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{{Infobox video game {{Infobox video game
| title = Mars Rising | title = Mars Rising
| image = File:Deimos Rising coverart.jpg | image = File:Mars_Rising_logo.gif
| alt = Deimos Rising cover art | alt = Deimos Rising cover art
| caption = | caption =
| developer = ] | developer = ]
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| programmer = David Wareing | programmer = David Wareing
| engine = | engine =
| released = {{vgrelease|NA|12 January 1998}} | released = {{vgrelease|NA|January, 12 1998}}
| genre = ] | genre = ]
| modes = ] | modes = ]
| platforms = ] | platforms = ]
}} }}
'''''Mars Rising''''' is a vertically ] written by David Wareing and released as ] by ] for ] computers in 1998. Reviewers called out similarities to '']'' and '']''.<ref name="macnnmsrev" /><ref name="AppleLinksdrrev"/> It was followed by ''Deimos Rising'' in 2001. '''''Mars Rising''''' is a vertically ] written by David Wareing and released as ] by ] for ] computers in 1998. Reviewers called out similarities to '']'' and '']''.<ref name="macnnmsrev" /><ref name="AppleLinksdrrev"/> It was followed by ''Deimos Rising'' in 2001.
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| rev2Score = {{Rating|3.5|5}}<ref name="machomemsrev"/> | rev2Score = {{Rating|3.5|5}}<ref name="machomemsrev"/>
}} }}

=== Overall Reception: ===

* '''Critical Reception''': ''Mars Rising'' received positive reviews from critics and players, particularly within the Mac gaming community. The game was praised for its polished gameplay, solid graphics, and smooth performance, which stood out among other shareware games of the time. It was often highlighted as one of the best shoot 'em ups available for the Mac, a platform that was not as heavily catered to by major game developers as Windows.
* '''Gameplay''': The gameplay of ''Mars Rising'' was well-received for its tight controls, challenging difficulty, and engaging level design. As a shoot 'em up, it featured classic mechanics such as power-ups, enemy waves, and boss battles, which were executed with a high level of polish. The game was known for being accessible to newcomers while still offering enough challenge to satisfy veterans of the genre.
* '''Graphics and Sound''': For a shareware title, ''Mars Rising'' was noted for its impressive graphics. The game featured smooth animations, detailed sprites, and a clean, vibrant aesthetic that looked particularly good on the Mac’s high-resolution displays. The sound design, including the soundtrack and sound effects, was also praised for enhancing the overall experience, providing a fitting backdrop to the action-packed gameplay.
* '''Content and Replay Value''': ''Mars Rising'' offered a decent amount of content for a shareware game, with multiple levels, varied enemy types, and a range of power-ups. The game’s difficulty and the thrill of trying to achieve high scores provided significant replay value, encouraging players to return to the game repeatedly.

=== Ratings: ===

* '''Magazine and Review Scores''':
** ''Mars Rising'' was featured in several Mac-focused gaming magazines and websites at the time, where it typically received high scores.
** '''MacAddict''' magazine gave it strong praise, calling it one of the best shoot 'em ups available for the platform.
** '''Inside Mac Games''', a popular Mac gaming site, also rated the game highly, noting its polished presentation and enjoyable gameplay.
* '''Player Reception''': Among the Mac gaming community, ''Mars Rising'' was well-loved. It was one of the standout titles for the Mac in 1998, particularly because it was an exclusive and high-quality shareware game. Players appreciated its challenge, replayability, and the fact that it filled a genre niche that wasn’t widely catered to on the platform.
{{expand-section|date=May 2018}} {{expand-section|date=May 2018}}
{{clear}} {{clear}}
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The 2001 sequel, ''Deimos Rising'', adds 16-bit color, alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons.<ref name="DRMakingof"/> It was ported to ]. The 2001 sequel, ''Deimos Rising'', adds 16-bit color, alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons.<ref name="DRMakingof"/> It was ported to ].


*''Mars Rising'' is remembered as one of the best Mac-exclusive games from the late 1990s. It holds a special place in the memories of Mac gamers from that era, especially those who enjoyed shoot 'em ups and indie games. The game’s success helped cement Ambrosia Software’s reputation as a leading developer of quality shareware titles for the Mac.
* The game didn’t achieve widespread fame outside of the Mac community, largely due to its platform exclusivity and the relatively small market share of Mac gaming at the time. However, within its niche, ''Mars Rising'' is often cited as a classic example of a well-crafted indie game that offered a polished and satisfying experience.
{{Video game reviews {{Video game reviews
| title = ''Deimos Rising'' | title = ''Deimos Rising''
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] ]
] ]


{{scroll-shooter-videogame-stub}} {{scroll-shooter-videogame-stub}}
{{mac-software-stub}} {{mac-software-stub}}

Latest revision as of 14:49, 7 December 2024

1998 video game This article is about the video game. For the TV documentary miniseries, see Race to Mars. 1998 video game
Mars Rising
Deimos Rising cover art
Developer(s)Ambrosia Software
Publisher(s)Ambrosia Software
Designer(s)David Wareing
Programmer(s)David Wareing
Platform(s)Mac OS
Release
  • NA: January, 12 1998
Genre(s)Scrolling shooter
Mode(s)Single-player

Mars Rising is a vertically scrolling shooter written by David Wareing and released as shareware by Ambrosia Software for Macintosh computers in 1998. Reviewers called out similarities to Xevious and Raiden. It was followed by Deimos Rising in 2001.

Reception

Mars Rising
Review scores
PublicationScore
Macworld
macHome
This section needs expansion. You can help by adding to it. (May 2018)

Legacy

The 2001 sequel, Deimos Rising, adds 16-bit color, alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons. It was ported to Microsoft Windows.

Deimos Rising
Review scores
PublicationScore
Macworld
MacGamer90%
Inside Mac Games8/10
Applelinks
macHome

References

  1. Sakellaropoulo, Misha (1998). "Another arcade classic by Ambrosia". MacNN. Archived from the original on 21 October 2006.
  2. ^ Stiteler, Bill (21 March 2002). "Review: Deimos Rising". Applelinks. Archived from the original on 10 February 2005.
  3. Crotty, Cameron (January 1999). "1980s-Style Shoot-'em-Up Scores Big". Macworld. Archived from the original on 1 November 2004.
  4. Stafford, Alan (July 1998). "Mars Rising". MacHome. Archived from the original on February 23, 2002. Retrieved March 26, 2020.
  5. Wareing, David; Wareing, Sheryn (26 March 2002). "The Making of Deimos Rising". Inside Mac Games. Archived from the original on 31 January 2019. Retrieved 31 May 2018.
  6. Cohen, Peter (1 April 2002). "Ambrosia Software Deimos Rising". Macworld. Archived from the original on 1 December 2020. Retrieved 26 May 2023.
  7. Wang-Iverson, Chris (31 December 2001). "Deimos Rising Review". MacGamer. Archived from the original on 23 August 2002. Retrieved 31 May 2018.
  8. Barylick, Chris (10 January 2002). "Deimos Rising". Inside Mac Games. Archived from the original on 31 January 2019. Retrieved 26 May 2023.
  9. "Deimos Rising". macHome. 2002. Archived from the original on 7 November 2003.

External links

Ambrosia Software
Games
Utilities


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