Misplaced Pages

List of best-selling game consoles: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 16:44, 10 January 2014 view sourceRyūkotsusei (talk | contribs)Extended confirmed users, File movers, Pending changes reviewers20,204 edits fix per source again← Previous edit Revision as of 00:19, 24 December 2024 view source Zenphia1 (talk | contribs)Extended confirmed users1,273 edits Best-selling game consolesTag: 2017 wikitext editorNext edit →
Line 1: Line 1:
{{Short description|None}}
]
{{pp-semi-indef|small=yes}}
{{Use mdy dates|date=November 2021}}
] is the best-selling game system overall with over 160&nbsp;million units worldwide.<ref name="PlayStation 2024"/>]]


A ] is a ] computing device tailored for ]. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable.<ref name="discover"/> Video game consoles may use one or more ]s, such as ]s, ]s, and ]s for downloaded content.<ref name="discover"/>
A ] is a boxlike ] computing device tailored for ] that requires a ] or ] as an ].<ref name="Oxford Handbook">{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=] |last=Lee|first=Robin| editor1-last= Peitz| editor1-first = Martin| editor2-last= Waldfogel| editor2-first= Joel|isbn=9780195397840|page=84|url= http://books.google.com/books?id=GFm-5WuYfYAC&|accessdate=December 29, 2013}}</ref> Handheld ] are commonly used as ]s. Video game consoles may use one or more ] like ]s, ]s, and ]s for content. They weigh between 2 and 9 pounds on average and their compact size allows them to be easily used in a variety of locations with an electrical outlet.<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete|date= |publisher=]|last=Shelly |first=Gary | last2 = Misty| first2 = Vermaat|others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date= February 25, 2010|isbn= 9781439079263|page=24 |series=Shelly Cashman}}</ref> Each are usually developed by a single business organization.<ref name="Oxford Handbook"/> ]s can only play built-in games.<ref>{{cite web| author = Retro Rogue | title = 2004 Holiday Gift Guide Review - Atari Flashback Console (Atari) | publisher = ]| url = http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315| accessdate = December 30, 2013}}</ref> Gaming consoles in general are also described as "dedicated" in distinction from the more versatile ] and other ].<ref>{{cite news|last = Chen|first = Brian|title = Nintendo Cuts a Dimension From a Device Aimed at Youths|work = ]|date =August 28, 2013|url = http://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|accessdate = December 30, 2013}}</ref><ref>{{cite news|last = Kuchera|first = Ben|title = It’s unofficial: dedicated gaming devices may be losing out to phones|publisher = ]|date =February 28, 2011|url = http://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/|accessdate = December 30, 2013}}</ref><ref>{{cite news|last = Newman|first = Jared|title = PC Game Streaming Is Going to Be Huge|work = ]|date =November 11, 2013|url = http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|accessdate = December 30, 2013}}</ref>


A ] requires a ] or ] as an ].<ref>{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=]|last=Lee|first=Robin|editor1-last=Peitz|editor1-first=Martin|editor2-last=Waldfogel|editor2-first=Joel|isbn=9780195397840|page=84|url=https://books.google.com/books?id=GFm-5WuYfYAC|access-date=December 29, 2013|archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC&|archive-date=October 30, 2019|url-status=live}}</ref> Handheld ] are commonly used as ]s. ] engineer ] along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer ]. This resulted in the 1972 release of the ]—the first commercially available video game console.<ref>{{cite web|url=http://www.1up.com/features/videogames-turn-40 |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-date=January 16, 2013 |title=Videogames Turn 40 Years Old |access-date=January 15, 2014 |last=Edwards |first=Benj |website=] |date=May 15, 2007 |page=4}}</ref>
A ] is a lightweight device with a built-in screen, games controls, speakers,<ref>{{cite journal| author = ]| date = April 24, 2007 | title = D 4.1 - Standards and technology monitoring report (revised version)| url = http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf| publisher = ] (])| edition = 1.7| page = 20| accessdate = December 29, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover"/> It is capable of playing multiple games unlike tabletop and ] devices. Tabletop and ] devices of the 1970s and 1980s are the precursors of handheld game consoles.<ref name="nintendo popular">{{cite book| last = Steinbock| first = Dan| title = The Mobile Revolution| publisher = ]| date =June 1, 2005 | page = 150| url= http://books.google.com/?id=cUQ1y4iNrGcC&pg=PA150&lpg=PA150&dq=popularizing+the+handheld+console+concept+nintendo| isbn = 9780749442965}}</ref> ] introduced the first handheld electronic game with the 1977 release of '']''.<ref name="gamasutra">{{cite web| last = Loguidice| first = Bill| last2 = Barton| first2 =Matt| title = A History of Gaming Platforms: Mattel Intellivision| publisher = ]| date = May 8, 2008| url = http://www.gamasutra.com/view/feature/3653/a_history_of_gaming_platforms_.php| accessdate = December 29, 2013|page=1}}</ref> Later, several companies—including ] and ]—made their own single-game, lightweight tabletop or handheld electronic game devices.<ref name="competitors">{{cite book| last = Demaria| first = Rusel| last2 = Wilson| first2 = Johnny| title = High Score! The Illustrated History of Video games| url = http://books.google.com/?id=HJNvZLvpCEQC&printsec=frontcover&dq=High+Score!+The+Illustrated+History+of+Video+games| publisher = ]/Osborne Media| date = December 18, 2003| pages = 31–32| isbn = 9780072231724|edition=2nd}}</ref> The oldest handheld game console with interchangeable ] is the Milton Bradley ] in 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = ]|date =November 11, 2009|url = http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|accessdate = December 29, 2013}}</ref> ] is credited with popularizing the handheld console concept with the ]'s release in 1989<ref name="nintendo popular"/> and continues to dominate the handheld console market.<ref name="Forbes"/><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = ]|date =March 25, 2000|url = http://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|accessdate = January 12, 2009}}</ref>


] at 93.86&nbsp;million units.<ref name="nintendosales"/>]]
== Game consoles ==


A ] is a lightweight device with a built-in screen, controls, speakers,<ref>{{cite journal|author=] |journal=Mobile Game-based Learning |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |publisher=] (]) |edition=1.7 |page=20 |access-date=December 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archive-date=June 30, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover"/> It is capable of playing multiple games unlike tabletop and ] devices. The oldest handheld game console with interchangeable ] is the Milton Bradley ] from 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = ]|date = November 11, 2009|url=http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|access-date = December 29, 2013|archive-url=https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archive-date = November 10, 2014|url-status = dead|df = mdy-all}}</ref> ] is credited with popularizing the handheld console concept with the ]'s release in 1989<ref>{{cite book |last=Steinbock |first=Dan |url=https://archive.org/details/mobilerevolution0000stei |title=The Mobile Revolution |date=June 1, 2005 |publisher=] |isbn=9780749442965 |page= |quote=popularizing the handheld console concept nintendo. |url-access=registration}}</ref> and continued to dominate the handheld console market into the early 2000s.<ref>{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = ]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| access-date = November 4, 2013| archive-url = https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| archive-date = November 1, 2013| url-status = live}}</ref><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = ]|date = March 25, 2000|page = C1|url=https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|access-date = January 12, 2009|archive-url=https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|archive-date = June 22, 2018|url-status = live}}</ref>
{{See also|List of best-selling game consoles (Japan)|label 1=List of best-selling game consoles in Japan|List of best-selling game consoles (North America)|label 2=in North America|List of best-selling game consoles (PAL region)|label 3=in PAL regions}}


] are ] with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play ] may have handheld controllers and position-tracking ] for user input.<ref>{{Cite journal |last1=Coburn |first1=Joshua Q. |last2=Freeman |first2=Ian |last3=Salmon |first3=John L. |date=2017-09-01 |title=A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process |url=https://asmedigitalcollection.asme.org/computingengineering/article/doi/10.1115/1.4036921/370980/A-Review-of-the-Capabilities-of-Current-LowCost |journal=Journal of Computing and Information Science in Engineering |language=en |volume=17 |issue=3 |doi=10.1115/1.4036921 |issn=1530-9827}}</ref> Most of these are devices that must be connected to a game console or ],<ref>{{Cite web |last=Kuchera |first=Ben |date=2016-01-15 |title=The complete guide to virtual reality in 2016 (so far) (Update: February 2016) |url=https://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr |access-date=2024-07-26 |website=Polygon |language=en-US}}</ref> but some are standalone game consoles, such as the ] released by ].<ref>{{Cite web |date=2023-03-22 |title=Learn the basics of VR: Here's everything you need to know about virtual reality |url=https://www.digitaltrends.com/computing/what-is-vr-all-the-basics-of-virtual-reality/ |access-date=2024-07-26 |website=Digital Trends |language=en}}</ref>
The following tables contain video game consoles and handheld game consoles that have sold at least {{nowrap|1 million}} units worldwide either ] or inside retail channels. ]s are marked with an asterisk (*) next to the platform's name. The years correspond to when the video game console or handheld game console was first released. Each year links to the corresponding "year in video gaming". Manufacturers with a brown, green, red, blue, or violet background and the name Atari, Microsoft, Nintendo, Sega, or Sony, respectively have more than two consoles listed; those with a white background do not.


]s are a subset of game consoles that are only able to play built-in games.<ref>{{cite book| last = Williams| first =Andrew| title = History of Digital Games: Developments in Art, Design and Interaction|url=https://books.google.com/books?id=xLVdDgAAQBAJ | publisher = ]| date = March 16, 2017| page = 69| isbn = 9781317503811|edition=1st}}</ref><ref>{{cite web|author=Retro Rogue |title=2004 Holiday Gift Guide Review - Atari Flashback Console (Atari) |publisher=] |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |access-date=December 30, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20121029031211/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |archive-date=October 29, 2012}}</ref> Video game consoles in general are also described as "dedicated" in distinction from the more versatile ] and other ].<ref>{{cite news|last = Chen|first = Brian|title = New Device At Nintendo Is Cheaper, For Youths|work = ]|date = August 29, 2013|page = B1|url=https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20190409215939/https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|archive-date = April 9, 2019|url-status = live}}</ref><ref>{{cite web |last=Kuchera |first=Ben |date=February 28, 2011 |title=It's unofficial: dedicated gaming devices may be losing out to phones |url=https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/ |url-status=live |archive-url=https://web.archive.org/web/20140101145731/https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/ |archive-date=January 1, 2014 |access-date=December 30, 2013 |website=]}}</ref><ref>{{cite magazine|last = Newman|first = Jared|title = PC Game Streaming Is Going to Be Huge|magazine = ]|date = November 11, 2013|url=https://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20160220141320/http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|archive-date = February 20, 2016|url-status = live}}</ref>
{{colorbox|#FAFAD2|Atari}}
{{colorbox|#dfd|Microsoft}}
{{colorbox|#fdd|Nintendo}}
{{colorbox|#CFECEC|Sega}}
{{colorbox|#CCCCFF|Sony}}
{{colorbox|#FFFFFF|Other}}


== Best-selling game consoles ==
{{multiple image
{{See also|List of best-selling game consoles by region|List of commercial failures in video games}}
<!-- Essential parameters -->

| direction = horizontal
The following table contains video game consoles that have sold at least {{nowrap|1 million}} units worldwide either ] or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the initial iteration of the console was first released (excluding ]s).
| image1 = Nintendo-DS-Fat-Blue.jpg

| image2 = Nintendo-DS-Lite-Black-Open.jpg
] (1980 version pictured), was released in 1977.<ref>{{cite web|last = Reimer|first = Jeremy|title = The evolution of gaming: computers, consoles, and arcade|website = ]|date = October 10, 2005|url = https://arstechnica.com/features/2005/10/gaming-evolution/|access-date = May 10, 2014|archive-url = https://web.archive.org/web/20140622041319/http://arstechnica.com/features/2005/10/gaming-evolution/|archive-date = June 22, 2014|url-status = live}}</ref>]]
| width1 = 158
| width2 = 171
| footer = The ] product line are the best-selling handheld consoles, selling 153.96&nbsp;million units worldwide. The original (left) sold 18.79&nbsp;million units. The majority of sales came from the ] (right) at 93.85&nbsp;million units.<ref name=nintendosales/>
}}


{{multiple image {{multiple image
| total_width = 350
<!-- Essential parameters -->
| image1 = Nintendo-Famicom-Console-Set-FL.png
| direction = horizontal
| alt1 =
| image1 = Nintendo-DSi-Bl-Open.jpg
| image2 = Nintendo-DSi-XL-Burg.jpg | image2 = NES-Console-Set.png
| alt2 =
| width1 = 168
| footer = The ] were the best-selling consoles of their time, selling 61.91 million units worldwide.<ref name="nintendo-ir"/> They revitalised the gaming industry in the United States following the ].
| width2 = 165
| footer = The last two members of the DS product line, the ] (left) and DSi XL (right) helped to further drive sales, moving 41.32&nbsp;million units combined.<ref name=nintendosales/>
}} }}


:{{legend|{{{1|#b6fcb6}}}|size=50%|{{Hash-tag}} ''Background shading indicates consoles currently on the market.'' }}
{| class="wikitable sortable" style="width:600px;" font-size:95%;"
{{dynamic list}}

{| class="wikitable sortable" style="margin:1em auto;"
|+Million-selling game consoles
! scope="col" |Platform ! scope="col" |Platform
! scope="col" |Manufacturer ! scope="col" |Type
! scope="col" |Released ! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" data-sort-type="number"| Units sold ! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref. ! scope="col" class="unsortable" | {{abbr|Ref.|Reference(s)}}
|- |-
|style="background:#CCCCFF;"|] !scope=row|]
|Home
|style="background:#CCCCFF;"|]
|]
|style="text-align:center;background:#CCCCFF;"|{{vgy|2000}}
|style="text-align:right;background:#CCCCFF;" |155&nbsp;million |style="text-align:center;" |2000
|style="text-align:right;" data-sort-value="155.1"|160&nbsp;million
|style="background:#CCCCFF;"|{{efn-lr|name=PlayStation family|As of 2012, Sony stopped divulging individual platform sales in their fiscal reports.<ref name="sony combined"/> '''PlayStation 2''': 138.8&nbsp;million units sold as of Sony's fiscal quarter ending June 2009 (Q1 FY2009).<ref name="Q1 2009 PSP and PS2"/> Sony sold 16.2&nbsp;million units from the second 2009 fiscal quarter (Q2 FY2009) until March 31, 2012.<ref name="PS2 Q2 and beyond"/> '''PlayStation 3''': A Sony press release reported 80&nbsp;million sold as of November 2, 2013.<ref name="PS3 80mil"/> '''PlayStation 4''': Sales stand at 4.2 million as of December 28, 2013.<ref name="ps4 sales"/> '''PlayStation Portable''': 52.9&nbsp;million units sold as of Sony's fiscal quarter ending June 2009 (Q1 FY2009).<ref name="Q1 2009 PSP and PS2"/> Sony sold 23.4&nbsp;million units from the second 2009 fiscal quarter (Q2 FY2009) until March 31, 2012.<ref name="PSP Q2 and beyond"/> A November 27, 2013 article by ] gives a rounded sales figure of 80&nbsp;million.<ref name="Metro psp"/> '''PlayStation Vita''': 4 million reported by '']'' on January 4, 2013.<ref name=PSVita/>
|style="text-align:center;" |<ref name="PlayStation 2024"/>
}}
|-
|style="background:#fdd;"|]
|style="background:#fdd;"|]
|style="text-align:center;background:#fdd;"|{{vgy|2004}}
|style="text-align:right;background:#fdd;" |153.96&nbsp;million
|style="background:#fdd;"|<ref name=nintendosales/>
|-
|style="background:#fdd;"|] and ]
|style="background:#fdd;"|]
|style="text-align:center;background:#fdd;"|{{vgy|1989}} and {{vgy|1998}}
|style="text-align:right;background:#fdd;" |118.69&nbsp;million
|style="background:#fdd;"|<ref name="GB and GBC"/>
|-
|style="background:#CCCCFF;"|]
|style="background:#CCCCFF;"|]
|style="text-align:center;background:#CCCCFF;"|{{vgy|1994}}
|style="text-align:right;background:#CCCCFF;" |102.49&nbsp;million
|style="background:#CCCCFF;"|<ref name="ps1"/>
|- |-
!scope=row|]
|style="background:#fdd;"|]
|Handheld
|style="background:#fdd;"|]
|]
|style="text-align:center;background:#fdd;"|{{vgy|2006}}
|style="text-align:right;background:#fdd;" |100.30&nbsp;million |style="text-align:center;" |2004
|style="background:#fdd;"|<ref name="nintendosales"/> |style="text-align:right;" |154.02&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
|style="background:#fdd;"|] !scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
|Hybrid
|style="background:#fdd;"|]
|]
|style="text-align:center;background:#fdd;"|{{vgy|2001}}
|style="text-align:right;background:#fdd;" |81.51&nbsp;million | style="text-align:center;" |2017
|style="background:#fdd;"|<ref name=nintendosales/> | style="text-align:right" |146.04 million
| style="text-align:center;" |<ref name="nintendo-ir"/>{{efn|group=note|Including Nintendo Switch Lite and OLED units}}
|- |-
!scope=row|] & ]
|style="background:#CCCCFF;"|]
|Handheld
|style="background:#CCCCFF;"|]
|]
|style="text-align:center;background:#CCCCFF;"|{{vgy|2006}}
|style="text-align:right;background:#CCCCFF;" data-sort-value="80"|80&nbsp;million |style="text-align:center;" |1989, 1998
|style="text-align:right;" |118.69&nbsp;million
|style="background:#CCCCFF;"|{{efn-lr|name=PlayStation family}}
|style="text-align:center;" |<ref name="nintendo-ir"/>{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC"/> Before Game Boy Color's release in late 1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales"/>}}
|- |-
|style="background:#CCCCFF;"|] !scope=row style="background:#b6fcb6;"|]
|Home
|style="background:#CCCCFF;"|]
|]
|style="text-align:center;background:#CCCCFF;"|{{vgy|2004}}
|style="text-align:right;background:#CCCCFF;" |80&nbsp;million | style="text-align:center;" |2013
| style="text-align:right" |117.2&nbsp;million
|style="background:#CCCCFF;"|{{efn-lr|name=PlayStation family}}
| style="text-align:center;" |<ref>{{Cite web |date=2022-05-10 |title=PS5 shipments top 19.3 million; PS4 tops 117.2 million |url=https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |access-date=2022-11-05 |website=Gematsu |language=en-US |archive-date=November 21, 2022 |archive-url=https://web.archive.org/web/20221121202053/https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |url-status=live}}</ref>
|- |-
!scope=row|]
|style="background:#dfd;"|]
|Home
|style="background:#dfd;"|]
|]
|style="text-align:center;background:#dfd;"|{{vgy|2005}}
|style="text-align:right;background:#dfd;" |80&nbsp;million |style="text-align:center;" |1994
|style="text-align:right;" |102.49&nbsp;million
|style="background:#dfd;"|<ref name="360 80mil"/><!-- {{efn-lr|name=x360|78.2&nbsp;million sold by the end of Microsoft's 2013 fiscal year.<ref name="xbox360"/> 1.2&nbsp;million sold by the end of the following fiscal quarter.<ref name="xbox360 q1"/>}} -->
|style="text-align:center;" |<ref name="ps1"/>
|- |-
!scope=row|]
|style="background:#fdd;"|]
|Home
|style="background:#fdd;"|]
|]
|style="text-align:center;background:#fdd;"|{{vgy|1983}}
|style="text-align:right;background:#fdd;" |61.91&nbsp;million |style="text-align:center;" |2006
|style="background:#fdd;"|<ref name=nintendosales/> |style="text-align:right;" |101.63&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|style="background:#fdd;"|]
|Home
|style="background:#fdd;"|]
|]
|style="text-align:center;background:#fdd;"|{{vgy|1990}}
|style="text-align:right;background:#fdd;" |49.10&nbsp;million |style="text-align:center;" |2006
|style="text-align:right" data-sort-value="87.4"|87.4&nbsp;million
|style="background:#fdd;"|<ref name=nintendosales/>
|style="text-align:center;" |<ref>{{Cite web |title=Business Data & Sales |url=https://sonyinteractive.com/en/our-company/business-data-sales/ |access-date=2024-11-27 |website=Sony Interactive Entertainment |language=en-US}}</ref><ref>{{Cite web |title=2007 PlayStation 3 - PlayStation Vita {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2007-ps3-ps-vita/ |access-date=2024-11-27 |website=PlayStation |language=en-GB}}</ref>
|- |-
!scope=row|]
|style="background:#CFECEC;"|]
|Home
|style="background:#CFECEC;"|]
|]
|style="text-align:center;background:#CFECEC;"|{{vgy|1988}}
|style="text-align:right;background:#CFECEC;" |40&nbsp;million |style="text-align:center;" |2005
|style="text-align:right;" data-sort-value="84" |{{ref |Greater|>}}84&nbsp;million
|style="background:#CFECEC;"|{{efn-lr|name=genesis|Sega sold approximately 40&nbsp;million units worldwide.<ref name="RetroSonic"/><ref name="JoeMiller"/> According to ''Man!ac'' magazine, the Sega Genesis sold 29&nbsp;million units with 14&nbsp;million of those in North America by the end of 1994.<ref name=Man!ac/> The 29&nbsp;million figure was later published by other sources, including ] and ].<ref name="sms and gen ign"/><ref name="wired genesis"/> However, Sega continued to sell the Genesis worldwide through 1997.<ref name=sales96/><ref name=Farm/> Reports of the Genesis reaching 20&nbsp;million units sold in the United States started as early as 1998.<ref name="ny times 20 mill"/><ref name="usa 20 mill"/><ref name="ee 20 mill"/>
|style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed.
The company shifted focus to the amount of active users on ] as its "primary metric for{{sic}} success".<ref name="Shipments and Live"/> Monthly active Xbox Live users reached nearly 90&nbsp;million by Q3 2020.<ref name="Q3 2020 active users"/> '''Xbox 360''': Production ended in 2016; 84 million in total lifetime sales.<ref name="xbox sales"/>
'''Xbox One''': Microsoft CEO ] unveiled at a December 3, 2014, shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10"/> Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".<ref name="xbox1 forbes"/> Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.<ref name="xbox1 Ampere"/> Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.<ref name="xbox1 cease"/>
}} }}
|- |-
!scope=row|]
|style="background:#fdd;"|]
|Handheld
|style="background:#fdd;"|]
|]
|style="text-align:center;background:#fdd;"|{{vgy|2011}}
|style="text-align:right;background:#fdd;" |34.98&nbsp;million |style="text-align:center;" |2001
|style="text-align:right;" |81.51&nbsp;million
|style="background:#fdd;"|<ref name="nintendosales" />
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|style="background:#fdd;"|]
|Handheld
|style="background:#fdd;"|]
|]
|style="text-align:center;background:#fdd;"|{{vgy|1996}}
|style="text-align:right;background:#fdd;" |32.93&nbsp;million |style="text-align:center;" |2004
|style="text-align:right;" data-sort-value="81"|80&nbsp;million
|style="background:#fdd;"|<ref name="nintendosales" />
|style="text-align:center;" |<ref name="PlayStation 2024"/>

|- |-
!scope=row|]
|style="background:#FAFAD2"|]
|Handheld
|style="background:#FAFAD2"|]
|]
|style="background:#FAFAD2;text-align:center"|{{vgy|1977}}
|style="background:#FAFAD2;text-align:right" |30&nbsp;million |style="text-align:center;" |2011
|style="text-align:right;" |75.94&nbsp;million
|style="background:#FAFAD2"|{{efn-lr|name=atari2600|30&nbsp;million according to the ''2004 Video Game Price Guide'' and IGN's Levi Buchanan.<ref name="atari2600 BB"/><ref name="2600 ign"/> Roberto Dillon's 2011 ''The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry'' stated approximately 20 to 22 million units sold worldwide by the time it was discontinued (January 1, 1992), but exact figures are unknown since Atari never released them. Dillon suggested the 30&nbsp;million figure is likely to include sales of the 5200, 7800, and ].<ref name="atari26 golden"/>
|style="text-align:center;" |<ref name="nintendo-ir"/>
}}
|-
|style="background:#dfd;"|]
|style="background:#dfd;"|]
|style="text-align:center;background:#dfd;"|{{vgy|2001}}
|style="text-align:right;background:#dfd;" |24&nbsp;million
|style="background:#dfd;"|<ref name="xbox"/>
|-
|style="background:#fdd;"|]
|style="background:#fdd;"|]
|style="text-align:center;background:#fdd;"|{{vgy|2001}}
|style="text-align:right;background:#fdd;" |21.74&nbsp;million
|style="background:#fdd;"|<ref name=nintendosales/>
|-
|style="background:#CFECEC;"|]
|style="background:#CFECEC;"|]
|style="text-align:center;background:#CFECEC;"|{{vgy|1986}}
|style="text-align:right;background:#CFECEC;" |13&nbsp;million
|style="background:#CFECEC;"|{{efn-lr|name=master|13 million according to IGN's Levi Buchanan<ref name="sms and gen ign"/> and Roberto Dillon's 2011 ''The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry''.<ref name="golden"/><br/>
] wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, Germany at 700&nbsp;thousand, the Netherlands at 200&nbsp;thousand, Spain at 550&nbsp;thousand, the United Kingdom at 1.35&nbsp;million, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand.<ref name="digest 60"/> Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<br/>
1&nbsp;million were sold in Japan as of 1986.<ref name="business japan"/> 2&nbsp;million were sold in the United States as of 1993.<ref name="master US sales"/> 5&nbsp;million were sold by ] in Brazil as of 2012.<ref name="MDB"/>}}
|-
|style="background:#CFECEC;"|]
|style="background:#CFECEC;"|]
|style="text-align:center;background:#CFECEC;"|{{vgy|1990}}
|style="text-align:right;background:#CFECEC;"|11&nbsp;million
|style="background:#CFECEC;"|<ref name="handheldgamepro1"/>
|-
|style="background:#CFECEC;"|]
|style="background:#CFECEC;"|]
|style="background:#CFECEC;text-align:center"|{{vgy|1998}}
|style="background:#CFECEC;text-align:right" |10.6&nbsp;million
|style="background:#CFECEC;"|<ref name="consolegamepro1"/>
|-
|style="background:#FFFFFF" |]
|style="background:#FFFFFF" |]
|style="background:#FFFFFF;text-align:center"|{{vgy|1987}}
|style="background:#FFFFFF;text-align:right" |10&nbsp;million
|style="background:#FFFFFF" |<ref name="consolegamepro1"/>
|-
|style="background:#CFECEC;"|]
|style="background:#CFECEC;"|]
|style="background:#CFECEC;text-align:center"|{{vgy|1994}}
|style="background:#CFECEC;text-align:right" |9.5&nbsp;million
|style="background:#CFECEC;"|<ref name="consolegamepro1"/>
|-
|style="background:#fdd;"|]
|style="background:#fdd;"|]
|style="background:#fdd;text-align:center"|{{vgy|2012}}
|style="background:#fdd;text-align:right" |4.3&nbsp;million
|style="background:#fdd;"|<!-- <ref name="nintendosales"/> --><ref name="ign estimate"/>
|-
|style="background:#CCCCFF"|]
|style="background:#CCCCFF"|]
|style="background:#CCCCFF;text-align:center"|{{vgy|2013}}
|style="background:#CCCCFF;text-align:right" |4.2&nbsp;million
|style="background:#CCCCFF"|{{efn-lr|name=PlayStation family}}
|-
|style="background:#CCCCFF;"|]
|style="background:#CCCCFF;"|]
|style="background:#CCCCFF;text-align:center"|{{vgy|2011}}
|style="background:#CCCCFF;text-align:right" |4&nbsp;million
|style="background:#CCCCFF;"|{{efn-lr|name=PlayStation family}}
|-
|style="background:#FAFAD2" |]
|style="background:#FAFAD2" |]
|style="background:#FAFAD2;text-align:center"|{{vgy|1986}}
|style="background:#FAFAD2;text-align:right" |3.77&nbsp;million
|style="background:#FAFAD2"|<ref name="atari7800"/>
|-
|style="background:#fdd;"|]*<ref name="dedicated golden"/>
|style="background:#fdd;"|]
|style="text-align:center;background:#fdd;"|{{vgy|1977}}
|style="text-align:right;background:#fdd;" |3&nbsp;million
|style="background:#fdd;"|<ref name="sheff 27"/>
|-
|style="background:#FFFFFF" |]
|style="background:#FFFFFF" |]
|style="background:#FFFFFF;text-align:center"|{{vgy|1980}}
|style="background:#FFFFFF;text-align:right" |3&nbsp;million
|style="background:#FFFFFF" |<ref name=intellivision2/>
|-
|style="background:#FFFFFF"|]
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:center"|{{vgy|2003}}
|style="background:#FFFFFF;text-align:right" |3&nbsp;million
|style="background:#FFFFFF"|<ref name="handheldgamepro1"/>
|-
|style="background:#dfd;"|]
|style="background:#dfd;"|]
|style="text-align:center;background:#dfd;"|{{vgy|2013}}
|style="text-align:right;background:#dfd;" |3&nbsp;million
|style="background:#dfd;"|<ref name="Xbone"/>
|-
|style="background:#FFFFFF" |]
|style="background:#FFFFFF" |]
|style="background:#FFFFFF;text-align:center"|{{vgy|1993}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million
|style="background:#FFFFFF" |<ref name="consolegamepro1"/>
|-
|style="background:#FFFFFF" |]
|style="background:#FFFFFF" |]
|style="background:#FFFFFF;text-align:center"|{{vgy|1982}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million
|style="background:#FFFFFF" |<ref name="coleco_report"/>
|-
|style="background:#FFFFFF" |]
|style="background:#FFFFFF" |]/]
|style="background:#FFFFFF;text-align:center"|{{vgy|1978}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million
|style="background:#FFFFFF" |<ref name="Magnavox Odyssey2"/>
|-
|style="background:#FFFFFF"|] and ]
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1998}} and {{vgy|1999}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million
|style="background:#FFFFFF"|<ref name="handheldgamepro1"/>
|-
|style="background:#FFFFFF"|]
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1990}}
|style="background:#FFFFFF;text-align:right" |1.5&nbsp;million
|style="background:#FFFFFF"|<ref name="handheldgamepro1"/>
|-
|style="background:#FFFFFF" |]
|style="background:#FFFFFF" |]
|style="background:#FFFFFF;text-align:center"|{{vgy|2000}}
|style="background:#FFFFFF;text-align:right" |1.1&nbsp;million
|style="background:#FFFFFF" |{{efn-lr|name=bandai|As of March 31, 2001.<ref name="bandai"/>}}
|-
|style="background:#FAFAD2" |]
|style="background:#FAFAD2" |]
|style="background:#FAFAD2;text-align:center"|{{vgy|1982}}
|style="background:#FAFAD2;text-align:right" |1&nbsp;million
|style="background:#FAFAD2" |<ref name="a5200"/>
|-
|style="background:#CFECEC;"|]
|style="background:#CFECEC;"|]
|style="background:#CFECEC;text-align:center"|{{vgy|1995}}
|style="background:#CFECEC;text-align:right" |1&nbsp;million
|style="background:#CFECEC;"|<ref name="handheldgamepro2"/>
|-
|style="background:#FFFFFF" |]*<ref name="dedicated golden"/>
|style="background:#FFFFFF" |]
|style="background:#FFFFFF;text-align:center"|{{vgy|1976}}
|style="background:#FFFFFF;text-align:right" |1&nbsp;million
|style="background:#FFFFFF"|<ref name="herman_telstar"/>
|}


===Home game consoles===
{{multiple image
<!-- Essential parameters -->
| direction = vertical
| image1 = PSX-Console-wController.jpg
| image2 = Wii-console.jpg
| width1 = 230
| width2 = 165
| footer = Only the original ] (top) and ] (bottom) joins the PlayStation 2 of home consoles surpassing 100&nbsp;million units sold.
}}

{| class="wikitable sortable" style="width:600px;" font-size:95%;"
! scope="col" |Platform
! scope="col" |Manufacturer
! scope="col" |Released
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
|- |-
|style="background:#CCCCFF"|] !scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
|Home
|style="background:#CCCCFF"|]
|]
|style="background:#CCCCFF;text-align:center"|{{vgy|2000}}
|style="background:#CCCCFF;text-align:right" |155&nbsp;million | style="text-align:center;" |2020
| style="text-align:right" |65.6 million
|style="background:#CCCCFF"|{{efn-lr|name=PlayStation family}}
| style="text-align:center;" |<ref>{{Cite web |date=2024-11-08 |title=Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2024 |url=https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/24q2_supplement.pdf |access-date=2024-11-08 |website=VGC |language=en-US}}</ref>
|- |-
!scope=row|]
|style="background:#CCCCFF"|]
|Home
|style="background:#CCCCFF"|]
|]
|style="background:#CCCCFF;text-align:center"|{{vgy|1994}}
|style="background:#CCCCFF;text-align:right" |102.49&nbsp;million |style="text-align:center;" |1983
|style="background:#CCCCFF"|<ref name="ps1"/> |style="text-align:right;" |61.91&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|2006}}
|style="background:#fdd;text-align:right" |100.30&nbsp;million |style="text-align:center;" |2013
|style="text-align:right;" data-sort-value="54.75" |~58&nbsp;million
|style="background:#fdd"|<ref name="nintendosales"/>
|style="text-align:center;" |<ref>{{Cite web |title=Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation |url=https://gamingbolt.com/xbox-series-x-s-has-sold-21-million-units-xbox-one-at-58-million-as-per-microsoft-brazil-presentation |access-date=2023-06-30 |website=GamingBolt |language=en-US}}</ref>
|- |-
!scope=row|]
|style="background:#CCCCFF"|]
|Home
|style="background:#CCCCFF"|]
|]
|style="background:#CCCCFF;text-align:center"|{{vgy|2006}}
|style="background:#CCCCFF;text-align:right" data-sort-value="80"|80&nbsp;million |style="text-align:center;" |1990
|style="text-align:right;" |49.1&nbsp;million
|style="background:#CCCCFF"|{{efn-lr|name=PlayStation family}}
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|style="background:#dfd"|]
|Home
|style="background:#dfd"|]
|]
|style=";background:#dfd;text-align:center"|{{vgy|2005}}
|style=";background:#dfd;text-align:right" |80&nbsp;million |style="text-align:center;" |1996
|style="text-align:right;" |32.93&nbsp;million
|style="background:#dfd"|<ref name="360 80mil"/><!-- {{efn-lr|name=x360}} -->
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|1983}}
|style="background:#fdd;text-align:right" |61.91&nbsp;million |style="text-align:center;" |1988
|style="background:#fdd"|<ref name=nintendosales/> |style="text-align:right;" |30.75&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=genesis|30.75&nbsp;million sold by Sega worldwide as of March 1996,<ref name="famitsu 306"/><ref name="Sega Stats"/> not including sales of third-party licensed consoles from manufacturers such as ] in the United States (which projected it would sell 1.5&nbsp;million)<ref>{{cite web|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |title=Sega farms out Genesis |date=March 2, 1998 |archive-url=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archive-date=July 9, 2012 |publisher=Consumer Electronics |url-status=dead}}</ref> or ] in Brazil (listed separately).}}
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|1990}}
|style="background:#fdd;text-align:right" |49.10&nbsp;million |style="text-align:center;" |1977
|style="background:#fdd"|<ref name=nintendosales/> |style="text-align:right" |30&nbsp;million
|style="text-align:center;" |<ref name="atari2600 PR"/>
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
|style="background:#CFECEC"|]
|Home
|style="background:#CFECEC"|]
|]
|style="background:#CFECEC;text-align:center"|{{vgy|1988}}
|style="background:#CFECEC;text-align:right" |40&nbsp;million |style="text-align:center;" |2020
|style="text-align:right" data-sort-value="28.3" |28.3 million
|style="background:#CFECEC"|{{efn-lr|name=genesis}}
|style="text-align:center;" |<ref>{{Cite web |first1=Aritra|last1=Bhowmick |date=2024-09-18 |title=PlayStation and Xbox: Report Highlights Lifetime Global Hardware Sales Data for Both Gaming Consoles |url=https://in.ign.com/ps5/215428/news/playstation-and-xbox-report-highlights-lifetime-global-hardware-sales-data-for-both-gaming-consoles |access-date=2024-09-18 |website=IGN India |language=en-in |archive-url=https://web.archive.org/web/20240918214956/https://in.ign.com/ps5/215428/news/playstation-and-xbox-report-highlights-lifetime-global-hardware-sales-data-for-both-gaming-consoles |archive-date=2024-09-18}}</ref>
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|1996}}
|style="background:#fdd;text-align:right" |32.93&nbsp;million |style="text-align:center;" |2001
|style="text-align:right;" |24&nbsp;million
|style="background:#fdd"|<ref name="nintendosales" />
|style="text-align:center;" |<ref name="xbox"/>
|- |-
!scope=row|]
|style="background:#FAFAD2"|]
|Home
|style="background:#FAFAD2"|]
|]
|style="background:#FAFAD2;text-align:center"|{{vgy|1977}}
|style="background:#FAFAD2;text-align:right" |30&nbsp;million |style="text-align:center;" |2001
|style="text-align:right;" |21.74&nbsp;million
|style="background:#FAFAD2"|{{efn-lr|name=atari2600}}
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row |] {{Hash-tag|alt=current generation consoles}}
|style="background:#dfd"|]
|]
|style="background:#dfd"|]
|] / ]
|style="background:#dfd;text-align:center"|{{vgy|2001}}
|style="background:#dfd;text-align:right" |24&nbsp;million |style="text-align:center;" |2020
|style="background:#dfd"|<ref name="xbox"/> |style="text-align:right" data-sort-value="20.0" |~20 million
|style="text-align:center;" |<ref>{{Cite web |last=Heath |first=Alex |date=2023-03-01 |title=This is Meta's AR / VR hardware roadmap for the next four years |url=https://www.theverge.com/2023/2/28/23619730/meta-vr-oculus-ar-glasses-smartwatch-plans |access-date=2023-04-08 |website=The Verge |language=en-US}}</ref>
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|2001}}
|style="background:#fdd;text-align:right" |21.74&nbsp;million |style="text-align:center;" |2012
|style="background:#fdd"|<ref name=nintendosales/> |style="text-align:right" |13.56&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|style="background:#CFECEC"|]
|Handheld
|style="background:#CFECEC"|]
|]
|style="background:#CFECEC;text-align:center"|{{vgy|1986}}
|style="background:#CFECEC;text-align:right" |13&nbsp;million |style="text-align:center;" |2011
| style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million <small>(estimate)</small>
|style="background:#CFECEC"|{{efn-lr|name=master}}
|style="text-align:center;" |{{efn|group=note|name=PlayStation Vita|'''PlayStation Vita''': Third-party estimates range from 10–15&nbsp;million.<ref name="vita mortuus"/> ] stated in June 2017 that 15&nbsp;million were sold,<ref name="PSVita2"/> while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.<ref name="GDC16 eedar"/> Production ceased in Japan in March 2019.<ref name="vita mortuus"/>}}
|- |-
!scope=row|]
|style="background:#CFECEC"|]
|Home
|style="background:#CFECEC"|]
|]
|style="background:#CFECEC;text-align:center"|{{vgy|1998}}
|style="background:#CFECEC;text-align:right" |10.6&nbsp;million |style="text-align:center;" |1986
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
|style="background:#CFECEC"|<ref name="consolegamepro1"/>
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including Brazilian variants.<ref name="sms and gen ign"/><ref name="encyclopedia"/> ] wrote in a 1995 publication that the Master System's active ] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60"/> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan"/> 2&nbsp;million were sold in the United States.<ref>{{harvnb|Sheff|Eddy|1999|p=}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> Not including sales of licensed ] variants in Brazil (listed separately).}}
|- |-
!scope=row|] & ]
|style="background:#FFFFFF" |]
|Home
|style="background:#FFFFFF" |]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1987}}
|style="background:#FFFFFF;text-align:right" |10&nbsp;million |style="text-align:center;" |2004, 2007
|style="background:#FFFFFF" |<ref name="consolegamepro1"/> |style="text-align:right;" |11&nbsp;million
|style="text-align:center;" |<ref>{{Cite web |date=2015-10-13 |title=VTech Introduces InnoTV, Perfect Educational Gaming System for Preschoolers Offers Educator-Supported Learning Games for Under US$70 |url=https://www.vtech.com/en/press_release/2015/vtech-introduces-innotv-perfect-first-educational-gaming-system-for-preschoolers-packed-with-educator-supported-learning-games-for-under-us70/ |access-date=2023-10-25 |website=VTech |language=en-US}}</ref>
|- |-
!scope=row|]
|style="background:#CFECEC"|]
|Handheld
|style="background:#CFECEC"|]
|]
|style="background:#CFECEC;text-align:center"|{{vgy|1994}}
|style="background:#CFECEC;text-align:right" |9.5&nbsp;million |style="text-align:center;" |1990
|style="text-align:right;" |10.62&nbsp;million
|style="background:#CFECEC"|<ref name="consolegamepro1"/>
|style="text-align:center;" |<ref name="famitsu 306"/>
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]/]{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS"/>}}
|style="background:#fdd;text-align:center"|{{vgy|2012}}
|style="background:#fdd;text-align:right" |4.3&nbsp;million |style="text-align:center;" |1987
|style="text-align:right" |10&nbsp;million
|style="background:#fdd"|<!-- <ref name="nintendosales"/> --><ref name="ign estimate"/>
|style="text-align:center;" |<ref name="turbo eurogamer"/>
|- |-
!scope=row|]
|style="background:#CCCCFF"|]
|Home
|style="background:#CCCCFF"|]
|]
|style="background:#CCCCFF;text-align:center"|{{vgy|2013}}
|style="background:#CCCCFF;text-align:right" |4.2&nbsp;million |style="text-align:center;" |1994
|style="text-align:right" |9.26&nbsp;million
|style="background:#CCCCFF"|{{efn-lr|name=PlayStation family}}
|style="text-align:center;" |<ref name="Sega Stats"/>
|- |-
!scope=row|]
|style="background:#FAFAD2" |]
|Home
|style="background:#FAFAD2" |]
|]
|style="background:#FAFAD2;text-align:center"|{{vgy|1986}}
|style="background:#FAFAD2;text-align:right" |3.77&nbsp;million |style="text-align:center;" |1998
|style="background:#FAFAD2" |<ref name="atari7800"/> |style="text-align:right" |9.13&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/>
|- |-
!scope=row|] (Brazilian variants)
|style="background:#fdd"|]*<ref name="dedicated golden"/>
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|1977}}
|style="background:#fdd;text-align:right" |3&nbsp;million |style="text-align:center;" |1989
|style="text-align:right;" data-sort-value="8"|8&nbsp;million
|style="background:#fdd"|<ref name="sheff 27"/>
|style="text-align:center;" |<ref name="MDB"/>
|- |-
!scope=row|] (])
|style="background:#FFFFFF" |]
|Home
|style="background:#FFFFFF" |]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1980}}
|style="background:#FFFFFF;text-align:right" |3&nbsp;million |style="text-align:center;" |1992
|style="background:#FFFFFF" |<ref name=intellivision2/> |style="text-align:right" |6&nbsp;million
|style="text-align:center;" |<ref>{{cite news |title=Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет |trans-title=Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia |url=https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |access-date=October 9, 2021 |work=] |date=August 9, 2016 |language=ru |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612142332/https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |url-status=live}}</ref>
|- |-
!scope=row|]
|style="background:#dfd;"|]
|Dedicated
|style="background:#dfd;"|]
|]
|style="text-align:center;background:#dfd;"|{{vgy|2013}}
|style="text-align:right;background:#dfd;" |3&nbsp;million |style="text-align:center;" |2017
|style="background:#dfd;"|<ref name="Xbone"/> |style="text-align:right" |5.28&nbsp;million
|style="text-align:center;" |<ref name="SNESClassic"/>
|- |-
!scope=row|]
|style="background:#FFFFFF" |]
|Home
|style="background:#FFFFFF" |]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1993}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million |style="text-align:center;" |2005
|style="text-align:right" data-sort-value="4.1" | {{ref |Greater|>}}4.1&nbsp;million
|style="background:#FFFFFF" |<ref name="consolegamepro1"/>
|style="text-align:center;" |<ref>{{cite web|date=2010-07-14|title=トイ・ストーリー3 がビーナに登場!『Beena専用ソフト シューティングビーナ トイ・ストーリー3 ウッディとバズの大冒険!』とばして!うって!つかまえて!たのしいゲームがい~っぱい!|url=https://www.segatoys.co.jp/company/press_release/pdf/20100714.pdf|url-status=live|archive-url=https://web.archive.org/web/20171021203112/http://segatoys.co.jp/company/press_release/pdf/20100714.pdf|archive-date=2017-10-21|access-date=2023-07-22|website=Sega Toys|language=ja}}</ref>
|- |-
!scope=row|]
|style="background:#FFFFFF" |]
|Dedicated
|style="background:#FFFFFF" |]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1982}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million |style="text-align:center;" |2016
|style="background:#FFFFFF" |<ref name="coleco_report"/> |style="text-align:right" |3.56&nbsp;million
|style="text-align:center;" |<ref name="NESClassic"/><ref>{{cite news | url=https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | title=Nintendo Switch sales near 20m, down slightly on last year | newspaper=Eurogamer.net | date=July 31, 2018 | access-date=June 14, 2022 | archive-date=May 17, 2022 | archive-url=https://web.archive.org/web/20220517153548/https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | url-status=live}}</ref>
|- |-
!scope=row|] & ]
|style="background:#FFFFFF" |]
|Handheld
|style="background:#FFFFFF" |]/]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1978}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million |style="text-align:center;" |1999, 2000
|style="text-align:right" |3.5&nbsp;million
|style="background:#FFFFFF" |<ref name="Magnavox Odyssey2"/>
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan"/> A March 2003 '']'' article reported the original (March 1999)<ref name="nami swan"/> and color (December 2000)<ref name="nami swan"/> versions sold approximately 3 million units combined,<ref name="robin chwan"/> while the SwanCrystal (July 2002)<ref name="egn swan"/> sold over 200 thousand units.<ref name="robin chwan"/> Bandai announced the transition from hardware to ] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song"/> Average weekly '']'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went ] starting in autumn 2003.<ref name="robin chwan"/> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto"/>}}
|- |-
!scope=row|]
|style="background:#FAFAD2" |]
|Home
|style="background:#FAFAD2" |]
|]
|style="background:#FAFAD2;text-align:center"|{{vgy|1982}}
|style="background:#FAFAD2;text-align:right" |1&nbsp;million |style="text-align:center;" |1993
|style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million
|style="background:#FAFAD2" |<ref name="a5200"/>
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys"/> Its successor launched on August 6, 2005.<ref name="advanced pico"/> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal"/>}}
|- |-
!scope=row|]
|style="background:#FFFFFF" |]*<ref name="dedicated golden"/>
|Dedicated
|style="background:#FFFFFF" |]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1976}}
|style="background:#FFFFFF;text-align:right" |1&nbsp;million |style="text-align:center;" |1977
|style="background:#FFFFFF" |<ref name="herman_telstar"/> |style="text-align:right;" |3&nbsp;million
|style="text-align:center;" |<ref name="usgamer dedicate"/><ref>{{harvnb|Sheff|Eddy|1999|pp=}}: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref>
|}

===Handheld game consoles===
{{See also|Comparison of handheld game consoles}}
] signified the company's debut in the handheld market. '']'' editor Penelope Patsuris noted "The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years."<ref name="Forbes">{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = ]| date = June 7, 2004| url = http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html|accessdate=November 4, 2013}}</ref>]]

{| class="wikitable sortable" style="width:600px;" font-size:95%;"
! scope="col" |Platform
! scope="col" |Manufacturer
! scope="col" |Released
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | Ref.
|- |-
!scope=row|]
|style="background:#fdd"|]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|2004}}
|style="background:#fdd;text-align:right" |153.96&nbsp;million |style="text-align:center;" |1980
|style="background:#fdd"|<ref name=nintendosales/> |style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="intellivision2"/>
|- |-
!scope=row|] (Brazilian variants)
|style="background:#fdd"|] and ]
|Home
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|1989}} and {{vgy|1998}}
|style="background:#fdd;text-align:right" |118.69&nbsp;million |style="text-align:center;" |1990
|style="text-align:right;" data-sort-value="3"|3&nbsp;million
|style="background:#fdd"|<ref name="GB and GBC"/>
|style="text-align:center;" |<ref>{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=pt|access-date=October 18, 2012|publisher=]|first=Théo|last=Azevedo|quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive|date=July 30, 2012|archive-url=https://web.archive.org/web/20190424040853/https://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref><ref>{{cite web|last=Sponsel|first=Sebastian|url=http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|title=Interview: Stefano Arnhold (Tectoy)|work=Sega-16|date=November 16, 2015|access-date=November 21, 2015|archive-url=https://web.archive.org/web/20181004161631/http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|archive-date=October 4, 2018|url-status=live}}</ref>
|- |-
!scope=row|]
|style="background:#fdd"|]
|Handheld
|style="background:#fdd"|]
|]
|style="background:#fdd;text-align:center"|{{vgy|2001}}
|style="background:#fdd;text-align:right" |81.51&nbsp;million |style="text-align:center;" |2003
|style="background:#fdd"|<ref name=nintendosales/> |style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="N-Gage"/>
|- |-
!scope=row|]
|style="background:#CCCCFF"|]
|Home
|style="background:#CCCCFF"|]
|]
|style="background:#CCCCFF;text-align:center"|{{vgy|2004}}
|style="background:#CCCCFF;text-align:right" |80&nbsp;million |style="text-align:center;" |1982
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="background:#CCCCFF"|{{efn-lr|name=PlayStation family}}
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report"/><ref name="former self"/> with most inventory gone by October 1985.<ref name="Colecovision inventory"/>}}
|- |-
!scope=row|]
|style="background:#FDD"|]
|Home
|style="background:#FDD"|]
|]
|style="background:#FDD;text-align:center"|{{vgy|2011}}
|style="background:#FDD;text-align:right" |34.98&nbsp;million |style="text-align:center;" |1993
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="background:#FDD"|<ref name=nintendosales/>
|style="text-align:center;" |<ref>{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |accessdate=2023-07-14 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080823192941/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2008-08-23}}</ref>
|- |-
!scope=row|] & ]
|style="background:#CFECEC"|]
|Handheld
|style="background:#CFECEC"|]
|]
|style="background:#CFECEC;text-align:center"|{{vgy|1990}}
|style="background:#CFECEC;text-align:right" |11&nbsp;million |style="text-align:center;" |1998, 1999
|style="text-align:right" data-sort-value="2" | 2&nbsp;million
|style="background:#CFECEC"|<ref name="handheldgamepro1"/>
|style="text-align:center;" |<ref>{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2023-07-22 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080730005444/http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2008-07-30}}</ref>
|- |-
!scope=row|]
|style="background:#CCCCFF"|]
|Home
|style="background:#CCCCFF"|]
|]/]
|style="background:#CCCCFF;text-align:center"|{{vgy|2011}}
|style="background:#CCCCFF;text-align:right" |4&nbsp;million |style="text-align:center;" |1978
|style="text-align:right" |2&nbsp;million
|style="background:#CCCCFF"|{{efn-lr|name=PlayStation family}}
|style="text-align:center;" |<ref name="Magnavox Odyssey2"/>
|- |-
!scope=row|]
|style="background:#FFFFFF"|]
|Home
|style="background:#FFFFFF"|]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|2003}}
|style="background:#FFFFFF;text-align:right" |3&nbsp;million |style="text-align:center;" |1983
|style="text-align:right" data-sort-value="1.99" | 2&nbsp;million
|style="background:#FFFFFF"|<ref name="handheldgamepro1"/>
|style="text-align:center;" |<ref>{{cite report |last1=Tanaka |first1=Tatsuo |title=Network Externality and Necessary Software Statistics |date=August 2001 |publisher=] |page=2 |url=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2}}</ref><ref>{{cite book |title=Co-opetition |author=Adam Brandenburger, Barry Nalebuff |page=238}}</ref>
|- |-
!scope=row|]
|style="background:#FFFFFF"|] and ]
|]
|style="background:#FFFFFF"|]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1998}} and {{vgy|1999}}
|style="background:#FFFFFF;text-align:right" |2&nbsp;million |style="text-align:center;" |2018
|style="background:#FFFFFF"|<ref name="handheldgamepro1"/> |style="text-align:right;" |2 million <small>(estimate)</small>
|style="text-align:center;" |<ref>{{Cite web |last=Rodriguez |first=Salvador |date=2019-07-14 |title=Facebook will never break through with Oculus, says one of the VR company's co-founders |url=https://www.cnbc.com/2019/07/12/facebook-oculus-will-never-break-through-co-founder-jack-mccauley.html |access-date=2024-02-12 |website=CNBC |language=en}}</ref>
|- |-
!scope=row|]
|style="background:#FFFFFF"|]
|Dedicated
|style="background:#FFFFFF"|]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|1990}}
|style="background:#FFFFFF;text-align:right" |1.5&nbsp;million |style="text-align:center;" |2019
|style="text-align:right;" |{{ref |Greater|>}}1.5&nbsp;million
|style="background:#FFFFFF"|<ref name="handheldgamepro1"/>
|style="text-align:center;" |<ref>{{cite web|last = Tu|first = Trumann|title = Sega Genesis Mini 2 Will Have Less Supply than the Original|website = ]|date = July 30, 2022|url = https://gamerant.com/sega-genesis-mini-2-low-limited-supply/|access-date = December 23, 2024|archive-url = https://web.archive.org/web/20220829122203/https://gamerant.com/sega-genesis-mini-2-low-limited-supply/|archive-date = August 29, 2022|url-status = live}}</ref>
|- |-
!scope=row|]
|style="background:#FFFFFF" |]
|Home
|style="background:#FFFFFF" |]
|]
|style="background:#FFFFFF;text-align:center"|{{vgy|2000}}
|style="background:#FFFFFF;text-align:right" |1.1&nbsp;million |style="text-align:center;" |1986
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="background:#FFFFFF" |{{efn-lr|name=bandai}}
|style="text-align:center;" |{{efn|group=note|name=Atari 7800|Atari reported on June 1, 1988 that 7800 sold more than million units to date.<ref>{{cite news |title=Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns |url=https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |access-date=October 9, 2021 |publisher=] |date=June 1, 1988 |quote="The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date." |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009152445/https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |url-status=live}}</ref> Production and support of the 7800 was officially discontiniued on January 1, 1992.}}
|- |-
!scope=row|]
|style="background:#CFECEC"|]
|Handheld
|style="background:#CFECEC"|]
|]
|style="background:#CFECEC;text-align:center"|{{vgy|1995}}
|style="background:#CFECEC;text-align:right" |1&nbsp;million |style="text-align:center;" |1989
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="background:#CFECEC"|<ref name="handheldgamepro2"/>
|style="text-align:center;" |{{efn|group=note|name=atarilynx|'']'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill"/> Around June 1994, Atari shifted its focus from the Lynx to its ] console.<ref name="Atari refocused"/>}}
|}

== Best-selling game consoles by manufacturer ==
{| class="wikitable sortable" style="width:600px;" font-size:95%;"
! scope="col" |Manufacturer
! scope="col" |Console sales{{efn-lr|name=total sales|Total amount of every console with at least 1&nbsp;million units sold.}}
! scope="col" |Handheld sales{{efn-lr|name=total sales}}
! scope="col" |Total sales{{efn-lr|name=total sales}}
|-
|style="background:#fdd"|]
|style="background:#fdd;text-align:right" data-sort-value="277.78"|{{Addition|100.30|61.91|49.10|32.93|21.74|4.3|3}}&nbsp;million
|style="background:#fdd;text-align:right" data-sort-value="389.14"|{{Addition|153.96|118.69|81.51|34.98}}&nbsp;million
|style="background:#fdd;text-align:right" data-sort-value="666.92"|{{Addition|273.28|389.14}}&nbsp;million
|-
|style="background:#CCCCFF"|]
|style="background:#CCCCFF;text-align:right" data-sort-value="338.49"|{{Addition|155|102.49|80|4.2}}&nbsp;million
|style="background:#CCCCFF;text-align:right" data-sort-value="84" |{{Addition|80|4}}&nbsp;million
|style="background:#CCCCFF;text-align:right" data-sort-value="418.79"|{{Addition|341.69|84}}&nbsp;million
|-
|style="background:#dfd"|]
|style="background:#dfd;text-align:right" data-sort-value="107"|{{Addition|80|24|3}}&nbsp;million
|style="background:#dfd;text-align:right" data-sort-value="0"|–
|style="background:#dfd;text-align:right" data-sort-value="107"|107&nbsp;million
|-
|style="background:#CFECEC"|]
|style="background:#CFECEC;text-align:right" data-sort-value="77"|{{Addition|40|13|10.6|9.5}}&nbsp;million
|style="background:#CFECEC;text-align:right" data-sort-value="12"|{{Addition|11|1}}&nbsp;million
|style="background:#CFECEC;text-align:right" data-sort-value="89"|{{Addition|73.1|12}}&nbsp;million
|-
|style="background:#FAFAD2"|]
|style="background:#FAFAD2;text-align:right" data-sort-value="34.77"|{{Addition|30|3.77|1}}&nbsp;million
|style="background:#FAFAD2;text-align:right" data-sort-value="0"|–
|style="background:#FAFAD2;text-align:right" data-sort-value="34.77"|34.77&nbsp;million
|-
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:right" data-sort-value="10"|10&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="1.5"|1.5&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="11.5"|11.5&nbsp;million
|-
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:right" data-sort-value="3"|{{Addition|2|1}}&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|–
|style="background:#FFFFFF;text-align:right" data-sort-value="3"|3&nbsp;million
|-
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:right" data-sort-value="3"|3&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|–
|style="background:#FFFFFF;text-align:right" data-sort-value="3"|3&nbsp;million
|-
|style="background:#FFFFFF"|]
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|–
|style="background:#FFFFFF;text-align:right" data-sort-value="3"|3&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="3"|3&nbsp;million
|- |-
!scope=row|]
|style="background:#FFFFFF"|]
|Home
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|–
|]
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|2&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|2&nbsp;million |style="text-align:center;" |1990
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in '']'' on September 15, 1994.<ref name="Philips sales"/> The CD-i was discontinued in 1998.<ref name="Top 10 Failed"/>}}
|- |-
!scope=row|]
|style="background:#FFFFFF"|]/]
|Dedicated
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|2&nbsp;million
|]
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|–
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|2&nbsp;million |style="text-align:center;" |1976
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |<ref name="dedicated golden"/>{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self"/>—almost bankrupting the company.<ref name="near bankrupt"/>}}
|- |-
!scope=row|]
|style="background:#FFFFFF"|]
|Home
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|2&nbsp;million
|]
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|–
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|2&nbsp;million |style="text-align:center;" |1982
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref name="a5200"/>
|- |-
!scope=row|] (])
|style="background:#FFFFFF"|]
|Home
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|–
|]
|style="background:#FFFFFF;text-align:right" data-sort-value="0"|1.1&nbsp;million
|style="background:#FFFFFF;text-align:right" data-sort-value="2"|1.1&nbsp;million |style="text-align:center;" |1991
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref>{{cite news |title=Ponad milion sprzedanych egzemplarzy. Poznajcie historię Pegasusa - najpopularniejszej konsoli w Polsce |trans-title=More than one million copies sold. Learn about the history of Pegasus - the most popular console in Poland |url=https://antyweb.pl/ponad-milion-sprzedanych-egzemplarzy-poznajcie-historie-pegasusa-najpopularniejszej-konsoli-w-polsce |author=Paweł Winiarski |access-date=2023-07-22 |date=2015-05-15 |language=pl |website=AntyWeb}}</ref>
|} |}
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. ]}}
{{Refend}}


{{-}}
==See also==
*]
*]


==Notes== ==Notes==
{{notelist-lr}} {{notelist|group=note}}


==References== ==References==
{{reflist|30em|refs= {{reflist|1=30em|refs=
<ref name="Q3 2020 active users">{{cite web |last1=Warren |first1=Tom |title=Microsoft reports increased PC demand during coronavirus and 'minimal impact' on revenue |url=https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |website=The Verge |access-date=July 18, 2020 |date=April 29, 2020 |archive-date=May 6, 2020 |archive-url=https://web.archive.org/web/20200506222220/https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |url-status=live}}</ref>
<ref name="ign estimate">{{cite web| title= Nintendo Has To Sell 2 Million Wii Us Per Month To Reach Its Goal | date =December 13, 2013| publisher =]| url= http://www.ign.com/articles/2013/12/13/nintendo-has-to-sell-11-million-wii-us-a-month-to-reach-its-goal| accessdate= December 13, 2013|first=Andrew |last=Goldfarb}}</ref>
<ref name="xbox1 forbes">{{cite web |url=https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |title=The Nintendo Switch May Have Just Outsold The Xbox One With A 3.5 Year Late Start |access-date=July 18, 2020 |first=Paul |last=Tassi |work=] |date=January 30, 2020 |archive-date=July 18, 2020 |archive-url=https://web.archive.org/web/20200718082336/https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |url-status=live}}</ref>
<ref name="xbox1 Ampere">{{cite web |url=https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |title=Sony banks on PlayStation Studios to deliver another winning console generation |access-date=November 23, 2020 |first=Piers |last=Harding-Rolls |publisher=Ampere Analysis Insights |date=September 15, 2020 |archive-date=September 30, 2020 |archive-url=https://web.archive.org/web/20200930095536/https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |url-status=live}}</ref>
<ref name="xbox1 cease">{{cite web |url=https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |title=Gearing up for the Xbox Series X, Microsoft has stopped making the Xbox One X |access-date=July 18, 2020 |first=Oliver |last=Effron |publisher=] |date=July 17, 2020 |archive-date=July 17, 2020 |archive-url=https://web.archive.org/web/20200717223718/https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |url-status=live}}</ref>
<ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref>
<ref name="SNESClassic">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |title=Consolidated Financial Statements |access-date=April 26, 2018 |date=April 26, 2018 |publisher=Nintendo |page=3 |archive-url=https://web.archive.org/web/20180426095520/https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |archive-date=April 26, 2018 |url-status=live}}</ref>
<ref name="NESClassic">{{Cite web |url=https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |title=Nintendo sold 2.3 million NES Classic Editions |date=April 28, 2017 |access-date=February 1, 2018 |archive-url=https://web.archive.org/web/20171026030222/https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |archive-date=October 26, 2017 |url-status=live}}</ref>
<ref name="GDC16 eedar">{{cite conference | url = https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | access-date = April 1, 2018 | title = Awesome Video Game Data 2016 | last1 = Zatkin | first1 = Geoffrey | year = 2016 | publisher = Electronic Entertainment Design and Research | page = 11 | conference = ] 2016 | archive-url = https://web.archive.org/web/20180402101223/https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | archive-date = April 2, 2018 | url-status = live}}</ref>
<ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=9781439873236|url=https://books.google.com/books?id=pq6-X1fTm2oC|access-date=November 26, 2013|pages=22–23|archive-url=https://web.archive.org/web/20140103094113/http://books.google.com/books?id=pq6-X1fTm2oC|archive-date=January 3, 2014|url-status=live}}</ref>
<ref name="usgamer dedicate">{{cite web|url=http://www.usgamer.net/articles/the-famicom-legacy|title= The Famicom Legacy |access-date=July 11, 2014|first=Jeremy|last=Parish|publisher=]|date=July 13, 2013|archive-url=https://web.archive.org/web/20130922014432/http://www.usgamer.net/articles/the-famicom-legacy|archive-date=September 22, 2013|url-status=live}}</ref>
<ref name="NEC and HS">{{cite web|url=http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1|title=Stalled engine: The TurboGrafx-16 turns 25|access-date=August 13, 2016|first= Christian|last=Nutt |website=]|date=September 12, 2014|archive-url =https://web.archive.org/web/20160101061244/http://gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php|archive-date =January 1, 2016|url-status=live}}</ref>
<ref name="Shipments and Live">{{Cite magazine|url=http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|title= Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments|date=October 22, 2015|last=Futter|first=Mike|magazine=]|access-date=October 22, 2015|archive-url=https://web.archive.org/web/20181225043208/https://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|archive-date=December 25, 2018|url-status=dead}}</ref>
<ref name="sega Q4 FY2001">{{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|title=Sega Corporation Annual Report 2001|access-date=November 2, 2015|date=August 1, 2001|publisher=]|page=14|quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.|archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|archive-date=February 1, 2017|url-status=live}}</ref>
<ref name="sega Q4 FY2001 rev">{{cite web|url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|title=Revisions to Annual Results Forecasts|access-date=November 2, 2015|date=October 23, 2001|publisher=]|page=4|quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.|archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|archive-date=July 26, 2015|url-status=dead}}</ref>
<ref name="sega Q4 FY2002">{{cite web|url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|title=Sega Corporation Annual Report 2002|access-date=November 2, 2015|date=July 1, 2002|publisher=]|page=6|quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.|archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|archive-date=September 28, 2018|url-status=live}}</ref>
<ref name="pico deal">{{cite press release|title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=] |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |access-date=January 6, 2015 |archive-url=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archive-date=August 2, 2014 |url-status=live}}</ref>
<ref name="Sega toys">{{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}</ref>
<ref name="advanced pico">{{cite press release|title=食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売|date=April 5, 2005|publisher=Sega Toys|url=http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|access-date=January 6, 2015|language=ja|archive-url=https://web.archive.org/web/20070928073936/http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|archive-date=September 28, 2007|url-status=dead}}</ref>
<ref name="xbox sales">{{Cite web|url=https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|title=Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season|author=Xbox Wire Staff|date=June 9, 2014|access-date=September 25, 2020|archive-date=September 12, 2020|archive-url=https://web.archive.org/web/20200912121236/https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|url-status=live}}</ref>
<ref name="Philips sales">{{cite news |last=Elrich|first=David|title=Video-Game Wars: Fighting It Out Off-Screen |work = ]|date =September 15, 1994|page=C2|issn=0362-4331|quote=According to Philips, there are 1 million CD-i owners worldwide.}}</ref>
<ref name="Top 10 Failed">{{cite magazine|last = Townsend|first = Allie|title = Top 10 Failed Gaming Consoles|magazine = ]|date = November 4, 2010|url = https://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|access-date = July 23, 2014|url-status = live|archive-url = https://web.archive.org/web/20140812094905/http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|archive-date = August 12, 2014|df = mdy-all}}</ref>
<ref name="turbo eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|title= SNES celebrates 20th birthday in UK|access-date=April 2, 2014|first=Tom|last=Phillips|website=]|date=April 11, 2012|archive-url=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|archive-date=April 13, 2012|url-status=live}}</ref>
<ref name="Lynx 1 mill">{{cite news |last= Pereira|first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |newspaper=] |page=R10|issn=0099-9660|quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}</ref>
<ref name="Atari refocused">{{cite journal| journal=]|publisher=SX2 Media Labs| title=The Riddle of the Lynx|first=John|last=Dvorak |author-link= John C. Dvorak|date=September 1999| page=97|issn=0886-0556 |url=http://www.highbeam.com/doc/1G1-55480741.html|archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html|url-status=dead|archive-date=June 11, 2014|access-date=February 13, 2014|url-access=subscription | quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}</ref>
<ref name="robin chwan">{{Cite magazine| title =第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】| magazine = ]| date =March 8, 2003| url = http://www.famitsu.com/game/serial/2003/03/07/364,1047015949,11347,0,0.html|access-date=February 8, 2014| archive-url=https://web.archive.org/web/20140201214839/http://www.famitsu.com/game/serial/2003/03/07/364%2C1047015949%2C11347%2C0%2C0.html| archive-date=February 1, 2014|language=ja|url-status=live}}</ref>
<ref name="egn swan">{{cite magazine| magazine=]|publisher=EGM Media Group| title=Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town|first=John|last=Ricciardi |issue=159|date=October 1, 2002| page=58 |issn=1058-918X| quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}</ref>
<ref name="nami swan">{{cite news|title =Bandai to Launch WonderSwan Color in Dec.|work = ]|date = August 30, 2000|quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}</ref>
<ref name="swan song">{{cite news|title =Bandai to Supply Software for Nintendo's Game Boy|work = ]|date = February 18, 2003|quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}</ref>
<ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Device solution|access-date=February 12, 2014|publisher=Koto|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|archive-date=February 16, 2014|url-status=dead}}</ref>
<ref name="GB and GBC">{{cite web|url=https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|title=Happy 20th b-day, Game Boy: here are 6 reasons why you're #1|access-date=January 30, 2014|first=Benj|last=Edwards|date=April 21, 2009|website=]|archive-url=https://web.archive.org/web/20170815023656/https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|archive-date=August 15, 2017|url-status=live}}</ref>
<ref name="nintendosales">{{cite web |url=https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|title=Historical Data: Consolidated Sales Transition by Region |access-date=April 27, 2017|date=April 27, 2017|publisher=] |format=xlsx|archive-url=https://web.archive.org/web/20171026163943/https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|archive-date= October 26, 2017|url-status=live}}</ref>
<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|access-date=October 31, 2013|publisher=]|url-status=dead|archive-url = https://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archive-date = May 24, 2011}}</ref>
<ref name="Xbone 10">{{cite web |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |title=Microsoft Annual Meeting of Shareholders |access-date=January 31, 2015 |date=December 3, 2014 |publisher=] |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |url-status=dead}}</ref>
<ref name="Magnavox Odyssey2">{{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=]|archive-url =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archive-date =September 8, 2009|url-status=live}}</ref>
<ref name="atari2600 PR">{{cite press release|publisher=]|title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!|date=November 12, 2012|url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|access-date=April 11, 2014|archive-url=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|archive-date=November 27, 2012|url-status=dead}}</ref>
<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|access-date=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archive-url = https://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archive-date = July 9, 2007|url-status=dead}}</ref>
<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | website = ] | date = March 20, 2009 | access-date = October 31, 2013 | quote = Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million. | archive-url = https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | archive-date = September 18, 2018 | url-status = live}}</ref>
<ref name="intellivision2">{{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead}}</ref>
<ref name="PSVita2">{{cite web|url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|first=Chris|last=Baker|date=June 28, 2017|publisher=]|access-date=July 7, 2017|archive-url=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archive-date=June 12, 2018|url-status=dead}}</ref>
<ref name="coleco report">{{cite press release | publisher=] | title=Coleco Industries sales report | date=April 17, 1984|url=https://www.proquest.com/docview/294244496|access-date=November 3, 2013|archive-url=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html| archive-date=November 4, 2013| id={{ProQuest|294244496}} |url-status=live| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>
<ref name="a5200">{{cite news | last=Schrage | first=Michael | newspaper=] | title=Atari Introduces Game In Attempt for Survival | url=https://www.proquest.com/docview/138312072 | access-date=July 29, 2009 | page=C3 | date=May 22, 1984 | issn=0190-8286 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. | url-access=subscription | archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | archive-date=November 4, 2013 | id={{ProQuest|138312072}} | url-status=live}}</ref>
<ref name="former self">{{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|archive-date =January 11, 2018|url-status =live}}</ref>
<ref name="near bankrupt">{{cite news|last =Mehegan|first =David|title =Putting Coleco Industries Back Together|work = ]|date =May 8, 1988 |page=A1|url =http://www.highbeam.com/doc/1P2-8061028.html|archive-url =https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html|url-status =dead|archive-date =September 24, 2015|access-date =April 23, 2014|issn=0743-1791|quote=When the game crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.|url-access=subscription}}</ref>
<ref name="Colecovision inventory">{{cite news|agency=Associated Press|title=Coleco's Net In Sharp Rise|work=]|date=October 19, 1985|page=45|url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|access-date=January 13, 2014|issn=0362-4331|quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.|archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|archive-date=June 12, 2018|url-status=live}}</ref>
<ref name="N-Gage">{{cite web|first=Mark|last=Androvich|title=N-gage's Second Coming|url=http://www.gamesindustry.biz/articles/n-gages-second-coming|date=February 19, 2008|access-date=May 16, 2014|publisher=]|quote=We had 700,000 active users and we had 3 million N-Gage devices out there.|archive-url=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming|archive-date=May 5, 2008|url-status=live}}</ref>
<ref name="Sega Stats">{{cite book|last=Ernkvist|first=Mirko|editor1-last=Zackariasson|editor1-first=Peter|editor2-last=Wilson|editor2-first=Timothy|title=The Video Game Industry: Formation, Present State, and Future|publisher=]|date=August 21, 2012|isbn=9781136258244|page=158|url=https://books.google.com/books?id=oQKFmX9m25sC&q=158|access-date=December 5, 2015|archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|archive-date=May 11, 2016|url-status=live}}</ref>
<ref name="famitsu 306">{{cite journal| date= June 21, 1996| title= Yearly market report| journal= ]| issue= 392|page=8|language=ja}}</ref>
<ref name="encyclopedia">{{cite book|author=Forster, Winnie|title=The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005|publisher=Magdalena Gniatczynska|isbn=3-00-015359-4|year=2005|page=139}}</ref>
<ref name="digest 60">{{cite magazine|title=Sega Consoles: Active installed base estimates|date=March 1995|magazine=]|page=60|url=https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|access-date=November 27, 2021|archive-date=November 24, 2021|archive-url=https://archive.today/20211124142424/https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|url-status=live}}</ref>
<ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7–12|url=https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22|access-date=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun|archive-url=https://web.archive.org/web/20191217032015/https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|archive-date=December 17, 2019|url-status=live}}</ref>
<ref name="MDB">{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=pt|access-date=May 13, 2016|publisher=]|first=Théo|last=Azevedo|quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.|date=May 12, 2016|archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref>
<ref name="PlayStation 2024">{{Cite web |title=2000 PlayStation 2 - PSP PlayStation Portable {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2000-ps2-psp/ |access-date=2024-11-26 |website=PlayStation |language=en-GB}}</ref>
<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete |publisher=] |last1=Shelly |first1=Gary |last2=Misty |first2=Vermaat |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date=February 25, 2010 |isbn=9781439079263 |page= |series=Shelly Cashman |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24}}</ref>
<ref name="nintendo-ir">{{Cite web|title=IR Information : Sales Data - Dedicated Video Game Sales Units|url=http://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|access-date=September 30, 2024|website=Nintendo Co., Ltd.|language=en|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126154725/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|url-status=live}}</ref>
}}


{{note label|Wonderswan sources|1|1}}'''WonderSwan ''Famitsu'' sources'''
<ref name="ps4 sales">{{cite web|url=http://in.reuters.com/article/2014/01/07/us-ces-sony-idINBREA060VE20140107 |title=Sony bets on PlayStation-based cloud TV service|first= Liana|last=Baker|date=January 8, 2014 |accessdate=January 7, 2014 |publisher=]}}</ref>


{{Refbegin|35em}}
<ref name="best ps2">{{cite web| title= Xbox 360 beats Wii as the UK’s best-selling console| date =June 27, 2013| publisher ='']''| url= http://metro.co.uk/2013/06/27/xbox-360-beats-wii-as-the-uks-best-selling-console-3858990/| accessdate= October 31, 2013|author=GameCentral staff}}</ref>
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/05/21/121,1053521250,12889,0,0.html |title=2003年5月5日~2003年5月11日 |magazine=] |date=May 23, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193629/https://www.famitsu.com/game/rank/hard/2003/05/21/121%2C1053521250%2C12889%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/05/27/121,1054033636,13057,0,0.html |title=2003年5月12日~2003年5月18日 |magazine=] |date=May 30, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20111209011436/https://www.famitsu.com/game/rank/hard/2003/05/27/121%2C1054033636%2C13057%2C0%2C0.html |archive-date=December 9, 2011 |url-status=live}}
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/06/26/121,1056620607,13539,0,0.html |title=2003年6月9日~2003年6月15日 |magazine=] |date=June 27, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225192939/https://www.famitsu.com/game/rank/hard/2003/06/26/121%2C1056620607%2C13539%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/07/03/121,1057214622,13673,0,0.html |title=2003年6月16日~2003年6月22日 |magazine=] |date=July 4, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193841/https://www.famitsu.com/game/rank/hard/2003/07/03/121%2C1057214622%2C13673%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/08/07/121,1060258115,14628,0,0.html |title=2003年7月21日~2003年7月27日 |magazine=] |date=August 8, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193334/https://www.famitsu.com/game/rank/hard/2003/08/07/121%2C1060258115%2C14628%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/08/27/121,1061984145,15600,0,0.html |title=2003年8月11日~2003年8月17日 |magazine=] |date=August 29, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20120102023430/https://www.famitsu.com/game/rank/hard/2003/08/27/121%2C1061984145%2C15600%2C0%2C0.html |archive-date=January 2, 2012 |url-status=live}}
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/10/01/121,1065007067,16982,0,0.html |title=2003年9月15日~2003年9月21日 |magazine=] |date=October 3, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100317/https://www.famitsu.com/game/rank/hard/2003/10/01/121%2C1065007067%2C16982%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/10/22/121,1066796442,17559,0,0.html |title=2003年10月6日~2003年10月12日 |magazine=] |date=October 24, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100306/http://www.famitsu.com/game/rank/hard/2003/10/22/121%2C1066796442%2C17559%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/10/29/121,1067413229,17784,0,0.html |title=2003年10月13日~2003年10月19日 |magazine=] |date=October 31, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100259/http://www.famitsu.com/game/rank/hard/2003/10/29/121%2C1067413229%2C17784%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/11/19/121,1069232087,18401,0,0.html |title=2003年11月3日~2003年11月9日 |magazine=] |date=November 21, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20090918200124/http://famitsu.com/game/rank/hard/2003/11/19/121%2C1069232087%2C18401%2C0%2C0.html |archive-date=September 18, 2009 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/11/26/121,1069817736,18575,0,0.html |title=2003年11月10日~2003年11月16日 |magazine=] |date=November 28, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140220115520/http://www.famitsu.com/game/rank/hard/2003/11/26/121%2C1069817736%2C18575%2C0%2C0.html |archive-date=February 20, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/12/03/121,1070432131,18832,0,0.html |title=2003年11月17日~2003年11月23日 |magazine=] |date=December 5, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100310/http://www.famitsu.com/game/rank/hard/2003/12/03/121%2C1070432131%2C18832%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/12/24/121,1072236397,19411,0,0.html |title=2003年12月8日~2003年12月14日 |magazine=] |date=December 27, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140220031240/http://www.famitsu.com/game/rank/hard/2003/12/24/121%2C1072236397%2C19411%2C0%2C0.html |archive-date=February 20, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/12/26/121,1072428992,19497,0,0.html |title=2003年12月15日~2003年12月21日 |magazine=] |date=January 9, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20050310143836/http://www.famitsu.com/game/rank/hard/2003/12/26/121%2C1072428992%2C19497%2C0%2C0.html |archive-date=March 10, 2005 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2004/01/14/121,1074079869,20037,0,0.html |title=2003年12月22日~2004年1月4日 |magazine=] |date=January 16, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20141017231646/http://www.famitsu.com/game/rank/hard/2004/01/14/121%2C1074079869%2C20037%2C0%2C0.html |archive-date=October 17, 2014 |url-status=live}}
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2004/01/21/121,1074659830,20330,0,0.html |title=2004年1月5日~2004年1月11日 |magazine=] |date=January 23, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20141017231727/http://www.famitsu.com/game/rank/hard/2004/01/21/121%2C1074659830%2C20330%2C0%2C0.html |archive-date=October 17, 2014 |url-status=live}}
{{Refend}}


{{note label|Release sources|2|2}}'''Release year sources'''
<ref name="GB and GBC">{{cite web |url=http://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html |title=Hardware and Software Sales Units |publisher= ]|accessdate=November 29, 2013}}</ref>
{{Refbegin|35em}}
* Atari consoles
** {{harvnb|Forster|2011|p=92}}: "The test release of the Atari 7800 went by practically unnoticed And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari's new management. Atari shipped the now slightly outdated 7800 across the world. Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt."
** {{harvnb|Forster|2011|p=240}}: Atari VCS 2600, Atari 5200, Atari Lynx.
* Microsoft consoles
** {{Cite web|url=http://news.microsoft.com/facts-about-microsoft/|title=Important Dates|publisher=]|access-date=January 27, 2015|archive-url=https://web.archive.org/web/20150113231532/http://news.microsoft.com/facts-about-microsoft/|archive-date=January 13, 2015|url-status=live}}
* Nintendo consoles
** {{Cite web|title=Overview: Game Boy Color|publisher=]|url=http://www.allgame.com/platform.php?id=17662|access-date=January 26, 2015|first=Dave|last=Beuscher|archive-url=https://web.archive.org/web/20141114093603/http://www.allgame.com/platform.php?id=17662|archive-date=November 14, 2014|url-status=dead}}
** {{cite web|url=https://www.nintendo.co.jp/corporate/en/history/index.html|title=Company History|access-date=January 27, 2015|publisher=]|archive-url=https://web.archive.org/web/20140730071446/http://www.nintendo.co.jp/corporate/en/history/index.html|archive-date=July 30, 2014|url-status=live}}
** {{harvnb|Sheff|Eddy|1999|p=}}: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 "
* Sega consoles
** {{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}
** {{cite web|url=http://sega.jp/fb/segahard/gg/|title=ゲームギア|access-date=January 27, 2015|publisher=]|language=ja|archive-url=https://web.archive.org/web/20140716103044/http://sega.jp/fb/segahard/gg/|archive-date=July 16, 2014|url-status=live}}
** {{cite web|url=https://sega.jp/fb/segahard/md/|title=メガドライブ|access-date=January 27, 2015|publisher=]|language=ja|archive-url=https://web.archive.org/web/20140716104139/http://sega.jp/fb/segahard/md/|archive-date=July 16, 2014|url-status=live}}
** {{cite web|url=http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|title=The Rise And Fall Of The Dreamcast|access-date=January 27, 2015|first=Douglass|last=Perry|website=]|archive-url=https://web.archive.org/web/20140318193258/http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|archive-date=March 18, 2014|url-status=live}}
** {{cite web|url=http://sega.jp/fb/segahard/ss/|title=セガサターン|access-date=January 27, 2015|publisher=]|language=ja|archive-url=https://web.archive.org/web/20140716103105/http://sega.jp/fb/segahard/ss/|archive-date=July 16, 2014|url-status=live}}
* Sony consoles
** {{cite web|url=http://www.scei.co.jp/corporate/history/index_e.html|title=History of Sony Computer Entertainment|access-date=January 27, 2015|publisher=]|archive-url=https://web.archive.org/web/20141216063752/http://scei.co.jp/corporate/history/index_e.html|archive-date=December 16, 2014|url-status=dead}}
* Others
** {{harvnb|Forster|2011|p=240}}: Bandai Wonderswan and ColecoVision.
** {{harvnb|Forster|2011|p=242}}: Nokia N-Gage.
** {{cite web |url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead |quote=After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980. }}
** {{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.|archive-date =January 11, 2018|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|url-status =live}}
** {{harvnb|Sheff|Eddy|1999|p=}}: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
** {{harvnb|Sheff|Eddy|1999|p=376}}: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
** {{cite web |url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=] |archive-url=https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html |archive-date=September 8, 2009 |url-status=live }}
{{Refend}}


'''Bibliography'''
<ref name="Metro psp">{{cite web|url=http://metro.co.uk/2013/11/27/xbox-one-v-playstation-4-who-will-win-the-next-gen-console-race-4201485 |title=Xbox One v PlayStation 4: Who will win the next-gen console race?|first= David|last=Jenkins|date=November 27, 2013 |accessdate=November 27, 2013 |publisher='']''}}</ref>
{{Refbegin}}

* {{cite book |last=Forster |first=Winnie |title=Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 |year=2011 |edition=2nd|publisher=Enati Media |isbn=9780987830500}}
<ref name="PS2 Q2 and beyond">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps2_sale_e.html|title=PlayStation 2 Worldwide Hardware Unit Sales|accessdate=February 23, 2013|publisher=]}}</ref>
* {{Cite book |title=Game Over: Press Start to Continue - The Maturing of Mario|last1=Sheff |first1=David |last2=Eddy |first2=Andy |author-link=David Sheff |publisher=Cyberactive Media Group/GamePress |date= April 15, 1999 |url=https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n0/mode|isbn=9780966961706}}

{{Refend}}
<ref name=nintendosales>{{cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1309.pdf|title=Consolidated Sales Transition by Region |accessdate=October 30, 2013 |date=October 29, 2013 |publisher=] |format=PDF}}</ref>

<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|accessdate=October 31, 2013|publisher=]|deadurl=yes|archiveurl = http://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archivedate = May 24, 2011}}</ref>

<!-- <ref name="xbox360">{{cite web|url=http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/Kpi/FY13/Q4/Detail.aspx|title=Earnings Release FY13 Q4|accessdate={{date|2013-07-22|mdy}}|publisher=]}}</ref>

<ref name="xbox360 q1">{{cite web|url=http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/Kpi/FY14/Q1/Detail.aspx|title=Earnings Release FY14 Q1|accessdate={{date|2013-10-24|mdy}}|publisher=]}}</ref> -->

<ref name="360 80mil">{{cite web|url=http://www.ign.com/articles/2013/10/17/xbox-360-80-million-sold-and-counting |title=Xbox 360: 80 Million Sold and Counting |accessdate=November 4, 2013 |first=Colin|last=Moriarty|date=October 17, 2013|publisher=]}}</ref>

<ref name="Magnavox Odyssey2">{{cite web|url=http://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |accessdate=October 31, 2013 |publisher=]}}</ref>

<ref name="PS3 80mil">{{cite press release|url=http://www.prnewswire.com/news-releases/playstation3-sales-reach-80-million-units-worldwide-230771611.html |title=PlayStation 3 Sales Reach 80 Million Units Worldwide |accessdate=November 6, 2013 |publisher=]| date =November 6, 2013}}</ref>

<ref name="Q1 2009 PSP and PS2">{{cite press release| title= Slimmer, Lighter PlayStation 3, new PlayStation Network services, plenty of content and a great value price| date = August 18, 2009| publisher = ]| url= http://www.scei.co.jp/corporate/release/pdf/090819b_e.pdf| format = PDF| page = 2| accessdate= February 24, 2013|quote=}}</ref>

<ref name="PSP Q2 and beyond">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdatapsp_sale_e.html |title=PSP (PlayStation Portable) Worldwide Hardware Unit Sales|accessdate=February 24, 2013 |publisher=]}}</ref>

<ref name="atari2600 BB">{{cite web|url= http://images.businessweek.com/ss/06/10/game_consoles/source/3.htm|title=A Brief History of Game Console Warfare|accessdate=October 30, 2013|work=]|page=3}}</ref>

<ref name="2600 ign">{{cite web |url = http://www.ign.com/articles/2008/08/26/top-10-best-selling-atari-2600-games |title = Top 10 Best-Selling Atari 2600 Games |last=Buchanan|first= Levi |date= August 26, 2008|publisher = ]|accessdate = November 26, 2013}}</ref>

<ref name="atari26 golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=978-1439873236|url=http://books.google.com/books?id=pq6-X1fTm2oC|accessdate=November 26, 2013|page=30}}</ref>

<ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=978-1439873236|url=http://books.google.com/books?id=pq6-X1fTm2oC|accessdate=November 26, 2013|page=22-23}}</ref>

<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|accessdate=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archiveurl = http://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archivedate = July 9, 2007|deadurl=yes}}</ref>

<ref name="consolegamepro1">{{cite web|url= http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|title=The 10 Worst-Selling Consoles of All Time|accessdate= January 10, 2009|first=Blake|last=Snow|publisher=]|date=May 4, 2007|page=1|archiveurl=http://web.archive.org/web/20070508014611/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=May 8, 2007}}</ref>

<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | publisher = ] | date = March 20, 2009 | accessdate = October 31, 2013| quote=Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million.}}</ref>

<ref name="handheldgamepro1">{{cite web|url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|title=The 10 Worst-Selling Handhelds of All Time|accessdate=July 5, 2008|first=Blake|last=Snow|publisher=]|date=July 30, 2007|page=1|archiveurl=http://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=October 12, 2007|deadurl=yes}}</ref>

<ref name=intellivision2>{{cite web|url= http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=]|accessdate=October 31, 2013}}</ref>

<ref name=PSVita>{{cite web|url=http://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|title=PlayStation 2 manufacture ends after 12 years|date=January 4, 2013|first= Keith|last=Stuart|work=]|accessdate=November 22, 2013}}</ref>

<ref name="coleco_report">{{cite press release | publisher=] | title=Coleco Industries sales report | date=April 17, 1984|url=http://pqasb.pqarchiver.com/boston/doc/294244496.html|accessdate=November 3, 2013| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>

<ref name="handheldgamepro2">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125749.shtml|title=The 10 Worst-Selling Handhelds of All Time| accessdate=July 5, 2008|first=Blake|last=Snow|publisher=]|date=July 30, 2007|page=2|archiveurl=http://web.archive.org/web/20071013043037/http://www.gamepro.com/gamepro/domestic/games/features/125749.shtml|archivedate=October 31, 2007}}</ref>

<ref name="atari7800">{{cite journal| journal=]| title=Retrospection: Atari 7800|issue=78| page=53 | quote= the 7800 had sold 3,772,751 units in the US alone during its lifetime.|issn=1742-3155}}</ref>

<ref name="a5200">{{cite journal | last=Schrage | first=Michael | journal=] {{subscription required}}| title=Atari Introduces Game In Attempt for Survival |url=http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html|accessdate=July 29, 2009| page=C3 | date=May 22, 1984 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.}}</ref>

<ref name="sony combined">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdata_hardware_e.html |title=Business Development - Hardware |accessdate=October 28, 2013|publisher=]}}</ref>

<ref name="herman_telstar">{{cite book|last=Herman|first=Leonard|title=Phoenix: The Fall & Rise of Videogames|year=1997|publisher=Rolenta Press|isbn=978-0964384828|url=http://books.google.co.uk/books?id=duITAQAAIAAJ|edition=2nd|accessdate=February 16, 2012|page=20|quote=Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year.}}</ref>

<ref name="sheff 27">{{Cite book |title=Game Over: Press Start to Continue - The Maturing of Mario|last=Sheff |first=David |last2=Eddy |first2=Andy |author-link=David Sheff |publisher=Cyberactive Media Group/GamePress |date= April 15, 1999 |url=http://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22|pages=27–28 |isbn=978-0966961706|quote=Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.}}</ref>

<ref name="bandai">{{cite web |url=http://www.bandai.co.jp/e/releases/images/3/2285.pdf|title=Financial Statements (Consolidated) For the year ended March 31, 2001 |accessdate= January 9, 2014 |date=May 10, 2001 |publisher=] |format=PDF|page=14}}</ref>

<ref name="Xbone">{{cite web |url=http://news.xbox.com/2014/01/xbox-one-january-thank-you |title=Thank You for an Epic 2013 |accessdate= January 6, 2014|first=Yusuf|last=Mehdi |date= January 6, 2014|publisher= Xbox Wire}}</ref>

<!-- ============Sega Genesis sources begin=========== -->

<ref name="RetroSonic">{{cite journal|journal=The Mega Drive/SNES Book|title=Sonic Boom: The Success Story of Sonic the Hedgehog|page=31|author=Retro Gamer staff|publisher=] |year=2013|quote=The game and its star became synonymous with Sega and helped propel the Mega Drive to sales of around 40 million, only 9 million short of the SNES—a minuscule gap compared to the 47 million that separated the Master System and NES.|asin=B00FRKX2F8|asin-tld=co.uk}}</ref>

<ref name="JoeMiller">{{cite web|author=Horowitz, Ken|title=Interview: Joe Miller|url=http://www.sega-16.com/2013/02/interview-joe-miller/|date=February 7, 2013|accessdate=November 17, 2013|publisher=Sega-16}}</ref>

<ref name=Man!ac>{{cite journal |title=Videospiel-Algebra |periodical=Man!ac Magazine |date=May 1995|language=German}}</ref>

<ref name="wired genesis">{{cite web |url=http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history?slide=21 |title=Console Portraits: A 40-Year Pictorial History of Gaming |accessdate=October 31, 2013|author=Greg Orlando |date=May 15, 2007|publisher=]|page=21}}</ref>

<ref name="ny times 20 mill">{{cite web |url=http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1 |title=Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market |accessdate=January 2, 2010 |first=Stephanie|last=Strom | publisher='']'' | date=March 14, 1998|quote=the company sold some 20 million 16-bit Genesis consoles in the United States alone}}</ref>

<ref name="usa 20 mill">{{cite news |last=Snider |first=Mike |date=September 8, 1999 |title=Sega shoots to be a player again Dreamcast gets jump to regain market |newspaper=] |page=4D|quote= Its 16-bit Genesis hit the market before the Super Nintendo; both systems eventually sold about 20 million units.}}</ref>

<ref name="ee 20 mill">{{cite journal |date=March 23, 1998 |title=Sega pulls back from consoles|journal=]|page=14|quote=The Saturn only managed to sell two million units in the US compared with 20 million units of the Genesis 16bit version in the early 1990s.|issn=01423118}}</ref>

<ref name="Farm">{{cite web|archiveurl=http://archive.is/0y39|archivedate=July 9, 2012|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1|date=March 2, 1998| title =Sega farms out Genesis |publisher=Consumer Electronics|page=1}}</ref>

<ref name=sales96>{{cite web |url=http://www.thefreelibrary.com/Sega+tops+holiday,+yearly+sales+projections%3B+Sega+Saturn+installed...-a019014339 |accessdate=October 13, 2013 |title=Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide |publisher=] |date=January 13, 1997 |quote=Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games. While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.}}</ref>

<ref name="MDB">{{cite web | url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm | title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=Portuguese|accessdate=October 18, 2012|publisher=]|first=Théo|last=Azevedo |quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive |date=July 30, 2012}}</ref>

<!-- ==========Sega Genesis sources end ============-->
<!-- ============Sega Master System sources begin=========== -->
<ref name="golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=978-1439873236|url=http://books.google.com/books?id=pq6-X1fTm2oC|accessdate=November 26, 2013|page=98|quote=While Nintendo’s dominance on the North American and Japanese markets was practically impossible to challenge at this time, the Master System found fertile ground in other regions like Europe and South America where it was able to quickly gather a strong following that pushed most of its overall 13 million unit sales.}}</ref>

<ref name="digest 60">{{cite journal|title=Screen Digest|year=1995|publisher=]|page=60|month=March|chapter=Sega Consoles: Active installed base estimates}} (] here , here , and here )</ref>

<ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7-12|url=http://books.google.co.uk/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|accessdate=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun}}</ref>

<ref name="master US sales">{{cite book|url=http://books.google.com/books?id=Ij2DhBwrDLkC&pg=PA77&dq=sega+%22master+system%22+units&hl=en&ei=YgF6TvSdAeLy0gGf2JiiAg&sa=X&oi=book_result&ct=result&resnum=6&ved=0CE8Q6AEwBQ#v=onepage&q=sega%20%22master%20system%22%20units&f=false|title=The Business of Culture: Strategic Perspectives on Entertainment and Media|accessdate=January 24, 2012| editor1-last = Lampel| editor1-first = Joseph | editor2-last = Shamsie| editor2-first = Jamal | editor3-last = Lant| editor3-first = Theresa |last= Schilling |first= Melissa |publisher=]|date=July 10, 2005|isbn=978-1410615565|page=77}}</ref>

<ref name="MDB">{{cite web | url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm | title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=Portuguese|accessdate=October 18, 2012|publisher=]|first=Théo|last=Azevedo |quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive |date=July 30, 2012}}</ref>

<!-- ============Sega Master System sources end=========== -->
}}


{{vgbestsellers}} {{vgbestsellers}}


{{DEFAULTSORT:List Of Best-Selling Game Consoles}} {{DEFAULTSORT:Best-selling game consoles}}
] ]
] ]
] ]
]

Revision as of 00:19, 24 December 2024

Sony's PlayStation 2 is the best-selling game system overall with over 160 million units worldwide.

A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded content.

A home video game console requires a computer monitor or television set as an output. Handheld controllers are commonly used as input devices. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in the 1972 release of the Magnavox Odyssey—the first commercially available video game console.

The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The majority of sales came from the DS Lite at 93.86 million units.

A handheld game console is a lightweight device with a built-in screen, controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision from 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continued to dominate the handheld console market into the early 2000s.

Virtual reality headsets are head-mounted devices with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play virtual reality games may have handheld controllers and position-tracking accelerometers for user input. Most of these are devices that must be connected to a game console or gaming PC, but some are standalone game consoles, such as the Quest 2 released by Meta Platforms.

Dedicated consoles are a subset of game consoles that are only able to play built-in games. Video game consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.

Best-selling game consoles

See also: List of best-selling game consoles by region and List of commercial failures in video games

The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the initial iteration of the console was first released (excluding test markets).

The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.
The Family Computer and Nintendo Entertainment System were the best-selling consoles of their time, selling 61.91 million units worldwide. They revitalised the gaming industry in the United States following the video game market crash.
  # Background shading indicates consoles currently on the market.
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.
Million-selling game consoles
Platform Type Firm Released Units sold Ref.
PlayStation 2 Home Sony 2000 160 million
Nintendo DS Handheld Nintendo 2004 154.02 million
Nintendo Switch # Hybrid Nintendo 2017 146.04 million
Game Boy & Game Boy Color Handheld Nintendo 1989, 1998 118.69 million
PlayStation 4 Home Sony 2013 117.2 million
PlayStation Home Sony 1994 102.49 million
Wii Home Nintendo 2006 101.63 million
PlayStation 3 Home Sony 2006 87.4 million
Xbox 360 Home Microsoft 2005 84 million
Game Boy Advance Handheld Nintendo 2001 81.51 million
PlayStation Portable Handheld Sony 2004 80 million
Nintendo 3DS Handheld Nintendo 2011 75.94 million
PlayStation 5 # Home Sony 2020 65.6 million
Family Computer/Nintendo Entertainment System Home Nintendo 1983 61.91 million
Xbox One Home Microsoft 2013 ~58 million
Super Famicom/Super Nintendo Entertainment System Home Nintendo 1990 49.1 million
Nintendo 64 Home Nintendo 1996 32.93 million
Mega Drive/Genesis Home Sega 1988 30.75 million
Atari 2600 Home Atari 1977 30 million
Xbox Series X/S # Home Microsoft 2020 28.3 million
Xbox Home Microsoft 2001 24 million
Nintendo GameCube Home Nintendo 2001 21.74 million
Quest 2 # VR headset Reality Labs / Meta 2020 ~20 million
Wii U Home Nintendo 2012 13.56 million
PlayStation Vita Handheld Sony 2011 10–15 million (estimate)
Master System Home Sega 1986 10–13 million
V.Smile & V.Motion Home VTech 2004, 2007 11 million
Game Gear Handheld Sega 1990 10.62 million
PC Engine/TurboGrafx-16 Home NEC/Hudson Soft 1987 10 million
Sega Saturn Home Sega 1994 9.26 million
Dreamcast Home Sega 1998 9.13 million
Master System (Brazilian variants) Home Tectoy 1989 8 million
Dendy (famiclone) Home Micro Genius 1992 6 million
Super NES Classic Edition Dedicated Nintendo 2017 5.28 million
Advanced Pico Beena Home Sega 2005 4.1 million
NES Classic Edition Dedicated Nintendo 2016 3.56 million
WonderSwan & WonderSwan Color Handheld Bandai 1999, 2000 3.5 million
Sega Pico Home Sega 1993 3.4 million
Color TV-Game Dedicated Nintendo 1977 3 million
Intellivision Home Mattel 1980 3 million
Mega Drive (Brazilian variants) Home Tectoy 1990 3 million
N-Gage Handheld Nokia 2003 3 million
ColecoVision Home Coleco 1982 2 million
3DO Interactive Multiplayer Home The 3DO Company 1993 2 million
Neo Geo Pocket & Neo Geo Pocket Color Handheld SNK 1998, 1999 2 million
Magnavox Odyssey² Home Magnavox/Philips 1978 2 million
Sega SG-1000 Home Sega 1983 2 million
Oculus Go VR headset Oculus 2018 2 million (estimate)
Mega Drive/Genesis Mini Dedicated Sega 2019 1.5 million
Atari 7800 Home Atari 1986 1 million
Atari Lynx Handheld Atari 1989 1 million
Philips CD-i Home Philips 1990 1 million
Telstar Dedicated Coleco 1976 1 million
Atari 5200 Home Atari 1982 1 million
Pegasus (famiclone) Home Micro Genius 1991 1 million

Final sales are greater than the reported figure. See notes.

Notes

  1. Including Nintendo Switch Lite and OLED units
  2. Nintendo only provided a combined sales total. Before Game Boy Color's release in late 1998, previous models sold 64.42 million units combined worldwide.
  3. Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its "primary metric for [sic] success". Monthly active Xbox Live users reached nearly 90 million by Q3 2020. Xbox 360: Production ended in 2016; 84 million in total lifetime sales. Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold. Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million". Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020. Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.
  4. 30.75 million sold by Sega worldwide as of March 1996, not including sales of third-party licensed consoles from manufacturers such as Majesco Entertainment in the United States (which projected it would sell 1.5 million) or Tec Toy in Brazil (listed separately).
  5. PlayStation Vita: Third-party estimates range from 10–15 million. Glixel stated in June 2017 that 15 million were sold, while the Electronic Entertainment Design and Research suggests several million less by the end of 2015. Production ceased in Japan in March 2019.
  6. 10–13 million, not including Brazilian variants. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States. Not including sales of licensed Tectoy variants in Brazil (listed separately).
  7. Designed by Hudson and manufactured and marketed by NEC.
  8. Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original (March 1999) and color (December 2000) versions sold approximately 3 million units combined, while the SwanCrystal (July 2002) sold over 200 thousand units. Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units, and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold.
  9. Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.
  10. The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985.
  11. Atari reported on June 1, 1988 that 7800 sold more than million units to date. Production and support of the 7800 was officially discontiniued on January 1, 1992.
  12. The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.
  13. This Philips-reported figure was in The New York Times on September 15, 1994. The CD-i was discontinued in 1998.
  14. Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year—almost bankrupting the company.

References

  1. ^ "2000 PlayStation 2 - PSP PlayStation Portable | PlayStation History timeline". PlayStation. Retrieved November 26, 2024.
  2. ^ Shelly, Gary; Misty, Vermaat (February 25, 2010). Discovering Computers 2011: Living in a Digital World, Complete. Shelly Cashman. Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven. Cengage Learning. p. 24. ISBN 9781439079263.
  3. Lee, Robin (August 23, 2012). Peitz, Martin; Waldfogel, Joel (eds.). The Oxford Handbook of the Digital Economy. Oxford University Press. p. 84. ISBN 9780195397840. Archived from the original on October 30, 2019. Retrieved December 29, 2013.
  4. Edwards, Benj (May 15, 2007). "Videogames Turn 40 Years Old". 1UP.com. p. 4. Archived from the original on January 16, 2013. Retrieved January 15, 2014.
  5. ^ "Historical Data: Consolidated Sales Transition by Region" (xlsx). Nintendo. April 27, 2017. Archived from the original on October 26, 2017. Retrieved April 27, 2017.
  6. University of Maribor (April 24, 2007). "D 4.1 - Standards and technology monitoring report (revised version)" (PDF). Mobile Game-based Learning (1.7 ed.). Sixth Framework Programme (European Community): 20. Archived from the original (PDF) on June 30, 2013. Retrieved December 29, 2013.
  7. East, Tom (November 11, 2009). "History Of Nintendo: Game Boy". Official Nintendo Magazine. Archived from the original on November 10, 2014. Retrieved December 29, 2013.
  8. Steinbock, Dan (June 1, 2005). The Mobile Revolution. Kogan Page. p. 150. ISBN 9780749442965. popularizing the handheld console concept nintendo.
  9. Patsuris, Penelope (June 7, 2004). "Sony PSP Vs. Nintendo DS". Forbes. Archived from the original on November 1, 2013. Retrieved November 4, 2013.
  10. Hutsko, Joe (March 25, 2000). "88 Million and Counting; Nintendo Remains King of the Handheld Game Players". The New York Times. p. C1. Archived from the original on June 22, 2018. Retrieved January 12, 2009.
  11. Coburn, Joshua Q.; Freeman, Ian; Salmon, John L. (September 1, 2017). "A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process". Journal of Computing and Information Science in Engineering. 17 (3). doi:10.1115/1.4036921. ISSN 1530-9827.
  12. Kuchera, Ben (January 15, 2016). "The complete guide to virtual reality in 2016 (so far) (Update: February 2016)". Polygon. Retrieved July 26, 2024.
  13. "Learn the basics of VR: Here's everything you need to know about virtual reality". Digital Trends. March 22, 2023. Retrieved July 26, 2024.
  14. Williams, Andrew (March 16, 2017). History of Digital Games: Developments in Art, Design and Interaction (1st ed.). CRC Press. p. 69. ISBN 9781317503811.
  15. Retro Rogue. "2004 Holiday Gift Guide Review - Atari Flashback Console (Atari)". GameSpy. Archived from the original on October 29, 2012. Retrieved December 30, 2013.
  16. Chen, Brian (August 29, 2013). "New Device At Nintendo Is Cheaper, For Youths". The New York Times. p. B1. Archived from the original on April 9, 2019. Retrieved December 30, 2013.
  17. Kuchera, Ben (February 28, 2011). "It's unofficial: dedicated gaming devices may be losing out to phones". Ars Technica. Archived from the original on January 1, 2014. Retrieved December 30, 2013.
  18. Newman, Jared (November 11, 2013). "PC Game Streaming Is Going to Be Huge". Time. Archived from the original on February 20, 2016. Retrieved December 30, 2013.
  19. Reimer, Jeremy (October 10, 2005). "The evolution of gaming: computers, consoles, and arcade". Ars Technica. Archived from the original on June 22, 2014. Retrieved May 10, 2014.
  20. ^ "IR Information : Sales Data - Dedicated Video Game Sales Units". Nintendo Co., Ltd. Archived from the original on January 26, 2021. Retrieved September 30, 2024.
  21. Edwards, Benj (April 21, 2009). "Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. Archived from the original on August 15, 2017. Retrieved January 30, 2014.
  22. "PS5 shipments top 19.3 million; PS4 tops 117.2 million". Gematsu. May 10, 2022. Archived from the original on November 21, 2022. Retrieved November 5, 2022.
  23. "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment. Archived from the original on May 24, 2011. Retrieved October 31, 2013.
  24. "Business Data & Sales". Sony Interactive Entertainment. Retrieved November 27, 2024.
  25. "2007 PlayStation 3 - PlayStation Vita | PlayStation History timeline". PlayStation. Retrieved November 27, 2024.
  26. Futter, Mike (October 22, 2015). "[Update] Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments". Game Informer. Archived from the original on December 25, 2018. Retrieved October 22, 2015.
  27. Warren, Tom (April 29, 2020). "Microsoft reports increased PC demand during coronavirus and 'minimal impact' on revenue". The Verge. Archived from the original on May 6, 2020. Retrieved July 18, 2020.
  28. Xbox Wire Staff (June 9, 2014). "Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season". Archived from the original on September 12, 2020. Retrieved September 25, 2020.
  29. "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. Archived from the original on November 30, 2016. Retrieved January 31, 2015. Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft.
  30. Tassi, Paul (January 30, 2020). "The Nintendo Switch May Have Just Outsold The Xbox One With A 3.5 Year Late Start". Forbes. Archived from the original on July 18, 2020. Retrieved July 18, 2020.
  31. Harding-Rolls, Piers (September 15, 2020). "Sony banks on PlayStation Studios to deliver another winning console generation". Ampere Analysis Insights. Archived from the original on September 30, 2020. Retrieved November 23, 2020.
  32. Effron, Oliver (July 17, 2020). "Gearing up for the Xbox Series X, Microsoft has stopped making the Xbox One X". CNN. Archived from the original on July 17, 2020. Retrieved July 18, 2020.
  33. "Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2024" (PDF). VGC. November 8, 2024. Retrieved November 8, 2024.
  34. "Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation". GamingBolt. Retrieved June 30, 2023.
  35. ^ "Yearly market report". Famitsu Weekly (in Japanese) (392): 8. June 21, 1996.
  36. ^ Ernkvist, Mirko (August 21, 2012). Zackariasson, Peter; Wilson, Timothy (eds.). The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 9781136258244. Archived from the original on May 11, 2016. Retrieved December 5, 2015.
  37. "Sega farms out Genesis". Consumer Electronics. March 2, 1998. Archived from the original on July 9, 2012.
  38. "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. Archived from the original on November 27, 2012. Retrieved April 11, 2014.
  39. Bhowmick, Aritra (September 18, 2024). "PlayStation and Xbox: Report Highlights Lifetime Global Hardware Sales Data for Both Gaming Consoles". IGN India. Archived from the original on September 18, 2024. Retrieved September 18, 2024.
  40. "Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming". Xbox.com. May 10, 2006. Archived from the original on July 9, 2007. Retrieved September 5, 2007.
  41. Heath, Alex (March 1, 2023). "This is Meta's AR / VR hardware roadmap for the next four years". The Verge. Retrieved April 8, 2023.
  42. ^ Good, Owen (March 2, 2019). "RIP PS Vita: Sony officially ends production". Polygon. Archived from the original on March 2, 2019. Retrieved March 2, 2019.
  43. Baker, Chris (June 28, 2017). "PlayStation Vita's Rebirth as a Boutique Platform". Glixel. Archived from the original on June 12, 2018. Retrieved July 7, 2017.
  44. Zatkin, Geoffrey (2016). Awesome Video Game Data 2016. Game Developers Conference 2016. Electronic Entertainment Design and Research. p. 11. Archived from the original on April 2, 2018. Retrieved April 1, 2018.
  45. Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Archived from the original on September 18, 2018. Retrieved October 31, 2013. Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million.
  46. Forster, Winnie (2005). The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005. Magdalena Gniatczynska. p. 139. ISBN 3-00-015359-4.
  47. "Sega Consoles: Active installed base estimates". Screen Digest. March 1995. p. 60. Archived from the original on November 24, 2021. Retrieved November 27, 2021.
  48. Nihon Kōgyō Shinbunsha (1986). "Amusement". Business Japan. 31 (7–12). Nihon Kogyo Shimbun: 89. Archived from the original on December 17, 2019. Retrieved January 24, 2012.
  49. Sheff & Eddy 1999, p. 349: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."
  50. "VTech Introduces InnoTV, Perfect Educational Gaming System for Preschoolers Offers Educator-Supported Learning Games for Under US$70". VTech. October 13, 2015. Retrieved October 25, 2023.
  51. Nutt, Christian (September 12, 2014). "Stalled engine: The TurboGrafx-16 turns 25". Gamasutra. Archived from the original on January 1, 2016. Retrieved August 13, 2016.
  52. Phillips, Tom (April 11, 2012). "SNES celebrates 20th birthday in UK". Eurogamer. Archived from the original on April 13, 2012. Retrieved April 2, 2014.
  53. "Sega Corporation Annual Report 2001" (PDF). Sega Corporation. August 1, 2001. p. 14. Archived (PDF) from the original on February 1, 2017. Retrieved November 2, 2015. A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.
  54. "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Archived from the original (PDF) on July 26, 2015. Retrieved November 2, 2015. Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
  55. "Sega Corporation Annual Report 2002" (PDF). Sega Corporation. July 1, 2002. p. 6. Archived (PDF) from the original on September 28, 2018. Retrieved November 2, 2015. The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.
  56. Azevedo, Théo (May 12, 2016). "Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil" (in Portuguese). Universo Online. Archived from the original on April 24, 2019. Retrieved May 13, 2016. Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.
  57. "Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет" [Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia]. The Firm's Secret (in Russian). August 9, 2016. Archived from the original on June 12, 2018. Retrieved October 9, 2021.
  58. "Consolidated Financial Statements" (PDF). Nintendo. April 26, 2018. p. 3. Archived (PDF) from the original on April 26, 2018. Retrieved April 26, 2018.
  59. "トイ・ストーリー3 がビーナに登場!『Beena専用ソフト シューティングビーナ トイ・ストーリー3 ウッディとバズの大冒険!』とばして!うって!つかまえて!たのしいゲームがい~っぱい!" (PDF). Sega Toys (in Japanese). July 14, 2010. Archived (PDF) from the original on October 21, 2017. Retrieved July 22, 2023.
  60. "Nintendo sold 2.3 million NES Classic Editions". April 28, 2017. Archived from the original on October 26, 2017. Retrieved February 1, 2018.
  61. "Nintendo Switch sales near 20m, down slightly on last year". Eurogamer.net. July 31, 2018. Archived from the original on May 17, 2022. Retrieved June 14, 2022.
  62. ^ Ricciardi, John (October 1, 2002). "Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town". Electronic Gaming Monthly. No. 159. EGM Media Group. p. 58. ISSN 1058-918X. On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.
  63. ^ "Bandai to Launch WonderSwan Color in Dec". Jiji Press English News Service. August 30, 2000. A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.
  64. ^ "第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】". Famitsu (in Japanese). March 8, 2003. Archived from the original on February 1, 2014. Retrieved February 8, 2014.
  65. "Bandai to Supply Software for Nintendo's Game Boy". Jiji Press English News Service. February 18, 2003. The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.
  66. "Device solution". Koto. Archived from the original on February 16, 2014. Retrieved February 12, 2014.
  67. "Business Strategy: Interactive Education Business". Sega Toys. Archived from the original on February 21, 2009. Retrieved January 6, 2015.
  68. "食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売" (PDF) (Press release) (in Japanese). Sega Toys. April 5, 2005. Archived from the original (PDF) on September 28, 2007. Retrieved January 6, 2015.
  69. "Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season" (Press release). Business Wire. August 5, 1999. Archived from the original on August 2, 2014. Retrieved January 6, 2015.
  70. Parish, Jeremy (July 13, 2013). "The Famicom Legacy". USgamer. Archived from the original on September 22, 2013. Retrieved July 11, 2014.
  71. Sheff & Eddy 1999, pp. 27–28: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
  72. "Intellivision: Intelligent Television". GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013.
  73. Azevedo, Théo (July 30, 2012). "Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil" (in Portuguese). UOL. Archived from the original on April 24, 2019. Retrieved October 18, 2012. Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive
  74. Sponsel, Sebastian (November 16, 2015). "Interview: Stefano Arnhold (Tectoy)". Sega-16. Archived from the original on October 4, 2018. Retrieved November 21, 2015.
  75. Androvich, Mark (February 19, 2008). "N-gage's Second Coming". Gamesindustry.biz. Archived from the original on May 5, 2008. Retrieved May 16, 2014. We had 700,000 active users and we had 3 million N-Gage devices out there.
  76. "Coleco Industries sales report" (Press release). PR Newswire. April 17, 1984. ProQuest 294244496. Archived from the original on November 4, 2013. Retrieved November 3, 2013. 'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.
  77. ^ Kleinfield, N. R. (July 21, 1985). "Coleco Moves Out Of The Cabbage Patch". The New York Times. p. F4. Archived from the original on January 11, 2018. Retrieved January 13, 2014. Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.
  78. "Coleco's Net In Sharp Rise". The New York Times. Associated Press. October 19, 1985. p. 45. ISSN 0362-4331. Archived from the original on June 12, 2018. Retrieved January 13, 2014. Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
  79. Blake Snow (July 30, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro. Archived from the original on August 23, 2008. Retrieved July 14, 2023.
  80. Blake Snow (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro. Archived from the original on July 30, 2008. Retrieved July 22, 2023.
  81. "Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2)". IGN. Archived from the original on September 8, 2009. Retrieved October 31, 2013.
  82. Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF) (Report). Statistics Bureau of Japan. p. 2.
  83. Adam Brandenburger, Barry Nalebuff. Co-opetition. p. 238.
  84. Rodriguez, Salvador (July 14, 2019). "Facebook will never break through with Oculus, says one of the VR company's co-founders". CNBC. Retrieved February 12, 2024.
  85. Tu, Trumann (July 30, 2022). "Sega Genesis Mini 2 Will Have Less Supply than the Original". GameRant. Archived from the original on August 29, 2022. Retrieved December 23, 2024.
  86. "Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns". Atari Corporation. June 1, 1988. Archived from the original on October 9, 2021. Retrieved October 9, 2021. The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date.
  87. Pereira, Joseph (November 16, 1992). "Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While". The Wall Street Journal. p. R10. ISSN 0099-9660. Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.
  88. Dvorak, John (September 1999). "The Riddle of the Lynx". Computer Shopper. SX2 Media Labs: 97. ISSN 0886-0556. Archived from the original on June 11, 2014. Retrieved February 13, 2014. The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.
  89. Elrich, David (September 15, 1994). "Video-Game Wars: Fighting It Out Off-Screen". The New York Times. p. C2. ISSN 0362-4331. According to Philips, there are 1 million CD-i owners worldwide.
  90. Townsend, Allie (November 4, 2010). "Top 10 Failed Gaming Consoles". Time. Archived from the original on August 12, 2014. Retrieved July 23, 2014.
  91. Dillon, Roberto (April 12, 2011). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. pp. 22–23. ISBN 9781439873236. Archived from the original on January 3, 2014. Retrieved November 26, 2013.
  92. Mehegan, David (May 8, 1988). "Putting Coleco Industries Back Together". The Boston Globe. p. A1. ISSN 0743-1791. Archived from the original on September 24, 2015. Retrieved April 23, 2014. When the game crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.
  93. Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post. p. C3. ISSN 0190-8286. ProQuest 138312072. Archived from the original on November 4, 2013. Retrieved July 29, 2009. The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
  94. Paweł Winiarski (May 15, 2015). "Ponad milion sprzedanych egzemplarzy. Poznajcie historię Pegasusa - najpopularniejszej konsoli w Polsce" [More than one million copies sold. Learn about the history of Pegasus - the most popular console in Poland]. AntyWeb (in Polish). Retrieved July 22, 2023.

WonderSwan Famitsu sources

Release year sources

Bibliography

Best-selling video game hardware and software
General
Best-selling video games
by platform
Microsoft
Nintendo
Sony
Other
Categories: