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{{short description|Fictional |
{{short description|Fictional protagonist in the Halo video game series}} | ||
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{{Use mdy dates|date=June 2021}} | {{Use mdy dates|date=June 2021}} | ||
{{DISPLAYTITLE:Master Chief (''Halo'')}} | {{DISPLAYTITLE:Master Chief (''Halo'')}} | ||
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'''Master Chief''' is the ] |
'''Master Chief Petty Officer John-117''', colloquially known as '''Master Chief''', is the ] of the '']'' ] series and its spin-off media. The character first appeared in the 2001 video game '']'', a science fiction ] that became a long-running franchise. The character also appears in spin-off ''Halo'' media such as the 2012 film ''],'' the 2022 ], and several graphic novels and books. | ||
The Master Chief is a towering ] known as a "]", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character |
The Master Chief is a towering ] known as a "]", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former ] ], who based his performance on Bungie's description calling for a man of few words, similar to ]. In spin-off media, he is portrayed by different voice and physical actors, most notably ] on the 2022 live-action TV series. | ||
A ] icon, |
A ] icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for ''Halo'' and the ] brand.<ref>{{Cite web |author1=Rachel Weber |date=2021-11-08 |title=The 50 most iconic video game characters of all time |url=https://www.gamesradar.com/best-game-characters/ |access-date=2023-11-04 |website=gamesradar |language=en |archive-date=November 30, 2022 |archive-url=https://web.archive.org/web/20221130073904/https://www.gamesradar.com/best-game-characters/ |url-status=live }}</ref> His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under ]. In later ''Halo'' games developed by ], the characterization of Master Chief earned praise for exploring his humanity and his relationship with ].<ref>{{Cite web |last=Tricker |first=Cameron |date=2023-03-12 |title=Master Chief Became More Than A Machine In 343's Halo |url=https://www.thegamer.com/master-chief-character-nuance-343-halo/ |access-date=2023-12-11 |website=TheGamer |language=en |archive-date=March 18, 2023 |archive-url=https://web.archive.org/web/20230318122408/https://www.thegamer.com/master-chief-character-nuance-343-halo/ |url-status=live }}</ref><ref>{{Cite web |last=Frum |first=Larry |date=2012-11-06 |title=Review: 'Halo 4' is franchise's best yet {{!}} CNN Business |url=https://www.cnn.com/2012/11/06/tech/gaming-gadgets/halo-4-review/index.html |access-date=2023-12-11 |website=CNN |language=en |archive-date=December 11, 2023 |archive-url=https://web.archive.org/web/20231211131635/https://www.cnn.com/2012/11/06/tech/gaming-gadgets/halo-4-review/index.html |url-status=live }}</ref> | ||
==Character design== | ==Character design== | ||
]'']] | ]'' was later developed to look more like a "walking tank".]] | ||
=== Art direction === | === Art direction === | ||
When game studio ] began developing '']'' (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a ]ist, who created a sketch that became the basis for Master Chief.<ref name="aoh20">{{Cite book |last=Trautmann |first=Eric |title=The Art of Halo |publisher=Del Ray Publishing |year=2004 |isbn=0-345-47586-0 |location=New York |pages=4–7}}</ref> When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired,<ref name="aoh20" /> and Lehto asked for a bulkier character design that felt more like a walking tank.<ref>{{cite web|author=Barnett, Brian|date=May 11, 2020|url=https://www.ign.com/articles/master-chiefs-creator-talks-about-the-origins-of-the-iconic-character-ign-unfiltered|title=Master Chief's Creator Talks About the Origins of the Iconic Character – IGN Unfiltered|website=]| |
When game studio ] began developing '']'' (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a ]ist, who created a sketch that became the basis for Master Chief.<ref name="aoh20">{{Cite book |last=Trautmann |first=Eric |title=The Art of Halo |publisher=Del Ray Publishing |year=2004 |isbn=0-345-47586-0 |location=New York |pages=4–7}}</ref> When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired,<ref name="aoh20" /> and Lehto asked for a bulkier character design that felt more like a walking tank.<ref>{{cite web|author=Barnett, Brian|date=May 11, 2020|url=https://www.ign.com/articles/master-chiefs-creator-talks-about-the-origins-of-the-iconic-character-ign-unfiltered|title=Master Chief's Creator Talks About the Origins of the Iconic Character – IGN Unfiltered|website=]|access-date=September 9, 2020|archive-date=October 1, 2020|archive-url=https://web.archive.org/web/20201001153608/https://www.ign.com/articles/master-chiefs-creator-talks-about-the-origins-of-the-iconic-character-ign-unfiltered|url-status=live}}</ref> The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna.<ref>{{Cite web |date=February 10, 2006 |title=One Million Years B.X. |url=http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 |archive-url=https://web.archive.org/web/20060210224125/http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904 |archive-date=February 10, 2006 |website=]}}</ref> The character's two-prong visor, intended to convey speed and agility, was inspired by ] helmets.<ref>{{cite book|author=Robinson, Martin|year=2011|title=Halo: The Great Journey – The Art of Building Worlds|publisher=Titan Books|isbn=978-0857685629|pages=148}}</ref> | ||
For much of the game's development, the character had no name.<ref name="vg247-staten immersion">{{Cite web |last=Cullen, Johnny |date=February 2, 2011 |title=Bungie: 'Immersion was the main goal' in creating Master Chief |url=https://www.vg247.com/2011/02/02/bungie-immersion-was-the-main-goal-in-creating-master-chief/ |url-status=live |archive-url=https://web.archive.org/web/20110205075322/https://www.vg247.com/2011/02/02/bungie-immersion-was-the-main-goal-in-creating-master-chief/ |archive-date=February 5, 2011 |access-date=September 8, 2020 |website=] |
For much of the game's development, the character had no name.<ref name="vg247-staten immersion">{{Cite web |last=Cullen, Johnny |date=February 2, 2011 |title=Bungie: 'Immersion was the main goal' in creating Master Chief |url=https://www.vg247.com/2011/02/02/bungie-immersion-was-the-main-goal-in-creating-master-chief/ |url-status=live |archive-url=https://web.archive.org/web/20110205075322/https://www.vg247.com/2011/02/02/bungie-immersion-was-the-main-goal-in-creating-master-chief/ |archive-date=February 5, 2011 |access-date=September 8, 2020 |website=]}}</ref> Master Chief was always intended to be a soldier in a difficult war,<ref name="vg247-staten immersion" /> and the team first referred to him as the "Future Soldier" or "The Cyborg".<ref name="vice-untoldhistoryhalo" /><ref name="halogreatjourney-p147" /> ] established the character's birth name as "John" in the tie-novel '']'', but Bungie preferred to avoid using this in the game.<ref name="vice-untoldhistoryhalo">{{Cite web |last=Haske, Steven |date=May 30, 2017 |title=The Complete, Untold History of Halo |url=https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history |url-status=live |archive-url=https://web.archive.org/web/20180315011247/https://waypoint.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history |archive-date=March 15, 2018 |access-date=March 27, 2018 |website=] }}</ref> Looking to military ranks for inspiration,<ref name="vice-untoldhistoryhalo" /> the developers were attracted to naval ranks as "different" from other game characters.<ref name="avault-joseph staten">{{Cite web |last1=Bolton, Bill |last2=Chris Micieli, Mark Turcotte |date=November 6, 2009 |title=Podcast Episode #54 – Joseph Staten |url=http://www.avaultpodcast.com/ |url-status=dead |archive-url=https://web.archive.org/web/20091031075632/http://www.avaultpodcast.com/ |archive-date=October 31, 2009 |access-date=November 7, 2009 |website=Adrenaline Vault }} Around 0:17:00–0:19:00.</ref> McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank where the character would still be considered "expendable".<ref name="vice-untoldhistoryhalo" /> McLees also felt the shortened "Chief" sounded more colloquial and less like a modern military designation.<ref name="halogreatjourney-p147">{{cite book|author=Robinson, Martin|year=2011|title=Halo: The Great Journey – The Art of Building Worlds|publisher=Titan Books|isbn=978-0857685629|pages=147}}</ref> Though "Master Chief" was intended to be a placeholder, and drew some internal disagreement, the name ended up sticking.<ref name="vice-untoldhistoryhalo" /><ref name="avault-joseph staten" /> | ||
Halo was considered a success.<ref name=":0" /> |
Halo was considered a success.<ref name=":0" /> Writer ] recalled that early on in ''Halo''{{'}}s development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in.<ref>{{Cite web |last=Cifaldi, Frank |date=May 26, 2005 |title=E3 Report: Developing Better Characters, Better Stories |url=http://www.gamasutra.com/view/feature/2313/e3_report_developing_better_.php |url-status=live |archive-url=https://web.archive.org/web/20071201133317/http://www.gamasutra.com/view/feature/2313/e3_report_developing_better_.php |archive-date=December 1, 2007 |access-date=August 14, 2007 |website=]}}</ref> The success of the game led Bungie to develop '']'', with the developers deciding to "tone down" the character's design, according to Mclees.<ref name=":0">{{cite book|author=Robinson, Martin|year=2011|title=Halo: The Great Journey – The Art of Building Worlds|publisher=Titan Books|isbn=978-0857685629|pages=150}}</ref> In the sequels, the character received a new design including upgraded armor,<ref>{{Cite web |last=Claiborn, Samuel |date=May 5, 2012 |title=Master Chief: A Visual History of Halo's Hero |url=http://xbox360.ign.com/articles/118/1180037p1.html |access-date=September 9, 2020 |website=] |archive-date=July 29, 2012 |archive-url=https://web.archive.org/web/20120729012514/http://xbox360.ign.com/articles/118/1180037p1.html |url-status=live }}</ref> with residual damage illustrated in the ] graphics of '']''.<ref name="polygon-master chief armor">{{Cite web |last=Carpenter, Nicole |date=August 6, 2020 |title=How Master Chief's iconic armor has changed over the last 19 years |url=https://www.polygon.com/2020/8/6/21355652/master-chief-halo-infinite-mjolnir-armor-evolution |access-date=September 9, 2020 |website=]|archive-date=August 9, 2020 |archive-url=https://web.archive.org/web/20200809012131/https://www.polygon.com/2020/8/6/21355652/master-chief-halo-infinite-mjolnir-armor-evolution |url-status=live }}</ref> | ||
For '']'', Bungie bought their independence from Microsoft, with Microsoft assigning further ''Halo'' development to ].<ref name="halo4-heroawakens" /> Art director Kenneth Scott aimed to find "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles.<ref name="artofhalo4-chief">{{Cite book |last=Davies, Paul |title=Awakening: The Art of Halo 4 |publisher=Gallery Books |year=2013 |isbn=978-1781163245 |edition=Enhanced |pages=87–89 |chapter=Master Chief}}</ref> In contrast to newer characters, |
For '']'', Bungie bought their independence from Microsoft, with Microsoft assigning further ''Halo'' development to ].<ref name="halo4-heroawakens" /> Art director Kenneth Scott aimed to find a "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles.<ref name="artofhalo4-chief">{{Cite book |last=Davies, Paul |title=Awakening: The Art of Halo 4 |publisher=Gallery Books |year=2013 |isbn=978-1781163245 |edition=Enhanced |pages=87–89 |chapter=Master Chief}}</ref> In contrast to newer characters, Master Chief and elder Spartan soldiers were designed with more utilitarian armor similar to a tank.<ref name="artofhalo5">{{Cite book |title=The Art of Halo 5 |publisher=Insight Editions |year=2015 |isbn=9781608876495 |pages=30, 112}}</ref> Despite the visual differences between the character's armor in ''Halo{{spaces}}3'' and ''Halo{{spaces}}4'', the developers intended it to canonically be the same armor.<ref name="polygon-master chief armor" /> ''Halo{{spaces}}4'' also made extensive use of ] for character animation, with Bruce Thomas portraying Master Chief while interacting with multiple actors in studio. Even without his face or voice appearing in the game, Thomas was credited by creative director ] for conveying Master Chief's physicality and emotions, and for influencing the other actors' performances.<ref name="halo4-heroawakens">{{cite web|date=September 2, 2012|url=https://www.youtube.com/watch?v=A3KLtf8DzCU| archive-url=https://ghostarchive.org/varchive/youtube/20211114/A3KLtf8DzCU| archive-date=2021-11-14 | url-status=live|title=Halo 4: A Hero Awakens Behind the Scenes|website=]|access-date=September 15, 2020}}{{cbignore}}</ref> With the development of ''],'' Thomas returned to provide motion capture for the character, as he had in ''Halo{{spaces}}4'' and ''Halo{{spaces}}5''.<ref>{{cite web |author=Lowry, Brendan |date=July 24, 2020 |title=Halo Infinite: Bruce Thomas returns as Master Chief's motion capture actor |url=https://www.windowscentral.com/halo-infinite-bruce-thomas-returns-master-chiefs-motion-capture-actor |access-date=September 9, 2020 |website=Windows Central |archive-date=October 1, 2020 |archive-url=https://web.archive.org/web/20201001165335/https://www.windowscentral.com/halo-infinite-bruce-thomas-returns-master-chiefs-motion-capture-actor |url-status=live }}</ref> 343 Industries redesigned Master Chief's armor once again, drawing inspiration from the character's previous appearances.<ref>{{cite web|author=Makuch, Eddie|date=December 21, 2018|url=https://www.gamespot.com/articles/halo-infinite-features-the-coolest-looking-master-/1100-6463906/|title=Halo Infinite Features The "Coolest" Looking Master Chief Design Yet, 343 Says|website=]|access-date=September 9, 2020|archive-date=October 16, 2020|archive-url=https://web.archive.org/web/20201016194447/https://www.gamespot.com/articles/halo-infinite-features-the-coolest-looking-master-/1100-6463906/|url-status=live}}</ref> | ||
=== Voice acting === | === Voice acting === | ||
] at ] in 2011]] | ] at ] in 2011, who considers Master Chief the most rewarding role in his career]] | ||
⚫ | Bungie designed Master Chief as a man of few words, similar to ].<ref name="interview1" /> The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed.<ref name="vg247-staten immersion" /> Master Chief rarely spoke in the early ''Halo'' games, making him an almost-].<ref name="frank">{{Cite web |last=Kolan |first=Patrick |date=September 2, 2006 |title=IGN interview with Frankie O'connor |url=http://uk.ign.com/articles/2007/08/16/pre-gc-2007-halo-3-lead-writer-au-interview?page=2 |access-date=September 2, 2007 |website=]}}</ref> Joseph Staten felt that |
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⚫ | Bungie designed Master Chief as a man of few words, similar to ].<ref name="interview1" /> The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed.<ref name="vg247-staten immersion" /> Master Chief rarely spoke in the early ''Halo'' games, making him an almost-].<ref name="frank">{{Cite web |last=Kolan |first=Patrick |date=September 2, 2006 |title=IGN interview with Frankie O'connor |url=http://uk.ign.com/articles/2007/08/16/pre-gc-2007-halo-3-lead-writer-au-interview?page=2 |access-date=September 2, 2007 |website=] |archive-date=February 28, 2016 |archive-url=https://web.archive.org/web/20160228045527/http://uk.ign.com/articles/2007/08/16/pre-gc-2007-halo-3-lead-writer-au-interview?page=2 |url-status=live }}</ref> Joseph Staten felt that Master Chief was designed to promote immersion, as "the less players knew about the Chief, we believed, the more they would feel like the Chief."<ref name="vg247-staten immersion" /> Even with the tie-in novel ''The Fall of Reach'', some at Bungie were against its release because they felt that Master Chief should remain less characterized.<ref name="ericnylund-unsung hero">{{Cite web |last=Nylund, Eric |date=October 2, 2015 |title=Unsung Hero of the HALO Franchise |url=https://ericnylund.com/?p=1256 |url-status=dead |archive-url=https://web.archive.org/web/20220225235728/https://ericnylund.com/?p=1256 |archive-date=February 25, 2022 |access-date=September 7, 2020 |website=EricNylund.com}}</ref> | ||
⚫ | |||
⚫ | Bungie hired voice actor ] as the voice of Master Chief.<ref name="interview1" /> Downes had begun his career as a Chicago disc jockey,<ref name="interview1">{{Cite web |last=XerxdeeJ |date=August 23, 2005 |title=A Visit from the Master Chief Himself |url=http://blog.tiedtheleader.com/article/560/a-visit-from-the-master-chief-himself |url-status=dead |archive-url=https://web.archive.org/web/20070815130638/http://blog.tiedtheleader.com/article/560/a-visit-from-the-master-chief-himself |archive-date=August 15, 2007 |access-date=August 19, 2007 |website=Tied The Leader }}</ref> and was recommended by Bungie musical director ], based on their rapport from working together on the game '']''.<ref name="gameinformer-downes/dadabo" /> ''Septerra'' was the first time Downes had performed as a voice actor for a game'',<ref name="gameinformer-downes/dadabo" />'' and he had never played a video game until ''Halo''.<ref name="interview1" /> According to Downes, he was accepted for the part of Master Chief over the phone, without an interview or audition.<ref name="gameinformer-downes/dadabo">{{Cite magazine |last1=Berghammer, Billy |last2=Tim Dadabo, Steve Downes |date=February 27, 2007 |title=Voicing Halo: The Steve Downes And Tim Dadabo Interview |url=http://www.gameinformer.com/News/Story/200702/N07.0227.1815.49562.htm |archive-url=https://web.archive.org/web/20070310030952/http://www.gameinformer.com/News/Story/200702/N07.0227.1815.49562.htm |archive-date=March 10, 2007 |access-date=September 10, 2008 |magazine=]}}</ref> Downes noted that he was given creative freedom to develop the Chief's personality during recording.<ref name="interview1" /> Still, many of the character's lines in the first game were eventually cut, as Bungie felt that the more the character spoke, "the more chances there are that we’ll get it wrong for you, whoever you are."<ref name="polygon_2021-12-11">{{cite web |last=Gilliam |first=Ryan |date=December 11, 2021 |title=Master Chief's laconic nature makes him the perfect video game action hero |url=https://www.polygon.com/interviews/22827503/master-chief-halo-infinite-2-combat-evolved-quiet-interview-frank-oconnor-joseph-staten |access-date=December 16, 2021 |website=] |archive-date=December 17, 2021 |archive-url=https://web.archive.org/web/20211217160112/https://www.polygon.com/interviews/22827503/master-chief-halo-infinite-2-combat-evolved-quiet-interview-frank-oconnor-joseph-staten |url-status=live }}</ref> With the wide success of the ''Halo'' series, Bungie considered recasting a celebrity for the role before deciding against it.<ref name="gamezone-steve downes interview" /> | ||
⚫ | |||
⚫ | 343 Industries took over development of the series with ''Halo 4'', which designed Master Chief as a more fully realized human being instead of just a vessel for the players.<ref name="youtube-halo 4 creative director interview">{{cite web |author=Hanson, Ben |date=April 13, 2012 |title=The Creative Director's Vision For Halo 4 |url=https://www.gameinformer.com/b/features/archive/2012/04/13/the-creative-director-39-s-vision-for-halo-4.aspx |access-date=September 8, 2020 |website=] |archive-date=August 22, 2019 |archive-url=https://web.archive.org/web/20190822033027/https://www.gameinformer.com/b/features/archive/2012/04/13/the-creative-director-39-s-vision-for-halo-4.aspx |url-status=dead }}</ref> Downes felt that his audition for ''Halo 4'' would need to demonstrate more emotional weight, and recalls that he felt like he could have lost the role.<ref name="gamezone-steve downes interview">{{Cite web |last=Steinlage, Tate |date=February 14, 2014 |title=Interview: Talking Halo with the Chief himself, Steve Downes |url=https://www.gamezone.com/originals/interview-talking-halo-with-the-chief-himself-steve-downes/ |access-date=September 9, 2020 |website=GameZone |archive-date=January 7, 2022 |archive-url=https://web.archive.org/web/20220107171323/https://www.gamezone.com/originals/interview-talking-halo-with-the-chief-himself-steve-downes/ |url-status=live }}</ref> He became more involved throughout the development of ''Halo 4'', giving input on advance scripts, and recording in longer sessions.<ref name="gamezone-steve downes interview" /><ref name="shacknews-steve downes h4 interview" /> Where Master Chief began the first game with an ] companion named ], designed as a gameplay tool to guide the player, Cortana also became a narrative tool to reveal the protagonist's humanity.<ref name="vg247-staten immersion" /> As such, ''Halo 4'' became the first game to have Downes interacting with actress ] (Cortana) in the same space.<ref name="gamezone-steve downes interview" /><ref name="shacknews-steve downes h4 interview">{{cite web|author=Watts, Steve|date=August 13, 2012|url=https://www.shacknews.com/article/75214/interview-master-chiefs-voice-on-a-more-personal-story|title=Interview: Master Chief's voice on a more personal story|website=]|access-date=September 9, 2020|archive-date=December 3, 2020|archive-url=https://web.archive.org/web/20201203235329/https://www.shacknews.com/article/75214/interview-master-chiefs-voice-on-a-more-personal-story|url-status=live}}</ref> ''Halo 4'' creative director Josh Holmes cited the game '']'' as an inspiration for the Chief-Cortana relationship, noting how the game told a story without dialogue, while also balancing the protagonist's character development with his stoic nature.<ref name="time-chief cortana bond">{{cite magazine |author=Peckham, Matt |date=November 6, 2012 |title=Ico Influenced Chief-Cortana Bond in Halo 4, Says Director |url=https://techland.time.com/2012/11/05/ico-influenced-chief-cortana-bond-in-halo-4-says-director/ |magazine=]|access-date=September 9, 2020 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812192918/https://techland.time.com/2012/11/05/ico-influenced-chief-cortana-bond-in-halo-4-says-director/ |url-status=live }}</ref> | ||
⚫ | For years, Downes |
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⚫ | For years, Downes avoided appearances at Bungie or Microsoft events, believing that the character's identity "is really in the eye of the player."<ref name="interview1" /> He has called the role the most rewarding of his voice acting career.<ref name="gamezone-steve downes interview" /> | ||
⚫ | ==Appearances== | ||
⚫ | In every ''Halo'' game, the Master Chief is rarely seen without his armor. Cutscenes |
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⚫ | ==Appearances== | ||
In the 2003 novel ''Halo: The Flood'', the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor.<ref name="Dietz">{{Cite book |last=Dietz |first=William |title=] |publisher=] |year=2003 |isbn=0-345-45921-0 |location=New York}}</ref> He stands about 7{{spaces}}feet (2.13{{spaces}}m) tall and weighs 1,000 pounds (450{{spaces}}kg) in armor;<ref>{{Cite book |last=Bungie |title=''Halo 2'' Instruction Manual |publisher=Microsoft Game Studios |year=2004 |page=8}}</ref> without it, he stands 6{{spaces}}feet, 10{{spaces}}inches (2.08{{spaces}}m) tall and weighs 287{{spaces}}pounds (130{{spaces}}kg).<ref name="Nylund2001">{{Cite book |last=Nylund |first=Eric |title=] |publisher=Ballantine Books |year=2001 |isbn=0-345-45132-5 |location=New York |author-link=Eric Nylund}}</ref><ref>Mark MacDonald, "Spartan Specs: Under the Chief's hood", ''Electronic Gaming Monthly'' 225 (February 2008): 26–27.</ref> | |||
⚫ | In every ''Halo'' game, the Master Chief is rarely seen without his armor. Cutscenes were designed to avoid revealing the character's face in order to aid players in identifying with the character. Some games have teased a reveal, such as the first game ending with him removing his helmet<ref name="time">{{Cite magazine |last=Grossman |first=Lev |date=August 30, 2007 |title=The Man in the Mask |url=http://www.time.com/time/magazine/article/0,9171,1657825,00.html |url-status=dead |magazine=] |archive-url=https://web.archive.org/web/20070902173825/http://www.time.com/time/magazine/article/0,9171,1657825,00.html |archive-date=September 2, 2007 |access-date=August 31, 2007}}</ref> or one of the endings of ''Halo 4'' briefly showing the character's eyes.<ref name="gamespot-halo5masterchiefface">{{cite web |author=Makuch, Eddie |date=August 21, 2015 |title=Halo 5 Won't Reveal Master Chief's Face |url=https://www.gamespot.com/articles/halo-5-wont-reveal-master-chiefs-face/1100-6429948/ |access-date=September 5, 2020 |website=]|archive-date=September 30, 2020 |archive-url=https://web.archive.org/web/20200930074010/https://www.gamespot.com/articles/halo-5-wont-reveal-master-chiefs-face/1100-6429948/ |url-status=live }}</ref> O'Connor said in an interview that revealing the character's face is not as important as the events happening around him.<ref name="frank" /> | ||
The Master Chief's backstory is revealed in the 2001 novel ''The Fall of Reach''. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child |
The Master Chief's backstory is revealed in the 2001 novel ''The Fall of Reach''. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child and conscripted into the SPARTAN-II super-soldier project by the ] (UNSC). John proves a natural leader and leads his peers over eight years of grueling training and dangerous physical augmentation.<ref name="halo encyclopedia">{{Cite book |title=The Halo Encyclopedia |publisher=Dorling Kindersley |year=2011 |isbn=9780756688691 |editor-last=Dowsett, Elizabeth |edition=2nd}}</ref> In the 2003 novel ''Halo: The Flood'', the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor.<ref name="Dietz">{{Cite book |last=Dietz |first=William |title=] |publisher=Ballantine Books |year=2003 |isbn=0-345-45921-0 |location=New York}}</ref> He stands about 7{{spaces}}feet (2.13{{spaces}}m) tall and weighs 1,000 pounds (450{{spaces}}kg) in armor;<ref>{{Cite book |last=Bungie |title=''Halo 2'' Instruction Manual |publisher=Microsoft Game Studios |year=2004 |page=8}}</ref> without it, he stands 6{{spaces}}feet, 10{{spaces}}inches (2.08{{spaces}}m) tall and weighs 287{{spaces}}pounds (130{{spaces}}kg).<ref name="Nylund2001">{{Cite book |last=Nylund |first=Eric |title=] |publisher=Ballantine Books |year=2001 |isbn=0-345-45132-5 |location=New York |author-link=Eric Nylund}}</ref><ref>Mark MacDonald, "Spartan Specs: Under the Chief's hood", ''Electronic Gaming Monthly'' 225 (February 2008): 26–27.</ref> | ||
===Main game series=== | ===Main game series=== | ||
Master Chief first appears in ''Halo: Combat Evolved'', the first game in the series. Master Chief and the crew of the UNSC ship ''Pillar of Autumn'' discover an alien ringworld, called Alpha Halo. Master Chief is entrusted with safeguarding Cortana, the ship's artificial intelligence, from capture to ensure that the Covenant don't learn about ] and attack the human colony. While fighting the Covenant (a cult attempting to light the halo rings thinking it will give them the Mantle of Responsibility), Master Chief and Cortana learn that an ancient race known as the ] created Halo as a last line of defense against an alien parasite called ], which begins to spread across the ring. Learning that the Halo was designed to contain the Flood by killing all life in the galaxy, thus killing all potential hosts, Master Chief detonates the ''Pillar of Autumn'' in order to destroy Halo, escaping in a fighter spacecraft with Cortana.<ref name="halo mythos">{{Cite book |last1=Easterling |first1=Jeff |title=Halo Mythos: A Guide to the Story of Halo |last2=Patenaude |first2=Jeremy |last3=Peters |first3=Kenneth |publisher=Bloomsbury |year=2016 |isbn=9781681193564 |editor-last=Fortune, Emil}}</ref> | |||
Master Chief |
Master Chief returns to ] in '']'' (2004), defending the planet from a Covenant invasion. Pursuing a fleeing Covenant vessel, Master Chief and his crew discover another Halo ring. Master Chief is captured by a Flood intelligence known as a ], who forges an alliance between them and the disgraced Covenant commander known as the ]. The Gravemind sends them to stop the Halo's activation, with Master Chief arriving at the Covenant space station ''High Charity'', near the Halo's orbit. Cortana remains on the space station to ensure the ring is destroyed if activated. Master Chief pursues the remaining Covenant leader, the Prophet of Truth, who plans to activate the Halo Array from outside the galaxy.<ref name="halo mythos" /> | ||
The story continues in '']'' (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the ]. On the Ark, the Flood-controlled ''High Charity'' crashes into the installation. Master Chief stops the Halo Array from firing and rescues Cortana by battling through the wreckage of ''High Charity''. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. While the Arbiter reaches Earth, Master Chief and Cortana escape aboard the UNSC ship ''Forward Unto Dawn'' before setting adrift in space.<ref name="halo mythos" /> | |||
⚫ | Master Chief returns as the playable protagonist in '']'' (2012)''<ref name="halo mythos" />'' after his omission from '']'' (2009) and a brief ] in '']'' (2010).<ref name="chief-reach">{{Cite web |last=Elston, Brett |date=September 17, 2010 |title=Master Chief is in Halo: Reach |url=http://www.gamesradar.com/master-chief-is-in-haloreach/ |url-status=live |archive-url=https://web.archive.org/web/20121010003609/http://www.gamesradar.com/master-chief-is-in-haloreach/ |archive-date=October 10, 2012 |access-date=October 30, 2010 |website=] }}</ref> ''Halo 4'' begins with Cortana awakening Master Chief from ], both drifting toward a Forerunner installation called Requiem. Hoping to prevent the UNSC ship ''Infinity'' from also being drawn into Requiem, Master Chief and Cortana attempt to activate what they believe is a communications relay. Instead, Master Chief awakens the Didact, a Forerunner with a grudge against humanity. Master Chief and Cortana pursue the Didact, stopping his attack on Earth when Cortana sacrifices herself.<ref name="halo mythos" /> | ||
The story continues in '']'' (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the ]. On the Ark, the Flood-controlled ''High Charity'' crashes into the installation. Master Chief stops the Halo Array from firing and battles through the wreckage of ''High Charity'' to rescue Cortana. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. While the Arbiter reaches Earth, Master Chief and Cortana escape aboard the UNSC ship ''Forward Unto Dawn'' before setting adrift in space.<ref name="halo mythos" /> | |||
⚫ | At the start of '']'' (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. A degenerating and thus newly evil Cortana reveals her authoritarian plans for the galaxy and imprisons Master Chief and his team in stasis. They are rescued through the efforts of Fireteams Osiris but forced to retreat as Cortana mobilizes the Forerunner Guardians and other human AIs as her enforcers.<ref name="halo mythos" /> | ||
⚫ | Master Chief returns as the playable protagonist in '']'' (2012)''<ref name="halo mythos" />'' after his omission from '']'' (2009) |
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⚫ | Master Chief returns as the main protagonist in '']'' (2021). The story has him work with the Weapon, an AI modeled after Cortana, to stop another Halo from being activated by space pirates known as ].<ref>{{Cite web|url=https://www.pcgamesn.com/amd/halo-infinite-Radeon-RX-6900-XT|title=Master Chief is coming to gaming PCs as a Halo Infinite AMD graphics card|website=PCGamesN|date=October 21, 2021|access-date=October 24, 2021|archive-date=October 24, 2021|archive-url=https://web.archive.org/web/20211024074833/https://www.pcgamesn.com/amd/halo-infinite-Radeon-RX-6900-XT|url-status=live}}</ref> | ||
⚫ | At the start of '']'' (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. Cortana reveals her authoritarian plans for the galaxy |
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⚫ | ===Spin-off media=== | ||
⚫ | Master Chief returns as the main protagonist in '']'' (2021). The story has him work with the Weapon, an AI |
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] features ] in the role of Master Chief.]] | |||
⚫ | Initial plans for a ] were abandoned around 2008, which would have featured a faceless depiction of Master Chief.<ref>{{Cite news |last=Croal |first=N'Gai |date=January 15, 2008 |title=Exclusive: And The Winner For Best Supporting Actor Is ... As Master Chief? Bungie Writing Director Joseph Staten Gives Level up Some Insight into the Stalled Halo Movie |url=http://blog.newsweek.com/blogs/levelup/archive/2008/01/15/exclusive-bungie-gives-level-up-insight-into-the-stalled-halo-movie.aspx |url-status=dead |archive-url=https://web.archive.org/web/20080119120151/http://blog.newsweek.com/blogs/levelup/archive/2008/01/15/exclusive-bungie-gives-level-up-insight-into-the-stalled-halo-movie.aspx |archive-date=January 19, 2008 |access-date=January 21, 2008 |work=]}}</ref> The character made his live-action debut in the 2012 film '']'', portrayed physically by ], with voice acting from Alex Puccinelli.<ref>{{Cite magazine |last=Hilliard, Kyle |date=October 12, 2012 |title=Halo 4: Forward Unto Dawn's Daniel Cudmore Talks About Playing Master Chief |url=https://www.gameinformer.com/b/features/archive/2012/10/12/halo-4-forward-unto-dawn-s-daniel-cudmore-talks-about-playing-master-chief.aspx |magazine=] |access-date=September 9, 2020 |archive-date=June 28, 2022 |archive-url=https://web.archive.org/web/20220628005727/https://www.gameinformer.com/b/features/archive/2012/10/12/halo-4-forward-unto-dawn-s-daniel-cudmore-talks-about-playing-master-chief.aspx |url-status=dead }}</ref><ref>{{Cite news |last=Edwards |first=Cliff |date=October 5, 2012 |title=Microsoft skips cinemas with $10 million Halo film on YouTube |work=] |url=https://www.smh.com.au/digital-life/games/microsoft-skips-cinemas-with-10-million-halo-film-on-youtube-20121005-2736i.html |url-status=dead |access-date=February 28, 2013 |archive-url=https://web.archive.org/web/20130329193334/http://www.smh.com.au/digital-life/games/microsoft-skips-cinemas-with-10-million-halo-film-on-youtube-20121005-2736i.html |archive-date=March 29, 2013}}</ref><ref>{{Cite web |last=Whitehead, Dan |date=May 23, 2013 |title=Halo 4: Forward Unto Dawn review |url=https://www.eurogamer.net/articles/2013-05-23-halo-4-forward-unto-dawn-review |access-date=September 8, 2020 |website=] |archive-date=October 16, 2020 |archive-url=https://web.archive.org/web/20201016230909/https://www.eurogamer.net/articles/2013-05-23-halo-4-forward-unto-dawn-review |url-status=live }}</ref> On the 2022 ], the character is played by ].<ref>{{Cite web |author=Pettite, Omri |date=November 11, 2019 |title=Halo TV series: Everything we know so far |url=https://www.pcgamer.com/halo-tv-series-showtime/ |access-date=September 9, 2020 |website=] |archive-date=November 17, 2021 |archive-url=https://web.archive.org/web/20211117220316/https://www.pcgamer.com/halo-tv-series-showtime/ |url-status=live }}</ref> Master Chief takes off his helmet in the series in an effort to make the audience empathize with the character.<ref>{{Cite web |last=Goslin |first=Austen |date=March 24, 2022 |title=Master Chief had to take his helmet off early in the Halo TV series, according to the actor who plays him |url=https://www.polygon.com/22994904/master-chief-helmet-off-face-halo-tv-show-series-paramount-plus |website=] |access-date=April 15, 2022 |archive-date=April 15, 2022 |archive-url=https://web.archive.org/web/20220415124609/https://www.polygon.com/22994904/master-chief-helmet-off-face-halo-tv-show-series-paramount-plus |url-status=live }}</ref><ref>{{Cite web |last=updated |first=Tom Power last |date=March 16, 2022 |title='It's the only choice': Halo TV star addresses Master Chief face reveal backlash |url=https://www.techradar.com/news/halo-tv-star-on-master-chief-face-reveal-its-the-only-choice-says-pablo-schreiber |website=TechRadar |access-date=April 8, 2022 |archive-date=April 8, 2022 |archive-url=https://web.archive.org/web/20220408150023/https://www.techradar.com/news/halo-tv-star-on-master-chief-face-reveal-its-the-only-choice-says-pablo-schreiber |url-status=live }}</ref><ref>{{Cite web |last=Macgregor |first=Jody |date=March 30, 2022 |title=343 Industries spent hundreds of words explaining why Master Chief took his helmet off in the Halo show |url=https://www.pcgamer.com/343-industries-spent-hundreds-of-words-explaining-why-master-chief-took-his-helmet-off-in-the-halo-show/ |website=PC Gamer |via=www.pcgamer.com |access-date=April 16, 2022 |archive-date=April 16, 2022 |archive-url=https://web.archive.org/web/20220416041616/https://www.pcgamer.com/343-industries-spent-hundreds-of-words-explaining-why-master-chief-took-his-helmet-off-in-the-halo-show/ |url-status=live }}</ref><ref name="variety_2022-03-16">{{cite web |last=Vary |first=Adam |date=March 16, 2022 |title=More Than $90 Million and 265 Script Drafts Later, 'Halo' Is Finally a TV Show |url=https://variety.com/2022/tv/features/halo-series-paramount-plus-master-chief-1235205361/ |access-date=March 18, 2022 |website=] |archive-date=May 11, 2022 |archive-url=https://web.archive.org/web/20220511083819/https://variety.com/2022/tv/features/halo-series-paramount-plus-master-chief-1235205361/ |url-status=live }}</ref> | ||
⚫ | === |
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⚫ | The character made his live-action debut in the 2012 film ''] |
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Master Chief is a major character in the novels ''Silent Storm'' (2018), ''Oblivion'' (2019), and ''Shadows of Reach'' (2020), written by ].<ref>{{Cite web |last=Mäki, Jonas |date=March 11, 2020 |title=Master Chief returns to Reach in new Halo book |url=https://www.gamereactor.eu/master-chief-returns-to-reach-in-new-halo-book/ |access-date=September 9, 2020 |website=] |archive-date=October 15, 2020 |archive-url=https://web.archive.org/web/20201015172737/https://www.gamereactor.eu/master-chief-returns-to-reach-in-new-halo-book/ |url-status=live }}</ref> The character also appears in the 2010 animated anthology '']'', as well as the comics '']'', ''Halo: Uprising'', ''Halo: Collateral Damage'', and ''Halo: Tales from Slipspace''.<ref name="halowaypoint-chief concerns">{{Cite web |last=Easterling, Jeff |date=March 8, 2018 |title=Chief Concerns |url=https://www.halowaypoint.com/en-us/news/chief-concerns |url-status=dead |archive-url=https://web.archive.org/web/20200812212716/https://www.halowaypoint.com/en-us/news/chief-concerns |archive-date=August 12, 2020 |access-date=September 8, 2020 |website=Halo Waypoint}}</ref> ]'s graphic novel ''Helljumpers'' contains a cameo by Master Chief "before he actually ''was'' ".<ref>{{Cite web |last=Strom, Marc |date=February 9, 2009 |title=NYCC '09: Two New Halo Series; Writers Peter David and Fred Van Lente delve into the Halo universe for two upcoming limited series |url=http://marvel.com/news/story/6832/nycc_09_two_new_halo_series |url-status=dead |archive-url=https://web.archive.org/web/20101126160742/http://marvel.com/news/story/6832/nycc_09_two_new_halo_series |archive-date=November 26, 2010 |access-date=August 14, 2009 |publisher=] }}</ref> | |||
The character appears in games outside the ''Halo'' |
The character also appears in games outside the ''Halo'' series. This includes a guest appearance as a playable character in '']'' for the Xbox One<ref>{{Cite web |last=McWhertor, Michael |date=March 15, 2018 |title=Super Bomberman R goes multiplatform with help from Ratchet and Master Chief |url=https://www.polygon.com/2018/3/15/17126228/super-bomberman-r-ps4-xbox-one-pc-ratchet-clank-halo-portal |access-date=May 9, 2020 |website=] |archive-date=October 16, 2020 |archive-url=https://web.archive.org/web/20201016150753/https://www.polygon.com/2018/3/15/17126228/super-bomberman-r-ps4-xbox-one-pc-ratchet-clank-halo-portal |url-status=live }}</ref> and a ] in the ] game '']''.<ref>{{Cite web|title='Fortnite' adds Halo's Master Chief and a playable Blood Gulch|url=https://www.engadget.com/fortnite-master-chief-blood-gulch-halo-025650659.html|access-date=December 11, 2020|website=Engadget|date=December 11, 2020 |language=en|archive-date=December 11, 2020|archive-url=https://web.archive.org/web/20201211025959/https://www.engadget.com/fortnite-master-chief-blood-gulch-halo-025650659.html|url-status=live}}</ref> '']'' includes a medieval variation of Master Chief's armor, worn by a legendary hero named "Hal".<ref name="Fable2">{{Cite web |last=Ross Miller |date=August 7, 2008 |title=Master Chief crash lands into Fable 2 |url=http://www.joystiq.com/2008/08/07/master-chief-crash-lands-into-fable-2/ |url-status=live |archive-url=https://web.archive.org/web/20080808111408/http://www.joystiq.com/2008/08/07/master-chief-crash-lands-into-fable-2/ |archive-date=August 8, 2008 |access-date=August 7, 2008 |website=] }}</ref> The character is also referenced in ''Halo''-based ] parody series '']'', created by ].<ref>{{Cite web |last=Kelly, Kevin |date=June 17, 2007 |title=Watch the Exclusive ''RvB'' Content Without a Zune |url=http://www.joystiq.com/2007/06/17/watch-the-exclusive-red-vs-blue-content-without-a-zune/ |url-status=live |archive-url=https://web.archive.org/web/20070821143011/http://www.joystiq.com/2007/06/17/watch-the-exclusive-red-vs-blue-content-without-a-zune/ |archive-date=August 21, 2007 |access-date=September 11, 2007 |website=]}}</ref> When ] approached Bungie to use Master Chief in '']'' (2006), they declined due to storyline restrictions, resulting in the inclusion of another Spartan super-soldier named ].<ref>{{Cite web |date=March 20, 2006 |title=Dead or Alive 4 Q&A |url=http://www.gamespot.com/dead-or-alive-4/previews/dead-or-alive-4-qanda-the-big-postmortem-6146247/ |website=]|url-status=dead |archive-url=https://web.archive.org/web/20121107022130/http://www.gamespot.com/dead-or-alive-4/previews/dead-or-alive-4-qanda-the-big-postmortem-6146247/ |archive-date=November 7, 2012 |access-date=August 20, 2007 }}</ref> | ||
===Marketing and merchandise=== | ===Marketing and merchandise=== | ||
The ''Halo'' video games have emphasized Master Chief in their marketing. This includes campaigns such as "]" and ] for ''Halo{{spaces}}3'',<ref>{{Cite web |last=Swilinski |first=Alex |date=September 12, 2007 |title=''Brankweek'' Talks Anatomy of ''Halo 3'' Marketing Onslaught |url=http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/ |url-status=live |archive-url=https://web.archive.org/web/20070915063729/http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/ |archive-date=September 15, 2007 |access-date=September 18, 2007 |website=]}}</ref> a trailer for ''Halo{{spaces}}4'',<ref>{{Cite web |last=Reisinger, Don |date=October 19, 2012 |title=Halo 4 trailer 'Scanned' hits Web, courtesy of David Fincher |url=https://www.cnet.com/news/halo-4-trailer-scanned-hits-web-courtesy-of-david-fincher/ |access-date=August 31, 2020 |website=] |archive-date=October 15, 2020 |archive-url=https://web.archive.org/web/20201015172806/https://www.cnet.com/news/halo-4-trailer-scanned-hits-web-courtesy-of-david-fincher/ |url-status=live }}</ref> the "Hunt the Truth" for ''Halo 5'',<ref>{{Cite web |last=Crouse, Megan |date=September 14, 2016 |title=How Hunt the Truth Enriched the Halo Universe |url=https://www.denofgeek.com/games/how-hunt-the-truth-enriched-the-halo-universe/ |access-date=September 9, 2020 |website=] |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601195319/https://www.denofgeek.com/games/how-hunt-the-truth-enriched-the-halo-universe/ |url-status=live }}</ref> and "Become" for ''Halo'' ''Infinite''.<ref name="ad age-step inside">{{cite web |author=Jardine, Alexandra |date=July 27, 2020 |title=Xbox's Atmospheric Film For 'halo Infinite' Invites Players To 'step Inside' Master Chief's Iconic Armor |url=https://adage.com/creativity/work/xbox-halo-infinite-step-inside/2270371 |website=] |access-date=September 9, 2020 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026220744/https://adage.com/creativity/work/xbox-halo-infinite-step-inside/2270371 |url-status=live }}</ref> The character has also been featured on several physical products, including ]s, ], branded controllers, and clothing.<ref>{{Cite web |last=Brudvig |first=Erik |date=July 31, 2007 |title=Halo 3 Box Arrives at IGN Offices |url=http://au.ign.com/articles/2007/07/31/halo-3-box-arrives-at-ign-offices |access-date=August 22, 2007 |website=] |archive-date=February 28, 2016 |archive-url=https://web.archive.org/web/20160228045647/http://au.ign.com/articles/2007/07/31/halo-3-box-arrives-at-ign-offices |url-status=live }}</ref><ref>{{Cite web |date=August 6, 2007 |title=Reserve Halo 3 at 7–11 Today! |url=http://www.xbox360rally.com/reserve-halo-3-at-7-11-today/ |archive-url=https://web.archive.org/web/20080416123909/http://www.xbox360rally.com/reserve-halo-3-at-7-11-today/ |archive-date=April 16, 2008 |access-date=August 22, 2007 |website=Xbox360Rally}}</ref><ref name="ign-halotoys">{{cite web |last=Pearce |first=Alanah |author-link=Alanah Pearce |date=April 14, 2016 |title=11 of the Coolest Halo Toys Ever Made |url=http://www.ign.com/articles/2016/04/14/11-coolest-halo-toys-ever-made |url-status=live |archive-url=https://web.archive.org/web/20160419232516/http://www.ign.com/articles/2016/04/14/11-coolest-halo-toys-ever-made |archive-date=April 19, 2016 |access-date=March 28, 2018 |website=] }}</ref><ref>{{Cite web |date=March 25, 2022 |title=These real-life Halo boots can be yours for $225 and a lot of luck |url=https://www.pcgamer.com/these-real-life-halo-boots-can-be-yours-for-dollar225-and-a-lot-of-luck/ |website=]|access-date=April 16, 2022 |archive-date=April 17, 2022 |archive-url=https://web.archive.org/web/20220417054616/https://www.pcgamer.com/these-real-life-halo-boots-can-be-yours-for-dollar225-and-a-lot-of-luck/ |url-status=live }}</ref> Several Master Chief ]s were marketed around the ''Halo'' series, including lines by McFarlane,<ref>{{Cite web |last=Plunkett, Luke |date=September 12, 2007 |title=McFarlane Halo 3 figures |url=http://kotaku.com/gaming/gallery/mcfarlane-halo-3-figures-298838.php |archive-url=https://web.archive.org/web/20080423055505/http://kotaku.com/gaming/gallery/mcfarlane-halo-3-figures-298838.php |archive-date=April 23, 2008 |access-date=September 12, 2007 |website=]}}</ref><ref>{{cite web |author=Plunkett, Luke |date=March 16, 2011 |title=This Halo Toy Is Bringing Back The Graphics Of 2001 |url=https://kotaku.com/this-halo-toy-is-bringing-back-the-graphics-of-2001-5782444 |website=] |access-date=September 9, 2020 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812184508/https://kotaku.com/this-halo-toy-is-bringing-back-the-graphics-of-2001-5782444 |url-status=live }}</ref> ],<ref>{{cite web |author=Roberts, Tyler |date=August 2, 2020 |title=Halo Spartan Collection Pre-Orders Go Live on GameStop |url=https://bleedingcool.com/collectibles/halo-spartan-colelction-jarwares/ |access-date=September 9, 2020 |website=] |archive-date=October 19, 2020 |archive-url=https://web.archive.org/web/20201019104348/https://bleedingcool.com/collectibles/halo-spartan-colelction-jarwares/ |url-status=live }}</ref> 1000toys,<ref>{{cite web |author=Petite, Steven |date=August 11, 2020 |title=Master Chief Action Figure Is Detailed, Pricey, And Available To Pre-Order Now |url=https://www.gamespot.com/articles/master-chief-action-figure-is-detailed-pricey-and-/1100-6480534/ |website=]|access-date=September 9, 2020 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812171457/https://www.gamespot.com/articles/master-chief-action-figure-is-detailed-pricey-and-/1100-6480534/ |url-status=live }}</ref> and Mega Bloks. One2One collectibles also produced 1:2 scale busts of the Master Chief.<ref>{{Cite web |last=George, Richard |date=September 18, 2009 |title=Master Chief Gets Busty |url=http://www.ign.com/articles/2009/09/18/master-chief-gets-busty |url-status=live |archive-url=https://web.archive.org/web/20141010000620/http://www.ign.com/articles/2009/09/18/master-chief-gets-busty |archive-date=October 10, 2014 |access-date=September 24, 2009 |website=]}}</ref> Xbox marketing director Ed Ventura explained, "We want to be in the hearts and minds of our fans as much as we can."<ref>{{Cite web |last=High |first=Kamau |date=December 9, 2004 |title=Play the game, buy the licensed consumer goods |url=http://www.ft.com/cms/s/0/53d070a6-4987-11d9-8ce9-00000e2511c8.html |archive-url=https://web.archive.org/web/20100812040743/http://www.ft.com/cms/s/0/53d070a6-4987-11d9-8ce9-00000e2511c8.html |archive-date=August 12, 2010 |access-date=September 17, 2007 |website=]}}</ref> | |||
==Cultural impact== | ==Cultural impact== | ||
===Reception=== | ===Reception=== | ||
Master Chief has been described as "iconic" in multiple media outlets, including '']'', '']'', '']'', ''],'' and '']''.<ref>{{Cite news |last=Moses, Asher |date=August 30, 2007 |title=Prepare for an All-Out War |work=] |url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |url-status=live |access-date=August 31, 2007 |archive-url=https://web.archive.org/web/20121106053430/http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |archive-date=November 6, 2012}}</ref><ref>{{Cite web |date=23 November 2016 |title=50 Most Iconic Video Game Characters of the 21st Century |url=http://www.glixel.com/news/lists/50-most-iconic-video-game-characters-of-the-21st-century-w449203/master-chief-w449263 |archive-url=https://web.archive.org/web/20161123084512/http://www.glixel.com/news/lists/50-most-iconic-video-game-characters-of-the-21st-century-w449203/master-chief-w449263 |archive-date=November 23, 2016 |website=Glixel}}</ref><ref name="kotaku-halo4review" /><ref name="ign-icons master chief">{{cite web |author=Staff |date=October 22, 2015 |title=IGN Icons: Master Chief |url=http://www.ign.com/videos/2015/10/22/ign-icons-master-chief |access-date=September 9, 2020 |website=] | |
Master Chief has been described as "iconic" in multiple media outlets, including '']'', '']'', '']'', ''],'' and '']''.<ref>{{Cite news |last=Moses, Asher |date=August 30, 2007 |title=Prepare for an All-Out War |work=] |url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |url-status=live |access-date=August 31, 2007 |archive-url=https://web.archive.org/web/20121106053430/http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |archive-date=November 6, 2012}}</ref><ref>{{Cite web |date=23 November 2016 |title=50 Most Iconic Video Game Characters of the 21st Century |url=http://www.glixel.com/news/lists/50-most-iconic-video-game-characters-of-the-21st-century-w449203/master-chief-w449263 |archive-url=https://web.archive.org/web/20161123084512/http://www.glixel.com/news/lists/50-most-iconic-video-game-characters-of-the-21st-century-w449203/master-chief-w449263 |archive-date=November 23, 2016 |website=Glixel}}</ref><ref name="kotaku-halo4review" /><ref name="ign-icons master chief">{{cite web |author=Staff |date=October 22, 2015 |title=IGN Icons: Master Chief |url=http://www.ign.com/videos/2015/10/22/ign-icons-master-chief |access-date=September 9, 2020 |website=]|archive-date=December 3, 2020 |archive-url=https://web.archive.org/web/20201203055022/https://www.ign.com/videos/2015/10/22/ign-icons-master-chief |url-status=live }}</ref><ref>{{Cite web |last=Weber |first=Rachel |date=November 8, 2021 |title=50 iconic video game characters |url=https://www.gamesradar.com/best-game-characters/ |website=gamesradar |access-date=November 17, 2021 |archive-date=November 30, 2022 |archive-url=https://web.archive.org/web/20221130073904/https://www.gamesradar.com/best-game-characters/ |url-status=live }}</ref> The character has appeared on lists of the best video gaming characters by '']'',<ref>{{Cite web |last=Staff |date=September 24, 2007 |title=Best Heroes of All Time: Master Chief |url=http://www.ugo.com/games/best-heroes-of-all-time?page=10 |url-status=dead |archive-url=https://web.archive.org/web/20110615071018/http://www.ugo.com/games/best-heroes-of-all-time?page=10 |archive-date=June 15, 2011 |access-date=August 5, 2009 }}</ref> '']'',<ref>{{Cite magazine |title=The 50 Greatest Video Game Characters |url=http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |url-status=live |magazine=] |archive-url=https://web.archive.org/web/20121114014115/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |archive-date=November 14, 2012 |access-date=February 28, 2013}}</ref> '']'',<ref>{{Cite web |date=December 29, 2009 |title=The 25 best new characters of the decade |url=http://www.gamesradar.com/the-25-best-new-characters-of-the-decade/ |url-status=live |archive-url=https://web.archive.org/web/20120726180551/http://www.gamesradar.com/the-25-best-new-characters-of-the-decade/ |archive-date=July 26, 2012 |access-date=January 4, 2010 |website=] |page=3}}</ref> '']'',<ref>{{Cite magazine |last=Marchiafava |first=Jeff |date=February 16, 2011 |title=Guinness Names Top 50 Video Game Characters Of All Time |url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |magazine=] |access-date=February 2, 2018 |archive-date=February 1, 2012 |archive-url=https://web.archive.org/web/20120201201521/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |url-status=dead }}</ref> '']'',<ref>Chad Hunter, Michael Rougeau, {{webarchive|url=https://web.archive.org/web/20140627212149/http://www.complex.com/video-games/2013/05/the-50-greatest-soldiers-in-video-games/master-chief|date=June 27, 2014}}, Complex.com, May 25, 2013.</ref> and ''Time''.<ref>{{cite magazine |author1=Eadicicco, Lisa |author2=Alex Fitzpatrick |author3=Matt Peckham |date=June 30, 2017 |title=The 15 Most Influential Video Game Characters of All Time |url=https://time.com/4836507/influential-video-game-characters/ |magazine=] |access-date=October 10, 2020 |archive-date=December 6, 2022 |archive-url=https://web.archive.org/web/20221206120912/https://time.com/4836507/influential-video-game-characters/ |url-status=live }}</ref> ''IGN'' speculated that the dramatic death of the character would become one of the most powerful events in gaming.<ref>{{Cite web |last=Moriarty, Colin |date=February 18, 2009 |title=Wednesday 10: Video Game Characters That Should Die |url=http://www.ign.com/articles/2009/02/19/wednesday-10-videogame-characters-that-should-die |url-status=live |archive-url=https://web.archive.org/web/20121026052601/http://www.ign.com/articles/2009/02/19/wednesday-10-videogame-characters-that-should-die |archive-date=October 26, 2012 |access-date=August 7, 2009 |website=]}}</ref> Voice actor Steve Downes realized the character was such a huge hit only after children lined up around the block for his autograph a year after the first game shipped.<ref name="gameinformer-downes/dadabo" /> In 2024, a poll conducted by ] with around 4,000 respondents named Master Chief as the eighth most iconic video-game character of all time.<ref>{{Cite news |author=Ollie Reynolds|title=Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads|url=https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |work=Nintendo Life |date=April 3, 2024|accessdate=April 8, 2024}}</ref> | ||
In an article in '']'', ] called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form.<ref name="time" /> The recognition of Master Chief has spread to mainstream culture; ] in ] has developed a wax sculpture of the Chief. At the ceremony, ] of ] called the Master Chief a hero of the times as much as characters like ] and ] were for previous generations.<ref>{{Cite web |date=September 10, 2007 |title=Master Chief Invades Madame Tussauds |url=http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm |archive-url=https://web.archive.org/web/20070916150920/http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm |archive-date=September 16, 2007 |access-date=September 21, 2007 | |
In an article in '']'', ] called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form.<ref name="time" /> The recognition of Master Chief has spread to mainstream culture; ] in ] has developed a wax sculpture of the Chief. At the ceremony, ] of ] called the Master Chief a hero of the times as much as characters like ] and ] were for previous generations.<ref>{{Cite web |date=September 10, 2007 |title=Master Chief Invades Madame Tussauds |url=http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm |archive-url=https://web.archive.org/web/20070916150920/http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm |archive-date=September 16, 2007 |access-date=September 21, 2007 |website=Xbox.com}}</ref> Master Chief has also been called the '']'' symbol for Microsoft, their ] console, and a generation of gamers.<ref name="ign-icons master chief" /><ref>{{Cite web |last=] staff |date=November 28, 2005 |title=Top Ten Video Game Characters |url=http://www.1up.com/features/top-10-videogame-characters |url-status=dead |archive-url=https://archive.today/20120719113901/http://www.1up.com/features/top-10-videogame-characters |archive-date=July 19, 2012 |access-date=August 31, 2007 |website=]}}</ref><ref>{{Cite web |title=50 Greatest Video Game Characters |url=http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |url-status=live |archive-url=https://web.archive.org/web/20120324223154/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=8 |archive-date=March 24, 2012 |access-date=June 8, 2010 |website=] }}</ref><ref name="latimes-halo 4 review">{{cite news|author=Martens, Todd|date=November 6, 2012|title=VIDEO GAME REVIEW; Master Chief needs armor; In 'Halo 4,' the hero must steel himself for enemies he hasn't faced before: loneliness and doubt.|work=]|page=D1}}</ref> '']'' listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process".<ref name="businessweek">{{Cite web |last=Snow |first=Blake |date=August 3, 2007 |title=Game Icons We Love |url=http://www.businessweek.com/stories/2007-08-03/game-icons-we-lovebusinessweek-business-news-stock-market-and-financial-advice |url-status=dead |archive-url=https://web.archive.org/web/20121024023200/http://www.businessweek.com/stories/2007-08-03/game-icons-we-lovebusinessweek-business-news-stock-market-and-financial-advice |archive-date=October 24, 2012 |access-date=October 8, 2007 |website=]}}</ref> | ||
The faceless nature of the character has alternatively been praised and criticized.<ref>{{Cite web |last=Crecente |first=Brian |date=September 24, 2007 |title=Feature: ''Halo 3'' Review |url=http://kotaku.com/gaming/feature/halo-3-review-300345.php |archive-url=https://web.archive.org/web/20090213134124/http://kotaku.com/gaming/feature/halo-3-review-300345.php |archive-date=February 13, 2009 |access-date=September 28, 2007 | |
The faceless nature of the character has alternatively been praised and criticized.<ref>{{Cite web |last=Crecente |first=Brian |date=September 24, 2007 |title=Feature: ''Halo 3'' Review |url=http://kotaku.com/gaming/feature/halo-3-review-300345.php |archive-url=https://web.archive.org/web/20090213134124/http://kotaku.com/gaming/feature/halo-3-review-300345.php |archive-date=February 13, 2009 |access-date=September 28, 2007 |website=]}}</ref> Writing for '']'', Sam Gray argued that the character's lack of conflict made him uninteresting, as he uncomfortably straddles the line between silent and active protagonist.<ref name="artifice-master chief">{{cite web|author=Gray, Sam|date=December 15, 2013|url=https://the-artifice.com/halo-is-master-chief-a-good-protagonist/|title=Halo: Is Master Chief a Good Protagonist?|website=]|access-date=September 8, 2020|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928130214/https://the-artifice.com/halo-is-master-chief-a-good-protagonist/|url-status=live}}</ref> O'Connor noted that players invest the character with much of his meaning, creating a conflict between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness".<ref name="time-h5criticism">{{cite magazine|author=Peckham, Matt|date=October 29, 2015|url=https://time.com/4090404/halo-5-frank-oconnor/|title=Halo's Frank O'Connor Reacts to Criticism of Halo 5|magazine=]|access-date=March 27, 2018|url-status=live|archive-url=https://web.archive.org/web/20160312022001/http://time.com/4090404/halo-5-frank-oconnor/|archive-date=March 12, 2016}}</ref> Jesse Schedeen of ''IGN'' has called him gaming's most overrated character, due to his status as a "generic" action hero.<ref>{{Cite web |last=Schedeen, Jesse |date=April 24, 2009 |title=Top 10 Most Overrated Videogame Characters |url=http://www.ign.com/articles/2009/04/24/top-10-most-overrated-videogame-characters?page=5 |url-status=live |archive-url=https://web.archive.org/web/20121213134851/http://www.ign.com/articles/2009/04/24/top-10-most-overrated-videogame-characters?page=5 |archive-date=December 13, 2012 |access-date=April 25, 2009 |website=] |page=5}}</ref> | ||
The more character-focused portrayal of Chief in ''Halo{{spaces}}4'' was positively received. Todd Martens of the '']'' called ''Halo{{spaces}}4'' a more introspective ''Halo'' game, and the first to explore the motivations and emotions of the Master Chief.<ref name="latimes-halo 4 review" /> While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's |
The more character-focused portrayal of Chief in ''Halo{{spaces}}4'' was positively received. Todd Martens of the '']'' called ''Halo{{spaces}}4'' a more introspective ''Halo'' game, and the first to explore the motivations and emotions of the Master Chief.<ref name="latimes-halo 4 review" /> While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's personality and relationship with Cortana.<ref name="kotaku-halo4review">{{cite web|author=Amini, Tina|date=November 6, 2012|url=https://kotaku.com/halo-4-the-kotaku-review-5957424|title=Halo 4: The Kotaku Review|website=]|access-date=September 10, 2020|archive-date=October 27, 2020|archive-url=https://web.archive.org/web/20201027141501/https://kotaku.com/halo-4-the-kotaku-review-5957424|url-status=live}}</ref><ref>{{cite web|author=Parkin, Simon|date=November 9, 2012|url=https://www.eurogamer.net/articles/2012-11-01-halo-4-review|title=Halo 4 Review|website=]|access-date=September 10, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111215815/https://www.eurogamer.net/articles/2012-11-01-halo-4-review|url-status=live}}</ref><ref>{{cite web|author=Gies, Arthur|date=November 1, 2012|url=https://www.polygon.com/2012/11/1/3582870/halo-4-review|title=Halo 4 review: the ghost in the machine|website=]|access-date=September 10, 2020|archive-date=September 3, 2020|archive-url=https://web.archive.org/web/20200903054450/https://www.polygon.com/2012/11/1/3582870/halo-4-review|url-status=live}}</ref> ''Halo 5'' received backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris.<ref name="Kotaku-halo 5 master chief">{{cite web|author=Totilo, Stephen|date=April 30, 2017|url=https://www.kotaku.com.au/2017/04/the-lack-of-master-chief-was-the-least-of-halo-5s-campaign-problems/|title=The Lack Of Master Chief Was The Least Of Halo 5's Campaign Problems|website=]|access-date=September 9, 2020|archive-date=October 16, 2020|archive-url=https://web.archive.org/web/20201016144405/https://www.kotaku.com.au/2017/04/the-lack-of-master-chief-was-the-least-of-halo-5s-campaign-problems/|url-status=dead}}</ref> '']''{{'}}s Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", preferring how ''Hunt the Truth'' presented the story of a rogue Master Chief.<ref>{{cite web|author=Totilo, Stephen|date=October 27, 2015|url=https://www.kotaku.com.au/2015/10/halo-5day-zero-impressions-mediocre-campaign-promising-multiplayer/|title=Halo 5 Day Zero Impressions: Mediocre Campaign, Promising Multiplayer|website=]|access-date=September 9, 2020|archive-date=October 15, 2020|archive-url=https://web.archive.org/web/20201015100014/https://www.kotaku.com.au/2015/10/halo-5day-zero-impressions-mediocre-campaign-promising-multiplayer/|url-status=dead}}</ref> O'Connor responded by promising to refocus on Master Chief in future media.<ref>{{cite web|author=Phillips, Tom|date=April 26, 2017|url=https://www.eurogamer.net/articles/2017-04-26-halo-5s-lack-of-master-chief-was-a-huge-disappointment-343-admits|title=Halo 5's lack of Master Chief was a "huge disappointment", 343 admits|website=]|access-date=September 9, 2020|archive-date=October 16, 2020|archive-url=https://web.archive.org/web/20201016230906/https://www.eurogamer.net/articles/2017-04-26-halo-5s-lack-of-master-chief-was-a-huge-disappointment-343-admits|url-status=live}}</ref> | ||
=== Analysis and comparisons === | === Analysis and comparisons === | ||
Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference.<ref name="Park">{{Cite web |last=Park |first=Gene |date=September 3, 2003 |title=Halo: The Fall Of Reach – Book Review |url=http://www.gamecritics.com/feature/report/halofallreach/page02.php |archive-url=https://web.archive.org/web/20070120143222/http://www.gamecritics.com/feature/report/halofallreach/page02.php |archive-date=January 20, 2007 |access-date=October 3, 2007 | |
Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference.<ref name="Park">{{Cite web |last=Park |first=Gene |date=September 3, 2003 |title=Halo: The Fall Of Reach – Book Review |url=http://www.gamecritics.com/feature/report/halofallreach/page02.php |archive-url=https://web.archive.org/web/20070120143222/http://www.gamecritics.com/feature/report/halofallreach/page02.php |archive-date=January 20, 2007 |access-date=October 3, 2007 |website=Game Critics}}</ref><ref name="Perry" /> Comparing ''Halo'' to the ]'s novel ''Starhammer,'' '']'' noted similar elements between Master Chief and the character Jon 6725416.<ref name="Perry">{{Cite web |last=Perry |first=Douglass |date=May 16, 2006 |title=The Influence of Literature and Myth in Videogames |url=http://xbox.ign.com/articles/709/709122p1.html |url-status=dead |archive-url=https://web.archive.org/web/20090203044856/http://xbox.ign.com/articles/709/709122p1.html |archive-date=February 3, 2009 |access-date=October 10, 2007 |website=]}}</ref> Michael Nitsche of the ] compared Master Chief to ] protagonist ], as both characters "are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiority{{spaces}}... in technology-driven, hostile, often closed spaces."<ref name="Nitsche 218">{{Cite book |last=Nitsche |first=Michael |title=Video Game Spaces: Image, Play, and Structure in 3D Worlds |publisher=] |year=2008 |isbn=978-0-262-14101-7 |location=] |page=218}}</ref> Roger Travis, associate professor of classics at the ], compared Master Chief to the epic hero ], as both settings involve superhuman characters protecting civilization against militaristic enemies.<ref>{{Cite web |last=Travis |first=Roger |date=October 10, 2006 |title=Bungie's Epic Achievement: Halo and the Aeneid |url=http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement |url-status=live |archive-url=https://web.archive.org/web/20071121205817/http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement |archive-date=November 21, 2007 |access-date=October 10, 2007 |website=]}}</ref> ] compared ''Halo'' to the '']'', due to the shared theme that "war is the crucible of character".<ref name="Stover">{{Cite book |last=Stover |first=Matthew Woodring |title=Halo Effect: An Unauthorized Look at the Most Successful Video Game of All Time |publisher=] |year=2006 |editor-last=Yeffeth, Glenn |location=] |pages=1–10 |chapter=You Are the Master Chief |author-link=Matthew Stover}}</ref> Stover also argues that the ] is an apt characterization for the Master Chief, since the character is more relatable than a pure machine, but still not fully characterized as a human being.<ref name="Stover" /> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
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==External links== | ==External links== | ||
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* {{Webarchive|url=https://web.archive.org/web/20201112034137/https://www.halowaypoint.com/en-us/universe/characters/master-chief-john-117 |date=November 12, 2020 }} at | * {{Webarchive|url=https://web.archive.org/web/20201112034137/https://www.halowaypoint.com/en-us/universe/characters/master-chief-john-117 |date=November 12, 2020 }} at | ||
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Latest revision as of 19:51, 23 December 2024
Fictional protagonist in the Halo video game seriesFictional character
John-117 Master Chief Petty Officer | |
---|---|
Halo character | |
Master Chief as he appears in Halo Infinite (2021) | |
First appearance | Halo: The Fall of Reach (2001) |
First game | Halo: Combat Evolved (2001) |
Created by | Bungie |
Portrayed by | |
Voiced by |
Various
|
Motion capture | Bruce Thomas |
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022 Halo television series, and several graphic novels and books.
The Master Chief is a towering supersoldier known as a "Spartan", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former disc jockey Steve Downes, who based his performance on Bungie's description calling for a man of few words, similar to Clint Eastwood. In spin-off media, he is portrayed by different voice and physical actors, most notably Pablo Schreiber on the 2022 live-action TV series.
A pop culture icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for Halo and the Xbox brand. His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under characterized. In later Halo games developed by 343 Industries, the characterization of Master Chief earned praise for exploring his humanity and his relationship with Cortana.
Character design
Art direction
When game studio Bungie began developing Halo: Combat Evolved (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a concept artist, who created a sketch that became the basis for Master Chief. When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired, and Lehto asked for a bulkier character design that felt more like a walking tank. The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna. The character's two-prong visor, intended to convey speed and agility, was inspired by BMX helmets.
For much of the game's development, the character had no name. Master Chief was always intended to be a soldier in a difficult war, and the team first referred to him as the "Future Soldier" or "The Cyborg". Eric Nylund established the character's birth name as "John" in the tie-novel Halo: The Fall of Reach, but Bungie preferred to avoid using this in the game. Looking to military ranks for inspiration, the developers were attracted to naval ranks as "different" from other game characters. McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank where the character would still be considered "expendable". McLees also felt the shortened "Chief" sounded more colloquial and less like a modern military designation. Though "Master Chief" was intended to be a placeholder, and drew some internal disagreement, the name ended up sticking.
Halo was considered a success. Writer Joseph Staten recalled that early on in Halo's development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in. The success of the game led Bungie to develop Halo 2, with the developers deciding to "tone down" the character's design, according to Mclees. In the sequels, the character received a new design including upgraded armor, with residual damage illustrated in the high-definition graphics of Halo 3.
For Halo 4, Bungie bought their independence from Microsoft, with Microsoft assigning further Halo development to 343 Industries. Art director Kenneth Scott aimed to find a "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles. In contrast to newer characters, Master Chief and elder Spartan soldiers were designed with more utilitarian armor similar to a tank. Despite the visual differences between the character's armor in Halo 3 and Halo 4, the developers intended it to canonically be the same armor. Halo 4 also made extensive use of motion capture for character animation, with Bruce Thomas portraying Master Chief while interacting with multiple actors in studio. Even without his face or voice appearing in the game, Thomas was credited by creative director Josh Holmes for conveying Master Chief's physicality and emotions, and for influencing the other actors' performances. With the development of Halo Infinite, Thomas returned to provide motion capture for the character, as he had in Halo 4 and Halo 5. 343 Industries redesigned Master Chief's armor once again, drawing inspiration from the character's previous appearances.
Voice acting
Bungie designed Master Chief as a man of few words, similar to Clint Eastwood. The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed. Master Chief rarely spoke in the early Halo games, making him an almost-silent protagonist. Joseph Staten felt that Master Chief was designed to promote immersion, as "the less players knew about the Chief, we believed, the more they would feel like the Chief." Even with the tie-in novel The Fall of Reach, some at Bungie were against its release because they felt that Master Chief should remain less characterized.
Bungie hired voice actor Steve Downes as the voice of Master Chief. Downes had begun his career as a Chicago disc jockey, and was recommended by Bungie musical director Martin O'Donnell, based on their rapport from working together on the game Septerra Core: Legacy of the Creator. Septerra was the first time Downes had performed as a voice actor for a game, and he had never played a video game until Halo. According to Downes, he was accepted for the part of Master Chief over the phone, without an interview or audition. Downes noted that he was given creative freedom to develop the Chief's personality during recording. Still, many of the character's lines in the first game were eventually cut, as Bungie felt that the more the character spoke, "the more chances there are that we’ll get it wrong for you, whoever you are." With the wide success of the Halo series, Bungie considered recasting a celebrity for the role before deciding against it.
343 Industries took over development of the series with Halo 4, which designed Master Chief as a more fully realized human being instead of just a vessel for the players. Downes felt that his audition for Halo 4 would need to demonstrate more emotional weight, and recalls that he felt like he could have lost the role. He became more involved throughout the development of Halo 4, giving input on advance scripts, and recording in longer sessions. Where Master Chief began the first game with an artificial intelligence companion named Cortana, designed as a gameplay tool to guide the player, Cortana also became a narrative tool to reveal the protagonist's humanity. As such, Halo 4 became the first game to have Downes interacting with actress Jen Taylor (Cortana) in the same space. Halo 4 creative director Josh Holmes cited the game Ico as an inspiration for the Chief-Cortana relationship, noting how the game told a story without dialogue, while also balancing the protagonist's character development with his stoic nature.
For years, Downes avoided appearances at Bungie or Microsoft events, believing that the character's identity "is really in the eye of the player." He has called the role the most rewarding of his voice acting career.
Appearances
In every Halo game, the Master Chief is rarely seen without his armor. Cutscenes were designed to avoid revealing the character's face in order to aid players in identifying with the character. Some games have teased a reveal, such as the first game ending with him removing his helmet or one of the endings of Halo 4 briefly showing the character's eyes. O'Connor said in an interview that revealing the character's face is not as important as the events happening around him.
The Master Chief's backstory is revealed in the 2001 novel The Fall of Reach. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child and conscripted into the SPARTAN-II super-soldier project by the United Nations Space Command (UNSC). John proves a natural leader and leads his peers over eight years of grueling training and dangerous physical augmentation. In the 2003 novel Halo: The Flood, the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor. He stands about 7 feet (2.13 m) tall and weighs 1,000 pounds (450 kg) in armor; without it, he stands 6 feet, 10 inches (2.08 m) tall and weighs 287 pounds (130 kg).
Main game series
Master Chief first appears in Halo: Combat Evolved, the first game in the series. Master Chief and the crew of the UNSC ship Pillar of Autumn discover an alien ringworld, called Alpha Halo. Master Chief is entrusted with safeguarding Cortana, the ship's artificial intelligence, from capture to ensure that the Covenant don't learn about Earth and attack the human colony. While fighting the Covenant (a cult attempting to light the halo rings thinking it will give them the Mantle of Responsibility), Master Chief and Cortana learn that an ancient race known as the Forerunners created Halo as a last line of defense against an alien parasite called the Flood, which begins to spread across the ring. Learning that the Halo was designed to contain the Flood by killing all life in the galaxy, thus killing all potential hosts, Master Chief detonates the Pillar of Autumn in order to destroy Halo, escaping in a fighter spacecraft with Cortana.
Master Chief returns to Earth in Halo 2 (2004), defending the planet from a Covenant invasion. Pursuing a fleeing Covenant vessel, Master Chief and his crew discover another Halo ring. Master Chief is captured by a Flood intelligence known as a Gravemind, who forges an alliance between them and the disgraced Covenant commander known as the Arbiter. The Gravemind sends them to stop the Halo's activation, with Master Chief arriving at the Covenant space station High Charity, near the Halo's orbit. Cortana remains on the space station to ensure the ring is destroyed if activated. Master Chief pursues the remaining Covenant leader, the Prophet of Truth, who plans to activate the Halo Array from outside the galaxy.
The story continues in Halo 3 (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the Milky Way. On the Ark, the Flood-controlled High Charity crashes into the installation. Master Chief stops the Halo Array from firing and rescues Cortana by battling through the wreckage of High Charity. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. While the Arbiter reaches Earth, Master Chief and Cortana escape aboard the UNSC ship Forward Unto Dawn before setting adrift in space.
Master Chief returns as the playable protagonist in Halo 4 (2012) after his omission from Halo 3: ODST (2009) and a brief Easter egg in Halo: Reach (2010). Halo 4 begins with Cortana awakening Master Chief from cryonic sleep, both drifting toward a Forerunner installation called Requiem. Hoping to prevent the UNSC ship Infinity from also being drawn into Requiem, Master Chief and Cortana attempt to activate what they believe is a communications relay. Instead, Master Chief awakens the Didact, a Forerunner with a grudge against humanity. Master Chief and Cortana pursue the Didact, stopping his attack on Earth when Cortana sacrifices herself.
At the start of Halo 5: Guardians (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. A degenerating and thus newly evil Cortana reveals her authoritarian plans for the galaxy and imprisons Master Chief and his team in stasis. They are rescued through the efforts of Fireteams Osiris but forced to retreat as Cortana mobilizes the Forerunner Guardians and other human AIs as her enforcers.
Master Chief returns as the main protagonist in Halo Infinite (2021). The story has him work with the Weapon, an AI modeled after Cortana, to stop another Halo from being activated by space pirates known as the Banished.
Spin-off media
Initial plans for a Halo film were abandoned around 2008, which would have featured a faceless depiction of Master Chief. The character made his live-action debut in the 2012 film Halo 4: Forward Unto Dawn, portrayed physically by Daniel Cudmore, with voice acting from Alex Puccinelli. On the 2022 Halo television series, the character is played by Pablo Schreiber. Master Chief takes off his helmet in the series in an effort to make the audience empathize with the character.
Master Chief is a major character in the novels Silent Storm (2018), Oblivion (2019), and Shadows of Reach (2020), written by Troy Denning. The character also appears in the 2010 animated anthology Halo Legends, as well as the comics The Halo Graphic Novel, Halo: Uprising, Halo: Collateral Damage, and Halo: Tales from Slipspace. Peter David's graphic novel Helljumpers contains a cameo by Master Chief "before he actually was ".
The character also appears in games outside the Halo series. This includes a guest appearance as a playable character in Super Bomberman R for the Xbox One and a cosmetic outfit in the battle royale game Fortnite. Fable II includes a medieval variation of Master Chief's armor, worn by a legendary hero named "Hal". The character is also referenced in Halo-based machinima parody series Red vs. Blue, created by Rooster Teeth Productions. When Team Ninja approached Bungie to use Master Chief in Dead or Alive 4 (2006), they declined due to storyline restrictions, resulting in the inclusion of another Spartan super-soldier named Nicole (Spartan-458).
Marketing and merchandise
The Halo video games have emphasized Master Chief in their marketing. This includes campaigns such as "The Museum" and "Believe" for Halo 3, a trailer for Halo 4, the "Hunt the Truth" for Halo 5, and "Become" for Halo Infinite. The character has also been featured on several physical products, including Slurpees, Mountain Dew, branded controllers, and clothing. Several Master Chief action figures were marketed around the Halo series, including lines by McFarlane, Jazwares, 1000toys, and Mega Bloks. One2One collectibles also produced 1:2 scale busts of the Master Chief. Xbox marketing director Ed Ventura explained, "We want to be in the hearts and minds of our fans as much as we can."
Cultural impact
Reception
Master Chief has been described as "iconic" in multiple media outlets, including IGN, Kotaku, Glixel, GamesRadar, and The Sydney Morning Herald. The character has appeared on lists of the best video gaming characters by UGO, Empire, GamesRadar, Guinness World Records Gamer's Edition, Complex, and Time. IGN speculated that the dramatic death of the character would become one of the most powerful events in gaming. Voice actor Steve Downes realized the character was such a huge hit only after children lined up around the block for his autograph a year after the first game shipped. In 2024, a poll conducted by BAFTA with around 4,000 respondents named Master Chief as the eighth most iconic video-game character of all time.
In an article in Time, Lev Grossman called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form. The recognition of Master Chief has spread to mainstream culture; Madame Tussauds in Las Vegas has developed a wax sculpture of the Chief. At the ceremony, Pete Wentz of Fall Out Boy called the Master Chief a hero of the times as much as characters like Spider-Man and Luke Skywalker were for previous generations. Master Chief has also been called the de facto symbol for Microsoft, their Xbox console, and a generation of gamers. BusinessWeek listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process".
The faceless nature of the character has alternatively been praised and criticized. Writing for The Artifice, Sam Gray argued that the character's lack of conflict made him uninteresting, as he uncomfortably straddles the line between silent and active protagonist. O'Connor noted that players invest the character with much of his meaning, creating a conflict between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness". Jesse Schedeen of IGN has called him gaming's most overrated character, due to his status as a "generic" action hero.
The more character-focused portrayal of Chief in Halo 4 was positively received. Todd Martens of the Los Angeles Times called Halo 4 a more introspective Halo game, and the first to explore the motivations and emotions of the Master Chief. While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's personality and relationship with Cortana. Halo 5 received backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris. Kotaku's Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", preferring how Hunt the Truth presented the story of a rogue Master Chief. O'Connor responded by promising to refocus on Master Chief in future media.
Analysis and comparisons
Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference. Comparing Halo to the Christopher Rowley's novel Starhammer, IGN noted similar elements between Master Chief and the character Jon 6725416. Michael Nitsche of the Georgia Institute of Technology compared Master Chief to Half-Life protagonist Gordon Freeman, as both characters "are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiority ... in technology-driven, hostile, often closed spaces." Roger Travis, associate professor of classics at the University of Connecticut, compared Master Chief to the epic hero Aeneas, as both settings involve superhuman characters protecting civilization against militaristic enemies. Matthew Stover compared Halo to the Iliad, due to the shared theme that "war is the crucible of character". Stover also argues that the cyborg is an apt characterization for the Master Chief, since the character is more relatable than a pure machine, but still not fully characterized as a human being.
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External links
- The Master Chief's profile at Bungie.org
- The Master Chief's profile Archived November 12, 2020, at the Wayback Machine at Halowaypoint.com
- John-117’s profile at halopedia.org
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