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{{Short description|2008 video game}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Super Street Fighter II Turbo HD Remix | | title = Super Street Fighter II Turbo HD Remix | ||
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| series = '']'' | | series = '']'' | ||
| engine = | | engine = | ||
| released = '''PlayStation 3'''{{vgrelease|NA|November 25, 2008| |
| released = '''PlayStation 3'''{{vgrelease|NA|November 25, 2008|PAL|February 19, 2009}}'''Xbox 360'''{{vgrelease|WW|November 26, 2008}} | ||
| genre=] | | genre=] | ||
| modes=], ] | | modes=], ] | ||
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}} | }} | ||
'''''Super Street Fighter II Turbo HD Remix''''' is a |
'''''Super Street Fighter II Turbo HD Remix''''' is a 2008 ] ] initially released on the ] and ] services. A physical copy of the game was later released as part of '']''. It is a ] of 1994's '']'' (the fifth arcade iteration of the '']'' series) featuring the original game and a ] version using graphics drawn by ], and arranged music by ] members.<ref name="Official site">{{Cite web|year=2008|title=Super Street Fighter II Turbo: HD Remix|publisher=Capcom Digital|url=http://games.capcomdigital.com/streetfighteriihdr/|access-date=2008-07-27|archive-date=2008-07-26|archive-url=https://web.archive.org/web/20080726232023/http://games.capcomdigital.com/streetfighterIIhdr/|url-status=dead}}</ref> The game was designed by ]'s ] to be the sixth definitive version of ''Street Fighter II'',<ref name="1UP.com preview">{{cite web|url=http://www.1up.com/do/previewPage?cId=3166916&p=4|title=Previews: SF II HD Remix|last=Hsu|first=Dan|website=1UP.com|date=2008-03-13|access-date=2008-07-28}}</ref> although it is in fact the seventh, being released after 2003's '']''. | ||
==Gameplay== | ==Gameplay== | ||
''Super Street Fighter II Turbo HD Remix'' features the same roster of ] as ''Super Street Fighter II Turbo'', and two single-player gameplay modes: Classic and HD Remix. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments.<ref name="FAQ">{{Cite web|last=Killian|first= |
''Super Street Fighter II Turbo HD Remix'' features the same roster of ] as ''Super Street Fighter II Turbo'', and two single-player gameplay modes: Classic and HD Remix. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments.<ref name="FAQ">{{Cite web|last=Killian|first=Seth|date=2007-11-19|title=Super Street Fighter II Turbo HD Remix FAQ|publisher=Capcom US - The Blog|url=http://blog.capcom.com/archives/577|access-date=2008-07-28|archive-date=2008-07-15|archive-url=https://web.archive.org/web/20080715182203/http://blog.capcom.com/archives/577|url-status=live}}</ref> Other notable features included in the game include a hit box display in training mode, to show players where their moves affect their opponent. Another is the inclusion of Quarter Match mode, allowing players to spectate and instantly join online match lobbies, simulating an arcade environment. | ||
Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.<ref name="Official site"/> | Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.<ref name="Official site"/> | ||
The 224 pixel sprites and backgrounds in the original ''Super Street Fighter II Turbo'' were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of ] (and therefore ]) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by ] website ].<ref name="Sirlin: Capcom Digital Day">{{Cite web|year=2008|title=Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD|format=video|work=GameTrailers.com|url=http://www.gametrailers.com/player/31832.html|access-date=2008-06-15}}</ref> | The 224 pixel sprites and backgrounds in the original ''Super Street Fighter II Turbo'' were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of ] (and therefore ]) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by ] website ].<ref name="Sirlin: Capcom Digital Day">{{Cite web|year=2008|title=Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD|format=video|work=GameTrailers.com|url=http://www.gametrailers.com/player/31832.html|access-date=2008-06-15|archive-date=2008-05-11|archive-url=https://web.archive.org/web/20080511145148/http://www.gametrailers.com/player/31832.html|url-status=live}}</ref> | ||
==Development== | ==Development== | ||
] (left) and an early prototype of ''Super Street Fighter II Turbo HD Remix'' version (right) |
] (left) and an early prototype of ''Super Street Fighter II Turbo HD Remix'' version (right)]] | ||
David Sirlin, producer of Backbone's '']'', suggested a number of projects to Capcom during the compilation's development, including redrawn versions of '']'' and ''Street Fighter II''. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved.<ref name="sirlin int">{{Cite web|url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/preview-743.html|title=Super Street Fighter II Turbo HD Remix Interview|last=Yin-Poole|first=Wesley|publisher=Videogamer.com|date=2008-01-30|access-date=2008-02-05}}</ref> In an interview with ], Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition ''Street Fighter'' game, an "overwhelming request".<ref name="svensson int">{{Cite journal|url=http://interviews.teamxbox.com/xbox/1963/Capcom-Interview-Future-Online-Plans/p1/|title=Capcom Interview: Future Online Plans|last=Eddy|first=Andy|publisher=]|date=2007-04-16|access-date=2008-02-05}}</ref> | David Sirlin, producer of Backbone's '']'', suggested a number of projects to Capcom during the compilation's development, including redrawn versions of '']'' and ''Street Fighter II''. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved.<ref name="sirlin int">{{Cite web|url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/preview-743.html|title=Super Street Fighter II Turbo HD Remix Interview|last=Yin-Poole|first=Wesley|publisher=Videogamer.com|date=2008-01-30|access-date=2008-02-05|archive-date=2008-08-28|archive-url=https://web.archive.org/web/20080828141353/http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/preview-743.html|url-status=live}}</ref> In an interview with ], Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition ''Street Fighter'' game, an "overwhelming request".<ref name="svensson int">{{Cite journal|url=http://interviews.teamxbox.com/xbox/1963/Capcom-Interview-Future-Online-Plans/p1/|title=Capcom Interview: Future Online Plans|last=Eddy|first=Andy|publisher=]|date=2007-04-16|access-date=2008-02-05|archive-date=2008-04-15|archive-url=https://web.archive.org/web/20080415193523/http://interviews.teamxbox.com/xbox/1963/Capcom-Interview-Future-Online-Plans/p1/|url-status=live}}</ref> | ||
''HD Remix'' is a heavily modified port of ''Super Street Fighter II X for Matching Service'', a ] version of ''Super Turbo'' released only in Japan that featured an online versus mode.<ref name="1UP.com (HD Remix Postmortem)">{{Cite web|last=Scott|first=Ryan|date=2008-12-10|title=Super Street Fighter 2 Turbo: HD Remix Postmortem|work=1UP.com|publisher=Ziff Davis Media|url=http://www.1up.com/do/feature?cId=3171710|access-date=2009-05-15}}</ref> Acting as design director, Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.<ref name="sirlin int"/> However, an HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small.<ref>{{Cite web|url=http://www.capcom-unity.com/jgonzo/blog/2009/11/03/udons_unused_super_street_fighter_ii_turbo_hd_remix_intro|title=Udon's Unused Super Street Fighter II Turbo HD Remix Intro|website=www.capcom-unity.com}}</ref> | ''HD Remix'' is a heavily modified port of ''Super Street Fighter II X for Matching Service'', a ] version of ''Super Turbo'' released only in Japan that featured an online versus mode.<ref name="1UP.com (HD Remix Postmortem)">{{Cite web|last=Scott|first=Ryan|date=2008-12-10|title=Super Street Fighter 2 Turbo: HD Remix Postmortem|work=1UP.com|publisher=Ziff Davis Media|url=http://www.1up.com/do/feature?cId=3171710|access-date=2009-05-15|archive-date=2009-02-25|archive-url=https://web.archive.org/web/20090225111345/http://www.1up.com/do/feature?cId=3171710|url-status=live}}</ref> Acting as design director, Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.<ref name="sirlin int"/> However, an HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small.<ref>{{Cite web|url=http://www.capcom-unity.com/jgonzo/blog/2009/11/03/udons_unused_super_street_fighter_ii_turbo_hd_remix_intro|title=Udon's Unused Super Street Fighter II Turbo HD Remix Intro|website=www.capcom-unity.com|access-date=2009-11-04|archive-date=2009-11-06|archive-url=https://web.archive.org/web/20091106084713/http://www.capcom-unity.com/jgonzo/blog/2009/11/03/udons_unused_super_street_fighter_ii_turbo_hd_remix_intro|url-status=live}}</ref> | ||
Several of the backgrounds had details of their setting changed, such as ]s being used in China instead of ]s, and the ] being visible in India. In Balrog's stage, the ] casino has been replaced with the fictional Crazy Buffalo. | Several of the backgrounds had details of their setting changed, such as ]s being used in China instead of ]s, and the ] being visible in India. In Balrog's stage, the ] casino has been replaced with the fictional Crazy Buffalo. | ||
===Music=== | ===Music=== | ||
The artists of the video game music tribute website ] were chosen to handle the remixed soundtrack for ''HD Remix'' after Capcom associate producer Rey Jimenez heard the organization's 2006 ''Super Street Fighter II Turbo'' tribute album '']''.<ref name="Oji: Nostalgiaholic">{{Cite journal | last=Galway | first=Shawn | date=2008-04-17 | title=Overclocked Oji Q&A | publisher=Nostalgiaholic | url=http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/ | access-date=2008-07-27 }}</ref> OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer."<ref name="Fidget Online">{{Cite journal | last=Cook | first=Dave | date=2008-06-30 | title= OverClocked ReMix talk Super Streetfighter II Turbo | publisher=Fidget Online | url=http://www.fidgetonline.com/fidget/public/feature/28 | access-date=2008-07-27 |archive-url = https://web.archive.org/web/20080714204426/http://www.fidgetonline.com/fidget/public/feature/28 |archive-date = July 14, 2008}}</ref><ref name="Console Arcade">{{Cite journal | last=Davies | first=Jaime | date=2008-07-17 | title=Feature: OverClocked Remix on Street Fighter II HD | publisher=Console Arcade | url=http://www.console-arcade.com/2008/07/17/overclocked-remix-on-street-fighter-ii-hd/ | access-date=2008-07-27 }}</ref><ref name="OC ReMix: Ars Technica">{{cite web | first=Ben | last=Kuchera | date=2008-07-17 | title=Fans go pro: how OC ReMix put its stamp on Street Fighter II HD Remix | website=Ars Technica | url=https://arstechnica.com/articles/culture/ocremix.ars | access-date=2008-07-27 }}</ref><ref name="OC ReMix: Retro Garden">{{Cite journal | title=OC Remix Interview (Part 4) - Super Street Fighter II Turbo HD Remix | url=http://www.retrogarden.co.uk/features/oc-remix-interview-part-4-super-street-fighter-ii-turbo-hd-remix/ | publisher=Retro Garden | date=2008-11-27 }}</ref> | The artists of the video game music tribute website ] were chosen to handle the remixed soundtrack for ''HD Remix'' after Capcom associate producer Rey Jimenez heard the organization's 2006 ''Super Street Fighter II Turbo'' tribute album '']''.<ref name="Oji: Nostalgiaholic">{{Cite journal | last=Galway | first=Shawn | date=2008-04-17 | title=Overclocked Oji Q&A | publisher=Nostalgiaholic | url=http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/ | access-date=2008-07-27 | archive-date=2008-05-12 | archive-url=https://web.archive.org/web/20080512171127/http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/ | url-status=live }}</ref> OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer."<ref name="Fidget Online">{{Cite journal | last=Cook | first=Dave | date=2008-06-30 | title= OverClocked ReMix talk Super Streetfighter II Turbo | publisher=Fidget Online | url=http://www.fidgetonline.com/fidget/public/feature/28 | access-date=2008-07-27 |archive-url = https://web.archive.org/web/20080714204426/http://www.fidgetonline.com/fidget/public/feature/28 |archive-date = July 14, 2008}}</ref><ref name="Console Arcade">{{Cite journal | last=Davies | first=Jaime | date=2008-07-17 | title=Feature: OverClocked Remix on Street Fighter II HD | publisher=Console Arcade | url=http://www.console-arcade.com/2008/07/17/overclocked-remix-on-street-fighter-ii-hd/ | access-date=2008-07-27 | archive-date=2008-07-21 | archive-url=https://web.archive.org/web/20080721031122/http://www.console-arcade.com/2008/07/17/overclocked-remix-on-street-fighter-ii-hd/ | url-status=live }}</ref><ref name="OC ReMix: Ars Technica">{{cite web | first=Ben | last=Kuchera | date=2008-07-17 | title=Fans go pro: how OC ReMix put its stamp on Street Fighter II HD Remix | website=Ars Technica | url=https://arstechnica.com/articles/culture/ocremix.ars | access-date=2008-07-27 | archive-date=2009-01-22 | archive-url=https://web.archive.org/web/20090122063243/http://arstechnica.com/articles/culture/ocremix.ars | url-status=live }}</ref><ref name="OC ReMix: Retro Garden">{{Cite journal | title=OC Remix Interview (Part 4) - Super Street Fighter II Turbo HD Remix | url=http://www.retrogarden.co.uk/features/oc-remix-interview-part-4-super-street-fighter-ii-turbo-hd-remix/ | publisher=Retro Garden | date=2008-11-27 | access-date=2008-11-27 | archive-date=2008-12-18 | archive-url=https://web.archive.org/web/20081218002205/http://www.retrogarden.co.uk/features/oc-remix-interview-part-4-super-street-fighter-ii-turbo-hd-remix/ | url-status=live }}</ref> | ||
Entitled ''OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack'', the complete 66-track album was freely released at OverClocked ReMix on November 27, 2008.<ref name="HD Remix Official Soundtrack">{{Cite web|author=OverClocked ReMix|title=OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack - OCRWiki|work=OverClocked ReMix|url=http://www.ocremix.org/hdremix/|access-date=2008-11-28}}</ref> Along with several new arrangements, edited versions of ''Blood on the Asphalt'' tracks and OC ReMixes comprise the soundtrack.<ref name="Oji: Nostalgiaholic"/> OC ReMix's musicians arranged the music based on knowledge of the original ''Super Street Fighter II Turbo'', not requiring access to visuals or gameplay.<ref name="OC ReMix: Ars Technica"/> | Entitled ''OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack'', the complete 66-track album was freely released at OverClocked ReMix on November 27, 2008.<ref name="HD Remix Official Soundtrack">{{Cite web|author=OverClocked ReMix|title=OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack - OCRWiki|work=OverClocked ReMix|url=http://www.ocremix.org/hdremix/|access-date=2008-11-28|archive-date=2009-01-08|archive-url=https://web.archive.org/web/20090108201027/http://www.ocremix.org/hdremix/|url-status=live}}</ref> Along with several new arrangements, edited versions of ''Blood on the Asphalt'' tracks and OC ReMixes comprise the soundtrack.<ref name="Oji: Nostalgiaholic"/> OC ReMix's musicians arranged the music based on knowledge of the original ''Super Street Fighter II Turbo'', not requiring access to visuals or gameplay.<ref name="OC ReMix: Ars Technica"/> | ||
Jimenez praised ''HD Remix''{{'}}s music as "above and beyond our expectations" and OC ReMix's efforts as "one of the most rewarding aspects of working on ''SF HD Remix''".<ref name="HD Remix Official Soundtrack"/> Capcom's Vice-President of Strategic Planning & Business Development, Christian Svensson, described the soundtrack as "impactful" after guests, to whom he showed a demo of the game, praised the remixed music before any other aspect of the demo.<ref name="OC ReMix: Ars Technica"/> In its review of ''HD Remix'', gaming & entertainment website ] commended OC ReMix's work as "a great tribute to the original soundtrack".<ref name="IGN (HD Remix Review)">{{Cite web|last=Clements|first=Ryan|date=2008-11-21|title=Super Street Fighter II Turbo HD Remix Review|work=IGN|url=http://xboxlive.ign.com/articles/932/932803p1.html|access-date=2008-11-28|url-status=dead|archive-url=https://web.archive.org/web/20120717034754/http://xboxlive.ign.com/articles/932/932803p1.html|archive-date=2012-07-17}}</ref> Other entities with favorable reviews of the soundtrack included ],<ref name="Eurogamer (HD Remix Review)">{{Cite web|last=Edwards|first=Matt|date=2008-11-27|title=Super Street Fighter II Turbo HD Remix|work=Eurogamer|url=http://www.eurogamer.net/article.php?article_id=320158|access-date=2009-01-14}}</ref> ],<ref name="GameSpot (HD Remix Review)">{{Cite journal|last=Dyer|first=Mitch|date=2008-12-01|title=Super Street Fighter II Turbo HD Remix Review|journal=GameSpot|publisher=CBS Interactive|url=http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html|access-date=2009-01-14}}</ref> '']'',<ref name="Official Xbox Magazine (HD Remix Review)">{{Cite |
Jimenez praised ''HD Remix''{{'}}s music as "above and beyond our expectations" and OC ReMix's efforts as "one of the most rewarding aspects of working on ''SF HD Remix''".<ref name="HD Remix Official Soundtrack"/> Capcom's Vice-President of Strategic Planning & Business Development, Christian Svensson, described the soundtrack as "impactful" after guests, to whom he showed a demo of the game, praised the remixed music before any other aspect of the demo.<ref name="OC ReMix: Ars Technica"/> In its review of ''HD Remix'', gaming & entertainment website ] commended OC ReMix's work as "a great tribute to the original soundtrack".<ref name="IGN (HD Remix Review)">{{Cite web|last=Clements|first=Ryan|date=2008-11-21|title=Super Street Fighter II Turbo HD Remix Review|work=IGN|url=http://xboxlive.ign.com/articles/932/932803p1.html|access-date=2008-11-28|url-status=dead|archive-url=https://web.archive.org/web/20120717034754/http://xboxlive.ign.com/articles/932/932803p1.html|archive-date=2012-07-17}}</ref> Other entities with favorable reviews of the soundtrack included ],<ref name="Eurogamer (HD Remix Review)">{{Cite web|last=Edwards|first=Matt|date=2008-11-27|title=Super Street Fighter II Turbo HD Remix|work=Eurogamer|url=http://www.eurogamer.net/article.php?article_id=320158|access-date=2009-01-14|archive-date=2008-12-18|archive-url=https://web.archive.org/web/20081218004239/http://www.eurogamer.net/article.php?article_id=320158|url-status=dead}}</ref> ],<ref name="GameSpot (HD Remix Review)">{{Cite journal|last=Dyer|first=Mitch|date=2008-12-01|title=Super Street Fighter II Turbo HD Remix Review|journal=GameSpot|publisher=CBS Interactive|url=http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html|access-date=2009-01-14|archive-date=2008-12-05|archive-url=https://web.archive.org/web/20081205124152/http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html|url-status=live}}</ref> '']'',<ref name="Official Xbox Magazine (HD Remix Review)">{{Cite magazine|last=Cohen|first=Corey|date=2008-11-26|title=Super Street Fighter II Turbo HD Remix|magazine=Official Xbox Magazine|publisher=Future Publishing|url=http://www.oxmonline.com/article/xbox-soapbox/super-street-fighter-ii-turbo-hd-remix|access-date=2009-01-14}}</ref> ],<ref name="GamesRadar (HD Remix Review)">{{Cite journal|last=Nagata|first=Tyler|date=2008-11-25|title=Super Street Fighter II Turbo HD Remix - Xbox Live Arcade|journal=GamesRadar|publisher=Future Publishing|url=http://www.gamesradar.com/xbox360/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/review/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/a-2008112512231658062/g-20071203135633623029|access-date=2009-01-14|archive-date=2011-08-11|archive-url=https://web.archive.org/web/20110811233902/http://www.gamesradar.com/xbox360/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/review/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/a-2008112512231658062/g-20071203135633623029|url-status=live}}</ref> ],<ref name="1UP.com (HD Remix Review)">{{Cite journal|last=Scott|first=Ryan|date=2008-11-25|title=Super Street Fighter II Turbo HD Remix (Xbox 360)|website=1UP.com|publisher=Ziff Davis Media|url=http://www.1up.com/do/reviewPage?cId=3171504|access-date=2009-01-14}}</ref> as well as long-time game composer ], who referred to the Capcom-OC ReMix collaboration as "Game Audio 2.0".<ref name="The Fat Man (HD Remix Review)">{{Cite journal|last=Sanger|first=George|author-link=George Sanger (musician)|date=2008-11-29|title=Super Street Fighter II and OC ReMix: Fans create soundtrack for game|journal=O'Reilly Digital Media Blog|publisher=O'Reilly Media|url=http://blogs.oreilly.com/digitalmedia/2008/11/super-street-fighter-ii-and-oc.html|access-date=2009-01-15|archive-date=2008-12-20|archive-url=https://web.archive.org/web/20081220024427/http://blogs.oreilly.com/digitalmedia/2008/11/super-street-fighter-ii-and-oc.html|url-status=live}}</ref> | ||
Coinciding with the game's PlayStation Network launch, the PSN-exclusive album ''Street Fighter Underground Remix'' was also released, made up of five rap remixes featuring artists ], ], ], ], ], ], and ]. Each track samples from various ''Street Fighter'' franchise media, including ''HD Remix''.<ref name="Underground Remix">{{Cite journal|last=Diamonon|first=John|date=2008-11-25|title=Street Fighter Underground Remix soundtrack drops today on the PSN!|journal=Capcom Unity|publisher=Capcom U.S.A.|url=http://www.capcom-unity.com/johndmoney/blog/2008/11/25/street_fighter_underground_remix_soundtrack_drops_today_on_the_psn|access-date=2009-02-22}}</ref> | Coinciding with the game's PlayStation Network launch, the PSN-exclusive album ''Street Fighter Underground Remix'' was also released, made up of five rap remixes featuring artists ], ], ], ], ], ], and ]. Each track samples from various ''Street Fighter'' franchise media, including ''HD Remix''.<ref name="Underground Remix">{{Cite journal|last=Diamonon|first=John|date=2008-11-25|title=Street Fighter Underground Remix soundtrack drops today on the PSN!|journal=Capcom Unity|publisher=Capcom U.S.A.|url=http://www.capcom-unity.com/johndmoney/blog/2008/11/25/street_fighter_underground_remix_soundtrack_drops_today_on_the_psn|access-date=2009-02-22|archive-date=2009-02-20|archive-url=https://web.archive.org/web/20090220102520/http://www.capcom-unity.com/johndmoney/blog/2008/11/25/street_fighter_underground_remix_soundtrack_drops_today_on_the_psn|url-status=live}}</ref> | ||
==Release== | ==Release== | ||
An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008, and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008.<ref name="Beta extension">{{Cite journal | author=Deuce | date=2008-07-25 | title=Ultimate Street Fighter Showdown continues on Gamespot | publisher=Capcom Unity | url=http://www.capcom-unity.com/kramez/blog/2008/10/29/ultimate_street_fighter_showdown_continues_on_gamespot | access-date=2008-07-27 }}</ref> Players wishing to participate had to purchase the Xbox Live Arcade version of '']''. The purpose of the beta was to test the network code behind online play.<ref name="xblabeta">{{Cite journal | last=Killian | first=Seth | title=Wolf of the Battlefield: Commando 3 on XBL Today! Street Fighter Beta June 25th! | journal=Capcom Unity | publisher=Capcom U.S.A. | date=2008-03-11 | access-date=2008-07-27 | url=http://blog.capcom.com/archives/1291 }}</ref> It was no longer available for download after November 25, 2008. The performance of ''Street Fighter II Hyper Fighting'' online was "sometimes-sluggish",<ref name="xblabeta2">{{cite web | url= |
An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008, and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008.<ref name="Beta extension">{{Cite journal | author=Deuce | date=2008-07-25 | title=Ultimate Street Fighter Showdown continues on Gamespot | publisher=Capcom Unity | url=http://www.capcom-unity.com/kramez/blog/2008/10/29/ultimate_street_fighter_showdown_continues_on_gamespot | access-date=2008-07-27 | archive-date=2008-11-02 | archive-url=https://web.archive.org/web/20081102115148/http://www.capcom-unity.com/kramez/blog/2008/10/29/ultimate_street_fighter_showdown_continues_on_gamespot | url-status=live }}</ref> Players wishing to participate had to purchase the Xbox Live Arcade version of '']''. The purpose of the beta was to test the network code behind online play.<ref name="xblabeta">{{Cite journal | last=Killian | first=Seth | title=Wolf of the Battlefield: Commando 3 on XBL Today! Street Fighter Beta June 25th! | journal=Capcom Unity | publisher=Capcom U.S.A. | date=2008-03-11 | access-date=2008-07-27 | url=http://blog.capcom.com/archives/1291 | archive-date=2008-06-12 | archive-url=https://web.archive.org/web/20080612100334/http://blog.capcom.com/archives/1291 | url-status=live }}</ref> It was no longer available for download after November 25, 2008. The performance of ''Street Fighter II Hyper Fighting'' online was "sometimes-sluggish",<ref name="xblabeta2">{{cite web | url=http://uk.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/news.html?sid=6187663&tag=topslot;title;3 | title=Super Street Fighter II Turbo HD Remix Hands-On | last=Ekberg | first=Brian | website=] | date=2008-03-13 | access-date=2008-03-27 }}{{Dead link|date=April 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> according to ]'s staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again.<ref name="xblabeta"/><ref name="xblabeta2"/> | ||
''Super Street Fighter II Turbo HD Remix'' was released for ] in North America on November 25, 2008.<ref name="Release date">{{Cite web|last=Killian|first=Seth|date=2009-02-19| |
''Super Street Fighter II Turbo HD Remix'' was released for ] in North America on November 25, 2008.<ref name="Release date">{{Cite web|last=Killian|first=Seth|date=2009-02-19|title=Super Street Fighter II Turbo Arrives, Ushers in "Season of Street Fighter"!|publisher=Capcom Unity|url=http://www.capcom-unity.com/s-kill/blog/2008/11/19/super_street_fighter_ii_turbo_arrives_ushers_in_season_of_street_fighter|access-date=2008-11-19|archive-date=2008-12-06|archive-url=https://web.archive.org/web/20081206010043/http://www.capcom-unity.com/s-kill/blog/2008/11/19/super_street_fighter_ii_turbo_arrives_ushers_in_season_of_street_fighter|url-status=live}}</ref> The Xbox 360 version was released the following day.<ref name="Release date" /> The game was released in Europe on February 19, 2009.<ref name="PSN Europe Release Date">{{cite web|date=2009-02-18|title=SSFII Turbo HD Remix for PS3 on Thurs|website=Eurogamer|url=http://www.eurogamer.net/articles/ssf2thdr-for-ps3-tomorrow-finally|access-date=2008-12-19|archive-date=2009-02-19|archive-url=https://web.archive.org/web/20090219164034/http://www.eurogamer.net/articles/ssf2thdr-for-ps3-tomorrow-finally|url-status=live}}</ref> Meanwhile, this version was not released in ], although it uses ] ] in the game. | ||
==Reception== | ==Reception== | ||
{{Video game reviews | {{Video game reviews | ||
| MC = PS3: 87/100<ref name="MC_PS3">{{cite web |url=https://www.metacritic.com/game |
| MC = PS3: 87/100<ref name="MC_PS3">{{cite web |url=https://www.metacritic.com/game/super-street-fighter-ii-turbo-hd-remix/critic-reviews/?platform=playstation-3 |title=Super Street Fighter II Turbo HD Remix for PlayStation 3 Reviews |website=] |publisher=] |access-date=2020-05-16 |archive-date=2020-07-30 |archive-url=https://web.archive.org/web/20200730172501/https://www.metacritic.com/game/playstation-3/super-street-fighter-ii-turbo-hd-remix |url-status=live }}</ref><br />X360: 88/100<ref name="MC_X360">{{cite web |url=https://www.metacritic.com/game/super-street-fighter-ii-turbo-hd-remix/critic-reviews/?platform=xbox-360 |title=Super Street Fighter II Turbo HD Remix for Xbox 360 Reviews |website=] |publisher=] |access-date=2020-05-16 |archive-date=2020-06-11 |archive-url=https://web.archive.org/web/20200611140128/https://www.metacritic.com/game/xbox-360/super-street-fighter-ii-turbo-hd-remix |url-status=live }}</ref> | ||
| 1UP = A+<ref name="1UP review">{{cite web | url=http://www.1up.com/do/reviewPage?cId=3171504 | title=Super Street Fighter II Turbo HD Remix (Xbox 360) | first=Ryan | last=Scott | date = 2008-11-25 | access-date = 2008-12-08 | publisher = Ziff Davis Publishing Holdings}}</ref> | | 1UP = A+<ref name="1UP review">{{cite web | url=http://www.1up.com/do/reviewPage?cId=3171504 | title=Super Street Fighter II Turbo HD Remix (Xbox 360) | first=Ryan | last=Scott | date = 2008-11-25 | access-date = 2008-12-08 | publisher = Ziff Davis Publishing Holdings}}</ref> | ||
| EuroG = 8/10<ref name="Eurogamer review">{{cite web | url=http://www.eurogamer.net/article.php?article_id=320158 | title=Super Street Fighter II Turbo HD Remix | first=Matt | last=Edwards | date |
| EuroG = 8/10<ref name="Eurogamer review">{{cite web | url=http://www.eurogamer.net/article.php?article_id=320158 | title=Super Street Fighter II Turbo HD Remix | first=Matt | last=Edwards | date=2008-11-27 | access-date=2008-12-08 | publisher=Eurogamer Network | archive-date=2008-12-18 | archive-url=https://web.archive.org/web/20081218004239/http://www.eurogamer.net/article.php?article_id=320158 | url-status=dead }}</ref> | ||
| GamePro = 4.5/5<ref name="GamePro review">{{cite web | url=http://www.gamepro.com/article/reviews/208027/super-street-fighter-ii-turbo-hd-remix-360/ | title=Super Street Fighter II Turbo HD Remix - 360 | first=McKinley | last=Noble | date = 2008-11-25 | access-date = 2008-12-08 | publisher = IDG Entertainment|archive-url=https://web.archive.org/web/20081203100221/http://www.gamepro.com/article/reviews/208027/super-street-fighter-ii-turbo-hd-remix-360/|archive-date=2008-12-03}}</ref> | | GamePro = 4.5/5<ref name="GamePro review">{{cite web | url=http://www.gamepro.com/article/reviews/208027/super-street-fighter-ii-turbo-hd-remix-360/ | title=Super Street Fighter II Turbo HD Remix - 360 | first=McKinley | last=Noble | date = 2008-11-25 | access-date = 2008-12-08 | publisher = IDG Entertainment|archive-url=https://web.archive.org/web/20081203100221/http://www.gamepro.com/article/reviews/208027/super-street-fighter-ii-turbo-hd-remix-360/|archive-date=2008-12-03}}</ref> | ||
| GameRev = B+<ref name="Game Revolution review">{{cite web | url=http://www.gamerevolution.com/review/xbox360/ssfii_turbo_hd_remix | title=Super Street Fighter II Turbo HD Remix - Xbox360 Review | first=Andrew | last=Podolsky | date = 2008-12-03 | access-date = 2008-12-08 | publisher = CraveOnline Media}}</ref> | | GameRev = B+<ref name="Game Revolution review">{{cite web | url=http://www.gamerevolution.com/review/xbox360/ssfii_turbo_hd_remix | title=Super Street Fighter II Turbo HD Remix - Xbox360 Review | first=Andrew | last=Podolsky | date = 2008-12-03 | access-date = 2008-12-08 | publisher = CraveOnline Media}}</ref> | ||
| GSpot = 8.5/10<ref name="GameSpot review">{{cite web |url=http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html | title=Super Street Fighter II Turbo HD Remix Review | first=Mitch | last=Dyer | date |
| GSpot = 8.5/10<ref name="GameSpot review">{{cite web | url=http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html | title=Super Street Fighter II Turbo HD Remix Review | first=Mitch | last=Dyer | date=2008-12-01 | access-date=2008-12-08 | publisher=CBS Interactive | archive-date=2008-12-05 | archive-url=https://web.archive.org/web/20081205124152/http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html | url-status=live }}</ref> | ||
| GRadar = 10/10<ref name="GamesRadar review"/> | | GRadar = 10/10<ref name="GamesRadar review"/> | ||
| GB = 5/5<ref name="Giant Bomb review">{{cite web | url=http://www.giantbomb.com/super-street-fighter-ii-turbo-hd-remix/61-20616/reviews/ | title=Super Street Fighter II Turbo HD Remix | first=Jeff | last=Gerstmann | date |
| GB = 5/5<ref name="Giant Bomb review">{{cite web | url=http://www.giantbomb.com/super-street-fighter-ii-turbo-hd-remix/61-20616/reviews/ | title=Super Street Fighter II Turbo HD Remix | first=Jeff | last=Gerstmann | date=2008-11-30 | access-date=2008-12-08 | publisher=Whiskey Media | archive-date=2008-12-11 | archive-url=https://web.archive.org/web/20081211160133/http://www.giantbomb.com/super-street-fighter-ii-turbo-hd-remix/61-20616/reviews/ | url-status=live }}</ref> | ||
| IGN = 8.7/10<ref name="IGN review"/> | | IGN = 8.7/10<ref name="IGN review"/> | ||
| OXM = 9.0/10<ref name="Official Xbox Magazine review">{{cite web | url=http://www.oxmonline.com/article/xbox-soapbox/super-street-fighter-ii-turbo-hd-remix | title=Super Street Fighter II Turbo HD Remix | first=Corey | last=Cohen | date = 2008-11-26 | access-date = 2008-12-08 | publisher = Future US}}</ref> | | OXM = 9.0/10<ref name="Official Xbox Magazine review">{{cite web | url=http://www.oxmonline.com/article/xbox-soapbox/super-street-fighter-ii-turbo-hd-remix | title=Super Street Fighter II Turbo HD Remix | first=Corey | last=Cohen | date = 2008-11-26 | access-date = 2008-12-08 | publisher = Future US}}</ref> | ||
| TX = 9/10<ref name="Team Xbox review">{{cite web | url=http://reviews.teamxbox.com/xbox-360/1634/Super-Street-Fighter-II-Turbo-HD-Remix/p1/ | title=Super Street Fighter II Turbo HD Remix Review (Xbox 360) | first=Dale | last=Nardozzi | date |
| TX = 9/10<ref name="Team Xbox review">{{cite web | url=http://reviews.teamxbox.com/xbox-360/1634/Super-Street-Fighter-II-Turbo-HD-Remix/p1/ | title=Super Street Fighter II Turbo HD Remix Review (Xbox 360) | first=Dale | last=Nardozzi | date=2008-11-25 | access-date=2008-12-08 | publisher=IGN Entertainment | archive-date=2008-12-10 | archive-url=https://web.archive.org/web/20081210080259/http://reviews.teamxbox.com/xbox-360/1634/Super-Street-Fighter-II-Turbo-HD-Remix/p1/ | url-status=live }}</ref> | ||
| VG = 9/10<ref name="VideoGamer.com review">{{cite web | url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/review.html | title=Super Street Fighter II Turbo HD Remix Review | first=Wesley | last=Yin-Poole | date |
| VG = 9/10<ref name="VideoGamer.com review">{{cite web | url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/review.html | title=Super Street Fighter II Turbo HD Remix Review | first=Wesley | last=Yin-Poole | date=2008-11-26 | access-date=2008-12-08 | publisher=Pro-G Media | archive-date=2012-06-06 | archive-url=https://web.archive.org/web/20120606145059/http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/review.html | url-status=live }}</ref> | ||
}} | }} | ||
'']'' gave the game 10/10, citing it as essential for anyone with an appreciation for fighting games.<ref name="GamesRadar review">{{cite web |url=http://www.gamesradar.com/xbox360/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/review/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/a-2008112512231658062/g-20071203135633623029 | title=Super Street Fighter II Turbo HD Remix - Xbox Live Arcade | first=Tyler | last=Nagata | date |
'']'' gave the game 10/10, citing it as essential for anyone with an appreciation for fighting games.<ref name="GamesRadar review">{{cite web | url=http://www.gamesradar.com/xbox360/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/review/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/a-2008112512231658062/g-20071203135633623029 | title=Super Street Fighter II Turbo HD Remix - Xbox Live Arcade | first=Tyler | last=Nagata | date=2008-11-25 | access-date=2008-12-08 | publisher=Future US | archive-date=2011-08-11 | archive-url=https://web.archive.org/web/20110811233902/http://www.gamesradar.com/xbox360/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/review/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/a-2008112512231658062/g-20071203135633623029 | url-status=live }}</ref> '']'' awarded the game 8.7 and an Editor's Choice award, praising its balanced and deep gameplay, but criticizing its lack of modes.<ref name="IGN review">{{cite web | url=http://xboxlive.ign.com/articles/932/932803p1.html | title=Super Street Fighter II Turbo HD Remix Review | first=Ryan | last=Clements | date=2008-11-21 | access-date=2008-12-08 | publisher=IGN Entertainment | url-status=dead | archive-url=https://web.archive.org/web/20120717034754/http://xboxlive.ign.com/articles/932/932803p1.html | archive-date=2012-07-17 }}</ref> ''PlayStation: The Official Magazine'' declared, "as it sounds, this is quite possibly the best all-around version of one of the most important (and fun!) fighting games of all time. Everyone should play a little ''Street Fighter'' at some point, and this is an excellent way to experience it."<ref>Scott, "''Street Fighter II Turbo HD REmic''," ''PlayStation: The Official Magazine'' (January 2009): 90.</ref> ''IGN'' editor Cam Shea ranked it sixth on his top 10 list of Xbox Live Arcade games. He stated that any self-respecting ''Street Fighter'' fan would start drooling after seeing this, praising its high definition visuals. He added that while it was lacking in game modes, the online functionality is good.<ref>{{cite web |title=IGN's Top 10 Xbox Live Arcade Games |url=http://xbox360.ign.com/articles/980/980538p1.html |website=] |access-date=2009-08-07 |date=2009-05-07 |archive-date=2012-04-13 |archive-url=https://web.archive.org/web/20120413173841/http://xbox360.ign.com/articles/980/980538p1.html |url-status=live }}</ref> | ||
During the ], the ] nominated ''Turbo HD Remix'' for "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=990 |title=D.I.C.E. Awards By Video Game Details Super Street Fighter II Turbo HD Remix |publisher=] |website=interactive.org |access-date=16 November 2023}}</ref> | |||
⚫ | Despite not being released for the European PSN until February 2009, the title had a quarter of a million paid downloads within a month.<ref name="Super Street Fighter II Turbo HD Remix achieves record breaking sales">{{Cite journal | author=John Diamonon | date=2008-12-18 | title=Super Street Fighter II Turbo HD Remix achieves record breaking sales | publisher=Capcom Unity | url=http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | access-date=2009-02-14 }}</ref> It had broken both first-day and first-week sales for a download-only title. | ||
⚫ | Despite not being released for the European PSN until February 2009, the title had a quarter of a million paid downloads within a month.<ref name="Super Street Fighter II Turbo HD Remix achieves record breaking sales">{{Cite journal | author=John Diamonon | date=2008-12-18 | title=Super Street Fighter II Turbo HD Remix achieves record breaking sales | publisher=Capcom Unity | url=http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | access-date=2009-02-14 | archive-date=2009-01-29 | archive-url=https://web.archive.org/web/20090129185504/http://capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | url-status=live }}</ref> It had broken both first-day and first-week sales for a download-only title. | ||
{{Clear}} | {{Clear}} | ||
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==External links== | ==External links== | ||
* {{Official website|http://games.streetfighter.com/flash/#/sfhd/}} | * {{Official website|http://games.streetfighter.com/flash/#/sfhd/}} | ||
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Latest revision as of 12:01, 8 October 2024
2008 video game 2008 video gameSuper Street Fighter II Turbo HD Remix | |
---|---|
Developer(s) | Backbone Entertainment |
Publisher(s) | Capcom |
Producer(s) | Rey Jimenez (Publisher), Ardry Engleheart (Developer) |
Designer(s) | David Sirlin |
Series | Street Fighter |
Platform(s) | PlayStation 3, Xbox 360 |
Release | PlayStation 3Xbox 360
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Super Street Fighter II Turbo HD Remix is a 2008 2D fighting game initially released on the PlayStation Store and Xbox Live Arcade services. A physical copy of the game was later released as part of Capcom Digital Collection. It is a remake of 1994's Super Street Fighter II Turbo (the fifth arcade iteration of the Street Fighter II series) featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members. The game was designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II, although it is in fact the seventh, being released after 2003's Hyper Street Fighter II.
Gameplay
Super Street Fighter II Turbo HD Remix features the same roster of characters as Super Street Fighter II Turbo, and two single-player gameplay modes: Classic and HD Remix. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments. Other notable features included in the game include a hit box display in training mode, to show players where their moves affect their opponent. Another is the inclusion of Quarter Match mode, allowing players to spectate and instantly join online match lobbies, simulating an arcade environment.
Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.
The 224 pixel sprites and backgrounds in the original Super Street Fighter II Turbo were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition (and therefore widescreen) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by video game music website OverClocked ReMix.
Development
David Sirlin, producer of Backbone's Capcom Classics Collection, suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Puzzle Fighter and Street Fighter II. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved. In an interview with TeamXbox, Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition Street Fighter game, an "overwhelming request".
HD Remix is a heavily modified port of Super Street Fighter II X for Matching Service, a Dreamcast version of Super Turbo released only in Japan that featured an online versus mode. Acting as design director, Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features. However, an HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small.
Several of the backgrounds had details of their setting changed, such as mopeds being used in China instead of pushbikes, and the Taj Mahal being visible in India. In Balrog's stage, the Golden Nugget casino has been replaced with the fictional Crazy Buffalo.
Music
The artists of the video game music tribute website OverClocked ReMix were chosen to handle the remixed soundtrack for HD Remix after Capcom associate producer Rey Jimenez heard the organization's 2006 Super Street Fighter II Turbo tribute album Blood on the Asphalt. OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer."
Entitled OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack, the complete 66-track album was freely released at OverClocked ReMix on November 27, 2008. Along with several new arrangements, edited versions of Blood on the Asphalt tracks and OC ReMixes comprise the soundtrack. OC ReMix's musicians arranged the music based on knowledge of the original Super Street Fighter II Turbo, not requiring access to visuals or gameplay.
Jimenez praised HD Remix's music as "above and beyond our expectations" and OC ReMix's efforts as "one of the most rewarding aspects of working on SF HD Remix". Capcom's Vice-President of Strategic Planning & Business Development, Christian Svensson, described the soundtrack as "impactful" after guests, to whom he showed a demo of the game, praised the remixed music before any other aspect of the demo. In its review of HD Remix, gaming & entertainment website IGN commended OC ReMix's work as "a great tribute to the original soundtrack". Other entities with favorable reviews of the soundtrack included Eurogamer, GameSpot, Official Xbox Magazine, GamesRadar, 1UP.com, as well as long-time game composer "The Fat Man" George Sanger, who referred to the Capcom-OC ReMix collaboration as "Game Audio 2.0".
Coinciding with the game's PlayStation Network launch, the PSN-exclusive album Street Fighter Underground Remix was also released, made up of five rap remixes featuring artists Hieroglyphics, Redman, Oh No, DJ Toure, Mistah F.A.B., DJ Qbert, and Zion I. Each track samples from various Street Fighter franchise media, including HD Remix.
Release
An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008, and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008. Players wishing to participate had to purchase the Xbox Live Arcade version of Wolf of the Battlefield: Commando 3. The purpose of the beta was to test the network code behind online play. It was no longer available for download after November 25, 2008. The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish", according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again.
Super Street Fighter II Turbo HD Remix was released for PlayStation 3 in North America on November 25, 2008. The Xbox 360 version was released the following day. The game was released in Europe on February 19, 2009. Meanwhile, this version was not released in Japan, although it uses Japanese audio in the game.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | PS3: 87/100 X360: 88/100 |
Publication | Score |
---|---|
1Up.com | A+ |
Eurogamer | 8/10 |
GamePro | 4.5/5 |
GameRevolution | B+ |
GameSpot | 8.5/10 |
GamesRadar+ | 10/10 |
Giant Bomb | 5/5 |
IGN | 8.7/10 |
Official Xbox Magazine (US) | 9.0/10 |
TeamXbox | 9/10 |
VideoGamer.com | 9/10 |
GamesRadar gave the game 10/10, citing it as essential for anyone with an appreciation for fighting games. IGN awarded the game 8.7 and an Editor's Choice award, praising its balanced and deep gameplay, but criticizing its lack of modes. PlayStation: The Official Magazine declared, "as it sounds, this is quite possibly the best all-around version of one of the most important (and fun!) fighting games of all time. Everyone should play a little Street Fighter at some point, and this is an excellent way to experience it." IGN editor Cam Shea ranked it sixth on his top 10 list of Xbox Live Arcade games. He stated that any self-respecting Street Fighter fan would start drooling after seeing this, praising its high definition visuals. He added that while it was lacking in game modes, the online functionality is good.
During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Turbo HD Remix for "Fighting Game of the Year".
Despite not being released for the European PSN until February 2009, the title had a quarter of a million paid downloads within a month. It had broken both first-day and first-week sales for a download-only title.
References
- ^ "Super Street Fighter II Turbo: HD Remix". Capcom Digital. 2008. Archived from the original on 2008-07-26. Retrieved 2008-07-27.
- Hsu, Dan (2008-03-13). "Previews: SF II HD Remix". 1UP.com. Retrieved 2008-07-28.
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