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{{about|the PlayStation 2 accessory and associated video game series|the PlayStation 3 accessory|PlayStation Eye|the PlayStation 4 accessory|PlayStation Camera}}
The '''Eye Toy''' is a ] device for the ] similar to a ]. It plugs in via a ] port on the console. It is an ] that features a 640x480 resolution display and built in ]. It is not intended for use as a normal PC camera, although some people have developed unofficial drivers for it. The camera is manufactured by ].
{{short description|Webcam for the PlayStation 2}}
{{Infobox information appliance
| name = EyeToy
| logo = Eyetoy logo.svg
| image = PS2-Eyetoy.jpg
| caption =
| developer = ]
| manufacturer = ], Namtai
| family = ]
| type = ]
| generation = ]
| releasedate = 2003
| connectivity = ]<ref name="specifications">EyeToy specifications, published by Sony with EyeToy instruction manual.</ref> <small>(])</small>
| platform = ]
| camera = 320×240&nbsp;],<ref>{{cite web|url=http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/comment-page-2/#comment-478157|title=EyeToy, Innovation and Beyond|first=Richard|last=Marks|date=2010-11-03|publisher=]|archive-url=https://web.archive.org/web/20161006175554/http://blog.us.playstation.com/2010/11/03/eyetoy-innovation-and-beyond/comment-page-2/|archive-date=2016-10-06|access-date=2010-12-01}}</ref> capable of 640×480 pixels with ].
| dimensions = {{convert|44|*|53|*|89|mm|in|abbr=on}}<ref name="specifications"/>
| weight = {{convert|173|g|oz|abbr=on}}<ref name="specifications"/><!--
-->{{infobox|child=yes
|label1=Cable length
|data1={{convert|2|m|ft|abbr=on}}<ref name="specifications"/>
|label2=Power&nbsp;draw
|data2=50&nbsp;]<ref name="specifications"/>
|label3=Lenshead
|data3=Manual focus ring
|label4=Sensor
|data4=]7648<ref name="specifications"/>
|label5=Chip
|data5=OV519<ref name="specifications"/>
}}
| successor = ]
}}
The '''EyeToy''' is a color ] for use with the ]. Supported games use ] and ] to process images taken by the EyeToy. This allows players to interact with the games using ], color detection, and also sound, through its built-in ]. It was released in 2003 and in total, it has 6 million sales
.

The camera was manufactured by ], although newer EyeToys were manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal ] camera, although some programmers have written unofficial ] for it.<ref name="drivers">{{cite web |url=http://sourceforge.net/projects/eocp |archive-url=https://web.archive.org/web/20090615084321/http://sourceforge.net/projects/eocp |title=Eyetoy On Computer Project |archive-date=15 June 2009 |website=]}}</ref> The EyeToy is compatible with the ] and can be used for ].<ref>{{cite web|url=http://www.us.playstation.com/ps3/network/friends |title=PlayStation.com - PLAYSTATION®3 - Network - friends |date=2008-11-09 |access-date=2013-01-28 |url-status=dead |archive-url=https://web.archive.org/web/20081109073458/http://www.us.playstation.com/ps3/network/friends |archive-date=November 9, 2008 }}</ref> As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.<ref>{{cite web|url=https://www.gamasutra.com/php-bin/news_index.php?story=20975|title=In-Depth: Eye To Eye - The History Of EyeToy|last=Kim|first=Tom|date=2008-11-06|publisher=]|archive-url=https://web.archive.org/web/20170823204426/http://www.gamasutra.com/php-bin/news_index.php?story=20975|archive-date=2017-08-23|url-status=live|access-date=2008-11-15}}</ref>


==History== ==History==
The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 ] in ].<ref name="NYT">{{Cite news|url=https://www.nytimes.com/2003/11/13/technology/smile-gamers-you-re-in-the-picture.html|title=Smile, Gamers: You're in the Picture|last=Robischon|first=Noah|periodical=]|date=13 November 2003 |access-date=2009-06-10|archive-url=https://web.archive.org/web/20180417105324/https://www.nytimes.com/2003/11/13/technology/smile-gamers-you-re-in-the-picture.html|archive-date=2018-04-17|url-status=live|publication-date=2003-11-13|pages=G1|issn=0362-4331|oclc=1645522}}</ref> Marks' idea was to enable ] and ] video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement ] and ] technologies. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development.<ref name="LAT">{{Cite news|url=https://www.latimes.com/archives/la-xpm-2004-jan-18-fi-eyetoy18-story.html|title=EyeToy Springs From One Man's Vision|last=Pham|first=Alex|periodical=]|access-date=2009-06-10|archive-url=https://web.archive.org/web/20160305002811/http://articles.latimes.com/2004/jan/18/business/fi-eyetoy18|archive-date=2016-03-05|url-status=live|publication-date=2004-01-18|pages=C1|issn=0458-3035|oclc=3638237}}</ref><ref name="Stanford">{{cite video|people=Richard Marks|date=2004-01-21|title=EyeToy: A New Interface for Interactive Entertainment|url=http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv|format=Windows Media v7|publisher=]|access-date=2009-06-20|time=08:22|url-status=dead|archive-url=https://web.archive.org/web/20110415163216/http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv|archive-date=2011-04-15}}</ref>
The Eye Toy was originally thought of by Dr Richard Marks, who had the idea of connecting a ] to a PlayStation 2 and using it to play games with. The idea of using cameras in games is not new, as used previously in many arcade games and toys such as the ], But, with the resolution of modern cameras and the processing power of the PlayStation 2 there were new ideas possible. The idea was taken up by S.C.E.E. London Studio, who showed a concept in ] with four games. The idea was a success and first real game, Eye Toy : Play was launched in late ].


Marks' work drew the attention of ], then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo of ]<ref name="Stanford" /> (which would later merge to become ]) to begin developing a software title using the technology, which would later become '']''. Originally called the iToy (short for "interactive toy") by the London branch, the webcam was later renamed to the EyeToy by Harrison. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four ]s.<ref name="LAT" />
==Cameo==

''Eye Toy: Cameo'' is a system for allowing players to include their own images as ] in other games. Games that support the feature include a rudimentary head scanning program that can be used to generate a 3D mapping of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature.
Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle with ''EyeToy: Play'': in Europe on July 4, and in North America on November 4. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States.<ref name="LAT" /> On February 11, 2004, the EyeToy was released in Japan.

==Design==
The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the ]. It comes with two ] lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. It also contains a built-in microphone.

The original logo and product design for the camera was designed by Sony employee Oliver Wright. A second, newer model of the EyeToy was also made, but sports a smaller size and silver casing.<ref name="oncomputer">Drivers for ] and ] free and with support from: {{webarchive|url=https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/|date=March 27, 2007}}</ref> Apart from smaller electronics, no internal improvements had been made to the new model, and its functionality stayed the same as the old EyeToy.<ref>{{cite web | title=Eyetoy black/silver, whats the difference? | website=NeoGAF | date=8 November 2006 | url=https://www.neogaf.com/threads/eyetoy-black-silver-whats-the-difference.127932/ | access-date=4 April 2023}}</ref>

==Use with personal computers==
Since the EyeToy is essentially a ] inside a casing designed to match the PlayStation 2 and it uses a ] 1.1 protocol and USB plug, it is possible to make it work on other systems relatively easily. Drivers have been created to make it work with many computer ], however, ]<ref>{{Cite web|url=https://github.com/torvalds/linux/blob/master/drivers/media/usb/gspca/ov519.c|title = Torvalds/Linux| website=] |date = 16 October 2021}}</ref> is the only OS that has drivers installed yet no official drivers have been offered by Namtai, Logitech, or Sony for ], ], or ]. The type of driver required depends on the model of the EyeToy camera. There are three different models:

*SLEH-00030
*SLEH-00031
*SCEH-0004

The model information is included in a label on the bottom of the camera.

In these custom drivers, the red LED that normally signals inadequate lighting is used as the active recording indicator. The blue LED is lit when the EyeToy is plugged into the computer.


==Games== ==Games==
===Eye Toy : Play===
Eye Toy : Play was the first game available for the Eye Toy. The player has to play in a series of 12 mini-games. They are played by moving their body parts which movement is detected by the camera. The software recognises features such as the head, arms, hands and legs and uses them to play the game. Users who get a high score get to take a photo to "taunt" other players.


{{Main|List of games compatible with EyeToy}}
===Eye Toy : Groove===
Eye Toy : Groove is a ]. You must move your body to the beat of the music, making sure the faces in game smile by hitting them in the right place. Miss too many faces and its game over. There are 25 songs from many different artists including ], ], ], ], ], ], ] and more. The game is also great for exercise. It includes a built in ] counter based on your weight in ]s. The game rewards you for burning high amounts of calories.


===Other Eye Toy games=== ===Designed for EyeToy===
The following games require the EyeToy to play.
*'']'' (], 2004)
*'']'' (], 2004)
*''EyeToy: Chat'' (], 2004) - a videophone system for use with the network adaptor
*''EyeToy: Play 2'' (], 2004)
*'']'' (], 2004)
*'']'' (], 2004)
*''EyeToy: AntiGrav'' (Sony, to be released)
*''EyeToy: Kinetic'' (Sony, to be released)


{| class="wikitable sortable"
===Games with optional Eye Toy features===
|-
*'']'' (] ]) - singers can optionally see themselves when singing
! Game title !! Year released !! Developer !! Publisher
*'']'' (] 2004) - features Eye Toy minigames
|-
*''] Extreme'' / ''Dancing Stage Fusion'' (] 2004)
| '']'' || July 4, 2003 (Europe)<br>November 4, 2003 (North America) || ] || ]
*'']'' (] 2004) - players can have their faces on in-game billboards
|-
*'']'' (Sony, 2004) - features Eye Toy minigames
| '']'' || November 14, 2003 (Europe)<br>April 20, 2004 (North America) || ] || ]
*'']'' (] 2004) - players can have their pictures on in-game newspapers
|-
*'']'' (], 2004) - players can see their performance
| ''Kaiketsu Zorori Mezase! Itazura King'' || April 28, 2004 (Japan) || ] || ]
*'']'' (] 2004)
|-
| ''U-Move Super Sports'' || July 15, 2004 (Japan)<br>October 22, 2004 (Europe) || ] || ]
|-
| '']'' || August 4, 2004 (Japan)<br>March 18, 2005 (Europe) || ] || ]
|-
| '']'' || October 21, 2004 (North America)<br>November 26, 2004 (Europe) || ] || ]
|-
| '']'' || October 22, 2004 (Europe)<br>November 2, 2004 (North America)<br>November 11, 2004 (Japan) || ] || ]
|-
| '']'' || November 9, 2004 (North America)<br>March 2005 (Europe) || ] || ]
|-
| '']'' || November 5, 2004 (Europe)<br>August 16, 2005 (North America) || ] || ]
|-
| ''Bakufuu Slash! Kizna Arashi'' || November 14, 2004 (Japan) || ] || ]
|-
| ''Disney Move'' || November 19, 2004 (Europe) || ] || ]
|-
| ''Card Captor Sakura: Sakura-Chan to Asobo!'' || December 2, 2004 (Japan) || NHK Software || NHK Software
|-
| ''Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo'' || December 16, 2004 (Japan) || ] || ]
|-
| ''EyeToy: EduKids'' || January 20, 2005 (Korea) || ]<br>Arisu Media || ]
|-
| ''EyeToy: Chat'' || February 11, 2005 (Europe) || ] || ]
|-
| ''EyeToy: Tales'' || March 2005 (Korea) || ] || ]
|-
| '' Onmyou Taisenki - Byakko Enbu'' || March 31, 2005 (Japan) || ] || ]
|-
| ''C@M-Station'' || April 28, 2005 || Arduc || Arduc
|-
| '']'' || July 2005 (Europe) || Pirate Games || ]
|-
| '']'' || September 23, 2005 (Europe)<br>November 8, 2005 (North America) || ] || ]
|-
| '']'' || October 14, 2005 (Europe)<br>November 15, 2005 (North America) || ] || ]
|-
| '']'' || November 4, 2005 (Europe) || ] || ]
|-
| ''Rhythmic Star!'' || March 10, 2006 (Europe) || ] || ]/]
|-
| ''Clumsy Shumsy'' || October 27, 2006 (Europe) ||Phoenix Games||Phoenix Games
|-
| ''EyeToy: Kinetic Combat'' || November 17, 2006 (Europe) || ] || ]
|-
| ''EyeToy Play: Sports'' || December 31, 2006 (Europe) || ] || ]
|-
| ''Bob the Builder'' || August 23, 2007 (Europe) || ] || ]
|-
| '']'' || August 24, 2007 (Europe) || Broadsword Interactive || ]
|-
| ''EyeToy Play: Astro Zoo'' || November 2, 2007 (Europe) || ] || ]
|-
| ''EyeToy Play: Hero'' || 2008 (Europe) || ] || ]
|-
| ''EyeToy Play: PomPom Party'' || 2008 (Europe) || ] || ]
|}

===Enhanced with EyeToy===
These games may be used with the EyeToy optionally. They typically have an "Enhanced with EyeToy" or "EyeToy Enhanced" label on the box.
*'']'' (], 2005)
*'']'' (IR Gurus, 2006)
*'']'' (IR Gurus, 2007)
*'']''
*'']'' (], late 2005)
*'']'' (], 2008) - When you start the game for the first time on the PS3, it can use the Eyetoy to take a picture to be used on the License card.
*'']'' (], March 2006)
*'']''
*'']'' (], 2004) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2004) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2004) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2005) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2005) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2006) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2006) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2007) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2007) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2007) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2008) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2008) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (Konami, 2009) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' – players can optionally see themselves dancing, additional mode with 2 camera targets.
*'']'' (XS Games, 2005) – Take a photo using the EyeToy camera and use as driver licence photo in-game and during races in first-person view you can see your reflection in the rear-view mirror.
*'']'' (], mid-2004)
*'']''
*'']''
*'']'' (], 2004) – players can see their performance
*'']'' - used to unlock the ] One concept car, intended for buyers of a Nike limited edition of the game
*'']''
*'']'' (Electronic Arts, 2004) – features EyeToy minigames
*'']'' (Sony, 2004) – features Eye Toy minigames
*'']''
*'']''
*'']'' (], 2006)
*'']'' (], 2003) – used for player avatars
*'']'' (], 2008) – Although released on the PS3 and designed for PlayStation Eye, it is EyeToy compatible. Players can take pictures to be used as in-game stickers for placement on walls and other surfaces
*'']'' (], 2004) – players can have their pictures on in-game newspapers
*'']''
*'']'' – used to create a player
*'']''
*'']''
*'']''
*'']''
*'']''
*'']''
*'']''
*'']'' (], 2005) – Used to capture textures to be used as car stickers in the bodypaint interface
*] (], 2004–2008) – singers can optionally see themselves when singing
*'']'' – players can take pictures of themselves, then put it on the wall or make their Sims paint it
*'']''
*'']'' (], 2004)
*'']''
*'']'' (Electronic Arts, 2004) – players can have their faces on in-game billboards
*'']''
*'']'' (]) – Used to import the player's face onto a created skater.
*'']'' (Activision, 2004) – Player can capture an image of their face and map it onto their character.
*'']'' ('']'', 2004) — Players can take photos, and use them as stages.
*'']'' (], 2005) – EyeToy multi-player games
*'']'' (Eidos Interactive, late 2006) – players can have their 'mugshots' on a winning check
*'']''

==Cameo==
''EyeToy: Cameo'' is a system for allowing players to include their own images as ] in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. ''EyeToy: Cameo'' licenses the head creation technology ].


==See also==
===Games supporting Eye Toy: Cameo===
*]
*'']'' (Sony, 2004)
*]
*], the first camera accessory for a home gaming console, used on the Dreamcast
*], the successor to the EyeToy for the PlayStation 3
*], a similar camera made for the Xbox 360
*], a similar device made for the Xbox 360


==External links== ==References==
{{reflist}}
*
{{EyeToy series}}
*
{{PlayStation 2}}
{{PlayStation}}
{{Logitech}}


{{DEFAULTSORT:Eyetoy}}
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]
]
]
]
]
]
]

Revision as of 06:55, 24 December 2024

This article is about the PlayStation 2 accessory and associated video game series. For the PlayStation 3 accessory, see PlayStation Eye. For the PlayStation 4 accessory, see PlayStation Camera. Webcam for the PlayStation 2
EyeToy
DeveloperSony Computer Entertainment
ManufacturerLogitech, Namtai
Product familyPlayStation
TypeWebcam
GenerationSixth
Release date2003
Camera320×240 pixels, capable of 640×480 pixels with custom drivers.
ConnectivityUSB 1.1 (type-A)
PlatformPlayStation 2
Dimensions44×53×89 mm (1.7×2.1×3.5 in)
Mass173 g (6.1 oz)
Cable length2 m (6.6 ft)
Power draw50 mA
LensheadManual focus ring
SensorOV7648
ChipOV519
SuccessorPlayStation Eye

The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003 and in total, it has 6 million sales .

The camera was manufactured by Logitech, although newer EyeToys were manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some programmers have written unofficial drivers for it. The EyeToy is compatible with the PlayStation 3 and can be used for video chatting. As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.

History

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California. Marks' idea was to enable natural user interface and mixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement computer vision and gesture recognition technologies. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development.

Marks' work drew the attention of Phil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo of Psygnosis (which would later merge to become London Studio) to begin developing a software title using the technology, which would later become EyeToy: Play. Originally called the iToy (short for "interactive toy") by the London branch, the webcam was later renamed to the EyeToy by Harrison. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four minigames.

Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and in North America on November 4. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States. On February 11, 2004, the EyeToy was released in Japan.

Design

The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. It also contains a built-in microphone.

The original logo and product design for the camera was designed by Sony employee Oliver Wright. A second, newer model of the EyeToy was also made, but sports a smaller size and silver casing. Apart from smaller electronics, no internal improvements had been made to the new model, and its functionality stayed the same as the old EyeToy.

Use with personal computers

Since the EyeToy is essentially a webcam inside a casing designed to match the PlayStation 2 and it uses a USB 1.1 protocol and USB plug, it is possible to make it work on other systems relatively easily. Drivers have been created to make it work with many computer operating systems, however, Linux is the only OS that has drivers installed yet no official drivers have been offered by Namtai, Logitech, or Sony for Microsoft Windows, macOS, or Linux. The type of driver required depends on the model of the EyeToy camera. There are three different models:

  • SLEH-00030
  • SLEH-00031
  • SCEH-0004

The model information is included in a label on the bottom of the camera.

In these custom drivers, the red LED that normally signals inadequate lighting is used as the active recording indicator. The blue LED is lit when the EyeToy is plugged into the computer.

Games

Main article: List of games compatible with EyeToy

Designed for EyeToy

The following games require the EyeToy to play.

Game title Year released Developer Publisher
EyeToy: Play July 4, 2003 (Europe)
November 4, 2003 (North America)
London Studio Sony Computer Entertainment
EyeToy: Groove November 14, 2003 (Europe)
April 20, 2004 (North America)
London Studio Sony Computer Entertainment
Kaiketsu Zorori Mezase! Itazura King April 28, 2004 (Japan) Bandai Bandai
U-Move Super Sports July 15, 2004 (Japan)
October 22, 2004 (Europe)
Konami Konami
EyeToy: Monkey Mania August 4, 2004 (Japan)
March 18, 2005 (Europe)
Japan Studio Sony Computer Entertainment
Nicktoons Movin' October 21, 2004 (North America)
November 26, 2004 (Europe)
Mass Media THQ
Sega Superstars October 22, 2004 (Europe)
November 2, 2004 (North America)
November 11, 2004 (Japan)
Sonic Team Sega
EyeToy: AntiGrav November 9, 2004 (North America)
March 2005 (Europe)
Harmonix Sony Computer Entertainment
EyeToy: Play 2 November 5, 2004 (Europe)
August 16, 2005 (North America)
London Studio Sony Computer Entertainment
Bakufuu Slash! Kizna Arashi November 14, 2004 (Japan) Sony Computer Entertainment Sony Computer Entertainment
Disney Move November 19, 2004 (Europe) Artificial Mind & Movement Buena Vista Games
Card Captor Sakura: Sakura-Chan to Asobo! December 2, 2004 (Japan) NHK Software NHK Software
Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo December 16, 2004 (Japan) Hudson Soft Hudson Soft
EyeToy: EduKids January 20, 2005 (Korea) SCE Korea
Arisu Media
Sony Computer Entertainment Korea
EyeToy: Chat February 11, 2005 (Europe) London Studio Sony Computer Entertainment Europe
EyeToy: Tales March 2005 (Korea) SCE Korea Sony Computer Entertainment Korea
Onmyou Taisenki - Byakko Enbu March 31, 2005 (Japan) Matrix Software Bandai
C@M-Station April 28, 2005 Arduc Arduc
YetiSports Arctic Adventures July 2005 (Europe) Pirate Games JoWooD Productions
EyeToy: Kinetic September 23, 2005 (Europe)
November 8, 2005 (North America)
London Studio Sony Computer Entertainment
SpyToy October 14, 2005 (Europe)
November 15, 2005 (North America)
London Studio Sony Computer Entertainment
EyeToy: Play 3 November 4, 2005 (Europe) London Studio Sony Computer Entertainment Europe
Rhythmic Star! March 10, 2006 (Europe) Namco Ignition Entertainment/Namco
Clumsy Shumsy October 27, 2006 (Europe) Phoenix Games Phoenix Games
EyeToy: Kinetic Combat November 17, 2006 (Europe) London Studio Sony Computer Entertainment Europe
EyeToy Play: Sports December 31, 2006 (Europe) London Studio Sony Computer Entertainment Europe
Bob the Builder August 23, 2007 (Europe) Atomic Planet Entertainment Mastertronic Group
Thomas & Friends: A Day at the Races August 24, 2007 (Europe) Broadsword Interactive Mastertronic Group
EyeToy Play: Astro Zoo November 2, 2007 (Europe) London Studio Sony Computer Entertainment Europe
EyeToy Play: Hero 2008 (Europe) London Studio Sony Computer Entertainment Europe
EyeToy Play: PomPom Party 2008 (Europe) London Studio Sony Computer Entertainment Europe

Enhanced with EyeToy

These games may be used with the EyeToy optionally. They typically have an "Enhanced with EyeToy" or "EyeToy Enhanced" label on the box.

Cameo

EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. EyeToy: Cameo licenses the head creation technology Digimask.

See also

References

  1. Marks, Richard (2010-11-03). "EyeToy, Innovation and Beyond". Sony Computer Entertainment America. Archived from the original on 2016-10-06. Retrieved 2010-12-01.
  2. ^ EyeToy specifications, published by Sony with EyeToy instruction manual.
  3. "Eyetoy On Computer Project". SourceForge. Archived from the original on 15 June 2009.
  4. "PlayStation.com - PLAYSTATION®3 - Network - friends". 2008-11-09. Archived from the original on November 9, 2008. Retrieved 2013-01-28.
  5. Kim, Tom (2008-11-06). "In-Depth: Eye To Eye - The History Of EyeToy". Gamasutra. Archived from the original on 2017-08-23. Retrieved 2008-11-15.
  6. Robischon, Noah (13 November 2003). "Smile, Gamers: You're in the Picture". The New York Times (published 2003-11-13). pp. G1. ISSN 0362-4331. OCLC 1645522. Archived from the original on 2018-04-17. Retrieved 2009-06-10.
  7. ^ Pham, Alex (2004-01-18). "EyeToy Springs From One Man's Vision". Los Angeles Times. pp. C1. ISSN 0458-3035. OCLC 3638237. Archived from the original on 2016-03-05. Retrieved 2009-06-10.
  8. ^ Richard Marks (2004-01-21). EyeToy: A New Interface for Interactive Entertainment. Stanford University. Event occurs at 08:22. Archived from the original (Windows Media v7) on 2011-04-15. Retrieved 2009-06-20.
  9. Drivers for Windows and Linux free and with support from: Archived copy Archived March 27, 2007, at the Wayback Machine
  10. "Eyetoy black/silver, whats the difference?". NeoGAF. 8 November 2006. Retrieved 4 April 2023.
  11. "Torvalds/Linux". GitHub. 16 October 2021.
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