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{{More citations needed|date=April 2009}} | |||
{{Infobox CVG | |||
{{Short description|1989 video game}} | |||
|title= U.N. Squadron | |||
{{Infobox video game | |||
|image= ] | |||
| |
| title = U.N. Squadron | ||
| image = UN Squadron game flyer.png | |||
|developer= ] | |||
| caption = Sales flyer for the arcade version | |||
|publisher= ] | |||
| developer = ] | |||
|released= September ] | |||
| publisher = Capcom<br>] (computers){{vgrelease|EU|] (SNES)}} | |||
|genre= ] | |||
| director = ] | |||
|modes= Up to 2 players, cooperative | |||
| composer = ] | |||
|platforms= ], ] | |||
| released = August ]<br>'''SNES'''{{vgrelease | |||
|input= 8-way ], 2 ] | |||
|JP|July 26, 1991<ref name=":0" /> | |||
|cabinet= Upright | |||
|NA|September 1991<ref name="nadate"/> | |||
|arcade system= ] | |||
|EU|December 1992<ref name="eujpdate"/> | |||
|display= ], 384 x 224 pixels (Horizontal), 4096 colors | |||
}} | }} | ||
| genre = ] | |||
'''''U.N. Squadron''''' (''Area 88'' in Japan), is a shooting/action arcade game by ]. It is based on the ]/] '']''. Although it doesn't bear any resemblance to the original history, it still uses many of the characters and place settings. Here, their mission is to stop a terrorist group known as Project 4. It was followed by the sequel '']''. | |||
| modes = ], ] | |||
| platforms = ], ], ], ], ], ], ] | |||
|arcade system = ] | |||
}} | |||
'''''U.N. Squadron''''' is a 1989 ] released by ] for the ] ] hardware and for the ]. The game was released in Japan as {{Nihongo|'''''Area 88'''''|エリア88|Eria Hachi-Jū-Hachi|lead=yes}},<ref name=":0">{{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8265|title=エリア88 / ファミ通.com|website=www.famitsu.com|access-date=2018-07-26|archive-url=https://web.archive.org/web/20180630112711/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8265|archive-date=2018-06-30|url-status=live}}</ref> and is based on the ] series of the ], featuring the same main characters. Their mission is to stop a terrorist group known as Project 4. It was followed by a ] '']''. | |||
==Gameplay== | ==Gameplay== | ||
] | ] | ||
The game is a typical ] shooter, going against the trend of other |
The game is a typical ] shooter, going against the trend of other ] shooters, such as '']'' and '']'', which are vertically scrolling shooters. Like other ] shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money. | ||
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities. | The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates.<ref>{{Cite book |last=Shintani |first=Kaoru |author-link=Kaoru Shintani |url=https://archive.org/details/area-88-manual-scan-jp-sfc-snes/ |title=U.N. Squadron Area 88 (エリア88) - Game Manual scan |publisher=DAIPRO / Shogakukan (小学館) / CAPCOM |year=1991 |pages=12,13,14 |language=Japanese |format=PDF |access-date=2024-03-10 |via=The Internet Archive}}</ref> Each pilot flies a specific plane and has slightly different capabilities. | ||
In the Super NES version, each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader, and can buy other aircraft and weapons as they progress. | |||
===Pilots=== | |||
* ''Shin Kazama'': ''Shin'' flies an ]; the weapons on his plane fire forward only but at a quick pace. ''Shin'' and his plane are the most balanced combination available. | |||
== Development == | |||
* ''Mickey Simon'': ''Mickey'' flies an ]; the weapons on his plane also fire forward only, but are also larger (albeit slower), inflicting more damage than ''Shin''s plane. | |||
Capcom director ] commented that the game was part of a broader strategy of Capcom at the time to appeal to a wider audience by using established characters from other media, as their original characters could be too niche.<ref name=":3">{{Cite journal|title=Developer Interview Capcom Developer: Yoshiaki Okamoto, Noritaka Funamizu|journal=]|publisher=] Ltd.|issue=38|pages=10–29}} {{Webarchive|url=https://web.archive.org/web/20170531193652/http://shmuplations.com/cps1/|date=2017-05-31}}</ref> In addition to ''Area 88'', he cited games based on '']'' and '']'' as part of this strategy.<ref name=":3" /> | |||
== Release == | |||
* ''Greg Gates'': ''Greg'' flies an ]; this plane has smaller forward fire than either ''Shin'' or ''Mickey'''s planes, but it also fires a second stream downward at a 45° angle from the forward firing stream. | |||
''Area 88'' was ported to the home console Super NES and released in Japan on July 26, 1991.<ref name=":0" /> In North America and Europe it was re-titled ''U.N. Squadron'' by Capcom.<ref>{{Cite web |last=Parish |first=Jeremy |date=2014-02-05 |title=Daily Classic: U.N. Squadron's SNES Identity Change |url=https://www.vg247.com/daily-classic-un-squadrons-snes-identity-change |access-date=2024-03-10 |website=VG247}}</ref> The illustration for the ''U.N. Squadron'' poster was created by well known illustrator Marc Ericksen, the illustrator of the covers to Capcom's other games '']'' and '']''. A version for the ] was planned and previewed but never released.<ref>{{cite magazine|url=https://archive.org/stream/club-capcom-spring-1994_202202#page/n89/mode/2up|title=カプコン アーケードオリジナルボード CPSシリーズ+CPSチェンジャー 限定販売決定!!|magazine=Club Capcom|volume=2|publisher=]|date=Spring 1994|pages=90–91|lang=ja}}</ref> | |||
== |
==Reception== | ||
{{Video game reviews | |||
Before entering a level, the player has the opportunity to purchase special weapons or added defenses in the shop. The player earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money. | |||
| GR = 87% (SNES)<ref>{{cite web|url=https://www.gamerankings.com/snes/588815-un-squadron/index.html|title=U.N. Squadron SNES Gamerankings review score|archive-url=https://web.archive.org/web/20190505203358/https://www.gamerankings.com/snes/588815-un-squadron/index.html|archive-date=2019-05-05}}</ref> | |||
| MM = 94% (SNES)<ref>{{cite magazine|author1=]|author2=Richard Leadbetter|url=https://archive.org/details/mean-machines-12/page/18/mode/2up|title=U.N. Squadron|magazine=]|issue=12|date=September 1991|pages=18–21|access-date=December 9, 2024}}</ref> | |||
}} | |||
In Japan, ''Game Machine'' listed ''U.N. Squadron'' on their September 15, 1989 issue as being the sixth most-successful table arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=364|publisher=Amusement Press|date=15 September 1989|page=21|lang=ja}}</ref> In North America, it was a major hit,<ref>{{cite magazine |title=Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=183–5 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/183}}</ref> becoming the top-grossing software conversion kit on the ''RePlay'' arcade charts in ].<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=February 1990 |volume=15 |issue=5 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%205%20-%20February%201990/page/n3}}</ref> | |||
===Weapons=== | |||
====Arcade version==== | |||
====Weapons==== | |||
Depending on the level and which pilot they have chosen, players will encounter two of these eight different weapon enhancements in the weapons shop: | |||
Upon its home console release, the Japanese gaming publication '']'' gave the Super Famicom version a score of 28 out of 40.<ref name=":0" /> | |||
* Bulpup: Launches missiles forward at various angles. | |||
* Bulpup II: A more powerful ''Bulpup''. | |||
'']'' gave the Super NES version of the game an A,<ref>{{Cite news|url=https://ew.com/article/1991/09/27/latest-video-games/|title=The latest video games|work=EW.com|access-date=2018-11-03|language=en|archive-url=https://web.archive.org/web/20160605192824/http://www.ew.com/article/1991/09/27/latest-video-games|archive-date=2016-06-05|url-status=live}}</ref> and picked the game as the #12 greatest game available in 1991.<ref>{{Cite news|url=https://ew.com/article/1991/11/22/video-games-guide/|title=Video Games Guide|work=EW.com|access-date=2018-11-03|language=en|archive-url=https://web.archive.org/web/20170219184932/http://ew.com/article/1991/11/22/video-games-guide/|archive-date=2017-02-19|url-status=live}}</ref> | |||
* Phoenix: Homing missiles that go after any enemies on the screen. | |||
* Falcon: A more powerful ''Phoenix''. | |||
Super Gamer gave the SNES version an overall score of 93%, commending the graphics, aircraft selection, gameplay, and sound.<ref>{{Cite journal|date=May 1994|title=U.N. Squadron Review|url=https://archive.org/details/super-gamer-02/page/124/mode/2up|journal=Super Gamer|location=]|publisher=]|issue=2|pages=124|access-date=March 29, 2021}}</ref> | |||
* S. Shell: Shoots a large long shell at enemies that inflicts more damage than regular guns. | |||
* S. Shell II: A more powerful and larger ''S. Shell''. | |||
===Accolades=== | |||
* Bomb II: Allows you to drop powerful bombs from above. | |||
] ranked ''U.N. Squadron'' 37th on its "Top 100 Super NES Games" list,<ref>{{Cite web |title=UN Squadron - #37 Top 100 SNES Games - IGN |url=http://www.ign.com/lists/top-100-snes-games/37 |url-status=live |archive-url=https://web.archive.org/web/20170901160256/http://www.ign.com/lists/top-100-snes-games/37 |archive-date=2017-09-01 |access-date=2017-09-01}}</ref> which made it the highest ranking side scroller shooter game on that list. In 2018, ] listed ''U.N. Squadron'' 23rd on its "The Best Super Nintendo Games of All Time" list and called the game the best side scrolling shooter on the SNES.<ref>{{Cite web |last=Knight |first=Rich |date=April 30, 2018 |title=The Best Super Nintendo Games of All Time |url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/ |access-date=2022-02-11 |website=Complex |language=en}}</ref> In 1995, ] rated the game 63rd on their Top 100 SNES Games list.<ref>{{Cite journal |date=July 1995 |title=Top 100 SNES Games |url=https://archive.org/details/total-43/page/n45/mode/2up |journal=Total! |issue=43 |pages=46 |access-date=February 28, 2022}}</ref> | |||
* Napalm: More powerful than ''Bomb II'' in that it ignites the ground when it lands. | |||
== |
==References== | ||
{{reflist|30em| | |||
After selecting (or passing up) additional weapons, players are offered one of three defensive enhancements (these are the same on every level): | |||
refs= | |||
<ref name="nadate">{{cite web |title=Super NES Games |url=https://www.nintendo.com/consumer/downloads/snes_games.pdf |publisher=] |access-date=2012-07-25 |url-status=dead |archive-url=https://web.archive.org/web/20160303195606/http://www.nintendo.com/consumer/downloads/snes_games.pdf |archive-date=2016-03-03 }}</ref> | |||
<ref name="eujpdate">{{cite web |title=U.N. Squadron Release Data |url=http://www.gamefaqs.com/snes/588815-un-squadron/data |publisher=] |access-date=2013-06-15 |archive-url=https://web.archive.org/web/20130809121658/http://www.gamefaqs.com/snes/588815-un-squadron/data |archive-date=2013-08-09 |url-status=live }}</ref> | |||
* Energy Tank: Adds more life to the lifebar when the level begins. | |||
}} | |||
* Shield: Absorbs damage from enemy fire or collisions. | |||
* Super Shield: Same as ''Shield'', but can absorb more damage. | |||
====SNES version==== | |||
Depending on which plane has been purchased, players can buy any combination of these weapons. | |||
* Cluster Shot: Shoots a cluster of explosives which expand from the center of the plane. | |||
* Bomb: Drops bombs from under the plane. | |||
* Phoenix: Homing missiles that go after any enemies on the screen. | |||
* Napalm: Drops from the plane and causes a large explosion along the ground when it lands. | |||
* Falcon: Drops like a bomb but continues across the bottom of the screen until it hits a target. | |||
* Gunpod: Shoots bullets upward on an angle. | |||
* Super Shell: Shoots a large shell at a target. | |||
* Sailing Missile: Simular to the Gunpod, it shoots missiles upward. | |||
* Thunder Laser: Shoots a laser in the shape of an arrow at a target. | |||
* Bulpup: Launches missiles forward at various angles. | |||
* MegaCrush: This weapon rains down on the enemy planes hitting everything on the screen. | |||
===During gameplay=== | |||
Once a level has been entered, the game scrolls to the right with the enemies approaching from many directions. Land, sea, and air units are encountered in the various stages. | |||
] | |||
The player's main gun has infinite ammunition and can be upgraded by picking up accumulating ''POW'' points. ''POW''s, which appear when the player destroys certain red enemies, can be found as green, blue or yellow glowing orbs inside a small box. Each color ''POW'' is worth a different amount of points: | |||
* Blue POW: 1 point | |||
* Green POW: 2 points | |||
* Yellow POW: 4 points | |||
The player's current number of ''POW''s and the amount needed for the next gun upgrade is displayed in the upper left corner of the display. Each upgrade generally requires more ''POW''s to get than the last upgrade, and so forth. | |||
Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. The character's plane can take a number of enemy hits before being destroyed and has a brief period of invulnerability after each hit. This makes the game a little less frustrating. | |||
Like many shooters, the game is very challenging. Levels frequently include large numbers of enemies attacking simultaneously, with subsequent vast amounts of firepower on screen. The player needs quick reflexes to navigate through all this fire while still attacking their enemies. Only a skilled player is capable of finishing the game with few (or any) continues. | |||
==Levels and Bosses== | |||
===Arcade version=== | |||
] | |||
* 01. Frontline base - Missile Tank | |||
* 02. Thunderstorm 1 - Stealth Bomber | |||
* 03. Forest - Forest Fortress | |||
* 04. Desert - Ground Carrier | |||
* 05. Canyon - VTOL Bomber 'Byson' | |||
* 06. Cave - Cave Carrier | |||
* 07. Airbase/Clouds - Giant Bomber 'Bullhead' | |||
* 08. Military Base - Arsenal | |||
* 09. Ocean - Sub-Boss: Submarine. Boss: Battleship 'Minks' | |||
* 10. Thunderstorm 2 - Project 4 Airborne Fortress | |||
===SNES version=== | |||
* 01. Frontline Base - Missile Tank | |||
* 02. Thunderstorm - Stealth Bomber | |||
* 03. Clouds - Stealth Fighters (Mercenaries) | |||
* 04. Desert - Ground Carrier | |||
* 05. Ocean 1 - 'Seavet' Submarine | |||
* 06. Forest - Fortress | |||
* 07. Ocean 2 - 'Minks' Battleship | |||
* 08. Canyon - High-speed bomber | |||
* 09. Cave - Ceiling Machine | |||
* 10. Project 4 Base - Sub-Boss: Giant VTOL aircraft. Boss: Project 4 ship | |||
==Ports== | |||
''U.N. Squadron'' (known as ''Area 88'' in Japan) was ported to the ] in ]. The principle difference between the SNES version and the arcade version is that in the SNES game each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader and can buy other aircraft as they progress. Other differences include: | |||
* Single player only, | |||
* Different planes may be used by each pilot in contrast to the fixed planes of the arcade version, | |||
* More and different power-ups may be purchased in the between-level store, | |||
* An overhead map is used between levels, | |||
* If a player dies during a level, the player must restart that level from the beginning, | |||
* Missions can be tackled in any order chosen by the player, | |||
* Shin increases his firepower the most quickly, Mick gains double ammunition from reloads and Greg receives double vitality back from fuel tanks, and recovers from being damaged twice as fast as the others (see below). | |||
* Mickey Scymon is known as Mickey Simon. | |||
* If a player takes damage, his/her ship will temporarily fall into critical condition. During this condition, any hit will kill the player. Once the player's ship recovers, albeit with less energy, he/she is safe again. However, if the player allows his/her energy meter to drop too low, the player's ship will stay critically damaged permanently, unless he/she finds an energy recovery item. | |||
* The stage and boss BGM is different than in the arcade version. | |||
The SNES version also includes more aircraft than the arcade version: | |||
*F-8E Crusader: This is the generic aircraft that players start with. The ceiling for the Corsair's gun power is very low and the aircraft can only carry three types of special weapon. | |||
*F-20 TigerShark: The cheapest aircraft that can be purchased after completion of the third mission. This aircraft has mediocre weapons capability but it is well suited to both air and ground attack. | |||
*F-14D Tomcat: The F-14D Tomcat is intended primarily for air-to-air combat and carries no real ordinance for attacking ground targets. It is the most maneuverable of all of the aircraft. | |||
*A-10 ThunderBolt II: Intended for ground attack, the A10 fires two shots for every gun burst. One travels forward and the second (slightly weaker) shot travels at a downward 45-degree angle. | |||
*YF-23 Stealth Ray: Capable of carrying a wide range of armaments, the YF23's primary attribute is that of Stealth. As such, the enemy's guided weapons, such as missiles, will not track the plane. | |||
*F-200 Efreet: The best fighter available in the game. The Efreet has the highest weapon power ceiling, can carry all of the special weapons, can carry more special weapon ammo than any other fighter and is tough to destroy. As such, it is the most expensive fighter available in the game and it is easy to play the whole game without ever having enough money to purchase it. (The EF-200 Efreet is nearly identical in appearance to the ] from the movie of the same name.) | |||
==External links== | ==External links== | ||
* at ''Arcade-History'' | * at ''Arcade-History'' | ||
* {{KLOV game|6910|name=Area 88}} | |||
* at ] | |||
* {{ |
* {{KLOV game|10247}} | ||
* {{moby game|id=/un-squadron}} | |||
* at ] | |||
* {{Webarchive|url=https://web.archive.org/web/20140421082033/http://www.meanmachinesmag.co.uk/review/184/un-squadron.php |date=2014-04-21}} from ] | |||
* {{GameFAQs|type=/coinop/arcade|num=583864|name=''U.N. Squadron''}} | |||
* from ] | |||
{{Area 88}} | |||
* review at the Anime Super Famciom Web Resource Center | |||
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Latest revision as of 06:59, 25 December 2024
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "U.N. Squadron" – news · newspapers · books · scholar · JSTOR (April 2009) (Learn how and when to remove this message) |
U.N. Squadron | |
---|---|
Sales flyer for the arcade version | |
Developer(s) | Capcom |
Publisher(s) | Capcom U.S. Gold (computers) |
Director(s) | Yoshiki Okamoto |
Composer(s) | Manami Matsumae |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Super NES, ZX Spectrum |
Release | August 1989 SNES |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System |
U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom for the CPS arcade hardware and for the Super Nintendo Entertainment System. The game was released in Japan as Area 88 (Japanese: エリア88, Hepburn: Eria Hachi-Jū-Hachi), and is based on the manga series of the same name, featuring the same main characters. Their mission is to stop a terrorist group known as Project 4. It was followed by a spiritual successor Carrier Air Wing.
Gameplay
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942 and 1943: The Battle of Midway, which are vertically scrolling shooters. Like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities.
In the Super NES version, each pilot can use a range of planes. All pilots start out with $3000 and the basic F8 Crusader, and can buy other aircraft and weapons as they progress.
Development
Capcom director Yoshiki Okamoto commented that the game was part of a broader strategy of Capcom at the time to appeal to a wider audience by using established characters from other media, as their original characters could be too niche. In addition to Area 88, he cited games based on Willow and Tenchi wo Kurau as part of this strategy.
Release
Area 88 was ported to the home console Super NES and released in Japan on July 26, 1991. In North America and Europe it was re-titled U.N. Squadron by Capcom. The illustration for the U.N. Squadron poster was created by well known illustrator Marc Ericksen, the illustrator of the covers to Capcom's other games Mega Man 2 and Strider. A version for the Capcom Power System Changer was planned and previewed but never released.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 87% (SNES) |
Publication | Score |
---|---|
Mean Machines | 94% (SNES) |
In Japan, Game Machine listed U.N. Squadron on their September 15, 1989 issue as being the sixth most-successful table arcade unit of the month. In North America, it was a major hit, becoming the top-grossing software conversion kit on the RePlay arcade charts in February 1990.
Upon its home console release, the Japanese gaming publication Weekly Famitsu gave the Super Famicom version a score of 28 out of 40.
Entertainment Weekly gave the Super NES version of the game an A, and picked the game as the #12 greatest game available in 1991.
Super Gamer gave the SNES version an overall score of 93%, commending the graphics, aircraft selection, gameplay, and sound.
Accolades
IGN ranked U.N. Squadron 37th on its "Top 100 Super NES Games" list, which made it the highest ranking side scroller shooter game on that list. In 2018, Complex listed U.N. Squadron 23rd on its "The Best Super Nintendo Games of All Time" list and called the game the best side scrolling shooter on the SNES. In 1995, Total! rated the game 63rd on their Top 100 SNES Games list.
References
- "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 2016-03-03. Retrieved 2012-07-25.
- ^ "エリア88 [スーパーファミコン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-06-30. Retrieved 2018-07-26.
- "U.N. Squadron Release Data". GameFAQs. Archived from the original on 2013-08-09. Retrieved 2013-06-15.
- Shintani, Kaoru (1991). U.N. Squadron Area 88 (エリア88) - Game Manual scan (PDF) (in Japanese). DAIPRO / Shogakukan (小学館) / CAPCOM. pp. 12, 13, 14. Retrieved 2024-03-10 – via The Internet Archive.
- ^ "Developer Interview Capcom Developer: Yoshiaki Okamoto, Noritaka Funamizu". Gamest (38). Shinseisha Ltd.: 10–29. (Translation) Archived 2017-05-31 at the Wayback Machine
- Parish, Jeremy (2014-02-05). "Daily Classic: U.N. Squadron's SNES Identity Change". VG247. Retrieved 2024-03-10.
- "カプコン アーケードオリジナルボード CPSシリーズ+CPSチェンジャー 限定販売決定!!". Club Capcom (in Japanese). Vol. 2. Capcom. Spring 1994. pp. 90–91.
- "U.N. Squadron SNES Gamerankings review score". Archived from the original on 2019-05-05.
- Julian Rignall; Richard Leadbetter (September 1991). "U.N. Squadron". Mean Machines. No. 12. pp. 18–21. Retrieved December 9, 2024.
- "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 364. Amusement Press. 15 September 1989. p. 21.
- "Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market". RePlay. Vol. 15, no. 7. April 1990. pp. 183–5.
- "RePlay: The Players' Choice". RePlay. Vol. 15, no. 5. February 1990. p. 4.
- "The latest video games". EW.com. Archived from the original on 2016-06-05. Retrieved 2018-11-03.
- "Video Games Guide". EW.com. Archived from the original on 2017-02-19. Retrieved 2018-11-03.
- "U.N. Squadron Review". Super Gamer (2). United Kingdom: Paragon Publishing: 124. May 1994. Retrieved March 29, 2021.
- "UN Squadron - #37 Top 100 SNES Games - IGN". Archived from the original on 2017-09-01. Retrieved 2017-09-01.
- Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved 2022-02-11.
- "Top 100 SNES Games". Total! (43): 46. July 1995. Retrieved February 28, 2022.
External links
- U.N. Squadron at Arcade-History
- Area 88 at the Killer List of Videogames
- U.N. Squadron at the Killer List of Videogames
- U.N. Squadron at MobyGames
- UN Squadron SNES review Archived 2014-04-21 at the Wayback Machine from Mean Machines Archive
Area 88 by Kaoru Shintani | |
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- 1989 video games
- Amiga games
- Amstrad CPC games
- Arcade video games
- Atari ST games
- Cancelled Capcom Power System Changer games
- Capcom games
- Commodore 64 games
- Cooperative video games
- CP System games
- Horizontally scrolling shooters
- Single-player video games
- Super Nintendo Entertainment System games
- U.S. Gold games
- Video games based on anime and manga
- Video games developed in Japan
- Video games scored by Manami Matsumae
- ZX Spectrum games