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{{short description|2007 video game}}
{{attention}}
{{infobox video game
characters;
|title=Mario Party 8
original plus more: Koopa kid, DK and diddy kong.
|image=Mario Party 8 NA Box Art.png
Boards: All of the ones previously made
|caption=North American box art
Mini-games: All the ones already made.
|developer=]
This is a remake of all the games put together
|publisher=]
|director=Shuichiro Nishiya,Kenji Kikuchi
|producer=Hiroshi Sato<br>Atsushi Ikeda
|designer=Saori Tsutsui
|programmer=Hideki Sahashi
|composer=Yoshihiro Tsukahara
|series='']''
|released={{video game release|NA|May 29, 2007|EU|June 22, 2007|AU|July 19, 2007|JP|July 26, 2007|UK|August 3, 2007}}
|genre=]<ref name="NWR"/>
|modes=], ]
|platforms=]
}}
'''''Mario Party 8''''' is a 2007 ] developed by ] and published by ] for the ]. It is the eighth main installment in the '']'' series, as well as the first title in the series to be released for the Wii.

Like previous ''Mario Party'' titles, ''Mario Party 8'' features up to four ] from the '']'' franchise, controlled by human players or ], competing in a ] interspersed with ]s. The game features a ] story mode as well as several other ].

''Mario Party 8'' received mixed reviews, with critics praising the inclusion of ] but voicing disapproval of its outdated visuals and single-player gameplay. The game has sold more than eight million copies, making it the ]. ''Mario Party 8'' was succeeded by '']'', a ] for the ], the same year of its release.

''Mario Party 8'' had three Japan-Only Arcade titles based upon it, borrowing mini-games and other assets such as game boards. The three titles are ''Mario Party Fushigi no Korokoro Catcher'' (2009), ''Mario Party Kurukuru Carnival'' (2012), and ''Mario Party Fushigi no Korokoro Catcher 2'' (2013). All three games were developed by Capcom for the RVA-001, an arcade Wii-based platform.

==Gameplay==
{{see also|Mario Party#Gameplay}}
{{unsourced section|date=November 2024}}
]
''Mario Party 8'' is hosted by two new characters: MC Ballyhoo and his talking top hat, Big Top. During the standard game, four different characters compete on one of six themed ]s. When playing with fewer than four people, players select which characters the computer will control, as well as their difficulty levels and handicaps. The game has fourteen playable characters: ], ], ], ], ], ], ], ], ], ], ], Dry Bones, Blooper, and ], with the latter two being unlockable. Players also have the ability to play as their ] characters created using the ]'s ].

Players are given the choice of five different areas: the Party Tent, Star Battle Arena, the Minigame Tent, the Extras Zone, and the Fun Bazaar. The Party Tent allows characters to compete on boards in three types of battles: Battle Royale (four-player competition; one to four players), Tag Battle (two-vs. two; one to four players), or Duel Battle (one-on-one; one to two players).

In the Star Battle Arena mode, one player faces off against one opponent on each board in which when they get to the last board, ] will take the Star from the player and they will face against Hammer Bro or Blooper (who become playable characters once defeated) in Bowser's Warped Orbit, then once they defeat the character, Bowser will give back the Star Rod and the player will face off in a final ] called Superstar Showdown. When they win the battle, the player wins the game. In the Minigame Tent, players can play several non-board challenges from the minigames. The Extras Zone has the eight extra minigames that do not appear in board-play. These could be played with ]s saved in the Mii Channel in addition to ]. Finally, the Fun Bazaar has the player use their carnival cards to unlock minigames and other surprises. In the Fun Bazaar, the player can use their carnival cards to purchase in-game music and character voices. Minigame records can also be viewed here. For general board-play modes, players take 10 to 50 turns rolling ] and moving across the game board, with the goal being to getting as many Stars as possible within the allotted turn limit.

Toward the end of the game, during the last five turns, gameplay is altered slightly. This can include events such as candy or coins being awarded to the player in last place, as well as additional coins being placed on each space. After the game has ended, three Bonus Stars (which can be enabled or disabled as a game option) may be awarded to players for various feats during play. Finally, the player with the most Stars is declared the winner, with the number of coins possessed used as a ].

Additional game modes allow players to directly compete in minigames without making use of the game board. Several of these modes tie a number of minigames together, with each minigame won moving the winning player closer to victory.

===Boards===
]
While some of the game boards are classic ''Mario Party'' in nature, with players attempting to reach locations where they can buy a Star for 20 coins (10 coins in King Boo's Haunted Hideaway and free in Goomba's Booty Boardwalk due to the distance required to reach the star), others are more varied. For example, "Koopa's Tycoon Town" involves players investing coins into hotels (akin to '']'') in order to earn Stars, with each hotel only providing Stars to the player with the highest current investment.

As always, all boards include a number of elements which can greatly influence the course of the game. Notable for this is "Shy Guy's Perplex Express", where the train cars which make up the game board can be re-ordered as the result of landing on a certain space, potentially changing the relative positions of all players.

{{Clear}}

===Candies===
Candy is the new item that is introduced in ''Mario Party 8''. There are fourteen candies in all and each one has a different ability. For example, the Twice Candy allows the player to hit two Dice Blocks instead of one, while the Thrice Candy uses three.

===Minigames===
At least once per turn, the game has the players take part in a minigame. A number of the minigames rely on the unique capabilities of the Wii Remote, while others instead require players to hold the controller sideways and use only the buttons. There are 73 minigames in ''Mario Party 8'', of eight types: 4-player free-for-all, 1-vs.-3, 2-vs.-2, Battle, Duel, Challenge, Extra, and Last.

==Development==
Like previous Mario Party titles, ''Mario Party 8'' was developed by ]. It was announced in September 2006 at an event held by Nintendo, where it was announced as one of several games to be released for the then-upcoming ].<ref>{{cite web |url=http://www.ign.com/articles/2006/09/14/new-wii-titles-announced |title=New Wii Titles Announced |first=Peer |last=Schneider |website=] |date=September 13, 2006 |access-date=October 24, 2016 |archive-date=October 31, 2020 |archive-url=https://web.archive.org/web/20201031220845/https://www.ign.com/articles/2006/09/14/new-wii-titles-announced |url-status=live }}</ref> Later that year, a demo of the game was shown with six sample minigames at the Nintendo World trade show.<ref>{{cite web |last=Gantayat |first=Anoop |date=November 3, 2006 |url=http://www.ign.com/articles/2006/11/03/hands-on-mario-party-8 |title=Hands On: Mario Party 8 |website=] |access-date=May 23, 2016 |archive-date=July 1, 2016 |archive-url=https://web.archive.org/web/20160701135317/http://www.ign.com/articles/2006/11/03/hands-on-mario-party-8 |url-status=live }}</ref>

==Release==
''Mario Party 8'' is the last ] to be developed by ]; all subsequent titles, with the exception of the ] '']'', have been developed by ].<ref>{{cite web|url=https://www.nintendolife.com/games/browse?title=series%3Amario-party|title=All Mario Party Games|website=]|publisher=]|access-date=September 26, 2024}}</ref> The game was published by ] and released in North America on May 29,<ref>{{cite web|last=Surette|first=Tim|date=March 15, 2007|url=https://www.gamespot.com/articles/wii-pokymon-ds-browser-coming-in-june/1100-6167056/|title=Wii Pokémon, DS browser coming in June|website=]|access-date=September 30, 2024}}</ref> in Europe on June 22, in Australia on July 19, and in Japan on July 26.<ref name="NWR"/>

===Recall===
The game experienced a launch plagued by difficulties in the United Kingdom. Originally scheduled for release on June 22, 2007,<ref>{{cite web |url=http://www.ign.com/articles/2007/05/10/mario-partying-in-europe-on-june-22 |title=Mario Partying in Europe on June 22 |first=Rob |last=Burman |website=] |date=May 10, 2007 |access-date=October 24, 2017 |archive-date=October 25, 2017 |archive-url=https://web.archive.org/web/20171025022932/http://www.ign.com/articles/2007/05/10/mario-partying-in-europe-on-june-22 |url-status=live }}</ref> Nintendo announced on June 19, 2007, that the British version had been delayed to July 13, 2007, due to a "production issue".<ref>{{cite web |url=http://wii.qj.net/Mario-Party-8-UK-release-delayed-to-July-13/pg/49/aid/95507 |title=Mario Party 8 UK Release Delayed to July 13 |publisher=QJ.net |date=June 19, 2007 |archive-url=https://web.archive.org/web/20071203115703/http://wii.qj.net/Mario-Party-8-UK-release-delayed-to-July-13/pg/49/aid/95507 |archive-date=December 3, 2007 |url-status=dead |access-date=May 23, 2016}}</ref> Furthermore, upon release on July 13, 2007, it was then immediately recalled. In a press release, Nintendo gave the reason for the withdrawal as an assembly error, but some retailers were reporting that it was supposedly withdrawn from shelves because some copies included the word "]", which is considered a highly offensive slur against disabled people in British English. Just one month before, ] had the ] game '']'' pulled from the shelves because of the same word.<ref>{{cite web|last=Kaluszka|first=Aaron|date=July 13, 2007|url=https://www.nintendoworldreport.com/news/13950/mario-party-8-launched-recalled-in-the-uk|title=Mario Party 8 Launched, Recalled in the UK|website=Nintendo World Report|access-date=September 30, 2024}}</ref> The game was eventually re-released in the United Kingdom on August 3, 2007, with the word "]" used instead. A spokesperson from Nintendo said "The offending word has been replaced at code level and the software reproduced. We are confident we have taken the correct appropriate levels and action necessary and in all new versions of the game there are no issues – however we cannot 100 percent guarantee that every copy of the initial batch was returned to us and as such there may still be a small number of copies of the game in circulation." Nintendo also confirmed that there would be no change on pricing and stock levels would "remain unaffected for the re-launch."<ref name="metro.co.uk">{{cite magazine |last=Wooden |first=Andrew |date=July 24, 2007 |url=http://www.mcvuk.com/news/read/mario-party-8-back-on-august-3rd |title=Mario Party 8 back on August 3rd |magazine=] |access-date=May 23, 2016 |archive-date=June 21, 2016 |archive-url=https://web.archive.org/web/20160621041609/http://www.mcvuk.com/news/read/mario-party-8-back-on-august-3rd |url-status=live }}</ref>

==Reception==
===Critical response===
{{Video game reviews
| MC = 62/100<ref name="Mario Party 8 - WII">{{cite web |url=https://www.metacritic.com/game/mario-party-8/critic-reviews/?platform=wii |title=Mario Party 8 for Wii Reviews |website=] |access-date=2011-06-26 |archive-date=2011-06-29 |archive-url=https://web.archive.org/web/20110629030644/http://www.metacritic.com/game/wii/mario-party-8 |url-status=live }}</ref>
| 1UP = C<ref name="Reviews: Mario Party 8">{{cite web |last=Hsu |first=Dan |date=May 29, 2007 |url=http://www.1up.com/reviews/mario-party-8 |title=Mario Party 8 |website=] |access-date=May 23, 2016 |archive-url=https://web.archive.org/web/20160623193857/http://www.1up.com/reviews/mario-party-8 |archive-date=June 23, 2016 |url-status=dead }}</ref>
| Destruct = 6.3/10<ref name="destructoid"/>
| Edge = 4/10<ref>{{cite magazine |author=Edge staff |title=Mario Party 8 |magazine=] |issue=178 |date=August 2007 |page=95}}</ref>
| EGM = 6.33/10<ref>{{cite magazine |author=EGM staff |title=Mario Party 8 |magazine=] |date=August 2007 |page=72}}</ref>
| EuroG = 4/10<ref>{{cite web |last=Kumar |first=Mathew |date=July 9, 2007 |url=http://www.eurogamer.net/articles/mario-party-8-review |title=Mario Party 8 |website=] |access-date=May 23, 2016 |archive-date=June 23, 2016 |archive-url=https://web.archive.org/web/20160623221120/http://www.eurogamer.net/articles/mario-party-8-review |url-status=live }}</ref>
| Fam = 29/40<ref name="Famitsu score">{{cite web |author=rawmeatcowboy |date=July 18, 2007 |url=http://gonintendo.com/stories/32842-famitsu-review-scores |title=Famitsu review scores |publisher=GoNintendo |access-date=May 23, 2016 |archive-date=June 10, 2016 |archive-url=https://web.archive.org/web/20160610094628/http://gonintendo.com/stories/32842-famitsu-review-scores |url-status=live }}</ref>
| GI = 7.25/10<ref>{{cite magazine |last=Helgeson |first=Matt |url=http://www.gameinformer.com/NR/exeres/EE7E4C34-C59F-4396-8260-0EE3B8BB8A79.htm |title=Mario Party 8 |magazine=] |issue=171 |date=July 2007 |archive-url=https://web.archive.org/web/20080117180858/http://gameinformer.com/NR/exeres/EE7E4C34-C59F-4396-8260-0EE3B8BB8A79.htm |archive-date=January 17, 2008 |url-status=dead |access-date=May 23, 2016}}</ref>
| GamePro = 4.5/5<ref name="GamePro review">{{cite magazine |author=The Grim Wiiper |date=May 18, 2007 |url=http://www.gamepro.com/nintendo/wii/games/reviews/112548.shtml |title=Review: Mario Party 8 |magazine=] |archive-url=https://web.archive.org/web/20080111001608/http://www.gamepro.com/nintendo/wii/games/reviews/112548.shtml |archive-date=January 11, 2008 |url-status=dead |access-date=May 23, 2016}}</ref>
| GameRev = 2/10<ref>{{cite web |last=Damiano |first=Greg |date=June 12, 2007 |url=http://www.gamerevolution.com/review/mario-party-8 |title=Mario Party 8 Review |publisher=] |access-date=May 23, 2016 |archive-date=June 17, 2016 |archive-url=https://web.archive.org/web/20160617180952/http://www.gamerevolution.com/review/mario-party-8 |url-status=live }}</ref>
| GSpot = 6.5/10<ref>{{cite web |last=Davis |first=Ryan |date=May 29, 2007 |url=http://www.gamespot.com/reviews/mario-party-8-review/1900-6171668/ |title=Mario Party 8 Review |website=] |access-date=May 23, 2016 |archive-date=September 18, 2015 |archive-url=https://web.archive.org/web/20150918222313/http://www.gamespot.com/reviews/mario-party-8-review/1900-6171668/ |url-status=live }}</ref>
| GSpy = 3/5<ref>{{cite web |last=Villoria |first=Gerald |date=June 4, 2007 |url=http://wii.gamespy.com/wii/mario-party-8-/794089p1.html |title=GameSpy: Mario Party 8 |publisher=] |access-date=July 30, 2007 |archive-date=August 18, 2007 |archive-url=https://web.archive.org/web/20070818183928/http://wii.gamespy.com/wii/mario-party-8-/794089p1.html |url-status=live }}</ref>
| GRadar = 3.5/5<ref>{{cite web|last=Antista|first=Chris|date=May 29, 2007|url=https://www.gamesradar.com/mario-party-8-review/|title=Mario Party 8 review|website=]|access-date=October 7, 2024}}</ref>
| GT = 8.3/10<ref>{{cite web |url=http://gametrailers.com/gamereview.php?id=3394 |title=Mario Party 8 Review |publisher=] |date=May 25, 2007 |archive-url=https://web.archive.org/web/20070531080246/http://gametrailers.com/gamereview.php?id=3394 |archive-date=May 31, 2007 |url-status=dead |access-date=May 23, 2016}}</ref>
| IGN = 5.2/10<ref name="IGN review">{{cite web |author=] |date=May 29, 2007 |url=http://www.ign.com/articles/2007/05/29/mario-party-8-review |title=Mario Party 8 Review |website=IGN |access-date=May 23, 2016 |archive-date=June 17, 2018 |archive-url=https://web.archive.org/web/20180617073646/http://www.ign.com/articles/2007/05/29/mario-party-8-review |url-status=live }}</ref>
| NP = 7.5/10<ref>{{cite magazine |title=Mario Party 8 |magazine=] |volume=217 |date=July 2007 |page=92}}</ref>
| NWR = 6/10<ref name="NWR">{{cite web|last=Kaluszka|first=Aaron|date=May 31, 2007|url=https://www.nintendoworldreport.com/review/13555/mario-party-8-wii|title=Mario Party 8 Review|website=Nintendo World Report|access-date=August 22, 2024}}</ref>
| rev1 = ]
| rev1Score = 4/5<ref name="Common Sense Media"/>
| rev2 = ]
| rev2Score = 2/5<ref name="Digital Spy">{{cite web |last=Gibbon |first=David |date=July 13, 2007 |url=http://www.digitalspy.co.uk/gaming/a65122/wii-mario-party-8.html |title=Wii: 'Mario Party 8' |website=] |archive-url=https://web.archive.org/web/20071215073527/http://www.digitalspy.co.uk/gaming/a65122/wii-mario-party-8.html |archive-date=December 15, 2007 |url-status=dead |access-date=May 23, 2016}}</ref>
}}
''Mario Party 8'' received "mixed or average reviews", according to the ] website ].<ref name="Mario Party 8 - WII"/> In Japan, four critics from '']'' gave the game a total score of 29 out of 40.<ref name="Famitsu score"/>

] reviewer Erin Bell gave the game a score of four out of five stars, writing, "Still a good kids' party game, now Wii fun!"<ref name="Common Sense Media">{{cite web |last=Bell |first=Erin |year=2007 |url=https://www.commonsensemedia.org/game-reviews/mario-party-8 |title=Mario Party 8 Game Review |publisher=] |access-date=2017-02-24 |archive-date=2016-06-16 |archive-url=https://web.archive.org/web/20160616212900/https://www.commonsensemedia.org/game-reviews/mario-party-8 |url-status=live }}</ref> '']''{{'}}s The Grim Wiiper said, "We all knew when the Wii launched that it would be a strong first-party system. The third-party stuff, while interesting, hasn't exactly set the world on fire and Wii owners have been waiting patiently--or not so patiently--for Nintendo to throw open their front doors, Willy Wonka-style, and introduce us to the next magical first-party game."<ref name="GamePro review"/>

In contrast, Matt Casamassina of '']'' referred to the single-player mode as "torture" and said that the "graphics don't even impress as a ] title".<ref name="IGN review"/> '']'' critic Dan Hsu did not enjoy the game either, and criticized its needless dialogue, repetitive cut-scenes and minigames, stating: "''Mario Party 8'' could've used a lot more of that creativity, however, throughout the whole game. Instead, we get a really disappointing (but, as mentioned at the start of this review, inevitably still entertaining) Wii debut for the series. Perhaps the next game will truly take advantage of the Wii controls through and through."<ref name="Reviews: Mario Party 8"/>

Morakoth Tang of ''411Mania'' gave the game a score of six out of ten, saying, "I can not recommend this game for a single player experience. If you want this game so you can share it with friends and family who have played it before then Mario Party fits the bill perfectly. I know its '''' going to sell millions and millions of copies like its predecessors, but quality as a whole is a bit disappointing."<ref>{{cite web|last=Tang|first=Morakoth|date=June 18, 2007|title=Mario Party (Wii) Review|url=http://411mania.com/games/mario-party-8-wii-review/|url-status=dead|archive-url=https://web.archive.org/web/20070821171550/http://www.411mania.com/games/reviews/55732/Mario-Party-8-%28Wii%29-Review.htm|archive-date=August 21, 2007|access-date=May 23, 2016|publisher=411Mania}}</ref> However, Cory Moore of the same website gave it seven out of ten and said that it "seems more like a transition game to see what works and what doesn’t, but a well-executed transition game nevertheless."<ref>{{cite web|last=Moore|first=Cory|date=June 19, 2007|title=Mario Party 8 (Wii) Review (2)|url=http://411mania.com/games/mario-party-8-wii-review-2/|url-status=dead|archive-url=https://web.archive.org/web/20160701143331/http://411mania.com/games/mario-party-8-wii-review-2/|archive-date=July 1, 2016|access-date=May 23, 2016|publisher=411Mania}}</ref> '']''{{'}}s David Gibbon gave it two stars out of five, saying that it was "essentially a GameCube title ported over to the Wii with some last minute remote controls added. If you like the series, then you will probably enjoy much of what this has to offer, but Nintendo really need to do better next time if they want to have Wii gamers falling at their feet."<ref name="Digital Spy"/>

The decision to keep the game in the ] and add sidebars in widescreen was widely panned as lazy, as well as potentially causing ].<ref>{{Cite web |last=Kumar |first=Mathew |date=2007-07-09 |title=Mario Party 8 |url=https://www.eurogamer.net/articles/mario-party-8-review |access-date=2022-03-25 |website=Eurogamer |language=en |archive-date=2018-06-17 |archive-url=https://web.archive.org/web/20180617073654/https://www.eurogamer.net/articles/mario-party-8-review |url-status=live }}</ref><ref>{{Cite web |date=2007-06-12 |title=Mario Party 8 Review for Wii |url=http://gamernode.com:80/Wii/Reviews/3007-Mario-Party-8-Review/index.html |access-date=2022-03-25 |website= |archive-url=https://web.archive.org/web/20070612155812/http://gamernode.com:80/Wii/Reviews/3007-Mario-Party-8-Review/index.html |archive-date=12 June 2007 |url-status=dead}}</ref><ref>{{Cite web |title=GameSpy: Mario Party 8 - Page 2 |url=http://wii.gamespy.com/wii/mario-party-8-/794089p2.html |access-date=2022-03-25 |website=wii.gamespy.com |archive-date=2016-03-14 |archive-url=https://web.archive.org/web/20160314125253/http://wii.gamespy.com/wii/mario-party-8-/794089p2.html |url-status=live }}</ref><ref name="destructoid">{{Cite web|last1=Burch|first1=Anthony|last2=Concelmo|first2=Chad|date=2007-06-02 |title=Destructoid review: Mario Party 8 |url=https://www.destructoid.com/destructoid-review-mario-party-8/ |access-date=2022-03-25 |website=] |language=en-CA |archive-date=2022-03-25 |archive-url=https://web.archive.org/web/20220325012132/https://www.destructoid.com/destructoid-review-mario-party-8/ |url-status=live }}</ref> Many critics theorized that the game was originally meant to release for the ], but was ported to the Wii late into development.<ref name="IGN review"/><ref>{{Cite web |date=2007-12-15 |title=Gaming - Game Reviews - Wii: 'Mario Party 8' - Digital Spy |url=http://www.digitalspy.co.uk/gaming/a65122/wii-mario-party-8.html |access-date=2022-03-25 |website= ]|archive-url=https://web.archive.org/web/20071215073527/http://www.digitalspy.co.uk/gaming/a65122/wii-mario-party-8.html |archive-date=15 December 2007 |url-status=dead}}</ref>

===Sales===
After its North American release on May 29, 2007, the game sold 314,000 units in the United States in three days, making it the best-selling home console game in the month of May and the second-best selling game overall.<ref name="news.teamxbox.com">{{cite web |last=Berardini |first=César A. |date=June 15, 2007 |url=http://news.teamxbox.com/xbox/13713/May-Video-Game-sales-Nintendo-PWNS-Everyone-Again/ |title=May Video-Game-Sales – Nintendo PWNS Everyone Again |publisher=] |archive-url=https://web.archive.org/web/20120304154338/http://news.teamxbox.com/xbox/13713/May-Video-Game-sales-Nintendo-PWNS-Everyone-Again/ |archive-date=March 4, 2012 |url-status=dead |access-date=May 23, 2016}}</ref> In late June, the game sold 426,000 units, making it the best-selling game of the month,<ref>{{cite web |url=http://www.ign.com/articles/2007/07/23/ds-wii-own-june |title=DS, Wii Own June |author=] |website=] |date=June 23, 2007 |access-date=October 24, 2017 |archive-date=October 18, 2020 |archive-url=https://web.archive.org/web/20201018025300/https://www.ign.com/articles/2007/07/23/ds-wii-own-june |url-status=live }}</ref> and on July 2, ] announced that the game had sold over 550,000 copies since its release, making it the fastest-selling entry in the series.<ref>{{cite web |url=http://www.ign.com/articles/2007/07/02/eighth-times-the-charm |title=Eighth Time's the Charm |first=Damon |last=Hatfield |website=] |date=July 2, 2007 |access-date=October 24, 2017 |archive-date=October 25, 2017 |archive-url=https://web.archive.org/web/20171025022906/http://www.ign.com/articles/2007/07/02/eighth-times-the-charm |url-status=live }}</ref> According to ], the game was the tenth best-selling game of 2007 in the US, with 1.82 million units sold.<ref>{{cite web |url=https://arstechnica.com/gaming/2008/01/nintendo-tops-07-sales-numbers-in-industrys-best-year-ever/?amp=1 |title=Nintendo tops '07 sales in industry's best year ever |first=Ben |last=Kuchera |website=] |date=January 17, 2008 |access-date=December 7, 2017 |archive-date=August 7, 2020 |archive-url=https://web.archive.org/web/20200807215321/https://arstechnica.com/gaming/2008/01/nintendo-tops-07-sales-numbers-in-industrys-best-year-ever/?amp=1 |url-status=live }}</ref> In January 2008, '']'' reported that ''Mario Party 8'' had sold 1,153,648 copies, making it one of four Wii games that had surpassed sales of one million units and the third best-selling Wii game behind '']'' (2,663,938 units) and '']'' (2,139,084 units).<ref>{{cite web |url=http://www.ign.com/articles/2008/01/22/five-million-wiis-in-japan |title=Five Million Wiis in Japan |first=Anoop |last=Gantayat |website=] |date=January 22, 2008 |access-date=October 24, 2017 |archive-date=October 25, 2017 |archive-url=https://web.archive.org/web/20171025022812/http://www.ign.com/articles/2008/01/22/five-million-wiis-in-japan |url-status=live }}</ref> According to '']'', the game was the tenth most-rented video game of 2008.<ref>{{cite web |url=http://www.ign.com/articles/2009/01/15/top-10-videogame-rentals-of-2008 |title=Top 10 Video Game Rentals of 2008 |first=Nate |last=Ahean |website=] |date=January 15, 2009 |access-date=October 24, 2017 |archive-date=October 25, 2017 |archive-url=https://web.archive.org/web/20171025022859/http://www.ign.com/articles/2009/01/15/top-10-videogame-rentals-of-2008 |url-status=live }}</ref> It received a "Platinum" sales award from the ] (ELSPA),<ref name=platinumelspa>{{cite web |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |url=http://www.elspa.com:80/?i=3944 |title=ELSPA Sales Awards: Platinum |work=] |archive-date=May 15, 2009 |url-status=dead }}</ref> indicating sales of at least 300,000 copies in the United Kingdom.<ref name="gamasutrasales">{{cite web|author=Caoili, Eric|date=November 26, 2008|title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK|url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php|url-status=live|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php|archive-date=September 18, 2017|work=]}}</ref> The game went on to sell 8.8 million copies worldwide, making it the ].<ref>{{Cite web |date=2015-09-14 |title=30 Best-Selling Super Mario Games of All Time {{!}} Gizmodo UK {{!}} Gizmodo UK |url=https://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/ |access-date=2023-04-28 |archive-date=2015-09-14 |archive-url=https://web.archive.org/web/20150914172624/https://www.gizmodo.co.uk/2015/09/30-best-selling-super-mario-games-of-all-time-on-the-plumbers-30th-birthday/ |url-status=bot: unknown }}</ref>

{{Clear}}

==References==
{{Reflist}}

==External links==
* {{IMDb title|1287342}}
* {{Moby game|id=/wii/mario-party-8}}

{{Mario Party series}}
{{Portal bar|Video games|2000s}}

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Revision as of 16:55, 24 December 2024

2007 video game 2007 video game
Mario Party 8
North American box art
Developer(s)Hudson Soft
Publisher(s)Nintendo
Director(s)Shuichiro Nishiya,Kenji Kikuchi
Producer(s)Hiroshi Sato
Atsushi Ikeda
Designer(s)Saori Tsutsui
Programmer(s)Hideki Sahashi
Composer(s)Yoshihiro Tsukahara
SeriesMario Party
Platform(s)Wii
Release
  • NA: May 29, 2007
  • EU: June 22, 2007
  • AU: July 19, 2007
  • JP: July 26, 2007
  • UK: August 3, 2007
Genre(s)Party
Mode(s)Single-player, multiplayer

Mario Party 8 is a 2007 party video game developed by Hudson Soft and published by Nintendo for the Wii. It is the eighth main installment in the Mario Party series, as well as the first title in the series to be released for the Wii.

Like previous Mario Party titles, Mario Party 8 features up to four characters from the Mario franchise, controlled by human players or artificial intelligence, competing in a board game interspersed with minigames. The game features a single-player story mode as well as several other game modes.

Mario Party 8 received mixed reviews, with critics praising the inclusion of motion controls but voicing disapproval of its outdated visuals and single-player gameplay. The game has sold more than eight million copies, making it the 12th best-selling game for the Wii. Mario Party 8 was succeeded by Mario Party DS, a handheld title for the Nintendo DS, the same year of its release.

Mario Party 8 had three Japan-Only Arcade titles based upon it, borrowing mini-games and other assets such as game boards. The three titles are Mario Party Fushigi no Korokoro Catcher (2009), Mario Party Kurukuru Carnival (2012), and Mario Party Fushigi no Korokoro Catcher 2 (2013). All three games were developed by Capcom for the RVA-001, an arcade Wii-based platform.

Gameplay

See also: Mario Party § Gameplay
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Chump Rope, one of the 1-vs.-3 minigames in Mario Party 8

Mario Party 8 is hosted by two new characters: MC Ballyhoo and his talking top hat, Big Top. During the standard game, four different characters compete on one of six themed game boards. When playing with fewer than four people, players select which characters the computer will control, as well as their difficulty levels and handicaps. The game has fourteen playable characters: Mario, Luigi, Toad, Princess Daisy, Yoshi, Birdo, Princess Peach, Toadette, Wario, Waluigi, Boo, Dry Bones, Blooper, and Hammer Bro, with the latter two being unlockable. Players also have the ability to play as their Mii characters created using the Wii's Mii Channel.

Players are given the choice of five different areas: the Party Tent, Star Battle Arena, the Minigame Tent, the Extras Zone, and the Fun Bazaar. The Party Tent allows characters to compete on boards in three types of battles: Battle Royale (four-player competition; one to four players), Tag Battle (two-vs. two; one to four players), or Duel Battle (one-on-one; one to two players).

In the Star Battle Arena mode, one player faces off against one opponent on each board in which when they get to the last board, Bowser will take the Star from the player and they will face against Hammer Bro or Blooper (who become playable characters once defeated) in Bowser's Warped Orbit, then once they defeat the character, Bowser will give back the Star Rod and the player will face off in a final minigame called Superstar Showdown. When they win the battle, the player wins the game. In the Minigame Tent, players can play several non-board challenges from the minigames. The Extras Zone has the eight extra minigames that do not appear in board-play. These could be played with Miis saved in the Mii Channel in addition to Mario franchise characters. Finally, the Fun Bazaar has the player use their carnival cards to unlock minigames and other surprises. In the Fun Bazaar, the player can use their carnival cards to purchase in-game music and character voices. Minigame records can also be viewed here. For general board-play modes, players take 10 to 50 turns rolling dice and moving across the game board, with the goal being to getting as many Stars as possible within the allotted turn limit.

Toward the end of the game, during the last five turns, gameplay is altered slightly. This can include events such as candy or coins being awarded to the player in last place, as well as additional coins being placed on each space. After the game has ended, three Bonus Stars (which can be enabled or disabled as a game option) may be awarded to players for various feats during play. Finally, the player with the most Stars is declared the winner, with the number of coins possessed used as a tiebreaker.

Additional game modes allow players to directly compete in minigames without making use of the game board. Several of these modes tie a number of minigames together, with each minigame won moving the winning player closer to victory.

Boards

Luigi navigating the Koopa’s Tycoon Town board

While some of the game boards are classic Mario Party in nature, with players attempting to reach locations where they can buy a Star for 20 coins (10 coins in King Boo's Haunted Hideaway and free in Goomba's Booty Boardwalk due to the distance required to reach the star), others are more varied. For example, "Koopa's Tycoon Town" involves players investing coins into hotels (akin to Monopoly) in order to earn Stars, with each hotel only providing Stars to the player with the highest current investment.

As always, all boards include a number of elements which can greatly influence the course of the game. Notable for this is "Shy Guy's Perplex Express", where the train cars which make up the game board can be re-ordered as the result of landing on a certain space, potentially changing the relative positions of all players.

Candies

Candy is the new item that is introduced in Mario Party 8. There are fourteen candies in all and each one has a different ability. For example, the Twice Candy allows the player to hit two Dice Blocks instead of one, while the Thrice Candy uses three.

Minigames

At least once per turn, the game has the players take part in a minigame. A number of the minigames rely on the unique capabilities of the Wii Remote, while others instead require players to hold the controller sideways and use only the buttons. There are 73 minigames in Mario Party 8, of eight types: 4-player free-for-all, 1-vs.-3, 2-vs.-2, Battle, Duel, Challenge, Extra, and Last.

Development

Like previous Mario Party titles, Mario Party 8 was developed by Hudson Soft. It was announced in September 2006 at an event held by Nintendo, where it was announced as one of several games to be released for the then-upcoming Wii. Later that year, a demo of the game was shown with six sample minigames at the Nintendo World trade show.

Release

Mario Party 8 is the last home console game to be developed by Hudson Soft; all subsequent titles, with the exception of the handheld installment Mario Party DS, have been developed by Nintendo Cube. The game was published by Nintendo and released in North America on May 29, in Europe on June 22, in Australia on July 19, and in Japan on July 26.

Recall

The game experienced a launch plagued by difficulties in the United Kingdom. Originally scheduled for release on June 22, 2007, Nintendo announced on June 19, 2007, that the British version had been delayed to July 13, 2007, due to a "production issue". Furthermore, upon release on July 13, 2007, it was then immediately recalled. In a press release, Nintendo gave the reason for the withdrawal as an assembly error, but some retailers were reporting that it was supposedly withdrawn from shelves because some copies included the word "spastic", which is considered a highly offensive slur against disabled people in British English. Just one month before, Ubisoft had the PSP game Mind Quiz pulled from the shelves because of the same word. The game was eventually re-released in the United Kingdom on August 3, 2007, with the word "erratic" used instead. A spokesperson from Nintendo said "The offending word has been replaced at code level and the software reproduced. We are confident we have taken the correct appropriate levels and action necessary and in all new versions of the game there are no issues – however we cannot 100 percent guarantee that every copy of the initial batch was returned to us and as such there may still be a small number of copies of the game in circulation." Nintendo also confirmed that there would be no change on pricing and stock levels would "remain unaffected for the re-launch."

Reception

Critical response

Reception
Aggregate score
AggregatorScore
Metacritic62/100
Review scores
PublicationScore
1Up.comC
Destructoid6.3/10
Edge4/10
Electronic Gaming Monthly6.33/10
Eurogamer4/10
Famitsu29/40
Game Informer7.25/10
GamePro4.5/5
GameRevolution2/10
GameSpot6.5/10
GameSpy3/5
GamesRadar+3.5/5
GameTrailers8.3/10
IGN5.2/10
Nintendo Power7.5/10
Nintendo World Report6/10
Common Sense Media4/5
Digital Spy2/5

Mario Party 8 received "mixed or average reviews", according to the review aggregation website Metacritic. In Japan, four critics from Famitsu gave the game a total score of 29 out of 40.

Common Sense Media reviewer Erin Bell gave the game a score of four out of five stars, writing, "Still a good kids' party game, now Wii fun!" GamePro's The Grim Wiiper said, "We all knew when the Wii launched that it would be a strong first-party system. The third-party stuff, while interesting, hasn't exactly set the world on fire and Wii owners have been waiting patiently--or not so patiently--for Nintendo to throw open their front doors, Willy Wonka-style, and introduce us to the next magical first-party game."

In contrast, Matt Casamassina of IGN referred to the single-player mode as "torture" and said that the "graphics don't even impress as a GCN title". 1UP.com critic Dan Hsu did not enjoy the game either, and criticized its needless dialogue, repetitive cut-scenes and minigames, stating: "Mario Party 8 could've used a lot more of that creativity, however, throughout the whole game. Instead, we get a really disappointing (but, as mentioned at the start of this review, inevitably still entertaining) Wii debut for the series. Perhaps the next game will truly take advantage of the Wii controls through and through."

Morakoth Tang of 411Mania gave the game a score of six out of ten, saying, "I can not recommend this game for a single player experience. If you want this game so you can share it with friends and family who have played it before then Mario Party fits the bill perfectly. I know its going to sell millions and millions of copies like its predecessors, but quality as a whole is a bit disappointing." However, Cory Moore of the same website gave it seven out of ten and said that it "seems more like a transition game to see what works and what doesn’t, but a well-executed transition game nevertheless." Digital Spy's David Gibbon gave it two stars out of five, saying that it was "essentially a GameCube title ported over to the Wii with some last minute remote controls added. If you like the series, then you will probably enjoy much of what this has to offer, but Nintendo really need to do better next time if they want to have Wii gamers falling at their feet."

The decision to keep the game in the 4:3 aspect ratio and add sidebars in widescreen was widely panned as lazy, as well as potentially causing burn-in. Many critics theorized that the game was originally meant to release for the GameCube, but was ported to the Wii late into development.

Sales

After its North American release on May 29, 2007, the game sold 314,000 units in the United States in three days, making it the best-selling home console game in the month of May and the second-best selling game overall. In late June, the game sold 426,000 units, making it the best-selling game of the month, and on July 2, Nintendo of America announced that the game had sold over 550,000 copies since its release, making it the fastest-selling entry in the series. According to The NPD Group, the game was the tenth best-selling game of 2007 in the US, with 1.82 million units sold. In January 2008, Famitsu reported that Mario Party 8 had sold 1,153,648 copies, making it one of four Wii games that had surpassed sales of one million units and the third best-selling Wii game behind Wii Sports (2,663,938 units) and Wii Play (2,139,084 units). According to GameDaily, the game was the tenth most-rented video game of 2008. It received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. The game went on to sell 8.8 million copies worldwide, making it the 12th best-selling game for the Wii.

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External links

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