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Revision as of 13:34, 2 September 2015 editClueBot NG (talk | contribs)Bots, Pending changes reviewers, Rollbackers6,438,383 editsm Reverting possible vandalism by 79.177.81.237 to version by Soetermans. Report False Positive? Thanks, ClueBot NG. (2332316) (Bot)← Previous edit Latest revision as of 00:47, 12 December 2024 edit undoQuantumFoam66 (talk | contribs)Extended confirmed users7,800 edits removed Category:Space massively multiplayer online role-playing games - I had to remove this category that classified No Mans Sky as an MMORPG in which it is absolutely not 
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{{short description|2016 video game}}
{{Use dmy dates|date=June 2014}}
{{Use British English|date=January 2018}}

{{Use dmy dates|date=November 2023}}
{{Infobox video game {{Infobox video game
| title = No Man's Sky | title = No Man's Sky
| image = No Mans Sky logo.png | image = No Man's Sky.jpg
| caption = Cover art by ]<ref>{{cite web |last1=Stålenhag |first1=Simon |title=Commissions, Unpublished Work and Solo Pieces |url=https://www.simonstalenhag.se/other.html |website=simonstalenhag.se |access-date=26 October 2020 |archive-date=29 October 2020 |archive-url=https://web.archive.org/web/20201029162503/https://www.simonstalenhag.se/other.html |url-status=live }}</ref>
| caption = The logo for ''No Man's Sky'', with the Atlas represented in the center.
| developer = ] | developer = ]
| publisher = Hello Games{{efn|] published the PS4 physical version.<ref>{{cite web |title=No Man's Sky - PS4, PS5 & PS VR Games |url=https://www.playstation.com/en-us/games/no-mans-sky-ps4-and-ps5 |access-date=11 August 2022 |website=PlayStation |language=en-US}}</ref>}}{{efn|] published the Xbox One physical version.}}{{efn|] published the Nintendo Switch and PS5 physical versions.}}
| publisher = Hello Games
| producer = Will Braham
| director = Sean Murray<br>David Ream
| producer = Suzy Wallace
| designer = Gareth Bourn | designer = Gareth Bourn
| programmer = Ryan Doyle<br>Hazel McKendrick<br>Sean Murray<br>David Ream | programmer = {{ubl|Daniel Armesto|Iain Brown|Simon Carter|Harry Denholm|Ryan Doyle|Innes McKendrick|Sean Murray|David Ream|Charlie Tangora}}
| artist = Grant Duncan<br>Jacob Golding | artist = {{ubl|Aaron Andrews|Grant Duncan|Jake Golding|Beau Lamb|Levi Naess}}
| composer = {{ubl|]|Earcom / Paul Weir<ref>{{cite web|title=Earcom - About|url=https://www.earcomaudio.com/about|website=earcomaudio.com|access-date=28 June 2021|archive-date=8 June 2023|archive-url=https://web.archive.org/web/20230608123723/https://www.earcomaudio.com/about|url-status=live}}</ref><ref>{{cite web|title=No Man's Sky ByteBeat Update|url=https://www.nomanssky.com/2019/12/beyond-development-update-5-bytebeat|website=nomanssky.com|date=16 December 2019|access-date=28 June 2021|archive-date=29 August 2023|archive-url=https://web.archive.org/web/20230829114659/https://www.nomanssky.com/2019/12/beyond-development-update-5-bytebeat/|url-status=live}}</ref>}}
| writer =
| platforms = {{ubl|]|]|]|]|]|]|]|]}}
| composer = ]<br>Paul Weir
| released = {{collapsible list|title={{nobold|9 August 2016}}|'''PlayStation 4'''{{Video game release|NA|9 August 2016|EU|10 August 2016}}'''Windows'''{{Video game release|WW|12 August 2016}}'''Xbox One'''{{Video game release|WW|24 July 2018}}'''Xbox Series X/S'''{{vgrelease|WW|10 November 2020}}'''PlayStation 5'''{{vgrelease|NA/OC|12 November 2020|WW|19 November 2020}}'''Nintendo Switch'''{{Video game release|WW|7 October 2022}}'''macOS'''{{vgrelease|WW|1 June 2023}}'''iPadOS'''{{vgrelease|WW|TBA}}}}
| platforms = ], ]
| genre = ], ]
| released = <!-- Dear No Man's Sky fan, please note that Misplaced Pages is an encyclopedia. While the developer has stated that game will be released "soon", that is not something that should be here. Thanks for understanding.-->TBA<!-- Dear No Man's Sky fan, please note that Misplaced Pages is an encyclopedia. While the developer has stated that game will be released "soon", that is not something that should be here. Thanks for understanding.-->
| modes = ], ]{{efn|The game lacked multiplayer features at launch, but they were added with the "Next" update in August 2018. See ] and ] for details.}}
| genre = ]
| modes = ], ]
}} }}
{{wikibooks}}
'''''No Man's Sky''''' is an upcoming ] ] developed and published by British studio ]. Players are free to explore the entirety of a ] deterministic ], which includes over 18 ] ({{10^|18}}) planets each with their own set of ] and ].<ref name="cnn tech"/> By exploring, players will gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game. Players also gain materials and blueprints to upgrade their character's equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, or trade with other ships. Some activities will draw the attention of Sentinels which will attempt to kill the player-character for killing too many lifeforms or draining too many resources from these planets. Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game will also be fully playable offline; this is enabled by the procedural generation system that assures players will find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers.
'''''No Man's Sky''''' is an ] ] developed and published by ]. It was released worldwide for the ] and ] in August 2016, for ] in July 2018, for the ] and ] consoles in November 2020, for ] in October 2022, and for ] in June 2023. The game is built around four pillars: exploration, survival, combat, and trading. Players can engage with the entirety of a ] deterministic ] universe, which includes over 18 ] planets. Through the game's procedural generation system, planets have their own ecosystems with unique forms of ] and ], and various alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their equipment, buying and selling resources using credits earned by documenting flora and fauna or trading with the aforementioned lifeforms, building planetary bases and expanding space fleets, or otherwise following the game's ] by seeking out the mystery around the entity known as The Atlas.


Sean Murray, the founder of Hello Games, wanted to create a game that captured the sense of exploration and optimism of ] writings and ] of the 1970s and 1980s. The game was developed over three years by a small team at Hello Games with promotional and publishing help from ]. The gaming media saw this as an ambitious project for a small team, and Murray and Hello Games drew significant attention leading to its release.
''No Man's Sky'' represents a vision of a broad, attention-getting game that Hello Games has had in place since the formation of the company, set aside while they secured their financial wellbeing through other, less risky titles such as the '']'' games. The game's original prototype was worked on by Hello Games' Sean Murray, and then expanded into a small 5-man team prior to its first teaser in December 2013. Since then, more of Hello Games' staff have since worked on the game and it was formally announced at Sony's press conference during the ], the first ] to be presented at the Expo's centerpiece events.


''No Man's Sky'' received mixed reviews at its 2016 launch, with some critics praising the technical achievements of the procedurally generated universe, while others considered the ] lackluster and repetitive. However, ] by the lack of several features that had been reported to be in the game, particularly ] capabilities. The game was further criticised due to Hello Games' lack of communication in the months following the launch, creating backlash from some of its players. Murray stated later that Hello Games had failed to control ] around the game and the larger-than-expected player count at launch, and since then have taken an approach of remaining quiet about updates to the game until they are nearly ready to release. The promotion and marketing for ''No Man's Sky'' became a subject of debate and has been cited as an example of what to avoid in video game marketing.
The game will be released simultaneously for ] and ], though no release date has yet been announced.

Since the game's initial release, Hello Games has continued to improve and expand ''No Man's Sky'' to achieve the vision of the experience they wanted to build. The game has received a plethora of free major content updates that have added several previously missing features, such as multiplayer components while adding features like surface vehicles, base-building, space fleet management, ], and ] support. This has substantially improved ''No Man's Sky''{{'}}s overall reception, with multiple websites citing it as one of the greatest redemption stories in the gaming industry.<ref name="TG Dec23">{{Cite web |last=King |first=Jade |date=2023-12-17 |title=No Game Deserves Its Redemption Arc More Than No Man's Sky |url=https://www.thegamer.com/no-mans-sky-redemption-arc-light-no-fire-release-date-trailer/ |access-date=2024-01-24 |website=TheGamer |language=en}}</ref><ref name="IGN Sep21">{{Cite web |last=Moore |first=Jared |date=2021-09-07 |title=No Man's Sky Gets Steam Review Redemption, 5 Years Later |url=https://www.ign.com/articles/no-mans-sky-gets-mostly-positive-steam-review-5-years |url-status=live |archive-url=https://web.archive.org/web/20240124042631/https://www.ign.com/articles/no-mans-sky-gets-mostly-positive-steam-review-5-years |archive-date=24 January 2024 |access-date=2024-01-24 |website=IGN |language=en}}</ref><ref name="TC Dec22">{{Cite web |last=Subi |first=Farhan |date=2022-12-30 |title=The 5 best gaming industry redemption arcs |url=https://www.techradar.com/features/the-5-best-gaming-industry-redemption-arcs |url-status=live |archive-url=https://web.archive.org/web/20240124042631/https://www.techradar.com/features/the-5-best-gaming-industry-redemption-arcs |archive-date=24 January 2024 |access-date=2024-01-24 |website=TechRadar |language=en}}</ref>


== Gameplay == == Gameplay ==
]
''No Man's Sky'' is a ] ] game. Players take the role of a planetary explorer with a spacecraft, allowing them to explore the surface of numerous planets and interact with the flora and fauna, and take to space, engaging in combat with hostile forces and travel to other planets and stars within a virtual galaxy.<ref name="ign-explained">{{cite web|url=https://www.youtube.com/watch?v=tYoGN2zgXQU&t=65|title=No Man's Sky - The Story, Gameplay, and Multiplayer Explained|work=]|publisher=]|date=10 June 2014|accessdate=5 May 2015}}</ref> Stars, planets and other features of this galaxy are procedurally generated through ]; though initially built based on a 32-bit number processor, the final game will use a 64-bit seeding key, with the developers stating that this allows for more than 18 quintillion possible planets.<ref>{{cite web | url = http://www.wired.co.uk/news/archive/2014-08/18/no-mans-sky-planets | title = No Man's Sky would take 5 billion years to explore | first = Chris | last = Higgins | date = 18 August 2014 | accessdate = 19 August 2014 | work = ] }}</ref> The procedural generation of stars, its planet, and planetary features like flora, and fauna are based on using the planet's coordinates within the universe as the numerical random number seed, which will not change; as a result, no planet data is saved to disk, but assures that the planet will retain the same features every time any player visits it.<ref name="psblog facts">{{cite web | url = http://blog.us.playstation.com/2015/08/03/35-amazing-things-about-no-mans-sky/ | title = 41 Amazing Things About No Man’s Sky | first = Alex | last =Wiltshire | date = 3 August 2015 | accessdate = 3 August 2015 | publisher = ] }}</ref> The game will have online features that allow players to share details of planets they have visited with other online players, and will allow players to visit these planets through a large galactic map once they have upgraded their ship for hyperdrive capabilities.<ref>{{cite web | url = http://www.gameinformer.com/b/features/archive/2014/12/08/galactic-map-puts-scale-of-no-man-s-sky-in-perspective.aspx | title = Galactic Map Puts Scale Of No Man’s Sky In Perspective | first = Jeff | last = Cork | date = 8 December 2014 | accessdate = 8 December 2014 | work = ] }}</ref> In August 2014, the developers confirmed that the game would be playable offline, enabled by the procedural generation process.<ref name="psblog facts"/>
''No Man's Sky'' is an ] ] played from a ] or ] person perspective that allows players to engage in four principal activities: exploration, survival, combat, and trading.<ref name="polygon april2016">{{cite web |url = http://www.polygon.com/2016/4/1/11340322/no-mans-sky-preview-ps4 | title = A brief tour of a tiny corner of No Man's Sky | first = Samit | last = Sarkar | date = 1 April 2016 | access-date = 1 April 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160401191435/http://www.polygon.com/2016/4/1/11340322/no-mans-sky-preview-ps4 | archive-date = 1 April 2016 | df = dmy-all }}</ref> The player takes the role of a specimen of alien humanoid planetary explorer, known in-game as a Traveller<!-- British spelling, do not change --> or Anomaly, in an uncharted universe. They start on a randomized planet near a crashed spacecraft towards the edge of the galaxy and are equipped with a survival exosuit with a jetpack and a "multitool" that can be used to scan, mine and collect resources as well as to attack or defend oneself from creatures and hostile forces. The player can collect, repair, and refuel the craft, allowing them to travel about the planet, between other planets and space stations in the local planetary system, engage in space combat with alien factions, or make ] jumps to other star systems.<ref name="edge demo" /> While the game is open-ended, the player may follow the guidance of the entity known as The Atlas to head toward the centre of the galaxy.<ref name="arstech jun2015"/>


The defining feature of ''No Man's Sky'' is that nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through ] using ]s and ]s from a single ]. This ] value leads to there being ]{{efn|Specifically, the number of planets is 2<sup>64</sup> or 18,446,744,073,709,551,616.}} (1.8×{{10^|19}}) planets to explore within the game.<ref>{{cite magazine | url = https://www.wired.co.uk/news/archive/2014-08/18/no-mans-sky-planets | title = No Man's Sky would take 5&nbsp;billion years to explore | first = Chris | last = Higgins | date = 18 August 2014 | access-date = 19 August 2014 | magazine = ] | url-status = live | archive-url = https://web.archive.org/web/20140820180803/http://www.wired.co.uk/news/archive/2014-08/18/no-mans-sky-planets | archive-date = 20 August 2014 | df = dmy-all }}</ref> Very little data is stored on the game's servers, as all elements of the game are created through deterministic calculations when the player is near them, assuring that other players will see the same elements as another player by travelling to the same location in the galaxy. The player may make temporary changes on planets, such as mining resources, but these changes are not tracked once the player leaves that vicinity.<ref name="psblog facts"/><ref>{{cite web | url = http://www.gamezone.com/originals/latest-no-man-s-sky-demo-answers-one-question-creates-ten-more-jwmx | title = Latest No Man's Sky demo answers one question, creates ten more | first = Jon | last = Dotano | date = 5 October 2015 | access-date = 30 July 2016 | work = GameZone | url-status = live | archive-url = https://web.archive.org/web/20160729054247/http://www.gamezone.com/originals/latest-no-man-s-sky-demo-answers-one-question-creates-ten-more-jwmx | archive-date = 29 July 2016 | df = dmy-all }}</ref> Until July 2020, the game used different servers for each platform versions; following a July 2020 patch, ] was enabled for all supported platforms.<ref>{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-ps4-and-pc-versions-use-different-serv/1100-6442461/ | title = No Man's Sky PS4 and PC Versions Use Different Servers | first = Eddie | last = Makuch | date = 9 August 2016 | access-date = 9 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160812115948/http://www.gamespot.com/articles/no-mans-sky-ps4-and-pc-versions-use-different-serv/1100-6442461/ | archive-date = 12 August 2016 | df = dmy-all }}</ref>
]
The game will feature planetary exploration, deep oceans, space-based battles, resource gathering, and potential predators on the various procedurally-generated worlds. Each world has its own ecosystem with potentially unforgiving weather conditions, such as desert worlds with large carnivorous worms, as well as day-and-night cycles that will exhibit different creature behavior.<ref>{{cite web |url=http://www.kotaku.com.au/2013/12/wow-no-mans-sky-just-stole-the-show-at-the-vgx/ |title=Wow. No Man's Sky Just Stole The Show At The VGX |last=Good |first=Owen |publisher=] |date=8 December 2013 |accessdate=9 December 2013 }}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/441760/hello-games-reveals-next-gen-sci-fi-epic-no-mans-sky/|title=Hello Games reveal 'next-gen' sci-fi epic, No Man's Sky|last=Jackson|first=Mike|publisher=]|date=8 December 2013|archive-url=http://web.archive.org/web/20141229044420/http://www.computerandvideogames.com/441760/hello-games-reveals-next-gen-sci-fi-epic-no-mans-sky/|archive-date=29 December 2014|dead-url=yes|access-date=9 December 2013}}</ref><ref name="psblog facts"/> The amount of life on planets will be factored based on ], with planets far out from the sun typically being barren of life.<ref name="psblog facts"/> Not all stars will have habitable planets to explore but will still offer potential opportunities for resources to the player.<ref name="gamespot stars"/> Internal game time will also play a factor, as creatures on planets will evolve, and effects of erosion will occur as the game progresses.<ref name="mit tech review"/>


Through exploration, the player is credited with units, the in-game currency, by scanning planets, alien bases, flora and fauna in their travels.<ref name="ign e3 gameplay">{{cite web | url = http://www.ign.com/articles/2015/06/17/10-things-we-learned-about-no-mans-sky-gameplay | title = 10 Things We Learned About No Man's Sky | work = ] | date = 17 June 2015 | access-date = 21 June 2015 | first = Meghan | last = Sullivan | url-status = live | archive-url = https://web.archive.org/web/20150621051217/http://www.ign.com/articles/2015/06/17/10-things-we-learned-about-no-mans-sky-gameplay | archive-date = 21 June 2015 | df = dmy-all }}</ref><ref>{{cite web |url=https://www.youtube.com/watch?v=9NWpdyQXzHw |title=No Man's Sky: Procedurally Generating Science Fiction for the Next-Generation – First Look Interview |last=Carboni |first=Anthony |publisher=] |date=10 December 2013 |access-date=18 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131221140058/http://www.youtube.com/watch?v=9NWpdyQXzHw |archive-date=21 December 2013 }}</ref> If the player is first to discover one of these, they can earn additional units by uploading this information to The Atlas, as well as having their name credited with the discovery to be seen by other players. Players have the opportunity to rename these features at this point within limits set by a content filter.<ref name="mit tech review">{{cite web|last=Parkin|first=Simon|date=22 July 2014|title=No Man's Sky: A Vast Game Crafted by Algorithms|url=https://www.technologyreview.com/2014/07/22/12940/no-mans-sky-a-vast-game-crafted-by-algorithms/|access-date=2 October 2020|work=]|archive-date=30 September 2020|archive-url=https://web.archive.org/web/20200930195511/https://www.technologyreview.com/2014/07/22/12940/no-mans-sky-a-vast-game-crafted-by-algorithms/|url-status=live}}</ref><ref>{{cite web | url = https://arstechnica.com/gaming/2016/03/no-mans-sky-finally-charts-its-star-path-with-major-gameplay-reveal/ | title = No Man's Sky finally charts its star path with major gameplay reveal | work = ] | date = 3 March 2016 | access-date = 3 March 2016 | first = Sam | last = Machkovech | url-status = live | archive-url = https://web.archive.org/web/20160304102829/http://arstechnica.com/gaming/2016/03/no-mans-sky-finally-charts-its-star-path-with-major-gameplay-reveal/ | archive-date = 4 March 2016 | df = dmy-all }}</ref> ''No Man's Sky'' can be played offline, but interaction with The Atlas requires online connectivity.<ref name="arstech jun2015">{{cite web | url = https://arstechnica.com/gaming/2015/06/this-mans-sky-hello-games-sean-murray-is-making-his-dream-game/ | title = This man's sky: Hello Games' Sean Murray is making his dream game | first = Lee | last = Hutchinson | date = 18 June 2015 | access-date = 21 September 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150923092034/http://arstechnica.com/gaming/2015/06/this-mans-sky-hello-games-sean-murray-is-making-his-dream-game/ | archive-date = 23 September 2015 | df = dmy-all }}</ref><ref name="psblog facts">{{cite web | url = http://blog.us.playstation.com/2015/08/03/35-amazing-things-about-no-mans-sky/ | title = 41 Amazing Things About No Man's Sky | first = Alex | last = Wiltshire | date = 3 August 2015 | access-date = 3 August 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150815085326/http://blog.us.playstation.com/2015/08/03/35-amazing-things-about-no-mans-sky/ | archive-date = 15 August 2015 | df = dmy-all }}</ref>
Players are initially given an uncharted universe to explore, where information about any planet's characteristics and lifeforms may be shared and updated with others through "The Atlas", an intergalactic database that is accessed through Beacons that can be found on the planets, and which is pictured in the game's logo.<ref>{{cite web |url=https://www.youtube.com/watch?v=9NWpdyQXzHw |title=NO MAN'S SKY: Procedurally Generating Science Fiction for the Next-Generation - First Look Interview |last=Carboni |first=Anthony |publisher=] |date=10 December 2013 |accessdate=18 December 2013 }}</ref><ref name="ign e3 gameplay">{{Cite web | url = http://www.ign.com/articles/2015/06/17/10-things-we-learned-about-no-mans-sky-gameplay | title = 10 THINGS WE LEARNED ABOUT NO MAN'S SKY | publisher = ] | date = 17 June 2015 | accessdate = 21 June 2015 | first = Meghan | last = Sullivan }}</ref><ref name="psblog facts"/> Each new planet added to the Atlas will be credited to the player that uploads the information, and the player can also include notes about the planet, such as it being a toxic or radioactive environment.<ref name="mit tech review">{{Cite web | url = http://www.technologyreview.com/news/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/ | title = No Man’s Sky: A Vast Game Crafted by Algorithms | first = Simon | last = Parkin | date = 22 July 2014 | accessdate= 5 August 2015 | work = ] }}</ref>


The player must assure the survival of the Traveller, as many planets have dangerous atmospheres such as extreme temperatures, toxic gases, and dangerous storms.<ref name="mit tech review"/> Though the player can seek shelter at alien bases or caves, these environments will wear away at the exosuit's hazard protection module and can kill the Traveller. Thus the player must collect resources necessary for survival. By collecting blueprints, the player can use resources to craft upgrades to their exosuit, multitool, and spacecraft to make survival easier, with several of these upgrades working in synergistic manners to improve the survivability and capabilities of the Traveller.<ref name="edge demo">{{cite magazine | url = http://www.gamesradar.com/no-mans-sky-sheds-light-just-what-youll-do-its-vast-universe/ | title = No Man's Sky sheds light on the dark side of what you can do in its vast universe | magazine = ]| publisher = ] | date = 16 September 2015 | access-date = 16 September 2015 | url-status = live | archive-url = https://web.archive.org/web/20150926025233/http://www.gamesradar.com/no-mans-sky-sheds-light-just-what-youll-do-its-vast-universe/ | archive-date = 26 September 2015 | df = dmy-all }}</ref> Each of these elements have a limited number of slots for both upgrades and resource space, requiring the player to manage their inventories and feature sets, though the player can either gain new slots for the exosuit or purchase new ships and multitools with more slots.<ref name="gameinformer 2014-12-08">{{cite magazine | url = http://www.gameinformer.com/b/features/archive/2014/12/08/galactic-map-puts-scale-of-no-man-s-sky-in-perspective.aspx | title = Galactic Map Puts Scale Of No Man's Sky in Perspective | first = Jeff | last = Cork | date = 8 December 2014 | access-date = 8 December 2014 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20141209110401/http://www.gameinformer.com/b/features/archive/2014/12/08/galactic-map-puts-scale-of-no-man-s-sky-in-perspective.aspx | archive-date = 9 December 2014 | df = dmy-all }}</ref> The player may also buy additional slots for their starship or use storage augmentations. Many features of the exosuit, multitool, and spacecraft need to be refueled after prolonged use, using collected resources as a fuel source.<ref name="cnn tech">{{cite news | url = http://www.cnn.com/2015/06/18/tech/no-mans-sky-sean-murray/ | title = 18 quintillion planets: The video game that imagines an entire universe | publisher = ] | date = 18 June 2015 | access-date = 21 August 2015 | first = Ravi | last = Hiranand | url-status = live | archive-url = https://web.archive.org/web/20150904194851/http://www.cnn.com/2015/06/18/tech/no-mans-sky-sean-murray | archive-date = 4 September 2015 | df = dmy-all }}</ref><ref name="pcgamer e32015">{{cite web | url = http://www.pcgamer.com/no-mans-sky-how-to-play-a-game-with-18-quintillion-worlds/ | title = No Man's Sky: how to play a game with 18 quintillion worlds | first = Samual | last = Roberts | work = ] | date = 9 September 2015 | access-date = 9 September 2015 | url-status = live | archive-url = https://web.archive.org/web/20150909143120/http://www.pcgamer.com/no-mans-sky-how-to-play-a-game-with-18-quintillion-worlds/ | archive-date = 9 September 2015 | df = dmy-all }}</ref>
There will exist numerous features in the space between planets, including ships and fleets belonging to various factions and space stations where players can buy and sell equipment with rotating stock, or perform trade.<ref name="psblog facts"/> The behavior of these factions will be based on another procedural generation system as well as player's past actions towards that faction; for example by helping a faction win a space battle against a rival one earlier, they may in turn help protect the players from a different faction later.<ref name="gamespot stars">{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-gets-new-details-about-stars-natural-d/1100-6429371/ | title = No Man's Sky Gets New Details About Stars, Natural Disasters, and Factions | first = Alex | last = Newhouse | date = 2015-07-31 | accessdate = 2015-08-22 | publisher = ] }}</ref> The player-character may die by numerous means, including becoming a target of a hostile faction and being destroyed during space combat, or encountering dangerous creatures or Sentinels that patrol some planets and turn against explorers that drain a planet of too many of its resources or kill off too many of its flora or fauna. When the player respawns after death, they will lose all collected information that has not yet been uploaded to the Atlas.<ref name="ign e3 gameplay"/> The game includes a crafting system in which the player may use blueprints and resources to upgrade their suit, "multitool", and ship, which will allow the player to explore harsher environments, mine better resources, do more damage during ground-combat, and modify their ship.


While on a planet, the Traveller may be attacked by hostile creatures. They also may be attacked by Sentinels, a self-replicating robot force that patrols the planets and takes action against those that take the planet's resources or attack peaceful fauna. Players may also be attacked for taking special resources, such as graviton cubes, or directly assaulting sentinels. The player can fend these off using the weapons installed on the multitool. The game uses a "wanted level". Low wanted levels may cause small drones to appear which may be easily fought off, while walking machines, such as the Walker or Quad can assault the player at higher wanted levels.<ref name="edge demo"/><ref name="GamerWalker">{{cite web |last1=Christopher |first1=Michael |title=No Man's Sky: 15 Tips For Dealing With Sentinels |url=https://www.thegamer.com/no-mans-sky-defeat-sentinels/ |website=The Gamer |date=7 June 2021 |access-date=19 March 2022 |archive-date=19 March 2022 |archive-url=https://web.archive.org/web/20220319202614/https://www.thegamer.com/no-mans-sky-defeat-sentinels/ |url-status=live }}</ref> While in space, the Traveller may be attacked by pirates seeking their ship's cargo, or by alien factions with whom they have a poor reputation. The player can use the ship's weapon systems to engage in these battles. Should the Traveller die on a planet, they will be respawned at their last save point without their exosuit's inventory; the player can recover these materials if the player can reach the last death location. The player cannot respawn if they are playing on Permadeath mode. If the Traveller dies in space, they will similarly respawn at the local system's space station, but having lost all the goods aboard their ship.<ref name="polygon april2016"/><ref name="ign e3 gameplay"/> Again, these goods can be recovered by travelling to the point at which the player died in space, but with the added uncertainty of pirates claiming the goods first.
There is no main story in the game, though the game will have lore associated with the virtual galaxy that the player will learn as they explore.<ref name="psblog facts"/><Ref>{{Cite web | url = http://www.kotaku.co.uk/2014/06/19/mans-sky | title = What No Man’s Sky Is | first = Tina | last = Amani | date = 19 June 2014 | accessdate = 10 August 2015 | publisher = ] UK }}</ref> ''No Man's Sky'''s overarching goal is to reach the center of the galaxy; players will start at a random planet at the edge of this galaxy and are incentivized toward this goal by the greater availability of resources closer to the center of the galaxy. Players must collect, sell, and trade resources in order to acquire better ships and more fuel, allowing them to explore areas of the galaxy closer to its center. As the player moves towards the galaxy's center, the features of the planets including lifeforms will become-less Earth-like and more alien.<ref name="cnn tech">{{cite web | url = http://www.cnn.com/2015/06/18/tech/no-mans-sky-sean-murray/ | title = 18 quintillion planets: The video game that imagines an entire galaxy | work = ] | date = 18 June 2015 | accessdate = 21 August 2015 | first = Ravi | last = Hiranand }}</ref> Hello Games' co-founder Sean Murray stated that a player could reach the center of the galaxy with forty to a hundred hours of gameplay, not including any additional exploration; but he hopes players also find themselves involved in other activities enabled by the open nature of the game, such as managing trade routes or studying the universe's flora and fauna.<ref>{{cite web | url = http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx | title = The Path To No Man's Sky's 'End Game' | work = ] | date = 15 December 2014 | accessdate = 19 December 2014 | first = Jeff | last = Cork }}</ref>

Most star systems have a space station where the Traveller can trade resources, multitools, and ships, and interact with one or more aliens from three different races that populate the galaxy as well as other travellers. Trading posts on planets offer similar functions. Each alien race has its own language, with word-for-word substitutions which initially will be nonsense to the player.<ref name="gamespot detailed gameplay"/> By frequent communications with that race, as well as finding monoliths scattered on planets that help in translating, the player can better understand these languages and perform proper actions when interacting with the alien ]s, gaining favour from the alien and its race for future trading and combat.<ref name="gamespot detailed gameplay"/><ref name="pcgamer mar16">{{cite web | url = http://www.pcgamer.com/no-mans-sky-interview-sean-murray/ | title = Sean Murray: No Man's Sky's NPCs won't make you fetch "space-chickens" | first = Christopher | last = Livingston | date = 3 March 2016 | access-date = 3 March 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160304054709/http://www.pcgamer.com/no-mans-sky-interview-sean-murray/ | archive-date = 4 March 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.polygon.com/2016/3/3/11153744/no-mans-sky-alien-races-languages | title = No Man's Sky features multiple alien races, each with its own language for you to learn | first = Samit | last = Sarkar | date = 3 March 2016 | access-date = 3 March 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160304100159/http://www.polygon.com/2016/3/3/11153744/no-mans-sky-alien-races-languages | archive-date = 4 March 2016 | df = dmy-all }}</ref> Consequentially, improper responses to aliens may cause them to dislike the Traveller, and their space-bound fleets may attack the Traveller on sight.<ref name="gamespot stars">{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-gets-new-details-about-stars-natural-d/1100-6429371/ | title = No Man's Sky Gets New Details About Stars, Natural Disasters, and Factions | first = Alex | last = Newhouse | date = 31 July 2015 | access-date = 22 August 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150822074003/http://www.gamespot.com/articles/no-mans-sky-gets-new-details-about-stars-natural-d/1100-6429371/ | archive-date = 22 August 2015 | df = dmy-all }}</ref> The game includes a ] galactic store accessible at space stations and trading posts, where some resources and goods have higher values in some systems compared to others, enabling the player to profit on resource gathering and subsequent trade.<ref name="arstech jun2015"/><ref>{{cite web | url = http://www.ign.com/articles/2015/07/08/no-mans-sky-how-the-economy-works-ign-first | title = No Man's Sky: How the Economy Works | date = 8 July 2015 | access-date = 17 September 2015 | first = Daniel | last = Krupa | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150909222429/http://www.ign.com/articles/2015/07/08/no-mans-sky-how-the-economy-works-ign-first | archive-date = 9 September 2015 | df = dmy-all }}</ref>

The game has deep crafting capabilities, allowing players to craft technology upgrades, components for more complex items, tradable resources, base construction parts, food and ammo. Crafting requires blueprints, which are unlocked by digging up data modules and trading them in at space stations. Resources are stored in inventories in the player's exosuit, ship, freighter, exocraft, nutrient processor, and storage containers. Resources can be processed into other resources using refiners or nutrient processors, allowing all kinds of food to be created.

''No Man's Sky'' is primarily designed as a ], though discoveries can be shared to all players via the Steam Workshop, and friends can track each other on the game's galactic map. Hello Games' Sean Murray stated that one might spend about forty hours of game-time to reach the centre of the galaxy if they did not perform any side activities, but he also said that he fully anticipated that players would play the game in a manner that suits them, such as having those that might try to catalogue the flora and fauna in the universe, while others may attempt to set up trade routes between planets.<ref>{{cite magazine | url = http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx | title = The Path To No Man's Sky's 'End Game' | magazine = ] | date = 15 December 2014 | access-date = 19 December 2014 | first = Jeff | last = Cork | url-status = dead | archive-url = https://web.archive.org/web/20141216144609/http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx | archive-date = 16 December 2014 | df = dmy-all }}</ref> Players can track friends on the galactic map and the system maps.<ref name="gi multiplayer">{{cite magazine | url = http://www.gameinformer.com/b/features/archive/2014/12/10/stop-thinking-of-no-man-s-sky-as-a-multiplayer-game.aspx | title = Stop Thinking Of No Man's Sky As A Multiplayer Game | first = Bryan | last = Vore | date = 10 December 2014 | access-date = 12 July 2016 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20160713214948/http://www.gameinformer.com/b/features/archive/2014/12/10/stop-thinking-of-no-man-s-sky-as-a-multiplayer-game.aspx | archive-date = 13 July 2016 | df = dmy-all }}</ref> Due to limited multiplayer aspects at launch, Sony did not require PlayStation 4 users to have a ] subscription to play the game online.<ref>{{cite web | url = http://www.polygon.com/2016/7/25/12271394/no-mans-sky-playstation-plus | title = No Man's Sky will not need a PlayStation Plus subscription to play | first = Owen | last = Good | date = 25 July 2016 | access-date = 25 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160726135808/http://www.polygon.com/2016/7/25/12271394/no-mans-sky-playstation-plus | archive-date = 26 July 2016 | df = dmy-all }}</ref>

=== Post-release updates ===
Since its release, ''No Man's Sky'' has gained numerous free updates which have added in new gameplay features, including those originally envisioned by Hello Games but had failed to be included by release such as base building,<ref name="arstech patch"/> alongside gameplay and engine improvements, quality of life features, and bug fixes.<ref>{{cite web | url = http://www.redbull.com/en/games/stories/1331811079576/no-mans-sky-ps4-launch-day-interview | title = Sean Murray talks about the future of No Man's Sky | first = Benjamin | last = Kratsch | date = 9 August 2016 | access-date = 11 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810174727/http://www.redbull.com/en/games/stories/1331811079576/no-mans-sky-ps4-launch-day-interview | archive-date = 10 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-could-get-paid-dlc/1100-6442663/ | title = No Man's Sky Could Get Paid DLC | first = Eddie | last = Makuch | date = 16 August 2016 | access-date = 16 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160817003822/http://www.gamespot.com/articles/no-mans-sky-could-get-paid-dlc/1100-6442663/ | archive-date = 17 August 2016 | df = dmy-all }}</ref> Murray said that such expansions to bring in new features were more appropriate than offering ] due to the procedural generation systems within the game.<ref name="pcgamer mar16"/> Former Sony executive Shahid Ahmad, who led Sony's efforts to get ''No Man's Sky'', stated that Hello Games had a planned schedule of updates for the game as early as 2013.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2016-11-28-hello-games-responds-to-intense-and-dramatic-reaction-to-no-mans-sky | title = Hello Games responds to 'intense and dramatic' reaction to No Man's Sky | first = Matthew | last = Handrahan | date = 28 November 2016 | access-date = 28 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161129032105/http://www.gamesindustry.biz/articles/2016-11-28-hello-games-responds-to-intense-and-dramatic-reaction-to-no-mans-sky | archive-date = 29 November 2016 | df = dmy-all }}</ref> With the release of "Sentinel" in February 2022, Murray said that Hello Games considers ''No Man's Sky'' nowhere near finished, as "the team are always coming up with new things that they want to do with the game: new content and features and areas for improvement."<ref name="ign sentinel notdone">{{cite web | url = https://www.ign.com/articles/sean-murrays-no-mans-sky-isnt-finished-by-a-long-shot | title = Sean Murray Says No Man's Sky Isn't Finished 'By a Long Shot' | first = Ryan | last = Dinsdale | date = 16 February 2022 | access-date = 16 February 2022 | work = ] | archive-date = 16 February 2022 | archive-url = https://web.archive.org/web/20220216162444/https://www.ign.com/articles/sean-murrays-no-mans-sky-isnt-finished-by-a-long-shot | url-status = live }}</ref> Later patches starting with "Worlds, Part One", were based on technology and gameplay that Hello Games had developed for their next game, '']'', and brought into ''No Man's Sky''.<ref>{{Cite web |last=Parrish |first=Ash |date=2024-07-17 |title=The next No Man's Sky update makes planets feel more real |url=https://www.theverge.com/2024/7/17/24200072/no-mans-sky-next-update-worlds-part-1 |access-date=2024-07-18 |website=The Verge |language=en}}</ref>

With the "Expeditions" update in March 2021, the game has introduced time-limited Expeditions that are curated experiences to introduce various features of the gameplay through milestones. Players can earn rewards consisting of customization options that can be redeemed in any other saved game. For example, one such reward during the second seasonal expedition was the ability to unlock a version of the '']'', the spacecraft from the '']'' series from ], coinciding with the release of '']''.<ref>{{cite web | url = https://www.eurogamer.net/articles/2021-05-21-you-can-unlock-mass-effects-normandy-sr1-as-a-frigate-in-no-mans-sky-for-a-limited-time | title = You can unlock Mass Effect's Normandy SR1 as a frigate in No Man's Sky for a limited time | first = Matt | last = Wales | date = 21 May 2021 | access-date = 21 May 2021 | work = ] | archive-date = 21 May 2021 | archive-url = https://web.archive.org/web/20210521131611/https://www.eurogamer.net/articles/2021-05-21-you-can-unlock-mass-effects-normandy-sr1-as-a-frigate-in-no-mans-sky-for-a-limited-time | url-status = live }}</ref> Another Expedition in October 2021 just ahead of both Halloween and the release of the theatrical '']'' adaptation, introduced giant worms to the game's fauna.<ref>{{cite web | url = https://www.theverge.com/2021/10/20/22736219/no-mans-sky-new-expedition-emergence-hello-games | title = No Man's Sky's newest expedition adventure features lots of worms | first = Ash | last = Parrish | date = 20 October 2021 | access-date = 20 October 2021 | work = ] | archive-date = 20 October 2021 | archive-url = https://web.archive.org/web/20211020130443/https://www.theverge.com/2021/10/20/22736219/no-mans-sky-new-expedition-emergence-hello-games | url-status = live }}</ref> A seventh expedition named "Leviathan", released in May 2022, introduced "space whale" organic frigates, which can be recruited into a player's frigate fleet.<ref>{{Cite news |first=Christopher |last=Livingston |date=25 May 2022 |title=New No Man's Sky expedition adds a time loop, 'space whales' |language=en |work=PC Gamer |url=https://www.pcgamer.com/new-no-mans-sky-expedition-adds-a-time-loop-space-whales/ |access-date=25 May 2022 |archive-date=25 May 2022 |archive-url=https://web.archive.org/web/20220525131444/https://www.pcgamer.com/new-no-mans-sky-expedition-adds-a-time-loop-space-whales/ |url-status=live }}</ref> More recently, Expeditions have been released after each major update to introduce the new gameplay features of that update to the player, and with the "Omega" update, players can start an Expedition with an existing character, bringing in a limited set of resources to help them get started, and then return with their gains back into their original save at the conclusion of the expedition.<ref name="polygon omaga"/>


{| class="wikitable"
|+ List of major updates to ''No Man's Sky''
|-
! Release date !! Patch name !! New features !! References
|-
| November 2016
| Foundation
| {{ubl
| User-made bases built from modular components, which can be crewed by recruited aliens
| Customizable space freighters for transporting goods across systems
| Addition of additional Survival and Creative gameplay modes
}}
| <ref name="polygon foundation update">{{cite web | url = http://www.polygon.com/2016/11/27/13756302/no-mans-sky-foundation-update-patch-notes-ps4-pc-version-1-1 | title = No Man's Sky gets gigantic update with new modes, features, fixes and more | first = Allegra | last = Frank | date = 27 November 2016 | access-date = 30 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161129124649/http://www.polygon.com/2016/11/27/13756302/no-mans-sky-foundation-update-patch-notes-ps4-pc-version-1-1 | archive-date = 29 November 2016 | df = dmy-all }}</ref>
|-
| March 2017
| Pathfinder
| {{ubl
| Ability to share bases with other players
| New exocraft to aid in exploration of planet's surfaces.
| Addition of ] gameplay mode.
}}
|<ref name="ign pathfinder">{{cite web | url = http://www.ign.com/articles/2017/03/07/no-mans-sky-update-coming-this-week-bringing-planet-exploration-vehicle | title = No Man's Sky Update Coming This Week Bringing Planet Exploration Vehicle | first = Joe | last = Skrebels | date = 7 March 2017 | access-date = 7 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170307193221/http://www.ign.com/articles/2017/03/07/no-mans-sky-update-coming-this-week-bringing-planet-exploration-vehicle | archive-date = 7 March 2017 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.polygon.com/2017/3/8/14855670/no-mans-sky-path-finder-update-ps4-pro-base-sharing-permadeath | title = No Man's Sky Path Finder Update trailer details PS4 Pro support, base sharing, permadeath mode | first = Christopher | last = Grant | date = 8 March 2017 | access-date = 8 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170310133540/http://www.polygon.com/2017/3/8/14855670/no-mans-sky-path-finder-update-ps4-pro-base-sharing-permadeath | archive-date = 10 March 2017 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.polygon.com/2017/3/13/14910206/no-mans-sky-patch-exocraft | title = No Man's Sky update lets you drive around any planet | first = Samit | last = Sarkar | date = 13 March 2017 | access-date = 13 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170314125313/http://www.polygon.com/2017/3/13/14910206/no-mans-sky-patch-exocraft | archive-date = 14 March 2017 | df = dmy-all }}</ref>
|-
| August 2017
| Atlas Rises
| {{ubl
| Addition of new narrative branch to main game's storyline
| Procedurally-generated missions available at space stations
| Joint Exploration support for up to 16 players on the same planet with voice and text chat support, considered the "important first step into the world of synchronous co-op"<ref name="vg247 atlas rises"/>
| Preceded by the "Waking Titan" ]
}}
| <ref>{{cite web | url = https://www.polygon.com/2017/8/8/16116386/no-mans-sky-atlas-rises-update-story-fast-travel-portals-hello-games-ps4-pc | title = No Man's Sky update coming to improve story, add quick travel | first = Michael | last = McWhertor | date = 8 August 2017 | access-date = 8 August 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170809023305/https://www.polygon.com/2017/8/8/16116386/no-mans-sky-atlas-rises-update-story-fast-travel-portals-hello-games-ps4-pc | archive-date = 9 August 2017 | df = dmy-all }}</ref><ref name="vg247 atlas rises">{{cite web | url = https://www.vg247.com/2017/08/11/no-mans-sky-atlas-rises-update-out-today-brings-basic-co-op-30-hours-of-story-content-missions-more/ | title = No Man's Sky Atlas Rises update out today, brings basic co-op, 30 hours of story content, missions, more | first = Sharif | last = Saed | date = 11 August 2017 | access-date = 11 August 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170811171244/https://www.vg247.com/2017/08/11/no-mans-sky-atlas-rises-update-out-today-brings-basic-co-op-30-hours-of-story-content-missions-more/ | archive-date = 11 August 2017 | df = dmy-all }}</ref>
|-
| July 2018
| Next
| {{ubl
| Added support for ] and ]
| Full multiplayer experience
| Ability to acquire fleets of ships
| Revamped procedural generation of planets
| Introduction of weekly community missions
| Introduction of Galactic Atlas, an external website used for tracking discoveries.
}}
| <ref name="eurogamer next">{{cite web|url=https://www.eurogamer.net/articles/2018-03-29-no-mans-skys-next-big-update-arrives-this-summer-also-launching-on-xbox-one|title=No Man's Sky headed to Xbox One, next big update arrives this summer|first=Matt|last=Wales|date=29 March 2018|access-date=29 March 2018|work=]|archive-date=31 March 2018|archive-url=https://web.archive.org/web/20180331202624/https://www.eurogamer.net/articles/2018-03-29-no-mans-skys-next-big-update-arrives-this-summer-also-launching-on-xbox-one|url-status=live}}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/no-mans-skys-big-next-update-out-now-on-ps4-xbox-o/1100-6460693/ | title = No Man's Sky's Big "Next" Update Out Now On PS4, Xbox One, And PC | first = Kevin | last = Knezevek | date = 24 July 2018 | access-date = 24 July 2018 | work = ] | archive-date = 25 July 2018 | archive-url = https://web.archive.org/web/20180725011859/https://www.gamespot.com/articles/no-mans-skys-big-next-update-out-now-on-ps4-xbox-o/1100-6460693/ | url-status = live }}</ref><ref>{{cite web | url = https://www.destructoid.com/no-man-s-sky-is-coming-to-xbox-one-on-july-24-with-synchronous-co-op-503500.phtml | title = No Man's Sky is coming to Xbox One on July 24 with synchronous co-op | first = Brett | last = Madedonski | date = 17 May 2018 | access-date = 17 May 2018 | work = ] | archive-date = 9 September 2018 | archive-url = https://web.archive.org/web/20180909224816/https://www.destructoid.com/no-man-s-sky-is-coming-to-xbox-one-on-july-24-with-synchronous-co-op-503500.phtml | url-status = dead }}</ref><ref>{{cite web | url = https://blog.eu.playstation.com/2018/07/17/see-no-mans-sky-next-multiplayer-and-third-person-mode-in-action-ahead-of-next-weeks-launch/ | title = See No Man's Sky NEXT multiplayer and third-person mode in action ahead of next week's launch | first = Sean | last = Murray | date = 17 July 2018 | access-date = 17 July 2018 | work = ] | archive-date = 17 July 2018 | archive-url = https://web.archive.org/web/20180717184447/https://blog.eu.playstation.com/2018/07/17/see-no-mans-sky-next-multiplayer-and-third-person-mode-in-action-ahead-of-next-weeks-launch/ | url-status = live }}</ref><ref name="eg next features">{{cite web | url = https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big | title = No Man's Sky's NEXT update is big | first = Matt | last = Wales | date = 20 July 2018 | access-date = 20 July 2018 | work = ] | archive-date = 20 July 2018 | archive-url = https://web.archive.org/web/20180720163249/https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big | url-status = live }}</ref><ref name="waypoint next">{{cite web | url = https://waypoint.vice.com/en_us/article/zmk4w8/we-spent-an-hour-talking-to-hello-games-about-everything-no-mans-sky | title = We Spent an Hour Talking to Hello Games About Everything 'No Man's Sky' | first1 = Patrick | last1 = Klepek | first2 = Austin | last2 = Walker | date = 20 July 2018 | access-date = 20 July 2018 | work = ] | archive-date = 20 July 2018 | archive-url = https://web.archive.org/web/20180720165713/https://waypoint.vice.com/en_us/article/zmk4w8/we-spent-an-hour-talking-to-hello-games-about-everything-no-mans-sky | url-status = live }}</ref><ref>{{cite web | url = https://www.pcgamer.com/no-mans-sky-community-event-adds-quicksilver-currency-and-collectibles/ | title = No Man's Sky community event adds Quicksilver currency and collectibles | first = Christopher | last = Livingstone | date = 30 August 2018 | access-date = 30 August 2018 | work = ] | archive-date = 30 August 2018 | archive-url = https://web.archive.org/web/20180830210221/https://www.pcgamer.com/no-mans-sky-community-event-adds-quicksilver-currency-and-collectibles/ | url-status = live }}</ref><ref>{{cite news | url = https://www.rockpapershotgun.com/2018/07/23/no-mans-sky-first-season-of-content-and-events/ | title = No Man's Sky season of content & events to follow multiplayer | first = Alice | last = O'Conner | date = 23 July 2018 | access-date = 23 July 2018 | website = ] | archive-date = 23 July 2018 | archive-url = https://web.archive.org/web/20180723194034/https://www.rockpapershotgun.com/2018/07/23/no-mans-sky-first-season-of-content-and-events/ | url-status = live }}</ref>
|-
| October 2018
| The Abyss
| {{ubl
| Expanded aquatic biomes features include new creatures, underwater bases, and personal submarine vessels
}}
| <ref>{{cite web | url = https://www.pcgamer.com/no-mans-sky-delves-beneath-the-waves-in-the-abyss-update-available-today/ | title = No Man's Sky delves beneath the waves in The Abyss update, available today | first = Rick | last = Lane | date = 29 October 2018 | access-date = 29 October 2018 | work = ] | archive-date = 29 October 2018 | archive-url = https://web.archive.org/web/20181029222554/https://www.pcgamer.com/no-mans-sky-delves-beneath-the-waves-in-the-abyss-update-available-today/ | url-status = live }}</ref>
|-
| November 2018
| Visions
| {{ubl
| Expansion of biome types, with introduction of new abnormal flora and fauna
| Added crashed freights, alien bases, and fossilized creatures that provide valuable in-game resources
}}
| <ref>{{cite web | url = https://www.eurogamer.net/articles/2018-11-20-no-mans-skys-big-new-visions-update-leaks-with-new-trailer | title = No Man's Sky's big new Visions update leaks with new trailer | first = Matt | last = Wales | date = 20 November 2018 | access-date = 20 November 2018 | work = ] | archive-date = 21 November 2018 | archive-url = https://web.archive.org/web/20181121001631/https://www.eurogamer.net/articles/2018-11-20-no-mans-skys-big-new-visions-update-leaks-with-new-trailer | url-status = live }}</ref><ref>{{cite web | url = https://www.usgamer.net/articles/no-mans-sky-receives-a-visual-overhaul-with-visions-update-out-tomorrow | title = No Man's Sky "Visions" Update Releases Tomorrow | first = Hirun | last = Cryer | date = 21 November 2018 | access-date = 21 November 2018 | work = ] | archive-date = 21 November 2018 | archive-url = https://web.archive.org/web/20181121204219/https://www.usgamer.net/articles/no-mans-sky-receives-a-visual-overhaul-with-visions-update-out-tomorrow | url-status = dead }}</ref>
|-
| August 2019
| Beyond
| {{ubl
| Expansion of multiplayer experience with larger player counts
| ] support
| Industrial resource automation for bases
}}
| <ref>{{cite web | url = https://kotaku.com/no-mans-sky-beyond-is-coming-in-two-weeks-1836907874 | title = No Man's Sky Beyond Is Coming in Two Weeks | first = Gita | last = Jackson | date = 2 August 2019 | access-date = 2 August 2019 | work = ] | archive-date = 2 August 2019 | archive-url = https://web.archive.org/web/20190802133928/https://kotaku.com/no-mans-sky-beyond-is-coming-in-two-weeks-1836907874 | url-status = live }}</ref><ref>{{cite news | url = https://www.rockpapershotgun.com/2019/08/14/no-mans-sky-beyond-is-rolling-out-now-pc-release-imminent/ | title = No Man's Sky Beyond is rolling out now, PC release imminent | first = Craig | last = Pearson | date = 14 August 2019 | access-date = 14 August 2019 | website = ] | archive-date = 14 August 2019 | archive-url = https://web.archive.org/web/20190814135737/https://www.rockpapershotgun.com/2019/08/14/no-mans-sky-beyond-is-rolling-out-now-pc-release-imminent/ | url-status = live }}</ref><ref>{{cite news | url = https://www.rockpapershotgun.com/2019/03/15/no-mans-sky-beyond-update/ | title = No Man's Sky: Beyond update to expand multiplayer | first = Alice | last = O'Conner | date = 15 March 2019 | access-date = 15 March 2019 | website = ] | archive-date = 27 March 2019 | archive-url = https://web.archive.org/web/20190327091545/https://www.rockpapershotgun.com/2019/03/15/no-mans-sky-beyond-update/ | url-status = live }}</ref><ref>{{cite web | url = https://www.theverge.com/2019/3/15/18267025/no-mans-sky-beyond-online-release-date-news-features-price-free | title = No Man's Sky Online announced, coming as a free update this summer | first = Jon | last = Porter | date = 15 March 2019 | access-date = 15 March 2019 | work = ] | archive-date = 17 March 2019 | archive-url = https://web.archive.org/web/20190317030150/https://www.theverge.com/2019/3/15/18267025/no-mans-sky-beyond-online-release-date-news-features-price-free | url-status = live }}</ref><ref>{{cite web | url = https://www.pcgamesn.com/no-mans-sky/beyond-gameplay-vr-preview | title = No Man's Sky: Beyond adds VR, a little Star Wars, and "a lot of multiplayer" | first = Carrie | last = Talbot | date = 9 August 2019 | access-date = 9 August 2019 | work = ] | archive-date = 9 August 2019 | archive-url = https://web.archive.org/web/20190809140333/https://www.pcgamesn.com/no-mans-sky/beyond-gameplay-vr-preview | url-status = live }}</ref><ref name="IGN beyond">{{cite web | url = https://www.ign.com/articles/2019/08/09/no-mans-sky-beyond-everything-in-the-new-mega-update | title = No Man's Sky Beyond: Everything in the New Mega-Update | first = Joe | last = Skrebels | date = 9 August 2019 | access-date = 9 August 2019 | work = ] | archive-date = 9 August 2019 | archive-url = https://web.archive.org/web/20190809141757/https://www.ign.com/articles/2019/08/09/no-mans-sky-beyond-everything-in-the-new-mega-update | url-status = live }}</ref><ref name="engadget beyond vr">{{cite web | url = https://www.engadget.com/2019/03/25/no-mans-sky-vr-playstation-steam-summer-beyond/ | title = 'No Man's Sky VR' puts the universe on your headset for free | first = Jessica | last = Conduit | date = 25 March 2019 | access-date = 25 March 2019 | work = ] | archive-date = 25 March 2019 | archive-url = https://web.archive.org/web/20190325214221/https://www.engadget.com/2019/03/25/no-mans-sky-vr-playstation-steam-summer-beyond/ | url-status = live }}</ref><ref>{{cite web | url = https://www.pcgamesn.com/game/beyond-rocket-league | title = Beyond lets you turn No Man's Sky into Satisfactory, Stardew Valley, and even Rocket League | first = Ali | last = Jones | date = 9 August 2019 | access-date = 9 August 2019 | work = ] | archive-date = 9 August 2019 | archive-url = https://web.archive.org/web/20190809140334/https://www.pcgamesn.com/game/beyond-rocket-league | url-status = live }}</ref>
|-
| November 2019
| Synthesis
| {{ubl
| Expanded inventory systems
| Starship upgrading
}}
| <ref>{{Cite web|url=https://www.engadget.com/2019/11/28/no-mans-sky-synthesis-update/|title='No Man's Sky Synthesis' update allows you to upgrade your favorite ship|date=29 November 2019|access-date=29 November 2019|archive-date=29 November 2019|archive-url=https://web.archive.org/web/20191129124906/https://www.engadget.com/2019/11/28/no-mans-sky-synthesis-update/|url-status=live}}</ref><ref>{{Cite web|url=https://kotaku.com/new-no-mans-sky-update-lets-you-upgrade-your-ship-1840056105|title = New No Man's Sky Update Lets You Upgrade Your Ship| date=27 November 2019 }}</ref>
|-
| February 2020
| Living Ship
| {{ubl
| Addition of sentient living ships along with narrative elements
}}
| <ref>{{cite web | url = https://blog.us.playstation.com/2020/02/19/no-mans-sky-living-ship-update-sails-today/ | title = No Man's Sky "Living Ship" Update Sails Today | first = Sean | last = Murray | date = 19 February 2020 | access-date = 19 February 2020 | work = ] | archive-date = 20 February 2020 | archive-url = https://web.archive.org/web/20200220124122/https://blog.us.playstation.com/2020/02/19/no-mans-sky-living-ship-update-sails-today/ | url-status = live }}</ref>
|-
| April 2020
| Exo-Mech
| {{ubl
| Addition of mechanized suits that can be used to traverse hazardous planets and increase resource gathering
}}
| <ref>{{cite web | url = https://www.eurogamer.net/articles/2020-04-07-no-mans-sky-adding-big-stompy-mechs-for-land-and-air-traversal-today | title = No Man's Sky is adding big stompy mechs for land and air traversal in today's update | first = Matt | last = Wales | date = 7 April 2020 | access-date = 7 April 2020 | work = ] | archive-date = 7 April 2020 | archive-url = https://web.archive.org/web/20200407143803/https://www.eurogamer.net/articles/2020-04-07-no-mans-sky-adding-big-stompy-mechs-for-land-and-air-traversal-today | url-status = live }}</ref>
|-
| July 2020
| Desolation
| {{ubl
| Addition of abandoned and infested starships
}}
| <ref>{{cite web | url = https://www.pcgamer.com/no-mans-sky-takes-a-terrifying-new-turn-in-its-desolation-update/ | title = No Man's Sky takes a terrifying new turn in its Desolation update | first = Rachel | last = Watts | date = 16 July 2020 | access-date = 16 July 2020 | work = ] | archive-date = 16 July 2020 | archive-url = https://web.archive.org/web/20200716151824/https://www.pcgamer.com/no-mans-sky-takes-a-terrifying-new-turn-in-its-desolation-update/ | url-status = live }}</ref>
|-
| September 2020
| Origins
| {{ubl
| Increased variation in flora and fauna generation
| Binary and trinary star systems
| Volcanos and localized weather patterns
}}
| <ref>{{cite web | url = https://www.polygon.com/2020/9/18/21445354/no-mans-sky-next-big-update-patch-origins-release-date | title = No Man's Sky's next big update is called Origins and it's coming out next week | first = Austen | last = Goslin | date = 18 September 2020 | access-date = 18 September 2020 | work = ] | archive-date = 20 September 2020 | archive-url = https://web.archive.org/web/20200920174014/https://www.polygon.com/2020/9/18/21445354/no-mans-sky-next-big-update-patch-origins-release-date | url-status = live }}</ref><ref>{{cite web | url = https://www.nomanssky.com/origins-update/ | title = No Man's Sky update 'doubles' the game's variety, adds new planets, volcanoes, and weather events | first = Christopher | last = Livingston | date = 23 September 2020 | access-date = 23 September 2020 | work = ] | archive-date = 24 September 2020 | archive-url = https://web.archive.org/web/20200924120153/https://www.nomanssky.com/origins-update/ | url-status = live }}</ref><ref>{{cite web | url = https://www.polygon.com/2020/9/23/21452204/no-mans-sky-origins-update | title = No Man's Sky: Origins update adds millions of new planets, more diversity, and sandworms | first = Michael | last = McWhertor | date = 23 September 2020 | access-date = 23 September 2020 | work = ] | archive-date = 24 September 2020 | archive-url = https://web.archive.org/web/20200924184207/https://www.polygon.com/2020/9/23/21452204/no-mans-sky-origins-update | url-status = live }}</ref>
|-
| November 2020
| Next Generation
| {{ubl
| Added support for ] and ] consoles
| Improved visuals for newer consoles and on Windows.
}}
|<ref name="pcgamesn next generation">{{cite web | url = https://www.pcgamesn.com/no-mans-sky/next-generation-pc | title = No Man's Sky is getting a free graphics update on PC | first = Iain | last = Harris | date = 28 October 2020 | access-date = 28 October 2020 | work = ] | archive-date = 31 October 2020 | archive-url = https://web.archive.org/web/20201031054616/https://www.pcgamesn.com/no-mans-sky/next-generation-pc | url-status = live }}</ref>
|-
| February 2021
| Compansions
| {{ubl
| Added ability to tame creatures as pets to bring on further exploration.
}}
| <ref>{{cite web | url = https://www.polygon.com/2021/2/17/22287216/no-mans-sky-companions-update-pets-patch-notes | title = No Man's Sky now lets you have your own alien space dog | first = Michael | last = McWhertor | date = 17 February 2021 | access-date = 17 February 2021 | work = ] | archive-date = 17 February 2021 | archive-url = https://web.archive.org/web/20210217144952/https://www.polygon.com/2021/2/17/22287216/no-mans-sky-companions-update-pets-patch-notes | url-status = live }}</ref>
|-
| March 2021
| Expeditions
| {{ubl
| Introduced short-term Expeditions, curated experiences to introduce players to new features within the game through various milestones, with ability to gain unique rewards for customization.
}}
|<ref>{{cite web | url = https://www.pcgamesn.com/no-mans-sky/update-expeditions | title = No Man's Sky gets shared, seasonal expeditions with another major update | first = Carrie | last = Talbot | date = 31 March 2021 | access-date = 31 March 2021 | work = ] | archive-date = 31 March 2021 | archive-url = https://web.archive.org/web/20210331130207/https://www.pcgamesn.com/no-mans-sky/update-expeditions | url-status = live }}</ref>
|-
| June 2021
| Prisms
| {{ubl
| Enhancement of visual effects
| Support for NVidia DLSS for compatible systems
}}
| <ref>{{cite web | url = https://www.polygon.com/22463712/no-mans-sky-prisms-update-trailer-visual-overhaul | title = No Man's Sky's new update looks way better than the original trailer | first = Nicole | last = Carpenter | date = 2 June 2021 | access-date = 2 June 2021 | work = ] | archive-date = 2 June 2021 | archive-url = https://web.archive.org/web/20210602130227/https://www.polygon.com/22463712/no-mans-sky-prisms-update-trailer-visual-overhaul | url-status = live }}</ref>
|-
| September 2021
| Frontiers
| {{ubl
| Addition of management and expansion of alien settlements
| Expansion of base-building components
}}
| <ref>{{cite web|last=Livingstone|first=Christopher|date=9 August 2021|title=No Man's Sky teases new expansion, Frontiers, in 5-year anniversary video|url=https://www.pcgamer.com/no-mans-sky-teases-new-expansion-frontiers-in-5-year-anniversary-video/|work=]|access-date=9 August 2021|archive-date=9 August 2021|archive-url=https://web.archive.org/web/20210809131531/https://www.pcgamer.com/no-mans-sky-teases-new-expansion-frontiers-in-5-year-anniversary-video/|url-status=live}}</ref><ref>{{Cite web|last=Stanton|first=Rich|date=1 September 2021|title=No Man's Sky: Frontiers is out now|url=https://www.pcgamer.com/no-mans-sky-frontiers-is-out-now/|access-date=1 September 2021|website=PC Gamer|language=en-US|archive-date=1 September 2021|archive-url=https://web.archive.org/web/20210901125625/https://www.pcgamer.com/no-mans-sky-frontiers-is-out-now/|url-status=live}}</ref>
|-
| February 2022
| Sentinel
| {{ubl
| Expanded game combat systems, including expanded weapons and more difficult planetary defense systems.
}}
| <ref>{{cite web | url = https://www.theverge.com/2022/2/16/22936506/no-mans-sky-sentinel-update-combat-enemies-changes-hello-games | title = No Man's Sky's newest update brings big changes to combat and enemies | first = Jay | last = Peters | date = 16 February 2022 | access-date = 16 February 2022 | work = ] | archive-date = 3 July 2024 | archive-url = https://web.archive.org/web/20240703194937/https://www.theverge.com/2022/2/16/22936506/no-mans-sky-sentinel-update-combat-enemies-changes-hello-games | url-status = live }}</ref>
|-
| April 2022
| Outlaws
| {{ubl
| Expanded starship combat
}}
| <ref>{{cite web | url = https://www.theverge.com/2022/4/13/23022492/no-mans-sky-outlaws-update-spaceship-pirate-missions-capes | title = No Man's Sky's new free update turns you into a space outlaw | first = Cameron | last = Faulkner | date = 13 April 2022 | access-date = 14 April 2022 | work = ] | archive-date = 14 April 2022 | archive-url = https://web.archive.org/web/20220414011437/https://www.theverge.com/2022/4/13/23022492/no-mans-sky-outlaws-update-spaceship-pirate-missions-capes | url-status = live }}</ref>
|-
| July 2022
| Endurance
| {{ubl
| Further expansion of base-building and freighter customization options
}}
|<ref>{{cite web | url = https://www.theverge.com/2022/7/20/23271101/no-mans-sky-endurance-update-freighters-frigates-fleets-free | title = No Man's Sky's latest major update overhauls its towering space freighters | first = Jon | last = Porter | date = 20 July 2022 | access-date = 24 July 2022 | work = ] | archive-date = 23 July 2022 | archive-url = https://web.archive.org/web/20220723192200/https://www.theverge.com/2022/7/20/23271101/no-mans-sky-endurance-update-freighters-frigates-fleets-free/ | url-status = live }}</ref><ref name="eg endurance"/>
|-
| October 2022
| Waypoint
| {{ubl
| Support for ], though without multiplayer features
| Introduction of Relaxed gameplay mode with lower difficulty compared to standard
}}
| <ref>{{cite web | url=https://www.theverge.com/2022/10/3/23380392/no-mans-sky-switch-launch-interview-sean-murray-4-0-update | title=No Man's Sky's Switch launch was a chance to "focus on some of the fundamentals" | date=3 October 2022 | access-date=3 October 2022 | archive-date=3 October 2022 | archive-url=https://web.archive.org/web/20221003134559/https://www.theverge.com/2022/10/3/23380392/no-mans-sky-switch-launch-interview-sean-murray-4-0-update | url-status=live }}</ref>
|-
| February 2023
| Fractal
| {{ubl
| Added support for ], improved visuals for all VR versions
| Introduction of additional activities for all players
}}
| <ref name="verge fractal">{{cite web | url=https://www.theverge.com/2023/2/22/23609541/no-mans-sky-vr-psvr-2-4-1-fractal-update-vr-mode-playstation | title=No Man's Sky is getting an overhauled VR mode with the launch of PSVR 2 | date=22 February 2023 | access-date=22 February 2023 | archive-date=22 February 2023 | archive-url=https://web.archive.org/web/20230222150447/https://www.theverge.com/2023/2/22/23609541/no-mans-sky-vr-psvr-2-4-1-fractal-update-vr-mode-playstation | url-status=live }}</ref>

|-
| April 2023
| Interceptor
| {{ubl
| Increased various of Sentinel units
| Addition of corrupted worlds with rampant Sentinels
}}
| <ref>{{cite web | url = https://www.polygon.com/23668475/no-mans-sky-nms-interceptor-update-patch-corrupted-worlds-sentinels-ships | title = No Man's Sky's antagonist robots are now smarter, madder, and corrupted | first = Cass | last = Marshall | date = 5 April 2023 | accessdate = 5 April 2023 | work = ] | archive-date = 3 July 2024 | archive-url = https://web.archive.org/web/20240703194937/https://www.polygon.com/23668475/no-mans-sky-nms-interceptor-update-patch-corrupted-worlds-sentinels-ships | url-status = live }}</ref>
|-
| August 2023
| Echoes
| {{ubl
| Added fourth alien race based on sentient robots
| Added pirate space fleets which can be fought and defeated
}}
| <ref>{{cite web | url=https://www.engadget.com/no-mans-sky-update-brings-sentient-robots-and-freighter-to-freighter-combat-130022875.html | title='No Man's Sky' update brings sentient robots and freighter-to-freighter combat | date=24 August 2023 | access-date=24 August 2023 | archive-date=24 August 2023 | archive-url=https://web.archive.org/web/20230824132538/https://www.engadget.com/no-mans-sky-update-brings-sentient-robots-and-freighter-to-freighter-combat-130022875.html | url-status=live }}</ref>
|-
| February 2024
| Omega
| {{ubl
| Allowed Expeditions to be started with established characters
| Introduced planet-based mission
| Ability to raid and capture pirate spacecraft
}}
| <ref name="polygon omaga">{{cite web | url=https://www.polygon.com/24074177/no-mans-sky-omega-update-expedition-pirate-dreadnought-details | title=No Man's Sky's Omega update is designed to entice new and lapsed players | website=] | date=15 February 2024 | access-date=15 February 2024 | archive-date=15 February 2024 | archive-url=https://web.archive.org/web/20240215195300/https://www.polygon.com/24074177/no-mans-sky-omega-update-expedition-pirate-dreadnought-details | url-status=live }}</ref>
|-
| March 2024
| Orbital
| {{ubl
| Revamped layouts and appearances of planetary space stations
| Added starship customization options
}}
| <ref>{{cite web | url=https://www.pcgamer.com/games/sim/no-mans-sky-finally-has-ship-customization | title=No Man's Sky finally has ship customization | website=PC Gamer | date=27 March 2024 | last1=MacGregor | first1=Jody | access-date=27 March 2024 | archive-date=28 March 2024 | archive-url=https://web.archive.org/web/20240328001745/https://www.pcgamer.com/games/sim/no-mans-sky-finally-has-ship-customization/ | url-status=live }}</ref>
|-
| July 2024
| Worlds, Part One
| {{ubl
| Overhaul of planetary generation systems
| Improved water, cloud, and weather visual effects
| Enhancement of localized weather systems
}}
| <ref>{{Cite web |last=Warren |first=Mark |date=2024-07-17 |title=No Man's Sky's Worlds Update part one comes with a bunch of new uber-immersive planet biomes, and a flamethrower-toting mech suit |url=https://www.vg247.com/no-mans-sky-worlds-update-part-one-new-planets-mech |access-date=2024-07-18 |website=VG247 |language=en}}</ref>
|-
| September 2024
| Aquarius
| {{ubl
| Addition of fishing, including creating bait, subsequent reciping using fish, and a water-borne fishing platform
}}
| <ref>{{cite web | url=https://www.vg247.com/no-mans-sky-aquarius-update-interstellar-fishing | title=No Man's Sky's Aquarius update brings a touch of Dredge to the cosmos by letting you become an interstellar fisherperson | date=4 September 2024 }}</ref>
|-
|October 2024
|The Cursed
|{{ubl|Expedition themed around ]}}
|
|}

== Plot ==
{{Long plot|date=April 2019}}
The Traveller (the ]) wakes up on a remote planet with amnesia and must locate their crashed ]. After finding their starship, its computer guides the Traveller to make the necessary repairs and to collect the resources needed to fuel a ] jump to another planetary system. En route, the Traveller encounters individual members of three alien species, the Gek, the Korvax and the Vy'keen, that inhabit the galaxy. During their voyage, the Traveller is compelled by an unknown force to reach the centre of the galaxy.

Along the way to the centre, the Traveller is alerted to a presence of an anomaly in a nearby system. Travelling there, they find a special space station ("The Space Anomaly") where many strange aliens reside. Two of the aliens, Priest Entity Nada and Specialist Polo, have knowledge beyond what other aliens in the galaxy appear to possess, including being able to speak to the Traveller without translation. They tell of a strange being, found at the centre of the galaxy, and are able to guide the Traveller towards meeting it by directing them to a nearby ] that can quickly take the Traveller closer to the centre of the galaxy.

As the Traveller continues on their journey, they begin receiving messages from an alien entity named Artemis. Artemis says that they are also a "Traveller" and wished to meet others of their kind, but were trapped on a sunless world after stepping through a strange, ancient portal. After triangulating Artemis' position and seeking help from the local alien species, the Traveller discovers that Artemis' location does not exist. Upon telling Artemis the news, the transmission ends mysteriously and the Traveller learns of yet another Traveller named Apollo.

The Traveller contacts Apollo, telling them about Artemis' predicament. They are instructed by Apollo to uncover the connection between the portals and the Sentinels, the robotic beings protecting each planet. After a skirmish with the Sentinels, the Traveller passes through a portal and is taken aboard a large, unknown vessel in space, where they come face to face with the cosmic being Nada spoke about, named the Atlas. The Traveller is then sent to an unknown planet where they find the grave of Artemis, revealing Artemis has been dead the entire time. While trying to contact Apollo, the Traveller accidentally contacts a new entity named <span class="nowrap">-null-</span>, who tells the Traveller that Artemis can be saved using a "Mind Ark". Once they construct the Mind Ark, the Traveller is told to choose whether to upload Artemis' soul into a machine aboard the Anomaly or to let them die. Regardless of the choice, the Traveller is directed by a distress beacon to another portal where they learn that the Atlas is dying.

The Traveller becomes aware that they, like Nada and Polo, are unique from the other sentient beings in the galaxy, having some sense of the universe's construction and nature.<ref name="crave plot">{{cite web | url = http://www.craveonline.com/entertainment/1019217-no-mans-sky-ending-explained-center-galaxy-simulation-theory | title = No Man's Sky Ending Explained: The Center of the Galaxy and the Simulation Theory | first = Paul | last = Tamburro | date = 11 August 2016 | access-date = 22 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160821051616/http://www.craveonline.com/entertainment/1019217-no-mans-sky-ending-explained-center-galaxy-simulation-theory | archive-date = 21 August 2016 | df = dmy-all }}</ref> It is revealed that the galaxy itself exists as a ] managed by the Atlas, and the Travellers are entities that were created by the Atlas to explore the simulation. It is also revealed how Nada and Polo met, and how they are "errors" that had become self-aware of being in a simulation and isolated themselves in the Anomaly to help others.<ref name="crave plot"/>

The Traveller investigates more Interfaces and finds themselves once again in direct communication with the Atlas, where it informs the Traveller that it does not want to die. In order to save itself, it directs the Traveller to continue to explore and collect information all while moving towards the centre, where the entity appears to be. The Atlas judges the Traveller's progress and grants them the ] for a different Atlas Seed if it deems the Traveller worthy, as well as portal glyphs to aid in reaching the core. As the Traveller gets closer, they receive messages from Apollo and <span class="nowrap">-null-</span>, and help from Nada, Polo, and Atlas Seeds from other Interfaces.

Ultimately, the Traveller reaches the galaxy's centre, finding one final Atlas Interface. The Traveller must choose to either restart the simulation, saving the Atlas, or reject the offer.

If the Traveller chooses to reject the Atlas' offer, the main storyline ends and the Traveller is allowed to explore the galaxy as they wish. Otherwise, if the Traveller chooses to restart the simulation, the Atlas resets, upon which it creates a new galaxy and a new Traveller entity to restart the exploration. It is then revealed that this has happened many times before, each time shortening the life of the Atlas. The Atlas tries to observe the future past its death, but sees nothing, besides the hand of its creator on its glass casing. The Traveller is teleported to the new galaxy, ]<ref name="crave plot"/><ref name="polygon plot">{{cite web | url = http://www.polygon.com/no-mans-sky/2016/8/17/12514826/atlas-interface-story-path-guide | title = No Man's Sky's Atlas Interfaces, story path and you | first = Jeffrey | last = Parkin | date = 17 August 2016 | access-date = 22 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160821071150/http://www.polygon.com/no-mans-sky/2016/8/17/12514826/atlas-interface-story-path-guide | archive-date = 21 August 2016 | df = dmy-all }}</ref>


== Development == == Development ==
{{main|Development of No Man's Sky{{!}}Development of ''No Man's Sky''}}
The onset of development for ''No Man's Sky'' arose from Hello Games' co-founder Sean Murray sometime during the development of '']''. Murray, a former developer at ] for the '']'' series, worried the studio would be falling into a rut of producing sequel after sequel as was the case at Criterion. When Hello Games had problems with an American publisher, Murray realized they had an opportunity to create a completely new title based on a concept he had since he was a child, when he had aspirations of being an ].<ref name="nms hello games"/> Murray was also inspired by science fiction including works by ], ], and ], as well as the covers of these works published during the 1970s and 1980s, which typically were done by freelance artists and bore little connection to the story within but made for visually alluring scenes.<Ref name="new yorker">{{cite news |first = Raffi | last = Khatchadourian |authorlink= |authormask= |date=18 May 2015 |title=World without end : creating a full-scale digital cosmos |department=Annals of Games |work=] |volume=91 |issue=13 |pages=48-57 |url=http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian |accessdate= 5 August 2015 }}</ref>
''No Man's Sky'' represented Hello Games' vision of a broad, attention-getting game that they wanted to pursue while they secured their financial well-being through the '']'' series of games.<ref name="nms hello games">{{cite magazine |last=Cork |first=Jeff |date=19 December 2014 |title=The Secret Story Behind No Man's Sky |url=http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx |url-status=dead |magazine=] |archive-url=https://web.archive.org/web/20141223101227/http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx |archive-date=23 December 2014 |access-date=19 December 2014 }}</ref> The game's original prototype was worked on by Hello Games' Sean Murray, who wanted to create a game about the spirit of exploration inspired by the optimistic science fiction of ], ], and ], and the cover artwork of these works in the 1970s and 1980s.<ref>{{cite web |last=Hinkle |first=David |date=9 December 2013 |title=No Man's Sky is a sci-fi exploration roguelike in a consistent universe |url=https://www.engadget.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u/ |url-status=live |archive-url=https://web.archive.org/web/20160819033113/https://www.engadget.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u/ |archive-date=19 August 2016 |access-date=12 August 2016 |work=] }}</ref><ref name="new yorker">{{cite news |last=Khatchadourian |first=Raffi |date=18 May 2015 |title=World without end : creating a full-scale digital cosmos |volume=91 |pages=48–57 |magazine=] |issue=13 |department=Annals of Games |url=http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian |url-status=live |access-date=5 August 2015 |archive-url=https://web.archive.org/web/20150729185316/http://www.newyorker.com/magazine/2015/05/18/world-without-end-raffi-khatchadourian |archive-date=29 July 2015}}</ref> Murray wanted to re-create the feelings of space exploration seen in older ] games, including the galaxies of '']'', '']'' and '']''.<ref name="vice">{{Cite web |last=Diver |first=Mike |date=4 December 2016 |title=How 'No Man's Sky' and 'Elite Dangerous' Harness the Feeling of Real Exploration |url=https://www.vice.com/en/article/yvx8ey/exploring-the-sexy-maths-of-no-mans-sky-and-elite-dangerous-v23n2 |access-date=18 May 2021 |website=Vice |language=en |archive-date=8 November 2020 |archive-url=https://web.archive.org/web/20201108100334/http://www.vice.com/en/article/yvx8ey/exploring-the-sexy-maths-of-no-mans-sky-and-elite-dangerous-v23n2 |url-status=live }}</ref><ref name="HG May21">{{Cite web |last=Sanchay |first=Pre |date=12 May 2021 |editor-last=Kalata |editor-first=Kurt |title=Now and Forever: The Legacy of the Star Control II Universe |url=http://www.hardcoregaming101.net/now-and-forever-the-legacy-of-the-star-control-ii-universe/ |url-status=live |archive-url=https://web.archive.org/web/20210518185633/http://www.hardcoregaming101.net/now-and-forever-the-legacy-of-the-star-control-ii-universe/ |archive-date=18 May 2021 |access-date=18 May 2021 |website=Hardcore Gaming 101 |language=en-US}}</ref> Development expanded into a small four-person team prior to its first teaser in December 2013. About a dozen developers worked on the game in the three years leading up to its release, with ] providing promotional and marketing support. Sony formally announced the title during their press conference at the ], the first independently developed game to be presented at the Expo's centrepiece events.<ref name="new yorker" /><ref name="guardian july2015">{{cite web |last=Parkin |first=Simon |date=12 July 2015 |title=No Man's Sky: the game where you can explore 18 quintillion planets |url=https://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games |url-status=live |archive-url=https://web.archive.org/web/20150905115407/http://www.theguardian.com/technology/2015/jul/12/no-mans-sky-18-quintillion-planets-hello-games |archive-date=5 September 2015 |access-date=17 September 2015 |work=] }}</ref>
{{Quote box
| width = 25em
| align = right
| quote = "''Elite'' was procedurally generated, and so were lots of games at the time, like ''Star Control'' and ''Freelancer''. It's almost like we've gone back to those games. We're trying to explore ideas about openness, and vastness, and freedom."
| source = Sean Murray, Hello Games co-founder<ref name="vice"/>
}}
The game's engine employs several deterministic algorithms such as parameterised mathematical equations that can mimic a wide range of geometry and structure found in nature. Art elements created by human artists are used and altered as well.<ref name="new yorker"/> The game's audio, including ambient sounds and its underlying soundtrack, also uses procedural generation methods from base samples created by audio designer Paul Weir and the British musical group ].<ref name="NMS-Soundtrack">{{cite web|url=https://www.vice.com/en_uk/read/no-mans-sky-sounds-amazing-literally-514|title='No Man's Sky' Sounds Amazing, Literally|last=Diver|first=Mike|work=]|date=18 February 2015|access-date=4 May 2015|url-status=live|archive-url=https://web.archive.org/web/20150501181421/http://www.vice.com/en_uk/read/no-mans-sky-sounds-amazing-literally-514|archive-date=1 May 2015}}</ref>


== Release ==
The game was a concept that the studio had since inception. Murray described that in bringing on board Dave Ream, the team's creative director, that Murray described how there are skyscrapers in the world that are well visible but built on standard designs, and then there are smaller, minimalistic architectural designs, which is the direction that Murray wanted to take the studio. Ream agreed, but insisted that the studio at some point would make the game equivalent of a skyscraper, a game they could develop without any limitations. This proverbial game, "Project Skyscraper" was kept in mind as the studio began to expand and acquire the necessary finances to pursue other titles besides ''Joe Danger''.<ref name="nms hello games"/>
]]]


=== Promotion and marketing ===
With the success of ''Joe Danger'' and its sequels, Murray was able to spend a few days each week for about a year to develop the core engine of ''No Man's Sky'' in secret from the rest of the team. Once the engine was completed, Murray brought in a small four-person team to work on the game directly, while ''Joe Danger 2'' was being developed by the rest of the company. They worked in a spare room, lining the walls with science fiction imagery to help inspire them. Their work was kept in secrecy from the rest of the development team, leading to some tension within the offices, though Murray had done this specifically after seeing how small exploratory groups did not work well at Criterion Games. Further, Murray was concerned about describing the game too much, and fears that even teasing about the title would lead to misconceptions about the scope and nature of the game. Ultimately, Murray was given the opportunity to premiere the title at the 2013 VGX awards, and in preparation, created the short teaser which they shared with the rest of studio days before the awards show. As development continued, more of the team was brought on board to help complete the game, with the final team being composed of thirteen members.<ref name="nms hello games">{{cite web | url = http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx | title = The Secret Story Behind No Man's Sky | first = Jeff | last = Cork | date = 19 December 2014 | accessdate = 19 December 2014 | work = ] }}</ref><ref name="psblog facts"/> This VGX teaser brought much attention to the title from the gaming press.<ref>{{cite web |url=http://www.gamespot.com/articles/space-adventure-no-man-s-sky-is-one-of-next-gen-s-most-ambitious-titles/1100-6416605/ |title=Space adventure No Man's Sky is one of next-gen's most ambitious titles |last=Gatson |first=Martin |publisher=] |date=7 December 2013 |accessdate=9 December 2013 }}</ref><ref>{{cite web |url=http://www.rockpapershotgun.com/2013/12/08/whatever-you-do-watch-this-hello-games-no-mans-sky/ |title=Whatever You Do, Watch This: Hello Games' No Man's Sky |last=Meer |first=Alec |publisher=] |date=8 December 2013 |accessdate=9 December 2013 }}</ref><ref>{{cite web |url=http://au.ign.com/articles/2013/12/08/joe-danger-dev-announces-no-mans-sky |title=Joe Danger Dev Announces No Man's Sky |last=Silva |first=Marty |publisher=] |date=7 December 2013 |accessdate=9 December 2013 }}</ref><ref>{{cite web|url=http://www.vice.com/en_uk/read/new-no-mans-sky-footage-leaves-us-thinking-that-escalated-quickly-025|title=New ‘No Man’s Sky’ Footage Leaves Us Thinking, ‘That Escalated Quickly’|work=VICE}}</ref> A flood wiped out most of their ] office and equipment on Christmas Eve 2014, but they were able to recover work they had done already and resumed development shortly thereafter.<ref name="bbc e4 2014"/>
''No Man's Sky'' was revealed at the ] in December 2013, and subsequently gained significant attention from the gaming press.<ref>{{cite web |url=http://www.gamespot.com/articles/space-adventure-no-man-s-sky-is-one-of-next-gen-s-most-ambitious-titles/1100-6416605/ |title=Space adventure No Man's Sky is one of next-gen's most ambitious titles |last=Gatson |first=Martin |work=] |date=7 December 2013 |access-date=9 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131209074053/http://www.gamespot.com/articles/space-adventure-no-man-s-sky-is-one-of-next-gen-s-most-ambitious-titles/1100-6416605/ |archive-date=9 December 2013 }}</ref><ref>{{cite news |url=http://www.rockpapershotgun.com/2013/12/08/whatever-you-do-watch-this-hello-games-no-mans-sky/ |title=Whatever You Do, Watch This: Hello Games' No Man's Sky |last=Meer |first=Alec |website=] |date=8 December 2013 |access-date=9 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131210025424/http://www.rockpapershotgun.com/2013/12/08/whatever-you-do-watch-this-hello-games-no-mans-sky/ |archive-date=10 December 2013 }}</ref><ref>{{cite web |url=http://au.ign.com/articles/2013/12/08/joe-danger-dev-announces-no-mans-sky |title=Joe Danger Dev Announces No Man's Sky |last=Silva |first=Marty |work=] |date=7 December 2013 |access-date=9 December 2013 |archive-date=8 December 2013 |archive-url=https://archive.today/20131208205853/http://au.ign.com/articles/2013/12/08/joe-danger-dev-announces-no-mans-sky |url-status=live }}</ref><ref>{{cite web | url = https://www.vice.com/en_uk/read/new-no-mans-sky-footage-leaves-us-thinking-that-escalated-quickly-025 | title = New 'No Man's Sky' Footage Leaves Us Thinking, 'That Escalated Quickly' | work = ] | date = 7 July 2015 | access-date = 17 September 2015 | first = Mike | last = Diver | url-status = live | archive-url = https://web.archive.org/web/20150915053157/http://www.vice.com/en_uk/read/new-no-mans-sky-footage-leaves-us-thinking-that-escalated-quickly-025 | archive-date = 15 September 2015 | df = dmy-all }}</ref> Hello Games sought help from a publisher and got the interest of ] (then Sony Computer Entertainment). Sony offered to provide development funding but Hello Games only requested financial assistance for promotion and publication.<ref>{{cite web | url = http://www.mcvuk.com/news/read/playstation-s-gara-talks-price-wars-bloodborne-no-man-s-sky-and-black-friday/0149460 | title = PlayStation's Gara talks price wars, Bloodborne, No Man's Sky and Black Friday | first = Christopher | last = Dring | date = 14 May 2015 | access-date = 17 September 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150912051835/http://www.mcvuk.com/news/read/playstation-s-gara-talks-price-wars-bloodborne-no-man-s-sky-and-black-friday/0149460 | archive-date = 12 September 2015 | df = dmy-all }}</ref> Sony presented the game at their media event during ] (E3); until that point, no independently developed game has been demonstrated during these centre-stage events.<ref name="new yorker"/><ref name="guardian july2015"/>


Rumors circulated in the lead-up to the 2015 ] in October 2015 that ''No Man's Sky'' would be released alongside Sony's press conference, but Murray and Sony denied these rumours.<ref>{{cite web | url = http://www.ign.com/articles/2015/10/26/no-mans-sky-hello-games-denies-surprise-release-this-week | title = No Man's Sky: Hello Games denies surprise release this week | date = 26 October 2015 | access-date = 27 October 2015 | first = Alex | last = Osburn | work = ] | url-status = live | archive-url = https://web.archive.org/web/20151028203620/http://www.ign.com/articles/2015/10/26/no-mans-sky-hello-games-denies-surprise-release-this-week | archive-date = 28 October 2015 | df = dmy-all }}</ref> Instead, Sony used their press conference to announce the game's expected release in June 2016 for the PlayStation 4.<ref name="release date">{{cite web |url = https://www.theverge.com/2015/10/27/9621384/no-mans-sky-release-date-playstation-4 |title = No Man's Sky is launching next June |first = Andrew |last = Webster |work = The Verge |date = 27 October 2015 |access-date = 27 October 2015 |url-status = live |archive-url = https://web.archive.org/web/20151028070139/http://www.theverge.com/2015/10/27/9621384/no-mans-sky-release-date-playstation-4 |archive-date = 28 October 2015 |df = dmy-all }}</ref><ref name="release date ibtimes">{{cite web|url=http://www.ibtimes.co.uk/no-mans-sky-gets-june-2016-release-date-sony-paris-games-week-conference-1525984|last=Skipper|first=Ben|title=No Man's Sky gets June 2016 release date at Sony Paris Games Week conference|work=]|date=27 October 2015|access-date=27 October 2015|url-status=live|archive-url=https://web.archive.org/web/20151028133333/http://www.ibtimes.co.uk/no-mans-sky-gets-june-2016-release-date-sony-paris-games-week-conference-1525984|archive-date=28 October 2015}}</ref>
Just prior to the VGX showing, Murray had shown the title around to various publishers, and ] expressed strong interest in having the title for the ]. Murray stated that he did not ask Sony for funding support, but only their commitment to help market the game, including having the game formally introduced at Sony's main media event during the upcoming ]; until that point, no independently-developed game has been demonstrated during these center-stage events.<Ref name="new yorker"/> Hello Games prepared a six-planet demonstration that would be used for the E3 event and subsequently used to showcase the game for the media while the full version - nearly always in a constant state of flux during to the procedural generation approach - was being developed.<ref name="new yorker"/> The game was announced at E3 2014 with plans for a timed exclusive release on the ],<ref>{{cite web | url = http://www.playstationlifestyle.net/2014/06/09/no-mans-sky-ps4-gameplay-revealed/ | title = No Man’s Sky Console Debut is First on PS4, New Gameplay Video Revealed | first = Jason | last = Dunning | date = 9 June 2014 | accessdate = 12 June 2014 | publisher = PlayStation Lifestyle }}</ref><ref>{{cite web |url=http://www.totalxbox.com/78507/hello-games-isnt-currently-talking-about-no-mans-sky-on-xbox-one/ |title=News: Hello Games isn't "currently talking" about No Man's Sky on Xbox One |last=Evans-Thirwell |first=Edwin |publisher=] |date=20 June 2014 |accessdate=22 June 2014 }}</ref> and would have later been brought to ].<ref>{{cite news |last=Corriea |first=Alexa Ray |url=http://www.polygon.com/2014/8/1/5960215/no-mans-sky-pc-ps4-timed-exclusive |title=No Man's Sky will come to PC, is a PS4 timed exclusive |work=] |date=2014-08-01 |accessdate=2015-05-11 }}</ref> However, speaking to the media at the ], Murray stated that they now plan to release the title simultaneously for both platforms, though did not specify a release date.<ref>{{Cite web | url = http://www.polygon.com/2015/6/16/8793657/no-mans-sky-launching-simultaneously-for-pc-and-ps4 | title = No Man's Sky launching simultaneously for PC and PS4 | first = Colin | last = Campbell | date = 16 June 2015 | accessdate = 16 June 2015 | work = ] }}</ref>


The game's scheduled release during the week of 21 June 2016 was announced in March 2016, along with the onset of pre-orders for both PlayStation 4 and Windows versions. Hello Games also announced that the PlayStation 4 version would also be available in both a standard and "Limited Edition" retail release, published by Sony, alongside the digital version.<ref name="NA release">{{cite web|url=http://blog.us.playstation.com/2016/03/03/no-mans-sky-launching-june-21st-on-ps4/|title=No Man's Sky Launching June 21st on PS4|last=Murray|first=Sean|work=blog.us.playstation.com|date=3 March 2016|access-date=3 March 2016|url-status=live|archive-url=https://web.archive.org/web/20160304101557/http://blog.us.playstation.com/2016/03/03/no-mans-sky-launching-june-21st-on-ps4/|archive-date=4 March 2016}}</ref><ref name="EU UK release">{{cite web|url=https://blog.eu.playstation.com/2016/03/03/no-mans-sky-release-date-confirmed-22nd-june-2016-2/|title=No Man's Sky release date confirmed: 22nd June 2016|last=Hodges|first=Tim|work=blog.eu.playstation.com|date=3 March 2016|access-date=3 March 2016|url-status=live|archive-url=https://web.archive.org/web/20160304101441/https://blog.eu.playstation.com/2016/03/03/no-mans-sky-release-date-confirmed-22nd-june-2016-2/|archive-date=4 March 2016}}</ref><ref>{{cite web|first=Jessica|last=Conditt|url=https://www.engadget.com/2016/03/03/no-mans-sky-release-date-price/|title='No Man's Sky' finally takes off on June 21st for $60|work=Engadget|publisher=AOL|date=3 March 2016|access-date=3 March 2016|url-status=live|archive-url=https://web.archive.org/web/20160304044806/http://www.engadget.com/2016/03/03/no-mans-sky-release-date-price/|archive-date=4 March 2016}}</ref> About a month before this planned release, Sony and Hello Games announced that the game would be delayed until August 2016, with Murray opting to use the few extra weeks as "some key moments needed extra polish to bring them up to our standards".<ref>{{cite web | url = http://www.polygon.com/2016/5/27/11800872/no-mans-sky-delayed-new-release-date | title = No Man's Sky delayed to August | first = Michael | last = McWhertor | date = 27 May 2016 | access-date = 27 May 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160527235642/http://www.polygon.com/2016/5/27/11800872/no-mans-sky-delayed-new-release-date | archive-date = 27 May 2016 | df = dmy-all }}</ref> Hello Games opted not to present at the ] in June 2016 so as to devote more time to polishing the game, with Murray noting that due to the structure of the game, "we get one shot to make this game and we can't mess it up."<ref>{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-dev-explains-e3-no-show-says-we-cant-m/1100-6441240/ | title = No Man's Sky Dev Explains E3 No-Show, Says "We Can't Mess It Up" | first = Eddie | last = Makuch | date = 24 June 2016 | access-date = 24 June 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160627030108/http://www.gamespot.com/articles/no-mans-sky-dev-explains-e3-no-show-says-we-cant-m/1100-6441240/ | archive-date = 27 June 2016 | df = dmy-all }}</ref> The game had ] on 7 July 2016,<ref>{{cite magazine | url = http://www.gameinformer.com/b/news/archive/2016/07/07/hello-games-has-officially-completed-no-man-39-s-sky.aspx | title = Hello Games Has Officially Completed No Man's Sky | first = Kyle | last = Hillard | date = 7 July 2016 | access-date = 7 July 2016 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20160708123521/http://www.gameinformer.com/b/news/archive/2016/07/07/hello-games-has-officially-completed-no-man-39-s-sky.aspx | archive-date = 8 July 2016 | df = dmy-all }}</ref> and was released on 9 August 2016.<ref>{{cite web | url = https://www.bbc.com/news/technology-37008610 | title = No Man's Sky game lifts off | date = 9 August 2016 | access-date = 9 August 2016 | publisher = ] | url-status = live | archive-url = https://web.archive.org/web/20160812043440/http://www.bbc.com/news/technology-37008610 | archive-date = 12 August 2016 | df = dmy-all }}</ref>
===Procedural generation system===
] equation that can generate different shapes found in nature through a few adjustable parameters.]]
Most of the universe in ''No Man's Sky'' is procedurally-generated, including solar systems, planets, weather systems, flora and fauna on these planets, the behavior of these creatures, and artificial structures like buildings and spacecraft. The generation system is based primarily on providing a single ] to their deterministic engine which would create all the features of the universe exactly the same way every time this process is run with the same seed using the repeatability of ]. One generator is used to create the universe, plotting the position of the stars, using the phone number of one of the Hello Games' developers as the founding seed.<ref name="new yorker"/> Pseudorandom numbers generated from the position of each star is used to define the planetary system the star has, the planet's position is used as a seed to define the planetary features, and so on.<ref name="new yorker"/> This approach, used in early days of computer games to avoid high memory or disk use, avoided the need to craft every planet and store this information on a server; this also assured that players can always revisit the same planets, and share that planet with other players which would find the same features.<ref name="new yorker"/> The planet terrain generation code, for example, is only 1,400 lines of code; as described by Murray, the code was tweaked as to make sure that planets generated visually interesting but navigable terrain, as some early builds would produced wildly-stunning planets but that were impossible to traverse, while other fixes made planets look flat and dull.<ref name="new yorker"/> The approach also allows Hello Games to optimize the rendering of the game, as what is visible to the player can be determined directly through these generation algorithms. This did create some difficulty with features like rivers, which in most virtual environments are built by using a physics engine to track the flow of water down a slope. Murray and his team developed a brute force solution to include rivers and similar features without having to render out a large-enough section of landscape to perform the same calculation.<ref name="new yorker"/>


The release date in the United Kingdom, originally slated for 12 August and two days after the rest of Europe, was later pushed up to 10 August due in part to a new deal Sony arranged with retailers to allow for simultaneous release in both regions.<ref>{{cite web | url = http://www.ign.com/articles/2016/06/03/no-mans-sky-uk-release-date-brought-in-line-with-rest-of-europe | title = No Man's Sky UK Release Date Brought in Line with Rest of Europe | first = Matt | last = Porter | date = 3 June 2016 | access-date = 3 June 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160604111046/http://www.ign.com/articles/2016/06/03/no-mans-sky-uk-release-date-brought-in-line-with-rest-of-europe | archive-date = 4 June 2016 | df = dmy-all }}</ref> Two weeks before release, the worldwide Windows version release was pushed out a few days, to 12 August 2016.<ref>{{cite web | url = http://www.polygon.com/2016/7/25/12277328/no-mans-sky-pc-release-date-delay | title = No Man's Sky PC release pushed back | first = Allegra | last = Frank | date = 25 July 2016 | access-date = 25 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160726134819/http://www.polygon.com/2016/7/25/12277328/no-mans-sky-pc-release-date-delay | archive-date = 26 July 2016 | df = dmy-all }}</ref> Murray stated through Twitter that they felt the best experience for players would be a simultaneous worldwide release on the Windows platform, something they could not control with the retail aspects that were associated with the regional PlayStation 4 market, and thus opted to hold back the Windows release to make this possible.<ref>{{cite web | url = http://www.shacknews.com/article/96194/no-mans-sky-will-release-on-august-12-for-pc-and-ps4 | title = No Man's Sky will release on August 12 for PC, three days behind PS4 version | first = David | last = Craddock | date = 5 August 2016 | access-date = 5 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160808154039/http://www.shacknews.com/article/96194/no-mans-sky-will-release-on-august-12-for-pc-and-ps4 | archive-date = 8 August 2016 | df = dmy-all }}</ref> They used the few extra days to finish additional technical features that they wanted to include at the Windows launch, such as multiple monitor widescreen support.<ref>{{cite web | url = https://www.vg247.com/2016/08/09/no-mans-sky-pc-release-time/ | title = No Man's Sky PC dev team "still here working on it right now" | first = Brenna | last = Hillier | date = 9 August 2016 | access-date = 9 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810153939/http://www.vg247.com/2016/08/09/no-mans-sky-pc-release-time/ | archive-date = 10 August 2016 | df = dmy-all }}</ref>
The development team built the planetary feature generation system atop this where they would first hand-create core structures and the art associated with those - such as a basic skeleton and skin for a creature - and then allow the algorithm to make randomized changes to that, as to make a wide variety of creatures, mimicking the diversity of species resulting from evolution on Earth. They made sure the elements of this generation process reflected the setting - creatures and plants inhabiting a planet that contained blue-colored minerals would be tinted blue as well. To assure that the procedural generation worked well, the development team created the in-game equivalent of automated probes to visit the various planets and take images to review; this allowed for some tweaks to be made by human developers.<ref>{{cite web | url = http://www.polygon.com/2015/3/3/8140343/no-mans-sky-was-created-by-thousands-of-mindless-idiots-governed-by-a | title = No Man's Sky is so big, the developers built space probes to explore it for them | first = Dave | last = Tach | date = 3 March 2015 | accessdate = 3 March 2015 | publisher = ] }}</ref> Other features came from looking at work done in the fields of biology and geology that attempt to describe natural patterns with mathematics; for example, their code includes the ] devised by biologist Johan Gielis that is able to describe many shapes of biological entities with a few adjustable parameters.<ref name="new yorker"/> The game also uses ]s, ] equations developed by ] in 1968 that can create structures that resemble many algae and plant lifeforms.<ref>{{Cite web | url = https://www.fastcodesign.com/3048667/how-4-designers-built-a-game-with-184-quintillion-unique-planets | title = How 4 Designers Built A Game With 18.4 Quintillion Unique Planets | publisher = ] | date = Mark | last = Wilson | date = 16 July 2015 | accessdate = 9 August 2015 }}</ref>


The limited edition retail version includes an art book and a comic written by ], ] and ]; Sony previously expressed interest in companion fiction for the game's release, and Murray had engaged with Gibbons on developing such a work.<ref name="new yorker"/><ref>{{cite web | url = http://www.polygon.com/2016/3/3/11153362/no-mans-sky-release-date-retail-version | title = No Man's Sky launching June 21 digitally and at retail | first = Samit | last = Sarkar | date = 3 March 2016 | access-date = 3 March 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160304095656/http://www.polygon.com/2016/3/3/11153362/no-mans-sky-release-date-retail-version | archive-date = 4 March 2016 | df = dmy-all }}</ref> Swallow helped with some of the in-game narrative.<ref name="gamespot day1patch"/> A limited-run "Explorer's Edition" for the Windows version, published by iam8bit, included a miniature replica of one of the game's spacecraft alongside other materials.<ref name="polygon iam8bit release">{{cite web | url = http://www.polygon.com/2016/3/3/11153462/no-mans-sky-explorers-edition-set-iam8bit | title = No Man's Sky getting special $150 box set from iam8bit | first = Allegra | last = Frank | date = 3 March 2016 | access-date = 3 March 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160304104409/http://www.polygon.com/2016/3/3/11153462/no-mans-sky-explorers-edition-set-iam8bit | archive-date = 4 March 2016 | df = dmy-all }}</ref> Sony released a limited edition bundle with ''No Man's Sky'' and a custom face plate for the PlayStation 4 in Europe.<ref>{{cite magazine | url = http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=playstation4&y=2016&m=04&d=22&WeblogPostName=hello-games-dives-deep-into-no-man-39-s-sky-art-design-in-latest-video&GroupKeys=games/no_mans_sky/ | title = Hello Games Dives Deep into No Man's Sky Art Design in Latest Video | first = Kyle | last = Hillard | date = 24 April 2016 | access-date = 24 April 2016 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20160504062253/http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=playstation4&y=2016&m=04&d=22&WeblogPostName=hello-games-dives-deep-into-no-man-39-s-sky-art-design-in-latest-video&GroupKeys=games%2Fno_mans_sky%2F | archive-date = 4 May 2016 | df = dmy-all }}</ref>
===Marketing===
Sony has expressed interest in publishing a companion work of fiction for the game. Murray has engaged with comic writer, artist, and editor ] about the possibility of helping to edit this work.<ref name="new yorker"/>


'']'' featured ''No Man's Sky'' in their 2015 ] as part of their inaugural Tech@Fest event, highlighting topics on the intersection of culture and technology.<ref>{{cite magazine | url = http://www.newyorker.com/new-yorker-festival/introducing-techfest | title = Introducing Tech@Fest! | date = 17 September 2015 | access-date = 20 September 2015 | magazine = ] | url-status = live | archive-url = https://web.archive.org/web/20151004043246/http://www.newyorker.com/new-yorker-festival/introducing-techfest | archive-date = 4 October 2015 | df = dmy-all }}</ref> On 2 October 2015, Murray made an appearance and gave a demonstration of the game on '']'', an American television ].<ref>{{Cite episode |title=Sean Murray May Have Replaced Morgan Freeman As God |url=https://www.youtube.com/watch?v=ZqeN6hj4dZU |access-date=3 October 2015 |series=The Late Show with Stephen Colbert |first=Stephen |last=Colbert |network=] |url-status=live |archive-url=https://web.archive.org/web/20151004011647/https://www.youtube.com/watch?v=ZqeN6hj4dZU |archive-date=4 October 2015 }}</ref><ref>{{cite web | url = http://www.shacknews.com/article/91406/the-late-show-with-stephen-colbert-hosting-no-mans-sky-demo-next-week | title = The Late Show with Stephen Colbert hosting No Man's Sky demo next week | first = Daniel | last = Perez | date = 22 September 2015 | access-date = 22 September 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150923182437/http://www.shacknews.com/article/91406/the-late-show-with-stephen-colbert-hosting-no-mans-sky-demo-next-week | archive-date = 23 September 2015 | df = dmy-all }}</ref>
== Soundtrack ==

''No Man's Sky'' features a soundtrack by ] band ] as well as ] ] composed by Paul Weir.<ref name="NMS-Soundtrack">{{cite web|url=http://www.vice.com/en_uk/read/no-mans-sky-sounds-amazing-literally-514|title=‘No Man’s Sky’ Sounds Amazing, Literally|last=Diver|first=Mike|publisher=]|date=18 February 2015|accessdate=4 May 2015}}</ref> The game uses a generative music system called Pulse developed by Weir, using a large library of loops, textures and melodies created by the band 65daysofstatic to randomly create music to accompany the gameplay, reacting to the changeable terrain and becoming more or less menacing depending on whether a character is in danger.<Ref name="develop weir"/><ref>{{cite web | last = Mumford | first = Gwilym | date = 23 June 2015 | url = http://www.theguardian.com/technology/2015/jun/23/65daysofstatic-no-mans-sky | title = No Man’s Sky: how a cult band created the game’s endless musical universe | work = ] | accessdate = 1 July 2015 }}</ref> Weir is also working with Hello Games to create the animal calls, using another procedural generation system called VocAlien.<Ref name="develop weir">{{Cite web | url = http://www.develop-online.net/interview/the-sound-of-no-man-s-sky/0209680 | title = The sound of No Man's Sky | first = John | last = Broomhall | date = 5 August 2015 | accessdate = 5 August 2015 | work = ] }}</ref>
In the weeks leading up to the game's release, Sony released a set of four videos, each focused on the principal activities of the game: exploring, fighting, trading, and surviving.<ref>{{cite web | url = https://www.theverge.com/2016/7/22/12257028/no-mans-sky-preview-story-trading-combat-universe | title = Here's what you'll actually be doing in No Man's Sky | first = Andrew | last = Webster | date = 22 July 2016 | access-date = 22 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160723170604/http://www.theverge.com/2016/7/22/12257028/no-mans-sky-preview-story-trading-combat-universe | archive-date = 23 July 2016 | df = dmy-all }}</ref> Sony Interactive Entertainment Europe also released a television advertisement for the game featuring comedian ].<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-08-10-cosmic-emperor-bill-bailey-promoting-no-mans-sky-in-the-uk | title = 'Cosmic emperor' Bill Bailey promoting No Man's Sky in the UK | first = Tom | last = Phillips | date = 10 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160811134051/http://www.eurogamer.net/articles/2016-08-10-cosmic-emperor-bill-bailey-promoting-no-mans-sky-in-the-uk | archive-date = 11 August 2016 | df = dmy-all }}</ref>

=== Intellectual property issues ===
Hello Games had been in legal negotiations with ] (formerly Sky plc) over the trademark on the word "Sky" used for ''No Man's Sky'', a trademark Sky had previously defended against ]. The issue was ultimately settled in June 2016, allowing Hello Games to continue to use the name.<ref>{{cite web | url = http://www.polygon.com/2016/6/17/11967190/no-mans-sky-sean-murray-bskyb | title = No Man's Sky dev says it was caught in 'secret, stupid' legal battle over game's name | first = Michael | last = McWhertor | date = 17 June 2016 | access-date = 17 June 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160619141913/http://www.polygon.com/2016/6/17/11967190/no-mans-sky-sean-murray-bskyb | archive-date = 19 June 2016 | df = dmy-all }}</ref>

A few weeks before the game's launch, ''No Man's Sky'' was claimed to be using the ] based on work done by Dr. Johan Gielis in 2003 and subsequently patented by Gielis under the Dutch company Genicap which Gielis founded and serves as Chief Research Officer. Murray had mentioned the superformula while describing the procedural generation aspects of the game in an interview with ''The New Yorker'' during development.<ref name="new yorker"/> Genicap anticipates developing a software tool using the superformula for their own product that they can see being used in video game development, which Hello Games would be infringing on if they had used the superformula in the game. The company states they have attempted to reach out to Hello Games to ask them about its use for ''No Man's Sky'' but have not received anything back. Genicap said they did not want to stop the launch of ''No Man's Sky'', considered the game to be "very impressive", and that they would like to talk more with Hello Games to exchange knowledge with them, but "if the formula is used we'll need to have a talk".<ref>{{cite web | url = http://www.ign.com/articles/2016/07/21/dutch-company-claims-no-mans-sky-uses-its-superformula-without-permission | title = Dutch company claims No Man's Sky uses its 'superformula' without permission | first = Lucy | last = O'Brien | date = 20 July 2016 | access-date = 20 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160722125700/http://www.ign.com/articles/2016/07/21/dutch-company-claims-no-mans-sky-uses-its-superformula-without-permission | archive-date = 22 July 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/2016-07-21-why-no-mans-sky-fans-are-worried-about-a-patented-superformula | title = Why No Man's Sky fans are worried about a patented Superformula | first = Wesley | last = Yin-Poole | date = 21 July 2016 | access-date = 21 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160722122935/http://www.eurogamer.net/articles/2016-07-21-why-no-mans-sky-fans-are-worried-about-a-patented-superformula | archive-date = 22 July 2016 | df = dmy-all }}</ref><ref>{{cite web | url = https://arstechnica.com/gaming/2016/07/no-mans-sky-faces-potential-patent-fight-over-use-of-superformula/ | title = The patented "superformula" that could cause a legal headache for No Man's Sky | first = Kyle | last = Orland | date = 21 July 2016 | access-date = 21 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160722120134/http://arstechnica.com/gaming/2016/07/no-mans-sky-faces-potential-patent-fight-over-use-of-superformula/ | archive-date = 22 July 2016 | df = dmy-all }}</ref><ref>{{cite patent | country=EP |number=1177529 |status=patent | title = Method and apparatus for synthesizing patterns | invent1 = Gielis, Johan | gdate = 2 February 2005 | pridate = 10 May 1999 | fdate = 10 May 2000 }}</ref> Murray replied that ''No Man's Sky'' does not use the superformula, and was working to arrange a meeting with Genicap to discuss the situation and their respective mathematics.<ref>{{cite web | url = http://www.vg247.com/2016/07/25/no-mans-sky-devs-meeting-with-dutch-company-to-discuss-patent-claims/ | title = No Man's Sky devs meeting with Dutch company to discuss patent claims | first = Shabana | last = Arif | date = 25 July 2016 | access-date = 25 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160726132931/http://www.vg247.com/2016/07/25/no-mans-sky-devs-meeting-with-dutch-company-to-discuss-patent-claims/ | archive-date = 26 July 2016 | df = dmy-all }}</ref> The patent expired in 2020.

=== Leaked copies and pre-release review delays ===
Two weeks before release, a ] user was able to purchase a leaked copy of the game for the PlayStation 4 from ] for roughly $1,250, and started posting various videos of their experiences in the game.<ref>{{cite web | url = https://arstechnica.com/gaming/2016/07/no-mans-sky-is-in-one-mans-hands-thanks-to-leaked-copy/ | title = No Man's Sky is in one man's hands, thanks to leaked copy | first = Sam | last = Machkovech | date = 31 July 2016 | access-date = 1 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160731161003/http://arstechnica.com/gaming/2016/07/no-mans-sky-is-in-one-mans-hands-thanks-to-leaked-copy/ | archive-date = 31 July 2016 | df = dmy-all }}</ref> Other users claimed to have leaked copies and began sharing their own gameplay videos. Some of these reports included negative elements about the game, including frequent ] and a much-shorter time to "complete" the game by reaching the centre of the virtual galaxy than Hello Games had claimed, leading many fans to express concern and frustration that the game might not be as good as they anticipated.<ref>{{cite web | url = http://kotaku.com/no-mans-sky-fans-have-meltdown-over-leaked-copies-1784649146 | title = No Man's Sky Fans Are Having A Meltdown Over Leaked Copies | first = Jason | last = Schreier | author-link = Jason Schreier | date = 1 August 2016 | access-date = 1 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160801161411/http://kotaku.com/no-mans-sky-fans-have-meltdown-over-leaked-copies-1784649146 | archive-date = 1 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.polygon.com/2016/8/4/12343898/no-mans-sky-how-long | title = No Man's Sky isn't 30 hours long, silly | first = Samit | last = Sarkar | date = 4 August 2016 | access-date = 4 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160805172824/http://www.polygon.com/2016/8/4/12343898/no-mans-sky-how-long | archive-date = 5 August 2016 | df = dmy-all }}</ref> In response, Murray asked people waiting for the game to avoid these spoilers, stating "We've spent years filling ''No Man's Sky'' with surprises. You've spent years waiting. Please don't spoil it for yourself."<ref>{{cite web | url = https://www.bbc.com/news/technology-36941962 | title = No Man's Sky game copy 'leaked' | publisher = ] | date = 1 August 2016 | access-date = 1 August 2016 | url-status = live | archive-url = https://web.archive.org/web/20160802165752/http://www.bbc.com/news/technology-36941962 | archive-date = 2 August 2016 | df = dmy-all }}</ref>

Some retailers broke the ], as several players, including journalists at ''Kotaku'' and '']'', streamed their starting playthroughs of the game starting from 5 August 2016.<ref name="kotaku prerelease"/><ref>{{cite web | url = https://arstechnica.com/gaming/2016/08/no-mans-sky-street-date-broken-by-retailers-gameplay-streams-now-online/ | title = No Man's Sky street date broken by retailers, gameplay streams now online | first = Sam | last = Machkovech | date = 5 August 2016 | access-date = 5 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160806114842/http://arstechnica.com/gaming/2016/08/no-mans-sky-street-date-broken-by-retailers-gameplay-streams-now-online/ | archive-date = 6 August 2016 | df = dmy-all }}</ref> ''Polygon'' noted that Sony had not issued any review embargoes for the game at this point.<ref name="polygon pr"/> Hello Games reset the servers for the game just prior to 9 August 2016 so as to give all players a clean slate.<ref>{{cite web | url = http://www.polygon.com/2016/8/5/12390802/no-mans-sky-server-reset | title = No Man's Sky servers being wiped before launch | first = Samit | last = Sarkar | date = 5 August 2016 | access-date = 5 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160806135154/http://www.polygon.com/2016/8/5/12390802/no-mans-sky-server-reset | archive-date = 6 August 2016 | df = dmy-all }}</ref> Prior to release, Sony requested sites to take down videos from early copies, citing that due to the nature of the game, they considered that Hello Games' vision of the game would only be met once a day-one patch was made available at release.<ref>{{cite web | url = http://www.polygon.com/2016/8/5/12386516/no-mans-sky-live-stream-ps-4 | title = Watch the first hour of No Man's Sky (update) | first = Ben | last = Kuchera | date = 6 August 2016 | access-date = 6 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160806163015/http://www.polygon.com/2016/8/5/12386516/no-mans-sky-live-stream-ps-4 | archive-date = 6 August 2016 | df = dmy-all }}</ref> Some of these video takedowns had accidentally included users discussing the game but without using these pre-release footage videos, a situation that Murray and Sony worked to resolve.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-08-08-no-mans-sky-dev-apologises-for-erroneous-youtube-takedowns | title = No Man's Sky dev apologises for erroneous YouTube takedowns | first = Jeffrey | last = Matulef | date = 8 August 2016 | access-date = 8 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160809133258/http://www.eurogamer.net/articles/2016-08-08-no-mans-sky-dev-apologises-for-erroneous-youtube-takedowns | archive-date = 9 August 2016 | df = dmy-all }}</ref>

The day-one patch, which Hello Games had been at work at since the game ] in July, altered several aspects of how the procedurally generated universe was created, such that existing saves from previous copies would no longer work. This patch removed an exploit that was observed by pre-release players that allowed them to complete the game much faster than anticipated.<ref name="gamespot day1patch">{{cite web | url = http://www.gamespot.com/articles/first-no-mans-sky-update-detailed-early-copy-playe/1100-6442410/ | title = First No Man's Sky Update Detailed, Early Copy Players Recommended to Delete Saves | first = Tamoor | last = Hussain | date = 7 August 2016 | access-date = 7 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160809095403/http://www.gamespot.com/articles/first-no-mans-sky-update-detailed-early-copy-playe/1100-6442410/ | archive-date = 9 August 2016 | df = dmy-all }}</ref> Commentators noted that the patch would substantially change the aspects of the game previously critiqued by aforementioned early players, and believed some of the changes were made specifically to address these concerns.<ref name="arstech patch">{{cite web | url = https://arstechnica.com/gaming/2016/08/mans-sky-day-one-patch-details-release-date/ | title = No Man's Sky patch removes exploits, dramatically changes the game | first = Mark | last = Walton | date = 8 August 2016 | access-date = 8 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160809141526/http://arstechnica.com/gaming/2016/08/mans-sky-day-one-patch-details-release-date/ | archive-date = 9 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.engadget.com/2016/08/07/no-mans-sky-day-one-patch/ | title = 'No Man's Sky' day one patch changes large parts of the game | first = Jon | last = Fingas | date = 7 August 2016 | access-date = 8 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160808154300/https://www.engadget.com/2016/08/07/no-mans-sky-day-one-patch/ | archive-date = 8 August 2016 | df = dmy-all }}</ref>

Concern was raised by the fan community when ], a ] platform, stated that there were going to be no review copies of the game prior to the public release and a review embargo that would end on the date of release.<ref name="kotaku prerelease"/> The lack of review copies is a general sign within the industry that there are concerns by the developers or publishers that a game may not live up to expectations and thus indicates that they want to minimise any impact reviews may have prior to release.<ref name="polygon pr">{{cite web | url = http://www.polygon.com/2016/9/16/12929618/no-mans-sky-disaster-lies-lessons-learned | title = No Man's Sky was a PR disaster wrapped in huge sales | first = Ben | last = Kuchera | date = 16 September 2016 | access-date = 16 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160917085034/http://www.polygon.com/2016/9/16/12929618/no-mans-sky-disaster-lies-lessons-learned | archive-date = 17 September 2016 | df = dmy-all }}</ref> However, both OpenCritic and Sony later affirmed there would be pre-release review copies and that they were waiting on a pre-release patch before sending these out to journalists.<ref name="kotaku prerelease">{{cite web | url = http://kotaku.com/the-no-mans-sky-review-copy-debacle-1784873415 | title = The No Man's Sky Review Copy Debacle | first = Jason | last = Schreier | author-link = Jason Schreier | date = 5 August 2016 | access-date = 5 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160805154035/http://kotaku.com/the-no-mans-sky-review-copy-debacle-1784873415 | archive-date = 5 August 2016 | df = dmy-all }}</ref> '']'' noted that they had expected to have review copies by 5 August, but these were pushed until 8 August so as to get the day-one patch in place, a situation they attributed to the certification process required by Sony for any games on their service.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-08-08-our-no-mans-sky-review-will-be-late-and-heres-why | title = Our No Man's Sky review will be late, and here's why | first = Oli | last = Welsh | date = 8 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160809133558/http://www.eurogamer.net/articles/2016-08-08-our-no-mans-sky-review-will-be-late-and-heres-why | archive-date = 9 August 2016 | df = dmy-all }}</ref> Because of the late arrival of the review copies, and the size of the game, critics presented their reviews "in progress" over several days, omitting a final review score until they had completed enough of the game to their satisfaction.<ref>{{cite web | url = http://www.ign.com/articles/2016/08/09/no-mans-sky-review | title = No Man's Sky Review in Progress | first = Dan | last = Stapleton | date = 8 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810061953/http://www.ign.com/articles/2016/08/09/no-mans-sky-review | archive-date = 10 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-review-in-progress/1100-6442453/ | title = No Man's Sky Review in Progress | first = Peter | last = Brown | date = 8 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810205050/http://www.gamespot.com/articles/no-mans-sky-review-in-progress/1100-6442453/ | archive-date = 10 August 2016 | df = dmy-all }}</ref>

At launch, a number of software bugs affected both the PlayStation 4 and Windows versions. A game-breaking bug occurred with an in-game pre-order bonus spaceship players could collect that would potentially strand them on a planet, and a resource duplication exploit could significantly reduce the time needed to reach the game's endings.<ref>{{cite web | url = https://www.engadget.com/2016/08/11/no-mans-sky-bugs-exploit-glitch/ | title = Yes, 'No Man's Sky' has a few issues | first = Jessica | last = Conditt | date = 11 August 2016 | access-date = 11 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160811204810/https://www.engadget.com/2016/08/11/no-mans-sky-bugs-exploit-glitch/ | archive-date = 11 August 2016 | df = dmy-all }}</ref> The Windows version garnered several reports of poor graphics rendering, framerates, and the inability to even start the game.<ref name="polygon pclaunch">{{cite web | url = http://www.polygon.com/2016/8/12/12456420/no-mans-sky-pc-issues | title = Don't buy No Man's Sky on PC yet | first = Ben | last = Kuchera | date = 12 August 2016 | access-date = 12 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160813020141/http://www.polygon.com/2016/8/12/12456420/no-mans-sky-pc-issues | archive-date = 13 August 2016 | df = dmy-all }}</ref><ref name="kotaku pclaunch">{{cite web|url=http://kotaku.com/no-man-s-sky-is-pretty-rough-on-pc-1785215657|title=No Man's Sky Is Pretty Rough On PC|first=Kirk|last=Hamilton|work=]|date=12 August 2016|access-date=12 August 2016|url-status=live|archive-url=https://web.archive.org/web/20160813140911/http://kotaku.com/no-man-s-sky-is-pretty-rough-on-pc-1785215657|archive-date=13 August 2016}}</ref> Within a day, Hello Games had identified several of the common issues and issued patches while working to provide better technical support and resolve other issues.<ref>{{cite web | url = http://kotaku.com/no-man-s-sky-is-pretty-rough-on-pc-1785215657 | title = No Man's Sky Is Pretty Rough On PC | first = Kirk | last = Hamilton | access-date = 13 August 2016 | work = ] | date = 12 August 2016 | url-status = live | archive-url = https://web.archive.org/web/20160813140911/http://kotaku.com/no-man-s-sky-is-pretty-rough-on-pc-1785215657 | archive-date = 13 August 2016 | df = dmy-all }}</ref> Murray stated that their initial patches for both systems would be "focused on customer support" before moving onto adding in new features.<ref>{{cite web | url = http://www.gamespot.com/articles/no-mans-sky-pc-and-ps4-patches-out-now-update/1100-6442779/ | title = No Man's Sky PC and PS4 Patches Out Now | first = Eddit | last = Makuch | date = 18 August 2016 | access-date = 20 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160820172645/http://www.gamespot.com/articles/no-mans-sky-pc-and-ps4-patches-out-now-update/1100-6442779/ | archive-date = 20 August 2016 | df = dmy-all }}</ref>

=== Release on other platforms ===
Initially released on the PlayStation 4 and Windows, ''No Man's Sky'' has since expanded to several other gaming platforms. ] support was released alongside the "Next" update in July 2018.<ref name="eurogamer next"/> ] support for ], ], and ] was added in the "Beyond" update in August 2019.<ref name="engadget beyond vr"/> ] and ] versions were released in November 2020 alongside the "Next Generation" update.<ref name="pcgamesn next generation"/> A port for the ] was released in October 2022 alongside the "Waypoint" update. The Switch version had been at work at Hello Games for a few years, according to the studio, and had several technical challenges they overcame but were able to make the version work on the lower-power hardware. The Switch version includes all updates through "Endurance". However, the game will not initially support multiplayer features, though Hello Games plans to add this in sometime after launch.<ref>{{cite web | url = https://www.eurogamer.net/articles/2022-02-09-no-mans-sky-is-heading-to-switch-this-summer | title = No Man's Sky is heading to Switch this summer | first = Matt | last = Wales | date = 9 February 2022 | access-date = 9 February 2022 | work = ] | archive-date = 9 February 2022 | archive-url = https://web.archive.org/web/20220209233033/https://www.eurogamer.net/articles/2022-02-09-no-mans-sky-is-heading-to-switch-this-summer | url-status = live }}</ref><ref name="ign sentinel notdone"/><ref>{{cite web | url = https://www.eurogamer.net/no-mans-sky-gets-october-release-date-on-switch | title = No Man's Sky out in October on Switch, will be single-player-only "at launch" | first = Matt | last = Wales | date = 23 June 2022 | access-date = 23 June 2022 | work = ] | archive-date = 23 June 2022 | archive-url = https://web.archive.org/web/20220623130730/https://www.eurogamer.net/no-mans-sky-gets-october-release-date-on-switch | url-status = live }}</ref><ref name="eg endurance">{{cite web | url = https://www.eurogamer.net/no-mans-sky-making-freighters-great-again-in-new-endurance-update | title = No Man's Sky making freighters great again in new Endurance update | first = Matt | last = Wales | date = 20 July 2022 | access-date = 24 July 2022 | work = ] | archive-date = 23 July 2022 | archive-url = https://web.archive.org/web/20220723202941/https://www.eurogamer.net/no-mans-sky-making-freighters-great-again-in-new-endurance-update | url-status = live }}</ref> Support for the ] was released in February 2023 along with the "Fractal" update.<ref name="verge fractal"/> Playstation 5 Pro support was added in November 2024 along with cross platform save testing. <ref>https://www.theverge.com/2024/11/7/24290373/no-mans-sky-cross-saves-ps5-pro-enhanced</ref>

] announced that they have worked with Hello Games to bring the title to ] and ], which will utilize the ] with the MetalFX enhanced that Apple unveiled at the 2022 ].<ref name="appleinsider announce">{{cite web | url = https://appleinsider.com/articles/22/06/06/apples-metal-3-key-to-no-mans-sky-and-resident-evil-villages-coming-to-mac | title = Apple's Metal 3 key to 'No Man's Sky' and 'Resident Evil: Villages' coming to Mac | first = Darryl | last = Boxberger | date = 6 June 2022 | access-date = 7 June 2022 | work = ] | archive-date = 3 July 2024 | archive-url = https://web.archive.org/web/20240703194938/https://appleinsider.com/articles/22/06/06/apples-metal-3-key-to-no-mans-sky-and-resident-evil-villages-coming-to-mac | url-status = live }}</ref> The macOS port was released on 1 June 2023.

] between all released versions, save for the Switch, was introduced in June 2020.<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-06-10-no-mans-sky-getting-cross-platform-multiplayer-support-this-thursday | title = No Man's Sky getting cross-platform multiplayer support this Thursday | first = Matt | last = Wales | date = 10 June 2020 | access-date = 10 June 2020 | work = ] | archive-date = 3 July 2024 | archive-url = https://web.archive.org/web/20240703194935/https://www.eurogamer.net/no-mans-sky-getting-cross-platform-multiplayer-support-this-thursday | url-status = live }}</ref>

An April 2019 update to the Windows version provided a complete overhaul of the graphics API replacing ] with ]. This brought performance improvements, particularly for players with ]. The update includes improved loading times, ] support and more graphic settings.<ref>{{cite web | url = https://www.pcgamer.com/no-mans-sky-boosts-amd-performance-with-vulkan-api-support/ | title = No Man's Sky boosts AMD performance with Vulkan API support | first = Jarred | last = Walton | date = 18 April 2019 | access-date = 2 August 2019 | work = ] | archive-date = 3 August 2019 | archive-url = https://web.archive.org/web/20190803051456/https://www.pcgamer.com/no-mans-sky-boosts-amd-performance-with-vulkan-api-support/ | url-status = live }}</ref> The VR version of ''No Man's Sky'' was one of the first titles to support NVidia's ] (DLSS) technology for VR games with a patch in May 2021.<ref>{{cite web | url = https://www.pcgamesn.com/nvidia/vr-dlss-support | title = VR games now have access to Nvidia DLSS, starting with No Man's Sky | first = Theo | last = Binns | date = 18 May 2021 | access-date = 18 May 2021 | work = ] | archive-date = 18 May 2021 | archive-url = https://web.archive.org/web/20210518162950/https://www.pcgamesn.com/nvidia/vr-dlss-support | url-status = live }}</ref>

=== Future ===
In 2014, Murray suggested the possibility of releasing ] for Windows players to alter the game, though noted that they would be limited, and would not allow players to create new planets in the game, for example.<ref>{{cite magazine | url = http://www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx | title = An Assortment Of Lesser-Known No Man's Sky Facts | first = Brian | last = Vore | date = 26 December 2014 | access-date = 16 August 2016 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20160815150057/http://www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx | archive-date = 15 August 2016 | df = dmy-all }}</ref> About a week after the Windows release players had already started to examine the game's files and create unofficial mods, with at least one mod-sharing website offering these for distribution.<ref>{{cite web | url = https://arstechnica.com/gaming/2016/08/hack-the-galaxy-the-nascent-no-mans-sky-pc-modding-scene/ | title = Hack the galaxy: The nascent No Man's Sky PC modding scene | first = Kyle | last = Orland | date = 16 August 2016 | access-date = 16 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160817002744/http://arstechnica.com/gaming/2016/08/hack-the-galaxy-the-nascent-no-mans-sky-pc-modding-scene/ | archive-date = 17 August 2016 | df = dmy-all }}</ref> Hello Games have since provided patches that help to support these user mods.<ref>{{cite web | url = http://www.pcgamer.com/a-new-no-mans-sky-patch-addresses-problems-with-mods/ | title = A new No Man's Sky patch addresses problems with mods | first = Andy | last = Chalk | date = 7 December 2016 | access-date = 12 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161211134417/http://www.pcgamer.com/a-new-no-mans-sky-patch-addresses-problems-with-mods/ | archive-date = 11 December 2016 | df = dmy-all }}</ref>

Murray stated in an interview with '']'' prior to release that virtual reality "would be a really good fit" for ''No Man's Sky'', as the immersive experience could create "really intense moments within a game";<ref>{{cite web | url = http://www.ign.com/articles/2016/04/28/no-mans-sky-creator-virtual-reality-would-be-a-really-good-fit | title = No Man's Sky creator: Virtual reality 'would be a really good fit' | date = 28 April 2016 | access-date = 4 May 2016 | first = Alex | last = Osborn | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160501190328/http://www.ign.com/articles/2016/04/28/no-mans-sky-creator-virtual-reality-would-be-a-really-good-fit | archive-date = 1 May 2016 | df = dmy-all }}</ref><ref name="bbc midlife">{{cite web | url = https://www.bbc.com/news/technology-33183508 | title = Close-up on the 'most ambitious video game' | first = David | last = Lee | date = 19 June 2015 | access-date = 21 September 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150906212616/http://www.bbc.com/news/technology-33183508 | archive-date = 6 September 2015 | df = dmy-all }}</ref> virtual reality support was subsequently announced as part of the free "Beyond" update in mid-2019. Murray also commented on the potential for a remastering of ''No Man's Sky'' for a system with more hardware capabilities, suggesting that they would be able to both increase the texture resolution and the degree of complexity of the flora and fauna on the planets.<ref>{{cite web | url = http://www.kotaku.com.au/2016/08/theres-already-talk-about-making-no-mans-sky-a-hell-of-a-lot-prettier/ | title = There's Already Talk About Making No Man's Sky A Hell of a Lot Prettier | first = Alex | last = Walker | date = 10 August 2016 | access-date = 11 August 2016 | work = ] | url-status = dead | archive-url = https://web.archive.org/web/20160812180025/http://www.kotaku.com.au/2016/08/theres-already-talk-about-making-no-mans-sky-a-hell-of-a-lot-prettier/ | archive-date = 12 August 2016 | df = dmy-all }}</ref>


== Reception == == Reception ==
{{Video game reviews
| MC = PS4: 71/100<ref name="mc ps4">{{cite web |url=https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=playstation-4 |title=No Man's Sky for PlayStation 4 Reviews |publisher=] |access-date=19 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160818235405/http://www.metacritic.com/game/playstation-4/no-mans-sky |archive-date=18 August 2016}}</ref><br />PC: 61/100<ref name="mc pc">{{cite web |url=https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=pc |title=No Man's Sky for PC Reviews |publisher=] |access-date=7 October 2016 |url-status=live |archive-url=https://web.archive.org/web/20160930024608/http://www.metacritic.com/game/pc/no-mans-sky |archive-date=30 September 2016}}</ref><br />XONE: 77/100<ref name="mc xone">{{cite web |url=https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=xbox-one |title=No Man's Sky for Xbox One Reviews |publisher=] |access-date=3 August 2018 |archive-date=8 December 2023 |archive-url=https://web.archive.org/web/20231208232459/https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=xbox-one |url-status=live }}</ref><br />NS: 84/100<ref name="mc switch">{{cite web |url=https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=nintendo-switch |title=No Man's Sky for Switch Reviews |publisher=] |access-date=4 November 2022 |url-status=live |archive-url=https://web.archive.org/web/20221012171453/https://www.metacritic.com/game/switch/no-mans-sky |archive-date=12 October 2022}}</ref><br />PS4 (''Beyond''): 83/100<ref>{{cite web |url=https://www.metacritic.com/game/no-mans-sky-beyond/critic-reviews/?platform=playstation-4 |title=No Man's Sky Beyond for PlayStation 4 Reviews |publisher=] |access-date=6 April 2020 |archive-date=16 November 2023 |archive-url=https://web.archive.org/web/20231116032041/https://www.metacritic.com/game/no-mans-sky-beyond/critic-reviews/?platform=playstation-4 |url-status=live }}</ref>
| Destruct = 7/10<ref>{{cite web |last=Carter |first=Chris |date=11 August 2016 |url=https://www.destructoid.com/review-no-man-s-sky-379438.phtml |title=Review: No Man's Sky |work=] |access-date=11 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160811175831/https://www.destructoid.com/review-no-man-s-sky-379438.phtml |archive-date=11 August 2016}}</ref>
| EGM = 7/10<ref>{{cite magazine |last=Buchholtz |first=Matt |date=18 August 2016 |url=http://www.egmnow.com/articles/reviews/no-mans-sky-review/ |title=No Man's Sky review |magazine=] |access-date=18 August 2016 |url-status=dead |archive-url=https://web.archive.org/web/20160819194818/http://www.egmnow.com/articles/reviews/no-mans-sky-review/ |archive-date=19 August 2016 }}</ref>
| GI = 7.5/10<ref>{{cite magazine |last=Miller |first=Matt |date=17 August 2016 |url=http://www.gameinformer.com/games/no_mans_sky/b/playstation4/archive/2016/08/17/game-informer-review-no-mans-sky.aspx |title=The Most Beautiful Side Mission - No Man's Sky - PlayStation 4 |magazine=] |access-date=17 August 2016 |url-status=dead |archive-url=https://web.archive.org/web/20160818222300/http://www.gameinformer.com/games/no_mans_sky/b/playstation4/archive/2016/08/17/game-informer-review-no-mans-sky.aspx |archive-date=18 August 2016}}</ref>
| GameRev = {{Rating|3.5|5}}<ref>{{cite web |last=Utley |first=Matt |date=15 August 2016 |url=http://www.gamerevolution.com/review/no-mans-sky |title=No Man's Sky Review |work=] |access-date=15 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160816123010/http://www.gamerevolution.com/review/no-mans-sky |archive-date=16 August 2016}}</ref>
| GSpot = 7/10<ref>{{cite web |last=Brown |first=Peter |date=12 August 2016 |url=http://www.gamespot.com/reviews/no-mans-sky-review/1900-6416492/ |title=No Man's Sky Review |work=] |access-date=12 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160814193501/http://www.gamespot.com/reviews/no-mans-sky-review/1900-6416492/ |archive-date=14 August 2016}}</ref>
| GRadar = {{Rating|3.5|5}}<ref>{{cite web |last=Elliott |first=Matt |date=15 August 2016 |url=http://www.gamesradar.com/no-mans-sky-review/ |title=No Man's Sky review |publisher=] |access-date=15 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160812210749/http://www.gamesradar.com/no-mans-sky-review/ |archive-date=12 August 2016 }}</ref>
| IGN = 6/10<ref>{{cite web |last=Stapleton |first=Dan |date=16 August 2016 |url=http://www.ign.com/articles/2016/08/16/no-mans-sky-review |title=No Man's Sky Review |work=] |access-date=16 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160817023220/http://www.ign.com/articles/2016/08/16/no-mans-sky-review |archive-date=17 August 2016}}</ref>
| NLife = 9/10<ref name=NLife />
| PCGUS = 64/100<ref>{{cite web | url = http://www.pcgamer.com/no-mans-sky-review/ | title = No Man's Sky Review | first = Christopher | last = Livingston | date = 18 August 2016 | access-date = 18 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160818234045/http://www.pcgamer.com/no-mans-sky-review/ | archive-date = 18 August 2016 | df = dmy-all}}</ref>
| Poly = 6/10<ref>{{cite web |last=Kollar |first=Philip |date=12 August 2016 |url=http://www.polygon.com/2016/8/12/12461520/no-mans-sky-review-ps4-playstation-4-pc-windows-hello-games-sony |title=No Man's Sky review |work=] |access-date=12 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160813145239/http://www.polygon.com/2016/8/12/12461520/no-mans-sky-review-ps4-playstation-4-pc-windows-hello-games-sony |archive-date=13 August 2016}}</ref>
| TG = {{Rating|4|5}}<ref>{{cite web |last=Webber |first=Jordan Erica |date=12 August 2016 |url=https://www.theguardian.com/technology/2016/aug/12/no-mans-sky-review-hello-games |title=Review: No Man's Sky review: beautifully crafted galaxy with a game attached |work=] |access-date=12 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160812125538/https://www.theguardian.com/technology/2016/aug/12/no-mans-sky-review-hello-games |archive-date=12 August 2016}}</ref>
| USG = {{Rating|3.5|5}}<ref>{{cite web | url = http://www.usgamer.net/articles/no-mans-sky-playstation-4-review-over-the-rainbow | title = No Man's Sky PlayStation 4 Review: Over the Rainbow | first = Kate | last = Bailey | date = 16 August 2016 | access-date = 16 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160816180605/http://www.usgamer.net/articles/no-mans-sky-playstation-4-review-over-the-rainbow | archive-date = 16 August 2016 | df = dmy-all}}</ref>
| VG = 6/10<ref>{{cite web |last=Trinca |first=Jamie |date=12 August 2016 |url=http://www.videogamer.com/reviews/no_mans_sky_review.html |title=No Man's Sky Review |work=VideoGamer.com |access-date=12 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160814221939/http://www.videogamer.com/reviews/no_mans_sky_review.html |archive-date=14 August 2016}}</ref>
| rev1 = '']''
| rev1Score = {{Rating|4|5}}<ref>{{cite news | url = https://www.pcmag.com/review/347142/no-mans-sky-for-pc | title = No Man's Sky (for PC) | first = Matthew | last = Buzzi | date = 19 August 2016 | access-date = 19 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160820054741/http://www.pcmag.com/review/347142/no-mans-sky-for-pc | archive-date = 20 August 2016 | df = dmy-all}}</ref>
| rev2 = '']''
| rev2Score = {{Rating|4.5|5}}<ref>{{cite news |last=Peckham |first=Matt |date=11 August 2016 |url=https://time.com/4444324/no-mans-sky-review/ |title=Review: 'No Man's Sky' Isn't What You Wanted. Thank God |magazine=] |access-date=12 August 2016 |url-status=live |archive-url=https://web.archive.org/web/20160811224144/http://time.com/4444324/no-mans-sky-review/ |archive-date=11 August 2016}}</ref>
}}
The first introduction of ''No Man's Sky'' at the 2013 VGX awards was considered to be the best aspect of the awards presentation.<ref>{{cite web | url = http://www.eurogamer.net/articles/2013-12-08-hello-games-debuts-first-person-action-adventure-no-mans-sky | title = Hello Games debuts first-person action adventure No Man's Sky | first = Jeffery | last = Matulef | date = 9 December 2013 | access-date = 22 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160816084004/http://www.eurogamer.net/articles/2013-12-08-hello-games-debuts-first-person-action-adventure-no-mans-sky | archive-date = 16 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://kotaku.com/wow-no-mans-sky-just-stole-the-show-at-the-vgx-1478802599 | title = Wow. No Man's Sky Just Stole the Show at the VGX | first = Owen | last = Good | date = 9 December 2013 | access-date = 22 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160730113529/http://kotaku.com/wow-no-mans-sky-just-stole-the-show-at-the-vgx-1478802599 | archive-date = 30 July 2016 | df = dmy-all}}</ref> Its expanded coverage at E3 2014 was also met with similar praise, with several critics considering it to have "stolen the show".<ref name="bbc e4 2014">{{cite web|url=https://www.bbc.co.uk/news/technology-27807167|title=E3: How No Man's Sky took on the games industry – and won|date=12 June 2014|access-date=12 June 2014|last=Lee|first=Dave|work=]|url-status=live|archive-url=https://web.archive.org/web/20140613231109/http://www.bbc.co.uk/news/technology-27807167|archive-date=13 June 2014}}</ref><ref>{{cite web | url = https://www.engadget.com/2014/06/18/no-mans-sky-e3-2014/ | title = 'No Man's Sky': the game that 'won' E3 2014 | first = Ben | last = Gilbert | date = 18 June 2014 | access-date = 22 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160703170828/https://www.engadget.com/2014/06/18/no-mans-sky-e3-2014/ | archive-date = 3 July 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/2014-06-25-how-no-mans-sky-stole-the-show-at-e3 | title = How No Man's Sky stole the show at E3 | first = Martin | last = Robinson | date = 25 June 2014 | access-date = 22 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160813004906/http://www.eurogamer.net/articles/2014-06-25-how-no-mans-sky-stole-the-show-at-e3 | archive-date = 13 August 2016 | df = dmy-all }}</ref> The title won the show's "Best Original Game" and "Best Independent Game" by a panel of game critics, as well as receiving the "Special Commendation for Innovation" title.<ref>{{cite web | url = http://www.polygon.com/2014/7/1/5861704/best-games-of-e3-2014 | title = Evolve takes top E3 2014 critics awards | first = Colin | last = Campbell | date = 1 July 2014 | access-date = 1 July 2014 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20140708051524/http://www.polygon.com/2014/7/1/5861704/best-games-of-e3-2014 | archive-date = 8 July 2014 | df = dmy-all }}</ref>

Upon release, ''No Man's Sky'' received "mixed or average" reviews, according to ] ],<ref name="mc ps4"/><ref name="mc pc"/><ref>{{cite web | url = https://www.vg247.com/2016/08/12/no-mans-sky-reviews-round-up/ | title = No Man's Sky reviews: is this the most divisive game of 2016? | first = Brenna | last = Hillier | date = 12 August 2016 | access-date = 18 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160815181028/http://www.vg247.com/2016/08/12/no-mans-sky-reviews-round-up/ | archive-date = 15 August 2016 | df = dmy-all }}</ref> with the later release on Xbox One receiving "generally favorable reviews".<ref>{{cite web|url=https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=xbox-one|title=No Man's Sky|publisher=Metacritic|access-date=10 August 2018|archive-date=8 December 2023|archive-url=https://web.archive.org/web/20231208232459/https://www.metacritic.com/game/no-mans-sky/critic-reviews/?platform=xbox-one|url-status=live}}</ref> While many praised the technical achievement of ''No Man's Sky''{{'s}} procedurally generated universe, several found that the nature of the game can become repetitive and monotonous, with the survival gameplay elements being lacklustre and tedious.<ref name="verge review">{{cite web | url = https://www.theverge.com/2016/8/12/12440568/no-mans-sky-review-playthrough | title = No Man's Sky expects you to do the heavy lifting of the universe | first = Chris | last = Plante | date = 12 August 2016 | access-date = 13 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160813013302/http://www.theverge.com/2016/8/12/12440568/no-mans-sky-review-playthrough | archive-date = 13 August 2016 | df = dmy-all }}</ref><ref name="jimsterling">{{cite web | url = http://www.thejimquisition.com/no-mans-sky-review/ | title = No Man's Sky Review – Falling Skies | first = Jim | last = Sterling | date = 10 August 2016 | access-date = 13 August 2016 | work = The Jimquisition | url-status = dead | archive-url = https://web.archive.org/web/20160813014220/http://www.thejimquisition.com/no-mans-sky-review | archive-date = 13 August 2016 | df = dmy-all }}</ref><ref name="eurogamer review">{{cite web | url = http://www.eurogamer.net/articles/2016-08-12-no-mans-sky-review | title = No Man's Sky review | first = Oli | last = Welsh | date = 12 August 2016 | access-date = 13 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160813125230/http://www.eurogamer.net/articles/2016-08-12-no-mans-sky-review | archive-date = 13 August 2016 | df = dmy-all }}</ref><ref>{{cite magazine | url = https://www.wired.com/2016/08/no-mans-sky-review/ | title = The Power of No Man's Sky Is Making You Feel Insignificant | first = Daniel | last = Starkey | date = 13 August 2016 | access-date = 13 August 2016 | magazine = ] | url-status = live | archive-url = https://web.archive.org/web/20160813172556/http://www.wired.com/2016/08/no-mans-sky-review/ | archive-date = 13 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = https://arstechnica.com/gaming/2016/08/no-mans-sky-review-total-eclipse-of-the-galaxys-heart/ | title = No Man's Sky review: Total eclipse of the galaxy's heart | first = Sam | last = Machkovech | date = 15 August 2016 | access-date = 15 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160815161743/http://arstechnica.com/gaming/2016/08/no-mans-sky-review-total-eclipse-of-the-galaxys-heart/ | archive-date = 15 August 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://kotaku.com/no-mans-sky-the-kotaku-review-1785383774 | title = No Man's Sky: The Kotaku Review | first = Kirk | last = Hamilton | date = 17 August 2016 | access-date = 17 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160817204106/http://kotaku.com/no-mans-sky-the-kotaku-review-1785383774 | archive-date = 17 August 2016 | df = dmy-all }}</ref> As summarised by Jake Swearingen in '']'', "You can procedurally generate 18.6 quintillion unique planets, but you can't procedurally generate 18.6 quintillion unique things to do."<ref>{{cite web | url = http://nymag.com/selectall/2016/08/why-you-should-play-no-mans-sky.html | title = Why Everyone Should Play No Man's Sky – Even If It's Not a Great Game | first = Jake | last = Swearingen | date = 16 August 2016 | access-date = 16 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160817164039/http://nymag.com/selectall/2016/08/why-you-should-play-no-mans-sky.html | archive-date = 17 August 2016 | df = dmy-all }}</ref>

Some of the game's criticism stemmed from the limitations of what procedural generation can bring to a game. While the engine can produce a vast array of different planets, it is built atop a finite number of predetermined assets, such as basic creature shapes or planetary biomes, and one quickly exhausts these core assets even with the variations allowed by procedural generation.<ref name=
"new scientist">{{cite web | url = https://www.newscientist.com/article/2104873-when-infinity-gets-boring-what-went-wrong-with-no-mans-sky/ | title = When infinity gets boring: What went wrong with No Man's Sky | first = Douglas | last= Heaven | date = 6 September 2016 | access-date = 6 September 2016 | work = ] }}</ref> An evaluation of the game's code showed that Hello Games had the foresight to enable new predetermined assets to be added into the game through updates, which '']''{{'s}} Alissa McAloon suggested that with more artists to provide more content, Hello Games or third-parties could exponentially expand the perceived uniqueness of each planet.<ref>{{cite web | url = http://www.gamasutra.com/view/news/283500/What_the_code_of_No_Mans_Sky_says_about_procedural_generation.php | title = What the code of No Man's Sky says about procedural generation | first = Alissa | last = McAloon | date = 17 October 2016 | access-date = 17 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161019043059/http://www.gamasutra.com/view/news/283500/What_the_code_of_No_Mans_Sky_says_about_procedural_generation.php | archive-date = 19 October 2016 | df = dmy-all }}</ref> Kate Compton, who worked on the procedural generation elements of ''Spore'', called this issue "procedural oatmeal", in that while it is possible to pour a near infinite number of bowls of oatmeal with various differences, the result still will look like a bowl of oatmeal.<ref name="motherboard review">{{cite web | url = http://motherboard.vice.com/read/no-mans-sky-review | title = 'No Man's Sky' Is Like 18 Quintillion Bowls of Oatmeal | first = Emanual | last = Maiberg | date = 21 August 2016 | access-date = 7 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160905054049/http://motherboard.vice.com/read/no-mans-sky-review | archive-date = 5 September 2016 | df = dmy-all }}</ref> Compton noted that ''No Man's Sky'' lacks a quality of perceptual uniqueness, a problem that other game researchers are looking to try to solve to provide a more crafted but still procedurally generated experience to the player, placing less emphasis on the vastness of potential outcomes as ''No Man's Sky''{{'s}} marketing relied on.<ref name="new scientist"/><ref name="motherboard review"/>

''Polygon''{{'s}} Ben Kuchera hypothesised that ''No Man's Sky'' could follow the same route as '']'', a 2014 game that, at release, received lukewarm reviews as it lacked much of the potential that its developers and publishers had claimed in marketing, but became highly praised after several major updates. Kuchera referred to Hello Games' statements regarding new features, downloadable content, and tracking what players are interested in as evidence that ''No Man's Sky'' would evolve over time.<ref>{{cite web | url = http://www.polygon.com/2016/8/18/12532618/no-mans-sky-destiny | title = No Man's Sky is the new Destiny | first = Ben | last = Kuchera | date = 18 August 2016 | access-date = 18 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160819003059/http://www.polygon.com/2016/8/18/12532618/no-mans-sky-destiny | archive-date = 19 August 2016 | df = dmy-all }}</ref>

Reviewing the Switch version of the game, Shaun Musgrave of '']'' indicated that it would be one of the best games of the year for Nintendo's console.<ref>{{Cite web |title=SwitchArcade Round-Up: Reviews Featuring 'No Man's Sky' and 'C.A.R.L.', Plus the Latest Releases and Sales – TouchArcade |date=11 October 2022 |url=https://toucharcade.com/2022/10/11/no-mans-sky-switch-review-waypoint-update-nintendo-eshop-price-discount-deals/ |access-date=16 October 2022 |language=en-US |archive-date=16 October 2022 |archive-url=https://web.archive.org/web/20221016125602/https://toucharcade.com/2022/10/11/no-mans-sky-switch-review-waypoint-update-nintendo-eshop-price-discount-deals/ |url-status=live }}</ref> Reilly from '']'' was surprised at how successful the game was in porting to the Switch, although there was some sacrifice in visual quality, and rated it excellent. Just pointed out as a negative factor the absence of multiplayer mode, something that is expected in future updates.<ref name=NLife>{{cite web | url = https://www.nintendolife.com/reviews/nintendo-switch/no-mans-sky | title = No Man's Sky Review (Switch) | first = PJ | last = O'Reilly | date = 11 October 2022 | access-date = 13 October 2022 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20221012002204/https://www.nintendolife.com/reviews/nintendo-switch/no-mans-sky | archive-date = 12 October 2022}}</ref>

=== Music ===
The game's soundtrack, ''No Man's Sky: Music for an Infinite Universe'' by ], was released on 5 August 2016, and received positive reviews from music critics.<ref>{{cite web | url=http://www.metacritic.com/music/no-mans-sky-music-for-an-infinite-universe-original-video-game-soundtrack/65daysofstatic | title=Reviews for No Man's Sky: Music for an Infinite Universe by 65daysofstatic | publisher=] | access-date=13 August 2016 | url-status=live | archive-url=https://web.archive.org/web/20160811231052/http://www.metacritic.com/music/no-mans-sky-music-for-an-infinite-universe-original-video-game-soundtrack/65daysofstatic | archive-date=11 August 2016}}</ref> Andrew Webster of '']'' described the soundtrack as an extension of past 65daysofstatic albums, particularly from '']'', but with a greater science-fiction vibe to it, considering the track "Asimov" to be like "taking flight into a ] painting".<ref>{{cite web | url = https://www.theverge.com/2016/8/5/12374388/no-mans-sky-soundtrack-65daysofstatic-electronic-music | title = No Man's Sky: Music for an Infinite Universe is the perfect soundtrack for exploring the abyss | first = Andrew | last = Webster | date = 5 August 2016 | access-date = 5 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160805142054/http://www.theverge.com/2016/8/5/12374388/no-mans-sky-soundtrack-65daysofstatic-electronic-music | archive-date = 5 August 2016 | df = dmy-all }}</ref> Sam Walker-Smart for '']'' rated the album 8 out of 10, considered the album one of 65daysofstatic's best, and that it was "apocalyptic, transcendental and drenched in a sense of pure epic-ness".<ref>{{cite web | url = http://www.clashmusic.com/reviews/65daysofstatic-no-mans-sky-music-for-an-infinite-universe | title = 65daysofstatic - No Man's Sky: Music For An Infinite Universe | date = 26 July 2016 | access-date = 9 August 2016 | work = ] | first = Sam | last = Walker-Smart | url-status = live | archive-url = https://web.archive.org/web/20160816092050/http://www.clashmusic.com/reviews/65daysofstatic-no-mans-sky-music-for-an-infinite-universe | archive-date = 16 August 2016 | df = dmy-all }}</ref>

=== Sales ===
Within a day of the game's launch, Hello Games reported that more than 10 million distinct species were registered by players, exceeding the estimated 8.7&nbsp;million species identified to date on Earth.<ref>{{cite web | url = https://www.theverge.com/2016/8/10/12421072/no-mans-sky-species-number-discovery | title = No Man's Sky players have already discovered more species than exist on Earth | first = Sam | last = Byford | date = 10 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810093740/http://www.theverge.com/2016/8/10/12421072/no-mans-sky-species-number-discovery | archive-date = 10 August 2016 | df = dmy-all }}</ref> On the first day of the Windows release, ''No Man's Sky'' saw more than 212,000 concurrent players on Steam, exceeding the largest number of concurrent players for most other games, including other 2016 releases such as '']'' and '']''.<ref>{{cite web | url = http://www.pcgamer.com/no-mans-sky-sales/ | title = 212,620 people playing No Man's Sky at once makes it the biggest Steam launch this year | first = Evan | last = Lahti | date = 12 August 2016 | access-date = 12 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160813045046/http://www.pcgamer.com/no-mans-sky-sales/ | archive-date = 13 August 2016 | df = dmy-all }}</ref> ] reported that sales of the physical release of ''No Man's Sky'' in the United Kingdom during the first week was the second-largest PlayStation 4 launch title published by Sony, following '']'', and the fifth highest across all publishers and Sony formats.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-08-15-no-mans-sky-sonys-2nd-biggest-ever-ps4-launch-in-uk | title = No Man's Sky Sony's 2nd biggest ever PS4 launch in UK | first = Wesley | last = Yin-Poole | date = 15 August 2016 | access-date = 15 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160816111331/http://www.eurogamer.net/articles/2016-08-15-no-mans-sky-sonys-2nd-biggest-ever-ps4-launch-in-uk | archive-date = 16 August 2016 | df = dmy-all }}</ref> However, a week later, these numbers had dropped significantly; the concurrent player count on Steam fell under 23,000,<ref>{{cite web | url = http://www.craveonline.com/entertainment/1023847-no-mans-skys-number-players-dropped-89 | title = No Man's Sky's Number of Players Have Dropped by 89% | first = Paul | last = Tamburro | date = 24 August 2016 | access-date = 24 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160825172517/http://www.craveonline.com/entertainment/1023847-no-mans-skys-number-players-dropped-89 | archive-date = 25 August 2016 | df = dmy-all }}</ref> and United Kingdom sales fell by 81% in the second week.<ref>{{cite web | url = https://www.inverse.com/article/20112-no-mans-sky-hello-games-ps4-pc-sales | title = 'No Man's Sky' Week 2 Sales Are Not Looking So Hot | first = Justin | last = Andress | date = 24 August 2016 | access-date = 24 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160825170901/https://www.inverse.com/article/20112-no-mans-sky-hello-games-ps4-pc-sales | archive-date = 25 August 2016 | df = dmy-all }}</ref> The number of concurrent players on Steam fell to around 2,100 by the end of September 2016.<ref>{{cite web | url = http://www.vg247.com/2016/09/28/no-mans-sky-is-rapidly-losing-players/ | title = No Man's Sky is rapidly losing players | first = Marshall | last = Lemon | date = 28 September 2016 | access-date = 28 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160929135831/http://www.vg247.com/2016/09/28/no-mans-sky-is-rapidly-losing-players/ | archive-date = 29 September 2016 | df = dmy-all }}</ref> While player dropoff after release is common in games, the dropoff rate for ''No Man's Sky'' was considered unusually high.<ref name="bbc asa">{{cite web | url = http://www.bbc.co.uk/newsbeat/article/37506501/no-mans-sky-investigated-over-misleading-adverts | title = No Man's Sky investigated over 'misleading' adverts | date = 29 September 2016 | access-date = 29 September 2016 | publisher = ] | url-status = live | archive-url = https://web.archive.org/web/20160930043650/http://www.bbc.co.uk/newsbeat/article/37506501/no-mans-sky-investigated-over-misleading-adverts | archive-date = 30 September 2016 | df = dmy-all }}</ref> ] reported that ''No Man's Sky'' had the third-highest "hype factor", a statistical measure of concurrent player dropoff from publicly available reports, of all games released on Steam from the start of 2016 to August of that year.<ref>{{cite web | url = http://www.polygon.com/2016/8/27/12672836/2016-most-hyped-video-games-steam-chart | title = No Man's Sky, Firewatch make Steam Spy's ranking of the year's most-hyped games | first = Owen | last = Good | work = ] | date = 27 August 2016 | access-date = 29 September 2016 | url-status = live | archive-url = https://web.archive.org/web/20160930231111/http://www.polygon.com/2016/8/27/12672836/2016-most-hyped-video-games-steam-chart | archive-date = 30 September 2016 | df = dmy-all }}</ref>

The game was the top downloaded title from the PlayStation Store in the month of August 2016.<ref>{{cite web | url = http://www.vg247.com/2016/09/13/no-mans-sky-was-augusts-top-download-on-the-playstation-store/ | title = No Man's Sky was August's top download on the PlayStation Store | first = Shabana | last = Arif | date = 13 September 2016 | access-date = 13 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160914165300/http://www.vg247.com/2016/09/13/no-mans-sky-was-augusts-top-download-on-the-playstation-store/ | archive-date = 14 September 2016 | df = dmy-all }}</ref> Physical sales of ''No Man's Sky'' across both PlayStation 4 and Windows in August 2016 made it the second-highest selling game in North America by revenue that month, according to ].<ref>{{cite news | url = http://www.gamesindustry.biz/articles/2016-09-15-npd-madden-nfl-17-is-augusts-biggest-seller | title = NPD: Madden NFL 17 is August's biggest seller | first = Rachel | last = Weber | date = 15 September 2016 | access-date = 15 September 2016 | newspaper = ] | url-status = live | archive-url = https://web.archive.org/web/20160916192750/http://www.gamesindustry.biz/articles/2016-09-15-npd-madden-nfl-17-is-augusts-biggest-seller | archive-date = 16 September 2016 | df = dmy-all }}</ref> SuperData Research stated that for the month of August 2016, ''No Man's Sky'' was the second highest-grossing game in digital sales across all consoles, and sixth-highest for PC.<ref>{{cite web | url = https://venturebeat.com/2016/09/30/no-mans-sky-helps-digital-gaming-generate-6-1-billion-in-august/ | title = No Man's Sky helps digital gaming generate $6.1&nbsp;billion in August | first = Jeff | last = Grubb | date = 1 October 2016 | access-date = 1 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161007153542/http://venturebeat.com/2016/09/30/no-mans-sky-helps-digital-gaming-generate-6-1-billion-in-august/ | archive-date = 7 October 2016 | df = dmy-all }}</ref> Steam developer ] reported that ''No Man's Sky'' was one of the top twelve highest-grossing revenue games available on the platform during 2016,<ref>{{cite web | url = http://www.polygon.com/2017/1/2/14144802/steam-best-sellers-2016-sale | title = Steam announces its best sellers of 2016 | first = Owen | last = Good | date = 2 January 2017 | access-date = 2 January 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170103040148/http://www.polygon.com/2017/1/2/14144802/steam-best-sellers-2016-sale | archive-date = 3 January 2017 | df = dmy-all }}</ref> while ] estimated that more than 823,000 copies were sold in 2016 for a total gross revenue of more than $43&nbsp;million.<ref>{{cite web | url = http://www.polygon.com/2017/1/6/14184200/steam-top-selling-games-2016 | title = How much money did Steam's best-sellers earn in 2016? | first1 = Colin | last1 = Campbell | first2 = Charlie | last2 = Hall | date = 6 January 2017 | access-date = 6 January 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170106175710/http://www.polygon.com/2017/1/6/14184200/steam-top-selling-games-2016 | archive-date = 6 January 2017 | df = dmy-all }}</ref> With the release of "Next" and the Xbox One version of the title in July 2018, SuperData reported ''No Man's Sky'' was the sixth top-selling console game globally for the month, bringing in around {{USD|24 million}} across all platforms.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2018-08-23-superdata-no-mans-sky-flies-once-more-as-fortnite-begins-to-flag | title = Superdata: No Man's Sky flies once more as Fortnite begins to flag | first = Rebekah | last = Valentine | date = 23 August 2018 | access-date = 23 August 2018 | work = ] | archive-date = 23 August 2018 | archive-url = https://web.archive.org/web/20180823175407/https://www.gamesindustry.biz/articles/2018-08-23-superdata-no-mans-sky-flies-once-more-as-fortnite-begins-to-flag | url-status = live }}</ref> At the 2019 ], Murray stated that sales figures for ''No Man's Sky'' ''Next'' were comparable to what would satisfy a large ] publisher at launch.<ref name="kotaku gdc2019">{{cite web | url = https://kotaku.com/the-unexpected-success-of-no-man-s-sky-1833920840 | title = The Unexpected Success Of No Man's Sky | first = Stephen | last = Tolito | date = 9 April 2019 | access-date = 23 April 2019 | work = ] | archive-date = 23 April 2019 | archive-url = https://web.archive.org/web/20190423224313/https://kotaku.com/the-unexpected-success-of-no-man-s-sky-1833920840 | url-status = live }}</ref> After the game was added to the ] service in June 2020, Hello Games reported a month later that ''No Man's Sky'' had seen more than one million new players.<ref>{{cite web | url = https://www.gamespot.com/articles/no-mans-sky-has-gained-1-million-new-players-since/1100-6479903/ | title = No Man's Sky Has Gained 1 Million New Players Since Coming To Xbox Game Pass | first = James | last = O'Conner | date = 19 July 2020 | access-date = 19 July 2020 | work = ] | archive-date = 21 July 2020 | archive-url = https://web.archive.org/web/20200721031004/https://www.gamespot.com/articles/no-mans-sky-has-gained-1-million-new-players-since/1100-6479903/ | url-status = live }}</ref>

=== Awards ===
At release, ''No Man's Sky'' won the Innovation Award and was nominated for the Best Technology Award for the 2017 ].<ref>{{cite web | url = http://www.gamespot.com/articles/game-of-the-year-nominees-and-more-revealed-for-ga/1100-6446628/ | title = Game of the Year Nominees and More Revealed for Game Developers Choice Awards | first = Eddie | last = Makuch | date = 4 January 2017 | access-date = 9 January 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170109001128/http://www.gamespot.com/articles/game-of-the-year-nominees-and-more-revealed-for-ga/1100-6446628/ | archive-date = 9 January 2017 | df = dmy-all}}</ref><ref>{{cite web | url = http://www.gamespot.com/articles/watch-the-game-developers-choice-awards-right-here/1100-6448326/ | title = Watch The Game Developers Choice Awards Right Here Tonight | first1 = Eddie | last1 = Makuch | first2 = Jason | last2 = Imms | date = 1 March 2017 | access-date = 1 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170301225401/http://www.gamespot.com/articles/watch-the-game-developers-choice-awards-right-here/1100-6448326/ | archive-date = 1 March 2017 | df = dmy-all}}</ref> During the ], the ] nominated ''No Man's Sky'' for "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2017&idGame=1499 |title=D.I.C.E. Awards By Video Game Details No Man's Sky |publisher=] |website=interactive.org |access-date=28 November 2023 |archive-date=30 November 2023 |archive-url=https://web.archive.org/web/20231130214442/https://www.interactive.org/games/video_game_details.asp?idAward=2017&idGame=1499 |url-status=live }}</ref> Murray and other members of Hello Games had attended the Game Developers Conference, but had not expected to win anything given the game's reputation by that point, and opted to go elsewhere for dinner when they were named the winners of the Innovation Award.<ref>{{cite web | url = http://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky | title = No Man's Sky wins GDC Award, but no one was around to accept it | first = Michael | last = McWhertor | date = 2 March 2017 | access-date = 2 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170302073703/http://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky | archive-date = 2 March 2017 | df = dmy-all}}</ref> The game was nominated for the Excellence in Technical Achievement for the 2017 ].<ref name="sxsw 2017 nom">{{cite web | url = http://www.gamespot.com/articles/all-the-2017-sxsw-game-award-nominees/1100-6447245/ | title = All The 2017 SXSW Game Award Nominees | first = Eddie | last = Makuch | date = 25 January 2017 | access-date = 5 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170416223543/https://www.gamespot.com/articles/all-the-2017-sxsw-game-award-nominees/1100-6447245/ | archive-date = 16 April 2017 | df = dmy-all}}</ref> The title was also named for the British Game award for the ].<ref name="bafta noms">{{cite web | url = https://www.theguardian.com/technology/2017/mar/09/bafta-games-awards-2017-inside-and-uncharted-4-lead-the-way | title = Bafta games awards 2017: Inside and Uncharted 4 lead the way | first = Jordan Erica | last = Webber | date = 9 March 2017 | access-date = 9 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170310140739/https://www.theguardian.com/technology/2017/mar/09/bafta-games-awards-2017-inside-and-uncharted-4-lead-the-way | archive-date = 10 March 2017 | df = dmy-all }}</ref>

''No Man's Sky'' continued to garner awards well after its initial release based on its continual updates. '']'' named ''No Man's Sky'' its Best Ongoing Game award in 2017, and ] considered it the Best Comeback in 2017, both praising the updates added in the year since its launch that had improved how one interacted with the game.<ref>{{cite web | url = http://www.pcgamer.com/ongoing-game-award-2017-no-mans-sky/ | title = Ongoing Game Award 2017: No Man's Sky | date = 25 December 2017 | access-date = 28 December 2017 | work = ] | archive-date = 28 December 2017 | archive-url = https://web.archive.org/web/20171228013758/http://www.pcgamer.com/ongoing-game-award-2017-no-mans-sky/ | url-status = live }}</ref><ref>{{cite web | url = http://www.shacknews.com/article/102614/shacknews-best-comeback-of-2017-no-mans-sky | title = Shacknews Best Comeback of 2017: No Man's Sky | first = Sam | last = Chandler | date = 29 December 2017 | access-date = 29 December 2017 | work = ] | archive-date = 29 December 2017 | archive-url = https://web.archive.org/web/20171229232156/http://www.shacknews.com/article/102614/shacknews-best-comeback-of-2017-no-mans-sky | url-status = live }}</ref> The game was nominated for "Best Co-operative Game" and "Xbox Game of the Year" with ''No Man's Sky Next'' at the 2018 ],<ref>{{cite news | url = https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ | title = Golden Joysticks 2018 nominees announced, voting open now | first = Tom | last = Hoggins | date = 24 September 2018 | access-date = 20 November 2018 | newspaper = ] | archive-date = 11 October 2018 | archive-url = https://web.archive.org/web/20181011022740/https://www.telegraph.co.uk/gaming/news/golden-joysticks-2018-nominees-announced-voting-open-now/ | url-status = live }}</ref><ref>{{cite web | url = https://www.gamesradar.com/golden-joystick-awards-2018-winners/ | title = Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale | first = Connor | last = Sheridan | date = 16 November 2018 | access-date = 20 November 2018 | work = ] | archive-date = 16 November 2018 | archive-url = https://archive.today/20181116184649/https://www.gamesradar.com/golden-joystick-awards-2018-winners/ | url-status = live }}</ref> and for "Best Ongoing Game" at ] and ]<ref>{{cite web | url = https://variety.com/2018/gaming/news/game-awards-nominees-1203027128/ | title = 'God of War,' 'Red Dead Redemption II' Tie For Most Game Awards Noms | first = Brian | last = Crecente | date = 13 November 2018 | access-date = 13 November 2018 | work = ] | archive-date = 13 November 2018 | archive-url = https://web.archive.org/web/20181113195202/https://variety.com/2018/gaming/news/game-awards-nominees-1203027128/ | url-status = live }}</ref><ref>{{cite web | url = https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018 | title = The Game Awards 2018: Here are all the winners | first = Christopher | last = Grant | date = 6 December 2018 | access-date = 7 December 2018 | work = ] | archive-date = 7 December 2018 | archive-url = https://web.archive.org/web/20181207114102/https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018 | url-status = live }}</ref> and won the award for "Most Evolved Game" at the 2019 ].<ref>{{cite web | url = https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/ | title = Here Are Your 2019 SXSW Gaming Awards Finalists! | first = Logan | last = Trent | date = 11 February 2019 | access-date = 15 February 2019 | work = ] | archive-date = 15 February 2019 | archive-url = https://web.archive.org/web/20190215051341/https://gaming.sxsw.com/news/2019/2019-sxsw-gaming-awards-finalists/ | url-status = live }}</ref><ref>{{cite web | url = https://www.playstationlifestyle.net/2019/03/17/sxsw-gaming-awards-winners-2019/#/slide/1 | title = God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming Awards | first = Zarmena | last = Khan | date = 17 March 2019 | access-date = 17 March 2019 | work = PlayStation LifeStyle | archive-date = 29 September 2019 | archive-url = https://web.archive.org/web/20190929125334/https://www.playstationlifestyle.net/2019/03/17/sxsw-gaming-awards-winners-2019/#/slide/1 | url-status = live }}</ref> At the Italian Video Game Awards, it was nominated for "Best Evolving Game".<ref>{{cite web | url = https://italianvideogameawards.com/awards | title = Italian Video Game Awards Nominees and Winners | date = 11 April 2019 | access-date = 25 May 2019 | website = Italian Video Game Awards | archive-date = 21 March 2018 | archive-url = https://web.archive.org/web/20180321193010/https://italianvideogameawards.com/awards | url-status = dead }}</ref> ''Beyond VR'' was nominated for "Best Game Expansion" and "Best VR/AR Game" at the 2019 Golden Joystick Awards,<ref>{{cite web | url = http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards | title = Days Gone Rides Off with Three Nominations in This Year's Golden Joystick Awards | first = Stephen | last = Tailby | date = 20 September 2019 | access-date = 21 September 2019 | work = ] | archive-date = 20 September 2019 | archive-url = https://web.archive.org/web/20190920222955/http://www.pushsquare.com/news/2019/09/days_gone_rides_off_with_three_nominations_in_this_years_golden_joystick_awards | url-status = live }}</ref> for the latter category at ],<ref>{{cite web | url = https://www.gamespot.com/articles/the-game-awards-2019-nominees-full-list/1100-6471564/ | title = The Game Awards 2019 Nominees Full List | first = Jeremy | last = Winslow | date = 19 November 2019 | access-date = 20 November 2019 | work = ] | archive-date = 23 November 2019 | archive-url = https://web.archive.org/web/20191123042344/https://www.gamespot.com/articles/the-game-awards-2019-nominees-full-list/1100-6471564/ | url-status = live }}</ref> and for "Evolving Game" at the ],<ref>{{cite news | url = https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations | title = Death Stranding and Control dominate Bafta games awards nominations | first = Keith | last = Stuart | date = 3 March 2020 | access-date = 5 March 2020 | newspaper = ] | archive-date = 3 April 2022 | archive-url = https://web.archive.org/web/20220403202400/https://www.theguardian.com/games/2020/mar/03/death-stranding-and-control-dominate-bafta-games-awards-nominations | url-status = live }}</ref> won the award for "XR Game of the Year" at the 2020 ], and won "Best Ongoing Game" at ].<ref>{{cite web | url = https://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed | title = 2020 SXSW Gaming Award Winners Revealed | author = Grayshadow | date = 25 March 2020 | access-date = 28 March 2020 | work = NoobFeed | archive-date = 28 March 2020 | archive-url = https://web.archive.org/web/20200328152231/http://www.noobfeed.com/news/9991/sxsw-2020-gaming-award-winners-revealed | url-status = live }}</ref> At the ], it won "]" award.<ref>{{Cite web |date=7 April 2022 |title=BAFTA Games Awards 2022: Winners Announced |url=https://www.bafta.org/media-centre/press-releases/winners-announced-bafta-games-awards-2022 |access-date=11 April 2022 |website=www.bafta.org |language=en |archive-date=8 April 2022 |archive-url=https://web.archive.org/web/20220408203744/https://www.bafta.org/media-centre/press-releases/winners-announced-bafta-games-awards-2022 |url-status=live }}</ref> It was subsequently nominated for ] at the ] and the ].<ref>{{cite web|url=https://www.bafta.org/games/awards/2023-nominations|title=2023 BAFTA Games Awards: The Nominations|publisher=]|date=2 March 2023|access-date=2 March 2023|archive-date=2 March 2023|archive-url=https://web.archive.org/web/20230302164040/https://www.bafta.org/games/awards/2023-nominations|url-status=live}}</ref><ref>{{cite web|url=https://www.bafta.org/games/awards/2024-nominations-winners|title=20th BAFTA Games Awards: The Nominations and Winners|publisher=]|date=7 March 2024|access-date=12 April 2024|archive-date=12 April 2024|archive-url=https://web.archive.org/web/20240412093521/https://www.bafta.org/games/awards/2024-nominations-winners|url-status=live}}</ref> The game won the Still Playing Award at the 2023 Golden Joystick Awards.<ref>{{cite web|last=Loveridge|first=Sam|url=https://www.gamesradar.com/golden-joystick-awards-2023-winners/|title=Here are all the Golden Joystick Awards 2023 winners|date=10 November 2023|accessdate=10 November 2023|archive-url=https://web.archive.org/web/20231110183004/https://www.gamesradar.com/golden-joystick-awards-2023-winners/|archive-date=10 November 2023 |url-status=live|website=]}}</ref>

===Player community===
Due to the open-ended nature of the game, players have worked in-game and through online communities to create an in-game system of planets with bases and other features called the Galactic Hub as early as 2016, working to overcome the initial lack of multiplayer features in the game.<ref name="vice hubcoin"/> The players in the Hub have worked to catalog planets and their features within its local area, thus allowing players to use this information to plan resource gathering and trade routes, and once multiplayer features were added, creating interconnected colonies using the game's base-building tools.<ref>{{cite web | url = https://kotaku.com/how-to-get-to-the-galactic-hub-in-no-mans-sky-1819877886 | title = How To Get To The Galactic Hub In No Man's Sky | first = Gita | last = Jackson | date = 26 October 2017 | access-date = 3 July 2022 | work = ] | archive-date = 3 July 2022 | archive-url = https://web.archive.org/web/20220703212938/https://kotaku.com/how-to-get-to-the-galactic-hub-in-no-mans-sky-1819877886 | url-status = live }}</ref><ref>{{cite web | url = https://www.polygon.com/2019/5/6/18528371/no-mans-sky-galactic-hub-mt-loper | title = No Man's Sky's best and brightest are trying to build a perfect colony | first = Patricia | last = Hernandez | date = 6 May 2019 | access-date = 3 July 2022 | work = ] | archive-date = 3 July 2024 | archive-url = https://web.archive.org/web/20240703194938/https://www.polygon.com/2019/5/6/18528371/no-mans-sky-galactic-hub-mt-loper | url-status = live }}</ref> The Hub has its own form of governance called the Galactic Council to guide how the Hub should expand, particularly after major game patches that render changes to planets,<ref>{{cite web | url = https://kotaku.com/no-mans-sky-players-who-colonized-a-galaxy-now-have-to-1798357453 | title = No Man's Sky Players Who Colonized A Galaxy Now Have To Find A New Home | first = Gita | last = Jackson | date = 23 August 2017 | access-date = 3 July 2022 | work = ] | archive-date = 3 July 2022 | archive-url = https://web.archive.org/web/20220703212937/https://kotaku.com/no-mans-sky-players-who-colonized-a-galaxy-now-have-to-1798357453 | url-status = live }}</ref> as well as an in-game ] called Hubcoin, which is operated by the experimental ] of ] and has no true monetary value but can be traded in for in-game resources, and intended to be used to pay players for custom bases and other such features.<ref name="vice hubcoin">{{cite web | url = https://www.vice.com/en/article/wxn8dm/no-mans-sky-players-are-reinventing-money | title = 'No Man's Sky' Players Are Reinventing Money | first = Gita | last = Jackson | date = 28 June 2022 | access-date = 3 July 2022 | work = ] | archive-date = 3 July 2022 | archive-url = https://web.archive.org/web/20220703212937/https://www.vice.com/en/article/wxn8dm/no-mans-sky-players-are-reinventing-money | url-status = live }}</ref>

== Backlash over marketing ==
Since its reveal at the 2013 VGX show and over the course of its development, the potential of ''No Man's Sky'' had been widely promoted across the video game industry and created a great deal of hype.<ref name="arstech hype">{{cite web | url = https://arstechnica.com/gaming/2016/08/how-sky-high-hype-formed-a-storm-cloud-over-no-mans-skys-release/ | title = How sky-high hype formed a storm cloud over No Man's Sky's release | first = Kyle | last = Orland | date = 10 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810211042/http://arstechnica.com/gaming/2016/08/how-sky-high-hype-formed-a-storm-cloud-over-no-mans-skys-release/ | archive-date = 10 August 2016 | df = dmy-all }}</ref> Matt Kamen of '']'' called ''No Man's Sky'' "perhaps one of, if not the, most hyped indie titles in the history of gaming".<ref>{{cite magazine | url = https://www.wired.co.uk/article/no-mans-sky-impressions-review | title = Does No Man's Sky live up to the hype? | first = Matt | last = Kamen | date = 10 August 2016 | access-date = 10 August 2016 | magazine = ] | url-status = live | archive-url = https://web.archive.org/web/20160811160755/http://www.wired.co.uk/article/no-mans-sky-impressions-review | archive-date = 11 August 2016 | df = dmy-all }}</ref> Much of the attention has been drawn to the massive scope realised by the procedural generation of the game, and the relatively small size of the Hello Games' team behind it.<ref name="gamasutra hype">{{cite web | url = http://www.gamasutra.com/blogs/KrisGraft/20160810/278994/3_firstimpressions_of_No_Mans_Sky.php | title = 3 first-impressions of No Man's Sky | first = Kris | last = Graft | date = 10 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160811153404/http://www.gamasutra.com/blogs/KrisGraft/20160810/278994/3_firstimpressions_of_No_Mans_Sky.php | archive-date = 11 August 2016 | df = dmy-all }}</ref><ref>{{cite news | url = https://www.washingtonpost.com/news/morning-mix/wp/2016/08/11/video-game-no-mans-sky-is-so-huge-and-popular-players-have-discovered-more-virtual-species-than-animals-on-earth/ | title = 'No Man's Sky' is so huge – and popular – players found 10 million virtual species in one night | first = Ben | last = Guarino | date = 10 August 2016 | access-date = 10 August 2016 | newspaper = ] | url-status = live | archive-url = https://web.archive.org/web/20160812083812/https://www.washingtonpost.com/news/morning-mix/wp/2016/08/11/video-game-no-mans-sky-is-so-huge-and-popular-players-have-discovered-more-virtual-species-than-animals-on-earth/ | archive-date = 12 August 2016 | df = dmy-all }}</ref> ''No Man's Sky'' was seen as a potential industry-changing title, challenging the status quo of ], which, according to Peckham, had become "rich and complacent".<ref name="time release"/> The game had been considered to have similar potential to affect the game industry as '']'', though in contrast, '']''{{'s}} David Sims opined that ''Minecraft''{{'s}} relevance took several years to develop, while ''No Man's Sky'' was burdened with expectations from the start.<ref name="atlantic review">{{cite web | url = https://www.theatlantic.com/entertainment/archive/2016/08/no-mans-sky-review/495194/ | title = The Infinite Possibility of No Man's Sky | first = David | last = Sims | date = 10 August 2016 | access-date = 10 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810195648/http://www.theatlantic.com/entertainment/archive/2016/08/no-mans-sky-review/495194/ | archive-date = 10 August 2016 | df = dmy-all }}</ref> ''No Man's Sky'' has been considered by Nathan Lawrence of ] as a mainstream-friendly ], providing controls that were "simple to learn and fascinating to plumb" compared to '']'' and '']'' while still offering engaging gameplay.<ref>{{cite web | url = http://www.ign.com/articles/2016/03/30/the-bold-new-age-of-space-simulators | title = The Bold New Age of Space Simulators | first = Nathan | last = Lawrence | date = 30 March 2016 | access-date = 30 March 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160330072129/http://www.ign.com/articles/2016/03/30/the-bold-new-age-of-space-simulators | archive-date = 30 March 2016 | df = dmy-all }}</ref>

=== During development ===
The concepts behind ''No Man's Sky'', allowing for a "grail-like feedback loop" around the exploration of near-infinite space according to '']''{{'s}} Matt Peckham, created a great amount of anticipation for the game from gamers, as such lofty goals were often seen as a dare for them to challenge.<ref name="time release">{{cite news | url = https://time.com/no-mans-sky/ | title = No Man's Sky is wildly ambitious, utterly vast and a huge challenge to the video game industry's status quo | first = Matt | last = Peckham | date = 8 August 2016 | access-date = 8 August 2016 | magazine = ] | url-status = live | archive-url = https://web.archive.org/web/20160808173520/http://time.com/no-mans-sky/ | archive-date = 8 August 2016 | df = dmy-all }}</ref> In a specific example, Hello Games had first claimed their system would achieve 4.3&nbsp;billion planets (2<sup>32</sup>) through the use of a 32-bit key; when players expressed doubt that this scope could be done, Hello Games altered their approach to use a 64-bit number as to create 18 quintillion planets to prove otherwise.<ref name="polygon august2014">{{cite web | url = http://www.polygon.com/2014/8/19/6045933/its-impossible-to-visit-every-planet-in-no-mans-sky | title = It's impossible to visit every planet in No Man's Sky | first = Owen | last = Good | work = ] | date = 19 August 2014 | access-date = 1 April 2016 | url-status = live | archive-url = https://web.archive.org/web/20160325163431/http://www.polygon.com/2014/8/19/6045933/its-impossible-to-visit-every-planet-in-no-mans-sky | archive-date = 25 March 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky | title = Gamescom 2014: The Sun Will Burn Out Before You See All of No Man's Sky | date = 15 August 2014 | access-date = 1 April 2016 | work = ] | first = Tal | last = Blevins | url-status = live | archive-url = https://web.archive.org/web/20160401035102/http://www.ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky | archive-date = 1 April 2016 | df = dmy-all }}</ref> Many commentators compared ''No Man's Sky'' to 2008's '']'' by ], which had promised similar ambitions to use procedural generation to construct new creatures and worlds. However, by ''Spore''{{'}}s release, the extent of the use of procedural generation was scaled back during the course of production, and the resulting game was not as well-received as anticipated.<ref>{{cite web | url = http://kotaku.com/forget-no-man-s-sky-i-m-getting-hyped-to-play-some-spo-1739252150 | title = Forget No Man's Sky. I'm Getting Hyped To Play Some Spore | first = Chris | last = Suellentop | work = ] | date = 28 October 2015 | access-date = 28 October 2015 | url-status = live | archive-url = https://web.archive.org/web/20151028215732/http://kotaku.com/forget-no-man-s-sky-i-m-getting-hyped-to-play-some-spo-1739252150 | archive-date = 28 October 2015 | df = dmy-all }}</ref> Murray was aware that some critics were applying caution to their view of ''No Man's Sky'' due to their previous experiences with ''Spore''.<ref name="verge">{{cite web | url = https://www.theverge.com/2014/7/1/5856718/no-mans-sky-preview | title = This is the most ambitious game in the universe | first = Vlad | last = Savov | date = 1 July 2014 | access-date = 24 September 2015 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20150925131102/http://www.theverge.com/2014/7/1/5856718/no-mans-sky-preview | archive-date = 25 September 2015 | df = dmy-all }}</ref><ref>{{cite magazine | url = http://www.gameinformer.com/b/features/archive/2014/12/31/hello-games-addresses-no-mans-skys-comparisons-to-spore.aspx | title = Hello Games Addresses No Man's Sky's Comparisons To Spore | first = Ben | last = Hanson | date = 31 December 2014 | access-date = 24 September 2015 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20150927064506/http://www.gameinformer.com/b/features/archive/2014/12/31/hello-games-addresses-no-mans-skys-comparisons-to-spore.aspx | archive-date = 27 September 2015 | df = dmy-all }}</ref>

Kris Graft for '']'' commented that many players and journalists had both high expectations for the game as well as wide expectations, with some believing that it would be, among other aspects, the "best space sim", the "best multiplayer action shooter", and the "best pure exploration game".<ref name="gamasutra hype"/> '']''{{'s}} Kyle Orland found that unlike with the developers of ''Spore'' or '']'', games promoted with "saturation PR campaigns that promised revolutionary and industry-changing gameplay features" which failed to appear in final releases, Hello Games's statements about ''No Man's Sky'' were "relatively restrained and realistic about what they were promising". Orland surmises that many players and journalists "layer their own expectations onto the game's gaps" from what Hello Games actually claimed.<ref name="arstech hype"/> ]'s founder Rami Ismail considered the strength of the marketing campaign by Hello Games and Sony to generate interest in the game, calling the pitch using the concept of magnitudes and scale rather than absolutes as "a little masterclass in explaining an abstract concept to the largest possible audience"; ''Polygon''{{'s}} Ben Kuchera agreed on this point, but considered that the marketing may have gotten away from Sony and Hello Games since players did not have a concrete understanding of the game's limitations prior to launch.<ref>{{cite web | url = http://www.polygon.com/2016/8/16/12503258/no-mans-sky-pitch-indie-success | title = How to sell your game like No Man's Sky | first = Ben | last = Kuchera | date = 16 August 2016 | access-date = 16 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160816200541/http://www.polygon.com/2016/8/16/12503258/no-mans-sky-pitch-indie-success | archive-date = 16 August 2016 | df = dmy-all }}</ref> Murray himself was aware of the "unrealistic, intangible level of excitement" that fans had of the game and given that they had been waiting three years to play it, would be expecting it to be perfect. He countered that he felt he and Hello Games tried to be "reasonably open and honest about what the game is" all throughout the marketing cycle to set expectations.<ref name="playboy">{{cite web | url = http://www.playboy.com/articles/no-mans-sky-sean-murray-interview | title = 'No Man's Sky' Creator Sean Murray Talks Setbacks, Subreddits and Success | first = Mike | last = Rougeau | date = 10 August 2016 | access-date = 15 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160814170525/http://www.playboy.com/articles/no-mans-sky-sean-murray-interview | archive-date = 14 August 2016 | df = dmy-all }}</ref> On the day before the official release, Murray cautioned players that ''No Man's Sky'' may not have been "the game you imagined from those trailers" and instead that the title was meant as a "very very chill game", giving players a universe-sized sandbox that makes you feel as if you "stepped into a sci-fi book cover"; Murray believed the game would have a "super divisive" response from players due to some of these expectations.<ref name="pcgamer prerelease">{{cite web | url = http://www.pcgamer.com/no-mans-sky-maybe-isnt-the-game-you-imagined-says-hello-games-founder/ | title = No Man's Sky "maybe isn't the game you imagined," says Hello Games founder | first = Tyler | last = Wilde | date = 8 August 2016 | access-date = 8 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160809110625/http://www.pcgamer.com/no-mans-sky-maybe-isnt-the-game-you-imagined-says-hello-games-founder/ | archive-date = 9 August 2016 | df = dmy-all }}</ref>

''No Man's Sky'' developed a dedicated fan-base before its release, with many congregating in a ] to track and share information published about the game.<ref name="atlantic review"/><ref name="playboy"/> Sam Zucchi writing for '']'' proposed that the players anxiously awaiting ''No Man's Sky'' were a kind of religion, putting faith in Hello Games to be able deliver an experience that has otherwise never been offered by video games before, the ability to explore a near-infinite universe.<ref>{{cite web | url = https://killscreen.com/articles/no-mans-sky-religious-fervor-fandom/ | title = The Apocalyptic Fandom of No Man's Sky | date = 22 July 2016 | access-date = 22 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160816043824/https://killscreen.com/articles/no-mans-sky-religious-fervor-fandom/ | archive-date = 16 August 2016 | df = dmy-all }}</ref>

Following the news of the game's delay from June to August 2016, Murray, along with '']'' writer ], who first reported on the rumour of the delay, received a number of ]s in response, which Murray publicly responded to in good humor.<ref>{{cite web | last=Orland | first=Kyle | title=No Man's Anger: A peaceful game's delay sparks online hate | url=https://arstechnica.com/gaming/2016/05/no-mans-anger-a-peaceful-games-delay-sparks-online-hate/ | access-date=2 June 2016 | work=] | date=31 May 2016 | url-status=live | archive-url=https://web.archive.org/web/20160602030612/http://arstechnica.com/gaming/2016/05/no-mans-anger-a-peaceful-games-delay-sparks-online-hate/ | archive-date=2 June 2016}}</ref> The situation was seen by other journalists as a growing issue between the pre-release hype created by marketing for video games, and the excited nature of the fans of these games even before their release. '']''{{'s}} Phil Hartup considered that when marketing for a game drives a need for any type of news by those anxious to play the game, disappointing news such as delays could readily lead to online fans reacting in a paranoid manner against marketing expectations.<ref>{{cite web | url = http://www.newstatesman.com/culture/games/2016/06/delay-no-man-s-sky-scorned-kotaku-journalist-and-paranoia-gamers-waiting | title = The delay of No Man's Sky, a scorned Kotaku journalist, and the paranoia of gamers-in-waiting | first = Phil | last = Hartup | date = 2 June 2016 | access-date = 3 June 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160603141844/http://www.newstatesman.com/culture/games/2016/06/delay-no-man-s-sky-scorned-kotaku-journalist-and-paranoia-gamers-waiting | archive-date = 3 June 2016 | df = dmy-all }}</ref> Phil Owen writing for '']'' blamed such issues on the video game marketers, as the field had become less about selling a game and more about creating a cult-like following for the game and "weaponizing fandom".<ref>{{cite web | url = http://www.thewrap.com/the-cult-of-video-games-commentary/ | title = How the Video Games Industry Created Its Own Cult of Toxic Fans (Commentary) | first = Phil | last = Owen | date = 1 June 2016 | access-date = 3 June 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160605122701/http://www.thewrap.com/the-cult-of-video-games-commentary/ | archive-date = 5 June 2016 | df = dmy-all }}</ref>

=== At release ===
In addition to its mixed response from critics, player reaction to the release version of ''No Man's Sky'' was ] in response to several issues at the game's launch, buoyed by early reactions from those that had played the game before its official release. Users expressed concern with the apparent lack of features and other issues associated with the PlayStation 4 launch,<ref name="polygon missmp"/> while many players on the Windows version via ] and ] gave the game negative reviews due to the poor graphics capabilities or inability to launch the game.<ref name="polygon pclaunch"/><ref name="kotaku pclaunch"/><ref name="ars release">{{cite news|last1=Machkovech|first1=Sam|title=No Man's Sky Windows port launched today, is kind of a mess|url=https://arstechnica.com/gaming/2016/08/no-mans-sky-windows-port-launched-today-is-kind-of-a-mess/|access-date=14 August 2016|date=12 August 2016|url-status=live|archive-url=https://web.archive.org/web/20160814000447/http://arstechnica.com/gaming/2016/08/no-mans-sky-windows-port-launched-today-is-kind-of-a-mess/|archive-date=14 August 2016}}</ref> Players were also disappointed at the apparent lack of features that Hello Games and Sony had stated in earlier announcements and interviews would be included in the game;<ref>{{cite news | url = https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/ | title = Broken Promises of No Man's Sky | first = Brendan | last = Caldwell | date = 17 August 2016 | access-date = 17 August 2016 | website = ] | url-status = live | archive-url = https://web.archive.org/web/20160818024314/https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/ | archive-date = 18 August 2016 | df = dmy-all }}</ref> a list initially compiled by members of the ''No Man's Sky'' ] consisting of all such features appeared around a week after launch.<ref>{{cite web | url = https://www.vg247.com/2016/08/17/everything-missing-from-no-mans-sky-list/ | title = The Internet's list of everything missing from No Man's Sky | first = Brenna | last = Hillier | date = 17 August 2016 | access-date = 17 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160818051302/http://www.vg247.com/2016/08/17/everything-missing-from-no-mans-sky-list/ | archive-date = 18 August 2016 | df = dmy-all }}</ref> By October 2016, the game had one of the worst user-based ratings on Steam, with an aggregate "mostly negative" average from more than 70,000 users.<ref>{{cite web | url = https://www.vg247.com/2016/10/10/no-mans-sky-steam-low-rating-user-reviews/ | title = No Man's Sky is now of the lowest-rated games on Steam | first = Sharif | last = Saed | date = 10 October 2016 | access-date = 10 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161011151004/https://www.vg247.com/2016/10/10/no-mans-sky-steam-low-rating-user-reviews/ | archive-date = 11 October 2016 | df = dmy-all }}</ref> At the 2017 ], Murray admitted they have far underestimated the number of players that would initially get the game; using estimates from '']'' and '']'', both released just before ''No Man's Sky'', the studio had expected about 10,000 concurrent players at launch, but in actuality saw over 500,000 players across both PlayStation 4 and Windows, with about half coming from the Windows side. This overwhelmed their expected server capacity and overloaded their support team with bug reports and technical help, leading to the noted problems with communications within the release window.<ref name="arstech gdc2017">{{cite web | url = https://arstechnica.com/gaming/2017/03/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games/ | title = No Man's Sky creator describes issues with launch, crashes, money | first = Sam | last = Mackovech | date = 3 March 2017 | access-date = 3 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170303034809/https://arstechnica.com/gaming/2017/03/sean-murray-unveils-hello-labs-will-incubate-more-procedural-tech-games/ | archive-date = 3 March 2017 | df = dmy-all }}</ref> At the same event, Hello Games announced that they had started their own support programme, known as "Hello Labs", which will help fund and support the developers of games using procedural generation, or otherwise experimental gameplay. Murray stated they anticipate funding one or two games at a time, and that one title was already part of the programme at the time of announcement.<ref name="arstech gdc2017"/>

{{Anchor|mp gameplay}}
One of the more significant features that appeared to be absent from the release version of ''No Man's Sky'' was its multiplayer capabilities. Hello Games had stated during development that ''No Man's Sky'' would include multiplayer elements, though the implementation would be far from traditional methods as one would see in a ], to the point where Murray has told players to not think of ''No Man's Sky'' as a multiplayer game.<ref name="gi multiplayer"/><ref name="pcgamer prerelease"/> Because of the size of the game's universe, Sean Murray estimated that more than 99.9% of the planets would never be explored by players,<ref name="gamespot detailed gameplay">{{cite web | url = http://www.gamespot.com/articles/how-to-play-no-mans-sky-a-detailed-breakdown/1100-6435316/ | title = How to Play No Man's Sky: A Detailed Breakdown | first = Rob | last = Crossley | date = 3 March 2016 | access-date = 15 March 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160317112020/http://www.gamespot.com/articles/how-to-play-no-mans-sky-a-detailed-breakdown/1100-6435316/ | archive-date = 17 March 2016 | df = dmy-all }}</ref> and that the chance of meeting other players through chance encounters would be "incredibly slim".<ref name="colbert-multiplayer">{{Cite episode |title=October 2, 2015 |url=https://www.youtube.com/watch?v=ZqeN6hj4dZU |access-date=20 February 2020 |series=The Late Show with Stephen Colbert |first=Stephen |last=Colbert |network=] |quote='''Sean Murray''': The only way for you to know what you look like is for somebody else to, you know, see you. '''Stephen Colbert''': Can you run into other people, other players, on the game? '''Sean Murray''': Yes, but the chances of that are incredibly rare, just because of the size of what we're building.|time=5 minutes 46 seconds|url-status=live |archive-url=https://web.archive.org/web/20151004011647/https://www.youtube.com/watch?v=ZqeN6hj4dZU |archive-date=4 October 2015 }}</ref> Murray had stated in a 2014 interview that ''No Man's Sky'' would include a matchmaking system that is similar to that used for '']'' when such encounters do occur;<ref>{{cite web | url = http://www.gamespot.com/articles/making-sense-of-no-mans-skys-massive-universe/1100-6441344/ | title = Making Sense of No Man's Sky's Massive Universe | first = Alex | last = Newhouse | date = 2 July 2016 | access-date = 2 July 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160705112517/http://www.gamespot.com/articles/making-sense-of-no-mans-skys-massive-universe/1100-6441344/ | archive-date = 5 July 2016 | df = dmy-all }}</ref> each online player would have an "open lobby" that any players in their in-universe proximity would enter and leave.<ref name="gi multiplayer"/> This approach was envisioned to provide "cool moments" for players as they encounter each other, but not meant to support gameplay like ] or fully cooperative modes.<ref name="pcgamer prerelease"/> According to Murray in 2018, Hello Games had worked to try to keep this light multiplayer element in the game through the final part of their development cycle, but found that it was very difficult to include, and opted to remove it for the game's release, believing that with the size of the game's universe, only a few players would end up experiencing it.<ref name="guardian next"/>

{{Anchor|mp issues}}
Questions regarding the multiplayer aspects of ''No Man's Sky'' were raised a day following the official release on the PlayStation 4. Two players attempted to meet at a location in the game's virtual universe after one player recognised the other upon seeing their username attached to a planetary discovery. Despite confirming they had been at the same spot on the same planet outside of the game through their respective ] streams, they could not see each other.<ref name="polygon missmp">{{cite web | url = http://www.polygon.com/2016/8/9/12417202/no-mans-sky-no-multiplayer-twitch-stream | title = No Man's Sky players travel the exact same planet without ever crossing paths | first = Allegra | last = Frank | date = 10 August 2016 | access-date = 11 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160810155547/http://www.polygon.com/2016/8/9/12417202/no-mans-sky-no-multiplayer-twitch-stream | archive-date = 10 August 2016 | df = dmy-all }}</ref> Furthering this was the discovery that European copies of the limited edition packaging used a sticker to cover the ] online play icon.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-08-11-no-mans-sky-limited-edition-has-online-play-icon-hidden-under-sticker | title = No Man's Sky limited edition has online play icon hidden under sticker | first = Tom | last = Phillips | date = 11 August 2016 | access-date = 11 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160811225424/http://www.eurogamer.net/articles/2016-08-11-no-mans-sky-limited-edition-has-online-play-icon-hidden-under-sticker | archive-date = 11 August 2016 | df = dmy-all }}</ref> Journalists noted a number of potential reasons why the players may not have encountered each other, including the users being on separate ] or server problems reported by Hello Games at launch, though some opined that this may have been a feature removed before launch.<ref name="polygon missmp"/> Hello Games noted that they have had "far more" players than they expected at launch and are bringing on more people to help support the game along with patching the critical issues at the game's launch, but they have not made a direct statement on the multiplayer situation {{as of|2016|9|lc=y}}.<ref name="polygon missmp"/><ref>{{cite web | url = http://www.gamespot.com/articles/new-no-mans-sky-patch-coming-for-most-critical-iss/1100-6442579/ | title = New No Man's Sky Patch Coming for "Most Critical Issues" | first = Eddie | last = Makuch | date = 12 August 2016 | access-date = 12 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160814190324/http://www.gamespot.com/articles/new-no-mans-sky-patch-coming-for-most-critical-iss/1100-6442579/ | archive-date = 14 August 2016 | df = dmy-all }}</ref><ref name="kotaku hype disaster">{{cite web | url = http://kotaku.com/the-no-mans-sky-hype-dilemma-1785416931 | title = The No Man's Sky Hype Disaster | first = Jason | last = Schreier | author-link = Jason Schreier | date = 18 August 2016 | access-date = 18 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160818141808/http://kotaku.com/the-no-mans-sky-hype-dilemma-1785416931 | archive-date = 18 August 2016 | df = dmy-all }}</ref><ref name="polygon hate"/><ref name="polygon pr"/>

Outside of patch notes, Hello Games had effectively gone silent on social media right after the game's release up until the announcement of the Foundation update in late November 2016. Murray, who used the Hello Games' Twitter account with some frequency before release, had not been visible online for the first two months following the game's release.<ref>{{cite web | url = https://www.vg247.com/2016/10/11/officially-the-no-mans-sky-development-team-is-still-silent-but-at-least-one-staffer-says-everyones-fine-and-working-hard/ | title = Officially the No Man's Sky development team is still silent, but at least one staffer says everyone's fine and working hard | first = Brenna | last = Hillier | date = 11 October 2016 | access-date = 11 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161011233403/https://www.vg247.com/2016/10/11/officially-the-no-mans-sky-development-team-is-still-silent-but-at-least-one-staffer-says-everyones-fine-and-working-hard/ | archive-date = 11 October 2016 | df = dmy-all }}</ref> In the announcement of this update, Hello Games admitted to being "quiet" but have been paying attention to the various criticisms levelled at the game.<ref name="pcgamer foundation update">{{cite web | url = http://www.pcgamer.com/no-mans-sky-developer-finally-breaks-silence-to-announce-base-building-update/ | title = No Man's Sky developer finally breaks silence to announce base-building update | first = Andy | last = Chalk | date = 25 November 2016 | access-date = 25 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161126151926/http://www.pcgamer.com/no-mans-sky-developer-finally-breaks-silence-to-announce-base-building-update/ | archive-date = 26 November 2016 | df = dmy-all }}</ref> Schreier from ''Kotaku'' and Ben Kuchera of ''Polygon'' commented that some of the negative player reaction was due to a lack of clarification on these apparently missing features from either Hello Games or Sony in the weeks just after release, with Kuchera further stating that with the silence from either company, "the loudest, most negative voices are shouting unopposed" and leading to a strong negative perception of the game.<ref name="kotaku hype disaster"/><ref name="polygon hate">{{cite web | url = http://www.polygon.com/2016/8/29/12691326/no-mans-sky-sony-hello-games-hate | title = No Man's Sky's story is being written by its haters | first = Ben | last = Kuchera | date = 29 August 2016 | access-date = 29 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160829171820/http://www.polygon.com/2016/8/29/12691326/no-mans-sky-sony-hello-games-hate | archive-date = 29 August 2016 | df = dmy-all }}</ref> Kuchera later wrote that many of the issues in the lead-up and follow-up to ''No Man's Sky''{{'s}} release, whether by choice or happenstance, provide many lessons on the importance of proper ]. Kuchera specifically pointed to the decision to withhold review copies and an apparent lack of public relations (PR) to manage statements relating to what features would be in the game. Kuchera also noted that many people had taken the hype generated by the press only to be disappointed by the final game and that consumers did have ways to evaluate the game following its release before they purchased the title.<ref name="polygon pr"/> Sony president ] admitted that Hello Games did not have "a great PR strategy" for ''No Man's Sky'', in part for lacking a dedicated PR staff to manage expectations, but still support the developers as they continue to patch and update the game.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-09-16-sonys-shuhei-yoshida-on-no-mans-sky | title = Sony's Shuhei Yoshida on No Man's Sky | first = Dan | last = Silver | date = 16 September 2016 | access-date = 16 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160916200447/http://www.eurogamer.net/articles/2016-09-16-sonys-shuhei-yoshida-on-no-mans-sky | archive-date = 16 September 2016 | df = dmy-all }}</ref> Jesse Signal, writing for the '']'' noted that some of the hype for ''No Man's Sky'' may be attributed to game journalists themselves for getting too excited about the game, positing "Had journalists asked certain questions at certain times, perhaps it would have been more difficult for Hello Games to make promises it couldn't deliver on."<ref>{{cite web | url = https://www.bostonglobe.com/arts/2016/10/06/the-lesson-man-sky-don-believe-hype/HJitXq4oE0jJObo3irTGgI/story.html | title = The lesson of 'No Man's Sky': Don't believe the hype | first = Jesse | last = Signal | date = 6 October 2016 | access-date = 9 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161008141515/http://www.bostonglobe.com/arts/2016/10/06/the-lesson-man-sky-don-believe-hype/HJitXq4oE0jJObo3irTGgI/story.html | archive-date = 8 October 2016 | df = dmy-all }}</ref> Murray himself stated in a 2019 interview that prior to the game's release, much of their contact was with journalists who Hello Games believed understood the nature of video game development, and thus expected their statements about what ''No Man's Sky'' would be tempered to reflect the reality of Hello Games being a small team with limited time. Instead, Murray found that the press took their words for granted, and created expectations for players that they could not have met at launch. As a result, Hello Games has since shifted toward communication directly with the community rather than the press and keeping only to patch updates or near-release features to keep expectations in check.<ref>{{cite web | url = https://www.gamesindustry.biz/articles/2019-07-09-hello-games-positive-no-mans-sky-stores-dont-do-as-well-and-thats-a-problem | title = Hello Games: Positive No Man's Sky stories "don't do as well -- and that's a problem" | first = Matthew | last = Handrahan | date = 9 July 2019 | access-date = 9 July 2019 | work = ] | archive-date = 9 July 2019 | archive-url = https://web.archive.org/web/20190709141529/https://www.gamesindustry.biz/articles/2019-07-09-hello-games-positive-no-mans-sky-stores-dont-do-as-well-and-thats-a-problem | url-status = live }}</ref>

The lack of features in the release version of the game became a point of contention, with many players using the Steam and GOG.com review pages, along with Metacritic reviews, to give it poor ratings.<ref name="polygon pclaunch"/><ref name="kotaku pclaunch"/><ref name="polygon missmp"/><ref name="ars release"/> Sean Murray received a great deal of online criticism from players, including accusations of lying.<ref>{{cite news | url = http://www.torontosun.com/2016/09/02/backlash-over-no-mans-sky-as---like-star-trek-v---it-fails-to-find-god | title = Backlash over 'No Man's Sky' as - like 'Star Trek V' - it fails to find God | first = Steve | last = Tilley | date = 3 September 2016 | access-date = 3 September 2016 | newspaper = ] | url-status = live | archive-url = https://web.archive.org/web/20160904165341/http://www.torontosun.com/2016/09/02/backlash-over-no-mans-sky-as---like-star-trek-v---it-fails-to-find-god | archive-date = 4 September 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.gamasutra.com/blogs/RileyHalligan/20160831/280298/A_Train_With_No_Brakes_On_Hype_and_Why_No_Mans_Sky_is_Important.php | title = A Train With No Brakes; On Hype and Why No Man's Sky is Important | first = Riley | last = Halligan | date = 2 September 2016 | access-date = 3 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160901233452/http://www.gamasutra.com/blogs/RileyHalligan/20160831/280298/A_Train_With_No_Brakes_On_Hype_and_Why_No_Mans_Sky_is_Important.php | archive-date = 1 September 2016 | df = dmy-all }}</ref> A ] user temporarily took down the documented list of removed features after he received messages that congratulated him on "really sticking it to these 'dirtbag' devs", which was not his intention in publishing the list; he wanted no part of the anger towards Hello Games.<ref>{{cite web | url = https://www.vice.com/read/inside-the-nasty-no-mans-sky-backlash | title = Inside the Nasty Backlash Against 'No Man's Sky' | first = Patrick | last = Klepek | date = 18 August 2016 | access-date = 18 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160818221038/http://www.vice.com/read/inside-the-nasty-no-mans-sky-backlash | archive-date = 18 August 2016 | df = dmy-all }}</ref> The subreddit forum had become hostile due to a lack of updates from Hello Games or Sony, leading one moderator to shutting down the subreddit due to the toxicity of the comments, later undoing that action on further review.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-10-05-no-mans-sky-subreddit-shut-down | title = No Man's Sky subreddit shut down, community erupts | first = Wesley | last = Yin-Poole | date = 5 October 2016 | access-date = 5 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161005115445/http://www.eurogamer.net/articles/2016-10-05-no-mans-sky-subreddit-shut-down | archive-date = 5 October 2016 | df = dmy-all }}</ref>

In an interview in July 2018, Murray stated that the period following ''No Man's Sky''{{'}} release was difficult for him and the studio due to the backlash that included numerous death and bomb threats during that period that forced the studio to be in constant contact with ]. Murray stated of that period, "I find it really personal, and I don't have any advice for dealing with it."<ref name="guardian next">{{cite web | url = https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview | title = No Man's Sky developer Sean Murray: 'It was as bad as things can get' | first = Keza | last = MacDonald | date = 20 July 2018 | access-date = 20 July 2018 | work = ] | archive-date = 3 July 2024 | archive-url = https://web.archive.org/web/20240703194938/https://www.theguardian.com/games/2018/jul/20/no-mans-sky-next-hello-games-sean-murray-harassment-interview | url-status = live }}</ref> The Hello Games' Twitter account had been hacked into in October 2016 and used to post the message "No Man's Sky was a mistake" among other tweets before the companies regained control of it, leading to confusion and additional drama within the community.<ref>{{cite web | url = https://arstechnica.com/gaming/2016/10/no-hello-games-didnt-admit-that-no-mans-sky-was-a-mistake/ | title = No, Hello Games didn't admit that No Man's Sky was a mistake | first = Kyle | last = Orland | date = 28 October 2016 | access-date = 30 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161231075011/http://arstechnica.com/gaming/2016/10/no-hello-games-didnt-admit-that-no-mans-sky-was-a-mistake/ | archive-date = 31 December 2016 | df = dmy-all }}</ref> Users sought refunds for the game via both Sony and Valve outside of the normal time allowance for claiming such refunds by their policies, citing the numerous bugs within the game and/or the lack of features,<ref>{{cite web | url = http://www.polygon.com/2016/8/29/12690776/no-mans-sky-return-sony-steam-valve | title = No Man's Sky players push for returns outside of Steam and Sony's official policy | first = Ben | last = Kuchera | date = 29 August 2016 | access-date = 29 August 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160830164935/http://www.polygon.com/2016/8/29/12690776/no-mans-sky-return-sony-steam-valve | archive-date = 30 August 2016 | df = dmy-all }}</ref> and while some players claim to have received such refunds, both companies have reemphasised their refund policies in response to the volume of refund requests.<ref>{{cite web | url = http://www.bbc.co.uk/newsbeat/article/37220577/no-changes-to-steams-no-mans-sky-refund-policy | title = No changes to Steam's No Man's Sky refund policy | publisher = ] | date = 30 August 2016 | access-date = 30 August 2016 | url-status = live | archive-url = https://web.archive.org/web/20160902171008/http://www.bbc.co.uk/newsbeat/article/37220577/no-changes-to-steams-no-mans-sky-refund-policy | archive-date = 2 September 2016 | df = dmy-all }}</ref>

Game journalist ], who had been in discussions with Murray and Hello Games throughout the development, had expressed concern to Murray in the year leading up to its release, according to Keighley in September 2016. He said he was "internally conflicted" about the state of the game near its release, recognising that many of the features that Murray had been talking about were not going to make it, and compared Murray to ] who had overpromised on a vision for his games that ultimately fell short. Keighley had expressed to Murray his concern that the $60 price tag was a bit steep for the current state of the game and recommended that they take an ] approach instead. According to Keighley, Murray said he didn't want to be around Keighley anymore as he was "a little too negative about the game and 's assessment of where the team was at". Keighley felt that Murray could not "rip off that band-aid" and explain exactly what had made it and had to be cut for the game prior to release, and in the end, appeared to "disrespect his audience". As such, Keighley sympathised with those that felt they were misled by the marketing. Keighley rekindled the relationship with Murray since launch, and anticipated discussing more of what happened near release with him.<ref>{{cite web | url = http://www.vg247.com/2016/09/30/no-mans-sky-is-unfinished-and-repetitive-because-math-cant-always-create-meaning-says-geoff-keighley/ | title = No Man's Sky is "unfinished and repetitive" because "math can't always create meaning" says Geoff Keighley | first = Shabana | last = Arif | date = 30 September 2016 | access-date = 30 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160930211107/http://www.vg247.com/2016/09/30/no-mans-sky-is-unfinished-and-repetitive-because-math-cant-always-create-meaning-says-geoff-keighley/ | archive-date = 30 September 2016 | df = dmy-all }}</ref> Sony chairman ], in November 2016, stated that Hello Games had an "incredible vision" and a "very huge ambition" for ''No Man's Sky'', and that the developers are still working to update the game to bring it to what they wanted, adding that "sometimes you just don't get all the way there at the first go". Layden further expressed that from Sony's side, they recognised that they "don't want to stifle ambition" and force a specific style of play onto their games.<ref>{{cite web | url = http://www.gamespot.com/articles/sony-exec-responds-to-no-mans-sky-controversy/1100-6445107/ | title = Sony Exec Responds to No Man's Sky Controversy | first = Eddie | last = Makuch | date = 4 November 2016 | access-date = 4 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161105071820/http://www.gamespot.com/articles/sony-exec-responds-to-no-mans-sky-controversy/1100-6445107/ | archive-date = 5 November 2016 | df = dmy-all }}</ref>

In September 2016, the ] (ASA) of the United Kingdom, following on "several complaints", began an investigation into the promotion of ''No Man's Sky''. The ASA has the authority to require publishers to remove offending advertising materials if they are found in violation of ASA standards. In the ''No Man's Sky'' complaints directed at Hello Games and Valve, the ASA specifically evaluated materials used on the Steam store page to promote the game that demonstrates features that do not appear to be a part of the final game but have also reviewed other official promotional outlets including the game's official YouTube channel.<ref name="bbc asa"/><ref>{{cite web | url = http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky | title = Advertising Standards launches investigation into No Man's Sky | date = 28 September 2016 | access-date = 28 September 2016 | first = Wesley | last = Yin-Poole | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160928164049/http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky | archive-date = 28 September 2016 | df = dmy-all }}</ref> Several game industry lawyers, speaking to '']'', noted that while the ASA has successfully taken action in previous cases of false advertising, demonstrating such for a procedurally generated game of ''No Man's Sky'' scope may be difficult since it is impossible to play the entire game to prove something does not exist. The lawyers also noted that most of what Murray and other Hello Games members said outside of any official promotional channels, such as interviews or through social media, cannot be taken as part of the game's advertising, further limiting the claims that the ASA can act on.<ref>{{cite web | url = http://www.pcgamer.com/nms-lawyers/ | title = We talk to lawyers about the No Man's Sky false advertising investigation | first = Matt | last = Sayer | date = 30 September 2016 | access-date = 30 September 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20160930232356/http://www.pcgamer.com/nms-lawyers/ | archive-date = 30 September 2016 | df = dmy-all }}</ref> The ASA ruled in November 2016 that the Steam storepage advertising of ''No Man's Sky'' was not in breach of their standards, attributing the used footage and screenshots to be reasonable representative of the average player's experience with a procedurally generated game, and dismissed the submitted complaints; the ASA further ruled that as Valve has no control over what Hello Games included on the store page, they were not liable for the material either.<ref>{{cite web | url = https://www.asa.org.uk/Rulings/Adjudications/2016/11/Valve-Corporation/SHP_ADJ_351045.aspx | title = ASA Ruling on Valve | date = 30 November 2016 | access-date = 30 November 2016 | work = ] | url-status = dead | archive-url = https://web.archive.org/web/20161130235353/https://www.asa.org.uk/Rulings/Adjudications/2016/11/Valve-Corporation/SHP_ADJ_351045.aspx#.WD4cveYrKUk | archive-date = 30 November 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/2016-11-30-advertising-standards-rules-no-mans-sky-steam-page-did-not-mislead-consumers | title = Advertising Standards rules No Man's Sky Steam page did not mislead consumers | first = Wesley | last = Yin-Poole | date = 30 November 2016 | access-date = 30 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161130205940/http://www.eurogamer.net/articles/2016-11-30-advertising-standards-rules-no-mans-sky-steam-page-did-not-mislead-consumers | archive-date = 30 November 2016 | df = dmy-all }}</ref>

=== Subsequent updates ===
On 25 November 2016, Hello Games announced it was planning on bringing a large update, known as the "Foundation" Update, to the game, stating that "We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about."<ref>{{cite web | url = http://www.polygon.com/2016/11/25/13747454/no-mans-sky-foundation-update-release-date | title = No Man's Sky 'Foundation Update' is coming soon | first = Allegra | last = Frank | date = 25 November 2016 | access-date = 25 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161126153956/http://www.polygon.com/2016/11/25/13747454/no-mans-sky-foundation-update-release-date | archive-date = 26 November 2016 | df = dmy-all }}</ref> Hello Games had not mentioned a release window, and many journalists were surprised when the update was released just two days later.<ref>{{cite web | url = http://www.ign.com/articles/2016/11/27/full-details-on-no-mans-sky-foundation-update-patch-now-available | title = Full Details on No Man's Sky Foundation Update Patch Now Available. | first = Seth | last = Macy | date = 27 November 2016 | access-date = 12 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161221135414/http://www.ign.com/articles/2016/11/27/full-details-on-no-mans-sky-foundation-update-patch-now-available | archive-date = 21 December 2016 | df = dmy-all }}</ref> The update was generally well received by journalists, that while not fully satisfying all the features that seemed to have been promised for the game, helped to push the game into the right direction in anticipation of future major patches.<ref>{{cite web | url = https://www.theguardian.com/technology/2016/dec/02/no-mans-sky-foundation-play-update | title = No Man's Sky: Foundation update – a solid base to build on | first = Jordan Erica | last = Webber | date = 2 December 2016 | access-date = 2 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161202124224/https://www.theguardian.com/technology/2016/dec/02/no-mans-sky-foundation-play-update | archive-date = 2 December 2016 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.npr.org/sections/alltechconsidered/2016/12/11/504876059/reading-the-game-no-mans-sky | title = Reading The Game: 'No Man's Sky' | first = Jason | last = Sheehan | date = 11 December 2016 | access-date = 12 December 2016 | publisher = ] | url-status = live | archive-url = https://web.archive.org/web/20161212011114/http://www.npr.org/sections/alltechconsidered/2016/12/11/504876059/reading-the-game-no-mans-sky | archive-date = 12 December 2016 | df = dmy-all }}</ref> The update had drawn back some players that had previously turned their back on the game and created a better reception from some players,<ref>{{cite web | url = http://kotaku.com/the-no-mans-sky-subreddit-is-happier-now-1789746450 | title = The No Man's Sky Subreddit Is Happier Now | first = Gita | last = Jackson | date = 6 December 2016 | access-date = 12 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161208110839/http://kotaku.com/the-no-mans-sky-subreddit-is-happier-now-1789746450 | archive-date = 8 December 2016 | df = dmy-all }}</ref> while others still remained disappointed by the game's initial release problems.<ref>{{cite web | url = http://www.polygon.com/2016/12/5/13796730/no-mans-sky-foundation-update-impressions | title = No Man's Sky's Foundation Update is promising, yet frustrating | first = Samit | last = Sarkar | date = 5 December 2016 | access-date = 12 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161208091728/http://www.polygon.com/2016/12/5/13796730/no-mans-sky-foundation-update-impressions | archive-date = 8 December 2016 | df = dmy-all }}</ref> The second major update, "Path Finder", was released in March 2017. By the time of the third major update, "Atlas Rises", a year after its initial release, many felt the game was now much better and approaching what they had expected.<ref>{{cite web | url = http://www.gamesradar.com/things-i-didnt-think-id-say-in-2017-im-enjoying-no-mans-sky-the-internet-reacts-to-the-new-update/ | title = "Things I didn't think I'd say in 2017: I'm enjoying No Man's Sky" - the internet reacts to the new update | first = Connor | last = Sheridan | date = 17 August 2017 | access-date = 17 August 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170818011937/http://www.gamesradar.com/things-i-didnt-think-id-say-in-2017-im-enjoying-no-mans-sky-the-internet-reacts-to-the-new-update/ | archive-date = 18 August 2017 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc | title = IT'S A GREAT TIME TO JUMP BACK INTO NO MAN'S SKY | first = Andrew | last = Webster | date = 18 August 2017 | access-date = 18 August 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170819022114/https://www.theverge.com/2017/8/18/16164520/no-mans-sky-one-year-later-ps4-pc | archive-date = 19 August 2017 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/is-no-mans-sky-worth-revisiting-for-atlas-rises/1100-6452800/ | title = Is No Man's Sky Worth Revisiting For Atlas Rises? | first = Justin | last = Clark | date = 23 August 2017 | access-date = 23 August 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170824051110/https://www.gamespot.com/articles/is-no-mans-sky-worth-revisiting-for-atlas-rises/1100-6452800/ | archive-date = 24 August 2017 | df = dmy-all }}</ref><ref>{{Cite news|url=https://kotaku.com/no-mans-sky-is-good-now-1798630668|title=No Man's Sky Is Good Now|last=Jackson|first=Gita|website=]|access-date=28 September 2017|date=30 August 2017|language=en-US|url-status=live|archive-url=https://web.archive.org/web/20170929062513/https://kotaku.com/no-mans-sky-is-good-now-1798630668|archive-date=29 September 2017}}</ref> ''Wired''{{'s}} Julie Muncy said that the ability of the updates to ''No Man's Sky'' demonstrates the game can be more organic, adding significant new features that can dramatically change the feel of the game.<ref>{{cite magazine | url = https://www.wired.com/story/no-mans-sky-one-year-later/ | title = ONE YEAR LATER, NO MAN'S SKY—AND ITS EVOLUTION—IS WORTH EXPLORING | first = Julie | last = Muncy | date = 15 August 2017 | access-date = 17 August 2017 | magazine = ] | url-status = live | archive-url = https://web.archive.org/web/20170818011719/https://www.wired.com/story/no-mans-sky-one-year-later/ | archive-date = 18 August 2017 | df = dmy-all }}</ref>

In retrospect following the patch, journalists generally commended Hello Games for staying quiet about the exact details of the update until just prior to its release to avoid the same situation that the game fell into upon its initial release.<ref>{{cite magazine | url = http://www.gameinformer.com/b/news/archive/2016/11/26/hello-games-announces-39-foundation-39-update-for-no-man-39-s-sky.aspx | title = Hello Games' Huge Update For No Man's Sky Is Live, Introduces Base Building, Farming, And More | first = Suriel | last = Vazquez | date = 27 November 2016 | access-date = 12 December 2016 | magazine = ] | url-status = dead | archive-url = https://web.archive.org/web/20161214173021/http://www.gameinformer.com/b/news/archive/2016/11/26/hello-games-announces-39-foundation-39-update-for-no-man-39-s-sky.aspx | archive-date = 14 December 2016 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.vg247.com/2016/11/27/well-now-we-know-why-the-no-mans-sky-team-has-been-quiet-huge-new-foundation-update-adds-base-building-survival-mode-freighters-and-more/ | title = Well, now we know why the No Man's Sky team has been quiet – huge new Foundation update adds base building, survival mode, freighters and more | first = Brenna | last = Hillier | date = 27 November 2016 | access-date = 12 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161221055813/http://www.vg247.com/2016/11/27/well-now-we-know-why-the-no-mans-sky-team-has-been-quiet-huge-new-foundation-update-adds-base-building-survival-mode-freighters-and-more/ | archive-date = 21 December 2016 | df = dmy-all }}</ref> Murray himself has avoided commenting directly on any of the updates for ''No Man's Sky'' and staying out of the "hype cycle" until they are at the shipping point, to not repeat any of the mistakes from the game's launch.<ref name="kotaku gdc2019"/> Nearly all subsequent major updates were only predicated by Murray tweeting an ] that hinted at the contents of the update two or three days before the update was released, allowing the game's community to get hyped up without drawing out their anticipation.<ref>{{cite web | url = https://www.pcgamer.com/no-mans-sky-creator-posts-pirate-flag-on-twitter-hype-boils-over/ | title = No Man's Sky creator posts pirate flag on Twitter, hype boils over | first= Shaun | last = Prescott | date = 11 April 2022 | access-date = 28 April 2022 | work = ] }}</ref> '']'' named Hello Games one of its top ten developers for 2016 not only for the technical achievements within ''No Man's Sky'', but also for not collapsing amid the anger directed at the company and instead continuing to make improvements to the game.<ref>{{cite web | url = http://www.gamasutra.com/view/news/287153/Gamasutras_Best_of_2016_The_top_10_game_developers_of_the_year.php | title = Gamasutra's Best of 2016: The top 10 game developers of the year | date = 12 December 2016 | access-date = 12 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161221025153/http://www.gamasutra.com/view/news/287153/Gamasutras_Best_of_2016_The_top_10_game_developers_of_the_year.php | archive-date = 21 December 2016 | df = dmy-all }}</ref> The continued free improvements to ''No Man's Sky'' have been considered a redemption for Hello Games and the game's launch by several outlets.<ref>{{cite web | url =https://variety.com/2019/gaming/features/no-mans-skys-disastrous-wonderful-amazing-journey-1203168806/ | title = 'No Man's Sky's' Disastrous, Wonderful, Amazing Journey | first =Brian | last= Crecente | date = 20 March 2019 |access-date =8 June 2021 | work = ] }}</ref><ref>{{cite web|last=Strom|first=Steven|date=6 August 2018|title=With NEXT update, No Man's Sky finally brings it all together|url=https://arstechnica.com/gaming/2018/08/no-mans-skys-next-update-ties-together-years-of-improvements/|access-date=8 June 2021|work=]}}</ref><ref>{{cite web | url = https://www.polygon.com/gaming/23939222/no-mans-sky-2023-review | title = No Man's Sky just keeps getting better | first = Gita | last = Jackson | date = 3 November 2023 | accessdate = 4 November 2023 | work = ] }}</ref> By the time of its five-year anniversary, ''No Man's Sky''{{'s}} user reviews on Steam had swung to "mostly positive" after initially starting at "overwhelmingly negative" at the time of its release,<ref>{{cite web | url = https://www.pcgamesn.com/no-mans-sky/mostly-positive-steam | title = Five years after launch, No Man's Sky has swung to 'mostly positive' on Steam | first = Ian | last =Bourdeau | date = 7 September 2021 | access-date = 7 September 2021 | work = ] }}</ref> and reached 'very positive', representing 80% or more positive reviews, eight years from launch.<ref>{{cite web | url = https://www.pcgamer.com/games/sim/holy-s-t-you-guys-it-happened-8-years-after-a-terrible-launch-no-mans-sky-has-reached-a-very-positive-rating-on-steam/ | title = 'Holy s**t you guys—it happened': 8 years after a terrible launch, No Man's Sky has reached a Very Positive rating on Steam | first = Andy | last = Chalk | date = November 26, 2024 | accessdate = November 26, 2024 | work = ] }}</ref> Journalists from websites such as ''TheGamer'', ] and '']'' at the five-year anniversary and after it started to report on the game as one of the greatest redemption arcs in gaming.<ref name="TG Dec23" /><ref name="IGN Sep21" /><ref name="TC Dec22" />

=== Influence ===
The discrepancy between ''No Man's Sky'''s expectations and its initially released product are considered a milestone in video game promotion, with many sources considering how to properly promote a game in a "post-''No Man's Sky'' world".<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-03-30-ken-levines-next-game-will-be-more-challenging-than-bioshock | title = Ken Levine's next game will be "more challenging" than BioShock | first = Tom | last = Phillips | date = 31 March 2017 | access-date = 31 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170331201329/http://www.eurogamer.net/articles/2017-03-30-ken-levines-next-game-will-be-more-challenging-than-bioshock | archive-date = 31 March 2017 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.engadget.com/2016/10/11/cuphead-delayed-mid2017/ | title = 'Cuphead' and its deal with the devil pushed into 2017 | first = Timothy | last = Seppala | date = 11 October 2016 | access-date = 31 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170401144108/https://www.engadget.com/2016/10/11/cuphead-delayed-mid2017/ | archive-date = 1 April 2017 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.inverse.com/article/20886-scythe-board-game-tabletop-strategy-2016 | title = The Most Hyped Board Game of 2016 Earned It | first = Ben | last = Guarino | date = 16 September 2016 | access-date = 31 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170401055504/https://www.inverse.com/article/20886-scythe-board-game-tabletop-strategy-2016 | archive-date = 1 April 2017 | df = dmy-all }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/2016-09-18-looking-back-at-spore-in-a-post-no-mans-sky-world | title = Looking back at Spore in a post-No Man's Sky world | first = Rick | last = Lane | date = 18 September 2016 | access-date = 31 March 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170401143746/http://www.eurogamer.net/articles/2016-09-18-looking-back-at-spore-in-a-post-no-mans-sky-world | archive-date = 1 April 2017 | df = dmy-all }}</ref> The situation around the game's promotion using screenshots and videos that were not from its final state, a practice known as "]", led to discussion among developers, publishers, and journalists of how to best showcase upcoming games without being deceptive to the audience. Keighley, who felt some responsibility for the ''No Man's Sky'' situation, announced that all games that would be shown at ] would be more focused on gameplay of near-completed games using a ]-type format rather than allowing for scripted or pre-rendered videos.<ref>{{cite web | url = http://www.polygon.com/2016/11/16/13649776/the-game-awards-2016-no-mans-sky | title = The Game Awards will deliver more gameplay, less CGI thanks to No Man's Sky | first = Brian | last = Crecente | date = 16 November 2016 | access-date = 16 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161116144951/http://www.polygon.com/2016/11/16/13649776/the-game-awards-2016-no-mans-sky | archive-date = 16 November 2016 | df = dmy-all }}</ref> Several journalists attribute a change in Valve's Steam storefront policies in November 2016, requiring all game screenshots and videos to be from the final product, as a response to ''No Man's Sky''.<ref>{{cite web | url = http://www.polygon.com/2016/11/1/13490752/valve-steam-screenshots | title = Valve says you now have to show your game to sell it | first = Allegra | last = Frank | date = 1 November 2016 | access-date = 16 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161117062942/http://www.polygon.com/2016/11/1/13490752/valve-steam-screenshots | archive-date = 17 November 2016 | df = dmy-all }}</ref><ref>{{cite web | url = https://www.develop-online.net/news/valve-cracks-down-on-steam-bullshots/0226065 | title = Valve cracks down on Steam 'bullshots' | first = Jake | last = Tucker | date = 2 November 2016 | access-date = 16 November 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161116225642/https://www.develop-online.net/news/valve-cracks-down-on-steam-bullshots/0226065 | archive-date = 16 November 2016 | df = dmy-all }}</ref>

The failure of ''No Man's Sky''{{'s}} promotional aspects has affected other ] and open world games that are based on the premise of providing a vast ranging sandbox for players, as players have become wary of the broad claims that these games might make. Novaquark, the developers of the upcoming open-world '']'', found themselves struggling to complete their ] funding in the months immediately after ''No Man's Sky''{{'s}} release, but have recognised the need to be open and transparent to potential funders on what the game will and will not have.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-10-07-building-a-space-sim-in-a-post-no-mans-sky-world | title = Building a space sim in a post-No Man's Sky world | first = Martin | last = Robinson | date = 7 October 2016 | access-date = 7 October 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161007232329/http://www.eurogamer.net/articles/2016-10-07-building-a-space-sim-in-a-post-no-mans-sky-world | archive-date = 7 October 2016 | df = dmy-all }}</ref> Fenix Fire, the developers of the space exploration game '']'', used the various question-and-answers that Sean Murray had to handle during the pre-release period to gauge what players were looking for in such games and guide development of their own game.<ref>{{cite web | url = http://www.pcgamesn.com/osiris-new-dawn/osiris-new-dawn-no-mans-sky-marketing | title = Osiris: New Dawn developers used No Man's Sky interviews as market research | first = Ben | last = Barrett | date = 13 January 2017 | access-date = 13 January 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170114194237/http://www.pcgamesn.com/osiris-new-dawn/osiris-new-dawn-no-mans-sky-marketing | archive-date = 14 January 2017 | df = dmy-all }}</ref> According to a report from ''Kotaku'', ] had envisioned that '']'' would use procedural generation for creating a universe to explore prior to ''No Man's Sky''{{'s}} announcement, and further pushed for this following the excitement for ''No Man's Sky'' once it was announced, but could not get the procedural generation to work well with the ] game engine, and had to scrap these plans by 2015.<ref>{{cite web | url = http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428 | title = The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development | first = Jason | last = Schreier | author-link = Jason Schreier | date = 7 June 2017 | access-date = 7 June 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170607154357/https://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428 | archive-date = 7 June 2017 | df = dmy-all }}</ref>


''Eurogamer''{{'s}} Wesley Yin-Poole observed that following ''No Man's Sky''{{'s}} problematic release, developers appear to be "keeping their cards close to their chests for fear of failing to deliver on a promise that never should have slipped out in the first place"; as an example, he stated that ]'s '']'', whereas having only been promoted through obscure videos that left too many questions to potential players in its earlier stages, has started an "Insider" programme in December 2016 to provide limited alpha-testing access and more concrete gameplay videos.<ref>{{cite web | url = http://www.eurogamer.net/articles/2016-12-20-no-mans-sky-changed-the-video-game-hype-train-forever | title = No Man's Sky changed the video game hype train forever | first = Wesley | last = Yin-Poole | date = 27 December 2016 | access-date = 28 December 2016 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20161229034526/http://www.eurogamer.net/articles/2016-12-20-no-mans-sky-changed-the-video-game-hype-train-forever | archive-date = 29 December 2016 | df = dmy-all }}</ref> Similarly, Compulsion Games, who premiered their game '']'' at ] to similar hype as ''No Man's Sky'', worked to backtrack on perceived expectations of their game after seeing what had happened to ''No Man's Sky'' at its launch. Specifically, Compulsion, a small developer, found that many were treating their game as a ], and wanted to be clear what the game was to be, deciding to use the ] approach to provide transparency.<ref>{{cite web | url = https://www.engadget.com/2017/08/17/we-happy-few-fans-feedback-release-date-gearbox-compulsion-interview/ | title = How 'We Happy Few' plans to avoid the pitfalls of 'No Man's Sky' | first = Jessica | last = Conduit | date = 17 August 2017 | access-date = 17 August 2017 | work = ] | url-status = live | archive-url = https://web.archive.org/web/20170817222724/https://www.engadget.com/2017/08/17/we-happy-few-fans-feedback-release-date-gearbox-compulsion-interview/ | archive-date = 17 August 2017 | df = dmy-all}}</ref>
=== Pre-release reception ===
Dave Lee of ] felt that the game "stole the show" at the ] conference.<ref name="bbc e4 2014">{{cite web|url=http://www.bbc.co.uk/news/technology-27807167|title=E3: How No Man's Sky took on the games industry - and won|date=12 June 2014|accessdate=12 June 2014|last=Lee|first=Dave|publisher=]}}</ref> The title won the show's "Best Original Game" and "Best Independent Game" by a panel of game critics, as well as receiving the "Special Commendation for Innovation" title.<ref>{{cite web | url = http://www.polygon.com/2014/7/1/5861704/best-games-of-e3-2014 | title = Evolve takes top E3 2014 critics awards | first = Colin | last =Campbell | date= 1 July 2014 | accessdate = 1 July 2014 | publisher = ] }}</ref>


== See also == == Notes ==
{{Notelist}}
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''
* '']''


== References == == References ==
{{Reflist|30em}} {{reflist}}


== External links == == External links ==
* {{Official website}} * {{Official website}}


{{Hello Games}}
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Latest revision as of 00:47, 12 December 2024

2016 video game

2016 video game
No Man's Sky
Cover art by Simon Stålenhag
Developer(s)Hello Games
Publisher(s)Hello Games
Producer(s)Will Braham
Designer(s)Gareth Bourn
Programmer(s)
  • Daniel Armesto
  • Iain Brown
  • Simon Carter
  • Harry Denholm
  • Ryan Doyle
  • Innes McKendrick
  • Sean Murray
  • David Ream
  • Charlie Tangora
Artist(s)
  • Aaron Andrews
  • Grant Duncan
  • Jake Golding
  • Beau Lamb
  • Levi Naess
Composer(s)
Platform(s)
Release 9 August 2016
  • PlayStation 4
    • NA: 9 August 2016
    • EU: 10 August 2016
    Windows
    • WW: 12 August 2016
    Xbox One
    • WW: 24 July 2018
    Xbox Series X/S
    • WW: 10 November 2020
    PlayStation 5
    • NA/OC: 12 November 2020
    • WW: 19 November 2020
    Nintendo Switch
    • WW: 7 October 2022
    macOS
    • WW: 1 June 2023
    iPadOS
    • WW: TBA
Genre(s)Action-adventure, survival
Mode(s)Single-player, multiplayer

No Man's Sky is an action-adventure survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Windows in August 2016, for Xbox One in July 2018, for the PlayStation 5 and Xbox Series X and Series S consoles in November 2020, for Nintendo Switch in October 2022, and for macOS in June 2023. The game is built around four pillars: exploration, survival, combat, and trading. Players can engage with the entirety of a procedurally generated deterministic open world universe, which includes over 18 quintillion planets. Through the game's procedural generation system, planets have their own ecosystems with unique forms of flora and fauna, and various alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their equipment, buying and selling resources using credits earned by documenting flora and fauna or trading with the aforementioned lifeforms, building planetary bases and expanding space fleets, or otherwise following the game's overarching plot by seeking out the mystery around the entity known as The Atlas.

Sean Murray, the founder of Hello Games, wanted to create a game that captured the sense of exploration and optimism of science fiction writings and art of the 1970s and 1980s. The game was developed over three years by a small team at Hello Games with promotional and publishing help from Sony Interactive Entertainment. The gaming media saw this as an ambitious project for a small team, and Murray and Hello Games drew significant attention leading to its release.

No Man's Sky received mixed reviews at its 2016 launch, with some critics praising the technical achievements of the procedurally generated universe, while others considered the gameplay lackluster and repetitive. However, the critical response was marred by the lack of several features that had been reported to be in the game, particularly multiplayer capabilities. The game was further criticised due to Hello Games' lack of communication in the months following the launch, creating backlash from some of its players. Murray stated later that Hello Games had failed to control hype around the game and the larger-than-expected player count at launch, and since then have taken an approach of remaining quiet about updates to the game until they are nearly ready to release. The promotion and marketing for No Man's Sky became a subject of debate and has been cited as an example of what to avoid in video game marketing.

Since the game's initial release, Hello Games has continued to improve and expand No Man's Sky to achieve the vision of the experience they wanted to build. The game has received a plethora of free major content updates that have added several previously missing features, such as multiplayer components while adding features like surface vehicles, base-building, space fleet management, cross-platform play, and virtual reality support. This has substantially improved No Man's Sky's overall reception, with multiple websites citing it as one of the greatest redemption stories in the gaming industry.

Gameplay

No Man's Sky allows players to explore planets with procedurally generated flora and fauna.

No Man's Sky is an action-adventure survival game played from a first or third person perspective that allows players to engage in four principal activities: exploration, survival, combat, and trading. The player takes the role of a specimen of alien humanoid planetary explorer, known in-game as a Traveller or Anomaly, in an uncharted universe. They start on a randomized planet near a crashed spacecraft towards the edge of the galaxy and are equipped with a survival exosuit with a jetpack and a "multitool" that can be used to scan, mine and collect resources as well as to attack or defend oneself from creatures and hostile forces. The player can collect, repair, and refuel the craft, allowing them to travel about the planet, between other planets and space stations in the local planetary system, engage in space combat with alien factions, or make hyperspace jumps to other star systems. While the game is open-ended, the player may follow the guidance of the entity known as The Atlas to head toward the centre of the galaxy.

The defining feature of No Man's Sky is that nearly all parts of the galaxy, including stars, planets, flora and fauna on these planets, and sentient alien encounters, are created through procedural generation using deterministic algorithms and random number generators from a single seed number. This 64-bit value leads to there being over 18 quintillion (1.8×10) planets to explore within the game. Very little data is stored on the game's servers, as all elements of the game are created through deterministic calculations when the player is near them, assuring that other players will see the same elements as another player by travelling to the same location in the galaxy. The player may make temporary changes on planets, such as mining resources, but these changes are not tracked once the player leaves that vicinity. Until July 2020, the game used different servers for each platform versions; following a July 2020 patch, cross-platform play was enabled for all supported platforms.

Through exploration, the player is credited with units, the in-game currency, by scanning planets, alien bases, flora and fauna in their travels. If the player is first to discover one of these, they can earn additional units by uploading this information to The Atlas, as well as having their name credited with the discovery to be seen by other players. Players have the opportunity to rename these features at this point within limits set by a content filter. No Man's Sky can be played offline, but interaction with The Atlas requires online connectivity.

The player must assure the survival of the Traveller, as many planets have dangerous atmospheres such as extreme temperatures, toxic gases, and dangerous storms. Though the player can seek shelter at alien bases or caves, these environments will wear away at the exosuit's hazard protection module and can kill the Traveller. Thus the player must collect resources necessary for survival. By collecting blueprints, the player can use resources to craft upgrades to their exosuit, multitool, and spacecraft to make survival easier, with several of these upgrades working in synergistic manners to improve the survivability and capabilities of the Traveller. Each of these elements have a limited number of slots for both upgrades and resource space, requiring the player to manage their inventories and feature sets, though the player can either gain new slots for the exosuit or purchase new ships and multitools with more slots. The player may also buy additional slots for their starship or use storage augmentations. Many features of the exosuit, multitool, and spacecraft need to be refueled after prolonged use, using collected resources as a fuel source.

While on a planet, the Traveller may be attacked by hostile creatures. They also may be attacked by Sentinels, a self-replicating robot force that patrols the planets and takes action against those that take the planet's resources or attack peaceful fauna. Players may also be attacked for taking special resources, such as graviton cubes, or directly assaulting sentinels. The player can fend these off using the weapons installed on the multitool. The game uses a "wanted level". Low wanted levels may cause small drones to appear which may be easily fought off, while walking machines, such as the Walker or Quad can assault the player at higher wanted levels. While in space, the Traveller may be attacked by pirates seeking their ship's cargo, or by alien factions with whom they have a poor reputation. The player can use the ship's weapon systems to engage in these battles. Should the Traveller die on a planet, they will be respawned at their last save point without their exosuit's inventory; the player can recover these materials if the player can reach the last death location. The player cannot respawn if they are playing on Permadeath mode. If the Traveller dies in space, they will similarly respawn at the local system's space station, but having lost all the goods aboard their ship. Again, these goods can be recovered by travelling to the point at which the player died in space, but with the added uncertainty of pirates claiming the goods first.

Most star systems have a space station where the Traveller can trade resources, multitools, and ships, and interact with one or more aliens from three different races that populate the galaxy as well as other travellers. Trading posts on planets offer similar functions. Each alien race has its own language, with word-for-word substitutions which initially will be nonsense to the player. By frequent communications with that race, as well as finding monoliths scattered on planets that help in translating, the player can better understand these languages and perform proper actions when interacting with the alien non-player characters, gaining favour from the alien and its race for future trading and combat. Consequentially, improper responses to aliens may cause them to dislike the Traveller, and their space-bound fleets may attack the Traveller on sight. The game includes a free market galactic store accessible at space stations and trading posts, where some resources and goods have higher values in some systems compared to others, enabling the player to profit on resource gathering and subsequent trade.

The game has deep crafting capabilities, allowing players to craft technology upgrades, components for more complex items, tradable resources, base construction parts, food and ammo. Crafting requires blueprints, which are unlocked by digging up data modules and trading them in at space stations. Resources are stored in inventories in the player's exosuit, ship, freighter, exocraft, nutrient processor, and storage containers. Resources can be processed into other resources using refiners or nutrient processors, allowing all kinds of food to be created.

No Man's Sky is primarily designed as a single-player game, though discoveries can be shared to all players via the Steam Workshop, and friends can track each other on the game's galactic map. Hello Games' Sean Murray stated that one might spend about forty hours of game-time to reach the centre of the galaxy if they did not perform any side activities, but he also said that he fully anticipated that players would play the game in a manner that suits them, such as having those that might try to catalogue the flora and fauna in the universe, while others may attempt to set up trade routes between planets. Players can track friends on the galactic map and the system maps. Due to limited multiplayer aspects at launch, Sony did not require PlayStation 4 users to have a PlayStation Plus subscription to play the game online.

Post-release updates

Since its release, No Man's Sky has gained numerous free updates which have added in new gameplay features, including those originally envisioned by Hello Games but had failed to be included by release such as base building, alongside gameplay and engine improvements, quality of life features, and bug fixes. Murray said that such expansions to bring in new features were more appropriate than offering downloadable content due to the procedural generation systems within the game. Former Sony executive Shahid Ahmad, who led Sony's efforts to get No Man's Sky, stated that Hello Games had a planned schedule of updates for the game as early as 2013. With the release of "Sentinel" in February 2022, Murray said that Hello Games considers No Man's Sky nowhere near finished, as "the team are always coming up with new things that they want to do with the game: new content and features and areas for improvement." Later patches starting with "Worlds, Part One", were based on technology and gameplay that Hello Games had developed for their next game, Light No Fire, and brought into No Man's Sky.

With the "Expeditions" update in March 2021, the game has introduced time-limited Expeditions that are curated experiences to introduce various features of the gameplay through milestones. Players can earn rewards consisting of customization options that can be redeemed in any other saved game. For example, one such reward during the second seasonal expedition was the ability to unlock a version of the Normandy, the spacecraft from the Mass Effect series from BioWare, coinciding with the release of Mass Effect Legendary Edition. Another Expedition in October 2021 just ahead of both Halloween and the release of the theatrical Dune adaptation, introduced giant worms to the game's fauna. A seventh expedition named "Leviathan", released in May 2022, introduced "space whale" organic frigates, which can be recruited into a player's frigate fleet. More recently, Expeditions have been released after each major update to introduce the new gameplay features of that update to the player, and with the "Omega" update, players can start an Expedition with an existing character, bringing in a limited set of resources to help them get started, and then return with their gains back into their original save at the conclusion of the expedition.


List of major updates to No Man's Sky
Release date Patch name New features References
November 2016 Foundation
  • User-made bases built from modular components, which can be crewed by recruited aliens
  • Customizable space freighters for transporting goods across systems
  • Addition of additional Survival and Creative gameplay modes
March 2017 Pathfinder
  • Ability to share bases with other players
  • New exocraft to aid in exploration of planet's surfaces.
  • Addition of Permadeath gameplay mode.
August 2017 Atlas Rises
  • Addition of new narrative branch to main game's storyline
  • Procedurally-generated missions available at space stations
  • Joint Exploration support for up to 16 players on the same planet with voice and text chat support, considered the "important first step into the world of synchronous co-op"
  • Preceded by the "Waking Titan" alternate reality game
July 2018 Next
  • Added support for Xbox One and WeChat
  • Full multiplayer experience
  • Ability to acquire fleets of ships
  • Revamped procedural generation of planets
  • Introduction of weekly community missions
  • Introduction of Galactic Atlas, an external website used for tracking discoveries.
October 2018 The Abyss
  • Expanded aquatic biomes features include new creatures, underwater bases, and personal submarine vessels
November 2018 Visions
  • Expansion of biome types, with introduction of new abnormal flora and fauna
  • Added crashed freights, alien bases, and fossilized creatures that provide valuable in-game resources
August 2019 Beyond
  • Expansion of multiplayer experience with larger player counts
  • Virtual reality support
  • Industrial resource automation for bases
November 2019 Synthesis
  • Expanded inventory systems
  • Starship upgrading
February 2020 Living Ship
  • Addition of sentient living ships along with narrative elements
April 2020 Exo-Mech
  • Addition of mechanized suits that can be used to traverse hazardous planets and increase resource gathering
July 2020 Desolation
  • Addition of abandoned and infested starships
September 2020 Origins
  • Increased variation in flora and fauna generation
  • Binary and trinary star systems
  • Volcanos and localized weather patterns
November 2020 Next Generation
February 2021 Compansions
  • Added ability to tame creatures as pets to bring on further exploration.
March 2021 Expeditions
  • Introduced short-term Expeditions, curated experiences to introduce players to new features within the game through various milestones, with ability to gain unique rewards for customization.
June 2021 Prisms
  • Enhancement of visual effects
  • Support for NVidia DLSS for compatible systems
September 2021 Frontiers
  • Addition of management and expansion of alien settlements
  • Expansion of base-building components
February 2022 Sentinel
  • Expanded game combat systems, including expanded weapons and more difficult planetary defense systems.
April 2022 Outlaws
  • Expanded starship combat
July 2022 Endurance
  • Further expansion of base-building and freighter customization options
October 2022 Waypoint
  • Support for Nintendo Switch, though without multiplayer features
  • Introduction of Relaxed gameplay mode with lower difficulty compared to standard
February 2023 Fractal
  • Added support for PlayStation VR2, improved visuals for all VR versions
  • Introduction of additional activities for all players
April 2023 Interceptor
  • Increased various of Sentinel units
  • Addition of corrupted worlds with rampant Sentinels
August 2023 Echoes
  • Added fourth alien race based on sentient robots
  • Added pirate space fleets which can be fought and defeated
February 2024 Omega
  • Allowed Expeditions to be started with established characters
  • Introduced planet-based mission
  • Ability to raid and capture pirate spacecraft
March 2024 Orbital
  • Revamped layouts and appearances of planetary space stations
  • Added starship customization options
July 2024 Worlds, Part One
  • Overhaul of planetary generation systems
  • Improved water, cloud, and weather visual effects
  • Enhancement of localized weather systems
September 2024 Aquarius
  • Addition of fishing, including creating bait, subsequent reciping using fish, and a water-borne fishing platform
October 2024 The Cursed

Plot

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The Traveller (the player character) wakes up on a remote planet with amnesia and must locate their crashed starship. After finding their starship, its computer guides the Traveller to make the necessary repairs and to collect the resources needed to fuel a hyperspace jump to another planetary system. En route, the Traveller encounters individual members of three alien species, the Gek, the Korvax and the Vy'keen, that inhabit the galaxy. During their voyage, the Traveller is compelled by an unknown force to reach the centre of the galaxy.

Along the way to the centre, the Traveller is alerted to a presence of an anomaly in a nearby system. Travelling there, they find a special space station ("The Space Anomaly") where many strange aliens reside. Two of the aliens, Priest Entity Nada and Specialist Polo, have knowledge beyond what other aliens in the galaxy appear to possess, including being able to speak to the Traveller without translation. They tell of a strange being, found at the centre of the galaxy, and are able to guide the Traveller towards meeting it by directing them to a nearby black hole that can quickly take the Traveller closer to the centre of the galaxy.

As the Traveller continues on their journey, they begin receiving messages from an alien entity named Artemis. Artemis says that they are also a "Traveller" and wished to meet others of their kind, but were trapped on a sunless world after stepping through a strange, ancient portal. After triangulating Artemis' position and seeking help from the local alien species, the Traveller discovers that Artemis' location does not exist. Upon telling Artemis the news, the transmission ends mysteriously and the Traveller learns of yet another Traveller named Apollo.

The Traveller contacts Apollo, telling them about Artemis' predicament. They are instructed by Apollo to uncover the connection between the portals and the Sentinels, the robotic beings protecting each planet. After a skirmish with the Sentinels, the Traveller passes through a portal and is taken aboard a large, unknown vessel in space, where they come face to face with the cosmic being Nada spoke about, named the Atlas. The Traveller is then sent to an unknown planet where they find the grave of Artemis, revealing Artemis has been dead the entire time. While trying to contact Apollo, the Traveller accidentally contacts a new entity named -null-, who tells the Traveller that Artemis can be saved using a "Mind Ark". Once they construct the Mind Ark, the Traveller is told to choose whether to upload Artemis' soul into a machine aboard the Anomaly or to let them die. Regardless of the choice, the Traveller is directed by a distress beacon to another portal where they learn that the Atlas is dying.

The Traveller becomes aware that they, like Nada and Polo, are unique from the other sentient beings in the galaxy, having some sense of the universe's construction and nature. It is revealed that the galaxy itself exists as a computer simulation managed by the Atlas, and the Travellers are entities that were created by the Atlas to explore the simulation. It is also revealed how Nada and Polo met, and how they are "errors" that had become self-aware of being in a simulation and isolated themselves in the Anomaly to help others.

The Traveller investigates more Interfaces and finds themselves once again in direct communication with the Atlas, where it informs the Traveller that it does not want to die. In order to save itself, it directs the Traveller to continue to explore and collect information all while moving towards the centre, where the entity appears to be. The Atlas judges the Traveller's progress and grants them the blueprint for a different Atlas Seed if it deems the Traveller worthy, as well as portal glyphs to aid in reaching the core. As the Traveller gets closer, they receive messages from Apollo and -null-, and help from Nada, Polo, and Atlas Seeds from other Interfaces.

Ultimately, the Traveller reaches the galaxy's centre, finding one final Atlas Interface. The Traveller must choose to either restart the simulation, saving the Atlas, or reject the offer.

If the Traveller chooses to reject the Atlas' offer, the main storyline ends and the Traveller is allowed to explore the galaxy as they wish. Otherwise, if the Traveller chooses to restart the simulation, the Atlas resets, upon which it creates a new galaxy and a new Traveller entity to restart the exploration. It is then revealed that this has happened many times before, each time shortening the life of the Atlas. The Atlas tries to observe the future past its death, but sees nothing, besides the hand of its creator on its glass casing. The Traveller is teleported to the new galaxy, effectively restarting the game.

Development

Main article: Development of No Man's Sky

No Man's Sky represented Hello Games' vision of a broad, attention-getting game that they wanted to pursue while they secured their financial well-being through the Joe Danger series of games. The game's original prototype was worked on by Hello Games' Sean Murray, who wanted to create a game about the spirit of exploration inspired by the optimistic science fiction of Isaac Asimov, Arthur C. Clarke, and Robert Heinlein, and the cover artwork of these works in the 1970s and 1980s. Murray wanted to re-create the feelings of space exploration seen in older procedurally generated games, including the galaxies of Star Control II, Elite and Freespace. Development expanded into a small four-person team prior to its first teaser in December 2013. About a dozen developers worked on the game in the three years leading up to its release, with Sony Interactive Entertainment providing promotional and marketing support. Sony formally announced the title during their press conference at the Electronic Entertainment Expo 2014, the first independently developed game to be presented at the Expo's centrepiece events.

"Elite was procedurally generated, and so were lots of games at the time, like Star Control and Freelancer. It's almost like we've gone back to those games. We're trying to explore ideas about openness, and vastness, and freedom."

Sean Murray, Hello Games co-founder

The game's engine employs several deterministic algorithms such as parameterised mathematical equations that can mimic a wide range of geometry and structure found in nature. Art elements created by human artists are used and altered as well. The game's audio, including ambient sounds and its underlying soundtrack, also uses procedural generation methods from base samples created by audio designer Paul Weir and the British musical group 65daysofstatic.

Release

Hello Games co-founder Sean Murray at the 2017 Game Developers Conference

Promotion and marketing

No Man's Sky was revealed at the VGX Awards in December 2013, and subsequently gained significant attention from the gaming press. Hello Games sought help from a publisher and got the interest of Sony Interactive Entertainment (then Sony Computer Entertainment). Sony offered to provide development funding but Hello Games only requested financial assistance for promotion and publication. Sony presented the game at their media event during Electronic Entertainment Expo 2014 (E3); until that point, no independently developed game has been demonstrated during these centre-stage events.

Rumors circulated in the lead-up to the 2015 Paris Games Week in October 2015 that No Man's Sky would be released alongside Sony's press conference, but Murray and Sony denied these rumours. Instead, Sony used their press conference to announce the game's expected release in June 2016 for the PlayStation 4.

The game's scheduled release during the week of 21 June 2016 was announced in March 2016, along with the onset of pre-orders for both PlayStation 4 and Windows versions. Hello Games also announced that the PlayStation 4 version would also be available in both a standard and "Limited Edition" retail release, published by Sony, alongside the digital version. About a month before this planned release, Sony and Hello Games announced that the game would be delayed until August 2016, with Murray opting to use the few extra weeks as "some key moments needed extra polish to bring them up to our standards". Hello Games opted not to present at the Electronic Entertainment Expo 2016 in June 2016 so as to devote more time to polishing the game, with Murray noting that due to the structure of the game, "we get one shot to make this game and we can't mess it up." The game had gone gold on 7 July 2016, and was released on 9 August 2016.

The release date in the United Kingdom, originally slated for 12 August and two days after the rest of Europe, was later pushed up to 10 August due in part to a new deal Sony arranged with retailers to allow for simultaneous release in both regions. Two weeks before release, the worldwide Windows version release was pushed out a few days, to 12 August 2016. Murray stated through Twitter that they felt the best experience for players would be a simultaneous worldwide release on the Windows platform, something they could not control with the retail aspects that were associated with the regional PlayStation 4 market, and thus opted to hold back the Windows release to make this possible. They used the few extra days to finish additional technical features that they wanted to include at the Windows launch, such as multiple monitor widescreen support.

The limited edition retail version includes an art book and a comic written by Dave Gibbons, James Swallow and Angus McKie; Sony previously expressed interest in companion fiction for the game's release, and Murray had engaged with Gibbons on developing such a work. Swallow helped with some of the in-game narrative. A limited-run "Explorer's Edition" for the Windows version, published by iam8bit, included a miniature replica of one of the game's spacecraft alongside other materials. Sony released a limited edition bundle with No Man's Sky and a custom face plate for the PlayStation 4 in Europe.

The New Yorker featured No Man's Sky in their 2015 The New Yorker Festival as part of their inaugural Tech@Fest event, highlighting topics on the intersection of culture and technology. On 2 October 2015, Murray made an appearance and gave a demonstration of the game on The Late Show with Stephen Colbert, an American television late-night talk show.

In the weeks leading up to the game's release, Sony released a set of four videos, each focused on the principal activities of the game: exploring, fighting, trading, and surviving. Sony Interactive Entertainment Europe also released a television advertisement for the game featuring comedian Bill Bailey.

Intellectual property issues

Hello Games had been in legal negotiations with Sky Group (formerly Sky plc) over the trademark on the word "Sky" used for No Man's Sky, a trademark Sky had previously defended against Microsoft's choice of "Skydrive". The issue was ultimately settled in June 2016, allowing Hello Games to continue to use the name.

A few weeks before the game's launch, No Man's Sky was claimed to be using the superformula based on work done by Dr. Johan Gielis in 2003 and subsequently patented by Gielis under the Dutch company Genicap which Gielis founded and serves as Chief Research Officer. Murray had mentioned the superformula while describing the procedural generation aspects of the game in an interview with The New Yorker during development. Genicap anticipates developing a software tool using the superformula for their own product that they can see being used in video game development, which Hello Games would be infringing on if they had used the superformula in the game. The company states they have attempted to reach out to Hello Games to ask them about its use for No Man's Sky but have not received anything back. Genicap said they did not want to stop the launch of No Man's Sky, considered the game to be "very impressive", and that they would like to talk more with Hello Games to exchange knowledge with them, but "if the formula is used we'll need to have a talk". Murray replied that No Man's Sky does not use the superformula, and was working to arrange a meeting with Genicap to discuss the situation and their respective mathematics. The patent expired in 2020.

Leaked copies and pre-release review delays

Two weeks before release, a Reddit user was able to purchase a leaked copy of the game for the PlayStation 4 from eBay for roughly $1,250, and started posting various videos of their experiences in the game. Other users claimed to have leaked copies and began sharing their own gameplay videos. Some of these reports included negative elements about the game, including frequent crashes and a much-shorter time to "complete" the game by reaching the centre of the virtual galaxy than Hello Games had claimed, leading many fans to express concern and frustration that the game might not be as good as they anticipated. In response, Murray asked people waiting for the game to avoid these spoilers, stating "We've spent years filling No Man's Sky with surprises. You've spent years waiting. Please don't spoil it for yourself."

Some retailers broke the street date, as several players, including journalists at Kotaku and Polygon, streamed their starting playthroughs of the game starting from 5 August 2016. Polygon noted that Sony had not issued any review embargoes for the game at this point. Hello Games reset the servers for the game just prior to 9 August 2016 so as to give all players a clean slate. Prior to release, Sony requested sites to take down videos from early copies, citing that due to the nature of the game, they considered that Hello Games' vision of the game would only be met once a day-one patch was made available at release. Some of these video takedowns had accidentally included users discussing the game but without using these pre-release footage videos, a situation that Murray and Sony worked to resolve.

The day-one patch, which Hello Games had been at work at since the game went gold in July, altered several aspects of how the procedurally generated universe was created, such that existing saves from previous copies would no longer work. This patch removed an exploit that was observed by pre-release players that allowed them to complete the game much faster than anticipated. Commentators noted that the patch would substantially change the aspects of the game previously critiqued by aforementioned early players, and believed some of the changes were made specifically to address these concerns.

Concern was raised by the fan community when OpenCritic, a review aggregator platform, stated that there were going to be no review copies of the game prior to the public release and a review embargo that would end on the date of release. The lack of review copies is a general sign within the industry that there are concerns by the developers or publishers that a game may not live up to expectations and thus indicates that they want to minimise any impact reviews may have prior to release. However, both OpenCritic and Sony later affirmed there would be pre-release review copies and that they were waiting on a pre-release patch before sending these out to journalists. Eurogamer noted that they had expected to have review copies by 5 August, but these were pushed until 8 August so as to get the day-one patch in place, a situation they attributed to the certification process required by Sony for any games on their service. Because of the late arrival of the review copies, and the size of the game, critics presented their reviews "in progress" over several days, omitting a final review score until they had completed enough of the game to their satisfaction.

At launch, a number of software bugs affected both the PlayStation 4 and Windows versions. A game-breaking bug occurred with an in-game pre-order bonus spaceship players could collect that would potentially strand them on a planet, and a resource duplication exploit could significantly reduce the time needed to reach the game's endings. The Windows version garnered several reports of poor graphics rendering, framerates, and the inability to even start the game. Within a day, Hello Games had identified several of the common issues and issued patches while working to provide better technical support and resolve other issues. Murray stated that their initial patches for both systems would be "focused on customer support" before moving onto adding in new features.

Release on other platforms

Initially released on the PlayStation 4 and Windows, No Man's Sky has since expanded to several other gaming platforms. Xbox One support was released alongside the "Next" update in July 2018. Virtual reality support for HTC Vive, Steam VR, and PlayStation VR was added in the "Beyond" update in August 2019. PlayStation 5 and Xbox Series X and Series S versions were released in November 2020 alongside the "Next Generation" update. A port for the Nintendo Switch was released in October 2022 alongside the "Waypoint" update. The Switch version had been at work at Hello Games for a few years, according to the studio, and had several technical challenges they overcame but were able to make the version work on the lower-power hardware. The Switch version includes all updates through "Endurance". However, the game will not initially support multiplayer features, though Hello Games plans to add this in sometime after launch. Support for the PlayStation VR2 was released in February 2023 along with the "Fractal" update. Playstation 5 Pro support was added in November 2024 along with cross platform save testing.

Apple announced that they have worked with Hello Games to bring the title to macOS and iPadOS, which will utilize the Metal framework with the MetalFX enhanced that Apple unveiled at the 2022 WWDC. The macOS port was released on 1 June 2023.

Cross-platform play between all released versions, save for the Switch, was introduced in June 2020.

An April 2019 update to the Windows version provided a complete overhaul of the graphics API replacing OpenGL with Vulkan. This brought performance improvements, particularly for players with AMD GPUs. The update includes improved loading times, HDR support and more graphic settings. The VR version of No Man's Sky was one of the first titles to support NVidia's Deep learning super sampling (DLSS) technology for VR games with a patch in May 2021.

Future

In 2014, Murray suggested the possibility of releasing modding tools for Windows players to alter the game, though noted that they would be limited, and would not allow players to create new planets in the game, for example. About a week after the Windows release players had already started to examine the game's files and create unofficial mods, with at least one mod-sharing website offering these for distribution. Hello Games have since provided patches that help to support these user mods.

Murray stated in an interview with IGN prior to release that virtual reality "would be a really good fit" for No Man's Sky, as the immersive experience could create "really intense moments within a game"; virtual reality support was subsequently announced as part of the free "Beyond" update in mid-2019. Murray also commented on the potential for a remastering of No Man's Sky for a system with more hardware capabilities, suggesting that they would be able to both increase the texture resolution and the degree of complexity of the flora and fauna on the planets.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPS4: 71/100
PC: 61/100
XONE: 77/100
NS: 84/100
PS4 (Beyond): 83/100
Review scores
PublicationScore
Destructoid7/10
Electronic Gaming Monthly7/10
Game Informer7.5/10
GameRevolution
GameSpot7/10
GamesRadar+
IGN6/10
Nintendo Life9/10
PC Gamer (US)64/100
Polygon6/10
The Guardian
USgamer
VideoGamer.com6/10
PC Magazine
Time

The first introduction of No Man's Sky at the 2013 VGX awards was considered to be the best aspect of the awards presentation. Its expanded coverage at E3 2014 was also met with similar praise, with several critics considering it to have "stolen the show". The title won the show's "Best Original Game" and "Best Independent Game" by a panel of game critics, as well as receiving the "Special Commendation for Innovation" title.

Upon release, No Man's Sky received "mixed or average" reviews, according to review aggregator Metacritic, with the later release on Xbox One receiving "generally favorable reviews". While many praised the technical achievement of No Man's Sky's procedurally generated universe, several found that the nature of the game can become repetitive and monotonous, with the survival gameplay elements being lacklustre and tedious. As summarised by Jake Swearingen in New York, "You can procedurally generate 18.6 quintillion unique planets, but you can't procedurally generate 18.6 quintillion unique things to do."

Some of the game's criticism stemmed from the limitations of what procedural generation can bring to a game. While the engine can produce a vast array of different planets, it is built atop a finite number of predetermined assets, such as basic creature shapes or planetary biomes, and one quickly exhausts these core assets even with the variations allowed by procedural generation. An evaluation of the game's code showed that Hello Games had the foresight to enable new predetermined assets to be added into the game through updates, which Gamasutra's Alissa McAloon suggested that with more artists to provide more content, Hello Games or third-parties could exponentially expand the perceived uniqueness of each planet. Kate Compton, who worked on the procedural generation elements of Spore, called this issue "procedural oatmeal", in that while it is possible to pour a near infinite number of bowls of oatmeal with various differences, the result still will look like a bowl of oatmeal. Compton noted that No Man's Sky lacks a quality of perceptual uniqueness, a problem that other game researchers are looking to try to solve to provide a more crafted but still procedurally generated experience to the player, placing less emphasis on the vastness of potential outcomes as No Man's Sky's marketing relied on.

Polygon's Ben Kuchera hypothesised that No Man's Sky could follow the same route as Destiny, a 2014 game that, at release, received lukewarm reviews as it lacked much of the potential that its developers and publishers had claimed in marketing, but became highly praised after several major updates. Kuchera referred to Hello Games' statements regarding new features, downloadable content, and tracking what players are interested in as evidence that No Man's Sky would evolve over time.

Reviewing the Switch version of the game, Shaun Musgrave of TouchArcade indicated that it would be one of the best games of the year for Nintendo's console. Reilly from Nintendo Life was surprised at how successful the game was in porting to the Switch, although there was some sacrifice in visual quality, and rated it excellent. Just pointed out as a negative factor the absence of multiplayer mode, something that is expected in future updates.

Music

The game's soundtrack, No Man's Sky: Music for an Infinite Universe by 65daysofstatic, was released on 5 August 2016, and received positive reviews from music critics. Andrew Webster of The Verge described the soundtrack as an extension of past 65daysofstatic albums, particularly from Wild Light, but with a greater science-fiction vibe to it, considering the track "Asimov" to be like "taking flight into a Chris Foss painting". Sam Walker-Smart for Clash rated the album 8 out of 10, considered the album one of 65daysofstatic's best, and that it was "apocalyptic, transcendental and drenched in a sense of pure epic-ness".

Sales

Within a day of the game's launch, Hello Games reported that more than 10 million distinct species were registered by players, exceeding the estimated 8.7 million species identified to date on Earth. On the first day of the Windows release, No Man's Sky saw more than 212,000 concurrent players on Steam, exceeding the largest number of concurrent players for most other games, including other 2016 releases such as XCOM 2 and Dark Souls III. Chart-Track reported that sales of the physical release of No Man's Sky in the United Kingdom during the first week was the second-largest PlayStation 4 launch title published by Sony, following Uncharted 4, and the fifth highest across all publishers and Sony formats. However, a week later, these numbers had dropped significantly; the concurrent player count on Steam fell under 23,000, and United Kingdom sales fell by 81% in the second week. The number of concurrent players on Steam fell to around 2,100 by the end of September 2016. While player dropoff after release is common in games, the dropoff rate for No Man's Sky was considered unusually high. Steam Spy reported that No Man's Sky had the third-highest "hype factor", a statistical measure of concurrent player dropoff from publicly available reports, of all games released on Steam from the start of 2016 to August of that year.

The game was the top downloaded title from the PlayStation Store in the month of August 2016. Physical sales of No Man's Sky across both PlayStation 4 and Windows in August 2016 made it the second-highest selling game in North America by revenue that month, according to NPD Group. SuperData Research stated that for the month of August 2016, No Man's Sky was the second highest-grossing game in digital sales across all consoles, and sixth-highest for PC. Steam developer Valve reported that No Man's Sky was one of the top twelve highest-grossing revenue games available on the platform during 2016, while Steam Spy estimated that more than 823,000 copies were sold in 2016 for a total gross revenue of more than $43 million. With the release of "Next" and the Xbox One version of the title in July 2018, SuperData reported No Man's Sky was the sixth top-selling console game globally for the month, bringing in around US$24 million across all platforms. At the 2019 Game Developers Conference, Murray stated that sales figures for No Man's Sky Next were comparable to what would satisfy a large AAA publisher at launch. After the game was added to the Xbox Game Pass service in June 2020, Hello Games reported a month later that No Man's Sky had seen more than one million new players.

Awards

At release, No Man's Sky won the Innovation Award and was nominated for the Best Technology Award for the 2017 Game Developers Choice Awards. During the 20th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated No Man's Sky for "Outstanding Technical Achievement". Murray and other members of Hello Games had attended the Game Developers Conference, but had not expected to win anything given the game's reputation by that point, and opted to go elsewhere for dinner when they were named the winners of the Innovation Award. The game was nominated for the Excellence in Technical Achievement for the 2017 SXSW Gaming Awards. The title was also named for the British Game award for the 13th British Academy Games Awards.

No Man's Sky continued to garner awards well after its initial release based on its continual updates. PC Gamer named No Man's Sky its Best Ongoing Game award in 2017, and Shacknews considered it the Best Comeback in 2017, both praising the updates added in the year since its launch that had improved how one interacted with the game. The game was nominated for "Best Co-operative Game" and "Xbox Game of the Year" with No Man's Sky Next at the 2018 Golden Joystick Awards, and for "Best Ongoing Game" at The Game Awards 2018 and again in 2020 and won the award for "Most Evolved Game" at the 2019 SXSW Gaming Awards. At the Italian Video Game Awards, it was nominated for "Best Evolving Game". Beyond VR was nominated for "Best Game Expansion" and "Best VR/AR Game" at the 2019 Golden Joystick Awards, for the latter category at The Game Awards 2019, and for "Evolving Game" at the 16th British Academy Games Awards, won the award for "XR Game of the Year" at the 2020 SXSW Gaming Awards, and won "Best Ongoing Game" at The Game Awards 2020. At the 18th British Academy Games Awards Games Awards, it won "Evolving Game" award. It was subsequently nominated for Evolving Game at the 19th British Academy Games Awards and the 20th British Academy Games Awards. The game won the Still Playing Award at the 2023 Golden Joystick Awards.

Player community

Due to the open-ended nature of the game, players have worked in-game and through online communities to create an in-game system of planets with bases and other features called the Galactic Hub as early as 2016, working to overcome the initial lack of multiplayer features in the game. The players in the Hub have worked to catalog planets and their features within its local area, thus allowing players to use this information to plan resource gathering and trade routes, and once multiplayer features were added, creating interconnected colonies using the game's base-building tools. The Hub has its own form of governance called the Galactic Council to guide how the Hub should expand, particularly after major game patches that render changes to planets, as well as an in-game cryptocurrency called Hubcoin, which is operated by the experimental testnet of Ethereum and has no true monetary value but can be traded in for in-game resources, and intended to be used to pay players for custom bases and other such features.

Backlash over marketing

Since its reveal at the 2013 VGX show and over the course of its development, the potential of No Man's Sky had been widely promoted across the video game industry and created a great deal of hype. Matt Kamen of Wired UK called No Man's Sky "perhaps one of, if not the, most hyped indie titles in the history of gaming". Much of the attention has been drawn to the massive scope realised by the procedural generation of the game, and the relatively small size of the Hello Games' team behind it. No Man's Sky was seen as a potential industry-changing title, challenging the status quo of triple-A game development, which, according to Peckham, had become "rich and complacent". The game had been considered to have similar potential to affect the game industry as Minecraft, though in contrast, The Atlantic's David Sims opined that Minecraft's relevance took several years to develop, while No Man's Sky was burdened with expectations from the start. No Man's Sky has been considered by Nathan Lawrence of IGN as a mainstream-friendly space flight simulator game, providing controls that were "simple to learn and fascinating to plumb" compared to Elite: Dangerous and Star Citizen while still offering engaging gameplay.

During development

The concepts behind No Man's Sky, allowing for a "grail-like feedback loop" around the exploration of near-infinite space according to Time's Matt Peckham, created a great amount of anticipation for the game from gamers, as such lofty goals were often seen as a dare for them to challenge. In a specific example, Hello Games had first claimed their system would achieve 4.3 billion planets (2) through the use of a 32-bit key; when players expressed doubt that this scope could be done, Hello Games altered their approach to use a 64-bit number as to create 18 quintillion planets to prove otherwise. Many commentators compared No Man's Sky to 2008's Spore by Maxis, which had promised similar ambitions to use procedural generation to construct new creatures and worlds. However, by Spore's release, the extent of the use of procedural generation was scaled back during the course of production, and the resulting game was not as well-received as anticipated. Murray was aware that some critics were applying caution to their view of No Man's Sky due to their previous experiences with Spore.

Kris Graft for Gamasutra commented that many players and journalists had both high expectations for the game as well as wide expectations, with some believing that it would be, among other aspects, the "best space sim", the "best multiplayer action shooter", and the "best pure exploration game". Ars Technica's Kyle Orland found that unlike with the developers of Spore or Fable, games promoted with "saturation PR campaigns that promised revolutionary and industry-changing gameplay features" which failed to appear in final releases, Hello Games's statements about No Man's Sky were "relatively restrained and realistic about what they were promising". Orland surmises that many players and journalists "layer their own expectations onto the game's gaps" from what Hello Games actually claimed. Vlambeer's founder Rami Ismail considered the strength of the marketing campaign by Hello Games and Sony to generate interest in the game, calling the pitch using the concept of magnitudes and scale rather than absolutes as "a little masterclass in explaining an abstract concept to the largest possible audience"; Polygon's Ben Kuchera agreed on this point, but considered that the marketing may have gotten away from Sony and Hello Games since players did not have a concrete understanding of the game's limitations prior to launch. Murray himself was aware of the "unrealistic, intangible level of excitement" that fans had of the game and given that they had been waiting three years to play it, would be expecting it to be perfect. He countered that he felt he and Hello Games tried to be "reasonably open and honest about what the game is" all throughout the marketing cycle to set expectations. On the day before the official release, Murray cautioned players that No Man's Sky may not have been "the game you imagined from those trailers" and instead that the title was meant as a "very very chill game", giving players a universe-sized sandbox that makes you feel as if you "stepped into a sci-fi book cover"; Murray believed the game would have a "super divisive" response from players due to some of these expectations.

No Man's Sky developed a dedicated fan-base before its release, with many congregating in a subreddit to track and share information published about the game. Sam Zucchi writing for Kill Screen proposed that the players anxiously awaiting No Man's Sky were a kind of religion, putting faith in Hello Games to be able deliver an experience that has otherwise never been offered by video games before, the ability to explore a near-infinite universe.

Following the news of the game's delay from June to August 2016, Murray, along with Kotaku writer Jason Schreier, who first reported on the rumour of the delay, received a number of death threats in response, which Murray publicly responded to in good humor. The situation was seen by other journalists as a growing issue between the pre-release hype created by marketing for video games, and the excited nature of the fans of these games even before their release. New Statesman's Phil Hartup considered that when marketing for a game drives a need for any type of news by those anxious to play the game, disappointing news such as delays could readily lead to online fans reacting in a paranoid manner against marketing expectations. Phil Owen writing for TheWrap blamed such issues on the video game marketers, as the field had become less about selling a game and more about creating a cult-like following for the game and "weaponizing fandom".

At release

In addition to its mixed response from critics, player reaction to the release version of No Man's Sky was generally negative in response to several issues at the game's launch, buoyed by early reactions from those that had played the game before its official release. Users expressed concern with the apparent lack of features and other issues associated with the PlayStation 4 launch, while many players on the Windows version via Steam and GOG.com gave the game negative reviews due to the poor graphics capabilities or inability to launch the game. Players were also disappointed at the apparent lack of features that Hello Games and Sony had stated in earlier announcements and interviews would be included in the game; a list initially compiled by members of the No Man's Sky subreddit consisting of all such features appeared around a week after launch. By October 2016, the game had one of the worst user-based ratings on Steam, with an aggregate "mostly negative" average from more than 70,000 users. At the 2017 Game Developers Conference, Murray admitted they have far underestimated the number of players that would initially get the game; using estimates from Inside and Far Cry: Primal, both released just before No Man's Sky, the studio had expected about 10,000 concurrent players at launch, but in actuality saw over 500,000 players across both PlayStation 4 and Windows, with about half coming from the Windows side. This overwhelmed their expected server capacity and overloaded their support team with bug reports and technical help, leading to the noted problems with communications within the release window. At the same event, Hello Games announced that they had started their own support programme, known as "Hello Labs", which will help fund and support the developers of games using procedural generation, or otherwise experimental gameplay. Murray stated they anticipate funding one or two games at a time, and that one title was already part of the programme at the time of announcement.

One of the more significant features that appeared to be absent from the release version of No Man's Sky was its multiplayer capabilities. Hello Games had stated during development that No Man's Sky would include multiplayer elements, though the implementation would be far from traditional methods as one would see in a massively multiplayer online game, to the point where Murray has told players to not think of No Man's Sky as a multiplayer game. Because of the size of the game's universe, Sean Murray estimated that more than 99.9% of the planets would never be explored by players, and that the chance of meeting other players through chance encounters would be "incredibly slim". Murray had stated in a 2014 interview that No Man's Sky would include a matchmaking system that is similar to that used for Journey when such encounters do occur; each online player would have an "open lobby" that any players in their in-universe proximity would enter and leave. This approach was envisioned to provide "cool moments" for players as they encounter each other, but not meant to support gameplay like player versus environment or fully cooperative modes. According to Murray in 2018, Hello Games had worked to try to keep this light multiplayer element in the game through the final part of their development cycle, but found that it was very difficult to include, and opted to remove it for the game's release, believing that with the size of the game's universe, only a few players would end up experiencing it.

Questions regarding the multiplayer aspects of No Man's Sky were raised a day following the official release on the PlayStation 4. Two players attempted to meet at a location in the game's virtual universe after one player recognised the other upon seeing their username attached to a planetary discovery. Despite confirming they had been at the same spot on the same planet outside of the game through their respective Twitch streams, they could not see each other. Furthering this was the discovery that European copies of the limited edition packaging used a sticker to cover the PEGI online play icon. Journalists noted a number of potential reasons why the players may not have encountered each other, including the users being on separate instances or server problems reported by Hello Games at launch, though some opined that this may have been a feature removed before launch. Hello Games noted that they have had "far more" players than they expected at launch and are bringing on more people to help support the game along with patching the critical issues at the game's launch, but they have not made a direct statement on the multiplayer situation as of September 2016.

Outside of patch notes, Hello Games had effectively gone silent on social media right after the game's release up until the announcement of the Foundation update in late November 2016. Murray, who used the Hello Games' Twitter account with some frequency before release, had not been visible online for the first two months following the game's release. In the announcement of this update, Hello Games admitted to being "quiet" but have been paying attention to the various criticisms levelled at the game. Schreier from Kotaku and Ben Kuchera of Polygon commented that some of the negative player reaction was due to a lack of clarification on these apparently missing features from either Hello Games or Sony in the weeks just after release, with Kuchera further stating that with the silence from either company, "the loudest, most negative voices are shouting unopposed" and leading to a strong negative perception of the game. Kuchera later wrote that many of the issues in the lead-up and follow-up to No Man's Sky's release, whether by choice or happenstance, provide many lessons on the importance of proper public relations. Kuchera specifically pointed to the decision to withhold review copies and an apparent lack of public relations (PR) to manage statements relating to what features would be in the game. Kuchera also noted that many people had taken the hype generated by the press only to be disappointed by the final game and that consumers did have ways to evaluate the game following its release before they purchased the title. Sony president Shuhei Yoshida admitted that Hello Games did not have "a great PR strategy" for No Man's Sky, in part for lacking a dedicated PR staff to manage expectations, but still support the developers as they continue to patch and update the game. Jesse Signal, writing for the Boston Globe noted that some of the hype for No Man's Sky may be attributed to game journalists themselves for getting too excited about the game, positing "Had journalists asked certain questions at certain times, perhaps it would have been more difficult for Hello Games to make promises it couldn't deliver on." Murray himself stated in a 2019 interview that prior to the game's release, much of their contact was with journalists who Hello Games believed understood the nature of video game development, and thus expected their statements about what No Man's Sky would be tempered to reflect the reality of Hello Games being a small team with limited time. Instead, Murray found that the press took their words for granted, and created expectations for players that they could not have met at launch. As a result, Hello Games has since shifted toward communication directly with the community rather than the press and keeping only to patch updates or near-release features to keep expectations in check.

The lack of features in the release version of the game became a point of contention, with many players using the Steam and GOG.com review pages, along with Metacritic reviews, to give it poor ratings. Sean Murray received a great deal of online criticism from players, including accusations of lying. A Reddit user temporarily took down the documented list of removed features after he received messages that congratulated him on "really sticking it to these 'dirtbag' devs", which was not his intention in publishing the list; he wanted no part of the anger towards Hello Games. The subreddit forum had become hostile due to a lack of updates from Hello Games or Sony, leading one moderator to shutting down the subreddit due to the toxicity of the comments, later undoing that action on further review.

In an interview in July 2018, Murray stated that the period following No Man's Sky' release was difficult for him and the studio due to the backlash that included numerous death and bomb threats during that period that forced the studio to be in constant contact with Scotland Yard. Murray stated of that period, "I find it really personal, and I don't have any advice for dealing with it." The Hello Games' Twitter account had been hacked into in October 2016 and used to post the message "No Man's Sky was a mistake" among other tweets before the companies regained control of it, leading to confusion and additional drama within the community. Users sought refunds for the game via both Sony and Valve outside of the normal time allowance for claiming such refunds by their policies, citing the numerous bugs within the game and/or the lack of features, and while some players claim to have received such refunds, both companies have reemphasised their refund policies in response to the volume of refund requests.

Game journalist Geoff Keighley, who had been in discussions with Murray and Hello Games throughout the development, had expressed concern to Murray in the year leading up to its release, according to Keighley in September 2016. He said he was "internally conflicted" about the state of the game near its release, recognising that many of the features that Murray had been talking about were not going to make it, and compared Murray to Peter Molyneux who had overpromised on a vision for his games that ultimately fell short. Keighley had expressed to Murray his concern that the $60 price tag was a bit steep for the current state of the game and recommended that they take an early access approach instead. According to Keighley, Murray said he didn't want to be around Keighley anymore as he was "a little too negative about the game and 's assessment of where the team was at". Keighley felt that Murray could not "rip off that band-aid" and explain exactly what had made it and had to be cut for the game prior to release, and in the end, appeared to "disrespect his audience". As such, Keighley sympathised with those that felt they were misled by the marketing. Keighley rekindled the relationship with Murray since launch, and anticipated discussing more of what happened near release with him. Sony chairman Shawn Layden, in November 2016, stated that Hello Games had an "incredible vision" and a "very huge ambition" for No Man's Sky, and that the developers are still working to update the game to bring it to what they wanted, adding that "sometimes you just don't get all the way there at the first go". Layden further expressed that from Sony's side, they recognised that they "don't want to stifle ambition" and force a specific style of play onto their games.

In September 2016, the Advertising Standards Authority (ASA) of the United Kingdom, following on "several complaints", began an investigation into the promotion of No Man's Sky. The ASA has the authority to require publishers to remove offending advertising materials if they are found in violation of ASA standards. In the No Man's Sky complaints directed at Hello Games and Valve, the ASA specifically evaluated materials used on the Steam store page to promote the game that demonstrates features that do not appear to be a part of the final game but have also reviewed other official promotional outlets including the game's official YouTube channel. Several game industry lawyers, speaking to PC Gamer, noted that while the ASA has successfully taken action in previous cases of false advertising, demonstrating such for a procedurally generated game of No Man's Sky scope may be difficult since it is impossible to play the entire game to prove something does not exist. The lawyers also noted that most of what Murray and other Hello Games members said outside of any official promotional channels, such as interviews or through social media, cannot be taken as part of the game's advertising, further limiting the claims that the ASA can act on. The ASA ruled in November 2016 that the Steam storepage advertising of No Man's Sky was not in breach of their standards, attributing the used footage and screenshots to be reasonable representative of the average player's experience with a procedurally generated game, and dismissed the submitted complaints; the ASA further ruled that as Valve has no control over what Hello Games included on the store page, they were not liable for the material either.

Subsequent updates

On 25 November 2016, Hello Games announced it was planning on bringing a large update, known as the "Foundation" Update, to the game, stating that "We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about." Hello Games had not mentioned a release window, and many journalists were surprised when the update was released just two days later. The update was generally well received by journalists, that while not fully satisfying all the features that seemed to have been promised for the game, helped to push the game into the right direction in anticipation of future major patches. The update had drawn back some players that had previously turned their back on the game and created a better reception from some players, while others still remained disappointed by the game's initial release problems. The second major update, "Path Finder", was released in March 2017. By the time of the third major update, "Atlas Rises", a year after its initial release, many felt the game was now much better and approaching what they had expected. Wired's Julie Muncy said that the ability of the updates to No Man's Sky demonstrates the game can be more organic, adding significant new features that can dramatically change the feel of the game.

In retrospect following the patch, journalists generally commended Hello Games for staying quiet about the exact details of the update until just prior to its release to avoid the same situation that the game fell into upon its initial release. Murray himself has avoided commenting directly on any of the updates for No Man's Sky and staying out of the "hype cycle" until they are at the shipping point, to not repeat any of the mistakes from the game's launch. Nearly all subsequent major updates were only predicated by Murray tweeting an emoji that hinted at the contents of the update two or three days before the update was released, allowing the game's community to get hyped up without drawing out their anticipation. Gamasutra named Hello Games one of its top ten developers for 2016 not only for the technical achievements within No Man's Sky, but also for not collapsing amid the anger directed at the company and instead continuing to make improvements to the game. The continued free improvements to No Man's Sky have been considered a redemption for Hello Games and the game's launch by several outlets. By the time of its five-year anniversary, No Man's Sky's user reviews on Steam had swung to "mostly positive" after initially starting at "overwhelmingly negative" at the time of its release, and reached 'very positive', representing 80% or more positive reviews, eight years from launch. Journalists from websites such as TheGamer, IGN and TechRadar at the five-year anniversary and after it started to report on the game as one of the greatest redemption arcs in gaming.

Influence

The discrepancy between No Man's Sky's expectations and its initially released product are considered a milestone in video game promotion, with many sources considering how to properly promote a game in a "post-No Man's Sky world". The situation around the game's promotion using screenshots and videos that were not from its final state, a practice known as "bullshotting", led to discussion among developers, publishers, and journalists of how to best showcase upcoming games without being deceptive to the audience. Keighley, who felt some responsibility for the No Man's Sky situation, announced that all games that would be shown at The Game Awards 2016 would be more focused on gameplay of near-completed games using a Let's Play-type format rather than allowing for scripted or pre-rendered videos. Several journalists attribute a change in Valve's Steam storefront policies in November 2016, requiring all game screenshots and videos to be from the final product, as a response to No Man's Sky.

The failure of No Man's Sky's promotional aspects has affected other space simulation and open world games that are based on the premise of providing a vast ranging sandbox for players, as players have become wary of the broad claims that these games might make. Novaquark, the developers of the upcoming open-world Dual Universe, found themselves struggling to complete their Kickstarter funding in the months immediately after No Man's Sky's release, but have recognised the need to be open and transparent to potential funders on what the game will and will not have. Fenix Fire, the developers of the space exploration game Osiris: New Dawn, used the various question-and-answers that Sean Murray had to handle during the pre-release period to gauge what players were looking for in such games and guide development of their own game. According to a report from Kotaku, BioWare had envisioned that Mass Effect: Andromeda would use procedural generation for creating a universe to explore prior to No Man's Sky's announcement, and further pushed for this following the excitement for No Man's Sky once it was announced, but could not get the procedural generation to work well with the Frostbite 3 game engine, and had to scrap these plans by 2015.

Eurogamer's Wesley Yin-Poole observed that following No Man's Sky's problematic release, developers appear to be "keeping their cards close to their chests for fear of failing to deliver on a promise that never should have slipped out in the first place"; as an example, he stated that Rare's Sea of Thieves, whereas having only been promoted through obscure videos that left too many questions to potential players in its earlier stages, has started an "Insider" programme in December 2016 to provide limited alpha-testing access and more concrete gameplay videos. Similarly, Compulsion Games, who premiered their game We Happy Few at PAX East 2015 to similar hype as No Man's Sky, worked to backtrack on perceived expectations of their game after seeing what had happened to No Man's Sky at its launch. Specifically, Compulsion, a small developer, found that many were treating their game as a AAA release, and wanted to be clear what the game was to be, deciding to use the early access approach to provide transparency.

Notes

  1. Sony Interactive Entertainment published the PS4 physical version.
  2. 505 Games published the Xbox One physical version.
  3. Bandai Namco published the Nintendo Switch and PS5 physical versions.
  4. The game lacked multiplayer features at launch, but they were added with the "Next" update in August 2018. See description of multiplayer features and issues found with multiplayer after release for details.
  5. Specifically, the number of planets is 2 or 18,446,744,073,709,551,616.

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