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{{short description|Video game engine}} | |||
'''RenderWare''' ('''RW''') is ] and ] ] from ]. | |||
{{more citations needed|date=August 2014}} | |||
] | |||
{{Infobox video game engine | |||
| name = RenderWare | |||
| logo = RenderwareLogo.JPG | |||
| screenshot = | |||
| collapsible = | |||
| author = | |||
| developer = ] | |||
| replaces = | |||
| replaced_by = | |||
| latest release version = | |||
| latest release date = | |||
| repo = | |||
| tools = | |||
| programming language = ] | |||
| operating system = ], ], ], ], ], ], ], ], ], ], ], ], ], ] | |||
| license = ] | |||
| website = (archived) | |||
}} | |||
'''RenderWare''' is a ] developed by British game developer ]. | |||
== |
==Overview== | ||
Released in 1993,<ref>{{cite magazine|date=October 1996|title=NG Alphas: Criterion Studios|url=https://archive.org/details/nextgen-issue-022/page/n131/mode/2up|format=]|magazine=]|publisher=]|issue=22|pages=130–4|access-date=February 4, 2020}}</ref> RenderWare was a ] ] and graphics rendering ] used in ]s, ], and some ] browsers. RenderWare was developed by ], then a subsidiary of ]. It originated in the era of software rendering on ]s prior to the appearance of ]s, competing with other libraries such as ]'s ] and ]' ] (the latter was acquired by Microsoft and became ]). Renderware 4 was revealed at GDC 2004.<ref>{{Cite web |last=Fahey |first=Rob |date=23 March 2004 |title=GDC: Criterion reveals next-generation Renderware products |url=https://www.gamesindustry.biz/articles/gdc-criterion-reveals-next-generation-renderware-products |access-date=2022-03-26 |website=GamesIndustry.biz |language=en |archive-date=2022-03-26 |archive-url=https://web.archive.org/web/20220326212639/https://www.gamesindustry.biz/articles/gdc-criterion-reveals-next-generation-renderware-products |url-status=live}}</ref> | |||
RenderWare is a ] ] graphics rendering ] used in ], ], and some ] browsers. RW is developed by ] (which used to be a wholly-owned subsidiary of ] but is now owned by ]). | |||
It was licensed over 200 times. The scope went towards an integrated ] with low level APIs for rendering, physics, audio, AI all of which are extensible through plug-ins which also serve the official high-level API. The aim was to reduce the learning curve by also including service and support for licensees. With '''RenderWare Studio''' an ] including a debugger was included.<ref>{{Cite journal |last=Guilbert |first=Oskar |date=2004 |title=RenderWare: Speed up the 3D Application Production Pipeline |url=https://diglib.eg.org/handle/10.2312/egt20041033 |journal=Eurographics 2004 - Tutorials |doi=10.2312/EGT.20041033 |issn=1017-4656 |publisher=]}}</ref> RenderWare themselves claimed a 70% marketshare across studios that choose an external engine in 2003.<ref>{{Cite web |last=Callaham |first=John |date=23 October 2002 |title=RenderWare Interview |url=http://www.homelanfed.com/index.php?id=9856 |url-status=usurped |archive-url=https://web.archive.org/web/20031208124348/http://www.homelanfed.com/index.php?id=9856 |archive-date=8 December 2003 |website=HomeLan Fed}}</ref> | |||
] such as ] use rendering software such as RW, ], ], etc. in order to display 3D graphics. | |||
RenderWare 2. |
RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. As such, the engine was often described as "Sony's DirectX" during this era which was a reference to its surrounding framework and toolchain middleware.{{clarify|date=October 2018}} Prior to version 2, an external programming or scripting language was required to take advantage of RenderWare. RenderWare 2, on the other hand, has its own internal scripting language, RWX (RenderWare script), but in RenderWare 3 RWX support was removed. This next iteration focused on a binary model file format. As with the previous version increment, Criterion removed support for RenderWare 3's formats in RenderWare 4. | ||
RenderWare is ]: it runs on ] as well as ] ]-based applications and many video game consoles such as ], ], ], ], ], ], and ]. RenderWare is no longer available for purchase, although ] still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech. During a 2007 Gamasutra interview, ], EA ], has stated that RenderWare did not perform well enough for next-gen hardware, graphics wise, and that RenderWare did not stand up to competition, such as ] from ]. He has also stated that the RenderWare team is "mostly a dev house".<ref>{{Cite web |last=Sheffield |first=Brandon |date=23 May 2007 |title=Bing There, Done That: EA's CCO Talks... Everything |url=https://www.gamasutra.com/view/feature/129855/bing_there_done_that_eas_cco_.php |access-date=2022-03-26 |website=] |language=en |archive-date=2021-08-24 |archive-url=https://web.archive.org/web/20210824141733/https://www.gamasutra.com/view/feature/129855/bing_there_done_that_eas_cco_.php |url-status=live}}</ref> | |||
With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again. | |||
==See also== | |||
RenderWare is available for use in ] based ] applications, and consoles such as ], ], ] and ]. | |||
* {{Cl|RenderWare games|List of RenderWare games}} | |||
==References== | |||
==Industry support== | |||
<references /> | |||
Renderware is used throughout the ]. Some of the games using RW include: | |||
== Further reading == | |||
*''] 2004 PlayStation 2, Xbox Electronic Arts Inc. | |||
* {{cite web |title=RenderWare Grosses $2 Billion |url=https://www.ign.com/articles/2003/01/10/renderware-grosses-2-billion |website=IGN |language=en |date=10 January 2003}} | |||
==External links== | |||
*''The Incredibles 2004 GameCube, PlayStation 2, Windows, Xbox D3 Publisher Inc., Noviy Disk, Snowball.ru, THQ, Inc. | |||
* {{webarchive |url=https://web.archive.org/web/20070210053822/http://www.renderware.com/|date=February 10, 2007 |title=RenderWare}} | |||
* at ] | |||
* | |||
* | |||
{{Criterion Games}} | |||
*''] 2004 GameCube, PlayStation 2, Xbox Midway Home Entertainment Inc. | |||
{{Electronic Arts}} | |||
{{Video game engines}} | |||
*''] 2004 PlayStation 2, Windows, Xbox DreamCatcher Interactive Inc., MC2 France, MC2-Microïds | |||
*''] 2005 PlayStation 2, Xbox Rockstar Toronto, Rockstar Games | |||
*''] Tune 200X Arcade Genki, Namco | |||
*''] 2004 PlayStation 2, Windows, Xbox Rockstar Games, Inc. | |||
*''] 2004 GameCube, PlayStation 2, Xbox Activision Publishing, Inc., | |||
*''] 2003 PlayStation 2, Windows, Xbox The Adventure Company, THQ, Inc. | |||
*''NRL Rugby League 2003 PlayStation 2, Windows, Xbox Tru Blu Entertainment Pty Ltd | |||
*''] 2003 GameCube, PlayStation 2, Windows, Xbox SEGA Entertainment | |||
*''] 2005 PlayStation 2 Konami | |||
*''] Plus 2003 PlayStation 2 Game Village | |||
*''] 2003 PlayStation 2, Windows, Xbox Hip Interactive Corp., Namco Hometek Inc., | |||
*''] 2003 Windows 1C Company, FX Interactive, Take 2 Interactive | |||
*''] 2003 GameCube, PlayStation 2, Windows, Xbox THQ, Inc. | |||
*''] 2002 GameCube, PlayStation 2, Xbox Acclaim, Acclaim Entertainment, Inc. | |||
*''] 2002 Game Boy Advance, GameCube, PlayStation 2, Xbox Midway | |||
*''] 2 2002 PlayStation, PlayStation 2, PC Konami Corporation | |||
*''] 3 2003 PlayStation, PlayStation 2, Xbox, Windows Konami Corporation | |||
*''] 4 2004 PlayStation, PlayStation 2, Xbox, Windows Konami Corporation | |||
*''] 5 2005 PlayStation, PlayStation 2, Xbox, Windows Konami Corporation | |||
*''] 2002 PlayStation 2, Windows, Xbox Rockstar Games, Inc. | |||
*''] 2001 GameCube, PlayStation 2, Xbox Acclaim Entertainment, Inc. | |||
*''] 2001 PlayStation 2, Windows Cryo Interactive Entertainment | |||
*''City Crisis 2001 PlayStation 2 Syscom Entertainment Inc., Take-Two Interactive Software, Inc. | |||
*''] 2001 PlayStation 2, Windows, Rockstar Games, Inc. | |||
*''] 2006 PlayStation 2, Windows, Xbox Eidos Interactive Ltd. | |||
*''] 2006 PlayStation 2, Xbox Electronic Arts Inc., | |||
*'' 2005 PlayStation 2, Xbox, Windows SCi Games Ltd. | |||
*''] 2005 PlayStation 2, Xbox, Windows, Vivendi Universal Games, Inc. | |||
*''] 2005 PlayStation 2, Xbox Capcom Entertainment, Inc., | |||
*''] 2005 PlayStation2 Sony Computer Entertainment | |||
*''] 2005 PlayStation2 Bandai, Cavia | |||
*''] 2005 Windows Lionhead Studios | |||
*''] 2003 Windows, PlayStation2, Xbox Rockstar North | |||
*''] 2005 GameCube, PlayStation 2, Windows, Xbox Activision Publishing, Inc. | |||
*''] 2005 PlayStation 2, Xbox Capcom Entertainment, Inc. | |||
*''] 2005 PlayStation 2, Xbox Midway Home Entertainment Inc. | |||
*''] 2001 GameCube, PlayStation 2, Windows, Xbox Neversoft, Activision | |||
*''] 2002 GameCube, PlayStation 2, Windows, Xbox Neversoft, Activision | |||
*''] 2003 GameCube, PlayStation 2, Windows, Xbox Neversoft, Activision | |||
*''] 2004 GameCube, PlayStation 2, Windows, Xbox Neversoft, Activision | |||
*''] 2005 Xbox Visionscape Interactive | |||
*''] 2005 Nintendo DS, PSP Electronic Arts Inc., | |||
*''] 2005 PlayStation 2, Xbox Midway Games | |||
*''] 2005 PlayStation 2, Xbox, Xbox 360 Electronic Arts Inc. | |||
*''] 2005 GameCube, PlayStation 2, Windows, Xbox THQ, Inc. | |||
*''] 2004 PlayStation 2, Xbox Global Star Software Inc. | |||
*''] 2004 PlayStation 2, Xbox Midway, Midway Games | |||
*''] 2004 PlayStation 2, Xbox SEGA of America, Inc. | |||
==See also== | |||
* ], a chief competitor to RenderWare | |||
==External links== | |||
* | |||
* | |||
* | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] |
Latest revision as of 18:25, 1 December 2024
Video game engineThis article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "RenderWare" – news · newspapers · books · scholar · JSTOR (August 2014) (Learn how and when to remove this message) |
Developer(s) | Criterion Software |
---|---|
Written in | C++ |
Operating system | Windows, Mac OS X, GameCube, Wii, Dreamcast, Xbox, Xbox 360, Xbox One, PlayStation 2, PS3, PS4, PlayStation Portable, iOS, Android |
License | Proprietary |
Website | renderware.com (archived) |
RenderWare is a video game engine developed by British game developer Criterion Software.
Overview
Released in 1993, RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as Argonaut Games's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D). Renderware 4 was revealed at GDC 2004.
It was licensed over 200 times. The scope went towards an integrated middleware with low level APIs for rendering, physics, audio, AI all of which are extensible through plug-ins which also serve the official high-level API. The aim was to reduce the learning curve by also including service and support for licensees. With RenderWare Studio an integrated development environment including a debugger was included. RenderWare themselves claimed a 70% marketshare across studios that choose an external engine in 2003.
RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. As such, the engine was often described as "Sony's DirectX" during this era which was a reference to its surrounding framework and toolchain middleware. Prior to version 2, an external programming or scripting language was required to take advantage of RenderWare. RenderWare 2, on the other hand, has its own internal scripting language, RWX (RenderWare script), but in RenderWare 3 RWX support was removed. This next iteration focused on a binary model file format. As with the previous version increment, Criterion removed support for RenderWare 3's formats in RenderWare 4.
RenderWare is cross-platform: it runs on Windows as well as Apple Mac OS X-based applications and many video game consoles such as GameCube, Wii, Xbox, Xbox 360, PlayStation 2, PlayStation 3, and PlayStation Portable. RenderWare is no longer available for purchase, although Electronic Arts still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the software. What was RenderWare 4 has dissolved into the rest of EA internal tech. During a 2007 Gamasutra interview, Bing Gordon, EA CCO, has stated that RenderWare did not perform well enough for next-gen hardware, graphics wise, and that RenderWare did not stand up to competition, such as Unreal Engine from Epic Games. He has also stated that the RenderWare team is "mostly a dev house".
See also
References
- "NG Alphas: Criterion Studios" (PDF). Next Generation. No. 22. Imagine Media. October 1996. pp. 130–4. Retrieved February 4, 2020.
- Fahey, Rob (23 March 2004). "GDC: Criterion reveals next-generation Renderware products". GamesIndustry.biz. Archived from the original on 2022-03-26. Retrieved 2022-03-26.
- Guilbert, Oskar (2004). "RenderWare: Speed up the 3D Application Production Pipeline". Eurographics 2004 - Tutorials. Eurographics. doi:10.2312/EGT.20041033. ISSN 1017-4656.
- Callaham, John (23 October 2002). "RenderWare Interview". HomeLan Fed. Archived from the original on 8 December 2003.
- Sheffield, Brandon (23 May 2007). "Bing There, Done That: EA's CCO Talks... Everything". Gamasutra. Archived from the original on 2021-08-24. Retrieved 2022-03-26.
Further reading
- "RenderWare Grosses $2 Billion". IGN. 10 January 2003.
External links
- RenderWare at the Wayback Machine (archived February 10, 2007)
- RenderWare3 Docs at GitHub
- RenderWare V2.1 API Reference
- Historical and technical insight of RenderWare at SIGMA'Co
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