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{{Short description|2011 video game}}
{{for|containers used for growing plants|Terrarium}}
{{pp-vandalism|small=yes}}
{{Use mdy dates|date=May 2020}}
{{Infobox video game {{Infobox video game
|title =Terraria | title = Terraria
| image = Terraria Steam artwork.jpg
|image = ]
| developer = ]{{efn|Ported to mobile and console platforms by ]. The mobile version was formerly developed by Codeglue, who also developed the ] version. The console version was formerly developed by ] and ].}}
|caption = ''Terraria'' logo
| publisher = ]{{efn|The PC versions are self-published by ], while a retail Windows version was published by ] in Europe. Japanese version published by ].}}
|developer = Re-Logic<br>]{{collapsible list|title=Additional work by:|] <small>(consoles)</small><br />Codeglue <small>(mobile)</small>}}
| platforms = {{Collapsible list|title={{nobold|]}}
|publisher = {{Vgrelease new|NA|]|PAL|Re-Logic|JP|]}}
| ]
|designer = Andrew "Redigit" Spinks<br>Whitney "Cenx" Baird
| ]
|programmer = Yorai "Yoraiz0r" Omer<br>Skiphs
| ]
|artist = Jim "Jimmarn" Kjexrud<br>Victor "Crowno" Moura<br>Lazure
| ]
|composer = Scott Lloyd Shelly
| ]
|released = {{collapsible list|title={{Video game release||May 16, 2011}}|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|
| ]
'''Microsoft Windows'''<br/>May 16, 2011<br/>'''PlayStation Network'''<ref name="psneurelease">{{cite web|url=http://www.terrariaonline.com/threads/psn-eu-release-date-confirmed.99413/|publisher=Terraria Online|accessdate=2013-04-30|title=PSN EU Release date CONFIRMED!}}</ref><br/>{{vgrelease|NA=March 26, 2013|PAL=May 15, 2013}}{{vgrelease|JP=May 17
| ]
, 2013}}'''Xbox Live Arcade'''<br/>March 27, 2013<ref>{{cite web|url=http://www.terrariaonline.com/threads/release-date-is-confirmed.96505/|publisher=Terraria Online|title=Release date is confirmed}}</ref><br/>'''PlayStation Vita'''<ref name="Terraria coming to PS Vita">{{cite web|url=http://www.terrariaonline.com/threads/terraria-confirmed-for-ps-vita.96797/page-56|title=Terraria confirmed for PS Vita!|publisher=Terraria Online}}</ref><ref>2014-01-15, , Siliconera</ref><br/>{{vgrelease|PAL=December 11, 2013|NA=December 17, 2013|JP=February 6, 2014}}'''iOS'''<br/>August 29, 2013<ref name="terrariaonline.com">{{cite web|url=http://www.terrariaonline.com/threads/grab-your-gear-%E2%80%93-terraria-is-going-mobile.100972/ |title=Forums |publisher=Terraria Online |date= |accessdate=2013-10-03}}</ref><br/>'''Android'''<br/>September 13, 2013<ref name="Google Play - Terraria">{{cite web|url=https://play.google.com/store/apps/details?id=com.and.games505.Terraria|title=Terraria|publisher=]}}</ref><br/>'''Windows Phone'''<br/>September 12, 2014<br/>'''PlayStation 4'''<br/>November 11, 2014 (digital)<br /> December 2, 2014 (disc) <ref name="Terraria Console: The Next Generation - Playstation 4">{{cite web|url=http://forums.terraria.org/index.php?threads/terraria-console-the-next-generation-launch-date-confirmed.4760|title=Terraria Playstation 4 Launch Date Confirmed|publisher=Terraria Forums|accessdate=2014-11-06}}</ref><br/>'''Xbox One'''<br/>November 14, 2014 (digital)<br /> December 2, 2014 (disc)<ref name="Terraria Console: The Next Generation - Xbox One">{{cite web|url=http://forums.terraria.org/index.php?threads/terraria-console-the-next-generation-launch-date-confirmed.4760|title=Terraria Xbox One Launch Date Confirmed|publisher=Terraria Forums|accessdate=2014-11-06}}</ref>}}
| ]
|genre = ]
| ]
|modes = ], ]
| ]
|platforms = ]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br/>]<br />]<br />]<br />]<br />]
| ]
| ]
| ]
| ]
}}
| released = {{Collapsible list|title={{nobold|May 16, 2011}}
| '''Windows'''
| {{Video game release|WW|May 16, 2011}}
| '''PlayStation 3'''
| {{Video game release|NA|March 26, 2013|PAL|May 15, 2013}}
| '''Xbox 360'''
| {{Video game release|WW|March 27, 2013}}
| '''PlayStation Vita'''
| {{Video game release|PAL|December 11, 2013|NA|December 17, 2013}}
| '''iOS'''
| {{Video game release|WW|August 29, 2013}}
| '''Android'''
| {{Video game release|WW|September 13, 2013}}
| '''Windows Phone'''
| {{Video game release|WW|September 12, 2014}}
| '''PlayStation 4'''
| {{Video game release|WW|November 11, 2014}}
| '''Xbox One'''
| {{Video game release|WW|November 14, 2014}}
| '''macOS''', '''Linux'''
| {{Video game release|WW|August 12, 2015}}
| '''Nintendo 3DS'''
| {{Video game release|WW|December 10, 2015}}
| '''Wii U'''
| {{Video game release|PAL|June 24, 2016|NA|June 28, 2016}}
| '''Nintendo Switch'''
| {{Video game release|WW|June 27, 2019}}
| '''Google Stadia'''
| {{Video game release|WW|March 18, 2021}}
}}
| genre = ], ]
| modes = ], ]
| director =
| producer = Whitney Spinks
| designer = {{Unbulleted list
| Andrew Spinks
| Whitney Spinks
| Yorai Omer
}}
| programmer = {{Unbulleted list
| Yorai Omer
| Andrew Spinks
| Chris Bednarz
}}
| artist = {{Unbulleted list
| Victor Moura
| James Hayes
| Jim Kjexrud
}}
| composer = Scott Lloyd Shelly
| engine = <!--Wikidata-->
}} }}
'''''Terraria''''' is an ] ] ] series, developed by game studio Re-Logic and released on ], ], ], ], ], ], and ]. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated ] world.

Originally released for Microsoft Windows on May 16, 2011. The game is estimated to have sold about 50,000 copies during its first day of release, with over 17,000 players online at the same time during the first day's peak.<ref>{{cite web |url=http://www.pcgamer.com/2011/05/17/terraria-launch-a-huge-success/ |title=Terraria launch a huge success |first=Tom |last=Senior |work=] |date=May 17, 2011 |accessdate=2011-05-18 |publisher=]}}</ref> 200,000 copies of the game were sold, making it the top-selling game on ] for the week, ahead of '']'' and '']''.<ref>{{cite web |title=Minecraft Links Help Indie Game Sell 200,000 Copies in Nine Days |author=Plunkett, Luke |url=http://kotaku.com/5805747/minecraft-links-help-indie-game-sell-200000-copies-in-nine-days |work=] |date=May 26, 2011 |accessdate=May 28, 2011}}</ref> It remained number one on Steam for the first six days of its release,<ref>{{cite web |title=2D Word-of-Mouth Hit Terraria Sells 200K in Nine Days |author=Cifaldi, Frank |url=http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php |work=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> and as of January 2014 has sold over 2,500,000 copies.<ref>{{cite web|url=http://uk.ign.com/articles/2013/01/16/is-terraria-the-next-minecraft|title=Is Terraria the next Minecraft|publisher=IGN}}</ref> Terraria became ]-free on October 2, 2014 when it was released on ].<ref>{{cite web |title=Terraria released on GOG|publisher=Re-Logic|url=http://terraria.org/news/terraria-now-available-on-gog}}</ref>


'''''Terraria''''' ({{IPAc-en|pron|t|ə|ˈ|r|ɛər|i|ə|audio=En-us_Terraria.wav}} {{respell|tə|RAIR|ee|ə}}<ref name="letsplay">{{cite web|url=https://www.youtube.com/watch?v=Udp5ozoYfxM|title=Let's Play Terraria Pt. 1 "Hello World"|work=YouTube|author=Re-Logic|date=20 April 2011|access-date=5 April 2023}}</ref>) is a 2011 ] ] developed by ]. The game was first released for ] and has since been ] to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a ] ] world. ''Terraria'' is one of the ], selling 58.7 million copies {{as of|2024|lc=y}}.<ref>{{cite web | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | title = Terraria State of the Game – June 2024 | date = June 24, 2024 | website = Terraria Forums | access-date = June 27, 2024 | archive-date = June 27, 2024 | archive-url = https://web.archive.org/web/20240627173340/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | url-status = live }}</ref>
The game was released on ] and ] (worldwide except for Europe and Australia) at the end of March 2013 with exclusive content. The PS3 European and Australian release date was May 15, 2013.<ref name="psneurelease" /> It was announced on March 28, 2013 that ''Terraria'' is coming to the PlayStation Vita. It was released on December 11, 2013.<ref name="Terraria coming to PS Vita"/> The PlayStation 3, Xbox 360 and PlayStation Vita versions were developed by Dutch studio ]. On August 29, 2013, ''Terraria'' was released on ] phones and tablets, after development by the Dutch studio Codeglue.<ref>{{cite web | url=http://www.cinemablend.com/games/Terraria-Digs-iOS-Crosses-Over-With-Edge-Space-58695.html | author=Winslett, Author | title=Terraria Digs Into iOS, Crosses Over With Edge Of Space | publisher=] | date=August 29, 2013 | accessdate=September 1, 2013}}</ref> The iOS edition of ''Terraria'' received a large update on August 28, 2014, bringing "Hardmode", a part of the game previously not available on mobile platforms. The game was also released on ] on September 12, 2013.<ref>{{cite web|title=Terraria for Android Devices is LIVE on Google Play|url=http://www.terrariaonline.com/threads/terraria-for-android-devices-is-live-on-google-play.105293/|publisher=505 Games|accessdate=28 May 2014}}</ref> ''Terraria'' was released on ] and ] on December 2, 2014 on physical disc, and digital release on November 11, 2014.<ref>{{cite web | url=http://www.ign.com/articles/2014/06/04/terraria-coming-to-xbox-one-ps4 | author=Williams, Katie | title=Terraria coming to Xbox One, PS4 | publisher=] | date=June 3, 2014 | accessdate=June 4, 2014}}</ref> On September 13, 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref>{{cite web |url=http://terraria.org/news/terraria-for-mac-linux-in-development |title=Terraria for Mac & Linux in Development! |publisher=Terraria Forums |date=September 15, 2014 |accessdate=December 31, 2014}}</ref>


== Gameplay == == Gameplay ==
] ]
''Terraria'' is an open-ended ] ] game with gameplay revolved around exploration, building, and action.<ref name="gamespotreview"/><ref name="Kotaku2011"/> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit sprites found on the ].<ref name="Kotaku2011"/> The game is noted for its classic exploration-adventure style of gameplay, similar to titles such as '']'' and '']''.<ref name="Kotaku2011">{{cite web |url=http://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |accessdate=2011-05-18}}</ref><ref>{{cite web |url=http://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |accessdate=2011-05-22}}</ref><ref>{{cite web |url=http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |work=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |accessdate=2001-05-22}}</ref> ''Terraria'' is a ] ] with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both ] and ] modes.<ref name="gamespotreview" /><ref name="Kotaku2011" /> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit ] found on the ].<ref name="Kotaku2011" /> The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the '']'' series and '']''.<ref name="Kotaku2011" /><ref name="destructoid1" /><ref name="wired1" />


The game starts in a ] world and the player is created with three basic tools: a pickaxe for mining, a shortsword for combat, and an axe for woodcutting.<!--gamespotreview"--> Many resources, notably ores, can be found while mining or exploring underground caves. The player also starts off with 100 health which can be increased by life crystals and life fruits when in hardmode.<!--gamespotreview"--> Some resources and most items may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies.<ref name="gamespotreview"/> Players use resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, tables can be crafted at a work bench or bars smelted from ore at a furnace. Many advanced items in ''Terraria'' require several crafting operations, where the product of one recipe will be used as the ingredient for another. The game starts in a ] world, with players starting out with basic tools and a ] (NPC) guide to get them started and bring their attention to aspects of the game and progression.<ref name="gamespotreview" /> The game's world is made up of several layers of tiles that players can interact with and modify.{{citation needed|date=February 2021}} Many resources, such as metal ores, can be found while exploring caves. Players begin with low ], ], and summon slots, which can be increased by finding and crafting specific equipment or ]<ref name="gamespotreview" /><ref>{{Cite web |last=Zalace |first=Jacqueline |date=2022-01-17 |title=Terraria: Everything You Need To Know About Summoning Weapons |url=https://www.thegamer.com/terraria-complete-guide-summoning-weapons-minion-sentry/ |access-date=2024-03-28 |website=TheGamer |language=en}}</ref> Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies.<ref name="gamespotreview" /> Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in ''Terraria'' create complex crafting trees involving a large amount of items to create a single powerful piece of equipment.
Players encounter many different enemies in ''Terraria'' from simple slimes, zombies, demon eyes, and many more to various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events and player interactions.<ref name="gamespotreview"/> Players may also summon powerful ] with various combat mechanics such as the Eye of ] and Plantera that drop rare items and large amounts of in-game currency. All bosses can be summoned with certain items, through destroying blocks through the world, or when certain criteria are met. Each map will have several zones with unique items and unusual enemies, and one of two evil ]<nowiki/>s known as the Crimson and the Corruption. Both gradually spread across the world and have their own unique bosses and loot.


Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.{{cn|date=November 2023}}
By completing specific goals (such as defeating a boss, finding a gun, or acquiring 50 silver coins), characters can attract ]s (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview"/> Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Characters may then buy or sell items and certain services from NPCs with coins found in the world. Examples of NPCs include the clothier, the truffle (mushroom), and Santa Claus, who can only be encountered from December 15-31. Some NPCs can't currently be found in the mobile versions.
The game includes a rather complex currency system, which can be used to complete transactions with NPCs, used as decorations, or used as ammunition in some weapons. The coins, listed in order of value and rarity, are copper, silver, gold, and platinum, with copper used as the base unit. The coin system is similar to real life currency systems, as a certain amount of one currency (i.e. 100) will amount to
another and will be automatically converted. So 1 platinum coin is worth 1,000,000 copper coins. Coins can be obtained by slaying
monsters, breaking some blocks, and selling items to NPCs.
By summoning and defeating a boss called the Wall of Flesh, which is summoned by throwing a Guide Voodoo Doll into lava, the player
will activate the game's "hardmode", which causes drastic changes to the player's world, including stronger enemies and more bosses to challenge.<ref>{{cite web|url=http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark &#124; News
|publisher=PC Gamer |date=2011-11-28 |accessdate=2013-10-21}}</ref> The change to hardmode adds many new and harder-to-defeat enemies to the game in all biomes, as well as many new NPCs, new bosses (including tougher versions of pre-hardmode bosses), and
makes many new items available for crafting or acquiring from mob and boss drops. A much larger part of the world becomes corrupted and a new "Hallow" biome emerges and spreads over time, and both cannot convert each other. The spreading of the crimson or
corrupted biomes can be halted by surrounding the biome with an uncorruptible biome, such as the Hallow, or digging 3-block wide
shafts around the corrupted area or the player's base. The corrupted biomes can also be removed completely by using purification
powder (which turns them into forest/regular biomes) and using holy water (which turns them into hallow), or using the, clentaminator
bought from an NPC known as the Steampunker, which can be used to turn any biome into another. The clentaminator's role in late hard
mode is vital, as, to create hardmode ores allowing them to continue, the player must allow new small corruptions/crimsons/hallows to be
generated, eventually causing most of the map to be converted. However, every biome will spread significantly slower after defeating Plantera, a huge plant boss, in the jungle.


Players can encounter many different types of enemies in ''Terraria'', the occurrence of which depends on several factors including time, location, and random events.<ref name="gamespotreview" /> The game features an open-ended ] system, primarily divided into melee, ranged, magic and summoner classes.<ref>{{cite web |last1=Coles |first1=Jason |title=The best Terraria builds for each class |url=https://www.pcgamer.com/best-terraria-build-classes/ |website=PC Gamer |date=May 17, 2020 |access-date=9 May 2022}}</ref> Players may also battle ] that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional.<ref>{{cite web |url=https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |title=Every boss in Terraria and how to beat them |last=Coles |first=Jason |website=] |date=December 23, 2020 |access-date=May 10, 2021 |archive-date=May 10, 2021 |archive-url=https://web.archive.org/web/20210510214925/https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |url-status=live }}</ref> Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new ] and items.<ref name="pcgamer_1.1" /> Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. ''Terraria'' also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content.
The game recognizes many different biomes, defined by the blocks that exist in the vicinity, and each home to a unique set of enemies. The most prominent biomes on the world map are the Jungle, Snow, Crimson/Corruption, Hallow, Dungeon, and Underworld. However, other minor biomes exist and affect the variety of enemies that spawn, expanding the list to include Desert, Spider Caves, Outer Space, and the Lihzahrd Temple. Certain biomes feature bosses that can be summoned, such as the Jungle (Plantera and Queen Bee), Corruption (Eater of Worlds), Crimson (Brain of Cthulhu), Dungeon (Skeletron), Lihzahrd Temple (Golem), and ocean (Duke Fishron). The defeat of these bosses is often tied to in-game progression. For example, the Dungeon is inaccessible before Skeletron's defeat (though the player is welcome to try, but they will receive a rather nasty surprise), and is unaffected by the activation of Hardmode until Plantera is defeated, upon which the difficulty of Dungeon enemies rises drastically with new enemies such as skeleton snipers.


By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview" /> Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy.
Players are able to construct elaborate contraptions made from wires and mechanisms alike. These systems allow for easier gameplay and gaining an upper hand by doing helpful tasks such as disguising buildings and setting up traps. These contraptions can also however be found within the world to harm the player or be used for mere aesthetics.


"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.<ref>{{cite web |url=https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |title=Terraria's Journey Mode will let you play with item duplication, God mode and more |last=Chalk |first=Andy |date=May 6, 2020 |website=] |access-date=May 15, 2020 |archive-date=May 11, 2020 |archive-url=https://web.archive.org/web/20200511030748/https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |url-status=live }}</ref>
==Development==
''Terraria'' was developed by Re-Logic, with development starting in January 2011, and is built on the ] framework. The game was released on May 16, 2011. At release Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was Production Assistant at Re-Logic but left the team shortly after the release of the game. The music was composed by Scott Lloyd Shelly through his Resonance Array studio.<ref>{{cite web|url=http://www.resonancearray.com/news.ews |title=news.ews &#124; Scott Lloyd Shelly |publisher=Resonancearray.com |date= |accessdate=2012-04-07}}</ref> After the release the game was updated multiple times including the large 1.1 update.<ref>http://www.terrariaonline.com/threads/welcome-to-terraria-1-1.64684/</ref>


''Terraria'' has support for ], which is facilitated by the third-party tModLoader.<ref name="ModsPCGamer">{{cite news|url=https://www.pcgamer.com/the-best-terraria-mods/|title=The best Terraria mods|last1=Tucker|first1=Jake|date=January 16, 2017|work=]|access-date=July 28, 2017|last2=Joe|first2=Donnelly|archive-date=July 23, 2017|archive-url=https://web.archive.org/web/20170723023642/http://www.pcgamer.com/the-best-terraria-mods/|url-status=live}}</ref><ref>{{cite news|url=https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|title=Super Terraria World mods Re-Logic's game into a full-fledged RPG|last=Skyes|first=Tom|date=September 30, 2016|work=]|access-date=July 28, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143145/https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|url-status=live}}</ref><ref name="ModsRPS">{{cite news|url=https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|title=Modder Superior: Digging deep into mods for Terraria|last=Tarason|first=Dominic|date=April 15, 2019|work=]|access-date=May 5, 2020|archive-date=May 17, 2020|archive-url=https://web.archive.org/web/20200517211150/https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|url-status=live}}</ref> It later received official support when it was released as free ] alongside the "Journey's End" update on ] in 2020.<ref>{{cite news|url=https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|title=Major fan-made Terraria mod tool coming to Steam as free DLC with Journey's End|last=Talbot|first=Carrie|date=April 29, 2020|work=PCGamesN|access-date=May 5, 2020|archive-date=May 6, 2020|archive-url=https://web.archive.org/web/20200506201555/https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|url-status=live}}</ref> Mods for ''Terraria'' vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.<ref name="ModsRPS"/>
In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch.<ref>{{cite web|url=http://www.terrariaonline.com/threads/my-fellow-terrarians.81455 |title=My Fellow Terrarians |publisher=Terraria Online |date=February 21, 2012 |accessdate=2012-11-27}}</ref><ref>{{cite web|url=http://www.terrariaonline.com/threads/my-fellow-terrarians-pt-2.82165 |title=My Fellow Terrarians (Pt. 2) |publisher=Terraria Online |date=February 28, 2012 |accessdate=2012-11-27}}</ref> However, development resumed in 2013 with the release of version 1.2. Additionally, ] has ] the game to several ]s and added new content, but does not have any rights to the PC version of the game.<ref>{{cite web|url=https://www.facebook.com/TerrariaOfficial/posts/401694703229769|title=Facebook post "At 505 Games, we’re really excited to bring Terraria to more gamers through XBLA and PSN."|publisher=Facebook.com|accessdate=2012-11-27}}</ref><ref>{{cite web |url=https://twitter.com/Terraria_Logic/status/251235656662138880 |title=Twitter / Terraria_Logic: @JoANSanxhez We don't own the ...|publisher=Twitter.com|accessdate=2012-11-27}}</ref> On January 24, 2013, Spinks requested suggestions of features for possible future updates to the PC version. This question was put to people on the official Terraria forum.<ref>{{cite web|url=http://www.terrariaonline.com/threads/something-about-a-possible-pc-update.95324/|publisher=Terraria Online|title=Something about a possible PC update}}</ref> As of April 3, 2013, Spinks posted a spoiler on the possible update for ''Terraria'', showing the possibility of the update.<ref>{{cite web|url=http://www.terrariaonline.com/threads/its-been-a-while-since-i-posted-a-spoiler.97577/|publisher=Terraria Online|title=Its been a while since I posted a spoiler}}</ref> While initially the release was slated for July 2013,<ref>{{cite web|url=http://www.pcgamer.com/2013/05/24/check-out-terrarias-pc-only-1-2-update/ |title=Check out Terraria's PC-only 1.2 update &#124; News |publisher=PC Gamer |date=2013-05-24 |accessdate=2013-10-21}}</ref> it was later moved to October 1, 2013.<ref>{{cite web|url=http://www.pcgamer.com/2013/09/12/terraria-1-2-release-date-announced-major-update-due-out-beginning-of-october/ |title=Terraria 1.2 release date announced: major update due out beginning of October &#124; News |publisher=PC Gamer |date= |accessdate=2013-10-21}}</ref><ref>{{cite web|url=http://www.pcgamer.com/2013/10/02/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ |title=Terraria 1.2 update released, tweaks almost every part of the game &#124; News |publisher=PC Gamer |date=2013-10-02 |accessdate=2013-10-21}}</ref> After the 1.2 update was released the game went back to receiving continuous updates, receiving a Halloween and Christmas update which expanded the endgame significantly.<ref>http://www.terrariaonline.com/threads/terraria-1-2-1-halloween-update.116144/</ref><ref>http://www.terrariaonline.com/threads/1-2-2-is-now-live-and-50-off-on-steam.125734/</ref> It was announced that the upcoming 1.3 update will be the last which Spinks will work on personally, the developers Yorai Omer and Skiphs will take over programming and Whitney Baird will take over as Lead developer.


== Development and release ==
] released the PlayStation 3 version in Japan, including exclusive items such as a costume based on Monokuma from '']''.
<!-- initial release -->
Development of ''Terraria'' began in January 2011 by Re-Logic,<ref name="ign_spinks" /> built on the ] framework and written in ].<ref name="escapist_xna" /> Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly.<ref name="resonance" /> The game was released for ] on May 16, 2011.<ref name="pcgamer_win_release" /> In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.<ref name="pcgamer_update_1.1" /> In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch.<ref name="rps_inactive" /> However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.<ref name="pcgamer_possible_update" />


<!-- 360/PS3/vita/mobile -->
On December 4, 2014, update 1.2 was released on all mobile systems, adding most of the features that were previously available to the PC version to the game. These features include over 1000 new obtainable items, 100 enemies, and several different bosses.<ref>{{cite web|url=http://www.505games.com/terraria-console-1-2-update-change-log|title=Terraria Cobsole 1.2 Update Change Log|publisher=505 Games|date=December 4, 2014|accessdate=January 22, 2015}}</ref><ref>{{cite web|url=http://terraria.gamepedia.com/Mobile_Version_history|title=Mobile Version History|publisher=Official Terraria Wiki|date=December 4, 2014|accessdate=January 22, 2015}}</ref>
In September 2012, Spinks announced that ] and ] would be porting ''Terraria'' to ] and ].<ref name="eurog_ps3_360" /> The game was released for Xbox 360 via ] on March 27, 2013.<ref name="destruct_ps3_360_date" /> The PlayStation 3 version was released via the ] in North America on March 26, 2013<ref name="destruct_ps3_360_date" /> and in Europe and Australia on May 15, 2013.<ref name="joystiq_ps3_pal" /> Shortly after the initial console release, 505 Games announced ''Terraria'' for ];<ref name="eurog_vita_announce" /> it was released in Europe on December 11, 2013, and in North America on December 17, 2013.<ref name="ign_vita_date" /> ] localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on ] from their '']'' series.<ref name="polygon_ps3_jp" /><ref name="siliconera_vita_jp" /> In May 2013, 505 Games announced a mobile version of ''Terraria'' ported by Dutch studio Codeglue for ], ], and ].<ref name="polygon_mobile" /> It was released for iOS on August 29, 2013,<ref name="joystiq_ios" /> and for Android on September 13, 2013.<ref name="joystiq_android" /> The Windows Phone version was released on September 12, 2014.<ref name="wincentral_winphone" />


In October 2013, Re-Logic released version 1.2 for ''Terraria'' on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments.<ref name="pcgamer_1.2" /> After the 1.2 update was released the game returned to receiving continuous updates.<ref name="pcgamer_halloween" /><ref name="joystiq_xmas" /> The console and mobile versions received the update in 2014.<ref name="eurog_1.2" /><ref name="gamershell_1.2" /> ''Terraria'' released on ] on October 2, 2014.<ref name="gog" /> A downloadable version of ''Terraria'' was released for ] on November 11, 2014, and ] on November 14, 2014,<ref name="joystiq_ps4" /><ref name="joystiq_xbo" /> with a retail release on December 2, 2014.<ref name="ign_retail" /> In September 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref name="polygon_mac_linux" /> They were both released on August 12, 2015.<ref name="destruct_mac_linux" /> The Nintendo 3DS version was first released on the ] on December 10, 2015.<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=https://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|date=December 3, 2015 |access-date=December 4, 2015|archive-date=December 3, 2015|archive-url=https://web.archive.org/web/20151203202726/http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|url-status=live}}</ref> A ] version was released on the eShop in June 2016.<ref name="eurog_3ds" />
==Sequels==
In an October 2013 interview with '']'', Spinks announced that he is planning a sequel, ''Terraria: Otherworld''.<ref>{{cite web|url=http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ |title=Well Here’s A Thing: Redigit Tells RPS There’s A Terraria 2 |publisher=Rock, Paper, Shotgun |date= |accessdate=2013-10-21}}</ref>


Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019.<ref>{{cite web|url=https://forums.terraria.org/index.php?threads/terraria-mobile-1-3-release-date-revealed.82046/|title=Mobile - Terraria Mobile 1.3 Release Date Revealed!|website=Terraria Community Forums|date=August 13, 2019 |access-date=August 18, 2019|archive-date=December 22, 2019|archive-url=https://web.archive.org/web/20191222084256/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-1-3-release-date-revealed.82046%2F|url-status=live}}</ref> In July 2016, ] announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.<ref name=":0">{{cite web|url=https://forums.terraria.org/index.php?threads/the-path-ahead-major-news-updates-for-console-mobile.47156/|title=The Path Ahead: Major News Updates for Console & Mobile|date=July 25, 2016|website=terraria.org|access-date=July 28, 2017|archive-date=June 13, 2018|archive-url=https://web.archive.org/web/20180613040935/https://forums.terraria.org/index.php?threads%2Fthe-path-ahead-major-news-updates-for-console-mobile.47156%2F|url-status=live}}</ref> A version for the ], ported by 505 Games, was released on June 27, 2019.<ref>{{cite web | url = https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | title = Terraria lands on Nintendo Switch this week | first = Jordan | last = Devore | date = June 25, 2019 | access-date = June 25, 2019 | work = ] | archive-date = September 20, 2020 | archive-url = https://web.archive.org/web/20200920120439/https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | url-status = live }}</ref> In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by ] to help Pipeworks focus on the Switch port of the game.<ref>{{cite web |author=505 Games |title=Terraria Mobile Update - Introducing DR Studios |url=https://forums.terraria.org/index.php?threads/terraria-mobile-update-introducing-dr-studios.74751/ |website=terraria.org |date=December 11, 2018 |access-date=March 18, 2019 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154230/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-update-introducing-dr-studios.74751%2F |url-status=live }}</ref> In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by ].<ref>{{cite web | author = Re-Logic | date = Aug 25, 2020 | access-date = April 20, 2021 | title = Terraria State of the Game - August 2020 | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360 | website = terraria.org | archive-date = March 5, 2022 | archive-url = https://web.archive.org/web/20220305154231/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360/ | url-status = live }}</ref>
Another game set in the ''Terraria'' universe, ''Terraria: Otherworld'' was announced in February 2015. According to the Re-Logic staff Terraria: Otherworld is not Terraria 2. Terraria: Otherworld is a story about a Terraria player who tries to purify his world of Corruption. This is to be achieved mainly by finding and activating "purifying towers". Some differences between This sequel and the original "Terraria" include more "PPG" elements such as a new strategy/tower defense gameplay element, a skill tree and an actual storyline to follow. The release date is set to be around 2015 for PC and Mac. <ref>{{cite web|url=http://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml|title=Terraria: Otherworld trailer shows an alternate dimension to the sandbox|author=Darren Nakamura|work=]|date=2015-02-16|accessdate=2015-02-16}}</ref>


The fourth and final major update for the game, ''Journey's End'', was released on May 16, 2020, the ninth anniversary of the game's initial release.<ref>{{cite web | url = https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | title = Terraria's massive final update, Journey's End, is out today | first = Natalie | last = Clayton | date = May 16, 2020 | access-date = May 16, 2020 | work = ] | archive-date = May 17, 2020 | archive-url = https://web.archive.org/web/20200517210055/https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | url-status = live }}</ref> As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.<ref>{{cite web |last1=Bailey |first1=Dustin |title=Terraria's fourth and final free expansion launched in May |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |website=PCGamesN |date=April 13, 2020 |access-date=April 13, 2020 |archive-date=April 16, 2020 |archive-url=https://web.archive.org/web/20200416075856/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref><ref>{{cite web |last1=Grubb |first1=Jeff |title=Terraria: Journey's End is a massive free update |url=https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |website=Venture Beat |date=June 10, 2019 |access-date=June 22, 2019 |archive-date=June 21, 2019 |archive-url=https://web.archive.org/web/20190621221926/https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |url-status=live }}</ref>
==Reception==

In February 2021, Spinks announced the cancellation of the ] ] of ''Terraria'' due to the suspension of the Re-Logic/Spinks's ] account without a given reason for over three weeks.<ref>{{cite web | url = https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | title = Terraria canceled on Stadia after developer gets locked out of his Google accounts | first = Owen | last = Good | date = February 8, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 12, 2021 | archive-url = https://web.archive.org/web/20210212102415/https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | url-status = live }}</ref> He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability."<ref>{{cite tweet|number=1358661843192012801|user=Demilogic|title=I will not be involved with a...|date=February 8, 2021}}</ref> He later clarified that existing ] and ] versions of the game will not be affected.<ref>{{cite web|title=Terraria Devs: Google Boycott Includes Future Games, but Not Existing Ones - IGN|url=https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|first=Matt|last=Kim|work=]|date=February 8, 2021|access-date=February 26, 2021|archive-date=February 22, 2021|archive-url=https://web.archive.org/web/20210222190836/https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|url-status=live}}</ref> Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.<ref>{{Cite web | url = https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | title = Stadia version of Terraria is back in production after developer reconciles with Google | first = Taylor | last = Lyles | date = February 26, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 26, 2021 | archive-url = https://web.archive.org/web/20210226233705/https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | url-status = live }}</ref>

A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the ]. tModLoader is still used to help provide and install ] for the game.<ref>{{cite web | url = https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | title = Ten years after release, Terraria gets Steam Workshop support | first = Natalie | last = Clayton | date = March 29, 2021 | accessdate = March 29, 2021 | work = ] | archive-date = March 29, 2021 | archive-url = https://web.archive.org/web/20210329163738/https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | url-status = live }}</ref> In November 2021, a crossover update added content from the survival game '']'', which received its own ''Terraria''-themed content in return.<ref>{{Cite news|last=Moore|first=Jared|date=October 22, 2021|title=Don't Starve and Terraria Are Crossing Over for Halloween|work=IGN|url=https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|access-date=October 27, 2021|archive-date=October 27, 2021|archive-url=https://web.archive.org/web/20211027184024/https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|url-status=live}}</ref> An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.<ref>{{Cite web |last=Terraria |title=Labor of Love: Our plan is to release the update on PC at 10 am EST on September 28th. We'll push all other approved platforms live at that time, keep in mind, those systems are more complex, so actual time it arrives on your device could vary -you'll want to keep an eye out! |url=https://twitter.com/terraria_logic/status/1574480981221941248 |access-date=2022-09-27 |website=] |language=en}}</ref><ref>{{Cite web |last= |first= |date=2022-08-25 |title=Terraria State of the Game - August 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2022.114276/ |access-date=2022-08-25 |website=forums.terraria.org|language=en-US}}</ref>

=== Sequels ===
In October 2013, Spinks announced that he was planning ''Terraria 2'', stating that it would be significantly different from the original game.<ref name="rps_t2" /><ref>{{cite news | url=https://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | title=Terraria 2 Will Have infinite Worlds and be 'Quite Different' | first=Chris | last=Pereira | publisher=] | date=October 3, 2013 | access-date=April 21, 2016 | archive-date=April 19, 2016 | archive-url=https://web.archive.org/web/20160419050028/http://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | url-status=live }}</ref> In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.<ref>{{cite news |last1=Troughton |first1=James |title=Terraria Dev Shares Concept Art For The Sequel |url=https://www.thegamer.com/terraria-dev-shares-concept-art-for-the-sequel/ |access-date=24 March 2024 |work=TheGamer |date=29 August 2022 |language=en}}</ref>

''Terraria: Otherworld'' was a separate game in the series which was announced in February 2015 and planned for release later that year.<ref name="destruct_otherworld" /> ''Otherworld'' tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. ''Otherworld'' would have included more strategy and role-playing elements, such as a ] gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule.<ref name="Pipeworks">{{cite web|last1=Chalk|first1=Andy|title=Terraria: Otherworld update reveals a new 'development partner'|url=https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|website=PC Gamer|date=April 4, 2017 |access-date=April 4, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612162333/https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|url-status=live}}</ref><ref>{{cite web|last1=Prescott|first1=Shaun|title=Terraria: Otherworld is Terraria with 'purpose'|url=https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|website=PC Gamer|date=March 11, 2015 |access-date=April 4, 2017|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616053313/https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|url-status=live}}</ref> A year later, Re-Logic announced that ''Otherworld'' had been cancelled due to them not being satisfied with its development.<ref>{{cite web|author1=Jenni|title=Terraria: Otherworld Has Been Canceled|url=https://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|website=Siliconera|date=April 13, 2018 |access-date=April 13, 2018|archive-date=April 14, 2018|archive-url=https://web.archive.org/web/20180414010511/http://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|url-status=live}}</ref>

== Reception ==
{{Video game reviews {{Video game reviews
| MC = PC: 83/100<ref name="metacritic_pc" /><br />PS3: 81/100<ref name="metacritic_ps3" /><br />X360: 81/100<ref name="metacritic_x360" /><br />iOS: 82/100<ref name="metacritic_ios" /><br />VITA: 85/100<ref name="metacritic_vita" /><br />PS4: 83/100<ref name="metacritic_ps4" /><br />XONE: 84/100<ref name="metacritic_xone" /><br />3DS: 71/100<ref name="metacritic_3ds" /><br />NS: 82/100<ref name="metacritic_ns" />
|MC=83/100<ref name=metacritic/>
| Destruct = 8/10<ref name="destructoid-review" />
|GR=84.14%<ref name=gamerankings>{{cite web|url=http://www.gamerankings.com/pc/630609-terraria/index.html|title=GameRankings: Terraria Reviews|accessdate=October 29, 2014}}</ref>
| GSpot = 8/10<ref name="gamespotreview" />
|Destruct=8/10<ref name=destructoid-review>{{cite web | url=http://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | accessdate=January 11, 2013}}</ref>
|IGN=9/10<ref name="IGN"/> | GameZone = 9/10<ref name="gamezone" />
|GSpot=8/10<ref name="gamespotreview"/> | IGN = 9/10<ref name="IGN" />
| PCGUS = 79%<ref name="PCGamer" />
|GameZone=9/10<ref name=gamezone>{{cite web|last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=] |date= |accessdate=2012-04-07}}</ref>
| TA = iOS: {{rating|5|5}}<ref name="TouchArcade" />
|PCGUS=79%<ref name="PCGamer">{{cite web|url=http://www.pcgamer.com/terraria-review/|title=Terraria Review on PC Gamer|accessdate=October 25, 2014}}</ref>
}} }}
''Terraria'' has received favorable reviews from critics, with an 83/100 metascore on ].<ref name=metacritic>{{cite web |url=http://www.metacritic.com/game/pc/terraria |title=Terraria for PC Reviews, Ratings, Credits and More |work=] |publisher=] |accessdate=November 20, 2011}}</ref> A review for ] included praise for ''Terraria'' as "full of depth".<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=http://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |accessdate=May 28, 2011}}</ref> Another reviewer praised ''Terraria''{{'}}s integration of some of ''Minecraft''{{'}}s concepts into two dimensions.<ref>{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |accessdate=May 28, 2011}}</ref>


] praised ''Terraria''{{'}}s exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview">{{cite web| title = Terraria Review, Terraria PC Review |url = http://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last=Mc Shea |first=Tim}}</ref><ref name="PCGamer"/> ] praised the game, claiming that ''Terraria'' "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN">{{cite web|title=Terraria Review|url=http://www.ign.com/articles/2011/05/25/terraria-review|publisher=]|accessdate=2014-04-21}}</ref> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref>{{cite web|title=Space Station Room With a View|url=http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|publisher=]|accessdate=2012-11-27}}</ref> ''Terraria'' received generally favorable reviews from critics, according to ] ].{{r|metacritic_pc|metacritic_ps3|metacritic_x360|metacritic_ios|metacritic_vita|metacritic_ps4|metacritic_xone}} A review for '']'' included praise for ''Terraria'' as "full of depth".<ref name="destruct-imp" /> Another reviewer praised ''Terraria''{{'s}} integration of some of ''Minecraft''{{'s}} concepts into two dimensions.<ref name="vg_it" /> '']'' praised ''Terraria''{{'s}} exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview" /> ] praised the game, claiming that ''Terraria'': "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN" /> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref name="indiedb" /> ''Terraria'' has been described as a '']'' clone by various video gaming media outlets.<ref name="IGN" /><ref>*{{cite web |url=https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |title=Not All Minecraft Clones Are A Waste Of Time |first=Luke |last=Plunkett |date=March 13, 2014 |work=] |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045328/https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |url-status=live }}
*{{cite web |url=https://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |title=Living under a blocky shadow: the world of Minecraft clones |first=Andrew |last=Webster |date=July 27, 2011 |work=] |access-date=January 21, 2016 |archive-date=December 3, 2012 |archive-url=https://web.archive.org/web/20121203103830/http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |url-status=live }}
{{-}}
*{{cite web |url=https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |title=The game's industry's massive fail: where are all the Minecraft clones? |first=Tim |last=Edwards |work=] |date=September 20, 2011 |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045308/https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |url-status=live }}
*{{cite web |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |title=Terraria's fourth and final free expansion launches in May |last=Bailey |first=Dustin |date=April 13, 2020 |website=] |access-date=May 15, 2020 |archive-date=April 30, 2020 |archive-url=https://web.archive.org/web/20200430072008/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref>


''Terraria'' sold 200,000 copies in just over a week after its release,<ref name="gamasutra_200k" /> and over 432,000 within a month.<ref name="pcgamer_432k" /> By May 2022, over 44.5 million copies of ''Terraria'' had been sold, making it one of the ]. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.<ref>{{cite web |author1=Loki |title=Terraria State of the Game - May 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-may-2022.112582/ |website=forums.terraria.org |date=May 23, 2022 |access-date=29 May 2022}}</ref>
==References==
{{reflist|30em}} {{clear}}


==External links== == Notes ==

*{{Official website|http://www.terraria.org}}
{{Notelist}}
*{{URL|http://terraria.gamepedia.com/Terraria_Wiki|Official wiki}}

== References ==
{{Reflist|refs=

<ref name="Kotaku2011">{{cite web |url=https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |access-date=May 18, 2011 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612163309/https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |url-status=live }}</ref>

<ref name="destructoid1">{{cite web |url=https://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |access-date=May 22, 2011 |archive-date=September 23, 2015 |archive-url=https://web.archive.org/web/20150923232804/http://www.destructoid.com/minecraft-in-2d-you-say-Terraria-looks-legit-199603.phtml |url-status=live }}</ref>

<ref name="wired1">{{cite magazine |url=https://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |magazine=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |access-date=May 22, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110521092130/http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |archive-date=May 21, 2011 }}</ref>

<ref name="pcgamer_1.1">{{cite web |url=https://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark &#124; News |publisher=PC Gamer |date=November 28, 2011 |access-date=October 21, 2013 |archive-date=October 19, 2013 |archive-url=https://web.archive.org/web/20131019115428/http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |url-status=live }}</ref>

<ref name="destructoid-review">{{cite web | url=https://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | access-date=January 11, 2013 | archive-date=April 19, 2013 | archive-url=https://web.archive.org/web/20130419120312/http://www.destructoid.com/review-terraria-251533.phtml | url-status=live }}</ref>

<ref name="gamezone">{{cite web |last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=GameZone |access-date=April 7, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20110927220729/http://pc.gamezone.com/reviews/item/terraria |archive-date=September 27, 2011 }}</ref>

<ref name="PCGamer">{{cite web|url=https://www.pcgamer.com/terraria-review/|title=Terraria Review on PC Gamer|website=]|access-date=October 25, 2014|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225142226/https://www.pcgamer.com/terraria-review/|url-status=live}}</ref>

<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=https://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |access-date=May 28, 2011 |archive-date=May 28, 2011 |archive-url=https://web.archive.org/web/20110528164510/http://www.destructoid.com/impressions-terraria-201941.phtml |url-status=live }}</ref>

<ref name="vg_it">{{cite news |title=Un tris di mini-recensioni |author=Castelli, Stefano |url=http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |newspaper=Videogame.it |date=May 23, 2011 |access-date=May 28, 2011 |archive-date=June 13, 2018 |archive-url=https://web.archive.org/web/20180613040636/http://www.videogame.it/indie-games/97025/un-tris-di-mini-recensioni.html |url-status=live }}</ref>

<ref name="gamespotreview">{{cite web |title = Terraria Review, Terraria PC Review |url = https://www.gamespot.com/reviews/terraria-review/1900-6316247/ |date = May 31, 2011 |last = Mc Shea |first = Tim |access-date = June 3, 2020 |archive-date = February 24, 2021 |archive-url = https://web.archive.org/web/20210224160445/https://www.gamespot.com/reviews/terraria-review/1900-6316247/ |url-status = live }}</ref>

<ref name="IGN">{{cite web|title=Terraria Review|date=May 25, 2011 |url=https://www.ign.com/articles/2011/05/25/terraria-review|publisher=]|access-date=April 21, 2014|archive-date=March 23, 2014|archive-url=https://web.archive.org/web/20140323084342/http://www.ign.com/articles/2011/05/25/terraria-review|url-status=live}}</ref>

<ref name="indiedb">{{cite web|title=Space Station Room With a View|date=December 25, 2011 |url=https://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|publisher=]|access-date=November 27, 2012|archive-date=March 30, 2013|archive-url=https://web.archive.org/web/20130330034638/http://www.indiedb.com/events/2011-indie-of-the-year-awards/features/ioty-players-choice-indie-of-the-year|url-status=live}}</ref>

<ref name="TouchArcade">{{cite web |url=https://toucharcade.com/2013/09/05/terraria-review-a-2d-minecraft-like-with-a-sense-of-adventure/ |title='Terraria' Review – A 2D 'Minecraft'-like With a Sense of Adventure |last=deMelo |first=Jeffrey |date=September 5, 2013 |website=] |access-date=July 3, 2018 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154234/https://toucharcade.com/2013/09/05/terraria-review-a-2d-minecraft-like-with-a-sense-of-adventure/ |url-status=live }}</ref>

<!-- redo -->

<ref name="ign_spinks">{{cite web | url=https://uk.ign.com/articles/2011/04/29/minecraft-the-platformer | title=Minecraft: The Platformer | work=] | publisher=] | first=Dana | last=Jongewaard | date=April 29, 2011 | access-date=July 25, 2015 | archive-date=September 22, 2019 | archive-url=https://web.archive.org/web/20190922095236/https://uk.ign.com/articles/2011/04/29/minecraft-the-platformer | url-status=live }}</ref>

<ref name="escapist_xna">{{cite web | url=https://www.escapistmagazine.com/news/view/121843-Microsoft-Confirms-the-End-of-XNA | title=Microsoft Confirms the End of XNA | work=] | publisher=] | first=Andy | last=Chalk | date=February 1, 2013 | access-date=July 25, 2015 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924050557/http://www.escapistmagazine.com/news/view/121843-Microsoft-Confirms-the-End-of-XNA | url-status=live }}</ref>

<ref name="resonance">{{cite web | url=https://www.resonancearray.com/about_us.ews | title=About | work=resonancearray.com | access-date=July 25, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150716061138/http://www.resonancearray.com/about_us.ews | archive-date=July 16, 2015 | df=mdy-all }}</ref>

<ref name="pcgamer_win_release">{{cite web | url=https://www.pcgamer.com/terraria-is-out-today/ | title=2D Minecraft-alike Terraria is out today | work=] | publisher=] | first=Tom | last=Senior | date=May 16, 2011 | access-date=July 25, 2015 | archive-date=June 14, 2018 | archive-url=https://web.archive.org/web/20180614045442/https://www.pcgamer.com/terraria-is-out-today/ | url-status=live }}</ref>

<ref name="pcgamer_update_1.1">{{cite web | url=https://www.pcgamer.com/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ | title=Terrraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | work=] | publisher=] | first=Tom | last=Senior | date=November 28, 2011 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612142250/https://www.pcgamer.com/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ | url-status=live }}</ref>

<ref name="rps_inactive">{{cite web | url=https://www.rockpapershotgun.com/2012/02/22/terraria-dev-time-to-move-on-fans-nooooooo/ | title=Terraria Dev: "Time to move on"; Fans: "Nooooooo!" | work=] | first=Craig | last=Pearson | date=February 22, 2012 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040906/https://www.rockpapershotgun.com/2012/02/22/terraria-dev-time-to-move-on-fans-nooooooo/ | url-status=live }}</ref>

<ref name="pcgamer_possible_update">{{cite web | url=https://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ | title=Terraria creator asks what YOU would like to see in a possible update | work=] | publisher=] | first=Tom | last=Sykes | date=January 26, 2013 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612140846/https://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/ | url-status=live }}</ref>

<ref name="eurog_ps3_360">{{cite web | url=https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | title=Terraria heading to PSN and XBLA early next year | work=] | publisher=Gamer Network | first=Robert | last=Purchese | date=September 11, 2012 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612231240/https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | url-status=live }}</ref>

<ref name="destruct_ps3_360_date">{{cite web | url=https://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | title=Terraria hits Xbox 360 and PlayStation 3 next week | work=] | first=Jordan | last=Devore | date=March 22, 2013 | access-date=July 25, 2015 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924051055/http://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | url-status=live }}</ref>

<ref name="joystiq_ps3_pal">{{cite web | url=https://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | title=Terraria expands to European PSN May 15 | work=] | publisher=] | first=JC | last=Fletcher | date=April 30, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613084535/https://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | url-status=live }}</ref>

<ref name="eurog_vita_announce">{{cite web | url=https://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | title=Indie darling Terraria announced for PlayStation Vita | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=March 28, 2013 | access-date=July 25, 2015 | archive-date=July 25, 2015 | archive-url=https://web.archive.org/web/20150725213405/http://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | url-status=live }}</ref>

<ref name="ign_vita_date">{{cite web | url=https://uk.ign.com/articles/2013/12/10/terraria-finally-gets-a-release-date-for-ps-vita | title=Terraria (Finally) Gets a Release Date for PS Vita | work=] | publisher=] | first=Colin | last=Moriarty | date=December 10, 2013 | access-date=July 25, 2015 | archive-date=September 22, 2019 | archive-url=https://web.archive.org/web/20190922095243/https://uk.ign.com/articles/2013/12/10/terraria-finally-gets-a-release-date-for-ps-vita | url-status=live }}</ref>

<ref name="polygon_ps3_jp">{{cite web | url=https://www.polygon.com/2013/10/2/4795388/how-the-ps3-version-of-terraria-became-an-unconventional-success-in | title=How the PS3 version of Terraria became an unconventional success in Japan | work=] | publisher=] | first=Kevin | last=Gifford | date=October 2, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040704/https://www.polygon.com/2013/10/2/4795388/how-the-ps3-version-of-terraria-became-an-unconventional-success-in | url-status=live }}</ref>

<ref name="siliconera_vita_jp">{{cite web | url=https://www.siliconera.com/2014/01/15/monomi-danganronpa-2-toro-make-cameos-terraria-japan/ | title=Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan | work=Siliconera | author=Spencer | date=January 15, 2014 | access-date=July 25, 2015 | archive-date=August 2, 2015 | archive-url=https://web.archive.org/web/20150802032739/http://www.siliconera.com/2014/01/15/monomi-danganronpa-2-toro-make-cameos-terraria-japan/ | url-status=live }}</ref>

<ref name="polygon_mobile">{{cite web | url=https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | title=Terraria coming to iOS, Android, Windows Phone 8 this summer (update) | work=] | publisher=] | first=Samit | last=Sarkar | date=May 31, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040825/https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | url-status=live }}</ref>

<ref name="joystiq_ios">{{cite web | url=https://www.engadget.com/2013/08/28/terraria-ios-out-tomorrow/ | title=Terraria iOS out tomorrow | work=] | publisher=] | first=Alexander | last=Sliwinski | date=August 28, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040807/https://www.engadget.com/2013/08/28/terraria-ios-out-tomorrow/ | url-status=live }}</ref>

<ref name="joystiq_android">{{cite web | url=https://www.engadget.com/2013/09/13/psa-terraria-grounded-on-android/ | title=PSA: Terraria grounded on Android | work=] | publisher=] | first=Mike | last=Suszek | date=September 13, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040802/https://www.engadget.com/2013/09/13/psa-terraria-grounded-on-android/ | url-status=live }}</ref>

<ref name="wincentral_winphone">{{cite web | url=https://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | title=Terraria finally arrives on Windows Phone with Xbox Live support | work=Windows Central | first=Rich | last=Edmonds | date=September 12, 2014 | access-date=July 25, 2015 | archive-date=August 12, 2015 | archive-url=https://web.archive.org/web/20150812055104/http://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | url-status=live }}</ref>

<ref name="pcgamer_1.2">{{cite web | url=https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | title=Terraria 1.2 update released, tweaks almost every part of the game | work=] | publisher=] | first=Phil | last=Savage | date=October 2, 2013 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612210601/https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | url-status=live }}</ref>

<ref name="eurog_1.2">{{cite web | url=https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | title=Terraria's massive console update coming Thursday | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=April 15, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040859/https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | url-status=live }}</ref>

<ref name="gamershell_1.2">{{cite web | url=http://www.gamershell.com/news_172217.html | title=Terraria on Mobile Updated to v1.2 | work=gamershell.com | date=December 4, 2014 | access-date=July 25, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150924040316/http://www.gamershell.com/news_172217.html | archive-date=September 24, 2015}}</ref>

<ref name="pcgamer_halloween">{{cite web | url=https://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | title=Terraria offers new treats, no tricks, in Halloween update | work=] | publisher=] | first=Perry | last=Vandell | date=October 25, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040745/https://www.pcgamer.com/terraria-offers-new-treats-no-tricks-in-halloween-update/ | url-status=live }}</ref>

<ref name="joystiq_xmas">{{cite web | url=https://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | title=Terraria launches Christmas update on iOS, Android | work=] | publisher=] | first=Danny | last=Cowan | date=December 10, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613084620/https://www.engadget.com/2013/12/10/terraria-launches-christmas-update-on-ios-android/ | url-status=live }}</ref>

<ref name="gog">{{cite web | url=https://terraria.org/news/terraria-now-available-on-gog | title=Terraria Now Available on GOG! | work=terraria.org | access-date=July 25, 2015 | archive-date=July 25, 2015 | archive-url=https://web.archive.org/web/20150725165104/http://terraria.org/news/terraria-now-available-on-gog | url-status=live }}</ref>

<ref name="joystiq_ps4">{{cite web | url=https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | title=Terraria hits PS4 on Tuesday&nbsp;— can you dig it? | work=] | publisher=] | first=Sam | last=Prell | date=November 9, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040840/https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | url-status=live }}</ref>

<ref name="joystiq_xbo">{{cite web | url=https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | title=Terraria carves out an Xbox One release today | work=] | publisher=] | first=Danny | last=Cowan | date=November 14, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040845/https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | url-status=live }}</ref>

<ref name="ign_retail">{{cite web | url=https://uk.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | title=Terraria PS4 Coming to PSN Next Tuesday | work=] | publisher=] | first=Seth | last=Tipps | date=November 4, 2014 | access-date=July 25, 2015 | archive-date=March 5, 2022 | archive-url=https://web.archive.org/web/20220305154232/https://www.ign.com/articles/2014/11/07/terraria-ps4-coming-to-psn-next-tuesday | url-status=live }}</ref>

<ref name="polygon_mac_linux">{{cite web | url=https://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | title=Terraria in development for Mac and Linux | work=] | publisher=] | first=Megan | last=Farokhmanesh | date=September 15, 2014 | access-date=July 25, 2015 | archive-date=June 26, 2015 | archive-url=https://web.archive.org/web/20150626180010/http://www.polygon.com/2014/9/15/6152869/terraria-mac-linux | url-status=live }}</ref>

<ref name="eurog_3ds">{{cite web | url=https://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | title=Terraria confirmed for 3DS and Wii U | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=June 8, 2014 | access-date=July 25, 2015 | archive-date=July 22, 2015 | archive-url=https://web.archive.org/web/20150722132652/http://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u | url-status=live }}</ref>

<ref name="metacritic_pc">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=pc |title=Terraria for PC Reviews |work=] |publisher=] |access-date=July 25, 2015 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154233/https://www.metacritic.com/game/pc/terraria |url-status=live }}</ref>

<ref name="metacritic_ps3">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-3 |title=Terraria for PlayStation 3 Reviews |work=] |publisher=] |access-date=August 22, 2016}}</ref>

<ref name="metacritic_x360">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-360 |title=Terraria for Xbox 360 Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154235/https://www.metacritic.com/game/xbox-360/terraria |url-status=live }}</ref>

<ref name="metacritic_ios">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=ios-iphoneipad |title=Terraria for iPhone/iPad Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154234/https://www.metacritic.com/game/ios/terraria |url-status=live }}</ref>

<ref name="metacritic_vita">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-vita |title=Terraria for PlayStation Vita Reviews |work=] |publisher=] |access-date=July 28, 2017}}</ref>

<ref name="metacritic_ps4">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-4 |title=Terraria for PlayStation 4 Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=July 29, 2017 |archive-url=https://web.archive.org/web/20170729021650/http://www.metacritic.com/game/playstation-4/terraria |url-status=live }}</ref>

<ref name="metacritic_xone">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-one |title=Terraria for Xbox One Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=September 9, 2017 |archive-url=https://web.archive.org/web/20170909150117/http://www.metacritic.com/game/xbox-one/terraria |url-status=live }}</ref>

<ref name="metacritic_3ds">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=3ds |title=Terraria for 3DS Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=December 21, 2017 |archive-url=https://web.archive.org/web/20171221230844/http://www.metacritic.com/game/3ds/terraria |url-status=live }}</ref>

<ref name="metacritic_ns">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=nintendo-switch |title=Terraria for Switch Reviews |work=] |publisher=] |access-date=April 2, 2020}}</ref>

<ref name="gamasutra_200k">{{cite web | url=https://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days | work=] | publisher=] | first=Frank | last=Cifaldi | date=May 25, 2011 | access-date=July 25, 2015 | archive-date=July 9, 2015 | archive-url=https://web.archive.org/web/20150709142803/http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | url-status=live }}</ref>

<ref name="pcgamer_432k">{{cite web | url=https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | title=Terraria sells 432,000 in one month, hardcore mode revealed | work=] | publisher=] | first=Tom | last=Senior | date=June 17, 2011 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612143637/https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | url-status=live }}</ref>

<!--
<ref name="1.3_trailer">{{cite web | url=https://www.youtube.com/watch?v=-nXdtDgpPeE | title=Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer | work=] | date=June 23, 2015 | access-date=July 25, 2015 | archive-date=July 23, 2015 | archive-url=https://web.archive.org/web/20150723200857/https://www.youtube.com/watch?v=-nXdtDgpPeE | url-status=live }}</ref>
-->

<ref name="rps_t2">{{cite web | url=https://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | title=Well Here's A Thing: Redigit Tells RPS There's A Terraria 2 | work=] | first=Nathan | last=Grayson | date=October 3, 2013 | access-date=July 25, 2015 | archive-date=August 5, 2015 | archive-url=https://web.archive.org/web/20150805103807/http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | url-status=live }}</ref>

<ref name="destruct_otherworld">{{cite web | url=https://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | title=Terraria: Otherworld trailer shows an alternate dimension to the sandbox | work=] | first=Darren | last=Nakamura | date=February 16, 2015 | access-date=July 25, 2015 | archive-date=July 14, 2015 | archive-url=https://web.archive.org/web/20150714024753/http://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | url-status=live }}</ref>

<ref name="destruct_mac_linux">{{cite news | url=https://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | title=Terraria hits Mac and Linux at long last | work=] | first=Jordan | last=Devore | date=August 12, 2015 | access-date=August 13, 2015 | archive-date=August 15, 2015 | archive-url=https://web.archive.org/web/20150815010343/http://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | url-status=live }}</ref>

}}

== External links ==
{{Wikiquote}}
* {{Official website|https://terraria.org}}
*

{{Authority control}}


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Latest revision as of 10:10, 7 September 2024

2011 video game For containers used for growing plants, see Terrarium.

2011 video game
Terraria
Developer(s)Re-Logic
Publisher(s)505 Games
Producer(s)Whitney Spinks
Designer(s)
  • Andrew Spinks
  • Whitney Spinks
  • Yorai Omer
Programmer(s)
  • Yorai Omer
  • Andrew Spinks
  • Chris Bednarz
Artist(s)
  • Victor Moura
  • James Hayes
  • Jim Kjexrud
Composer(s)Scott Lloyd Shelly
Platform(s) Windows
Release May 16, 2011
  • Windows
    • WW: May 16, 2011
  • PlayStation 3
    • NA: March 26, 2013
    • PAL: May 15, 2013
  • Xbox 360
    • WW: March 27, 2013
  • PlayStation Vita
    • PAL: December 11, 2013
    • NA: December 17, 2013
  • iOS
    • WW: August 29, 2013
  • Android
    • WW: September 13, 2013
  • Windows Phone
    • WW: September 12, 2014
  • PlayStation 4
    • WW: November 11, 2014
  • Xbox One
    • WW: November 14, 2014
  • macOS, Linux
    • WW: August 12, 2015
  • Nintendo 3DS
    • WW: December 10, 2015
  • Wii U
    • PAL: June 24, 2016
    • NA: June 28, 2016
  • Nintendo Switch
    • WW: June 27, 2019
  • Google Stadia
    • WW: March 18, 2021
Genre(s)Action-adventure, sandbox
Mode(s)Single-player, multiplayer

Terraria ( /təˈrɛəriə/ tə-RAIR-ee-ə) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024.

Gameplay

In-game screenshot showing the player at the starting area of a newly generated world

Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.

The game starts in a procedurally generated world, with players starting out with basic tools and a non-player character (NPC) guide to get them started and bring their attention to aspects of the game and progression. The game's world is made up of several layers of tiles that players can interact with and modify. Many resources, such as metal ores, can be found while exploring caves. Players begin with low health, mana, and summon slots, which can be increased by finding and crafting specific equipment or items. Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies. Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in Terraria create complex crafting trees involving a large amount of items to create a single powerful piece of equipment.

Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.

Players can encounter many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events. The game features an open-ended class system, primarily divided into melee, ranged, magic and summoner classes. Players may also battle bosses that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional. Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new NPCs and items. Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. Terraria also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content.

By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy.

"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.

Terraria has support for mods, which is facilitated by the third-party tModLoader. It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes. Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience. And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.

Development and release

Development of Terraria began in January 2011 by Re-Logic, built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly. The game was released for Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.

In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.

In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.

Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.

The fourth and final major update for the game, Journey's End, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.

In February 2021, Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks's Google account without a given reason for over three weeks. He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability." He later clarified that existing Android and Google Play versions of the game will not be affected. Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.

A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. tModLoader is still used to help provide and install user-created mods for the game. In November 2021, a crossover update added content from the survival game Don't Starve Together, which received its own Terraria-themed content in return. An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.

Sequels

In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game. In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.

Terraria: Otherworld was a separate game in the series which was announced in February 2015 and planned for release later that year. Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule. A year later, Re-Logic announced that Otherworld had been cancelled due to them not being satisfied with its development.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 83/100
PS3: 81/100
X360: 81/100
iOS: 82/100
VITA: 85/100
PS4: 83/100
XONE: 84/100
3DS: 71/100
NS: 82/100
Review scores
PublicationScore
Destructoid8/10
GameSpot8/10
GameZone9/10
IGN9/10
PC Gamer (US)79%
TouchArcadeiOS:

Terraria received generally favorable reviews from critics, according to review aggregator Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB. Terraria has been described as a Minecraft clone by various video gaming media outlets.

Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.

Notes

  1. Ported to mobile and console platforms by DR Studios. The mobile version was formerly developed by Codeglue, who also developed the Nintendo 3DS version. The console version was formerly developed by Pipeworks Studios and Engine Software.
  2. The PC versions are self-published by Re-Logic, while a retail Windows version was published by Headup Games in Europe. Japanese version published by Spike Chunsoft.

References

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