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{{Short description|2011 video game}} | |||
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{{Infobox video game | {{Infobox video game | ||
| title = Terraria | | title = Terraria | ||
| image = |
| image = Terraria Steam artwork.jpg | ||
| developer = Re-Logic{{efn|Ported to mobile platforms by Codeglue |
| developer = ]{{efn|Ported to mobile and console platforms by ]. The mobile version was formerly developed by Codeglue, who also developed the ] version. The console version was formerly developed by ] and ].}} | ||
| publisher = |
| publisher = ]{{efn|The PC versions are self-published by ], while a retail Windows version was published by ] in Europe. Japanese version published by ].}} | ||
| platforms = {{Collapsible list|title={{nobold|]}} | |||
| distributor = '''Microsoft Windows'''{{Video game release|EU|Merge Games}} | |||
| platforms = {{Collapsible list|title=]|titlestyle=font-weight:normal;background:transparent;text-align:left; | |||
| ] | |||
| ] | |||
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| ] | | ] | ||
| ] | | ] | ||
| ] | | ] | ||
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| ] | | ] | ||
| ] | | ] | ||
| ] | | ] | ||
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}} | }} | ||
| released = {{Collapsible list|title=May 16, 2011 |
| released = {{Collapsible list|title={{nobold|May 16, 2011}} | ||
| ''' |
| '''Windows''' | ||
| {{Video game release|WW|May 16, 2011}} | | {{Video game release|WW|May 16, 2011}} | ||
| '''PlayStation 3''' | | '''PlayStation 3''' | ||
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| '''Xbox One''' | | '''Xbox One''' | ||
| {{Video game release|WW|November 14, 2014}} | | {{Video game release|WW|November 14, 2014}} | ||
| ''' |
| '''macOS''', '''Linux''' | ||
| {{Video game release|WW|August 12, 2015}} | | {{Video game release|WW|August 12, 2015}} | ||
| '''Nintendo 3DS''' | | '''Nintendo 3DS''' | ||
| {{Video game release|WW|December 10, 2015}} | | {{Video game release|WW|December 10, 2015}} | ||
| '''Wii U''' | | '''Wii U''' | ||
| {{Video game release| |
| {{Video game release|PAL|June 24, 2016|NA|June 28, 2016}} | ||
| '''Nintendo Switch''' | |||
| {{Video game release|WW|June 27, 2019}} | |||
| '''Google Stadia''' | |||
| {{Video game release|WW|March 18, 2021}} | |||
}} | }} | ||
| genre = ], ] | | genre = ], ] | ||
| modes = ], ] | | modes = ], ] | ||
| director = | | director = | ||
| producer = | | producer = Whitney Spinks | ||
| designer = {{Unbulleted list | | designer = {{Unbulleted list | ||
| Andrew Spinks | | Andrew Spinks | ||
| Whitney |
| Whitney Spinks | ||
| Yorai Omer | |||
}} | }} | ||
| programmer = {{Unbulleted list | | programmer = {{Unbulleted list | ||
| Yorai Omer | | Yorai Omer | ||
| Andrew Spinks | |||
| Chris Bednarz | | Chris Bednarz | ||
}} | }} | ||
| artist = {{Unbulleted list | | artist = {{Unbulleted list | ||
| Jim Kjexrud | |||
| Victor Moura | | Victor Moura | ||
| |
| James Hayes | ||
| Jim Kjexrud | |||
}} | }} | ||
| composer = Scott Lloyd Shelly | | composer = Scott Lloyd Shelly | ||
| engine = <!--Wikidata--> | |||
}} | }} | ||
'''''Terraria''''' ({{IPAc-en|pron|t|ə|ˈ|r|ɛər|i|ə|audio=En-us_Terraria.wav}} {{respell|tə|RAIR|ee|ə}}<ref name="letsplay">{{cite web|url=https://www.youtube.com/watch?v=Udp5ozoYfxM|title=Let's Play Terraria Pt. 1 "Hello World"|work=YouTube|author=Re-Logic|date=20 April 2011|access-date=5 April 2023}}</ref>) is a 2011 ] ] developed by ]. The game was first released for ] and has since been ] to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a ] ] world. ''Terraria'' is one of the ], selling 58.7 million copies {{as of|2024|lc=y}}.<ref>{{cite web | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | title = Terraria State of the Game – June 2024 | date = June 24, 2024 | website = Terraria Forums | access-date = June 27, 2024 | archive-date = June 27, 2024 | archive-url = https://web.archive.org/web/20240627173340/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-june-2024.136658/ | url-status = live }}</ref> | |||
'''''Terraria''''' is a 2D ] ] video game developed by Re-Logic. The game was initially released for ] in May 2011, and was later ported and released for ], ], ], ], and ] in 2013, for ], ], and ] in 2014, for ], ], and ] in 2015, and for ] in 2016. | |||
The game features exploration, crafting, construction, and combat with a variety of creatures in a ] ] world. The game received positive reviews from critics, and over 18 million copies of ''Terraria'' were sold by July 2016. | |||
== Gameplay == | == Gameplay == | ||
] | ] | ||
''Terraria'' is a |
''Terraria'' is a ] ] with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both ] and ] modes.<ref name="gamespotreview" /><ref name="Kotaku2011" /> The game has a 2D ] tile-based graphical style reminiscent of the 16-bit ] found on the ].<ref name="Kotaku2011" /> The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the '']'' series and '']''.<ref name="Kotaku2011" /><ref name="destructoid1" /><ref name="wired1" /> | ||
The game starts in a ] world |
The game starts in a ] world, with players starting out with basic tools and a ] (NPC) guide to get them started and bring their attention to aspects of the game and progression.<ref name="gamespotreview" /> The game's world is made up of several layers of tiles that players can interact with and modify.{{citation needed|date=February 2021}} Many resources, such as metal ores, can be found while exploring caves. Players begin with low ], ], and summon slots, which can be increased by finding and crafting specific equipment or ]<ref name="gamespotreview" /><ref>{{Cite web |last=Zalace |first=Jacqueline |date=2022-01-17 |title=Terraria: Everything You Need To Know About Summoning Weapons |url=https://www.thegamer.com/terraria-complete-guide-summoning-weapons-minion-sentry/ |access-date=2024-03-28 |website=TheGamer |language=en}}</ref> Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies.<ref name="gamespotreview" /> Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in ''Terraria'' create complex crafting trees involving a large amount of items to create a single powerful piece of equipment. | ||
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.{{cn|date=November 2023}} | |||
The player can encounter many different enemies in ''Terraria'', such as simple slimes, zombies, demon eyes, and various region-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events, and player interactions.<ref name="gamespotreview" /> The player can fight against enemies with swords, bows, guns, magic spells, and other weapons. The player may also battle ] with a number of different combat mechanics that can drop rare items and large amounts of in-game currency. All bosses can be summoned by using certain items, destroying blocks through the world, or randomly when certain criteria are met. Several of the bosses can spawn naturally in certain places and times. The defeat of these bosses is often tied to in-game progression. For example, the Dungeon is inaccessible before Skeletron's defeat. | |||
Players can encounter many different types of enemies in ''Terraria'', the occurrence of which depends on several factors including time, location, and random events.<ref name="gamespotreview" /> The game features an open-ended ] system, primarily divided into melee, ranged, magic and summoner classes.<ref>{{cite web |last1=Coles |first1=Jason |title=The best Terraria builds for each class |url=https://www.pcgamer.com/best-terraria-build-classes/ |website=PC Gamer |date=May 17, 2020 |access-date=9 May 2022}}</ref> Players may also battle ] that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional.<ref>{{cite web |url=https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |title=Every boss in Terraria and how to beat them |last=Coles |first=Jason |website=] |date=December 23, 2020 |access-date=May 10, 2021 |archive-date=May 10, 2021 |archive-url=https://web.archive.org/web/20210510214925/https://www.pcgamer.com/all-terraria-bosses-mechanical-hardmode/ |url-status=live }}</ref> Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new ] and items.<ref name="pcgamer_1.1" /> Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. ''Terraria'' also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content. | |||
By completing specific goals (such as defeating a boss or obtaining a gun), players can attract ]s (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview" /> Some NPCs can be acquired by finding them throughout the world and will then reside in the player's house. Players may then buy or sell items and certain services from NPCs with coins found in the world. Some NPCs cannot currently be found in the mobile versions of the game. The game includes a currency system in the form of coins that can be primarily used to complete transactions with NPCs. Coins can be obtained by slaying monsters, finding treasure, and selling items to NPCs. | |||
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.<ref name="gamespotreview" /> Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy. | |||
The game recognizes many different ]s and areas, defined by the blocks that exist in the vicinity, each home to a unique set of enemies. If the player journeys to the Underworld and summons and defeats a boss there called the Wall of Flesh, the game enters "hard mode", which adds many new and much stronger enemies throughout the world, as well as new NPCs, bosses, ores, and items.<ref name="pcgamer_1.1" /> | |||
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.<ref>{{cite web |url=https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |title=Terraria's Journey Mode will let you play with item duplication, God mode and more |last=Chalk |first=Andy |date=May 6, 2020 |website=] |access-date=May 15, 2020 |archive-date=May 11, 2020 |archive-url=https://web.archive.org/web/20200511030748/https://www.pcgamer.com/terrarias-journey-mode-will-let-you-play-with-item-duplication-god-mode-and-more/ |url-status=live }}</ref> | |||
The game also features an expert mode difficulty.<ref name=changelog1.3 /> Enabled when creating a world, expert mode increases the difficulty of the game by doubling the health and attack of monsters and bosses, further increasing the strength of weaker enemies after hardmode, giving the bosses new attack patterns, decreasing the effectiveness of life regeneration, and other tweaks. To deal with the higher attack damages of expert mode the defense statistic is more effective than in normal mode. In addition to the higher difficulty level, expert mode increases the chance for enemies to drop rare items, and adds new items that can only be obtained by defeating the bosses on expert mode. | |||
''Terraria'' has support for ], which is facilitated by the third-party tModLoader.<ref name="ModsPCGamer">{{cite news|url=https://www.pcgamer.com/the-best-terraria-mods/|title=The best Terraria mods|last1=Tucker|first1=Jake|date=January 16, 2017|work=]|access-date=July 28, 2017|last2=Joe|first2=Donnelly|archive-date=July 23, 2017|archive-url=https://web.archive.org/web/20170723023642/http://www.pcgamer.com/the-best-terraria-mods/|url-status=live}}</ref><ref>{{cite news|url=https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|title=Super Terraria World mods Re-Logic's game into a full-fledged RPG|last=Skyes|first=Tom|date=September 30, 2016|work=]|access-date=July 28, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612143145/https://www.pcgamer.com/super-terraria-world-mods-re-logics-game-into-a-full-fledged-rpg/|url-status=live}}</ref><ref name="ModsRPS">{{cite news|url=https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|title=Modder Superior: Digging deep into mods for Terraria|last=Tarason|first=Dominic|date=April 15, 2019|work=]|access-date=May 5, 2020|archive-date=May 17, 2020|archive-url=https://web.archive.org/web/20200517211150/https://www.rockpapershotgun.com/2019/04/15/modder-superior-best-mods-for-terraria/|url-status=live}}</ref> It later received official support when it was released as free ] alongside the "Journey's End" update on ] in 2020.<ref>{{cite news|url=https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|title=Major fan-made Terraria mod tool coming to Steam as free DLC with Journey's End|last=Talbot|first=Carrie|date=April 29, 2020|work=PCGamesN|access-date=May 5, 2020|archive-date=May 6, 2020|archive-url=https://web.archive.org/web/20200506201555/https://www.pcgamesn.com/terraria/steam-journeys-end-tmodloader|url-status=live}}</ref> Mods for ''Terraria'' vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience.<ref name="ModsPCGamer"/><ref name="ModsRPS"/> And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.<ref name="ModsRPS"/> | |||
== Development and release == | == Development and release == | ||
<!-- initial release --> | <!-- initial release --> | ||
''Terraria'' |
Development of ''Terraria'' began in January 2011 by Re-Logic,<ref name="ign_spinks" /> built on the ] framework and written in ].<ref name="escapist_xna" /> Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly.<ref name="resonance" /> The game was released for ] on May 16, 2011.<ref name="pcgamer_win_release" /> In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.<ref name="pcgamer_update_1.1" /> In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch.<ref name="rps_inactive" /> However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.<ref name="pcgamer_possible_update" /> | ||
<!-- 1.1 update --> | |||
Post-launch, the game has been updated on multiple occasions. In December 2011, Re-Logic updated ''Terraria'' to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.<ref name="pcgamer_update_1.1" /> In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch.<ref name="rps_inactive" /> However, development resumed in 2013 with Spinks asking the community for ideas and features to include in a future content update.<ref name="pcgamer_possible_update" /> | |||
<!-- 360/PS3/vita/mobile --> | <!-- 360/PS3/vita/mobile --> | ||
In September 2012, Spinks announced that ] and ] would be porting ''Terraria'' to ] and ].<ref name="eurog_ps3_360" /> The game was released for Xbox 360 via ] on March 27, 2013.<ref name="destruct_ps3_360_date" /> The PlayStation 3 version was released via the ] in North America on March 26, 2013<ref name="destruct_ps3_360_date" /> and in Europe and Australia on May 15, 2013.<ref name="joystiq_ps3_pal" /> Shortly after the initial console release, 505 Games announced ''Terraria'' for ];<ref name="eurog_vita_announce" /> it was released in Europe on December 11, 2013, and in North America on December 17, 2013.<ref name="ign_vita_date" /> ] localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from '']''.<ref name="polygon_ps3_jp" /><ref name="siliconera_vita_jp" /> In May 2013, |
In September 2012, Spinks announced that ] and ] would be porting ''Terraria'' to ] and ].<ref name="eurog_ps3_360" /> The game was released for Xbox 360 via ] on March 27, 2013.<ref name="destruct_ps3_360_date" /> The PlayStation 3 version was released via the ] in North America on March 26, 2013<ref name="destruct_ps3_360_date" /> and in Europe and Australia on May 15, 2013.<ref name="joystiq_ps3_pal" /> Shortly after the initial console release, 505 Games announced ''Terraria'' for ];<ref name="eurog_vita_announce" /> it was released in Europe on December 11, 2013, and in North America on December 17, 2013.<ref name="ign_vita_date" /> ] localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on ] from their '']'' series.<ref name="polygon_ps3_jp" /><ref name="siliconera_vita_jp" /> In May 2013, 505 Games announced a mobile version of ''Terraria'' ported by Dutch studio Codeglue for ], ], and ].<ref name="polygon_mobile" /> It was released for iOS on August 29, 2013,<ref name="joystiq_ios" /> and for Android on September 13, 2013.<ref name="joystiq_android" /> The Windows Phone version was released on September 12, 2014.<ref name="wincentral_winphone" /> | ||
In October 2013, Re-Logic released version 1.2 for ''Terraria'' on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments.<ref name="pcgamer_1.2" /> After the 1.2 update was released the game returned to receiving continuous updates.<ref name="pcgamer_halloween" /><ref name="joystiq_xmas" /> The console and mobile versions received the update in 2014.<ref name="eurog_1.2" /><ref name="gamershell_1.2" /> ''Terraria'' released on ] on October 2, 2014.<ref name="gog" /> A downloadable version of ''Terraria'' was released for ] on November 11, 2014, and ] on November 14, 2014,<ref name="joystiq_ps4" /><ref name="joystiq_xbo" /> with a retail release on December 2, 2014.<ref name="ign_retail" /> In September 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref name="polygon_mac_linux" /> They were both released on August 12, 2015.<ref name="destruct_mac_linux" /> The Nintendo 3DS version was first released on the ] on December 10, 2015.<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=https://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|date=December 3, 2015 |access-date=December 4, 2015|archive-date=December 3, 2015|archive-url=https://web.archive.org/web/20151203202726/http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|url-status=live}}</ref> A ] version was released on the eShop in June 2016.<ref name="eurog_3ds" /> | |||
<!-- 1.2 update --> | |||
In October 2013, Re-Logic released version 1.2 for ''Terraria'' on Windows after nine months in development. The update added a host of new mechanics, gameplay changes, and graphics adjustments.<ref name="pcgamer_1.2" /> After the 1.2 update was released the game returned to receiving continuous updates, including Halloween and Christmas updates which expanded the endgame significantly.<ref name="pcgamer_halloween" /><ref name="joystiq_xmas" /> The console and mobile versions received update 1.2 in 2014.<ref name="eurog_1.2" /><ref name="gamershell_1.2" /> ''Terraria'' became ]-free on October 2, 2014, when it was released on ].<ref name="gog" /> | |||
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019.<ref>{{cite web|url=https://forums.terraria.org/index.php?threads/terraria-mobile-1-3-release-date-revealed.82046/|title=Mobile - Terraria Mobile 1.3 Release Date Revealed!|website=Terraria Community Forums|date=August 13, 2019 |access-date=August 18, 2019|archive-date=December 22, 2019|archive-url=https://web.archive.org/web/20191222084256/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-1-3-release-date-revealed.82046%2F|url-status=live}}</ref> In July 2016, ] announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.<ref name=":0">{{cite web|url=https://forums.terraria.org/index.php?threads/the-path-ahead-major-news-updates-for-console-mobile.47156/|title=The Path Ahead: Major News Updates for Console & Mobile|date=July 25, 2016|website=terraria.org|access-date=July 28, 2017|archive-date=June 13, 2018|archive-url=https://web.archive.org/web/20180613040935/https://forums.terraria.org/index.php?threads%2Fthe-path-ahead-major-news-updates-for-console-mobile.47156%2F|url-status=live}}</ref> A version for the ], ported by 505 Games, was released on June 27, 2019.<ref>{{cite web | url = https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | title = Terraria lands on Nintendo Switch this week | first = Jordan | last = Devore | date = June 25, 2019 | access-date = June 25, 2019 | work = ] | archive-date = September 20, 2020 | archive-url = https://web.archive.org/web/20200920120439/https://www.destructoid.com/terraria-lands-on-nintendo-switch-this-week-558729.phtml | url-status = live }}</ref> In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by ] to help Pipeworks focus on the Switch port of the game.<ref>{{cite web |author=505 Games |title=Terraria Mobile Update - Introducing DR Studios |url=https://forums.terraria.org/index.php?threads/terraria-mobile-update-introducing-dr-studios.74751/ |website=terraria.org |date=December 11, 2018 |access-date=March 18, 2019 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154230/https://forums.terraria.org/index.php?threads%2Fterraria-mobile-update-introducing-dr-studios.74751%2F |url-status=live }}</ref> In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by ].<ref>{{cite web | author = Re-Logic | date = Aug 25, 2020 | access-date = April 20, 2021 | title = Terraria State of the Game - August 2020 | url = https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360 | website = terraria.org | archive-date = March 5, 2022 | archive-url = https://web.archive.org/web/20220305154231/https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2020.97360/ | url-status = live }}</ref> | |||
<!-- XBO/PS4/3DS/WiiU/Linux/OS X --> | |||
A downloadable version of ''Terraria'' was released for ] on November 11, 2014, and ] on November 14, 2014,<ref name="joystiq_ps4" /><ref name="joystiq_xbo" /> with a retail release on December 2, 2014.<ref name="ign_retail" /> In September 2014, Re-Logic announced that ''Terraria'' would be coming to ] and ].<ref name="polygon_mac_linux" /> They were both released on August 12, 2015.<ref name="destruct_mac_linux" /> The Nintendo 3DS version was first released on the ] on December 10, 2015.<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|accessdate=December 4, 2015}}</ref> A ] version was released on the eShop in June 2016.<ref name="eurog_3ds" /> | |||
The fourth and final major update for the game, ''Journey's End'', was released on May 16, 2020, the ninth anniversary of the game's initial release.<ref>{{cite web | url = https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | title = Terraria's massive final update, Journey's End, is out today | first = Natalie | last = Clayton | date = May 16, 2020 | access-date = May 16, 2020 | work = ] | archive-date = May 17, 2020 | archive-url = https://web.archive.org/web/20200517210055/https://www.rockpapershotgun.com/2020/05/16/terrarias-massive-final-update-journeys-end-is-out-today/ | url-status = live }}</ref> As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.<ref>{{cite web |last1=Bailey |first1=Dustin |title=Terraria's fourth and final free expansion launched in May |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |website=PCGamesN |date=April 13, 2020 |access-date=April 13, 2020 |archive-date=April 16, 2020 |archive-url=https://web.archive.org/web/20200416075856/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref><ref>{{cite web |last1=Grubb |first1=Jeff |title=Terraria: Journey's End is a massive free update |url=https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |website=Venture Beat |date=June 10, 2019 |access-date=June 22, 2019 |archive-date=June 21, 2019 |archive-url=https://web.archive.org/web/20190621221926/https://venturebeat.com/2019/06/10/terraria-journeys-end-is-a-massive-free-update/ |url-status=live }}</ref> | |||
<!-- 1.3 update --> | |||
It was announced that version 1.3, the game's third major content update, would be the last on which Spinks would work personally, and that the developers Yorai Omer and Skiphs would take over programming, and Whitney Baird (a.k.a. Cenx), would take over as lead designer.{{citation needed|date=July 2015}} Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. During July 2016, Cenx announced that 1.3 for mobile is set for release in 2017.<ref name="pcgamer_1.3" /> | |||
In February 2021, Spinks announced the cancellation of the ] ] of ''Terraria'' due to the suspension of the Re-Logic/Spinks's ] account without a given reason for over three weeks.<ref>{{cite web | url = https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | title = Terraria canceled on Stadia after developer gets locked out of his Google accounts | first = Owen | last = Good | date = February 8, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 12, 2021 | archive-url = https://web.archive.org/web/20210212102415/https://www.polygon.com/2021/2/8/22272284/terraria-google-stadia-canceled-developer-locked-out | url-status = live }}</ref> He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability."<ref>{{cite tweet|number=1358661843192012801|user=Demilogic|title=I will not be involved with a...|date=February 8, 2021}}</ref> He later clarified that existing ] and ] versions of the game will not be affected.<ref>{{cite web|title=Terraria Devs: Google Boycott Includes Future Games, but Not Existing Ones - IGN|url=https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|first=Matt|last=Kim|work=]|date=February 8, 2021|access-date=February 26, 2021|archive-date=February 22, 2021|archive-url=https://web.archive.org/web/20210222190836/https://www.ign.com/articles/terraria-google-boycott-future-games-android-re-logic|url-status=live}}</ref> Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.<ref>{{Cite web | url = https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | title = Stadia version of Terraria is back in production after developer reconciles with Google | first = Taylor | last = Lyles | date = February 26, 2021 | accessdate = February 27, 2021 | work = ] | archive-date = February 26, 2021 | archive-url = https://web.archive.org/web/20210226233705/https://www.theverge.com/2021/2/26/22303868/terria-stadia-version-back-development-canceled-google | url-status = live }}</ref> | |||
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the ]. tModLoader is still used to help provide and install ] for the game.<ref>{{cite web | url = https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | title = Ten years after release, Terraria gets Steam Workshop support | first = Natalie | last = Clayton | date = March 29, 2021 | accessdate = March 29, 2021 | work = ] | archive-date = March 29, 2021 | archive-url = https://web.archive.org/web/20210329163738/https://www.pcgamer.com/ten-years-after-release-terraria-gets-steam-workshop-support/ | url-status = live }}</ref> In November 2021, a crossover update added content from the survival game '']'', which received its own ''Terraria''-themed content in return.<ref>{{Cite news|last=Moore|first=Jared|date=October 22, 2021|title=Don't Starve and Terraria Are Crossing Over for Halloween|work=IGN|url=https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|access-date=October 27, 2021|archive-date=October 27, 2021|archive-url=https://web.archive.org/web/20211027184024/https://www.ign.com/articles/dont-starve-terraria-crossing-over-halloween|url-status=live}}</ref> An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.<ref>{{Cite web |last=Terraria |title=Labor of Love: Our plan is to release the update on PC at 10 am EST on September 28th. We'll push all other approved platforms live at that time, keep in mind, those systems are more complex, so actual time it arrives on your device could vary -you'll want to keep an eye out! |url=https://twitter.com/terraria_logic/status/1574480981221941248 |access-date=2022-09-27 |website=] |language=en}}</ref><ref>{{Cite web |last= |first= |date=2022-08-25 |title=Terraria State of the Game - August 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-august-2022.114276/ |access-date=2022-08-25 |website=forums.terraria.org|language=en-US}}</ref> | |||
=== Sequels === | |||
In October 2013, Spinks announced that he was planning ''Terraria 2'', stating that it would be significantly different from the original game.<ref name="rps_t2" /><ref>{{cite news | url=https://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | title=Terraria 2 Will Have infinite Worlds and be 'Quite Different' | first=Chris | last=Pereira | publisher=] | date=October 3, 2013 | access-date=April 21, 2016 | archive-date=April 19, 2016 | archive-url=https://web.archive.org/web/20160419050028/http://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | url-status=live }}</ref> In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.<ref>{{cite news |last1=Troughton |first1=James |title=Terraria Dev Shares Concept Art For The Sequel |url=https://www.thegamer.com/terraria-dev-shares-concept-art-for-the-sequel/ |access-date=24 March 2024 |work=TheGamer |date=29 August 2022 |language=en}}</ref> | |||
''Terraria: Otherworld'' was a separate game in the series which was announced in February 2015 and planned for release later that year.<ref name="destruct_otherworld" /> ''Otherworld'' tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. ''Otherworld'' would have included more strategy and role-playing elements, such as a ] gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule.<ref name="Pipeworks">{{cite web|last1=Chalk|first1=Andy|title=Terraria: Otherworld update reveals a new 'development partner'|url=https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|website=PC Gamer|date=April 4, 2017 |access-date=April 4, 2017|archive-date=June 12, 2018|archive-url=https://web.archive.org/web/20180612162333/https://www.pcgamer.com/terraria-otherworld-update-reveals-a-new-development-partner/|url-status=live}}</ref><ref>{{cite web|last1=Prescott|first1=Shaun|title=Terraria: Otherworld is Terraria with 'purpose'|url=https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|website=PC Gamer|date=March 11, 2015 |access-date=April 4, 2017|archive-date=June 16, 2018|archive-url=https://web.archive.org/web/20180616053313/https://www.pcgamer.com/terraria-otherworld-is-terraria-with-purpose/|url-status=live}}</ref> A year later, Re-Logic announced that ''Otherworld'' had been cancelled due to them not being satisfied with its development.<ref>{{cite web|author1=Jenni|title=Terraria: Otherworld Has Been Canceled|url=https://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|website=Siliconera|date=April 13, 2018 |access-date=April 13, 2018|archive-date=April 14, 2018|archive-url=https://web.archive.org/web/20180414010511/http://www.siliconera.com/2018/04/13/terraria-otherworld-canceled/|url-status=live}}</ref> | |||
== Reception == | == Reception == | ||
{{Video game reviews | {{Video game reviews | ||
| MC = PC: 83/100<ref name="metacritic_pc" /><br />PS3: 81/100<ref name="metacritic_ps3" /><br />X360: 81/100<ref name="metacritic_x360" /><br />iOS: 82/100<ref name="metacritic_ios" /><br />VITA: 85/100<ref name="metacritic_vita" /><br />PS4: 83/100<ref name="metacritic_ps4" /><br />XONE: 84/100<ref name="metacritic_xone" /><br />3DS: 71/100<ref name="metacritic_3ds" /><br />NS: 82/100<ref name="metacritic_ns" /> | |||
| MC = 83/100 (PC)<ref name="metacritic_pc" /><br>81/100 (])<ref name="metacritic_ps3">{{cite web|url=http://www.metacritic.com/game/playstation-3/terraria|title=''Terraria'' for PlayStation 3 reviews|work=]|publisher=]|accessdate=August 22, 2016}}</ref><br>81/100 (])<ref name="metacritic_x360">{{cite web|url=http://www.metacritic.com/game/xbox-360/terraria|title=''Terraria'' for Xbox 360 reviews|work=]|publisher=]|accessdate=August 22, 2016}}</ref><br>82/100 (])<ref name="metacritic_ios">{{cite web|url=http://www.metacritic.com/game/ios/terraria|title=''Terraria'' for Xbox 360 reviews|work=]|publisher=]|accessdate=August 22, 2016}}</ref> | |||
| Destruct = 8/10<ref name="destructoid-review" /> | | Destruct = 8/10<ref name="destructoid-review" /> | ||
| GSpot = 8/10<ref name="gamespotreview" /> | | GSpot = 8/10<ref name="gamespotreview" /> | ||
Line 111: | Line 125: | ||
| IGN = 9/10<ref name="IGN" /> | | IGN = 9/10<ref name="IGN" /> | ||
| PCGUS = 79%<ref name="PCGamer" /> | | PCGUS = 79%<ref name="PCGamer" /> | ||
| TA = iOS: {{rating|5|5}}<ref name="TouchArcade" /> | |||
}} | }} | ||
''Terraria'' has received favorable reviews from critics, with aggregate review website ] assigning a score of 83/100 for the Windows version based on 29 reviews, a score of 81/100 for the ] and ] based on 12 and 39 reviews respectively, and a score of 82/100 for the ] based on 11 reviews.<ref name="metacritic_pc" /><ref name="metacritic_ps3"/><ref name="metacritic_x360"/><ref name="metacritic_ios"/> A review for ] included praise for ''Terraria'' as "full of depth".<ref name="destruct-imp" /> Another reviewer praised ''Terraria''{{'}}s integration of some of ''Minecraft''{{'}}s concepts into two dimensions.<ref name="vg_it" /> | |||
] praised ''Terraria''{{'}}s exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview" /> ] praised the game, claiming that ''Terraria'': "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN" /> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref name="indiedb" /> | |||
Despite using 2D graphics, ''Terraria'' has been alluded to and described as a ''Minecraft'' clone by various video gaming media outlets.<ref name="IGN" /><ref>{{cite web |url=http://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |title=Not All Minecraft Clones Are A Waste Of Time |first=Luke |last=Plunkett |date=March 13, 2014 |work=] |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |title=Living under a blocky shadow: the world of Minecraft clones |first=Andrew |last=Webster |date=July 27, 2011 |work=] |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://indiegames.com/2011/05/terraria_vs_minecraft_why_2d_i.html |title=Terraria vs Minecraft: Why 2D Is King |date=May 25, 2011 |first=Michael |last=Rose |work=] |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |title=The game’s industry’s massive fail: where are all the Minecraft clones? |first=Tim |last=Edwards |work=] |date=September 20, 2011 |access-date=January 21, 2016}}</ref><ref>{{cite web |url=http://www.slidetoplay.com/terraria-review/ |title=Terraria Review |work=Slide to Play |access-date=January 21, 2016}}</ref> | |||
=== Sales === | |||
''Terraria'' sold 200,000 copies in the nine days following its initial release on Windows; it remained on Steam's top sellers for the first six days of its release.<ref name="gamasutra_200k" /> Within a month, ''Terraria'' sold 432,000 copies.<ref name="pcgamer_432k" /> Over 12 million copies of ''Terraria'' by June 2015<ref name="1.3_trailer" /> and 18 million copies by July 2016 had been sold across all compatible platforms.<ref name=gs-multi-issue>{{cite web|url=http://www.gamespot.com/articles/xbox-ones-terraria-facing-this-serious-issue/1100-6441579/|title=Xbox One's ''Terraria'' Facing This "Serious Issue"|first=Eddie|last=Makuch|work=]|publisher=]|date=July 7, 2016|accessdate=August 26, 2016}}</ref> | |||
''Terraria'' received generally favorable reviews from critics, according to ] ].{{r|metacritic_pc|metacritic_ps3|metacritic_x360|metacritic_ios|metacritic_vita|metacritic_ps4|metacritic_xone}} A review for '']'' included praise for ''Terraria'' as "full of depth".<ref name="destruct-imp" /> Another reviewer praised ''Terraria''{{'s}} integration of some of ''Minecraft''{{'s}} concepts into two dimensions.<ref name="vg_it" /> '']'' praised ''Terraria''{{'s}} exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.<ref name="gamespotreview" /> ] praised the game, claiming that ''Terraria'': "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."<ref name="IGN" /> ''Terraria'' received the #1 of 2011 Indie of the Year Player Choice on ].<ref name="indiedb" /> ''Terraria'' has been described as a '']'' clone by various video gaming media outlets.<ref name="IGN" /><ref>*{{cite web |url=https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |title=Not All Minecraft Clones Are A Waste Of Time |first=Luke |last=Plunkett |date=March 13, 2014 |work=] |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045328/https://kotaku.com/not-all-minecraft-clones-are-a-waste-of-time-1543502993 |url-status=live }} | |||
== Sequels == | |||
*{{cite web |url=https://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |title=Living under a blocky shadow: the world of Minecraft clones |first=Andrew |last=Webster |date=July 27, 2011 |work=] |access-date=January 21, 2016 |archive-date=December 3, 2012 |archive-url=https://web.archive.org/web/20121203103830/http://arstechnica.com/gaming/2011/07/living-under-a-blocky-shadow-the-world-of-minecraft-clones/ |url-status=live }} | |||
In an October 2013 interview with '']'', Spinks announced that he was planning ''Terraria 2''.<ref name="rps_t2" /> Spinks said the game is planned to have an unlimited number of worlds and would be significantly different from the original game.<ref>{{cite news | url=http://www.ign.com/articles/2013/10/03/terraria-2-will-have-infinite-worlds-and-be-quite-different | title=Terraria 2 Will Have infinite Worlds and be 'Quite Different' | first=Chris | last=Pereira | publisher=] | date=October 3, 2013 | accessdate=April 21, 2016}}</ref> | |||
*{{cite web |url=https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |title=The game's industry's massive fail: where are all the Minecraft clones? |first=Tim |last=Edwards |work=] |date=September 20, 2011 |access-date=January 21, 2016 |archive-date=June 14, 2018 |archive-url=https://web.archive.org/web/20180614045308/https://www.pcgamer.com/the-gamee28099s-industrye28099s-massive-fail-where-are-all-the-minecraft-clones/ |url-status=live }} | |||
*{{cite web |url=https://www.pcgamesn.com/terraria/14-release-date-journeys-end |title=Terraria's fourth and final free expansion launches in May |last=Bailey |first=Dustin |date=April 13, 2020 |website=] |access-date=May 15, 2020 |archive-date=April 30, 2020 |archive-url=https://web.archive.org/web/20200430072008/https://www.pcgamesn.com/terraria/14-release-date-journeys-end |url-status=live }}</ref> | |||
''Terraria'' sold 200,000 copies in just over a week after its release,<ref name="gamasutra_200k" /> and over 432,000 within a month.<ref name="pcgamer_432k" /> By May 2022, over 44.5 million copies of ''Terraria'' had been sold, making it one of the ]. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.<ref>{{cite web |author1=Loki |title=Terraria State of the Game - May 2022 |url=https://forums.terraria.org/index.php?threads/terraria-state-of-the-game-may-2022.112582/ |website=forums.terraria.org |date=May 23, 2022 |access-date=29 May 2022}}</ref> | |||
Another game set in the ''Terraria'' universe, ''Terraria: Otherworld'' was announced in February 2015.<ref name="destruct_otherworld" /> ''Otherworld'' tasks the player with trying to purify the world of the Corruption. This is to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. ''Otherworld'' will include more strategy and role-playing elements, such as a new tower defense gameplay element, a skill tree, and an actual storyline to follow. The release date is currently set for 2016 for Windows, OS X, PlayStation 4, and Xbox One.<ref>{{cite web|last1=Devore|first1=Jordan|title=Terraria: Otherworld is coming along|url=http://www.destructoid.com/terraria-otherworld-is-coming-along-330299.phtml|website=Destructoid.com|accessdate=December 30, 2015}}</ref> | |||
{{clear}} | |||
== Notes == | == Notes == | ||
{{Notelist}} | {{Notelist}} | ||
== References == | == References == | ||
{{Reflist |
{{Reflist|refs= | ||
<ref name="Kotaku2011">{{cite web |url= |
<ref name="Kotaku2011">{{cite web |url=https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |title=Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria |work=] |publisher=] |first=Michael |last=McWhertor |date=May 13, 2011 |access-date=May 18, 2011 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612163309/https://kotaku.com/5801827/somewhere-between-super-metroid-and-minecraft-lies-the-intriguing-terraria |url-status=live }}</ref> | ||
<ref name="destructoid1">{{cite web |url= |
<ref name="destructoid1">{{cite web |url=https://www.destructoid.com/minecraft-in-2d-you-say-terraria-looks-legit-199603.phtml |title=Minecraft in 2D, you say? Terraria looks legit |work=] |first=Jordan |last=Devore |date=April 25, 2011 |access-date=May 22, 2011 |archive-date=September 23, 2015 |archive-url=https://web.archive.org/web/20150923232804/http://www.destructoid.com/minecraft-in-2d-you-say-Terraria-looks-legit-199603.phtml |url-status=live }}</ref> | ||
<ref name="wired1">{{cite |
<ref name="wired1">{{cite magazine |url=https://www.wired.co.uk/news/archive/2011-05/18/terraria-released |title=Terraria offers two-dimensional mining, exploring and giant eyeballs |magazine=] |publisher=] |first=Duncan |last=Geere |date=May 18, 2011 |access-date=May 22, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110521092130/http://www.wired.co.uk/news/archive/2011-05/18/terraria-released |archive-date=May 21, 2011 }}</ref> | ||
<ref name="pcgamer_1.1">{{cite web|url= |
<ref name="pcgamer_1.1">{{cite web |url=https://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |title=Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | News |publisher=PC Gamer |date=November 28, 2011 |access-date=October 21, 2013 |archive-date=October 19, 2013 |archive-url=https://web.archive.org/web/20131019115428/http://www.pcgamer.com/2011/11/28/terrraria-patch-1-1-to-add-new-bosses-monsters-npcs-hard-mode-and-unreal-megashark/ |url-status=live }}</ref> | ||
<ref name="destructoid-review">{{cite web | url=https://www.destructoid.com/review-terraria-251533.phtml | author=Nakamura, Darren | title=Review: Terraria | date=April 17, 2013 | access-date=January 11, 2013 | archive-date=April 19, 2013 | archive-url=https://web.archive.org/web/20130419120312/http://www.destructoid.com/review-terraria-251533.phtml | url-status=live }}</ref> | |||
<ref name=changelog1.3>{{cite web|url=http://www.technologytell.com/gaming/149959/terrarias-1-3-update-changelog-revealed/ |title=Terraria’s 1.3 update changelog revealed |publisher=Technology Tell |date=June 29, 2015 |accessdate=July 21, 2015}}</ref> | |||
<ref name=" |
<ref name="gamezone">{{cite web |last=Sanchez |first=David |url=http://pc.gamezone.com/reviews/item/terraria/ |title=Terraria Review |publisher=GameZone |access-date=April 7, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20110927220729/http://pc.gamezone.com/reviews/item/terraria |archive-date=September 27, 2011 }}</ref> | ||
<ref name=" |
<ref name="PCGamer">{{cite web|url=https://www.pcgamer.com/terraria-review/|title=Terraria Review on PC Gamer|website=]|access-date=October 25, 2014|archive-date=February 25, 2021|archive-url=https://web.archive.org/web/20210225142226/https://www.pcgamer.com/terraria-review/|url-status=live}}</ref> | ||
<ref name=destruct-imp>{{cite web |title=Impressions: Terraria |author=Devore, Jordan |url=https://www.destructoid.com/impressions-terraria-201941.phtml |publisher=] |date=May 25, 2011 |access-date=May 28, 2011 |archive-date=May 28, 2011 |archive-url=https://web.archive.org/web/20110528164510/http://www.destructoid.com/impressions-terraria-201941.phtml |url-status=live }}</ref> | |||
<ref name="PCGamer">{{cite web|url=http://www.pcgamer.com/terraria-review/|title=Terraria Review on PC Gamer|accessdate=October 25, 2014}}</ref> | |||
<ref name= |
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<ref name="pcgamer_win_release">{{cite web | url=https://www.pcgamer.com/terraria-is-out-today/ | title=2D Minecraft-alike Terraria is out today | work=] | publisher=] | first=Tom | last=Senior | date=May 16, 2011 | access-date=July 25, 2015 | archive-date=June 14, 2018 | archive-url=https://web.archive.org/web/20180614045442/https://www.pcgamer.com/terraria-is-out-today/ | url-status=live }}</ref> | ||
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<ref name="eurog_ps3_360">{{cite web | url=https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | title=Terraria heading to PSN and XBLA early next year | work=] | publisher=Gamer Network | first=Robert | last=Purchese | date=September 11, 2012 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612231240/https://www.eurogamer.net/articles/2012-09-11-terraria-heading-to-psn-and-xbla-early-next-year | url-status=live }}</ref> | ||
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<ref name="destruct_ps3_360_date">{{cite web | url=https://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | title=Terraria hits Xbox 360 and PlayStation 3 next week | work=] | first=Jordan | last=Devore | date=March 22, 2013 | access-date=July 25, 2015 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924051055/http://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml | url-status=live }}</ref> | ||
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<ref name="joystiq_ps3_pal">{{cite web | url=https://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | title=Terraria expands to European PSN May 15 | work=] | publisher=] | first=JC | last=Fletcher | date=April 30, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613084535/https://www.engadget.com/2013/04/30/terraria-expands-to-european-psn-may-15/ | url-status=live }}</ref> | ||
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<ref name="eurog_vita_announce">{{cite web | url=https://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | title=Indie darling Terraria announced for PlayStation Vita | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=March 28, 2013 | access-date=July 25, 2015 | archive-date=July 25, 2015 | archive-url=https://web.archive.org/web/20150725213405/http://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita | url-status=live }}</ref> | ||
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<ref name="polygon_mobile">{{cite web | url=https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | title=Terraria coming to iOS, Android, Windows Phone 8 this summer (update) | work=] | publisher=] | first=Samit | last=Sarkar | date=May 31, 2013 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040825/https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games | url-status=live }}</ref> | ||
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<ref name="wincentral_winphone">{{cite web | url=https://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | title=Terraria finally arrives on Windows Phone with Xbox Live support | work=Windows Central | first=Rich | last=Edmonds | date=September 12, 2014 | access-date=July 25, 2015 | archive-date=August 12, 2015 | archive-url=https://web.archive.org/web/20150812055104/http://www.windowscentral.com/terraria-finally-arrives-windows-phone-xbox-live-support | url-status=live }}</ref> | ||
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<ref name="pcgamer_1.2">{{cite web | url=https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | title=Terraria 1.2 update released, tweaks almost every part of the game | work=] | publisher=] | first=Phil | last=Savage | date=October 2, 2013 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612210601/https://www.pcgamer.com/terraria-1-2-update-released-tweaks-almost-every-part-of-the-game/ | url-status=live }}</ref> | ||
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<ref name="eurog_1.2">{{cite web | url=https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | title=Terraria's massive console update coming Thursday | work=] | publisher=Gamer Network | first=Tom | last=Philips | date=April 15, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040859/https://www.eurogamer.net/articles/2014-04-15-terrarias-massive-console-update-coming-thursday | url-status=live }}</ref> | ||
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<ref name="joystiq_ps4">{{cite web | url=https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | title=Terraria hits PS4 on Tuesday — can you dig it? | work=] | publisher=] | first=Sam | last=Prell | date=November 9, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040840/https://www.engadget.com/2014/11/09/terraria-hits-ps4-on-tuesday-can-you-dig-it/ | url-status=live }}</ref> | ||
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<ref name="joystiq_xbo">{{cite web | url=https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | title=Terraria carves out an Xbox One release today | work=] | publisher=] | first=Danny | last=Cowan | date=November 14, 2014 | access-date=July 25, 2015 | archive-date=June 13, 2018 | archive-url=https://web.archive.org/web/20180613040845/https://www.engadget.com/2014/11/14/terraria-carves-out-an-xbox-one-release-today/ | url-status=live }}</ref> | ||
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<ref name="metacritic_pc">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=pc |title=Terraria for PC Reviews |work=] |publisher=] |access-date=July 25, 2015 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154233/https://www.metacritic.com/game/pc/terraria |url-status=live }}</ref> | ||
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<ref name="metacritic_x360">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-360 |title=Terraria for Xbox 360 Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154235/https://www.metacritic.com/game/xbox-360/terraria |url-status=live }}</ref> | ||
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<ref name="metacritic_ios">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=ios-iphoneipad |title=Terraria for iPhone/iPad Reviews |work=] |publisher=] |access-date=August 22, 2016 |archive-date=March 5, 2022 |archive-url=https://web.archive.org/web/20220305154234/https://www.metacritic.com/game/ios/terraria |url-status=live }}</ref> | ||
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<ref name="metacritic_vita">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-vita |title=Terraria for PlayStation Vita Reviews |work=] |publisher=] |access-date=July 28, 2017}}</ref> | ||
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<ref name="metacritic_ps4">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=playstation-4 |title=Terraria for PlayStation 4 Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=July 29, 2017 |archive-url=https://web.archive.org/web/20170729021650/http://www.metacritic.com/game/playstation-4/terraria |url-status=live }}</ref> | ||
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<ref name="metacritic_xone">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=xbox-one |title=Terraria for Xbox One Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=September 9, 2017 |archive-url=https://web.archive.org/web/20170909150117/http://www.metacritic.com/game/xbox-one/terraria |url-status=live }}</ref> | ||
<ref name=" |
<ref name="metacritic_3ds">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=3ds |title=Terraria for 3DS Reviews |work=] |publisher=] |access-date=July 28, 2017 |archive-date=December 21, 2017 |archive-url=https://web.archive.org/web/20171221230844/http://www.metacritic.com/game/3ds/terraria |url-status=live }}</ref> | ||
<ref name="metacritic_ns">{{cite web |url=https://www.metacritic.com/game/terraria/critic-reviews/?platform=nintendo-switch |title=Terraria for Switch Reviews |work=] |publisher=] |access-date=April 2, 2020}}</ref> | |||
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<ref name="gamasutra_200k">{{cite web | url=https://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | title=2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days | work=] | publisher=] | first=Frank | last=Cifaldi | date=May 25, 2011 | access-date=July 25, 2015 | archive-date=July 9, 2015 | archive-url=https://web.archive.org/web/20150709142803/http://www.gamasutra.com/view/news/34836/MinecraftLike_Terraria_Sells_200K_In_Nine_Days.php | url-status=live }}</ref> | |||
<ref name="pcgamer_432k">{{cite web | url=https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | title=Terraria sells 432,000 in one month, hardcore mode revealed | work=] | publisher=] | first=Tom | last=Senior | date=June 17, 2011 | access-date=July 25, 2015 | archive-date=June 12, 2018 | archive-url=https://web.archive.org/web/20180612143637/https://www.pcgamer.com/terraria-sells-423000-in-one-month-hardcore-mode-revealed/ | url-status=live }}</ref> | |||
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<ref name="1.3_trailer">{{cite web | url=https://www.youtube.com/watch?v=-nXdtDgpPeE | title=Good. Bad. I'm the Guy with the YoYo: The Terraria 1.3 Official Trailer | work=] | date=June 23, 2015 | access-date=July 25, 2015 | archive-date=July 23, 2015 | archive-url=https://web.archive.org/web/20150723200857/https://www.youtube.com/watch?v=-nXdtDgpPeE | url-status=live }}</ref> | |||
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<ref name="rps_t2">{{cite web | url=https://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | title=Well Here's A Thing: Redigit Tells RPS There's A Terraria 2 | work=] | first=Nathan | last=Grayson | date=October 3, 2013 | access-date=July 25, 2015 | archive-date=August 5, 2015 | archive-url=https://web.archive.org/web/20150805103807/http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/ | url-status=live }}</ref> | |||
<ref name="destruct_otherworld">{{cite web | url=https://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | title=Terraria: Otherworld trailer shows an alternate dimension to the sandbox | work=] | first=Darren | last=Nakamura | date=February 16, 2015 | access-date=July 25, 2015 | archive-date=July 14, 2015 | archive-url=https://web.archive.org/web/20150714024753/http://www.destructoid.com/terraria-otherworld-trailer-shows-an-alternate-dimension-to-the-sandbox-287753.phtml | url-status=live }}</ref> | |||
<ref name="destruct_mac_linux">{{cite news | url=https://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | title=Terraria hits Mac and Linux at long last | work=] | first=Jordan | last=Devore | date=August 12, 2015 | access-date=August 13, 2015 | archive-date=August 15, 2015 | archive-url=https://web.archive.org/web/20150815010343/http://www.destructoid.com/terraria-hits-mac-and-linux-at-long-last-304318.phtml | url-status=live }}</ref> | |||
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== External links == | == External links == | ||
* {{Official website| |
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* {{Official website|https://terraria.org}} | |||
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Latest revision as of 10:10, 7 September 2024
2011 video game For containers used for growing plants, see Terrarium.2011 video game
Terraria | |
---|---|
Developer(s) | Re-Logic |
Publisher(s) | 505 Games |
Producer(s) | Whitney Spinks |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Scott Lloyd Shelly |
Platform(s) | Windows |
Release |
May 16, 2011
|
Genre(s) | Action-adventure, sandbox |
Mode(s) | Single-player, multiplayer |
Terraria ( /təˈrɛəriə/ tə-RAIR-ee-ə) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024.
Gameplay
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.
The game starts in a procedurally generated world, with players starting out with basic tools and a non-player character (NPC) guide to get them started and bring their attention to aspects of the game and progression. The game's world is made up of several layers of tiles that players can interact with and modify. Many resources, such as metal ores, can be found while exploring caves. Players begin with low health, mana, and summon slots, which can be increased by finding and crafting specific equipment or items. Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies. Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in Terraria create complex crafting trees involving a large amount of items to create a single powerful piece of equipment.
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.
Players can encounter many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events. The game features an open-ended class system, primarily divided into melee, ranged, magic and summoner classes. Players may also battle bosses that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional. Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new NPCs and items. Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. Terraria also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content.
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy.
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.
Terraria has support for mods, which is facilitated by the third-party tModLoader. It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes. Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience. And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.
Development and release
Development of Terraria began in January 2011 by Re-Logic, built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly. The game was released for Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.
In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.
In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions received the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.
The fourth and final major update for the game, Journey's End, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.
In February 2021, Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks's Google account without a given reason for over three weeks. He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability." He later clarified that existing Android and Google Play versions of the game will not be affected. Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. tModLoader is still used to help provide and install user-created mods for the game. In November 2021, a crossover update added content from the survival game Don't Starve Together, which received its own Terraria-themed content in return. An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.
Sequels
In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game. In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.
Terraria: Otherworld was a separate game in the series which was announced in February 2015 and planned for release later that year. Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule. A year later, Re-Logic announced that Otherworld had been cancelled due to them not being satisfied with its development.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | PC: 83/100 PS3: 81/100 X360: 81/100 iOS: 82/100 VITA: 85/100 PS4: 83/100 XONE: 84/100 3DS: 71/100 NS: 82/100 |
Publication | Score |
---|---|
Destructoid | 8/10 |
GameSpot | 8/10 |
GameZone | 9/10 |
IGN | 9/10 |
PC Gamer (US) | 79% |
TouchArcade | iOS: |
Terraria received generally favorable reviews from critics, according to review aggregator Metacritic. A review for Destructoid included praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB. Terraria has been described as a Minecraft clone by various video gaming media outlets.
Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.
Notes
- Ported to mobile and console platforms by DR Studios. The mobile version was formerly developed by Codeglue, who also developed the Nintendo 3DS version. The console version was formerly developed by Pipeworks Studios and Engine Software.
- The PC versions are self-published by Re-Logic, while a retail Windows version was published by Headup Games in Europe. Japanese version published by Spike Chunsoft.
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{{cite web}}
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