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|action1date=19 October 2006 | |||
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Re last edit: People don't cite him as just , he really is considered the by quite a margin. | |||
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== Pronunciation == | |||
|action3date=08:29, 10 June 2008 | |||
How about a pronounciation guide for his name? -- BradDaBugaa | |||
|action3link=Misplaced Pages:Peer review/Shigeru Miyamoto/archive1 | |||
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shy-jair-oo me-ah-moe-toe | |||
|action4date=23:09, 12 April 2010 (UTC) | |||
|action4link=Talk:Shigeru Miyamoto/GA1 | |||
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:Actually, it should be "Shee-geh-roo Mee-ya-moe-toe" ] 03:31, September 8, 2005 (UTC) | |||
|action5date=30 October 2011 | |||
|action5link=Talk:Shigeru Miyamoto/GA2 | |||
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:More like Shee-geh-roh Mee-ya-moh-toh if you want to pronouce it the way Japanese people pronounce it, which is the correct one. ] 20:59, Oct 23 2005 (UTC) | |||
|topic=Everyday life | |||
|otd1date=2023-11-16|otd1oldid=1185426311 | |||
:I'm a student of Japanese... SHEE-GEH-ROO ME-YAH-MOH-TOH, as Fieari and Shaojian stated, is pretty much correct. ] 02:18, 21 April 2006 (UTC) | |||
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{{WikiProject banner shell|blp=yes|class=B|vital=yes|listas=Miyamoto, Shigeru|1= | |||
== "Greatest" ? == | |||
{{WikiProject Biography|a&e-priority=Mid|a&e-work-group=yes|old-peer-review=yes}} | |||
Many hold that that title goes to ] or ]. Myself, I think it goes to ], though of course I'm nearly alone in that. :) Moreover it's easy to think Shigeru Miyamoto is the greatest game designer in the world if he's the only designer whose name you actually know. Certainly Miyamoto's games have been among the best selling, but that's usually only one factor in determining the "best"; it can even be argued it's no factor at all. | |||
{{WikiProject Video games |class=B |importance=High |Nintendo=yes }} | |||
{{WikiProject Japan|importance=high|bio=y}} | |||
--] 16:24, 18 May 2004 (UTC) | |||
{{WikiProject Guild of Copy Editors|user=Scapler|date=February 2, 2010}} | |||
{{WikiProject Business |importance=Mid}} | |||
Greatest? Maybe. Most influential? Arguably. Weirdest. More than likely. Most charasmatic? That gets my vote. <small>—The preceding ] comment was added by ] (] • ]) {{{2|}}}.</small><!-- --> | |||
}} | |||
{{Top 25 Report|Nov 27 2016 (24th)}} | |||
Donkey Kong was one of (Or very well be) the first games ever created that had a story (If you pay attention that is) <small>—The preceding ] comment was added by ] (] • ]) {{{2|}}}.</small><!-- --> | |||
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|1= | |||
How about Zork? | |||
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|3=https://archive.org/details/GAME-Pia-5/GAME%E3%81%B4%E3%81%82%205/page/20/mode/2up (Interview) | |||
Will Wright created one franchise, and an annoying one at that. Miyamoto is considered the greatest because he has lasted all these years, and has made more franchises that you can shake a Wiimote at. He was the person who doodled Zelda, he was the person who supported Satoshi Tajiri on Pokémon, he is the one that bent the industry over backwards with changing innovations. He created ''Pikmin'' with ideas from his garden, he created ''Nintendogs'' based on his dog. And he's still here. ]<font color="#009933">]</font>] <sup>]</sup> 19:42, 12 May 2006 (UTC) | |||
|4=https://archive.org/details/book_game-maestro_vol1/page/97/mode/2up (interview) | |||
}} | |||
Give examples of franchises he's created. | |||
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Mario, Zelda, Nintendogs, Donkey Kong, Pikmin, it goes on | |||
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I agree, he pretty much brought console games into everyday homes. ] 07:32, 7 July 2006 (UTC) | |||
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== "Modern" ? == | |||
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One of the fathers of the modern video game? Can someone name a classical or ancient video game? --] 10:02, 5 Dec 2004 (UTC) | |||
}}{{Archives|bot=Lowercase sigmabot III|age=60}} | |||
:], perhaps. ] (])] 16:50, Dec 5, 2004 (UTC) | |||
{{Broken anchors|links= | |||
* <nowiki>]</nowiki> The anchor (#Top 20 console games of all time) has been ] before. <!-- {"title":"Top 20 console games of all time","appear":{"revid":121539983,"parentid":121495666,"timestamp":"2007-04-09T22:45:49Z","replaced_anchors":{"Top 21 console games of all time":"Top 20 console games of all time"},"removed_section_titles":,"added_section_titles":},"disappear":{"revid":384846242,"parentid":384774639,"timestamp":"2010-09-14T19:33:50Z","replaced_anchors":{"Top 20 console games of all time":"Top 20 best selling console games of all time"},"removed_section_titles":,"added_section_titles":},"very_different":false,"rename_to":"20 best-selling console games"} --> | |||
: There were over a decade of black & white blob videogames before Donkey Kong (or Burgertime). "Modern video game" isn't well-defined yet, but the adjective communicates something. -- ] 21:22, 26 March 2006 (UTC) | |||
}} | |||
== "Ancient" videogame == | |||
When Miyamoto created "Donkey Kong," he started the move towards actual characters. "Donkey Kong" was a forerunner of video games in that it involved characters with faces and expression as opposed to mishapen colored blobs. Though it may seem inconsequential, "DK" was the begining of the era of video games that involve detail and realism. | |||
ancient? no. 1980 when he first created jump man was only 30 years ago | |||
and obviously his work then has be replaced with more recent work but this doesn't mean that it is ancient. could you consider his work from 1980 out dated? yes but it is extremly influental, without this we would still be in the dark ages of gaming.Much like the wheel in the history of man. Many thanks to you Shigeru Miamoto. | |||
Metal__gamer@hotmail.com | |||
== Biography == | == Biography == | ||
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This section has a few errors. | This section has a few errors. | ||
References to "Sonobe" should be corrected to "Sonebe". | |||
== Chronological Tweaks == | |||
I made two edits to help the timeline make sense. I cut "Miyamoto has dedicated his life to video game designing and planning" from the end of the paragraph about him getting hired at Nintendo, since it would be three more years at that point until he began devoting his life to gaming. In the pargraph about the creation of Donkey Kong, I changed "...and composing the music himself on a small electronic keyboard for Super Mario," deleting "...for Super Mario", since it's a discussion of a game in which Mario was known as Jumpman! If this is incorrect (i.e., if Miyamoto composed the music for the original Famicom/NES "Super Mario" on a small electronic keyboard but did not do so for "Donkey Kong", then someone can move the information to the appropriate spot in the discussion of "Super Mario Bros."] 18:04, 18 March 2006 (UTC) | |||
'' | |||
== Change the picture? == | |||
==Can I use this photo under fair use?== | |||
Would it be better to use a newer, more flattering picture instead? | |||
I found . It's snap shot photograph of a slide presentation of Game Developers Conference 2004. This is funny but still verified. Only problem is that this Japanese site explicitly ask people not to use any material (incl photo) elsewhere. However, it a mere snap photograph of the presenation by Eiji Aonuma, so I'm hoping that we can use the photo under fair use. ] | |||
The article of J Allard is using pictures of him "made over". | |||
What's the policy on things like that? {{unsigned|68.212.250.142|17:39, 14 April 2006 (UTC)}} | |||
==Can somebody explain the use of Chabudai Gaeshi-ed a little bit more?== | |||
Speaking of pictures, someone changed the picture to his Wii Music conducting picture.I think The picture where he is holding all the plushies of his games better conveys what he's about. {{unsigned|70.20.16.208|01:53, 30 June 2006 (UTC)}} | |||
I don't understand what Chabudai Gaeshi means in the following sentence: | |||
"Eiji Aonuma was initially the producer of The Legend of Zelda: Twilight Princess. However, between 2005 to 2006, Miyamoto switched to the producer's role. He stated that the switch was the result of a year-long development being Chabudai Gaeshi-ed. In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the game." - i don't fully understand the point now. Can you help sound it more english? Thanks! | |||
:: Solved: This practice is also known as Flipping Chabudai, and has been used figuratively by Shigeru Miyamoto to scrap projects he was not satisfied with. Eiji Aonuma, whose initial one year long development of was scrapped by Miyamoto, has jokingly described "Chabudai Gaeshi" as "Don't like what's for dinner." | |||
== Humility and salary == | |||
:Unfortunately, that was used under fair use, and as a free alternative was available, it was deleted. ] 07:19, 18 July 2006 (UTC) | |||
Is there an up-to-date reference on Miyamoto's salary and his preferred method of transport to work? He is a senior managing director at one of Japan's most-wealthy companies; I very much doubt that he receives an average salary. | |||
::I don't really care about "fair use" vs. "free" (as in it doesn't really matter to me) but the new picture is just atrocious. It's not even a decent quality picture. | |||
I read an article that Nintendo's board insisted that Miyamoto should travel to work by car because of the safety risk of him travelling by bicycle (I don't have the link for this I'm afraid). | |||
'''Definately change the picture''' | |||
I completely agree with the Wikipedian. The picure of Miyamoto is unrepresentative of his status in the world of video games. The fact Miyamoto is "conducting" is confusing. Im not very good on computers or I would have put on an image of Miyamoto hugging Mario or something like that. {{unsigned|Matthew Buckley|02:54, 18 July 2006 (UTC)}} | |||
== |
== Expanded Impact segment == | ||
Anybody else wanting to look for stuff to add about the specific influences he has made to gaming? There's a lot out there. | |||
Anyone else agree these are important aspects to add to this article? | |||
I'm making a list below, so please feel free to add suggestions or references to those with asterisks by them.<br> | |||
<br> | |||
There are some TV documentaries of Shigeru Miyamoto that haven't been used in this article which I will find which provided some of the info I used so far in this list. If anybody wants to help please feel free to add. | |||
===List=== | |||
: What information is there as respects to drug use or religion? I've never heard anything about those. --] 23:43, 18 September 2006 (UTC) | |||
-Created and popularized the platforming genre*<br> | |||
<br> | |||
== The "Miyahon check" == | |||
-Launched and popularized the use of battery powered saved games with his implementation of it in the original Legend of Zelda game(first game to use it).*<br> | |||
-Introduced open world, free roaming/nonlinear gaming with the Legend of Zelda<br> | |||
Y'all need to translate the stuff in Japanese Misplaced Pages about "overturning the tea table." It's good stuff! | |||
-Introduced/popularized level system not based on highscore but "beating" the game with Super Mario bro.s<br> | |||
-Greatly integral in the success of the NES by producing Super Mario Bro.s, the game that came bundled with it.<br><br> | |||
一つのゲームに注力する立場から、任天堂関連ソフトを監修するという立場が強くなった現在、駄目出しの結果「面白くない」とほぼ白紙に戻す「ちゃぶ台返し(本人命名)」を行うことが多々ある。このことから開発部、関連会社からは「宮本(ミヤホン)チェック」として大いに恐れられている。以下、判明しているゲームを書き出す。 | |||
^^^ All four of which shifted the designers focus from arcade gaming to home console gaming*<br> | |||
<br> | |||
Roughly: Nintendo games are known for being very fun, but when a game comes out that's "boring" it's time to go back to scratch and "overturn the tea table." This result is the bane of companies that work with Nintendo and is also called the "Miyahon check." Below are some games where this occured in development: | |||
-"Integral" in Nintendo's production of the DS.<ref>{{cite web|url=http://games.ign.com/top-100-game-creators/1.html|title=Top 100 Game Creators of all Time|publisher=IGN|accessdate=2010-12-10}}</ref><br> | |||
<br> | |||
* ''Hoshi no Kirby'' | |||
-Analog stick, DS Touchscreen, Wii remote all influenced by his ideas.<ref>{{cite web|url=http://www.gametrailers.com/video/top-ten-gt-countdown/44356|title=Top Ten Game Creators|publisher=Gametrailers.com|accessdate=2010-12-10}}</ref><br> | |||
* Ocarina of Time | |||
<br> | |||
* Metroid Prime | |||
-Influential in the revival of the video game industry following the crash of 83' by greatly aiding the launch of the NES with the original Mario game that was bundled with it*<br> | |||
* Twilight Princess | |||
<br> | |||
-Greatly influenced 3D gaming with the sense of freedom and range of movement he provided in Mario 64 and the camera lock on system in the Legend of Zelda: Ocarina of Time.<ref>{{cite web|url=http://www.gametrailers.com/video/top-ten-gt-countdown/44356|title=Top Ten Game Creators|publisher=Gametrailers.com|accessdate=2010-12-10}}</ref><br> | |||
Anyone, someone who's better at Japaneseing than me should really move all that stuff into this article!! | |||
<br> | |||
:How valid is this information? I would never have considered the predecessors of those games "boring". I'd just consider it necessary progression. ] 14:27, 30 September 2006 (UTC) | |||
-2006-Present section may want to mention his getting the 2D/3D slider into the Nintendo 3DS.*<br> | |||
::The term is so well known that any late game development in Nintendo is attributed to it. Here is an example from a . Chabudai Gaeshi is highlighted with yellow. ] | |||
<br> | |||
-Influenced the design of video game characters. Early on the video game industry didn't have game artists and the programmers made the art themselves. Most games featured people who were proportionate but looked little more than stick figures. He designed Mario with a head the size of his body, a large nose that could be seen easier, a mustache which was hard to distinguish if it was a mouth or a mustache. Mario was the first video game character to really look like a human.*<br> | |||
==Can I use this photo under fair use?== | |||
<br> | |||
I found . It's snap shot photograph of a slide presentation of Game Developers Conference 2004. This is funny but still verified. Only problem is that this Japanese site explicitly ask people not to use any material (incl photo) elsewhere. However, it a mere snap photograph of the presenation by Eiji Aonuma, so I'm hoping that we can use the photo under fair use. ] | |||
-Reinvigorated the Arcade with Donkey Kong.<ref>{{cite web|url=http://www.gametrailers.com/video/top-ten-gt-countdown/44356|title=Top Ten Game Creators|publisher=Gametrailers.com|accessdate=2010-12-10}}</ref><br> | |||
<br> | |||
-Promoted hidden secrets and alternate ways to progress in his games(particularly the first Mario and Zelda games).<ref>{{cite web|url=http://www.gametrailers.com/video/top-ten-gt-countdown/44356|title=Top Ten Game Creators|publisher=Gametrailers.com|accessdate=2010-12-10}}</ref><br> | |||
<br> | |||
{{reflist-talk}} |
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Biography
This section has a few errors.
References to "Sonobe" should be corrected to "Sonebe".
Can I use this photo under fair use?
I found this photo. It's snap shot photograph of a slide presentation of Game Developers Conference 2004. This is funny but still verified. Only problem is that this Japanese site explicitly ask people not to use any material (incl photo) elsewhere. However, it a mere snap photograph of the presenation by Eiji Aonuma, so I'm hoping that we can use the photo under fair use. Vapour
Can somebody explain the use of Chabudai Gaeshi-ed a little bit more?
I don't understand what Chabudai Gaeshi means in the following sentence: "Eiji Aonuma was initially the producer of The Legend of Zelda: Twilight Princess. However, between 2005 to 2006, Miyamoto switched to the producer's role. He stated that the switch was the result of a year-long development being Chabudai Gaeshi-ed. In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the game." - i don't fully understand the point now. Can you help sound it more english? Thanks!
- Solved: This practice is also known as Flipping Chabudai, and has been used figuratively by Shigeru Miyamoto to scrap projects he was not satisfied with. Eiji Aonuma, whose initial one year long development of was scrapped by Miyamoto, has jokingly described "Chabudai Gaeshi" as "Don't like what's for dinner."
Humility and salary
Is there an up-to-date reference on Miyamoto's salary and his preferred method of transport to work? He is a senior managing director at one of Japan's most-wealthy companies; I very much doubt that he receives an average salary.
I read an article that Nintendo's board insisted that Miyamoto should travel to work by car because of the safety risk of him travelling by bicycle (I don't have the link for this I'm afraid).
Expanded Impact segment
Anybody else wanting to look for stuff to add about the specific influences he has made to gaming? There's a lot out there.
I'm making a list below, so please feel free to add suggestions or references to those with asterisks by them.
There are some TV documentaries of Shigeru Miyamoto that haven't been used in this article which I will find which provided some of the info I used so far in this list. If anybody wants to help please feel free to add.
List
-Created and popularized the platforming genre*
-Launched and popularized the use of battery powered saved games with his implementation of it in the original Legend of Zelda game(first game to use it).*
-Introduced open world, free roaming/nonlinear gaming with the Legend of Zelda
-Introduced/popularized level system not based on highscore but "beating" the game with Super Mario bro.s
-Greatly integral in the success of the NES by producing Super Mario Bro.s, the game that came bundled with it.
^^^ All four of which shifted the designers focus from arcade gaming to home console gaming*
-"Integral" in Nintendo's production of the DS.
-Analog stick, DS Touchscreen, Wii remote all influenced by his ideas.
-Influential in the revival of the video game industry following the crash of 83' by greatly aiding the launch of the NES with the original Mario game that was bundled with it*
-Greatly influenced 3D gaming with the sense of freedom and range of movement he provided in Mario 64 and the camera lock on system in the Legend of Zelda: Ocarina of Time.
-2006-Present section may want to mention his getting the 2D/3D slider into the Nintendo 3DS.*
-Influenced the design of video game characters. Early on the video game industry didn't have game artists and the programmers made the art themselves. Most games featured people who were proportionate but looked little more than stick figures. He designed Mario with a head the size of his body, a large nose that could be seen easier, a mustache which was hard to distinguish if it was a mouth or a mustache. Mario was the first video game character to really look like a human.*
-Reinvigorated the Arcade with Donkey Kong.
-Promoted hidden secrets and alternate ways to progress in his games(particularly the first Mario and Zelda games).
References
- "Top 100 Game Creators of all Time". IGN. Retrieved 2010-12-10.
- "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
- "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
- "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
- "Top Ten Game Creators". Gametrailers.com. Retrieved 2010-12-10.
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