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{{more citations needed|date=June 2020}} | |||
{{Otheruses3|Bolo}}{{Infobox CVG| title = Bolo | |||
{{Use dmy dates|date=September 2022}} | |||
|image = ] | |||
{{Infobox video game | |||
|title = Bolo | |||
|image = | |||
|developer = Various | |developer = Various | ||
|publisher = Various | |publisher = Various | ||
|designer = |
|designer = | ||
|engine = |
|engine = | ||
|released = ] | |||
|version = | |||
| |
|genre = ] | ||
⚫ | |modes = ], ] | ||
|genre = ] | |||
⚫ | |platforms = ], ], ], ], ] | ||
⚫ | |modes = ], ] | ||
}} | |||
|ratings = | |||
⚫ | |platforms = |
||
|media = ] | |||
|requirements = ] for multiplayer | |||
|input = ], ] | |||
}}'''''Bolo''''' is a ] originally developed for the ] computer by ] in 1982. An update inspired by the original was created for the ] ] by ] in ], and later ported to the ] in its most popular incarnation. The original Bolo was a single-player game. Cheshire's Bolo is a networked multiplayer game that simulates a ] battlefield. It is thus a very early example of a ] game. | |||
'''''Bolo''''' is a ] initially created for the ] computer by ] in 1987, and was later ported by Cheshire to the Apple ].<ref name="BoloManual">{{cite web | url = http://bishop.mc.duke.edu/bolo/guides/bolomanual/ | title = MacBolo Instructions | accessdate = 27 May 2007 | archive-url = https://web.archive.org/web/20070518053532/http://bishop.mc.duke.edu/bolo/guides/bolomanual/ | archive-date = 18 May 2007 | url-status = dead}}</ref> Although offered for sale for the BBC Micro,<ref name="acornuser198901">{{cite news | url=https://archive.org/details/AcornUser078-Jan89/page/n131/mode/1up | title=Bolo! | work=Acorn User | author=go-dax | date=January 1989 | access-date=30 April 2021 | pages=139}}</ref><ref name="worldinpixels-2020">{{cite web | url=https://www.idesine.com/blogs/news/the-mysterious-delos-d-harriman-talks-about-the-unreleased-bolo-in-an-extended-excerpt-from-acorn-a-world-in-pixels | title= Delos D.Harriman talks about unreleased Bolo | work=World in Pixels | author=idesine | date=November 2020}}</ref> this version is now regarded as lost.<ref name="sth">{{cite web | url=https://www.stairwaytohell.com/lostandfound/homepage.html | title=Lost and Found | website=Stairway to Hell | access-date=30 April 2021}}</ref> It is a networked multiplayer game that simulates a ] battlefield. Currently, a Windows version known as Winbolo remains in operation and continues to have a small but active player base.<ref>{{Cite web | title=WinBolo.com: Downloads | url=http://www.winbolo.com/downloads.php | access-date=2023-07-10 | website=www.winbolo.com}}</ref> <ref>{{Cite web | title=WinBolo.net: Index | url=http://winbolo.net/ | access-date=2023-07-10 | website=winbolo.net}}</ref> | |||
]. Jack responds by shooting one of his own pillboxes, making it angry so it shoots more frequently.]] | |||
==Name== | |||
While the graphics are somewhat primitive compared to modern video games, Bolo remains a popular and addictive phenomenon. Bolo has been ported to ] and ] by John Morrison, under the names ''WinBolo'' and ''LinBolo''. | |||
According to the Bolo Frequently Asked Questions page: "Bolo is the Hindi word for communication. ''Bolo'' is about computers communicating on the network, and more importantly about humans communicating with each other, as they argue, negotiate, form alliances, agree strategies, etc."<ref name="Bolo FAQ">{{cite web | url = http://bishop.mc.duke.edu/bolo/guides/stuartfaq.html | title = Frequently Asked Questions | accessdate = 27 May 2007 | archive-url = https://web.archive.org/web/20070518233700/http://bishop.mc.duke.edu/bolo/guides/stuartfaq.html | archive-date = 18 May 2007 | url-status = dead}}</ref> | |||
Another ] was created for the Apple II in 1982. In the user manual, Cheshire wrote that this was "an unfortunate coincidence".<ref name="BoloManual" /> | |||
There are two independently developed ] versions of Bolo. One is ''XBolo'' by ], which seems to be out of current development. The other is ''nuBolo'' by C.R. Osterwald, which is a direct port of the original Bolo 0.997 source code. Neither of these versions is capable of networking with the ''WinBolo'' or ''LinBolo'' clones (according to the XBolo ], the author states he has not received a reply in his request for documentation of the networking function from the WinBolo/LinBolo group(s)). In more recent times (2004) a very good and close to the original game PalmOS freeware version was released by the third-party developer Konstantin Dimitrov under the name ''Bolo: Resurrection''. | |||
] is also the name for a class of self-aware tanks in a series of stories initially published in 1960 by science fiction writer ]. | |||
Gameplay revolves around control of refueling bases and "]es" (automatic gun turrets), both of which can be captured and recaptured. Players have developed an array of tactical tricks to accomplish speedy pillbox capture, such as ''the decoy'' (where a player draws fire away from the pillbox while an ally shoots it) and ''the pillblock'' (where a friendly pillbox is placed so that it blocks the hostile pillbox's shots but allows the tank to shoot past it at the hostile pillbox). | |||
== Description == | |||
⚫ | ==External links== | ||
] | |||
* | |||
⚫ | * | ||
⚫ | *, the author of Bolo | ||
* and | |||
⚫ | * | ||
* | |||
* | |||
* | |||
== Networking == | |||
⚫ | ] | ||
The Macintosh version of Bolo supported up to sixteen concurrent networked players, | |||
⚫ | ] | ||
using ] over a ], | |||
⚫ | ] | ||
or ] over the ].<ref name="faq1">{{cite web | url=http://bolo.net/rgb-faq1.txt | title= rec.games.bolo Frequently Asked Questions (FAQ) - Part 1 | author=Cory L. Scott | date=May 1995}}</ref><ref name="faq2">{{cite web | url=http://bolo.net/rgb-faq2.txt | title= rec.games.bolo Frequently Asked Questions (FAQ) - Part 2 | author=Cory L. Scott | date=May 1995}}</ref><ref name="VirtualCommunity">{{cite journal | last1=Moore | first1=Eric | title=The Bolo Game: Exploration of a High-Tech Virtual Community | journal=Advances in Consumer Research | date=1996 | volume=23 | pages=167–171 | url=https://www.acrwebsite.org/volumes/7937/volumes/v23/NA-23/full | access-date=1 November 2021}}</ref> All AppleTalk network connection types were supported, including ], ], TokenTalk, and ].<ref name="BoloManual" /> The current Windows version continues to support 16 players, who join via an active games page or the game's Discord channel.<ref>{{Cite web | title=WinBolo.net: Active Games | url=http://winbolo.net/activegames.php | access-date=2023-07-10 | website=winbolo.net}}</ref><ref>{{Cite web | title=Join the WinBolo Discord Server! | url=https://discord.com/invite/hkxKS3r | access-date=2023-07-10 | website=Discord}}</ref> | |||
⚫ | ] | ||
] | |||
== References == | |||
{{reflist}} | |||
==Further reading== | |||
{{refbegin}} | |||
* Andrew Wilson and Stephen Intille, , MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a ] system.<!--Did this paper appear in a peer-reviewed journal, or has it been cited by other papers a significant number of times?--> | |||
* Silberman, S. (1995). . NetGuide Magazine, May issue. Archived from on 5 June 2020. | |||
{{refend}} | |||
⚫ | == External links == | ||
⚫ | * | ||
⚫ | * , the author of ''Bolo'' | ||
* | |||
⚫ | * | ||
{{DEFAULTSORT:Bolo (Video Game)}} | |||
] | |||
⚫ | ] | ||
⚫ | ] | ||
⚫ | ] | ||
] | ] | ||
] | ] | ||
] | |||
] | |||
⚫ | ] |
Latest revision as of 17:40, 13 October 2024
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Bolo" 1987 video game – news · newspapers · books · scholar · JSTOR (June 2020) (Learn how and when to remove this message) |
1987 video game
Bolo | |
---|---|
Developer(s) | Various |
Publisher(s) | Various |
Platform(s) | BBC Micro, Mac OS, Mac OS X, Linux, Windows |
Release | 1987 |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Cheshire to the Apple Macintosh. Although offered for sale for the BBC Micro, this version is now regarded as lost. It is a networked multiplayer game that simulates a tank battlefield. Currently, a Windows version known as Winbolo remains in operation and continues to have a small but active player base.
Name
According to the Bolo Frequently Asked Questions page: "Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more importantly about humans communicating with each other, as they argue, negotiate, form alliances, agree strategies, etc."
Another tank game with the same name was created for the Apple II in 1982. In the user manual, Cheshire wrote that this was "an unfortunate coincidence".
Bolo is also the name for a class of self-aware tanks in a series of stories initially published in 1960 by science fiction writer Keith Laumer.
Description
Networking
The Macintosh version of Bolo supported up to sixteen concurrent networked players, using AppleTalk over a Local Area Network, or UDP over the Internet. All AppleTalk network connection types were supported, including LocalTalk, EtherTalk, TokenTalk, and AppleTalk Remote Access. The current Windows version continues to support 16 players, who join via an active games page or the game's Discord channel.
References
- ^ "MacBolo Instructions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- go-dax (January 1989). "Bolo!". Acorn User. p. 139. Retrieved 30 April 2021.
- idesine (November 2020). "Delos D.Harriman talks about unreleased Bolo". World in Pixels.
- "Lost and Found". Stairway to Hell. Retrieved 30 April 2021.
- "WinBolo.com: Downloads". www.winbolo.com. Retrieved 10 July 2023.
- "WinBolo.net: Index". winbolo.net. Retrieved 10 July 2023.
- "Frequently Asked Questions". Archived from the original on 18 May 2007. Retrieved 27 May 2007.
- Cory L. Scott (May 1995). "rec.games.bolo Frequently Asked Questions (FAQ) - Part 1".
- Cory L. Scott (May 1995). "rec.games.bolo Frequently Asked Questions (FAQ) - Part 2".
- Moore, Eric (1996). "The Bolo Game: Exploration of a High-Tech Virtual Community". Advances in Consumer Research. 23: 167–171. Retrieved 1 November 2021.
- "WinBolo.net: Active Games". winbolo.net. Retrieved 10 July 2023.
- "Join the WinBolo Discord Server!". Discord. Retrieved 10 July 2023.
Further reading
- Andrew Wilson and Stephen Intille, "Programming a Bolo Robot: Recognizing Actions By Example", MIT Media Lab Fall 1995 - this paper describes using Bolo as a system for developing a programming by example system.
- Silberman, S. (1995). O Bolo Mio. NetGuide Magazine, May issue. Archived from on 5 June 2020.
External links
- Bolo home page
- Stuart Cheshire, the author of Bolo
- Winbolo game download page
- Winbolo player hub website