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{{future game}} {{Short description|2007 video game}}
{{Good article}}
{{Infobox CVG
{{Use mdy dates|date=April 2012}}
|title=The Legend of Zelda: Phantom Hourglass
<!-- Please see talk page before changing the main box art on this article. -->
|image=]
{{Infobox video game
|developer=]
| title = The Legend of Zelda: {{nowrap|Phantom Hourglass}}
|publisher=]
| image = The Legend of Zelda Phantom Hourglass Game Cover.jpg
|designer=]
| alt = The title, "The Legend of Zelda: Phantom Hourglass" is written in the center-bottom. A young boy, Link, and a ship captain stand in front of a ghostly ship.
|engine=
| caption = North American box art
|released= <small><sup>''']'''</sup></small> 2007 (TBA)<ref name="onlinewifi">{{cite web | author = Billy Berghammer | title = GDC 07: Zelda's Link To The Past And Future - The Eiji Aonuma Interview | date = March 9, 2007 | url = http://www.gameinformer.com/News/Story/200703/N07.0309.1142.57468.htm | publisher = GameInformer}}</ref><br />
| developer = ]
<small><sup>''']'''</sup></small> Q4 2007<ref>{{cite web |author= Kevin Cassidy | publisher = Go Nintendo | title= Nintendo software GDC info |date= March 7, 2007 | url= http://gonintendo.com/?p=14263}}</ref><br />
| publisher = ]
<small><sup>''']'''</sup></small> Q4 2007 <ref name="worldreleasedate">{{cite web |author= Martijn Müller | publisher = Land of the Legend | title= European and Australian holidays also celebrate Phantom Hourglass |date= March 12, 2007 | url= http://www.landofthelegend.net/Hyrule/?grab=news&catch=read_more&nid=1423}}</ref><br />
| director = Daiki Iwamoto
<small><sup>''']'''</sup></small> Q4 2007 <ref name="worldreleasedate" />
| producer = ]
|genre=]
| designer = Michiho Hayashi
|modes=], ], ]<ref name="onlinewifi" /><br />
| programmer = Shiro Mouri
|ratings=
| writer = ]<ref>{{cite web |url=http://www.nindori.com/interview/160zelda/index.html |title=''The Legend of Zelda: Phantom Hourglass'' development staff interview |date=August 2007 |work=nindori.com |publisher=Nintendo DREAM |access-date=May 30, 2010 |quote=だから今回は、ストーリーを書いた藤林がいちばん苦労したかも?/ So this time, it might have been very hard for Mr. Fujibayashi who wrote the story. |url-status=dead |archive-url=https://web.archive.org/web/20070913111536/http://www.nindori.com/interview/160zelda/index.html |archive-date=September 13, 2007 |df=mdy-all}}</ref>
|platforms=]
| composer = {{plainlist|
|media=
* Kenta Nagata
|requirements=
* ]
|input=
}} }}
| series = '']''
{{nihongo title|The Legend of Zelda: Phantom Hourglass|ゼルダの伝説 夢幻の砂時計|Zeruda no Densetsu Mugen no Sunadokei|lit. "The Legend of Zelda: Hourglass of Fantasies"}}, is an upcoming ] in ]’s ], for the ]. It will feature ] ] graphics with an overhead camera perspective primarily, but incorporating different views based on context.
| platforms = ]
| released = {{Video game release|JP|June 23, 2007|NA|October 1, 2007|AU|October 11, 2007|EU|October 19, 2007}}
| genre = ]
| modes = ], ]
}}

{{nihongo foot|'''''The Legend of Zelda: Phantom Hourglass'''''|ゼルダの伝説 {{ruby-ja|夢|む}}{{ruby-ja|幻|げん}}の{{ruby-ja|砂|すな}}{{ruby-ja|時|ど}}{{ruby-ja|計|けい}}|Zeruda no Densetsu: Mugen no Sunadokei|{{lit.}} "The Legend of Zelda: Hourglass of Dreams"|lead=yes|group=lower-alpha}}<!-- See ] --> is a 2007 ] developed and published by ] for the ] ]. It is the fourteenth installment in ] and the direct sequel to the 2002 ] title '']''. ''Phantom Hourglass'' was released worldwide in 2007, with the exception of South Korea in April 2008. The game was re-released for the ] via the ] service in the ] in November 2015, in North America in May 2016, and in Japan in August.

The game features ] ] graphics with an overhead camera perspective, employs controls involving the console's ] and microphone, and took advantage of the ] for online play until the service was discontinued in 2014. The game's story follows that of ''The Wind Waker'', focusing on series main protagonist ] journey to save his friend ] from the story's main antagonist, Bellum, with the help of ] and his ship, the S.S. ''Linebeck''.


''Phantom Hourglass'' received critical acclaim, with praise for its control scheme, world design, and graphics, while some criticized its online features, which were considered too simple. The game received several ] awards, including the Nintendo DS ] award from '']'', ], and '']''. ''Phantom Hourglass'' was the best-selling game in its first month in Japan, with 302,887 copies sold. In the United States, it was the fifth-best-selling game in the month it debuted, with 262,800 copies sold. 4.13 million copies of ''Phantom Hourglass'' were sold worldwide by March 2008.<ref name=mar08/> A sequel, '']'', was released in December 2009.<ref>{{cite web |last=Cardoso |first=Jose |date=May 12, 2016 |title=''The Legend of Zelda: Phantom Hourglass'' joins the Wii U Virtual Console lineup |url=http://www.gamezone.com/news/the-legend-of-zelda-phantom-hourglass-joins-the-wii-u-virtual-console-lineup-3437136 |url-status=live |archive-url=https://web.archive.org/web/20160617221021/http://www.gamezone.com/news/the-legend-of-zelda-phantom-hourglass-joins-the-wii-u-virtual-console-lineup-3437136 |archive-date=June 17, 2016 |access-date=May 28, 2016 |work=GameZone}}</ref>
The graphics are similar in style to '']'', and Nintendo of America confirms that ''Phantom Hourglass'' is that game's direct sequel. ] unveiled it with a trailer during his keynote address at the 2006 ] in San Jose. ''Phantom Hourglass'' will first be released in Japan, followed by the rest of the world in the ] ].<ref name="worldreleasedate" />


==Gameplay== ==Gameplay==
]
]
''The Legend of Zelda: Phantom Hourglass'' is an ]<ref>{{cite web |url=https://www.nintendo.com/games/detail/0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a |date=October 1, 2007 |title=Nintendo.com – Games – ''The Legend of Zelda: Phantom Hourglass'' |publisher=Nintendo |access-date=April 5, 2008 |archive-date=April 2, 2019 |archive-url=https://web.archive.org/web/20190402231143/https://www.nintendo.com/games/detail/0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a |url-status=dead}}</ref> with gameplay similar to the other games in '']'' series. The player controls ], the protagonist, and explores the world to find new items, information, and allies to help him save his friend Tetra and defeat the antagonist Bellum. The game is divided into two gameplay types: sailing between islands, and exploring the islands and their dungeons on foot. While on land, Link discovers and utilizes many items, including the classic boomerang, bow, and bombs.<ref name="prima games">{{cite book |title=''Legend of Zelda: Phantom Hourglass'' (Prima Official Game Guides) |author=Stratton, Stephen |date=October 1, 2007 |publisher=Prima Games |isbn=978-0-7615-5647-3 |url=https://archive.org/details/legendofzeldapha00step |url-access=registration}}</ref><ref name="game">{{cite video game|title=''The Legend of Zelda: Phantom Hourglass'' |developer=Nintendo Entertainment Analysis and Development |publisher=Nintendo |date=October 1, 2007 |platform=Nintendo DS}}</ref> When sailing, the game shows a map of the area on the ]'s top screen, and a 3D top-down view of Link and his nearby surroundings on the lower ]. The player can bring down the map from the top screen to the lower screen to make notes. During certain events, including most ] battles, a 3D view is shown on both screens, allowing the player to have a wider view of their surroundings. The player controls Link with the stylus, moves him by pointing to the sides of the screen, and uses the stylus to interact with objects and people or attack foes by pointing at them. To travel between islands on the ], the player controls a ] called the S.S. ''Linebeck''. The player can plot a course by drawing on a sea chart, redraw the course to make any necessary alterations, shoot at enemies that attack the ship using a cannon, and jump to avoid obstacles.<ref name="prima games" /><ref name=game /><ref name=manual>{{cite book |title=''The Legend of Zelda: Phantom Hourglass'' instruction manual |publisher=Nintendo |date=October 1, 2007}}</ref>
The gameplay in this Nintendo DS game is mostly overhead, similar to most 2D ''The Legend of Zelda'' titles, but the character models and the environments are in 3D. The rendering environment is similar to '']'' for the ], and somewhat like the ] to ''Animal Crossing''. The touch screen is used to show the main gameplay, used to control Link, or to solve puzzles (such as the hourglass shape at the beginning of the trailer shown at GDC), while the upper screen is mostly used as a map screen. The map can also be brought down to the touch screen, allowing the player to write notes on it. It will also be used to create a taller screen in some events, such as the battle scene in the trailer. All boss battles will use both the top and bottom screen. The microphone will be used in some way as well.<ref name="nintendo power July 2006">Nintendo Power July 2006</ref>


The game includes a one-on-one multiplayer battle mode. In an arena, one player controls Link, while the other player, on defense, controls three Phantom Guardians. Players of both sides are aided by power-up items that appear on the playing field. Link's goal is to grab a Force Gem and carry it to his base. The other player, controlling the three Phantom Guardians, must find and catch Link before he returns any Force Gems. When Link is caught, or if the round is over, players switch sides. Each multiplayer game consists of three rounds, and in each round, each player takes a turn at both sides. The maximum length of a multiplayer game is 12 minutes, assuming Link does not get caught. The game supports multiplayer both locally and online through the ], as well as ]. The game is the third ''The Legend of Zelda'' game to include multiplayer, following '']'' and '']''.<ref name="prima games" /><ref name=game /><ref name=manual /><ref>{{cite magazine|author= Berghammer, Billy|title=GDC 07: Zelda's Link To The Past And Future – The Eiji Aonuma Interview|url=http://www.gameinformer.com/News/Story/200703/N07.0309.1142.57468.htm|magazine=Game Informer|access-date=April 1, 2008 |date=March 9, 2007 |archive-url = https://web.archive.org/web/20080214131903/http://www.gameinformer.com/News/Story/200703/N07.0309.1142.57468.htm |archive-date = February 14, 2008}}</ref>
Link will have a fairy yet again, similar to ] and ] from '']'' and '']'', respectively. The fairy acts as the cursor for touch screen input with the stylus, as the trailer shows the fairy directing Link. However, unlike in the Wii version of Twilight Princess, the Fairy and Link will have some form of communication, as revealed in E3 gameplay.


''Phantom Hourglass'' introduces the game mechanic of a large dungeon central to the game's story, in this case the Temple of the Ocean King. Link visits the Temple multiple times during the course of the game's story, in order to obtain sea charts that allow him to sail to other parts of the ocean. Throughout the game, the Temple has a curse placed on it that drains Link's life whenever he is inside, but upon obtaining the Phantom Hourglass, Link is able to explore the Temple without being affected by the curse for a limited amount of time. In addition to the curse, Link must contend with Phantoms, a type of enemy exclusive to the Temple. Phantoms are invincible for the most part, necessitating the use of stealth in order to get past them. "Safe zones" are scattered throughout the Temple, and allow Link to avoid both the Phantoms and the Temple's curse. As Link progresses through the game, he is able to access deeper levels of the Temple and stay inside for longer. The Temple, including the puzzles within, will reset whenever Link leaves, but as he obtains new items, he can unlock new routes and shortcuts that enable him to travel through the Temple quicker. All this is done similarly to a ].
There will be sailing in this title similar to the sailing system found in '']''. Instead of a sail boat however, a steam boat is Link’s mode of transportation, requiring no manipulation of the wind. The boat’s course is plotted ahead of time using the stylus, allowing the player to concentrate on attacking foes with its cannon as the boat travels to its destination point.


==Plot==
There is one "master dungeon" that Link must complete in the game. However, he can only make limited progress, and must work through other dungeons before he is able to proceed further in the primary dungeon. In the "master dungeon" and other locales there are enemies known as "Chasers". These enemies follow the player, cannot be defeated, and can kill Link with one hit.<ref name="nintendo power July 2006" />
{{Further|The Legend of Zelda#Fictional chronology|label1=Fictional chronology of The Legend of Zelda}}
Following the events of ''The Wind Waker'',{{Efn|''The Wind Waker'' ends with Ganondorf petrified into the now-flooded Hyrule, called the Great Sea.}} Link and Tetra travel the Great Sea aboard Tetra's ship to find new land, when they encounter the Ghost Ship. Tetra enters it and is heard screaming. Link fails to come to her help and falls into the ocean. Washed ashore on Mercay Island, Link meets Ciela and her grandfather Oshus, and both agree to help him rescue Tetra. Link enlists Captain Linebeck, who reluctantly agrees at the condition of a treasure. The group sails the Great Sea and learns the Ghost Ship can be found by collecting the three Spirits of Power, Wisdom, and Courage. After freeing the Spirit of Power, Link obtains the Phantom Hourglass, which helps him explore the Temple of the Ocean King and find the remaining Spirits.


While rescuing the Spirit of Courage, the group notices a similarity to Ciela. Oshus arrives and reveals Ciela suffers amnesia after being attacked by Bellum, a Demon Monster who consumed life and Oshus, as the Ocean King, banished him in his Temple's slums; Bellum then created the Ghost Ship to trap his preys. With the three Spirits rescued, Link locates the Ghost Ship and rescues Tetra, only to find her lifeless and petrified. the Ocean King then task Link to craft the "Phantom Sword", the ultimate weapon capable of defeating Bellum and rescue Tetra. Sailing the sea, Link finds the pure metals and, fused with the Phantom Hourglass, gains the Phantom Sword.
Footage from the demo shown at E3 2006, official screenshots as well as the official trailer, show a few items included in the game, including bombs, a bow, the boomerang, and a cannon for the boat. An icon in the lower left corner of the touch screen showing the word "Menu" will bring up a menu in which the player can choose their current item, which will appear in the upper right corner.


In the Temple's slums, Link defeats Bellum and is teleported out to Linebeck's ship, where Tetra is freed. When Link and Tetra are about to hold hands, Bellum arrives and take Tetra away to the Ghost Ship, and apparently kill the Ocean King. While confronting him, Link is knocked unconscious, and Linebeck injures Bellum. However, Bellum possesses Linebeck, becoming the Phantom Knight and Link is forced to fight him in the Ghost Ship destroyed. Link kills Bellum to free Linebeck and rescues Tetra. The Phantom Hourglass's sand then whisk away in the sea. the Ocean King, having survived, reveals his true form as a white whale and leaves with the spirits. Link and Tetra are teleported away to the Great Sea, but not seeing Linebeck, when Tetra's crew insists their adventure was only a ten minutes long dream. Link is then confused when he notices the Phantom Hourglass in his hands, and see Linebeck's ship afar.<ref name=game/>
The ] of ] unveiled a new trailer for the game, which depicted Link getting trapped by enemies and having to rub the touch screen with the stylus repeatedly to escape.


==Development==
]
] is emblazoned with ''The Legend of Zelda''{{'}}s signature ] logo.|alt=A gray handheld video game device with the Triforce logo in the bottom-right corner, which looks like three triangles touching at their points.]]
===Battle mode===
A multiplayer battle mode will also be included in ''Phantom Hourglass''. This battle mode is a 1-on-1 multiplayer game officially dubbed "Hide-and-Go-Seek" by Eiji Aonuma. In an arena, one player takes on the role of Link, while the other player, on defense, controls three Phantom Guardians. Players of both sides are aided by power-up items that shortly appear on the playing field, such as the Pegasus Shoes, a Decoy, a Time Increase and a Whirlwind maker.


Development started in May 2004, at which point the game still had gameplay similar to ''Four Swords Adventures''.<ref>{{cite web |url=http://www.nindori.com/interview/160zelda/index.html |title=''The Legend of Zelda: Phantom Hourglass'' development staff interview |date=August 2007 |work=nindori.com |publisher=Nintendo DREAM |access-date=June 9, 2010 |quote='''Nintendo DREAM:''' そもそも開発は、いつごろスタートしたんですか? / Now, about when did development start? '''Daiki Iwamoto:''' 04年の5月くらい、『4つの剣+』が終わってすぐでしたね。/ About in May 2004, right after we were finished with "Four Swords Adventures". |url-status=dead |archive-url=https://web.archive.org/web/20070913111536/http://www.nindori.com/interview/160zelda/index.html |archive-date=September 13, 2007 |df=mdy-all}}</ref> At a press conference in Japan for the Nintendo DS in October, ] of ] said that they were thinking of bringing ''Four Swords'' to the DS,<ref>{{cite web |access-date=February 9, 2009 |url=http://ds.ign.com/articles/555/555485p1.html |title=Miyamoto Speaks to Final Fantasy Producer |publisher=IGN |date=October 7, 2004 |author=Gantayat, Anoop |archive-date=February 5, 2012 |archive-url=https://web.archive.org/web/20120205021921/http://ds.ign.com/articles/555/555485p1.html |url-status=live}}</ref> which was later confirmed by ] at ] 2005.<ref>{{cite magazine |access-date=February 9, 2009 |url=http://www.gameinformer.com/News/Story/200505/N05.0525.1742.45225.htm |title=Zelda's Twilight Prince: The Eiji Aonuma Interview |magazine=Game Informer |date=May 25, 2005 |author=Berghammer, Billy |archive-url = https://web.archive.org/web/20080629202313/http://www.gameinformer.com/News/Story/200505/N05.0525.1742.45225.htm |archive-date = June 29, 2008}}</ref> In 2006, Nintendo presented the ] address at the annual ], where they also revealed ''Phantom Hourglass'' for the first time and presented a demo. Nintendo also revealed that the game would be released in late 2006.<ref name=gamespot-gdc>{{cite web |access-date=February 8, 2009 |url=http://www.gamespot.com/articles/gdc-06-zelda-ds-bound/1100-6146526/ |title=GDC 06: Zelda DS-bound |publisher=GameSpot |date=March 23, 2006 |author=Gerstmann, Jeff |archive-date=December 14, 2014 |archive-url=https://web.archive.org/web/20141214095157/http://www.gamespot.com/articles/gdc-06-zelda-ds-bound/1100-6146526/ |url-status=live}}</ref> For the ], Nintendo launched two ] Nintendo DS bundles, each in a different color, on November 23, 2007. One of the bundles, the Gold edition, was emblazoned with ''The Legend of Zelda''{{'}}s signature ] logo and sold alongside ''Phantom Hourglass''.<ref>{{cite web |access-date=February 8, 2009 |url=https://www.nintendo.com/whatsnew/detail/YHnJZ_xaw4n7tZAzr8tmzuimeNh-vvxG |title=Nintendo Kicks Off The Holidays With Two New Nintendo DS Bundles |publisher=Nintendo |date=November 20, 2007 |archive-date=February 28, 2009 |archive-url=https://web.archive.org/web/20090228082323/http://www.nintendo.com/whatsnew/detail/YHnJZ_xaw4n7tZAzr8tmzuimeNh-vvxG |url-status=dead}}</ref>
Link’s goal is to grab a Force Gem from one of the many zones and carry it his own base at one side of the arena. The other player, controlling the three Phantom Guardian, must try to find and catch Link before he scores any points. When Link is caught, or if the turn-time has passed, players switch sides. A game consists of three rounds, and in each round, each player takes a turn at both sides. The maximum length of one whole multiplayer game is 12 minutes .


The same development team that worked on ''Four Swords Adventures'' also worked on what would become ''Phantom Hourglass''. In the game's first prototype, the action took place in the upper screen while the touchscreen was a flat map that allowed Link to be controlled. However, the developers believed that this interface caused the player to be too disconnected from the game's action, thereby prompting them to switch the two screens. They felt that this interface would appeal to Japanese players, who they said prefer simple interfaces. The developers added a battle mode that was played over ] to appeal to American players.<ref>{{cite web |access-date=February 9, 2009 |url=http://www.1up.com/do/newsStory?cId=3157892 |archive-url=https://web.archive.org/web/20070927201110/http://www.1up.com/do/newsStory?cId=3157892 |url-status=dead |archive-date=September 27, 2007 |title=GDC 2007: Eiji Aonuma and the Reinvention of Zelda |publisher=1UP.com |date=March 8, 2007 |author=Parish, Jeremy}}</ref>
The game will support multiplayer via both local and online of ].<ref name="onlinewifi" />


The game takes advantage of the Nintendo DS's stylus in several different ways. The player can draw shapes to open certain doors and plot out the path of ships on the ocean, among other tasks. The device's touchscreen can also be used to direct Link's boomerang.<ref name=gamespot-gdc/> ''Phantom Hourglass'' features ] graphics similar to those of ''The Wind Waker'', with some influence from ''Four Swords Adventures''. Link and Zelda's appearances in ''Phantom Hourglass'' resemble those from ''The Wind Waker''.<ref name=gamespot-gdc/>
==Story==
{{spoiler}}
The game is a sequel to '']''. This game is set several months after Wind Waker. ], ] and her pirates are at sea exploring, questing to find a new homeland. In the middle of a dense fog, they find an abandoned ship, and Tetra goes to explore. When she gets into trouble, Link tries to rescue her, but he falls into the ocean and loses consciousness. Washed up on the shores of a mysterious island, he awakens to the sound of a fairy’s voice. With the fairy’s help, he sets off in search of Tetra, and a way back to where they belong.<ref>{{cite web | title = Continue the Wind Waker adventure in Link's first DS game | publisher = Nintendo of America | url = http://www.nintendo.com/gamemini?gameid=0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a&}}</ref>


At E3 2007, Aonuma said that ''Phantom Hourglass'' "opened up the series and a fresh, new control scheme to the aging ''Zelda'' formula".<ref name="GamerNode E3 2007">{{cite web |author=GamerNode Staff |url=http://www.gamernode.com/e3-07-the-director-phantom-hourglass-and-zeldas-future/ |title=E3 '07: The Director, ''Phantom Hourglass'' and Zelda's Future |work=GamerNode |date=July 13, 2007 |access-date=February 9, 2009 |archive-date=February 19, 2017 |archive-url=https://web.archive.org/web/20170219062443/http://www.gamernode.com/e3-07-the-director-phantom-hourglass-and-zeldas-future/ |url-status=live}}</ref> He also said that, despite the disappointing sales of ''The Wind Waker'' affecting him personally, he still wished to continue the game's style in another ''Zelda'' iteration, leading to the inspiration for ''Phantom Hourglass''. Aonuma believed that the game's simple controls, with the help of the Nintendo DS's touchscreen, helped make ''Phantom Hourglass'' the first ''Zelda'' game to attract ]s.<ref name="GamerNode E3 2007"/>
According to Eiji Aonuma “it is not likely ] will return in ''Phantom Hourglass''”. However, before his defeat in ''The Wind Waker'', his evil influence spread across the Great Sea. ] will not return in ''Phantom Hourglass'' either.
{{endspoiler}}


==Development== ==Reception==
{{Video game reviews
The main objective in the game’s creation was to fully utilize the DS’s hardware, having a ''Zelda'' game controlled by the stylus/touch screen alone. ] hopes the new control scheme will follow through into future ''Zelda'' titles, and maybe even other adventure games for the DS.
| GR = 88.82%<ref name=gamerankings>{{cite web |access-date=February 9, 2009 |url=http://www.gamerankings.com/htmlpages2/932377.asp |title= ''The Legend of Zelda: Phantom Hourglass'' – DS |publisher=Game Rankings |archive-url=https://web.archive.org/web/20090217124737/http://www.gamerankings.com/htmlpages2/932377.asp |archive-date=February 17, 2009 |url-status=dead}}</ref>
| MC = 90/100<ref name=metacritic>{{cite web |url=http://www.metacritic.com/games/platforms/ds/legendofzeldaphantomhourglass |date=October 1, 2007 |title=''Legend of Zelda: Phantom Hourglass'', The: Reviews |access-date=September 24, 2007 |publisher=Metacritic |archive-date=October 11, 2007 |archive-url=https://web.archive.org/web/20071011034317/http://www.metacritic.com/games/platforms/ds/legendofzeldaphantomhourglass |url-status=live}}</ref>
| 1UP = A<ref name=1up>{{cite web |access-date=February 11, 2009 |url=http://www.1up.com/do/reviewPage?cId=3163339 |title=''The Legend of Zelda: Phantom Hourglass'' (Nintendo DS) |publisher=1UP.com |date=October 2, 2007 |author=Mielke, James |url-status=dead |archive-url=https://web.archive.org/web/20071018083811/http://www.1up.com/do/reviewPage?cId=3163339 |archive-date=October 18, 2007 |df=mdy-all}}</ref>
| CVG = 10/10<ref name=cvg>{{cite web |access-date=February 11, 2009 |url=http://www.computerandvideogames.com/article.php?id=167207 |title=''Legend of Zelda: Phantom Hourglass'' |work=Computer and Video Games |date=July 4, 2007 |archive-date=June 8, 2008 |archive-url=https://web.archive.org/web/20080608051637/http://www.computerandvideogames.com/article.php?id=167207 |url-status=live}}</ref>
| Edge = 9/10
| EuroG = 9/10
| Fam = 39/40<ref name=famitsu>{{cite web |access-date=February 8, 2009 |url=https://www.engadget.com/2007/06/20/famitsu-loves-zelda-gives-phantom-hourglass-near-perfect-score/ |title=''Zelda: Phantom Hourglass'' review |date=June 20, 2007 |archive-date=April 5, 2016 |archive-url=https://web.archive.org/web/20160405204547/http://www.engadget.com/2007/06/20/famitsu-loves-zelda-gives-phantom-hourglass-near-perfect-score/ |url-status=live}}</ref>
| GI = 9.5/10<ref name=gameinformer>{{cite magazine |access-date=February 11, 2009 |url=http://www.gameinformer.com/NR/exeres/179A371B-EC8C-4592-BD99-544351DFE53E.htm |title=''The Legend of Zelda: Phantom Hourglass'' |magazine=Game Informer |author=Reiner, Andrew |archive-url = https://web.archive.org/web/20080611162247/http://gameinformer.com/NR/exeres/179A371B-EC8C-4592-BD99-544351DFE53E.htm |archive-date = June 11, 2008}}</ref>
| GamePro = {{Rating|5|5}}<ref name=gamepro>{{cite magazine |access-date=February 11, 2009 |url=http://www.gamepro.com/article/reviews/137529/the-legend-of-zelda-phantom-hourglass/ |title=''The Legend of Zelda: Phantom Hourglass'' |magazine=GamePro |date=October 2, 2007 |archive-url=https://web.archive.org/web/20080916151304/http://www.gamepro.com/article/reviews/137529/the-legend-of-zelda-phantom-hourglass/|archive-date=September 16, 2008}}</ref>
| GameRev = A−<ref name=gamerevolution>{{cite web |access-date=February 11, 2009 |url=http://www.gamerevolution.com/review/ds/the_legened_of_zelda_phantom_hourglass |title=''The Legend of Zelda: Phantom Hourglass'' – DS Review |publisher=Game Revolution |date=October 10, 2007 |author=Parker, Tom |url-status=dead |archive-url=https://web.archive.org/web/20080704220212/http://www.gamerevolution.com/review/ds/the_legened_of_zelda_phantom_hourglass |archive-date=July 4, 2008 |df=mdy-all}}</ref>
| GSpot = 9/10<ref name=gamespot>{{cite web |access-date=February 11, 2009 |url=http://www.gamespot.com/reviews/the-legend-of-zelda-phantom-hourglass-review/1900-6180182/ |title=''The Legend of Zelda: Phantom Hourglass'' Review |publisher=GameSpot |date=October 1, 2007 |author=Navarro, Alex |archive-date=September 21, 2014 |archive-url=https://web.archive.org/web/20140921024131/http://www.gamespot.com/reviews/the-legend-of-zelda-phantom-hourglass-review/1900-6180182/ |url-status=live}}</ref>
| GSpy = {{Rating|5|5}}<ref name=gamespy>{{cite web |access-date=February 11, 2009 |url=http://ds.gamespy.com/nintendo-ds/legend-of-zelda-ds/824445p1.html |title=''The Legend of Zelda: Phantom Hourglass'' (DS) |publisher=GameSpy |date=October 2, 2007 |author=Joynt, Patrick |archive-date=February 1, 2009 |archive-url=https://web.archive.org/web/20090201010540/http://ds.gamespy.com/nintendo-ds/legend-of-zelda-ds/824445p1.html |url-status=live}}</ref>
| GT = 8.9/10<ref name=gametrailers>{{cite web |access-date=February 11, 2009 |url=http://www.gametrailers.com/gamereview.php?id=2506 |title=''The Legend of Zelda: Phantom Hourglass'' |publisher=GameTrailers |archive-date=October 5, 2008 |archive-url=https://web.archive.org/web/20081005131556/http://www.gametrailers.com/gamereview.php?id=2506 |url-status=live}}</ref>
| GameZone = 9.3/10<ref name=gamezone>{{cite web|access-date=February 11, 2009 |url=http://nds.gamezone.com/gzreviews/r29152.htm |title=''The Legend of Zelda: Phantom Hourglass'' |publisher=GameZone |date=October 5, 2007 |author=Bedigian, Louis |url-status=dead |archive-url=https://web.archive.org/web/20081105102453/http://nds.gamezone.com/gzreviews/r29152.htm |archive-date=November 5, 2008}}</ref>
| IGN = 9/10<ref name=ign>{{cite web |access-date=February 11, 2009 |url=http://ds.ign.com/articles/822/822825p1.html |title=''The Legend of Zelda: Phantom Hourglass'' Review |publisher=IGN |date=September 25, 2007 |author=Bozon, Mark |archive-date=August 13, 2012 |archive-url=https://web.archive.org/web/20120813010220/http://ds.ign.com/articles/822/822825p1.html |url-status=live}}</ref>
| NWR = 7.5/10<ref name=nwr>{{cite web |access-date=February 11, 2009 |url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=14526 |title=''The Legend of Zelda: Phantom Hourglass'' |publisher=Nintendo World Report |date=October 5, 2007 |author=Miller, Zachary |archive-date=August 25, 2009 |archive-url=https://web.archive.org/web/20090825224223/http://www.nintendoworldreport.com/reviewArt.cfm?artid=14526 |url-status=live}}</ref>
| NLife = {{Rating|9|10}}<ref>{{cite web |access-date=November 23, 2007 |url=http://www.nintendolife.com/reviews/2007/11/legend_of_zelda_phantom_hourglass_ds |title=''Phantom Hourglass'' review |date=November 23, 2007 |archive-date=August 28, 2008 |archive-url=https://web.archive.org/web/20080828132524/http://www.nintendolife.com/reviews/2007/11/legend_of_zelda_phantom_hourglass_ds |url-status=live}}</ref>
| ONM = 95%
| XPlay = {{Rating|4|5}}<ref name=xplay>{{cite web |access-date=February 11, 2009 |url=http://g4tv.com/xplay/reviews/1648/The_Legend_of_Zelda_Phantom_Hourglass.html |title=''The Legend of Zelda: Phantom Hourglass'' |work=X-Play |author=Smith, D. F. |archive-date=March 2, 2018 |archive-url=https://web.archive.org/web/20180302104041/http://g4tv.com/xplay/reviews/1648/The_Legend_of_Zelda_Phantom_Hourglass.html |url-status=dead}}</ref>
| rev1 = '']''
| rev1Score = A<ref name=avclub>{{cite web |access-date=February 12, 2009 |url=https://www.avclub.com/the-legend-of-zelda-phantom-hourglass-1798212506 |title=''The Legend Of Zelda: Phantom Hourglass'' |work=The A.V. Club |date=October 15, 2007 |author=Mastrapa, Gus |archive-date=February 27, 2010 |archive-url=https://web.archive.org/web/20100227161138/http://www.avclub.com/articles/the-legend-of-zelda-phantom-hourglass,7485/ |url-status=live}}</ref>
}}


''Phantom Hourglass'' was released in Japan on June 23, 2007, in the rest of the world in October, and in South Korea on April 3, 2008.<ref>{{cite web |access-date=February 1, 2009 |url=http://www.gamespot.com/ds/adventure/thelegendofzeldads/similar.html?mode=versions|archive-url=https://web.archive.org/web/20071017212714/http://www.gamespot.com/ds/adventure/thelegendofzeldads/similar.html?mode=versions |archive-date=October 17, 2007 |title=Release Summary |publisher=GameSpot}}</ref> According to ], it received "universal acclaim".<ref name="metacritic" /> Praise focused on the use of the Nintendo DS features, while criticism targeted its more casual gameplay compared to the previous games in ''The Legend of Zelda'' series.<ref name=metacritic /> ''Phantom Hourglass'' was the best-selling game in its debut month of June 2007 in Japan, selling 302,887 copies.<ref>{{cite journal |title=Japan Software Sales: June 18th–24th |journal=Media Create |date=June 24, 2007}}</ref> In the United States, ''Phantom Hourglass'' was the fifth best-selling game in its debut month of October 2007, selling 262,800 copies.<ref>{{cite web |access-date=February 12, 2009 |url=http://www.gamasutra.com/php-bin/news_index.php?story=16270 |title=NPD October Surges As Wii, DS, Guitar Hero III Rule |publisher=Gamasutra |date=November 16, 2007 |author=Carless, Simon |archive-date=March 6, 2016 |archive-url=https://web.archive.org/web/20160306185017/http://www.gamasutra.com/php-bin/news_index.php?story=16270 |url-status=live}}</ref> As of March 2008, 4.13 million copies of the game have been sold worldwide, with 910,000 of those copies in Japan.<ref name=mar08>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf |title=Financial Results Briefing for the Fiscal Year Ending March 2008 |publisher=Nintendo |date=April 25, 2008 |access-date=February 12, 2009 |page=6 |archive-date=September 10, 2008 |archive-url=https://web.archive.org/web/20080910032513/http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf |url-status=live}}</ref>
The first concept for control was that the player would control Link by using the D-pad and buttons, having a 2D map on the bottom screen, while all the visual 3D action would take place on the top screen; similar to ]. The team found however that this control scheme didn't work well, which saw the change to the 3D stylus method of control as the game uses now.


'']'' called ''Phantom Hourglass'' one of the few "masterpieces" on the Nintendo DS, which made it "worth every penny".<ref name=cvg /> Believing that ''Phantom Hourglass'' improves on everything that was great about its predecessor, ''The Wind Waker'', '']'' predicted that the sequel would be another successful game in the franchise.<ref name=gamepro /> Although feeling that the game does not live up to the standards set in '']'', '']'' still felt that the adventure is worthy of ''The Legend of Zelda'' series, and noted that it "has enough great stuff going for it" for them to consider it one of the year's best video game adventures.<ref name=gameinformer /> ''GameZone'' enjoyed the "spectacular blend of touch-screen combat, brilliant puzzles, and ''Wind Waker'' beauty" in ''Phantom Hourglass'', calling it a "can't-miss adventure" and one of Nintendo's and the year's best games.<ref name=gamezone /> '']''{{'}}s Jonti Davies commended ''Phantom Hourglass'' for its "perfect controls and supreme world and dungeon designs", but criticized the game for only giving around 30 hours of gameplay.<ref>{{cite journal|last=Davies|first=Jonti|date=September 2007|title=Legend of Zelda: Phantom Hourglass|journal=]|publisher=]|issue=167|pages=56, 57|issn=1320-7458}}</ref>
The game was first shown to the public at the 2006 Game Developers Conference, in the form of a trailer. At E3 2006, the game was in playable form for the visitors, and also saw the introduction of the multiplayer mode. At E3 it was announced to be released in the fourth quarter of 2006, but as Nintendo kept quiet on the game in the months following, it became apparent it was going to be delayed and in late November, it was officially announced to be delayed into 2007. At the 2007 Game Developers Conference, Nintendo announced the game will be released in the USA in the 2007 holiday season.<ref name="worldreleasedate" />


'']'' appreciated the game's graphics, and noted that it uses the Nintendo DS's features better than any other game for the console.<ref name=gamerevolution /> Praising its "innovative" and "fun" control scheme, '']'' felt that ''Phantom Hourglass'' gave a new life to several of the series' age-old concepts.<ref name=gamespot /> '']'' wrote that ''Phantom Hourglass'' definitely felt like a ''The Legend of Zelda'' game, calling it another successful video game for the franchise and a "must-have" for anyone that owns a Nintendo DS.<ref name=xplay /> '']''{{'}}s entertainment newspaper '']'' remarked that ''Phantom Hourglass'' exploits the Nintendo DS's touchscreen to the fullest extent in an imaginative and genuinely fun way.<ref name=avclub /> In a perfect 5-star review, '']'' stated that ''Phantom Hourglass'' is one of Nintendo's greatest achievements and a contender for the best handheld adventure in console history.<ref>McComb, David, , ''Empire''.</ref>
===Four Swords DS===
The project initially started out as a '']'' game for the DS, and the same team, having discovered the potential of cel-shaded graphics on the console, ultimately decided to opt for a single player adventure instead. When Nintendo first announced the Nintendo DS at E3 2004, ] also hinted at a ''The Legend of Zelda'' title for the system. ] stated in October 2004 "We're thinking of bringing ''Zelda: Four Swords'' to the DS"<ref>{{cite web |author=Anoop Gantayat| title=Miyamoto Speaks to Final Fantasy Producer |date=October 7, 2004 | url=http://ds.ign.com/articles/555/555485p1.html | work=IGN}}</ref>, but Aonuma later remarked that the idea never reached the development stage. <ref>{{cite web |author=Game Informer Editorial Staff| title=Zelda's Twilight Prince: The Eiji Aonuma Interview |date=May 25, 2005 | url=http://www.gameinformer.com/News/Story/200505/N05.0525.1742.45225.htm| work=Game Informer}}</ref>. In late 2005, Aonuma told '']'' in an interview that the new ''The Legend of Zelda'' game for the Nintendo DS would not be a ''Four Swords'' title, and rumors were finally put to rest when Nintendo announced ''Phantom Hourglass'' as the actual DS project at the 2006 ].


Issues that were mentioned in reviews regarding the game included its more casual gameplay compared to the previous ''The Legend of Zelda'' games, which was not well received by some. '']'' felt that the game was both easy and approachable enough for casual gamers to play, but sufficiently rewarding and challenging to satisfy ] fans of ''The Legend of Zelda'' series.<ref name=gamespy /> '']'' believed the game to be "more casual than we'd like", but still found it captivating, entertaining, and "a true adventure worthy of the ''Zelda'' name", calling it "different, but it's still the real deal".<ref name=ign /> '']'' stated that the short dungeon levels and hand-holding exploration are "outright disappointing", but when comparing ''Phantom Hourglass'' to the other Nintendo DS games, they conceded that it was still an impressive game, but just a good game when compared to ''The Legend of Zelda'' standards.<ref name=gametrailers /> '']'' pointed out that the biggest problem with ''Phantom Hourglass'' is that it falls back on using innovations from the previous ''The Legend of Zelda'' games, rather than including new and original ideas.<ref name=1up />
==Awards==

At ] 2006, the game won the ] for Best Handheld Game.<ref>{{cite web| title = 2006 Winners | url = http://www.gamecriticsawards.com/win.html | publisher = gamecriticsawards.com}}</ref>
Finding it difficult for hardcore gamers to fully enjoy ''Phantom Hourglass'', ''Nintendo World Report'' claimed that the game's lack of alternative control schemes was a telling sign that Nintendo did not have ''The Legend of Zelda'' fans in mind when creating the game. They still described the game as "decent", but felt that it departs from the rest of the series and that Nintendo should have taken the risk in creating innovations for this game.<ref name=nwr /> The American newspaper '']'' enjoyed ''Phantom Hourglass'' for the most part, but complained about the timer in the Temple of the Ocean King as unnecessary and gimmicky, remarking that the game's dungeons are only "fun to go through once, but none of them are fun enough to go through 20 times". They noted that the time spent traveling through dungeons "removed all thoughts of it being perfect".<ref>{{cite news |access-date=February 12, 2009 |url=https://www.nytimes.com/2007/10/11/technology/circuits/11game.html |title=Finding Fun, Even When Perfection Isn't Achieved |work=The New York Times |date=October 11, 2007 |author=Herold, Charles |archive-date=June 5, 2015 |archive-url=https://web.archive.org/web/20150605044406/http://www.nytimes.com/2007/10/11/technology/circuits/11game.html |url-status=live}}</ref>

Several websites named ''Phantom Hourglass'' the 2007 DS ], including ''IGN''<ref>{{cite web |access-date=February 12, 2009 |url=http://bestof.ign.com/2007/ds/25.html |archive-url=https://web.archive.org/web/20071225185956/http://bestof.ign.com/2007/ds/25.html |url-status=dead |archive-date=December 25, 2007 |title=DS Game of the Year |publisher=IGN}}</ref> and GameSpy.<ref>{{cite web |access-date=February 12, 2009 |url=http://goty.gamespy.com/2007/ds/12.html |title=DS Game of the Year |publisher=GameSpy |url-status=dead |archive-url=https://web.archive.org/web/20090129184014/http://goty.gamespy.com/2007/ds/12.html |archive-date=January 29, 2009 |df=mdy-all}}</ref> It was also mentioned in Best of the Year lists from '']'',<ref>{{cite magazine |access-date=February 12, 2009 |url=https://www.wired.com/gaming/gamingreviews/multimedia/2007/12/YE_games_2007?slide=6&slideView=8 |title=Top 10 Games of 2007 |magazine=Wired |date=December 18, 2007}}</ref> '']'',<ref>{{cite magazine |access-date=February 12, 2009 |url=http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692242,00.html |archive-url=https://web.archive.org/web/20071212160417/http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692242,00.html |url-status=dead |archive-date=December 12, 2007 |title=Top 10 Video Games |magazine=Time |date=December 9, 2007}}</ref> and '']''.<ref>{{cite web |access-date=February 12, 2009 |url=http://www.next-gen.biz/features/next-gens-best-30-games-2007 |title=Next-Gen's Best 30 Games of 2007 |work=Edge |url-status=dead |archive-url=https://archive.today/20120906032932/http://www.next-gen.biz/features/next-gens-best-30-games-2007 |archive-date=September 6, 2012 |df=mdy-all}}</ref> The game received Editor's Choice awards from ''GameSpot'' and ''IGN''.<ref name=gamespot /><ref name=ign /> It was also named Best Adventure Game by ''1UP.com.''<ref>{{cite news |access-date=February 11, 2009 |url=https://www.reuters.com/article/pressRelease/idUS167830+20-Feb-2008+PRN20080220 |archive-url=https://archive.today/20120703144619/http://www.reuters.com/article/pressRelease/idUS167830+20-Feb-2008+PRN20080220 |url-status=dead |archive-date=July 3, 2012 |title=1UP Network Announces Winners of 2007 Reader's Choice Awards |publisher=Reuters |date=February 20, 2008}}</ref> The game was designated the Best Handheld Game at the 2008 ] awards,<ref>{{cite news |access-date=February 11, 2009 |url=http://news.bbc.co.uk/2/hi/technology/7700872.stm |title=Joystick gold for action shooter |publisher=BBC |date=October 31, 2008 |archive-date=March 19, 2009 |archive-url=https://web.archive.org/web/20090319035613/http://news.bbc.co.uk/1/hi/technology/7700872.stm |url-status=live}}</ref> the 2008 ],<ref>{{cite web |access-date=February 11, 2009 |url=http://www.gamasutra.com/php-bin/news_index.php?story=17540 |title=Portal Takes Game Of The Year At 2008 Choice Awards |publisher=Gamasutra |date=February 21, 2008 |archive-date=January 25, 2009 |archive-url=https://web.archive.org/web/20090125180721/http://www.gamasutra.com/php-bin/news_index.php?story=17540 |url-status=live}}</ref> the 2007 ''GamePro'' Editors' Choice awards,<ref>{{cite magazine |access-date=February 11, 2009 |url=http://www.gamepro.com/article/features/154429/gamepro-editors-choice-2007-pg-3-5/ |title=GamePro Editors' Choice *2007* |magazine=GamePro |date=January 25, 2008 |archive-url=https://web.archive.org/web/20081216124429/http://www.gamepro.com/article/features/154429/gamepro-editors-choice-2007-pg-3-5/|archive-date=December 16, 2008}}</ref> and the 2007 ].<ref>{{cite web |access-date=February 12, 2009 |url=http://www.spike.com/blog/spike-tv-announces/64221 |title=Spike TV Announces 2007 Video Game Award Winners |publisher=Spike |date=December 7, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20090213080116/http://www.spike.com/blog/spike-tv-announces/64221 |archive-date=February 13, 2009 |df=mdy-all}}</ref> At E3 2006, ''Phantom Hourglass'' was designated as the Best Nintendo DS Game by ''GameSpot''<ref>{{cite web |access-date=February 11, 2009 |url=http://www.gamespot.com/features/6151435/p-21.html|archive-url=https://web.archive.org/web/20060901173458/http://www.gamespot.com/features/6151435/p-21.html |archive-date=September 1, 2006 |title=E3 2006 Editors' Choice Awards |publisher=GameSpot}}</ref> and the Best Handheld Game at the ].<ref>{{cite web |access-date=February 11, 2009 |url=http://www.gamecriticsawards.com/2006winners.html |title=2006 Winners |publisher=Game Critics Awards |archive-date=October 24, 2018 |archive-url=https://web.archive.org/web/20181024054426/http://www.gamecriticsawards.com/2006winners.html |url-status=live}}</ref> In ], the ] awarded ''Phantom Hourglass'' with ],<ref>{{cite web |access-date=February 12, 2009 |url=https://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 |title=Did You Know? Nintendo Wins Two Interactive Achievement Awards |publisher=Nintendo |date=February 8, 2008 |archive-date=February 13, 2008 |archive-url=https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 |url-status=dead}}</ref> along with a nomination for ].<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2008&idGameAwardType=90 |title=2008 Awards Category Details Outstanding Achievement in Gameplay Engineering |publisher=] |website=interactive.org |access-date=13 November 2023}}</ref> The game placed 38th in '']''{{'}}s 100 Greatest Nintendo Games of All-Time.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=7276|title=40–21 ONM|work=Official Nintendo Magazine|access-date=February 24, 2009|archive-date=February 26, 2009|archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276|url-status=live}}</ref>

==Notes==
{{Notelist}}


==References== ==References==
{{reflist}} {{Reflist|30em}}


==External links== ==External links==
* at Zelda.com * {{Official website|http://zelda.com/universe/game/phantomhourglass/}}
*{{nintendo.com|id=0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a|title=The Legend of Zelda: Phantom Hourglass}}
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Latest revision as of 22:01, 13 November 2024

2007 video game

2007 video game
The Legend of Zelda: Phantom Hourglass
The title, "The Legend of Zelda: Phantom Hourglass" is written in the center-bottom. A young boy, Link, and a ship captain stand in front of a ghostly ship.North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Daiki Iwamoto
Producer(s)Eiji Aonuma
Designer(s)Michiho Hayashi
Programmer(s)Shiro Mouri
Writer(s)Hidemaro Fujibayashi
Composer(s)
SeriesThe Legend of Zelda
Platform(s)Nintendo DS
Release
  • JP: June 23, 2007
  • NA: October 1, 2007
  • AU: October 11, 2007
  • EU: October 19, 2007
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The Legend of Zelda: Phantom Hourglass is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. It is the fourteenth installment in The Legend of Zelda series and the direct sequel to the 2002 GameCube title The Wind Waker. Phantom Hourglass was released worldwide in 2007, with the exception of South Korea in April 2008. The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015, in North America in May 2016, and in Japan in August.

The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and took advantage of the Nintendo Wi-Fi Connection for online play until the service was discontinued in 2014. The game's story follows that of The Wind Waker, focusing on series main protagonist Link's journey to save his friend Tetra from the story's main antagonist, Bellum, with the help of Captain Linebeck and his ship, the S.S. Linebeck.

Phantom Hourglass received critical acclaim, with praise for its control scheme, world design, and graphics, while some criticized its online features, which were considered too simple. The game received several video game industry awards, including the Nintendo DS Game of the Year award from GameSpot, GameSpy, and IGN. Phantom Hourglass was the best-selling game in its first month in Japan, with 302,887 copies sold. In the United States, it was the fifth-best-selling game in the month it debuted, with 262,800 copies sold. 4.13 million copies of Phantom Hourglass were sold worldwide by March 2008. A sequel, Spirit Tracks, was released in December 2009.

Gameplay

Two square screens, one below the other. Above is a map, with a blue line drawn to indicate the path of the ship. Below, the game is seen through a third-person perspective, with the ship in the center, sailing on the ocean.
When sailing in Phantom Hourglass, a path can be drawn on the map using the stylus, creating a blue line for the ship to follow.

The Legend of Zelda: Phantom Hourglass is an action-adventure game with gameplay similar to the other games in The Legend of Zelda series. The player controls Link, the protagonist, and explores the world to find new items, information, and allies to help him save his friend Tetra and defeat the antagonist Bellum. The game is divided into two gameplay types: sailing between islands, and exploring the islands and their dungeons on foot. While on land, Link discovers and utilizes many items, including the classic boomerang, bow, and bombs. When sailing, the game shows a map of the area on the Nintendo DS's top screen, and a 3D top-down view of Link and his nearby surroundings on the lower touchscreen. The player can bring down the map from the top screen to the lower screen to make notes. During certain events, including most boss battles, a 3D view is shown on both screens, allowing the player to have a wider view of their surroundings. The player controls Link with the stylus, moves him by pointing to the sides of the screen, and uses the stylus to interact with objects and people or attack foes by pointing at them. To travel between islands on the Great Sea, the player controls a paddle steamer called the S.S. Linebeck. The player can plot a course by drawing on a sea chart, redraw the course to make any necessary alterations, shoot at enemies that attack the ship using a cannon, and jump to avoid obstacles.

The game includes a one-on-one multiplayer battle mode. In an arena, one player controls Link, while the other player, on defense, controls three Phantom Guardians. Players of both sides are aided by power-up items that appear on the playing field. Link's goal is to grab a Force Gem and carry it to his base. The other player, controlling the three Phantom Guardians, must find and catch Link before he returns any Force Gems. When Link is caught, or if the round is over, players switch sides. Each multiplayer game consists of three rounds, and in each round, each player takes a turn at both sides. The maximum length of a multiplayer game is 12 minutes, assuming Link does not get caught. The game supports multiplayer both locally and online through the Nintendo Wi-Fi Connection, as well as Download Play. The game is the third The Legend of Zelda game to include multiplayer, following Four Swords and Four Swords Adventures.

Phantom Hourglass introduces the game mechanic of a large dungeon central to the game's story, in this case the Temple of the Ocean King. Link visits the Temple multiple times during the course of the game's story, in order to obtain sea charts that allow him to sail to other parts of the ocean. Throughout the game, the Temple has a curse placed on it that drains Link's life whenever he is inside, but upon obtaining the Phantom Hourglass, Link is able to explore the Temple without being affected by the curse for a limited amount of time. In addition to the curse, Link must contend with Phantoms, a type of enemy exclusive to the Temple. Phantoms are invincible for the most part, necessitating the use of stealth in order to get past them. "Safe zones" are scattered throughout the Temple, and allow Link to avoid both the Phantoms and the Temple's curse. As Link progresses through the game, he is able to access deeper levels of the Temple and stay inside for longer. The Temple, including the puzzles within, will reset whenever Link leaves, but as he obtains new items, he can unlock new routes and shortcuts that enable him to travel through the Temple quicker. All this is done similarly to a dungeon crawler.

Plot

Further information: Fictional chronology of The Legend of Zelda

Following the events of The Wind Waker, Link and Tetra travel the Great Sea aboard Tetra's ship to find new land, when they encounter the Ghost Ship. Tetra enters it and is heard screaming. Link fails to come to her help and falls into the ocean. Washed ashore on Mercay Island, Link meets Ciela and her grandfather Oshus, and both agree to help him rescue Tetra. Link enlists Captain Linebeck, who reluctantly agrees at the condition of a treasure. The group sails the Great Sea and learns the Ghost Ship can be found by collecting the three Spirits of Power, Wisdom, and Courage. After freeing the Spirit of Power, Link obtains the Phantom Hourglass, which helps him explore the Temple of the Ocean King and find the remaining Spirits.

While rescuing the Spirit of Courage, the group notices a similarity to Ciela. Oshus arrives and reveals Ciela suffers amnesia after being attacked by Bellum, a Demon Monster who consumed life and Oshus, as the Ocean King, banished him in his Temple's slums; Bellum then created the Ghost Ship to trap his preys. With the three Spirits rescued, Link locates the Ghost Ship and rescues Tetra, only to find her lifeless and petrified. the Ocean King then task Link to craft the "Phantom Sword", the ultimate weapon capable of defeating Bellum and rescue Tetra. Sailing the sea, Link finds the pure metals and, fused with the Phantom Hourglass, gains the Phantom Sword.

In the Temple's slums, Link defeats Bellum and is teleported out to Linebeck's ship, where Tetra is freed. When Link and Tetra are about to hold hands, Bellum arrives and take Tetra away to the Ghost Ship, and apparently kill the Ocean King. While confronting him, Link is knocked unconscious, and Linebeck injures Bellum. However, Bellum possesses Linebeck, becoming the Phantom Knight and Link is forced to fight him in the Ghost Ship destroyed. Link kills Bellum to free Linebeck and rescues Tetra. The Phantom Hourglass's sand then whisk away in the sea. the Ocean King, having survived, reveals his true form as a white whale and leaves with the spirits. Link and Tetra are teleported away to the Great Sea, but not seeing Linebeck, when Tetra's crew insists their adventure was only a ten minutes long dream. Link is then confused when he notices the Phantom Hourglass in his hands, and see Linebeck's ship afar.

Development

A gray handheld video game device with the Triforce logo in the bottom-right corner, which looks like three triangles touching at their points.
The Gold edition Nintendo DS Lite is emblazoned with The Legend of Zelda's signature Triforce logo.

Development started in May 2004, at which point the game still had gameplay similar to Four Swords Adventures. At a press conference in Japan for the Nintendo DS in October, Shigeru Miyamoto of Nintendo said that they were thinking of bringing Four Swords to the DS, which was later confirmed by Eiji Aonuma at E3 2005. In 2006, Nintendo presented the keynote address at the annual Game Developers Conference, where they also revealed Phantom Hourglass for the first time and presented a demo. Nintendo also revealed that the game would be released in late 2006. For the holiday season, Nintendo launched two special edition Nintendo DS bundles, each in a different color, on November 23, 2007. One of the bundles, the Gold edition, was emblazoned with The Legend of Zelda's signature Triforce logo and sold alongside Phantom Hourglass.

The same development team that worked on Four Swords Adventures also worked on what would become Phantom Hourglass. In the game's first prototype, the action took place in the upper screen while the touchscreen was a flat map that allowed Link to be controlled. However, the developers believed that this interface caused the player to be too disconnected from the game's action, thereby prompting them to switch the two screens. They felt that this interface would appeal to Japanese players, who they said prefer simple interfaces. The developers added a battle mode that was played over Wi-Fi to appeal to American players.

The game takes advantage of the Nintendo DS's stylus in several different ways. The player can draw shapes to open certain doors and plot out the path of ships on the ocean, among other tasks. The device's touchscreen can also be used to direct Link's boomerang. Phantom Hourglass features cel-shaded graphics similar to those of The Wind Waker, with some influence from Four Swords Adventures. Link and Zelda's appearances in Phantom Hourglass resemble those from The Wind Waker.

At E3 2007, Aonuma said that Phantom Hourglass "opened up the series and a fresh, new control scheme to the aging Zelda formula". He also said that, despite the disappointing sales of The Wind Waker affecting him personally, he still wished to continue the game's style in another Zelda iteration, leading to the inspiration for Phantom Hourglass. Aonuma believed that the game's simple controls, with the help of the Nintendo DS's touchscreen, helped make Phantom Hourglass the first Zelda game to attract casual gamers.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings88.82%
Metacritic90/100
Review scores
PublicationScore
1Up.comA
Computer and Video Games10/10
Edge9/10
Eurogamer9/10
Famitsu39/40
Game Informer9.5/10
GamePro
GameRevolutionA−
GameSpot9/10
GameSpy
GameTrailers8.9/10
GameZone9.3/10
IGN9/10
Nintendo Life
Nintendo World Report7.5/10
Official Nintendo Magazine95%
X-Play
The A.V. ClubA

Phantom Hourglass was released in Japan on June 23, 2007, in the rest of the world in October, and in South Korea on April 3, 2008. According to Metacritic, it received "universal acclaim". Praise focused on the use of the Nintendo DS features, while criticism targeted its more casual gameplay compared to the previous games in The Legend of Zelda series. Phantom Hourglass was the best-selling game in its debut month of June 2007 in Japan, selling 302,887 copies. In the United States, Phantom Hourglass was the fifth best-selling game in its debut month of October 2007, selling 262,800 copies. As of March 2008, 4.13 million copies of the game have been sold worldwide, with 910,000 of those copies in Japan.

Computer and Video Games called Phantom Hourglass one of the few "masterpieces" on the Nintendo DS, which made it "worth every penny". Believing that Phantom Hourglass improves on everything that was great about its predecessor, The Wind Waker, GamePro predicted that the sequel would be another successful game in the franchise. Although feeling that the game does not live up to the standards set in Twilight Princess, Game Informer still felt that the adventure is worthy of The Legend of Zelda series, and noted that it "has enough great stuff going for it" for them to consider it one of the year's best video game adventures. GameZone enjoyed the "spectacular blend of touch-screen combat, brilliant puzzles, and Wind Waker beauty" in Phantom Hourglass, calling it a "can't-miss adventure" and one of Nintendo's and the year's best games. Hyper's Jonti Davies commended Phantom Hourglass for its "perfect controls and supreme world and dungeon designs", but criticized the game for only giving around 30 hours of gameplay.

GameRevolution appreciated the game's graphics, and noted that it uses the Nintendo DS's features better than any other game for the console. Praising its "innovative" and "fun" control scheme, GameSpot felt that Phantom Hourglass gave a new life to several of the series' age-old concepts. X-Play wrote that Phantom Hourglass definitely felt like a The Legend of Zelda game, calling it another successful video game for the franchise and a "must-have" for anyone that owns a Nintendo DS. The Onion's entertainment newspaper The A.V. Club remarked that Phantom Hourglass exploits the Nintendo DS's touchscreen to the fullest extent in an imaginative and genuinely fun way. In a perfect 5-star review, Empire stated that Phantom Hourglass is one of Nintendo's greatest achievements and a contender for the best handheld adventure in console history.

Issues that were mentioned in reviews regarding the game included its more casual gameplay compared to the previous The Legend of Zelda games, which was not well received by some. GameSpy felt that the game was both easy and approachable enough for casual gamers to play, but sufficiently rewarding and challenging to satisfy hardcore fans of The Legend of Zelda series. IGN believed the game to be "more casual than we'd like", but still found it captivating, entertaining, and "a true adventure worthy of the Zelda name", calling it "different, but it's still the real deal". GameTrailers stated that the short dungeon levels and hand-holding exploration are "outright disappointing", but when comparing Phantom Hourglass to the other Nintendo DS games, they conceded that it was still an impressive game, but just a good game when compared to The Legend of Zelda standards. 1UP.com pointed out that the biggest problem with Phantom Hourglass is that it falls back on using innovations from the previous The Legend of Zelda games, rather than including new and original ideas.

Finding it difficult for hardcore gamers to fully enjoy Phantom Hourglass, Nintendo World Report claimed that the game's lack of alternative control schemes was a telling sign that Nintendo did not have The Legend of Zelda fans in mind when creating the game. They still described the game as "decent", but felt that it departs from the rest of the series and that Nintendo should have taken the risk in creating innovations for this game. The American newspaper The New York Times enjoyed Phantom Hourglass for the most part, but complained about the timer in the Temple of the Ocean King as unnecessary and gimmicky, remarking that the game's dungeons are only "fun to go through once, but none of them are fun enough to go through 20 times". They noted that the time spent traveling through dungeons "removed all thoughts of it being perfect".

Several websites named Phantom Hourglass the 2007 DS Game of the Year, including IGN and GameSpy. It was also mentioned in Best of the Year lists from Wired, Time, and Edge. The game received Editor's Choice awards from GameSpot and IGN. It was also named Best Adventure Game by 1UP.com. The game was designated the Best Handheld Game at the 2008 Golden Joystick awards, the 2008 Game Developers Choice Awards, the 2007 GamePro Editors' Choice awards, and the 2007 Spike Video Game Awards. At E3 2006, Phantom Hourglass was designated as the Best Nintendo DS Game by GameSpot and the Best Handheld Game at the Game Critics Awards. In 2008, the Academy of Interactive Arts & Sciences awarded Phantom Hourglass with Handheld Game of the Year, along with a nomination for Outstanding Achievement in Gameplay Engineering. The game placed 38th in Official Nintendo Magazine's 100 Greatest Nintendo Games of All-Time.

Notes

  1. Japanese: ゼルダの伝説 げんすなけい, Hepburn: Zeruda no Densetsu: Mugen no Sunadokei, lit. "The Legend of Zelda: Hourglass of Dreams"
  2. The Wind Waker ends with Ganondorf petrified into the now-flooded Hyrule, called the Great Sea.

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