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{{short description|Fictional character from the Metal Gear series}}
{{DISPLAYTITLE:Quiet (''Metal Gear'')}} {{DISPLAYTITLE:Quiet (''Metal Gear'')}}
{{Infobox VG character {{Infobox character
| name = Quiet | name = Quiet
| image = ] | image = Quiet (Metal Gear).png
| image_size =
| caption = Quiet illustrated by Yoji Shinkawa
| caption = Quiet from ''Metal Gear Solid V: The Phantom Pain''
| series = '']''
| firstgame = '']'' (2015) | series = ]
| first = '']'' (2015)
| creator = ] | creator = ]
| artist = ] | designer = ]
| voiceactor = ] | based_on = ] (likeness)
| motionactor = Stefanie Joosten | voice = Stefanie Joosten
| motion_actor = Stefanie Joosten
{{Metal Gear character
|weapon=Sniper rifles
|aliases=Tixij (]: Тихий)<ref>{{cite video game|title=Metal Gear Solid V: The Phantom Pain|developer=]|quote='''Ocelot''': Boss, this is important. We've reports of a crack sniper at large in the Afghan wilderness. The Soviets call this sniper Tixij - "Quiet." There are never any sightings, and only corpses are left behind... The Soviets have already lost a number of officers. You'd uh... best watch your step}}</ref>
|affiliations=] (])<br>]
}}
}} }}


{{nihongo|'''Quiet'''|クワイエット|Kuwaietto|lead=yes}} is a ] from ]'s '']'' series. Created by ] and designed by ], she appears in the 2015 ] ] '']'' as one of the ]es opposing the protagonist ], but can also become an ally able to go on missions with him. {{Nihongo|'''Quiet'''|クワイエット|Kuwaietto|lead=yes}} is a ] from ]'s '']'' series. Created by ], designed by ], and based on and voiced by ], Quiet appears in the 2015 ] ], '']''. The character is a skilled assassin and ] with ] abilities belonging to the covert strike force ], a rogue division of the American intelligence agency ]. Depending on the player's actions, she can be captured by Venom Snake and eventually used as a member of his ] mercenary group to participate in missions.


Quiet received a mixed reception. While she was praised for her characterization, many Western critics considered her design ] and were generally dissatisfied with the in-game explanation for it. In regards to the visual design, Kojima remarked that he was striving for a unique character, not simply eroticism. Quiet has become a popular character to ].
The character is a ] skilled assassin and ] with supernatural abilities belonging to the covert strike force ], a division of the American intelligence agency ]. Depending on the player's actions, she can be captured by Venom Snake and eventually used as a member of his ] mercenary group. Quiet was well-received by players of the game, but was the source of criticism by some media for contributing to a seemingly oversexualized portrayal of women in video games.


== Conception and design ==
==Appearances==
Quiet was modeled after, motion captured and voiced by Dutch model ]. She received a phone call from her agency to audition as a motion capture actress for an unspecified video game.<ref>{{cite web |date=October 22, 2015 |url=http://www.vg-reloaded.com/exclusive-metal-gear-solid-v-interview-stefanie-joosten-quiet/ |title=Exclusive Metal Gear Solid V Interview: Stefanie Joosten (Quiet) |publisher=VG Reloaded |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160920063849/http://www.vg-reloaded.com/exclusive-metal-gear-solid-v-interview-stefanie-joosten-quiet/ |archive-date=September 20, 2016 |url-status=live }}</ref> However, being a big fan of video games, she recognized game director ] at the audition and suspected it was for a new ''Metal Gear'' game.<ref>{{cite web |date=November 2, 2015 |url=http://www.eklecty-city.fr/interviews/interview-with-stefanie-joosten-quiet-in-metal-gear-solid-v-the-phantom-pain/ |title=Interview with Stefanie Joosten, Quiet in Metal Gear Solid V : The Phantom Pain |publisher=Eklecty-City.fr |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160406040657/http://www.eklecty-city.fr/interviews/interview-with-stefanie-joosten-quiet-in-metal-gear-solid-v-the-phantom-pain/ |archive-date=April 6, 2016 |url-status=live }}</ref> After getting the role and beginning the ] and ]<ref>{{Cite web|url=https://twitter.com/HIDEO_KOJIMA_EN/status/345434820328960002|title=Making of Quiet in MGSV. Done 3D capture shooting on both face w/ & w/o make ups, body, & arms & legs separately.|last=HIDEO_KOJIMA|date=2013-06-13|website=@HIDEO_KOJIMA_EN|language=en|access-date=2019-06-14|archive-date=2023-01-11|archive-url=https://web.archive.org/web/20230111180404/https://twitter.com/HIDEO_KOJIMA_EN/status/345434820328960002|url-status=live}}</ref> process, Joosten was shown artwork of the character, which she said looked almost exactly the same as the finished product, but was not told specifically what character she would be playing.<ref>{{cite web |date=October 20, 2015 |url=http://insight.japantoday.com/stefanie-joosten-interview-with-a-quiet-rising-star/ |title=Interview with Stefanie Joosten |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20181002165506/https://insight.japantoday.com/stefanie-joosten-interview-with-a-quiet-rising-star/ |archive-date=October 2, 2018 |url-status=dead }}</ref> The process took two years, and having never held a gun before, she received professional combat-training in order to handle several weapons.<ref>{{Cite web|url=https://twitter.com/HIDEO_KOJIMA_EN/status/346478631113080833|title=To act as a genius sniper Quiet, Stephanie had military training several times.|last=HIDEO_KOJIMA|date=2013-06-16|website=@HIDEO_KOJIMA_EN|language=en|access-date=2019-06-14}}</ref> Although the character does not speak during most of the game, Kojima was so satisfied with Joosten's work<ref>{{Cite web|url=https://dengekionline.com/elem/000/000/931/931534/|title=『メタルギア ソリッド V TPP』では"声"が重要なカギとなる!? TGS2014のKONAMI最終ステージの模様をレポート【TGS2014】|last=電撃オンライン|website=電撃オンライン|language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617205343/https://dengekionline.com/elem/000/000/931/931534/|archive-date=2019-06-17|url-status=live}}</ref> that he asked her to "voice" the character by expressing a range of emotions through only groans and hums.<ref name="Joosten">{{cite web|url=http://www.metalgearinformer.com/?p=19084|title=Stefanie Joosten talks about playing Quiet in MGSV: The Phantom Pain|date=April 18, 2015|publisher=Metal Gear Informer|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20161015144621/http://www.metalgearinformer.com/?p=19084|archive-date=October 15, 2016|url-status=live}}</ref> "Quiet's Theme", a humming vocal piece composed by Akihiro Honda and written by Ludvig Forrsell, was sung by Joosten for the ]; she also performed it on stage at ] 2015.<ref>{{Cite magazine|url= https://www.wired.com/story/konami-bars-hideo-kojima-from-collecting-metal-gear-solid-award/ |title= Konami bars Kojima from collecting Metal Gear Solid award |date=2015-12-04|magazine= ]|language=en-US|access-date=2024-03-30|last= Kamen |first= Matt}}</ref>
When ] awakens in a ] hospital from a coma in 1984, Quiet is one of many soldiers sent by Cipher to kill him. As she is about to kill whom she believes is her target, but in actuality is Venom Snake, the real Big Boss helps fight her off. She is covered in medical grade ethanol and other chemicals and lit on fire until she escapes via a window.<ref name="Kotaku">{{cite web |last=Schreier |first=Jason |date=September 8, 2015 |url=http://kotaku.com/why-quiet-wears-that-skimpy-outfit-in-metal-gear-solid-1729329735 |title=Why Quiet Wears That Skimpy Outfit In Metal Gear Solid V |publisher=] |accessdate=August 5, 2016}}</ref>


When asked about Quiet, Kojima replied: "In the game, Quiet is the main heroine. Whether she is friend or foe has yet to be revealed so I had to be careful when casting her role. ''MGS'' normally has old timers and old guys (laughs). Stefanie is very skilled in action but since she never held that type of gun, we asked her to do some training at home."<ref>{{cite web |last=James |first=Allisa |date=June 18, 2013 |url=http://www.dualshockers.com/2013/06/18/hideo-kojima-talks-about-quiet-metal-gear-solid-vs-strong-female-character-that-never-speaks/ |title=Hideo Kojima Talks about "Quiet," Metal Gear Solid V's Strong Female Character That Never Speaks |publisher=DualShockers |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160916231102/http://www.dualshockers.com/2013/06/18/hideo-kojima-talks-about-quiet-metal-gear-solid-vs-strong-female-character-that-never-speaks/ |archive-date=September 16, 2016 |url-status=live }}</ref> Speaking about Quiet's design just days after her full reveal in September 2013, Kojima ] that he asked lead designer ] for a "more erotic" character; in fact, his original idea of her was her being naked.<ref>{{Cite web|url=https://www.famitsu.com/news/201409/22062031.html|title=『メタルギア ソリッド V ファントムペイン』最終日のイベントの模様をお届け! ビッグニュースも飛び出した【TGS 2014】|website=ファミ通.com|date=22 September 2014 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190618021932/https://www.famitsu.com/news/201409/22062031.html|archive-date=2019-06-18|url-status=live}}</ref> In response to the reaction to this statement, he clarified: "Maybe the phrase 'erotic' wasn't really what I was trying to say. What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her. It wasn't really supposed to be erotic, but sexy." He also said, "You're going to notice but there's limited dialogue with , and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it's really that characteristic." Shinkawa added, "From my perspective, it's not just the characters, but often I look at a weapon or a vehicle and think 'That's really sexy.' It's not just the characters, but the mechs and weapons ."<ref name="erotic">{{cite web |last=McWhertor |first=Michael |date=September 6, 2013 |url=http://www.polygon.com/2013/9/6/4700386/hideo-kojima-explains-his-sexy-approach-to-metal-gear-solid-5s |title=Kojima clarifies "erotic" comments for female character in MGSV |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160718103619/http://www.polygon.com/2013/9/6/4700386/hideo-kojima-explains-his-sexy-approach-to-metal-gear-solid-5s |archive-date=July 18, 2016 |url-status=live }}</ref>
Quiet is then seen, deployed to ] by ] and tasked with eliminating ] officers who are against his development of ]. After Venom Snake walks into her line of sight, she proceeds to open fire on him. After defeating her in a fight, the player can choose to kill her or capture her and bring her back to their base. If the latter is chosen, it is possible to eventually use her as a partner on missions.


Kojima stated Quiet's design was to appeal to ]ers and to sell figures;<ref>{{Cite web|url=https://twitter.com/hideo_kojima_en/status/375142795779923968|title=The initial target is to make u want to do cosplay or its figurine to sell well.|last=HIDEO_KOJIMA|date=2013-09-03|website=@hideo_kojima_en|language=en|access-date=2019-06-14|archive-url=https://web.archive.org/web/20190526125218/https://twitter.com/hideo_kojima_en/status/375142795779923968|archive-date=2019-05-26|url-status=live}}</ref> he also made further tweets to demonstrate details of the character to early cosplayers.<ref>{{Cite web|url=https://twitter.com/hideo_kojima_en/status/375207199468830720|title=Dear Cosplayer friends, something like this for example.|last=HIDEO_KOJIMA|date=2013-09-04|website=@hideo_kojima_en|language=en|access-date=2019-06-14|archive-url=https://web.archive.org/web/20190327033705/https://twitter.com/HIDEO_KOJIMA_EN/status/375207199468830720|archive-date=2019-03-27|url-status=live}}</ref><ref>{{Cite web|url=https://twitter.com/HIDEO_KOJIMA_EN/status/375153067689127936|title=In fact, I was asked by one of the cosplayers. She asked the detail of Quiet as E3 trailer didn't reveal the detail. (cont)|last=HIDEO_KOJIMA|date=2013-09-04|website=@HIDEO_KOJIMA_EN|language=en|access-date=2019-06-14|archive-date=2023-07-08|archive-url=https://web.archive.org/web/20230708085206/https://twitter.com/HIDEO_KOJIMA_EN/status/375153067689127936|url-status=live}}</ref> Kojima said about her clothing, "Once you see how she fits into the story, you will understand why she looks the way she does. Without any of this background I can certainly understand why there are concerns. I will say there's a reason she looks the way she does and wears those clothes. And it's all a part of the game, learning those reasons one by one."<ref>{{cite web |date=December 3, 2013 |url=http://www.ign.com/videos/2013/12/03/metal-gear-solid-5-kojima-on-designing-a-female-sniper |title=Metal Gear Solid 5: Kojima on Designing Female Sniper "Quiet" |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160821013125/http://www.ign.com/videos/2013/12/03/metal-gear-solid-5-kojima-on-designing-a-female-sniper |archive-date=August 21, 2016 |url-status=live }}</ref> As noted by Kojima himself, Quiet is the only heroic female character of ''Metal Gear Solid V'', contrasting with the usual three of four in most of his earlier works; he described her as powerful yet vulnerable.<ref>{{Cite web|url=https://dengekionline.com/elem/000/000/929/929426/|title=小島監督に『MGSV:TPP』と『P.T.』についてインタビュー! 選択肢の1つであるバディや自由潜入について迫る【TGS2014】|website=電撃オンライン|language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617202805/https://dengekionline.com/elem/000/000/929/929426/|archive-date=2019-06-17|url-status=live}}</ref> He also later compared Quiet to ]'s protagonist character from the 2017 ] action-thriller film '']''.<ref>{{Cite web|url=https://twitter.com/HIDEO_KOJIMA_EN/status/1083183679780794371|title=Finally got to watch REVENGE on DVD! Loved it! Reminds me of Margaux Hemingway in Lipstick that I saw in my childhood, who took a gun to make a decision by herself at the end. But this is more violence, almost naked with a gun covered in blood on the desert, Matilda is Quiet.|last=HIDEO_KOJIMA|date=2019-01-09|website=@HIDEO_KOJIMA_EN|language=en|access-date=2019-06-14|archive-url=https://web.archive.org/web/20200210235750/https://twitter.com/HIDEO_KOJIMA_EN/status/1083183679780794371|archive-date=2020-02-10|url-status=live}}</ref>
Speaking to ] in ], Quiet reveals that Skull Face intended to use her against Venom Snake and his army by having herself be captured so that she could be taken to Mother Base and infect everyone with the English-language strain parasite that she had been given. Quiet was infected with a parasite that kills anyone who speaks English. It also gives her enhanced strength, mobility and speed as well as inhuman resilience, durability and recovery abilities. Her own strain also gives her the ability to camouflage not only her skin. Due to her injuries, the parasites compensated for her burned epidermis, giving her the ability to "breathe" through her skin, requiring her to wear as little clothes as possible, as covering her skin would suffocate her.<ref name="Kotaku"/> However, her time spent with Diamond Dogs made her genuinely change sides and she retained her silence to prevent an infection.


Joosten talked of pre-release fan theories such as these of Quiet being a sex-changed ] from the previous prequel games or a young Sniper Wolf, both of which she denied.<ref name="GamingBolt">{{cite web |last=Sayed |first=Rashid |url=https://gamingbolt.com/metal-gear-solid-5-quiets-va-on-the-characters-attire-relation-with-big-boss-and-dark-themes/ |title=Metal Gear Solid 5 – The Voice of Quiet, Stefanie Joosten on Her Role in The Phantom Pain |date=27 April 2015 |publisher=GamingBolt |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20150429165517/https://gamingbolt.com/metal-gear-solid-5-quiets-va-on-the-characters-attire-relation-with-big-boss-and-dark-themes |archive-date=April 29, 2015 |url-status=live }}</ref> Kojima had earlier stated in 2013, "I know there's people concerning about 'Quiet' but don't worry. I created her character as an antithesis to the women characters appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story as well. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds."<ref name="Kotaku" /> He added, "The response of 'Quiet' disclosure few days ago incited by the net is exactly what ''MGSV'' itself is."<ref>{{Cite web|url=https://twitter.com/HIDEO_KOJIMA_EN/status/376428621151219712|title=(Cont) The response of "Quiet" disclosure few days ago incited by the net is exactly what "MGSV" itself is.|last=HIDEO_KOJIMA|date=2013-09-07|website=@HIDEO_KOJIMA_EN|language=en|access-date=2019-06-14|archive-url=https://web.archive.org/web/20160201194224/https://twitter.com/hideo_kojima_en/status/376428621151219712|archive-date=2016-02-01|url-status=live}}</ref>
After a second parasite outbreak occurs on Diamond Dogs' base due to a mutation, Quiet disappears into Afghanistan, realizing that she could never guarantee the safety of Diamond Dogs. Believing that she has betrayed them, Venom Snake follows to investigate. Snake helps her fight off a Soviet regiment, but she is forced to speak English to save him when he is bitten by a venomous snake. Quiet disappears to avoid causing another epidemic; walking alone in the desert, her fate is unknown.


==Appearance==
==Conception and design==
===Fictional character biography===
Quiet was modeled after, motion captured and voiced by Japan-based Dutch model ]. She received a phone call from her agency to audition as a motion capture actress for an unspecified video game.<ref>{{cite web |date=October 22, 2015 |url=http://www.vg-reloaded.com/exclusive-metal-gear-solid-v-interview-stefanie-joosten-quiet/ |title=Exclusive Metal Gear Solid V Interview: Stefanie Joosten (Quiet) |publisher=VG Reloaded |accessdate=August 5, 2016}}</ref> However, being a big fan of video games she recognized ] at the audition and suspected it was for a new ''Metal Gear'' game.<ref>{{cite web |date=November 2, 2015 |url=http://www.eklecty-city.fr/interviews/interview-with-stefanie-joosten-quiet-in-metal-gear-solid-v-the-phantom-pain/ |title=Interview with Stefanie Joosten, Quiet in Metal Gear Solid V : The Phantom Pain |publisher=Eklecty-City.fr |accessdate=August 5, 2016}}</ref> After getting the role and beginning the motion capture process, Joosten was shown artwork of the character, which she said looked almost exactly the same as the finished product,<ref name="noob">{{cite web |last=Siddiqui|first=Adam|date=December 18, 2015 |url=http://www.noobfeed.com/features/472/interview-stefanie-joosten-quiet-metal-gear-solid-5-the-phantom-pain |title=Interview with Stefanie Joosten |publisher=NoobFeed |accessdate=August 5, 2016}}</ref> but was not told specifically what character she would be playing.<ref>{{cite web |date=October 20, 2015 |url=http://insight.japantoday.com/stefanie-joosten-interview-with-a-quiet-rising-star/ |title=Interview with Stefanie Joosten |publisher=] |accessdate=August 5, 2016}}</ref> The process took two years and, having never held a gun before,<ref name="noob"/> she received professional combat training in order to handle several weapons. Although the character does not speak, Joosten does provide her groans and hums.<ref name="Joosten">{{cite web |date=April 18, 2015 |url=http://www.metalgearinformer.com/?p=19084 |title= Stefanie Joosten talks about playing Quiet in MGSV: The Phantom Pain |publisher=Metal Gear Informer |accessdate=August 5, 2016}}</ref> The hums are based on "Quiet's Theme", a piece composed by Akihiro Honda, written by Ludvig Forrsell and sung by Joosten for the ].<ref name="noob"/>
Within the '']'' series, Quiet appears only in '']''. When ] awakens in a ] hospital from a coma in 1984, Quiet is one of many soldiers sent by Cipher to kill him. As she is about to kill her target, a man calling himself Ishmael helps fight her off. She is covered in medical grade ethanol and other chemicals and lit on fire until she escapes via a window.<ref name="Kotaku">{{cite web |last=Schreier |first=Jason |date=September 8, 2015 |url=http://kotaku.com/why-quiet-wears-that-skimpy-outfit-in-metal-gear-solid-1729329735 |title=Why Quiet Wears That Skimpy Outfit In Metal Gear Solid V |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160813060408/http://kotaku.com/why-quiet-wears-that-skimpy-outfit-in-metal-gear-solid-1729329735 |archive-date=August 13, 2016 |url-status=live }}</ref>


Quiet is then seen deployed to ] by ] and tasked with eliminating ] officers who are against his development of ]. After ] walks into her line of sight, she proceeds to open fire on him. After defeating her in a fight, the player can choose to kill her or capture her and bring her back to their base. If the latter is chosen, she is tortured in an interrogation but ] convinces ] not to execute her. Speaking to ] in ], Quiet reveals that Skull Face intended to use her against Venom Snake and his army; she would allow herself to be captured and taken to Mother Base, then infect everyone there with the English-language strain of vocal chord parasites implanted in her. These parasites would spread to and ultimately kill anyone on the base that spoke English (essentially all members of Diamond Dogs), including herself. She was further subjected to "parasite therapy" prior to her deployment, whereby parasites were introduced to her body to keep her alive after she was set on fire. They also give her enhanced strength, mobility and speed as well as inhuman resilience, durability and recovery abilities. Unlike the Skulls unit of parasite-enhanced soldiers encountered through the game, Quiet retains an outwardly human appearance. Due to her injuries, the parasites compensated for her burned epidermis, giving her the ability to 'breathe' through her skin, requiring her to wear as little clothes as possible, as covering her skin would suffocate her.<ref name="Kotaku"/> However, her time spent with Diamond Dogs led her to defect from XOF, and she retained her silence to prevent infection. After a second parasite outbreak occurs on Diamond Dogs' base due to a mutation, Quiet disappears into Afghanistan, realizing that she could never guarantee the safety of Diamond Dogs. Believing that she has betrayed them, Venom Snake follows to investigate. Snake helps her fight off a Soviet regiment, but she is forced to speak English to save him when he is bitten by a venomous snake. Quiet disappears to avoid causing another epidemic; walking alone in the desert, her fate is unknown.
When asked about Quiet during a interview with '']'', Kojima replied: "In the game, Quiet is the main heroine. Whether she is friend or foe has yet to be revealed so I had to be careful when casting her role. MGS normally has old timers and old guys (laughs). Stefanie is very skilled in action but since she never held that type of gun, we asked her do some training at home."<ref>{{cite web |last=James |first=Allisa |date=June 18, 2013 |url=http://www.dualshockers.com/2013/06/18/hideo-kojima-talks-about-quiet-metal-gear-solid-vs-strong-female-character-that-never-speaks/ |title=Hideo Kojima Talks about “Quiet,” Metal Gear Solid V’s Strong Female Character That Never Speaks |publisher=DualShockers |accessdate=August 5, 2016}}</ref>


===Gameplay===
Speaking about Quiet's design just days after her full reveal in September 2013, Kojima ] that he asked lead designer ] for a "more erotic" character. In response to the reaction to this statement, he clarified: "Maybe the phrase 'erotic' wasn't really what I was trying to say. What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her. It wasn't really supposed to be erotic, but sexy." He also said, "You're going to notice but there's limited dialogue with the , and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it's really that characteristic." Shinkawa added, "From my perspective, it's not just the characters, but often I look at a weapon or a vehicle and think 'That's really sexy.' It's not just the characters, but the mechs and weapons ."<ref name="erotic">{{cite web |last=McWhertor |first=Michael |date=September 6, 2013 |url=http://www.polygon.com/2013/9/6/4700386/hideo-kojima-explains-his-sexy-approach-to-metal-gear-solid-5s |title=Kojima clarifies "erotic" comments for female character in MGSV |publisher=] |accessdate=August 5, 2016}}</ref>
If Quiet is recruited into Diamond Dogs, it is possible for the player to use her as a Buddy character on missions. When chosen, Quiet is most useful as a support providing covering fire during infiltration missions.<ref>{{Cite web|url=http://game.watch.impress.co.jp/docs/review/716469.html|title=「METAL GEAR SOLID V: THE PHANTOM PAIN」レビュー 消えない痛みを叫ぶ"怪物"にあなたは何を感じるのか? METAL GEAR SOLID V: THE PHANTOM PAIN|last=株式会社インプレス|date=2015-08-27|website=GAME Watch|language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617205354/https://game.watch.impress.co.jp/docs/review/716469.html|archive-date=2019-06-17|url-status=live}}</ref> Quiet's interactions and skills depends on the bond level between her and Venom Snake; she can be equipped with either her standard rifle named Wicked Butterfly, a non-lethal rifle named Guilty Butterfly, firing tranquilizer rounds, or a high-powered lethal rifle named Sinful Butterfly. An ] allows the player to unlock ]'s uniform from the original '']'' for Quiet to wear.<ref>{{Cite web|url=https://twinfinite.net/2015/09/metal-gear-solid-v-tpp-guide-how-to-unlock-quiets-sniper-wolf-uniform/|title=Metal Gear Solid V: TPP Guide- How to Get Quiet's Sniper Wolf Uniform|date=2015-09-03|website=Twinfinite|language=en-US|access-date=2019-06-14|archive-url=https://web.archive.org/web/20170112173309/http://twinfinite.net/2015/09/metal-gear-solid-v-tpp-guide-how-to-unlock-quiets-sniper-wolf-uniform/|archive-date=2017-01-12|url-status=live}}</ref>


The November 2015 release of the Version 1.06 update adds the ability to bring Quiet back in the game. The player needs to complete "Mission 11: Cloaked in Silence" seven times in a row without killing or leaving Quiet, to unlock a version of the mission titled ": Cloaked in Silence". Completing this new version of the mission will have Quiet return permanently with all of the equipment she had at the time she left.<ref>{{cite web|url=http://www.polygon.com/2015/11/10/9704594/metal-gear-solid-5-get-quiet-back-mgsv-cloaked-in-silence|title=How to get Quiet back in Metal Gear Solid 5: The Phantom Pain|last=McWhertor|first=Michael|date=November 10, 2015|publisher=]|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20160812013957/http://www.polygon.com/2015/11/10/9704594/metal-gear-solid-5-get-quiet-back-mgsv-cloaked-in-silence|archive-date=August 12, 2016|url-status=live}}</ref> A 2018 update has turned Quiet into an optional ] in FOB missions online.<ref>{{Cite web|url=https://www.destructoid.com/konami-quietly-adds-a-playable-quiet-to-metal-gear-solid-v-s-fob-missions-514133.phtml|title=Konami quietly adds a playable Quiet to Metal Gear Solid V's FOB missions|website=Destructoid|date=24 July 2018|language=en|access-date=2019-06-14|archive-url=https://web.archive.org/web/20181110011316/https://www.destructoid.com/konami-quietly-adds-a-playable-quiet-to-metal-gear-solid-v-s-fob-missions-514133.phtml|archive-date=2018-11-10|url-status=live}}</ref> The playable Quiet's primary weapon remains a sniper rifle. Her superhuman abilities enable her to perform special dashes; she can also drop safely from any height and climb in an instant.<ref>{{Cite web|url=https://www.famitsu.com/news/201603/01100199.html|title=クワイエットで大暴れしてみる? 『メタルギア オンライン』の拡張ダウンロードコンテンツを先行体験してきた!|website=ファミ通.com|date=March 2016 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191730/https://www.famitsu.com/news/201603/01100199.html|archive-date=2019-06-17|url-status=live}}</ref><ref>{{Cite web|url=http://game.watch.impress.co.jp/docs/news/746162.html|title=「MGO」、拡張パック「CLOAKED IN SILENSE」発売決定 誰でも参加可能のゲームモード「サバイバル」の配信も開始予定|date=2016-03-01|website=GAME Watch|language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617195132/https://game.watch.impress.co.jp/docs/news/746162.html|archive-date=2019-06-17|url-status=live}}</ref>
Kojima also said about her clothing, "Once you see how she fits into the story, you will understand why she looks the way she does. Without any of this background I can certainly understand why there are concerns. I will say there’s a reason she looks the way she does and wears those clothes. And it’s all a part of the game, learning those reasons one by one."<ref>{{cite web |date=December 3, 2013 |url=http://www.ign.com/videos/2013/12/03/metal-gear-solid-5-kojima-on-designing-a-female-sniper |title=Metal Gear Solid 5: Kojima on Designing Female Sniper "Quiet" |publisher=] |accessdate=August 5, 2016}}</ref> Joosten herself was surprised with the controversy, but said "When I got to see her design, I was shocked too. But everybody didn’t get to hear her story yet so I can understand people are angry about it or saying she is showing too much. But I am not bothered by it.”<ref>{{cite web |last=Paras |first=Archie |url=http://wccftech.com/metal-gear-solid-5-voice-quiet-stefanie-joosten-role-phantom-pain/ |title=Metal Gear Solid 5 – The Voice of Quiet, Stefanie Joosten on Her Role in The Phantom Pain |publisher=wccftech.com |accessdate=August 5, 2016}}</ref>


== Merchandise and reception ==
Kojima later stated in 2015 "I know there's people concerning about 'Quiet' but don't worry. I created her character as an antithesis to the women characters appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story as well. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds."<ref name="Kotaku"/>
Before the release of the game, the presentation of Quiet was criticized for being what was perceived by some as oversexualization and an affirmation of the negative stereotype of the video game industry.<ref>{{cite web |last=Makuch |first=Eddie |date=October 9, 2013 |title=Kojima addresses criticism over MGSV's 'sexy' Quiet character |url=http://www.gamespot.com/articles/kojima-addresses-criticism-over-mgsvs-sexy-quiet-character/1100-6414204/ |website=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20150303164520/http://www.gamespot.com/articles/kojima-addresses-criticism-over-mgsvs-sexy-quiet-character/1100-6414204/ |archive-date=March 3, 2015 |url-status=live }}</ref><ref>{{cite web|last=Makuch|first=Eddie|date=September 6, 2013|title=Halo dev calls MGSV female character design "disgusting"|url=http://www.gamespot.com/articles/halo-dev-calls-mgsv-female-character-design-disgusting/1100-6414137/|website=]|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20151008214332/http://www.gamespot.com/articles/halo-dev-calls-mgsv-female-character-design-disgusting/1100-6414137/|archive-date=October 8, 2015|url-status=live}}</ref> Joosten herself was surprised with the controversy, but said, "When I got to see her design, I was shocked too. But everybody didn't get to hear her story yet so I can understand people are angry about it or saying she is showing too much. But I am not bothered by it."<ref name="GamingBolt"/> ] released Quiet's action figure in the Play Arts KAI series in May 2015.<ref>{{Cite web|url=https://myfigurecollection.net/item/194304|title=Metal Gear Solid V: The Phantom Pain - Quiet - Play Arts Kai (Square Enix)|website=myfigurecollection.net|language=en|access-date=2019-06-17|archive-url=https://web.archive.org/web/20170524035659/http://myfigurecollection.net/item/194304|archive-date=2017-05-24|url-status=live}}</ref> The figure's soft, pliable breasts demonstrated on Twitter by Kojima and Shinkawa, the latter of whom did serve as its production supervisor,<ref>{{Cite web|url=https://twitter.com/HIDEO_KOJIMA_EN/status/597687270284468224|title=PlayArtsKAI's Quiet is coming soon. Yoji, a supervisor says some soft materials enables to be pushed & lifted. lol|last=HIDEO_KOJIMA|date=2015-05-11|website=@HIDEO_KOJIMA_EN|language=en|access-date=2019-06-14|archive-url=https://web.archive.org/web/20190611051729/https://twitter.com/HIDEO_KOJIMA_EN/status/597687270284468224|archive-date=2019-06-11|url-status=live}}</ref> were criticized in social media and in the press in the West.<ref>{{cite web |last=Phillips |first=Tom |url=http://www.eurogamer.net/articles/2015-05-11-mgs5s-seedy-quiet-figure-has-squeezable-boobs |title=MGS5's seedy Quiet figure has squeezable boobs |publisher=Eurogamer.net |date=2015-05-11 |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160805001832/http://www.eurogamer.net/articles/2015-05-11-mgs5s-seedy-quiet-figure-has-squeezable-boobs |archive-date=August 5, 2016 |url-status=live }}</ref><ref>{{cite web|last1=Parsons|first1=Jeff|title=Seedy Metal Gear Solid action figure will have squeezable boobs|url=https://www.mirror.co.uk/news/technology-science/technology/seedy-metal-gear-solid-action-5691403|website=Mirror|date=13 May 2015|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20160808225250/http://www.mirror.co.uk/news/technology-science/technology/seedy-metal-gear-solid-action-5691403|archive-date=August 8, 2016|url-status=live}}</ref><ref>{{cite web|date=May 11, 2015|title=Metal Gear Solid V's Quiet doll has squeezable breasts|url=http://metro.co.uk/2015/05/11/metal-gear-solid-vs-quiet-doll-has-squeezable-breasts-5191651/|publisher=Metro 87.1M|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20160815215922/http://metro.co.uk/2015/05/11/metal-gear-solid-vs-quiet-doll-has-squeezable-breasts-5191651/|archive-date=August 15, 2016|url-status=live}}</ref> She was generally well received in Japan. ] Japan noted that the announcement of the "erotic" figure caused a buzz on Twitter.<ref>{{Cite web|url=http://news.aol.jp/2015/05/12/quiet/|title=AOLニュース - 国内外の最新ニュースや写真・動画を配信 - AOLニュース|website=AOL News JP|language=en|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617195127/http://news.aol.jp/2015/05/12/quiet/|archive-date=2019-06-17|url-status=live}}</ref> '']'' positively commented on the "realistic fleshiness" of the figure,<ref>{{Cite web|url=https://www.famitsu.com/news/201501/05069010.html|title=『メタルギア ソリッド V ファントムペイン』クワイエットがリアルな肉感を表現した造形でフィギュア化!|website=ファミ通.com|date=5 January 2015 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191728/https://www.famitsu.com/news/201501/05069010.html|archive-date=2019-06-17|url-status=live}}</ref> in addition to focusing on the beauty of the "real Quiet" Stefanie Joosten and how well the "super sexy" game character was made to resemble her.<ref>{{Cite web|url=https://www.famitsu.com/news/201409/21061939.html|title=クワイエット役のあの美女が、大塚明夫氏、三上哲氏とともに『メタルギア』のステージに登場!【TGS 2014】|website=ファミ通.com|date=21 September 2014 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191732/https://www.famitsu.com/news/201409/21061939.html|archive-date=2019-06-17|url-status=live}}</ref><ref>{{Cite web|url=https://www.famitsu.com/news/201509/17088861.html|title=そんな攻略法あったの!? 驚くべきプレイも披露された『メタルギア ソリッド V ファントムペイン』ステージイベントリポート【TGS2015】|website=ファミ通.com|date=17 September 2015 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191729/https://www.famitsu.com/news/201509/17088861.html|archive-date=2019-06-17|url-status=live}}</ref><ref>{{Cite web|url=https://www.famitsu.com/news/201409/19061755.html|title=『メタルギア ソリッド V ファントムペイン』新ミッションで実機デモプレイを公開!【TGS 2014】|website=ファミ通.com|date=19 September 2014 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191731/https://www.famitsu.com/news/201409/19061755.html|archive-date=2019-06-17|url-status=live}}</ref> A more conventional, 1/6 scale statue of Quiet was released by Gecco Corp in 2016;<ref>{{Cite web|url=https://www.famitsu.com/news/201603/03100600.html|title=『メタルギア ソリッド V』クワイエットの1/6スタチューが豆魚雷×Geccoから登場。ほくろの位置までこだわった完璧な作り!|website=ファミ通.com|date=3 March 2016 |language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191728/https://www.famitsu.com/news/201603/03100600.html|archive-date=2019-06-17|url-status=live}}</ref> its review by '']'' praised this figure for its high quality and for showing the various aspects of the character's attractiveness and an attention to detail.<ref>{{Cite web|url=https://hobby.dengeki.com/news/171236/|title=『メタルギア』より、美しきスナイバー「クワイエット」登場!Gecco×豆魚雷の1/6スタチュー最新作!|website=電撃ホビーウェブ|language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617191731/https://hobby.dengeki.com/news/171236/|archive-date=2019-06-17|url-status=live}}</ref> Another Quiet figure was released by Octohead in 2018.<ref>{{Cite web|url=https://myfigurecollection.net/item/673325|title=Metal Gear Solid V: The Phantom Pain - Quiet (Octohead)|website=myfigurecollection.net|language=en|access-date=2019-06-17|archive-date=2023-07-08|archive-url=https://web.archive.org/web/20230708085200/https://myfigurecollection.net/item/673325|url-status=live}}</ref>


] Japan described the optional cutscene shown in the image in terms of sexiness.<ref>{{Cite web|url=https://www.gizmodo.jp/2016/07/wtf-is-this-metal-gear-solid-v-video.html|title=「メタルギアソリッドV」の見方が変わってしまう珍妙すぎる動画|date=2016-07-03|website=www.gizmodo.jp|language=ja|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617231040/https://www.gizmodo.jp/2016/07/wtf-is-this-metal-gear-solid-v-video.html|archive-date=2019-06-17|url-status=live}}</ref>|alt=]]
==Reception==
Before the release of the game, the presentation of the female character Quiet was criticized by '']'' designer David Ellis for being ] and a negative affirmation of the stereotype of the game industry as "full of man babies".<ref>{{cite web|last=Makuch |first=Eddie |date=October 9, 2013 |title=Kojima addresses criticism over MGSV's 'sexy' Quiet character|url=http://www.gamespot.com/articles/kojima-addresses-criticism-over-mgsvs-sexy-quiet-character/1100-6414204/ |website=]|accessdate=August 5, 2016}}</ref><ref>{{cite web|last=Makuch |first=Eddie |date=September 6, 2013|title=Halo dev calls MGSV female character design "disgusting"|url=http://www.gamespot.com/articles/halo-dev-calls-mgsv-female-character-design-disgusting/1100-6414137/|website=]|accessdate=August 5, 2016}}</ref> Konami released Quiet figurines in May 2015 as part of the game's promotion. The figure's soft, pliable breasts were criticized in social media and in the press.<ref>{{cite web|last=Phillips |first=Tom |url=http://www.eurogamer.net/articles/2015-05-11-mgs5s-seedy-quiet-figure-has-squeezable-boobs |title=MGS5's seedy Quiet figure has squeezable boobs |publisher=Eurogamer.net |date=2015-05-11 |accessdate=August 5, 2016}}</ref><ref>{{cite web|last1=Parsons|first1=Jeff|title=Seedy Metal Gear Solid action figure will have squeezable boobs|url=http://www.mirror.co.uk/news/technology-science/technology/seedy-metal-gear-solid-action-5691403|website=Mirror|accessdate=August 5, 2016}}</ref><ref>{{cite web|date=May 11, 2015|title=Metal Gear Solid V’s Quiet doll has squeezable breasts|url=http://metro.co.uk/2015/05/11/metal-gear-solid-vs-quiet-doll-has-squeezable-breasts-5191651/|publisher=Metro 87.1M|accessdate=August 5, 2016}}</ref>


The finished game drew more criticism of Quiet's portrayal in both reviews and opinion pieces.<ref name="Tamburro">{{cite web|last1=Rouner|first1=Jef|title=There is No 'Smart Reason' for Naked Women in Video Games|url=http://www.houstonpress.com/arts/there-is-no-smart-reason-for-naked-women-in-video-games-7914860|website=Houston Press|accessdate=August 5, 2016}}</ref><ref>{{cite web|last1=Tamburro|first1=Paul|title=Let’s Talk About THAT Quiet Scene in Metal Gear Solid|url=http://www.craveonline.com/culture/900837-lets-talk-quiet-scene-metal-gear-solid-v|website=Crave|accessdate=August 5, 2016}}</ref> '']''{{'s}} David Roberts described Quiet as "one of the most complex and conflicted characters in MGS5", but that her depiction was an example of a "juvenile approach to sexuality" that typifies Kojima's work and the ''Metal Gear'' series as a whole.<ref>{{cite web|last1=Roberts|first1=David|title=Quiet embodies Metal Gear's complex relationship with women|url=http://www.gamesradar.com/quiet-embodies-metal-gears-complex-relationship-women/|website=Gamesradar|accessdate=August 5, 2016}}</ref> Michael McWhertor of '']'' described the justification for Quiet's lack of clothing as "inextricably tied to the game's convoluted story", and criticized how the game presented other female characters by "zeroing in on their jiggling breasts and panning across their asses in a silly, oversexualized way."<ref name="polygon">{{cite web |last=McWhertor |first=Michael |date=August 27, 2015 |url=http://www.polygon.com/2015/8/27/9207599/metal-gear-solid-5-the-phantom-pain-review-ps4-xbox-one-PC |title=''Metal Gear Solid V: The Phantom Pain'' review |publisher=] |accessdate=August 5, 2016}}</ref> The finished game drew more Western criticism of Quiet in both reviews and opinion pieces,<ref name="Tamburro">{{cite web|last1=Rouner|first1=Jef|title=There is No 'Smart Reason' for Naked Women in Video Games|url=http://www.houstonpress.com/arts/there-is-no-smart-reason-for-naked-women-in-video-games-7914860|website=Houston Press|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20160721053731/http://www.houstonpress.com/arts/there-is-no-smart-reason-for-naked-women-in-video-games-7914860|archive-date=July 21, 2016|url-status=live}}</ref><ref>{{cite web|last1=Tamburro|first1=Paul|title=Let's Talk About THAT Quiet Scene in Metal Gear Solid|url=http://www.craveonline.com/culture/900837-lets-talk-quiet-scene-metal-gear-solid-v|website=Crave|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20160727074930/http://www.craveonline.com/culture/900837-lets-talk-quiet-scene-metal-gear-solid-v|archive-date=July 27, 2016|url-status=dead}}</ref> who felt the story did not sufficiently justify her lack of clothing.<ref>{{cite web |last1=Dinsdale |first1=Ryan |title=8 Years Later, Metal Gear Solid 5's Quiet Actress Reflects on Sexualisation Debate |url=https://www.ign.com/articles/8-years-later-metal-gear-solid-5-quiet-actress-sexualisation-debate |website=IGN |access-date=2 March 2024 |date=November 1, 2023 |archive-date=2 March 2024 |archive-url=https://web.archive.org/web/20240302173532/https://www.ign.com/articles/8-years-later-metal-gear-solid-5-quiet-actress-sexualisation-debate |url-status=live }}</ref><ref name="GamesRadar Joosten">{{cite web |last1=Fillari |first1=Alessandro |title=Metal Gear Solid 5 actress speaks out on her character's controversial outfit: "There were so many other options you could have gone with" |url=https://www.gamesradar.com/metal-gear-solid-5-actress-speaks-out-on-her-characters-controversial-outfit-there-were-so-many-other-options-you-could-have-gone-with/ |website=GamesRadar+ |access-date=2 March 2024 |date=November 2, 2023 |archive-url=https://web.archive.org/web/20231103013159/https://www.gamesradar.com/metal-gear-solid-5-actress-speaks-out-on-her-characters-controversial-outfit-there-were-so-many-other-options-you-could-have-gone-with/ |archive-date=November 3, 2023 |url-status=live }}</ref> Kojima's statement that those criticizing the design would feel ashamed once the game released would come to be derided.<ref name="GamesRadar Joosten"/><ref name="PC Gamer Joosten">{{cite web |last1=Fenlon |first1=Wes |title=Metal Gear Solid 5's Quiet actress reflects on 'very revealing costume': 'I understand the perspective of people not as happy with how she was portrayed' |url=https://www.pcgamer.com/metal-gear-solid-5s-quiet-actress-reflects-on-very-revealing-costume-i-understand-the-perspective-of-people-not-as-happy-with-how-she-was-portrayed/ |website=PC Gamer |access-date=2 March 2024 |date=November 3, 2023 |archive-url=https://web.archive.org/web/20231103191024/https://www.pcgamer.com/metal-gear-solid-5s-quiet-actress-reflects-on-very-revealing-costume-i-understand-the-perspective-of-people-not-as-happy-with-how-she-was-portrayed/ |archive-date=November 3, 2023 |url-status=live }}</ref> '']''{{'}}s David Roberts described Quiet as "one of the most complex and conflicted characters in ''MGS5''", but that her depiction was an example of a "juvenile approach to sexuality" that typifies Kojima's work and the ''Metal Gear'' series as a whole.<ref>{{cite web|last1=Roberts|first1=David|title=Quiet embodies Metal Gear's complex relationship with women|url=http://www.gamesradar.com/quiet-embodies-metal-gears-complex-relationship-women/|website=Gamesradar|date=17 September 2015|access-date=August 5, 2016|archive-url=https://web.archive.org/web/20161012182442/http://www.gamesradar.com/quiet-embodies-metal-gears-complex-relationship-women/|archive-date=October 12, 2016|url-status=live}}</ref> Michael McWhertor of '']'' described the justification for Quiet's attire as "inextricably tied to the game's convoluted story", and criticized how the game presented other female characters by "zeroing in on their jiggling breasts and panning across their asses in a silly, oversexualized way."<ref name="polygon">{{cite web |last=McWhertor |first=Michael |date=August 27, 2015 |url=http://www.polygon.com/2015/8/27/9207599/metal-gear-solid-5-the-phantom-pain-review-ps4-xbox-one-PC |title=''Metal Gear Solid V: The Phantom Pain'' review |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160728221304/http://www.polygon.com/2015/8/27/9207599/metal-gear-solid-5-the-phantom-pain-review-ps4-xbox-one-PC |archive-date=July 28, 2016 |url-status=live }}</ref>


Of the other opinion, ]'s James Wynne felt that the game's story explanation was a valid enough reason for her scantily-clad appearance and succeeds in Kojima's aim to make Quiet "a true antithesis to sexy-just-because female characters." He wrote that "] doesn't erase the fact that Quiet is a strong, well-written character that doesn't need a man to save her. That puts her on a level comparable to ], who was the most impressive female character to ever grace a video game."<ref>{{cite web |last=Wynne |first=James |date=September 27, 2015 |url=http://www.gamezone.com/originals/why-quiet-is-a-great-character-skimpy-outfit-and-all-jwgj/3 |title=Why Quiet is a great character, skimpy outfit and all |publisher=] |accessdate=August 5, 2016}}</ref> On the other hand, ''GameZone''{{'}}s James Wynne felt that the game's story explanation was a valid enough reason for her scantily-clad appearance and succeeded in Kojima's aim to make Quiet "a true antithesis to sexy-just-because female characters." He wrote that "] doesn't erase the fact that Quiet is a strong, well-written character that doesn't need a man to save her. That puts her on a level comparable to ], who was the most impressive female character to ever grace a video game."<ref>{{cite web |last=Wynne |first=James |date=September 27, 2015 |url=http://www.gamezone.com/originals/why-quiet-is-a-great-character-skimpy-outfit-and-all-jwgj/3 |title=Why Quiet is a great character, skimpy outfit and all |publisher=GameZone |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160818020304/http://www.gamezone.com/originals/why-quiet-is-a-great-character-skimpy-outfit-and-all-jwgj/3 |archive-date=August 18, 2016 |url-status=live }}</ref> Vince Ingenito of '']'' called Quiet the most interesting character in the game, writing that her "warm, childlike sincerity and battlefield ferocity cause her to steal every scene she's in." He did feel disappointed that she was also "required to be a lust-object."<ref>{{cite web |last=Ingenito |first=Vince |date=October 15, 2015 |url=http://www.ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-review |title=Metal Gear Solid 5: The Phantom Pain Review |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160809040918/http://www.ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-review |archive-date=August 9, 2016 |url-status=live }}</ref>


In an interview with ''IGN'' in 2023, Joosten said that the discussion around Quiet had been interesting, and that she respected the choices made for the character from a "fantasy" perspective. However, Joosten also sympathised with those who criticized Quiet, feeling her attire was "not practical at all" and that this design choice could have been avoided.<ref>{{cite web |last1=Dinsdale |first1=Ryan |title=Metal Gear Solid 5's Stefanie Joosten on Playing Quiet, Working With Kojima, AI, and Her New Album |url=https://www.ign.com/articles/metal-gear-solid-5-stefanie-joosten-on-playing-quiet-kojima-ai-new-album |website=IGN |access-date=2 March 2024 |date=November 1, 2023 |archive-url=https://web.archive.org/web/20231101121619/https://www.ign.com/articles/metal-gear-solid-5-stefanie-joosten-on-playing-quiet-kojima-ai-new-album |archive-date=November 1, 2023 |url-status=live }}</ref>
Vince Ingenito of ] called Quiet the most interesting character in the game, writing that her "warm, childlike sincerity and battlefield ferocity cause her to steal every scene she’s in." He did feel disappointed that she was also "required to be a lust-object."<ref>{{cite web |last=Ingenito |first=Vince |date=October 15, 2015 |url=http://www.ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-review |title=Metal Gear Solid 5: The Phantom Pain Review |publisher=] |accessdate=August 5, 2016}}</ref>


In the initial release of the game, some players were disappointed that you lost the option of using Quiet as an ally after completing "Mission 45: A Quiet Exit".<ref>{{cite web |last=Juba |first=Joe |date=November 10, 2015 |url=http://www.gameinformer.com/b/features/archive/2015/11/10/how-to-get-your-missing-buddy-back-in-metal-gear-solid-v.aspx |title=How To Get Your Missing Buddy Back In Metal Gear Solid V |publisher=] |accessdate=August 5, 2016}}</ref> On which David Roberts of ] wrote few developers would willing incur the wrath of players by creating one of the most powerful characters in the game, "integrating her completely so as to make her absolutely vital during some particularly difficult missions, then taking her away forever. But it's one of the many ways Kojima is able to express the game's themes - of loss, of despair, of that lingering 'phantom pain' right there in the game's title - and I respect the hell out of Kojima for removing a core component of gameplay to express those themes."<ref>{{cite web |last=Roberts |first=David |date=September 9, 2015 |url=http://www.gamesradar.com/metal-gear-solid-5-best-and-most-disappointing-game-year/ |title=Metal Gear Solid 5 is the best and most disappointing game of the year |publisher=] |accessdate=August 5, 2016}}</ref> However, the November 2015 release of the Version 1.06 update adds the ability to bring Quiet back in the game. The player needs to complete "Mission 11: Cloaked in Silence" six times in a row without killing or leaving Quiet, to unlock a version of the mission titled ": Cloaked in Silence". Completing this new version of the mission will have Quiet return permanently with all of the equipment she had at the time she left.<ref>{{cite web |last=McWhertor |first=Michael |date=November 10, 2015 |url=http://www.polygon.com/2015/11/10/9704594/metal-gear-solid-5-get-quiet-back-mgsv-cloaked-in-silence |title=How to get Quiet back in Metal Gear Solid 5: The Phantom Pain |publisher=] |accessdate=August 5, 2016}}</ref> In the initial release of the game, some players were disappointed that they lost the option of using Quiet as an ally after completing "Mission 45: A Quiet Exit".<ref>{{cite web |last=Juba |first=Joe |date=November 10, 2015 |url=http://www.gameinformer.com/b/features/archive/2015/11/10/how-to-get-your-missing-buddy-back-in-metal-gear-solid-v.aspx |title=How To Get Your Missing Buddy Back In Metal Gear Solid V |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20161008193817/http://www.gameinformer.com/b/features/archive/2015/11/10/how-to-get-your-missing-buddy-back-in-metal-gear-solid-v.aspx |archive-date=October 8, 2016 |url-status=dead }}</ref> Roberts wrote that few developers would be willing to incur the wrath of players by creating one of the most powerful characters in the game, "integrating her completely so as to make her absolutely vital during some particularly difficult missions, then taking her away forever. But it's one of the many ways Kojima is able to express the game's themes of loss, of despair, of that lingering 'phantom pain' right there in the game's title and I respect the hell out of Kojima for removing a core component of gameplay to express those themes."<ref>{{cite web |last=Roberts |first=David |date=September 9, 2015 |url=http://www.gamesradar.com/metal-gear-solid-5-best-and-most-disappointing-game-year/ |title=Metal Gear Solid 5 is the best and most disappointing game of the year |publisher=] |access-date=August 5, 2016 |archive-url=https://web.archive.org/web/20160730094431/http://www.gamesradar.com/metal-gear-solid-5-best-and-most-disappointing-game-year/ |archive-date=July 30, 2016 |url-status=live }}</ref>

Among those who have portrayed Quiet in cosplay was Maja Felicitas in a widely acclaimed<ref>{{Cite web|url=https://twinfinite.net/2015/10/check-out-these-ridiculously-life-like-mgs-v-snake-and-quiet-cosplays/|title=Check Out These Ridiculously Life-Like MGS V Snake and Quiet Cosplays|date=2015-10-21|website=Twinfinite|language=en-US|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617205343/https://twinfinite.net/2015/10/check-out-these-ridiculously-life-like-mgs-v-snake-and-quiet-cosplays/|archive-date=2019-06-17|url-status=live}}</ref><ref>{{Cite web|url=https://www.destructoid.com/good-god-this-metal-gear-solid-v-cosplay-is-great-316902.phtml|title=Good god this Metal Gear Solid V cosplay is great|website=Destructoid|date=22 October 2015|language=english|access-date=2019-06-17|archive-url=https://web.archive.org/web/20160329114155/http://www.destructoid.com/good-god-this-metal-gear-solid-v-cosplay-is-great-316902.phtml|archive-date=2016-03-29|url-status=live}}</ref><ref>{{Cite web|url=https://www.pcgamer.com/metal-gear-solid-5-cosplay-with-actual-wolves-is-ridiculously-good/|title=Metal Gear Solid 5 cosplay with actual wolves is ridiculously good|last=Marks|first=Tom|date=2015-10-21|website=PC Gamer|language=en-US|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617195126/https://www.pcgamer.com/metal-gear-solid-5-cosplay-with-actual-wolves-is-ridiculously-good/|archive-date=2019-06-17|url-status=live}}</ref><ref>{{Cite web|url=https://cosplay.kotaku.com/amazing-metal-gear-solid-v-cosplay-has-a-real-diamond-d-1737908398|title=Fantastic Metal Gear Solid V Cosplay Has A Real Diamond Dog|last=Plunkett|first=Luke|website=Cosplay|date=21 October 2015 |language=en-US|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617195129/https://cosplay.kotaku.com/amazing-metal-gear-solid-v-cosplay-has-a-real-diamond-d-1737908398|archive-date=2019-06-17|url-status=live}}</ref> photo session by the photographer eosAndy.<ref>{{Cite web|url=https://www.instagram.com/eosandy_/|title=eosAndy (@eosandy_) • Instagram photos and videos|website=www.instagram.com|language=en|access-date=2019-06-17|archive-url=https://web.archive.org/web/20191110225740/https://www.instagram.com/eosandy_/|archive-date=2019-11-10|url-status=live}}</ref> Others have included the girlfriend of ] creator ], Nicole Edelmann (Nikki Moxxi),<ref>{{Cite web|url=https://www.cgmagonline.com/2017/05/05/palmer-luckey-nikki-moxxi-cosplay-japan-metal-gear-solid-v-5-quiet-oculus/|title=Palmer Luckey Spends His Quiet Time in Japan|date=2017-05-05|website=CGMagazine|language=en-CA|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617222901/https://www.cgmagonline.com/2017/05/05/palmer-luckey-nikki-moxxi-cosplay-japan-metal-gear-solid-v-5-quiet-oculus/|archive-date=2019-06-17|url-status=live}}</ref> as well as Luckey himself, who both wore their respective self-made costumes in public during a visit to Japan.<ref>{{Cite web|url=https://www.moguravr.com/pamler-tokushima-vr/|title=Oculus創業者パルマー・ラッキー、徳島マチ アソビをコスプレで楽しむ|date=2017-05-06|website=MoguraVR|access-date=2019-06-17|archive-url=https://web.archive.org/web/20190617195130/https://www.moguravr.com/pamler-tokushima-vr/|archive-date=2019-06-17|url-status=live}}</ref> Quiet was also portrayed by Alex Zedra, a character model who had starred in marketing campaigns for the '']'' series.<ref>{{Cite news|url=https://multiplayer.it/notizie/metal-gear-solid-cosplay-quiet-alex-zedra-pioggia-da-vedere.html|title=Metal Gear Solid: Il cosplay di Quiet di Alex Zedra sotto la pioggia è da vedere|newspaper=Multiplayer.it|access-date=2021-11-15|archive-date=2021-11-15|archive-url=https://web.archive.org/web/20211115144144/https://multiplayer.it/notizie/metal-gear-solid-cosplay-quiet-alex-zedra-pioggia-da-vedere.html|url-status=live}}</ref> {{Clear}}


==References== ==References==
{{reflist}} {{reflist}}

==External links==
{{commons category}}
*{{Citation|last=Game Informer|title=Metal Gear Solid 5 - Turning Stefanie Joosten Into Quiet|date=2013-09-06|url=https://www.youtube.com/watch?v=TEl_OFMUBeE}}


{{Metal Gear}} {{Metal Gear}}


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Latest revision as of 06:32, 9 December 2024

Fictional character from the Metal Gear series Fictional character
Quiet
Metal Gear character
Quiet from Metal Gear Solid V: The Phantom Pain
First appearanceMetal Gear Solid V: The Phantom Pain (2015)
Created byHideo Kojima
Based onStefanie Joosten (likeness)
Designed byYoji Shinkawa
Voiced byStefanie Joosten
Motion captureStefanie Joosten
In-universe information
WeaponSniper rifles

Quiet (Japanese: クワイエット, Hepburn: Kuwaietto) is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima, designed by Yoji Shinkawa, and based on and voiced by Stefanie Joosten, Quiet appears in the 2015 action-adventure stealth game, Metal Gear Solid V: The Phantom Pain. The character is a skilled assassin and sniper with superhuman abilities belonging to the covert strike force XOF, a rogue division of the American intelligence agency Cipher. Depending on the player's actions, she can be captured by Venom Snake and eventually used as a member of his Diamond Dogs mercenary group to participate in missions.

Quiet received a mixed reception. While she was praised for her characterization, many Western critics considered her design oversexualized and were generally dissatisfied with the in-game explanation for it. In regards to the visual design, Kojima remarked that he was striving for a unique character, not simply eroticism. Quiet has become a popular character to cosplay.

Conception and design

Quiet was modeled after, motion captured and voiced by Dutch model Stefanie Joosten. She received a phone call from her agency to audition as a motion capture actress for an unspecified video game. However, being a big fan of video games, she recognized game director Hideo Kojima at the audition and suspected it was for a new Metal Gear game. After getting the role and beginning the motion capture and 3D scanning process, Joosten was shown artwork of the character, which she said looked almost exactly the same as the finished product, but was not told specifically what character she would be playing. The process took two years, and having never held a gun before, she received professional combat-training in order to handle several weapons. Although the character does not speak during most of the game, Kojima was so satisfied with Joosten's work that he asked her to "voice" the character by expressing a range of emotions through only groans and hums. "Quiet's Theme", a humming vocal piece composed by Akihiro Honda and written by Ludvig Forrsell, was sung by Joosten for the game's original soundtrack; she also performed it on stage at The Game Awards 2015.

When asked about Quiet, Kojima replied: "In the game, Quiet is the main heroine. Whether she is friend or foe has yet to be revealed so I had to be careful when casting her role. MGS normally has old timers and old guys (laughs). Stefanie is very skilled in action but since she never held that type of gun, we asked her to do some training at home." Speaking about Quiet's design just days after her full reveal in September 2013, Kojima tweeted that he asked lead designer Yoji Shinkawa for a "more erotic" character; in fact, his original idea of her was her being naked. In response to the reaction to this statement, he clarified: "Maybe the phrase 'erotic' wasn't really what I was trying to say. What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her. It wasn't really supposed to be erotic, but sexy." He also said, "You're going to notice but there's limited dialogue with , and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it's really that characteristic." Shinkawa added, "From my perspective, it's not just the characters, but often I look at a weapon or a vehicle and think 'That's really sexy.' It's not just the characters, but the mechs and weapons ."

Kojima stated Quiet's design was to appeal to cosplayers and to sell figures; he also made further tweets to demonstrate details of the character to early cosplayers. Kojima said about her clothing, "Once you see how she fits into the story, you will understand why she looks the way she does. Without any of this background I can certainly understand why there are concerns. I will say there's a reason she looks the way she does and wears those clothes. And it's all a part of the game, learning those reasons one by one." As noted by Kojima himself, Quiet is the only heroic female character of Metal Gear Solid V, contrasting with the usual three of four in most of his earlier works; he described her as powerful yet vulnerable. He also later compared Quiet to Matilda Lutz's protagonist character from the 2017 rape and revenge action-thriller film Revenge.

Joosten talked of pre-release fan theories such as these of Quiet being a sex-changed Chico from the previous prequel games or a young Sniper Wolf, both of which she denied. Kojima had earlier stated in 2013, "I know there's people concerning about 'Quiet' but don't worry. I created her character as an antithesis to the women characters appeared in the past fighting game who are excessively exposed. 'Quiet' who doesn't have a word will be teased in the story as well. But once you recognize the secret reason for her exposure, you will feel ashamed of your words & deeds." He added, "The response of 'Quiet' disclosure few days ago incited by the net is exactly what MGSV itself is."

Appearance

Fictional character biography

Within the Metal Gear series, Quiet appears only in Metal Gear Solid V: The Phantom Pain. When Big Boss awakens in a Cyprus hospital from a coma in 1984, Quiet is one of many soldiers sent by Cipher to kill him. As she is about to kill her target, a man calling himself Ishmael helps fight her off. She is covered in medical grade ethanol and other chemicals and lit on fire until she escapes via a window.

Quiet is then seen deployed to Afghanistan by Skull Face and tasked with eliminating Soviet officers who are against his development of Metal Gear Sahelanthropus. After Venom Snake walks into her line of sight, she proceeds to open fire on him. After defeating her in a fight, the player can choose to kill her or capture her and bring her back to their base. If the latter is chosen, she is tortured in an interrogation but Revolver Ocelot convinces Master Miller not to execute her. Speaking to Code Talker in Navajo, Quiet reveals that Skull Face intended to use her against Venom Snake and his army; she would allow herself to be captured and taken to Mother Base, then infect everyone there with the English-language strain of vocal chord parasites implanted in her. These parasites would spread to and ultimately kill anyone on the base that spoke English (essentially all members of Diamond Dogs), including herself. She was further subjected to "parasite therapy" prior to her deployment, whereby parasites were introduced to her body to keep her alive after she was set on fire. They also give her enhanced strength, mobility and speed as well as inhuman resilience, durability and recovery abilities. Unlike the Skulls unit of parasite-enhanced soldiers encountered through the game, Quiet retains an outwardly human appearance. Due to her injuries, the parasites compensated for her burned epidermis, giving her the ability to 'breathe' through her skin, requiring her to wear as little clothes as possible, as covering her skin would suffocate her. However, her time spent with Diamond Dogs led her to defect from XOF, and she retained her silence to prevent infection. After a second parasite outbreak occurs on Diamond Dogs' base due to a mutation, Quiet disappears into Afghanistan, realizing that she could never guarantee the safety of Diamond Dogs. Believing that she has betrayed them, Venom Snake follows to investigate. Snake helps her fight off a Soviet regiment, but she is forced to speak English to save him when he is bitten by a venomous snake. Quiet disappears to avoid causing another epidemic; walking alone in the desert, her fate is unknown.

Gameplay

If Quiet is recruited into Diamond Dogs, it is possible for the player to use her as a Buddy character on missions. When chosen, Quiet is most useful as a support providing covering fire during infiltration missions. Quiet's interactions and skills depends on the bond level between her and Venom Snake; she can be equipped with either her standard rifle named Wicked Butterfly, a non-lethal rifle named Guilty Butterfly, firing tranquilizer rounds, or a high-powered lethal rifle named Sinful Butterfly. An unlockable allows the player to unlock Sniper Wolf's uniform from the original Metal Gear Solid for Quiet to wear.

The November 2015 release of the Version 1.06 update adds the ability to bring Quiet back in the game. The player needs to complete "Mission 11: Cloaked in Silence" seven times in a row without killing or leaving Quiet, to unlock a version of the mission titled ": Cloaked in Silence". Completing this new version of the mission will have Quiet return permanently with all of the equipment she had at the time she left. A 2018 update has turned Quiet into an optional player character in FOB missions online. The playable Quiet's primary weapon remains a sniper rifle. Her superhuman abilities enable her to perform special dashes; she can also drop safely from any height and climb in an instant.

Merchandise and reception

Before the release of the game, the presentation of Quiet was criticized for being what was perceived by some as oversexualization and an affirmation of the negative stereotype of the video game industry. Joosten herself was surprised with the controversy, but said, "When I got to see her design, I was shocked too. But everybody didn't get to hear her story yet so I can understand people are angry about it or saying she is showing too much. But I am not bothered by it." Square Enix released Quiet's action figure in the Play Arts KAI series in May 2015. The figure's soft, pliable breasts demonstrated on Twitter by Kojima and Shinkawa, the latter of whom did serve as its production supervisor, were criticized in social media and in the press in the West. She was generally well received in Japan. AOL Japan noted that the announcement of the "erotic" figure caused a buzz on Twitter. Famitsu positively commented on the "realistic fleshiness" of the figure, in addition to focusing on the beauty of the "real Quiet" Stefanie Joosten and how well the "super sexy" game character was made to resemble her. A more conventional, 1/6 scale statue of Quiet was released by Gecco Corp in 2016; its review by Dengeki Hobby praised this figure for its high quality and for showing the various aspects of the character's attractiveness and an attention to detail. Another Quiet figure was released by Octohead in 2018.

Quiet's portrayal in The Phantom Pain was criticized as oversexualized in the West, but not in Japan. Gizmodo Japan described the optional cutscene shown in the image in terms of sexiness.

The finished game drew more Western criticism of Quiet in both reviews and opinion pieces, who felt the story did not sufficiently justify her lack of clothing. Kojima's statement that those criticizing the design would feel ashamed once the game released would come to be derided. GamesRadar's David Roberts described Quiet as "one of the most complex and conflicted characters in MGS5", but that her depiction was an example of a "juvenile approach to sexuality" that typifies Kojima's work and the Metal Gear series as a whole. Michael McWhertor of Polygon described the justification for Quiet's attire as "inextricably tied to the game's convoluted story", and criticized how the game presented other female characters by "zeroing in on their jiggling breasts and panning across their asses in a silly, oversexualized way."

On the other hand, GameZone's James Wynne felt that the game's story explanation was a valid enough reason for her scantily-clad appearance and succeeded in Kojima's aim to make Quiet "a true antithesis to sexy-just-because female characters." He wrote that "Fan service doesn't erase the fact that Quiet is a strong, well-written character that doesn't need a man to save her. That puts her on a level comparable to The Boss, who was the most impressive female character to ever grace a video game." Vince Ingenito of IGN called Quiet the most interesting character in the game, writing that her "warm, childlike sincerity and battlefield ferocity cause her to steal every scene she's in." He did feel disappointed that she was also "required to be a lust-object."

In an interview with IGN in 2023, Joosten said that the discussion around Quiet had been interesting, and that she respected the choices made for the character from a "fantasy" perspective. However, Joosten also sympathised with those who criticized Quiet, feeling her attire was "not practical at all" and that this design choice could have been avoided.

In the initial release of the game, some players were disappointed that they lost the option of using Quiet as an ally after completing "Mission 45: A Quiet Exit". Roberts wrote that few developers would be willing to incur the wrath of players by creating one of the most powerful characters in the game, "integrating her completely so as to make her absolutely vital during some particularly difficult missions, then taking her away forever. But it's one of the many ways Kojima is able to express the game's themes — of loss, of despair, of that lingering 'phantom pain' right there in the game's title — and I respect the hell out of Kojima for removing a core component of gameplay to express those themes."

Among those who have portrayed Quiet in cosplay was Maja Felicitas in a widely acclaimed photo session by the photographer eosAndy. Others have included the girlfriend of Oculus Rift creator Palmer Luckey, Nicole Edelmann (Nikki Moxxi), as well as Luckey himself, who both wore their respective self-made costumes in public during a visit to Japan. Quiet was also portrayed by Alex Zedra, a character model who had starred in marketing campaigns for the Call of Duty series.

References

  1. "Exclusive Metal Gear Solid V Interview: Stefanie Joosten (Quiet)". VG Reloaded. October 22, 2015. Archived from the original on September 20, 2016. Retrieved August 5, 2016.
  2. "Interview with Stefanie Joosten, Quiet in Metal Gear Solid V : The Phantom Pain". Eklecty-City.fr. November 2, 2015. Archived from the original on April 6, 2016. Retrieved August 5, 2016.
  3. HIDEO_KOJIMA (2013-06-13). "Making of Quiet in MGSV. Done 3D capture shooting on both face w/ & w/o make ups, body, & arms & legs separately". @HIDEO_KOJIMA_EN. Archived from the original on 2023-01-11. Retrieved 2019-06-14.
  4. "Interview with Stefanie Joosten". Japan Today. October 20, 2015. Archived from the original on October 2, 2018. Retrieved August 5, 2016.
  5. HIDEO_KOJIMA (2013-06-16). "To act as a genius sniper Quiet, Stephanie had military training several times". @HIDEO_KOJIMA_EN. Retrieved 2019-06-14.
  6. 電撃オンライン. "『メタルギア ソリッド V TPP』では"声"が重要なカギとなる!? TGS2014のKONAMI最終ステージの模様をレポート【TGS2014】". 電撃オンライン (in Japanese). Archived from the original on 2019-06-17. Retrieved 2019-06-17.
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