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{{Short description|Special function called to create an object}}
In ], a '''constructor''' (sometimes shorted to '''ctor''') in a class is a special ] (function) that can be used to create objects of the class and never has a return type. Constructors are special ] that are called automatically upon the creation of an ] (instance of a class). They are often distinguished by having the same name as the ] of the object they're associated with. Its main purpose is to pre-define the object's ] and to establish the ] of the class, failing if the invariant isn't valid. A properly written constructor will leave the ] in a 'valid' state.
{{ProgLangCompare}}


In ], ], a '''constructor''' (abbreviation: '''ctor''') is a special type of ] called to ]. It prepares the new object for use, often accepting ] that the constructor uses to set required ]s.
=== ] ===

==== Example ====
A constructor resembles an ], but it differs from a method in that it has no explicit ], it is not implicitly ] and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring ]. They have the task of ] the object's ]s and of establishing the ], failing if the invariant is invalid. A properly written constructor leaves the resulting ] in a ''valid'' state. ]s must be initialized in a constructor.
public class Example

{
Most languages allow ] the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by ], which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an ].

//declaration of instance ](s).
== Types ==
protected int data;
=== Parameterized constructors ===
Constructors that can take at least one argument are termed as parameterized constructors. When an object is declared in a parameterized constructor, the initial values have to be passed as arguments to the constructor function. The normal way of object declaration may not work. The constructors can be called explicitly or implicitly. The method of calling the constructor implicitly is also called the shorthand method.
//definition of the '''constructor'''.

public Example()
<syntaxhighlight lang="cpp">
{
class Example {
data = 1;
public:
data = 2;
Example();
Example(int a, int b); // Parameterized constructor.

private:
int x_;
int y_;
};

Example::Example() = default;

Example::Example(int x, int y) : x_(x), y_(y) {}
</syntaxhighlight>

<syntaxhighlight lang="cpp">
Example e = Example(0, 50); // Explicit call.
Example e2(0, 50); // Implicit call.
</syntaxhighlight>

=== Default constructors ===
If the programmer does not supply a constructor for an instantiable class, Java compiler inserts a ] into your code on your behalf. This constructor is known as default constructor. You would not find it in your source code (the java file) as it would be inserted into the code during compilation and exists in .class file. The behavior of the default constructor is language dependent. It may initialize data members to zero or other same values, or it may do nothing at all. In Java, a "default constructor" refer to a nullary constructor that is automatically generated by the compiler if no constructors have been defined for the class or in the absence of any programmer-defined constructors (e.g. in Java, the default constructor implicitly calls the ]'s ] constructor, then executes an empty body). All fields are left at their initial value of 0 (integer types), 0.0 (floating-point types), false (boolean type), or null (reference types)...

<syntaxhighlight lang="cpp">
#include <iostream>

class Student {
public:
Student(int a = 0, int b = 0); // Default constructor.

int a;
int b;
};
</syntaxhighlight>

=== Copy constructors ===
{{see also|Copy constructor (C++)}}
Like C++, Java also supports "Copy Constructor". But, unlike C++, Java doesn't create a default copy constructor if you don't write your own. Copy constructors define the actions performed by the compiler when copying class objects. A Copy constructor has one formal parameter that is the type of the class (the parameter may be a reference to an object). It is used to create a copy of an existing object of the same class. Even though both classes are the same, it counts as a conversion constructor.
While copy constructors are usually abbreviated copy ctor or cctor, they have nothing to do with class constructors used in ] using the same abbreviation.

=== Conversion constructors ===
Conversion constructors provide a means for a compiler to implicitly create an object belonging to one class based on an object of a different type. These constructors are usually invoked implicitly to convert arguments or operands to an appropriate type, but they may also be called explicitly.

=== Move constructors ===
In C++, ] take an Rvalue reference to an object of the class, and are used to implement ownership transfer of the parameter object's resources.

== Syntax ==
* ], ], ], ], {{nowrap|] 4}} and ] have a naming convention in which constructors have the same name as the class with which they are associated.
* In PHP 5, a recommended name for a constructor is <code>__construct</code>. For backwards compatibility, a method with the same name as the class will be called if <code>__construct</code> method can not be found. Since PHP 5.3.3, this works only for non-namespaced classes.<ref name="php5cpnstructor">, from PHP online documentation</ref>
* In PHP 7, you should always name the constructor as <code>__construct</code>. Methods with the same name as the class will trigger an E_DEPRECATED level error.<ref name="php5cpnstructor">, from PHP online documentation</ref>
* In ], constructors are, by convention, named "new" and have to do a fair amount of object creation.
* In ] for Perl, constructors (named ''new'') are automatically created and are extended by specifying a ''BUILD'' method.
* In ], the constructor is called "<code>New</code>".
* In ], the constructor is split over two methods, "<code>__new__</code>" and "<code>__init__</code>". The <code>__new__</code> method is responsible for allocating memory for the instance, and receives the class as an argument (conventionally called "<code>cls</code>"). The <code>__init__</code> method (often called "the initialiser") is passed the newly created instance as an argument (conventionally called "<code>self</code>").<ref>, from Python online documentation</ref>
* ] constructors are signified by the keyword "<code>constructor</code>" and can have user-defined names (but are mostly called "<code>Create</code>").
* In ], the constructor method is split across two methods, "<code>alloc</code>" and "<code>init</code>" with the <code>alloc</code> method setting aside (allocating) memory for an instance of the class, and the <code>init</code> method handling the bulk of initializing the instance. A call to the method "<code>new</code>" invokes both the <code>alloc</code> and the <code>init</code> methods, for the class instance.

== Memory organization ==
In Java, C#, and VB .NET, the constructor creates reference type objects in a special memory structure called the
"]". Value types (such as int, double, etc.) are created in a sequential structure called the "]".
VB .NET and C# also allow the use of the ''new'' operator to create value type objects, but these value type objects are created on the stack regardless of whether the operator is used or not.

In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked with the new operator. Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the ''delete'' operator.

== Language details ==<!-- see also Category:Programming language comparisons -->
Constructors are implemented in different ]s in various ways, including:

=== C++ ===
In ], the name of the constructor is the name of the class. It returns nothing. It can have parameters like any ]. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them.

The constructor has two parts. First is the ] which follows the ] and before the method body. It starts with a colon and entries are comma-separated. The initializer list is not required, but offers the opportunity to provide values for data members and avoid separate assignment statements. The initializer list is required if you have ''const'' or reference type data members, or members that do not have parameterless constructor logic. Assignments occur according to the order in which data members are declared (even if the order in the initializer list is different).<ref>https://stackoverflow.com/questions/1242830/constructor-initialization-list-evaluation-order Constructor</ref> The second part is the body, which is a normal method body enclosed in curly brackets.

C++ allows more than one constructor. The other constructors must have different parameters. Additionally constructors which contain parameters which are given default values, must adhere to the restriction that not all parameters are given a default value. This is a situation which only matters if there is a default constructor. The constructor of a ] (or base classes) can also be called by a derived class. Constructor functions are not inherited and their addresses cannot be referenced. When memory allocation is required, the ''new'' and ''delete'' operators are called implicitly.

A copy constructor has a parameter of the same type passed as ''const'' reference, for example ''Vector(const Vector& rhs)''. If it is not provided explicitly, the compiler uses the copy constructor for each member variable or simply copies values in case of primitive types. The default implementation is not efficient if the class has dynamically allocated members (or handles to other resources), because it can lead to double calls to ''delete'' (or double release of resources) upon destruction.

<syntaxhighlight lang="cpp">
class Foobar {
public:
Foobar(double r = 1.0,
double alpha = 0.0) // Constructor, parameters with default values.
: x_(r * cos(alpha)) // <- Initializer list
{
y_ = r * sin(alpha); // <- Normal assignment
}

private:
double x_;
double y_;
};
</syntaxhighlight>
Example invocations:
<syntaxhighlight lang="cpp">
Foobar a,
b(3),
c(5, M_PI/4);
</syntaxhighlight>

On returning objects from functions or passing objects by value, the objects copy constructor will be called implicitly, unless ] applies.

C++ implicitly generates a default copy constructor which will call the copy constructors for all base classes and all member variables unless the programmer provides one, explicitly deletes the copy constructor (to prevent cloning) or one of the base classes or member variables copy constructor is deleted or not accessible (private). Most cases calling for a customized '''copy constructor''' (e.g. ], ] of pointers) also require customizing the '''destructor''' and the '''copy assignment operator'''. This is commonly referred to as the ].

=== C# ===
Example ] constructor:

<syntaxhighlight lang="csharp">
public class MyClass
{
private int a;
private string b;

// Constructor
public MyClass() : this(42, "string")
{
}

// Overloading a constructor
public MyClass(int a, string b)
{
this.a = a;
this.b = b;
}
}
</syntaxhighlight>

<syntaxhighlight lang="csharp">
// Code somewhere
// Instantiating an object with the constructor above
MyClass c = new MyClass(42, "string");
</syntaxhighlight>

==== C# static constructor ====
In ], a ''static constructor'' is a static data initializer.<ref name=Albahari>{{cite book |last=Albahari |first=Joseph |title= C# 10 in a Nutshell |publisher= O'Reilly |isbn= 978-1-098-12195-2}}</ref>{{rp|111-112}} Static constructors are also called ''class constructors''. Since the actual method generated has the name ''.cctor'' they are often also called "cctors".<ref>{{cite web|url=http://ericlippert.com/2013/02/06/static-constructors-part-one/ |title=Fabulous Adventures in Coding |publisher=Eric Lippert |date=2013-02-06|access-date=2014-04-05}}</ref><ref>{{cite book|url=https://books.google.com/books?id=oAcCRKd6EZgC&pg=PA222 |title=Expert .NET 2.0 IL Assembler |publisher=APress |date=2006-01-01|isbn=9781430202233 |access-date=2014-04-05}}</ref>

Static constructors allow complex static variable initialization.<ref></ref>
Static constructors are called implicitly when the class is first accessed. Any call to a class (static or constructor call), triggers the static constructor execution.
Static constructors are ] and implement a ]. When used in a ] class, static constructors are called at every new generic instantiation one per type.<ref name=Skeet>{{cite book |last=Skeet|first=Jon|title= C# in Depth |publisher= Manning |isbn= 978-1617294532}}</ref>{{rp|38}}<ref name=Albahari>{{cite book |last=Albahari |first=Joseph |title= C# 10 in a Nutshell |publisher= O'Reilly |isbn= 978-1-098-12195-2}}</ref>{{rp|111}} Static variables are instantiated as well.

<syntaxhighlight lang="csharp">
public class MyClass
{
private static int _A;

// Normal constructor
static MyClass()
{
_A = 32;
}

// Standard default constructor
public MyClass()
{

}
}
</syntaxhighlight>

<syntaxhighlight lang="csharp">
// Code somewhere
// Instantiating an object with the constructor above
// right before the instantiation
// The variable static constructor is executed and _A is 32
MyClass c = new MyClass();
</syntaxhighlight>

=== ColdFusion Markup Language (CFML) ===
] (CFML) uses a method named '<code>init</code>' as a constructor method.

'''Cheese.cfc'''
<syntaxhighlight lang="javascript">
component {
// properties
property name="cheeseName";

// constructor
function Cheese init( required string cheeseName ) {
variables.cheeseName = arguments.cheeseName;
return this;
} }
} }
</syntaxhighlight>


Create instance of a cheese.
=== ] ===
<syntaxhighlight lang="javascript">
==== Example ====
myCheese = new Cheese( 'Cheddar' );
Constructors in REALbasic can be in one of two forms. Each form uses a regular method declaration with a special name (and no return value). The older form uses the same name as the Class itself, and the newer form uses the name "Constructor." The newer form is the preferred one because it makes ] your class easier.
</syntaxhighlight>


Since ColdFusion 10,<ref></ref> CFML has also supported specifying the name of the constructor method:
Class Foobar
// Old form
Sub Foobar( someParam as String )
End Sub
// New form
Sub Constructor()
End Sub
End Class
=== C# (]) ===
==== Example ====


<syntaxhighlight lang="javascript">
class myClass
component initmethod="Cheese" {
{
// properties
public myClass(int a, string b)
property name="cheeseName";
{

a = 1;
b = 2; // constructor
function Cheese Cheese( required string cheeseName ) {
variables.cheeseName = arguments.cheeseName;
return this;
} }
} }
</syntaxhighlight>


=== Eiffel ===
==Constructors Simplified (with ])==
In ], the routines which initialize new objects are called ''creation procedures''. Creation procedures have the following traits:


* Creation procedures have no explicit return type (by definition of ''procedure'').{{Efn|Eiffel ''routines'' are either ''procedures'' or ''functions''. Procedures never have a return type. Functions always have a return type.}}
Constructors are always part of the implementation of classes. A class (in programming) refers to a specfication of the general characteristics of the set of objects that are members of the class rather than the specific characteristics of any object at all. A simple analogy follows. Consider the set (or class, using its generic meaning) of students at some school. Thus we have
* Creation procedures are named.
* Creation procedures are designated by name as creation procedures in the text of the class.
* Creation procedures can be explicitly invoked to re-initialize existing objects.
* Every effective (i.e., concrete or non-abstract) class must designate at least one creation procedure.
* Creation procedures must leave the newly initialized object in a state that satisfies the class invariant.{{Efn|Because the inherited class invariant must be satisfied, there is no mandatory call to the parents' constructors.}}


Although object creation involves some subtleties,<ref name="eiffel standard"></ref> the creation of an attribute with a typical declaration <code lang="eiffel">x: T</code> as expressed in a creation instruction <code lang="eiffel">create x.make</code> consists of the following sequence of steps:
<pre>class Student {
// refers to the class of students
// ... more omitted ...
}</pre>


* Create a new direct instance of type <code lang="eiffel">T</code>.{{Efn|The Eiffel standard requires fields to be initialized on first access, so it is not necessary to perform default field initialization during object creation.}}
However, the class <code>Student</code> is just a generic prototype of what a student should be. To use it, the programmer creates each student as an ''object'' or ''instance'' of the class. This object is a real quantity of data in memory whose size, layout, characteristics, and (to some extent) behavior are determined by the class definition. The usual way of creating objects is to call a constructor (classes may in general have many independent constructors). For example,
* Execute the creation procedure <code lang="eiffel">make</code> to the newly created instance.
* Attach the newly initialized object to the entity <code lang="eiffel">x</code>.


In the first snippet below, class <code lang="eiffel">POINT</code> is defined. The procedure <code lang="eiffel">make</code> is coded after the keyword <code lang="eiffel">feature</code>.
<pre>class Student {

Student (String studentName, String sex, String Address, int ID) {
The keyword <code lang="eiffel">create</code> introduces a list of procedures which can be used to initialize instances. In this case the list includes <code lang="eiffel">default_create</code>, a procedure with an empty implementation inherited from class <code lang="eiffel">ANY</code>, and the <code lang="eiffel">make</code> procedure coded within the class.
// ... storage of input data and other internal fields here ...

}
<syntaxhighlight lang="eiffel">
// ... more omitted ...
class
POINT
create
default_create, make

feature

make (a_x_value: REAL; a_y_value: REAL)
do
x := a_x_value
y := a_y_value
end

x: REAL
-- X coordinate

y: REAL
-- Y coordinate
...
</syntaxhighlight>

In the second snippet, a class which is a client to <code lang="eiffel">POINT</code> has a declarations <code lang="eiffel">my_point_1</code> and <code lang="eiffel">my_point_2</code> of type <code lang="eiffel">POINT</code>.

In procedural code, <code lang="eiffel">my_point_1</code> is created as the origin (0.0, 0.0). Because no creation procedure is specified, the procedure <code lang="eiffel">default_create</code> inherited from class <code lang="eiffel">ANY</code> is used. This line could have been coded <code lang="eiffel">create my_point_1.default_create</code> .
Only procedures named as creation procedures can be used in an instruction with the <code lang="eiffel">create</code> keyword.
Next is a creation instruction for <code lang="eiffel">my_point_2</code>, providing initial values for the <code lang="eiffel">my_point_2</code>'s coordinates.
The third instruction makes an ordinary instance call to the <code lang="eiffel">make</code> procedure to reinitialize the instance attached to <code lang="eiffel">my_point_2</code> with different values.

<syntaxhighlight lang="eiffel">
my_point_1: POINT
my_point_2: POINT
...

create my_point_1
create my_point_2.make (3.0, 4.0)
my_point_2.make (5.0, 8.0)
...
</syntaxhighlight>

=== F# ===
In ], a constructor can include any <code>let</code> or <code>do</code> statements defined in a class. <code>let</code> statements define private fields and <code>do</code> statements execute code. Additional constructors can be defined using the <code>new</code> keyword.

<syntaxhighlight lang="fsharp">
type MyClass(_a : int, _b : string) = class
// Primary constructor
let a = _a
let b = _b
do printfn "a = %i, b = %s" a b

// Additional constructors
new(_a : int) = MyClass(_a, "") then
printfn "Integer parameter given"

new(_b : string) = MyClass(0, _b) then
printfn "String parameter given"

new() = MyClass(0, "") then
printfn "No parameter given"
end
</syntaxhighlight>

<syntaxhighlight lang = "fsharp">
// Code somewhere
// instantiating an object with the primary constructor
let c1 = new MyClass(42, "string")

// instantiating an object with additional constructors
let c2 = new MyClass(42)
let c3 = new MyClass("string")
let c4 = MyClass() // "new" keyword is optional
</syntaxhighlight>

=== Java ===
In ], constructors differ from other methods in that:

* Constructors never have an explicit return type.
* Constructors cannot be directly invoked (the keyword “<code>new</code>” invokes them).
* Constructors should not have non-access modifiers.

Java constructors perform the following tasks in the following order:

# Call the default constructor of the superclass if no constructor is defined.
# Initialize member variables to the specified values.
# Executes the body of the constructor.

Java permit users to call one constructor in another constructor using <code>this()</code> keyword.
But <code>this()</code> must be first statement. <ref></ref>

<syntaxhighlight lang="java">
class Example
{
Example() // Non-parameterized constructor
{
this(1); // Calling of constructor
System.out.println("0-arg-cons");
}
Example(int a) // Parameterized constructor
{
System.out.println("1-arg-cons");
}
} }
public static void main(String args)
{
Example e = new Example();
}
</syntaxhighlight>

Java provides access to the ] constructor through the <code>super</code> keyword.

<syntaxhighlight lang="java">
public class Example
{
// Definition of the constructor.
public Example()
{
this(1);
}

// Overloading a constructor
public Example(int input)
{
data = input; // This is an assignment
}

// Declaration of instance variable(s).
private int data;
}
</syntaxhighlight>

<syntaxhighlight lang="java">
// Code somewhere else
// Instantiating an object with the above constructor
Example e = new Example(42);
</syntaxhighlight>

A constructor taking zero number of arguments is called a "no-arguments" or "no-arg" constructor.<ref>{{cite web|url=http://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html|title= Providing Constructors for Your Classes |publisher=Oracle Corporation|date=2013|access-date=2013-12-20}}</ref>

=== JavaScript ===
As of ES6, ] has direct constructors like many other programming languages. They are written as such

<syntaxhighlight lang="javascript">
class FooBar {
constructor(baz) {
this.baz = baz
}
}
</syntaxhighlight>

This can be instantiated as such

<syntaxhighlight lang="javascript">
const foo = new FooBar('7')
</syntaxhighlight>

The equivalent of this before ES6, was creating a function that instantiates an object as such

<syntaxhighlight lang="javascript">
function FooBar (baz) {
this.baz = baz;
}
</syntaxhighlight>

This is instantiated the same way as above.

=== Object Pascal ===
In ], the constructor is similar to a ]. The only syntactic difference to regular methods is the keyword <code>constructor</code> in front of the name (instead of <code>procedure</code> or <code>function</code>). It can have any name, though the convention is to have <code>Create</code> as prefix, such as in <code>CreateWithFormatting</code>. Creating an instance of a class works like calling a static method of a class: <code>TPerson.Create('Peter')</code>.

<syntaxhighlight lang="delphi">
program OopProgram;

type
TPerson = class
private
FName: string;
public
property Name: string read FName;
constructor Create(AName: string);
end;

constructor TPerson.Create(AName: string);
begin
FName := AName;
end;

var
Person: TPerson;
begin
Person := TPerson.Create('Peter'); // allocates an instance of TPerson and then calls TPerson.Create with the parameter AName = 'Peter'
end.
</syntaxhighlight>

=== OCaml ===
In ], there is one constructor. Parameters are defined right after the class name. They can be used to initialize instance variables and are accessible throughout the class. An anonymous hidden method called <code>initializer</code> allows to evaluate an expression immediately after the object has been built.<ref></ref>

<syntaxhighlight lang="ocaml">
class person first_name last_name =
object
val full_name = first_name ^ " " ^ last_name

initializer
print_endline("Hello there, I am " ^ full_name ^ ".")

method get_last_name = last_name
end;;

let alonzo = new person "Alonzo" "Church" in (*Hello there, I am Alonzo Church.*)

print_endline alonzo#get_last_name (*Church*)
</syntaxhighlight>

=== PHP ===
In ] version 5 and above, the constructor is a method named <code>__construct()</code> (notice that it's a double underscore), which the keyword <code>new</code> automatically calls after creating the object. It is usually used to automatically perform initializations such as property initializations. Constructors can also accept arguments, in which case, when the <code>new</code> statement is written, you also need to send the constructor arguments for the parameters.<ref name="php5cpnstructor"/>

<syntaxhighlight lang="php">
class Person
{
private string $name;

public function __construct(string $name): void
{
$this->name = $name;
}

public function getName(): string
{
return $this->name;
}
}
</syntaxhighlight>

In PHP, a class is only allowed to declare a maximum of one constructor method. Static methods, factory classes or optional constructor arguments are some ways to facilitate multiple ways to create objects of a PHP class.

=== Perl 5 ===
In ] version 5, by default, constructors are ]s, that is, methods that create and return the object, concretely meaning create and return a blessed reference. A typical object is a reference to a hash, though rarely references to other types are used too. By convention the only constructor is named ''new'', though it is allowed to name it otherwise, or to have multiple constructors. For example, a Person class may have a constructor named ''new'', and a constructor ''new_from_file'' which reads a file for Person attributes, and ''new_from_person'' which uses another Person object as a template.

<syntaxhighlight lang="perl">
package Person;
# In Perl constructors are named 'new' by convention.
sub new {
# Class name is implicitly passed in as 0th argument.
my $class = shift;

# Default attribute values, if you have any.
my %defaults = ( foo => "bar" );

# Initialize attributes as a combination of default values and arguments passed.
my $self = { %defaults, @_ };

# Check for required arguments, class invariant, etc.
if ( not defined $self->{first_name} ) {
die "Mandatory attribute missing in Person->new(): first_name";
}
if ( not defined $self->{last_name} ) {
die "Mandatory attribute missing in Person->new(): last_name";
}
if ( defined $self->{age} and $self->{age} < 18 ) {
die "Invalid attribute value in Person->new(): age < 18";
}

# Perl makes an object belong to a class by 'bless'.
bless $self, $class;
return $self;
}
1;
</syntaxhighlight>

==== Perl 5 with Moose ====
In the ] for Perl, most of this boilerplate can be omitted, a default ''new'' is created, attributes can be specified, and whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a ''BUILD'' method which the Moose generated constructor will call, after it has checked the arguments. A ''BUILDARGS'' method can be specified to handle constructor arguments not in hashref / key => value form.

<syntaxhighlight lang="perl">
package Person;
# enable Moose-style object construction
use Moose;

# first name ( a string) can only be set at construction time ('ro')
has first_name => (is => 'ro', isa => 'Str', required => 1);
# last name ( a string) can only be set at construction time ('ro')
has last_name => (is => 'ro', isa => 'Str', required => 1);
# age (Integer) can be modified after construction ('rw'), and is not required
# to be passed to be constructor. Also creates a 'has_age' method which returns
# true if age has been set
has age => (is => 'rw', isa => 'Int', predicate => 'has_age');

# Check custom requirements
sub BUILD {
my $self = shift;
if ($self->has_age && $self->age < 18) { # no under 18s
die "No under-18 Persons";
}
}
1;
</syntaxhighlight>

In both cases the Person class is instiated like this:
<syntaxhighlight lang="perl">
use Person;
my $p = Person->new( first_name => 'Sam', last_name => 'Ashe', age => 42 );
</syntaxhighlight>

=== Python ===
In ], constructors are defined by one or both of <code>__new__</code> and <code>__init__</code> methods. A new instance is created by calling the class as if it were a function, which calls the <code>__new__</code> and <code>__init__</code> methods. If a constructor method is not defined in the class, the next one found in the class's ] will be called.<ref></ref>

In the typical case, only the <code>__init__</code> method need be defined. (The most common exception is for immutable objects.)

<syntaxhighlight lang="pycon">
>>> class ExampleClass:
... def __new__(cls, value):
... print("Creating new instance...")
... # Call the superclass constructor to create the instance.
... instance = super(ExampleClass, cls).__new__(cls)
... return instance
... def __init__(self, value):
... print("Initialising instance...")
... self.payload = value
>>> exampleInstance = ExampleClass(42)
Creating new instance...
Initialising instance...
>>> print(exampleInstance.payload)
42
</syntaxhighlight>

Classes normally act as ] for new instances of themselves, that is, a class is a callable object (like a function), with the call being the constructor, and calling the class returns an instance of that class. However the <code>__new__</code> method is permitted to return something other than an instance of the class for specialised purposes. In that case, the <code>__init__</code> is not invoked.<ref></ref>

=== Raku ===
In ], even more boilerplate can be omitted, given that a default ''new'' method is inherited, attributes can be specified, and whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a ''BUILD'' method which will get called to allow for custom initialization. A ''TWEAK'' method can be specified to post-process any attributes already (implicitly) initialized.

<syntaxhighlight lang="perl6">
class Person {
has Str $.first-name is required; # First name (a string) can only be set at
# construction time (the . means "public").
has Str $.last-name is required; # Last name (a string) can only be set at
# construction time (a ! would mean "private").
has Int $.age is rw; # Age (an integer) can be modified after
# construction ('rw'), and is not required
# during the object instantiation.
# Create a 'full-name' method which returns the person's full name.
# This method can be accessed outside the class.
method full-name { $!first-name.tc ~ " " ~ $!last-name.tc }

# Create a 'has-age' method which returns true if age has been set.
# This method is used only inside the class so it's declared as "private"
# by prepending its name with a !
method !has-age { self.age.defined }
# Check custom requirements
method TWEAK {
if self!has-age && $!age < 18 { # No under 18
die "No person under 18";
}
}
}
</syntaxhighlight>

The Person class is instantiated like this:
<syntaxhighlight lang="perl6">
my $p0 = Person.new( first-name => 'Sam', last-name => 'Ashe', age => 42 );
my $p1 = Person.new( first-name => 'grace', last-name => 'hopper' );
say $p1.full-name(); # OUTPUT: «Grace Hopper␤»
</syntaxhighlight>

Alternatively, the ]s can be specified using the colon-pair syntax in Perl 6:
<syntaxhighlight lang="perl6">
my $p0 = Person.new( :first-name<Sam>, :last-name<Ashe>, :age(42) );
my $p1 = Person.new( :first-name<Grace>, :last-name<Hopper> );
</syntaxhighlight>

And should you have set up variables with names identical to the named parameters, you can use a shortcut that will use the '''name''' of the variable for the named parameter:
<syntaxhighlight lang="perl6">
my $first-name = "Sam";
my $last-name = "Ashe";
my $age = 42;
my $p0 = Person.new( :$first-name, :$last-name, :$age );
</syntaxhighlight>

=== Ruby ===
In ], constructors are created by defining a method called <code>initialize</code>. This method is executed to initialize each new instance.
<syntaxhighlight lang="rbcon">
irb(main):001:0> class ExampleClass
irb(main):002:1> def initialize
irb(main):003:2> puts "Hello there"
irb(main):004:2> end
irb(main):005:1> end
=> nil
irb(main):006:0> ExampleClass.new
Hello there
=> #<ExampleClass:0x007fb3f4299118>
</syntaxhighlight>


=== Visual Basic .NET ===
// elsewhere:
In ], constructors use a method declaration with the name "<code>New</code>".
Student john = Student("John Doe", "male", "under the sea", 42);
</pre>


<syntaxhighlight lang="vbnet">
It is up to the class to decide what to do with the information provided (storing it within the new object is very common, but it might be stored in an entirely different format, passed to other constructors or functions and then forgotten, or even disregarded altogether). The constructed object is persistent, and (depending on the class) may be augmented, examined, or modified in ways related or not to the constructor:
Class Foobar
Private strData As String


' Constructor
<pre>
Public Sub New(ByVal someParam As String)
print(john.studentName); // output "John Doe", the internal data
strData = someParam
print(john.getFirstName()); // object calculates just "John", which is printed
End Sub
john.addNickName("Johnny"); // object remembers this
End Class
</pre>
</syntaxhighlight>


<syntaxhighlight lang="vbnet">
Here it is assumed that the class provides the <code>studentName</code> variable and the <code>getFirstName()</code> and <code>addNickName()</code> functions, and that the variable is simply assigned the value of the first argument to the constructor. Note that this code does not explicitly mention the class <code>Student</code>; it is known that the variable <code>john</code> is an instance of the class, so the elements of the variable are understood to be members of the same class. This implicit specification is a powerful mnemonic, although it is not fundamentally more powerful than ].
' code somewhere else
' instantiating an object with the above constructor
Dim foo As New Foobar(".NET")
</syntaxhighlight>


==See also== == See also ==
* ] (RAII)
*]
*] * ]
*] * ]
* ]
*]
* ] in C++, and its C counterpart, ] function attribute


==References== == Notes ==
{{Notelist}}
* ]: ''The C++ Programming Language'', Addison-Wesley, ISBN 0-201-70073-5


== References ==
]
{{Reflist|30em}}


]
]
]
]
]
]
]
]

Latest revision as of 15:16, 21 December 2024

Special function called to create an object
Comparison of
programming languages

Comparison of individual
languages

In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a valid state. Immutable objects must be initialized in a constructor.

Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by factories, which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an object pool.

Types

Parameterized constructors

Constructors that can take at least one argument are termed as parameterized constructors. When an object is declared in a parameterized constructor, the initial values have to be passed as arguments to the constructor function. The normal way of object declaration may not work. The constructors can be called explicitly or implicitly. The method of calling the constructor implicitly is also called the shorthand method.

class Example {
 public:
  Example();
  Example(int a, int b);  // Parameterized constructor.
 private:
  int x_;
  int y_;
};
Example::Example() = default;
Example::Example(int x, int y) : x_(x), y_(y) {}
Example e = Example(0, 50);  // Explicit call.
Example e2(0, 50);  // Implicit call.

Default constructors

If the programmer does not supply a constructor for an instantiable class, Java compiler inserts a default constructor into your code on your behalf. This constructor is known as default constructor. You would not find it in your source code (the java file) as it would be inserted into the code during compilation and exists in .class file. The behavior of the default constructor is language dependent. It may initialize data members to zero or other same values, or it may do nothing at all. In Java, a "default constructor" refer to a nullary constructor that is automatically generated by the compiler if no constructors have been defined for the class or in the absence of any programmer-defined constructors (e.g. in Java, the default constructor implicitly calls the superclass's nullary constructor, then executes an empty body). All fields are left at their initial value of 0 (integer types), 0.0 (floating-point types), false (boolean type), or null (reference types)...

#include <iostream>
class Student {
 public:
  Student(int a = 0, int b = 0);  // Default constructor.
  int a;
  int b;
};

Copy constructors

See also: Copy constructor (C++)

Like C++, Java also supports "Copy Constructor". But, unlike C++, Java doesn't create a default copy constructor if you don't write your own. Copy constructors define the actions performed by the compiler when copying class objects. A Copy constructor has one formal parameter that is the type of the class (the parameter may be a reference to an object). It is used to create a copy of an existing object of the same class. Even though both classes are the same, it counts as a conversion constructor. While copy constructors are usually abbreviated copy ctor or cctor, they have nothing to do with class constructors used in .NET using the same abbreviation.

Conversion constructors

Conversion constructors provide a means for a compiler to implicitly create an object belonging to one class based on an object of a different type. These constructors are usually invoked implicitly to convert arguments or operands to an appropriate type, but they may also be called explicitly.

Move constructors

In C++, move constructors take an Rvalue reference to an object of the class, and are used to implement ownership transfer of the parameter object's resources.

Syntax

  • Java, C++, C#, ActionScript, PHP 4 and MATLAB have a naming convention in which constructors have the same name as the class with which they are associated.
  • In PHP 5, a recommended name for a constructor is __construct. For backwards compatibility, a method with the same name as the class will be called if __construct method can not be found. Since PHP 5.3.3, this works only for non-namespaced classes.
  • In PHP 7, you should always name the constructor as __construct. Methods with the same name as the class will trigger an E_DEPRECATED level error.
  • In Perl, constructors are, by convention, named "new" and have to do a fair amount of object creation.
  • In Moose object system for Perl, constructors (named new) are automatically created and are extended by specifying a BUILD method.
  • In Visual Basic .NET, the constructor is called "New".
  • In Python, the constructor is split over two methods, "__new__" and "__init__". The __new__ method is responsible for allocating memory for the instance, and receives the class as an argument (conventionally called "cls"). The __init__ method (often called "the initialiser") is passed the newly created instance as an argument (conventionally called "self").
  • Object Pascal constructors are signified by the keyword "constructor" and can have user-defined names (but are mostly called "Create").
  • In Objective-C, the constructor method is split across two methods, "alloc" and "init" with the alloc method setting aside (allocating) memory for an instance of the class, and the init method handling the bulk of initializing the instance. A call to the method "new" invokes both the alloc and the init methods, for the class instance.

Memory organization

In Java, C#, and VB .NET, the constructor creates reference type objects in a special memory structure called the "heap". Value types (such as int, double, etc.) are created in a sequential structure called the "stack". VB .NET and C# also allow the use of the new operator to create value type objects, but these value type objects are created on the stack regardless of whether the operator is used or not.

In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked with the new operator. Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the delete operator.

Language details

Constructors are implemented in different programming languages in various ways, including:

C++

In C++, the name of the constructor is the name of the class. It returns nothing. It can have parameters like any member function. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them.

The constructor has two parts. First is the initializer list which follows the parameter list and before the method body. It starts with a colon and entries are comma-separated. The initializer list is not required, but offers the opportunity to provide values for data members and avoid separate assignment statements. The initializer list is required if you have const or reference type data members, or members that do not have parameterless constructor logic. Assignments occur according to the order in which data members are declared (even if the order in the initializer list is different). The second part is the body, which is a normal method body enclosed in curly brackets.

C++ allows more than one constructor. The other constructors must have different parameters. Additionally constructors which contain parameters which are given default values, must adhere to the restriction that not all parameters are given a default value. This is a situation which only matters if there is a default constructor. The constructor of a base class (or base classes) can also be called by a derived class. Constructor functions are not inherited and their addresses cannot be referenced. When memory allocation is required, the new and delete operators are called implicitly.

A copy constructor has a parameter of the same type passed as const reference, for example Vector(const Vector& rhs). If it is not provided explicitly, the compiler uses the copy constructor for each member variable or simply copies values in case of primitive types. The default implementation is not efficient if the class has dynamically allocated members (or handles to other resources), because it can lead to double calls to delete (or double release of resources) upon destruction.

class Foobar {
 public:
  Foobar(double r = 1.0,
         double alpha = 0.0)  // Constructor, parameters with default values.
      : x_(r * cos(alpha))    // <- Initializer list
  {
    y_ = r * sin(alpha);  // <- Normal assignment
  }
 private:
  double x_;
  double y_;
};

Example invocations:

Foobar a,
       b(3),
       c(5, M_PI/4);

On returning objects from functions or passing objects by value, the objects copy constructor will be called implicitly, unless return value optimization applies.

C++ implicitly generates a default copy constructor which will call the copy constructors for all base classes and all member variables unless the programmer provides one, explicitly deletes the copy constructor (to prevent cloning) or one of the base classes or member variables copy constructor is deleted or not accessible (private). Most cases calling for a customized copy constructor (e.g. reference counting, deep copy of pointers) also require customizing the destructor and the copy assignment operator. This is commonly referred to as the Rule of three.

C#

Example C# constructor:

public class MyClass
{
    private int a;
    private string b;
    // Constructor
    public MyClass() : this(42, "string")
    {
    }
    // Overloading a constructor
    public MyClass(int a, string b)
    {
        this.a = a;
        this.b = b;
    }
}
// Code somewhere
// Instantiating an object with the constructor above
MyClass c = new MyClass(42, "string");

C# static constructor

In C#, a static constructor is a static data initializer. Static constructors are also called class constructors. Since the actual method generated has the name .cctor they are often also called "cctors".

Static constructors allow complex static variable initialization. Static constructors are called implicitly when the class is first accessed. Any call to a class (static or constructor call), triggers the static constructor execution. Static constructors are thread safe and implement a singleton pattern. When used in a generic programming class, static constructors are called at every new generic instantiation one per type. Static variables are instantiated as well.

public class MyClass
{
    private static int _A;
    // Normal constructor
    static MyClass()
    {
        _A = 32;
    }
    // Standard default constructor
    public MyClass()
    {
    }
}
// Code somewhere
// Instantiating an object with the constructor above
// right before the instantiation
// The variable static constructor is executed and _A is 32
MyClass c = new MyClass();

ColdFusion Markup Language (CFML)

ColdFusion Markup Language (CFML) uses a method named 'init' as a constructor method.

Cheese.cfc

component {
   // properties
   property name="cheeseName";
   // constructor
   function Cheese init( required string cheeseName ) {
      variables.cheeseName = arguments.cheeseName;
      return this;
   }
}

Create instance of a cheese.

myCheese = new Cheese( 'Cheddar' );

Since ColdFusion 10, CFML has also supported specifying the name of the constructor method:

component initmethod="Cheese" {
   // properties
   property name="cheeseName";
   // constructor
   function Cheese Cheese( required string cheeseName ) {
      variables.cheeseName = arguments.cheeseName;
      return this;
   }
}

Eiffel

In Eiffel, the routines which initialize new objects are called creation procedures. Creation procedures have the following traits:

  • Creation procedures have no explicit return type (by definition of procedure).
  • Creation procedures are named.
  • Creation procedures are designated by name as creation procedures in the text of the class.
  • Creation procedures can be explicitly invoked to re-initialize existing objects.
  • Every effective (i.e., concrete or non-abstract) class must designate at least one creation procedure.
  • Creation procedures must leave the newly initialized object in a state that satisfies the class invariant.

Although object creation involves some subtleties, the creation of an attribute with a typical declaration x: T as expressed in a creation instruction create x.make consists of the following sequence of steps:

  • Create a new direct instance of type T.
  • Execute the creation procedure make to the newly created instance.
  • Attach the newly initialized object to the entity x.

In the first snippet below, class POINT is defined. The procedure make is coded after the keyword feature.

The keyword create introduces a list of procedures which can be used to initialize instances. In this case the list includes default_create, a procedure with an empty implementation inherited from class ANY, and the make procedure coded within the class.

class
    POINT
create
    default_create, make
feature
    make (a_x_value: REAL; a_y_value: REAL)
        do
            x := a_x_value
            y := a_y_value
        end
    x: REAL
            -- X coordinate
    y: REAL
            -- Y coordinate
        ...

In the second snippet, a class which is a client to POINT has a declarations my_point_1 and my_point_2 of type POINT.

In procedural code, my_point_1 is created as the origin (0.0, 0.0). Because no creation procedure is specified, the procedure default_create inherited from class ANY is used. This line could have been coded create my_point_1.default_create . Only procedures named as creation procedures can be used in an instruction with the create keyword. Next is a creation instruction for my_point_2, providing initial values for the my_point_2's coordinates. The third instruction makes an ordinary instance call to the make procedure to reinitialize the instance attached to my_point_2 with different values.

    my_point_1: POINT
    my_point_2: POINT
        ...
            create my_point_1
            create my_point_2.make (3.0, 4.0)
            my_point_2.make (5.0, 8.0)
        ...

F#

In F#, a constructor can include any let or do statements defined in a class. let statements define private fields and do statements execute code. Additional constructors can be defined using the new keyword.

type MyClass(_a : int, _b : string) = class
    // Primary constructor
    let a = _a
    let b = _b
    do printfn "a = %i, b = %s" a b
    // Additional constructors
    new(_a : int) = MyClass(_a, "") then
        printfn "Integer parameter given"
    new(_b : string) = MyClass(0, _b) then
        printfn "String parameter given"
    new() = MyClass(0, "") then
        printfn "No parameter given"
end
// Code somewhere
// instantiating an object with the primary constructor
let c1 = new MyClass(42, "string")
// instantiating an object with additional constructors
let c2 = new MyClass(42)
let c3 = new MyClass("string")
let c4 = MyClass() // "new" keyword is optional

Java

In Java, constructors differ from other methods in that:

  • Constructors never have an explicit return type.
  • Constructors cannot be directly invoked (the keyword “new” invokes them).
  • Constructors should not have non-access modifiers.

Java constructors perform the following tasks in the following order:

  1. Call the default constructor of the superclass if no constructor is defined.
  2. Initialize member variables to the specified values.
  3. Executes the body of the constructor.

Java permit users to call one constructor in another constructor using this() keyword. But this() must be first statement.

class Example
{ 
    Example() // Non-parameterized constructor
    {
        this(1);  // Calling of constructor
        System.out.println("0-arg-cons");
    }
    Example(int a) // Parameterized constructor
    {
        System.out.println("1-arg-cons");
    }
}
public static void main(String args)
{
  Example e = new Example();
}

Java provides access to the superclass's constructor through the super keyword.

public class Example
{
    // Definition of the constructor.
    public Example()
    {
        this(1);
    }
    // Overloading a constructor
    public Example(int input)
    {
        data = input; // This is an assignment
    }
    // Declaration of instance variable(s).
    private int data;
}
// Code somewhere else
// Instantiating an object with the above constructor
Example e = new Example(42);

A constructor taking zero number of arguments is called a "no-arguments" or "no-arg" constructor.

JavaScript

As of ES6, JavaScript has direct constructors like many other programming languages. They are written as such

class FooBar {
  constructor(baz) {
    this.baz = baz
  }
}

This can be instantiated as such

const foo = new FooBar('7')

The equivalent of this before ES6, was creating a function that instantiates an object as such

function FooBar (baz) {
  this.baz = baz;
}

This is instantiated the same way as above.

Object Pascal

In Object Pascal, the constructor is similar to a factory method. The only syntactic difference to regular methods is the keyword constructor in front of the name (instead of procedure or function). It can have any name, though the convention is to have Create as prefix, such as in CreateWithFormatting. Creating an instance of a class works like calling a static method of a class: TPerson.Create('Peter').

program OopProgram;
type
  TPerson = class
  private
    FName: string;
  public
    property Name: string read FName;
    constructor Create(AName: string);
  end;
constructor TPerson.Create(AName: string);
begin
  FName := AName;
end;
var
  Person: TPerson;
begin
  Person := TPerson.Create('Peter'); // allocates an instance of TPerson and then calls TPerson.Create with the parameter AName = 'Peter'
end.

OCaml

In OCaml, there is one constructor. Parameters are defined right after the class name. They can be used to initialize instance variables and are accessible throughout the class. An anonymous hidden method called initializer allows to evaluate an expression immediately after the object has been built.

class person first_name last_name =
  object
    val full_name = first_name ^ " " ^ last_name
    initializer
      print_endline("Hello there, I am " ^ full_name ^ ".")
    method get_last_name = last_name
  end;;
let alonzo = new person "Alonzo" "Church" in (*Hello there, I am Alonzo Church.*)
print_endline alonzo#get_last_name (*Church*)

PHP

In PHP version 5 and above, the constructor is a method named __construct() (notice that it's a double underscore), which the keyword new automatically calls after creating the object. It is usually used to automatically perform initializations such as property initializations. Constructors can also accept arguments, in which case, when the new statement is written, you also need to send the constructor arguments for the parameters.

class Person
{
    private string $name;
    public function __construct(string $name): void
    {
        $this->name = $name;
    }
    public function getName(): string
    {
        return $this->name;
    }
}

In PHP, a class is only allowed to declare a maximum of one constructor method. Static methods, factory classes or optional constructor arguments are some ways to facilitate multiple ways to create objects of a PHP class.

Perl 5

In Perl version 5, by default, constructors are factory methods, that is, methods that create and return the object, concretely meaning create and return a blessed reference. A typical object is a reference to a hash, though rarely references to other types are used too. By convention the only constructor is named new, though it is allowed to name it otherwise, or to have multiple constructors. For example, a Person class may have a constructor named new, and a constructor new_from_file which reads a file for Person attributes, and new_from_person which uses another Person object as a template.

package Person;
# In Perl constructors are named 'new' by convention.
sub new {
    # Class name is implicitly passed in as 0th argument.
    my $class = shift;
    # Default attribute values, if you have any.
    my %defaults = ( foo => "bar" );
    # Initialize attributes as a combination of default values and arguments passed.
    my $self = { %defaults, @_ };
    # Check for required arguments, class invariant, etc.
    if ( not defined $self->{first_name} ) {
        die "Mandatory attribute missing in Person->new(): first_name";
    }
    if ( not defined $self->{last_name} ) {
        die "Mandatory attribute missing in Person->new(): last_name";
    }
    if ( defined $self->{age} and $self->{age} < 18 ) {
        die "Invalid attribute value in Person->new(): age < 18";
    }
    # Perl makes an object belong to a class by 'bless'.
    bless $self, $class;
    return $self;
}
1;

Perl 5 with Moose

In the Moose object system for Perl, most of this boilerplate can be omitted, a default new is created, attributes can be specified, and whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a BUILD method which the Moose generated constructor will call, after it has checked the arguments. A BUILDARGS method can be specified to handle constructor arguments not in hashref / key => value form.

package Person;
# enable Moose-style object construction
use Moose;
# first name ( a string) can only be set at construction time ('ro')
has first_name => (is => 'ro', isa => 'Str', required => 1);
# last name ( a string) can only be set at construction time ('ro')
has last_name  => (is => 'ro', isa => 'Str', required => 1);
# age (Integer) can be modified after construction ('rw'), and is not required
# to be passed to be constructor.  Also creates a 'has_age' method which returns
# true if age has been set
has age        => (is => 'rw', isa => 'Int', predicate => 'has_age');
# Check custom requirements
sub BUILD {
      my $self = shift;
      if ($self->has_age && $self->age < 18) { # no under 18s
           die "No under-18 Persons";
      }
}
1;

In both cases the Person class is instiated like this:

use Person;
my $p = Person->new( first_name => 'Sam', last_name => 'Ashe', age => 42 );

Python

In Python, constructors are defined by one or both of __new__ and __init__ methods. A new instance is created by calling the class as if it were a function, which calls the __new__ and __init__ methods. If a constructor method is not defined in the class, the next one found in the class's Method Resolution Order will be called.

In the typical case, only the __init__ method need be defined. (The most common exception is for immutable objects.)

>>> class ExampleClass:
...     def __new__(cls, value):
...         print("Creating new instance...")
...         # Call the superclass constructor to create the instance.
...         instance = super(ExampleClass, cls).__new__(cls)
...         return instance
...     def __init__(self, value):
...         print("Initialising instance...")
...         self.payload = value
>>> exampleInstance = ExampleClass(42)
Creating new instance...
Initialising instance...
>>> print(exampleInstance.payload)
42

Classes normally act as factories for new instances of themselves, that is, a class is a callable object (like a function), with the call being the constructor, and calling the class returns an instance of that class. However the __new__ method is permitted to return something other than an instance of the class for specialised purposes. In that case, the __init__ is not invoked.

Raku

In Raku, even more boilerplate can be omitted, given that a default new method is inherited, attributes can be specified, and whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a BUILD method which will get called to allow for custom initialization. A TWEAK method can be specified to post-process any attributes already (implicitly) initialized.

class Person {
    has Str $.first-name is required; # First name (a string) can only be set at
                                      # construction time (the . means "public").
    has Str $.last-name is required;  # Last name (a string) can only be set at
                                      # construction time (a ! would mean "private").
    has Int $.age is rw;              # Age (an integer) can be modified after 
                                      # construction ('rw'), and is not required
                                      # during the object instantiation.
    # Create a 'full-name' method which returns the person's full name.
    # This method can be accessed outside the class.
    method full-name { $!first-name.tc ~ " " ~ $!last-name.tc }
    # Create a 'has-age' method which returns true if age has been set.
    # This method is used only inside the class so it's declared as "private"
    # by prepending its name with a !
    method !has-age { self.age.defined }
    # Check custom requirements
    method TWEAK {
        if self!has-age && $!age < 18 { # No under 18
            die "No person under 18";
        }
    }
}

The Person class is instantiated like this:

my $p0 = Person.new( first-name => 'Sam', last-name => 'Ashe', age => 42 );
my $p1 = Person.new( first-name => 'grace', last-name => 'hopper' );
say $p1.full-name(); # OUTPUT: «Grace Hopper␤»

Alternatively, the named parameters can be specified using the colon-pair syntax in Perl 6:

my $p0 = Person.new( :first-name<Sam>, :last-name<Ashe>, :age(42) );
my $p1 = Person.new( :first-name<Grace>, :last-name<Hopper> );

And should you have set up variables with names identical to the named parameters, you can use a shortcut that will use the name of the variable for the named parameter:

my $first-name = "Sam";
my $last-name  = "Ashe";
my $age        = 42;
my $p0 = Person.new( :$first-name, :$last-name, :$age );

Ruby

In Ruby, constructors are created by defining a method called initialize. This method is executed to initialize each new instance.

irb(main):001:0> class ExampleClass
irb(main):002:1>   def initialize
irb(main):003:2>     puts "Hello there"
irb(main):004:2>   end
irb(main):005:1> end
=> nil
irb(main):006:0> ExampleClass.new
Hello there
=> #<ExampleClass:0x007fb3f4299118>

Visual Basic .NET

In Visual Basic .NET, constructors use a method declaration with the name "New".

Class Foobar
    Private strData As String
    ' Constructor
    Public Sub New(ByVal someParam As String)
        strData = someParam
    End Sub
End Class
' code somewhere else
' instantiating an object with the above constructor
Dim foo As New Foobar(".NET")

See also

Notes

  1. Eiffel routines are either procedures or functions. Procedures never have a return type. Functions always have a return type.
  2. Because the inherited class invariant must be satisfied, there is no mandatory call to the parents' constructors.
  3. The Eiffel standard requires fields to be initialized on first access, so it is not necessary to perform default field initialization during object creation.

References

  1. ^ Constructors and Destructors, from PHP online documentation
  2. Data model, from Python online documentation
  3. https://stackoverflow.com/questions/1242830/constructor-initialization-list-evaluation-order Constructor
  4. ^ Albahari, Joseph. C# 10 in a Nutshell. O'Reilly. ISBN 978-1-098-12195-2.
  5. "Fabulous Adventures in Coding". Eric Lippert. 2013-02-06. Retrieved 2014-04-05.
  6. Expert .NET 2.0 IL Assembler. APress. 2006-01-01. ISBN 9781430202233. Retrieved 2014-04-05.
  7. Static Constructor in C# on MSDN
  8. Skeet, Jon. C# in Depth. Manning. ISBN 978-1617294532.
  9. CFComponent
  10. Eiffel ISO/ECMA specification document
  11. Details on Constructor in java
  12. "Providing Constructors for Your Classes". Oracle Corporation. 2013. Retrieved 2013-12-20.
  13. OCaml manual
  14. Data model
  15. Data model
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