Misplaced Pages

Metal Gear Solid 3: Snake Eater: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 11:08, 6 May 2022 editTheDeviantPro (talk | contribs)Extended confirmed users24,784 edits Undid revision 1080792993 by 66.158.158.128 (talk)Tag: Undo← Previous edit Latest revision as of 19:28, 21 December 2024 edit undoGreenC bot (talk | contribs)Bots2,547,809 edits Reformat 1 archive link. Wayback Medic 2.5 per WP:USURPURL and JUDI batch #20 
(205 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Short description|2004 video game}} {{Short description|2004 video game}}
{{Use mdy dates|date=May 2023}}
{{about|the 2004 video game|the 2025 remake|Metal Gear Solid Delta: Snake Eater}}
{{Infobox video game {{Infobox video game
| title = Metal Gear Solid 3: Snake Eater | title = Metal Gear Solid 3: Snake Eater
| image = Mgs3box.jpg | image = Mgs3box.jpg
| caption = North American cover art | caption = North American cover art
| developer = ] | developer = ]{{efn|''Subsistence'' version developed by ].}}
| publisher = ] | publisher = ]
| series = '']'' | series = '']''
| platforms = {{ubl|]|]|]|]|]}} | platforms = {{ubl|]|]}}
| released = {{collapsible list|title=November 17, 2004|titlestyle=font-weight:normal;background:transparent;text-align:left|'''PlayStation 2'''{{Video game release|NA|November 17, 2004|JP|December 16, 2004|EU|March 4, 2005|AU|March 17, 2005}}''Subsistence''{{vgrelease|JP|December 22, 2005|NA|March 14, 2006|EU|October 6, 2006|AUS|October 13, 2006}}'''PlayStation 3''' & '''Xbox 360'''{{Video game release|NA|November 8, 2011|JP|November 23, 2011|EU|February 3, 2012|AU|February 16, 2012}}'''Nintendo 3DS'''<br/>''Snake Eater 3D''{{vgrelease|NA|February 21, 2012|WW|March 8, 2012}}'''PlayStation Vita'''<br />{{Video game release|NA|June 12, 2012|JP|June 28, 2012|EU|June 29, 2012|AU|July 5, 2012}} | released = {{collapsible list|title={{nobold|November 17, 2004}}|'''PlayStation 2'''{{vgrelease|NA|November 17, 2004|JP|December 16, 2004|EU|March 4, 2005|AU|March 17, 2005}}'''''Snake Eater 3D'''''<br />'''Nintendo 3DS'''{{vgrelease|NA|February 21, 2012|WW|March 8, 2012}}}}
| genre = ], ]
}}
| genre = ]
| modes = ] | modes = ]
| director = ] | director = ]
Line 21: Line 22:
}} }}


'''''Metal Gear Solid 3: Snake Eater'''''{{efn|Known in Japan as {{nihongo|''Metaru Gia Soriddo Surī Sunēku Ītā''|メタルギアソリッド3 スネークイーター|extra="Metal Gear Solid 3: Snake Eater"}}}} is a 2004 ] developed by ] and published by ]. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia, originally for the ]. It was the fifth '']'' game written and directed by ] and serves as a prequel to the entire ''Metal Gear'' series.<ref name="gamespy">{{cite web | author=Turner, Benjamin | date=November 17, 2004 | title=Metal Gear Solid 3: Snake Eater Review | url=http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-snake-eater/566899p1.html |website=GameSpy| access-date = October 1, 2015}}</ref> An expanded edition, titled '''''Metal Gear Solid 3: Subsistence''''',{{efn|Known in Japan as {{nihongo|''Metaru Gia Soriddo Surī Sabushisutansu''|メタルギアソリッド3 サブシスタンス|extra="Metal Gear Solid 3: Subsistence"}}}} was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A ] version of the game was later included in the '']'' for the ], ] and ], while a reworked version, titled '''''Metal Gear Solid: Snake Eater 3D''''', was released for the ] in 2012. '''''Metal Gear Solid 3: Snake Eater'''''{{efn|Known in Japan as {{nihongo|''Metaru Gia Soriddo Surī Sunēku Ītā''|メタルギアソリッド3 スネークイーター|extra="Metal Gear Solid 3: Snake Eater"}}}} is a 2004 ] ] ] developed and published by ] for the ]. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth '']'' game written and directed by ] and serves as a prequel to the entire ''Metal Gear'' series. An expanded edition, titled '''''Metal Gear Solid 3: Subsistence''''',{{efn|Known in Japan as {{nihongo|''Metaru Gia Soriddo Surī Sabushisutansu''|メタルギアソリッド3 サブシスタンス|extra="Metal Gear Solid 3: Subsistence"}}}} was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A ] version of the game, '''''Metal Gear Solid 3: Snake Eater - HD Edition''''', was later included in the '']'' for the ], ], and ], while a reworked version, titled '''''Metal Gear Solid: Snake Eater 3D''''', was released for the ] in 2012. The ''HD Edition'' of the game was included on the ] compilation for ], ], ], ], and ] on October 24, 2023.<ref>{{Cite web|url=https://www.ign.com/articles/metal-gear-solid-collection-vol-1-confirmed-for-nintendo-switch|last=Yin-Poole|first=Wesley|title=Metal Gear Solid Collection Vol. 1 Confirmed for Nintendo Switch|website=]|date=June 21, 2023|accessdate=June 21, 2023}}</ref> The same year, Konami announced a ], entitled '']'', set to release for ], ], and ] in 2025.


Set in 1964, 31 years before the events of the original '']'', the story centers on the FOX operative codenamed ] as he attempts to rescue Russian rocket scientist Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily ] environment, ''Snake Eater'' adopts a 1960s ] jungle setting, with the ], near-future trappings of previous ''Metal Gear Solid'' games replaced with wilderness. While the environment has changed, the game's focus remains on stealth and ], while retaining the series' self-referential, ]-breaking sense of humor. The story of ''Snake Eater'' is told through numerous ]s and radio conversations. Set in 1964, 31 years before the events of the original '']'', the story centers on the FOX operative codenamed ] as he attempts to rescue Russian rocket scientist Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily ] environment, ''Snake Eater'' adopts a 1960s ] jungle setting, with the ], near-future trappings of previous ''Metal Gear Solid'' games replaced with wilderness. While the environment has changed, the game's focus remains on stealth and ], while retaining the series' self-referential, ]-breaking sense of humor. The story of ''Snake Eater'' is told through numerous ]s and radio conversations.


Considered one of the ], ''Metal Gear Solid 3'' was met with critical acclaim and was a commercial success, having sold more than four million copies worldwide {{as of|2010|3|lc=y}}. Considered one of the ], ''Metal Gear Solid 3'' was met with critical acclaim and was a commercial success, having sold more than four million copies worldwide {{as of|2010|3|lc=y}}. The game received praise due to its story, protagonist, cutscenes, and new features, though the camo system had a more mixed response. Criticism befell on the game's camera and frame rate.


== Gameplay == == Gameplay ==
The ] of ''Snake Eater'' is similar to that of previous games in the ''Metal Gear Solid'' series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from ]s to ]s), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors<ref name="eurogamer">{{cite web | author=Bramwell, Tom | date=November 25, 2004 | title=Metal Gear Solid 3: Snake Eater Review | url=http://www.eurogamer.net/article.php?article_id=57274 | website=Eurogamer | access-date = 2006-08-10}}</ref> to track hostile soldiers, and the ''Metal Gear'' series' trademark cardboard box, which Snake can hide under to avoid visual detection.<ref name="gamespot">{{cite web | author=Kasavin, Greg | date=November 17, 2004 | title=Metal Gear Solid 3: Snake Eater Review| url=http://www.gamespot.com/reviews/metal-gear-solid-3-snake-eater-review/1900-6113331/ |website= GameSpot| access-date = 2006-08-10}}</ref> The ] of ''Snake Eater'' is similar to that of previous games in the ''Metal Gear Solid'' series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from ]s to ]s), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors<ref name="eurogamer">{{Cite web |last=Bramwell, Tom |date=November 25, 2004 |title=Metal Gear Solid 3: Snake Eater Review |url=http://www.eurogamer.net/article.php?article_id=57274 |url-status=dead |archive-url=https://web.archive.org/web/20120919163629/http://www.eurogamer.net/articles/ir_metalgearsolid3_ps2 |archive-date=2012-09-19 |access-date=2006-08-10 |website=Eurogamer}}</ref> to track hostile soldiers, and the ''Metal Gear'' series' trademark cardboard box, which Snake can hide under to avoid visual detection.<ref name="gamespot">{{Cite web |last=Kasavin, Greg |date=November 17, 2004 |title=Metal Gear Solid 3: Snake Eater Review |url=http://www.gamespot.com/reviews/metal-gear-solid-3-snake-eater-review/1900-6113331/ |access-date=2006-08-10 |website=GameSpot |archive-date=July 1, 2019 |archive-url=https://web.archive.org/web/20190701104928/https://www.gamespot.com/reviews/metal-gear-solid-3-snake-eater-review/1900-6113331/ |url-status=live }}</ref>


Despite the fundamental similarities, ''Snake Eater'' introduces many new aspects of gameplay not present in previous ''Metal Gear'' games, including ], a new hand-to-hand combat system called "]" or "CQC", a stamina gauge, and an injury-and-treatment system.<ref name="gamespot" /><ref name="official site">{{cite web | author=Konami Computer Entertainment staff | title=Metal Gear Solid 3: Snake Eater official site | url=http://www.konami.jp/gs/game/mgs3/english/index.html | access-date = 2006-08-11}}</ref> Despite the fundamental similarities, ''Snake Eater'' introduces many new aspects of gameplay not present in previous ''Metal Gear'' games, including ], a new hand-to-hand combat system called "]" or "CQC", a stamina gauge, and an injury-and-treatment system.<ref name="gamespot" /><ref name="official site">{{Cite web |last=Konami Computer Entertainment staff |title=Metal Gear Solid 3: Snake Eater official site |url=http://www.konami.jp/gs/game/mgs3/english/index.html |access-date=2006-08-11 |archive-date=September 23, 2018 |archive-url=https://web.archive.org/web/20180923105957/http://www.konami.jp/gs/game/mgs3/english/index.html |url-status=live }}</ref>


Two-thirds of the game is set outdoors in a ] ],<ref name="GD">{{cite web|date=March 4, 2015|title=Metal Gear Solid 3: Snake Eater takes on a 1960s Soviet jungle setting|url=https://grindingdown.wordpress.com/2015/03/04/metal-gear-solid-3-snake-eater-takes-on-a-1960s-soviet-jungle-setting/|website=Grinding Down|access-date = October 1, 2015}}</ref> and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy.<ref name="gamespot"/> The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting. Two-thirds of the game is set outdoors in a ] ],<ref name="gamespot" /> and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy.<ref name="gamespot" /> The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting.


] ]


A ] value called the "camouflage index" gauges Snake's exposure, on a scale from negative values (highly visible and attracting attention) up to 100% (completely invisible to the enemy).<ref name="europreview">{{cite web|author=Bramwell, Tom|date=March 17, 2004|title=Metal Gear Solid 3: Snake Eater Preview|url=http://www.eurogamer.net/article.php?article_id=54922|website=Eurogamer| access-date = 2006-08-22}}</ref> To minimize visibility, the player must switch between different camouflage uniforms and ] to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass.<ref name="official site"/> Other devices for camouflage, such as a fake ] head to decrease chances of being detected in water, or a monkey mask, are also available. A ] value called the "camouflage index" gauges Snake's exposure, on a scale from negative values (highly visible and attracting attention) up to 100% (completely invisible to the enemy).<ref name="europreview">{{Cite web |last=Bramwell, Tom |date=March 17, 2004 |title=Metal Gear Solid 3: Snake Eater Preview |url=http://www.eurogamer.net/article.php?article_id=54922 |url-status=dead |archive-url=https://web.archive.org/web/20070930035026/http://www.eurogamer.net/article.php?article_id=54922 |archive-date=2007-09-30 |access-date=2006-08-22 |website=Eurogamer}}</ref> To minimize visibility, the player must switch between different camouflage uniforms and ] to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass.<ref name="official site" /> Other devices for camouflage, such as a fake ] head to decrease chances of being detected in water, or a monkey mask, are also available.


The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a ],<ref name="official site"/> at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy's throat, or interrogating them at knifepoint to obtain information.<ref name="eurogamer"/><ref name="official site"/> The context, the pressure applied to the button, and movement of the analog stick determine the action performed. The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a ],<ref name="official site" /> at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy's throat, or interrogating them at knifepoint to obtain information.<ref name="eurogamer" /><ref name="official site" /> The context, the pressure applied to the button, and movement of the analog stick determine the action performed.


While previous games used only a simple ], ''Snake Eater'' keeps track of injuries over the entire body.<ref name="official site"/> For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a ] and ]. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.<ref name="official site"/> While previous games used only a simple ], ''Snake Eater'' keeps track of injuries over the entire body.<ref name="official site" /> For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a ] and ]. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.<ref name="official site" />


Besides the aforementioned features, there is also the need to rely upon native ] and ] to survive.<ref name="official site"/> This is manifested in a stamina gauge which constantly depletes during gameplay.<ref name="cnet">{{cite web | author=Ramsay, Randolph | date=April 19, 2005 | title=Metal Gear Solid 3: Snake Eater Review | url=http://www.cnet.com/au/products/metal-gear-solid-3-snake-eater/| website=CNET Australia| access-date = October 1, 2015}}</ref> Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles.<ref name="official site"/> Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster.<ref name="gamespot"/> Besides the aforementioned features, there is also the need to rely upon native ] and ] to survive.<ref name="official site" /> This is manifested in a stamina gauge which constantly depletes during gameplay.<ref name="cnet">{{Cite web |last=Ramsay, Randolph |date=April 19, 2005 |title=Metal Gear Solid 3: Snake Eater Review |url=http://www.cnet.com/au/products/metal-gear-solid-3-snake-eater/ |access-date=October 1, 2015 |website=CNET Australia |archive-date=March 4, 2016 |archive-url=https://web.archive.org/web/20160304042431/http://www.cnet.com/au/products/metal-gear-solid-3-snake-eater/ |url-status=live }}</ref> Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles.<ref name="official site" /> Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster.<ref name="gamespot" />


The ] version of ''Snake Eater'' include a ] titled "Snake vs. Monkey", in which Snake has to catch '']''-style monkeys.<ref name="gamespot"/><ref name="eurogamer"/> In addition to containing tongue-in-cheek humor,<ref name="toptentues">{{cite web|author=IGN staff|date=January 31, 2006|title=Top 10 Tuesday: Best Use of Monkeys|url=http://cube.ign.com/articles/684/684825p1.html|website= IGN|access-date = 2006-09-28}}</ref> bonus items usable in the main game can be unlocked by progressing through various stages.<ref name="eurogamer"/> The ] version of ''Snake Eater'' include a ] titled "Snake vs. Monkey", in which Snake has to catch '']''-style monkeys.<ref name="gamespot" /><ref name="eurogamer" /> In addition to containing tongue-in-cheek humor,<ref name="toptentues">{{Cite web |last=IGN staff |date=January 31, 2006 |title=Top 10 Tuesday: Best Use of Monkeys |url=http://cube.ign.com/articles/684/684825p1.html |access-date=2006-09-28 |website=IGN |archive-date=June 12, 2012 |archive-url=https://web.archive.org/web/20120612050935/http://cube.ign.com/articles/684/684825p1.html |url-status=live }}</ref> bonus items usable in the main game can be unlocked by progressing through various stages.<ref name="eurogamer" />


== Plot == == Synopsis ==
===Setting=== === Setting ===
''Snake Eater'' takes place in an alternate history of events, set within the ] during the 1960s. The game's story acts as a prequel to the '']'' series, exploring the origins of several events covered by previous games, as well as being the first chronological chapter in an overarching story of Big Boss. ''Snake Eater'' takes place in an alternate history of events, set within the ] during the 1960s. The game's story acts as a prequel to the entire '']'' series, exploring the origins of several events covered by previous games, as well as being the first chronological chapter in an overarching story following Big Boss.


=== Characters === === Characters ===
Line 55: Line 56:
The protagonist of ''Snake Eater'', ] (]/]), known as Big Boss in subsequent games, is a young former ] assigned to the ] unit ]. During his mission, Snake is assisted by fellow FOX members over his radio: ] (]/]), commander of FOX and a former member of the British ], who provides Snake with mission advice and battle tactics; ] (]/]), who provides medical information, as well as advice on flora and fauna; and ] (]/]), who provides weapon and equipment information. The protagonist of ''Snake Eater'', ] (]/]), known as Big Boss in subsequent games, is a young former ] assigned to the ] unit ]. During his mission, Snake is assisted by fellow FOX members over his radio: ] (]/]), commander of FOX and a former member of the British ], who provides Snake with mission advice and battle tactics; ] (]/]), who provides medical information, as well as advice on flora and fauna; and ] (]/]), who provides weapon and equipment information.


The two primary antagonists of the game are ] (]/]), an electricity-controlling ] colonel and member of the extreme Brezhnev faction, who are attempting to overthrow ] to seize power for ] and ],<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Sokolov''': A certain group is plotting to use this opportunity to seize power by rallying the anti-government forces, overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The mastermind behind this plot is Colonel Volgin of the GRU.}}</ref> and ] (]/]), former mentor to Naked Snake and co-founder of the FOX unit.<ref name="official site"/> The Cobra Unit, a Special Forces unit led by The Boss, is composed of ] (]/]), a venerable expert sniper credited as the "father of modern sniping";<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''EVA''': I heard that one of the Cobras is waiting for you in the jungle at the foot of the mountains. He's a legendary sniper called The End. // '''Naked Snake''': Yeah, I've seen him before. That ridiculously old guy, right? // '''EVA''': Don't underestimate him. He's known as the father of modern sniping.}}</ref> ] (]/]), who has supernatural flexibility and agility; ] (]/]), a disfigured former ] armed with a flamethrower and a jetpack;<ref name="official site"/> ] (]/Hisao Egawa), who can control ]s to both defend himself and attack his enemies;<ref name="official site"/> and ] (]/]), the spirit of a deceased ].<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Major Zero''': The Sorrow was a man with, well... special powers.}}</ref> The two primary antagonists of the game are ] (]/]), an electricity-controlling ] colonel and member of the extreme Brezhnev faction, who are attempting to overthrow ] to seize power for ], ],<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Sokolov''': A certain group is plotting to use this opportunity to seize power by rallying the anti-government forces, overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The mastermind behind this plot is Colonel Volgin of the GRU. |year=2005}}</ref> and ] (]/]), former mentor to Naked Snake and co-founder of the FOX unit.<ref name="official site" /> The Cobra Unit, a Special Forces unit led by The Boss, is composed of ] (]/]), a venerable expert sniper credited as the "father of modern sniping";<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''EVA''': I heard that one of the Cobras is waiting for you in the jungle at the foot of the mountains. He's a legendary sniper called The End. // '''Naked Snake''': Yeah, I've seen him before. That ridiculously old guy, right? // '''EVA''': Don't underestimate him. He's known as the father of modern sniping. |year=2005}}</ref> ] (]/]), who has supernatural flexibility and agility; ] (]/]), a disfigured former ] armed with a flamethrower and a jetpack;<ref name="official site" /> ] (]/Hisao Egawa), who can control ]s to both defend himself and attack his enemies;<ref name="official site" /> and ] (]/]), the spirit of a deceased ].<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Major Zero''': The Sorrow was a man with, well... special powers. |year=2005}}</ref>


Other characters include ] (]/]), a ] whom Snake must rescue; rival scientist ] (]/]); ] (Suzetta Miñet/]), Snake's love interest, American defector, and ] agent sent to assist him, and a young ] (]/]), commander of the elite Ocelot Unit within Volgin's GRU.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Soldier''': You... you're from the Ocelot Unit of Spetsnaz! What's a GRU soldier doing here? // '''Ocelot''': Soldier? // '''Soldier''': He's the Ocelot commander!}}</ref> Other characters include ] (]/]), a ] whom Snake must rescue; rival scientist ] (]/]); ] (]/]),<ref name="EVA voice">{{cite web | last=Warren | first=Mark | title=Ahead of Metal Gear Solid Delta: Snake Eater, Konami finally puts MGS3's Suzetta Miñet mystery to bed with a confirmed answer | website=VG247 | date=November 6, 2024 | url=https://www.vg247.com/metal-gear-solid-delta-snake-eater-mgs3-suzetta-minet-actor-revealed | access-date=November 6, 2024}}</ref> Snake's love interest, American defector, and ] agent sent to assist him, and a young ] (]/]), commander of the elite Ocelot Unit within Volgin's GRU.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Soldier''': You... you're from the Ocelot Unit of Spetsnaz! What's a GRU soldier doing here? // '''Ocelot''': Soldier? // '''Soldier''': He's the Ocelot commander! |year=2005}}</ref>


=== Story === === Plot ===
{{Metal Gear chronology}} {{Metal Gear chronology}}
In 1964, ] agent Naked Snake is sent to Tselinoyarsk, ].<ref name="official site"/> Aided by his superior Major Zero, medical advisor Para-Medic, and his former mentor The Boss,<ref name="eurofirstimpressions">{{cite web|author=Bramwell, Tom|date=May 13, 2004|url=http://www.eurogamer.net/article.php?article_id=55543|title=Metal Gear Solid 3: Snake Eater First Impressions|website=Eurogamer|access-date = 2006-08-23}}</ref> Snake is tasked with rescuing Soviet scientist Sokolov, a prominent weapons developer who defected two years ago until the Russians forced the United States government to return him. Zero informs Snake that following his return, the CIA received intel that Sokolov is placed in charge of a secret military project to create a nuclear-equipped tank called the ], which could end the ].<ref name="official site" /><ref name="eurofirstimpressions"/> Although Snake locates the scientist, the mission falls apart when The Boss appears before him and announces her intention to defect to the USSR. While her special forces unit, the Cobras, recapture Sokolov for their new benefactor, Russian officer ], the Boss defeats Snake in close combat, seriously injuring him and leaving him for dead. Volgin swiftly captures the Shagohod, which was being tested in the region, and uses a ] nuclear shell supplied by The Boss to destroy its research facility and cover up the theft.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''The Boss''': I'm defecting to the Soviet Union. Sokolov is a little gift for my new hosts. // '''Colonel Volgin''': Recoil-less nuclear warheads... these will make a fine gift for me.}}</ref><ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Khrushchev''': So, The Boss, with Colonel Volgin's help, stole two experimental nuclear shells and took them with her as a gift when she defected. Then, shortly thereafter, Sokolov's design lab, a top-secret military research facility, was destroyed by one of these weapons. Am I right so far? // '''President Johnson''': Yes, that's correct.}}</ref> The injured Snake is recovered via ], moments after the nuclear blast.


In 1964, ] agent Naked Snake is sent to Tselinoyarsk, ].<ref name="official site" /> Aided by his superior Major Zero, medical advisor Para-Medic, and his former mentor The Boss,<ref name="eurofirstimpressions">{{Cite web |last=Bramwell, Tom |date=May 13, 2004 |title=Metal Gear Solid 3: Snake Eater First Impressions |url=http://www.eurogamer.net/article.php?article_id=55543 |url-status=dead |archive-url=https://web.archive.org/web/20120919164405/http://www.eurogamer.net/articles/p_metalgearsolid3_ps2_e32004 |archive-date=2012-09-19 |access-date=2006-08-23 |website=Eurogamer}}</ref> Snake is tasked with rescuing Soviet scientist Sokolov, a prominent weapons developer who defected two years ago until the Russians forced the United States government to return him. Zero informs Snake that following his return, the CIA received intel that Sokolov is placed in charge of a secret military project to create a nuclear-equipped tank called the ], which could end the ].<ref name="official site" /><ref name="eurofirstimpressions" /> Although Snake locates the scientist, the mission falls apart when The Boss appears before him and announces her intention to defect to the USSR. While her special forces unit, the Cobras, recapture Sokolov for their new benefactor, Russian officer ], the Boss defeats Snake in close combat, seriously injuring him and leaving him for dead. Volgin swiftly captures the Shagohod, which was being tested in the region, and uses a ] nuclear shell supplied by The Boss to destroy its research facility and cover up the theft.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''The Boss''': I'm defecting to the Soviet Union. Sokolov is a little gift for my new hosts. // '''Colonel Volgin''': Recoil-less nuclear warheads... these will make a fine gift for me. |year=2005}}</ref><ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Khrushchev''': So, The Boss, with Colonel Volgin's help, stole two experimental nuclear shells and took them with her as a gift when she defected. Then, shortly thereafter, Sokolov's design lab, a top-secret military research facility, was destroyed by one of these weapons. Am I right so far? // '''President Johnson''': Yes, that's correct. |year=2005}}</ref> The injured Snake is recovered via ], moments after the nuclear blast.
In the aftermath of the destruction, the Soviet Union accuses the United States for the attack,<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Colonel Volgin''': But it won't be me that pulled the trigger. It will be our friend, the American defector.}}</ref> after detecting their aircraft over Tselinoyarsk. To avoid a war, ] ], who suspects Volgin's involvement, agrees to let ] ] prove the U.S.' innocence.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Major Zero''': To put it simply, in order to avoid a full-scale nuclear conflict, we have to prove that America was not involved in that explosion.}}</ref> Snake finds himself assigned by Zero to assist in this manner, is ordered to complete three objects: stop Volgin's faction; destroy the Shagohod; and eliminate The Boss.<ref name="objectives">{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Major Zero''': Snake, let's go over your mission objectives one more time. Rescue Sokolov. Find out what's happened to the Shagohod – then destroy it. And finally, eliminate The Boss. // '''Naked Snake''': Eliminate The Boss... // '''Major Zero''': This mission will be code-named "Operation: Snake Eater". // '''Naked Snake''': Because I'll be taking on The Boss and her COBRA Unit, right? // '''Major Zero''': Don't forget about Colonel Volgin. // '''Naked Snake''': I'm not a hired killer. // '''Major Zero''': I know. But that was the Kremlin's demand.}}</ref> Redeployed into Tselinoyarsk to fulfil these demands, Snake is first sent to meet with NSA agent ADAM, who defected to the Soviet Union to infiltrate Volgin's ranks with fellow agent EVA; Snake is instead met and assisted by EVA, who directs him to a lab where Sokolov was taken.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Naked Snake''': I heard you used to be a code breaker for the NSA. // '''EVA''': I was. Four years ago I defected to the Soviet Union with ADAM.}}</ref> Snake survives encounters with Ocelot and eliminates The Pain, one of the Cobras. He reaches the lab and meets Soviet scientist Granin, whose conceptualization of a ] has been shunned in favour of the Shagohod. Dejected, Granin reveals that Sokolov and the Shagohod are located in Volgin's military fortress Groznyj Grad. Snake eliminates the remaining Cobra members: The Fear, The End, and The Fury. At Groznyj Grad, Snake finds Sokolov but is captured. Having killed Granin, a suspicious Volgin beats Sokolov to death and tortures Snake, who loses an eye while protecting a disguised EVA from Ocelot after suspecting her of being a spy. Snake is imprisoned but escapes.


In the aftermath of the destruction, the Soviet Union accuses the United States of the attack,<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Colonel Volgin''': But it won't be me that pulled the trigger. It will be our friend, the American defector. |year=2005}}</ref> after detecting their aircraft over Tselinoyarsk. To avoid a nuclear war, ] ], who suspects Volgin's involvement, agrees to let ] ] prove the U.S.'s innocence.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Major Zero''': To put it simply, in order to avoid a full-scale nuclear conflict, we have to prove that America was not involved in that explosion. |year=2005}}</ref> Snake, finding himself assigned by Zero to assist in this manner, is ordered to complete three objectives: stop Volgin's faction; destroy the Shagohod; and eliminate The Boss.<ref name="objectives">{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Major Zero''': Snake, let's go over your mission objectives one more time. Rescue Sokolov. Find out what's happened to the Shagohod – then destroy it. And finally, eliminate The Boss. // '''Naked Snake''': Eliminate The Boss... // '''Major Zero''': This mission will be code-named "Operation: Snake Eater". // '''Naked Snake''': Because I'll be taking on The Boss and her COBRA Unit, right? // '''Major Zero''': Don't forget about Colonel Volgin. // '''Naked Snake''': I'm not a hired killer. // '''Major Zero''': I know. But that was the Kremlin's demand. |year=2005}}</ref> Redeployed into Tselinoyarsk to fulfil these demands, Snake is first sent to meet with NSA agent ADAM, who defected to the Soviet Union to infiltrate Volgin's ranks with fellow agent EVA; Snake is instead met and assisted by EVA, who directs him to a lab where Sokolov was taken.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Naked Snake''': I heard you used to be a code breaker for the NSA. // '''EVA''': I was. Four years ago I defected to the Soviet Union with ADAM. |year=2005}}</ref> Snake survives encounters with Ocelot and eliminates The Pain, one of the Cobras. He reaches the lab and meets Soviet scientist Granin, whose conceptualization of a ] has been shunned in favour of the Shagohod. Dejected, Granin reveals that Sokolov and the Shagohod are located in Volgin's military fortress Groznyj Grad. Snake eliminates the remaining Cobra members: The Fear, The End, and The Fury. At Groznyj Grad, Snake finds Sokolov but is captured. Having killed Granin, a suspicious Volgin beats Sokolov to death and tortures Snake, who loses an eye while protecting a disguised EVA from Ocelot after suspecting her of being a spy. Snake is imprisoned but escapes.
Snake returns to Groznyj Grad to destroy the Shagohod, but is confronted by Volgin, The Boss, and Ocelot, having uncovered EVA as the spy. Volgin informs Snake of the Philosophers, a secret organization of the most powerful figures in the United States, the ], and China, who formed a pact to win ] and create a new world order.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Colonel Volgin''': (...) During the last great war, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order.}}</ref> The group jointly amassed $100 billion, the Philosopher's Legacy, to finance their research and operations. However, after the war, the organization began to infight and disintegrated, with the Legacy divided and hidden in banks across the world.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Colonel Volgin''': Admit it! You're after the location of the Legacy! The secret fund established by the three Great Powers during the two World Wars. That's what you're looking for isn't it? One hundred billion dollars. Divided up and hidden all over the world.}}</ref> Volgin had illegally inherited this money,<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Granin''': (...) Volgin's father was in charge of the Philosopher's money laundering activities. In the confusion of the war, he somehow ended up with their treasure. And Volgin inherited that treasure illegally.}}</ref> and Snake learns the U.S. is attempting to retrieve it.


Snake returns to Groznyj Grad to destroy the Shagohod, but is confronted by Volgin, The Boss, and Ocelot, having uncovered EVA as the spy. Volgin informs Snake of the Philosophers, a secret organization of the most powerful figures in the United States, the ], and China, who formed a pact to win ] and create a new world order.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Colonel Volgin''': (...) During the last great war, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order. |year=2005}}</ref> The group jointly amassed $100 billion, the Philosopher's Legacy, to finance their research and operations. However, after the war, the organization began to infight and disintegrated, with the Legacy divided and hidden in banks across the world.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Colonel Volgin''': Admit it! You're after the location of the Legacy! The secret fund established by the three Great Powers during the two World Wars. That's what you're looking for isn't it? One hundred billion dollars. Divided up and hidden all over the world. |year=2005}}</ref> Volgin had illegally inherited this money,<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Granin''': (...) Volgin's father was in charge of the Philosopher's money laundering activities. In the confusion of the war, he somehow ended up with their treasure. And Volgin inherited that treasure illegally. |year=2005}}</ref> and Snake learns the U.S. is attempting to retrieve it.
Snake defeats Volgin and destroys the hangar, but Volgin pursues in the Shagohod. Snake disables the Shagohod and Volgin is seemingly killed by a bolt of lightning. Snake and EVA flee to a lake, where a ] is hidden. Before they escape, Snake confronts The Boss<ref name="objectives"/> and defeats her in battle. The Boss gives him a microfilm of the Legacy before Snake reluctantly kills her. Snake and EVA escape to ] and spend the night together. EVA disappears before morning with the microfilm and leaves a tape revealing herself to be a Chinese spy sent to steal the Legacy for China.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''EVA''': (...) I'm not a KGB spy and I never worked for the NSA. I am an agent of the People's Republic of China... for the General HQ Second Department of the People's Liberation Army. It was all a lie. I tricked you... and I'm sorry. The Philosophers still exist in China, too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it.}}</ref> She also reveals that The Boss did not defect, but was ordered to infiltrate Volgin's ranks and find the Legacy to bring back to America.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''EVA''': The Boss's defection was a ruse set up by the U.S. government. It was all a big drama by Washington so they could get their hands on the Philosopher's Legacy. And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited... and destroy the Shagohod at the same time.}}</ref> However, because of Volgin's nuclear attack, The Boss had to be seen as a traitor and allowed herself to die at the hands of Snake to prove the U.S.'s innocence.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''EVA''': (...) Everything was going according to plan, but then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the U.S. government provide proof that it wasn't involved. (...) The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss... and that one of their own would have to do the job. (...) That was the mission she was given. (...) She sacrificed her life and her honor for her native land.}}</ref>


Snake defeats Volgin and destroys the hangar, but Volgin pursues in the Shagohod. Snake disables the Shagohod and Volgin is seemingly killed by a bolt of lightning. Snake and EVA flee to a lake, where a ] is hidden. Before they escape, Snake confronts The Boss<ref name="objectives" /> and defeats her in battle. The Boss gives him a microfilm of the Legacy before Snake reluctantly kills her. Snake and EVA escape to ] and spend the night together. EVA disappears before morning with the microfilm and leaves a tape revealing herself to be a Chinese spy sent to steal the Legacy for China.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''EVA''': (...) I'm not a KGB spy and I never worked for the NSA. I am an agent of the People's Republic of China... for the General HQ Second Department of the People's Liberation Army. It was all a lie. I tricked you... and I'm sorry. The Philosophers still exist in China, too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it. |year=2005}}</ref> She also reveals that The Boss did not defect, but was ordered to infiltrate Volgin's ranks and find the Legacy to bring back to America.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''EVA''': The Boss's defection was a ruse set up by the U.S. government. It was all a big drama by Washington so they could get their hands on the Philosopher's Legacy. And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited... and destroy the Shagohod at the same time. |year=2005}}</ref> However, because of Volgin's nuclear attack, The Boss had to be seen as a traitor and allowed herself to die at the hands of Snake to prove the U.S.'s innocence.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''EVA''': (...) Everything was going according to plan, but then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the U.S. government provide proof that it wasn't involved. (...) The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss... and that one of their own would have to do the job. (...) That was the mission she was given. (...) She sacrificed her life and her honor for her native land. |year=2005}}</ref>
A demoralized Snake is awarded the title of ] and given the ] by President Johnson.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''President Johnson''': You are above even The Boss. I hereby award you the title of Big Boss.}}</ref> In ], Snake adorns The Boss' unmarked gravestone and tearfully salutes her.


Ocelot telephones the KGB Chief Director to suggest that the KGB use the knowledge of the Virtuous and Operation Snake Eater missions to blackmail the United States during future negotiations.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Ocelot''': ... Yes. The American President is relying on us to keep a ling on the whole affair. We've got him by the balls. It should make a valuable trump card in future negotiations.}}</ref> Ocelot then informs the director of the ] that the microfilm stolen by EVA was a fake and that half of the Philosopher's Legacy is now in America's hands, with the other half held by the KGB, revealing himself as ADAM.<ref>{{cite video game|developer=Konami Computer Entertainment Japan|publisher=Konami|year=2005|title=Metal Gear Solid 3: Snake Eater|quote='''Ocelot''': (...) The Philosopher's Legacy is now safely with us... in America's hands. (...) The film we handed the Chinese was a fake. Peking must be in an uproar right about now. (...) Only half of the money has made it back to the United States. (...) I've obtained something from Granin that you might find interesting. It's a revolutionary new nuclear attack system (...) Yes, we have John – I mean Snake – to thank for that. (...) Yes, it appears that no one knew that I was ADAM. Of course. I'm always at the CIA's disposal... Mr. Director.}}</ref> A demoralized Snake is awarded the title of ] and given the ] by President Johnson.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''President Johnson''': You are above even The Boss. I hereby award you the title of Big Boss. |year=2005}}</ref> In ], Snake adorns The Boss' unmarked gravestone and tearfully salutes her.
Ocelot telephones the KGB Chief Director to suggest that the KGB use the knowledge of the Virtuous and Operation Snake Eater missions to blackmail the United States during future negotiations.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Ocelot''': ... Yes. The American President is relying on us to keep a ling on the whole affair. We've got him by the balls. It should make a valuable trump card in future negotiations. |year=2005}}</ref> Ocelot then informs the director of the ] that the microfilm stolen by EVA was a fake and that half of the Philosopher's Legacy is now in America's hands, with the other half held by the KGB, revealing himself as ADAM.<ref>{{Cite video game |title=Metal Gear Solid 3: Snake Eater |developer=Konami Computer Entertainment Japan |publisher=Konami |quote='''Ocelot''': (...) The Philosopher's Legacy is now safely with us... in America's hands. (...) The film we handed the Chinese was a fake. Peking must be in an uproar right about now. (...) Only half of the money has made it back to the United States. (...) I've obtained something from Granin that you might find interesting. It's a revolutionary new nuclear attack system (...) Yes, we have John – I mean Snake – to thank for that. (...) Yes, it appears that no one knew that I was ADAM. Of course. I'm always at the CIA's disposal... Mr. Director. |year=2005}}</ref>

=== Themes ===
The overarching theme of ''Metal Gear Solid 3'' is "Scene", which has to do with how politics changes with time and location. The narrative technique ] is used, which involves blending fiction and history. The game does this by intermingling historical events and people, like the ], President Lyndon B. Johnson, and Nikita Khrushchev, with its own fictional elements.<ref>{{Cite web |date=2018-06-18 |title=GameSetWatch Analysis: What Metal Gear Solid 3 Teaches Us About Hyperreality |url=http://www.gamesetwatch.com/2010/07/what_metal_gear_solid_3_teache.php |access-date=2023-10-18 |archive-url=https://web.archive.org/web/20180618075445/http://www.gamesetwatch.com/2010/07/what_metal_gear_solid_3_teache.php |archive-date=June 18, 2018 }}</ref><ref>{{Cite web |title=https://twitter.com/HIDEO_KOJIMA_EN/status/342798547168686080 |url=https://twitter.com/HIDEO_KOJIMA_EN/status/342798547168686080 |access-date=2023-10-18 |website=X (formerly Twitter) |language=en}}</ref>


== Development == == Development ==
Initially, the game was supposed to be developed for the then-upcoming ], but due to the long wait for the console, the development was moved back for the ] instead.<ref>''MGS4'' Limited Edition Blu-ray DVD, ''Metal Gear'' 20 year SAGA.</ref> From the outset, the game{{'}}s director ] wished to drastically change the setting from previous games.<ref name="gameprointerview">{{cite web | author=GamePro site staff | date=August 19, 2003 | title=Feature: Metal Gear Solid 3: Snake Eater Interview | url=http://www.gamepro.com/sony/ps2/games/features/30936.shtml | website=GamePro| access-date = October 1, 2015|archive-url=https://web.archive.org/web/20040228191427/http://www.gamepro.com/sony/ps2/games/features/30936.shtml|archive-date=February 28, 2004}}</ref> He stated that the jungle setting is what both his development team, and the ''Metal Gear'' fans, wanted.<ref name="gameprointerview" /> However, he acknowledged that the elements of a jungle environment, such as the weather, landscape, and wildlife, were features that would present problems during the game's development.<ref name="gameprointerview" /> Whereas in previous installments the player started close to, or even within, the enemy base, Kojima wished for ''Snake Eater'' to be more realistic, with Snake starting miles from civilization and having to work his way to the enemy encampment.<ref name="gameprointerview" /> Initially, the game was supposed to be developed for the then-upcoming ], but due to the long wait for the console, the development was moved back for the ] instead.<ref>''MGS4'' Limited Edition Blu-ray DVD, ''Metal Gear'' 20 year SAGA.</ref> From the outset, the game{{'}}s director ] wished to drastically change the setting from previous games.<ref name="gameprointerview">{{Cite magazine |last=GamePro site staff |date=August 19, 2003 |title=Feature: Metal Gear Solid 3: Snake Eater Interview |url=http://www.gamepro.com/sony/ps2/games/features/30936.shtml |magazine=GamePro |archive-url=https://web.archive.org/web/20040228191427/http://www.gamepro.com/sony/ps2/games/features/30936.shtml |archive-date=February 28, 2004 |access-date=October 1, 2015}}</ref> He stated that the jungle setting is what both his development team, and the ''Metal Gear'' fans, wanted.<ref name="gameprointerview" /> However, he acknowledged that the elements of a jungle environment, such as the weather, landscape, and wildlife, were features that would present problems during the game's development.<ref name="gameprointerview" /> Whereas in previous installments the player started close to, or even within, the enemy base, Kojima wished for ''Snake Eater'' to be more realistic, with Snake starting miles from civilization and having to work his way to the enemy encampment.<ref name="gameprointerview" />


Kojima asked Yoji Shinkawa to make Naked Snake similar to Solid Snake. However, unlike Solid Snake, Naked Snake was a rookie and thus acted more naive. Shinkawa stated he had no difficulties in designing Naked Snake as essentially a revised version of Solid Snake. As a result, Naked Snake is virtually identical to Solid Snake from the previous ''Metal Gear Solid'' games in terms of appearance.<ref>{{cite web| url=http://mp.i-revo.jp/user.php/kp-ryan/entry/52.html|title=The KP Report Session 027|publisher=mp.i.revo|work=Kojima Productions Report|author=Payton, Ryan|access-date=February 17, 2012}}</ref> The love scene between Naked Snake and EVA was inspired by the film '']'' (1963). Kojima and Shinkawa watched the movie but the former stated it might have come out differently from the original version.<ref>{{cite web|url=http://www.ign.com/articles/2004/12/01/the-snake-eater-interview?page=3|title=THE SNAKE EATER INTERVIEW|publisher=IGN|date=December 1, 2004|access-date=January 11, 2018}}</ref> Since the game's trailers did not state that Naked Snake was Big Boss, Kojima often gave vague answers regarding the character's true identity.<ref>{{cite web|url=http://ps2.ign.com/articles/402/402879p1.html|publisher=IGN|date=May 15, 2003|access-date=March 26, 2012|author=C. Perry, Douglass|title=E3 2003: Hideo Kojima Interview}}</ref> Originally, Naked Snake was planned to have been voiced by ] by Kojima's request, but the actor refused.<ref>{{cite web|url=https://www.polygon.com/2016/3/26/11309190/david-hayter-solid-snake-metal-gear-solid-3-5-snake-eater-phantom-pain|title=Solid Snake's longtime voice says Konami had tried to push him out before Metal Gear Solid 5|access-date=April 7, 2020|website=Polygon|date=March 26, 2016}}</ref> Kojima asked Yoji Shinkawa to make Naked Snake similar to Solid Snake. However, unlike Solid Snake, Naked Snake was a rookie and thus acted more naive. Shinkawa stated he had no difficulties in designing Naked Snake as essentially a revised version of Solid Snake. As a result, Naked Snake is virtually identical to Solid Snake from the previous ''Metal Gear Solid'' games in terms of appearance.<ref>{{Cite web |last=Payton, Ryan |title=The KP Report Session 027 |url=http://mp.i-revo.jp/user.php/kp-ryan/entry/52.html |access-date=February 17, 2012 |website=Kojima Productions Report |publisher=mp.i.revo |archive-date=July 3, 2013 |archive-url=https://web.archive.org/web/20130703183506/http://mp.i-revo.jp/user.php/kp-ryan/entry/52.html |url-status=dead }}</ref> The love scene between Naked Snake and EVA was inspired by the film '']'' (1963). Kojima and Shinkawa watched the movie but the former stated it might have come out differently from the original version.<ref>{{Cite web |date=December 1, 2004 |title=THE SNAKE EATER INTERVIEW |url=http://www.ign.com/articles/2004/12/01/the-snake-eater-interview?page=3 |access-date=January 11, 2018 |publisher=IGN |archive-date=November 3, 2017 |archive-url=https://web.archive.org/web/20171103191232/http://www.ign.com/articles/2004/12/01/the-snake-eater-interview?page=3 |url-status=live }}</ref> Since the game's trailers did not state that Naked Snake was Big Boss, Kojima often gave vague answers regarding the character's true identity.<ref>{{Cite web |last=C. Perry, Douglass |date=May 15, 2003 |title=E3 2003: Hideo Kojima Interview |url=http://ps2.ign.com/articles/402/402879p1.html |access-date=March 26, 2012 |publisher=IGN |archive-date=December 8, 2010 |archive-url=https://web.archive.org/web/20101208070916/http://ps2.ign.com/articles/402/402879p1.html |url-status=live }}</ref> Originally, Naked Snake was planned to have been voiced by ] by Kojima's request, but the actor declined.<ref>{{Cite web |date=March 26, 2016 |title=Solid Snake's longtime voice says Konami had tried to push him out before Metal Gear Solid 5 |url=https://www.polygon.com/2016/3/26/11309190/david-hayter-solid-snake-metal-gear-solid-3-5-snake-eater-phantom-pain |access-date=April 7, 2020 |website=Polygon |archive-date=April 7, 2020 |archive-url=https://web.archive.org/web/20200407211642/https://www.polygon.com/2016/3/26/11309190/david-hayter-solid-snake-metal-gear-solid-3-5-snake-eater-phantom-pain |url-status=live }}</ref> Russell corroborated further in January 2024 saying that while he understood that Naked Snake was inspired by ], a character he portrayed in the 1981 film ''],'' he was not interested in reprising roles nor working on a project that did not involve movie director ].<ref>{{cite web |last1=McWhertor |first1=Michael |title=Kurt Russell explains why he'd never voice Solid Snake |url=https://www.polygon.com/24055881/metal-gear-solid-snake-kurt-russell-escape-from-new-york |website=Polygon |date=January 30, 2024 |access-date=23 February 2024}}</ref>


Kojima commented that the outside environment was challenging to create.<ref name="gamespyinterview">{{Cite web |last=GameSpy site staff |date=January 8, 2004 |title=Talkin' Snakes with KCEJ |url=http://archive.gamespy.com/interviews/january04/mgsroundtable/ |archive-url=https://web.archive.org/web/20090921081905/http://archive.gamespy.com/interviews/january04/mgsroundtable/ |archive-date=September 21, 2009 |access-date=October 1, 2015 |website=GameSpy}}</ref> He explained that the reason previous games were primarily set indoors is that the current consoles were not powerful enough to portray a true jungle environment.<ref name="gamingworld">{{Cite web |last=Hivner, Brendon |title=Metal Gear Solid 3: Snake Eater (First Look) Preview |url=http://www.gamingworldx.com/ps2/MetalGearSolid3SnakeEaterFirstLook.shtml |archive-url=https://web.archive.org/web/20030704142839/http://gamingworldx.com/ps2/MetalGearSolid3SnakeEaterFirstLook.shtml |archive-date=July 4, 2003 |access-date=October 2, 2015 |website=GamingWorld}}</ref> In contrast with urban environments, the jungle does not have a flat surface. The protagonist in ''Snake Eater'' has to cross uneven terrain, including rocks, dirt mounds, and tree stumps. As a result, the collision engine used in previous installments could not be used, and a new one had to be built from scratch.<ref name="gamingworld" /> Setting up the motion capture technology so players could walk over these mounds was a problem during development.<ref name="gamespyinterview" /> Many fans wanted ''Snake Eater'' to use a 3D camera, but this was ultimately not implemented in the game. Kojima views '']'', ''Sons of Liberty'' and ''Snake Eater'' as a trilogy, and wished to keep the camera the same as the previous two, to keep the feel of the three games the same, despite the shifting trend towards full 3D camera movement.<ref name="boomtown">{{Cite web |last=Matting, Matthias |date=May 23, 2005 |title=Hideo Kojima Interview |url=http://ps2.boomtown.net/en_uk/articles/art.view.php?id=8293 |url-status=dead |archive-url=https://web.archive.org/web/20070208204022/http://ps2.boomtown.net/en_uk/articles/art.view.php?id=8293 |archive-date=2007-02-08 |access-date=October 2, 2015 |website=Boomtown}}</ref>
The Boss's looks were inspired by actress ].<ref>{{cite web|url=http://muni_shinobu.webs.com/mgs3/commentary2.html|title=Metal Gear Solid 3 commentary 2; Arctic Air Space ~ Bolshaya Past Base|publisher=Muni Shinobu.webs.com|access-date=2013-07-23|url-status=dead|archive-url=https://web.archive.org/web/20131203014348/http://muni_shinobu.webs.com/mgs3/commentary2.html|archive-date=2013-12-03}}</ref> While in the finished game, she wears a pale-colored combat outfit, Kojima originally planned to have her in a blue sneaking suit similar to ] for the finale of the game, but this idea was ultimately cut.<ref name="Com7a">{{cite web|url=http://muni_shinobu.webs.com/mgs3/commentary7.html|title=Metal Gear Solid 3 commentary 7; Rokovoj Bereg ~ Ending|publisher=Muni Shinobu.webs.com|access-date=2013-07-23}}</ref> During the shooting of the final scene between The Boss and Naked Snake, Eriko Hirata (The Boss's ] actress), having read the script beforehand, was so moved by the scene that she broke down in tears.<ref name="Com7b">{{cite web|url=http://muni_shinobu.webs.com/mgs3/commentary5.html|title=Metal Gear Solid 3 commentary 7; Groznyj Grad ~ The Sorrow Battle|publisher=Muni Shinobu.webs.com|access-date=2013-07-23|url-status=dead|archive-url=https://web.archive.org/web/20130925052244/http://muni_shinobu.webs.com/mgs3/commentary5.html|archive-date=2013-09-25}}</ref> Although Raiden does not appear, he is parodied throughout the game by debuting character Raikov due to negative feedback the original Raiden had in ''Sons of Liberty''.<ref name="raikov">{{cite web|url=http://www2.1up.com/features/saving-private-raiden?pager.offset=3|title=Saving Private Raiden|website=]|access-date=June 4, 2011|url-status=dead|archive-url=https://archive.today/20130116083043/http://www2.1up.com/features/saving-private-raiden?pager.offset=3|archive-date=January 16, 2013}}</ref>


Kojima commented that the outside environment was challenging to create.<ref name="gamespyinterview">{{cite web | author=GameSpy site staff | date=January 8, 2004 | title=Talkin' Snakes with KCEJ | url=http://archive.gamespy.com/interviews/january04/mgsroundtable/ |archive-url=https://web.archive.org/web/20090921081905/http://archive.gamespy.com/interviews/january04/mgsroundtable/|archive-date=September 21, 2009| website=GameSpy| access-date =October 1, 2015}}</ref> He explained that the reason previous games were primarily set indoors is that the current consoles were not powerful enough to portray a true jungle environment.<ref name="gamingworld">{{cite web | author=Hivner, Brendon | title=Metal Gear Solid 3: Snake Eater (First Look) Preview | url=http://www.gamingworldx.com/ps2/MetalGearSolid3SnakeEaterFirstLook.shtml |archive-url=https://web.archive.org/web/20030704142839/http://gamingworldx.com/ps2/MetalGearSolid3SnakeEaterFirstLook.shtml|archive-date=July 4, 2003|website=GamingWorld| access-date = October 2, 2015}}</ref> In contrast with urban environments, the jungle does not have a flat surface. The protagonist in ''Snake Eater'' has to cross uneven terrain, including rocks, dirt mounds, and tree stumps. As a result, the collision engine used in previous installments could not be used, and a new one had to be built from scratch.<ref name="gamingworld" /> Setting up the motion capture technology so players could walk over these mounds was a problem during development.<ref name="gamespyinterview" /> Many fans wanted ''Snake Eater'' to use a 3D camera, but this was ultimately not implemented in the game. Kojima views '']'', ''Sons of Liberty'' and ''Snake Eater'' as a trilogy, and wished to keep the camera the same as the previous two, to keep the feel of the three games the same, despite the shifting trend towards full 3D camera movement.<ref name="boomtown">{{cite web | author=Matting, Matthias | date=May 23, 2005 | title=Hideo Kojima Interview | url=http://ps2.boomtown.net/en_uk/articles/art.view.php?id=8293|archive-url=https://web.archive.org/web/20070208204022/http://ps2.boomtown.net/en_uk/articles/art.view.php?id=8293 | website=Boomtown | access-date=October 2, 2015 |archive-date=2007-02-08|url-status=dead}}</ref> Kojima designed the ] of ''Snake Eater'' to be totally different from those in previous ''Metal Gear'' games, or any other games. He said that the boss battle with sniper ] best represented free, open gameplay in the game.<ref name="igninterview">{{cite web | author=Lewis, Ed | title=The Snake Eater Interview | url=http://ps2.ign.com/articles/569/569922p1.html | website=IGN| access-date = 2006-09-02}}</ref> The battle takes place over a large area of dense jungle, and the player must search extensively for The End, who attacks over a long-range from an unknown position. This battle of attrition can last for hours<ref name="igninterview" /> and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time. In addition, the player can avoid this boss battle altogether by killing The End earlier in the game, or save and quit during the fight, wait a week, and reload the game to find The End has died of old age. Kojima commented that features like this do not appear in other games.<ref name="igninterview" /> Kojima designed the ] of ''Snake Eater'' to be totally different from those in previous ''Metal Gear'' games, or any other games. He said that the boss battle with sniper ] best represented free, open gameplay in the game.<ref name="igninterview">{{Cite web |last=Lewis, Ed |date=December 2004 |title=The Snake Eater Interview |url=http://ps2.ign.com/articles/569/569922p1.html |access-date=2006-09-02 |website=IGN |archive-date=March 10, 2012 |archive-url=https://web.archive.org/web/20120310054222/http://ps2.ign.com/articles/569/569922p1.html |url-status=live }}</ref> The battle takes place over a large area of dense jungle, and the player must search extensively for The End, who attacks over a long-range from an unknown position. This battle of attrition can last for hours<ref name="igninterview" /> and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time. In addition, the player can avoid this boss battle altogether by killing The End earlier in the game, or save and quit during the fight, wait a week (or simply advance the internal console clock), and reload the game to find The End has died of old age. Kojima commented that features like this do not appear in other games.<ref name="igninterview" />


=== Music === === Music ===
Line 90: Line 95:
|format=]}} |format=]}}


The musical score of ''Snake Eater'' was composed by ] and ],<ref name="Hibino">{{cite web | author=IMDb site staff | title=Norihiko Hibino | url=https://www.imdb.com/name/nm1213110/ | website=Internet Movie Database| access-date = 2006-08-25}}</ref><ref name="Gregson">{{cite web | author=IMDb site staff | title=Harry Gregson-Williams | url=https://www.imdb.com/name/nm0004581/ | website=Internet Movie Database | access-date = 2006-08-25}}</ref> who provided material for both cutscenes and the game itself. Hibino wrote the game's opening theme, "Snake Eater",<ref name="Hibino" /> a distinctly ]-like vocal track which also appears in the game proper, as performed by Cynthia Harrell.<ref name="gamespot" /><ref name="Harrell">{{cite web | author=IMDb site staff | title=Cynthia Harrell | url=https://www.imdb.com/name/nm1692182/ | website=Internet Movie Database| access-date = 2006-08-25}}</ref> Composer and lyricist ] provided a song called "Don't Be Afraid" which is played during the ending of the game.<ref name="Muranaka">{{cite web | author=IMDb site staff | title=Rika Muranaka | url=https://www.imdb.com/name/nm1394438/ | website=Internet Movie Database| access-date = 2006-08-25}}</ref> The song is performed by ].<ref name="Fiorillo">{{cite web | author=IMDb site staff | title=Elisa Fiorillo | url=https://www.imdb.com/name/nm0278558/ | website=Internet Movie Database | access-date = 2006-08-25}}</ref> The musical score of ''Snake Eater'' was composed by ] and ], who provided material for both cutscenes and the game itself. Hibino wrote the game's opening theme, "]", a distinctly ]-like vocal track which also appears in the game proper, as performed by Cynthia Harrell.<ref name="gamespot" /> Composer and lyricist ] provided a song called "Don't Be Afraid" which is played during the ending of the game. The song is performed by ].


In a break from tradition, one of the ending themes of the game was not an in-house production, but ]'s "Way To Fall". ] later revealed in his blog that he originally wanted to use "]" and "]" (by ]) for the ending themes because of the space development theme of the game,<ref name="Kojimablog1">{{cite web | author=Kojima, Hideo | title=Hideoblog |date=October 1, 2015|archive-url=https://web.archive.org/web/20070213010652/http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000267.html|archive-date=February 13, 2007| url=http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000267.html | website=Konami Japan| access-date=October 2, 2015}}</ref> but during the game's development that theme lost its significance. One of his colleagues then advised him to listen to ], but Kojima misheard it as ]. He liked the song "Way To Fall", and chose it as an ending theme.<ref name="Kojimablog2">{{cite web | author=Kojima, Hideo | title=Hideoblog | url=http://www.blog.konami.jp/gs/hideoblog_e/2005/09/000165.html |archive-url=https://web.archive.org/web/20051024235241/http://www.blog.konami.jp/gs/hideoblog_e/2005/09/000165.html|archive-date=October 24, 2005|date=September 25, 2005|website=Konami Japan| access-date = October 2, 2015}}</ref> In a break from tradition, one of the ending themes of the game was not an in-house production, but ]'s "Way To Fall". ] later revealed in his blog that he originally wanted to use "]" and "]" (by ]) for the ending themes because of the space development theme of the game,<ref name="Kojimablog1">{{Cite web |last=Kojima, Hideo |date=October 1, 2015 |title=Hideoblog |url=http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000267.html |archive-url=https://web.archive.org/web/20070213010652/http://www.blog.konami.jp/gs/hideoblog_e/2005/10/000267.html |archive-date=February 13, 2007 |access-date=October 2, 2015 |website=Konami Japan}}</ref> but during the game's development that theme lost its significance. One of his colleagues then advised him to listen to ], but Kojima misheard it as ]. He liked the song "Way To Fall", and chose it as an ending theme.<ref name="Kojimablog2">{{Cite web |last=Kojima, Hideo |date=September 25, 2005 |title=Hideoblog |url=http://www.blog.konami.jp/gs/hideoblog_e/2005/09/000165.html |archive-url=https://web.archive.org/web/20051024235241/http://www.blog.konami.jp/gs/hideoblog_e/2005/09/000165.html |archive-date=October 24, 2005 |access-date=October 2, 2015 |website=Konami Japan}}</ref>


== Reception == == Release ==
''Snake Eater'' was first released in North America; the Japanese release was held back for almost a month after that.<ref name="ignmgs3">{{Cite web |last=IGN staff |date=November 17, 2004 |title=Metal Gear Solid 3: Snake Eater |url=http://ps2.ign.com/objects/536/536086.html |access-date=October 1, 2015 |website=IGN |archive-date=August 13, 2012 |archive-url=https://web.archive.org/web/20120813223931/http://www.ign.com/games/metal-gear-solid-3-snake-eater/ps2-536086 |url-status=live }}</ref><ref name="ignmgs2">{{Cite web |last=IGN staff |title=Metal Gear Solid 2: Sons of Liberty |url=http://ps2.ign.com/objects/014/014538.html |url-status=dead |archive-url=https://web.archive.org/web/20020216005550/http://ps2.ign.com/objects/014/014538.html |archive-date=February 16, 2002 |access-date=2006-08-15 |website=IGN}}</ref> The Japanese version featured several additional downloadable camouflage patterns that were not available for the North American version,<ref name="mgs3_us_special_camo">{{Cite web |title=Camouflage Download |url=http://www.konami.jp/gs/game/mgs3/english/camouflage_main.html |access-date=August 5, 2016 |website=Metal Gear Solid 3: Snake Eater official site |publisher=Konami Digital Entertainment |archive-date=April 10, 2016 |archive-url=https://web.archive.org/web/20160410003914/http://www.konami.jp/gs/game/mgs3/english/camouflage_main.html |url-status=live }}</ref><ref name="mgs3_jpn_special_camo">{{Cite web |title=Camouflage Download |url=http://www.konami.jp/gs/game/mgs3/japanese/camouflage_index.html |access-date=August 5, 2016 |website=Metal Gear Solid 3: Snake Eater official site |publisher=Konami Digital Entertainment |language=ja |archive-date=April 10, 2016 |archive-url=https://web.archive.org/web/20160410114022/http://www.konami.jp/gs/game/mgs3/japanese/camouflage_index.html |url-status=live }}</ref> some which were only downloadable through data from ''Metal Gear Solid 3''-related soundtrack CDs. A limited "premium package" edition of ''Snake Eater'' was released alongside the standard version in Japan. The premium package comes with a DVD featuring all the promotional trailers shown before the game's release (including a ] video shown internally within Konami), two booklets and a painted 1/144-scale model of the Shagohod.<ref name="ignpremium">{{Cite web |last=Gantayat, Anoop |year=2004 |title=Metal Gear Special Package Revealed |url=http://ps2.ign.com/articles/542/542720p1.html |access-date=2006-08-14 |website=IGN |archive-date=August 28, 2004 |archive-url=https://web.archive.org/web/20040828064830/http://ps2.ign.com/articles/542/542720p1.html |url-status=live }}</ref> A special limited edition CD was given away to those who pre-ordered the Japanese version of ''Snake Eater'', which included several tracks from the game's soundtrack, as well as computer ]s and additional camouflage for the main game. The pre-order package allowed cell phone users to access a special site featuring image and music downloads.<ref name="ignjappreorder">{{Cite web |last=Gantayat, Anoop |date=30 August 2004 |title=MGS3 Japanese Preorder Update |url=http://ps2.ign.com/articles/543/543076p1.html |access-date=2006-08-24 |website=IGN |archive-date=March 10, 2012 |archive-url=https://web.archive.org/web/20120310054203/http://ps2.ign.com/articles/543/543076p1.html |url-status=live }}</ref>
''Snake Eater'' was a commercial success, selling {{nowrap|2.38 million}} units in Asia and America by December 2004,<ref>{{cite news |title=Million-Seller Genealogy |url=http://www.konamijpn.com/corporate/million_e.html |access-date=11 September 2021 |work=] (KCEJ) |publisher=] |date=December 31, 2004 |url-status=dead |archive-url=https://web.archive.org/web/20050315004002/http://www.konamijpn.com/corporate/million_e.html |archive-date=2005-03-15 }}</ref> and 3.6 million copies worldwide by August 2005.<ref name="sales">{{cite web | title=Metal Gear Solid 3: Subsistence Company Line | url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?sid=6131345 | work=] |publisher=] |date=2005-08-17 | access-date=2006-11-02 |archive-url=https://web.archive.org/web/20121025131811/http://www.gamespot.com/news/metal-gear-solid-3-subsistence-company-line-6131345 |archive-date=2012-10-25}}</ref> This was considerably lower than '']'', which had sold 7 million copies.<ref>{{cite web | author=Big Gaz | title=Metal Gear Solid 3 Exclusive For Sony | url=http://www.gameplanet.co.nz/mag.dyn/Features/1751.html|archive-url=https://web.archive.org/web/20030802051846/http://www.gameplanet.co.nz/mag.dyn/Features/1751.html|archive-date=August 2, 2003|date=May 15, 2003 | website= GamePlanet New Zealand| access-date = October 2, 2015}}</ref> ''Snake Eater'' sales increased to over {{nowrap|3.7 million}} units by September 2005,<ref>{{cite web |url=http://www.konami.jp/gs/game/mgs3_sub/uk/mgs/mgs3.html |title=MGS3 Subsistence |date=September 2005 |access-date=2008-05-29 |publisher=] |archive-url=https://web.archive.org/web/20070816172724/http://www.konami.jp/gs/game/mgs3_sub/uk/mgs/mgs3.html |archive-date=2007-08-16}}</ref> and more than four million units sold worldwide {{as of|2010|3|lc=y}}.<ref>{{cite web |title=Konami Kabushiki Kaisha (Konami Corporation) Annual Report |url=https://www.sec.gov/Archives/edgar/data/1191141/000119312510184085/d20f.htm |website=] |date=March 31, 2010 |access-date=31 October 2020}}</ref> In Japan, ''Subsistence'' sold 133,339 copies and ''Snake Eater 3D'' sold 79,284 copies.<ref>{{cite web |title=Game Search |url=https://sites.google.com/site/gamedatalibrary/game-search |website=Game Data Library (] sales data) |access-date=26 September 2020}}</ref>

For the European release, Konami added several new features, including the "European Extreme" difficulty setting, a "demo theater" which allows players to view all cutscenes at any point after viewing them once during the main game, and a Duel Mode, where players can replay boss battles from the main game, in addition to extra facepaints based on European flags and two new "Snake vs. Monkey" levels.<ref name="igneuro">{{Cite web |last=Dunham, Jeremy |year=2005 |title=MGS3 PAL Details and Facepaints |url=http://ps2.ign.com/articles/586/586942p1.html |access-date=2006-08-14 |website=IGN |archive-date=March 10, 2012 |archive-url=https://web.archive.org/web/20120310054216/http://ps2.ign.com/articles/586/586942p1.html |url-status=live }}</ref> Most of the downloadable camo patterns that were available for the Japanese version were also released for the European version, with only a few exceptions.<ref name="mgs3_uk_special_camo">{{Cite web |title=Camouflage Download |url=http://www.konami.jp/gs/game/mgs3/uk/index.html |access-date=August 5, 2016 |website=Metal Gear Solid 3: Snake Eater official site (UK) |publisher=Konami Digital Entertainment |archive-date=September 10, 2016 |archive-url=https://web.archive.org/web/20160910022637/http://www.konami.jp/gs/game/mgs3/uk/index.html |url-status=live }}</ref>


In July 2007, Konami re-released all the mainline ''Metal Gear Solid'' games from the PlayStation and ], along with the PSP game ''Metal Gear Solid: Portable Ops'', individually and as part of a limited edition box set in Japan commemorating the 20th anniversary of the original ''Metal Gear''. This edition of ''Metal Gear Solid 3'' features the first disc from the ''Subsistence'' version and a new second disc containing ports of the MSX2 games ''Metal Gear'' and ''Solid Snake'', lacking ''Metal Gear Online'' (due to the discontinuation of its servers), as well as all the other content that was present in ''Subsistence'''s original second disc (Snake vs. Monkey, Duel Mode and Secret Theater).<ref name="mgs20th">{{Cite web |title=METAL GEAR 20th ANNIVERSARY SPECIAL SITE |url=http://www.konami.jp/gs/game/mg20th/ |website=Konami Digital Entertainment, Co. Ltd. |language=ja |access-date=August 4, 2016 |archive-date=February 23, 2016 |archive-url=https://web.archive.org/web/20160223123114/http://www.konami.jp/gs/game/mg20th/ |url-status=live }}</ref><ref name="konamistyle">{{Cite web |title=「METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER (PS2)」商品情報 – コナミスタイル |url=http://www.konamistyle.jp/ecitem/item40296.html |url-status=dead |archive-url=https://web.archive.org/web/20090302223234/http://konamistyle.jp/ecitem/item40296.html |archive-date=2009-03-02 |type=Japanese}}</ref> A similar box set was released for the North American market in March 2008, titled ''Metal Gear Solid: The Essential Collection'', which includes the first disc of ''Metal Gear Solid 3: Subsistence'' along with the original ''Metal Gear Solid'' and ''Metal Gear Solid 2: Substance'', but lacks the second disc with the MSX2 games from the Japanese 20th Anniversary edition.
=== Critical response ===

{{Video game reviews
=== ''Subsistence'' ===
| MC = 91/100<ref name=metacritic>{{cite web |url=http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-snake-eater |title=Metal Gear Solid 3: Snake Eater for PlayStation 2 Reviews |publisher=] |access-date=2008-03-04}}</ref>
{{video game reviews
| EuroG = 8/10<ref name="eurogamer" />
| MC = 94/100<ref name="metacriticsub">{{Cite web |title=Metal Gear Solid 3: Subsistence for PlayStation 2 on Metacritic |url=https://www.metacritic.com/game/metal-gear-solid-3-subsistence/critic-reviews/?platform=playstation-2 |access-date=August 13, 2015 |publisher=] |archive-date=August 25, 2015 |archive-url=https://web.archive.org/web/20150825052838/http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence |url-status=live }}</ref>
| Edge = 8/10<ref name="edge">{{Cite book | date=January 2005| title=Edge|volume=145 | pages=80–81 |publisher=Future Publishing}}</ref>
| EuroG = 9/10<ref>{{Cite web |last=Rob Fahey |date=October 24, 2006 |title=Metal Gear Solid 3: Subsistence Review • Page 2 • Eurogamer.net |url=http://www.eurogamer.net/articles/r_mgs3sub_ps2?page=2 |access-date=August 13, 2015 |publisher=] |archive-date=July 22, 2015 |archive-url=https://web.archive.org/web/20150722175307/http://www.eurogamer.net/articles/r_mgs3sub_ps2?page=2 |url-status=live }}</ref>
| GI = 9.5/10<ref>{{cite web|url=http://www.gamefaqs.com/ps2/914828-metal-gear-solid-3-snake-eater/critic|title=Metal Gear Solid 3: Snake Eater (reviews)|website=GameFaqs|access-date= October 2, 2015}}</ref>
| GamePro = 5/5<ref>{{Cite web |last=Vicious Sid |date=March 14, 2006 |title=Metal Gear Solid 3: Subsistence Review for PS2 on GamePro.com |url=http://www.gamepro.com/sony/ps2/games/reviews/52651.shtml |url-status=dead |archive-url=https://web.archive.org/web/20060319115048/http://www.gamepro.com/sony/ps2/games/reviews/52651.shtml |archive-date=March 19, 2006 |access-date=August 13, 2015 |publisher=]}}</ref>
| GSpot = 8.7/10<ref name="gamespot" />
| GSpot = 9/10<ref name="gamespot sub rev">{{Cite web |last=Greg Kasavin |date=March 14, 2006 |title=Metal Gear Solid 3: Subsistence for PlayStation 2 Review - PlayStation 2 Metal Gear Solid 3: Subsistence Review |url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/review.html?sid=6145929 |url-status=dead |archive-url=https://web.archive.org/web/20060831161709/http://www.gamespot.com/ps2/adventure/mgs3subsistence/review.html?sid=6145929 |archive-date=August 31, 2006 |access-date=August 13, 2015 |publisher=]}}</ref>
| GSpy = 4.5/5<ref name="gamespy" />
| IGN = 9.6/10<ref name="ign">{{cite web | author=Lewis, Ed | date=November 17, 2004 | title=Metal Gear Solid 3: Snake Eater Review | url=http://ps2.ign.com/articles/566/566279p1.html | website=IGN| access-date = 2006-08-10}}</ref> | GSpy = {{rating|5|5}}<ref>{{Cite web |last=Benjamin Turner |date=March 10, 2006 |title=GameSpy: Metal Gear Solid 3: Subsistence - Page 1 |url=http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-subsistence/696626p1.html |access-date=August 13, 2015 |publisher=] |archive-date=March 23, 2012 |archive-url=https://web.archive.org/web/20120323095745/http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-subsistence/696626p1.html |url-status=live }}</ref>
| IGN = 9.8/10<ref>{{Cite web |last=Jeff Haynes |date=March 10, 2006 |title=Metal Gear Solid 3: Subsistence - IGN |url=http://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence?page=4 |access-date=August 13, 2015 |publisher=] |archive-date=August 27, 2015 |archive-url=https://web.archive.org/web/20150827032905/http://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence?page=4 |url-status=live }}</ref>
| award1Pub = ] | award1Pub = ]
| award1 = Best Online Game, 2006, PS2<ref name="bestonlinegame" />
| award1 = Best Story,<ref name="bestof.ign.com">{{cite web|url=http://bestof.ign.com/2004/overall/16.html|archive-url=https://web.archive.org/web/20050117020226/http://bestof.ign.com/2004/overall/16.html|url-status=dead|archive-date=January 17, 2005|title=IGN.com's Overall Best of 2004 Awards - Best Story|access-date=March 5, 2012|publisher=IGN}}</ref> Best Use of Sound<ref name="http">{{cite web|url=http://bestof.ign.com/2004/ps2/13.html|archive-url=https://web.archive.org/web/20050119035219/http://bestof.ign.com/2004/ps2/13.html|url-status=dead|archive-date=January 19, 2005|title=IGN.com's Overall Best of 2004 Awards - Best Use of Sound|access-date=March 5, 2012|publisher=IGN}}</ref>
| award2Pub = ]
| award2 = Best Story,<ref name="Best Story">{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_8.html|title=Best Story|access-date=March 5, 2012|publisher=]}}</ref> Best Sound Effects,<ref name="Best Sound Effects">{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_10.html|title=Best Sound Effects|access-date=March 5, 2012|publisher=]}}</ref> Best New Character<ref name="Best New Character">{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_24.html |title=Best New Character |access-date=March 5, 2012 |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20041228225850/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_24.html |archive-date=December 28, 2004 }}</ref>
}} }}


''Metal Gear Solid 3: Subsistence'' was released in Japan on December 22, 2005, later in North America on March 14, 2006,<ref name="ign" /> in Europe on October 6, 2006, and in Australia on October 13, 2006.<ref name="aus1">{{Cite web |last=Jeremy Jastrzab |date=October 2, 2006 |title=Updated Australian release list |url=http://palgn.com.au/article.php?title=Updated+Australian+release+list%2C+2%2F10%2F06&id=5431 |url-status=dead |archive-url=https://web.archive.org/web/20070930184603/http://palgn.com.au/article.php?title=Updated%2BAustralian%2Brelease%2Blist%2C%2B2%2F10%2F06&id=5431 |archive-date=September 30, 2007 |access-date=October 2, 2015 |website=PALGN}}</ref> ''Subsistence'' continues the ''Metal Gear Solid'' series tradition of follow-up expanded versions. While previous releases, such as '']'' and '']'' included skill challenge missions and/or ] missions, ''Subsistence'' eschews the extra single-player missions to include ports of the ] version of the original '']'' and its sequel '']'' (with the latter being officially localized for the first time);<ref name="gamespot sub rev" /><ref name="ign sub rev" /> ''Metal Gear Online'', an online multiplayer component; and a fully 3D, user-controlled camera in the main portion of the game.<ref name="ign sub">{{Cite web |editor-last=IGN |title=Metal Gear Solid 3: Subsistence |url=http://ps2.ign.com/objects/748/748590.html |access-date=2006-08-11 |website=IGN |archive-date=June 28, 2012 |archive-url=https://web.archive.org/web/20120628140723/http://www.ign.com/games/metal-gear-solid-3-subsistence/ps2-748590 |url-status=live }}</ref> Because of all the additional content that was added, the ''Subsistence'' edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content.
''Metal Gear Solid 3: Snake Eater'' received "universal acclaim" according to ] ].<ref name=metacritic/> Gaming website '']'' awarded a 9.6/10<ref name="ign"/> and '']'' rated it 8/10.<ref name="edge">{{Cite book | date=January 2005| title=Edge|volume=145 | pages=80–81 |publisher=Future Publishing}}</ref> '']'', who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement."<ref name="gamespot" /> '']'' hailed it as "probably the best ''Metal Gear Solid'' game yet",<ref name="gamespy" /> and '']'' called it "overwhelmingly superior to ''MGS2: Sons of Liberty''" in their review.<ref name="eurogamer" />


]
Critics were pleased with the new protagonist,<ref name="cnet" /> Naked Snake—who strongly resembles the series protagonist ]—after fans were disappointed by Raiden in ''MGS2''.<ref>{{cite web|url=http://www.walworthcountytoday.com/20150527/press_start_why_metal_gear_solid_2s_raiden_was_misunderstood|website=Walworth County Today|date=May 27, 2015|author=Jake Magee|title=Why 'Metal Gear Solid 2's' Raiden was misunderstood|access-date=October 2, 2015|url-status=dead|archive-url=https://web.archive.org/web/20151003134358/http://www.walworthcountytoday.com/20150527/press_start_why_metal_gear_solid_2s_raiden_was_misunderstood|archive-date=October 3, 2015}}</ref> Some critics, who found the lengthy dialogues and the multitude of ]s in ''Sons of Liberty'' to be detrimental to the game experience<ref name="mgs2revgc">{{cite web | author=Weise, Matt | year=2001 | title=Metal Gear Solid 2: Sons of Liberty (Review) | url=http://www.gamecritics.com/mgs2-sons-of-liberty/review |website=GameCritics | access-date = 2006-08-14}}</ref> found the storyline of ''Snake Eater'' a pleasing throwback to the original ''Metal Gear Solid'', with less of the "philosophical babble"<ref name="cnet" /> present in ''Sons of Liberty''.


''Metal Gear Online'', consists of five ]-style game modes, each with a capacity of up to eight ].<ref name="subsistenceonline">{{Cite web |last=Konami staff |title=Online Mode Game Introduction |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/online.html |url-status=dead |archive-url=https://web.archive.org/web/20121015091304/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/online.html |archive-date=2012-10-15 |access-date=2006-08-22 |website=Konami}}</ref> This mode pits players, each playing as a generic soldier against each other in ] battles and variations of ], using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game.<ref name="ign sub rev">{{Cite web |last=Haynes, Jeff |date=10 March 2006 |title=Metal Gear Solid 3: Subsistence Review |url=http://ps2.ign.com/articles/694/694781p1.html |access-date=2006-08-11 |website=IGN |archive-date=August 19, 2012 |archive-url=https://web.archive.org/web/20120819102730/http://ps2.ign.com/articles/694/694781p1.html |url-status=live }}</ref> Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or ] from '']''), along with unique abilities and/or items. For example, the highest-scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round.<ref name="subsistenceonline2">{{Cite web |last=Konami staff |title=Online Mode Unique Characters |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/online_03.html |url-status=dead |archive-url=https://web.archive.org/web/20121015122704/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/online_03.html |archive-date=2012-10-15 |access-date=2006-08-22 |website=Konami}}</ref> Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006,<ref name="mgodown_japan">{{Cite web |title=MGO online service terminated |url=http://www.konami.jp/gs/game/mgs3_sub/japanese/last/index.html |url-status=dead |archive-url=https://web.archive.org/web/20121007041030/http://www.konami.jp/gs/game/mgs3_sub/japanese/last/index.html |archive-date=2012-10-07 |access-date=2007-04-04}}</ref> followed by in North America on April 2, 2007, and in Europe on October 30, 2007, although a fan community has revived it by emulating the servers.<ref>{{Cite news |last=Fox-Brewster |first=Tom |date=2014-09-24 |title=Metal Gear Online brought back to life by professional hackers |language=en-GB |work=The Guardian |url=https://www.theguardian.com/technology/2014/sep/24/metal-gear-online-professional-hackers |access-date=2023-05-26 |issn=0261-3077 |archive-date=May 26, 2023 |archive-url=https://web.archive.org/web/20230526211642/https://www.theguardian.com/technology/2014/sep/24/metal-gear-online-professional-hackers |url-status=live }}</ref> As noted above, the online mode, after one of the players unlocks an animal codename, also allowed for the player to play as either Reiko Hinomoto or Rowdy Reiko from ''Rumble Roses'' (depending on if the player in question was in the red team or the blue team, respectively). According to ''Metal Gear'' series creator ], he added the characters into the game as secret characters in part due to opportunity: Kojima had earlier been offered a deal with ''Rumble Roses'' producer Akari Uchida to make a crossover between ''Metal Gear'' and ''Rumble Roses''. However, the ''Metal Gear'' development team at the time refused to work with them. Kojima eventually accepted the offer when trying to decide on secret characters for the online mode for ''Subsistence'' to tie up loose ends. He also admitted that he originally considered offering Tomonobu Itagaki, at the time the producer of the Tecmo fighting game series ''Dead or Alive'', the opportunity of using one of his characters as a secret character.<ref name="roses inclusion">{{Cite web |title=Saving Private Raiden |url=http://www2.1up.com/features/saving-private-raiden?pager.offset=3 |url-status=dead |archive-url=https://web.archive.org/web/20120326131942/http://www2.1up.com/features/saving-private-raiden?pager.offset=3 |archive-date=March 26, 2012 |access-date=June 4, 2011 |publisher=]}}</ref>
Reviewers had mixed opinions about the game's camouflage system. ''Edge'' commented that "laying, camouflaged, in short grass inches away from a patrolling enemy is a gripping twist on stealth,"<ref name="edge" /> while ''GameSpy'' criticized it as "just a number to monitor and not a terribly interesting one."<ref name="gamespy" /> Out of the variety of new features, ''GameSpot'' called it "the most important and best implemented."<ref name="gamespot" /> The game has also been criticized for its low ], which has been reduced to 30 frames per second (compared to 60 frames per second in ''Sons of Liberty'').<ref name="gamespy" />


In addition to the older games and the online mode, ''Subsistence'' includes many of the features that were introduced in the Japanese and European releases. It includes the downloadable extra camouflage and facepaint designs and "Snake vs. Monkey" stages previously exclusive to the European release, the European Extreme difficulty level,<ref name="ign sub rev" /><ref name="Subsistencesnakevsmonkey">{{Cite web |last=Konami staff |title=Snake vs. Monkey Battle Summary |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saruhebi.html |url-status=dead |archive-url=https://web.archive.org/web/20121015123007/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saruhebi.html |archive-date=2012-10-15 |access-date=2006-08-14 |website=Konami}}</ref> parody cutscenes and trailers from the official website,<ref name="Secrettheater">{{Cite web |last=Konami staff |title=Secret Theatre |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/ss.html |url-status=dead |archive-url=https://web.archive.org/web/20121015123112/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/ss.html |archive-date=2012-10-15 |access-date=2006-08-14 |website=Konami}}</ref> and connectivity with '']''.<ref name="subcover">''Metal Gear Solid 3: Subsistence'', game cover (back) (English). Konami Computer Entertainment Japan (2006).</ref> The Japanese version also includes a URL for a hidden website that allows the download of , a PC and Mac clock program that features ''Metal Gear Solid'' series recurring character ].<ref name="Otaclock">{{Cite web |last=GameSpot staff |date=January 20, 2006 |title=Otakon clock to come with select MGS titles |url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?sid=6142794 |archive-url=https://web.archive.org/web/20070929160907/http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?sid=6142794 |archive-date=September 29, 2007 |access-date=October 2, 2015 |website=GameSpot}}</ref> This website is now publicly available.<ref>{{Cite web |title=Kojima Productions<!-- Bot generated title --> |url=http://www.konami.jp/kojima_pro/english/dl/item_ota.html |access-date=August 14, 2006 |archive-date=June 23, 2012 |archive-url=https://web.archive.org/web/20120623144316/http://www.konami.jp/kojima_pro/english/dl/item_ota.html |url-status=live }}</ref>
The cut scenes of ''Snake Eater'' have been called "visually exciting and evocative, beautifully shot" by ''Edge''.<ref name="edge" /> However, they commented that the script "ranges from awkward to awful" and criticized ]'s performance as Snake, concluding that "''Snake Eater'''s speech is not up to the standard of other games, let alone cinema."<ref name="edge" /> ''GameSpot'' said that some of the humor "falls flat, as if lost in translation from Japanese" and "should appeal to... hardcore fans but... takes you out of the moment."<ref name="gamespot" />


"Limited Edition" copies of ''Subsistence'' also include ''Existence'', the game's cutscenes edited into a three-and-a-half-hour ] with additional scenes and ]ed sound.<ref name="gamespot sub rev" /> The North American "Limited Edition" package was only available to consumers who pre-ordered it before the game's release.<ref name="USExist">{{Cite web |last=Konami staff |title=Snake Eater Movie |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/existence.html |url-status=dead |archive-url=https://web.archive.org/web/20121015123736/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/existence.html |archive-date=2012-10-15 |access-date=2006-08-14 |website=Konami}}</ref> The three-disc edition is the standard release of ''Subsistence'' in Europe to make up for its later release in the region.<ref name="eurogamersub">{{Cite web |last=Bramwell, Tom |date=14 July 2006 |title=MGS3 Subsistence dated |url=http://www.eurogamer.net/article.php?article_id=66060 |url-status=dead |archive-url=https://web.archive.org/web/20120813083443/http://www.eurogamer.net/articles/news140706mgs3subsistence |archive-date=2012-08-13 |access-date=2006-08-14 |website=EuroGamer}}</ref>
=== Awards ===
] holding a '']'' award for Best Story of the Year, 2005]]


A bonus ] ] titled ''Metal Gear Saga Vol. 1'' was ] with ]s for ''Subsistence'' in ] and with the European ] reissue of ''Snake Eater'' released in Germany on March 23, 2006.<ref name="NASaga">{{Cite web |last=Gouskos, Carrie |date=January 26, 2006 |title=A First Look at Metal Gear Saga Vol. 1 |url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?page=1&sid=6142974 |archive-url=https://web.archive.org/web/20070930095112/http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?page=1&sid=6142974 |archive-date=September 30, 2007 |access-date=October 2, 2015 |website=GameSpot}}</ref><ref name="EUSaga">{{Cite web |last=Konami Staff |date=February 15, 2006 |title=MGS3 Snake Eater Platinum with Metal Gear Saga |url=http://de.games.konami-europe.com/game/news.do?idGameNews=196&idGame=64&idGamePlatformInfo= |archive-url=https://web.archive.org/web/20070927185427/http://de.games.konami-europe.com/game/news.do?idGameNews=196&idGame=64&idGamePlatformInfo= |archive-date=September 27, 2007 |access-date=October 2, 2015 |website=Konami Germany}}</ref> The disc includes a five-part, 30-minute ] about the entire ''Metal Gear'' series interspersed with an ] of ], as well as ] for various current ''Metal Gear'' games.<ref name="NASaga" /><ref name="Saga">{{Cite AV media |title=Metal Gear Saga Vol. 1 |date=2006 |type=DVD |publisher=Konami Digital Entertainment, Inc.}}</ref>
Since its release in 2004, the game has received numerous awards. Notable ones include "best overall action game", "best overall story"<ref name="bestof.ign.com"/> and "best PS2 use of sound"<ref name="http"/> in '']''{{'}}s ''Best of 2004'' awards, and "best story",<ref name="Best Story"/> "best sound effects"<ref name="Best Sound Effects"/> and "best new character"<ref name="Best New Character"/> in '']''{{'}}s Game of the Year 2004 awards. It was a runner-up in GameSpot's "Best Action Adventure Game", "Best Graphics, Artistic" and "Best Original Music" categories.<ref name=bestworst2004>{{cite web | archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ | url=http://www.gamespot.com/gamespot/features/all/bestof2004/ | title=Best and Worst of 2004 | author=The ''GameSpot'' Editors | date=January 5, 2005 | work=] | archive-date=March 7, 2005 | url-status=dead }}</ref>


''Subsistence'' received marginally higher review scores than the original ''Snake Eater'', averaging 94% on Metacritic.<ref name="metacriticsub" /> Reviewers commented that the introduction of the 3D camera removed the "only grade-A problem"<ref name="Spysubrev">{{Cite web |last=Turner, Benjamin |title=Metal Gear Solid 3: Subsistence |url=http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-subsistence/696626p1.html |access-date=2006-10-28 |website=GameSpy |archive-date=March 23, 2012 |archive-url=https://web.archive.org/web/20120323095745/http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-subsistence/696626p1.html |url-status=live }}</ref> and makes the gameplay feel "less restrictive and more natural".<ref name="gamespot sub rev" /> The online mode is considered "impressive for a PS2 game", though "{{'}}s distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience."<ref name="Spysubrev" /> ''Subsistence'' received '']''{{'}}s award for "best online game" for the ] in December 2006.<ref name="bestonlinegame">{{Cite web |editor-last=IGN site staff |title=Best of 2006 |url=http://bestof.ign.com/2006/ps2/28.html |url-status=dead |archive-url=https://web.archive.org/web/20070110082813/http://bestof.ign.com/2006/ps2/28.html |archive-date=January 10, 2007 |access-date=October 2, 2015 |website=IGN}}</ref>
''Snake Eater''{{'}}s theme song won the "Best Original Vocal Song - Pop" from the Game Audio Network Guild at the Game Developers Conference in August 2005, while the game itself won the award for "Best PS2 Game" at 2005's Game Convention in ].<ref name="official site" /> David Hayter, the voice of Snake, was nominated for the ] (now known as the D.I.C.E. Awards) for "Outstanding Achievement in Character Performance - Male",<ref name="imdb">{{cite web | author=IMDb staff | title=Academy of Interactive Arts & Sciences, USA: 2005 | url=https://www.imdb.com/Sections/Awards/Academy_of_Interactive_Arts_And_Sciences_USA/2005 | website=Internet Movie Database | access-date = 2006-08-11}}</ref> and ''Metal Gear Solid 3: Snake Eater'' was nominated for "Console Action/Adventure Game of the Year".<ref>{{cite web| title=Metal Gear Solid 3: Snake Eater |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=195 |publisher=] |access-date=April 9, 2020}}</ref>


=== Legacy === === ''HD Edition'' ===
{{main|Metal Gear Solid HD Collection}}
''Snake Eater'' was developed as a ] to the entire ],<ref name="gamespy" /> and was followed by several direct ]s: '']'', '']'', '']'', and '']''. In 2011, Kojima revealed that he floated the idea of a ''Metal Gear Solid 5'' set during the World War II ], showing The Boss and Cobra Unit's assistance in the fight. However, the team was hesitant about such a big project and Kojima later felt that "simply dropping ''MGS5'' on the younger staff members was a bit heavy."<ref>{{cite web|url=http://www.psu.com/a013903/Hideo-Kojimas-original-idea-for-Metal-Gear-Solid-5-featured-The-Boss-Cobra-unit |title=Hideo Kojima's original idea for Metal Gear Solid 5 featured The Boss, Cobra unit - PlayStation Universe |publisher=Psu.com |access-date=2012-12-02}}</ref> Although the ending of ''Metal Gear Solid 3'' reveals Naked Snake was given the Big Boss title, Kojima stated "he's not really the Big Boss yet". With '']'', he wanted to explain how Naked Snake became the man who appeared in the original ''Metal Gear'' games as Solid Snake's enemy.<ref>{{cite web|url=http://m.kotaku.com/5367724/hideo-kojima-talks-metal-gear-solid-peace-walker-and-how-you-can-help-him|publisher=Kotaku|date=September 25, 2009|access-date=March 26, 2012|author=Totilo, Stephen|title=Hideo Kojima Talks Metal Gear Solid: Peace Walker And How You Can Help Him}}</ref>
''Metal Gear Solid 3: Snake Eater - HD Edition'' was released on the ] and ] consoles in late 2011.<ref name="ign.com">{{Cite web |date=October 26, 2011 |title=Metal Gear Solid HD Collection Release Date |url=http://www.ign.com/articles/2011/10/26/metal-gear-solid-hd-collection-release-date |access-date=March 24, 2017 |website=IGN |archive-date=July 9, 2017 |archive-url=https://web.archive.org/web/20170709110428/http://www.ign.com/articles/2011/10/26/metal-gear-solid-hd-collection-release-date |url-status=live }}</ref> It was released as part of the '']'', as well as a digital download on ] and ].<ref>{{Cite web |date=2011-08-12 |title=Metal Gear Solid HD Collection Includes Metal Gear Solid 3: Subsistence |url=http://www.siliconera.com/2011/08/12/metal-gear-solid-hd-collection-includes-metal-gear-solid-3-subsistence/ |access-date=2011-12-21 |publisher=Siliconera |archive-date=August 18, 2012 |archive-url=https://web.archive.org/web/20120818151100/http://www.siliconera.com/2011/08/12/metal-gear-solid-hd-collection-includes-metal-gear-solid-3-subsistence/ |url-status=live }}</ref><ref>{{Cite web |date=2011-06-02 |title=Metal Gear, Zone of Enders, Silent Hill HD Collection Coming to 360/PS3 |url=http://www.damnlag.com/metal-gear-solid-zone-of-enders-hd-collection-coming-to-360ps3/ |url-status=dead |archive-url=https://web.archive.org/web/20120324225224/http://www.damnlag.com/metal-gear-solid-zone-of-enders-hd-collection-coming-to-360ps3/ |archive-date=2012-03-24 |access-date=2011-12-21 |publisher=The DamnLag}}</ref> The ] and ] versions run in a resolution of ] and aim for a target framerate of 60 frames per second, compared to the ] version's maximum of 30 FPS. The aspect ratio has also been increased from the original's ] presentation to a wider ] resolution, giving players a wider view of their surroundings.<ref name="tech foundry HD">{{Cite web |last=Leadbetter, Richard |date=March 17, 2011 |title=Tech Analysis: Metal Gear Solid Remastered |url=http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered |access-date=September 5, 2012 |website=] |publisher=Eurogamer Network Ltd. |quote=While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes... |archive-date=September 1, 2016 |archive-url=https://web.archive.org/web/20160901032536/http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered |url-status=live }}</ref> The ''HD Edition'' features some of the content from the ''Subsistence'' version, such as the third-person camera and demo theater, but lacks the online multiplayer mode and the "Snake vs. Monkey" minigame (due to this version also being released on the ]). The original ''Metal Gear'' games are also included in this version, both accessible from the main menu. A ] version of the ''Metal Gear Solid HD Collection'' released in June 2012, which features ''Metal Gear Solid 2'' and ''3'';<ref>{{Cite web |date=2012-05-17 |title=Metal Gear Solid HD Collection for PS Vita |url=http://www.gameinformer.com/b/news/archive/2012/05/17/metal-gear-solid-hd-collection-vita-release-date.aspx |access-date=2012-05-17 |publisher=Jim Reilly |archive-date=August 8, 2012 |archive-url=https://web.archive.org/web/20120808205042/http://www.gameinformer.com/b/news/archive/2012/05/17/metal-gear-solid-hd-collection-vita-release-date.aspx |url-status=dead }}</ref><ref name="ReferenceA">{{Cite web |date=May 17, 2012 |title=Metal Gear Solid HD Collection Vita Release Date |url=http://www.ign.com/articles/2012/05/17/metal-gear-solid-hd-collection-vita-release-date |access-date=March 24, 2017 |website=IGN |archive-date=July 9, 2017 |archive-url=https://web.archive.org/web/20170709112441/http://www.ign.com/articles/2012/05/17/metal-gear-solid-hd-collection-vita-release-date |url-status=live }}</ref><ref name="eurogamer.net">{{Cite web |date=May 24, 2012 |title=Metal Gear Solid HD Collection Vita release date |url=http://www.eurogamer.net/articles/2012-05-24-metal-gear-solid-hd-collection-vita-release-date |access-date=March 24, 2017 |website=IGN |archive-date=June 3, 2017 |archive-url=https://web.archive.org/web/20170603110155/http://www.eurogamer.net/articles/2012-05-24-metal-gear-solid-hd-collection-vita-release-date |url-status=live }}</ref> this version of ''Metal Gear Solid 3'' features limited touch controls to take advantage of the Vita's touchscreen, and compared to the ] version, the framerate is a more consistent 30 FPS, with less ].<ref name="tech foundry vita">{{Cite web |last=Leadbetter, Richard |date=March 17, 2011 |title=Tech Analysis: Metal Gear Solid HD on PS Vita |url=http://www.eurogamer.net/articles/digitalfoundry-mgs-hd-on-ps-vita |access-date=September 5, 2012 |website=] |publisher=Eurogamer Network Ltd. |quote=On PlayStation 2 ... Konami dropped v-sync in gameplay where necessary in order to maintain a more fluid frame-rate... On Vita, thankfully, we have locked v-sync, and there appears to be enough horsepower to maintain a much more consistent 30 frames per second, with only certain cinematics causing frame-rate dips. |archive-date=August 4, 2016 |archive-url=https://web.archive.org/web/20160804232816/http://www.eurogamer.net/articles/digitalfoundry-mgs-hd-on-ps-vita |url-status=live }}</ref>


=== ''Snake Eater 3D'' ===
The game has since been listed on several "Best of ..." lists by video-gaming publications. In 2009, ''IGN'' placed ''Subsistence'' at number 3 on its "The Top 25 PS2 Games of All Time" list.<ref>{{cite news |title=The Top 25 PS2 Games of All Time (5)|url=http://au.ign.com/articles/2009/08/10/the-top-25-ps2-games-of-all-time?page=5|work=IGN|date=2009-08-10|access-date=2013-11-06}}</ref> '']'' listed ''Snake Eater'' and ''Subsistence'' at 8th place on its list of "The 36 Best PS2 Games" in 2010.<ref>{{cite news|title=The 36 Best PS2 Games (5) |url=http://www.gamepro.com/article/features/205783/the-36-best-ps2-games-page-5-of-5 |date=2010-10-26 |access-date=2013-11-06 |url-status=dead |archive-url=https://web.archive.org/web/20101223173809/http://www.gamepro.com/article/features/205783/the-36-best-ps2-games-page-5-of-5 |archive-date=December 23, 2010 }}</ref> That same year, ''IGN'' ranked ''Snake Eater'' 2nd on its list of the "Top 100 PlayStation 2 Games", and said that it had "the best story in the franchise."<ref>{{cite web|url=http://au.ign.com/top/ps2-games/2 |title=Top 100 PlayStation 2 Games - 2: Metal Gear Solid 3: Snake Eater |publisher=IGN |year= 2010 |access-date=2013-11-06}}</ref> In 2013, '']'' placed the game at number 22 on its "The 100 Best Games of All Time" list.<ref>{{cite news |title=The 100 best games of all time|url=http://www.gamesradar.com/best-games-ever/|work=]|date=2013-02-15|access-date=2013-11-06}}</ref> That same year, the game's story was ranked 10th place on ''GamesRadar''{{'}}s list of "The Best Videogame Stories Ever".<ref>{{cite news |title=The best videogame stories ever|url=http://www.gamesradar.com/the-best-videogame-stories-ever/|work=GamesRadar|date=2013-07-12|access-date=2013-11-06}}</ref> In 2015, the game placed 2nd on USgamer's "The 15 Best Games Since 2000" list.<ref>{{cite web|last1=Bailey|first1=Kat|title=The 15 Best Games Since 2000, Number 2: Metal Gear Solid 3: Snake Eater|url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-2-metal-gear-solid-3-snake-eater|website=USgamer|publisher=Gamer Network|access-date=August 10, 2015|date=August 7, 2015|archive-url=https://web.archive.org/web/20150810204847/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-2-metal-gear-solid-3-snake-eater|archive-date=August 10, 2015|url-status=live}}</ref>

== Releases ==
''Snake Eater'' was first released in North America; the Japanese release was held back for almost a month after that.<ref name="ignmgs3">{{cite web|author=IGN staff|title=Metal Gear Solid 3: Snake Eater|url=http://ps2.ign.com/objects/536/536086.html|website= IGN|access-date = October 1, 2015|date=November 17, 2004}}</ref><ref name="ignmgs2">{{cite web | author=IGN staff | title= Metal Gear Solid 2: Sons of Liberty | url=http://ps2.ign.com/objects/014/014538.html | archive-url=https://web.archive.org/web/20020216005550/http://ps2.ign.com/objects/014/014538.html | url-status=dead | archive-date=February 16, 2002 | website= IGN| access-date = 2006-08-15}}</ref> The Japanese version featured several additional downloadable camouflage patterns that were not available for the North American version,<ref name=mgs3_us_special_camo>{{cite web|url=http://www.konami.jp/gs/game/mgs3/english/camouflage_main.html|title=Camouflage Download|website=Metal Gear Solid 3: Snake Eater official site|publisher=Konami Digital Entertainment|access-date=August 5, 2016}}</ref><ref name=mgs3_jpn_special_camo>{{cite web|url=http://www.konami.jp/gs/game/mgs3/japanese/camouflage_index.html|title=Camouflage Download|website=Metal Gear Solid 3: Snake Eater official site|language=ja|publisher=Konami Digital Entertainment|access-date=August 5, 2016}}</ref> some which were only downloadable through data from ''Metal Gear Solid 3''-related soundtrack CDs. A limited "premium package" edition of ''Snake Eater'' was released alongside the standard version in Japan. The premium package comes with a DVD featuring all the promotional trailers shown before the game's release (including a ] video shown internally within Konami), two booklets and a painted 1/144-scale model of the Shagohod.<ref name="ignpremium">{{cite web| author=Gantayat, Anoop | year=2004 | title=Metal Gear Special Package Revealed | url=http://ps2.ign.com/articles/542/542720p1.html | website= IGN | access-date = 2006-08-14}}</ref> A special limited edition CD was given away to those who pre-ordered the Japanese version of ''Snake Eater'', which included several tracks from the game's soundtrack, as well as computer ]s and additional camouflage for the main game. The pre-order package allowed cell phone users to access a special site featuring image and music downloads.<ref name="ignjappreorder">{{cite web | author=Gantayat, Anoop | title=MGS3 Japanese Preorder Update | url=http://ps2.ign.com/articles/543/543076p1.html | website=IGN | access-date = 2006-08-24}}</ref>

For the European release, Konami added several new features, including the "European Extreme" difficulty setting, a "demo theater" which allows players to view all cutscenes at any point after viewing them once during the main game, and a Duel Mode, where players can replay boss battles from the main game, in addition to extra facepaints based on European flags and two new "Snake vs. Monkey" levels.<ref name="igneuro">{{cite web | author=Dunham, Jeremy | year=2005 | title=MGS3 PAL Details and Facepaints | url=http://ps2.ign.com/articles/586/586942p1.html | website= IGN| access-date = 2006-08-14}}</ref> Most of the downloadable camo patterns that were available for the Japanese version were also released for the European version, with only a few exceptions.<ref name=mgs3_uk_special_camo>{{cite web|url=http://www.konami.jp/gs/game/mgs3/uk/index.html|title=Camouflage Download|website=Metal Gear Solid 3: Snake Eater official site (UK)|publisher=Konami Digital Entertainment|access-date=August 5, 2016}}</ref>

=== ''Subsistence'' ===
{{video game reviews {{video game reviews
| MC = 94/100<ref name="metacriticsub">{{cite web|url=http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence|title=Metal Gear Solid 3: Subsistence for PlayStation 2 on Metacritic|publisher=]|access-date=August 13, 2015}}</ref> | MC = 78/100<ref name="SE3D-metacritic">{{Cite web |title=Metal Gear Solid: Snake Eater 3D for Nintendo 3DS on Metacritic |url=https://www.metacritic.com/game/metal-gear-solid-3-snake-eater/critic-reviews/?platform=3ds |access-date=August 13, 2015 |publisher=] |archive-date=November 6, 2012 |archive-url=https://web.archive.org/web/20121106014341/http://www.metacritic.com/game/3ds/metal-gear-solid-snake-eater-3d |url-status=live }}</ref>
| EuroG = 9/10<ref>{{cite web|url=http://www.eurogamer.net/articles/r_mgs3sub_ps2?page=2|title=Metal Gear Solid 3: Subsistence Review &bull; Page 2 &bull; Eurogamer.net|author=Rob Fahey|publisher=]|date=October 24, 2006|access-date=August 13, 2015}}</ref> | EuroG = 7/10<ref>{{Cite web |last=Jeffrey Matulef |date=March 7, 2012 |title=Metal Gear Solid: Snake Eater 3D Review Eurogamer.net |url=http://www.eurogamer.net/articles/2012-03-06-metal-gear-solid-snake-eater-3d-review |access-date=August 13, 2015 |publisher=] |archive-date=August 28, 2015 |archive-url=https://web.archive.org/web/20150828002854/http://www.eurogamer.net/articles/2012-03-06-metal-gear-solid-snake-eater-3d-review |url-status=live }}</ref>
| GamePro = 5/5<ref>{{cite web|url=http://www.gamepro.com/sony/ps2/games/reviews/52651.shtml |title=Metal Gear Solid 3: Subsistence Review for PS2 on GamePro.com |author=Vicious Sid |publisher=] |date=March 14, 2006 |access-date=August 13, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20060319115048/http://www.gamepro.com/sony/ps2/games/reviews/52651.shtml |archive-date=March 19, 2006 }}</ref> | GSpot = 8/10<ref>{{Cite web |last=Peter Brown |date=February 22, 2012 |title=Metal Gear Solid: Snake Eater 3D Review on GameSpot.com |url=http://www.gamespot.com/metal-gear-solid-snake-eater-3d/reviews/metal-gear-solid-snake-eater-3d-review-6350817 |url-status=dead |archive-url=https://web.archive.org/web/20120403161449/http://www.gamespot.com/metal-gear-solid-snake-eater-3d/reviews/metal-gear-solid-snake-eater-3d-review-6350817 |archive-date=April 3, 2012 |access-date=August 13, 2015 |publisher=]}}</ref>
| GSpot = 9/10<ref name="gamespot sub rev">{{cite web|url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/review.html?sid=6145929 |title=Metal Gear Solid 3: Subsistence for PlayStation 2 Review - PlayStation 2 Metal Gear Solid 3: Subsistence Review |author=Greg Kasavin |publisher=] |date=March 14, 2006 |access-date=August 13, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20060831161709/http://www.gamespot.com/ps2/adventure/mgs3subsistence/review.html?sid=6145929 |archive-date=August 31, 2006 }}</ref> | IGN = 8.5/10<ref>{{Cite web |last=Richard George |date=February 24, 2012 |title=Metal Gear Solid: Snake Eater 3D - IGN |url=http://www.ign.com/articles/2012/02/25/metal-gear-solid-snake-eater-3d-review?page=2 |access-date=August 13, 2015 |publisher=] |archive-date=July 18, 2015 |archive-url=https://web.archive.org/web/20150718035731/http://www.ign.com/articles/2012/02/25/metal-gear-solid-snake-eater-3d-review?page=2 |url-status=live }}</ref>
| GSpy = {{rating|5|5}}<ref>{{cite web|url=http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-subsistence/696626p1.html|title=GameSpy: Metal Gear Solid 3: Subsistence - Page 1|author=Benjamin Turner|publisher=]|date=March 10, 2006|access-date=August 13, 2015}}</ref>
| IGN = 9.8/10<ref>{{cite web|url=http://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence?page=4|title=Metal Gear Solid 3: Subsistence - IGN|publisher=]|author=Jeff Haynes|date=March 10, 2006|access-date=August 13, 2015}}</ref>
| award1Pub = ]
| award1 = Best Online Game, 2006, PS2<ref name="bestonlinegame"/>
}} }}
]


At ], Konami displayed a technical demo for the ] entitled ''Metal Gear Solid 3D: Snake Eater – The Naked Sample''. The demo's subtitle "The Naked Sample" was meant to convey its purpose as just a sample of the 3DS hardware, with no plans to bring a game into production at that point.<ref>{{Cite web |title=Kojima Productions - Hideoblog English |url=http://www.kjp.konami.jp/gs/hideoblog_e/2010/07/000220.html#more |url-status=dead |archive-url=https://web.archive.org/web/20120402052748/http://www.kjp.konami.jp/gs/hideoblog_e/2010/07/000220.html#more |archive-date=2012-04-02 |access-date=2011-12-21 |publisher=Kjp.konami.jp}}</ref> Series producer ] stated at the time that if a ''Metal Gear'' game for the 3DS was actually made they would consider some elements from the ] title '']'', including the game's cooperative gameplay system.<ref>{{Cite web |title=Famitsu: Hideo Kojima Discusses Metal Gear Solid 3DS |url=http://www.andriasang.com/e/blog/2010/07/07/kojima_on_mgs_3ds |url-status=dead |archive-url=https://web.archive.org/web/20100711041552/http://www.andriasang.com/e/blog/2010/07/07/kojima_on_mgs_3ds/ |archive-date=July 11, 2010 |access-date=July 7, 2010 |publisher=Andriasang}}</ref><ref>{{Cite web |last=IGN staff |date=7 July 2010 |title=Hideo Kojima May Work on Metal Gear Solid 5 |url=http://ds.ign.com/articles/110/1104460p1.html |access-date=2010-07-07 |website=IGN |archive-date=November 24, 2010 |archive-url=https://web.archive.org/web/20101124122023/http://ds.ign.com/articles/110/1104460p1.html |url-status=live }}</ref> Later in 2010, Konami announced a full ''Metal Gear'' title for release on the 3DS,<ref>{{Cite web |title=Metal Gear Solid 3: Snake Eater slithers onto 3DS in 2011 |url=http://www.joystiq.com/2010/09/16/metal-gear-solid-3-snake-eater-slithers-onto-3ds-in-2011/ |url-status=dead |archive-url=https://web.archive.org/web/20121021020059/http://www.joystiq.com/2010/09/16/metal-gear-solid-3-snake-eater-slithers-onto-3ds-in-2011/ |archive-date=2012-10-21 |access-date=2010-09-16 |publisher=joystiq.com}}</ref><ref>{{Cite web |title=Konami Topics 3DS |url=http://www.konami-digital-entertainment.co.jp/ja/news/topics/2011/0108/ |url-status=dead |archive-url=https://web.archive.org/web/20120823002215/http://www.konami-digital-entertainment.co.jp/ja/news/topics/2011/0108/ |archive-date=August 23, 2012 |access-date=January 8, 2011 |publisher=Konami News |type=Japanese}}</ref> which was revealed at Nintendo World 2011 to be ''Metal Gear Solid: Snake Eater 3D''.<ref>{{Cite web |title=Nintendo World 2011 |url=https://www.nintendo.co.jp/3ds/experience/nw2011/list/index.html |url-status=dead |archive-url=https://web.archive.org/web/20160305081421/https://www.nintendo.co.jp/3ds/experience/nw2011/list/index.html |archive-date=2016-03-05}}</ref> It was released on February 21, 2012,<ref>{{Cite web |date=2012-01-11 |title=North America Infiltrated by Metal Gear Solid 3D on 21st February |url=https://www.nintendolife.com/news/2012/01/north_america_infiltrated_by_metal_gear_solid_3d_on_21st_february |access-date=2023-05-26 |website=Nintendo Life |language=en-GB |archive-date=May 26, 2023 |archive-url=https://web.archive.org/web/20230526211647/https://www.nintendolife.com/news/2012/01/north_america_infiltrated_by_metal_gear_solid_3d_on_21st_february |url-status=live }}</ref> in North America and March 8, 2012, worldwide.<ref name="Anime News Network">{{Cite web |title=Metal Gear Solid: Snake Eater 3D Slated for March 8 |url=http://www.animenewsnetwork.com/news/2011-11-21/metal-gear-solid/snake-eater-3d-slated-for-march-8 |access-date=November 22, 2011 |publisher=] |archive-date=October 13, 2020 |archive-url=https://web.archive.org/web/20201013170956/https://www.animenewsnetwork.com/news/2011-11-21/metal-gear-solid/snake-eater-3d-slated-for-march-8 |url-status=live }}</ref><ref name="Metal Gear Solid 3D Snake Eater">{{Cite web |title=Metal Gear Solid 3D Snake Eater |url=https://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20989&pageID=4 |url-status=dead |archive-url=https://web.archive.org/web/20120211201447/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20989&pageID=4 |archive-date=11 February 2012 |access-date=11 January 2012 |publisher=]}}</ref><ref name="3ds.nintendolife.com">{{Cite web |date=2012-01-10 |title=Metal Gear Solid: Snake Eater 3D Sneaks into Europe on 8th March - 3DS News @ Nintendo Life |url=http://3ds.nintendolife.com/news/2012/01/metal_gear_solid_snake_eater_3d_sneaks_into_europe_on_march_8th |access-date=2012-06-16 |publisher=3ds.nintendolife.com |archive-date=May 15, 2012 |archive-url=https://web.archive.org/web/20120515110238/http://www.nintendolife.com/news/2012/01/metal_gear_solid_snake_eater_3d_sneaks_into_europe_on_8th_march |url-status=live }}</ref>
''Metal Gear Solid 3: Subsistence'' was released in Japan on December 22, 2005, later in North America on March 14, 2006,<ref name="ign" /> in Europe on October 6, 2006, and in Australia on October 13, 2006.<ref name="aus1">{{cite web |author=Jeremy Jastrzab |date=October 2, 2006 |title=Updated Australian release list |url=http://palgn.com.au/article.php?title=Updated+Australian+release+list%2C+2%2F10%2F06&id=5431 |archive-url=https://web.archive.org/web/20070930184603/http://palgn.com.au/article.php?title=Updated%2BAustralian%2Brelease%2Blist%2C%2B2%2F10%2F06&id=5431 |archive-date=September 30, 2007 |website=PALGN |access-date=October 2, 2015 |url-status=dead }}</ref> ''Subsistence'' continues the ''Metal Gear Solid'' series tradition of follow-up expanded versions. While previous releases, such as '']'' and '']'' included skill challenge missions and/or ] missions, ''Subsistence'' eschews the extra single-player missions to include ports of the ] version of the original '']'' and its sequel '']'' (with the latter being officially localized for the first time),<ref name="gamespot sub rev" /><ref name="ign sub rev" /> a brand-new competitive online mode, and a fully 3D, user-controlled camera in the main portion of the game.<ref name="ign sub">{{cite web | editor=IGN | title=Metal Gear Solid 3: Subsistence | url=http://ps2.ign.com/objects/748/748590.html |website= IGN | access-date = 2006-08-11}}</ref> Because of all the additional content that was added, the ''Subsistence'' edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content.


Due to the limited interface of the 3DS, as well as to take advantage of the touchscreen, ''3D'' has unique controls when compared to other games in the ''Metal Gear'' series. While the game has been heavily criticized for these control changes,<ref>{{Cite magazine |last=Juba |first=Joe |date=2012-02-21 |title=Snake Eater 3D Review: Snake's Least Successful Mission |url=http://www.gameinformer.com/games/metal_gear_solid_snake_eater_3d/b/3ds/archive/2012/02/21/snake-eater-3d-review-snake-s-least-successful-mission.aspx |archive-url=https://web.archive.org/web/20120223142429/http://www.gameinformer.com/games/metal_gear_solid_snake_eater_3d/b/3ds/archive/2012/02/21/snake-eater-3d-review-snake-s-least-successful-mission.aspx |url-status=dead |archive-date=February 23, 2012 |magazine=] |publisher=] |access-date=2012-02-21}}</ref> use of the ] peripheral has been cited for alleviating many of the control issues of the 3DS.<ref name="3D-Eurogamer">{{Cite web |last=Matulef |first=Jeffrey |date=2012-03-06 |title=Metal Gear Solid: Snake Eater 3D Review |url=http://www.eurogamer.net/articles/2012-03-06-metal-gear-solid-snake-eater-3d-review |access-date=2012-03-07 |publisher=Eurogamer |archive-date=October 23, 2012 |archive-url=https://web.archive.org/web/20121023045257/http://www.eurogamer.net/articles/2012-03-06-metal-gear-solid-snake-eater-3d-review |url-status=live }}</ref><ref name="3D-Destructoid">{{Cite web |last=Holmes |first=Jonathan |date=2012-03-19 |title=Review: Metal Gear Solid: Snake Eater 3D |url=http://www.destructoid.com/review-metal-gear-solid-snake-eater-3d-223656.phtml |access-date=2012-03-19 |publisher=Destructoid |archive-date=January 2, 2013 |archive-url=https://web.archive.org/web/20130102213209/http://www.destructoid.com/review-metal-gear-solid-snake-eater-3d-223656.phtml |url-status=live }}</ref> This is done by restoring camera movement to the second analog stick, adding ZL and ZR buttons for aiming and attacking, and allowing the face buttons to be used in a manner more in line with all other releases in the ''Metal Gear'' series.<ref name="3D-Eurogamer" /><ref name="3D-Destructoid" />
]


''3D'' also has certain optional in-game differences that affect play, such as the concise over the shoulder third-person view and the addition of crouch-walking. Firing in this third-person view substitutes an open cross-hair for the standard down-the-barrel sighting of the standard FPS view. This method of aiming can seem less precise but does allow for a greater margin of error in accuracy.<ref name="3D-Eurogamer" /><ref name="3D-Destructoid" /> ''3D'' makes use of the 3DS console's gyroscope, which is used to maintain balance when walking across a bridge or standing on tree branches.<ref name="3D-Eurogamer" /><ref name="3D-Destructoid" /> The camouflage system has also been updated, allowing the player to make use of the 3DS's camera to make a custom camouflage pattern.<ref name="3D-Eurogamer" /><ref name="3D-Destructoid" /> The port features numerous graphical improvements over the initial ] version including better character models and the addition of normal mapping.<ref name="3D-Eurogamer" /><ref name="3D-Destructoid" /> Despite this, the frame rate has been criticized for falling far below the other versions of ''Snake Eater''.<ref name="3D-Eurogamer" /><ref name="remastered">{{Cite web |last=Leadbetter |first=Richard |date=2012-03-17 |title=Tech Analysis: Metal Gear Solid Remastered |url=http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered |access-date=2012-03-17 |publisher=Eurogamer |archive-date=September 1, 2016 |archive-url=https://web.archive.org/web/20160901032536/http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered |url-status=live }}</ref> ''Snake Eater 3D'' has met with positive reviews, averaging 78/100 at ] based on 46 reviews.<ref name="SE3D-metacritic" />
''Subsistence'''s online multiplayer component, titled ''Metal Gear Online'', consists of five ]-style game modes, each with a capacity of up to eight ].<ref name="subsistenceonline">{{cite web | author=Konami staff | title=Online Mode Game Introduction | url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/online.html |website= Konami | access-date = 2006-08-22}}</ref> This mode pits players, each playing as a generic soldier against each other in ] battles and variations of ], using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game.<ref name="ign sub rev">{{cite web | author=Haynes, Jeff | title=Metal Gear Solid 3: Subsistence Review | url=http://ps2.ign.com/articles/694/694781p1.html |website=IGN | access-date = 2006-08-11}}</ref> Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or ] from '']''), along with unique abilities and/or items. For example, the highest-scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round.<ref name="subsistenceonline2">{{cite web | author=Konami staff | title=Online Mode Unique Characters | url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/online_03.html | website=Konami| access-date = 2006-08-22}}</ref> Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006,<ref name="mgodown_japan">{{cite web| url=http://www.konami.jp/gs/game/mgs3_sub/japanese/last/index.html|title=MGO online service terminated| access-date = 2007-04-04}}</ref> followed by in North America on April 2, 2007, and in Europe on October 30, 2007, although a fan community has revived it by emulating the servers.<ref>{{cite web|url=http://www.savemgo.com/|title=Save MGO – The only community devoted to the revival of the original Metal Gear Online|publisher=www.savemgo.com|access-date=2009-09-04}}</ref> As noted above, the online mode, after one of the players unlocks an animal codename, also allowed for the player to play as either Reiko Hinomoto or Rowdy Reiko from ''Rumble Roses'' (depending on if the player in question was in the red team or the blue team, respectively). According to ''Metal Gear'' series creator ], he added the characters into the game as secret characters in part due to opportunity: Kojima had earlier been offered a deal with ''Rumble Roses'' producer Akari Uchida to make a crossover between ''Metal Gear'' and ''Rumble Roses''. However, the ''Metal Gear'' development team at the time refused to work with them. Kojima eventually accepted the offer when trying to decide on secret characters for the online mode for ''Subsistence'' to tie up loose ends. He also admitted that he originally considered offering Tomonobu Itagaki, at the time the producer of the Tecmo fighting game series ''Dead or Alive'', the opportunity of using one of his characters as a secret character.<ref name="roses inclusion">{{cite web|url=http://www2.1up.com/features/saving-private-raiden?pager.offset=3 |archive-url=https://archive.today/20130116083043/http://www2.1up.com/features/saving-private-raiden?pager.offset=3 |url-status=dead |archive-date=January 16, 2013 |title=Saving Private Raiden |publisher=] |access-date=June 4, 2011 }}</ref>


=== Master Collection ===
In addition to the older games and the online mode, ''Subsistence'' includes many of the features that were introduced in the Japanese and European releases. It includes the downloadable extra camouflage and facepaint designs and "Snake vs. Monkey" stages previously exclusive to the European release, the European Extreme difficulty level,<ref name="ign sub rev" /><ref name="Subsistencesnakevsmonkey">{{cite web | author=Konami staff | title=Snake vs. Monkey Battle Summary | url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saruhebi.html | website=Konami| access-date = 2006-08-14}}</ref> parody cutscenes and trailers from the official website,<ref name="Secrettheater">{{cite web | author=Konami staff | title=Secret Theatre | url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/ss.html | website=Konami | access-date = 2006-08-14}}</ref> and connectivity with '']''.<ref name="subcover">''Metal Gear Solid 3: Subsistence'', game cover (back) (English). Konami Computer Entertainment Japan (2006).</ref> The Japanese version also includes a URL for a hidden website that allows the download of , a PC and Mac clock program that features ''Metal Gear Solid'' series recurring character ].<ref name="Otaclock">{{cite web | author=GameSpot staff | date=January 20, 2006 | url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?sid=6142794 |archive-url=https://web.archive.org/web/20070929160907/http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?sid=6142794|archive-date=September 29, 2007|title=Otakon clock to come with select MGS titles |website=GameSpot| access-date =October 2, 2015}}</ref> This website is now publicly available.<ref>{{cite web|url=http://www.konami.jp/kojima_pro/english/dl/item_ota.html|title=Kojima Productions<!-- Bot generated title -->}}</ref>
{{main|Metal Gear Solid: Master Collection}}


An enhanced port of ''Metal Gear Solid 3: Snake Eater - HD Edition'' was released onto Playstation 4, Playstation 5, Xbox Series X|S, Nintendo Switch and Steam in 2023. This version drops the HD Edition suffix in its title, and include a Digital Screenplay Book as well as a Digital Master Book. On Nintendo Switch, the game runs in 720p30 in handheld mode and 1080p30 in TV mode. On other platforms, the game runs in 1080p60.
"Limited Edition" copies of ''Subsistence'' also include ''Existence'', the game's cutscenes edited into a three-and-a-half-hour ] with additional scenes and ]ed sound.<ref name="gamespot sub rev" /> The North American "Limited Edition" package was only available to consumers who pre-ordered it before the game's release.<ref name="USExist">{{cite web | author=Konami staff | title=Snake Eater Movie | url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/existence.html | website=Konami| access-date = 2006-08-14}}</ref> The three-disc edition is the standard release of ''Subsistence'' in Europe to make up for its later release in the region.<ref name="eurogamersub">{{cite web | author=Bramwell, Tom | title=MGS3 Subsistence dated | url=http://www.eurogamer.net/article.php?article_id=66060 | website= EuroGamer | date=14 July 2006 | access-date = 2006-08-14}}</ref>


=== Remake ===
A bonus ] ] titled ''Metal Gear Saga Vol. 1'' was ] with ]s for ''Subsistence'' in ] and with the European ] reissue of ''Snake Eater'' released in Germany on March 23, 2006.<ref name="NASaga">{{cite web | author=Gouskos, Carrie | date=January 26, 2006 | title=A First Look at Metal Gear Saga Vol. 1 | archive-url=https://web.archive.org/web/20070930095112/http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?page=1&sid=6142974|archive-date=September 30, 2007|url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?page=1&sid=6142974 | website= GameSpot | access-date =October 2, 2015}}</ref><ref name="EUSaga">{{cite web |date=February 15, 2006| author=Konami Staff | title=MGS3 Snake Eater Platinum with Metal Gear Saga | url=http://de.games.konami-europe.com/game/news.do?idGameNews=196&idGame=64&idGamePlatformInfo= | website=Konami Germany|archive-url=https://web.archive.org/web/20070927185427/http://de.games.konami-europe.com/game/news.do?idGameNews=196&idGame=64&idGamePlatformInfo=|archive-date=September 27, 2007| access-date = October 2, 2015}}</ref> The disc includes a five-part, 30-minute ] about the entire ''Metal Gear'' series interspersed with an ] of ], as well as ] for various current ''Metal Gear'' games.<ref name="NASaga" /><ref name="Saga">{{cite video|title=Metal Gear Saga Vol. 1|medium=DVD|publisher=Konami Digital Entertainment, Inc.|date=2006}}</ref>
{{main|Metal Gear Solid Delta: Snake Eater}}
A remake of ''Metal Gear Solid 3'', titled ''Metal Gear Solid Delta: Snake Eater'', is in development by Konami with support from ].<ref name="virtuos confirm">{{Cite web |last=Croft |first=Liam |date=May 25, 2023 |title=Virtuos Assisting Konami on Metal Gear Solid 3 Remake Development |url=https://www.pushsquare.com/news/2023/05/virtuos-assisting-konami-on-metal-gear-solid-3-remake-development |access-date=26 May 2023 |website=Push Square |archive-date=May 26, 2023 |archive-url=https://web.archive.org/web/20230526082706/https://www.pushsquare.com/news/2023/05/virtuos-assisting-konami-on-metal-gear-solid-3-remake-development |url-status=live }}</ref> ''Delta'' was announced during the May 2023 PlayStation Showcase and is currently in development for ], ], and ].<ref name="polygon">{{Cite web |last=McWhertor |first=Michael |date=24 May 2023 |title=Metal Gear Solid 3 remake confirmed, coming to PS5, PC, and Xbox |url=https://www.polygon.com/23351764/metal-gear-solid-3-remake-release-date-trailer-announcement |access-date=24 May 2023 |website=] |archive-date=May 24, 2023 |archive-url=https://web.archive.org/web/20230524204431/https://www.polygon.com/23351764/metal-gear-solid-3-remake-release-date-trailer-announcement |url-status=live }}</ref><ref>{{Cite web |first=Kat |last=Bailey |date=2023-05-24 |title=Metal Gear Solid 3 Remake Announced Alongside Collection Featuring First Three Games |url=https://www.ign.com/articles/metal-gear-solid-3-remake-announced-playstation-showcase |access-date=2023-05-27 |website=IGN |language=en |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601005555/https://www.ign.com/articles/metal-gear-solid-3-remake-announced-playstation-showcase/ |url-status=live }}</ref><ref>{{Cite web |title=Metal Gear Solid 3 Snake Eater Remake, Metal Gear Solid Collection Revealed |url=https://www.gamespot.com/articles/metal-gear-solid-snake-eater-remake-metal-gear-solid-collection-revealed/1100-6514455/ |access-date=2023-05-24 |website=GameSpot |language=en-US |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531234720/https://www.gamespot.com/articles/metal-gear-solid-snake-eater-remake-metal-gear-solid-collection-revealed/1100-6514455/ |url-status=live }}</ref>


== Related media ==
''Subsistence'' received marginally higher review scores than the original ''Snake Eater'', averaging 94% on Metacritic.<ref name="metacriticsub"/> Reviewers commented that the introduction of the 3D camera removed the "only grade-A problem"<ref name="Spysubrev">{{cite web | author=Turner, Benjamin | title=Metal Gear Solid 3: Subsistence | url=http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-subsistence/696626p1.html | website=GameSpy| access-date = 2006-10-28}}</ref> and makes the gameplay feel "less restrictive and more natural."<ref name="gamespot sub rev" /> The online mode is considered "impressive for a PS2 game", though "{{'}}s distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience."<ref name="Spysubrev" /> ''Subsistence'' received '']''{{'}}s award for "best online game" for the ] in December 2006.<ref name="bestonlinegame">{{cite web | editor=IGN site staff | title=Best of 2006 | url=http://bestof.ign.com/2006/ps2/28.html |archive-url=https://web.archive.org/web/20070110082813/http://bestof.ign.com/2006/ps2/28.html|archive-date=January 10, 2007|website=IGN | url-status=dead | access-date = October 2, 2015}}</ref>
=== Novel ===
A novelization of ''Metal Gear Solid: Snake Eater'', written by Satoshi Hase, was published by ] in ] on January 25, 2014.<ref>{{Cite book |last=Satoshi Hase |publisher=Kadokawa Shoten |year=2014 |isbn=978-4041009918 |language=ja |script-title=ja:メタルギア ソリッド スネークイーター |trans-title=Metal Gear Solid: Snake Eater}}</ref>


=== 20th Anniversary re-release === === Pachislot ===
KPE, the parlor entertainment subsidiary of Konami, announced a ] adaptation of ''Metal Gear Solid 3: Snake Eater''. It runs on a new type of cabinet known as the "Big Boss", which features a 32-inch LCD monitor in ] covering its front surface. Scenes from the original video game have been redone in updated CGI to showcase the cabinet's high-end video capabilities.<ref>{{Cite web |last=Casey Baseel |date=June 6, 2016 |title='Metal Gear' video game masterpiece becomes a pachinko machine |url=http://www.japantoday.com/smartphone/view/arts-culture/metal-gear-video-game-masterpiece-becomes-a-pachinko-machine |access-date=June 8, 2016 |website=Rocketnews24 |publisher=]}}</ref><ref name="kpemgs3">{{Cite web |title=パチスロ「メタルギア ソリッド スネークイーター」TEASER SITE - KPE |trans-title=Metal Gear Solid: Snake Eater pachislot teaser site from KPE |url=https://www.kpenet.jp/slot/mgs_se/ |url-status=dead |archive-url=https://web.archive.org/web/20160818202017/https://www.kpenet.jp/slot/mgs_se/ |archive-date=August 18, 2016 |access-date=August 31, 2017 |language=ja}}</ref> The machine was officially distributed on October 17, 2016, to various parlors nationwide in Japan.<ref>{{Cite web |title=Pachislot Metal Gear Solid: Snake Eater official website |url=https://www.konami.com/amusement/psm/slot/mgs_se/ |url-status=dead |archive-url=https://web.archive.org/web/20170615131331/https://www.konami.com/amusement/psm/slot/mgs_se/ |archive-date=2017-06-15 |access-date=August 31, 2017 |publisher=KPE |language=ja}}</ref>
In July 2007, Konami re-released all the mainline ''Metal Gear Solid'' games from the PlayStation and ], along with the PSP game ''Metal Gear Solid: Portable Ops'', individually and as part of a limited edition box set in Japan commemorating the 20th anniversary of the original ''Metal Gear''. This edition of ''Metal Gear Solid 3'' features the first disc from the ''Subsistence'' version and a new second disc containing ports of the MSX2 games ''Metal Gear'' and ''Solid Snake'', lacking ''Metal Gear Online'' (due to the discontinuation of its servers), as well as all the other content that was present in ''Subsistence'''s original second disc (Snake vs. Monkey, Duel Mode and Secret Theater).<ref name=mgs20th>{{cite web|url=http://www.konami.jp/gs/game/mg20th/|title=METAL GEAR 20th ANNIVERSARY SPECIAL SITE|language=ja|website=Konami Digital Entertainment, Co. Ltd.}}</ref><ref name=konamistyle>{{cite web|url=http://www.konamistyle.jp/ecitem/item40296.html|title=「METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER (PS2)」商品情報 – コナミスタイル|type=Japanese|url-status=dead|archive-url=https://web.archive.org/web/20090302223234/http://konamistyle.jp/ecitem/item40296.html|archive-date=2009-03-02}}</ref> A similar box set was released for the North American market in March 2008, titled ''Metal Gear Solid: The Essential Collection'', which includes the first disc of ''Metal Gear Solid 3: Subsistence'' along with the original ''Metal Gear Solid'' and ''Metal Gear Solid 2: Substance'', but lacks the second disc with the MSX2 games from the Japanese 20th Anniversary edition.


=== ''HD Edition'' === == Reception ==
''Snake Eater'' was a commercial success, selling {{nowrap|2.38 million}} units in Asia and America by December 2004,<ref>{{Cite news |date=December 31, 2004 |title=Million-Seller Genealogy |work=] (KCEJ) |publisher=] |url=http://www.konamijpn.com/corporate/million_e.html |url-status=dead |access-date=11 September 2021 |archive-url=https://web.archive.org/web/20050315004002/http://www.konamijpn.com/corporate/million_e.html |archive-date=2005-03-15}}</ref> and 3.6 million copies worldwide by August 2005.<ref name="sales">{{Cite web |date=2005-08-17 |title=Metal Gear Solid 3: Subsistence Company Line |url=http://www.gamespot.com/ps2/adventure/mgs3subsistence/news.html?sid=6131345 |archive-url=https://web.archive.org/web/20121025131811/http://www.gamespot.com/news/metal-gear-solid-3-subsistence-company-line-6131345 |archive-date=2012-10-25 |access-date=2006-11-02 |website=] |publisher=]}}</ref> This was considerably lower than '']'', which had sold 7 million copies.<ref>{{Cite web |last=Big Gaz |date=May 15, 2003 |title=Metal Gear Solid 3 Exclusive For Sony |url=http://www.gameplanet.co.nz/mag.dyn/Features/1751.html |archive-url=https://web.archive.org/web/20030802051846/http://www.gameplanet.co.nz/mag.dyn/Features/1751.html |archive-date=August 2, 2003 |access-date=October 2, 2015 |website=GamePlanet New Zealand}}</ref> ''Snake Eater'' sales increased to over {{nowrap|3.7 million}} units by September 2005,<ref>{{Cite web |date=September 2005 |title=MGS3 Subsistence |url=http://www.konami.jp/gs/game/mgs3_sub/uk/mgs/mgs3.html |archive-url=https://web.archive.org/web/20070816172724/http://www.konami.jp/gs/game/mgs3_sub/uk/mgs/mgs3.html |archive-date=2007-08-16 |access-date=2008-05-29 |publisher=]}}</ref> and more than four million units sold worldwide {{as of|2010|3|lc=y}}.<ref>{{Cite web |date=March 31, 2010 |title=Konami Kabushiki Kaisha (Konami Corporation) Annual Report |url=https://www.sec.gov/Archives/edgar/data/1191141/000119312510184085/d20f.htm |access-date=31 October 2020 |website=] |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108121618/https://www.sec.gov/Archives/edgar/data/1191141/000119312510184085/d20f.htm |url-status=live }}</ref> In Japan, ''Subsistence'' sold 133,339 copies and ''Snake Eater 3D'' sold 79,284 copies.<ref>{{Cite magazine |title=Game Search |url=https://sites.google.com/site/gamedatalibrary/game-search |magazine=Game Data Library (] sales data) |access-date=26 September 2020}}</ref>
{{main|Metal Gear Solid HD Collection}}
''Metal Gear Solid 3: Snake Eater - HD Edition'' was released on the ] and ] consoles in late 2011.<ref name="ign.com">{{cite web|url=http://www.ign.com/articles/2011/10/26/metal-gear-solid-hd-collection-release-date|title=Metal Gear Solid HD Collection Release Date|date=October 26, 2011|access-date=March 24, 2017|website=IGN}}</ref> It was released as part of the '']'', as well as a digital download on ] and ].<ref>{{cite web|url=http://www.siliconera.com/2011/08/12/metal-gear-solid-hd-collection-includes-metal-gear-solid-3-subsistence/ |title=Metal Gear Solid HD Collection Includes Metal Gear Solid 3: Subsistence |publisher=Siliconera |date=2011-08-12 |access-date=2011-12-21}}</ref><ref>{{cite web |url=http://www.damnlag.com/metal-gear-solid-zone-of-enders-hd-collection-coming-to-360ps3/ |title=Metal Gear, Zone of Enders, Silent Hill HD Collection Coming to 360/PS3 |publisher=The DamnLag |date=2011-06-02 |access-date=2011-12-21 |url-status=dead |archive-url=https://web.archive.org/web/20120324225224/http://www.damnlag.com/metal-gear-solid-zone-of-enders-hd-collection-coming-to-360ps3/ |archive-date=2012-03-24 }}</ref> The ] and ] versions run in a resolution of ] and aim for a target framerate of 60 frames per second, compared to the ] version's maximum of 30 FPS. The aspect ratio has also been increased from the original's ] presentation to a wider ] resolution, giving players a wider view of their surroundings.<ref name="tech foundry HD">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered|title=Tech Analysis: Metal Gear Solid Remastered|author=Leadbetter, Richard|work=]|publisher=Eurogamer Network Ltd.|date=March 17, 2011|access-date=September 5, 2012|quote=While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes...}}</ref> The ''HD Edition'' features some of the content from the ''Subsistence'' version, such as the third-person camera and demo theater, but lacks the online multiplayer mode and the "Snake vs. Monkey" minigame (due to this version also being released on the ]). The original ''Metal Gear'' and ''Solid Snake'' games are also included in this version, both accessible from the main menu. A ] version of the ''Metal Gear Solid HD Collection'' released in June 2012, which features ''Metal Gear Solid 2'' and ''3'';<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2012/05/17/metal-gear-solid-hd-collection-vita-release-date.aspx |title=Metal Gear Solid HD Collection for PS Vita |publisher=Jim Reilly |date=2012-05-17 |access-date=2012-05-17}}</ref><ref name="ReferenceA">{{cite web|url=http://www.ign.com/articles/2012/05/17/metal-gear-solid-hd-collection-vita-release-date|title=Metal Gear Solid HD Collection Vita Release Date|website=IGN|date=May 17, 2012|access-date=March 24, 2017}}</ref><ref name="eurogamer.net">{{cite web|url=http://www.eurogamer.net/articles/2012-05-24-metal-gear-solid-hd-collection-vita-release-date|date=May 24, 2012|access-date=March 24, 2017|website=IGN|title= Metal Gear Solid HD Collection Vita release date }}</ref> this version of ''Metal Gear Solid 3'' features limited touch controls to take advantage of the Vita's touchscreen, and compared to the ] version, the framerate is a more consistent 30 FPS, with less ].<ref name="tech foundry vita">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-mgs-hd-on-ps-vita|title=Tech Analysis: Metal Gear Solid HD on PS Vita|author=Leadbetter, Richard|work=]|publisher=Eurogamer Network Ltd.|date=March 17, 2011|access-date=September 5, 2012|quote=On PlayStation 2 ... Konami dropped v-sync in gameplay where necessary in order to maintain a more fluid frame-rate... On Vita, thankfully, we have locked v-sync, and there appears to be enough horsepower to maintain a much more consistent 30 frames per second, with only certain cinematics causing frame-rate dips.}}</ref>


=== ''Snake Eater 3D'' === === Critical reception ===
{{video game reviews {{Video game reviews
| MC = 78/100<ref name="SE3D-metacritic">{{cite web|url=http://www.metacritic.com/game/3ds/metal-gear-solid-snake-eater-3d|title=Metal Gear Solid: Snake Eater 3D for Nintendo 3DS on Metacritic|publisher=]|access-date=August 13, 2015}}</ref> | MC = 91/100<ref name="metacritic">{{Cite web |title=Metal Gear Solid 3: Snake Eater for PlayStation 2 Reviews |url=https://www.metacritic.com/game/metal-gear-solid-3-snake-eater/critic-reviews/?platform=playstation-2 |access-date=2008-03-04 |publisher=] |archive-date=September 16, 2015 |archive-url=https://web.archive.org/web/20150916105344/http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-snake-eater |url-status=live }}</ref>
| EuroG = 8/10<ref name="eurogamer" />
| EuroG = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-03-06-metal-gear-solid-snake-eater-3d-review|title=Metal Gear Solid: Snake Eater 3D Review &bull; Eurogamer.net|author=Jeffrey Matulef|publisher=]|date=March 7, 2012|access-date=August 13, 2015}}</ref>
| Edge = 8/10<ref name="edge">{{Cite book |title=Edge |date=January 2005 |publisher=Future Publishing |volume=145 |pages=80–81}}</ref>
| GSpot = 8/10<ref>{{cite web|url=http://www.gamespot.com/metal-gear-solid-snake-eater-3d/reviews/metal-gear-solid-snake-eater-3d-review-6350817 |title=Metal Gear Solid: Snake Eater 3D Review on GameSpot.com |author=Peter Brown |publisher=] |date=February 22, 2012 |access-date=August 13, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20120403161449/http://www.gamespot.com/metal-gear-solid-snake-eater-3d/reviews/metal-gear-solid-snake-eater-3d-review-6350817 |archive-date=April 3, 2012 }}</ref>
| IGN = 8.5/10<ref>{{cite web|url=http://www.ign.com/articles/2012/02/25/metal-gear-solid-snake-eater-3d-review?page=2|title=Metal Gear Solid: Snake Eater 3D - IGN|publisher=]|author=Richard George|date=February 24, 2012|access-date=August 13, 2015}}</ref> | GI = 9.5/10<ref>{{Cite web |title=Metal Gear Solid 3: Snake Eater (reviews) |url=http://www.gamefaqs.com/ps2/914828-metal-gear-solid-3-snake-eater/critic |access-date=October 2, 2015 |website=GameFaqs |archive-date=September 15, 2015 |archive-url=https://web.archive.org/web/20150915095000/http://www.gamefaqs.com/ps2/914828-metal-gear-solid-3-snake-eater/critic |url-status=live }}</ref>
| GSpot = 8.7/10<ref name="gamespot" />
| GSpy = 4.5/5<ref name="gamespy">{{Cite web |last=Turner, Benjamin |date=November 17, 2004 |title=Metal Gear Solid 3: Snake Eater Review |url=http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-snake-eater/566899p1.html |access-date=October 1, 2015 |website=GameSpy |archive-date=February 15, 2019 |archive-url=https://web.archive.org/web/20190215230939/http://ps2.gamespy.com/playstation-2/metal-gear-solid-3-snake-eater/566899p1.html |url-status=live }}</ref>
| IGN = 9.6/10<ref name="ign">{{Cite web |last=Lewis, Ed |date=November 17, 2004 |title=Metal Gear Solid 3: Snake Eater Review |url=http://ps2.ign.com/articles/566/566279p1.html |access-date=2006-08-10 |website=IGN |archive-date=August 19, 2012 |archive-url=https://web.archive.org/web/20120819102659/http://ps2.ign.com/articles/566/566279p1.html |url-status=live }}</ref>
| award1Pub = ]
| award1 = Best Story,<ref name="bestof.ign.com">{{Cite web |title=IGN.com's Overall Best of 2004 Awards - Best Story |url=http://bestof.ign.com/2004/overall/16.html |url-status=dead |archive-url=https://web.archive.org/web/20050117020226/http://bestof.ign.com/2004/overall/16.html |archive-date=January 17, 2005 |access-date=March 5, 2012 |publisher=IGN}}</ref> Best Use of Sound<ref name="http">{{Cite web |title=IGN.com's Overall Best of 2004 Awards - Best Use of Sound |url=http://bestof.ign.com/2004/ps2/13.html |url-status=dead |archive-url=https://web.archive.org/web/20050119035219/http://bestof.ign.com/2004/ps2/13.html |archive-date=January 19, 2005 |access-date=March 5, 2012 |publisher=IGN}}</ref>
| award2Pub = ]
| award2 = Best Story,<ref name="Best Story">{{Cite web |title=Best Story |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_8.html |access-date=March 5, 2012 |publisher=] |archive-date=May 20, 2009 |archive-url=https://web.archive.org/web/20090520010610/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_8.html |url-status=live }}</ref> Best Sound Effects,<ref name="Best Sound Effects">{{Cite web |title=Best Sound Effects |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_10.html |access-date=March 5, 2012 |publisher=] |archive-date=May 20, 2009 |archive-url=https://web.archive.org/web/20090520021844/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_10.html |url-status=live }}</ref> Best New Character<ref name="Best New Character">{{Cite web |title=Best New Character |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_24.html |url-status=dead |archive-url=https://web.archive.org/web/20041228225850/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_24.html |archive-date=December 28, 2004 |access-date=March 5, 2012 |publisher=]}}</ref>
}} }}
]


''Metal Gear Solid 3: Snake Eater'' received "universal acclaim" according to ] ].<ref name=metacritic/> Gaming website '']'' awarded a 9.6/10<ref name="ign" /> and '']'' rated it 8/10.<ref name="edge"/> '']'', who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement".<ref name="gamespot" /> '']'' hailed it as "probably the best ''Metal Gear Solid'' game yet",<ref name="gamespy" /> and '']'' called it "overwhelmingly superior to ''MGS2: Sons of Liberty''" in their review.<ref name="eurogamer" />
At ], Konami displayed a technical demo for the ] entitled ''Metal Gear Solid 3D: Snake Eater – The Naked Sample''. The demo's subtitle "The Naked Sample" was meant to convey its purpose as just a sample of the 3DS hardware, with no plans to bring a game into production at that point.<ref>{{cite web |url=http://www.kjp.konami.jp/gs/hideoblog_e/2010/07/000220.html#more |title=Kojima Productions - Hideoblog English |publisher=Kjp.konami.jp |access-date=2011-12-21 |archive-url=https://web.archive.org/web/20120402052748/http://www.kjp.konami.jp/gs/hideoblog_e/2010/07/000220.html#more |archive-date=2012-04-02 |url-status=dead }}</ref> Series producer ] stated at the time that if a ''Metal Gear'' game for the 3DS was actually made they would consider some elements from the ] title '']'', including the game's cooperative gameplay system.<ref>{{cite web|url=http://www.andriasang.com/e/blog/2010/07/07/kojima_on_mgs_3ds|title=Famitsu: Hideo Kojima Discusses Metal Gear Solid 3DS|publisher=Andriasang|access-date=July 7, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100711041552/http://www.andriasang.com/e/blog/2010/07/07/kojima_on_mgs_3ds/|archive-date=July 11, 2010}}</ref><ref>{{cite web|author=IGN staff|url=http://ds.ign.com/articles/110/1104460p1.html|title=Hideo Kojima May Work on Metal Gear Solid 5|website= IGN|access-date=2010-07-07}}</ref> Later in 2010, Konami announced a full ''Metal Gear'' title for release on the 3DS,<ref>{{cite web|url=http://www.joystiq.com/2010/09/16/metal-gear-solid-3-snake-eater-slithers-onto-3ds-in-2011/|title=Metal Gear Solid 3: Snake Eater slithers onto 3DS in 2011|publisher=joystiq.com|access-date=2010-09-16|archive-url=https://web.archive.org/web/20121021020059/http://www.joystiq.com/2010/09/16/metal-gear-solid-3-snake-eater-slithers-onto-3ds-in-2011/|archive-date=2012-10-21|url-status=dead}}</ref><ref>{{cite web|url=http://www.konami-digital-entertainment.co.jp/ja/news/topics/2011/0108/|title=Konami Topics 3DS|publisher=Konami News|access-date=January 8, 2011|type=Japanese|url-status=dead|archive-url=https://web.archive.org/web/20120823002215/http://www.konami-digital-entertainment.co.jp/ja/news/topics/2011/0108/|archive-date=August 23, 2012}}</ref> which was revealed at Nintendo World 2011 to be ''Metal Gear Solid: Snake Eater 3D''.<ref>{{cite web|url=https://www.nintendo.co.jp/3ds/experience/nw2011/list/index.html|title=Nintendo World 2011|url-status=dead|archive-url=https://web.archive.org/web/20160305081421/https://www.nintendo.co.jp/3ds/experience/nw2011/list/index.html|archive-date=2016-03-05}}</ref> It was released on February 21, 2012,<ref name="GoNintendo">{{cite web|url=http://www.gonintendo.com/?mode=viewstory&id=169812 |title=Metal Gear Solid: Snake Eater 3D hitting NA in February &#124; GoNintendo - What are YOU waiting for? |publisher=GoNintendo |access-date=2012-06-16}}</ref> in North America and March 8, 2012, worldwide.<ref name="Anime News Network">{{cite web|url=http://www.animenewsnetwork.com/news/2011-11-21/metal-gear-solid/snake-eater-3d-slated-for-march-8|title=Metal Gear Solid: Snake Eater 3D Slated for March 8|publisher=]|access-date= November 22, 2011}}</ref><ref name="Metal Gear Solid 3D Snake Eater">{{cite web|url=https://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20989&pageID=4|title=Metal Gear Solid 3D Snake Eater|publisher=]|access-date=11 January 2012|url-status=dead|archive-url=https://web.archive.org/web/20120211201447/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=43&prod_id=20989&pageID=4|archive-date=11 February 2012}}</ref><ref name="3ds.nintendolife.com">{{cite web|url=http://3ds.nintendolife.com/news/2012/01/metal_gear_solid_snake_eater_3d_sneaks_into_europe_on_march_8th |title=Metal Gear Solid: Snake Eater 3D Sneaks into Europe on 8th March - 3DS News @ Nintendo Life |publisher=3ds.nintendolife.com |date=2012-01-10 |access-date=2012-06-16}}</ref>


Critics were pleased with the new protagonist,<ref name="cnet" /> Naked Snake—who strongly resembles the series protagonist ]—after fans were disappointed by Raiden in ''MGS2''.<ref>{{Cite web |last=Jake Magee |date=May 27, 2015 |title=Why 'Metal Gear Solid 2's' Raiden was misunderstood |url=http://www.walworthcountytoday.com/20150527/press_start_why_metal_gear_solid_2s_raiden_was_misunderstood |url-status=usurped |archive-url=https://web.archive.org/web/20151003134358/http://www.walworthcountytoday.com/20150527/press_start_why_metal_gear_solid_2s_raiden_was_misunderstood |archive-date=October 3, 2015 |access-date=October 2, 2015 |website=Walworth County Today}}</ref> Some critics, who found the lengthy dialogues and the multitude of ]s in ''Sons of Liberty'' to be detrimental to the game experience<ref name="mgs2revgc">{{Cite web |last=Weise, Matt |year=2001 |title=Metal Gear Solid 2: Sons of Liberty (Review) |url=http://www.gamecritics.com/mgs2-sons-of-liberty/review |access-date=2006-08-14 |website=GameCritics |archive-date=March 26, 2014 |archive-url=https://web.archive.org/web/20140326135256/http://gamecritics.com/mgs2-sons-of-liberty/review |url-status=live }}</ref> found the storyline of ''Snake Eater'' a pleasing throwback to the original ''Metal Gear Solid'', with less of the "philosophical babble"<ref name="cnet" /> present in ''Sons of Liberty''.
Due to the limited interface of the 3DS, as well as to take advantage of the touchscreen, ''3D'' has unique controls when compared to other games in the ''Metal Gear'' series. While the game has been heavily criticized for these control changes,<ref>{{cite magazine|url=http://www.gameinformer.com/games/metal_gear_solid_snake_eater_3d/b/3ds/archive/2012/02/21/snake-eater-3d-review-snake-s-least-successful-mission.aspx |title=Snake Eater 3D Review: Snake's Least Successful Mission|publisher=]|magazine=]|first=Joe|last=Juba |date=2012-02-21 |access-date=2012-02-21}}</ref> use of the ] peripheral has been cited for alleviating many of the control issues of the 3DS.<ref name="3D-Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-03-06-metal-gear-solid-snake-eater-3d-review |title=Metal Gear Solid: Snake Eater 3D Review |first=Jeffrey|last=Matulef |date=2012-03-06 |publisher=Eurogamer|access-date=2012-03-07}}</ref><ref name="3D-Destructoid">{{cite web|url=http://www.destructoid.com/review-metal-gear-solid-snake-eater-3d-223656.phtml|title=Review: Metal Gear Solid: Snake Eater 3D|publisher=Destructoid|first=Jonathan|last=Holmes|date=2012-03-19|access-date=2012-03-19}}</ref> This is done by restoring camera movement to the second analog stick, adding ZL and ZR buttons for aiming and attacking, and allowing the face buttons to be used in a manner more in line with all other releases in the ''Metal Gear'' series.<ref name="3D-Eurogamer"/><ref name="3D-Destructoid"/>


Reviewers had mixed opinions about the game's camouflage system. ''Edge'' commented that "laying, camouflaged, in short grass inches away from a patrolling enemy is a gripping twist on stealth",<ref name="edge" /> while ''GameSpy'' criticized it as "just a number to monitor and not a terribly interesting one".<ref name="gamespy" /> Out of the variety of new features, ''GameSpot'' called it "the most important and best implemented".<ref name="gamespot" /> The game has also been criticized for its low ], which has been reduced to 30 frames per second (compared to 60 frames per second in ''Sons of Liberty'').<ref name="gamespy" />
''3D'' also has certain optional in-game differences that affect play, such as the concise over the shoulder third-person view and the addition of crouch-walking. Firing in this third-person view substitutes an open cross-hair for the standard down-the-barrel sighting of the standard FPS view. This method of aiming can seem less precise but does allow for a greater margin of error in accuracy.<ref name="3D-Eurogamer"/><ref name="3D-Destructoid"/> ''3D'' makes use of the 3DS console's gyroscope, which is used to maintain balance when walking across a bridge or standing on tree branches.<ref name="3D-Eurogamer"/><ref name="3D-Destructoid"/> The camouflage system has also been updated, allowing the player to make use of the 3DS' camera to make a custom camouflage pattern.<ref name="3D-Eurogamer"/><ref name="3D-Destructoid"/> The port features numerous graphical improvements over the initial ] version including better character models and the addition of normal mapping.<ref name="3D-Eurogamer"/><ref name="3D-Destructoid"/> Despite this, the framerate has been criticized for falling far below the other versions of ''Snake Eater''.<ref name="3D-Eurogamer"/><ref name="remastered">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-metal-gear-remastered |title=Tech Analysis: Metal Gear Solid Remastered |publisher=Eurogamer|first=Richard|last= Leadbetter |date=2012-03-17 |access-date=2012-03-17}}</ref> ''Snake Eater 3D'' has met with positive reviews, averaging 78/100 at ] based on 46 reviews.<ref name="SE3D-metacritic"/>


The cut scenes of ''Snake Eater'' have been called "visually exciting and evocative, beautifully shot" by ''Edge''.<ref name="edge" /> However, they commented that the script "ranges from awkward to awful" and criticized ]'s performance as Snake, concluding that "''Snake Eater'''s speech is not up to the standard of other games, let alone cinema."<ref name="edge" /> ''GameSpot'' said that some of the humor "falls flat, as if lost in translation from Japanese" and "should appeal to... hardcore fans but... takes you out of the moment."<ref name="gamespot" />
==Related media==


===Novelization=== === Awards ===
] holding a '']'' award for Best Story of the Year, 2005]]
A novelization of ''Metal Gear Solid: Snake Eater'', written by Satoshi Hase, was published by ] in ] on January 25, 2014.<ref>{{cite book|year=2014|script-title=ja:メタルギア ソリッド スネークイーター|trans-title=Metal Gear Solid: Snake Eater|isbn=978-4041009918|publisher=Kadokawa Shoten|language=ja|author=Satoshi Hase}}</ref>


Since its release in 2004, the game has received numerous awards. Notable ones include Best Overall Action Game, Best Overall Story<ref name="bestof.ign.com" /> and Best PS2 Use of Sound<ref name="http" /> at '']''{{'}}s ''Best of 2004'' awards, and Best Story,<ref name="Best Story" /> Best Sound Effects<ref name="Best Sound Effects" /> and Best New Character<ref name="Best New Character" /> at '']''{{'}}s Game of the Year 2004 awards. It was a runner-up in GameSpot's Best Action Adventure Game, Best Graphics, Artistic and Best Original Music categories.<ref name="bestworst2004">{{Cite web |last= |date=January 5, 2005 |title=Best and Worst of 2004 |url=http://www.gamespot.com/gamespot/features/all/bestof2004/ |url-status=dead |archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ |archive-date=March 7, 2005 |website=]}}</ref>
===Pachislot===
KPE, the parlor entertainment subsidiary of Konami, announced a ] adaptation of ''Metal Gear Solid 3: Snake Eater''. It runs on a new type of cabinet known as the "Big Boss", which features a 32-inch LCD monitor in ] covering its front surface. Scenes from the original video game have been redone in updated CGI to showcase the cabinet's high-end video capabilities.<ref>{{cite web|url=http://www.japantoday.com/smartphone/view/arts-culture/metal-gear-video-game-masterpiece-becomes-a-pachinko-machine|title='Metal Gear' video game masterpiece becomes a pachinko machine|author=Casey Baseel|work=Rocketnews24|publisher=]|date=June 6, 2016|access-date=June 8, 2016}}</ref><ref name=kpemgs3>{{cite web|url=https://www.kpenet.jp/slot/mgs_se/|title=パチスロ「メタルギア ソリッド スネークイーター」TEASER SITE - KPE|trans-title=Metal Gear Solid: Snake Eater pachislot teaser site from KPE|language=ja|access-date=August 31, 2017|url-status=dead|archive-url=https://web.archive.org/web/20160818202017/https://www.kpenet.jp/slot/mgs_se/|archive-date=August 18, 2016}}</ref><ref name=mgs3slot_youtube>{{YouTube|id=rszPXD8PSdY|title=【公式】パチスロ「メタルギア ソリッド スネークイーター」ティザーPV - Official teaser for the Metal Gear Solid: Snake Eater Pachislot (in Japanese)}}</ref> The machine was officially distributed on October 17, 2016, to various parlors nationwide in Japan.<ref>{{cite web|url=https://www.konami.com/amusement/psm/slot/mgs_se/|title=Pachislot Metal Gear Solid: Snake Eater official website|language=ja|publisher=KPE|access-date=August 31, 2017|archive-url=https://web.archive.org/web/20170615131331/https://www.konami.com/amusement/psm/slot/mgs_se/|archive-date=2017-06-15|url-status=dead}}</ref>


At the ], the game was one of the recipients of the Award for Excellence.<ref>{{Cite web |title=9th CESA GAME AWARDS {{!}} Awarded Games |url=https://awards.cesa.or.jp/2005/english/game.html |url-status=live |archive-url=https://web.archive.org/web/20210418015617/https://awards.cesa.or.jp/2005/english/game.html |archive-date=2021-04-18 |access-date=2020-04-23 |website=]}}</ref> ''Snake Eater''{{'}}s theme song won the Best Original Vocal Song - Pop award from the ] at the Game Developers Conference in August 2005, while the game itself won the award for Best PS2 Game at 2005's Game Convention in ].<ref name="official site" /> At the ] (now known as the ]), ''Metal Gear Solid 3: Snake Eater'' was nominated for "]" and "]" for David Hayter's vocal performance as Naked Snake.<ref>{{Cite web |title=Metal Gear Solid 3: Snake Eater |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=195 |access-date=April 9, 2020 |publisher=] |archive-date=August 8, 2020 |archive-url=https://web.archive.org/web/20200808151205/https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=195 |url-status=live }}</ref>
== References ==


=== Notes === === Legacy ===
''Snake Eater'' was developed as a ] to the entire ],<ref name="gamespy" /> and was followed by several direct ]s: '']'', '']'', '']'', and '']''. In 2011, Kojima revealed that he floated the idea of a ''Metal Gear Solid 5'' set during the World War II ], showing The Boss and Cobra Unit's assistance in the fight. However, the team was hesitant about such a big project and Kojima later felt that "simply dropping ''MGS5'' on the younger staff members was a bit heavy."<ref>{{Cite web |date=December 14, 2011 |title=Hideo Kojima's original idea for Metal Gear Solid 5 featured The Boss, Cobra unit - PlayStation Universe |url=http://www.psu.com/a013903/Hideo-Kojimas-original-idea-for-Metal-Gear-Solid-5-featured-The-Boss-Cobra-unit |access-date=2012-12-02 |publisher=Psu.com}}</ref> Although the ending of ''Metal Gear Solid 3'' reveals Naked Snake was given the Big Boss title, Kojima stated "he's not really the Big Boss yet". With '']'', he wanted to explain how Naked Snake became the man who appeared in the original ''Metal Gear'' games as Solid Snake's enemy.<ref>{{Cite web |last=Totilo, Stephen |date=September 25, 2009 |title=Hideo Kojima Talks Metal Gear Solid: Peace Walker And How You Can Help Him |url=http://m.kotaku.com/5367724/hideo-kojima-talks-metal-gear-solid-peace-walker-and-how-you-can-help-him |access-date=March 26, 2012 |publisher=Kotaku}}</ref>

The game has since been listed on several "Best of ..." lists by video-gaming publications. In 2009, ''IGN'' placed ''Subsistence'' at number 3 on its "The Top 25 PS2 Games of All Time" list.<ref>{{Cite news |date=2009-08-10 |title=The Top 25 PS2 Games of All Time (5) |work=IGN |url=http://au.ign.com/articles/2009/08/10/the-top-25-ps2-games-of-all-time?page=5 |access-date=2013-11-06 |archive-date=November 6, 2013 |archive-url=https://archive.today/20131106025504/http://au.ign.com/articles/2009/08/10/the-top-25-ps2-games-of-all-time?page=5 |url-status=live }}</ref> '']'' listed ''Snake Eater'' and ''Subsistence'' at 8th place on its list of "The 36 Best PS2 Games" in 2010.<ref>{{Cite news |date=2010-10-26 |title=The 36 Best PS2 Games (5) |url=http://www.gamepro.com/article/features/205783/the-36-best-ps2-games-page-5-of-5 |url-status=dead |access-date=2013-11-06 |archive-url=https://web.archive.org/web/20101223173809/http://www.gamepro.com/article/features/205783/the-36-best-ps2-games-page-5-of-5 |archive-date=December 23, 2010}}</ref> That same year, ''IGN'' ranked ''Snake Eater'' 2nd on its list of the "Top 100 PlayStation 2 Games", and said that it had "the best story in the franchise".<ref>{{Cite web |year=2010 |title=Top 100 PlayStation 2 Games - 2: Metal Gear Solid 3: Snake Eater |url=http://au.ign.com/top/ps2-games/2 |access-date=2013-11-06 |publisher=IGN |archive-date=August 9, 2011 |archive-url=https://web.archive.org/web/20110809154752/http://au.ign.com/top/ps2-games/2 |url-status=live }}</ref> In 2013, '']'' placed the game at number 22 on its "The 100 Best Games of All Time" list.<ref>{{Cite news |date=2013-02-15 |title=The 100 best games of all time |work=] |url=http://www.gamesradar.com/best-games-ever/ |access-date=2013-11-06 |archive-date=March 24, 2015 |archive-url=https://web.archive.org/web/20150324030030/http://www.gamesradar.com/best-games-ever/ |url-status=live }}</ref> That same year, the game's story was ranked 10th place on ''GamesRadar''{{'}}s list of "The Best Videogame Stories Ever".<ref>{{Cite news |date=2013-07-12 |title=The best videogame stories ever |work=GamesRadar |url=http://www.gamesradar.com/the-best-videogame-stories-ever/ |access-date=2013-11-06 |archive-date=April 22, 2014 |archive-url=https://web.archive.org/web/20140422042037/http://gamesradar.com/the-best-videogame-stories-ever/ |url-status=live }}</ref> In 2015, the game placed 2nd on USgamer's "The 15 Best Games Since 2000" list.<ref>{{Cite web |last=Bailey |first=Kat |date=August 7, 2015 |title=The 15 Best Games Since 2000, Number 2: Metal Gear Solid 3: Snake Eater |url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-2-metal-gear-solid-3-snake-eater |url-status=live |archive-url=https://web.archive.org/web/20150810204847/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-2-metal-gear-solid-3-snake-eater |archive-date=August 10, 2015 |access-date=August 10, 2015 |website=USgamer |publisher=Gamer Network}}</ref>

{{clear}}

== Notes ==
{{Notelist}} {{Notelist}}


=== Footnotes === == References ==
{{Reflist|30em}} {{Reflist}}


== External links == == External links ==
{{Commons category}}
{{Wikiquote}} {{Wikiquote}}
*{{Official website|http://www.konami.jp/gs/game/mgs3}} *{{Official website|https://www.konami.com/mg/mgs3r/gate}}


{{Portal bar|Japan|Speculative fiction|Video games}}
{{Metal Gear}} {{Metal Gear}}
{{Hideo Kojima}} {{Hideo Kojima}}
{{Portal bar|Japan|Speculative fiction|Video games}}
{{Authority control}} {{Authority control}}


Line 216: Line 229:
] ]
] ]
] ]
] <!--Volgin--> ] <!--Volgin-->
] ]
] ]
Line 223: Line 236:
] ]
] ]
]
]
] ]
] ]
Line 230: Line 241:
] ]
] ]
]
] ]
] ]
Line 235: Line 247:
] ]
] ]
]
] ]
] ]
]
] ]
]
] ]
] ]
]

Latest revision as of 19:28, 21 December 2024

2004 video game

This article is about the 2004 video game. For the 2025 remake, see Metal Gear Solid Delta: Snake Eater. 2004 video game
Metal Gear Solid 3: Snake Eater
North American cover art
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
Director(s)Hideo Kojima
Producer(s)Hideo Kojima
Designer(s)Hideo Kojima
Programmer(s)Kazunobu Uehara
Artist(s)Yoji Shinkawa
Writer(s)
Composer(s)
SeriesMetal Gear
Platform(s)
Release November 17, 2004
  • PlayStation 2
    • NA: November 17, 2004
    • JP: December 16, 2004
    • EU: March 4, 2005
    • AU: March 17, 2005
    Snake Eater 3D
    Nintendo 3DS
    • NA: February 21, 2012
    • WW: March 8, 2012
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2025.

Set in 1964, 31 years before the events of the original Metal Gear, the story centers on the FOX operative codenamed Naked Snake as he attempts to rescue Russian rocket scientist Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high-tech, near-future trappings of previous Metal Gear Solid games replaced with wilderness. While the environment has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth-wall-breaking sense of humor. The story of Snake Eater is told through numerous cutscenes and radio conversations.

Considered one of the greatest video games of all time, Metal Gear Solid 3 was met with critical acclaim and was a commercial success, having sold more than four million copies worldwide as of March 2010. The game received praise due to its story, protagonist, cutscenes, and new features, though the camo system had a more mixed response. Criticism befell on the game's camera and frame rate.

Gameplay

The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket-propelled grenades), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.

Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.

Two-thirds of the game is set outdoors in a Soviet Union tropical forest, and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting.

Snake uses camouflage to remain undetected. The "camo index" can be seen in the top, right-hand corner.

A percentage value called the "camouflage index" gauges Snake's exposure, on a scale from negative values (highly visible and attracting attention) up to 100% (completely invisible to the enemy). To minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass. Other devices for camouflage, such as a fake gavial head to decrease chances of being detected in water, or a monkey mask, are also available.

The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold, at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy's throat, or interrogating them at knifepoint to obtain information. The context, the pressure applied to the button, and movement of the analog stick determine the action performed.

While previous games used only a simple life bar, Snake Eater keeps track of injuries over the entire body. For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.

Besides the aforementioned features, there is also the need to rely upon native flora and fauna to survive. This is manifested in a stamina gauge which constantly depletes during gameplay. Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles. Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster.

The PlayStation 2 version of Snake Eater include a minigame titled "Snake vs. Monkey", in which Snake has to catch Ape Escape-style monkeys. In addition to containing tongue-in-cheek humor, bonus items usable in the main game can be unlocked by progressing through various stages.

Synopsis

Setting

Snake Eater takes place in an alternate history of events, set within the Cold War during the 1960s. The game's story acts as a prequel to the entire Metal Gear series, exploring the origins of several events covered by previous games, as well as being the first chronological chapter in an overarching story following Big Boss.

Characters

Main article: List of characters in the Metal Gear series

The protagonist of Snake Eater, Naked Snake (David Hayter/Akio Ōtsuka), known as Big Boss in subsequent games, is a young former Green Beret assigned to the CIA unit FOX. During his mission, Snake is assisted by fellow FOX members over his radio: Major Zero (Jim Piddock/Banjō Ginga), commander of FOX and a former member of the British Special Air Service, who provides Snake with mission advice and battle tactics; Para-Medic (Heather Halley/Houko Kuwashima), who provides medical information, as well as advice on flora and fauna; and Sigint (James C. Mathis III/Keiji Fujiwara), who provides weapon and equipment information.

The two primary antagonists of the game are Colonel Volgin (Neil Ross/Kenji Utsumi), an electricity-controlling GRU colonel and member of the extreme Brezhnev faction, who are attempting to overthrow Nikita Khrushchev to seize power for Leonid Brezhnev, Alexei Kosygin, and The Boss (Lori Alan/Kikuko Inoue), former mentor to Naked Snake and co-founder of the FOX unit. The Cobra Unit, a Special Forces unit led by The Boss, is composed of The End (J. Grant Albrecht/Osamu Saka), a venerable expert sniper credited as the "father of modern sniping"; The Fear (Michael Bell/Kazumi Tanaka), who has supernatural flexibility and agility; The Fury (Richard Doyle/Masato Hirano), a disfigured former cosmonaut armed with a flamethrower and a jetpack; The Pain (Gregg Berger/Hisao Egawa), who can control hornets to both defend himself and attack his enemies; and The Sorrow (David Thomas/Yukitoshi Hori), the spirit of a deceased medium.

Other characters include Dr. Sokolov (Brian Cummings/Naoki Tatsuta), a rocket scientist whom Snake must rescue; rival scientist Aleksandr Granin (Jim Ward/Takeshi Aono); EVA (Jodi Benson/Misa Watanabe), Snake's love interest, American defector, and KGB agent sent to assist him, and a young Ocelot (Josh Keaton/Takumi Yamazaki), commander of the elite Ocelot Unit within Volgin's GRU.

Plot

Fictional chronology
in Metal Gear

In 1964, CIA agent Naked Snake is sent to Tselinoyarsk, USSR. Aided by his superior Major Zero, medical advisor Para-Medic, and his former mentor The Boss, Snake is tasked with rescuing Soviet scientist Sokolov, a prominent weapons developer who defected two years ago until the Russians forced the United States government to return him. Zero informs Snake that following his return, the CIA received intel that Sokolov is placed in charge of a secret military project to create a nuclear-equipped tank called the Shagohod, which could end the Cold War. Although Snake locates the scientist, the mission falls apart when The Boss appears before him and announces her intention to defect to the USSR. While her special forces unit, the Cobras, recapture Sokolov for their new benefactor, Russian officer Colonel Volgin, the Boss defeats Snake in close combat, seriously injuring him and leaving him for dead. Volgin swiftly captures the Shagohod, which was being tested in the region, and uses a Davy Crockett nuclear shell supplied by The Boss to destroy its research facility and cover up the theft. The injured Snake is recovered via fulton extraction, moments after the nuclear blast.

In the aftermath of the destruction, the Soviet Union accuses the United States of the attack, after detecting their aircraft over Tselinoyarsk. To avoid a nuclear war, Soviet Premier Nikita Khrushchev, who suspects Volgin's involvement, agrees to let U.S. President Lyndon B. Johnson prove the U.S.'s innocence. Snake, finding himself assigned by Zero to assist in this manner, is ordered to complete three objectives: stop Volgin's faction; destroy the Shagohod; and eliminate The Boss. Redeployed into Tselinoyarsk to fulfil these demands, Snake is first sent to meet with NSA agent ADAM, who defected to the Soviet Union to infiltrate Volgin's ranks with fellow agent EVA; Snake is instead met and assisted by EVA, who directs him to a lab where Sokolov was taken. Snake survives encounters with Ocelot and eliminates The Pain, one of the Cobras. He reaches the lab and meets Soviet scientist Granin, whose conceptualization of a bipedal tank has been shunned in favour of the Shagohod. Dejected, Granin reveals that Sokolov and the Shagohod are located in Volgin's military fortress Groznyj Grad. Snake eliminates the remaining Cobra members: The Fear, The End, and The Fury. At Groznyj Grad, Snake finds Sokolov but is captured. Having killed Granin, a suspicious Volgin beats Sokolov to death and tortures Snake, who loses an eye while protecting a disguised EVA from Ocelot after suspecting her of being a spy. Snake is imprisoned but escapes.

Snake returns to Groznyj Grad to destroy the Shagohod, but is confronted by Volgin, The Boss, and Ocelot, having uncovered EVA as the spy. Volgin informs Snake of the Philosophers, a secret organization of the most powerful figures in the United States, the Soviet Union, and China, who formed a pact to win World War II and create a new world order. The group jointly amassed $100 billion, the Philosopher's Legacy, to finance their research and operations. However, after the war, the organization began to infight and disintegrated, with the Legacy divided and hidden in banks across the world. Volgin had illegally inherited this money, and Snake learns the U.S. is attempting to retrieve it.

Snake defeats Volgin and destroys the hangar, but Volgin pursues in the Shagohod. Snake disables the Shagohod and Volgin is seemingly killed by a bolt of lightning. Snake and EVA flee to a lake, where a WIG is hidden. Before they escape, Snake confronts The Boss and defeats her in battle. The Boss gives him a microfilm of the Legacy before Snake reluctantly kills her. Snake and EVA escape to Alaska and spend the night together. EVA disappears before morning with the microfilm and leaves a tape revealing herself to be a Chinese spy sent to steal the Legacy for China. She also reveals that The Boss did not defect, but was ordered to infiltrate Volgin's ranks and find the Legacy to bring back to America. However, because of Volgin's nuclear attack, The Boss had to be seen as a traitor and allowed herself to die at the hands of Snake to prove the U.S.'s innocence.

A demoralized Snake is awarded the title of Big Boss and given the Distinguished Service Cross by President Johnson. In Arlington National Cemetery, Snake adorns The Boss' unmarked gravestone and tearfully salutes her.

Ocelot telephones the KGB Chief Director to suggest that the KGB use the knowledge of the Virtuous and Operation Snake Eater missions to blackmail the United States during future negotiations. Ocelot then informs the director of the CIA that the microfilm stolen by EVA was a fake and that half of the Philosopher's Legacy is now in America's hands, with the other half held by the KGB, revealing himself as ADAM.

Themes

The overarching theme of Metal Gear Solid 3 is "Scene", which has to do with how politics changes with time and location. The narrative technique hyperreality is used, which involves blending fiction and history. The game does this by intermingling historical events and people, like the Cuban Missile Crisis, President Lyndon B. Johnson, and Nikita Khrushchev, with its own fictional elements.

Development

Initially, the game was supposed to be developed for the then-upcoming PlayStation 3, but due to the long wait for the console, the development was moved back for the PlayStation 2 instead. From the outset, the game's director Hideo Kojima wished to drastically change the setting from previous games. He stated that the jungle setting is what both his development team, and the Metal Gear fans, wanted. However, he acknowledged that the elements of a jungle environment, such as the weather, landscape, and wildlife, were features that would present problems during the game's development. Whereas in previous installments the player started close to, or even within, the enemy base, Kojima wished for Snake Eater to be more realistic, with Snake starting miles from civilization and having to work his way to the enemy encampment.

Kojima asked Yoji Shinkawa to make Naked Snake similar to Solid Snake. However, unlike Solid Snake, Naked Snake was a rookie and thus acted more naive. Shinkawa stated he had no difficulties in designing Naked Snake as essentially a revised version of Solid Snake. As a result, Naked Snake is virtually identical to Solid Snake from the previous Metal Gear Solid games in terms of appearance. The love scene between Naked Snake and EVA was inspired by the film The Pink Panther (1963). Kojima and Shinkawa watched the movie but the former stated it might have come out differently from the original version. Since the game's trailers did not state that Naked Snake was Big Boss, Kojima often gave vague answers regarding the character's true identity. Originally, Naked Snake was planned to have been voiced by Kurt Russell by Kojima's request, but the actor declined. Russell corroborated further in January 2024 saying that while he understood that Naked Snake was inspired by Snake Plissken, a character he portrayed in the 1981 film Escape from New York, he was not interested in reprising roles nor working on a project that did not involve movie director John Carpenter.

Kojima commented that the outside environment was challenging to create. He explained that the reason previous games were primarily set indoors is that the current consoles were not powerful enough to portray a true jungle environment. In contrast with urban environments, the jungle does not have a flat surface. The protagonist in Snake Eater has to cross uneven terrain, including rocks, dirt mounds, and tree stumps. As a result, the collision engine used in previous installments could not be used, and a new one had to be built from scratch. Setting up the motion capture technology so players could walk over these mounds was a problem during development. Many fans wanted Snake Eater to use a 3D camera, but this was ultimately not implemented in the game. Kojima views Metal Gear Solid, Sons of Liberty and Snake Eater as a trilogy, and wished to keep the camera the same as the previous two, to keep the feel of the three games the same, despite the shifting trend towards full 3D camera movement.

Kojima designed the boss battles of Snake Eater to be totally different from those in previous Metal Gear games, or any other games. He said that the boss battle with sniper The End best represented free, open gameplay in the game. The battle takes place over a large area of dense jungle, and the player must search extensively for The End, who attacks over a long-range from an unknown position. This battle of attrition can last for hours and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time. In addition, the player can avoid this boss battle altogether by killing The End earlier in the game, or save and quit during the fight, wait a week (or simply advance the internal console clock), and reload the game to find The End has died of old age. Kojima commented that features like this do not appear in other games.

Music

Main article: Discography of the Metal Gear series § Metal Gear Solid 3: Snake Eater Original Soundtrack
TAPPY
"Metal Gear Solid Main Theme (Metal Gear Solid 3 version)"
30-second sample from the main theme of Metal Gear Solid 3: Snake Eater, composed by TAPPY, arranged by Harry Gregson-Williams.
Problems playing this file? See media help.

The musical score of Snake Eater was composed by Harry Gregson-Williams and Norihiko Hibino, who provided material for both cutscenes and the game itself. Hibino wrote the game's opening theme, "Snake Eater", a distinctly Bond-like vocal track which also appears in the game proper, as performed by Cynthia Harrell. Composer and lyricist Rika Muranaka provided a song called "Don't Be Afraid" which is played during the ending of the game. The song is performed by Elisa Fiorillo.

In a break from tradition, one of the ending themes of the game was not an in-house production, but Starsailor's "Way To Fall". Hideo Kojima later revealed in his blog that he originally wanted to use "Space Oddity" and "Ashes to Ashes" (by David Bowie) for the ending themes because of the space development theme of the game, but during the game's development that theme lost its significance. One of his colleagues then advised him to listen to Stellastarr, but Kojima misheard it as Starsailor. He liked the song "Way To Fall", and chose it as an ending theme.

Release

Snake Eater was first released in North America; the Japanese release was held back for almost a month after that. The Japanese version featured several additional downloadable camouflage patterns that were not available for the North American version, some which were only downloadable through data from Metal Gear Solid 3-related soundtrack CDs. A limited "premium package" edition of Snake Eater was released alongside the standard version in Japan. The premium package comes with a DVD featuring all the promotional trailers shown before the game's release (including a proof of concept video shown internally within Konami), two booklets and a painted 1/144-scale model of the Shagohod. A special limited edition CD was given away to those who pre-ordered the Japanese version of Snake Eater, which included several tracks from the game's soundtrack, as well as computer screensavers and additional camouflage for the main game. The pre-order package allowed cell phone users to access a special site featuring image and music downloads.

For the European release, Konami added several new features, including the "European Extreme" difficulty setting, a "demo theater" which allows players to view all cutscenes at any point after viewing them once during the main game, and a Duel Mode, where players can replay boss battles from the main game, in addition to extra facepaints based on European flags and two new "Snake vs. Monkey" levels. Most of the downloadable camo patterns that were available for the Japanese version were also released for the European version, with only a few exceptions.

In July 2007, Konami re-released all the mainline Metal Gear Solid games from the PlayStation and PlayStation 2, along with the PSP game Metal Gear Solid: Portable Ops, individually and as part of a limited edition box set in Japan commemorating the 20th anniversary of the original Metal Gear. This edition of Metal Gear Solid 3 features the first disc from the Subsistence version and a new second disc containing ports of the MSX2 games Metal Gear and Solid Snake, lacking Metal Gear Online (due to the discontinuation of its servers), as well as all the other content that was present in Subsistence's original second disc (Snake vs. Monkey, Duel Mode and Secret Theater). A similar box set was released for the North American market in March 2008, titled Metal Gear Solid: The Essential Collection, which includes the first disc of Metal Gear Solid 3: Subsistence along with the original Metal Gear Solid and Metal Gear Solid 2: Substance, but lacks the second disc with the MSX2 games from the Japanese 20th Anniversary edition.

Subsistence

Reception
Aggregate score
AggregatorScore
Metacritic94/100
Review scores
PublicationScore
Eurogamer9/10
GamePro5/5
GameSpot9/10
GameSpy
IGN9.8/10
Award
PublicationAward
IGNBest Online Game, 2006, PS2

Metal Gear Solid 3: Subsistence was released in Japan on December 22, 2005, later in North America on March 14, 2006, in Europe on October 6, 2006, and in Australia on October 13, 2006. Subsistence continues the Metal Gear Solid series tradition of follow-up expanded versions. While previous releases, such as Metal Gear Solid: Integral and Metal Gear Solid 2: Substance included skill challenge missions and/or side story missions, Subsistence eschews the extra single-player missions to include ports of the MSX2 version of the original Metal Gear and its sequel Metal Gear 2: Solid Snake (with the latter being officially localized for the first time); Metal Gear Online, an online multiplayer component; and a fully 3D, user-controlled camera in the main portion of the game. Because of all the additional content that was added, the Subsistence edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content.

The online mode in Subsistence. Here, the GRU team faces off against the KGB team.

Metal Gear Online, consists of five tournament-style game modes, each with a capacity of up to eight players. This mode pits players, each playing as a generic soldier against each other in deathmatch battles and variations of capture the flag, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game. Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or Reiko Hinomoto from Rumble Roses), along with unique abilities and/or items. For example, the highest-scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round. Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006, followed by in North America on April 2, 2007, and in Europe on October 30, 2007, although a fan community has revived it by emulating the servers. As noted above, the online mode, after one of the players unlocks an animal codename, also allowed for the player to play as either Reiko Hinomoto or Rowdy Reiko from Rumble Roses (depending on if the player in question was in the red team or the blue team, respectively). According to Metal Gear series creator Hideo Kojima, he added the characters into the game as secret characters in part due to opportunity: Kojima had earlier been offered a deal with Rumble Roses producer Akari Uchida to make a crossover between Metal Gear and Rumble Roses. However, the Metal Gear development team at the time refused to work with them. Kojima eventually accepted the offer when trying to decide on secret characters for the online mode for Subsistence to tie up loose ends. He also admitted that he originally considered offering Tomonobu Itagaki, at the time the producer of the Tecmo fighting game series Dead or Alive, the opportunity of using one of his characters as a secret character.

In addition to the older games and the online mode, Subsistence includes many of the features that were introduced in the Japanese and European releases. It includes the downloadable extra camouflage and facepaint designs and "Snake vs. Monkey" stages previously exclusive to the European release, the European Extreme difficulty level, parody cutscenes and trailers from the official website, and connectivity with Metal Gear Acid 2. The Japanese version also includes a URL for a hidden website that allows the download of OtaClock, a PC and Mac clock program that features Metal Gear Solid series recurring character Otacon. This website is now publicly available.

"Limited Edition" copies of Subsistence also include Existence, the game's cutscenes edited into a three-and-a-half-hour feature film with additional scenes and remastered sound. The North American "Limited Edition" package was only available to consumers who pre-ordered it before the game's release. The three-disc edition is the standard release of Subsistence in Europe to make up for its later release in the region.

A bonus documentary DVD video titled Metal Gear Saga Vol. 1 was bundled with pre-orders for Subsistence in North America and with the European Platinum reissue of Snake Eater released in Germany on March 23, 2006. The disc includes a five-part, 30-minute featurette about the entire Metal Gear series interspersed with an interview of Hideo Kojima, as well as trailers for various current Metal Gear games.

Subsistence received marginally higher review scores than the original Snake Eater, averaging 94% on Metacritic. Reviewers commented that the introduction of the 3D camera removed the "only grade-A problem" and makes the gameplay feel "less restrictive and more natural". The online mode is considered "impressive for a PS2 game", though "'s distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience." Subsistence received IGN's award for "best online game" for the PlayStation 2 in December 2006.

HD Edition

Main article: Metal Gear Solid HD Collection

Metal Gear Solid 3: Snake Eater - HD Edition was released on the PlayStation 3 and Xbox 360 consoles in late 2011. It was released as part of the Metal Gear Solid HD Collection, as well as a digital download on PlayStation Network and Xbox Live Arcade. The PlayStation 3 and Xbox 360 versions run in a resolution of 720p and aim for a target framerate of 60 frames per second, compared to the PlayStation 2 version's maximum of 30 FPS. The aspect ratio has also been increased from the original's 4:3 presentation to a wider 16:9 resolution, giving players a wider view of their surroundings. The HD Edition features some of the content from the Subsistence version, such as the third-person camera and demo theater, but lacks the online multiplayer mode and the "Snake vs. Monkey" minigame (due to this version also being released on the Xbox 360). The original Metal Gear games are also included in this version, both accessible from the main menu. A PlayStation Vita version of the Metal Gear Solid HD Collection released in June 2012, which features Metal Gear Solid 2 and 3; this version of Metal Gear Solid 3 features limited touch controls to take advantage of the Vita's touchscreen, and compared to the PlayStation 2 version, the framerate is a more consistent 30 FPS, with less screen tearing.

Snake Eater 3D

Reception
Aggregate score
AggregatorScore
Metacritic78/100
Review scores
PublicationScore
Eurogamer7/10
GameSpot8/10
IGN8.5/10
A screenshot of Metal Gear Solid: Snake Eater 3D, showing Snake restraining the enemy with CQC

At Electronic Entertainment Expo 2010, Konami displayed a technical demo for the Nintendo 3DS entitled Metal Gear Solid 3D: Snake Eater – The Naked Sample. The demo's subtitle "The Naked Sample" was meant to convey its purpose as just a sample of the 3DS hardware, with no plans to bring a game into production at that point. Series producer Hideo Kojima stated at the time that if a Metal Gear game for the 3DS was actually made they would consider some elements from the PlayStation Portable title Metal Gear Solid: Peace Walker, including the game's cooperative gameplay system. Later in 2010, Konami announced a full Metal Gear title for release on the 3DS, which was revealed at Nintendo World 2011 to be Metal Gear Solid: Snake Eater 3D. It was released on February 21, 2012, in North America and March 8, 2012, worldwide.

Due to the limited interface of the 3DS, as well as to take advantage of the touchscreen, 3D has unique controls when compared to other games in the Metal Gear series. While the game has been heavily criticized for these control changes, use of the Circle Pad Pro peripheral has been cited for alleviating many of the control issues of the 3DS. This is done by restoring camera movement to the second analog stick, adding ZL and ZR buttons for aiming and attacking, and allowing the face buttons to be used in a manner more in line with all other releases in the Metal Gear series.

3D also has certain optional in-game differences that affect play, such as the concise over the shoulder third-person view and the addition of crouch-walking. Firing in this third-person view substitutes an open cross-hair for the standard down-the-barrel sighting of the standard FPS view. This method of aiming can seem less precise but does allow for a greater margin of error in accuracy. 3D makes use of the 3DS console's gyroscope, which is used to maintain balance when walking across a bridge or standing on tree branches. The camouflage system has also been updated, allowing the player to make use of the 3DS's camera to make a custom camouflage pattern. The port features numerous graphical improvements over the initial PlayStation 2 version including better character models and the addition of normal mapping. Despite this, the frame rate has been criticized for falling far below the other versions of Snake Eater. Snake Eater 3D has met with positive reviews, averaging 78/100 at Metacritic based on 46 reviews.

Master Collection

Main article: Metal Gear Solid: Master Collection

An enhanced port of Metal Gear Solid 3: Snake Eater - HD Edition was released onto Playstation 4, Playstation 5, Xbox Series X|S, Nintendo Switch and Steam in 2023. This version drops the HD Edition suffix in its title, and include a Digital Screenplay Book as well as a Digital Master Book. On Nintendo Switch, the game runs in 720p30 in handheld mode and 1080p30 in TV mode. On other platforms, the game runs in 1080p60.

Remake

Main article: Metal Gear Solid Delta: Snake Eater

A remake of Metal Gear Solid 3, titled Metal Gear Solid Delta: Snake Eater, is in development by Konami with support from Virtuos. Delta was announced during the May 2023 PlayStation Showcase and is currently in development for PlayStation 5, Windows, and Xbox Series X/S.

Related media

Novel

A novelization of Metal Gear Solid: Snake Eater, written by Satoshi Hase, was published by Kadokawa Shoten in Japan on January 25, 2014.

Pachislot

KPE, the parlor entertainment subsidiary of Konami, announced a pachislot adaptation of Metal Gear Solid 3: Snake Eater. It runs on a new type of cabinet known as the "Big Boss", which features a 32-inch LCD monitor in full HD covering its front surface. Scenes from the original video game have been redone in updated CGI to showcase the cabinet's high-end video capabilities. The machine was officially distributed on October 17, 2016, to various parlors nationwide in Japan.

Reception

Snake Eater was a commercial success, selling 2.38 million units in Asia and America by December 2004, and 3.6 million copies worldwide by August 2005. This was considerably lower than Metal Gear Solid 2: Sons of Liberty, which had sold 7 million copies. Snake Eater sales increased to over 3.7 million units by September 2005, and more than four million units sold worldwide as of March 2010. In Japan, Subsistence sold 133,339 copies and Snake Eater 3D sold 79,284 copies.

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic91/100
Review scores
PublicationScore
Edge8/10
Eurogamer8/10
Game Informer9.5/10
GameSpot8.7/10
GameSpy4.5/5
IGN9.6/10
Awards
PublicationAward
IGNBest Story, Best Use of Sound
GameSpotBest Story, Best Sound Effects, Best New Character

Metal Gear Solid 3: Snake Eater received "universal acclaim" according to review aggregator Metacritic. Gaming website IGN awarded a 9.6/10 and Edge rated it 8/10. GameSpot, who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement". GameSpy hailed it as "probably the best Metal Gear Solid game yet", and Eurogamer called it "overwhelmingly superior to MGS2: Sons of Liberty" in their review.

Critics were pleased with the new protagonist, Naked Snake—who strongly resembles the series protagonist Solid Snake—after fans were disappointed by Raiden in MGS2. Some critics, who found the lengthy dialogues and the multitude of plot twists in Sons of Liberty to be detrimental to the game experience found the storyline of Snake Eater a pleasing throwback to the original Metal Gear Solid, with less of the "philosophical babble" present in Sons of Liberty.

Reviewers had mixed opinions about the game's camouflage system. Edge commented that "laying, camouflaged, in short grass inches away from a patrolling enemy is a gripping twist on stealth", while GameSpy criticized it as "just a number to monitor and not a terribly interesting one". Out of the variety of new features, GameSpot called it "the most important and best implemented". The game has also been criticized for its low frame rate, which has been reduced to 30 frames per second (compared to 60 frames per second in Sons of Liberty).

The cut scenes of Snake Eater have been called "visually exciting and evocative, beautifully shot" by Edge. However, they commented that the script "ranges from awkward to awful" and criticized David Hayter's performance as Snake, concluding that "Snake Eater's speech is not up to the standard of other games, let alone cinema." GameSpot said that some of the humor "falls flat, as if lost in translation from Japanese" and "should appeal to... hardcore fans but... takes you out of the moment."

Awards

Kojima at E3 2006 holding a Gameplay award for Best Story of the Year, 2005

Since its release in 2004, the game has received numerous awards. Notable ones include Best Overall Action Game, Best Overall Story and Best PS2 Use of Sound at IGN's Best of 2004 awards, and Best Story, Best Sound Effects and Best New Character at GameSpot's Game of the Year 2004 awards. It was a runner-up in GameSpot's Best Action Adventure Game, Best Graphics, Artistic and Best Original Music categories.

At the 9th CESA Game Awards, the game was one of the recipients of the Award for Excellence. Snake Eater's theme song won the Best Original Vocal Song - Pop award from the Game Audio Network Guild Awards at the Game Developers Conference in August 2005, while the game itself won the award for Best PS2 Game at 2005's Game Convention in Germany. At the 8th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), Metal Gear Solid 3: Snake Eater was nominated for "Console Action/Adventure Game of the Year" and "Outstanding Achievement in Character Performance - Male" for David Hayter's vocal performance as Naked Snake.

Legacy

Snake Eater was developed as a prequel to the entire Metal Gear series, and was followed by several direct sequels: Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Solid V: Ground Zeroes, and Metal Gear Solid V: The Phantom Pain. In 2011, Kojima revealed that he floated the idea of a Metal Gear Solid 5 set during the World War II invasion of Normandy, showing The Boss and Cobra Unit's assistance in the fight. However, the team was hesitant about such a big project and Kojima later felt that "simply dropping MGS5 on the younger staff members was a bit heavy." Although the ending of Metal Gear Solid 3 reveals Naked Snake was given the Big Boss title, Kojima stated "he's not really the Big Boss yet". With Metal Gear Solid: Peace Walker, he wanted to explain how Naked Snake became the man who appeared in the original Metal Gear games as Solid Snake's enemy.

The game has since been listed on several "Best of ..." lists by video-gaming publications. In 2009, IGN placed Subsistence at number 3 on its "The Top 25 PS2 Games of All Time" list. GamePro listed Snake Eater and Subsistence at 8th place on its list of "The 36 Best PS2 Games" in 2010. That same year, IGN ranked Snake Eater 2nd on its list of the "Top 100 PlayStation 2 Games", and said that it had "the best story in the franchise". In 2013, GamesRadar placed the game at number 22 on its "The 100 Best Games of All Time" list. That same year, the game's story was ranked 10th place on GamesRadar's list of "The Best Videogame Stories Ever". In 2015, the game placed 2nd on USgamer's "The 15 Best Games Since 2000" list.

Notes

  1. Subsistence version developed by Kojima Productions.
  2. Known in Japan as Metaru Gia Soriddo Surī Sunēku Ītā (メタルギアソリッド3 スネークイーター, "Metal Gear Solid 3: Snake Eater")
  3. Known in Japan as Metaru Gia Soriddo Surī Sabushisutansu (メタルギアソリッド3 サブシスタンス, "Metal Gear Solid 3: Subsistence")

References

  1. Yin-Poole, Wesley (June 21, 2023). "Metal Gear Solid Collection Vol. 1 Confirmed for Nintendo Switch". IGN. Retrieved June 21, 2023.
  2. ^ Bramwell, Tom (November 25, 2004). "Metal Gear Solid 3: Snake Eater Review". Eurogamer. Archived from the original on September 19, 2012. Retrieved August 10, 2006.
  3. ^ Kasavin, Greg (November 17, 2004). "Metal Gear Solid 3: Snake Eater Review". GameSpot. Archived from the original on July 1, 2019. Retrieved August 10, 2006.
  4. ^ Konami Computer Entertainment staff. "Metal Gear Solid 3: Snake Eater official site". Archived from the original on September 23, 2018. Retrieved August 11, 2006.
  5. Bramwell, Tom (March 17, 2004). "Metal Gear Solid 3: Snake Eater Preview". Eurogamer. Archived from the original on September 30, 2007. Retrieved August 22, 2006.
  6. ^ Ramsay, Randolph (April 19, 2005). "Metal Gear Solid 3: Snake Eater Review". CNET Australia. Archived from the original on March 4, 2016. Retrieved October 1, 2015.
  7. IGN staff (January 31, 2006). "Top 10 Tuesday: Best Use of Monkeys". IGN. Archived from the original on June 12, 2012. Retrieved September 28, 2006.
  8. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Sokolov: A certain group is plotting to use this opportunity to seize power by rallying the anti-government forces, overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The mastermind behind this plot is Colonel Volgin of the GRU.
  9. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: I heard that one of the Cobras is waiting for you in the jungle at the foot of the mountains. He's a legendary sniper called The End. // Naked Snake: Yeah, I've seen him before. That ridiculously old guy, right? // EVA: Don't underestimate him. He's known as the father of modern sniping.
  10. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Major Zero: The Sorrow was a man with, well... special powers.
  11. Warren, Mark (November 6, 2024). "Ahead of Metal Gear Solid Delta: Snake Eater, Konami finally puts MGS3's Suzetta Miñet mystery to bed with a confirmed answer". VG247. Retrieved November 6, 2024.
  12. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Soldier: You... you're from the Ocelot Unit of Spetsnaz! What's a GRU soldier doing here? // Ocelot: Soldier? // Soldier: He's the Ocelot commander!
  13. ^ Bramwell, Tom (May 13, 2004). "Metal Gear Solid 3: Snake Eater First Impressions". Eurogamer. Archived from the original on September 19, 2012. Retrieved August 23, 2006.
  14. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. The Boss: I'm defecting to the Soviet Union. Sokolov is a little gift for my new hosts. // Colonel Volgin: Recoil-less nuclear warheads... these will make a fine gift for me.
  15. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Khrushchev: So, The Boss, with Colonel Volgin's help, stole two experimental nuclear shells and took them with her as a gift when she defected. Then, shortly thereafter, Sokolov's design lab, a top-secret military research facility, was destroyed by one of these weapons. Am I right so far? // President Johnson: Yes, that's correct.
  16. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Colonel Volgin: But it won't be me that pulled the trigger. It will be our friend, the American defector.
  17. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Major Zero: To put it simply, in order to avoid a full-scale nuclear conflict, we have to prove that America was not involved in that explosion.
  18. ^ Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Major Zero: Snake, let's go over your mission objectives one more time. Rescue Sokolov. Find out what's happened to the Shagohod – then destroy it. And finally, eliminate The Boss. // Naked Snake: Eliminate The Boss... // Major Zero: This mission will be code-named "Operation: Snake Eater". // Naked Snake: Because I'll be taking on The Boss and her COBRA Unit, right? // Major Zero: Don't forget about Colonel Volgin. // Naked Snake: I'm not a hired killer. // Major Zero: I know. But that was the Kremlin's demand.
  19. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Naked Snake: I heard you used to be a code breaker for the NSA. // EVA: I was. Four years ago I defected to the Soviet Union with ADAM.
  20. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Colonel Volgin: (...) During the last great war, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order.
  21. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Colonel Volgin: Admit it! You're after the location of the Legacy! The secret fund established by the three Great Powers during the two World Wars. That's what you're looking for isn't it? One hundred billion dollars. Divided up and hidden all over the world.
  22. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Granin: (...) Volgin's father was in charge of the Philosopher's money laundering activities. In the confusion of the war, he somehow ended up with their treasure. And Volgin inherited that treasure illegally.
  23. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: (...) I'm not a KGB spy and I never worked for the NSA. I am an agent of the People's Republic of China... for the General HQ Second Department of the People's Liberation Army. It was all a lie. I tricked you... and I'm sorry. The Philosophers still exist in China, too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it.
  24. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: The Boss's defection was a ruse set up by the U.S. government. It was all a big drama by Washington so they could get their hands on the Philosopher's Legacy. And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited... and destroy the Shagohod at the same time.
  25. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. EVA: (...) Everything was going according to plan, but then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the U.S. government provide proof that it wasn't involved. (...) The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss... and that one of their own would have to do the job. (...) That was the mission she was given. (...) She sacrificed her life and her honor for her native land.
  26. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. President Johnson: You are above even The Boss. I hereby award you the title of Big Boss.
  27. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Ocelot: ... Yes. The American President is relying on us to keep a ling on the whole affair. We've got him by the balls. It should make a valuable trump card in future negotiations.
  28. Konami Computer Entertainment Japan. Metal Gear Solid 3: Snake Eater. Konami. Ocelot: (...) The Philosopher's Legacy is now safely with us... in America's hands. (...) The film we handed the Chinese was a fake. Peking must be in an uproar right about now. (...) Only half of the money has made it back to the United States. (...) I've obtained something from Granin that you might find interesting. It's a revolutionary new nuclear attack system (...) Yes, we have John – I mean Snake – to thank for that. (...) Yes, it appears that no one knew that I was ADAM. Of course. I'm always at the CIA's disposal... Mr. Director.
  29. "GameSetWatch Analysis: What Metal Gear Solid 3 Teaches Us About Hyperreality". June 18, 2018. Archived from the original on June 18, 2018. Retrieved October 18, 2023.
  30. "https://twitter.com/HIDEO_KOJIMA_EN/status/342798547168686080". X (formerly Twitter). Retrieved October 18, 2023. {{cite web}}: External link in |title= (help)
  31. MGS4 Limited Edition Blu-ray DVD, Metal Gear 20 year SAGA.
  32. ^ GamePro site staff (August 19, 2003). "Feature: Metal Gear Solid 3: Snake Eater Interview". GamePro. Archived from the original on February 28, 2004. Retrieved October 1, 2015.
  33. Payton, Ryan. "The KP Report Session 027". Kojima Productions Report. mp.i.revo. Archived from the original on July 3, 2013. Retrieved February 17, 2012.
  34. "THE SNAKE EATER INTERVIEW". IGN. December 1, 2004. Archived from the original on November 3, 2017. Retrieved January 11, 2018.
  35. C. Perry, Douglass (May 15, 2003). "E3 2003: Hideo Kojima Interview". IGN. Archived from the original on December 8, 2010. Retrieved March 26, 2012.
  36. "Solid Snake's longtime voice says Konami had tried to push him out before Metal Gear Solid 5". Polygon. March 26, 2016. Archived from the original on April 7, 2020. Retrieved April 7, 2020.
  37. McWhertor, Michael (January 30, 2024). "Kurt Russell explains why he'd never voice Solid Snake". Polygon. Retrieved February 23, 2024.
  38. ^ GameSpy site staff (January 8, 2004). "Talkin' Snakes with KCEJ". GameSpy. Archived from the original on September 21, 2009. Retrieved October 1, 2015.
  39. ^ Hivner, Brendon. "Metal Gear Solid 3: Snake Eater (First Look) Preview". GamingWorld. Archived from the original on July 4, 2003. Retrieved October 2, 2015.
  40. Matting, Matthias (May 23, 2005). "Hideo Kojima Interview". Boomtown. Archived from the original on February 8, 2007. Retrieved October 2, 2015.
  41. ^ Lewis, Ed (December 2004). "The Snake Eater Interview". IGN. Archived from the original on March 10, 2012. Retrieved September 2, 2006.
  42. Kojima, Hideo (October 1, 2015). "Hideoblog". Konami Japan. Archived from the original on February 13, 2007. Retrieved October 2, 2015.
  43. Kojima, Hideo (September 25, 2005). "Hideoblog". Konami Japan. Archived from the original on October 24, 2005. Retrieved October 2, 2015.
  44. IGN staff (November 17, 2004). "Metal Gear Solid 3: Snake Eater". IGN. Archived from the original on August 13, 2012. Retrieved October 1, 2015.
  45. IGN staff. "Metal Gear Solid 2: Sons of Liberty". IGN. Archived from the original on February 16, 2002. Retrieved August 15, 2006.
  46. "Camouflage Download". Metal Gear Solid 3: Snake Eater official site. Konami Digital Entertainment. Archived from the original on April 10, 2016. Retrieved August 5, 2016.
  47. "Camouflage Download". Metal Gear Solid 3: Snake Eater official site (in Japanese). Konami Digital Entertainment. Archived from the original on April 10, 2016. Retrieved August 5, 2016.
  48. Gantayat, Anoop (2004). "Metal Gear Special Package Revealed". IGN. Archived from the original on August 28, 2004. Retrieved August 14, 2006.
  49. Gantayat, Anoop (August 30, 2004). "MGS3 Japanese Preorder Update". IGN. Archived from the original on March 10, 2012. Retrieved August 24, 2006.
  50. Dunham, Jeremy (2005). "MGS3 PAL Details and Facepaints". IGN. Archived from the original on March 10, 2012. Retrieved August 14, 2006.
  51. "Camouflage Download". Metal Gear Solid 3: Snake Eater official site (UK). Konami Digital Entertainment. Archived from the original on September 10, 2016. Retrieved August 5, 2016.
  52. "METAL GEAR 20th ANNIVERSARY SPECIAL SITE". Konami Digital Entertainment, Co. Ltd. (in Japanese). Archived from the original on February 23, 2016. Retrieved August 4, 2016.
  53. "「METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER (PS2)」商品情報 – コナミスタイル" (Japanese). Archived from the original on March 2, 2009.
  54. ^ "Metal Gear Solid 3: Subsistence for PlayStation 2 on Metacritic". Metacritic. Archived from the original on August 25, 2015. Retrieved August 13, 2015.
  55. Rob Fahey (October 24, 2006). "Metal Gear Solid 3: Subsistence Review • Page 2 • Eurogamer.net". GameRankings. Archived from the original on July 22, 2015. Retrieved August 13, 2015.
  56. Vicious Sid (March 14, 2006). "Metal Gear Solid 3: Subsistence Review for PS2 on GamePro.com". GamePro. Archived from the original on March 19, 2006. Retrieved August 13, 2015.
  57. ^ Greg Kasavin (March 14, 2006). "Metal Gear Solid 3: Subsistence for PlayStation 2 Review - PlayStation 2 Metal Gear Solid 3: Subsistence Review". GameSpot. Archived from the original on August 31, 2006. Retrieved August 13, 2015.
  58. Benjamin Turner (March 10, 2006). "GameSpy: Metal Gear Solid 3: Subsistence - Page 1". GameSpy. Archived from the original on March 23, 2012. Retrieved August 13, 2015.
  59. Jeff Haynes (March 10, 2006). "Metal Gear Solid 3: Subsistence - IGN". IGN. Archived from the original on August 27, 2015. Retrieved August 13, 2015.
  60. ^ IGN site staff (ed.). "Best of 2006". IGN. Archived from the original on January 10, 2007. Retrieved October 2, 2015.
  61. ^ Lewis, Ed (November 17, 2004). "Metal Gear Solid 3: Snake Eater Review". IGN. Archived from the original on August 19, 2012. Retrieved August 10, 2006.
  62. Jeremy Jastrzab (October 2, 2006). "Updated Australian release list". PALGN. Archived from the original on September 30, 2007. Retrieved October 2, 2015.
  63. ^ Haynes, Jeff (March 10, 2006). "Metal Gear Solid 3: Subsistence Review". IGN. Archived from the original on August 19, 2012. Retrieved August 11, 2006.
  64. IGN (ed.). "Metal Gear Solid 3: Subsistence". IGN. Archived from the original on June 28, 2012. Retrieved August 11, 2006.
  65. Konami staff. "Online Mode Game Introduction". Konami. Archived from the original on October 15, 2012. Retrieved August 22, 2006.
  66. Konami staff. "Online Mode Unique Characters". Konami. Archived from the original on October 15, 2012. Retrieved August 22, 2006.
  67. "MGO online service terminated". Archived from the original on October 7, 2012. Retrieved April 4, 2007.
  68. Fox-Brewster, Tom (September 24, 2014). "Metal Gear Online brought back to life by professional hackers". The Guardian. ISSN 0261-3077. Archived from the original on May 26, 2023. Retrieved May 26, 2023.
  69. "Saving Private Raiden". 1UP.com. Archived from the original on March 26, 2012. Retrieved June 4, 2011.
  70. Konami staff. "Snake vs. Monkey Battle Summary". Konami. Archived from the original on October 15, 2012. Retrieved August 14, 2006.
  71. Konami staff. "Secret Theatre". Konami. Archived from the original on October 15, 2012. Retrieved August 14, 2006.
  72. Metal Gear Solid 3: Subsistence, game cover (back) (English). Konami Computer Entertainment Japan (2006).
  73. GameSpot staff (January 20, 2006). "Otakon clock to come with select MGS titles". GameSpot. Archived from the original on September 29, 2007. Retrieved October 2, 2015.
  74. "Kojima Productions". Archived from the original on June 23, 2012. Retrieved August 14, 2006.
  75. Konami staff. "Snake Eater Movie". Konami. Archived from the original on October 15, 2012. Retrieved August 14, 2006.
  76. Bramwell, Tom (July 14, 2006). "MGS3 Subsistence dated". EuroGamer. Archived from the original on August 13, 2012. Retrieved August 14, 2006.
  77. ^ Gouskos, Carrie (January 26, 2006). "A First Look at Metal Gear Saga Vol. 1". GameSpot. Archived from the original on September 30, 2007. Retrieved October 2, 2015.
  78. Konami Staff (February 15, 2006). "MGS3 Snake Eater Platinum with Metal Gear Saga". Konami Germany. Archived from the original on September 27, 2007. Retrieved October 2, 2015.
  79. Metal Gear Saga Vol. 1 (DVD). Konami Digital Entertainment, Inc. 2006.
  80. ^ Turner, Benjamin. "Metal Gear Solid 3: Subsistence". GameSpy. Archived from the original on March 23, 2012. Retrieved October 28, 2006.
  81. "Metal Gear Solid HD Collection Release Date". IGN. October 26, 2011. Archived from the original on July 9, 2017. Retrieved March 24, 2017.
  82. "Metal Gear Solid HD Collection Includes Metal Gear Solid 3: Subsistence". Siliconera. August 12, 2011. Archived from the original on August 18, 2012. Retrieved December 21, 2011.
  83. "Metal Gear, Zone of Enders, Silent Hill HD Collection Coming to 360/PS3". The DamnLag. June 2, 2011. Archived from the original on March 24, 2012. Retrieved December 21, 2011.
  84. Leadbetter, Richard (March 17, 2011). "Tech Analysis: Metal Gear Solid Remastered". Eurogamer. Eurogamer Network Ltd. Archived from the original on September 1, 2016. Retrieved September 5, 2012. While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes...
  85. "Metal Gear Solid HD Collection for PS Vita". Jim Reilly. May 17, 2012. Archived from the original on August 8, 2012. Retrieved May 17, 2012.
  86. "Metal Gear Solid HD Collection Vita Release Date". IGN. May 17, 2012. Archived from the original on July 9, 2017. Retrieved March 24, 2017.
  87. "Metal Gear Solid HD Collection Vita release date". IGN. May 24, 2012. Archived from the original on June 3, 2017. Retrieved March 24, 2017.
  88. Leadbetter, Richard (March 17, 2011). "Tech Analysis: Metal Gear Solid HD on PS Vita". Eurogamer. Eurogamer Network Ltd. Archived from the original on August 4, 2016. Retrieved September 5, 2012. On PlayStation 2 ... Konami dropped v-sync in gameplay where necessary in order to maintain a more fluid frame-rate... On Vita, thankfully, we have locked v-sync, and there appears to be enough horsepower to maintain a much more consistent 30 frames per second, with only certain cinematics causing frame-rate dips.
  89. ^ "Metal Gear Solid: Snake Eater 3D for Nintendo 3DS on Metacritic". Metacritic. Archived from the original on November 6, 2012. Retrieved August 13, 2015.
  90. Jeffrey Matulef (March 7, 2012). "Metal Gear Solid: Snake Eater 3D Review • Eurogamer.net". Eurogamer. Archived from the original on August 28, 2015. Retrieved August 13, 2015.
  91. Peter Brown (February 22, 2012). "Metal Gear Solid: Snake Eater 3D Review on GameSpot.com". GameSpot. Archived from the original on April 3, 2012. Retrieved August 13, 2015.
  92. Richard George (February 24, 2012). "Metal Gear Solid: Snake Eater 3D - IGN". IGN. Archived from the original on July 18, 2015. Retrieved August 13, 2015.
  93. "Kojima Productions - Hideoblog English". Kjp.konami.jp. Archived from the original on April 2, 2012. Retrieved December 21, 2011.
  94. "Famitsu: Hideo Kojima Discusses Metal Gear Solid 3DS". Andriasang. Archived from the original on July 11, 2010. Retrieved July 7, 2010.
  95. IGN staff (July 7, 2010). "Hideo Kojima May Work on Metal Gear Solid 5". IGN. Archived from the original on November 24, 2010. Retrieved July 7, 2010.
  96. "Metal Gear Solid 3: Snake Eater slithers onto 3DS in 2011". joystiq.com. Archived from the original on October 21, 2012. Retrieved September 16, 2010.
  97. "Konami Topics 3DS" (Japanese). Konami News. Archived from the original on August 23, 2012. Retrieved January 8, 2011.
  98. "Nintendo World 2011". Archived from the original on March 5, 2016.
  99. "North America Infiltrated by Metal Gear Solid 3D on 21st February". Nintendo Life. January 11, 2012. Archived from the original on May 26, 2023. Retrieved May 26, 2023.
  100. "Metal Gear Solid: Snake Eater 3D Slated for March 8". Anime News Network. Archived from the original on October 13, 2020. Retrieved November 22, 2011.
  101. "Metal Gear Solid 3D Snake Eater". Nintendo Australia. Archived from the original on February 11, 2012. Retrieved January 11, 2012.
  102. "Metal Gear Solid: Snake Eater 3D Sneaks into Europe on 8th March - 3DS News @ Nintendo Life". 3ds.nintendolife.com. January 10, 2012. Archived from the original on May 15, 2012. Retrieved June 16, 2012.
  103. Juba, Joe (February 21, 2012). "Snake Eater 3D Review: Snake's Least Successful Mission". Game Informer. GameStop. Archived from the original on February 23, 2012. Retrieved February 21, 2012.
  104. ^ Matulef, Jeffrey (March 6, 2012). "Metal Gear Solid: Snake Eater 3D Review". Eurogamer. Archived from the original on October 23, 2012. Retrieved March 7, 2012.
  105. ^ Holmes, Jonathan (March 19, 2012). "Review: Metal Gear Solid: Snake Eater 3D". Destructoid. Archived from the original on January 2, 2013. Retrieved March 19, 2012.
  106. Leadbetter, Richard (March 17, 2012). "Tech Analysis: Metal Gear Solid Remastered". Eurogamer. Archived from the original on September 1, 2016. Retrieved March 17, 2012.
  107. Croft, Liam (May 25, 2023). "Virtuos Assisting Konami on Metal Gear Solid 3 Remake Development". Push Square. Archived from the original on May 26, 2023. Retrieved May 26, 2023.
  108. McWhertor, Michael (May 24, 2023). "Metal Gear Solid 3 remake confirmed, coming to PS5, PC, and Xbox". Polygon. Archived from the original on May 24, 2023. Retrieved May 24, 2023.
  109. Bailey, Kat (May 24, 2023). "Metal Gear Solid 3 Remake Announced Alongside Collection Featuring First Three Games". IGN. Archived from the original on June 1, 2023. Retrieved May 27, 2023.
  110. "Metal Gear Solid 3 Snake Eater Remake, Metal Gear Solid Collection Revealed". GameSpot. Archived from the original on May 31, 2023. Retrieved May 24, 2023.
  111. Satoshi Hase (2014). メタルギア ソリッド スネークイーター [Metal Gear Solid: Snake Eater] (in Japanese). Kadokawa Shoten. ISBN 978-4041009918.
  112. Casey Baseel (June 6, 2016). "'Metal Gear' video game masterpiece becomes a pachinko machine". Rocketnews24. Japan Today. Retrieved June 8, 2016.
  113. "パチスロ「メタルギア ソリッド スネークイーター」TEASER SITE - KPE" [Metal Gear Solid: Snake Eater pachislot teaser site from KPE] (in Japanese). Archived from the original on August 18, 2016. Retrieved August 31, 2017.
  114. "Pachislot Metal Gear Solid: Snake Eater official website" (in Japanese). KPE. Archived from the original on June 15, 2017. Retrieved August 31, 2017.
  115. "Million-Seller Genealogy". Konami Computer Entertainment Japan (KCEJ). Konami. December 31, 2004. Archived from the original on March 15, 2005. Retrieved September 11, 2021.
  116. "Metal Gear Solid 3: Subsistence Company Line". GameSpot. CBS Interactive. August 17, 2005. Archived from the original on October 25, 2012. Retrieved November 2, 2006.
  117. Big Gaz (May 15, 2003). "Metal Gear Solid 3 Exclusive For Sony". GamePlanet New Zealand. Archived from the original on August 2, 2003. Retrieved October 2, 2015.
  118. "MGS3 Subsistence". Konami. September 2005. Archived from the original on August 16, 2007. Retrieved May 29, 2008.
  119. "Konami Kabushiki Kaisha (Konami Corporation) Annual Report". U.S. Securities and Exchange Commission. March 31, 2010. Archived from the original on November 8, 2020. Retrieved October 31, 2020.
  120. "Game Search". Game Data Library (Famitsu sales data). Retrieved September 26, 2020.
  121. ^ "Metal Gear Solid 3: Snake Eater for PlayStation 2 Reviews". Metacritic. Archived from the original on September 16, 2015. Retrieved March 4, 2008.
  122. ^ Edge. Vol. 145. Future Publishing. January 2005. pp. 80–81.
  123. "Metal Gear Solid 3: Snake Eater (reviews)". GameFaqs. Archived from the original on September 15, 2015. Retrieved October 2, 2015.
  124. ^ Turner, Benjamin (November 17, 2004). "Metal Gear Solid 3: Snake Eater Review". GameSpy. Archived from the original on February 15, 2019. Retrieved October 1, 2015.
  125. ^ "IGN.com's Overall Best of 2004 Awards - Best Story". IGN. Archived from the original on January 17, 2005. Retrieved March 5, 2012.
  126. ^ "IGN.com's Overall Best of 2004 Awards - Best Use of Sound". IGN. Archived from the original on January 19, 2005. Retrieved March 5, 2012.
  127. ^ "Best Story". GameSpot. Archived from the original on May 20, 2009. Retrieved March 5, 2012.
  128. ^ "Best Sound Effects". GameSpot. Archived from the original on May 20, 2009. Retrieved March 5, 2012.
  129. ^ "Best New Character". GameSpot. Archived from the original on December 28, 2004. Retrieved March 5, 2012.
  130. Jake Magee (May 27, 2015). "Why 'Metal Gear Solid 2's' Raiden was misunderstood". Walworth County Today. Archived from the original on October 3, 2015. Retrieved October 2, 2015.{{cite web}}: CS1 maint: unfit URL (link)
  131. Weise, Matt (2001). "Metal Gear Solid 2: Sons of Liberty (Review)". GameCritics. Archived from the original on March 26, 2014. Retrieved August 14, 2006.
  132. "Best and Worst of 2004". GameSpot. January 5, 2005. Archived from the original on March 7, 2005.
  133. "9th CESA GAME AWARDS | Awarded Games". Computer Entertainment Supplier's Association. Archived from the original on April 18, 2021. Retrieved April 23, 2020.
  134. "Metal Gear Solid 3: Snake Eater". Academy of Interactive Arts & Sciences. Archived from the original on August 8, 2020. Retrieved April 9, 2020.
  135. "Hideo Kojima's original idea for Metal Gear Solid 5 featured The Boss, Cobra unit - PlayStation Universe". Psu.com. December 14, 2011. Retrieved December 2, 2012.
  136. Totilo, Stephen (September 25, 2009). "Hideo Kojima Talks Metal Gear Solid: Peace Walker And How You Can Help Him". Kotaku. Retrieved March 26, 2012.
  137. "The Top 25 PS2 Games of All Time (5)". IGN. August 10, 2009. Archived from the original on November 6, 2013. Retrieved November 6, 2013.
  138. "The 36 Best PS2 Games (5)". October 26, 2010. Archived from the original on December 23, 2010. Retrieved November 6, 2013.
  139. "Top 100 PlayStation 2 Games - 2: Metal Gear Solid 3: Snake Eater". IGN. 2010. Archived from the original on August 9, 2011. Retrieved November 6, 2013.
  140. "The 100 best games of all time". GamesRadar. February 15, 2013. Archived from the original on March 24, 2015. Retrieved November 6, 2013.
  141. "The best videogame stories ever". GamesRadar. July 12, 2013. Archived from the original on April 22, 2014. Retrieved November 6, 2013.
  142. Bailey, Kat (August 7, 2015). "The 15 Best Games Since 2000, Number 2: Metal Gear Solid 3: Snake Eater". USgamer. Gamer Network. Archived from the original on August 10, 2015. Retrieved August 10, 2015.

External links

Metal Gear
Games
Main series
Other games
Compilations
Characters
Music
People
Related
Video games directed by Hideo Kojima
Metal Gear
Death Stranding
Other games
Related
Category
Portals: Categories: