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'''Real-time video editing''' is a system of editing ] where it takes no longer to render a video than the length of that video clip itself. |
'''Real-time video editing''' is a system of editing ] where it takes no longer to render a video than the length of that video clip itself. Live video editing is where there are various cameras at various angles and position, capturing single or multiple subjects and the footage is routed through a vision mixing device and edited and transmitted in real-time. | ||
Broadcasters traditionally used large, disparate computer systems for real-time video editing with multiple CPUs, multiple gigabytes of RAM and high-powered hard drives. Some had additional hardware components designed to enhance the performance of the specific ] being used. Other approaches used to ensure real-time playback included continuous background rendering, and using multiple networked computers to share the rendering load. These systems would allow broadcasters to edit and render a video clip in 30 minutes. | |||
These systems are now outdated thanks to the instantaneous nature of social media platforms such as Facebook and Twitter. Broadcasters and content rights holders now use ] editing technology which allows them to clip, edit and share video across multiple digital platforms such as websites and social apps within seconds rather than minutes.<ref>{{cite web|last1=Davis|first1=Ben|title=The emergence of real-time video on social media|url=https://econsultancy.com/blog/64820-the-emergence-of-real-time-video-on-social-media/|website=Econsultancy|date=12 May 2014|publisher=Econsultancy|accessdate=23 May 2015|archive-date=21 September 2015|archive-url=https://web.archive.org/web/20150921064419/https://econsultancy.com/blog/64820-the-emergence-of-real-time-video-on-social-media/|url-status=live}}</ref> | |||
Many editing systems have "near" real-time performance - rendering is typically real-time, except for complex segments. Most professional nonlinear video editing applications have the ability to provide real-time video preview at lower than final quality, to streamline workflow during editing. | |||
] is one of the earliest examples of a cloud-based video service. Invented by ] and released in 2004, it is credited as the ] cloud-based video editor.<ref>{{cite web|title=Forbidden Revolutionises Professional Editing with its Web-Based System|publisher=NLEguide.com|url=http://syphaonline.com/SYPHAnewsitems2004/SYPHAnews20040924-01.html|access-date=2020-01-20|archive-date=2008-07-04|archive-url=https://web.archive.org/web/20080704141650/http://www.syphaonline.com/SYPHAnewsitems2004/SYPHAnews20040924-01.html|url-status=live}}</ref> Its diverse userbase extends from global, national and regional media organisations, leading sports content distributors and ] houses to government departments.<ref>{{cite web|author=Shapton, David|date=November 27, 2019|title=Blackbird's cloud production and distribution system chosen by Bloomberg Media|publisher=RedShark Publications|url=https://www.redsharknews.com/business/item/6819-blackbird-s-cloud-production-and-distribution-system-chosen-by-bloomberg-media|access-date=January 21, 2020|archive-date=November 27, 2019|archive-url=https://web.archive.org/web/20191127204439/https://www.redsharknews.com/business/item/6819-blackbird-s-cloud-production-and-distribution-system-chosen-by-bloomberg-media|url-status=live}}</ref><ref>{{cite web|author=Meier, Dan|date=May 1, 2019|title=Blackbird takes Deltatre into the Cloud|publisher=RedShark Publications|url=https://www.tvbeurope.com/technology/blackbird-takes-deltatre-into-the-cloud|access-date=January 21, 2020|archive-date=March 1, 2021|archive-url=https://web.archive.org/web/20210301034550/https://www.tvbeurope.com/technology/blackbird-takes-deltatre-into-the-cloud|url-status=live}}</ref><ref>{{cite web|author=Dams, Tim|date=March 5, 2019|title=IMG signs up for Blackbird cloud video platform|publisher=Broadcast|url=https://www.broadcastnow.co.uk/production/img-signs-up-for-blackbird-cloud-video-platform/5137393.article}}</ref><ref>{{cite web|author=Munson, Ben|date=June 20, 2019|title=A+E Networks taps Blackbird for cloud video services|publisher=FierceVideo|url=https://www.fiercevideo.com/video/a-e-networks-taps-blackbird-for-cloud-video-services|access-date=January 21, 2020|archive-date=December 1, 2020|archive-url=https://web.archive.org/web/20201201175651/https://www.fiercevideo.com/video/a-e-networks-taps-blackbird-for-cloud-video-services|url-status=live}}</ref><ref>{{cite web|author=Balderston, Michael|date=October 2, 2019|title=DoS Chooses Blackbird for Video Production|publisher=Broadcast|url=https://www.creativeplanetnetwork.com/government-video/gv-news/dos-chooses-blackbird-for-video-production|access-date=January 21, 2020|archive-date=October 28, 2020|archive-url=https://web.archive.org/web/20201028170537/https://www.creativeplanetnetwork.com/government-video/gv-news/dos-chooses-blackbird-for-video-production|url-status=live}}</ref> | |||
A lot depends on the effects, transitions, titles, compositing, and other features - and quantity of features - added to the video prior to ] it. The more the effects being applied the more the power required from the system to render the video in real-time. | |||
] is an example of a cloud-based real-time video editing platform. It was founded in 2013, has partnerships with ] and ] and is used by some of the largest media companies in Europe and North America.<ref name=Butcher>{{cite news|author=Butcher, Mike|date=November 26, 2014|title=Grabyo Secures $2M From Celeb Sports Stars For Rights-Friendly Social Video|url=https://techcrunch.com/2014/11/25/grabyo-secures-2m-from-celeb-sports-stars-for-rights-friendly-social-video/|work=TechCrunch|accessdate=November 26, 2014|archive-date=March 1, 2021|archive-url=https://web.archive.org/web/20210301034544/https://techcrunch.com/2014/11/25/grabyo-secures-2m-from-celeb-sports-stars-for-rights-friendly-social-video/|url-status=live}}</ref> | |||
Systems designed for web or mobile publishing often handle smaller images sizes than those designed for DVD output, and can render effects in real time quite easily. | |||
== |
==See also== | ||
⚫ | *] | ||
*] | *] | ||
⚫ | *] | ||
==References== | |||
{{Reflist}} | |||
{{Film Editing}} | |||
] | ] |
Latest revision as of 18:05, 25 December 2024
Real-time video editing is a system of editing video where it takes no longer to render a video than the length of that video clip itself. Live video editing is where there are various cameras at various angles and position, capturing single or multiple subjects and the footage is routed through a vision mixing device and edited and transmitted in real-time.
Broadcasters traditionally used large, disparate computer systems for real-time video editing with multiple CPUs, multiple gigabytes of RAM and high-powered hard drives. Some had additional hardware components designed to enhance the performance of the specific video editing software being used. Other approaches used to ensure real-time playback included continuous background rendering, and using multiple networked computers to share the rendering load. These systems would allow broadcasters to edit and render a video clip in 30 minutes.
These systems are now outdated thanks to the instantaneous nature of social media platforms such as Facebook and Twitter. Broadcasters and content rights holders now use cloud-based video editing technology which allows them to clip, edit and share video across multiple digital platforms such as websites and social apps within seconds rather than minutes.
Blackbird is one of the earliest examples of a cloud-based video service. Invented by Stephen Streater and released in 2004, it is credited as the first cloud-based video editor. Its diverse userbase extends from global, national and regional media organisations, leading sports content distributors and post-production houses to government departments.
Grabyo is an example of a cloud-based real-time video editing platform. It was founded in 2013, has partnerships with Facebook and Twitter and is used by some of the largest media companies in Europe and North America.
See also
References
- Davis, Ben (12 May 2014). "The emergence of real-time video on social media". Econsultancy. Econsultancy. Archived from the original on 21 September 2015. Retrieved 23 May 2015.
- "Forbidden Revolutionises Professional Editing with its Web-Based System". NLEguide.com. Archived from the original on 2008-07-04. Retrieved 2020-01-20.
- Shapton, David (November 27, 2019). "Blackbird's cloud production and distribution system chosen by Bloomberg Media". RedShark Publications. Archived from the original on November 27, 2019. Retrieved January 21, 2020.
- Meier, Dan (May 1, 2019). "Blackbird takes Deltatre into the Cloud". RedShark Publications. Archived from the original on March 1, 2021. Retrieved January 21, 2020.
- Dams, Tim (March 5, 2019). "IMG signs up for Blackbird cloud video platform". Broadcast.
- Munson, Ben (June 20, 2019). "A+E Networks taps Blackbird for cloud video services". FierceVideo. Archived from the original on December 1, 2020. Retrieved January 21, 2020.
- Balderston, Michael (October 2, 2019). "DoS Chooses Blackbird for Video Production". Broadcast. Archived from the original on October 28, 2020. Retrieved January 21, 2020.
- Butcher, Mike (November 26, 2014). "Grabyo Secures $2M From Celeb Sports Stars For Rights-Friendly Social Video". TechCrunch. Archived from the original on March 1, 2021. Retrieved November 26, 2014.
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