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{{Use mdy dates|date=March 2022}} | {{Use mdy dates|date=March 2022}} | ||
{{Infobox person | {{Infobox person | ||
| name = Todd Howard | | name = Todd Howard | ||
| image = ToddHoward2010sm (cropped).jpg | | image = ToddHoward2010sm (cropped).jpg | ||
| caption = Howard in 2010 | | caption = Howard in 2010 | ||
| birth_name = Todd Andrew Howard | | birth_name = Todd Andrew Howard | ||
| birth_date = {{Birth year and age|1970}} | | birth_date = {{Birth year and age|1970}} | ||
| birth_place = ], U.S. | | birth_place = ], U.S. | ||
| alma_mater = ] ( |
| alma_mater = ] (]) | ||
| occupation = ], ], ] | | occupation = ], ], ] | ||
| years_active = 1994–present | | years_active = 1994–present | ||
| employer = ] | | employer = ] | ||
| known_for = '']'', '']'' | | known_for = '']'', '']'' | ||
| spouse = | | spouse = {{Marriage|Kimberly Yaissle|1995}} | ||
| children = 2 | |||
| children = 2<ref>{{Citation |title=Bethesda's Todd Howard Accepts The Develop Star Award 2020 |url=https://www.youtube.com/watch?v=zPQeXbiIPBw&t=391s |language=en |access-date=2023-02-02}}</ref> | |||
| awards = | | awards = | ||
}} | }} | ||
'''Todd Andrew Howard''' (born 1970) is an American ], ], and ]. He serves as director and executive producer at ], where he has led the development of the '']'' and '']'' series. | '''Todd Andrew Howard''' (born 1970) is an American ], ], and ]. He serves as director and executive producer at ], where he has led the development of the '']'' and '']'' series. He was also the game director for ]. | ||
==Early life and education== | ==Early life and education== | ||
Todd Andrew Howard was born in 1970 in ], to Ronald |
Todd Andrew Howard was born in 1970 in ], to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs for ], where he oversaw the production of '']''.<ref name="The Morning Call 1995">{{cite news |url=https://www.newspapers.com/clip/71781780/marriage-of-yaissle-howard/ |title=Marriage of Yaissle / Howard |newspaper=] |date=July 9, 1995 |page=E4 |via=] |access-date=February 22, 2021 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222191208/https://www.newspapers.com/clip/71781780/marriage-of-yaissle-howard/ |url-status=live}}</ref><ref name="The Morning Call 2006">{{cite news |url=https://www.newspapers.com/clip/71771398/lifes-animated-for-ex-valley-brothers/ |title=Life's animated for ex-Valley brothers |first=Jessica |last=Berthold |newspaper=] |date=January 1, 2006 |page=E7 |via=] |access-date=February 22, 2021 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175710/https://www.newspapers.com/clip/71771398/lifes-animated-for-ex-valley-brothers/ |url-status=live}}</ref><ref name="The Morning Call 2008">{{cite web |url=https://www.mcall.com/news/mc-xpm-2008-10-28-4228633-story.html |title=THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings. |first=Marion |last=Callahan |date=October 28, 2008 |website=] |access-date=August 29, 2018 |archive-url=https://web.archive.org/web/20190725183319/https://www.mcall.com/news/mc-xpm-2008-10-28-4228633-story.html |archive-date=July 25, 2019 |url-status=live}}</ref> He developed an interest in computers, particularly video games, at a very young age.<ref name="Game Informer 2011">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |title=Road To Skyrim: The Todd Howard Interview |first=Ben |last=Hanson |date=January 13, 2011 |magazine=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20140313052103/http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |archive-date=March 13, 2014 |url-status=dead}}</ref> Howard says the 1980s ]s '']'' and '']'' were inspirations for his future games.<ref name="Game Informer 2011" /> | ||
Howard attended ] in ], where he graduated in 1989.<ref name="The Morning Call 2008" /> He then attended the ] in ], where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993.<ref name="The Morning Call 2006" /><ref name="The Morning Call 2008" /> Howard later stated that a business major appeared as the easiest path through college.<ref name="The Morning Call 2006" /><ref name="Game Informer 2011" /> | Howard attended ] in ], where he graduated in 1989.<ref name="The Morning Call 2008" /> He then attended the ] in ], where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993, with a Bachelor of Business Administration degree.<ref name="The Morning Call 2006" /><ref name="The Morning Call 2008" /><ref name="W&M Trustees 2022">{{cite web |url=https://advancement.wm.edu/news/2022/2022-wm-foundation-trustees.php |title=Four alumni elected as new trustees of the William & Mary Foundation |last=Leach |first=Julie |date=October 18, 2022 |publisher=] |access-date=May 24, 2024}}</ref> Howard later stated that a business major appeared as the easiest path through college.<ref name="The Morning Call 2006" /><ref name="Game Informer 2011" /> | ||
During the holiday break of his senior year in college, Howard obtained a copy of '']'' (1988) by ] in ]. On ], he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school.<ref name="The Morning Call 2006" /><ref name="Game Informer 2011" /> He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company in ], which enabled him to visit several conventions like the ], where he continued approaching Bethesda to request being hired.<ref name="Game Informer 2011" /> | During the holiday break of his senior year in college, Howard obtained a copy of '']'' (1988) by ] in ]. On ], he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school.<ref name="The Morning Call 2006" /><ref name="Game Informer 2011" /> He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company in ], which enabled him to visit several conventions like the ], where he continued approaching Bethesda to request being hired.<ref name="Game Informer 2011" /> | ||
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In 2000, Howard was appointed project leader and designer for '']'' and the expansions that followed.<ref name="Polygon 2019" /> The game was released in 2002 and was a critical and commercial success, winning several ] awards. He then led the creation of '']'' (2006) as its executive producer.<ref>{{cite web |url=http://www.gamespot.com/news/oblivion-to-feature-soundtrack-by-jeremy-soule-6136263 |archive-url=https://archive.today/20130411003944/http://www.gamespot.com/news/oblivion-to-feature-soundtrack-by-jeremy-soule-6136263 |url-status=dead |archive-date=April 11, 2013 |title=Oblivion to Feature Soundtrack by Jeremy Soule |work=]|publisher=CBS Interactive |date=October 21, 2005}}</ref> After this, he served as game director and executive producer of '']'', released in 2008.<ref>{{cite web |url=https://gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php |title=Falling Into ''Fallout 3'': Director Todd Howard Talks Scope And Evolution |first=Chris |last=Remo |date=October 13, 2008 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20150508021059/http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |archive-date=May 8, 2015 |url-status=live}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |title=Fallout 3 Q&A – E3 Thoughts and More |date=August 2, 2007 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20141219235243/http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |archive-date=December 19, 2014 |url-status=live}}</ref> | In 2000, Howard was appointed project leader and designer for '']'' and the expansions that followed.<ref name="Polygon 2019" /> The game was released in 2002 and was a critical and commercial success, winning several ] awards. He then led the creation of '']'' (2006) as its executive producer.<ref>{{cite web |url=http://www.gamespot.com/news/oblivion-to-feature-soundtrack-by-jeremy-soule-6136263 |archive-url=https://archive.today/20130411003944/http://www.gamespot.com/news/oblivion-to-feature-soundtrack-by-jeremy-soule-6136263 |url-status=dead |archive-date=April 11, 2013 |title=Oblivion to Feature Soundtrack by Jeremy Soule |work=]|publisher=CBS Interactive |date=October 21, 2005}}</ref> After this, he served as game director and executive producer of '']'', released in 2008.<ref>{{cite web |url=https://gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php |title=Falling Into ''Fallout 3'': Director Todd Howard Talks Scope And Evolution |first=Chris |last=Remo |date=October 13, 2008 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20150508021059/http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |archive-date=May 8, 2015 |url-status=live}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |title=Fallout 3 Q&A – E3 Thoughts and More |date=August 2, 2007 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20141219235243/http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |archive-date=December 19, 2014 |url-status=live}}</ref> | ||
Howard returned to ''The Elder Scrolls'' series to lead the development as the creative director of its fifth installment, '']'', which was released in November 2011.<ref>{{cite web |url=https://www.pcgamer.com/bethesdas-todd-howard-oblivion-sacrificed-what-made-morrowind-special/ |title=Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special" |last=Senior |first=Tom |work=] |date=March 11, 2011 |access-date=July 30, 2019 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175740/https://www.pcgamer.com/bethesdas-todd-howard-oblivion-sacrificed-what-made-morrowind-special/ |url-status=live}}</ref> He subsequently directed '']'', released in November 2015,<ref>{{cite web |url=https://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |first=Tamoor |last=Hussain |date=June 3, 2015 |website=] |access-date=June 18, 2015 |archive-url=https://web.archive.org/web/20150617025850/http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |archive-date=June 17, 2015 |url-status=live}}</ref> and produced '']'', a multiplayer installment in the series that attracted criticism upon its release in November 2018.<ref>{{cite web |url=https://www.gamesradar.com/todd-howard-admits-criticism-of-fallout-76-was-well-deserved/ |title=Todd Howard admits criticism of Fallout 76 was 'well deserved' |last=Avard |first=Alex |work=] |date=June 3, 2019 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185929/https://www.gamesradar.com/todd-howard-admits-criticism-of-fallout-76-was-well-deserved/ |url-status=live}}</ref> Howard |
Howard returned to ''The Elder Scrolls'' series to lead the development as the creative director of its fifth installment, '']'', which was released in November 2011.<ref>{{cite web |url=https://www.pcgamer.com/bethesdas-todd-howard-oblivion-sacrificed-what-made-morrowind-special/ |title=Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special" |last=Senior |first=Tom |work=] |date=March 11, 2011 |access-date=July 30, 2019 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175740/https://www.pcgamer.com/bethesdas-todd-howard-oblivion-sacrificed-what-made-morrowind-special/ |url-status=live}}</ref> He subsequently directed '']'', released in November 2015,<ref>{{cite web |url=https://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |first=Tamoor |last=Hussain |date=June 3, 2015 |website=] |access-date=June 18, 2015 |archive-url=https://web.archive.org/web/20150617025850/http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |archive-date=June 17, 2015 |url-status=live}}</ref> and produced '']'', a multiplayer installment in the series that attracted criticism upon its release in November 2018.<ref>{{cite web |url=https://www.gamesradar.com/todd-howard-admits-criticism-of-fallout-76-was-well-deserved/ |title=Todd Howard admits criticism of Fallout 76 was 'well deserved' |last=Avard |first=Alex |work=] |date=June 3, 2019 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185929/https://www.gamesradar.com/todd-howard-admits-criticism-of-fallout-76-was-well-deserved/ |url-status=live}}</ref> Howard also served as the executive producer of the game based on the '']'' series of films, released by ] and ].<ref>{{cite web |title=Indiana Jones Game Coming from Bethesda and Lucasfilm Games |url=https://www.ign.com/articles/indiana-jones-game-bethesda-machinegames-lucasfilm-games |last=Skebelts |first=Joe |date=January 12, 2021 |access-date=January 12, 2021 |website=] |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175812/https://www.ign.com/articles/indiana-jones-game-bethesda-machinegames-lucasfilm-games |url-status=live}}</ref> | ||
===Opinions and recognition=== | ===Opinions and recognition=== | ||
] | ] | ||
Howard admitted in 2011 that ''The Elder Scrolls IV: Oblivion'' had sacrificed what made ''The Elder Scrolls III: Morrowind'' "particular", saying: "With ''Oblivion'', we're dealing with the capital province, and we wanted to get back to the more classic ''Arena'' and ''Daggerfall'' feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made ''Morrowind'' special: the wonder of discovery."<ref>{{cite magazine |url=http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/ |archive-url=https://web.archive.org/web/20110312093509/http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/ |archive-date=March 12, 2011 |magazine=] |date=March 10, 2011 |access-date=August 3, 2019 |title=Bethesda: Oblivion "sacrificed what made Morrowind special"}}</ref> He said Bethesda's philosophy for ''The Elder Scrolls'' games was to allow people to "live another life, in another world".<ref>{{cite web |url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm |title=The RPG for the Next Generation |first=Todd |last=Howard |website=The Elder Scrolls Codex |archive-url=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm |archive-date=January 24, 2010 |url-status=dead}}</ref> | Howard admitted in 2011 that ''The Elder Scrolls IV: Oblivion'' had sacrificed what made ''The Elder Scrolls III: Morrowind'' "particular", saying: "With ''Oblivion'', we're dealing with the capital province, and we wanted to get back to the more classic ''Arena'' and ''Daggerfall'' feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made ''Morrowind'' special: the wonder of discovery."<ref>{{cite magazine |url=http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/ |archive-url=https://web.archive.org/web/20110312093509/http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/ |archive-date=March 12, 2011 |magazine=] |date=March 10, 2011 |access-date=August 3, 2019 |title=Bethesda: Oblivion "sacrificed what made Morrowind special"}}</ref> He said Bethesda's philosophy for ''The Elder Scrolls'' games was to allow people to "live another life, in another world".<ref>{{cite web |url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm |title=The RPG for the Next Generation |first=Todd |last=Howard |website=The Elder Scrolls Codex |archive-url=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm |archive-date=January 24, 2010 |url-status=dead}}</ref> | ||
In 2012, Howard also said he was favorable to ] in video games, claiming he did not understand why many developers do not allow it.<ref>{{cite web |url=https://www.vg247.com/2012/03/01/todd-howard-mods-make-your-game-better-more-companies-should-allow-them/ |title=Todd Howard: Mods "make your game better", more companies should allow them |date=March 1, 2012 |access-date=August 3, 2019 |website=] |archive-date=August 3, 2019 |archive-url=https://web.archive.org/web/20190803192810/https://www.vg247.com/2012/03/01/todd-howard-mods-make-your-game-better-more-companies-should-allow-them/ |url-status=live}}</ref> In 2016, after the release of '']'', Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the ], saying: "The way we did some dialogue stuff , that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but less successful than some other things in the game."<ref>{{cite web |date=June 16, 2019 |access-date=August 3, 2019 |title=Todd Howard acknowledges criticism of dialogue in Fallout 4 |url=https://www.gamereactor.eu/todd-howard-acknowledges-criticism-of-dialogue-in-fallout-4/ |website=] |archive-date=August 3, 2019 |archive-url=https://web.archive.org/web/20190803192813/https://www.gamereactor.eu/todd-howard-acknowledges-criticism-of-dialogue-in-fallout-4/ |url-status=live}}</ref> | In 2012, Howard also said he was favorable to ] in video games, claiming he did not understand why many developers do not allow it.<ref>{{cite web |url=https://www.vg247.com/2012/03/01/todd-howard-mods-make-your-game-better-more-companies-should-allow-them/ |title=Todd Howard: Mods "make your game better", more companies should allow them |date=March 1, 2012 |access-date=August 3, 2019 |website=] |archive-date=August 3, 2019 |archive-url=https://web.archive.org/web/20190803192810/https://www.vg247.com/2012/03/01/todd-howard-mods-make-your-game-better-more-companies-should-allow-them/ |url-status=live}}</ref> In 2016, after the release of '']'', Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the ], saying: "The way we did some dialogue stuff , that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but less successful than some other things in the game."<ref>{{cite web |date=June 16, 2019 |access-date=August 3, 2019 |title=Todd Howard acknowledges criticism of dialogue in Fallout 4 |url=https://www.gamereactor.eu/todd-howard-acknowledges-criticism-of-dialogue-in-fallout-4/ |website=] |archive-date=August 3, 2019 |archive-url=https://web.archive.org/web/20190803192813/https://www.gamereactor.eu/todd-howard-acknowledges-criticism-of-dialogue-in-fallout-4/ |url-status=live}}</ref> | ||
], ] and ] at ] 2024]] | |||
Howard has spoken at industry events and conferences. In 2009, he spoke to developers at the ], sharing his rules of game development.<ref>{{cite web |url=http://www.mtv.com/news/2458810/dice-2009-the-following-wisdom-is-from-todd-howard/ |title=DICE 2009: The Following Colorful Wisdom Is From Todd Howard |first=Stephen |last=Totilo |date=February 20, 2009 |publisher=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131021210631/http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard |archive-date=October 21, 2013 |url-status=dead}}</ref> He returned as a keynote speaker at the 2012 D.I.C.E. Summit.<ref>{{cite web |url=https://www.gamespot.com/videos/todd-howard-dice-2012-opening-keynote-address/2300-6350048/ |title=Todd Howard D.I.C.E. 2012 Opening Keynote Address |first=Dan |last=Mihoerck |date=February 8, 2012 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20161108203704/http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |archive-date=November 8, 2016 |url-status=live}}</ref> He said developers should ignore demographics and ], and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".<ref>{{cite web |url=https://gamasutra.com/view/news/113368/DICE_09_Bethesdas_Howard_On_Supreme_Playability.php |title=DICE 09: Bethesda's Howard On Supreme Playability |first=Chris |last=Remo |date=February 20, 2009 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131022193211/http://www.gamasutra.com/php-bin/news_index.php?story=22418 |archive-date=October 22, 2013 |url-status=live}}</ref> | Howard has spoken at industry events and conferences. In 2009, he spoke to developers at the ], sharing his rules of game development.<ref>{{cite web |url=http://www.mtv.com/news/2458810/dice-2009-the-following-wisdom-is-from-todd-howard/ |title=DICE 2009: The Following Colorful Wisdom Is From Todd Howard |first=Stephen |last=Totilo |date=February 20, 2009 |publisher=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131021210631/http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard |archive-date=October 21, 2013 |url-status=dead}}</ref> He returned as a keynote speaker at the 2012 D.I.C.E. Summit.<ref>{{cite web |url=https://www.gamespot.com/videos/todd-howard-dice-2012-opening-keynote-address/2300-6350048/ |title=Todd Howard D.I.C.E. 2012 Opening Keynote Address |first=Dan |last=Mihoerck |date=February 8, 2012 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20161108203704/http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |archive-date=November 8, 2016 |url-status=live}}</ref> He said developers should ignore demographics and ], and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".<ref>{{cite web |url=https://gamasutra.com/view/news/113368/DICE_09_Bethesdas_Howard_On_Supreme_Playability.php |title=DICE 09: Bethesda's Howard On Supreme Playability |first=Chris |last=Remo |date=February 20, 2009 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131022193211/http://www.gamasutra.com/php-bin/news_index.php?story=22418 |archive-date=October 22, 2013 |url-status=live}}</ref> | ||
Howard's work has often received attention by the generalist media and press; his games have been featured in '']'',<ref>{{cite web |url=https://www.newsweek.com/starfield-game-bethesda-setting-todd-howard-elon-musk-1443919 |title=Todd Howard Says 'Starfield' Is a Realistic Extrapolation of Today's Cutting-Edge Space Exploration Technology |last=Whalen |first=Andrew |work=] |date=June 13, 2019 |access-date=July 30, 2019 |archive-date=July 29, 2019 |archive-url=https://web.archive.org/web/20190729152805/https://www.newsweek.com/starfield-game-bethesda-setting-todd-howard-elon-musk-1443919 |url-status=live}}</ref> ],<ref>{{cite web |url=https://www.cnn.com/2011/11/10/tech/gaming-gadgets/skyrim-elder-scrolls-review/index.html |title=Review: 'The Elder Scrolls V: Skyrim' brings fantasy world to life |last=Frum |first=Larry |publisher=] |date=November 10, 2011 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185927/https://www.cnn.com/2011/11/10/tech/gaming-gadgets/skyrim-elder-scrolls-review/index.html |url-status=live}}</ref> '']'',<ref>{{cite web |url=https://www.usatoday.com/story/tech/gaming/2015/06/15/fallout-4-launching-november-10/71237604/ |title='Fallout 4' launching Nov. 10 |last=Molina |first=Brett |work=] |date=June 15, 2015 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730191430/https://www.usatoday.com/story/tech/gaming/2015/06/15/fallout-4-launching-november-10/71237604/ |url-status=live}}</ref> and '']''.<ref>{{cite web |url=https://www.today.com/tech/tech-news/five-tips-getting-most-out-skyrim-flna119109 |title=Five tips for getting the most out of 'Skyrim' |last=Benedetti |first=Winda |work=] |date=November 11, 2011 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185926/https://www.today.com/tech/tech-news/five-tips-getting-most-out-skyrim-flna119109 |url-status=live}}</ref> The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into ]s. | Howard's work has often received attention by the generalist media and press; his games have been featured in '']'',<ref>{{cite web |url=https://www.newsweek.com/starfield-game-bethesda-setting-todd-howard-elon-musk-1443919 |title=Todd Howard Says 'Starfield' Is a Realistic Extrapolation of Today's Cutting-Edge Space Exploration Technology |last=Whalen |first=Andrew |work=] |date=June 13, 2019 |access-date=July 30, 2019 |archive-date=July 29, 2019 |archive-url=https://web.archive.org/web/20190729152805/https://www.newsweek.com/starfield-game-bethesda-setting-todd-howard-elon-musk-1443919 |url-status=live}}</ref> ],<ref>{{cite web |url=https://www.cnn.com/2011/11/10/tech/gaming-gadgets/skyrim-elder-scrolls-review/index.html |title=Review: 'The Elder Scrolls V: Skyrim' brings fantasy world to life |last=Frum |first=Larry |publisher=] |date=November 10, 2011 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185927/https://www.cnn.com/2011/11/10/tech/gaming-gadgets/skyrim-elder-scrolls-review/index.html |url-status=live}}</ref> '']'',<ref>{{cite web |url=https://www.usatoday.com/story/tech/gaming/2015/06/15/fallout-4-launching-november-10/71237604/ |title='Fallout 4' launching Nov. 10 |last=Molina |first=Brett |work=] |date=June 15, 2015 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730191430/https://www.usatoday.com/story/tech/gaming/2015/06/15/fallout-4-launching-november-10/71237604/ |url-status=live}}</ref> and '']''.<ref>{{cite web |url=https://www.today.com/tech/tech-news/five-tips-getting-most-out-skyrim-flna119109 |title=Five tips for getting the most out of 'Skyrim' |last=Benedetti |first=Winda |work=] |date=November 11, 2011 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185926/https://www.today.com/tech/tech-news/five-tips-getting-most-out-skyrim-flna119109 |url-status=live}}</ref> The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into ]s. | ||
Howard was the 16th recipient of a ] Lifetime Achievement Award.<ref name="AIAS">{{cite web |url=https://www.interactive.org/news/todd_howard_2017_hof.asp |title=Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony |date=December 14, 2016 |website=] |access-date=July 25, 2019 |archive-date=July 25, 2019 |archive-url=https://web.archive.org/web/20190725193033/https://www.interactive.org/news/todd_howard_2017_hof.asp |url-status=live}}</ref> The magazine '']'' named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years".<ref name="AIAS" /> Howard also received the ] for " |
Howard was the 16th recipient of a ] Lifetime Achievement Award.<ref name="AIAS">{{cite web |url=https://www.interactive.org/news/todd_howard_2017_hof.asp |title=Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony |date=December 14, 2016 |website=] |access-date=July 25, 2019 |archive-date=July 25, 2019 |archive-url=https://web.archive.org/web/20190725193033/https://www.interactive.org/news/todd_howard_2017_hof.asp |url-status=live}}</ref> The magazine '']'' named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years".<ref name="AIAS" /> Howard also received the ] for "]" in ] and ].<ref name="AIAS" /> In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.<ref name="AIAS" /> In 2013, '']'' listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".<ref>{{cite web |url=https://www.ign.com/lists/top-100-game-creators/70 |title=Top 100 Game Creators – Todd Howard |website=] |access-date=April 16, 2013 |archive-url=https://web.archive.org/web/20131017115947/http://games.ign.com/top-100-game-creators/index.html |archive-date=October 17, 2013 |url-status=live}}</ref> He was inducted into the Hall of Fame of the ] in 2017.<ref name="AIAS" /> In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry".<ref>{{Cite magazine |date=March 10, 2020 |title=Bethesda's Todd Howard to receive the 2020 Develop Star award for his 'outstanding achievements and contribution to the industry' {{!}} Business News |url=https://www.mcvuk.com/business-news/bethesdas-todd-howard-to-receive-the-2020-develop-star-award-for-his-outstanding-achievements-and-contribution-to-the-industry/ |access-date=December 28, 2020 |magazine=MCV/DEVELOP |language=en-GB |archive-date=September 21, 2020 |archive-url=https://web.archive.org/web/20200921184403/https://www.mcvuk.com/business-news/bethesdas-todd-howard-to-receive-the-2020-develop-star-award-for-his-outstanding-achievements-and-contribution-to-the-industry/ |url-status=live}}</ref> | ||
During an appearance on ]'s podcast, Howard stated that he considers ] to be the greatest game ever created. He also stated that '']'' is one of his personal favorites, and it had a large influence on the games he has developed.<ref>{{cite web | url=https://www.youtube.com/watch?v=H9AAnV59ddE&ab_channel=LexFridman | title=Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342 | website=] }}</ref> | During an appearance on ]'s podcast, Howard stated that he considers ] to be the greatest game ever created. He also stated that '']'' is one of his personal favorites, and it had a large influence on the games he has developed.<ref>{{cite web | url=https://www.youtube.com/watch?v=H9AAnV59ddE&ab_channel=LexFridman | title=Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342 | website=] | date=November 29, 2022 | access-date=November 30, 2022 | archive-date=November 30, 2022 | archive-url=https://web.archive.org/web/20221130071124/https://www.youtube.com/watch?v=H9AAnV59ddE&ab_channel=LexFridman | url-status=live }}</ref> | ||
== Personal life == | == Personal life == | ||
Howard married |
Howard married Kimberly Yaissle on July 8, 1995, at St. Thomas More Catholic Church in ].<ref name="The Morning Call 1995" /> He has two sons.<ref>{{Citation |title=Bethesda's Todd Howard Accepts The Develop Star Award 2020 | date=November 5, 2020 |url=https://www.youtube.com/watch?v=zPQeXbiIPBw&t=391s |language=en |access-date=2023-02-02 |archive-date=January 30, 2023 |archive-url=https://web.archive.org/web/20230130114609/https://www.youtube.com/watch?v=zPQeXbiIPBw&t=391s |url-status=live }}</ref> | ||
== Works == | == Works == | ||
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! scope="row" rowspan="2" | 2015 | ! scope="row" rowspan="2" | 2015 | ||
| '']'' | | '']'' | ||
| Executive producer | | Executive producer | ||
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| Game director | ||
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⚫ | ! scope="row" | 2024 | ||
| '']'' | |||
⚫ | | Executive producer | ||
|- | |- | ||
! scope="row" | {{DTBA}} | ! scope="row" | {{DTBA}} | ||
| '']'' | | '']'' | ||
| Game director | |||
⚫ | |- | ||
⚫ | ! scope="row" | |
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| Untitled '']'' project | |||
⚫ | | Executive producer | ||
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! scope="row" | {{DTBA}} | ! scope="row" | {{DTBA}} | ||
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! scope="row" | 1994 | ! scope="row" | 1994 | ||
| '']'' | | '']'' | ||
| Producer<ref name="credits">{{cite web|first=Joe|last=Blancato|url=https://www.escapistmagazine.com/bethesda-the-right-direction/|title=Bethesda: The Right Direction|magazine=]|date=February 6, 2007|accessdate=October 16, 2022}}</ref> | | Producer<ref name="credits">{{cite web|first=Joe|last=Blancato|url=https://www.escapistmagazine.com/bethesda-the-right-direction/|title=Bethesda: The Right Direction|magazine=]|date=February 6, 2007|accessdate=October 16, 2022|archive-date=October 18, 2022|archive-url=https://web.archive.org/web/20221018141835/https://www.escapistmagazine.com/bethesda-the-right-direction/|url-status=live}}</ref> | ||
|- | |- | ||
! scope="row" | 1994 | ! scope="row" | 1994 | ||
| '']'' | | '']'' | ||
| CD-ROM version tester<ref name="credits"/> | | CD-ROM version tester<ref name="credits"/> | ||
|- | |||
! scope="row" | 1999 | |||
| '']'' | |||
| Executive Producer<ref>{{cite web|last=Bech|first=Jørgen|date=2000|url=http://home1.inet.tele.dk/jbech/protectordevelopment.htm|title=Games: Protector - Development|website=JB's home on the Web|access-date=2024-08-19|archive-url=https://web.archive.org/web/20010212030658/http://home1.inet.tele.dk/jbech/protectordevelopment.htm|archive-date=2001-02-12|url-status=dead}}</ref><ref>{{cite web|last=Bech|first=Jørgen|date=May 10, 2018|url=https://www.facebook.com/groups/jaguarfans/posts/1707946059296504/|title=Atari Jaguar development kit running the original version of Protector @ Bethesda Softworks around early 1995|website=]|archive-url=https://archive.today/20240525154321/https://www.facebook.com/groups/jaguarfans/posts/1707946059296504/|archive-date=2024-05-25|url-status=live|access-date=2024-08-19|quote=The monitor is displaying the original game credits}}</ref> | |||
|} | |} | ||
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Latest revision as of 15:15, 17 December 2024
American video game designer, director, and producer For other people named Todd Howard, see Todd Howard (disambiguation).
Todd Howard | |
---|---|
Howard in 2010 | |
Born | Todd Andrew Howard 1970 (age 53–54) Lower Macungie Township, Pennsylvania, U.S. |
Alma mater | College of William & Mary (BBA) |
Occupation(s) | Video game designer, director, producer |
Years active | 1994–present |
Employer | Bethesda Game Studios |
Known for | The Elder Scrolls, Fallout |
Spouse |
Kimberly Yaissle (m. 1995) |
Children | 2 |
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.
Early life and education
Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs for Disney, where he oversaw the production of Bambi II. He developed an interest in computers, particularly video games, at a very young age. Howard says the 1980s role-playing video games Wizardry and Ultima III: Exodus were inspirations for his future games.
Howard attended Emmaus High School in Emmaus, Pennsylvania, where he graduated in 1989. He then attended the College of William & Mary in Williamsburg, Virginia, where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993, with a Bachelor of Business Administration degree. Howard later stated that a business major appeared as the easiest path through college.
During the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks in Rockville, Maryland. On Martin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school. He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired.
Career
Bethesda Softworks eventually recruited Howard in 1994 as a producer. His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both released in 1996. He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998.
In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed. The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer. After this, he served as game director and executive producer of Fallout 3, released in 2008.
Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. He subsequently directed Fallout 4, released in November 2015, and produced Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018. Howard also served as the executive producer of the game based on the Indiana Jones series of films, released by MachineGames and Lucasfilm Games.
Opinions and recognition
Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind "particular", saying: "With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery." He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world".
In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it. In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff , that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but less successful than some other things in the game."
Howard has spoken at industry events and conferences. In 2009, he spoke to developers at the D.I.C.E. Summit, sharing his rules of game development. He returned as a keynote speaker at the 2012 D.I.C.E. Summit. He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".
Howard's work has often received attention by the generalist media and press; his games have been featured in Newsweek, CNN, USA Today, and The Today Show. The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into Internet memes.
Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award. The magazine GamePro named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years". Howard also received the D.I.C.E. Award for "Outstanding Achievement in Game Direction" in 2012 and 2016. In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany. In 2013, IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time". He was inducted into the Hall of Fame of the Academy of Interactive Arts & Sciences in 2017. In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry".
During an appearance on Lex Fridman's podcast, Howard stated that he considers Tetris to be the greatest game ever created. He also stated that Ultima VII: The Black Gate is one of his personal favorites, and it had a large influence on the games he has developed.
Personal life
Howard married Kimberly Yaissle on July 8, 1995, at St. Thomas More Catholic Church in Allentown, Pennsylvania. He has two sons.
Works
Year | Title | Role(s) |
---|---|---|
1995 | The Terminator: Future Shock | Production, additional design |
1996 | Skynet | Production, design |
The Elder Scrolls II: Daggerfall | Additional design | |
1998 | The Elder Scrolls Adventures: Redguard | Project leader, design, writing |
2002 | The Elder Scrolls III: Morrowind | Project leader, original concept |
2003 | The Elder Scrolls III: Bloodmoon | Executive producer |
2004 | The Elder Scrolls Travels: Shadowkey | |
2006 | The Elder Scrolls IV: Oblivion | |
2007 | The Elder Scrolls IV: Shivering Isles | |
2008 | Fallout 3 | Game director |
2011 | The Elder Scrolls V: Skyrim | |
2012 | The Elder Scrolls V: Skyrim – Dawnguard | |
The Elder Scrolls V: Skyrim – Hearthfire | ||
The Elder Scrolls V: Skyrim – Dragonborn | ||
2015 | Fallout Shelter | Executive producer |
Fallout 4 | Game director | |
2018 | Fallout 76 | Executive producer |
2019 | The Elder Scrolls: Blades | |
2023 | Starfield | Game director |
2024 | Indiana Jones and the Great Circle | Executive producer |
TBA | The Elder Scrolls VI | Game director |
TBA | Fallout 5 | Game director |
Uncredited
Year | Title | Role |
---|---|---|
1994 | NCAA Basketball: Road to the Final Four 2 | Producer |
1994 | The Elder Scrolls: Arena | CD-ROM version tester |
1999 | Protector | Executive Producer |
References
- ^ "Marriage of Yaissle / Howard". The Morning Call. July 9, 1995. p. E4. Archived from the original on February 22, 2021. Retrieved February 22, 2021 – via Newspapers.com.
- ^ Berthold, Jessica (January 1, 2006). "Life's animated for ex-Valley brothers". The Morning Call. p. E7. Archived from the original on February 22, 2021. Retrieved February 22, 2021 – via Newspapers.com.
- ^ Callahan, Marion (October 28, 2008). "THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings". The Morning Call. Archived from the original on July 25, 2019. Retrieved August 29, 2018.
- ^ Hanson, Ben (January 13, 2011). "Road To Skyrim: The Todd Howard Interview". Game Informer. Archived from the original on March 13, 2014. Retrieved March 12, 2014.
- Leach, Julie (October 18, 2022). "Four alumni elected as new trustees of the William & Mary Foundation". College of William and Mary. Retrieved May 24, 2024.
- Takashi, Dean (July 4, 2018). "Skyrim director Todd Howard: Why triple-A games are better when you don't play it safe". VentureBeat. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
- ^ Kane, Alex (March 27, 2019). "Morrowind: An oral history". Polygon. Archived from the original on July 27, 2019. Retrieved July 30, 2019.
- "Oblivion to Feature Soundtrack by Jeremy Soule". GameSpot. CBS Interactive. October 21, 2005. Archived from the original on April 11, 2013.
- Remo, Chris (October 13, 2008). "Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution". Gamasutra. Archived from the original on May 8, 2015. Retrieved June 15, 2015.
- "Fallout 3 Q&A – E3 Thoughts and More". GameSpot. August 2, 2007. Archived from the original on December 19, 2014. Retrieved June 15, 2015.
- Senior, Tom (March 11, 2011). "Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special"". PCGamer. Archived from the original on February 22, 2021. Retrieved July 30, 2019.
- Hussain, Tamoor (June 3, 2015). "Fallout 4 Officially Confirmed for PC, Xbox One, PS4". GameSpot. Archived from the original on June 17, 2015. Retrieved June 18, 2015.
- Avard, Alex (June 3, 2019). "Todd Howard admits criticism of Fallout 76 was 'well deserved'". GamesRadar+. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
- Skebelts, Joe (January 12, 2021). "Indiana Jones Game Coming from Bethesda and Lucasfilm Games". IGN. Archived from the original on February 22, 2021. Retrieved January 12, 2021.
- "Bethesda: Oblivion "sacrificed what made Morrowind special"". Official Xbox Magazine. March 10, 2011. Archived from the original on March 12, 2011. Retrieved August 3, 2019.
- Howard, Todd. "The RPG for the Next Generation". The Elder Scrolls Codex. Archived from the original on January 24, 2010.
- "Todd Howard: Mods "make your game better", more companies should allow them". VG247. March 1, 2012. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
- "Todd Howard acknowledges criticism of dialogue in Fallout 4". Gamereactor. June 16, 2019. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
- Totilo, Stephen (February 20, 2009). "DICE 2009: The Following Colorful Wisdom Is From Todd Howard". MTV. Archived from the original on October 21, 2013. Retrieved March 12, 2014.
- Mihoerck, Dan (February 8, 2012). "Todd Howard D.I.C.E. 2012 Opening Keynote Address". GameSpot. Archived from the original on November 8, 2016. Retrieved March 12, 2014.
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The monitor is displaying the original game credits
External links
- Todd Howard at IMDb
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