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{{Short description|2001 video game}}
{{featured article}} {{featured article}}
{{Use mdy dates|date=January 2020}}
{{Infobox CVG
{{Infobox video game
| title = Final Fantasy X | title = Final Fantasy X
| image = ] | image = Ffxboxart.jpg
| caption = North American cover art featuring the protagonist ]
| caption =
| developer = ] | developer = ]
| publisher = <small><sup>''']'''</sup></small> ]<br /><small><sup>''']'''</sup></small> ]<br /><small><sup>''']'''</sup></small> ]<br /><small><sup>''']'''</sup></small> ] | publisher = {{vgrelease|JP|]|NA|]|PAL|]}}
| director = ]
| designer = ] <small>(])</small><br />] <small>(])</small><br />] <small>(art design)</small><br />] <small>(])</small><br />] <small>(])</small><br /></small>] <small>(])</small>
| producer = Yoshinori Kitase
| engine =
| designer = {{Plainlist|
| released = <small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> ], ]<br /><small><sup>''']'''</sup></small> ], ]<ref name="PALrel">{{cite web | author=SCEE | title=SCEE 2002 - Key facts and figures | url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=100&NewsAreaID=22 | work= | accessdate=November 25 | accessyear=2006}}</ref><br /><small><sup>''']'''</sup></small> ], ]<ref name="PALrel" /></div>
* ]
| genre = ]
* Takayoshi Nakazato
| modes = ]
* ]
| ratings = ]: 12+<br />]: T (Teen) <br />]: 12+<br />]: M15+<br />]: 11+<br />aDeSe: 13+
}}
| programmer = {{Plainlist|
* Koji Sugimoto
* Takashi Katano
}}
| artist = {{Plainlist|
* ]
* Shintaro Takai
* ]
}}
| writer = {{Plainlist|
* ]
* ]
* ]
* ]
}}
| composer = {{Plainlist|
* ]
* ]
* ]
}}
| series = '']''
| platforms = ] | platforms = ]
| released = {{Video game release|JP|July 19, 2001|NA|December 18, 2001<ref>{{Cite web |author=I. G. N. Staff |date=2001-12-11 |title=Final Fantasy X Release Moved Up...Again |url=https://www.ign.com/articles/2001/12/11/final-fantasy-x-release-moved-upagain |access-date=2023-11-25 |website=IGN |language=en |archive-date=November 25, 2023 |archive-url=https://web.archive.org/web/20231125073458/https://www.ign.com/articles/2001/12/11/final-fantasy-x-release-moved-upagain |url-status=live }}</ref>|AU|May 17, 2002|EU|May 24, 2002}}'''''International'''''{{vgrelease|JP|January 31, 2002}}
| media = 1 ]
| genre = ]
| requirements =
| modes = ]
| input =
}} }}
'''''Final Fantasy X'''''{{nihongo||ファイナルファンタジーX|Fainaru Fantajī Ten}} is a ] developed and published by ]. It is the tenth installment in the '']'' series and the first game of the series to be released on the ] ]. Introduced in ], it was once among the ] of all time.<!--, and has sold more than 7.93 million copies worldwide, making it the second best-selling title of the series.--> It was also voted by the readers of the Japanese video game magazine ] to be the greatest video game of all-time.<ref name="top100">{{cite web | author=Campbell, Colin | year=2006 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | accessdate=October 21 | accessyear=2006}}</ref> Set in the ] of ], the game's story centers around a group of adventurers and their quest to defeat a rampaging force known as "]".


{{nihongo foot|'''''Final Fantasy X'''''|ファイナルファンタジーX|Fainaru Fantajī Ten|lead=yes|group=lower-alpha}} is a 2001 ] developed and published by ] for ]. The tenth main installment in the '']'' series, it is the first game in the series to feature fully ] areas (though some areas were still pre-rendered), and ]. ''Final Fantasy X'' replaces the ] (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".
The game marks the ''Final Fantasy'' series' transition from entirely ] backdrops to fully ] areas, achieved with the PlayStation 2’s ] processor. Though pre-rendered backgrounds are not entirely absent, their use has been restricted to less vibrant locations, such as building interiors.<ref name="ignreview">{{cite web | author=IGN site staff | year=2001 | title=Final Fantasy X Review | url=http://ps2.ign.com/articles/164/164008p1.html | work= | accessdate=August 13 | accessyear=2006}}</ref> ''Final Fantasy X'' is the first in the series to feature a wide range of realistic facial expressions, as well as other technological developments in graphical effects achieved, such as variance in lighting and shadow from one section of a character's clothing to the next.<ref name="interviews">{{cite web | author=Square Enix North America site staff | year=2001 | title=Behind The Game The Creators | url=http://www.square-enix-usa.com/games/FFX/btg/creators.html#1 | work= | accessdate=April 12 | accessyear=2006}}</ref> ''Final Fantasy X'' is also the first in the series to feature ] actors, as well as the first to spawn a direct ], '']''.

Set in the fantasy world of ], a setting influenced by the ], ] and ],<ref name="producer" /> the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The ] is ], a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand. Shortly after arriving to Spira, Tidus becomes a guardian to ] ] to destroy Sin upon learning its true identity is that of his missing father, ].


Development of ''Final Fantasy X'' began in 1999, with a budget of more than {{US$|32.3 million|long=no}} ({{US$|{{Inflation|US|32.3|1999|r=1}} million|long=no}} in {{Inflation-year|US}} dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by ]; ] and ] were signed as Uematsu's fellow composers. ''Final Fantasy X'' was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2. It is considered to be one of ]. It was followed by '']'' in March 2003, making it the first ''Final Fantasy'' game to have a direct game sequel. As of September 2021, the ''Final Fantasy X'' series had sold over 20.8 million units worldwide,<ref name="『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!">{{cite web |url=https://www.famitsu.com/news/202207/19268941.html |title=『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結! |publisher=] |date=July 19, 2022 |access-date=July 19, 2022 |archive-date=July 19, 2022 |archive-url=https://web.archive.org/web/20220719113119/https://www.famitsu.com/news/202207/19268941.html |url-status=live }}</ref> and at the end of March 2022 had surpassed 21.1 million.<ref name=" ff10-kabuki ">{{cite web |url=https://ff10-kabuki.com/ |title=ff10-kabuki |date=November 18, 2022 |access-date=November 18, 2022 |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/ |url-status=live }}</ref> A remaster, '']'' for ] and ] in 2013, for ] in 2015, ] in 2016, and for ] and ] in 2019.
''Final Fantasy X'' introduces other significant advances in the ''Final Fantasy'' series. For instance, because of the implementation of voice-overs, scenes in the game are paced according to the time taken for dialogue to be spoken,<ref name="interviews" /> whereas previous games in the series incorporated scrolling subtitles. ''Final Fantasy X'' features changes in world design, with a focus placed on realism. The gameplay makes a significant departure from past games as well, incorporating several new elements.


==Gameplay== ==Gameplay==
Like previous games in the series, ''Final Fantasy X'' is presented in ], with players directly navigating the main character, ], around the world to interact with objects and people. Unlike in previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. When an enemy is encountered, the environment switches to a ] "battle area" where characters and enemies must await their turn to attack. Like previous games in the series, ''Final Fantasy X'' is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a ] battle area where characters and enemies await their turn to attack.<ref name="EuroG"/>


The gameplay of ''Final Fantasy X'' differs from that of previous ''Final Fantasy'' games in its lack of a ] ]. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an ] becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, ''Final Fantasy X'' features numerous ]s, including the underwater sport blitzball.<ref name=":0">{{cite web|url=http://ps2.ign.com/articles/134/134008p1.html |title=Final Fantasy X Preview |work=IGN |publisher=News Corporation |first=Dave |last=Zdyrko |date=November 26, 2001 |access-date=December 14, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080509063418/http://ps2.ign.com/articles/134/134008p1.html |archive-date=May 9, 2008}}</ref>
In line with previous ''Final Fantasy'' titles, players are given the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional ] system was replaced by a new system called the "Sphere Grid". The game was initially going to feature ] elements, but these were dropped during production, and online ] would not become part of the ''Final Fantasy'' series until '']''.<ref name="online">{{cite web | author=Johnson, Bill | year=2000 | title=Square Looks Ahead | url=http://rpgamer.com/news/Q4-2000/111700b.html | work= | accessdate=April 29 | accessyear=2006}}</ref><ref name="online2">{{cite web | author=Avistetto, Jimmy | year=2000 | title=Final Fantasy X Not Online-Capable | url=http://rpgamer.com/news/Q4-2000/112000b.html | work= | accessdate=April 29 | accessyear=2006}}</ref>


===Field map=== ===Combat===
] battle screen showing a ] to illustrate battle information]]
]
''Final Fantasy X''<nowiki>'</nowiki>s gameplay differs from that of previous ''Final Fantasy'' games in its lack of an interactive ] "world map" navigation system. Previous games had featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In ''Final Fantasy X'', instead, almost all game locations are essentially contiguous and never fade out to an interactive overworld map. Regional connections are mostly linear, forming a single path through the game's locations, though an ] becomes available late in the game, giving the player the ability to navigate the world of Spira in a matter of seconds.


''Final Fantasy X'' introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used in '']''. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure.<ref name="GSpy" /> A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies.<ref name=":1">{{Cite web|url=https://www.gamespot.com/articles/final-fantasy-x/1100-2798161/|title=Final Fantasy X|last=Vestal|first=Andrew|date=April 28, 2003|website=GameSpot|language=en-US|access-date=July 24, 2017|archive-url=https://web.archive.org/web/20190620130705/https://www.gamespot.com/articles/final-fantasy-x/1100-2798161/|archive-date=June 20, 2019|url-status=live}}</ref> The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "]s", highly damaging special attacks, reappear in ''Final Fantasy X'' as "Overdrives". In this incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.<ref>{{cite web |url=http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev1.html |title=Final Fantasy X – Review |publisher=RPGamer |author=Tidwell, Mickel |access-date=April 6, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20130621054222/http://www.rpgamer.com/games/ff/ff10/reviews/ff10strev1.html |archive-date=June 21, 2013}}</ref>
Map director ] has explained that with ''Final Fantasy X'', he wanted to implement a world map concept with a more realistic approach than that of the traditional ''Final Fantasy'' game, in-line with the realism afforded by the mechanics of the game's dominant 3D backgrounds, as opposed to that offered by pre-rendered backgrounds (which he refers to as "pseudo 3D environments").<ref name="interviews" />


''Final Fantasy X'' overhauled the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" in ''X'' arrive and replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own ], commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles; three additional aeons can be obtained by completing various ].<ref name=":0" />
===Battle system===
]]]
''Final Fantasy X'' introduces the ] (CTB) system in place of the series' traditional ] (ATB) system. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design gives the player an indefinite period of time to select an action. The CTB system also allows characters' and enemies' attributes and actions to affect the number of turns they are allowed and the order in which they occur. The game provides a graphical timeline along the upper-right side of the screen, detailing who will be receiving turns next, as well as how various actions taken (such as using the magical spell ''Slow'' on the enemy) will affect the subsequent order of turns.


===Sphere Grid===
Character-specific special abilities (known as "]s" in some other ''Final Fantasy'' games) reappear in ''Final Fantasy X'' under the name "]". In this new incarnation of the feature, most of the techniques are interactive, requiring ]-style button inputs or precise timing to increase their effectiveness. Furthermore, an "Overdrive meter" was introduced to determine when such an ability could be executed. Through the use of different "Overdrive Modes", the player is allowed to designate what circumstances (such as receiving damage, slaying an enemy, or being the only living character on the field) cause the Overdrive meter to fill.
As with previous titles in the series, players can develop and improve their characters by defeating enemies and acquiring items, though the traditional ] system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after ], each character gains "Sphere Levels" after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. "Spheres" are applied to these nodes, unlocking its function for the selected character.<ref name="GSpy" />


The Sphere Grid system allows players to fully customize characters in contrast to their intended battle roles, such as turning the ]-roled Yuna into a physical powerhouse and the ] Auron into a healer. The ''International'' and ] versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.<ref name="International">{{cite web|url=http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html |title=Final Fantasy X International |publisher=RPGFan |first=James Quentin |last=Clark |date=October 6, 2008 |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081211012751/http://www.rpgfan.com/reviews/finalfantasy10-intl/index.html |archive-date=December 11, 2008}}</ref>
''Final Fantasy X'' allows the player to control only up to three characters in battle at once, but an innovative "swapping system" allows the player to replace any of those characters with one of the characters on the sidelines at any time. When all seven of the game's regular characters are available, this means that three characters are active and four are on the sidelines. The player is encouraged to switch active characters frequently based on two factors of gameplay. First, those characters who do not take an active role in the battle will not receive ] and ability bonuses.


=== Blitzball ===
]
{{Redirect|Blitzball|the baseball variant|Variations of baseball#Blitzball}}
Second, each character has specific strengths and limitations for most of the game: ] has the greatest skill at healing with ] and can use ] spells; ] is adept at using and stealing items; Tidus can use time-altering magic and accurately strike agile enemies; ] can inflict negative ]s and accurately strike flying enemies; ] can pierce enemies' defenses and has the greatest physical strength; ] can use ]; and ] has elemental ] spells best-suited for use against enemies associated with an opposing element. Specialized enemies are generally much more difficult to defeat without the appropriate character, so the gameplay encourages users to make significant use of all or most of the available characters at various times.
Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers.<ref name=":1" /> The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.<ref name=":2">{{Cite web|url=https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/|title=Final Fantasy X Review|last=Kasavin|first=Greg|date=December 14, 2001|website=GameSpot|language=en-US|access-date=July 25, 2017|archive-date=October 4, 2017|archive-url=https://web.archive.org/web/20171004211353/https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/|url-status=live}}</ref>


Blitzball is introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is a main part of Tidus's character, and is in the first scene where the game's main antagonist, Sin is shown.<ref name=":1" /> Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.<ref name=":2" />
''Final Fantasy X'' introduces an overhaul of the summoning system employed in previous installments of the series. Whereas in previous games a summoned creature would arrive, perform a single action, and then depart, ''Final Fantasy X''<nowiki>'s</nowiki> summons (called "]") arrive and entirely replace the battle party, fighting in their place until either the enemy has been slain, the aeon itself has been defeated, or the aeon is dismissed by the player. Aeons have their own stats, commands, special attacks, spells, and Overdrives, and in addition to providing powerful attacks, they can be employed to guard the party when fighting difficult bosses, as the enemy must first kill any summoned aeon before it can damage the party directly. The player acquires a minimum of five aeons over the course of the game, and several additional aeons can be unlocked by completing various sidequests.


==Plot==
Originally, ''Final Fantasy X'' was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.<ref name="battleandvoice">{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | pages=268 | publisher = BradyGAMES Publishing | language=English | id=ISBN 0-7440-0140-4}}</ref> Battle art director ] has explained that it was his intention that battles in ''Final Fantasy X'' come across as a natural part of the story and not an independent element.<ref name="interviews" /> However, due to hardware and system limitations, these ideas were not used until ''Final Fantasy XI'' and '']''. Instead, a compromise was made, whereby some transitions from the field screen to battle arenas were made relatively seamless with the implementation of a motion blur effect. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.
<!-- This section is meant to be as comprehensive as possible, while only containing the details needed to understand plot at its most basic level, to comply with the featured article criteria. Please discuss any additions on the talk page first. -->


===Sphere Grid=== ===Setting and characters===
{{main|Spira (Final Fantasy)|Characters of Final Fantasy X and X-2}}
]
''Final Fantasy X'' is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is very different from the mainly European-style worlds found in previous ''Final Fantasy'' games, being much more closely modeled on ], most notably with respect to vegetation, topography, architecture, and names.<ref name=producer />
''Final Fantasy X''<nowiki>'</nowiki>s leveling system, the Sphere Grid, is unique in the ] genre. Instead of characters gaining pre-determined statistic bonuses for their attributes after a certain number of battles, each character gains a "sphere level" after collecting enough ] (AP). Sphere levels, in turn, allow players to move around the Sphere Grid, a predetermined grid of several hundred interconnected nodes consisting of various stat and ability bonuses. Items called "spheres" (obtained from defeated enemies, treasure chests, and event prizes) are applied to these nodes, unlocking its function for the selected character. In this way, the playable characters' development resembles a ].


Spira features a variety of races, though predominantly populated by humans. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language.<ref name="aftersalvage" /><ref name="blame" /> The Guado, which are less human in appearance, with elongated fingers and other ] features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "]", the monsters that are encountered throughout the game;<ref name="sending" /> however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-like ], which appears in most ''Final Fantasy'' games.
Producer ] has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.<ref name="spheregrid">{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | pages=266 | publisher=BradyGAMES Publishing | language=English | id=ISBN 0-7440-0140-4}}</ref> The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the magician Yuna into a physical powerhouse and the swordsman Auron into a healer. The ''International'' and ] versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a tradeoff, however, the Expert grid has noticeably fewer nodes in total, thus decreasing the total statistic upgrades available during the game.


There are seven main ] in ''Final Fantasy X'', starting with ] (]/]), a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira.<ref name=aftersalvage /> To do so, he joins ] (]/]), a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like "Sin".<ref name="day of departure"/> Journeying with them are: ] (]/]), a young warrior of the Ronso tribe who watched over Yuna during her childhood;<ref name="kimarhi ronso"/> ] (also DiMaggio/]), a blitzball player whose younger brother was killed by Sin;<ref name=wakka /><ref name=chappu /> and ] (]/]), a ] ] close to Yuna and Wakka.<ref name="day of departure"/> During the journey, they are joined by ] (]/]), a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior;<ref name="auron at luca"/> and ] (]/]), Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.<ref name=aftersalvage />
==Plot and setting==
{{main|Spira (Final Fantasy X)}}
]
The world of ''Final Fantasy X'' is known as "Spira". It consists of one large landmass divided into three subcontinents, surrounded by small islands. It features diverse climates, ranging from the tropical ] and ] islands to the temperate ] region to the arctic ] and ].


===Story===
Although it is predominantly populated by humans, Spira features a variety of races. Among them are the ], a technologically advanced but disenfranchised sub-group of humans with distinctive spiral-green eyes and unique ]. The ] are somewhat less human in appearance, with elongated fingers and other subtle differences. They also have a natural propensity for magic and conjuring monsters. Still less human in appearance are the large, lion-like, one-horned ], the frog-like ] and the cactus-like ]s.
Tidus waits with his allies outside the ruins of an ancient city.<!-- No one knows what city the ruins are from until later in the game. --> He narrates the events that led to the present, spanning most of the game's storyline.<ref name="introduction"/> It begins in his home city, the high-tech metropolis of ], where he is a renowned blitzball player and son of the famous blitzball star ], an abusive father who disappeared 10 years prior.<ref name="commentary"/> During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls "Sin".<ref name="sin"/> Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira.<ref name="aftersalvage"/> Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, with the young Rikku explaining that Sin destroyed Zanarkand 1,000 years ago.<ref name="1000years"/> After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team.<ref name="wakka"/> Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin<ref name="day of departure"/><ref name="final aeon"/> with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring" called Sinspawn.<ref name="sinspawn"/> Tidus meets Auron again, who convinces Tidus to become Yuna's guardian upon revealing that Jecht is Sin's true identity.<ref name="I promised"/> Ten years ago, Auron and Jecht bodyguarded Yuna's late father ] to defeat Sin but Jecht became a new Sin.<ref name="auron at luca"/> As Yuna's party continues their pilgrimage, Tidus reunites with Rikku, who the party learns is Yuna's cousin.<ref name="cousins"/>


When the party arrives in the city of Guadosalam, the leader of the Guado and major clergy member ], proposes to Yuna, saying that it will ease Spira's sorrow.<ref name="proposal"/> At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira.<ref name="truth about seymour"/> The group reunites with Yuna and kills Seymour in battle;<ref name="traitors"/> soon afterward, Sin attacks, separating Yuna and sending the others to the arid Bikanel Island.<ref name="bikanel island"/> While searching for Yuna at the island's Al Bhed settlement,<ref name="bikanel island"/> Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive.<ref name="death by aeon"/><ref name="airship"/> The group finds Yuna in Bevelle, the center of the clergy’s power, where she is being forced to marry the unsent Seymour.<ref name="seymour?"/><ref name="caught"/> They crash the wedding, after which Seymour reveals his plan to become Sin with Yuna's help.<ref name="seymour?"/> The party defeats him a second time and escapes with Yuna.<ref name="leaving"/> The group heads toward the ruins of Zanarkand, seen in the introduction of the game.<ref name="introduction"/><ref name="final aeon"/><ref name="broken faith"/>
Spira's wildlife population introduces several new concepts into the series. Although most creatures are drawn from real animals, such as cats, dogs, birds and butterflies, a few fictional species appear, such as the gigantic, amphibious ] and the ]-like ]. Both are used primarily for transport purposes. Most other unusual creatures encountered in ''Final Fantasy X'' are '']''.


Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people.<ref name="rest"/> Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated.<ref name="machina war"/> Zanarkand's survivors became "]" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira.<ref name="machina war"/><ref>{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=84 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}</ref> Once they reach Zanarkand, ]—the first summoner to defeat Sin and unsent ever since<ref name="Ultimania">{{cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | page=82 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}</ref>—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue.<ref name="futility"/> The group decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn.<ref name="resolution"/> Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.<ref name="death of first"/>
Spira is very different from the mainly European-style worlds found in previous ''Final Fantasy'' games, being much more closely modeled on ], most notably with respect to vegetation, topography, architecture, and names. Character designer ] has identified the ], ] and ] as major influences on the cultural and geographic design of Spira, particularly concerning the geographic locations of Besaid and Kilika.<ref name="interviews" /> He has also said that Spira deviates from the worlds of past ''Final Fantasy'' games most notably in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. Though a southeast Asian theme is dominant, like other games in the franchise, ''Final Fantasy X'' borrows elements from many other cultures, featuring references to ], ], ], ] and other ]. ] is also represented, with ] referenced by the ].


After the fight, the group learns that ] — the deity of the ] who was a summoner from Zanarkand before losing his humanity and mind — is behind Sin's cycle of rebirth.<ref name="knowledge" /> This leads the group to infiltrate Sin's body in order to find Yu Yevon. Inside Sin, the party finds the unsent Seymour, who had been absorbed by Sin and intends to control it from within. Yuna defeats him for the final time before sending him to the Farplane.<ref name="before omnis" /> Shortly after, the group reaches the core of Sin and finds Jecht's imprisoned spirit.<ref name="jecht" /> Tidus and Jecht come to terms with the latter's abuse. Jecht transforms into his Final Aeon form, asking the party to defeat him and end the cycle; they do so. With Sin's host defeated, Yuna summons and the group defeats each aeon after Yu Yevon possesses each one until finally they vanquish Yu Yevon himself.<ref name="fate" />
===Spirituality and metaphysics===
]-like pyreflies]]
The most distinctive, basic features of ''Final Fantasy X''<nowiki>'</nowiki>s ] are ], luminescent "bundles of life energy" that emerge from the newly-dead and wander the land.<ref name="ult_scen">{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Scenario Ultimania | pages=59 | publisher=DigiCube/Square Enix | language=Japanese | id=ISBN 4-88787-010-8}}</ref> If left to their own devices, they usually cluster together and form into ''fiends'', dangerous monsters that take a variety of forms and return to balls of pyreflies when defeated. The vast majority of enemies in ''Final Fantasy X'' are fiends. In rare cases, pyreflies maintain enough cohesion and sentience to become '']'', beings that appear human but are actually the lingering remnant of a dead individual with a purpose left unfinished.


Sin's cycle of rebirth ends when Yuna sends Sin and the Aeons to the farplane, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane.<ref name="dead for ten years" /><ref name="auron sent" /> Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning.<ref name="tidus vanishes" /> Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin.<ref name="eternal calm" /> In a post-credits scene, Tidus awakens under water and swims towards the ocean surface.
One of the tasks of a ] in ''Final Fantasy X'' is to help guide stray pyreflies to their final resting place, a mystical domain guarded by the Guado and known as the ]. They do this through a ritual dance known as "]". The other chief function of summoners is to summon '']'', fierce magical creatures created when people sacrifice their lives to encase their souls within statues, becoming '']''. Fayth grant summoners the ability to summon their respective aeons, which are described as "dreams of the fayth". Summoners are charged with the duty of defeating Sin, a gigantic monster that has plagued Spira for a thousand years, capable of wiping out entire towns and armies with ease.


==Development==
Spira's human population is deeply religious and centered around the ], a millennium-old religious organization that has gained enormous influence. The Yevonite temples consider Sin a divine punishment set upon people for their pride in the use of machines (or ''machina'', as they are called in the game),<ref name="sinandrepentence">'''Tidus:''' Yuna, why does Sin always come back? / '''Yuna:''' Sin is our punishment for our vanity. And it will not go away until we've atoned. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> and forbid the use of advanced technology. However it is eventually revealed that the highest priests, known as the '']'', have become increasingly corrupt and unfaithful to their own doctrine, making use of ''machina'' to increase their power.
''Final Fantasy X''{{'}}s development began in 1999, costing approximately ]4 billion (approximately {{US$|32.3 million|long=no|link=yes}}, or {{US$|{{Inflation|US|32.3|1999|r=1}} million|long=no}} in {{Inflation-year|US}} dollars)<ref>{{cite web |last=Long |first=Andrew |title=Financial Fantasy X |url=http://rpgamer.com/news/Q3-2001/071201c.html |publisher=RPGamer |access-date=November 21, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090206041703/http://www.rpgamer.com/news/Q3-2001/071201c.html |archive-date=February 6, 2009}}</ref> with a crew of over 100 people, most of whom worked on previous games in the series. Executive producer ] has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the ''Final Fantasy'' series can be attributed to constantly challenging the development team to try new things.<ref name="producer">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Producer}}</ref> Producer ] was also the chief director of ''Final Fantasy X'', while the direction of events, maps and battles was split up between ], Takayoshi Nakazato and ], respectively.<ref name="dengekips">{{cite web | archive-url=https://web.archive.org/web/20010413205127/http://www.coremagazine.com/news/3808.php3 | title=Interview: Final Fantasy X | publisher=Core Magazine | archive-date=April 13, 2001 | date=March 6, 2001 | url=http://www.coremagazine.com/news/3808.php3}}</ref><ref name="enterbrain">{{cite web|url=http://www.mmcafe.com/news/news01-9-01.htm |title=Interview with Final Fantasy X Developers |publisher=The Madman's Cafe |access-date=April 14, 2013 |date=January 19, 2001 |url-status=live |archive-url=https://web.archive.org/web/20130927000049/http://www.mmcafe.com/news/news01-9-01.htm |archive-date=September 27, 2013}}</ref><ref name="ultimaniaomega" /><ref>{{cite video game | title=Final Fantasy X | platform=PlayStation 2 | developer=Square | publisher=Square | date=December 17, 2001 | scene=staff credits}}</ref> The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards.<ref name="cvg"/> ] and ] collaborated with ], Toriyama and Kitase on writing the scenario for ''Final Fantasy X''.<ref name="ultimaniaomega">{{cite book | title=Final Fantasy X Ultimania Omega | publisher=Square Enix | pages=191–193, 476 | author=Studio BentStuff | language=ja}}</ref><ref name="cvg" /> Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.<ref name="event">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Event}}</ref>


According to the ] ''Final Fantasy Ultimania Archive Volume III'', ''17 SEVEN TEEN'' was a temporary title early in ''Final Fantasy X''{{'}}s production.<ref>{{cite book |author=<!--Staff writer(s); no by-line.--> |title=FINAL FANTASY ULTIMANIA ARCHIVE VOLUME III |publisher=Dark Horse Comics |page=97 |date=June 2019 |isbn=9781506708010}}</ref> ''17 SEVEN TEEN''{{'}}s story differed from the final version: the protagonist, who looked similar to Tidus,<ref>{{cite web|url=https://www.heypoorplayer.com/2021/02/08/ffx-concept-art/ |title=These 23 Final Fantasy X Concept Art Images Will Change the Way You Think About the Game |publisher=HeyPoorPlayer |date=February 8, 2021 |access-date=February 9, 2021 |url-status=live |archive-url=https://archive.today/20210210063951/https://www.heypoorplayer.com/2021/02/08/ffx-concept-art/ |archive-date=February 10, 2021}}</ref> traveled the world seeking a cure for a pandemic that killed people when they reached the age of seventeen. This inevitable death motif was later carried over to Yuna's fate as a summoner.
Summoners go on ]s to gather aeons and increase their powers. They are accompanied by ], trained fighters whose duty is to protect the summoners and assist them along the way. The end of the pilgrimage is in the sacred ruined city of ], where summoners acquire the ], the only known power that can destroy Sin. It is revealed late in ''Final Fantasy X'' that the fayth for the Final Aeon is actually created from one who is personally close to a summoner, requiring a guardian of each summoner who defeats Sin to sacrifice his or her life.<ref name="sacrifice">'''Yunalesca:''' You must choose the one whom I will change... to become the fayth of the Final Summoning. There must be a bond, between chosen and summoner, for that is what the Final Summoning embodies: the bond between husband and wife, mother and child, or between friends. If that bond is strong enough, its light will conquer Sin. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Additionally, using the Final Aeon against Sin costs the summoner's life as well.<ref name="death">'''Tidus:''' Why couldn't they trust guardians to protect summoners... The Al Bhed had no right stopping their pilgrimage! / '''Rikku:''' The pilgrimages have to stop! If they don't, and they get to Zanarkand... They might defeat Sin. Yunie could... but then she... Yunie will die, you know? You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin... but then... If she calls it, then the Final Aeon's gonna kill her. Even if she defeats Sin, it will kill Yunie too, you know? {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> However, even this measure is only temporary: after a short period of peace, known as "the Calm",<ref name="calm">'''Tidus:''' What's the calm? / '''Lulu:''' The Calm is a time of peace. It comes after a summoner defeats Sin, and lasts until Sin reappears. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Sin returns, thus requiring the process to start anew.


===Characters=== ===Influences===
]
{{main|List of Final Fantasy X characters}}
]
The seven ] in ''Final Fantasy X'' are ], an energetic and upbeat ] star; ], a reserved and soft-spoken summoner who always puts others before herself; ], an exile of the Ronso tribe who remains silent for most of the game and is devoted to protecting Yuna above all else; ], an amiable blitzball player and devout follower of the Yevon order, who has been a friend of Yuna's since childhood; ], an often cynical and harsh, but well-meaning ]; ], a taciturn and matter-of-fact ex-]; and ], a perky Al Bhed girl with extensive knowledge of machinery.


Character designer ] has identified the ], ] and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past ''Final Fantasy'' games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.<ref name="character">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Character}}</ref> Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.<ref name="producer"/>
The primary antagonists of the game are ] and the other maesters of the Yevon religion, while the rampaging Sin serves as the primary source of conflict. In addition, there is a vast supporting cast of named characters, who &mdash; along with the main characters &mdash; feature voice talents complementing their principle roles, as well as the myriad incidental characters that have traditionally populated the worlds of ''Final Fantasy''.


Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.<ref name="producer" /> Tidus was originally envisioned to be a plumber as to connect to the underwater elements used in the game, according to Nojima, but they later made him into a blitzball athlete, helping to distinguish his character from prior ''Final Fantasy'' protagonists; Tidus' final outfit still incorporated elements of the original plumber outfit they had designed for him.<ref name="ign plumber">{{cite web | url = https://www.ign.com/articles/final-fantasy-x-10-tidus-started-out-as-a-plumber | title = Final Fantasy X's Tidus Started Out as a Plumber | first = Adam | last = Bankhurst | date = August 2, 2021 | access-date = August 2, 2021 | work = ] | archive-date = August 2, 2021 | archive-url = https://web.archive.org/web/20210802144548/https://www.ign.com/articles/final-fantasy-x-10-tidus-started-out-as-a-plumber | url-status = live }}</ref>
Character designer Tetsuya Nomura took particular care in each of the characters' designs. For example, Nomura based Yuna's overall design on Okinawan kimonos. When he learned that the character was to perform the sending dance, he wanted to give her outfit something that would flow. For this reason, the specific style of kimono he chose for her was a ], a kimono bearing long sleeves. Additionally, he adorned her dress and necklace with images of the flower also called ''Yuna'' ('']''), and her name carries the meaning of "night" in ], a direct contrast with Tidus' Japanese name, ''Tīda'', the Okinawan word for "sun". Nomura has explained that while all these subtle details may be unnecessary, he does not want his designs to be without explanation.<ref name="characters">{{cite web | author=Sheila | year=2003 | title=Tetsuya Nomura 20s | url=http://flaregamer.com/b2article.php?p=81&more=1 | work= | accessdate=April 13 | accessyear=2006}}</ref>


Tidus' relationship with his father Jecht was based on "stories throughout the ages, such as the ancient Greek legends". This would eventually reveal the key of Sin's weakness and eventual defeat.<ref>{{cite web|url=http://www.gamestm.co.uk/features/final-fantasy-10-kitase-reveals-the-secrets-of-its-success/ |title=Final Fantasy 10: Kitase reveals the secrets of its success |publisher=Gamestm |date=February 27, 2014 |access-date=March 3, 2014 |url-status=live |archive-url=https://web.archive.org/web/20170131034322/https://www.gamestm.co.uk/features/final-fantasy-10-kitase-reveals-the-secrets-of-its-success/ |archive-date=January 31, 2017}}</ref> Auron was intended to be silent throughout the game but became a voiced character as they developed out the Guardian storyline between Tidus and Yuna.<ref name="ign plumber"/> Although ''Final Fantasy X'' was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with his son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna.<ref>{{cite web|url=https://www.siliconera.com/yoshinori-kitase-cried-while-playing-final-fantasy-x-for-the-first-time/|title=Yoshinori Kitase Cried While Playing Final Fantasy X for the First Time|website=Siliconera|date=August 2, 2021|access-date=October 12, 2021|archive-date=August 2, 2021|archive-url=https://web.archive.org/web/20210802123410/https://www.siliconera.com/yoshinori-kitase-cried-while-playing-final-fantasy-x-for-the-first-time/|url-status=live}}</ref>
For minor characters, sub-character chief designer ]'s focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, such that they could be quickly and easily identified as members of their respective sub-groups. For example, in her words, the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.<ref name="interviews" />


===Story=== ===Design===
]
]
''Final Fantasy X'' features innovations in the rendering of characters' facial expressions, achieved through ] and ] technology.<ref name="event"/><ref name="character"/> This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.
''Final Fantasy X'' begins late in the story, with the main character, Tidus, waiting with his allies outside the ruined city of Zanarkand. From this '']'' beginning, Tidus proceeds to narrate the series of events leading up to his present situation, and this extended flashback spans most of the game's storyline. The flashback begins in an unruined Zanarkand, a high-tech ] and Tidus' home city, where he is a renowned star of the fictional underwater sport ]. When Zanarkand is suddenly attacked by Sin during a blitzball game, Tidus &mdash; along with his long-time mentor, Auron &mdash; is sucked into the creature and awakens to find himself alone in the ruins of a deserted temple.


The cutscene of Tidus and Yuna kissing was developed by ], a subsidiary of Square Enix. Many of the animators were not experienced with romance scenes - Visual Works director Kazuyuki Ikumori said that the animators sought feedback from younger staff at Square Enix, as well as female members of staff. The scene was remade multiple times after receiving responses that earlier drafts were "unnatural" and "not believable".<ref>{{cite web|date=March 16, 2015|title=Behind The Scenes Of Final Fantasy X's Kiss Scene|url=http://www.siliconera.com/2015/03/16/behind-scenes-final-fantasy-xs-kiss-scene/|url-status=live|archive-url=https://web.archive.org/web/20160815221930/http://www.siliconera.com/2015/03/16/behind-scenes-final-fantasy-xs-kiss-scene/|archive-date=August 15, 2016|access-date=August 10, 2016|publisher=Siliconera}}</ref>
Tidus is rescued by Al Bhed divers in the area, and one of them, Rikku, tells him that his city had been destroyed a thousand years ago. He has little time to dwell on the significance of this news before Sin attacks again, separating Tidus from the others. He eventually washes up on the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team. Impressed by Tidus' skills, Wakka asks Tidus to join his team in an upcoming tournament in ], suggesting that he may meet someone he knows there.


Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.<ref>{{cite web|author=GameSpot Staff |date=November 30, 2001 |title=Final Fantasy X |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= |work=GameSpot |publisher=CBS Interactive |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090213132447/http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= |archive-date=February 13, 2009}}</ref> The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English ] team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist ] noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash.<ref name="localization hell">{{cite web|url=http://www.usgamer.net/articles/true-tales-from-localization-hell |title=True Tales from Localization Hell |first=Bob |last=Mackey |date=August 1, 2016 |access-date=August 1, 2016 |work=] |url-status=live |archive-url=https://web.archive.org/web/20160801162821/http://www.usgamer.net/articles/true-tales-from-localization-hell |archive-date=August 1, 2016}}</ref> He described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies' worth of dialogue entirely in ] form of course the actors had to act, and act well, within those restraints".<ref name="battleandvoice">{{cite book|author=Birlew, Dan|title=Final Fantasy X Official Strategy Guide|publisher=]|year=2001|isbn=0-7440-0140-4|page=268}}</ref>
Tidus is introduced to Yuna, a young summoner who is following in the footsteps of her deceased father ], who temporarily vanquished Sin ten years prior. Braska's guardians were Auron and ], Tidus' missing father, who had been assumed dead at sea ten years earlier.<ref name="jecht">'''Zanar:''' I was in a coffee shop, running away from home when I heard the news. Our hero, Jecht, gone, vanished into thin air! .../ '''Zanar:''' Anyways... Ten years later, the Jecht Memorial Cup tournament is today! {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref><ref name="jecht2">'''Tidus:''' Sounds like him, but it can't be him. / '''Yuna:''' Why not? / '''Tidus:''' My old man, he died. Ten years ago, off the coast of Zanarkand. / '''Yuna:''' I'm sorry. / '''Tidus:''' He went out to sea for training one day... and never came back. And no one's seen him since then. / '''Yuna:''' Why, that's the day that Jecht came to Spira. It's true! I first met Jecht ten years and three months ago! {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Tidus also meets Lulu and Kimahri, who, along with Wakka, are to serve as Yuna's guardians, journeying with her on her pilgrimage to the ruins of Zanarkand. There, she plans to acquire the power to summon the "Final Aeon" and use it to defeat Sin.


The game was initially going to feature online elements, offered through Square's ] service. The features were dropped during production, and online gaming would not become part of the series until '']''.<ref>{{cite magazine| magazine = PlayStation: The Official Magazine| publisher = Future Publishing| title = Monitor: Final Fantasy X Goes Offline| author = PSM Staff| issue = 42| date = February 2001| page = 18}}</ref><ref>{{cite web |last=Avistetto |first=Jimmy |title=Final Fantasy X Not Online-Capable |url=http://rpgamer.com/news/Q4-2000/112000b.html |publisher=RPGamer |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090206042126/http://www.rpgamer.com/news/Q4-2000/112000b.html |archive-date=February 6, 2009}}</ref> Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional ''Final Fantasy'' game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.<ref>{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Field}}</ref> Battle art director Shintaro Takai has explained that it was his intention that battles in ''Final Fantasy X'' come across as a natural part of the story and not an independent element.<ref name="battle">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Battle}}</ref> Features would have included wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.<ref name="battleandvoice" /> However, hardware limitations resulted in these ideas not being used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an ].<ref name="event" /> The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.<ref name="battle" />
]
The party travels by boat to ] &mdash; where Sin is encountered yet again, devastating the town &mdash; and then to Luca. After the blitzball tournament, the party encounters Auron, who joins the group. Not long after, following an encounter with Sin where an entire army of ] is wiped out, they are joined by Rikku, who is revealed to be Yuna's cousin.<ref name="cousins">'''Rikku:''' Hey, do I look like Yunie, you think? / '''Tidus:''' (Huh?) / '''Rikku:''' Well, my dad's sister is Yunie's mother, you get it? {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref>


As a player of the games in the ''Final Fantasy'' series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the ''Active Time Battle'' system, and instead, incorporated the strategy-focused ''Conditional Turn-Based Battle'' system.<ref name="battle" /> Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.<ref>{{cite book | author=Birlew, Dan | year=2001 | title=Final Fantasy X Official Strategy Guide | page=266 | publisher=BradyGames | isbn=0-7440-0140-4}}</ref> At the time of the game's development, Nojiima had been reading about ], and thus created the means to decode the Al Bhed language within the game, albeit simpler than initially planned.<ref name="ign plumber"/>
The party also encounters Seymour Guado, leader of the Guado and a maester of Yevon. Although he initially presents himself as an ally — even joining the party for a single battle and under the player's control — it later becomes apparent that he is a madman who wishes to merge with Sin so that he may use its power to kill everyone in Spira in what he believes to be an act of compassion. For this reason, he attempts to force Yuna to marry him, so that he may become her Final Aeon, and thus become Sin.<ref name="merge">'''Seymour:''' Death is a sweet slumber. All the pain of life is gently swept away... Ah, yes. So you see... if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree? That, Yuna, is why I need you. I will take from you your strength, Yuna, your life, and become the next Sin. I will destroy Spira! I will save it! {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Although Seymour is killed after his first battle with Yuna's guardians, he becomes an unsent and attacks the party again many times.


===Music===
Around the same time, Tidus becomes increasingly fond of Yuna, but discovers, to his horror, that if she completes her pilgrimage and uses the Final Aeon against Sin, she will die. Aware of her fate, Yuna intends to give her life to provide the people of Spira with the Calm, the brief period of peace that follows Sin's destruction. Complicating matters further, Auron reveals to Tidus that his father Jecht is alive, but no longer human, having now himself become the unwilling embodiment of Sin.<ref name="sinisjecht">'''Tidus:''' Is he alive? / '''Auron:''' It depends on what you mean by "alive." He is no longer human. But then... I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin. / '''Tidus:''' It can't be... / '''Auron:''' It is. Sin is Jecht. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Tidus resolves to find a way to free his estranged father and permanently destroy Sin without sacrificing Yuna's life.
{{main|Music of Final Fantasy X}}
''Final Fantasy X'' marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for ''X'' were Masashi Hamauzu and Junya Nakano.<ref name="IGN"/> They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.<ref>{{cite web|title=Interview by RocketBaby.net |last=Huang |first=Michael |publisher=nobuouematsu.com |url=http://www.nobuouematsu.com/rbaby.html |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20131020034002/http://www.nobuouematsu.com/rbaby.html |archive-date=October 20, 2013}}</ref> PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, ] personally asked Uematsu, who jokingly answered that it was going to be ].<ref>{{cite web| title=FFX Theme Song Complete| author=Yukiyoshi Ike Sato| date=November 29, 2000| work=GameSpot| publisher=CBS Interactive| url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2659176&mode=news| access-date=July 1, 2010| archive-url=https://web.archive.org/web/20121107045643/http://www.gamespot.com/news/ffx-theme-song-complete-2659176| archive-date=November 7, 2012| url-status=live}}</ref>


The game features three songs with vocalized elements, including the ] ballad "]", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer ], whom the music team contacted while searching for a singer whose music reflected an ] atmosphere.<ref name="music">{{cite video game|title=Final Fantasy X International |developer=Square |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Beyond Final Fantasy: Music}}</ref> "Suteki da ne" is also sung in Japanese in the English version of ''Final Fantasy X''. Like "]" from '']'' and "]" from '']'', an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "]", sung in English by Bill Muir; and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.<ref name="RPGFOST"/>
As the player approaches Zanarkand, Tidus learns that he, Jecht, and the Zanarkand they hail from are all "dreams", summoned entities akin to aeons.<ref name="dream">'''Tidus:''' Wait... this is a dream. / '''Fayth:''' Precisely. / '''Tidus:''' A dream? Are you crazy? I don't have time to be dreaming now! / '''Fayth:''' "You're wrong. It's not that you're dreaming. You are a dream. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Their city, ], was created one thousand years earlier, when a conflict known as the "Machina War" led to Yevon, Zanarkand's ruler and a powerful summoner, taking desperate measures to preserve its memory.<ref name="dreamzanarkand">'''Fayth:''' Long ago, there was a war.... A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it&mdash;if only in a memory... The remaining summoners and the townspeople that survived the war... They all became fayth&mdash;fayth for the summoning. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> He had his city's surviving people become fayth so that he could use their memories of Zanarkand to create a new city in its image, far removed from the warfare on the Spiran mainland.<ref name="dreamzanarkand2">{{Cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | pages=84 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref> Sin was also created at this time, given form by Yevon himself to serve as "armor" protecting himself and the fayth.<ref name="sin4">{{Cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | pages=82 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref><ref name="sin5">'''Mika:''' Spira has lost its only hope. Destruction is inevitable. Yu Yevon's spiral of death will consume us all. I have no desire to watch Spira die.... / '''Rikku:''' Wait, gramps! Who's Yu Yevon? / '''Mika:''' He who crafts the souls of the dead into unholy armor. An armor called Sin. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> While continuously summoning Dream Zanarkand, Yevon lost his humanity and became known as "Yu Yevon" ("the Curse of Yevon"),<ref name="yuyevon">{{Cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | pages=82 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref> a being existing solely to maintain Dream Zanarkand's existence.<ref name="yuyevon2">'''Fayth:''' Tell me, what do you know about Yu Yevon?... / '''Yuna:''' Sin is his armor. It protects him. / '''Fayth:''' Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. He is neither good, nor evil. He is awake, yet he dreams. ({{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Over the next one thousand years, Sin would persistently attack the people of Spira to keep them from gaining the technology to learn of Dream Zanarkand's existence.


The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix.<ref name="RPGFOST">{{cite web|author1=Gaan, Patrick |author2=Schweitzer, Ben |title=Final Fantasy X OST |url=http://www.rpgfan.com/soundtracks/ff10ost/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080411094058/http://rpgfan.com/soundtracks/ff10ost/index.html |archive-date=April 11, 2008}}</ref> In 2002, Tokyopop released a version of ''Final Fantasy X Original Soundtrack'' in North America entitled ''Final Fantasy X Official Soundtrack'', which contained 17 tracks from the original album on a single disc.<ref name="RPGFOFS">{{cite web|author=Rzeminski, Lucy |title=Final Fantasy X Official Soundtrack |url=http://www.rpgfan.com/soundtracks/ff10-usa/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080411094053/http://rpgfan.com/soundtracks/ff10-usa/index.html |archive-date=April 11, 2008}}</ref> Other related CDs include ''feel/Go dream: Yuna & Tidus'' which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters.<ref name="RPGFFGD">{{cite web|title=feel/Go dream ~ Yuna & Tidus |url=http://www.rpgfan.com/soundtracks/ff10tribute/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080409233605/http://www.rpgfan.com/soundtracks/ff10tribute/index.html |archive-date=April 9, 2008}}</ref> ''Piano Collections Final Fantasy X'', another collection of music from the game,<ref name="RPGFPC">{{cite web|author1=Maas, Liz |author2=Thomas, Damian |title=Piano Collections Final Fantasy X |url=http://www.rpgfan.com/soundtracks/ff10pc/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080416045329/http://www.rpgfan.com/soundtracks/ff10pc/index.html |archive-date=April 16, 2008}}</ref> and ''Final Fantasy X Vocal Collection'', a compilations of exclusive character dialogues and songs were both released in Japan in 2002.<ref name="RPGFVOC">{{cite web|author=Rzeminski, Lucy |title=Final Fantasy X Vocal Collection |url=http://www.rpgfan.com/soundtracks/ff10vc/index.html |publisher=RPGFan |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080416052227/http://www.rpgfan.com/soundtracks/ff10vc/index.html |archive-date=April 16, 2008}}</ref>
]
Once the player completes Yuna's pilgrimage to Zanarkand — ending Tidus' extended flashback recounting most of the game's events — she and her companions learn from the unsent spirit of ] &mdash; Yevon's daughter, and the first summoner to have defeated Sin<ref name="yunalesca">{{Cite book | editor=Studio BentStuff | year=2001 | title=Final Fantasy X Ultimania Ω | pages=82 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref><ref name="yunalesca2">'''Yunalesca:''' A thousand years ago, I chose my husband Zaon as my fayth. Our bond was true, and I obtained the Final Aeon. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> &mdash; that the Final Aeon is created from the spirit of one close to a summoner, and that when Sin is defeated, Yu Yevon's spirit then possesses it, transforming it into a new Sin.<ref name="reborn">'''Yunalesca:''' Sin is eternal. Every aeon that defeats it becomes Sin it its place... And thus is Sin reborn. / '''Tidus:''' So that's why Jecht became Sin. / '''Yunalesca:''' Sin is an inevitable part of Spira's destiny. It is neverending. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Additionally, it is revealed to the player that Auron himself is an unsent, having been killed by Yunalesca ten years earlier when he confronted her in rage after the deaths of Braska and Jecht.<ref name="auron">'''Auron:''' When Braska and Jecht died defeating Sin... I just couldn't accept it. I came back here... tried to avenge them. But she struck me down. {{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=2001-12-20 |platform=PlayStation 2 |language=English}}</ref> Yuna and her guardians decide to seek a new way to defeat Sin: one that will permanently destroy him and will not require any sacrifices. Without having acquired the use of a Final Aeon, the party attacks Sin directly and enters its body with the help of the Al Bhed's airship.


], a band led by Nobuo Uematsu that arranges music from ''Final Fantasy'' video games into a ] style, have arranged three pieces from ''Final Fantasy X''. These are "Fight With Seymour" from their ], published in 2003,<ref name="u-7">(February 19, 2003). ''The Black Mages''. DigiCube. SSCX-10080</ref> and "Otherworld" and "The Skies Above", both of which can be found on the album '']'', published in 2004.<ref name="u-8">(December 22, 2004). ''The Black Mages II: The Skies Above''. Universal Music. UPCH-1377</ref> Uematsu continues to perform certain pieces in his ''Dear Friends: Music from Final Fantasy'' concert series.<ref name="u-9">{{cite web|author=Schnieder, Peer |title=Dear Friends: Music from Final Fantasy |website=IGN |date=May 11, 2005 |url=http://music.ign.com/articles/513/513292p1.html |access-date=March 1, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20070322135336/http://music.ign.com/articles/513/513292p1.html |archive-date=March 22, 2007}}</ref> The music of ''Final Fantasy X'' has also appeared in various official concerts and live albums, such as '']'', a live recording of an orchestra performing music from the series including several pieces from the game.<ref name="u-10">{{cite web|url=http://www.rpgfan.com/soundtracks/20020220/index.html |title=20020220 – Music from FINAL FANTASY |publisher=RPGFan |access-date=April 1, 2007 |url-status=live |archive-url=https://web.archive.org/web/20130120065018/http://rpgfan.com/soundtracks/20020220/index.html |archive-date=January 20, 2013}}</ref> An odd note is that the unreleased/promo CD-R (Instrumental) version of Madonna's "What It Feels Like For A Girl" done by Tracy Young was used in the blitzball sequences. Additionally, "Swing de Chocobo" was performed by the ] for the ''Distant Worlds – Music from Final Fantasy'' concert tour,<ref name="u-11">{{cite web|url=http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |title=Distant Worlds – Music from Final Fantasy – Album Information |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120409215604/http://www.squareenixmusic.com/albums/f/ffdistantworlds.shtml |archive-date=April 9, 2012}}</ref> while "Zanarkand" was performed by the ] in the '']'' concert series.<ref name="u-12">{{cite web |url=http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |title=Album Information – Tour de Japon: Music from Final Fantasy DVD |publisher=Square Enix Music Online |access-date=February 22, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20130120065505/http://www.squareenixmusic.com/albums/dvds/tourdejapon.shtml |archive-date=January 20, 2013}}</ref> Independent but officially licensed releases of ''Final Fantasy X'' music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music.<ref name="u-13">{{cite web|author=Rzeminski, Lucy |title=Project Majestic Mix: A Tribute to Nobuo Uematsu – Gold Edition |publisher=RPGFan |date=July 2, 2002 |url=http://www.rpgfan.com/soundtracks/pmm-gold/index.html |access-date=August 13, 2008 |url-status=live |archive-url=https://web.archive.org/web/20120619202844/http://www.rpgfan.com/soundtracks/pmm-gold/index.html |archive-date=June 19, 2012}}</ref> Selections also appear on Japanese remix albums, called ], and on English remixing websites.<ref name="u-14">{{cite web|title=Game: Final Fantasy X (PlayStation 2) |url=http://www.ocremix.org/game/final-fantasy-x-ps2/ |publisher=OverClocked ReMix |access-date=March 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080302150254/http://www.ocremix.org/game/final-fantasy-x-ps2/ |archive-date=March 2, 2008}}</ref>
Inside Sin, the party battles Seymour, Jecht's imprisoned spirit, and Yu Yevon, defeating each and sending their spirits to the Farplane. Thus, they are able to end Sin's cycle of rebirth forever. Auron dissipates and goes to the Farplane as well, having fulfilled his promise to Jecht and Braska to guard their children. Lastly, the spirits of all the fayth of Spira are freed from their imprisonment, dispersing the aeons, Dream Zanarkand, and Tidus in the process. Although Yuna mourns the loss of Tidus, in a speech to the citizens of Spira, she resolves to help rebuild the world now that it is free of Sin. However, she asks that they never forget the people who have been lost along the way.


==Versions and merchandise==
==Development==
]
Developed from ] to 2001, ''Final Fantasy X'' cost approximately 4 billion ] to produce (approximately US$32.3 million)<ref name="cost">{{cite web | author=Long, Andrew | year=2001 | title=Financial Fantasy X | url=http://rpgamer.com/news/Q3-2001/071201c.html | work= | accessdate=April 29 | accessyear=2006}}</ref> with a crew of more than one hundred people.


The Japanese version of ''Final Fantasy X'' included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for '']'', '']'', and '']'', as well as the first footage of '']''.<ref>{{cite web|url=http://www.rpgfan.com/news/2001/1259.html |title=Final Fantasy X Ships, Includes FFXI Trailer |date=July 19, 2001 |author=Chronologist |publisher=RPGFan |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090206001731/http://www.rpgfan.com/news/2001/1259.html |archive-date=February 6, 2009}}</ref> An international version of the game was released in Japan as ''Final Fantasy X International'' in January 2002, and in PAL regions under its original title. It features content not available in the original ] releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss "Penance".<ref name="International"/> ''Final Fantasy X'' was released as Greatest Hits in North America in September 2003.<ref>{{Cite web|url=http://www.square-enix.com/na/company/press/2003/02092003/|title=Square Enix U.S.A. Announces details for FINAL FANTASY X-2 and greatest hits version of FINAL FANTASY X &#124; SQUARE ENIX|access-date=July 23, 2021|archive-date=July 23, 2021|archive-url=https://web.archive.org/web/20210723004423/http://www.square-enix.com/na/company/press/2003/02092003/|url-status=live}}</ref> The Japanese release of ''Final Fantasy X International'' also includes "Eternal Calm", a 14-minute video clip bridging the story of ''Final Fantasy X'' with that of its sequel, '']''.<ref name="FFX-2"/> The video clip was included in a bonus DVD for '']'' under the name ''Eternal Calm, Final Fantasy X-2: Prologue''. It was first released in Europe on October 31, 2003, and featured English voice-overs.<ref>{{cite web|url=http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 |title=Final Fantasy X-2: Prologue for US and Europe |work=GameSpot |publisher=CBS Interactive |first=Justin |last=Calvert |date=September 10, 2003 |access-date=November 26, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090213023547/http://www.gamespot.com/ps2/rpg/unlimitedsaga/news.html?sid=6074857&om_act=convert&om_clk=newsfeatures&tag=newsfeatures%3Btitle%3B1 |archive-date=February 13, 2009}}</ref>
As with most other games in the ''Final Fantasy'' franchise, the characters and story of ''Final Fantasy X'' are distinct from those of its predecessors. Executive producer ] states that this is to maintain the novelty of each title and to show off his team's true potential. Although he had certain reservations about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, Sakaguchi believes ''Final Fantasy''<nowiki>'</nowiki>s success can be attributed to constantly challenging the development team to try new things.<ref name="interviews" /> For his part, scenario writer ] has said that with this installment of the series, he was particularly concerned with establishing a connection in the relationship between the player and main character. Thus, he penned the story such that &mdash; since both Tidus and the player find themselves in a new world &mdash; the player's progress through the world and growing knowledge about it is reflected in Tidus' own developing understanding and narration.<ref name="interviews" />


The international and PAL versions include a bonus DVD called ''Beyond Final Fantasy'', a disc including interviews with the game's developers, and two of the game's English voice actors, ] (Tidus) and ] (Yuna). Also included are trailers for ''Final Fantasy X'' and ''Kingdom Hearts'', a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki.<ref>{{cite web |last=Witham |first=Joseph |title=Final Fantasy X International Europe Bound |url=http://rpgamer.com/news/Q1-2002/031602a.html |publisher=RPGamer |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090104215113/http://www.rpgamer.com/news/Q1-2002/031602a.html |archive-date=January 4, 2009}}</ref> In 2005, a compilation featuring ''Final Fantasy X'' and ''X-2'' was released in Japan as ''Final Fantasy X/X-2 Ultimate Box''.<ref>{{cite web|url=http://ps2.ign.com/articles/630/630790p1.html |title=Square Enix Announces Ultimate Hits Collection |work=IGN |publisher=News Corporation |last=Gantayat |first=Anoop |date=July 1, 2005 |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090113161751/http://ps2.ign.com/articles/630/630790p1.html |archive-date=January 13, 2009}}</ref>
''Final Fantasy X'' also features innovations in the rendering of facial expressions on characters, achieved through ] and ] technology.<ref name="interviews" /><ref name="metacritic">{{cite web | author=Playboy staff | title=Final Fantasy X (ps2: 2001): Reviews | url=http://www.metacritic.com/games/platforms/ps2/finalfantasyx?q=Final%20Fantasy%20X | work= | accessdate=April 26 | accessyear=2006}}</ref> This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.


Square also produced various types of merchandise<ref>{{cite web | url = http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7 | title = Final Fantasy X | publisher = Square Enix | access-date = November 27, 2008 | archive-url = https://web.archive.org/web/20080822014815/http://www.square-enix-shop.com/usa/list_product.cfm?game_cat_id=7 | archive-date = August 22, 2008}}</ref> and several books, including ''The Art of Final Fantasy X'' and three '']'' guides, a series of artbooks/]s published by ] in Japan. They feature original artwork from ''Final Fantasy X'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: ''Final Fantasy X Scenario Ultimania'', ''Final Fantasy X Battle Ultimania'', and ''Final Fantasy X Ultimania Ω''.<ref>{{cite web|url=http://ps2.ign.com/articles/097/097559p1.html |title=Final Fantasy X Ultimania Guide |website=IGN |author=IGN Staff |date=August 20, 2001 |access-date=November 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110604124249/http://ps2.ign.com/articles/097/097559p1.html |archive-date=June 4, 2011}}</ref> The game was re-released as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' release in December 2012.<ref>{{cite web|url=http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |title=Full Final Fantasy 25th Anniversary Ultimate Box Game List |publisher=Andriasang |author=Gantayat, Anoop |date=August 31, 2012 |access-date=September 2, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121019130607/http://andriasang.com/con2j5/ff_ultimate_box_game_list/ |archive-date=October 19, 2012}}</ref>
==Audio==
===Voice-overs===
Nojima also revealed that the inclusion of ]s had a substantial impact on the writing of the game's story. He has explained that the presence of voice actors allowed him to maintain a more simple method of storytelling, as the range of emotions that could be expressed through them was greater than that provided by text alone. Nojima has further revealed that the presence of voice actors led him to make various changes to the story and characters themselves, so as to solidify the voice actors' personalities with the characters they were portraying.<ref name="voices">{{cite web | author=GameSpot staff | year=2001 | title=Final Fantasy X - PlayStation 2 News at GameSpot | url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2829055&mode=all&page=2&q= | work= | accessdate=April 29 | accessyear=2006}}</ref>


===''HD Remaster''===
In some respects, however, the inclusion of voice-overs led to additional difficulties. With the game's cutscenes already programmed around the ] voice work, ''Final Fantasy X''<nowiki>'</nowiki>s ] localization team faced not only the difficulty of establishing English-oriented dialogue, but also the added obstacle of incorporating this modified wording with the previously established rhythm and timing of the characters' lip movements. In his words, lead localization specialist ] described the process of "fitting natural-sounding English speech into the high-polygon scenes and CG movies" as "something akin to writing four or five movies worth of dialogue entirely in ] form of course the actors had to act, and act well, within those restraints". To this end, each voice actor was briefed on their character's motivations and feelings for every scene, and also shown various scenes from the game itself.<ref name="battleandvoice" />
{{Main|Final Fantasy X/X-2 HD Remaster}}
''Final Fantasy X'' was re-released in ] for the ] and ], in celebration of the game's 10-year anniversary. The remaster was released in December 2013 for Japan, and the following year in March for other markets.<ref name="FFX HD 1">{{cite web|date=September 13, 2011 |title=Final Fantasy X HD Remake Coming to Vita and PS3 |url=http://ps3.ign.com/articles/119/1194253p1.html |work=IGN |publisher=News Corporation |access-date=September 13, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110923175626/http://ps3.ign.com/articles/119/1194253p1.html |archive-date=September 23, 2011}}</ref> The production of the remaster started in January 2012. Producer Yoshinori Kitase was once again involved in the production, and wanted to work on its quality.<ref name="FFX HD 2">{{cite web|date=January 2, 2012 |title=Report: Final Fantasy X HD In "Early Development" |url=http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ |publisher=Siliconera |access-date=January 3, 2012 |first=Spencer |last=Yip |url-status=live |archive-url=https://web.archive.org/web/20120104145445/http://www.siliconera.com/2012/01/02/report-final-fantasy-x-hd-in-early-development/ |archive-date=January 4, 2012}}</ref> Character models of Tidus, Yuna, Bahamut and Yojimbo were presented in HD quality.<ref name="FFX HD 3">{{cite web|url=http://kotaku.com/5984963/check-out-final-fantasy-x-hd-version-for-the-ps-vita |title=Check Out Final Fantasy X: HD Version for the PS Vita |date=February 18, 2013 |publisher=Kotaku.com |access-date=July 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130729034628/http://kotaku.com/5984963/check-out-final-fantasy-x-hd-version-for-the-ps-vita |archive-date=July 29, 2013}}</ref> The remaster also included its sequel ''X-2'', remastered in HD and they were released under the title ''Final Fantasy X/X-2 HD Remaster'' on a single ] disc game.<ref name="FFX HD 4">{{cite web|url=http://www.finalfantasyxhd.com/us/index.php|title=Final Fantasy X/X-2 HD Remaster |access-date=March 23, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130327172717/http://www.finalfantasyxhd.com/us/index.php |archive-date=March 27, 2013}}</ref> It was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe and Australia as a set, with ''FFX'' being on a cartridge and ''FFX-2'' being included as a download voucher.<ref name="FFX HD 5">{{cite web|url=http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/ |title=Yes, Final Fantasy X-2 Is Getting An HD Remaster, Too |author=Ishaan |publisher=Siliconera.com |date=March 20, 2013 |access-date=March 21, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130322063956/http://www.siliconera.com/2013/03/20/yes-final-fantasy-x-2-is-getting-an-hd-remaster-too/ |archive-date=March 22, 2013}}</ref> Downloadable versions were available for both systems.<ref name="FFX HD 6">{{cite web|url=http://www.finalfantasyxhd.com/ |title=Final Fantasy X &#124; X-2 HD Remaster |publisher=Finalfantasyxhd.com |access-date=July 16, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130714203435/http://www.finalfantasyxhd.com/ |archive-date=July 14, 2013}}</ref> The games contain all the content found in the ''International'' version, including ''Eternal Calm'' and ''Last Mission''.<ref name="EUrelease">{{cite web|url=http://www.joystiq.com/2013/11/18/final-fantasy-x-x-2-hd-remaster-pushed-back-to-march-2014/ |title=Final Fantasy X/X-2 HD Remaster pushed back to March 2014 |author=Kubba, Sinan |publisher=Joystiq |date=November 18, 2013 |access-date=November 18, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131119121109/http://www.joystiq.com/2013/11/18/final-fantasy-x-x-2-hd-remaster-pushed-back-to-march-2014/ |archive-date=November 19, 2013}}</ref>


''Final Fantasy X/X-2 HD Remaster'' was released for the ] worldwide in May 2015.<ref name="PSannounce">{{cite web|url=http://www.siliconera.com/2014/12/11/final-fantasy-xx-2-hd-remaster-announced-playstation-4/ |access-date=June 8, 2016 |date=December 11, 2014 |author=Ishaan |publisher=Siliconera |title=Final Fantasy X/X-2 HD Remaster Announced For PlayStation 4 |url-status=live |archive-url=https://web.archive.org/web/20160624131232/http://www.siliconera.com/2014/12/11/final-fantasy-xx-2-hd-remaster-announced-playstation-4/ |archive-date=June 24, 2016}}</ref><ref name="PS4">{{cite web|url=http://www.videogamer.com/ps4/final_fantasy_x_x2_hd/news/final_fantasy_x_x-2_hd_remaster_comes_to_ps4_in_may.html |title=Final Fantasy X/X-2 HD Remaster comes to PS4 in May |author=Scammell, David |publisher=Video Gamer.com |date=March 3, 2015 |access-date=June 8, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160803070641/http://www.videogamer.com/ps4/final_fantasy_x_x2_hd/news/final_fantasy_x_x-2_hd_remaster_comes_to_ps4_in_may.html |archive-date=August 3, 2016}}</ref> It included enhanced graphics in full HD (]), the option to switch to the original soundtrack and the ability to transfer ] from the PS3 and PS Vita versions. One year later, it was released for ] via ] on May 16.<ref>{{cite news|last1=Schreier |first1=Jason |title=Final Fantasy X Pops Up On Steam |url=http://kotaku.com/final-fantasy-x-pops-up-on-steam-1775737911 |access-date=May 10, 2016 |work=Kotaku |date=May 10, 2016 |language=en-US |url-status=live |archive-url=https://web.archive.org/web/20160511130801/http://kotaku.com/final-fantasy-x-pops-up-on-steam-1775737911 |archive-date=May 11, 2016}}</ref> It includes an auto-save feature, 5 game boosters, 3 parameter changes, the option to skip ]/cinematics, ] support, audio settings and graphic options. A version for the ] and the ] was released on April 16, 2019.<ref>{{cite web|last=Bankhurst|first=Adam|title=Final Fantasy 10, 10-2, and 12 Arrive on Switch and Xbox One This April|url=https://www.ign.com/articles/2019/01/10/final-fantasy-10-10-2-and-12-arrive-on-switch-and-xbox-one-this-april|work=IGN|publisher=News Corporation|date=January 10, 2019|access-date=June 28, 2024}}</ref>
===Musical score===
{{main|Final Fantasy X albums}}
''Final Fantasy X'' marks the first time ] has had any assistance in composing the score for a ''Final Fantasy'' game. His fellow composers for ''Final Fantasy X'' were ] and ].

The game includes three songs with vocalized elements, one of which is the ] ballad "]". It is sung by Japanese folk singer ] (also known as "RIKKI"), whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere.<ref name="interviews" /> "Suteki Da Ne" is sung in its original Japanese form in both the Japanese and English versions of ''Final Fantasy X''. The song's title translates to "Isn't it Wonderful?" in English, and its lyrics were written by scenario writer Kazushige Nojima,<ref name="interviews" /> while Uematsu composed the instrumentals. Like the ballads from ''Final Fantasy VIII'' and ''IX'', "Suteki Da Ne" has an in-game version together with an orchestrated version used as part of the ending theme. The other songs featuring lyrics are the heavy metal opening theme, "Otherworld", sung in English, and the "]", a recurring piece sung using Japanese syllabary.


==Reception== ==Reception==
{{Video game reviews
''Final Fantasy X''<nowiki>'</nowiki>s reception was largely positive, with high sales figures and critical acclaim from the gaming industry. The game sold 90% of its initial 2,140,000-unit shipment — 1,926,000 units — within just the first four days of release in Japan, having already sold between 1.4 million and 1.5 million copies in ]s.<ref name="pre-orders">{{cite web | author=IGN Staff | year=2001 | title=Final Fantasy X Sells Like Crazy; World Not Shocked | url=http://ps2.ign.com/articles/096/096716p1.html | work= | accessdate=April 26 | accessyear=2006}}</ref> These figures exceeded the performances of ''Final Fantasy IX'' and ''Final Fantasy VII'' in a comparable period,<ref name="sales">{{cite web | author=IGN Staff | year=2001 | title=Final Fantasy X Approaches 2 Million Copies Sold | url=http://ps2.ign.com/articles/096/096825p1.html | work= | accessdate=March 11 | accessyear=2006}}</ref> and ''Final Fantasy X'' became the first PlayStation 2 game to reach sales totals of 2 million and 4 million copies.<ref name="PS22million">{{cite web | author=IGN Staff | year=2001 | title=FFX Tops Sales Charts | url=http://ps2.ign.com/articles/100/100730p1.html | work= | accessdate=April 26 | accessyear=2006}}</ref><ref name="PS24million">{{cite web | author=Varanini, Giancarlo | year=2002 | title=Final Fantasy X sales meet expectations | url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 | work= | accessdate=May 1 | accessyear=2006}}</ref> Once among the top twenty best-selling console games of all time, as of March 2006, the game's consistent sales have earned it the position of the second best-selling ''Final Fantasy'' game.<!--, with worldwide shipments of 7.93 million copies. (readd when a proper source is found)--> As of July 2006, the game has been rated the ] market's 11<sup>th</sup> best selling game of the 21<sup>st</sup> century,<ref name="usmarket">{{cite web | author=Campbell, Colin & Keiser, Joe | year=2006 | title=THE TOP 100 GAMES OF THE 21st CENTURY | url=http://www.next-gen.biz/page10.html | work= | accessdate=August 2 | accessyear=2006}}</ref> and was nominated for the 6th Annual ] for animation and console role-playing game of the year in 2003.<ref name="6thannual">{{cite web | author=Gamecubicle site staff | year=2003 | title=Interactive Achievement Awards | url=http://www.gamecubicle.com/news-nintendo_gamecube_acadamy_arts_sciences_interactive_achievement_awards.htm | work= | accessdate=April 26 |accessyear=2006}}</ref>
| title =
| EuroG = 9/10<ref name="EuroG"/>
| Fam = 39/40<ref>プレイステーション2 – ファイナルファンタジーX. Weekly Famitsu. No.915 Pt.2. Pg.63. June 30, 2006.</ref><ref name="Fami">{{cite web|title=Final Fantasy – famitsu Scores Archive |url=http://fs.finalfantasytr.com/search.asp?query=final+fantasy |publisher=Famitsu Scores Archive |access-date=July 16, 2008 |archive-url=https://web.archive.org/web/20080714074152/http://fs.finalfantasytr.com/search.asp?query=final+fantasy |archive-date=July 14, 2008 |url-status=dead}}</ref>
| GamePro = {{Rating|5|5}}<ref name="Gpro"/>
| GameRev = A−<ref name="Grev"/>
| GI = 9.75/10<ref name="GI"/>
| GSpot = 9.3/10<ref name="GSpot"/>
| GSpy = {{Rating|4.5|5}}<ref name="GSpy"/>
| IGN = 9.5/10<ref name="IGN"/>
| MC = 92/100<ref name="mc"/>
| award1Pub = ]
| award1 = Best Game Award<ref name="cesa"/>
}}
''Final Fantasy X'' received critical acclaim from video game critics. The Japanese video game magazine '']'' and ''Famitsu PS2'' awarded the game a near-perfect 39/40 score.<ref name="famitsu">{{cite web|author=IGN Staff |date=July 13, 2001 |title=Final Fantasy X Gets Rated in Japan |url=http://ps2.ign.com/articles/096/096564p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080917073006/http://ps2.ign.com/articles/096/096564p1.html |archive-date=September 17, 2008}}</ref> Another Japanese gaming magazine, ''The Play Station'', gave the game a score of 29/30. ''Famitsu'', ''Famitsu PS2'', and ''The Play Station'' expressed particularly favorable responses toward the game's storyline, graphics, and movies.<ref name="famitsu"/> The game maintains a 92 out of 100 on ].<ref name="mc">{{cite web |title=Final Fantasy X (ps2: 2001): Reviews |url=https://www.metacritic.com/game/final-fantasy-x/ |url-status=live |archive-url=https://web.archive.org/web/20240426151934/https://www.metacritic.com/game/final-fantasy-x/ |archive-date=April 26, 2024 |access-date=November 23, 2008 |work=Metacritic |publisher=CBS Interactive }}</ref><ref name="gr">{{cite web|url=http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x |title=Final Fantasy X Reviews |work=Game Rankings |publisher=CBS Interactive |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090111042537/http://www.gamerankings.com/htmlpages2/197344.asp?q=final%20fantasy%20x |archive-date=January 11, 2009}}</ref> Producer ] said that the overall reception to the game was "excellent", having received praise and awards from critics.<ref name="cvg">{{cite magazine|url=http://m.computerandvideogames.com/27968/interviews/interview-square-invades-london?ns_campaign=mobile-yml&ns_mchannel=mobile-site&ns_source=cvg&ns_linkname=0&ns_fee=0|magazine=Computer and Video Games|date=April 15, 2002|author=Minkley, Johnny|title=Interview: Square invades London|access-date=April 14, 2013|archive-url=https://web.archive.org/web/20130414084205/http://m.computerandvideogames.com/27968/interviews/interview-square-invades-london?ns_campaign=mobile-yml&ns_mchannel=mobile-site&ns_source=cvg&ns_linkname=0&ns_fee=0|archive-date=April 14, 2013|url-status=dead}}</ref>


'']''{{'}}s David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. He also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was "the best-looking game of the series arguably the best-playing as well".<ref name="IGN">{{cite web|date=December 18, 2001 |title=Final Fantasy X Review |url=http://ps2.ign.com/articles/164/164008p1.html |work=IGN |publisher=News Corporation |first=David |last=Smith |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20020215065605/http://ps2.ign.com/articles/164/164008p1.html |archive-date=February 15, 2002}}</ref> ] of '']'' praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game".<ref name="GSpot">{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=Final Fantasy X Review |first=Greg |last=Kasavin |date=December 14, 2001 |work=GameSpot |publisher=CBS Interactive |access-date=November 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090212230738/http://www.gamespot.com/ps2/rpg/finalfantasy10/review.html?om_act=convert&om_clk=tabs&tag=tabs%3Breviews |archive-date=February 12, 2009}}</ref> Similarly, '']'' described its character building system and battle system as "two of the best innovations in the series".<ref name="Gpro">{{cite magazine|url=http://www.gamepro.com/article/reviews/19160/final-fantasy-x/ |title=GamePro: Final Fantasy X |first=Mike|last=Weigand |date=December 14, 2001|magazine=GamePro| access-date=July 13, 2010|archive-url=https://web.archive.org/web/20100927063641/http://www.gamepro.com/article/reviews/19160/final-fantasy-x/|archive-date=September 27, 2010}}</ref> The visuals of the game were commended by ]'s Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cutscenes, and animations.<ref name="GSpy">{{cite web|url=http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |title=Final Fantasy X Review |publisher=GameSpy |first=Raymond |last=Padilla |date=December 15, 2001 |access-date=November 20, 2008 |url-status=live |archive-url=https://archive.today/20120715100636/http://ps2.gamespy.com/playstation-2/final-fantasy-x/539181p1.html |archive-date=July 15, 2012}}</ref> The voice casting was praised by ] who noted most of them were "above average" and called the music "rich".<ref name="Grev">{{cite web|url=http://www.gamerevolution.com/review/ps2/final-fantasy-x |title=GameRevolution: Final Fantasy X |first=Johnny |last=Liu |date=December 1, 2001 |work=Game Revolution |publisher=Atomic Online |access-date=July 13, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20091102070510/http://www.gamerevolution.com/review/ps2/final-fantasy-x |archive-date=November 2, 2009}}</ref>
===Critical response===
Both Japanese and western critics have generally given ''Final Fantasy X'' high scores, with the game attaining a 92/100 "universal score" according to ].<ref name="metacritic">{{cite web | author=Metacritic Staff| title=Final Fantasy X (ps2: 2001): Reviews | url=http://www.metacritic.com/games/platforms/ps2/finalfantasyx?q=Final%20Fantasy%20X | work= | accessdate=April 26 | accessyear=2006}}</ref> Leading Japanese video game magazine, '']'', awarded the game a near-perfect 39/40 score,<ref name="famitsuandtheplaystation">{{cite web | author=IGN Staff | year=2001 | title=Final Fantasy X Gets Rated in Japan | url=http://ps2.ign.com/articles/096/096564p1.html | work= | accessdate=26 April | accessyear=2006}}</ref> while readers of the same magazine voted it the best game of all time in early 2006.<ref name="famitsureaders">{{cite web | author=Campbell, Colin | year=2006 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | work= | accessdate=March 11 | accessyear=2006}}</ref> Another leading Japanese gaming magazine, ''The Play Station'', gave the game a score of 29/30.<ref name="famitsuandtheplaystation" />


'']'' rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as "nauseating", particularly panning Tidus.<ref name="edge">{{cite book | year=2002 | title=Edge February 2002; issue 107 | pages=76–77 | publisher=Future plc}}</ref> Andrew Reiner of ''Game Informer'' criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship.<ref name="GI">{{cite magazine | url=http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm
As part of their reviews, ''Famitsu'' and ''The Play Station'' expressed particularly favorable responses toward the game's storyline and graphics, as did the ]-based ] '']''. However, the magazine only gave the game a 6/10, describing it as "Sequential software that labels itself next-gen" without providing a next generation gaming experience, instead repeating "the mistakes ... made on the last version".<ref name="edge">{{Cite book | year=2002 | editor=Editors of Edge magazine | title=Edge February 2002; issue 107 | pages=76-77 | language=English | publisher=Future Publishing}}</ref> In this regard, ''Edge'' cites the game's battle and character-leveling systems, describing the former as only "fractionally more complex" than was the case in previous installments of the series, and the latter as " more flexible than the straight leveling from previous games".<ref name="edge" /> ''Edge'' also dealt harsh criticism to the game's English script and voice-overs, regarding the dialogue, "both textual and verbal", as "nauseating". The magazine went on to say that it "renders the pathos comedic, the comedy dead, and ... butchers the whole game".<ref name="edge" />
| title=Final Fantasy X | archive-url=https://web.archive.org/web/20050224045521/http://www.gameinformer.com/Games/Review/200201/R03.0801.1256.47994.htm | archive-date=February 24, 2005 | first=Justin | last=Leeper | magazine=Game Informer | access-date=November 23, 2008}}</ref> '']''{{'}}s Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game.<ref name="EuroG">{{cite web|url=http://www.eurogamer.net/article.php?article_id=3204 |title=Final Fantasy X Review |first=Tom |last=Bramwell |date=June 16, 2002 |website=Eurogamer |access-date=November 23, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081207144050/http://www.eurogamer.net/article.php?article_id=3204 |archive-date=December 7, 2008}}</ref> The linearity of the game was positively commented on by ''GamePro'' who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing.<ref name="Gpro"/> Game Revolution complained that cutscenes could not be skipped, some even being too long.<ref name="Grev"/>


===Sales===
''Edge'' was not the only critic to find faults with ''Final Fantasy X''. In their 7/10 review, the critics of ] gaming site Gamer.no expressed an unfavorable response toward the game's battle and navigation systems, describing battles as "usually too easy" and exploration as highly linear, together rendering the game "too short for the greatest of RPG enthusiasts".<ref name="gamer.no">{{cite web | author=Erlandsen, Bjørn Terje | year=2002 | title=Final Fantasy X omtale | url=http://gamer.no/omtale/ps2/final_fantasy_x/2637/3 | work= | accessdate=May 3 |accessyear=2006}}</ref> Multimedia website ] felt that the game's use of character animation in cut scenes was "still ... like the last generation of game characters", regarding them inferior to '']''<nowiki>'</nowiki>s animation models. While they labeled the ''Metal Gear Solid 2'' animations "as near to perfection as possible when it comes to animating physical acting in 3D", they described the use of body language in ''Final Fantasy X'' as consisting of "exaggerated gestures, repetitive movements, stiff transitions, and extremely questionable lip-synching". Though the website felt that ''Metal Gear Solid 2'' also displayed "a greater degree of visual refinement", they felt that its setting " it to shades of gray and brown most of the time", whereas ''Final Fantasy X''<nowiki>'</nowiki>s artists have "carte blanche to throw every color imaginable at the screen, and a wonderful 3D engine with which to do it".<ref name="ignreview" />
Square initially expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles.<ref>{{cite web | title=The History of Final Fantasy | url=http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1_10.html | website=GameSpot | access-date=June 11, 2012 | archive-url=https://web.archive.org/web/20040606004506/http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1_10.html | archive-date=June 6, 2004}}</ref> However, within its first day of its release in Japan, more than {{nowrap|2.14 million}} units were shipped, including 1.4 to 1.5 million ].<ref>{{cite web|author=IGN Staff |date=July 19, 2001 |title=Final Fantasy X Sells Like Crazy; World Not Shocked |url=http://ps2.ign.com/articles/096/096716p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20110604124308/http://ps2.ign.com/articles/096/096716p1.html |archive-date=June 4, 2011}}</ref><ref name="Nicholson">{{cite magazine |last=Nicholson |first=Zy |title=Final Reality |magazine=] |publisher=Future Publishing |issue=11 |date=September 2001 |pages=49–50 |url=https://retrocdn.net/images/6/60/OPS2_UK_011.pdf#page=49 |access-date=October 31, 2021 |archive-date=October 31, 2021 |archive-url=https://web.archive.org/web/20211031084226/https://retrocdn.net/images/6/60/OPS2_UK_011.pdf#page=49 |url-status=live }}</ref> A million units were sold within hours, and first-day shipments were expected to generate {{JPY|17.6 billion}} or {{US$|{{To USD|17600|JPN|year=2001|round=yes}},000,000|long=no|2001|round=-6}} in sales revenue.<ref name="Nicholson"/> These figures exceeded the performances of '']'' and ''IX'' in a comparable period,<ref>{{cite web |author=IGN Staff |date=July 24, 2001 |title=Final Fantasy X Approaches 2 Million Copies Sold |url=http://ps2.ign.com/articles/096/096825p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081208123604/http://ps2.ign.com/articles/096/096825p1.html |archive-date=December 8, 2008}}</ref> and ''Final Fantasy X'' became the first PlayStation 2 game to reach two and four million sold copies.<ref>{{cite web|author=IGN Staff |date=January 7, 2001 |title=FFX Tops Sales Charts |url=http://ps2.ign.com/articles/100/100730p1.html |website=IGN |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090206195811/http://ps2.ign.com/articles/100/100730p1.html |archive-date=February 6, 2009}}</ref><ref>{{cite web|last=Varanini |first=Giancarlo |date=January 30, 2002 |title=Final Fantasy X sales meet expectations |url=http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 |work=GameSpot |publisher=News Corporation |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090205212903/http://www.gamespot.com/ps2/rpg/finalfantasy10/news.html?sid=2843955 |archive-date=February 5, 2009}}</ref> In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2.<ref>{{cite web | archive-url=https://web.archive.org/web/20090205214255/http://www.gamesindustry.biz/articles/ps2-celebrates-seventh-anniversary | archive-date=February 5, 2009 | last=Androvich | first=Mark | date=October 26, 2007 | title=PS2 celebrates 7th anniversary | url=http://www.gamesindustry.biz/articles/ps2-celebrates-seventh-anniversary | publisher=Gamesindustry.biz | access-date=November 24, 2008}}</ref> ''Final Fantasy X'' sold over {{nowrap|2.43 million}} copies in Japan alone in 2001.<ref name="magicbox">{{cite web|title=2001 Top 100 Japanese Console Game Chart|url=http://www.the-magicbox.com/Chart-BestSell2001.shtml|access-date=26 October 2021|website=The Magic Box|archive-date=January 24, 2004|archive-url=https://web.archive.org/web/20040124041629/http://www.the-magicbox.com/Chart-BestSell2001.shtml|url-status=live}}</ref>


By June 2002, it had sold {{nowrap|5.07 million}} units worldwide, including {{nowrap|2.76 million}} in the ] region, {{nowrap|1.47 million}} in North America, and 840,000 in Europe.<ref>{{cite news |title=PlayStation 2 |url=http://www.the-magicbox.com/gaming.htm |access-date=5 November 2021 |work=The Magic Box |date=June 4, 2002 |url-status=dead |archive-url=https://web.archive.org/web/20020604054924/http://www.the-magicbox.com/gaming.htm |archive-date=June 4, 2002}}</ref> By March 2003, the game had sold {{nowrap|5.89 million}} units worldwide, including {{nowrap|2.87 million}} in Japan and {{nowrap|3.02 million}} abroad.<ref>{{cite web|url=http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27 |title=Titles of game software with worldwide shipments exceeding 1 million copies |date=2004-02-09 |access-date=2008-03-01 |publisher=Square Enix |page=27 |url-status=dead |archive-url=https://web.archive.org/web/20131109063558/http://www.jp.square-enix.com/ir/e/explanatory/download/0404-200402090000-01.pdf |archive-date=2013-11-09}}</ref> It sold 6.6 million copies worldwide by January 2004.<ref>{{cite web|url=http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |title=Final Fantasy X-2 sells a million |work=GameSpot |publisher=CBS Interactive |first=Justin |last=Calvert |date=January 20, 2004 |access-date=November 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081207092449/http://www.gamespot.com/ps2/rpg/finalfantasyx2/news_6086686.html |archive-date=December 7, 2008}}</ref> By July 2006, it had sold 2.3 million copies and earned $95 million in the United States ({{US$|{{Inflation|US|95|2006|r=0}} million|long=no}} in {{Inflation-year|US}}). '']'' ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.<ref name=nextgensales2>{{cite web|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |title=The Top 100 Games of the 21st Century|author1=Campbell, Colin |author2=Keiser, Joe |date=July 29, 2006 |work=Next Generation |archive-date=October 28, 2007 |url-status=dead}}</ref> As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2.<ref name="X&X2"/> As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.<ref name="8M"> {{Webarchive|url=https://web.archive.org/web/20180123222053/http://jp.ign.com/square-enix/17748/opinion/ffdqrpg|date=January 23, 2018}} (PS2: 8M+) IGN Japan</ref>
IGN's staff echoed Gamer.no's suggestion that the game progressed in too linear a fashion, but also felt that the pacing of progression was a shortcoming, citing the game's few puzzle-based scenarios as poorly integrated with the rest of the game. Despite these negative criticisms, the website offered extensive praise for the game's innovations in gameplay, particularly with regard to the revised summon magic system, the option to change party members during battle, and what they felt were more efficient character development and inventory management systems. Offering additional praise for the game's graphics, which they suggested "improves on its predecessors in every area possible", they commented that the game as a whole was "the best-looking game of the series arguably the best-playing as well" at the time of release.<ref name="ignreview" />


The "Ultimate Hits" bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006.<ref name="EBsales2">{{Cite book|title=Famitsū Gēmu Hakusho 2007 |publisher=] |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archive-url=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archive-date=June 26, 2015}}</ref> As of October 2013, ''Final Fantasy X'' and its sequel ''X-2'' had together sold over 14 million copies worldwide on PlayStation 2.<ref name=Dec2013Sales>{{cite web|url=http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html |title=Final Fantasy X sales in October 2013 |publisher=] |date=October 10, 2013 |url-status=live |archive-url=https://web.archive.org/web/20160217023818/http://www.jp.square-enix.com/company/ja/news/2013/html/cea4547d66edba7a424ff516c8715511.html |archive-date=February 17, 2016}}</ref>
===Legacy===
]'']]
Due to its commercial and popular success,<ref name="connectionandsequel">{{Cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | pages=191 | language=Japanese | publisher=DigiCube/Square Enix | id=ISBN 4-88787-021-3}}</ref><ref name="sequel">{{cite web | author=Jeremy Dunham | year=2003 | title=Final Fantasy X-2 Developer Interview | url=http://ps2.ign.com/articles/442/442025p1.html | work= | accessdate=April 30 | accessyear=2006}}</ref> Square Enix released a direct sequel to ''Final Fantasy X'' in ], entitled "'']''". This sequel — the first direct sequel developed in the ''Final Fantasy'' series — is set two years after the conclusion of the original story, establishing new conflicts and dilemmas, while also serving to tie up loose ends left by the original game. Also as a result of the game's reception, the producer and scenario writer decided to establish a plot-related connection between ''Final Fantasy X'' and '']'', another popular ''Final Fantasy'' title.<ref name="connectionandsequel" />


===Awards===
The advancements in portraying realistic emotions achieved with ''Final Fantasy X'' through voice-overs and detailed facial expressions have since become a staple of the series, with its sequel and other subsequent titles — such as '']'' and '']'' — also featuring this development. Additionally, traversing real-time 3D environments instead of an overworld map has also become a standard of the series, as demonstrated in both ''Final Fantasy XI'' and ''Final Fantasy XII''.
''Final Fantasy X'' received the Best Game Award from the ] for 2001–02.<ref name="cesa">{{cite web | title=最優秀賞は「FF10」!!「第6回 CESA GAME AWARDS」授賞式 | url=http://www.gpara.com/news/02/10/news200210280717.htm | publisher=GPARA.COM | access-date=May 28, 2009 | archive-url=https://web.archive.org/web/20110826011503/http://www.gpara.com/news/02/10/news200210280717.htm | archive-date=August 26, 2011}}</ref> In ''GameSpot''<nowiki/>'s "Best and Worst Awards" from 2001, it came seventh in the category "Top 10 Video Games of the Year",<ref>{{cite web|url=http://gamespot.com/gamespot/features/video/bestof_2001/p6_02.html|archive-url=https://web.archive.org/web/20020203130429/http://gamespot.com/gamespot/features/video/bestof_2001/p6_02.html|archive-date=February 3, 2002|title=The Best and Worst of 2001 |work=GameSpot| publisher=CBS Interactive|access-date=July 6, 2010}}</ref> and won the "Best Story" and "Best Role-Playing Game" awards.<ref name=bestworst2001>{{cite web | archive-url=https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/ | url=http://gamespot.com/gamespot/features/video/bestof_2001/ | title=''GameSpot''{{'}}s Best and Worst Video Games of 2001 | author=''GameSpot VG'' Staff | date=February 23, 2002 | work=] | archive-date=August 3, 2002 | url-status=dead}}</ref> The game also received a PlayStation 2 Game of the Year award nomination at the ], but lost to '']''.<ref>{{cite web |author=Thomas |date=17 September 2002 |url=http://worthplaying.com/article/2002/9/17/news/5775/ |title=Golden Joystick Awards Is Announced |publisher=Worthplaying |access-date=17 September 2002 |archive-date=August 3, 2020 |archive-url=https://web.archive.org/web/20200803060842/https://worthplaying.com/article/2002/9/17/news/5775/ |url-status=live }}</ref> Readers of ''Famitsu'' magazine voted it the best game of all time in early 2006.<ref name="famitsureaders">{{cite web|author=Edge Staff |date=March 3, 2006 |title=Japan Votes on All Time Top 100 |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-url=https://web.archive.org/web/20110806220418/http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archive-date=August 6, 2011 |work=Edge |access-date=November 24, 2008 |url-status=dead}}</ref> ''Final Fantasy X'' came in fifth on ''IGN''<nowiki/>'s "Top 25 PS2 Games of All Time" list in 2007 and sixth in "The Top 10 Best Looking PS2 Games of All Time".<ref>{{cite web|author=IGN PlayStation Team |date=March 16, 2007 |url=http://ps2.ign.com/articles/772/772296p3.html |title=The Top 25 PS2 Games of All Time |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090228201618/http://ps2.ign.com/articles/772/772296p3.html |archive-date=February 28, 2009}}</ref><ref>{{cite web|date=May 7, 2010 |url=http://ps2.ign.com/articles/606/606189p2.html |title=The Top 10 Best Looking PS2 Games of All Time |website=IGN |access-date=June 29, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100629140052/http://ps2.ign.com/articles/606/606189p2.html |archive-date=June 29, 2010}}</ref> In a similar list by GameSpy, the game took the 21st place.<ref>{{cite web|date=March 16, 2007 |url=http://ps2.gamespy.com/articles/693/693430p6.html |page=6 |title=Top 25 PS2 Games |publisher=GameSpy |access-date=July 5, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100712053758/http://ps2.gamespy.com/articles/693/693430p6.html |archive-date=July 12, 2010}}</ref> '']'' listed its revelation during the ending as the third-biggest video game spoiler, while ''IGN'' ranked the ending as the fifth best pre-rendered cutscene.<ref>{{cite web|url=http://www.1up.com/do/feature?cId=3168011 |title=Top 5 Videogame Spoilers |author1=Sharkey, Scott |author2=Betenhausen, Shane |author3=Nelson, Michael |website=1UP.com |access-date=June 2, 2010 |url-status=dead |archive-url=https://archive.today/20120716055944/http://www.1up.com/features/top-5-spoilers |archive-date=July 16, 2012}}</ref><ref>{{cite web|date=June 20, 2006 |url=http://ps2.ign.com/articles/713/713671p1.html |title=The Top 10 Tuesday: Best Pre-Rendered Cutscenes |work=IGN |publisher=News Corporation |access-date=June 29, 2010 |url-status=live |archive-url=https://web.archive.org/web/20110629133657/http://ps2.ign.com/articles/713/713671p1.html |archive-date=June 29, 2011}}</ref> In a Reader's Choice made in 2006 by ''IGN'', it ranked as the 60th-best video game.<ref>{{cite web |date=June 20, 2006 |url=http://top100.ign.com/2006/051-060.html |title=Readers' Picks Top 100 Games |work=IGN |publisher=News Corporation |access-date=June 29, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100814180057/http://top100.ign.com/2006/051-060.html |archive-date=August 14, 2010}}</ref> It was also named one of the 20 essential Japanese role-playing games by ].<ref>{{cite web|url=http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=15 |page=15 |title=A Japanese RPG Primer – Final Fantasy X |author=Kalata, Kurt |date=March 19, 2008 |website=Gamasutra |access-date=November 25, 2009 |url-status=live |archive-url=https://web.archive.org/web/20160303194234/http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=15 |archive-date=March 3, 2016}}</ref> It also placed 43rd in '']''{{'}}s list of "The Top 200 Games of All Time".<ref name="GItop200">{{cite magazine|author=''Game Informer'' staff|date=December 2009|title=The Top 200 Games of All Time|magazine=Game Informer|issue=200|pages=44–79}}</ref> In 2004, ''Final Fantasy X'' was listed as one of the best games ever made by ],<ref>{{cite web|title=Spring 2004: Best. Game. Ever |url=http://www.gamefaqs.com/features/contest/c04spr |website=GameFAQs |access-date=July 16, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090209040851/http://www.gamefaqs.com/features/contest/c04spr |archive-date=February 9, 2009}}</ref> while in November 2005 it was voted as the 12th "Best Game Ever".<ref>{{cite web|title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever |url=http://www.gamefaqs.com/features/contest/top10 |website=GameFAQs |access-date=July 16, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=July 16, 2015}}</ref> In a general overview of the series, both '']'' and ''IGN'' listed ''Final Fantasy X'' as the fourth best game.<ref>{{cite web |url=http://www.gamesradar.com/f/the-top-7-best-final-fantasy-games/a-201002261573698036/p-2|page=2 |title=The Top 7... Best Final Fantasy games |date=March 19, 2008 |publisher=GamesRadar |access-date=July 5, 2010|archive-url=https://web.archive.org/web/20110615200029/http://www.gamesradar.com/f/the-top-7-best-final-fantasy-games/a-201002261573698036/p-2|archive-date=June 15, 2011}}</ref><ref>{{cite web|url=http://ps3.ign.com/articles/105/1057079p1.html |page=1 |title=Ranking the Final Fantasy Series |date=December 9, 2009 |work=IGN |publisher=News Corporation |access-date=July 5, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100615133046/http://ps3.ign.com/articles/105/1057079p1.html |archive-date=June 15, 2010}}</ref> At the ] in 2003, it was nominated for "]" and "]".<ref>{{cite web|title=AIAS ANNUAL AWARDS > 6TH ANNUAL AWARDS |url=http://www.interactive.org/awards/2003_6th_awards.asp |publisher=Academy of Interactive Arts & Sciences |access-date=November 19, 2008 |url-status=live |archive-url=https://web.archive.org/web/20101023023559/http://www.interactive.org/awards/2003_6th_awards.asp |archive-date=October 23, 2010}}</ref> Readers from GameFaqs also voted it as ] during 2001.<ref name="gamefaqs">{{cite web|url=http://www.gamefaqs.com/poll/index.html?poll=776 |title=BEST OF 2001: Overall Game of the Year |publisher=GameFaqs |access-date=January 6, 2012 |url-status=live |archive-url=https://web.archive.org/web/20111219120012/http://www.gamefaqs.com/poll/index.html?poll=776 |archive-date=December 19, 2011}}</ref> In 2008, readers of '']'' magazine voted it the second best game ever made.<ref name="kotakudengeki">{{cite web | first=Brian | last=Ashcraft | date=March 6, 2008 | title=Dengeki Readers Say Fav 2007 Game, Fav of All Time | url=http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | publisher=Kotaku | access-date=March 29, 2008 | archive-url=https://web.archive.org/web/20090807024238/http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | archive-date=August 7, 2009}}</ref> It was voted first place in ''Famitsu''{{'}}s and ''Dengeki''{{'}}s polls of most tear-inducing games of all time.<ref name="Famitsupollsec">{{cite web|last=Romano |first=Sal |url=http://gematsu.com/2011/12/famitsus-top-20-list-of-tear-inducing-games |publisher=Gematsu |title=Famitsu's top 20 list of tear-inducing games |date=December 29, 2011 |access-date=February 24, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120306155226/http://gematsu.com/2011/12/famitsus-top-20-list-of-tear-inducing-games |archive-date=March 6, 2012}}</ref><ref>{{cite web|script-title=ja:【アンケート結果発表】感動して泣いてしまったゲームはありますか? |trans-title=(Survey results) Are There Emotional Games That Made You Cry? |url=http://news.dengeki.com/elem/000/000/113/113442/ |publisher=ASCII Media Works |date=October 15, 2008 |access-date=May 7, 2012 |language=ja |url-status=live |archive-url=https://web.archive.org/web/20120419012624/http://news.dengeki.com/elem/000/000/113/113442/ |archive-date=April 19, 2012}}</ref> Both Tidus and Yuna have been popular characters in games in general due to their personalities and their romantic relationship.<ref>{{cite web|url=http://www.gamezone.com/editorials/top-10-final-fantasy-characters |title=Top 10 Final Fantasy Characters |author=Hooker, Heath |publisher=GameZone |access-date=June 14, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120509194555/http://www.gamezone.com/editorials/top-10-final-fantasy-characters |archive-date=May 9, 2012}}</ref><ref name="GreatLove">{{cite web | url = http://www.gamespot.com/features/6144012/p-5.html | archive-url = https://web.archive.org/web/20070518135027/http://www.gamespot.com/features/6144012/p-5.html | archive-date = May 18, 2007 | title = Great Loves – Features at GameSpot | work = GameSpot | publisher=CBS Interactive | date = February 14, 2006 | access-date = March 13, 2008}}</ref><ref>{{cite web | url = http://www.gamesradar.com/f/the-14-best-videogame-couples/a-20100212134311112031/p-3 | title = The 14 Best Videogame Couples | publisher = GamesRadar | date = February 14, 2006 | access-date = February 14, 2010 | archive-url=https://web.archive.org/web/20110615185515/http://www.gamesradar.com/f/the-14-best-videogame-couples/a-20100212134311112031/p-3 | archive-date=June 15, 2011}}</ref>
<!--
Final Fantasy X also inspired the masterpiece of ], an Italian writer, that analyzed the history of ] in "a Dream: a Break from the World" (un Sogno: una Pausa dal Mondo), and from the ], monster of the game, created the figure of , that aroused more than few criticisms in Italy.
-->


==Legacy==
==Versions and merchandise==
]
]
Due to its commercial and critical success, Square Enix released a direct sequel to ''Final Fantasy X'' in 2003, titled '']''.<ref name="FFX-2">{{cite web|last=Dunham |first=Jeremy |date=November 24, 2003 |title=Final Fantasy X-2 Developer Interview |url=http://ps2.ign.com/articles/442/442025p1.html |work=IGN |publisher=News Corporation |access-date=November 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120810062807/http://ps2.ign.com/articles/442/442025p1.html |archive-date=August 10, 2012}}</ref> The sequel is set two years after the conclusion of ''Final Fantasy X'', establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success.<ref name="X&X2">{{cite web |url=https://asia.playstation.com/hk/en/newsdetail?id=235 |title=Final Fantasy X and Final Fantasy X-2 Remastered on Playstation 3 and PlayStation Vita Release Chinese & English version in 2013 globally! |website=PlayStation.com (Asia) - Hong Kong |access-date=November 30, 2020 |archive-url=https://web.archive.org/web/20181218145852/https://asia.playstation.com/hk/en/newsdetail?id=235 |archive-date=December 18, 2018 |url-status=live}}</ref> As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between ''Final Fantasy X'' and '']'', another well-received'' Final Fantasy'' game.<ref>{{cite book | year=2001 | editor=Studio BentStuff | title=Final Fantasy X Ultimania Ω | page=191 | language=ja | publisher=DigiCube | isbn=4-88787-021-3}}</ref> In 2013, after the release of the ''HD Remaster'', Nojima said that he would like to see a second sequel to ''X'', and if there were demand for it, it could happen.<ref name="PossibleX3">{{cite web|url=http://www.siliconera.com/2013/12/26/final-fantasy-x-scenario-writer-possibility-final-fantasy-x-3/ |title=Final Fantasy X Scenario Writer On The Possibility Of Final Fantasy X-3 |author=Sato |publisher=Siliconera |date=December 26, 2013 |access-date=December 26, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131227000246/http://www.siliconera.com/2013/12/26/final-fantasy-x-scenario-writer-possibility-final-fantasy-x-3/ |archive-date=December 27, 2013}}</ref> The minigame of blitzball has made it into other games, such as ], and was mentioned as a possibility for '']''.<ref>{{Cite news|url=http://kotaku.com/the-makers-of-final-fantasy-xiv-are-still-deciding-how-1796156982|title=The Makers Of Final Fantasy XIV Are Still Deciding How To Add Blitzball|last=Schreier|first=Jason|work=Kotaku|access-date=July 22, 2017|language=en-US|archive-url=https://web.archive.org/web/20170720192549/http://kotaku.com/the-makers-of-final-fantasy-xiv-are-still-deciding-how-1796156982|archive-date=July 20, 2017|url-status=live}}</ref>
An ] of the game was released in Japan as "''Final Fantasy X: International''" and in ] territories under the name "''Final Fantasy X''." It features content not available in the original ] releases, including battles with dark versions of the game's aeons, an airship fight with the superboss Penance, and various added scenes. The Japanese release of ''Final Fantasy X: International'' also includes a twelve minute video clip bridging the story of ''Final Fantasy X'' with that of its sequel, ''Final Fantasy X-2''.

The advancements in portraying realistic emotions achieved with ''Final Fantasy X'' through voice-overs and detailed facial expressions have since become a staple of the series, with ''X-2'' and other subsequent titles (such as '']'', '']'', '']'' and its sequels, and '']'') also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. ''Final Fantasy X'' can be considered a pioneer in 3-D RPG maps.<ref name="GT-FFRetrospectiveVII">{{cite web | url = http://www.gametrailers.com/video/part-vii-final-fantasy/24248 | archive-url = https://web.archive.org/web/20090525090957/http://www.gametrailers.com/video/part-vii-final-fantasy/24248 | archive-date = May 25, 2009 | title = Final Fantasy Retrospective Part VII | publisher = GameTrailers| date = August 28, 2007 | access-date = April 6, 2009}}</ref> The Sphere Grid system of ''FFX'' had an influence on the action role-playing game '']'' (2013), along with the ] system of ''Final Fantasy VII''.<ref>{{cite news |last1=Beck |first1=Adam |title=Grinding Gears About Path of Exile with Chris Wilson |url=https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/ |access-date=5 November 2021 |work=Hardcore Gamer |date=April 2, 2013 |archive-date=November 5, 2021 |archive-url=https://web.archive.org/web/20211105063648/https://hardcoregamer.com/features/interviews/grinding-gears-about-path-of-exile-with-chris-wilson/35504/ |url-status=live }}</ref>

According to Square Enix producer ], cosplays of the characters have been popular.<ref name="cosplay">{{cite web|url=http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/|title=Final Fantasy Brand Manager Talks Possibilities For Final Fantasy XVI And X-3|publisher=]|date=November 9, 2016|access-date=November 9, 2016|archive-url=https://web.archive.org/web/20161110114238/http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/|archive-date=November 10, 2016|url-status=dead}}</ref> Takeo Kujiraoka, director of '']'', regarded ''Final Fantasy X'' as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours.<ref>{{cite web|url=https://blog.us.playstation.com/2018/01/30/dissidia-final-fantasy-nt-out-today/|title=Dissidia Final Fantasy NT Out Today|publisher=Blog PlayStation|date=January 30, 2018|access-date=August 28, 2018|archive-url=https://web.archive.org/web/20180810180338/https://blog.us.playstation.com/2018/01/30/dissidia-final-fantasy-nt-out-today/|archive-date=August 10, 2018|url-status=live}}</ref> Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna's ''Will'' look as an alternative design but Nomura said it was not possible as the company would first need to develop ''Final Fantasy X-3''.<ref name="redesign">{{cite web|url=https://nintendoeverything.com/square-enixs-yoshinori-kitase-comments-on-a-possible-final-fantasy-x-3/|title=Square Enix's Yoshinori Kitase comments on a possible Final Fantasy X-3|date=December 13, 2018|publisher=Nintendo Everything|access-date=December 13, 2018|archive-url=https://web.archive.org/web/20181215121131/https://nintendoeverything.com/square-enixs-yoshinori-kitase-comments-on-a-possible-final-fantasy-x-3/|archive-date=December 15, 2018|url-status=live}}</ref>

In addition, a ] stage adaptation of the game's story, ''Kinoshita Group presents New Kabuki Final Fantasy X'', a collaboration between Square Enix and ], was performed at the IHI Stage Around Tokyo from March 4 to April 12, 2023 with a cast including Kikunosuke Onoe as Tidus and Yonekichi Nakamura as Yuna.<ref>{{cite web |url=https://ff10-kabuki.com/ |title=木下グループ presents『新作歌舞伎 ファイナルファンタジーX』 |access-date=23 February 2023 |language=JA |trans-title=Kinoshita Group presents 'New Final Fantasy X Kabuki' |archive-date=November 18, 2022 |archive-url=https://web.archive.org/web/20221118165237/https://ff10-kabuki.com/ |url-status=live }}</ref><ref>{{cite web |last1=Komatsu |first1=Mikikazu |title=Final Fantasy X Kabuki Adaptation Gets New CM Narrated by Tidus VA Masakazu Morita |url=https://www.crunchyroll.com/anime-news/2022/09/13/final-fantasy-x-kabuki-adaptation-gets-new-cm-narrated-by-tidus-va-masakazu-morita |website=Crunchyroll |access-date=23 February 2023 |date=13 September 2022 |language=en-us |archive-date=February 23, 2023 |archive-url=https://web.archive.org/web/20230223163510/https://www.crunchyroll.com/anime-news/2022/09/13/final-fantasy-x-kabuki-adaptation-gets-new-cm-narrated-by-tidus-va-masakazu-morita |url-status=live }}</ref>


==See also==
Additionally, the ]an release includes a bonus ] entitled "''Beyond Final Fantasy''", a disc including interviews with the game's developers, as well as two of the game's English voice actors, James Arnold Taylor (Tidus) and ] (Yuna). Also included are various trailers for ''Final Fantasy X'' and other Square products, a gallery of concept and promotional art for the game, and a music video of "Suteki Da Ne" performed by Rikki.<ref name="beyondff">{{cite web | author=Witham, Joseph | year=2002 | title=Final Fantasy X International Europe Bound | url=http://rpgamer.com/news/Q1-2002/031602a.html | work= | accessdate=April 29 | accessyear=2006}}</ref><ref name="beyondff2">{{cite web | author=MAT | year=2002 | title=Game Trivia for Final Fantasy X | url=http://www.mobygames.com/game/ps2/final-fantasy-x/trivia | work= | accessdate=May 1 | accessyear=2006}}</ref>
{{Portal|2000s|Video games}}
* ]


==Notes==
In addition to a sequel, Square Enix produced numerous action figures, several versions of the ] and various books, including ''The Art of Final Fantasy X'' and three '']'' guides, a series of ]s/]s published by Square Enix in Japan. They feature original artwork from ''Final Fantasy X'', offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: ''Final Fantasy X Scenario Ultimania'', ''Final Fantasy X Battle Ultimania'' and ''Final Fantasy X Ultimania Ω''. A similar three-book series was produced for ''Final Fantasy X-2''.
{{notelist}}


==References== ==References==
{{Reflist|refs=
<div class="references-small" style="-moz-column-count:2; column-count:2;">
<ref name="introduction">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Introduction (Zanarkand) |quote='''Tidus ''': Listen to my story. This...may be our last chance.}}</ref>
<references />
<ref name="commentary">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand (Dream) |quote='''Zanar (Commentator)''': Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes ! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!}}</ref>
</div>
<ref name="sin">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |level=Zanarkand (Dream)|quote='''Auron''': Look! '''' We called it "Sin". / '''Tidus''': Sin...?}}</ref>
<ref name="aftersalvage">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote= '''Rikku''': We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / '''Tidus''': I don't even know what an Al Bhed ''is''. / '''Rikku''': Where are you from? / '''Tidus''': Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / '''Rikku''': Did you...hit your head or something? / '''Tidus''': Um, ''you'' guys hit me. / '''Rikku''': Oh, right... Do you remember anything before that? / '''Tidus ''': So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.}}</ref>
<ref name="1000years">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platformPlayStation 2|level=Al Bhed Salvage Ship |quote='''Rikku''': Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. / '''Tidus''': ...Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!}}</ref>
<ref name="wakka">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Besaid|quote='''Wakka''': I'm Wakka, coach ''and'' captain of the Besaid Aurochs, brudda!}}</ref>
<ref name="chappu">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |level=Besaid|quote='''Wakka''': My little brother, Chappu. He looked like you . '''' He was with the Crusaders...when they fought Sin last year. He didn't make it. '''' I became a guardian to fight Sin, ya? / '''Tidus''': Revenge, then? / '''Wakka''': That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time.}}</ref>
<ref name="day of departure">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Besaid|quote='''Tidus''': We're taking the same boat as Yuna, right? Why do we gotta wait here? / '''Wakka''': Yuna came to ten years ago, when the last Calm started. '''' Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. / '''Lulu''': This is our journey. We should leave together.}}</ref>
<ref name="kimarhi ronso">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Besaid|quote='''Lulu''': Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. '''' '''Wakka''': He's another of Yuna's guardians. '''' '''Yuna''': Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child!}}</ref>
<ref name="sending">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Kilika|quote='''Tidus''': What's a "sending"? Are we going somewhere? / '''Lulu''': You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.}}</ref>
<ref name="sinspawn">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Kilika|quote='''Tidus''': So, what're these sinspawn, anyway? / '''Lulu''': Fiends. They fall from Sin's body, and are left behind in its wake. / '''Wakka''': Leave 'em alone and Sin comes back for 'em. Ya gotta be quick!}}</ref>
<ref name="auron at luca">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Luca|quote='''Tidus''': Who are you, anyway? You knew my old man, didn't you? / '''Auron''': Yeah. / '''Tidus''': And you also knew Yuna's father? / '''Auron''': That's correct. / '''Tidus''': Hey, man, there's no way. That's just impossible. / '''Auron''': Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira.}}</ref>
<ref name="I promised">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Luca|quote='''Auron''': Yuna / '''Yuna''': Sir? / '''Auron''': I wish to become your guardian. Do you accept? / '''' '''Lulu''': But why? / '''Auron''': I promised Braska. '''' And... comes too. / '''Tidus''': Hi, guys. Eh...howdy. / '''Auron''': This one I promised Jecht.}}</ref>
<ref name="final aeon">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2 |level=Mi'ihen Highroad|quote='''Yuna''': The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners complete their pilgrimage. At the world's edge – in Zanarkand. '''' / '''Auron''': She means the ruins of a city destroyed a thousand years ago.}}</ref>
<ref="the reunion">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Moonflow – North Bank|quote='''Rikku''': Thought I was done for back there...! / '''Tidus''': R-Rikku! You're Rikku! Hey! You're okay! How you been?}}</ref>
<ref name="proposal">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Guadosalam|quote='''Yuna''': ...He asked me to marry him! / '''Tidus''': You serious?! / '''Auron''': '''' You know what Yuna must do. / '''Seymour''': Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / '''Auron''': Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing.}}</ref>
<ref name="blame">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania |quote='''Wakka''': But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!}}</ref>
<ref name="cousins">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania|quote='''Rikku''': Well, my dad's sister is Yunie's mother, you get it?}}</ref>
<ref name="truth about seymour">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania Temple|quote='''Jyscal''': Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. '''' / '''Auron''': Wonderful. / '''Rikku''': Will Yuna be all right? / '''Auron''': Without us, no.}}</ref>
<ref name="traitors">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Macalania Temple|quote='''Seymour''': Yuna...you would pity me now? '''' / '''Tromell''': Lord Seymour! What happened here?! / '''Wakka''': What...What have I done...? / '''Tidus''': Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! / '''Tromell''': Y-You did this?! / '''Auron''': Yuna. Send him. / '''Tromell''': No, stop! Stay away from him, traitors!}}</ref>
<ref name="bikanel island">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bikanel Island – Sanubia Desert|quote='''Rikku''': Oh! Hey, guys! Where's Yunie? / '''Tidus''': Gone. / '''Lulu''': Gone... Some guardian I am. / '''Rikku''': Um... There's something I wanna tell you, but promise you won't say anything. '''' I know where we are. We're on Bikanel Island. There's a place us Al Bhed call "Home" here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! / '''Wakka''': "Rescued"? You mean "kidnapped"! / '''Tidus''': What does it matter as long as she's safe?! / '''Rikku''': That's right! Anyway, I will take you there if you promise that you won't tell anyone about it.}}</ref>
<ref name="death by aeon">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bikanel Island – Home|quote='''Rikku''': Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / '''Tidus''': Was I the only one who didn't know...? '''' I can't let her die! I'll find her!}}</ref>
<ref name="airship">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=''Fahrenheit''|quote='''Tidus''': I'm telling you, won't die! / '''Cid''': ...Boy, don't forget those words, 'cause if you do...I'm gonna make you regret it. / '''Tidus''': I won't. So you know where she is? / '''Cid''': 'Course not! That's why we're gonna look! Using this airship!}}</ref>
<ref name="seymour?">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=''Fahrenheit'' ('']'' to Bevelle)|quote='''Lulu''': The palace of St. Bevelle. Heart of Yevon. '''' '''Rikku''': What's Seymour doing alive? Didn't we...take care of him in Macalania? / '''Auron''': He is dead. As dead as Jyscal was. His attachment to this world kept him from the next. '''' Yuna must be trying to send him.}}</ref>
<ref name="caught">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bevelle|quote='''Seymour''': You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife.}}</ref>
<ref name="leaving">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level= Bevelle|quote='''Tidus''': Lemme go! I'm gonna kill that Seymour! / '''Kimahri''': Yuna said leave! We leave! / '''Lulu''': We'll join up with her later!}}</ref>
<ref name="broken faith">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus ''': We escaped with our skins intact, but Yuna lost something. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something – anything – but nothing came.}}</ref>
<ref name="machina war">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Dream Zanarkand|quote='''Fayth''': Long ago, there was a war. '''' A war between Zanarkand and Bevelle. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory.}}</ref>
<ref name="rest">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Dream Zanarkand|quote='''Fayth''': Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming... '''' '''Tidus''': No! So what if I'm a dream? I...I like being here. / '''Fayth''': We've been dreaming so long...we're tired. Would you and your father... Would you let us rest?}}</ref>
<ref name="resolution">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand|quote='''Tidus''': I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way...I think it's true. '''' I'll go ask Yunalesca. She's got to know something. / '''Rikku''': You really think she'll help you? / '''Tidus''': I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here.}}</ref>
<ref name="futility">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand|quote='''Yunalesca''': Sin is eternal. Every aeon that defeats it becomes Sin it its place...and thus is Sin reborn. / '''Tidus''': So that's why Jecht became Sin.}}</ref>
<ref name="death of first">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Zanarkand|quote='''Yunalesca''': If I die, so does the Final Aeon. And with it...Spira's only hope. / '''Tidus''': Then we'll find Spira a new hope!}}</ref>
<ref name="dead for ten years">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Celsius|quote='''Auron''': I am also an unsent. You are not surprised? / '''Tidus''': I think...I kinda knew. It was Yunalesca, wasn't it?}}</ref>
<ref name="knowledge">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Bevelle Temple|quote='''Fayth''': If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? / '''Tidus''': He's what makes Sin come back! / '''Yuna''': Sin is his armor. It protects him. / '''Fayth''': Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. '''' Even if you defeat Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. / '''Yuna''': Yu Yevon merges with the aeon... / '''Fayth''': Then, protected by this new Sin he has created, Yu Yevon continues the summoning.}}</ref>
<ref name="before omnis">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Seymour''': Sin has chosen me. I am part of Sin! I am one with Sin, forever! Immortal! / '''Tidus''': Sin just absorbed you. / '''Seymour''': I will learn to control it, from within. I have all the time in the world! Since you were gracious enough to dispose of Yunalesca...the only means of destroying Sin is forever gone! Now nothing can stop us!}}</ref>
<ref name="jecht">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Jecht''': Well, I am Sin, you know. '''' / '''Tidus''': That's enough! Let's finish this, okay? / '''Jecht''': You're right. Well, then...let's go! '''' / '''Tidus''': I promise this'll be quick! Hit me with all you got, Dad!}}</ref>
<ref name="fate">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Tidus''': What I'm trying to say is...after we beat Yu Yevon, I'll disappear!}}</ref>
<ref name="auron sent">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|level=Sin|quote='''Auron''': Don't stop. / '''Yuna''': But I... / '''Auron''': It's all right. It's been...long enough. This...is your world now.}}</ref>
<ref name="tidus vanishes">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Tidus''': Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye. / '''Wakka''': Hey! / '''Rikku''': We're gonna see you again...? '''' / '''Yuna''': '''' I love you.}}</ref>
<ref name="eternal calm">{{cite video game|title=Final Fantasy X |developer=Square Co |publisher=Square EA |date=December 20, 2001 |platform=PlayStation 2|quote='''Yuna''': Everyone... everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Everybody...now, Sin is finally dead. Now, Spira is ours again. Working together...now, we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira.}}</ref>
<!-- <ref name="X-2">{{cite video game|title=Final Fantasy X-2 |developer=Square Co |publisher=Square Enix |date=March 13, 2003|platform=PlayStation 2 |quote='''Yuna ''': It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well...this! We fly all over Spira. I'm really enjoying myself.}}</ref> -->
}}

== Further reading ==
* {{Cite book | title=Final Fantasy Ultimania Archive | publisher=] | year=2019 | isbn=978-15-0670-801-0 | volume=3 | location=Milwaukie}}


==External links== ==External links==
{{Commons category|Final Fantasy X}}
{{wikiquote}} {{wikiquote}}
* * {{Webarchive|url=https://web.archive.org/web/20190825075813/http://www.ffx-europe.com/ |date=August 25, 2019}} (European)
*{{playstation.com|id=SLUS-20312|title=Final Fantasy X}} * {{IMDb title|0284110|Final Fantasy X}}
* — Interviews with the game's developers and English voice actors
* — ''Final Fantasy X'' dialogue script
*
*
* — Graduation thesis by Glen R. Spoors, Edith Cowan University - Australia
*{{imdb title|id=0284110|title=Final Fantasy X}}
*
*'''' and '''' at ]
<!-- DO NOT ADD A FAN SITE HERE, IT WILL BE REMOVED AS SPAM -->


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Latest revision as of 10:06, 30 November 2024

2001 video game

2001 video game
Final Fantasy X
North American cover art featuring the protagonist Tidus
Developer(s)Square Product Development Division 1
Publisher(s)
Director(s)Yoshinori Kitase
Producer(s)Yoshinori Kitase
Designer(s)
Programmer(s)
  • Koji Sugimoto
  • Takashi Katano
Artist(s)
Writer(s)
Composer(s)
SeriesFinal Fantasy
Platform(s)PlayStation 2
Release
  • JP: July 19, 2001
  • NA: December 18, 2001
  • AU: May 17, 2002
  • EU: May 24, 2002
International
  • JP: January 31, 2002
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy X is a 2001 role-playing video game developed and published by Square for PlayStation 2. The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".

Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in Spira after Sin attacked his home city of Zanarkand. Shortly after arriving to Spira, Tidus becomes a guardian to summoner Yuna to destroy Sin upon learning its true identity is that of his missing father, Jecht.

Development of Final Fantasy X began in 1999, with a budget of more than $32.3 million ($59.1 million in 2023 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, shipping over 8.5 million units worldwide on PlayStation 2. It is considered to be one of the greatest video games ever made. It was followed by Final Fantasy X-2 in March 2003, making it the first Final Fantasy game to have a direct game sequel. As of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide, and at the end of March 2022 had surpassed 21.1 million. A remaster, Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Windows in 2016, and for Nintendo Switch and Xbox One in 2019.

Gameplay

Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.

The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In the game, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, including the underwater sport blitzball.

Combat

A boss battle screen showing a heads-up display to illustrate battle information

Final Fantasy X introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system first used in Final Fantasy IV. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies. The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "Limit Breaks", highly damaging special attacks, reappear in Final Fantasy X as "Overdrives". In this incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them.

Final Fantasy X overhauled the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the "Aeons" in X arrive and replace the battle party, fighting in their place until either the aeon wins the battle, is defeated itself, or is dismissed by the player. Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles; three additional aeons can be obtained by completing various side-quests.

Sphere Grid

As with previous titles in the series, players can develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after leveling up, each character gains "Sphere Levels" after collecting enough Ability Points (AP). Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. "Spheres" are applied to these nodes, unlocking its function for the selected character.

The Sphere Grid system allows players to fully customize characters in contrast to their intended battle roles, such as turning the White Mage-roled Yuna into a physical powerhouse and the swordsman Auron into a healer. The International and PAL versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.

Blitzball

"Blitzball" redirects here. For the baseball variant, see Variations of baseball § Blitzball.

Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers. The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game.

Blitzball is introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is a main part of Tidus's character, and is in the first scene where the game's main antagonist, Sin is shown. Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional.

Plot

Setting and characters

Main articles: Spira (Final Fantasy) and Characters of Final Fantasy X and X-2

Final Fantasy X is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names.

Spira features a variety of races, though predominantly populated by humans. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language. The Guado, which are less human in appearance, with elongated fingers and other arboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game; however, unsent with strong attachments to the world of the living may retain their human form. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu-like chocobo, which appears in most Final Fantasy games.

There are seven main playable characters in Final Fantasy X, starting with Tidus (James Arnold Taylor/Masakazu Morita), a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira. To do so, he joins Yuna (Hedy Burress/Mayuko Aoki), a summoner on a journey to obtain the Final Aeon and defeat the enormous whale-like "Sin". Journeying with them are: Kimahri Ronso (John DiMaggio/Katsumi Chō), a young warrior of the Ronso tribe who watched over Yuna during her childhood; Wakka (also DiMaggio/Kazuya Nakai), a blitzball player whose younger brother was killed by Sin; and Lulu (Paula Tiso/Rio Natsuki), a stoic black mage close to Yuna and Wakka. During the journey, they are joined by Auron (Matt McKenzie/Hideo Ishikawa), a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior; and Rikku (Tara Strong/Marika Matsumoto), Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira.

Story

Tidus waits with his allies outside the ruins of an ancient city. He narrates the events that led to the present, spanning most of the game's storyline. It begins in his home city, the high-tech metropolis of Zanarkand, where he is a renowned blitzball player and son of the famous blitzball star Jecht, an abusive father who disappeared 10 years prior. During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls "Sin". Sin destroys Zanarkand and takes Tidus and Auron to the world of Spira. Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers, with the young Rikku explaining that Sin destroyed Zanarkand 1,000 years ago. After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team. Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. The party travels across Spira to gather aeons, defending against attacks by Sin and its "offspring" called Sinspawn. Tidus meets Auron again, who convinces Tidus to become Yuna's guardian upon revealing that Jecht is Sin's true identity. Ten years ago, Auron and Jecht bodyguarded Yuna's late father Braska to defeat Sin but Jecht became a new Sin. As Yuna's party continues their pilgrimage, Tidus reunites with Rikku, who the party learns is Yuna's cousin.

When the party arrives in the city of Guadosalam, the leader of the Guado and major clergy member Seymour Guado, proposes to Yuna, saying that it will ease Spira's sorrow. At Macalania Temple, the group discovers a message from the spirit of Seymour's father, Lord Jyscal; he declares that he was killed by his own son, who now aims to destroy Spira. The group reunites with Yuna and kills Seymour in battle; soon afterward, Sin attacks, separating Yuna and sending the others to the arid Bikanel Island. While searching for Yuna at the island's Al Bhed settlement, Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive. The group finds Yuna in Bevelle, the center of the clergy’s power, where she is being forced to marry the unsent Seymour. They crash the wedding, after which Seymour reveals his plan to become Sin with Yuna's help. The party defeats him a second time and escapes with Yuna. The group heads toward the ruins of Zanarkand, seen in the introduction of the game.

Shortly before arriving, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people. Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated. Zanarkand's survivors became "fayth" so that they could use their memories of Zanarkand to create a new city in their image, removed from the reality of Spira. Once they reach Zanarkand, Yunalesca—the first summoner to defeat Sin and unsent ever since—tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue. The group decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn. Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon.

After the fight, the group learns that Yu Yevon — the deity of the Yevon religion who was a summoner from Zanarkand before losing his humanity and mind — is behind Sin's cycle of rebirth. This leads the group to infiltrate Sin's body in order to find Yu Yevon. Inside Sin, the party finds the unsent Seymour, who had been absorbed by Sin and intends to control it from within. Yuna defeats him for the final time before sending him to the Farplane. Shortly after, the group reaches the core of Sin and finds Jecht's imprisoned spirit. Tidus and Jecht come to terms with the latter's abuse. Jecht transforms into his Final Aeon form, asking the party to defeat him and end the cycle; they do so. With Sin's host defeated, Yuna summons and the group defeats each aeon after Yu Yevon possesses each one until finally they vanquish Yu Yevon himself.

Sin's cycle of rebirth ends when Yuna sends Sin and the Aeons to the farplane, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had been revealed to be unsent, is sent to the Farplane. Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin. In a post-credits scene, Tidus awakens under water and swims towards the ocean surface.

Development

Final Fantasy X's development began in 1999, costing approximately ¥4 billion (approximately $32.3 million, or $59.1 million in 2023 dollars) with a crew of over 100 people, most of whom worked on previous games in the series. Executive producer Hironobu Sakaguchi has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things. Producer Yoshinori Kitase was also the chief director of Final Fantasy X, while the direction of events, maps and battles was split up between Motomu Toriyama, Takayoshi Nakazato and Toshiro Tsuchida, respectively. The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards. Tetsuya Nomura and Kazushige Nojima collaborated with Daisuke Watanabe, Toriyama and Kitase on writing the scenario for Final Fantasy X. Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.

According to the Square Enix companion book Final Fantasy Ultimania Archive Volume III, 17 SEVEN TEEN was a temporary title early in Final Fantasy X's production. 17 SEVEN TEEN's story differed from the final version: the protagonist, who looked similar to Tidus, traveled the world seeking a cure for a pandemic that killed people when they reached the age of seventeen. This inevitable death motif was later carried over to Yuna's fate as a summoner.

Influences

The development team was interested in giving the game a tropical flair, basing the game's setting, Spira, on locations like Okinawa in southern Japan.

Character designer Tetsuya Nomura has identified the South Pacific, Thailand and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements.

Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle. Tidus was originally envisioned to be a plumber as to connect to the underwater elements used in the game, according to Nojima, but they later made him into a blitzball athlete, helping to distinguish his character from prior Final Fantasy protagonists; Tidus' final outfit still incorporated elements of the original plumber outfit they had designed for him.

Tidus' relationship with his father Jecht was based on "stories throughout the ages, such as the ancient Greek legends". This would eventually reveal the key of Sin's weakness and eventual defeat. Auron was intended to be silent throughout the game but became a voiced character as they developed out the Guardian storyline between Tidus and Yuna. Although Final Fantasy X was originally centered on the relationship between Tidus and Yuna, the addition of Jecht's character and his feud with his son was added later in the making of the game to provide more focus on how the father and son produce a bigger impact in Spira's history rather than the romantic couple. Kitase found the story between Tidus and Jecht to be more moving than the story between Tidus and Yuna.

Design

Final Fantasy X used motion capture similar to this image for character animations.

Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved through motion capture and skeletal animation technology. This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors.

The cutscene of Tidus and Yuna kissing was developed by Visual Works, a subsidiary of Square Enix. Many of the animators were not experienced with romance scenes - Visual Works director Kazuyuki Ikumori said that the animators sought feedback from younger staff at Square Enix, as well as female members of staff. The scene was remade multiple times after receiving responses that earlier drafts were "unnatural" and "not believable".

Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying. The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English localization team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist Alexander O. Smith noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash. He described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies' worth of dialogue entirely in haiku form of course the actors had to act, and act well, within those restraints".

The game was initially going to feature online elements, offered through Square's PlayOnline service. The features were dropped during production, and online gaming would not become part of the series until Final Fantasy XI. Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds. Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element. Features would have included wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters. However, hardware limitations resulted in these ideas not being used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an event scene. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.

As a player of the games in the Final Fantasy series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the Active Time Battle system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle system. Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand. At the time of the game's development, Nojiima had been reading about cryptography, and thus created the means to decode the Al Bhed language within the game, albeit simpler than initially planned.

Music

Main article: Music of Final Fantasy X

Final Fantasy X marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for X were Masashi Hamauzu and Junya Nakano. They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together. PlayOnline.com first revealed that the game's theme song was completed in November 2000. As Square still had not revealed who would sing the song, GameSpot personally asked Uematsu, who jokingly answered that it was going to be Rod Stewart.

The game features three songs with vocalized elements, including the J-pop ballad "Suteki da ne", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer Rikki, whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere. "Suteki da ne" is also sung in Japanese in the English version of Final Fantasy X. Like "Eyes on Me" from VIII and "Melodies of Life" from IX, an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "Otherworld", sung in English by Bill Muir; and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.

The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix. In 2002, Tokyopop released a version of Final Fantasy X Original Soundtrack in North America entitled Final Fantasy X Official Soundtrack, which contained 17 tracks from the original album on a single disc. Other related CDs include feel/Go dream: Yuna & Tidus which, released in Japan by DigiCube on October 11, 2001, featured tracks based on Tidus' and Yuna's characters. Piano Collections Final Fantasy X, another collection of music from the game, and Final Fantasy X Vocal Collection, a compilations of exclusive character dialogues and songs were both released in Japan in 2002.

The Black Mages, a band led by Nobuo Uematsu that arranges music from Final Fantasy video games into a rock music style, have arranged three pieces from Final Fantasy X. These are "Fight With Seymour" from their self-titled album, published in 2003, and "Otherworld" and "The Skies Above", both of which can be found on the album The Skies Above, published in 2004. Uematsu continues to perform certain pieces in his Dear Friends: Music from Final Fantasy concert series. The music of Final Fantasy X has also appeared in various official concerts and live albums, such as 20020220 Music from Final Fantasy, a live recording of an orchestra performing music from the series including several pieces from the game. An odd note is that the unreleased/promo CD-R (Instrumental) version of Madonna's "What It Feels Like For A Girl" done by Tracy Young was used in the blitzball sequences. Additionally, "Swing de Chocobo" was performed by the Royal Stockholm Philharmonic Orchestra for the Distant Worlds – Music from Final Fantasy concert tour, while "Zanarkand" was performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series. Independent but officially licensed releases of Final Fantasy X music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music. Selections also appear on Japanese remix albums, called dojin music, and on English remixing websites.

Versions and merchandise

Action figures of the characters Tidus, Yuna, and Auron

The Japanese version of Final Fantasy X included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for Blue Wing Blitz, Kingdom Hearts, and Final Fantasy: The Spirits Within, as well as the first footage of Final Fantasy XI Online. An international version of the game was released in Japan as Final Fantasy X International in January 2002, and in PAL regions under its original title. It features content not available in the original NTSC releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss "Penance". Final Fantasy X was released as Greatest Hits in North America in September 2003. The Japanese release of Final Fantasy X International also includes "Eternal Calm", a 14-minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2. The video clip was included in a bonus DVD for Unlimited Saga Collector's Edition under the name Eternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs.

The international and PAL versions include a bonus DVD called Beyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are trailers for Final Fantasy X and Kingdom Hearts, a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki. In 2005, a compilation featuring Final Fantasy X and X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.

Square also produced various types of merchandise and several books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by DigiCube in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania Ω. The game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release in December 2012.

HD Remaster

Main article: Final Fantasy X/X-2 HD Remaster

Final Fantasy X was re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10-year anniversary. The remaster was released in December 2013 for Japan, and the following year in March for other markets. The production of the remaster started in January 2012. Producer Yoshinori Kitase was once again involved in the production, and wanted to work on its quality. Character models of Tidus, Yuna, Bahamut and Yojimbo were presented in HD quality. The remaster also included its sequel X-2, remastered in HD and they were released under the title Final Fantasy X/X-2 HD Remaster on a single Blu-ray disc game. It was sold separately on game cartridges on Vita in Japan and sold together in North America, Europe and Australia as a set, with FFX being on a cartridge and FFX-2 being included as a download voucher. Downloadable versions were available for both systems. The games contain all the content found in the International version, including Eternal Calm and Last Mission.

Final Fantasy X/X-2 HD Remaster was released for the PlayStation 4 worldwide in May 2015. It included enhanced graphics in full HD (1080p), the option to switch to the original soundtrack and the ability to transfer save files from the PS3 and PS Vita versions. One year later, it was released for Windows via Steam on May 16. It includes an auto-save feature, 5 game boosters, 3 parameter changes, the option to skip FMVs/cinematics, 4K resolution support, audio settings and graphic options. A version for the Nintendo Switch and the Xbox One was released on April 16, 2019.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic92/100
Review scores
PublicationScore
Eurogamer9/10
Famitsu39/40
Game Informer9.75/10
GamePro
GameRevolutionA−
GameSpot9.3/10
GameSpy
IGN9.5/10
Award
PublicationAward
Japan Game AwardsBest Game Award

Final Fantasy X received critical acclaim from video game critics. The Japanese video game magazine Famitsu and Famitsu PS2 awarded the game a near-perfect 39/40 score. Another Japanese gaming magazine, The Play Station, gave the game a score of 29/30. Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies. The game maintains a 92 out of 100 on Metacritic. Producer Shinji Hashimoto said that the overall reception to the game was "excellent", having received praise and awards from critics.

IGN's David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon systems, the option to change party members during battle, and the character development and inventory management systems. He also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was "the best-looking game of the series arguably the best-playing as well". Greg Kasavin of GameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable with Tidus viewed as an appealing protagonist. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game". Similarly, GamePro described its character building system and battle system as "two of the best innovations in the series". The visuals of the game were commended by GameSpy's Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cutscenes, and animations. The voice casting was praised by Game Revolution who noted most of them were "above average" and called the music "rich".

Edge rated the game considerably lower, criticizing many aspects of the game for being tedious and uninnovative and describing the dialogue as "nauseating", particularly panning Tidus. Andrew Reiner of Game Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship. Eurogamer's Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game. The linearity of the game was positively commented on by GamePro who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing. Game Revolution complained that cutscenes could not be skipped, some even being too long.

Sales

Square initially expected the game to sell at least two million copies worldwide owing to the reduced PlayStation 2's fanbase, making it smaller than the last three released titles. However, within its first day of its release in Japan, more than 2.14 million units were shipped, including 1.4 to 1.5 million pre-orders. A million units were sold within hours, and first-day shipments were expected to generate ¥17.6 billion or $145,000,000 (equivalent to $250,000,000 in 2023) in sales revenue. These figures exceeded the performances of Final Fantasy VII and IX in a comparable period, and Final Fantasy X became the first PlayStation 2 game to reach two and four million sold copies. In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2. Final Fantasy X sold over 2.43 million copies in Japan alone in 2001.

By June 2002, it had sold 5.07 million units worldwide, including 2.76 million in the Asia-Pacific region, 1.47 million in North America, and 840,000 in Europe. By March 2003, the game had sold 5.89 million units worldwide, including 2.87 million in Japan and 3.02 million abroad. It sold 6.6 million copies worldwide by January 2004. By July 2006, it had sold 2.3 million copies and earned $95 million in the United States ($144 million in 2023). Next Generation ranked it as the 11th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. As of March 2013, the game had shipped over 8.5 million copies worldwide on PS2. As of 2017, the PS2 version of the game has sold over 8 million copies worldwide.

The "Ultimate Hits" bargain reissue of the game in September 2005 sold over 131,000 copies in Japan by the end of 2006. As of October 2013, Final Fantasy X and its sequel X-2 had together sold over 14 million copies worldwide on PlayStation 2.

Awards

Final Fantasy X received the Best Game Award from the Japan Game Awards for 2001–02. In GameSpot's "Best and Worst Awards" from 2001, it came seventh in the category "Top 10 Video Games of the Year", and won the "Best Story" and "Best Role-Playing Game" awards. The game also received a PlayStation 2 Game of the Year award nomination at the 2002 Golden Joystick Awards, but lost to Grand Theft Auto III. Readers of Famitsu magazine voted it the best game of all time in early 2006. Final Fantasy X came in fifth on IGN's "Top 25 PS2 Games of All Time" list in 2007 and sixth in "The Top 10 Best Looking PS2 Games of All Time". In a similar list by GameSpy, the game took the 21st place. 1UP.com listed its revelation during the ending as the third-biggest video game spoiler, while IGN ranked the ending as the fifth best pre-rendered cutscene. In a Reader's Choice made in 2006 by IGN, it ranked as the 60th-best video game. It was also named one of the 20 essential Japanese role-playing games by Gamasutra. It also placed 43rd in Game Informer's list of "The Top 200 Games of All Time". In 2004, Final Fantasy X was listed as one of the best games ever made by GameFAQs, while in November 2005 it was voted as the 12th "Best Game Ever". In a general overview of the series, both GamesRadar and IGN listed Final Fantasy X as the fourth best game. At the 6th Annual Interactive Achievement Awards in 2003, it was nominated for "Outstanding Achievement in Animation" and "Console Role-Playing Game of the Year". Readers from GameFaqs also voted it as Game of the Year during 2001. In 2008, readers of Dengeki magazine voted it the second best game ever made. It was voted first place in Famitsu's and Dengeki's polls of most tear-inducing games of all time. Both Tidus and Yuna have been popular characters in games in general due to their personalities and their romantic relationship.

Legacy

Final Fantasy X's success led to a cult following with many people cosplaying as the main characters.

Due to its commercial and critical success, Square Enix released a direct sequel to Final Fantasy X in 2003, titled Final Fantasy X-2. The sequel is set two years after the conclusion of Final Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5.4 million units versus over 8 million units, it can still be considered a commercial success. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between Final Fantasy X and Final Fantasy VII, another well-received Final Fantasy game. In 2013, after the release of the HD Remaster, Nojima said that he would like to see a second sequel to X, and if there were demand for it, it could happen. The minigame of blitzball has made it into other games, such as its sequel, and was mentioned as a possibility for Final Fantasy XIV: A Realm Reborn.

The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII, Final Fantasy XII, XIII and its sequels, and XV) also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. Final Fantasy X can be considered a pioneer in 3-D RPG maps. The Sphere Grid system of FFX had an influence on the action role-playing game Path of Exile (2013), along with the Materia system of Final Fantasy VII.

According to Square Enix producer Shinji Hashimoto, cosplays of the characters have been popular. Takeo Kujiraoka, director of Dissidia Final Fantasy NT, regarded Final Fantasy X as his favorite game from the franchise based on its emotional impact on the players as well as the multiple amount of playable content that surpasses 100 hours. Kujiraoka noted that the staff received multiple requests by fans to include Tidus' and Yuna's Will look as an alternative design but Nomura said it was not possible as the company would first need to develop Final Fantasy X-3.

In addition, a kabuki stage adaptation of the game's story, Kinoshita Group presents New Kabuki Final Fantasy X, a collaboration between Square Enix and Tokyo Broadcasting System, was performed at the IHI Stage Around Tokyo from March 4 to April 12, 2023 with a cast including Kikunosuke Onoe as Tidus and Yonekichi Nakamura as Yuna.

See also

Notes

  1. Japanese: ファイナルファンタジーX, Hepburn: Fainaru Fantajī Ten

References

  1. I. G. N. Staff (December 11, 2001). "Final Fantasy X Release Moved Up...Again". IGN. Archived from the original on November 25, 2023. Retrieved November 25, 2023.
  2. ^ Square (December 20, 2001). Final Fantasy X International (PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer.
  3. "『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!". Famitsu. July 19, 2022. Archived from the original on July 19, 2022. Retrieved July 19, 2022.
  4. "ff10-kabuki". November 18, 2022. Archived from the original on November 18, 2022. Retrieved November 18, 2022.
  5. ^ Bramwell, Tom (June 16, 2002). "Final Fantasy X Review". Eurogamer. Archived from the original on December 7, 2008. Retrieved November 23, 2008.
  6. ^ Zdyrko, Dave (November 26, 2001). "Final Fantasy X Preview". IGN. News Corporation. Archived from the original on May 9, 2008. Retrieved December 14, 2008.
  7. ^ Padilla, Raymond (December 15, 2001). "Final Fantasy X Review". GameSpy. Archived from the original on July 15, 2012. Retrieved November 20, 2008.
  8. ^ Vestal, Andrew (April 28, 2003). "Final Fantasy X". GameSpot. Archived from the original on June 20, 2019. Retrieved July 24, 2017.
  9. Tidwell, Mickel. "Final Fantasy X – Review". RPGamer. Archived from the original on June 21, 2013. Retrieved April 6, 2012.
  10. ^ Clark, James Quentin (October 6, 2008). "Final Fantasy X International". RPGFan. Archived from the original on December 11, 2008. Retrieved November 23, 2008.
  11. ^ Kasavin, Greg (December 14, 2001). "Final Fantasy X Review". GameSpot. Archived from the original on October 4, 2017. Retrieved July 25, 2017.
  12. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you...hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right... Do you remember anything before that? / Tidus : So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
  13. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania. Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
  14. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika. Tidus: What's a "sending"? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
  15. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to ten years ago, when the last Calm started. Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
  16. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Lulu: Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. Wakka: He's another of Yuna's guardians. Yuna: Sometimes we don't understand him either. Kimahri doesn't talk much, anyway. But he has protected me since I was a child!
  17. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Wakka: I'm Wakka, coach and captain of the Besaid Aurochs, brudda!
  18. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Besaid. Wakka: My little brother, Chappu. He looked like you . He was with the Crusaders...when they fought Sin last year. He didn't make it. I became a guardian to fight Sin, ya? / Tidus: Revenge, then? / Wakka: That was the idea. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time.
  19. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca. Tidus: Who are you, anyway? You knew my old man, didn't you? / Auron: Yeah. / Tidus: And you also knew Yuna's father? / Auron: That's correct. / Tidus: Hey, man, there's no way. That's just impossible. / Auron: Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira.
  20. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Introduction (Zanarkand). Tidus : Listen to my story. This...may be our last chance.
  21. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand (Dream). Zanar (Commentator): Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes ! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
  22. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Zanarkand (Dream). Auron: Look! We called it "Sin". / Tidus: Sin...?
  23. Square Co (December 20, 2001). Final Fantasy X. Square EA. Level/area: Al Bhed Salvage Ship. Rikku: Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. / Tidus: ...Huh?! Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? No way!
  24. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Mi'ihen Highroad. Yuna: The Final Summoning. It's the only way to defeat Sin. The only way. With it, we can call the Final Aeon. That's the goal of the pilgrimage. The Fayth of the Final Summoning lies waiting in the far north, to greet summoners complete their pilgrimage. At the world's edge – in Zanarkand. / Auron: She means the ruins of a city destroyed a thousand years ago.
  25. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika. Tidus: So, what're these sinspawn, anyway? / Lulu: Fiends. They fall from Sin's body, and are left behind in its wake. / Wakka: Leave 'em alone and Sin comes back for 'em. Ya gotta be quick!
  26. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Luca. Auron: Yuna / Yuna: Sir? / Auron: I wish to become your guardian. Do you accept? / Lulu: But why? / Auron: I promised Braska. And... comes too. / Tidus: Hi, guys. Eh...howdy. / Auron: This one I promised Jecht.
  27. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania. Rikku: Well, my dad's sister is Yunie's mother, you get it?
  28. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Guadosalam. Yuna: ...He asked me to marry him! / Tidus: You serious?! / Auron: You know what Yuna must do. / Seymour: Of course. Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. / Auron: Spira is no playhouse. A moment's diversion may amuse an audience, but it changes nothing.
  29. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania Temple. Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. / Auron: Wonderful. / Rikku: Will Yuna be all right? / Auron: Without us, no.
  30. Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania Temple. Seymour: Yuna...you would pity me now? / Tromell: Lord Seymour! What happened here?! / Wakka: What...What have I done...? / Tidus: Wait a minute! It's not our fault at all! Seymour struck first; he's the bad guy! / Tromell: Y-You did this?! / Auron: Yuna. Send him. / Tromell: No, stop! Stay away from him, traitors!
  31. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Bikanel Island – Sanubia Desert. Rikku: Oh! Hey, guys! Where's Yunie? / Tidus: Gone. / Lulu: Gone... Some guardian I am. / Rikku: Um... There's something I wanna tell you, but promise you won't say anything. I know where we are. We're on Bikanel Island. There's a place us Al Bhed call "Home" here. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! / Wakka: "Rescued"? You mean "kidnapped"! / Tidus: What does it matter as long as she's safe?! / Rikku: That's right! Anyway, I will take you there if you promise that you won't tell anyone about it.
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