Revision as of 20:07, 27 October 2023 view sourceWxgirl24 (talk | contribs)49 edits Added a Non-linear editing sub-section to the background and added more history to non-linear editing.Tag: Visual edit← Previous edit | Latest revision as of 02:59, 13 December 2024 view source Kreb (talk | contribs)Extended confirmed users4,201 edits →Linear editingTags: Mobile edit Mobile web edit Advanced mobile edit | ||
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⚫ | {{short description|Editing live television and video production}} | ||
{{pp-semi-indef|small=yes}} | {{pp-semi-indef|small=yes}} | ||
{{More citations needed|date=October 2023}} | |||
⚫ | {{short description|Editing live television and video production |
||
'''Video editing''' is the post-production and arrangement of ] shots. To showcase perfect video editing to the public, video editors must be |
'''Video editing''' is the post-production and arrangement of ] shots. To showcase perfect video editing to the public, video editors must be reasonable and ensure they have a superior understanding of film, television, and other sorts of videography.<ref>{{Cite book |last=Wang |first=Zejun |title=2021 2nd International Conference on Computers, Information Processing and Advanced Education |chapter=Analysis on the Application of Video Editing Skills Based on Image Mosaic in Film and Television Works |date=2021-06-09 |chapter-url=https://doi.org/10.1145/3456887.3459697 |series=CIPAE 2021 |location=New York, NY, USA |publisher=Association for Computing Machinery |pages=1446–1449 |doi=10.1145/3456887.3459697 |isbn=978-1-4503-8996-9|s2cid=235381487 }}</ref> Video editing structures and presents all video information, including films and television shows, video advertisements and ]s. Video editing has been dramatically democratized in recent years by editing software available for personal computers. Editing video can be difficult and tedious, so several technologies have been produced to aid people in this task. Overall, video editing has a wide variety of styles and applications. | ||
==Types of editing== | ==Types of editing== | ||
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* ] uses ] and is edited sequentially. Several video clips from different tapes are recorded to one single tape in the order that they will appear. | * ] uses ] and is edited sequentially. Several video clips from different tapes are recorded to one single tape in the order that they will appear. | ||
*]s (NLE) allow video(s) to be edited on computers with specialized software. This process is not destructive to the raw video footage and is done by using programs such as ], ], ] and ]. | *]s (NLE) allow video(s) to be edited on computers with specialized software. This process is not destructive to the raw video footage and is done by using programs such as ], ], ] and ]. | ||
* ] is the process by which raw footage is copied from an original source, without affecting the original film stock or video tape. Once the editing is complete, the original media is then re-assembled in the online |
* ] is the process by which raw footage is copied from an original source, without affecting the original film stock or video tape. Once the editing is complete, the original media is then re-assembled in the online editing stage. | ||
* ] is the process of reassembling the edit to a full resolution video after an offline edit has been performed. It is done in the final stage of a video production. | * ] is the process of reassembling the edit to a full resolution video after an offline edit has been performed. It is done in the final stage of a video production. | ||
* ] editing is the process of utilising the internet to work with content remotely, collaboratively or of a time-critical nature such as ] using video proxies (lower resolution copies) of original material. | * ] editing is the process of utilising the internet to work with content remotely, collaboratively or of a time-critical nature such as ] using video proxies (lower resolution copies) of original material. | ||
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==Background== | ==Background== | ||
] | |||
Video editing is one of the most crucial steps of the ] process. The process combines all motion ] footage, ]s and sound recordings to create a compelling visual |
Video editing is one of the most crucial steps of the ] process. The process combines all motion ] footage, ]s and sound recordings to create a compelling visual story. Before editing film, makers would require the camera to be stationary, with the action being distant from the camera. The video was captured with single shots strung together without regard for continuity, screen direction, lighting, emotional consideration, etc.<ref>{{Cite web |title=Chapter 1 The Silent Period - The Technique of Film and Video Editing, 5th Edition |url=https://www.oreilly.com/library/view/the-technique-of/9780240813974/018_9781136052651_chapter1.html |access-date=2023-10-27 |website=www.oreilly.com |language=en}}</ref> Using video footage, a director can communicate non-fictional and fictional events. The goal of editing is to combine video and sound to communicate to the audience and allow them to feel emotionally connected to the story. It is a visual art.<ref>{{cite web |date=1 March 2012 |title=The Art Of Film And Video Editing Part-1 « Video University |url=http://www.videouniversity.com/articles/the-art-of-film-and-video-editing-part-1/ |url-status=bot: unknown |archive-url=https://web.archive.org/web/20120301084719/http://www.videouniversity.com/articles/the-art-of-film-and-video-editing-part-1/ |archive-date=1 March 2012 |access-date=17 October 2017}}</ref> | ||
Motion picture ] is a predecessor to video editing and, in several ways, video editing simulates motion picture film editing. Video editing was first introduced with the use of ], which was |
Motion picture ] is a predecessor to video editing and, in several ways, video editing simulates motion picture film editing. Video editing was first introduced with the use of ], which was performed before digital software. Followed by ] on ]s (NLE). | ||
=== Linear |
=== Linear editing === | ||
The first type of editing in the early 1900s was made with scissors, tape, and an editing table. Since editors could not view their edits while in the process, holding the film to the light was their only way of viewing their work. With the invention of the Moviola in the 1920s, a machine that allowed editors to see the film and make precise edits to deliver a better film.<ref name=":1">{{Cite web |date=2019-12-30 |title=Evolution of Video Editing |url=https://www.skillmanvideogroup.com/evolution-of-video-editing/ |access-date=2023-10-27 |website=www.skillmanvideogroup.com |language=en-US}}</ref> this process was used for about fifty years and helped advance video editing. |
The first type of editing in the early 1900s was made with scissors, tape, and an editing table. Since editors could not view their edits while in the process, holding the film to the light was their only way of viewing their work. With the invention of the Moviola in the 1920s, a machine that allowed editors to see the film and make precise edits to deliver a better film.<ref name=":1">{{Cite web |date=2019-12-30 |title=Evolution of Video Editing |url=https://www.skillmanvideogroup.com/evolution-of-video-editing/ |access-date=2023-10-27 |website=www.skillmanvideogroup.com |language=en-US}}</ref> this process was used for about fifty years and helped advance video editing. | ||
In |
In the 1950s, ]s (VTR) were invented and it was a defining element in the advancement of video editing. The VTR was the first device to use magnetic tape and was a revolutionary addition to video editing but had major drawbacks; the quality degradation caused by copying was so great, that a ] was edited by visualizing the recorded track with ], cutting it with a ] or ] cutter, and splicing with ]. The two pieces of tape to be joined were painted with a solution of extremely fine iron filings suspended in ], a toxic and carcinogenic compound. This "developed" the magnetic tracks (tape), making them visible when viewed through a ] so that they could be aligned in a splicer designed for this task. The process allowed editors to play back their video but only at one speed and to mark the point of cut an editor had to be very precise. This process was used up until the late 1970s and early 1980s but the evolution of video editing continued. By the 1960s the EECO 900 was invented as well as the Ampex EDITEC which allowed for electronic editing and electronic editing controller.{{citation needed|date=October 2023}} | ||
] | |||
⚫ | |||
Improvements in quality and economy, and the invention of the ], allowed new video and audio material to be recorded over the material already present on an existing ]. This was introduced into the ] technique. If a scene closer to the beginning of the video tape needed to be changed in length, all later scenes would need to be recorded onto the video tape again in ]. | |||
⚫ | === Non- |
||
⚫ | In addition, sources could be played back simultaneously through a ] (video switcher) to create more complex transitions between scenes. A popular 1970-80s system for creating these transitions was the U-matic equipment (named for the U-shaped tape path). That system used two tape players and one tape recorder, and edits were done by automatically having the machines back up, then speed up together simultaneously, so that the edit didn't roll or glitch. Later, in the 1980-90's came the smaller beta equipment (named for the B-shaped tape path), and more complex controllers, some of which did the synchronizing electronically. | ||
The start of non-linear editing (NLE) was first introduced in the 1970s with the CMX 600, which allowed editors to modify and edit the pieces of footage to be moved and placed in an alternate timeline and preserving the original footage, the ability to work on any segment in the video in any order.<ref name=":1" /> In 1984, the invention of the Editdroid created by LucasFilm allowed editors a computerized editing system that stored large quantities of high definition footage.<ref>{{Cite web |title=Lucasfilm Originals: The EditDroid • Lucasfilm |url=https://www.lucasfilm.com/news/lucasfilm-originals-the-editdroid/ |access-date=2023-10-27 |website=Lucasfilm |language=en-US}}</ref> ] system, 1980s. With the two black ]s, two connected VCRs could be precisely controlled to add image frames from a source machine to the video material on a second, recording machine.]]] | |||
⚫ | There was a transitional analog period using multiple source ]s (VCR) with the ]<ref>American Cinemeditor Fall-88 Vol.38 #3 pg. Nine http://americancinemaeditors.org/wp-content/uploads/2018/04/ce88fall88.pdf</ref> and ],<ref>{{Cite news |last=Sontag |first=Sherry |date=1986-10-19 |title=FILM EDITING GOES ELECTRONIC |language=en-US |work=The New York Times |url=https://www.nytimes.com/1986/10/19/business/film-editing-goes-electronic.html |access-date=2022-09-09 |issn=0362-4331}}</ref> or ] using ] players, but modern NLE systems edit video digitally captured onto a ] from an ] or ] source. Content is ingested and recorded natively with the appropriate ] that the video editing software uses to process captured footage. With ] becoming more popular and it can be readily edited using the same video editing software along with related ] programs. In the late 1980s and early 1990s at home NLE software became more apparent on home computers using software such as Avid Media Composer and Adobe Premiere. The ] are arranged on a timeline, music tracks, titles, ]s are added, ]s can be created, and the finished program is "]" into a finished video. The video may then be distributed in a variety of ways including ], ], ] Movies, iPod, ], or video tape. | ||
⚫ | === Non-linear editing === | ||
⚫ | By the 2000s NLE |
||
⚫ | Non-linear editing (NLE) was first introduced in the 1970s with the CMX 600, which allowed editors to modify and edit the pieces of footage to be moved and placed in an alternate timeline and preserving the original footage, the ability to work on any segment in the video in any order.<ref name=":1" /> In 1984, the invention of the Editdroid created by LucasFilm allowed editors a computerized editing system that stored large quantities of high definition footage.<ref>{{Cite web |title=Lucasfilm Originals: The EditDroid • Lucasfilm |url=https://www.lucasfilm.com/news/lucasfilm-originals-the-editdroid/ |access-date=2023-10-27 |website=Lucasfilm |language=en-US}}</ref> ] system, 1980s ]]There was a transitional analog period using multiple source ]s (VCR) with the ]<ref>American Cinemeditor Fall-88 Vol.38 #3 pg. Nine http://americancinemaeditors.org/wp-content/uploads/2018/04/ce88fall88.pdf</ref> and ],<ref>{{Cite news |last=Sontag |first=Sherry |date=1986-10-19 |title=FILM EDITING GOES ELECTRONIC |language=en-US |work=The New York Times |url=https://www.nytimes.com/1986/10/19/business/film-editing-goes-electronic.html |access-date=2022-09-09 |issn=0362-4331}}</ref> or ] using ] players, but modern NLE systems edit video digitally captured onto a ] from an ] or ] source. Content is ingested and recorded natively with the appropriate ] that the video editing software uses to process captured footage. With ] becoming more popular and it can be readily edited using the same video editing software along with related ] programs. In the late 1980s and early 1990s at home NLE software became more apparent on home computers using software such as Avid Media Composer and Adobe Premiere. The ] are arranged on a timeline, music tracks, titles, ]s are added, ]s can be created, and the finished program is "]" into a finished video. The video may then be distributed in a variety of ways including ], ], ] Movies, iPod, ], or video tape. | ||
⚫ | By the 2000s, NLE had become accessible to everyone, with advanced of central processing units (CPUs) on personal computers giving the ability to edit at home with higher resolutions. | ||
] is a popular open source video editing software]] | |||
⚫ | ==Home video editing== |
||
⚫ | |||
⚫ | ==Home video editing== | ||
⚫ | == Current |
||
]|upright=1.2]] | |||
Like some other technologies, the cost of video editing has declined over time. The original 2" Quadruplex system costs so much, that many television production facilities could only afford a single unit, and editing was a highly involved process that required special training. | |||
⚫ | In contrast to this, nearly any home computer sold since the year 2000 has the speed and storage capacity to digitize and edit ] (SDTV). The two major retail operating systems include basic video editing software – ]'s ] and ]'s ]. Additional options exist, usually as more advanced commercial products. As well as these commercial products, there are ]<ref>{{cite web|url=https://taleproduction.com/video-production/best-free-video-editing-software/|title=Best free video editing software|publisher=Tale Production|access-date=25 August 2017|archive-date=25 August 2017|archive-url=https://web.archive.org/web/20170825184404/https://taleproduction.com/video-production/best-free-video-editing-software/|url-status=dead}}</ref> video-editing programs. Automatic video editing products have also emerged, opening up video editing to a broader audience of amateurs and reducing the time it takes to edit videos. These exist usually as media storage services, such as ] with its ]<ref>{{cite web|url=https://support.google.com/photos/answer/6128826?co=GENIE.Platform=Android&hl=en|title=Create movies, animations & collages - Android - Google Photos Help|website=Support.google.com|access-date=17 October 2017}}</ref> or smaller companies like Vidify. | ||
⚫ | == Current applications == | ||
Video editing can be used for many purposes. Every ] app, workplace, ] video, and educational institute use this skill to create something visually appealing and informational.<ref>{{Cite journal|last1=Mackay|first1=Wendy E.|last2=Davenport|first2=Glorianna|date=July 1989|title=Virtual video editing in interactive multimedia applications|journal=Communications of the ACM|volume=32|issue=7|pages=802–810|doi=10.1145/65445.65447|s2cid=11325781}}</ref> | Video editing can be used for many purposes. Every ] app, workplace, ] video, and educational institute use this skill to create something visually appealing and informational.<ref>{{Cite journal|last1=Mackay|first1=Wendy E.|last2=Davenport|first2=Glorianna|date=July 1989|title=Virtual video editing in interactive multimedia applications|journal=Communications of the ACM|volume=32|issue=7|pages=802–810|doi=10.1145/65445.65447|s2cid=11325781}}</ref> | ||
] | |||
*Industries—Using professional-grade software that is more powerful to create unique, and vibrant edits and special effects. Collaboration with others is common when video editing, especially when needed for big projects. Sound engineers, directors, producers, and graphic designers are good examples of professional video editors.<ref>{{Cite web |title=10 Industries that Hire Video Editors {{!}} Classes Near Me Blog |url=https://www.nobledesktop.com/classes-near-me/blog/industries-that-hire-video-editors#:~:text=Video%20Editors%20are%20hired%20across,,%20manufacturing,%20and%20review%20companies. |access-date=2023-10-27 |website=www.nobledesktop.com}}</ref> | |||
*Personal |
*Personal use—Many programs online are easily obtainable to download from anyone's personal computer. ], ], and Filmora are a couple examples of programs that are downloadable for anyone to use.<ref>{{Cite web |title=How to Make Home Videos for Your Family Look Professional |url=https://www.movavi.com/support/how-to/how-to-make-home-movies.html |access-date=2023-10-27 |website=www.movavi.com}}</ref> | ||
*]—Advancements are being made to help with editing spherical video used in virtual reality settings. The ability to edit in virtual reality was created so that users would be able to check their video edits in real time, without having to continually view the video in a headset between edits.<ref>{{Cite book|last1=Nguyen|first1=Cuong|last2=DiVerdi|first2=Stephen|last3=Hertzmann|first3=Aaron|last4=Liu|first4=Feng|title=Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems |chapter=Vremiere |date=2017|chapter-url=http://dl.acm.org/citation.cfm?doid=3025453.3025675|series=Chi '17|location=Denver, Colorado, USA|publisher=ACM Press|pages=5428–5438|doi=10.1145/3025453.3025675|isbn=9781450346559|s2cid=10639858}}</ref> | *]—Advancements are being made to help with editing spherical video used in virtual reality settings. The ability to edit in virtual reality was created so that users would be able to check their video edits in real time, without having to continually view the video in a headset between edits.<ref>{{Cite book|last1=Nguyen|first1=Cuong|last2=DiVerdi|first2=Stephen|last3=Hertzmann|first3=Aaron|last4=Liu|first4=Feng|title=Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems |chapter=Vremiere |date=2017|chapter-url=http://dl.acm.org/citation.cfm?doid=3025453.3025675|series=Chi '17|location=Denver, Colorado, USA|publisher=ACM Press|pages=5428–5438|doi=10.1145/3025453.3025675|isbn=9781450346559|s2cid=10639858}}</ref> | ||
*]—Video editing can be used for entertainment and other purposes on YouTube and other social media sites. School teachers have used video editing to help their students retain information and extend lessons outside the classroom.<ref>{{Cite journal|last1=Dreon|first1=Oliver|last2=Kerper|first2=Richard M.|last3=Landis|first3=Jon|date=May 2011|title=Digital Storytelling: A Tool for Teaching and Learning in the YouTube Generation|journal=Middle School Journal|volume=42|issue=5|pages=4–10|doi=10.1080/00940771.2011.11461777|s2cid=12395064|issn=0094-0771}}</ref> | *]—Video editing can be used for entertainment and other purposes on YouTube and other social media sites. School teachers have used video editing to help their students retain information and extend lessons outside the classroom.<ref>{{Cite journal|last1=Dreon|first1=Oliver|last2=Kerper|first2=Richard M.|last3=Landis|first3=Jon|date=May 2011|title=Digital Storytelling: A Tool for Teaching and Learning in the YouTube Generation|journal=Middle School Journal|volume=42|issue=5|pages=4–10|doi=10.1080/00940771.2011.11461777|s2cid=12395064|issn=0094-0771}}</ref> | ||
== Future |
== Future applications == | ||
The future of video editing will be significantly impacted by the development of ]. Video editing software such as CapCut, ] ], ], and ] already have features for the creation of ], ], and ] content.<ref name=":0">{{Cite web |last=Husnain |first=Adil |last2=TechBullion |first2=Angela Scott-Briggs |date=2023-07-15 |title=The Future of Video Editing: Exploring Game-Changing Technologies |url=https://techbullion.com/the-future-of-video-editing-exploring-game-changing-technologies/ |access-date=2023-10-27 |website=TechBullion |language=en-US}}</ref> | |||
Some of these applications allow for ] so multiple people can edit a ] simultaneously. Collaborative editing aids in providing an easier and more seamless editing process. This is largely thanks to ] editing solutions. In fact, the editors do not have to be in the same ] in order to edit a video. Furthermore, as technology develops, video editing apps have come about that allow editors to work on videos just from their ].<ref name=":0" /> | |||
Not everyone has a background in video editing. As a result, some video editing software has been developed with intuitive ], ] functionality, and guided workflows, making video editing ] to beginners.<ref name=":0" /> Such video editing software includes ] from ], ] from ], and ]. | |||
] in ] throughout the ] have been started to educate students on the importance of video editing and practice video production.<ref>{{Cite web |last=Wong |first=Wylie |title=Students Adopt Software to Create Digital Stories |url=https://edtechmagazine.com/k12/article/2018/01/students-adopt-software-create-digital-stories |access-date=2023-10-27 |website=Technology Solutions That Drive Education |language=en}}</ref> Notable ] of videos being taught in schools include ]s and ]; some of which win ]s such as one from ]. | |||
==See also== | ==See also== | ||
{{Portal|Film}} | |||
* ] | * ] | ||
* ] | * ] | ||
Line 67: | Line 70: | ||
==External links== | ==External links== | ||
{{Commons category-inline|Video editing}} | * {{Commons category-inline|Video editing}} | ||
{{Film Editing}} | {{Film Editing}} |
Latest revision as of 02:59, 13 December 2024
Editing live television and video production
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Video editing is the post-production and arrangement of video shots. To showcase perfect video editing to the public, video editors must be reasonable and ensure they have a superior understanding of film, television, and other sorts of videography. Video editing structures and presents all video information, including films and television shows, video advertisements and video essays. Video editing has been dramatically democratized in recent years by editing software available for personal computers. Editing video can be difficult and tedious, so several technologies have been produced to aid people in this task. Overall, video editing has a wide variety of styles and applications.
Types of editing
Though once the province of expensive machines called video editors, video editing software is now available for personal computers and workstations. Video editing includes cutting segments (trimming), re-sequencing clips, and adding transitions and other special effects.
- Linear video editing uses video tape and is edited sequentially. Several video clips from different tapes are recorded to one single tape in the order that they will appear.
- Non-linear editing systems (NLE) allow video(s) to be edited on computers with specialized software. This process is not destructive to the raw video footage and is done by using programs such as DaVinci Resolve, Avid Media Composer, Adobe Premiere Pro and Final Cut Pro.
- Offline editing is the process by which raw footage is copied from an original source, without affecting the original film stock or video tape. Once the editing is complete, the original media is then re-assembled in the online editing stage.
- Online editing is the process of reassembling the edit to a full resolution video after an offline edit has been performed. It is done in the final stage of a video production.
- Cloud-based editing is the process of utilising the internet to work with content remotely, collaboratively or of a time-critical nature such as editing of live sports events in real-time using video proxies (lower resolution copies) of original material.
- Vision mixing is used when working within live television and video production environments. A vision mixer is used to cut live feed coming from several cameras in real time.
Background
Video editing is one of the most crucial steps of the post-production process. The process combines all motion video production footage, special effects and sound recordings to create a compelling visual story. Before editing film, makers would require the camera to be stationary, with the action being distant from the camera. The video was captured with single shots strung together without regard for continuity, screen direction, lighting, emotional consideration, etc. Using video footage, a director can communicate non-fictional and fictional events. The goal of editing is to combine video and sound to communicate to the audience and allow them to feel emotionally connected to the story. It is a visual art.
Motion picture film editing is a predecessor to video editing and, in several ways, video editing simulates motion picture film editing. Video editing was first introduced with the use of linear video editing, which was performed before digital software. Followed by video editing software on non-linear editing systems (NLE).
Linear editing
The first type of editing in the early 1900s was made with scissors, tape, and an editing table. Since editors could not view their edits while in the process, holding the film to the light was their only way of viewing their work. With the invention of the Moviola in the 1920s, a machine that allowed editors to see the film and make precise edits to deliver a better film. this process was used for about fifty years and helped advance video editing.
In the 1950s, video tape recorders (VTR) were invented and it was a defining element in the advancement of video editing. The VTR was the first device to use magnetic tape and was a revolutionary addition to video editing but had major drawbacks; the quality degradation caused by copying was so great, that a 2-inch Quadruplex videotape was edited by visualizing the recorded track with ferrofluid, cutting it with a razor blade or guillotine cutter, and splicing with video tape. The two pieces of tape to be joined were painted with a solution of extremely fine iron filings suspended in carbon tetrachloride, a toxic and carcinogenic compound. This "developed" the magnetic tracks (tape), making them visible when viewed through a microscope so that they could be aligned in a splicer designed for this task. The process allowed editors to play back their video but only at one speed and to mark the point of cut an editor had to be very precise. This process was used up until the late 1970s and early 1980s but the evolution of video editing continued. By the 1960s the EECO 900 was invented as well as the Ampex EDITEC which allowed for electronic editing and electronic editing controller.
Improvements in quality and economy, and the invention of the flying erase-head, allowed new video and audio material to be recorded over the material already present on an existing magnetic tape. This was introduced into the linear editing technique. If a scene closer to the beginning of the video tape needed to be changed in length, all later scenes would need to be recorded onto the video tape again in sequence. In addition, sources could be played back simultaneously through a vision mixer (video switcher) to create more complex transitions between scenes. A popular 1970-80s system for creating these transitions was the U-matic equipment (named for the U-shaped tape path). That system used two tape players and one tape recorder, and edits were done by automatically having the machines back up, then speed up together simultaneously, so that the edit didn't roll or glitch. Later, in the 1980-90's came the smaller beta equipment (named for the B-shaped tape path), and more complex controllers, some of which did the synchronizing electronically.
Non-linear editing
Non-linear editing (NLE) was first introduced in the 1970s with the CMX 600, which allowed editors to modify and edit the pieces of footage to be moved and placed in an alternate timeline and preserving the original footage, the ability to work on any segment in the video in any order. In 1984, the invention of the Editdroid created by LucasFilm allowed editors a computerized editing system that stored large quantities of high definition footage.
There was a transitional analog period using multiple source videocassette recorders (VCR) with the Montage Picture Processor and Ediflex, or EditDroid using LaserDisc players, but modern NLE systems edit video digitally captured onto a hard drive from an analog video or digital video source. Content is ingested and recorded natively with the appropriate codec that the video editing software uses to process captured footage. With high-definition video becoming more popular and it can be readily edited using the same video editing software along with related motion graphics programs. In the late 1980s and early 1990s at home NLE software became more apparent on home computers using software such as Avid Media Composer and Adobe Premiere. The video clips are arranged on a timeline, music tracks, titles, digital on-screen graphics are added, special effects can be created, and the finished program is "rendered" into a finished video. The video may then be distributed in a variety of ways including DVD, web streaming, QuickTime Movies, iPod, CD-ROM, or video tape.
By the 2000s, NLE had become accessible to everyone, with advanced of central processing units (CPUs) on personal computers giving the ability to edit at home with higher resolutions.
Home video editing
Like some other technologies, the cost of video editing has declined over time. The original 2" Quadruplex system costs so much, that many television production facilities could only afford a single unit, and editing was a highly involved process that required special training.
In contrast to this, nearly any home computer sold since the year 2000 has the speed and storage capacity to digitize and edit standard-definition television (SDTV). The two major retail operating systems include basic video editing software – Apple's iMovie and Microsoft's Windows Movie Maker. Additional options exist, usually as more advanced commercial products. As well as these commercial products, there are open-source video-editing programs. Automatic video editing products have also emerged, opening up video editing to a broader audience of amateurs and reducing the time it takes to edit videos. These exist usually as media storage services, such as Google with its Google Photos or smaller companies like Vidify.
Current applications
Video editing can be used for many purposes. Every social media app, workplace, YouTube video, and educational institute use this skill to create something visually appealing and informational.
- Personal use—Many programs online are easily obtainable to download from anyone's personal computer. Adobe, Canva, and Filmora are a couple examples of programs that are downloadable for anyone to use.
- Virtual reality—Advancements are being made to help with editing spherical video used in virtual reality settings. The ability to edit in virtual reality was created so that users would be able to check their video edits in real time, without having to continually view the video in a headset between edits.
- Social media—Video editing can be used for entertainment and other purposes on YouTube and other social media sites. School teachers have used video editing to help their students retain information and extend lessons outside the classroom.
Future applications
Extracurricular courses in elementary schools throughout the United States have been started to educate students on the importance of video editing and practice video production. Notable themes of videos being taught in schools include music videos and short documentaries; some of which win awards such as one from Panasonic.
See also
- Edit decision list
- Video mashups
- Photo slideshow software
- Video scratching
- Video manipulation
- Video server
- List of video editing software
- Comparison of video editing software
References
- Wang, Zejun (2021-06-09). "Analysis on the Application of Video Editing Skills Based on Image Mosaic in Film and Television Works". 2021 2nd International Conference on Computers, Information Processing and Advanced Education. CIPAE 2021. New York, NY, USA: Association for Computing Machinery. pp. 1446–1449. doi:10.1145/3456887.3459697. ISBN 978-1-4503-8996-9. S2CID 235381487.
- "What is video editing?". Webopedia. 6 October 1997. Retrieved 26 February 2014.
- "Chapter 1 The Silent Period - The Technique of Film and Video Editing, 5th Edition [Book]". www.oreilly.com. Retrieved 2023-10-27.
- "The Art Of Film And Video Editing Part-1 « Video University". 1 March 2012. Archived from the original on 1 March 2012. Retrieved 17 October 2017.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ "Evolution of Video Editing". www.skillmanvideogroup.com. 2019-12-30. Retrieved 2023-10-27.
- "Lucasfilm Originals: The EditDroid • Lucasfilm". Lucasfilm. Retrieved 2023-10-27.
- American Cinemeditor Fall-88 Vol.38 #3 pg. Nine http://americancinemaeditors.org/wp-content/uploads/2018/04/ce88fall88.pdf
- Sontag, Sherry (1986-10-19). "FILM EDITING GOES ELECTRONIC". The New York Times. ISSN 0362-4331. Retrieved 2022-09-09.
- "Best free video editing software". Tale Production. Archived from the original on 25 August 2017. Retrieved 25 August 2017.
- "Create movies, animations & collages - Android - Google Photos Help". Support.google.com. Retrieved 17 October 2017.
- Mackay, Wendy E.; Davenport, Glorianna (July 1989). "Virtual video editing in interactive multimedia applications". Communications of the ACM. 32 (7): 802–810. doi:10.1145/65445.65447. S2CID 11325781.
- "How to Make Home Videos for Your Family Look Professional". www.movavi.com. Retrieved 2023-10-27.
- Nguyen, Cuong; DiVerdi, Stephen; Hertzmann, Aaron; Liu, Feng (2017). "Vremiere". Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. Chi '17. Denver, Colorado, USA: ACM Press. pp. 5428–5438. doi:10.1145/3025453.3025675. ISBN 9781450346559. S2CID 10639858.
- Dreon, Oliver; Kerper, Richard M.; Landis, Jon (May 2011). "Digital Storytelling: A Tool for Teaching and Learning in the YouTube Generation". Middle School Journal. 42 (5): 4–10. doi:10.1080/00940771.2011.11461777. ISSN 0094-0771. S2CID 12395064.
- Wong, Wylie. "Students Adopt Software to Create Digital Stories". Technology Solutions That Drive Education. Retrieved 2023-10-27.
External links
- Media related to Video editing at Wikimedia Commons
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