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{{short description|American video game designer, director, and producer}}
{{other people}} {{other people}}
{{pp-semi-indef|small=yes}} {{pp-semi-indef|small=yes}}
{{short description|American video game designer, director, and producer}}
{{Use American English|date=July 2018}} {{Use American English|date=July 2018}}
{{Use mdy dates|date=July 2018}} {{Use mdy dates|date=March 2022}}
{{Infobox person {{Infobox person
| name = Todd Howard | name = Todd Howard
| image = ToddHoward2010sm.jpg | image = ToddHoward2010sm (cropped).jpg
| caption = Howard in 2010 | caption = Howard in 2010
| birth_date = April 25, 1971 | birth_name = Todd Andrew Howard
| birth_date = {{Birth year and age|1970}}
| birth_place = ], ], U.S.
| nationality = ] | birth_place = ], U.S.
| alma_mater = ] | alma_mater = ] (])
| occupation = ], director, ] | occupation = ], ], ]
| years_active = 1994–present | years_active = 1994–present
| employer = ] | employer = ]
| known_for = '']'', '']'' | known_for = '']'', '']''
| spouse = | spouse = {{Marriage|Kimberly Yaissle|1995}}
| children = | children = 2
| awards = | awards =
}} }}


'''Todd Howard''' (born April 25, 1971)<ref name=":0" /> is an American video game designer, director, and producer, best known as the current director and executive producer at ], where he has led the development of the '']'' and '']'' series. '''Todd Andrew Howard''' (born 1970) is an American ], ], and ]. He serves as director and executive producer at ], where he has led the development of the '']'' and '']'' series. He was also the game director for ].


==Early life and education==
In 2009, '']'' magazine named Howard one of the "Top 20 Most Influential People in Gaming" over the last 20 years.<ref>{{cite web |url=http://bethblog.com/index.php/2009/05/07/around-the-web-interviews-edition-2/ |title=Around the Web: Interviews edition &#124; Bethesda Blog |publisher=Bethblog.com |date=May 7, 2009 |accessdate=April 16, 2013 |deadurl=no |archiveurl=https://www.webcitation.org/696z64CnW?url=http://www.bethblog.com/2009/05/07/around-the-web-interviews-edition-2/ |archivedate=July 12, 2012 |df=mdy-all}}</ref> He was also named one of '']''{{'s}} "Top 100 Game Creators of All Time".<ref>{{cite web |url=http://games.ign.com/top-100-game-creators/ |title=IGN - Top 100 Game Creators of All Time |publisher=IGN |date= |accessdate=April 16, 2013 |archiveurl=https://web.archive.org/web/20131017115947/http://games.ign.com/top-100-game-creators/index.html |archivedate=October 17, 2013}}</ref>
Todd Andrew Howard was born in 1970 in ], to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs for ], where he oversaw the production of '']''.<ref name="The Morning Call 1995">{{cite news |url=https://www.newspapers.com/clip/71781780/marriage-of-yaissle-howard/ |title=Marriage of Yaissle / Howard |newspaper=] |date=July 9, 1995 |page=E4 |via=] |access-date=February 22, 2021 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222191208/https://www.newspapers.com/clip/71781780/marriage-of-yaissle-howard/ |url-status=live}}</ref><ref name="The Morning Call 2006">{{cite news |url=https://www.newspapers.com/clip/71771398/lifes-animated-for-ex-valley-brothers/ |title=Life's animated for ex-Valley brothers |first=Jessica |last=Berthold |newspaper=] |date=January 1, 2006 |page=E7 |via=] |access-date=February 22, 2021 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175710/https://www.newspapers.com/clip/71771398/lifes-animated-for-ex-valley-brothers/ |url-status=live}}</ref><ref name="The Morning Call 2008">{{cite web |url=https://www.mcall.com/news/mc-xpm-2008-10-28-4228633-story.html |title=THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings. |first=Marion |last=Callahan |date=October 28, 2008 |website=] |access-date=August 29, 2018 |archive-url=https://web.archive.org/web/20190725183319/https://www.mcall.com/news/mc-xpm-2008-10-28-4228633-story.html |archive-date=July 25, 2019 |url-status=live}}</ref> He developed an interest in computers, particularly video games, at a very young age.<ref name="Game Informer 2011">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |title=Road To Skyrim: The Todd Howard Interview |first=Ben |last=Hanson |date=January 13, 2011 |magazine=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20140313052103/http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |archive-date=March 13, 2014 |url-status=dead}}</ref> Howard says the 1980s ]s '']'' and '']'' were inspirations for his future games.<ref name="Game Informer 2011" />


Howard attended ] in ], where he graduated in 1989.<ref name="The Morning Call 2008" /> He then attended the ] in ], where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993, with a Bachelor of Business Administration degree.<ref name="The Morning Call 2006" /><ref name="The Morning Call 2008" /><ref name="W&M Trustees 2022">{{cite web |url=https://advancement.wm.edu/news/2022/2022-wm-foundation-trustees.php |title=Four alumni elected as new trustees of the William & Mary Foundation |last=Leach |first=Julie |date=October 18, 2022 |publisher=] |access-date=May 24, 2024}}</ref> Howard later stated that a business major appeared as the easiest path through college.<ref name="The Morning Call 2006" /><ref name="Game Informer 2011" />
== Early life ==
Todd Howard was born on April 25, 1971, in ].<ref>{{cite web |url=http://articles.mcall.com/2008-10-28/features/4228633_1_role-playing-game-director-fallout |title=Valley natives have action-packed careers with fairy tale endings. |first=Marion |last=Callahan |date=October 28, 2008 |website=] |accessdate=August 29, 2018}}</ref> He developed an interest in computers, particularly video games, at a very young age.<ref name="interview">{{cite web |url=http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |title=Road To Skyrim: The Todd Howard Interview |last=Hanson |first=Ben |date=January 13, 2011 |accessdate=March 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140313052103/http://www.gameinformer.com/b/news/archive/2011/01/13/road-to-skyrim-the-todd-howard-interview.aspx |archivedate=March 13, 2014 |df=mdy-all}}</ref> He considers '']'' and '']'' to be inspirations for his future games.<ref name="interview" /> He is a 1989 graduate of ] in ]. In 1993, he graduated from the ] in ], where he double majored in engineering and finance despite his desire to create video games, later saying that "it seemed like the easiest path to get through college".<ref name="interview" />


After playing '']'', Howard requested a job from a ] office he encountered each day on his commute to and from school. He was rejected and told that he needed to finish school as a prerequisite. After completing school, he went back to Bethesda for a job but was rejected again.<ref name="interview" /> During the holiday break of his senior year in college, Howard obtained a copy of '']'' (1988) by ] in ]. On ], he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school.<ref name="The Morning Call 2006" /><ref name="Game Informer 2011" /> He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company in ], which enabled him to visit several conventions like the ], where he continued approaching Bethesda to request being hired.<ref name="Game Informer 2011" />


== Career == ==Career==
Bethesda Softworks eventually recruited Howard in 1994 as a ].<ref name="The Morning Call 2008" /><ref name="Game Informer 2011" /> His first game development credit for Bethesda was as the producer and designer of '']'' (1995), followed by work as a designer on '']'' and '']'', both released in 1996.<ref>{{Cite web |url=https://venturebeat.com/2018/07/04/skyrim-director-todd-howard-why-triple-a-games-are-better-when-you-dont-play-it-safe/4/ |title=Skyrim director Todd Howard: Why triple-A games are better when you don't play it safe |last=Takashi |first=Dean |work=] |date=July 4, 2018 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185927/https://venturebeat.com/2018/07/04/skyrim-director-todd-howard-why-triple-a-games-are-better-when-you-dont-play-it-safe/4/ |url-status=live}}</ref> He was project leader for the first time on '']'', released in 1998.<ref name="Polygon 2019">{{cite web |url=https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda |title=Morrowind: An oral history |last=Kane |first=Alex |work=] |date=March 27, 2019 |access-date=July 30, 2019 |archive-date=July 27, 2019 |archive-url=https://web.archive.org/web/20190727012848/https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda |url-status=live}}</ref>
=== Bethesda Softworks ===
Howard joined ] in 1994.<ref>{{Cite video |url=https://www.youtube.com/watch?v=xoYDjzGN44Y |title=How Skyrim's Director Todd Howard Got Into The Industry |date=2011-11-29 |publisher=Game Informer (YouTube) |access-date=2018-12-12}}</ref> His first game development credit for Bethesda Softworks was as producer and designer of '']'' and '']'', followed by design on '']'', which was released in 1996. He was the project leader and designer of '']'' released in 1998. Howard was the project leader and designer of '']'' and for the expansions that followed. He led the creation of '']'' and all of its downloadable content. After this, he was the game director and executive producer of '']''.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |title=Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution |publisher=Gamasutra |last=Remo |first=Chris |date=October 13, 2008 |accessdate=June 15, 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20150508021059/http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |archivedate=May 8, 2015 |df=mdy-all}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |title=Fallout 3 Q&A - E3 Thoughts And More |publisher=GameSpot |date=August 2, 2007 |accessdate=June 15, 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20141219235243/http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |archivedate=December 19, 2014 |df=mdy-all}}</ref> He said Bethesda's philosophy for ''The Elder Scrolls'' games was to allow people to "live another life, in another world".<ref>{{cite web |url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm |title=The RPG for the Next Generation |last=Howard |first=Todd |archiveurl=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm |archivedate=January 24, 2010}}</ref>


In 2000, Howard was appointed project leader and designer for '']'' and the expansions that followed.<ref name="Polygon 2019" /> The game was released in 2002 and was a critical and commercial success, winning several ] awards. He then led the creation of '']'' (2006) as its executive producer.<ref>{{cite web |url=http://www.gamespot.com/news/oblivion-to-feature-soundtrack-by-jeremy-soule-6136263 |archive-url=https://archive.today/20130411003944/http://www.gamespot.com/news/oblivion-to-feature-soundtrack-by-jeremy-soule-6136263 |url-status=dead |archive-date=April 11, 2013 |title=Oblivion to Feature Soundtrack by Jeremy Soule |work=]|publisher=CBS Interactive |date=October 21, 2005}}</ref> After this, he served as game director and executive producer of '']'', released in 2008.<ref>{{cite web |url=https://gamasutra.com/view/feature/132209/falling_into_fallout_3_director_.php |title=Falling Into ''Fallout 3'': Director Todd Howard Talks Scope And Evolution |first=Chris |last=Remo |date=October 13, 2008 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20150508021059/http://www.gamasutra.com/view/feature/3815/falling_into_fallout_3_director_.php |archive-date=May 8, 2015 |url-status=live}}</ref><ref>{{cite web |url=https://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |title=Fallout 3 Q&A – E3 Thoughts and More |date=August 2, 2007 |website=] |access-date=June 15, 2015 |archive-url=https://web.archive.org/web/20141219235243/http://www.gamespot.com/articles/fallout-3-qanda-e3-thoughts-and-more/1100-6176067/ |archive-date=December 19, 2014 |url-status=live}}</ref>
He returned to ''The Elder Scrolls'' series to lead the development of its fifth installment, '']'', which was released in November 2011. Howard directed '']'', which was announced with the release of its first official trailer on June 3, 2015.<ref>{{cite web |last=Hussain |first=Tamoor |url=http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |publisher=GameSpot |date=June 3, 2015 |accessdate=June 18, 2015 |deadurl=no |archiveurl=https://web.archive.org/web/20150617025850/http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |archivedate=June 17, 2015 |df=mdy-all}}</ref><ref>{{cite web |url=https://www.youtube.com/watch?v=D5esyZPt5Jo/ |title=Fallout 4 -- E3 Showcase World Premiere |publisher=Bethesda Softworks |date=June 15, 2015 |accessdate=April 25, 2018}}</ref> He served as the executive producer in '']'', Bethesda Game Studios' first mobile game, which was announced and released at the 2015 E3 Showcase.<ref>{{cite web |url=http://www.phonearena.com/news/Move-over-Candy-Crush-Fallout-Shelter-catapults-to-1-app-in-iTunes-Charts_id70574 |title=Move over, Candy Crush, Fallout Shelter catapults to #1 app in iTunes Charts |publisher=PhoneArena |date=June 18, 2015 |accessdate=April 25, 2018 |deadurl=no |archiveurl=https://web.archive.org/web/20170819015951/https://www.phonearena.com/news/Move-over-Candy-Crush-Fallout-Shelter-catapults-to-1-app-in-iTunes-Charts_id70574 |archivedate=August 19, 2017 |df=mdy-all}}</ref>{{Failed verification|date=September 2018}}


Howard returned to ''The Elder Scrolls'' series to lead the development as the creative director of its fifth installment, '']'', which was released in November 2011.<ref>{{cite web |url=https://www.pcgamer.com/bethesdas-todd-howard-oblivion-sacrificed-what-made-morrowind-special/ |title=Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special" |last=Senior |first=Tom |work=] |date=March 11, 2011 |access-date=July 30, 2019 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175740/https://www.pcgamer.com/bethesdas-todd-howard-oblivion-sacrificed-what-made-morrowind-special/ |url-status=live}}</ref> He subsequently directed '']'', released in November 2015,<ref>{{cite web |url=https://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |title=Fallout 4 Officially Confirmed for PC, Xbox One, PS4 |first=Tamoor |last=Hussain |date=June 3, 2015 |website=] |access-date=June 18, 2015 |archive-url=https://web.archive.org/web/20150617025850/http://www.gamespot.com/articles/fallout-4-officially-confirmed-for-pc-xbox-one-ps4/1100-6427776/ |archive-date=June 17, 2015 |url-status=live}}</ref> and produced '']'', a multiplayer installment in the series that attracted criticism upon its release in November 2018.<ref>{{cite web |url=https://www.gamesradar.com/todd-howard-admits-criticism-of-fallout-76-was-well-deserved/ |title=Todd Howard admits criticism of Fallout 76 was 'well deserved' |last=Avard |first=Alex |work=] |date=June 3, 2019 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185929/https://www.gamesradar.com/todd-howard-admits-criticism-of-fallout-76-was-well-deserved/ |url-status=live}}</ref> Howard also served as the executive producer of the game based on the '']'' series of films, released by ] and ].<ref>{{cite web |title=Indiana Jones Game Coming from Bethesda and Lucasfilm Games |url=https://www.ign.com/articles/indiana-jones-game-bethesda-machinegames-lucasfilm-games |last=Skebelts |first=Joe |date=January 12, 2021 |access-date=January 12, 2021 |website=] |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222175812/https://www.ign.com/articles/indiana-jones-game-bethesda-machinegames-lucasfilm-games |url-status=live}}</ref>
=== Speaker ===
]
Howard is a frequent speaker at industry events, conferences, and in magazine interviews. His games have been featured in '']'', ], '']'', and ''].''


===Opinions and recognition===
He spoke to developers at the 2009 ], sharing his three rules of game development:<ref>{{cite web|url=http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard|title=DICE 2009: The Following Colorful Wisdom Is From Todd Howard|last=Totilo|first=Stephen|date=February 20, 2009|publisher=MTV|archiveurl=https://web.archive.org/web/20131021210631/http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard|archivedate=October 21, 2013|deadurl=yes|accessdate=March 12, 2014|df=mdy-all}}</ref>
]
Howard admitted in 2011 that ''The Elder Scrolls IV: Oblivion'' had sacrificed what made ''The Elder Scrolls III: Morrowind'' "particular", saying: "With ''Oblivion'', we're dealing with the capital province, and we wanted to get back to the more classic ''Arena'' and ''Daggerfall'' feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made ''Morrowind'' special: the wonder of discovery."<ref>{{cite magazine |url=http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/ |archive-url=https://web.archive.org/web/20110312093509/http://www.oxm.co.uk/26280/bethesda-oblivion-sacrificed-what-made-morrowind-special/ |archive-date=March 12, 2011 |magazine=] |date=March 10, 2011 |access-date=August 3, 2019 |title=Bethesda: Oblivion "sacrificed what made Morrowind special"}}</ref> He said Bethesda's philosophy for ''The Elder Scrolls'' games was to allow people to "live another life, in another world".<ref>{{cite web |url=http://www.elderscrolls.com/codex/team_rpgnextgen.htm |title=The RPG for the Next Generation |first=Todd |last=Howard |website=The Elder Scrolls Codex |archive-url=https://web.archive.org/web/20100124180227/http://www.elderscrolls.com/codex/team_rpgnextgen.htm |archive-date=January 24, 2010 |url-status=dead}}</ref>


In 2012, Howard also said he was favorable to ] in video games, claiming he did not understand why many developers do not allow it.<ref>{{cite web |url=https://www.vg247.com/2012/03/01/todd-howard-mods-make-your-game-better-more-companies-should-allow-them/ |title=Todd Howard: Mods "make your game better", more companies should allow them |date=March 1, 2012 |access-date=August 3, 2019 |website=] |archive-date=August 3, 2019 |archive-url=https://web.archive.org/web/20190803192810/https://www.vg247.com/2012/03/01/todd-howard-mods-make-your-game-better-more-companies-should-allow-them/ |url-status=live}}</ref> In 2016, after the release of '']'', Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the ], saying: "The way we did some dialogue stuff , that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but less successful than some other things in the game."<ref>{{cite web |date=June 16, 2019 |access-date=August 3, 2019 |title=Todd Howard acknowledges criticism of dialogue in Fallout 4 |url=https://www.gamereactor.eu/todd-howard-acknowledges-criticism-of-dialogue-in-fallout-4/ |website=] |archive-date=August 3, 2019 |archive-url=https://web.archive.org/web/20190803192813/https://www.gamereactor.eu/todd-howard-acknowledges-criticism-of-dialogue-in-fallout-4/ |url-status=live}}</ref>
* Great games are played, not made. "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game."
* Keep it simple. "Doing something really well takes time, more time than you think it will. Simple systems acting together create complexity that players can appreciate."
* Define the experience. "Don't define your game by a list of bullet points... define it by the experience you want people to have."


], ] and ] at ] 2024]]
Howard returned as a keynote speaker at the 2012 D.I.C.E. Summit.<ref>{{cite web |url=http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |title=Todd Howard D.I.C.E. 2012 Opening Keynote Address |publisher=GameSpot |accessdate=March 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20161108203704/http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |archivedate=November 8, 2016 |df=mdy-all}}</ref> He said developers should ignore demographics and ], and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=22418 |title=DICE 09: Bethesda's Howard On Supreme Playability |first=Chris |last=Remo |publisher=Gamasutra |date=February 20, 2009 |accessdate=March 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20131022193211/http://www.gamasutra.com/php-bin/news_index.php?story=22418 |archivedate=October 22, 2013 |df=mdy-all}}</ref>
Howard has spoken at industry events and conferences. In 2009, he spoke to developers at the ], sharing his rules of game development.<ref>{{cite web |url=http://www.mtv.com/news/2458810/dice-2009-the-following-wisdom-is-from-todd-howard/ |title=DICE 2009: The Following Colorful Wisdom Is From Todd Howard |first=Stephen |last=Totilo |date=February 20, 2009 |publisher=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131021210631/http://multiplayerblog.mtv.com/2009/02/20/dice-2009-the-following-wisdom-is-from-todd-howard |archive-date=October 21, 2013 |url-status=dead}}</ref> He returned as a keynote speaker at the 2012 D.I.C.E. Summit.<ref>{{cite web |url=https://www.gamespot.com/videos/todd-howard-dice-2012-opening-keynote-address/2300-6350048/ |title=Todd Howard D.I.C.E. 2012 Opening Keynote Address |first=Dan |last=Mihoerck |date=February 8, 2012 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20161108203704/http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/todd-howard-dice-2012-opening-keynote-address-6350048/ |archive-date=November 8, 2016 |url-status=live}}</ref> He said developers should ignore demographics and ], and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".<ref>{{cite web |url=https://gamasutra.com/view/news/113368/DICE_09_Bethesdas_Howard_On_Supreme_Playability.php |title=DICE 09: Bethesda's Howard On Supreme Playability |first=Chris |last=Remo |date=February 20, 2009 |website=] |access-date=March 12, 2014 |archive-url=https://web.archive.org/web/20131022193211/http://www.gamasutra.com/php-bin/news_index.php?story=22418 |archive-date=October 22, 2013 |url-status=live}}</ref>


Howard's work has often received attention by the generalist media and press; his games have been featured in '']'',<ref>{{cite web |url=https://www.newsweek.com/starfield-game-bethesda-setting-todd-howard-elon-musk-1443919 |title=Todd Howard Says 'Starfield' Is a Realistic Extrapolation of Today's Cutting-Edge Space Exploration Technology |last=Whalen |first=Andrew |work=] |date=June 13, 2019 |access-date=July 30, 2019 |archive-date=July 29, 2019 |archive-url=https://web.archive.org/web/20190729152805/https://www.newsweek.com/starfield-game-bethesda-setting-todd-howard-elon-musk-1443919 |url-status=live}}</ref> ],<ref>{{cite web |url=https://www.cnn.com/2011/11/10/tech/gaming-gadgets/skyrim-elder-scrolls-review/index.html |title=Review: 'The Elder Scrolls V: Skyrim' brings fantasy world to life |last=Frum |first=Larry |publisher=] |date=November 10, 2011 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185927/https://www.cnn.com/2011/11/10/tech/gaming-gadgets/skyrim-elder-scrolls-review/index.html |url-status=live}}</ref> '']'',<ref>{{cite web |url=https://www.usatoday.com/story/tech/gaming/2015/06/15/fallout-4-launching-november-10/71237604/ |title='Fallout 4' launching Nov. 10 |last=Molina |first=Brett |work=] |date=June 15, 2015 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730191430/https://www.usatoday.com/story/tech/gaming/2015/06/15/fallout-4-launching-november-10/71237604/ |url-status=live}}</ref> and '']''.<ref>{{cite web |url=https://www.today.com/tech/tech-news/five-tips-getting-most-out-skyrim-flna119109 |title=Five tips for getting the most out of 'Skyrim' |last=Benedetti |first=Winda |work=] |date=November 11, 2011 |access-date=July 30, 2019 |archive-date=July 30, 2019 |archive-url=https://web.archive.org/web/20190730185926/https://www.today.com/tech/tech-news/five-tips-getting-most-out-skyrim-flna119109 |url-status=live}}</ref> The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into ]s.
==Works==

{| class="wikitable sortable"
Howard was the 16th recipient of a ] Lifetime Achievement Award.<ref name="AIAS">{{cite web |url=https://www.interactive.org/news/todd_howard_2017_hof.asp |title=Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony |date=December 14, 2016 |website=] |access-date=July 25, 2019 |archive-date=July 25, 2019 |archive-url=https://web.archive.org/web/20190725193033/https://www.interactive.org/news/todd_howard_2017_hof.asp |url-status=live}}</ref> The magazine '']'' named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years".<ref name="AIAS" /> Howard also received the ] for "]" in ] and ].<ref name="AIAS" /> In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.<ref name="AIAS" /> In 2013, '']'' listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time".<ref>{{cite web |url=https://www.ign.com/lists/top-100-game-creators/70 |title=Top 100 Game Creators – Todd Howard |website=] |access-date=April 16, 2013 |archive-url=https://web.archive.org/web/20131017115947/http://games.ign.com/top-100-game-creators/index.html |archive-date=October 17, 2013 |url-status=live}}</ref> He was inducted into the Hall of Fame of the ] in 2017.<ref name="AIAS" /> In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry".<ref>{{Cite magazine |date=March 10, 2020 |title=Bethesda's Todd Howard to receive the 2020 Develop Star award for his 'outstanding achievements and contribution to the industry' {{!}} Business News |url=https://www.mcvuk.com/business-news/bethesdas-todd-howard-to-receive-the-2020-develop-star-award-for-his-outstanding-achievements-and-contribution-to-the-industry/ |access-date=December 28, 2020 |magazine=MCV/DEVELOP |language=en-GB |archive-date=September 21, 2020 |archive-url=https://web.archive.org/web/20200921184403/https://www.mcvuk.com/business-news/bethesdas-todd-howard-to-receive-the-2020-develop-star-award-for-his-outstanding-achievements-and-contribution-to-the-industry/ |url-status=live}}</ref>

During an appearance on ]'s podcast, Howard stated that he considers ] to be the greatest game ever created. He also stated that '']'' is one of his personal favorites, and it had a large influence on the games he has developed.<ref>{{cite web | url=https://www.youtube.com/watch?v=H9AAnV59ddE&ab_channel=LexFridman | title=Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield &#124; Lex Fridman Podcast #342 | website=] | date=November 29, 2022 | access-date=November 30, 2022 | archive-date=November 30, 2022 | archive-url=https://web.archive.org/web/20221130071124/https://www.youtube.com/watch?v=H9AAnV59ddE&ab_channel=LexFridman | url-status=live }}</ref>

== Personal life ==
Howard married Kimberly Yaissle on July 8, 1995, at St. Thomas More Catholic Church in ].<ref name="The Morning Call 1995" /> He has two sons.<ref>{{Citation |title=Bethesda's Todd Howard Accepts The Develop Star Award 2020 | date=November 5, 2020 |url=https://www.youtube.com/watch?v=zPQeXbiIPBw&t=391s |language=en |access-date=2023-02-02 |archive-date=January 30, 2023 |archive-url=https://web.archive.org/web/20230130114609/https://www.youtube.com/watch?v=zPQeXbiIPBw&t=391s |url-status=live }}</ref>

== Works ==
{| class="wikitable sortable plainrowheaders"
|- |-
! Year ! scope="col" | Year
! Title ! scope="col" | Title
! Role(s) ! scope="col" | Role(s)
|- |-
| 1995 ! scope="row" | 1995
| '']'' | '']''
| Production, additional design | Production, additional design
|- |-
| rowspan="2" | 1996 ! scope="row" rowspan="2" | 1996
| '']'' | '']''
| Production, design | Production, design
Line 66: Line 73:
| Additional design | Additional design
|- |-
| 1998 ! scope="row" | 1998
| '']'' | '']''
| Project leader, design, writing | Project leader, design, writing
|- |-
| 2002 ! scope="row" | 2002
| '']'' | '']''
| Project leader, original concept | Project leader, original concept
|- |-
| 2003 ! scope="row" | 2003
| '']'' | '']''
| rowspan="4" | Executive producer | rowspan="4" | Executive producer
|- |-
| 2004 ! scope="row" | 2004
| '']'' | '']''
|- |-
| 2006 ! scope="row" | 2006
| '']'' | '']''
|- |-
| 2007 ! scope="row" | 2007
| '']'' | '']''
|- |-
| 2008 ! scope="row" | 2008
| '']'' | '']''
| rowspan="2" | Game director | rowspan="5" | Game director
|- |-
| 2011 ! scope="row" | 2011
| '']'' | '']''
|- |-
| rowspan="2" | 2015 ! scope="row" rowspan="3" | 2012
|'']''
|-
|'']''
|-
|'']''
|-
! scope="row" rowspan="2" | 2015
| '']'' | '']''
| Executive producer | Executive producer
|- |-
| '']'' | '']''
| rowspan="2" | Game director | Game director
|- |-
| 2018 ! scope="row" | 2018
| '']'' | '']''
| rowspan="2" | Executive producer
|-
! scope="row" | 2019
| '']''
|-
! scope="row" | 2023
| '']''
| Game director
|-
! scope="row" | 2024
| '']''
| Executive producer
|-
! scope="row" | {{DTBA}}
| '']''
| Game director
|-
! scope="row" | {{DTBA}}
| ''Fallout 5''<ref>{{Cite web|url=https://www.ign.com/articles/todd-howard-bethesda-fallout-5-elder-scrolls-6-starfield|title=Todd Howard Confirms Fallout 5 Is Coming After Elder Scrolls 6|website=]|date=June 14, 2022 |access-date=June 21, 2022|archive-url=https://web.archive.org/web/20220620103701/https://www.ign.com/articles/todd-howard-bethesda-fallout-5-elder-scrolls-6-starfield|archive-date=June 20, 2022|url-status=live}}</ref>
| Game director
|} |}


== Awards and recognition == == Uncredited ==
{| class="wikitable sortable plainrowheaders"
Howard was named "Best Game Director" by the ] in 2012. In 2014, he received the Lara of Honor, Germany's lifetime achievement award for gaming. Howard is one of a few developers to have created five consecutive ] award winners, with ''The Elder Scrolls III: Morrowind'', '' The Elder Scrolls IV: Oblivion'', ''Fallout 3'', ''The Elder Scrolls V: Skyrim'' and ''Fallout 4''.<ref>{{cite web |url=http://www.bethblog.com/2014/05/12/lara-of-honor-to-todd-howard/ |title=Bethesda Blog - LARA to Honor Todd Howard |first=Matt |last=Grandstaff |publisher=Bethesda Blog |date=May 12, 2014 |accessdate=May 12, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140724115759/http://www.bethblog.com/2014/05/12/lara-of-honor-to-todd-howard/ |archivedate=July 24, 2014 |df=mdy-all}}</ref>
|-
! scope="col" | Year
! scope="col" | Title
! scope="col" | Role
|-
! scope="row" | 1994
| '']''
| Producer<ref name="credits">{{cite web|first=Joe|last=Blancato|url=https://www.escapistmagazine.com/bethesda-the-right-direction/|title=Bethesda: The Right Direction|magazine=]|date=February 6, 2007|accessdate=October 16, 2022|archive-date=October 18, 2022|archive-url=https://web.archive.org/web/20221018141835/https://www.escapistmagazine.com/bethesda-the-right-direction/|url-status=live}}</ref>
|-
! scope="row" | 1994
| '']''
| CD-ROM version tester<ref name="credits"/>
|-
! scope="row" | 1999
| '']''
| Executive Producer<ref>{{cite web|last=Bech|first=Jørgen|date=2000|url=http://home1.inet.tele.dk/jbech/protectordevelopment.htm|title=Games: Protector - Development|website=JB's home on the Web|access-date=2024-08-19|archive-url=https://web.archive.org/web/20010212030658/http://home1.inet.tele.dk/jbech/protectordevelopment.htm|archive-date=2001-02-12|url-status=dead}}</ref><ref>{{cite web|last=Bech|first=Jørgen|date=May 10, 2018|url=https://www.facebook.com/groups/jaguarfans/posts/1707946059296504/|title=Atari Jaguar development kit running the original version of Protector @ Bethesda Softworks around early 1995|website=]|archive-url=https://archive.today/20240525154321/https://www.facebook.com/groups/jaguarfans/posts/1707946059296504/|archive-date=2024-05-25|url-status=live|access-date=2024-08-19|quote=The monitor is displaying the original game credits}}</ref>
|}


== References == ==References==
{{Reflist}} {{Reflist}}


==External links==
{{authority control}}
* {{IMDb name|1937470}}

{{Bethesda Game Studios}}
{{Fallout}}
{{portal bar|Biography|Video games|United States}}
{{Authority control}}


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Latest revision as of 15:15, 17 December 2024

American video game designer, director, and producer For other people named Todd Howard, see Todd Howard (disambiguation).

Todd Howard
Howard in 2010
BornTodd Andrew Howard
1970 (age 53–54)
Lower Macungie Township, Pennsylvania, U.S.
Alma materCollege of William & Mary (BBA)
Occupation(s)Video game designer, director, producer
Years active1994–present
EmployerBethesda Game Studios
Known forThe Elder Scrolls, Fallout
Spouse Kimberly Yaissle ​(m. 1995)
Children2

Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield.

Early life and education

Todd Andrew Howard was born in 1970 in Lower Macungie Township, Pennsylvania, to Ronald and Priscilla Howard. His elder brother, Jeffrey Mark Howard, later became the director of creative affairs for Disney, where he oversaw the production of Bambi II. He developed an interest in computers, particularly video games, at a very young age. Howard says the 1980s role-playing video games Wizardry and Ultima III: Exodus were inspirations for his future games.

Howard attended Emmaus High School in Emmaus, Pennsylvania, where he graduated in 1989. He then attended the College of William & Mary in Williamsburg, Virginia, where he majored in business while taking computer classes for credit. He graduated from William and Mary in 1993, with a Bachelor of Business Administration degree. Howard later stated that a business major appeared as the easiest path through college.

During the holiday break of his senior year in college, Howard obtained a copy of Wayne Gretzky Hockey (1988) by Bethesda Softworks in Rockville, Maryland. On Martin Luther King Jr. Day, he visited the offices of Bethesda Softworks, which he passed by daily on his commute to and from school. He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite. After graduating, he returned to Bethesda, seeking a job but was rejected again due to a lack of job opportunities then at the company. Howard then started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired.

Career

Bethesda Softworks eventually recruited Howard in 1994 as a producer. His first game development credit for Bethesda was as the producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on Skynet and The Elder Scrolls II: Daggerfall, both released in 1996. He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998.

In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed. The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer. After this, he served as game director and executive producer of Fallout 3, released in 2008.

Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. He subsequently directed Fallout 4, released in November 2015, and produced Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018. Howard also served as the executive producer of the game based on the Indiana Jones series of films, released by MachineGames and Lucasfilm Games.

Opinions and recognition

Howard in June 2018

Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind "particular", saying: "With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery." He said Bethesda's philosophy for The Elder Scrolls games was to allow people to "live another life, in another world".

In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it. In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff , that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but less successful than some other things in the game."

Howard (second from left) with Walton Goggins, Aaron Moten and Jonathan Nolan at South by Southwest 2024

Howard has spoken at industry events and conferences. In 2009, he spoke to developers at the D.I.C.E. Summit, sharing his rules of game development. He returned as a keynote speaker at the 2012 D.I.C.E. Summit. He said developers should ignore demographics and installed base, and follow their passions, saying that "if install base really mattered, we'd all make board games, because there are a lot of tables".

Howard's work has often received attention by the generalist media and press; his games have been featured in Newsweek, CNN, USA Today, and The Today Show. The high popularity of the games Howard has directed and produced has turned him, and some of his quotes, into Internet memes.

Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award. The magazine GamePro named him among the "Top 20 Most Influential People in Gaming over the Last 20 Years". Howard also received the D.I.C.E. Award for "Outstanding Achievement in Game Direction" in 2012 and 2016. In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany. In 2013, IGN listed Howard 70th in a ranking of "The Top 100 Game Creators of All Time". He was inducted into the Hall of Fame of the Academy of Interactive Arts & Sciences in 2017. In 2020, Howard received the 2020 Develop Star award for "outstanding achievements and contribution to the industry".

During an appearance on Lex Fridman's podcast, Howard stated that he considers Tetris to be the greatest game ever created. He also stated that Ultima VII: The Black Gate is one of his personal favorites, and it had a large influence on the games he has developed.

Personal life

Howard married Kimberly Yaissle on July 8, 1995, at St. Thomas More Catholic Church in Allentown, Pennsylvania. He has two sons.

Works

Year Title Role(s)
1995 The Terminator: Future Shock Production, additional design
1996 Skynet Production, design
The Elder Scrolls II: Daggerfall Additional design
1998 The Elder Scrolls Adventures: Redguard Project leader, design, writing
2002 The Elder Scrolls III: Morrowind Project leader, original concept
2003 The Elder Scrolls III: Bloodmoon Executive producer
2004 The Elder Scrolls Travels: Shadowkey
2006 The Elder Scrolls IV: Oblivion
2007 The Elder Scrolls IV: Shivering Isles
2008 Fallout 3 Game director
2011 The Elder Scrolls V: Skyrim
2012 The Elder Scrolls V: Skyrim – Dawnguard
The Elder Scrolls V: Skyrim – Hearthfire
The Elder Scrolls V: Skyrim – Dragonborn
2015 Fallout Shelter Executive producer
Fallout 4 Game director
2018 Fallout 76 Executive producer
2019 The Elder Scrolls: Blades
2023 Starfield Game director
2024 Indiana Jones and the Great Circle Executive producer
TBA The Elder Scrolls VI Game director
TBA Fallout 5 Game director

Uncredited

Year Title Role
1994 NCAA Basketball: Road to the Final Four 2 Producer
1994 The Elder Scrolls: Arena CD-ROM version tester
1999 Protector Executive Producer

References

  1. ^ "Marriage of Yaissle / Howard". The Morning Call. July 9, 1995. p. E4. Archived from the original on February 22, 2021. Retrieved February 22, 2021 – via Newspapers.com.
  2. ^ Berthold, Jessica (January 1, 2006). "Life's animated for ex-Valley brothers". The Morning Call. p. E7. Archived from the original on February 22, 2021. Retrieved February 22, 2021 – via Newspapers.com.
  3. ^ Callahan, Marion (October 28, 2008). "THE BROTHERS HOWARD **Valley natives have action-packed careers with fairy tale endings". The Morning Call. Archived from the original on July 25, 2019. Retrieved August 29, 2018.
  4. ^ Hanson, Ben (January 13, 2011). "Road To Skyrim: The Todd Howard Interview". Game Informer. Archived from the original on March 13, 2014. Retrieved March 12, 2014.
  5. Leach, Julie (October 18, 2022). "Four alumni elected as new trustees of the William & Mary Foundation". College of William and Mary. Retrieved May 24, 2024.
  6. Takashi, Dean (July 4, 2018). "Skyrim director Todd Howard: Why triple-A games are better when you don't play it safe". VentureBeat. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  7. ^ Kane, Alex (March 27, 2019). "Morrowind: An oral history". Polygon. Archived from the original on July 27, 2019. Retrieved July 30, 2019.
  8. "Oblivion to Feature Soundtrack by Jeremy Soule". GameSpot. CBS Interactive. October 21, 2005. Archived from the original on April 11, 2013.
  9. Remo, Chris (October 13, 2008). "Falling Into Fallout 3: Director Todd Howard Talks Scope And Evolution". Gamasutra. Archived from the original on May 8, 2015. Retrieved June 15, 2015.
  10. "Fallout 3 Q&A – E3 Thoughts and More". GameSpot. August 2, 2007. Archived from the original on December 19, 2014. Retrieved June 15, 2015.
  11. Senior, Tom (March 11, 2011). "Bethesda's Todd Howard: "Oblivion sacrificed what made Morrowind special"". PCGamer. Archived from the original on February 22, 2021. Retrieved July 30, 2019.
  12. Hussain, Tamoor (June 3, 2015). "Fallout 4 Officially Confirmed for PC, Xbox One, PS4". GameSpot. Archived from the original on June 17, 2015. Retrieved June 18, 2015.
  13. Avard, Alex (June 3, 2019). "Todd Howard admits criticism of Fallout 76 was 'well deserved'". GamesRadar+. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  14. Skebelts, Joe (January 12, 2021). "Indiana Jones Game Coming from Bethesda and Lucasfilm Games". IGN. Archived from the original on February 22, 2021. Retrieved January 12, 2021.
  15. "Bethesda: Oblivion "sacrificed what made Morrowind special"". Official Xbox Magazine. March 10, 2011. Archived from the original on March 12, 2011. Retrieved August 3, 2019.
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  17. "Todd Howard: Mods "make your game better", more companies should allow them". VG247. March 1, 2012. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
  18. "Todd Howard acknowledges criticism of dialogue in Fallout 4". Gamereactor. June 16, 2019. Archived from the original on August 3, 2019. Retrieved August 3, 2019.
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  22. Whalen, Andrew (June 13, 2019). "Todd Howard Says 'Starfield' Is a Realistic Extrapolation of Today's Cutting-Edge Space Exploration Technology". Newsweek. Archived from the original on July 29, 2019. Retrieved July 30, 2019.
  23. Frum, Larry (November 10, 2011). "Review: 'The Elder Scrolls V: Skyrim' brings fantasy world to life". CNN. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  24. Molina, Brett (June 15, 2015). "'Fallout 4' launching Nov. 10". USA Today. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  25. Benedetti, Winda (November 11, 2011). "Five tips for getting the most out of 'Skyrim'". Today. Archived from the original on July 30, 2019. Retrieved July 30, 2019.
  26. ^ "Todd Howard to Be Inducted Into the Aias Hall of Fame at the 20th Annual D.I.C.E. Awards Ceremony". Academy of Interactive Arts & Sciences. December 14, 2016. Archived from the original on July 25, 2019. Retrieved July 25, 2019.
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  29. "Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield | Lex Fridman Podcast #342". YouTube. November 29, 2022. Archived from the original on November 30, 2022. Retrieved November 30, 2022.
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