus |authorlink=Markus Persson |publisher=Mojang |title=''Minecraft'' – Statistics |archiveurl=http://www.webcitation.org/query?url=http%3A%2F%2Fwww.minecraft.net%2Fstats.jsp&date=2011-01-12 |archivedate=January 12, 2011 |accessdate=January 13, 2011}}</ref><ref name="usercountblog">{{cite web |url=http://www.ign.com/articles/2011/01/12/minecraft-sales-pass-one-million |title=Minecraft Sales Pass One Million |last=Jim |first=Reilly |work=]|date=January 12, 2011 |accessdate=November 26, 2012}}</ref> At the same time, the game had no ] backing and has never been commercially advertised except through ],<ref name="noads">{{cite web |url=http://kotaku.com/5724989/why-minecraft-is-so-damn-popular |title=Why ''Minecraft'' Is So Damn Popular |work=]|publisher=] |first=Luke |last=Plunkett |date=January 4, 2011 |accessdate=January 12, 2011}}</ref> and various unpaid references in popular media such as the ] webcomic.<ref>{{cite web | url=http://www.penny-arcade.com/comic/2010/9/17/ | title=Mine All Mine, Part One | date=September 17, 2010 | accessdate=September 25, 2012}}</ref> By April 2011, Persson estimated that ''Minecraft'' had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.<ref name="GSAprilsales">{{cite web |last=Orland |first=Kyle |title=''Minecraft'' Draws Over $33 Million In Revenue From 1.8M Paying Customers |url=http://www.gamasutra.com/view/news/33961/Minecraft_Draws_Over_33_Million_In_Revenue_From_18M_Paying_Customers.php |work=] |accessdate=April 6, 2011 |date=April 6, 2011}}</ref> In November 2011, prior to the game's full release, ''Minecraft'' beta surpassed 16 million registered users and 4 million purchases.<ref name="sales11092011">{{cite web |url= http://www.gamespot.com/news/minecraft-beta-cracks-4-million-6344310 |title=Minecraft beta cracks 4 million|work=]|publisher=]|accessdate=November 9, 2011}}</ref> By March 2012, ''Minecraft'' had become the 6th ] of all time.<ref>{{cite web | url=http://www.sk-gaming.com/content/52470-Top_15_best_selling_PC_games_of_all_time | title=Top 15 best selling PC games of all time | publisher=SK Gaming | date=March 22, 2012 | accessdate=January 16, 2013 | author=Shields, Duncan}}</ref> As of February 3, 2014, the game has sold over 14 million copies on PC and over 35 million copies across all platforms.<ref>{{cite web |url=http://www.vg247.com/2014/02/03/minecraft-prime-sales-pass-14-million-bringing-total-to-over-35-million/ |title=Minecraft prime sales pass 14 million, bringing total to over 35 million |date=February 3, 2014 |first=Brenna |last=Hillier |work=] |accessdate=February 3, 2014}}</ref> | |||
The Xbox 360 version of ''Minecraft'' became profitable within the first 24 hours of the game's release when the game broke the Xbox Live sales records with 400,000 players online.<ref>{{cite web | url=http://www.gameinformer.com/b/news/archive/2012/05/10/minecraft-breaks-xbox-live-sales-records.aspx | title=Minecraft Breaks Xbox Live Sales Records | work=] |publisher=GameStop| date=May 10, 2012 | accessdate=May 11, 2012 | last=Reilly | first=Jim}}</ref> Within a week of being on the Xbox Live Marketplace, ''Minecraft'' sold upwards of 1 million copies.<ref>{{cite web | url=http://www.giantbomb.com/news/minecraft-for-xbox-live-arcade-sells-1-million-copies/4145/ | title=Minecraft for Xbox Live Arcade Sells 1 Million Copies | work=]|publisher=] | date=May 14, 2012 | accessdate=May 18, 2012 | last=Klepek | first=Patrick}}</ref> GameSpot announced in December 2012 that ''Minecraft'' sold over 4.48 million copies since the game debuted on ] in May 2012.<ref name="GSpot - sales">{{cite web|url=http://uk.gamespot.com/news/minecraft-franchise-sales-hit-175-million-6401538|title=Minecraft franchise sales hit 17.5 million|work=]|publisher=]|first=Eddie|last=Makuch|date=December 13, 2012|accessdate=December 14, 2012}}</ref> In 2012, ''Minecraft'' was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average ]s per day.<ref name="xboxlive-2012">{{cite web|url=http://www.digitalspy.co.uk/gaming/news/a453025/black-ops-2-minecraft-top-2012-xbox-live-activity-charts.html|title='Black Ops 2', 'Minecraft' top 2012 Xbox Live activity charts|work=]|first=Scott|last=Nichols|date=January 23, 2013|accessdate=January 26, 2013}}</ref> In addition, ''Minecraft: Pocket Edition'' has reached a figure of 7.3 million in sales.<ref name="Minecraft Sales hit 20 Million">{{cite web | url=http://www.vg247.com/2013/01/22/minecraft-sales-hit-20-million-mark-for-all-platforms/ | title=Minecraft sales hit 20 million mark for all platforms | date=January 22, 2013 | work = ] | accessdate=January 30, 2013 | author=Nunneley, Stephany}}</ref> The PlayStation 3 version sold one million copies in five weeks.<ref>{{cite web|url=http://www.gamasutra.com/view/news/209293/Minecraft_on_PS3_breaks_1_million_sales_in_five_weeks.php|title=Minecraft on PS3 breaks 1 million sales in five weeks|last=Wawro|first=Alex|date=January 24, 2014|work=]|publisher=Think Services|accessdate=January 25, 2014}}</ref> | |||
=== Critical === | |||
{{Video game reviews | {{Video game reviews | ||
| MC = PC: 83/100<ref name="metacritic_pc" /><br />PS3: 81/100<ref name="metacritic_ps3" /><br />X360: 81/100<ref name="metacritic_x360" /><br />iOS: 82/100<ref name="metacritic_ios" /><br />VITA: 85/100<ref name="metacritic_vita" /><br />PS4: 83/100<ref name="metacritic_ps4" /><br />XONE: 84/100<ref name="metacritic_xone" /><br />3DS: 71/100<ref name="metacritic_3ds" /><br />NS: 82/100<ref name="metacritic_ns" /> | |||
| GR = 92.79% (PC)<ref>{{cite web | url=http://www.gamerankings.com/pc/606524-minecraft/index.html | title=''Minecraft'' for PC | publisher=] | work=] | accessdate=June 7, 2012}}</ref><br>83.54% (Xbox 360)<ref>{{cite web | url=http://www.gamerankings.com/xbox360/632873-minecraft-xbox-360-edition/index.html | title=''Minecraft'': Xbox 360 Edition | publisher=] | work=] | accessdate=September 2, 2013}}</ref><br>53.33% (Pocket Edition)<ref>{{cite web|title=Minecraft: Pocket Edition|url=http://www.gamerankings.com/iphone/633996-minecraft-pocket-edition/index.html|work=]|publisher=]|accessdate=September 2, 2013}}</ref> | |||
| Destruct = 8/10<ref name="destructoid-review" /> | |||
| MC = 93/100 (PC)<ref>{{cite web | url=http://www.metacritic.com/game/pc/minecraft/critic-reviews | title=''Minecraft'' Critic Reviews for PC | publisher=CBS Interactive | work=] | accessdate=May 1, 2012}}</ref><br>82/100 (Xbox 360)<ref>{{cite web | url=http://www.metacritic.com/game/xbox-360/minecraft-xbox-360-edition | title=''Minecraft'': Xbox 360 Edition for PC | publisher=CBS Interactive | work=] | accessdate=May 1, 2012}}</ref><br>53/100 (Pocket Edition)<ref>{{cite web|title=Minecraft: Pocket Edition|url=http://www.metacritic.com/game/ios/minecraft-pocket-edition|work=]|publisher=CBS Interactive|accessdate=March 8, 2013}}</ref> | |||
| GSpot = 8/10<ref name="gamespotreview" /> | |||
| 1UP = A+ (PC)<ref>{{cite web | url=http://www.1up.com/reviews/minecraft-pc | title=Minecraft PC Reviews | work=]| accessdate=December 18, 2011|archiveurl=http://www.webcitation.org/6Ed61AJ3R|archivedate=February 22, 2013}}</ref> | |||
| GameZone = 9/10<ref name="gamezone" /> | |||
| Edge = 9/10 (PC)<ref name="edgereview">{{cite web|url=http://www.edge-online.com/review/minecraft-review/|title=Minecraft review|work=]|publisher=]|date=November 28, 2011|accessdate=June 7, 2012}}</ref> | |||
| IGN = 9/10<ref name="IGN" /> | |||
| EuroG = 10/10 (PC)<ref name="Eurogamer">{{cite web | url=http://www.eurogamer.net/articles/2011-11-18-minecraft-review | title=Minecraft Review • Reviews • | publisher=Eurogamer Network |work=]| date=November 18, 2011 | accessdate=December 18, 2011 | last=Meer | first=Alec}}</ref><br>9/10 (Xbox 360)<ref>{{cite web | url=http://www.eurogamer.net/articles/2012-05-09-minecraft-xbox-360-edition-review | title=Minecraft: Xbox 360 Edition Review | publisher=Eurogamer Network |work=]| date=November 18, 2011 | accessdate=December 18, 2011 | last=Meer | first=Alec}}</ref> | |||
| PCGUS = 79%<ref name="PCGamer" /> | |||
| GSpot = 8.5/10 (PC)<ref name="GS review"/><br/>7.0/10 (Xbox 360)<ref name="GSpot Xbox">{{cite web | url=http://www.gamespot.com/minecraft-xbox-360-edition/ | title=Minecraft: Xbox 360 Edition | work=]|publisher=]| date=May 10, 2009 | accessdate=December 18, 2011 | last=Meunier | first=Nathan}}</ref> | |||
| TA = iOS: {{rating|5|5}}<ref name="TouchArcade" /> | |||
| GSpy = {{rating|5|5}} (PC)<ref>{{cite web | url=http://pc.gamespy.com/pc/minecraft/1213179p1.html | title=GameSpy: Minecraft Review — Page 1 | work=]|publisher=] | accessdate=December 18, 2011|archiveurl=http://www.webcitation.org/6Ed6BDv8C|archivedate=February 22, 2013}}</ref> | |||
| IGN = 9.0/10 (PC)<ref name="IGN review"/><br>8.5/10 (Xbox 360)<ref name="IGN Xbox">{{cite web | url=http://www.ign.com/articles/2012/05/09/minecraft-xbox-360-review | title=Minecraft (Xbox 360 Edition)| work=]| accessdate=December 18, 2011 | first=Anthony|last= Gallegos}}</ref><br/>9.5/10 (PS3)<ref name="IGN">{{cite web | url=http://www.ign.com/articles/2014/01/24/minecraft-review-2 | title=Minecraft PlayStation 3 Review - IGN| work=]| accessdate=January 30, 2014 | first=Brian|last= Albert}}</ref> | |||
| GI = 9.25/10 (PC)<ref>{{cite web|url=http://www.gameinformer.com/games/minecraft_xbox_360_edition/b/pc/archive/2011/11/22/review.aspx |title=More Toy Than Game, But That's Okay − Minecraft − PC|work=] |publisher=GameStop|first= Adam|last=Biessener |date=November 22, 2011 |accessdate=September 25, 2012}}</ref><br>8.75/10 (Xbox 360)<ref>{{cite web | url=http://www.gameinformer.com/games/minecraft_xbox_360_edition/b/xbox360/archive/2012/05/09/minecraft-xbox-360-edition-review.aspx | title=Minecraft Xbox 360 Edition | publisher=GameStop | work=] | date=May 9, 2012 | accessdate=January 2, 2013 | last=Cork|first=Jeff}}</ref> | |||
}} | }} | ||
''Terraria'' received generally favorable reviews from critics, according to ] ].{{r|metacritic_pc|metacritic_ps3|metacritic_x360|metacritic_ios|metacritic_vita|metacritic_ps4|metacritic_xone}} A review for '']'' included praise for ''Terraria'' as "full of depth".<ref name="destruct-imp" /> Another reviewer praised ''Terraria''{{'s}} integration of some of ''Minecraft''{{'s}} concepts into two dimensions.<ref name="vg_it" /> '']'' praised ''Terraria''{{'s}} exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview" /> ] praised the game, claiming that ''Terraria'': "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN" /> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref name="indiedb" /> ''Terraria'' has been described as a '']'' clone by various video gaming media outlets.<ref name="IGN" /><ref>*{{cite web |url=https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |title=Not All Minecraft Clones Are A Waste Of Time |first=Luke |last=Plunkett |date=March 13, 2014 |work=] |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045328/https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |url-status=live }} | |||
''Minecraft'' has received widespread critical acclaim. The game has been praised for the creative freedom it grants players in-game, as well as the ease of enabling ].<ref name="PCGamerUK">{{Cite journal |first=Jim |last=Rossignol |authorlink=Jim Rossignol |title=Building-block World |journal=] |publisher=] |issue=204}}</ref><ref name="PCPowerPlay">{{cite journal |first=Daniel |last=Hindes |title=Trouble Down Mine |journal=] |publisher=] |issue=169}}</ref><ref name="Valve">{{cite web| url = http://www.teamfortress.com/post.php?id=4130&p=1 | title = Is that an Equalizer in your pocket?| last = Reinhart |first= Brandon| publisher = ]| date = July 28, 2010| accessdate = July 28, 2010}}</ref> Critics have praised ''Minecraft'''s complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay.<ref name="GS review">{{cite web | url=http://gamespot.com/minecraft/reviews/minecraft-review-6346734/ | title=Minecraft Review | work=]|publisher=] | date=May 10, 2009 | accessdate=December 18, 2011 | last=Meunier | first=Nathan}}</ref> Most publications were impressed by the game's "blocky" graphics, with ] describing them as "instantly memorable".<ref name="IGN review" /> Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building.<ref name="GS review"/> The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends."<ref name="IGN review" /> | |||
*{{cite web |url=https://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |title=Living under a blocky shadow: the world of Minecraft clones |first=Andrew |last=Webster |date=July 27, 2011 |work=] |access-date=January 21, 2016 |archive-date=December 3, 2012 |archive-url=https://web.archive.org/web/20121203103830/http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |url-status=live }} | |||
*{{cite web |url=https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |title=The game's industry's massive fail: where are all the Minecraft clones? |first=Tim |last=Edwards |work=] |date=September 20, 2011 |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045308/https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |url-status=live }} | |||
*{{cite web |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |title=Terraria's fourth and final free expansion launches in May |last=Bailey |first=Dustin |date=April 13, 2020 |website=] |access-date=May 15, 2020 |archive-date=April 30, 2020 |archive-url=https://web.archive.org/web/20200430072008/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref> | |||
''Terraria'' sold 200,000 copies in just over a week after its release,<ref name="gamasutra_200k" /> and over 432,000 within a month.<ref name="pcgamer_432k" /> By May 2022, over 44.5 million copies of ''Terraria'' had been sold, making it one of the ]. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.<ref>{{cite web |author1=Loki |title=Terraria State of the Game - May 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-may-2022.112582/ |website=forums.terraria.org |date=May 23, 2022 |access-date=29 May 2022}}</ref> | |||
Many reviewers have criticized the game's lack of in-game tutorials and instructions, making it difficult for new players to learn how to play the game. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle".<ref name="IGN review" /> Critics also noted visual glitches that occur periodically.<ref name="GS review"/> In 2009, ] maintained that the game has an "unfinished feel", adding that "some game elements seem incomplete or thrown together in haste."<ref name="GS review"/> | |||
{{clear}} | |||
== Notes == | |||
A review of the alpha version, by Scott Munro of the '']'', called it "already something special" and urged readers to buy it.<ref name="DRreview">{{cite web |last=Munro|first=Scott|title=''Minecraft'' (Alpha Review)|url=http://blogs.dailyrecord.co.uk/gaming/2010/07/minecraft-alpha-review.html|work=] |publisher=] |accessdate=August 3, 2010|date=July 27, 2010|archiveurl=http://web.archive.org/web/20101206150152/http://blogs.dailyrecord.co.uk/gaming/2010/07/minecraft-alpha-review.html|archivedate=December 6, 2010|deadurl=yes}}</ref> ] of ] also recommended the alpha of the game, calling it "a kind of generative 8-bit ] '']''".<ref name="RPSreview">{{cite web |last=Rossignol |first=Jim |title=Chockablock: ''Minecraft'' Revisited |url=http://www.rockpapershotgun.com/2010/08/10/chockablock-minecraft-revisited/ |work= ] |accessdate=September 3, 2010 |authorlink=Jim Rossignol |date=August 10, 2010}}</ref> On September 17, 2010, gaming ] ] began a series of comics and news posts about the addictiveness of the game.<ref name="PennyArcade">{{cite web |last=Holkins |first=Jerry |title=Mine All Mine, Part One |url=http://www.penny-arcade.com/2010/9/17/ |accessdate=September 17, 2010 |authorlink=Jerry Holkins |publisher= ] |date=September 17, 2010}}</ref> | |||
{{Notelist}} | |||
The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly.<ref name="IGN Xbox"/> | |||
== References == | |||
''Minecraft – Pocket Edition'' received mixed reviews from critics. Although reviewers appreciated the game’s intuitive controls, they were disappointed by the lack of content. The inability in the game to collect resources and craft items, as well as the game’s lack of hostile mobs and limited types of blocks, were especially criticized.<ref name="MC Pocket">{{cite web | url=http://www.ign.com/articles/2011/11/19/minecraft-pocket-edition-review | title=Minecraft: Pocket Edition Review | publisher=IGN Entertainment | work=]| date=November 18, 2011 | accessdate=January 2, 2013 | last=Davis|first=Justin}}</ref><ref>{{cite web | url=http://www.wired.co.uk/news/archive/2011-11/23/minecraft-pocket-edition-review | title=Minecraft: Pocket Edition review | work=] | date=November 23, 2011 | accessdate=January 2, 2013 | last=Geere|first=Duncan}}</ref><ref>{{cite web | url=http://www.pcworld.com/article/254349/minecraft_pocket_edition_review_build_blocky_masterpieces_on_the_go.html | title=Minecraft Pocket Edition Review: Build Blocky Masterpieces on the Go | publisher=]| work=]| date=April 25, 2012 | accessdate=January 2, 2013 | last=Purewal|first=Sarah}}</ref> | |||
{{Reflist|refs= | |||
<ref name="Kotaku2011">{{cite web |url=https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |access-date=May 18, 2011 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612163309/https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |url-status=live }}</ref> | |||
===Awards=== | |||
In July 2010, '']'' listed ''Minecraft'' as the fourth-best game to play at work.<ref name="PCGamer">{{cite web|last=Rossignol|first=Jim|title=50 Games to Play at Work|work=] |date=July 5, 2010 |url=http://www.pcgamer.com/2010/07/05/50-games-to-play-at-work/5/ |authorlink=Jim Rossignol |publisher=]}}</ref> In December of that year, ] selected ''Minecraft'' as their choice for Best Downloadable Game of 2010,<ref name="GGaward">{{cite episode |title=GG Awards 2010: Best Downloadable Game |series=] |credits=]; ] |network=] |airdate=December 6, 2010|season=5 |number=43 |url=http://www.abc.net.au/tv/goodgame/stories/s3085956.htm}}</ref> ] named it the eighth best game of the year as well as the eighth best indie game of the year,<ref name="GSaward">{{cite web|work=] |title=Gamasutra's Best Of 2010: The Top 10 Games Of The Year |url=http://www.gamasutra.com/view/news/31930/Gamasutras_Best_Of_2010_The_Top_10_Games_Of_The_Year.php |date= December 23, 2010|accessdate=December 23, 2010}}</ref><ref name="GSaward2">{{cite web|work=]|title=Gamasutra's Best Of 2010: Top 10 Indie Games |url=http://www.gamasutra.com/view/news/31924/Gamasutras_Best_Of_2010_Top_10_Indie_Games.php |date= December 17, 2010|accessdate=December 23, 2010}}</ref> and Rock, Paper, Shotgun named it the "game of the year".<ref name="RPSgoty">{{cite web |title=The Games Of Christmas '10: Day 24 |url=http://www.rockpapershotgun.com/2010/12/24/the-games-of-christmas-%E2%80%9910-day-24/ |work = ] |accessdate=December 24, 2010 |date=December 25, 2010}}</ref> ] awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie.<ref name="IDBaward">{{cite web|title=Winners – 2010 Indie of the Year Awards – Indie DB |url=http://www.indiedb.com/events/2010-indie-of-the-year-awards/winners/ |publisher=Indie DB |accessdate=December 27, 2010 |date=December 24, 2010}}</ref> It was also awarded Game of the Year by ''PC Gamer UK''.<ref name="PCGamerUK1">{{cite web|title=''Minecraft'' – PC Gamer UK's Game Of The Year |url=http://www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year/|work=]|publisher=]|accessdate=December 31, 2010 |date=December 31, 2010}}</ref> The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 ] and won the Grand Prize along with community-voted Audience Award.<ref name="IGFnoms">{{cite web|title=2011 Independent Games Festival Reveals Main Competition Finalists |url=http://www.indiegames.com/blog/2011/01/2011_independent_games_festiva_10.html |publisher=IndieGames |last=Carless |first=Simon |accessdate=January 3, 2011 |date=January 3, 2011}}</ref><ref name="IGFwins">{{cite web|title=''Minecraft'', Amnesia Top Winners At 13th Annual IGF Awards |url=http://igf.com/2011/03/minecraft_amnesia_top_winners_.html |publisher=IndieGames |accessdate=March 3, 2011 |date=March 1, 2011}}</ref> At ] 2011, ''Minecraft'' won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated.<ref>{{cite web | url=http://ve3d.ign.com/articles/news/59350/Game-Developers-Choice-Awards-Big-Props-To-Minecraft-RDR | title=Game Developers Choice Awards — Big Props To Minecraft & RDR — Voodoo Extreme | work=]| accessdate=April 23, 2012}}</ref><ref>{{cite web | url=http://kotaku.com/5849209/game-developers-choice-online-awards-honor-rift-minecraft-and-everquest | title=Game Developers' Choice Online Awards Honor Rift, Minecraft, and Everquest|work=]|publisher=] | date=October 12, 2011 | accessdate=April 23, 2012}}</ref><ref>{{cite web | url=http://www.gamechoiceawards.com/archive/gdca_11th.html | title=Game Developers Choice Awards | publisher=Gamechoiceawards.com | accessdate=April 23, 2012}}</ref> It has also won ]'s videogame arts prize.<ref>{{cite web | url=http://www.bbc.co.uk/news/technology-15509330 | title=''Minecraft'' awarded GameCity videogame arts prize |work=]|publisher=BBC| date=October 29, 2011 | accessdate=September 25, 2012}}</ref> On May 5, 2011, ''Minecraft'' was selected as one of the 80 games that would be displayed at the ] as part of ] exhibit that opened on March 16, 2012.<ref>{{cite web | url=http://kotaku.com/#!5799017/the-smithsonian-has-picked-the-games-of-its-art-of-video-games-exhibit | title=The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit |work=]|publisher=]| date=May 5, 2011}}</ref><ref>{{cite web | url=http://americanart.si.edu/exhibitions/archive/2012/games/ | title=The Art of Video Games | publisher=] | accessdate=November 23, 2013}}</ref> At the 2011 ], ''Minecraft'' won the award for Best Independent Game and was nominated in the Best PC Game category.<ref name="spike - independent">{{cite press release | title =Spike Announces VGA Nominees & Honors "Legend Of Zelda" With First Ever Video Game Hall Of Fame Award | publisher =] | date =November 16, 2011 | url =http://www.spike.com/press/2011/11/16/spike-announces-first-video-game-hall-of-fame-award-and-complete-list-of-vga-nominees/ | accessdate = August 2, 2013}}</ref><ref name="spike - pc">{{cite press release | title =SPIKE TV ANNOUNCES 2011 "VIDEO GAME AWARDS" WINNERS | publisher =] | date =December 10, 2011 | url =http://www.spike.com/press/2011/12/10/spike-tv-announces-2011-%E2%80%9Cvideo-game-awards%E2%80%9D-winners/ | accessdate = August 2, 2013}}</ref> In 2012, at the ], ''Minecraft'' was nominated in the GAME Award of 2011 category and Notch received The Special Award.<ref name="bafta">{{cite web|url=http://www.bafta.org/games/awards/nominees-winners-2012,2892,BA.html|title=Video Games Awards Winners & Nominees in 2012|publisher=]|date=February 12, 2012|accessdate=December 30, 2012}}</ref> In 2012, ''Minecraft'' XBLA was awarded a ] in the Best Downloadable Game category,<ref name="CVG Golden Joystick">{{cite web|last=Robinson|first=Andy|title=GJA: Minecraft XBLA awarded Best Downloadable Game|url=http://www.computerandvideogames.com/374469/gja-minecraft-xbla-awarded-best-downloadable-game/|work=]|publisher=]|accessdate=November 5, 2012|date=October 26, 2012}}</ref> and a ] Games Industry Award in the Best Arcade Game category.<ref>{{cite web|last=Martin|first=Liam|title=TIGA Games Industry Awards 2012 winners revealed, Dear Esther wins big|url=http://www.digitalspy.com/gaming/news/a435365/tiga-games-industry-awards-2012-winners-revealed-dear-esther-wins-big.html|work=]|accessdate=November 5, 2012|date=November 2, 2012}}</ref> | |||
<ref name="destructoid1">{{cite web |url=https://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |access-date=May 22, 2011 |archive-date=September 23, 2015 |archive-url=https://web.archive.org/web/20150923232804/http://www.destructoid.com/minecraft-in-2d-you-say-Terraria-looks-legit-199603.phtml |url-status=live }}</ref> | |||
== MineCon == | |||
{{main|MineCon}} | |||
] is an official ''Minecraft'' ] held annually. The first one was held on November 18–19, 2011, at ] Hotel and Casino in ], ]. All 4,500 tickets for MineCon 2011 were sold out by October 31.<ref>{{cite web | url=http://www.kotaku.com.au/2011/10/well-whaddaya-know-minecon-is-sold-out/ | title=Well Whaddaya Know: MineCon Is Sold Out |work=]|publisher=]|first=Owen|last=Good|date=October 31, 2012|accessdate=January 11, 2013}}</ref> The event included the official launch of ''Minecraft''; keynote speeches, including one by Persson; building and costume contests; ''Minecraft''-themed breakout classes; exhibits by leading gaming and ''Minecraft''-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the ''Minecraft'' community.<ref>{{cite web | url=http://uk.pc.gamespy.com/pc/minecraft/1187399p1.html | title=GameSpy: Tickets for Minecraft Convention, MineCon, Now On Sale — Page 1 | work=]|publisher=]| date=August 11, 2011 | accessdate=December 18, 2011|archiveurl=http://www.webcitation.org/6Ed6ETSPG|archivedate=February 22, 2013}}</ref> After MineCon, there was an ''Into The Nether'' after-party with ] musician ].<ref>{{cite web | url=http://www.ign.com/articles/2011/11/22/deadmau5-blows-the-roof-off-of-minecon | title=Into the Nether party with deadmau5 | work=]| date=November 22, 2011 | accessdate=September 25, 2012}}</ref> Free codes were given to every attendee of MineCon that unlocked alpha versions of Mojang's other upcoming game, '']'', as well as an additional non-Mojang game, '']'', developed by Oxeye Game Studios.<ref>{{cite web | url=http://www.joystiq.com/2011/09/08/minecon-attendees-get-alpha-codes-for-cobalt-scrolls/ | title=MineCon attendees get alpha codes for Cobalt, Scrolls | work=]|publisher=] | date=September 8, 2011 | accessdate=November 23, 2012 | first=Griffin |last= McElroy}}</ref> Similar events occurred in MineCon 2012, which took place in ] from November 24–25.<ref>{{cite web| url=http://www.bbc.co.uk/news/technology-20492574 | title=Minecraft fans gather for Minecon in Paris | work=]|publisher=BBC| date=November 26, 2012 | accessdate=December 23, 2012 | last=Ward|first= Mark }}</ref> The tickets for the 2012 event sold out in less than two hours.<ref>{{cite web|last=Corriera|first=Alexa Ray|work=]|publisher=]|title=Minecon 2012 tickets sell out in two hours, Mojang looking into releasing more|url=http://www.polygon.com/gaming/2012/9/14/3332678/minecon-2012-ticket-sell-out|date=September 14, 2012|accessdate=December 23, 2012}}</ref> The 2013 MineCon was held in Orlando, Florida, in the United States, on November 2–3.<ref>{{cite web|last=Winters|first=Lydia|url=https://twitter.com/LydiaWinters/status/320922859411230720|title=MINECON will be in the US this year. Sorry dear Brits. I'm not coming to scout locations!|publisher=Twitter|date=April 7, 2013|accessdate=June 20, 2013}}</ref><ref>{{cite web|url=http://www.youtube.com/watch?v=lNG_Ayqb-ts|title=Where in the World is MINECON 2013? |publisher=YouTube|date=June 27, 2013|accessdate=June 27, 2013}}</ref> | |||
<ref name="wired1">{{cite magazine |url=https://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |magazine=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |access-date=May 22, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110521092130/http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |archive-date=May 21, 2011 }}</ref> | |||
== Merchandise == | |||
{{See also|Lego Minecraft}} | |||
<ref name="pcgamer_1.1">{{cite web |url=https://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | News |publisher=PC Gamer |date=November 28, 2011 |access-date=October 21, 2013 |archive-date=October 19, 2013 |archive-url=https://web.archive.org/web/20131019115428/http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |url-status=live }}</ref> | |||
A ] set based on ''Minecraft'' called ] was released on June 6, 2012.<ref>{{cite web|url=http://news.yahoo.com/blogs/technology-blog/lego-releases-minecraft-set-ve-waiting-160151420.html|title=Lego releases the Minecraft set you’ve been waiting for|work=]|publisher=]|first=Mariella|last=Moon|date=June 6, 2012}}</ref> The set, called "Micro World", centers around the game's default ] and a Creeper.<ref name = LegoMinecraft>{{cite web | last = MacManus | first = Christopher | url = http://news.cnet.com/8301-17938_105-57379791-1/lego-minecraft-available-for-preorder/ | title = Lego Minecraft available for preorder | date = February 16, 2012 | accessdate = February 17, 2012 | work = ]|publisher=] }}</ref> Mojang submitted the concept of ''Minecraft'' merchandise to ] in December 2011 for the ] program, from which it quickly received 10,000 votes by users, prompting Lego to review the concept.<ref name="LEGO">{{cite web|url=http://kotaku.com/5878848/there-will-be-official-minecraft-lego-sets|title=There Will Be Official Minecraft Lego Sets|work=]|publisher=]|first=Stephen|last=Totilo|date=January 24, 2012}}</ref> Lego Cuusoo approved the concept in January 2012 and began developing sets based around ''Minecraft''.<ref name="LEGO"/> | |||
<ref name="destructoid-review">{{cite web | url=https://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | access-date=January 11, 2013 | archive-date=April 19, 2013 | archive-url=https://web.archive.org/web/20130419120312/http://www.destructoid.com/review-terraria-251533.phtml | url-status=live }}</ref> | |||
Mojang collaborates with ], an online game merchandise store, to sell ''Minecraft'' merchandise, such as clothing, foam pickaxes, and toys of creatures in the game.<ref name="Cult and merchandise">{{cite web| url=http://www.wired.co.uk/magazine/archive/2012/07/features/changing-the-game?page=all | title=Changing the game: how Notch made Minecraft a cult hit | work=] |date= June 6, 2012 | accessdate=October 18, 2012 | last=Cheshire | first=Tom}}</ref> By May 2012, over 1 million dollars were made from ''Minecraft'' merchandise sales. T-shirts and socks were the most popular products.<ref name="Merchandise sales">{{cite web|last=Nunneley|first=Stephany|title=Minecraft hits $80M in sales with over 5M paid downloads|url=http://www.vg247.com/2012/03/24/minecraft-hits-80m-in-sales-with-over-5m-paid-downloads/|work=]|date= March 24, 2012| accessdate= November 11, 2012}}</ref> In March 2013 Mojang signed a deal with the children's book publisher ] to create ''Minecraft'' handbooks, ]s, poster books, and magazines.<ref>{{cite web|url=http://www.polygon.com/2013/3/26/4148622/minecraft-books-for-children-to-be-published-in-uk-this-september|title=Minecraft books for children to be published in UK this September |work=]|accessdate=March 26, 2013}}</ref><ref>{{cite web | url=http://www.develop-online.net/news/43618/Minecraft-childrens-books-launching-in-September | title=Minecraft children's books launching in September | work=] | date=March 25, 2013 | accessdate=March 28, 2013 | author=Chapple, Craig}}</ref><ref>{{cite web | url=http://www.wired.co.uk/news/archive/2013-03/27/minecraft-books | title=Gaming Minecraft children's books announced | publisher=] | date=March 27, 2013 | accessdate=March 28, 2013 | author=Warr, Philippa}}</ref> | |||
<ref name="gamezone">{{cite web |last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=GameZone |access-date=April 7, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20110927220729/http://pc.gamezone.com/reviews/item/terraria |archive-date=September 27, 2011 }}</ref> | |||
== Popular culture and social media== <!-- Section is linked from ] --> | |||
{{See also|Category:Minecraft clones}} | |||
<ref name="PCGamer">{{cite web|url=https://www.pcgamer.com/terraria-review/|title=Terraria Review on PC Gamer|website=]|access-date=October 25, 2014|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225142226/https://www.pcgamer.com/terraria-review/|url-status=live}}</ref> | |||
Social media sites such as ], ], and ] played a significant role in popularizing ''Minecraft''.<ref name="Social media">{{cite web | url=http://mashable.com/2010/10/01/minecraft-social-media/ | title=Minecraft: How Social Media Spawned a Gaming Sensation | work=]|publisher=Mashable Inc. | date=October 1, 2010 | accessdate=December 28, 2012 | last=Silverman|first=Matt}}</ref> Research conducted by the ]'s ] showed that one-third of ''Minecraft'' players learned about the game via Internet videos.<ref>{{cite web | url=http://www.gamespot.com/news/mining-data-from-minecraft-6331569 | title=Mining data from Minecraft | publisher=] | work=] | date=August 28, 2011 | accessdate=December 28, 2012 | last=Tong|first=Sophia}}</ref> In 2010, ''Minecraft''-related videos began to gain popularity on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs.<ref name=salon>{{cite web|title=Inside the geeky, revolutionary world of "Minecraft" |url=http://www.salon.com/2011/12/06/inside_the_geeky_revolutionary_world_of_minecraft/singleton/ |work=]|publisher=Salon Media Group|accessdate=May 25, 2012|first=Rob|last= Spillman|date= December 6, 2011|accessdate= November 23, 2013}}</ref> Common coverage in the videos includes creations made by players, ] of various tasks, and parodies of works in popular culture. By May 2012, over 4 million ''Minecraft''-related YouTube videos were uploaded.<ref name="Merchandise sales" /> Some of the popular commentators have received employment at ], a gaming video company that owns a highly watched entertainment channel on YouTube.<ref name=salon/> ] is a British organisation that regularly produces ''Minecraft'' videos; their YouTube channel has attained millions of views, and their panel at MineCon 2011 had the highest attendance.<ref name=salon/><ref name="bbc tycoons">{{cite web|title=The TV tycoons you may have missed|url=http://www.bbc.co.uk/news/technology-18768443|work=]|publisher=BBC|accessdate=July 10, 2012|first=Rory|last=Cellan-Jones|date=July 10, 2012}}</ref> Other famous YouTube personnel include ], who has created many ''Minecraft'' ], including "Minecraft Style", a parody of the international hit single "]".<ref name="Minecraft Style">{{cite web | url=http://www.nbcnews.com/technology/ingame/dig-minecraft-style-gangnam-style-parody-1C6601764 | title=Dig this 'Minecraft'-style 'Gangnam Style' parody | work=]|publisher=] | date=October 23, 2012 | accessdate=December 9, 2012 | last=Benedetti|first=Winda}}</ref> Herobrine is a major community icon of ''Minecraft'', who first appeared as an single image on ]'s /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions.<ref name=ign>{{cite web|last=Dean|first=Paul|title=Hauntings and Hoaxes: Gamings Weirdest Ghost Stories|url=http://www.ign.com/articles/2011/10/31/hauntings-and-hoaxes-gamings-weirdest-ghost-stories|work=www.ign.com|accessdate=July 1, 2013}}</ref> However, Mojang has confirmed that Herobrine has never existed in ''Minecraft'', and there are no plans to add Herobrine.<ref name="dinnerbone-herobrine">{{cite web|url=https://twitter.com/dinnerbone/status/238278012632707072|title=Dinnerbone: @Kizzycocoa We have no plans ...|last=Adams|first=Nathan|date=August 22, 2012|publisher=Twitter|accessdate=July 18, 2013}}</ref> | |||
<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=https://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |access-date=May 28, 2011 |archive-date=May 28, 2011 |archive-url=https://web.archive.org/web/20110528164510/http://www.destructoid.com/impressions-terraria-201941.phtml |url-status=live }}</ref> | |||
''Minecraft'' has been referenced by other video games, such as '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'', and '']''.<ref>{{cite web|last=Dean|first=Paul|title=Creeping up on you: The best Minecraft references in video games|url=http://www.pcgamesn.com/minecraft/creeping-you-best-minecraft-references-video-games|work=PCGamesN|publisher=Network N|accessdate=November 4, 2012}}</ref> It was also referenced by musician ] in his performances.<ref>{{cite web|last=Kennedy|first=Sam|title=Deadmau5 References Minecraft in New Show|url=http://www.ign.com/articles/2011/08/11/deadmau5-references-minecraft-in-new-show|work=]|accessdate=November 4, 2012}}</ref> After the release of ''Minecraft'', some video games were released with various similarities with ''Minecraft'', and some have been called "]" of the game. There have been a few ''Minecraft''-like and ''Minecraft''-inspired games across various gaming platforms since the game became popular. Examples include '']'', '']'', '']'', '']'', '']'', and '']''.<ref>{{cite web|last=Webster|first=Andrew|title=Living under a blocky shadow: the world of Minecraft clones|url=http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/|work=]|accessdate=October 17, 2012}}</ref> | |||
<ref name="vg_it">{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |access-date=May 28, 2011 |archive-date=June 13, 2018 |archive-url=https://web.archive.org/web/20180613040636/http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |url-status=live }}</ref> | |||
In 2012, Mojang received offers from Hollywood producers who want to produce ''Minecraft''-related TV shows; however, Mojang stated that they would engage in such projects when "the right idea comes along."<ref name="Merchandise sales" /> A documentary about the development of Mojang and ''Minecraft'' was released in December 2012. Titled '']'', the film was produced by ].<ref>{{cite web | url=http://kotaku.com/5970346/minecraft-the-story-of-mojang-the-kotaku-review | title=Minecraft: The Story of Mojang: The Kotaku Review | work=]|publisher=] | date=December 21, 2012 | accessdate=January 3, 2013 | last=Hawkins|first=Matt}}</ref> The second episode of the ] of the animated television series '']'' titled "]", features the boys distracting their parents from fighting each other with ''Minecraft''.<ref>{{cite web |last=Schreier |first=Jason |url=http://kotaku.com/this-weeks-south-park-is-all-about-minecraft-1427305010 |title=This Week's South Park Is All About ''Minecraft'' |date=September 30, 2013|accessdate=October 1, 2013|publisher=Kotaku}}</ref> In the ''South Park'' episode, gruff character Corey Lanskin explained the ''Minecraft'' game by noting, "You punch the trees to get the wood, you get the wood to build a cabin. ... Minecraft, it don't got no winner. It don't got no objective. You just fuckin' build an' shit. And seein' if other things can come and knock it down."<ref>{{Cite web |first=Max |last=Nicholson |date=October 3, 2013 |title=Minecraft for dummies |work= ] |url= http://www.ign.com/articles/2013/10/03/south-park-informative-murder-porn-review|accessdate=December 22, 2013}}</ref> | |||
<ref name="gamespotreview">{{cite web |title = Terraria Review, Terraria PC Review |url = https://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last = Mc Shea |first = Tim |access-date = June 3, 2020 |archive-date = February 24, 2021 |archive-url = https://web.archive.org/web/20210224160445/https://www.gamespot.com/reviews/terraria-review/1900-6316247/ |url-status = live }}</ref> | |||
== Applications == | |||
The possible applications of ''Minecraft'' have been discussed extensively, especially in the fields of ] and ]. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using ''Minecraft'' was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks.<ref name=salon/> In 2012, a member of the ] group at the ], Cody Sumter, said that “Notch hasn't just built a game. He's tricked 40 million people into learning to use a ].” Various software has been developed to allow ] using professional ] or personal printers such as ] and ].<ref>{{cite web|last=Cheshire|first=Tom|title=Want to learn computer-aided design (CAD)? Play Minecraft|url=http://www.wired.co.uk/magazine/archive/2012/11/play/minecrafted|work=]|accessdate=November 23, 2012|date=November 22, 2012}}</ref> | |||
<ref name="IGN">{{cite web|title=Terraria Review|date=May 25, 2011 |url=https://www.ign.com/articles/2011/05/25/terraria-review|publisher=]|access-date=April 21, 2014|archive-date=March 23, 2014|archive-url=https://web.archive.org/web/20140323084342/http://www.ign.com/articles/2011/05/25/terraria-review|url-status=live}}</ref> | |||
In September 2012, Mojang began the ''Block By Block'' project in cooperation with ] to create real-world environments in ''Minecraft''.<ref>{{cite web|last=Eördögh|first=Fruzsina|title=Minecraft Partners With United Nations For Urban Planning|url=http://readwrite.com/2012/09/06/minecraft-partners-with-united-nations-for-urban-planning|work=]|publisher=]|accessdate=November 21, 2012|date=September 6, 2012}}</ref> The project allows young people who live in those environments to participate in designing the changes they would like to see. Using ''Minecraft'', the community has helped reconstruct the areas of concern, and citizens are invited to enter the ''Minecraft'' servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process," adding that “the three-year partnership will support UN-Habitat’s ] to upgrade 300 public spaces by 2016.” Mojang signed ''Minecraft'' building community, ''FyreUK'', to help render the environments into ''Minecraft''. The first pilot project began in ], one of ]’s informal settlements, and is in the planning phase. The ''Block By Block'' project is based on an earlier initiative started in October 2011, ''Mina Kvarter'' (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.<ref name="blockbyblock">{{cite web | url=http://www.pcgamer.com/2012/09/05/minecraft-un-block-by-block-project-to-help-young-people-redesign-their-neighbourhoods/ | title=Minecraft UN Block By Block project to help young people redesign their neighbourhoods |work=]|publisher=] | date=September 5, 2012 | accessdate=September 5, 2012 | first=Tom|last= Senior}}</ref> | |||
<ref name="indiedb">{{cite web|title=Space Station Room With a View|date=December 25, 2011 |url=https://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|publisher=]|access-date=November 27, 2012|archive-date=March 30, 2013|archive-url=https://web.archive.org/web/20130330034638/http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|url-status=live}}</ref> | |||
''Minecraft'' has also been used in educational settings.<ref name="Education">{{cite web | url=http://www.gamespot.com/features/minecraft-in-education-how-video-games-are-teaching-kids-6400549/ | title=Minecraft In Education: How Video Games Are Teaching Kids | publisher=] | work=] | date=November 25, 2012 | accessdate=December 9, 2012 | last=Walton|first=Mark}}</ref> In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing the ''Minecraft'' into schools. The group works with Mojang to make the game affordable and accessible to schools. In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to ''Minecraft'' through the company.<ref name="MCEdu"/> A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore.<ref name="MCEdu">{{cite web | url=http://techland.time.com/2012/09/21/minecraftedu-teaches-students-through-virtual-world-building/ | title=MinecraftEdu Teaches Students Through Virtual World-Building | work=] | date=September 21, 2012 | accessdate=December 9, 2012 | last=Waxman|first=Olivia}}</ref> | |||
<ref name="TouchArcade">{{cite web |url=https://toucharcade.com/2013/09/05/terraria-review-a-2d-minecraft-like-with-a-sense-of-adventure/ |title='Terraria' Review – A 2D 'Minecraft'-like With a Sense of Adventure |last=deMelo |first=Jeffrey |date=September 5, 2013 |website=] |access-date=July 3, 2018 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154234/https://toucharcade.com/2013/09/05/terraria-review-a-2d-minecraft-like-with-a-sense-of-adventure/ |url-status=live }}</ref> | |||
== See also == | |||
{{Portal|Sweden|Video games}} | |||
* ], a Java library used by ''Minecraft''. | |||
* '']'', a 2D ]/] | |||
* ] | |||
{{-}} | |||
<!-- redo --> | |||
== Footnotes == | |||
{{Reflist|group=nb}} | |||
<ref name="ign_spinks">{{cite web | url=https://uk.ign.com/articles/2011/04/29/minecraft-the-platformer | title=Minecraft: The Platformer | work=] | publisher=] | first=Dana | last=Jongewaard | date=April 29, 2011 | access-date=July 25, 2015 | archive-date=September 22, 2019 | archive-url=https://web.archive.org/web/20190922095236/https://uk.ign.com/articles/2011/04/29/minecraft-the-platformer | url-status=live }}</ref> | |||
== References == | |||
{{reflist|colwidth=30em}} | |||
<ref name="escapist_xna">{{cite web | url=https://www.escapistmagazine.com/news/view/121843-Microsoft-Confirms-the-End-of-XNA | title=Microsoft Confirms the End of XNA | work=] | publisher=] | first=Andy | last=Chalk | date=February 1, 2013 | access-date=July 25, 2015 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924050557/http://www.escapistmagazine.com/news/view/121843-Microsoft-Confirms-the-End-of-XNA | url-status=live }}</ref> | |||
== External links == | |||
{{Spoken Misplaced Pages|Minecraft.ogg|January 22, 2012}} | |||
{{sisterlinks|d=Q49740|s=no|n=no|b=no|q=no|wikt=no|species=no|voy=no|m=no|mw=no|v=no}} | |||
* {{Official website|1=http://www.minecraft.net}} | |||
* | |||
{{Mojang}} | |||
<ref name="resonance">{{cite web | url=https://www.resonancearray.com/about_us.ews | title=About | work=resonancearray.com | access-date=July 25, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150716061138/http://www.resonancearray.com/about_us.ews | archive-date=July 16, 2015 | df=mdy-all }}</ref> | |||
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<ref name="pcgamer_win_release">{{cite web | url=https://www.pcgamer.com/terraria-is-out-today/ | title=2D Minecraft-alike Terraria is out today | work=] | publisher=] | first=Tom | last=Senior | date=May 16, 2011 | access-date=July 25, 2015 | archive-date=June 14, 2018 | archive-url=https://web.archive.org/web/20180614045442/https://www.pcgamer.com/terraria-is-out-today/ | url-status=live }}</ref> | |||
{{Link GA|de}} | |||
<ref name="pcgamer_update_1.1">{{cite web | url=https://www.pcgamer.com/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ | title=Terrraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | work=] | publisher=] | first=Tom | last=Senior | date=November 28, 2011 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612142250/https://www.pcgamer.com/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ | url-status=live }}</ref> | |||
{{Infobox video game | |||
|title = Duck Hunt | |||
|image=] | |||
|caption=North American box art | |||
|developer=] | |||
|publisher=] | |||
|producer=] | |||
|artist=] | |||
|designer= | |||
|composer = ]<ref name="composer" /> | |||
|engine= | |||
|released= {{vgrelease|JP= April 21, 1984<ref>{{cite journal |title=retrodiary: 1 April – 28 April |magazine=] |publisher=] |location=] |issue=88 |date=April 2011 |page=17 |issn=1742-3155 |oclc=489477015}}</ref>|NA=October 18, 1985|EU=August 15, 1987}} | |||
|genre=], ], Hunting Simulator | |||
|modes=], ] | |||
|ratings= | |||
|platforms=], ] | |||
|media=192-] ] | |||
}} | |||
<ref name="rps_inactive">{{cite web | url=https://www.rockpapershotgun.com/2012/02/22/terraria-dev-time-to-move-on-fans-nooooooo/ | title=Terraria Dev: "Time to move on"; Fans: "Nooooooo!" | work=] | first=Craig | last=Pearson | date=February 22, 2012 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040906/https://www.rockpapershotgun.com/2012/02/22/terraria-dev-time-to-move-on-fans-nooooooo/ | url-status=live }}</ref> | |||
{{nihongo|'''''Duck Hunt'''''|ダックハント|Dakku Hanto}} is a ] ] developed and published by ] for the ] (NES) ]. The game was first released in Japan on April 21, 1984. It was released on October 18, 1985 in North America as a ] for the NES, and on August 15, 1987 in Europe. | |||
<ref name="pcgamer_possible_update">{{cite web | url=https://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ | title=Terraria creator asks what YOU would like to see in a possible update | work=] | publisher=] | first=Tom | last=Sykes | date=January 26, 2013 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612140846/https://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ | url-status=live }}</ref> | |||
In ''Duck Hunt'', players use the ] to shoot ]s that appear on the television screen. The ducks appear one or two at a time, and the player is given three shots to shoot them down. The player receives points upon shooting each duck. If the player shoots the required number of ducks in a single ], he will advance to the next round; otherwise, he will receive a ]. | |||
<ref name="eurog_ps3_360">{{cite web | url=https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | title=Terraria heading to PSN and XBLA early next year | work=] | publisher=Gamer Network | first=Robert | last=Purchese | date=September 11, 2012 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612231240/https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | url-status=live }}</ref> | |||
The game initially received few reviews, but was given mild critical praise and elicited a positive gamer reaction.<ref name="Allgame review"/><ref name="Gamespot people"/> Prior to the NES version, Nintendo also made a ''Duck Hunt'' game based on ] released in 1976.<ref></ref> The game would later be a ], being a dual game pack with this game and '']'', and later a triple game with the same two games plus '']''. | |||
<ref name="destruct_ps3_360_date">{{cite web | url=https://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | title=Terraria hits Xbox 360 and PlayStation 3 next week | work=] | first=Jordan | last=Devore | date=March 22, 2013 | access-date=July 25, 2015 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924051055/http://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | url-status=live }}</ref> | |||
==Gameplay== | |||
{{Imageframe|align=left|width=180|content=]<br />]|caption=''Duck Hunt'' offers different game modes, with two focused on shooting ]s (top) and the other focused on shooting ] (bottom). In all modes, the player has three attempts to shoot the on-screen targets when they appear.}} | |||
<ref name="joystiq_ps3_pal">{{cite web | url=https://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | title=Terraria expands to European PSN May 15 | work=] | publisher=] | first=JC | last=Fletcher | date=April 30, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613084535/https://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | url-status=live }}</ref> | |||
''Duck Hunt'' is a ] in which the objective is to shoot moving targets on the television screen in mid-flight. The game is played from a ] perspective and requires the ] ], which the player aims and fires at the screen. Each ] consists of a total of ten targets to shoot. Depending on the ] the player selects prior to beginning play, one or two targets will appear on the screen at any given time and the player has three shots, or attempts, to hit them before they disappear.<ref name="Duck Hunt rules">{{cite web|title='Duck Hunt'|url=http://www.nindb.net/game/duck-hunt.html|accessdate=2006-11-21|date=|work=}}</ref> | |||
<ref name="eurog_vita_announce">{{cite web | url=https://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | title=Indie darling Terraria announced for PlayStation Vita | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=March 28, 2013 | access-date=July 25, 2015 | archive-date=July 25, 2015 | archive-url=https://web.archive.org/web/20150725213405/http://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | url-status=live }}</ref> | |||
The player is required to successfully shoot a minimum number of targets in order to advance to the next round; failure will result in a ]. The ] increases as the player advances to higher rounds; targets will move faster and the minimum number of targets to shoot will increase. The player receives ] upon shooting a target and will also receive bonus points for shooting all ten targets in a single round. ''Duck Hunt'' keeps track of the players' ] for all games played in a single session; it is lost, however, upon shutting the game off. | |||
<ref name="ign_vita_date">{{cite web | url=https://uk.ign.com/articles/2013/12/10/terraria-finally-gets-a-release-date-for-ps-vita | title=Terraria (Finally) Gets a Release Date for PS Vita | work=] | publisher=] | first=Colin | last=Moriarty | date=December 10, 2013 | access-date=July 25, 2015 | archive-date=September 22, 2019 | archive-url=https://web.archive.org/web/20190922095243/https://uk.ign.com/articles/2013/12/10/terraria-finally-gets-a-release-date-for-ps-vita | url-status=live }}</ref> | |||
''Duck Hunt'' has three different game modes to choose from. In "Game A" and "Game B", the targets are flying ]s in a woodland area, and in "Game C" the targets are ]s that are fired away from the player's perspective into the distance. In "Game A", one duck will appear on the screen at a time while in "Game B" two ducks will appear at a time.<ref name="Duck Hunt rules"/> "Game A" allows a ] to control the movement of the flying ducks by using a normal ].<ref name="cheats">{{cite web |url=http://cheats.ign.com/ob2/068/007/007158.html |title=Duck Hunt Cheats |accessdate=2006-11-21|publisher=IGN}}</ref> The gameplay starts at Round 1 and may continue up to Round 99. If the player manages to complete Round 99, he will advance to Round 0, which is a ] where the game behaves erratically, such as targets that move haphazardly or don't appear at all, and eventually ends.<ref>{{cite web |url=http://satoshimatrix.wordpress.com/2011/08/17/top-100-nesfamicom-games-list-100-90/ |title=Top 100 NES/Famicom Games List #100-90 |work=Retro and Contemporary Gaming Archives |date=2011-08-17}}</ref> | |||
<ref name="polygon_ps3_jp">{{cite web | url=https://www.polygon.com/2013/10/2/4795388/how-the-ps3-version-of-terraria-became-an-unconventional-success-in | title=How the PS3 version of Terraria became an unconventional success in Japan | work=] | publisher=] | first=Kevin | last=Gifford | date=October 2, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040704/https://www.polygon.com/2013/10/2/4795388/how-the-ps3-version-of-terraria-became-an-unconventional-success-in | url-status=live }}</ref> | |||
===Vs. Duck Hunt=== | |||
''Duck Hunt'' was also released as an ] in the ] in 1984<ref>. Retrieved November 21, 2006.</ref> as ''Vs. Duck Hunt'', and is included in the ] arcade console.<ref>{{cite web |url= http://www.gamersgraveyard.com/repository/nes/history/nes_arcade.html |archiveurl= http://web.archive.org/web/20061210021100/http://www.gamersgraveyard.com/repository/nes/history/nes_arcade.html |archivedate= 2006-12-10|publisher=Playchoice |title= PlayChoice History|accessdate=2006-11-21}}</ref> The console supports two light guns, allowing two players at once. | |||
<ref name="siliconera_vita_jp">{{cite web | url=https://www.siliconera.com/2014/01/15/monomi-danganronpa-2-toro-make-cameos-terraria-japan/ | title=Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan | work=Siliconera | author=Spencer | date=January 15, 2014 | access-date=July 25, 2015 | archive-date=August 2, 2015 | archive-url=https://web.archive.org/web/20150802032739/http://www.siliconera.com/2014/01/15/monomi-danganronpa-2-toro-make-cameos-terraria-japan/ | url-status=live }}</ref> | |||
Gameplay consists of alternating rounds of Games B and C, with 12 ducks/targets per round instead of 10. In addition, the player is given a limited number of lives; every duck/target that is not hit costs one life. When all lives are gone, the game ends. | |||
<ref name="polygon_mobile">{{cite web | url=https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | title=Terraria coming to iOS, Android, Windows Phone 8 this summer (update) | work=] | publisher=] | first=Samit | last=Sarkar | date=May 31, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040825/https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | url-status=live }}</ref> | |||
After every second round, a bonus stage is played in which ducks can be shot for points as they fly out of the grass. However, the dog occasionally jumps out, putting himself in the line of fire and creating a distraction. If the player shoots the dog, the bonus stage immediately ends. | |||
<ref name="joystiq_ios">{{cite web | url=https://www.engadget.com/2013/08/28/terraria-ios-out-tomorrow/ | title=Terraria iOS out tomorrow | work=] | publisher=] | first=Alexander | last=Sliwinski | date=August 28, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040807/https://www.engadget.com/2013/08/28/terraria-ios-out-tomorrow/ | url-status=live }}</ref> | |||
==Development== | |||
] is required for playing ''Duck Hunt''.]] | |||
''Duck Hunt'' is based on a 1976 electronic toy version titled ''Beam Gun: Duck Hunt'', part of the ''Beam Gun'' series.<ref name="wired">{{cite web|url=http://www.wired.com/gamelife/2007/02/video_1976_duck/|title=Video: 1976 Duck Hunt|last=Kohler|first=Chris|date=27 February 2007|work=]|publisher=]|accessdate=23 January 2014}}</ref> It was designed by ] and ] for Nintendo.<ref name="wired"/> ] developed both ''Duck Hunt'' for the NES and the ]. The game was supervised by Takehiro Izushi,<ref>{{cite web |url=http://www.n-sider.com/contentview.php?contentid=225&page=2 |title=Pioneers of the Renaissance |accessdate=2006-12-11|publisher=N-Sider}}</ref> and was produced by Gunpei Yokoi. The ] was composed by ], who did music for several other Nintendo games at the time.<ref name="composer">{{cite web |url=http://www.hirokazutanaka.com/discography/ |archiveurl=http://www.webcitation.org/5z7fBwDs6 |title=Discography |work=Sporadic Vacuum |publisher=Tanaka, Hirokazu |accessdate=June 1, 2011 |archivedate=June 1, 2011}}</ref> The game's music was represented in the classic games medley on the ] concert tour.<ref>{{cite web |url=http://www.videogameslive.com/index.php?story=57 |title= The Ground Breaking Video Games Live Hits UK Shores|accessdate=2006-12-12|publisher=]}}</ref> Designer ] created the ] and characters.<ref>{{cite web |url=http://www.metroid-database.com/m1/fds-interview-p1.php |title=We Were Drawing Pixel Art With A Famicom Controller |work=Famicom Disk System: The More You Play It, the More You'll Want to Play! |accessdate=November 22, 2012 |publisher=Metroid Database}}</ref> | |||
<ref name="joystiq_android">{{cite web | url=https://www.engadget.com/2013/09/13/psa-terraria-grounded-on-android/ | title=PSA: Terraria grounded on Android | work=] | publisher=] | first=Mike | last=Suszek | date=September 13, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040802/https://www.engadget.com/2013/09/13/psa-terraria-grounded-on-android/ | url-status=live }}</ref> | |||
''Duck Hunt'' has been placed in several combination ]s. In the Action Set configuration of the NES in the late 1980s, ''Duck Hunt'' was included with '']''.<ref name="classix">{{cite web |url=http://www.consoleclassix.com/gameinfo_smdh_nes.html |archiveurl=http://web.archive.org/web/20061207204513/http://www.consoleclassix.com/gameinfo_smdh_nes.html |archivedate=2006-12-07|title= Super Mario Bros. and Duck Hunt|accessdate=2006-11-25|publisher= ]}}</ref> ] is found very often in the United States, due to it being included with the purchase of a NES.<ref name="classix" /> A Power Set was also available, which included the Action Set, the ] and a ] that included ''Duck Hunt'', '']'' and ''Super Mario Bros''.<ref>{{cite web |url=http://www.amazon.com/SUPER-MARIO-BROS-TRACK-FIELD/dp/B000EYKS22 |title=3 in 1 Cartridge |accessdate=2006-11-25|publisher=]}}</ref> | |||
<ref name="wincentral_winphone">{{cite web | url=https://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | title=Terraria finally arrives on Windows Phone with Xbox Live support | work=Windows Central | first=Rich | last=Edmonds | date=September 12, 2014 | access-date=July 25, 2015 | archive-date=August 12, 2015 | archive-url=https://web.archive.org/web/20150812055104/http://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | url-status=live }}</ref> | |||
==Reception== | |||
Allgame called the game an "attractive but repetitive target shooter" and "utterly mindless... the game is fun for a short time, but gets old after a few rounds of play."<ref name="Allgame review">{{cite web |url=http://www.allgame.com/game.php?id=9967 |title= Duck Hunt Overview |accessdate=2006-11-20|publisher= ]}}</ref> Several user groups have rated the game positively. ] users gave it an 8.7 out of 10,<ref name="1UP">{{cite web |url=http://www.1up.com/games/nes/duck-hunt/ |title= Duck Hunt|accessdate=2006-11-20|publisher=1UP.com}}</ref> and the ] community gave the ] a 9.1 out of 10.<ref name="Gamespot people">{{cite web |url=http://www.gamespot.com/supermarioduckhunt |title= Duck Hunt |accessdate=2006-11-20|publisher=GameSpot}}</ref> It was rated the 150th best game made on a Nintendo System in ]'s Top 200 Games list.<ref name="NP Top 200">{{Cite news|date=February 2006| title=NP Top 200|periodical=]|volume=200|pages=58–66|postscript=<!--None-->}}</ref> ] also placed the game at number 77 on its "Top 100 NES Games of All Time" feature.<ref name="IGN NES Top 100">{{cite web |url=http://www.ign.com/top-100-nes-games/77.html |title=Top 100 NES Games of All Time |accessdate=2009-10-14|publisher=IGN}}</ref> A ] homage to ''Duck Hunt'' appeared in '']'' in the form of its ''Shooting Range'' minigame which features ducks and clay pigeons as targets. | |||
<ref name="pcgamer_1.2">{{cite web | url=https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | title=Terraria 1.2 update released, tweaks almost every part of the game | work=] | publisher=] | first=Phil | last=Savage | date=October 2, 2013 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612210601/https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | url-status=live }}</ref> | |||
===Legacy=== | |||
] character laughs whenever the player fails to shoot any ducks. The dog is both an infamous and iconic character in gaming.]] | |||
''Duck Hunt'' features a nameless ] ] (often referred to by the media as the "Duck Hunt Dog" or the "Laughing Dog") that accompanies the player in the "Game A" and "Game B" modes who provokes and retrieves the fallen ducks. The dog is infamous and iconic for laughing at the player whenever the player fails to shoot any of the ducks on screen. The Laughing Dog has been labelled as "one of the most annoying video game characters ever" by numerous gaming critics and journalists, including ], ], and ],<ref>{{cite web|last=Pirrello |first=Phil |url=http://stars.ign.com/articles/883/883629p1.html |title=ACD: Duck Hunt Dog - Stars Feature at IGN |publisher=Stars.ign.com |date=2008-06-23 |accessdate=2010-08-05}}</ref><ref name="gr">{{cite web|url=http://www.gamesradar.com/the-12-most-annoying-sidekicks-ever/ |title=The 12 most annoying sidekicks EVER |publisher=GamesRadar |date= |accessdate=2010-08-05}}</ref><ref>{{cite web|title=Screwattack's Top 10 douchebags in gaming|publisher=screwattack.com|url=http://screwattack.com/videos/Top-10-Douchebags-in-Gaming|archiveurl=http://web.archive.org/web/20100724170328/http://screwattack.com/videos/Top-10-Douchebags-in-Gaming|archivedate=2010-07-24|accessdate=2011-08-16}}</ref> and many have expressed the desire to be able to shoot the dog.<ref>{{cite book|url=http://books.google.com/books?id=PnPRd6QwvbQC |title=Video Game Bible, 1985-2002 - Google Books |publisher=Books.google.com |date=2004-01-16 |accessdate=2010-08-06}}</ref><ref>{{cite web|date=May 4, 2009 |author=Buffa, Chris |url=http://www.gamedaily.com/articles/galleries/characters-we-wish-we-could-kill-but-cant/?page=2 |archiveurl=http://web.archive.org/web/20090507055503/http://www.gamedaily.com/articles/galleries/characters-we-wish-we-could-kill-but-cant/?page=2 |archivedate=2009-05-07 |title=Gallery and Images |publisher=GameDaily |date=2009-05-04 |accessdate=2010-08-06}}</ref><ref name="game spy"/><ref name="mtv"/> Both IGN and '']'' have referred to the Laughing Dog as something players "love to hate."<ref>{{cite web|last=Thomas |first=Lucas M. |url=http://wii.ign.com/articles/825/825314p1.html |title=Smash It Up! - The Animal Kingdom - Wii Feature at IGN |publisher=Wii.ign.com |date=2007-10-05 |accessdate=2010-08-05}}</ref><ref>{{cite book |title=] 250th issue! |year=2010 |publisher=] |location=] |page=50 |accessdate=2010-07-24}}</ref> The Laughing Dog's perceived "smugness" has helped him appear on several "best of" lists. In their lists for "Top 10 Video Game Dogs," ] placed the dog seventh, praising the dog's confidence for "laughing at a frustrated human with a loaded rifle,"<ref>{{cite web|url=http://www.1up.com/features/top-10-video-game-dogs |title=Top 10 Video Game Dogs from 1UP.com |publisher=] |date= |accessdate=2012-11-04 |author=Mackey, Bob}}</ref> while ] placed the dog in tenth.<ref name="game spy">{{cite web|url=http://www.gamespy.com/articles/101/1019073p1.html |title=National Dog Day: The Top 10 Dogs in Gaming - Page 1 |publisher=GameSpy |date= |accessdate=2010-08-06}}</ref> GameDaily and ] have included the dog in their "Greatest Video Game Moments" lists.<ref>{{cite web|author=Workman, Robert |date=December 12, 2008 |url=http://www.gamedaily.com/articles/galleries/top-25-nintendo-moments/?page=24 |archiveurl=http://web.archive.org/web/20090131235806/http://www.gamedaily.com/articles/galleries/top-25-nintendo-moments/?page=24 |archivedate=2009-01-31 |title=Gallery and Images |publisher=GameDaily |date=2008-12-12 |accessdate=2010-08-06}}</ref><ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/14441/features50-greatest-nintendo-moments-10-1/ |title=Nintendo Feature: 50 Greatest Nintendo Moments: 10-1 |publisher=Official Nintendo Magazine |date=2010-01-08 |accessdate=2010-08-06}}</ref> Brian Crecente of ] listed him as one of his favorite video game dogs, stating that the dog's art style and attitude reminded him of ] cartoons from the 1940s.<ref name="mtv">{{cite web |url=http://multiplayerblog.mtv.com/2008/03/07/and-the-award-for-greatest-video-game-canine-goes-to/ |title=And The Award For Greatest Video Game Canine Goes To... |publisher=] |date=March 7, 2008}}</ref> Video game developer ] referenced the Laughing Dog in promoting their video game ''Remington Great American Bird Hunt'', stating that Rockford, a dog in the game, will never laugh at players for missing the ducks.<ref>{{cite web|url=http://www.kotaku.com.au/2009/11/mastiff-rights-the-wrongs-of-the-duck-hunt-dog/ |title=Mastiff Rights The Wrongs Of Duck Hunt Dog |publisher=Kotaku.com |date=2009-11-18 |accessdate=2012-11-04}}</ref> | |||
<ref name="eurog_1.2">{{cite web | url=https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | title=Terraria's massive console update coming Thursday | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=April 15, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040859/https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | url-status=live }}</ref> | |||
] listed the ability to kill the dog as one of the best video game ], stating that it is one of the few video game urban legends based in actual truth, since players could shoot the dog in the arcade ''Vs. Duck Hunt''.<ref name="vsduckhunt">{{cite web|last=Plante |first=Chris |url=http://www.ugo.com/games/video-game-urban-legends-duck-hunt |title=Kill the Dog in Duck Hunt |publisher=UGO.com |date=2009-06-26 |accessdate=2010-08-06}}</ref> The dog makes a cameo appearance in the NES game '']'' (another Zapper game) and he can be shot.<ref name="Bill">{{cite web |url=http://www.flyingomelette.com/cameos/cameosb.html |title= Video Game Cameos & References|accessdate=2006-11-21|publisher=Video Game Cameos & References Database}}</ref> | |||
<ref name="gamershell_1.2">{{cite web | url=http://www.gamershell.com/news_172217.html | title=Terraria on Mobile Updated to v1.2 | work=gamershell.com | date=December 4, 2014 | access-date=July 25, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150924040316/http://www.gamershell.com/news_172217.html | archive-date=September 24, 2015}}</ref> | |||
==See also== | |||
* ] | |||
* '']'' | |||
<ref name="pcgamer_halloween">{{cite web | url=https://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | title=Terraria offers new treats, no tricks, in Halloween update | work=] | publisher=] | first=Perry | last=Vandell | date=October 25, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040745/https://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | url-status=live }}</ref> | |||
==References== | |||
{{reflist|2}} | |||
<ref name="joystiq_xmas">{{cite web | url=https://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | title=Terraria launches Christmas update on iOS, Android | work=] | publisher=] | first=Danny | last=Cowan | date=December 10, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613084620/https://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | url-status=live }}</ref> | |||
==External links== | |||
*{{moby game|id=/duck-hunt}} | |||
* at | |||
<ref name="gog">{{cite web | url=https://terraria.org/news/terraria-now-available-on-gog | title=Terraria Now Available on GOG! | work=terraria.org | access-date=July 25, 2015 | archive-date=July 25, 2015 | archive-url=https://web.archive.org/web/20150725165104/http://terraria.org/news/terraria-now-available-on-gog | url-status=live }}</ref> | |||
{{NES Zapper}} | |||
<ref name="joystiq_ps4">{{cite web | url=https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | title=Terraria hits PS4 on Tuesday — can you dig it? | work=] | publisher=] | first=Sam | last=Prell | date=November 9, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040840/https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | url-status=live }}</ref> | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
<ref name="joystiq_xbo">{{cite web | url=https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | title=Terraria carves out an Xbox One release today | work=] | publisher=] | first=Danny | last=Cowan | date=November 14, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040845/https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | url-status=live }}</ref> | |||
] | |||
<ref name="ign_retail">{{cite web | url=https://uk.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | title=Terraria PS4 Coming to PSN Next Tuesday | work=] | publisher=] | first=Seth | last=Tipps | date=November 4, 2014 | access-date=July 25, 2015 | archive-date=March 5, 2022 | archive-url=https://web.archive.org/web/20220305154232/https://www.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | url-status=live }}</ref> | |||
{{Infobox video game | |||
|title = Sonic the Hedgehog 3 | |||
|image = ] | |||
|caption = North American cover art | |||
|developer = ]<br>] | |||
|publisher = ] | |||
|producer = ] | |||
|designer = Hisayoshi Yoshida<br>] | |||
|artist = Takashi Yuda | |||
|programmer = ] | |||
|director = ] | |||
|series = '']'' | |||
|composer = Brad Buxer<br>Cirocco Jones<br>]<br>Sachio Ogawa<br>Masaru Setsumaru<br>Yoshiaki Kashima<br>]<br>Tomonori Sawada<br>Masayuki Nagao<br>]<br>Miyoko Takaoka<br>] | |||
|released = {{collapsible list|title=February 2, 1994| | |||
'''Sega Genesis'''{{vgrelease|NA=February 2, 1994<ref></ref>|]/]|February 24, 1994}}{{vgrelease|JP=May 27, 1994}} | |||
'''Sonic Mega Collection'''{{vgrelease|NA=November 10, 2002}}{{vgrelease|JP=December 19, 2002|EU=March 7, 2003|AUS=April 12, 2003}} | |||
'''Sonic Mega Collection Plus'''{{vgrelease|NA=November 2, 2004}}{{vgrelease|JP=December 9, 2004|EU=February 4, 2005|AUS=March 20, 2005}} | |||
'''Virtual Console'''{{vgrelease|JP=August 21, 2007|EU=September 7, 2007}}{{vgrelease|NA=September 10, 2007}} | |||
'''Sonic's Ultimate Genesis Collection'''{{vgrelease|NA=February 10, 2009|EU=February 20, 2009}} | |||
'''Xbox Live Arcade'''{{vgrelease|INT=June 10, 2009}}}} | |||
|genre = ] | |||
|modes = ], ] | |||
|platforms = ], ], ],] (]), ] | |||
|media = 16-] ], CD-ROM | |||
}} | |||
<ref name="polygon_mac_linux">{{cite web | url=https://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | title=Terraria in development for Mac and Linux | work=] | publisher=] | first=Megan | last=Farokhmanesh | date=September 15, 2014 | access-date=July 25, 2015 | archive-date=June 26, 2015 | archive-url=https://web.archive.org/web/20150626180010/http://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | url-status=live }}</ref> | |||
{{nihongo|'''''Sonic the Hedgehog 3'''''|ソニック・ザ・ヘッジホッグ3|Sonikku za Hejjihoggu Surī}} is a 1994 ] ] in the '']'' series for the ]. It was developed in the ] by members of ] working at ], and was published by ], debuting worldwide in the first half of 1994. The game is a sequel to the '']'' for the same system and follows on directly from the end of the game, in which Sonic defeated his enemy, ]; crash-landing on a floating island, Sonic encounters new character ], and must once more retrieve the Chaos Emeralds while also working to stop Dr. Robotnik from relaunching his ship, the Death Egg. | |||
<ref name="eurog_3ds">{{cite web | url=https://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | title=Terraria confirmed for 3DS and Wii U | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=June 8, 2014 | access-date=July 25, 2015 | archive-date=July 22, 2015 | archive-url=https://web.archive.org/web/20150722132652/http://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | url-status=live }}</ref> | |||
The game is closely tied to its direct sequel '']'', as the two games were originally one until time constraints and cartridge costs forced the game to be split into two interlocking parts. | |||
<ref name="metacritic_pc">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=pc |title=Terraria for PC Reviews |work=] |publisher=] |access-date=July 25, 2015 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154233/https://www.metacritic.com/game/pc/terraria |url-status=live }}</ref> | |||
==Gameplay== | |||
===Main game=== | |||
] | |||
<ref name="metacritic_ps3">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-3 |title=Terraria for PlayStation 3 Reviews |work=] |publisher=] |access-date=August 22, 2016}}</ref> | |||
{{seealso|Sonic the Hedgehog 2 (16-bit)#Gameplay|l1=Gameplay of Sonic the Hedgehog 2}} | |||
<ref name="metacritic_x360">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-360 |title=Terraria for Xbox 360 Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154235/https://www.metacritic.com/game/xbox-360/terraria |url-status=live }}</ref> | |||
''Sonic 3'' improves on the gameplay of previous Sonic titles, in which players collect rings and spin their way through six zones in order to defeat ]. Like the previous game in the series, '']'', players can choose to play as either ] or ], or have Sonic paired with Tails, who can be controlled either by the computer or a second player. Each of the six zones consist of two acts, each with a boss at the end. At the end of every first act boss, players can hit a falling panel to earn points before it hits the ground, where it may sometimes bounce to reveal item monitors. New to the series is the ability to save your progress, with players able to resume their game from the last zone played. If the player clears the game, they can start from any level from their save file. | |||
<ref name="metacritic_ios">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=ios-iphoneipad |title=Terraria for iPhone/iPad Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154234/https://www.metacritic.com/game/ios/terraria |url-status=live }}</ref> | |||
Characters now have unique abilities, performed by pressing the jump button a second time while in mid-air. Sonic can perform a split second "shield" move that provides both burst of protection and expands his attack range. Tails has the ability to fly in the air or swim underwater for a short amount of time before he gets tired and comes back down, allowing him to explore areas Sonic cannot. While flying, his tails can be used to attack enemies. Additionally, if a second player controls Tails, they can carry Sonic while flying. The standard shields from the previous games are replaced by three new elemental shields that can all protect the user from energy weapons without breaking, and when used by Sonic, feature new abilities that replace his Insta-Shield move until he takes damage. The Fire Shield protects the player from heat-based hazards like flames or magma and allows Sonic to perform a midair "Fireball Spin Dash" that launches him forward to extend his jumps or to attack enemies, but will extinguish upon touching water. The Lightning Shield protects the player from electricity, attracts nearby rings like a magnet and allows Sonic to perform an additional jump in mid-air, but will short out on contact with water. Finally, the Bubble Shield allows its user to breathe whilst underwater, stays with the user even after being submerged unlike the other two Shields, and lets Sonic bounce on the ground like a Basketball to reach higher areas and stomp on enemies directly below him. Hitting Star Post checkpoints while possessing 50 or more rings allows the player to access a bonus stage, in which players bounce around a gumball machine that dispenses items like shields, rings, and extra lives. | |||
<ref name="metacritic_vita">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-vita |title=Terraria for PlayStation Vita Reviews |work=] |publisher=] |access-date=July 28, 2017}}</ref> | |||
===Special stages=== | |||
] | |||
Special Stages can be entered by finding giant rings hidden throughout each stage. In these stages, players navigate a three dimensional space where the goal is to collect all the blue spheres in the level without touching any red ones. Collecting blue spheres transforms them into red ones, but if a player goes around the edge of a group of blue spheres at least 3x3 in size, all the spheres in that group will transform into rings, which can earn continues if enough are collected. There are also yellow spheres that launch the player forward and bumper spheres that bounce the player backwards. Successfully completing these Special Stages earns the player a ], which enables players to access the good ending if all seven are collected. Additionally, if Sonic collects all seven emeralds, he can transform into Super Sonic after collecting at least 50 rings. Additional emeralds known as Super Emeralds can be obtained if the game is locked on with ''Sonic & Knuckles'', which enable Sonic and Tails to become Hyper Sonic and Super Tails with unique abilities. | |||
<ref name="metacritic_ps4">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-4 |title=Terraria for PlayStation 4 Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=July 29, 2017 |archive-url=https://web.archive.org/web/20170729021650/http://www.metacritic.com/game/playstation-4/terraria |url-status=live }}</ref> | |||
] | |||
<ref name="metacritic_xone">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-one |title=Terraria for Xbox One Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=September 9, 2017 |archive-url=https://web.archive.org/web/20170909150117/http://www.metacritic.com/game/xbox-one/terraria |url-status=live }}</ref> | |||
===Multiplayer=== | |||
Competition Mode is a competitive mode in which two players, playing as either Sonic, Tails or ], race against each other through five laps on an endless level, unrelated to the levels played in the main game. During the game, players can collect items to either help themselves or hinder their opponent. There are three game types available: Grand Prix, in which all five tracks are playing continuously, Single Race, where a single track is chosen to race on, or Time Trial, a single player mode in which players try to clear the five laps in the quickest time possible. | |||
<ref name="metacritic_3ds">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=3ds |title=Terraria for 3DS Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=December 21, 2017 |archive-url=https://web.archive.org/web/20171221230844/http://www.metacritic.com/game/3ds/terraria |url-status=live }}</ref> | |||
===Connection to ''Sonic & Knuckles''=== | |||
{{See also|Sonic & Knuckles}} | |||
''Sonic 3'' and '']'' were originally intended to be released as a single title, but ended up being separate games due to time and money constraints.<ref name="wii.ign.com">http://wii.ign.com/articles/819/819286p1.html</ref> ''Sonic & Knuckles'' was eventually released as a "Lock-on" cartridge, which allows other Sonic games to be inserted on top of it to unlock additional content. Locking on ''Sonic 3'' and ''Sonic & Knuckles'' turns the game into ''Sonic 3 & Knuckles'', in which all the levels from both games can be played continuously. This allows for scenarios that weren't possible in the individual games, such as playing ''Sonic 3'' levels as Knuckles or ''Sonic & Knuckles'' levels as Tails or the combination of Sonic and Tails. Other new features are the ability to collect Super Emeralds, which can unlock new powerful forms for all three characters, and improved save options, which now record the number of lives and continues a player has. Lock-on functionality is also available for certain digital releases of the game, such as ], if the player owns both games on the same platform. This also allows for an additional ending that shows Sonic returning the Master Emerald to Angel Island. | |||
<ref name="metacritic_ns">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=nintendo-switch |title=Terraria for Switch Reviews |work=] |publisher=] |access-date=April 2, 2020}}</ref> | |||
==Story== | |||
<!-- Please don't add in Master Emerald, aside from cite note - Only the Sonic (3) & Knuckles story mentions it.--> | |||
After Sonic defeats ] at the end of '']'', his space station, the Death Egg, crash-lands on a mystical floating landmass called Angel Island (or simply "the Floating Island" as it's called in the game manual). As Dr. Robotnik begins to repair the damaged station, he meets up with Knuckles the Echidna, the last surviving member of an ancient civilization of Echidnas that once inhabited the island. He is also the guardian of the ], which grants the island its levitation powers. | |||
<ref name="gamasutra_200k">{{cite web | url=https://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days | work=] | publisher=] | first=Frank | last=Cifaldi | date=May 25, 2011 | access-date=July 25, 2015 | archive-date=July 9, 2015 | archive-url=https://web.archive.org/web/20150709142803/http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | url-status=live }}</ref> | |||
Knowing Sonic and Tails will try to track him down, and realizing he can use the Master Emerald to power the ship, Dr. Robotnik ] Knuckles into believing Sonic is trying to steal his Emerald. Shortly after, Sonic and Tails in their biplane, the Tornado, are in search of Dr. Robotnik. Sonic, possessing the emeralds from the events of ''Sonic 2'', then turns into ]. As soon as they arrive, Knuckles ambushes Sonic from underground and knocks the Chaos Emeralds from him, returning him to normal. Knuckles steals the Emeralds and disappears inland. As Sonic and Tails travel through the levels, they encounter Knuckles in almost every level, hindering their progress. | |||
<ref name="pcgamer_432k">{{cite web | url=https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | title=Terraria sells 432,000 in one month, hardcore mode revealed | work=] | publisher=] | first=Tom | last=Senior | date=June 17, 2011 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612143637/https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | url-status=live }}</ref> | |||
In the last level, the Launch Base Zone, the Death Egg launches off for the second time, knocking Knuckles off a pole and sending him plummeting into the water. Sonic travels to a platform on the Death Egg, fights, and defeats Robotnik for the last time. The Death Egg is seen damaged and falling after Robotnik's defeat, after which it crashes back onto Angel Island- leading into the second half of the story in ''Sonic & Knuckles''. | |||
<!-- | |||
==Development == | |||
<ref name="1.3_trailer">{{cite web | url=https://www.youtube.com/watch?v=-nXdtDgpPeE | title=Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer | work=] | date=June 23, 2015 | access-date=July 25, 2015 | archive-date=July 23, 2015 | archive-url=https://web.archive.org/web/20150723200857/https://www.youtube.com/watch?v=-nXdtDgpPeE | url-status=live }}</ref> | |||
===Pre-release=== | |||
--> | |||
] and ] were mainly responsible for the ''Sonic 3'' ] and project schedule.<ref> - ''"Once Naka & Yasuhara agreed on a general design approach, they drew up a schedule and started working"''</ref> ''Sonic 3'' originally began as a top-down, isometric game, similar to what would eventually become '']''. This concept was abandoned early into development, after the team did not want to change the ''Sonic'' formula too radically for a sequel.<ref></ref> | |||
<ref name="rps_t2">{{cite web | url=https://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | title=Well Here's A Thing: Redigit Tells RPS There's A Terraria 2 | work=] | first=Nathan | last=Grayson | date=October 3, 2013 | access-date=July 25, 2015 | archive-date=August 5, 2015 | archive-url=https://web.archive.org/web/20150805103807/http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | url-status=live }}</ref> | |||
''Sonic 3'' and ''Sonic & Knuckles'' were originally planned as one single-cartridge game. However, as time constraints and the manufacturing costs of a 34 megabit cartridge<ref>Sonic & Knuckles UK Manual, Page 4</ref> with NVRAM would have been prohibitively expensive, the decision was made to split the game in half, giving Yuji Naka and the other developers more time to finish the second part, and splitting the high cost between two cartridges.<ref></ref> | |||
<ref name="destruct_otherworld">{{cite web | url=https://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | title=Terraria: Otherworld trailer shows an alternate dimension to the sandbox | work=] | first=Darren | last=Nakamura | date=February 16, 2015 | access-date=July 25, 2015 | archive-date=July 14, 2015 | archive-url=https://web.archive.org/web/20150714024753/http://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | url-status=live }}</ref> | |||
The cartridge has a small amount of ] built into it, which allows the player to save game progress to the game cartridge. | |||
<ref name="destruct_mac_linux">{{cite news | url=https://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | title=Terraria hits Mac and Linux at long last | work=] | first=Jordan | last=Devore | date=August 12, 2015 | access-date=August 13, 2015 | archive-date=August 15, 2015 | archive-url=https://web.archive.org/web/20150815010343/http://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | url-status=live }}</ref> | |||
===Release=== | |||
''Sonic 3'' was released in the US on February 2, 1994, dubbed "Hedgehog Day", a reference to ]. ] rewarded preorders with the limited edition CD ], containing music from and inspired by '']'' and '']''.<ref></ref> | |||
In Europe, ''Sonic 3'' was released on February 24, 1994. To help promote the game, ] wrote the song ], including references to many aspects of Sonic.<ref></ref> The song was used both in the game adverts, and released as a single, which charted in the UK at number 55. In the music video, Fez and Skull from the Pirate TV Sega advertising campaign appeared along with Sonic. | |||
=== Michael Jackson's involvement === | |||
{{see also|Michael Jackson-related games}} | |||
According to STI director Roger Hector, ] was initially brought in during development to compose music for the game, even though no mention of his involvement was included in any of the game's credits. This was supposedly due to the scandals that arose around Jackson at the time. His involvement was removed from the title, and much reworking, including all the started music, had to be done.<ref>{{cite web |publisher=Gamasutra |work=GameSetWatch |title=Michael Jackson's Secret Sonic 3 Shame |date=2006-03-27 |author=Carless, Simon |accessdate=2009-06-27}}</ref> These claims are dubious, however, and various interviews have made it clear that any involvement Jackson may have had was done without the knowledge of Sega's executives or marketing staff, and no contracts or formal agreements had ever been made.<ref name="sega-16.com">{{cite web | url=http://www.sega-16.com/2009/05/sega-legends-michael-jackson-sonic-3/ | title=Sega Legends: Michael Jackson & Sonic 3 | last=Horowitz | first=Ken | publisher=Sega-16|date=2009-05-19 |accessdate=2009-12-17}}</ref> James Hansen, of Sonic Stuff Research Group, retorts that Cirocco (credited as "Scirocco" in Sonic 3) still has possession of presumably a demo version of fabled soundtrack. "I actually have "ALL" of the tracks...," he writes, "from the original humming of Michael calling in the middle of the night leaving messages, to his ideas at Record One with Matt and Bruce. - BUT, I don't think I can let any of that out to the public without permission." <ref name="sega-16.com"/> In December 2009, Michael Jackson's composer ] (credited in ''Sonic 3'' as Brad Buxer) told French magazine ''Black & White'' that Jackson was actually involved with some of Sonic 3's compositions, supposedly not being credited because he wasn't happy with how they sounded, due to the lack of optimal sound reproduction on the Genesis. Buxer also claimed that the ending music of Sonic the Hedgehog 3 later became the basis for Jackson's single ].<ref name="Montgomery, James">{{cite web |publisher=MTV.com |url= http://www.mtv.com/news/articles/1627664/20091204/jackson_michael.jhtml |title=Did Michael Jackson Compose 'Sonic The Hedgehog 3' Soundtrack? |date=2009-12-04 |author=Montgomery, James |accessdate=2009-12-05}}</ref> Recently, it has been revealed that the music for Ice Cap Zone shares the same chord progressions and instruments with "Hard Times", a previously unreleased track by ], of which Buxer was its keyboardist and songwriter.<ref>http://www.tssznews.com/2013/11/11/origins-of-sonic-3s-ice-cap-music-uncovered/</ref> | |||
In October 2013, ] dedicated an episode of its Pop Fiction mini-series to discerning Michael Jackson's involvement. Roger Hector, who previously stated in a 2005 interview that Jackson's involvement in the game was dropped due to scandals surrounding the artists coming to light, reaffirmed his stance, stating any similarities to Jackson's music in the final game was not by design on Sega's part. Whilst GameTrailers were unable to interview Buxer to confirm his stance and were about to close their investigation, they were able to find and speak to an anonymous source who was directly involved with the game's development. They echoed Buxer's statements that Jackson left the project due to his displeasure with the sound quality and that tracks that he had worked on before he left the project, which was before the scandals concerning him were made public, remained in the game unaltered with Jackson choosing to remain uncredited. Carnival Night Zone was specifically mentioned as one of the tracks he composed. <ref>http://www.gametrailers.com/full-episodes/zo88qk/pop-fiction-episode-39--sonic-3--michael-jackson</ref> | |||
==Alternate versions and ports== | |||
===Compilation releases=== | |||
{{main|Compilations in the Sonic series}} | |||
Compilations that include the game are '']'' (1997) for the ]; '']'' (1997) and '']'' (1999) for the PC, '']'' (2002) for the ]; '']'' (2004) for the ], ] and PC; '']'' (2009) for the ] and ]; and '']'' (2010) for the ]. | |||
Most compilations feature the game largely unchanged. However, ''Sonic Jam'', in addition to featuring the original release, also had a few new "remix" options. "Normal" mode altered the layout of rings and hazards, and "Easy" mode removes certain acts from the game entirely. ''Sonic & Knuckles Collection'' featured ] renditions of the game's soundtrack, with certain levels featuring different melodies altogether. | |||
===Digital releases=== | |||
The game was released for the ]'s ] in September 2007<ref></ref> and for the ] on June 10, 2009.<ref>{{cite web | author = RubyEclipse | title = SEGA Announces 7 new titles for XBLA! | url = http://blogs.sega.com/usa/2009/05/11/sega-announces-7-new-titles-for-xbla/ | work = SEGA America Blog | publisher = SEGA America | date = 2009-05-11 | accessdate = 2009-05-30}}</ref> The Xbox version has enhanced graphics for high definition displays as well as online leaderboards and support for multiplayer via split screen and ]. The original method of saving the game is replaced with a revamped version that allows progress to be saved anywhere during play, but does not track progress in the game post-completion. | |||
When the PC version was released via download network ], the game was released as though '']'' were attached, or rather as the "complete" version of the game as originally intended.<ref>http://store.steampowered.com/app/71162/</ref> | |||
==Reception== | |||
{{VG Reviews | |||
|GR = 89% (Genesis)<ref name="gr_s3">{{cite web|title=Sonic the Hedgehog 3|url=http://www.gamerankings.com/genesis/586472-sonic-the-hedgehog-3/index.html|publisher=]|accessdate=7 February 2012}}</ref><br />78.33% (X360)<ref>http://www.gamerankings.com/xbox360/960798-sonic-the-hedgehog-3/index.html</ref> | |||
|CVG = 94% (Mega Drive)<ref>{{cite book|title=]|year=1994|isbn=0-7522-0967-1|page=65|chapter=Sonic 3|month=November|url=http://amr.abime.net/review_28075|accessdate=2012-02-07}}</ref> | |||
|EGM = 9.5 / 10 (Genesis)<ref name="gr_s3"/> | |||
|IGN = 9 / 10 (Wii)<ref name="wii.ign.com"/> | |||
|GSpot = 8 / 10 (Wii)<ref name="gspot_s3"/> | |||
|rev1 = '']'' | |||
|rev1Score = {{rating|5|5}} (Mega Drive)<ref>{{cite journal|last=Almén|first=Jesper|title=Sonic 3|journal=]|year=1994|month=March|volume=1994|issue=7|url=http://amr.abime.net/review_34879|accessdate=7 February 2012}}</ref> | |||
|rev2 = Sega-16 | |||
|rev2Score = 10 / 10 ({{nowrap|Genesis}})<ref name="gr_s3"/> | |||
|rev3 = ] | |||
|rev3Score = 90%<ref>Mega review, ], issue 18, March 1994</ref> | |||
|rev4 = '']'' | |||
|rev4Score = 94%<ref>http://www.outofprintarchive.com/articles/reviews/MegaDrive/Sonic3-MMS17-6.html</ref> | |||
}} | }} | ||
The game has received critical acclaim similar to its predecessors. '']'' praised the game upon release, giving it a 9.5 out of 10.<ref name="gr_s3"/> ] praised the Virtual Console release, giving it a 9 out of 10, and claimed it was the best of the original trilogy of ''Sonic'' games for the Sega Genesis, stating "''Sonic 1'' we called impressive. ''Sonic 2'' we labeled great. Sonic 3, though, is the best of them all – and deservingly earns the highest score of the trilogy."<ref name="wii.ign.com"/> ] also saw it as an improvement to the series, stating "the levels in Sonic 3 offer more interaction than those in previous games, in the form of such things as zip lines, fireman's poles, and giant tree trunks that you can climb by running upward inside of them. You'll also find a boss waiting for you at the end of every level (as opposed to every other level in Sonic 2), and these bosses tend to rip apart the background more often than the bosses in previous Sonic games. Coincidentally, the graphics in Sonic 3, especially the backgrounds, are pretty elaborate, as well as full of animated effects, such as swaying plants and heat distortion."<ref name="gspot_s3"></ref> | |||
''Sonic the Hedgehog 3'' has sold 1.02 million copies on the Sega Genesis.<ref></ref> It is less than ''Sonic 2'' at 6 million, and the original ''Sonic'' at 15 million, but unlike the prior games, it was not bundled with the Sega Genesis system itself.<ref>{{cite video|url=http://www.youtube.com/watch?v=7mFs2v7XM4o|title=Sonic the Hedgehog GameTap Retrospective Pt. 3/4|time=1:21}}</ref><ref>{{cite web|url=http://gamasutra.com/features/20060804/boutros_05.shtml|title=Sonic the Hedgehog 2|work=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games |pages=5|accessdate=2006-12-08|date=2006-08-04|first=Daniel|last=Boutros|publisher=]}}</ref> It still managed to place in the ]. '']'' placed the game at #5 in their Top Sega Genesis Games of All Time.<ref>Mega magazine issue 26, page 74, ], November 1994</ref> | |||
==Legacy== | |||
Issues 33 and 34 of '']'', and issue 13 of the ] version of a ] consisted of their own comic adaptations of the game. | |||
For Sonic's 20th Anniversary, Sega released '']'', a game that remade aspects of various past games from the franchise. The ] version of the game features a remake of the "Launch Base" boss "Big Arm". Additionally, a remixed version of the "Game Over" song appeared in the game. | |||
==References== | |||
{{reflist|2}} | |||
== External links == | == External links == | ||
{{Wikiquote}} | |||
{{Portal|Sonic|Video games|1990s}} | |||
* {{Official website|https://terraria.org}} | |||
{{SonicGames}} | |||
* | |||
{{Michael Jackson}} | |||
{{Authority control}} | |||
{{DEFAULTSORT:Sonic The Hedgehog 3}} | |||
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{{Infobox VG | |||
| title = Team Fortress Classic | |||
| image = ] | |||
| caption = <small>The box art for ''Team Fortress Classic'' depicts the heavy class against the backdrop of ] box art.</small> | |||
| developer = ] | |||
| publisher = ] | |||
| distributor = Sierra Studios {{small|(retail)}}<br />] {{small|(online)}} | |||
| series = ''Team Fortress'' | |||
| engine = ] | |||
| designer = John Cook<br />Robin Walker | |||
| released = | |||
{{collapsible list | |||
| title = {{Video game release||April 7, 1999}} | |||
| '''Windows'''<ref name='TFC Survival Guide'>{{cite web|url=http://www.planetfortress.com/tfc/guide/introduction.shtml|title=The TFC Survival Guide: Introduction|publisher=]|work=Planet Fortress|accessdate=2009-04-08}}</ref> | |||
| {{Video game release||April 7, 1999}} | |||
| '''OS X''', '''Linux'''<ref name="OS X Linux">{{cite web | url = http://steamcommunity.com/games/20/announcements/detail/2125982923273800553 | title = Team Fortress Classic update released | accessdate = 2014-01-02 | date = 2013-08-12 | work = ] | publisher = ]}}</ref> | |||
| {{Video game release||August 12, 2013}} | |||
}} | |||
| modes = ] | |||
| genre = ] | |||
| platforms = ], ], ] | |||
| media = ], ] | |||
}} | |||
'''''Team Fortress Classic''''' is a team-based online ] ] ] released by ] in 1999. It is based on the 1996 '']'' game ] ''Team Fortress'', and is itself a base for Valve's later game '']''.<ref name="Gspy">{{cite web|url=http://uk.pc.gamespy.com/pc/team-fortress-classic/|title=''Team Fortress Classic'' (PC)|publisher=]|accessdate=2008-05-16}}</ref> | |||
Matches in ''Team Fortress Classic'' pit two teams against each other, with each team member having access to nine distinct classes. Competition takes place in a variety of scenarios, usually ], VIP protection, or territorial control. Games are played on a large number of maps created by Valve or supplied by the user community. Since its release, the game has undergone significant upgrades to player models and game modes. | |||
According to ],<ref>{{cite web |url=http://archive.gamespy.com/stats/mods.asp?id=15&s=1 |title=Top Mods For Half Life By Players |publisher=] |accessdate=2008-07-09}}</ref> as of 2008, the game is one of the ten most played ''Half-Life'' modifications in terms of players. In 2010, the game was included as one of the titles in the book '']''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott |first=Tony |authorlink= |year=2010 |publisher=]|location=London |isbn=978-1-74173-076-0 |page=414}}</ref> | |||
==Gameplay== | |||
] | |||
''Team Fortress Classic'' revolves around a number of teams competing in a variety of game modes with players selecting one of nine classes to play as. Typically, players have the choice of two equal teams, red and blue, although certain game modes allow for more than two teams with access to different classes. Each game can sustain a maximum of 32 players. The way a player acts in a game is mostly defined by which class they select, and as such, ''Team Fortress Classic'' relies heavily on teamwork between players of different classes.<ref name="IGN preview">{{cite web|url=http://uk.pc.ign.com/articles/130/130929p1.html|title=''Team Fortress Classic'' preview|publisher=IGN|date=1999-02-24|accessdate=2008-05-18}}</ref> | |||
The use of teamwork is what makes Team Fortress unique. Before the game was released, most gamers were playing games such as '']'' which were in a straightforward deathmatch format. Team Fortress not only offered objective based gameplay in which players must work together in order to achieve a team goal, but also offered classes which created a rock paper scissors type of gameplay. This encouraged users to play varied classes and also to use the classes in conjunction with one another in order to gain the greatest advantage. | |||
===Game modes=== | |||
''Team Fortress Classic'' supports several types of play, with distinct objectives for teams of players to pursue. | |||
;Capture the Flag | |||
On Capture the Flag<ref>{{cite web|url=http://planethalflife.gamespy.com/View.php?view=tfcguides.detail&id=3&game=7|title=''Team Fortress'' Map Strategies: Two Fortresses|publisher=IGN|work=Planet Half-Life|accessdate=2008-05-20}}</ref> maps, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the flag. | |||
;Standard | |||
Standard maps have both teams trying to capture the enemy's flag until the point limit is reached or the time-limit expires. They must prevent their enemy from achieving the same. | |||
;Football | |||
Football<ref>{{cite web|url=http://planethalflife.gamespy.com/View.php?view=tfcguides.detail&id=10&game=7|title=''Team Fortress'' Map Strategies: Push|publisher=IGN|work=Planet Half-Life|accessdate=2008-05-20}}</ref> maps feature a common flag, or in most cases ball, that has to be pushed onto an enemy capture point. | |||
;Reverse | |||
Reverse maps have the opposing teams bringing their flag to the enemy base and then capturing the flag in the enemy base. | |||
;Variant | |||
Variant maps feature limitless possibilities. Official maps of this typology feature multiple common flags that are centrally located, as on Flagrun, or a match that takes place for each team entirely within the enemy base, as on Rock 2. | |||
;Control Point | |||
Control Point<ref>{{cite web|url=http://planethalflife.gamespy.com/View.php?view=tfcguides.detail&id=8&game=7|title=''Team Fortress'' Map Strategies: Dustbowl|publisher=IGN|work=Planet Half-Life|accessdate=2008-05-20}}</ref> maps have two main types of game modes. | |||
;Standard | |||
Standard maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Teams are awarded points at set intervals for each command point they control. | |||
;Attack and Defend | |||
Attack and Defend maps, a variation of Control Point maps, features one team trying to capture several command points in sequence while the other team defends each command point from capture. | |||
;Escort | |||
Escort<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p7_04.html|title=Map-Specific Strategies and Tactics: The Hunted|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-20}}</ref> maps, the players are split into three teams – a single VIP, the VIP's Bodyguards, and a group of Assassins. The goal of Escort maps is for the Bodyguards to escort the VIP to a given point on the map while the Assassins attempt to kill the VIP before he gets there. | |||
=== Other === | |||
;Deathmatch | |||
Deathmatch maps can be obtained by simply copying ''Half-Life'' Deathmatch maps to ''Team Fortress Classic''{{'}}s map folder. Though this is not fully supported, all maps should fully function as a four-team Deathmatch map. | |||
;Community-made | |||
In addition to the official game modes released by Valve, community-made maps can create new modes of play. For example, Murderball features a King of the Hill-style game featuring a common ball in which points are tabulated by keeping the ball for as long as possible while the three other teams try to take it from the player. | |||
===Classes=== | |||
In ''Team Fortress Classic'', a player can choose to play as one of nine standard classes. Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a ] or ]). Additionally, each class gets a melee weapon (all classes but the Spy and Engineer wield a ], an homage to Valve's game '']''). Finally, each player carries grenades; the effects of grenades vary, depending on the player's class. | |||
In Escort game modes, a player may also choose to play as the Civilian class, which is armed only with an umbrella, no armor and very little health. Civilians are typically escorted and protected by the rest of the team.<ref name="IGNclasses">{{cite web|url=http://planethalflife.gamespy.com/View.php?view=TFCGameInfo.Detail&id=3|title=''Team Fortress Classic'' Classes|work=Planet Half-Life|publisher=IGN|accessdate=2008-05-18}}</ref> | |||
] for the nine player classes|thumb|left]] | |||
The Scout is the fastest class in the game, but is unable to deal much damage in return. The Scout is armed with a nailgun as well as being able to use ]s and ]s to slow down and confuse opponents.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_01.html|title=Character Classes: Scout|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Sniper class is armed with a high-powered ], and can be used to attack enemies from distant positions.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_06.html|title=Character Classes: Sniper|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Soldier class is significantly slower than Snipers and Scouts, but possesses better armor and is armed with a ] that allows him to ], along with combat shotguns as sidearms for backup. Rocket jumping, while effective for moving about the battlefield, also significantly damages the soldier. Soldiers can also make use of ]s to cause more damage within close quarters.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_02.html|title=Character Classes: Soldier|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Demoman class is armed with a ] for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_03.html|title=Character Classes: Demoman|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> | |||
The Medic class is equipped with a super nail gun, concussion grenades and a ] that can be used either to heal teammates or expose opponents to a contagious infection that drains health.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_08.html|title=Character Classes: Medic|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Heavy Weapons class is armed with a powerful ], and can sustain more damage than any other class. However, the Heavy is significantly slower than other classes.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_04.html|title=Character Classes: Heavy|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Pyro Class is equipped with a ] and an incendiary rocket launcher, both of which can set enemies on fire. Pyros also carry several ] grenades for the same purpose.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_05.html|title=Character Classes: Pyro|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Spy class differs significantly in style from other classes, as he can disguise himself to look like any other class on either side. The Spy is equipped with a knife to kill enemy players in one hit by stabbing them in the back as well as a ] to slow down opponents and hallucination gas to confuse them. Spies also possess the ability to feign death, allowing them to use their backstab ability more effectively.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_07.html|title=Character Classes: Spy|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> The Engineer class builds structures to support their team, such as ]s to defend key points, ammunition dispensers and teleporters. Engineers have the ability to replenish a teammates armour by tapping them with their spanner. In addition, the Engineer is armed with ] grenades that detonates any explosive ammunition within its range, as well as a shotgun for backup.<ref>{{cite web|url=http://uk.gamespot.com/features/teamfort_gg/p3_09.html|title=Character Classes: Engineer|work=Team Fortress Classic Game Guide|publisher=]|author=Jensen, Chris; Radcliffe, Doug|accessdate=2008-05-18}}</ref> | |||
==Development== | |||
''Team Fortress'' was originally a 1996 '']'' ]. Its developers were working on a follow up stand-alone version that they planned to call ''Team Fortress 2'' when the team was hired by ] to write a port of ''Team Fortress'' as a mod for Valve's game ''Half-Life''. The original game designers were hired by Valve, and the mod was released as ''Team Fortress Classic'' by Valve in April of 1999. | |||
Valve significantly updated the game over time, tweaking the game's networking code, play balance and user interface, and adding maps and game modes. In 2003, ''Team Fortress Classic'' was released as a stand-alone game on Valve's ] system. | |||
After a six-year delay, '']'' was released in 2007. | |||
==References== | |||
{{reflist|2}} | |||
==External links== | |||
* | |||
{{Valve games}} | |||
{{GoldSrc engine games}} | |||
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|title =Terraria | |||
|image = ] | |||
|caption = ''Terraria'' logo | |||
|developer = Re-Logic<br />] <small>(consoles)</small><br />Codeglue <small>(mobile)</small> | |||
|publisher = Re-Logic<br />]<br/>] <small>(Japan)</small> | |||
|programmer = Andrew "Redigit" Spinks | |||
|released = '''Microsoft Windows'''<br/>May 16, 2011<br/>'''PlayStation Network'''<ref name="psneurelease">{{cite web|url=http://www.terrariaonline.com/threads/psn-eu-release-date-confirmed.99413/|publisher=Terraria Online|accessdate=2013-04-30|title=PSN EU Release date CONFIRMED!}}</ref><br/>{{vgrelease|NA=March 26, 2013|PAL=May 15, 2013}}{{vgrelease|JP=May 23, 2013}}'''Xbox Live Arcade'''<br/>March 27, 2013<ref>{{cite web|url=http://www.terrariaonline.com/threads/release-date-is-confirmed.96505/|publisher=Terraria Online|title=Release date is confirmed}}</ref><br/>'''PlayStation Vita'''<ref name="Terraria coming to PS Vita">{{cite web|url=http://www.terrariaonline.com/threads/terraria-confirmed-for-ps-vita.96797/page-56|title=Terraria confirmed for PS Vita!|publisher=]}}</ref><ref>2014-01-15, , Siliconera</ref><br/>{{vgrelease|NA=December 17, 2013|PAL=December 11, 2013|JP=February 6, 2014}}<br/>'''iOS'''<br/>August 29, 2013<ref name="terrariaonline.com">{{cite web|url=http://www.terrariaonline.com/threads/grab-your-gear-%E2%80%93-terraria-is-going-mobile.100972/ |title=Forums |publisher=Terraria Online |date= |accessdate=2013-10-03}}</ref><br/>'''Android'''<br/>September 13, 2013<ref name="Google Play - Terraria">{{cite web|url=https://play.google.com/store/apps/details?id=com.and.games505.Terraria|title=Terraria|publisher=]}}</ref><br/>'''Windows Phone'''<br/>TBA | |||
|genre = ] | |||
|modes = ], ] | |||
|media = ], ] | |||
|platform = ]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br />] | |||
}} | |||
'''''Terraria''''' is an ] ] ], developed by game studio Re-Logic, available on ] with ports for ], ], ] and ]. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated ] world. It's music is largely composed of Chiptunes. | |||
Originally released for Microsoft Windows on May 16, 2011, the game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.<ref>{{cite web |url=http://www.pcgamer.com/2011/05/17/terraria-launch-a-huge-success/ |title=Terraria launch a huge success |first=Tom |last=Senior |work=] |date=May 17, 2011 |accessdate=2011-05-18 |publisher=]}}</ref> 200,000 copies of the game were sold, making it the top-selling game on Steam for the week, ahead of '']'' and '']''.<ref>{{cite web |title=Minecraft Links Help Indie Game Sell 200,000 Copies in Nine Days |author=Plunkett, Luke |url=http://kotaku.com/5805747/minecraft-links-help-indie-game-sell-200000-copies-in-nine-days |work=] |date=May 26, 2011 |accessdate=May 28, 2011}}</ref> It remained number one on Steam for the first six days of its release,<ref>{{cite web |title=2D Word-of-Mouth Hit Terraria Sells 200K in Nine Days |author=Cifaldi, Frank |url=http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php |work=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> and as of January 2013 has sold over 2,000,000 copies.<ref>{{cite web|url=http://uk.ign.com/articles/2013/01/16/is-terraria-the-next-minecraft|title=Is Terraria the next Minecraft|publisher=IGN}}</ref> | |||
The game was released on ] and ] (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013.<ref name="psneurelease" /> It was announced on March 28, 2013 that ''Terraria'' is coming to the PlayStation Vita. It was released on December 11, 2013.<ref name="Terraria coming to PS Vita"/> The PlayStation 3, Xbox 360 and PlayStation Vita versions were developed by Dutch studio ]. On August 29, 2013, ''Terraria'' came out on ] phones and tablets.<ref>{{cite web | url=http://www.cinemablend.com/games/Terraria-Digs-iOS-Crosses-Over-With-Edge-Space-58695.html | author=Winslett, Author | title=Terraria Digs Into iOS, Crosses Over With Edge Of Space | publisher=] | date=August 29, 2013 | accessdate=September 1, 2013}}</ref> The developers are the Dutch studio Codeglue.<ref name="terrariaonline.com"/> | |||
== Gameplay == | |||
] | |||
''Terraria'' is an open-ended sandbox ] game with gameplay revolved around exploration, building, and action.<ref name="gamespotreview"/><ref name="Kotaku2011"/> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit sprites found on the ].<ref name="Kotaku2011"/> The game is noted for its classic exploration-adventure style of play, similar to titles such as '']'' and '']''.<ref name="Kotaku2011">{{cite web |url=http://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |accessdate=2011-05-18}}</ref><ref>{{cite web |url=http://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |accessdate=2011-05-22}}</ref><ref>{{cite web |url=http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |work=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |accessdate=2001-05-22}}</ref> | |||
The game starts in a ] world and the player is given three basic tools, including a pickaxe for mining, a short sword for combat, and an axe for woodcutting.<!--gamespotreview"--> Many resources, notably ores, can be found while mining or exploring underground caves.<!--gamespotreview"--> Some resources and most items may only be found in certain areas of the map, stored in common and rare chests, or only dropped by certain enemies.<ref name="gamespotreview"/> Players must use resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, torches can be crafted at a crafting bench or ingots smelted from ore at a furnace. Many advanced items in ''Terraria'' require several crafting operations, where the product of one recipe will be used as the ingredient for another. | |||
Players encounter many different enemies in ''Terraria'' from simple slimes and zombies to various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events and player interactions.<ref name="gamespotreview"/> Players may also summon powerful ] with various combat mechanics that drop rare loot. Each map will have several zones with unique items and unusual enemies, and one of two evil biomes known as the Crimson and the Corruption. Both spread across the world and have their own unique bosses and loot. | |||
By completing specific goals (such as defeating a boss, or finding a gun), characters can attract ]s (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview"/> Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Characters may then buy or sell items and certain services from NPCs with coins found in the world. | |||
By summoning and defeating a powerful boss called "Wall of Flesh" located in hell, the player will activate the game's "hard mode", which is a much tougher version of the game.<ref>{{cite web|url=http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | News |publisher=PC Gamer |date=2011-11-28 |accessdate=2013-10-21}}</ref> This adds many new and harder to defeat enemies to the game in all zones. This also unlocks new NPCs, new bosses and tougher versions of normal bosses, and makes many new items available for crafting or acquiring from mob and boss drops. A much larger part of the world becomes corrupted and a new "Hallowed" biome emerges with new enemies and items. | |||
==Development== | |||
''Terraria'' was developed by Re-Logic, with development starting in January 2011, and is built on the ] framework. The game was released on May 16, 2011. Re-Logic is composed of Andrew Spinks, who designed and programmed the game, and Finn Brice, who along with Spinks did the graphic design for the game. The music was composed by Scott Lloyd Shelley through his Resonance Array studio.<ref>{{cite web|url=http://www.resonancearray.com/news.ews |title=news.ews | Scott Lloyd Shelly |publisher=Resonancearray.com |date= |accessdate=2012-04-07}}</ref> | |||
In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch.<ref>{{cite web|url=http://www.terrariaonline.com/threads/my-fellow-terrarians.81455 |title=My Fellow Terrarians |publisher=Terraria Online |date=February 21, 2012 |accessdate=2012-11-27}}</ref><ref>{{cite web|url=http://www.terrariaonline.com/threads/my-fellow-terrarians-pt-2.82165 |title=My Fellow Terrarians (Pt. 2) |publisher=Terraria Online |date=February 28, 2012 |accessdate=2012-11-27}}</ref> However, development would resume in 2013 with the release of version 1.2. Additionally, ] has ] the game to several ]s and added new content, but does not have any rights to the PC version of the game.<ref>{{cite web|url=https://www.facebook.com/TerrariaOfficial/posts/401694703229769|title=Facebook post "At 505 Games, we’re really excited to bring Terraria to more gamers through XBLA and PSN."|publisher=Facebook.com|accessdate=2012-11-27}}</ref><ref>{{cite web |url=https://twitter.com/Terraria_Logic/status/251235656662138880 |title=Twitter / Terraria_Logic: @JoANSanxhez We don't own the ...|publisher=Twitter.com|accessdate=2012-11-27}}</ref> On 24 January 2013, Spinks requested suggestions of features for possible future updates to the PC version. This question was put to people on the official Terraria forum.<ref>{{cite web|url=http://www.terrariaonline.com/threads/something-about-a-possible-pc-update.95324/|publisher=Terraria Online|title=Something about a possible PC update}}</ref> As of April 3, 2013, Spinks posted a spoiler on the possible update for ''Terraria'', showing the possibility of the update.<ref>{{cite web|url=http://www.terrariaonline.com/threads/its-been-a-while-since-i-posted-a-spoiler.97577/|publisher=Terraria Online|title=Its been a while since I posted a spoiler}}</ref> While initially the release was slated for July 2013,<ref>{{cite web|url=http://www.pcgamer.com/2013/05/24/check-out-terrarias-pc-only-1-2-update/ |title=Check out Terraria's PC-only 1.2 update | News |publisher=PC Gamer |date=2013-05-24 |accessdate=2013-10-21}}</ref> it was later moved to October 1, 2013.<ref>{{cite web|url=http://www.pcgamer.com/2013/09/12/terraria-1-2-release-date-announced-major-update-due-out-beginning-of-october/ |title=Terraria 1.2 release date announced: major update due out beginning of October | News |publisher=PC Gamer |date= |accessdate=2013-10-21}}</ref><ref>{{cite web|url=http://www.pcgamer.com/2013/10/02/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ |title=Terraria 1.2 update released, tweaks almost every part of the game | News |publisher=PC Gamer |date=2013-10-02 |accessdate=2013-10-21}}</ref> | |||
In an October 2013 interview with ], Spinks said he was working on further endgame progression for ''Terraria'', as well as a possible Halloween update.<!--RPS--> He also announced that he is planning a sequel, ''Terraria 2''.<ref>{{cite web|url=http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ |title=Well Here’s A Thing: Redigit Tells RPS There’s A Terraria 2 |publisher=Rock, Paper, Shotgun |date= |accessdate=2013-10-21}}</ref> | |||
==Reception== | |||
{{Video game reviews | |||
| MC = 83/100<ref name=metacritic/> | |||
| Destruct = 8/10<ref name=destructoid-review>{{cite web | url=http://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | accessdate=January 11, 2013}}</ref> | |||
| GSpot = 8/10<ref name="gamespotreview"/> | |||
| GameZone = 9/10<ref name=gamezone/> | |||
}} | |||
''Terraria'' has received favorable reviews from critics with an 83/100 metascore on ].<ref name=metacritic>{{cite web |url=http://www.metacritic.com/game/pc/terraria |title=Terraria for PC Reviews, Ratings, Credits and More |work=] |publisher=] |accessdate=November 20, 2011}}</ref> A review for ] included praise for ''Terraria'' as "full of depth".<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=http://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> Another reviewer praised ''Terraria''{{'}}s integration of some of ''Minecraft''{{'}}s concepts into two dimensions.<ref>{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |accessdate=May 28, 2011}}</ref> ] gave the game a 9 out of 10.<ref name=gamezone>{{cite web|last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=] |date= |accessdate=2012-04-07}}</ref> | |||
GameSpot praised ''Terraria''{{'}}s exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview">{{cite web| title = Terraria Review, Terraria PC Review |url = http://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last=Mc Shea |first=Tim}}</ref> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref>{{cite web|title=Space Station Room With a View|url=http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|publisher=]|accessdate=2012-11-27}}</ref> ] released the PlayStation 3 version in Japan, including exclusive items such as a costume based on Monokuma from '']''. | |||
==References== | |||
{{reflist|2}} | |||
==External links== | |||
*{{Official website|http://www.terraria.org}} | |||
*{{URL|http://terraria.gamepedia.com/Terraria_Wiki|Official wiki}} | |||
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Latest revision as of 10:10, 7 September 2024
2011 video game For containers used for growing plants, see Terrarium.2011 video game
Terraria | |
---|---|
Developer(s) | Re-Logic |
Publisher(s) | 505 Games |
Producer(s) | Whitney Spinks |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Scott Lloyd Shelly |
Platform(s) | Windows |
Release |
May 16, 2011
|
Genre(s) | Action-adventure, sandbox |
Mode(s) | Single-player, multiplayer |
Terraria ( /təˈrɛəriə/ tə-RAIR-ee-ə) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024.
Gameplay
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.
The game starts in a procedurally generated world, with players starting out with basic tools and a non-player character (NPC) guide to get them started and bring their attention to aspects of the game and progression. The game's world is made up of several layers of tiles that players can interact with and modify. Many resources, such as metal ores, can be found while exploring caves. Players begin with low health, mana, and summon slots, which can be increased by finding and crafting specific equipment or items. Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies. Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in Terraria create complex crafting trees involving a large amount of items to create a single powerful piece of equipment.
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.
Players can encounter many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events. The game features an open-ended class system, primarily divided into melee, ranged, magic and summoner classes. Players may also battle bosses that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional. Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new NPCs and items. Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. Terraria also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content.
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy.
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.
Terraria has support for mods, which is facilitated by the third-party tModLoader. It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes. Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience. And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.
Development and release
Development of Terraria began in January 2011 by Re-Logic, built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly. The game was released for Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.
In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.
In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.
The fourth and final major update for the game, Journey's End, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.
In February 2021, Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks's Google account without a given reason for over three weeks. He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability." He later clarified that existing Android and Google Play versions of the game will not be affected. Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. tModLoader is still used to help provide and install user-created mods for the game. In November 2021, a crossover update added content from the survival game Don't Starve Together, which received its own Terraria-themed content in return. An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.
Sequels
In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game. In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.
Terraria: Otherworld was a separate game in the series which was announced in February 2015 and planned for release later that year. Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule. A year later, Re-Logic announced that Otherworld had been cancelled due to them not being satisfied with its development.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | PC: 83/100 PS3: 81/100 X360: 81/100 iOS: 82/100 VITA: 85/100 PS4: 83/100 XONE: 84/100 3DS: 71/100 NS: 82/100 |
Publication | Score |
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Destructoid | 8/10 |
GameSpot | 8/10 |
GameZone | 9/10 |
IGN | 9/10 |
PC Gamer (US) | 79% |
TouchArcade | iOS: |
Terraria received generally favorable reviews from critics, according to review aggregator Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB. Terraria has been described as a Minecraft clone by various video gaming media outlets.
Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.
Notes
- Ported to mobile and console platforms by DR Studios. The mobile version was formerly developed by Codeglue, who also developed the Nintendo 3DS version. The console version was formerly developed by Pipeworks Studios and Engine Software.
- The PC versions are self-published by Re-Logic, while a retail Windows version was published by Headup Games in Europe. Japanese version published by Spike Chunsoft.
References
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{{cite web}}
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