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{{short description|Fictional characters in the Prince of Persia franchise}} {{short description|Fictional characters in the Prince of Persia franchise}}
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{{Infobox character {{Infobox character
| name = The Prince | name = The Prince
| image = ] | image = The Prince SOT Profile Render.png
| caption = The Prince as he appears in '']'' | caption = The Prince as he appears in '']'' (2010)
| series = ] | series = ]
| first =
| firstgame = '']'' (1989) | firstgame = '']'' (1989)
| creator = ] | creator = ]
| designer = Jordan Mechner<br />Raphael Lacoste <small>(''Sands of Time'')</small><br />Mikael Labat, Nicolas Bouvier <small>(''Warrior Within'')</small> | designer = {{ubl|Jordan Mechner|Raphael Lacoste <small>(''Sands of Time'')</small>|Mikael Labat, Nicolas Bouvier <small>(''Warrior Within'')</small>}}
| voice = ] <small>(''Prince of Persia 3D'')</small><ref name="3Dprince" /><br />] <small>(''Sands of Time'', ''The Two Thrones'', ''The Forgotten Sands'')</small><ref name="BtVAprince" /><br /> ] <small>(''Warrior Within'')</small><ref name="BtVAprince" /><br />] <small>(''Prince of Persia'' 2008)</small><ref name="BtVAprince" /> | voice = {{ubl|] <small>(''Prince of Persia 3D'')</small><ref name="3Dprince" />|] <small>(''Sands of Time'', ''The Two Thrones'', ''The Forgotten Sands'')</small><ref name="BtVAprince" />|] <small>(''Warrior Within'')</small><ref name="BtVAprince" />|] <small>(''Prince of Persia'' 2008)</small><ref name="BtVAprince" />}}
| motion_actor = | motion_actor =
| portrayer = ]<br />(Film adaptation)<br />William Foster<br />(Young) | portrayer = {{ubl|] (film adaptation)|William Foster (young)}}
}} }}
The '''Prince''' is the name given to a group of fictional characters who act as the main protagonists of the '']'' franchise, developed and published by ]. There have been several distinct Prince characters, all sharing general traits. The most prominent version was first featured in the 2003 game '']'', who has featured in a large number of games set within that game's continuity. In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey. The '''Prince''' is the name given to a group of fictional characters who act as the main protagonists of the '']'' franchise, originally created by ] and currently owned by ]. Beginning with the ] in 1989, there have been several distinct Prince characters, all sharing general traits. The most prominent version was first featured in '']'' (2003), who has featured in a large number of games set within that game's continuity. In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey. Other versions of the Prince have appeared in related media, most prominently the character '''Dastan''' ({{langx|fa|دستان}}) in the 2010 ] portrayed by ].


The Prince was originally created by ] for the ]. His main concepts for the character were taken from Middle Eastern fiction such as '']'', while his athleticism taking inspiration from the opening of '']''. The character's movements were created by Mechner by capturing footage of his brother and transferring them into the game using ]. For ''The Sands of Time'', the Prince was redesigned and rewritten, and over the course of its sequels, was developed in various ways. The ] redesigned him around a concept of a prince in making. In the 2010 ], the Prince is named '''Dastan''' ({{lang-fa|دستان}}), and portrayed by ]. Mechner created the Prince for the first ''Prince of Persia'' game. His concepts for the character were drawn from ] mythology such as '']'' and '']'', with his athleticism inspired by the opening of '']''. The character's movements were created by Mechner by capturing footage of his brother and transferring them into the game using ]. The Prince was redesigned and rewritten for ''The Sands of Time'', with his design maturing with each sequel. The ] redesigned him around a concept of a prince in making.


While public and critical opinion of individual Princes has varied, the character in general has been positively received. The original Prince has been seen as a breakthrough in gameplay design, while his appearances in ''The Sands of Time'' have varied, with particular criticism being laid against his dark portrayal in ''Warrior Within''. The reboot Prince's portrayal has also divided public opinion, while Gyllenhaal's portrayal in film has drawn mixed opinions from critics. While public and critical opinion of individual Princes has varied, the character in general has been positively received. The original Prince has been seen as a breakthrough in gameplay design, while his appearances in ''The Sands of Time'' have varied, with particular criticism being laid against his darker portrayal in '']'' (2004). The reboot Prince's portrayal has also divided public opinion due to his redesign and American accented voice, while Gyllenhaal's portrayal of the character in film has drawn mixed opinions from critics.


==Appearances==
== Characteristics ==
===In video games===
The Prince represents multiple characters across a number of different settings, but all these characters share general traits. Most incarnations of the Prince have been of a royal line, although in the original games the character was initially unaware of this.<ref name="MechnerPOP2" /><ref name="MANUALsands" /> In the 2008 reboot, the Prince is instead a character on an epic journey that will eventually mold him into a Prince.<ref name="KotakuMattes" /> Each Prince has been adept at acrobatics and combat, and according to ], the series' gameplay and its title character were "inseparable".<ref name="KotakuMattes" /><ref name="SoTwriting" /> According to Ben Mattes, the concept of the Prince has become synonymous with the number of potential stories within the ''Prince of Persia'' series, along with defining the various incarnations' unifying traits.<ref name="KotakuMattes" />
The Prince title refers to multiple characters who act as the main protagonist of the '']'' franchise.<ref name="MechnerPOP2" /><ref name="KotakuMattes" /> The original Prince was the only survivor of a kingdom destroyed by a witch.<ref name="MechnerPOP2" /> Living as a street thief in an unspecified city, he met and won the heart of the city's Princess. During the events of the original '']'' (1989), the vizier Jaffar attempts to seize control of the kingdom, and the Prince is imprisoned in the palace dungeons. He escapes, defeats the Vizier and saves the Princess. In '']'' (1993), the Prince is banished by a disguised Jaffar, ending up rediscovering his homeland and retrieving a magical power which defeats Jaffar for good. In '']'' (1999), the Prince must again rescue the Princess, this time from a former betrothed.


The ''Sands of Time'' sequence covers the Prince, as the son of Persian king Sharaman, from his early years through events which shape him into a leader.<ref name="SoTwriting"/><ref name="FBceri"/> In '']'' (2003), he inadvertently releases the Sands of Time after they are looted from an Indian city with an artifact called the Dagger of Time. With Farah, princess of the city, he attempts to contain the Sands before they infect the world, while the treacherous Vizier seeks to use them to achieve immortality. Farah dies during the adventure, but the Prince uses the Sands to reverse time, killing the Vizier and returning the Dagger to Farah. This action causes a being called the Dahaka to begin hunting the Prince for distorting history. By the events of '']'' (2004), seven years after ''The Sands of Time'', the Prince is determined to undo the making of the Sands. He confronts the creator of the Sands, Kaileena the Empress of Time, and bonds with her as he learns her identity. He ultimately defeats the Dahaka and takes Kaileena to Babylon.
{{cquote|Beginning with back in 1989 to Ubisoft's trilogy, the ''Prince of Persia'' brand is like a collection of fantastic tales, drawing inspiration from the ''Arabian Nights'' stories. Possibilities for enticing storylines and characters are endless with such a rich, colorful, shape shifting and magical universe. So there are as many stories of the Prince as there are many versions of the Prince himself – they all co-exist, they all share prodigious abilities and a liking for dauntless adventures and trouble.<ref name="KotakuMattes" />|||Ben Mattes|2008}}


In '']'' (2005), the Prince and Kaileena find that his actions in ''Warrior Within'' undid the Vizier's death. The Vizier kills Kaileena with the Dagger of Time, absorbing the Sands and turning into a god-like monster. The Prince is also infected by the Sands, manifesting an alternate Dark Prince personality. During his adventure, he reunites with Farah, accepts responsibility for his people after finding Sharaman's body, and eventually kills the Vizier. Kaileena's spirit removes the Sands and Dagger from the world, and in a final mental confrontation the Prince overcomes the Dark Prince's influence. Other stories from the seven years between ''The Sands of Time'' and ''Warrior Within'' are told in '']'' (2005) and '']'' (2010), showing events which changed the Prince's outlook on the world.<ref name="GSimpressions"/><ref name="BoPOP"/>
The version of the Prince that has gone through the most development is the character from ''The Sands of Time'' and its sequels. Mechner described the Prince as he is portrayed during the opening of ''The Sands of Time'' as " daredevil who races ahead of the attacking army in order to gain "honor and glory" by being the first to steal a valuable trophy of war".<ref name="SoTwriting" /> Ceri Young, writer of ''The Forgotten Sands'', described this young Prince as "arrogant and power".<ref name="FBceri" /> For ''Warrior Within'', the Prince was turned into a darker, more callous character who had to face the consequences of his actions.<ref name="MANUALwarrior" /><ref name="IGNhistory" /> This was partly due to Mallet not liking the ending of ''The Sands of Time'', in which the Prince undid everything and consequently went unpunished for his actions.<ref name="IGNhistory" /> For ''The Two Thrones'', the developers played on previous themes of duality when creating both the Prince and his abilities.<ref name="TTTinterview" /> For ''The Forgotten Sands'', he was given a personality much like that present in ''The Sands of Time''. According to Young, the Prince does still have aspects of his younger self, but is wiser from his experiences during ''The Sands of Time'' and is wary of the weight of magic on its wielders.<ref name="FBceri" /> He was also set to suffer hardships that would begin his change into what he appeared as in ''Warrior Within''.<ref name="EndaInter2" /> While he has a companion in ''The Sands of Time'', he is portrayed in ''The Forgotten Sands'' as trying to distance himself from that after those events.<ref name="EndaInter1" />


In the reboot '']'' (2008), the Prince is not royal by birth, but instead his story and trials are destined to shape him into a ruler.<ref name="KotakuMattes" /> The Prince becomes embroiled in a quest by the priestess Elika to reseal the dark god ]. While ultimately successful, the ritual costs Elika's life. The Prince, mirroring the actions of Elika's father which originally released Ahriman, decides to bring Elika back to life, freeing Ahriman once again; a disappointed Elika abandons the Prince soon after. In '']'', the Prince searches for a way to contain Ahriman's influence, fighting a corrupted king with help from the king's disembodied light side and a spirit dubbed the Ancestor.
== Appearances ==


In '']'' (2024), the Prince is called Ghassan, reluctant heir to the Persian Empire whose kidnapping to ] triggers the game's events.<ref name="GICrownInterview"/> The game's protagonist Sargon, one of an elite group dubbed the Immortals, is sent by Ghassan's mother Queen Thomyris to retrieve him. The Immortals' leader Vahram, revealed to be a displaced heir, orchestrated the plot due to the murder of his father by Thomyris. After Vahram's defeat, Sargon exposes Thomyris and Ghassan abdicates. Another version of the Prince acts as the unnamed protagonist of '']'' (2024), here a young royal whose rash use of his time-bending powers cause a hostile land to attack with a magical army.<ref name="RogueInfo"/>
=== Original trilogy ===
The original Prince was a noble who fell from grace when his family and kingdom were destroyed by an evil witch, with the Prince as the only survivor.<ref name="MechnerPOP2" /><ref name="QUOTEbeginning" /> Living as a street thief in an unspecified city, he eventually met and won the heart of the daughter of the city's Sultan. During the events of the original '']'', the Sultan's vizier Jaffar attempts to seize control of the kingdom, and the Prince is imprisoned in the palace dungeons. He frees himself, defeats the Vizier and saves the Princess.<ref name="QUOTEpop" /> In '']'', having married the Princess, the Prince is driven from the kingdom by Jaffar, who magically poses as the Prince to usurp the kingdom in his name and poison the Princess.<ref name="QUOTEusurp" /><ref name="QUOTEpoison" /> The Prince learns of his former heritage, and returns to defeat Jaffar using powers gained from an ancient temple. Plot elements from the ending of ''The Shadow and the Flame'' were going to be continued in an unpronounced sequel.<ref name="MechnerPOP2" /> In '']'', the Prince, Princess and Sultan visit the Sultan's brother Assan. Assan, whose son Rugnor had been promised the Princess' hand in marriage, imprisons the Prince, intent on fulfilling the promised marriage.<ref name="QUOTEmarriage" /> The Prince escapes, and when he confronts Assan and the Sultan, Assan accidentally kills the Sultan, then frames the Prince.<ref name="QUOTEdeath" /> The Prince pursues Rugnor, who has captured the Princess, and eventually kills him. He then flees to places unknown with the Princess.<ref name="QUOTEflight" />


=== ''The Sands of Time'' === ===In other media===
Multiple Prince characters were featured in ''Prince of Persia: The Graphic Novel'' (2008).<ref name="PersiaCreators" /> The story takes place in a kingdom called Marv, alternating between the 9th and 13th centuries. The story follows two men of royal blood: Guiv, survivor of a deposed royal line who goes into self-imposed exile after clashing with his adopted brother; and Ferdos, hidden with the region's water keeper during a purge of newborn children to forestall a prophecy. Each is helped by a mystical bird named Tulen, with Guiv's actions in his time influencing Ferdos' own life.<ref name="PrinceNovel" />
In '']'', the Prince and his father Sharaman attack the palace of an Indian Maharaja after the Maharaja's Vizier lets them in with the promise of treasure, among them an hourglass containing the Sands of Time. The Prince finds an artifact called the Dagger of Time, which can manipulate time. While visiting the Sultan of Azad after the battle, the Vizier betrays them and releases the Sands of Time, turning everyone but the Prince, the Vizier, and the Maharaja's daughter Farah into monsters.<ref name="SoTwriting" /> Despite mistrusting each other, the Prince and Farah ally.<ref name="QUOTEtrust" /> That mistrust later leads to Farah's death while saving the Prince, and the Prince uses the Sands and the Dagger to return to before the attack on the Maharaja's palace, preventing those events from taking place.<ref name="QUOTEreverse1" /><ref name="QUOTEreverse2" /> In '']'', the Prince goes on new campaigns for his father, but due to his interference in ''The Sands of Time'', a mystical being called the Dahaka appears to kill the Prince and correct his changes to the timeline.<ref name="QUOTEdahaka" /> The Prince's desperate attempt to imprison the Dahaka in the Box of A Thousand Restraints unleashes a group of hostile spirits and provokes a war between Persia and India. This leads to the death of his mother and to him becoming an outcast.<ref name="QUOTEqueen" /> He succeeds in undoing his mistake, but is forced to go on the run from the Dahaka.<ref name="QUOTErun" />


For the ], the Prince is given the name Dastan.<ref name="PrinceMovie"/> Dastan is a street urchin adopted by the Persian king Sharaman. An adult Dastan is sent with his brothers to attack the city of ] on the word of Sharaman's brother Nizam, claiming the Dagger of Time which Alamut's princess Tamina keeps safe. Nizam, who wants to use the Sands' power to make himself king, kills Sharaman and frames Dastan. Now on the run, Dastan allies with Tamina to prevent Nizam's scheme. They all reach the Sands, and Tamina sacrifices herself when Nizam unlocks the Sands so the Prince can use them himself. Dastan turns back time while retaining the Dagger and his memories, allowing him to foil Nizam's plot. To make amends to Alamut, Dastan and Tamina enter a political marriage, with Dastan returning the Dagger to Tamina as an engagement gift.
By the events of '']'', seven years after ''The Sands of Time'', he has become callous and depressed due to being deprived of proper food and sleep by the Dahaka's pursuit.<ref name="MANUALwarrior" /><ref name="GSimpressions" /> He decides to travel to the island where the Sands of Time were found and prevent their creation. Travelling to the time when the Sands were created, he encounters Kaileena, the Empress of Time who was created by the gods and is destined to create the Sands.<ref name="WarriorGuide" /> The Prince kills Kaileena, but he unknowingly creates the Sands in doing so.<ref name="QUOTEarchitect" /> Using an artifact called the Mask of the Wraith, the Prince travels back in time and forces Kaileena into his time, hoping to kill her there and create the Sands while saving himself.<ref name="QUOTEmask" /> In the game's canon ending, the Prince obtains a magical sword and uses to kill the Dakaha when it attacks Kaileena after he brings her to his time. In '']'', the Prince returns to Babylon with Kaileena and finds that his actions in ''Warrior Within'' undid the death of the Vizier. The Vizier kills Kaileena, absorbing the Sands and turning into a god-like monster. The Prince is also partially infected by the Sands, which turns him into a Sand Monster hybrid and helps manifests an alternate Dark Prince personality.<ref name="QUOTEdark" /> During his adventure, he reunites with Farah and struggles against his Dark Prince persona. Upon finding his father's body, the Prince decides to accept the consequences of his actions, gaining control over his Dark Prince self.<ref name="QUOTEaccept" /> He kills the Vizier and frees Kaileena's spirit, who purges the Sands from him and leaves with the Sands for another world. When the Dark Prince makes a final attack, Farah helps the Prince finally overcome his dark self.<ref name="QUOTEfree" />


==Recurring characteristics==
The four versions of '']'' across its six platforms tell additional stories about the Prince. The main console version shows part of how the Prince's outlook on the world changed during the seven-year gap between ''The Sands of Time'' and ''Warrior Within''.<ref name="GSimpressions" /> The Prince is sent by his father to the reign of his brother Malik to learn the skills of a leader, and finds the city under siege. Malik releases Solomon's Army in the hopes of destroying the enemy army, but instead unleashes a hostile army led by the Ifrti Ratash. The Prince allies with Razia, queen of the Marid, in his quest to re-imprison the army.<ref name="FBceri" /><ref name="QUOTEratash" /> Malik attacks Ratash and is possessed by him, forcing Razia to become a sword the Prince uses to kill his brother and Ratash. In the PSP version, the Prince goes in search of the fire spirit Ahihud, who is killing everyone of royal blood to prevent a prophecy of his death coming true. Allied with Helem, a spirit of time, he frees her sisters from Ahihud's power and kills him, ending his tyranny. In ], the Prince allies with a Djinn named Zahra, who promises him a kingdom, a princess and freedom from death. She leads him to the hidden city of Izdihar, which the Prince must purge of an evil vine called the Haoma in exchange for his promised prize. In the event, he rejects the prizes, eventually granting his immortality to the kingdom's princess Nasreen in an attempt to save her from the Haoma. While he succeeds in destroying the Haoma, the kingdom is destroyed and Zahra vanishes. In the DS version, the Prince is kidnapped by a cult whose master wants to use his blood and Razia's magic to become all powerful. An amnesiac Prince reunites with Razia to reclaim his memories and her power. With this done, they defeat the Master, but it costs Razia's life.
] (pictured 2017), creator of the ''Prince of Persia'' series and character.]]
Throughout the franchise, the Prince has shared general traits; he has a desire for or is drawn into magical adventures, is skilled in acrobatics and combat, and is either of a royal line or associated with royalty.<ref name="MechnerPOP2" /><ref name="KotakuMattes" /> Series creator ] described the series' gameplay and its title character as "inseparable".<ref name="SoTwriting" /> Mechner further described the character as a version of the ], a common story and folklore archetype.<ref name="MechnerName"/> According to Ubisoft producer Ben Mattes, the concept of the Prince has become synonymous with the number of potential stories within the ''Prince of Persia'' series, comparing the various interpretations of his character with the '']''.<ref name="KotakuMattes" /> Within the video games, the character has never been given a name, being known only under his title of Prince.<ref name="PrinceMovie" /><ref name="GImechner"/>


Mechner has been involved in a variety of ways with the franchise; in addition to creating the original game, he acted as a writer and designer for ''The Sands of Time'', worked on a graphic novel based on the concept, and wrote the story and original draft of the movie adaptation.<ref name="GImechner"/><ref name="CBRinterview"/> When speaking about returning repeatedly to the character through different media, Mechner felt he never got bored or frustrated as he considered each incarnation of the Prince to be his own entity. He never expected to work on the character through multiple media, describing it as an opportunity " could have only dreamed of" when he first created the Prince.<ref name="GImechner"/>
=== Reboot ===
In the 2008 reboot, the Prince gets lost in a sandstorm and falls into a valley where he encounters ]. The prince soon aids Elika in her quest to contain the dark god ] in the ] at the center of the valley. They ultimately fail, but make every effort to lock Ahriman back into the tree. They succeed at this, but Elika dies. The prince, mirroring the actions of Elika's father which originally released Ahriman, decides to bring Elika back to life, freeing Ahriman once again. Ahriman chases them to an underground palace, where Elika ultimately abandons the prince in search of her people.


The version of the Prince that has gone through the most development is from ''The Sands of Time'' and its sequels. Mechner described the Prince as he is portrayed during the opening of ''The Sands of Time'' as "a daredevil who races ahead of the attacking army in order to gain "honor and glory" by being the first to steal a valuable trophy of war".<ref name="SoTwriting" /> Ceri Young, writer of ''The Forgotten Sands'', described this young Prince as "arrogant and power".<ref name="FBceri" /> For ''Warrior Within'', the Prince was turned into a darker, more callous character who had to face the consequences of his actions.<ref name="MANUALwarrior" /><ref name="IGNhistory" /> For ''The Two Thrones'', the developers played on previous themes of duality when creating both the Prince and his abilities.<ref name="TTTinterview" /> For ''The Forgotten Sands'', he was given a personality much like that present in ''The Sands of Time'', though wary of magic and unwilling to hold responsibility.<ref name="FBceri" /> He was also set to suffer hardships that would begin his change into what he appeared as in ''Warrior Within''.<ref name="EndaInter2" /> Speaking in 2005, Mechner expressed his dislike for how the character had changed in ''Warrior Within'', and that he approved of the shift in ''The Two Thrones'' to "returning to a game for kids as well as adults".<ref name="MechnerComment"/>
In ''The Fallen King'', the Prince fighting against a new evil created by Ahriman's corruption called the King of New Dawn. He is aided by Zan, a strange magus who turns out to be the King's other half. With the help of a mysterious being known as the Ancestor, the King of New Dawn is killed and the Corruption is purged, though it costs Zan's life. The Ancestor leaves the Prince with a message of hope, saying that a new ally and an inner power would be found.


A doppelgänger appeared in both ''The Shadow and the Flame'' and ''The Two Thrones'', commonly described as the Dark Prince or Shadowman.<ref name="MechnerShadow"/><ref name="CGMinterview"/> Shadowman was created by Mechner to add enemy variety within the first game's hardware limitations, creating a mirror version of the Prince that would impede his progress.<ref name="MechnerShadow"/> In ''The Shadow and the Flame'', Shadowman appears from the Prince to take on the magical power needed to defeat Jaffar.<ref name="POP2Bible"/> In ''The Two Thrones'', the Dark Prince was a manifestation of the Prince's negative traits given its own will and voice by the Sands.<ref name="CGMinfo"/> The final scene where the Prince walks away from his dark side rather than fighting or accepting it was intended to show the character's maturity. The Dark Prince of ''The Two Thrones'' also acted as a reference to the original Shadowman.<ref name="CGMinterview"/>
== Concept and design ==
The Prince was originally created by Mechner as the protagonist of his new game. His inspiration for the character's athleticism was the opening ten minutes of '']'', referencing main character ]' approach to situations encountered.<ref name="GSpostmortem" /> Indiana Jones' less impervious portrayal compared to other action heroes also influenced Mechner's portrayal of the Prince.<ref name="POPEdge" /> The character was based on multiple similar figures in ancient literature, including '']''.<ref name="SinaInterview" /> The character's movements were created using ], with Mechner video taping his brother doing the movements, then mapping them into the game.<ref name="GSpostmortem" /> Originally a plain figure in white clothing, the Prince was restyled for its Japanese release in a turban and baggy pants. This look pleased Mechner, and became associated with the character during the original trilogy.<ref name="HG101persia" /> Speaking in 2010, Mechner said that during his time writing the series bible for the production of future ''Prince of Persia'' games, he was attempting to force the character into the conventions of western fiction, forgetting the character's literary origins. By the time ''Prince of Persia 3D'' released to a lukewarm response, Mechner was actually pleased that the Prince had run his course, as he no longer recognized the character.<ref name="PrinceAfterword" />


===Portrayal===
{{Multiple image|align=right|direction=horizontal|total_width=300
|image1 = Yuri Lowenthal by Gage Skidmore.jpg
|image2 = Jake Gyllenhaal 2019 by Glenn Francis.jpg
|footer = While many actors have voiced the Prince, ] (left, pictured 2013) has voiced the Prince most frequently, with it being one of his favourite roles. American actor ] (right, pictured 2019) portrayed the character in the ].<ref name="PrinceLowenthall2"/><ref name="PrinceJake"/>}}
For the original ''Prince of Persia'', the Prince was animated through ] based on recorded movements by Mechner's younger brother David.<ref name="GSpostmortem" /> The Prince has been voiced by four actors in his various incarnations, most notably beginning with ''The Sands of Time''. The known voice actors to have portrayed the Prince are ], ], ] and ].<ref name="3Dprince" /><ref name="BtVAprince" /> Boat's one performance as the Prince was in ''Prince of Persia 3D''.<ref name="3Dprince" /> Lowenthal portrayed the Prince in ''The Sands of Time'', ''The Two Thrones'' and ''The Forgotten Sands''.<ref name="PrinceLowenthall2" /><ref name="GUlowenthal" /> In an interview, he said that " that in a way originated that role".<ref name="PrinceLowenthall2" /> The Prince became one of Lowenthal's favourite roles, and he was pleased to return to the role for ''The Forgotten Sands''.<ref name="GUlowenthal" /> He is also re-recording his voice lines for the upcoming ''Sands of Time'' remake.<ref name="PCGremake"/> According to Lowenthal, his well-received performance put pressure on him in future ''Prince of Persia'' games, as he needed to improve his performance while staying true to his original portrayal. He felt that this limited his creative freedom with the character after ''The Sands of Time''.<ref name="PrinceLowenthall1" />

Lowenthal did not return to voice the Prince in ''Warrior Within'', being replaced by Downes.<ref name="PrinceLowenthall2" /> This change was explained by Ubisoft staff as necessary due to the Prince's more hardened and world-worn portrayal, in addition to the new voice better fitting his redesigned appearance.<ref name="PlayNovember04"/> Lowenthal thought it was the right decision given the tonal shift.<ref name="PrinceLowenthall2" /> For ''The Two Thrones'', Lowenthal returned to play the role, as fans had stated their preference for his portrayal of the character.<ref name="PrinceLowenthall2" /> Downes was originally announced as the voice of the Dark Prince, but the character was voiced in the final game by ].<ref name="IGNvoices"/><ref name="POP3infoA"/> Miller received the role through the game's voice director Simon Peacock, who was a friend. As his first video game role, Miller found it challenging due to the need to record effort and death sounds.<ref name="POP3infoA"/>

For the reboot, the staff wanted a different portrayal of the Prince to Lowenthal's, and so recast the role.<ref name="PrinceLowenthall2" /> North voiced the Prince for the 2008 reboot, and in hindsight felt that he did not do the character justice. In a 2012 interview, he said that " just didn't really feel like the American accent worked with the artistry that the game showed", further saying that he thought a ]ern or British accent would have better suited the character.<ref name="XboxNorth" />

The film character Dastan was portrayed by American actor ]. Gyllenhaal said that there were several reasons that he chose to accept the role of the Prince, including the character's appeal to him, the fact that the film was based on the video game, and he " to do things that people have tried their hand at and haven't succeeded".<ref name="KotakuPrince" /> In a pre-release interview, Mechner called Gyllenhaal right for the role as it fitted in with the Prince's inspiration in classic movie heroes.<ref name="MechnerJoy"/> According to Gyllenhaal, he retrospectively felt he had over-prepared physically for his role as he knew little of what it entailed. He trained for five months prior to the beginning of filming in ], and continued to train during the filming period.<ref name="PrinceJake" /> In a later interview Gyllenhaal expressed regret at accepting the role, feeling it was wrong for him as an actor.<ref name="YahooGyllenhaal"/>

==Concept and design==
The Prince was created by Mechner as the protagonist of the original ''Prince of Persia''. His inspiration for the character's athleticism was the opening ten minutes of '']'', referencing the approach of main character ] to situations encountered.<ref name="GSpostmortem" /> Mechner was also influenced by Jones's portrayal as a vulnerable action hero.<ref name="POPEdge" /> The character was based on multiple similar figures in ancient literature, including ''One Thousand and One Nights''.<ref name="SinaInterview" /> Originally a plain figure in white clothing, the Prince was restyled for the game's Japanese release in a turban and baggy pants. This look pleased Mechner, and became associated with the character during the original trilogy.<ref name="HG101persia" />

Speaking on the Prince's role in ''The Shadow and the Flame'', Mechner admitted to taking a hands-off approach due to his work on '']'' (1997), and that he was growing tired of the character due to development pressures.<ref name="RetroPrince"/> Plot elements from the ending of ''The Shadow and the Flame'' were going to be continued in an unpronounced sequel relating to the Prince's origins.<ref name="MechnerPOP2" /> Speaking in 2010, Mechner said that during his time writing the series bible for the production of future ''Prince of Persia'' games, he was attempting to force the Prince into the conventions of western fiction, forgetting the character's literary origins. By the time ''Prince of Persia 3D'' was released in 1999 to a lukewarm response, Mechner was pleased that the Prince had run his course, as he no longer recognized the character he created.<ref name="PrinceAfterword" />

===''The Sands of Time''===
] ]
For ''The Sands of Time'', the character was completely redesigned, taking reference purely from the original game rather than ''Prince of Persia 3D''.<ref name="GamaMechner" /> Mechner wrote the new story for the Prince purely for newcomers to the series, wanting the character to be memorable so as to provide a good "hook" for players together with the gameplay. He again drew inspiration from the opening of ''Raiders of the Lost Ark'' for the opening of ''The Sands of Time''. Something he was pleased with was his initially unsympathetic portrayal of the Prince.<ref name="SoTwriting" /> His inspiration for the character's more serious portrayal was the stories of the '']'', although he later admitted that he could not entirely remove the influences of the original Prince. In his view, "It's inability to solve this conflict that gives him his particular charm."<ref name="PrinceAfterword" /> For his gameplay model, the Prince had over 780 movement animations scripted, far more than any other character in the game. This conversely led to difficulties with other enemy movements.<ref name="GDMpostmortem" /> The Prince was designed by Raphael Lacoste, the game's art director, who went through multiple versions from a young boy to a bare-chested older man. His final look was partially determined by the aesthetics of the game's environments.<ref name="GSdevelopment" /> For ''The Sands of Time'', the character was completely redesigned, taking reference purely from the original game rather than '']''.<ref name="GamaMechner" /> Mechner wrote the new story for the Prince purely for newcomers to the series, wanting the character to be memorable so as to provide a good "hook" for players together with the gameplay. He again drew inspiration from the opening of ''Raiders of the Lost Ark'' for the opening of ''The Sands of Time'', and was pleased with his initially unsympathetic portrayal of the Prince.<ref name="SoTwriting" /> His inspiration for the character's more serious portrayal was the stories of the '']'', although he later admitted that he could not entirely remove the influences of the original Prince. In his view: "It's inability to solve this conflict that gives him his particular charm".<ref name="PrinceAfterword" /> For his gameplay model, the Prince had over 780 movement animations scripted, far more than any other character in the game.<ref name="GDMpostmortem" /> The Prince was designed by Raphael Lacoste, the game's art director, who went through multiple versions from a young boy to a bare-chested older man. His final look was partially determined by the aesthetics of the game's environments.<ref name="GSdevelopment" />


For ''Warrior Within'', a decision was taken by the development team from the outset to make the game's atmosphere darker. They also wanted to flesh the Prince out as a character, as they had felt something was lacking in ''The Sands of Time''. With these concepts in mind, they decided the Prince would "grow up", with the story being more focused on his character than him saving a person or place.<ref name="IGNwarrior" /> The two people most involved with the Prince's redesigned were art director Mikael Labat and illustrator Nicolas Bouvier. During the early stages, some hybrid designs with his appearance in ''The Sands of Time'' were created, but it was soon decided that the team was not being radical enough with the redesign. His "charisma" needed to be new, yet consistent with the events of ''The Sands of Time''. His new armor reflected this change: it is made up of interlaced leather straps, granting him protection while giving him freedom to perform his acrobatic movements.<ref name="WarriorMaking" /><ref name="WarriorArtwork" /> His design and portrayal in ''The Two Thrones'' was intended to be a balance of elements from both ''The Sands of Time'' and ''The Warrior Within''.<ref name="TTTinterview" /> In ''The Forgotten Sands'', the story was written around the Prince still being a developing character, learning what it takes to be a ruler and to take responsibility for his actions.<ref name="FBceri" /><ref name="UbiDeveloper" /> His representation was a cross between his portrayals in ''The Sands of Time'' and ''Warrior Within''.<ref name="GSimpressions" /> For ''Warrior Within'', the development team decided to make the game's atmosphere darker. They also wanted to flesh the Prince out as a character, as they had felt something was lacking in ''The Sands of Time''. With these concepts in mind, they decided the Prince would "grow up", with the story being more focused on his character than him saving a person or place.<ref name="IGNwarrior" /> The two people most involved with the new design were art director Mikael Labat and illustrator Nicolas Bouvier. During the early stages, some hybrid designs with his appearance in ''The Sands of Time'' were created, but the team felt it was not radical enough. His "charisma" needed to be new, yet consistent with the events of ''The Sands of Time''. His new armor reflected this change; it is made up of interlaced leather straps, granting him protection while giving him freedom to perform his acrobatic movements.<ref name="WarriorMaking" /><ref name="WarriorArtwork" />


In ''The Two Thrones'', the Prince was portrayed as a mature warrior able to hold his own. His appearance was roughened using scars, and his Sands infection designed to appear like a "living wound" more than a tattoo.<ref name="EdgeArt"/> The Prince's struggle with his malevolent side was the focal point of the narrative, forming part of a simplification of the series narrative following the complex time travel of ''Warrior Within''.<ref name="CGMinfo"/><ref name="GATinterview"/> In ''The Forgotten Sands'', the story was written around the Prince still being a developing character, learning what it takes to be a ruler and to take responsibility for his actions.<ref name="FBceri" /><ref name="UbiDeveloper" /> His art design drew inspiration from his appearance in ''Warrior Within'' and ''The Two Thrones'', which Jan-Erik Sjovall described as more visually appealing compared to the original ''Sands of Time''.<ref name="VGinterview"/>
A third variation of the prince appears in the ] and its DS companion game '']''.<ref name="EnReboot" /> Ben Mattes, the reboot's producer, explained that the inspiration for the character design of the prince was to express how he will eventually become a prince through an epic journey. Additional inspiration was drawn from characters such as ] from ''One Thousand and One Nights'', ] from '']'', and ] from '']''. Mattes explained that when designing the character, Ubisoft wanted to communicate visually the dichotomy of the life of an adventurer. The prince wears red and blue cloth as a ] and scarves, a sign of wealth. However, he also wears plain leather leggings to help protect his legs, instead of opting for fashion.<ref name="KotakuMattes" /> The Prince also had a companion in the form of Elika. Their relationship was based on the story and gameplay relationship between the Prince in ''The Sands of Time'' and Farah, which had worked well.<ref name="MattesPrima" />


===Other versions===
The Prince has been voiced by four actors in his various incarnations, most notably beginning with ''The Sands of Time''. The known voice actors to have portrayed the Prince are ], ], ] and ].<ref name="3Dprince" /><ref name="BtVAprince" /> Boat's one performance as the Prince was in ''Prince of Persia 3D''.<ref name="3Dprince" /> Lowenthal portrayed the Prince in ''The Sands of Time'', ''The Two Thrones'' and ''The Forgotten Sands''.<ref name="PrinceLowenthall2" /><ref name="GUlowenthal" /> In an interview, he said that " that in a way originated that role". Lowenthal did not return to voice the Prince in ''Warrior Within'', being replaced by Downes. Lowenthal felt that this was a conscious decision by Ubisoft to fit in with the game's overall tonal shift, and thought it was the right decision. For ''The Two Thrones'', Lowenthal returned to play the role, as fans had stated their preference for his portrayal of the character.<ref name="PrinceLowenthall2" /> The Prince became one of Lowenthal's favorite roles, and he was pleased to return to the role for ''The Forgotten Sands''.<ref name="GUlowenthal" /> According to Lowenthal, his well-received performance put pressure on him in future games from both fans and staff, as he needed to remain true to and improve on his original portrayal. This ultimately gave him little creative freedom with the character after ''The Sands of Time''.<ref name="PrinceLowenthall1" /> For the reboot, the staff wanted a different portrayal of the Prince to Lowenthal's, and so recast the role.<ref name="PrinceLowenthall2" /> North voiced the Prince for the 2008 reboot, and in hindsight felt that he did not do the character justice. In a 2012 interview, he said that " just didn't really feel like the American accent worked with the artistry that the game showed", further saying that he thought a ]ern or British accent would have better suited the character.<ref name="XboxNorth" />
A third variation of the Prince appears in the 2008 reboot and its companion game ''The Fallen King''.<ref name="EnReboot" /> Mattes explained that the goal for the character design was to show his transformation into a prince through his epic journey. Additional inspiration was drawn from characters such as ] from ''One Thousand and One Nights'', ] from '']'', and ] from '']''. Mattes explained that when designing the character, Ubisoft wanted to communicate visually the dichotomy of the life of an adventurer. As a sign of wealth, the Prince wears red and blue cloth as a ] and ], contrasting against his protective plain leather leggings.<ref name="KotakuMattes" /> The Prince also had a companion in the form of Elika. Their relationship was based on the story and gameplay relationship between the Prince in ''The Sands of Time'' and Farah, which had worked well.<ref name="MattesPrima" /> A version of the Prince was initially considered as protagonist for a next-generation title, but director Patrice Désilet decided a royal character was unsuitable, and the project evolved into the standalone game '']'' (2007).<ref name="polygon oral"/> For ''The Lost Crown'', which was designed as a modern take on the ''Prince of Persia'' concept, the Prince character was both named and relegated to a non-playable character.<ref name="GICrownInterview"/>


When creating the movie version's draft script, Mechner chose the name "Dastan" as he had learned it was an old Persian name meaning "trickster". He took the name from a translation of the ''Shahnameh'', and later felt it appropriate upon learning its alternate translation of "story".<ref name="MechnerName"/> The name changes of characters including the Prince were also meant to indicate the film would not directly adapt ''The Sands of Time''.<ref name="MechnerJoy"/> Although Mechner's film script was written prior to finishing later games in the ''Sands of Time'' continuity, the film incorporated design elements from those games into the Prince's appearance.<ref name="ComingPrince" /> The character's costumes were designed by ]. For the Prince's most worn outfit, she designed a loose-fitting spiral coat based on a picture of ancient Persian embroidery. Her costumes also paid homage to the costume designs of the video games.<ref name="RoseInterview" /> Dastan's armor drew from his appearance in ''Warrior Within'', coincidentally matching the art design for ''The Forgotten Sands''.<ref name="VGinterview"/>
== In other media ==
Multiple Prince characters were featured in '']'', created by Mechner, co-written by Mechner and A. B. Sina, illustrated by ] and Alex Puvilland, and published by ].<ref name="PersiaCreators" /> The story takes place in a kingdom called Marv, alternating between the 9th and 13th centuries. The story follows two men of royal blood: Guiv, who goes into self-imposed exile after clashing with his brother; and Ferdos, hidden with the region's water keeper during a purge of newborn children. Each is helped by a mystical bird named Tulen, with Guiv's actions in his time influencing Ferdos' own life.<ref name="PrinceNovel" /> Sina was initially wary of the project, as he had negative experience of the portrayal of Midden Eastern people, and did not want to be controlled by marketing requirements. But after meeting Mechner and the editor for First Second Books, he was won over Sina's story deliberately played on the series concept of there being multiple Princes, writing his story around several Prince characters in different eras.<ref name="SinaInterview" /><ref name="PrinceAfterword" />


Mechner co-authored the graphic novel with A. B. Sina, which was illustrated by ] and Alex Puvilland.<ref name="PersiaCreators" /> Mechner, approached by publisher First Second Books about creating a book based on the character, felt the time was right to create a property independent of both the games and the movie adaptation.<ref name="CBRinterview"/> Sina was initially wary of the project, as he had negative experience of the portrayal of Midden Eastern people in Western media, and did not want to be controlled by marketing requirements, but Sina agreed to join the project after meeting Mechner and the editor for First Second Books. Sina's story played on the series concept of there being multiple Princes, writing his story around several Prince characters in different eras.<ref name="SinaInterview" /><ref name="PrinceAfterword" /> Mechner described this approach as not suited to either a movie or a game due to its overt philosophical elements, feeling instead that it was well suited to a graphic novel.<ref name="GImechner"/> Mechner also co-wrote ''Before the Sandstorm'', a graphic novel prequel to the film featuring several of the same artists. When creating it, he incorporated several in-jokes relating to both the original ''Prince of Persia'' and its inspirations.<ref name="CBRinterview"/>
For the ], the Prince was given the name Dastan. According to Mechner, he chose the name as he had learned it was an old Persian name meaning "trickster".<ref name="PrinceMovie" /> Dastan was portrayed by American actor ]. Gyllenhaal said that there were several reasons that he chose to accept the role of the Prince, including the character's appeal to him, the fact that the film was based on the video game, and he " to do things that people have tried their hand at and haven't succeeded."<ref name="KotakuPrince" /> According to Gyllenhaal, he retrospectively felt he had over-prepared physically for his role as he knew little of what it entailed. He trained for five months prior to the beginning of filming in ], and continued to train during the filming period.<ref name="PrinceJake" /> Despite the original script being written prior to the making of later games in the ''Sands of Time'' continuity, Mechner said that the production team for the film incorporated design elements from later games into the Prince's appearance.<ref name="ComingPrince" /> An element pointed out by staff is the Prince's appearance in the film's opening and climax, which was inspired by the Prince as he appeared in ''Warrior Within''.<ref name="XboxPrince" /> The character's costumes were designed by ]. The Prince's most worn outfit, a loose-fitting spiral coat, was designed by her based on a picture from a piece of ancient Persian embroidery. Her costumes also made nods to the costume designs of the video games.<ref name="RoseInterview" />


== Reception == ==Reception==
Video game publications, including '']'',<ref name="GIguinness" /> described him as one of the greatest protagonists in video games.<ref name="GRtop100" /><ref name="EmpireCharacters" /> In an article for '']'' concerning the creation of the series, David Crookes noted the Prince's importance as an early example of the acrobatic lead character, comparing him to later game leads including ].<ref name="RetroPrince"/>
In 2012, ] ranked the character in his various incarnations as the 27th in their list of the "Top 100 protagonists in video games", commenting on his multiple incarnations by saying "No character of the last couple of generations has had so many radically different personality reboots."<ref name="GRtop100" /> '']'' also included Prince on their list of the 50 greatest video game characters, ranking him as 35th and giving particular reference to his portrayal in ''The Sands of Time'' and its sequels, saying that despite his banter being weaker in ''The Two Thrones'', he was "a genuinely likeable guy in baggy trousers wielding a large cutlass and sporting a natty beardlet".<ref name="EmpireCharacters" /> The Prince was placed as 34th in a list by '']'' of the top video game characters of all time <ref name="GIguinness" />


The Prince as he appears in ''The Sands of Time'' is generally seen as the most likable version of the character, with critics and fans praising his portrayal and development.<ref name="IGNhistory" /><ref name="GRtop100" /> The Prince's change into a darker character for ''Warrior Within'' received a notoriously mixed response, with fans and many critics seeing it as a change for the worse.<ref name="EndaInter1" /><ref name="GRcharacters" /> Mechner was among them, commenting on '']'' that he was "not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste".<ref name="WiredMechner" /> Others praised the change, such as Heather Newman of '']'', who praised the character's portrayal and design.<ref name="EndaInter1" /><ref name="DetroitReview" /> Despite the mixed critic and fan reception, Ubisoft have defended the change as a legitimate evolution of the Prince's character.<ref name="IGNhistory" /> The Prince's return to a persona similar to that in ''The Sands of Time'' both pleased Mechner and was more favorably received by critics and fans.<ref name="IGNhistory" /><ref name="GRtop100" /><ref name="WiredMechner" /> ]'s Bob Colayco enjoyed how the game seemed to self-reference the criticism in its portrayal of the character and his struggle with his Dark Prince persona. He praised the portrayal of this struggle, saying "the internal strife in the schizophrenic prince's mind forms a compelling part of the storyline".<ref name="GStwothrones" /> Critics and fans praised the Prince's portrayal in ''The Sands of Time'' continuity, and this is generally seen as the most popular version of the character.<ref name="IGNhistory" /><ref name="GRtop100" /> The Prince's change into a darker character for ''Warrior Within'' saw mixed reactions, with fans and many critics seeing it as a change for the worse.<ref name="EndaInter1" /><ref name="GRcharacters" /> Others praised the change, such as Heather Newman of '']''.<ref name="EndaInter1" /><ref name="DetroitReview" /> Despite the mixed critic and fan reception, Ubisoft have defended the change as a legitimate evolution of the Prince's character.<ref name="IGNhistory" /> The Prince's portrayal in ''The Two Thrones'' both pleased Mechner and was more favorably received by critics and fans.<ref name="MechnerComment"/><ref name="IGNhistory" /><ref name="GRtop100" /> '']''{{'}}s Bob Colayco saw this latest portrayal as an interesting self-reference to the criticism, suggesting that "the internal strife in the schizophrenic prince's mind forms a compelling part of the storyline".<ref name="GStwothrones" />


The Prince from the 2008 reboot was well received by video game critics, but criticized by fans of the series, whose main complaint was the performance of North in the role.<ref name="GamaCritics" /><ref name="GamaPrince" /> In an article about the sexuality of the ''Prince of Persia'' reboot, ] editor Tom Cross stated that he finds the rejection of both the game and its protagonist incomprehensible. He compared '']'' protagonist ] to the Prince, stating that it was not just because he was voiced by , but also because the sexual tension that holds reminded him of the prince. He addressed the criticism of his voice, stating that people found it annoying and improper for him to sound so much like a ]-type character considering the video game is located in the Middle East. Cross found this criticism unfair, arguing that no one criticized female protagonist Elika's ] and added that the prince was a harder character to like than Nathan Drake, due to him being an "unrepentant jerk" instead of a "lovable jerk," but that merely makes him a harder sell.<ref name="GamaPrince" /> The Prince from the 2008 reboot was well received by video game critics, but criticized by fans of the series, whose main complaint was the performance of North in the role.<ref name="GamaCritics" /><ref name="GamaPrince" /> In an article concerning ''Prince of Persia'' reboot, '']'' editor Tom Cross did not understand the negative reactions, seeing comparisons of the new Prince to ] as unfair despite the Prince being a less likeable character.<ref name="GamaPrince" /> In a review for '']'', Hilary Goldstein enjoyed the interactions in gameplay and story between the Prince and Elika, but disliked his personality due to his acerbic manner and frequent "groan-worthy" lines.<ref name="ignreview2008"/> By contrast, Matt Miller of ''Game Informer'' praised the game for communicating a genuine emotional bond between the Prince and Elika, describing it as a rarity in the gaming medium.<ref name="gameinformer2008"/>


Gyllenhaal's appearance and especially his haircut for the role of the Prince were ridiculed by several sources, but Ghazzal Dabiri, a lecturer and coordinator of ] at ], said it was historically accurate, positively comparing the portrayal of Persians in the film to those of '']'' and adding: "An Iranian warrior-prince would have had those kinds of muscles! They did train in martial arts from very young ages. Some accounts say as soon as they were old enough to be taught reading, writing, ], and so on, martial arts ... was part of their curriculum."<ref name="PrinceFilmHair" /> Commenting on the Prince's portrayal in the film, '']'' film critic ] felt Gyllenhaal "plays Dastan as if harboring Spider-Man's doubts and insecurities", clashing with his physical appearance.<ref name="ebert"/> By contrast, Chris Tilly of '']'' praised Gyllenhaal's portrayal as the Prince, citing him as a highlight of the movie overall.<ref name="IGNfilmReview"/> Gyllenhaal's appearance and especially his haircut for the role of the Prince were ridiculed by several sources, but was defended by Ghazzal Dabiri, a lecturer and coordinator of ] at ].<ref name="PrinceFilmHair" /> The film was also criticized for ] the cast. Brian Ashcraft of '']'' admitted the criticism and wished Iranian actors had been cast in the leads, though felt the criticism overlooked wider ethnic representation issues in the industry.<ref name="Whitewash"/>


== References == ==References==
{{Reflist|refs= {{Reflist|refs=


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<ref name="BtVAprince">{{cite web|url=http://www.behindthevoiceactors.com/characters/Prince-of-Persia/Prince/|title=Behind the Voice Actors – Prince|publisher=Behind the Voice Actors|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20150523121231/http://www.behindthevoiceactors.com/characters/Prince-of-Persia/Prince/|archive-date=May 23, 2015|url-status=live}}</ref> <ref name="BtVAprince">{{cite web|url=http://www.behindthevoiceactors.com/characters/Prince-of-Persia/Prince/|title=Behind the Voice Actors – Prince|publisher=Behind the Voice Actors|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20150523121231/http://www.behindthevoiceactors.com/characters/Prince-of-Persia/Prince/|archive-date=May 23, 2015|url-status=live}}</ref>

<ref name="MANUALwarrior">{{Cite book |editor=Ubisoft |editor-link=Ubisoft |title=Prince of Persia: Warrior Within official instructional manual |year=2004 |publisher=Ubisoft |page=4}}</ref>


<!-- Character design --> <!-- Character design -->


<ref name="POPEdge">{{cite magazine|url=http://www.edge-online.com/features/the-making-of-prince-of-persia/|title=The Making Of: Prince Of Persia|magazine=]|date=July 7, 2013|access-date=October 11, 2015|archive-url=https://web.archive.org/web/20130710190803/http://www.edge-online.com/features/the-making-of-prince-of-persia/|archive-date=July 10, 2013|url-status=dead}}</ref> <ref name="POPEdge">{{cite magazine|url=http://www.edge-online.com/features/the-making-of-prince-of-persia/|title=The Making Of: Prince Of Persia|magazine=]|date=July 7, 2013|access-date=October 11, 2015|archive-url=https://web.archive.org/web/20130710190803/http://www.edge-online.com/features/the-making-of-prince-of-persia/|archive-date=July 10, 2013|url-status=dead}}</ref>

<ref name="MechnerShadow">{{cite web|url=https://www.theverge.com/2012/4/27/2980806/prince-of-persia-jordan-mechner-narrative-games|title='Prince of Persia' creator Jordan Mechner on telling stories in 48 kilobytes or less|author=Kopstein, Joshua|website=]|date=2012-04-27|access-date=2022-06-24|archive-url=https://web.archive.org/web/20120428171305/https://www.theverge.com/2012/4/27/2980806/prince-of-persia-jordan-mechner-narrative-games|archive-date=2012-04-28|url-status=dead}}</ref>


<ref name="SinaInterview">{{cite web|url=http://princeofpersiathegraphicnovel.com/interview.html|title=Interview with Jordan Mechner & A.B. Sina|publisher=Prince of Persia: The Graphic Novel website|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20090321113053/http://princeofpersiathegraphicnovel.com/interview.html|archive-date=March 21, 2009|url-status=dead}}</ref> <ref name="SinaInterview">{{cite web|url=http://princeofpersiathegraphicnovel.com/interview.html|title=Interview with Jordan Mechner & A.B. Sina|publisher=Prince of Persia: The Graphic Novel website|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20090321113053/http://princeofpersiathegraphicnovel.com/interview.html|archive-date=March 21, 2009|url-status=dead}}</ref>
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<ref name="GamaMechner">{{cite web|url=http://www.gamasutra.com/view/feature/2180/game_design_theory__practice_.php|title=Game Design: Theory & Practice Second Edition: 'Interview with Jordan Mechner'|author=Rouse, Richard|website=]|date=December 24, 2004|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20141219101314/http://www.gamasutra.com/view/feature/2180/game_design_theory__practice_.php|archive-date=December 19, 2014|url-status=live}}</ref> <ref name="GamaMechner">{{cite web|url=http://www.gamasutra.com/view/feature/2180/game_design_theory__practice_.php|title=Game Design: Theory & Practice Second Edition: 'Interview with Jordan Mechner'|author=Rouse, Richard|website=]|date=December 24, 2004|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20141219101314/http://www.gamasutra.com/view/feature/2180/game_design_theory__practice_.php|archive-date=December 19, 2014|url-status=live}}</ref>


<ref name="EndaInter1">{{cite web|url=https://www.engadget.com/2010/03/31/interview-prince-of-persia-the-forgotten-sands-michael-mcinty/|title=Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre|author=Kietzmann, Ludwig|publisher=]|date=March 31, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625180848/http://www.engadget.com/2010/03/31/interview-prince-of-persia-the-forgotten-sands-michael-mcinty/|archive-date=June 25, 2015|url-status=live}}</ref> <ref name="EndaInter1">{{cite web|url=http://www.joystiq.com/2010/03/31/interview-prince-of-persia-the-forgotten-sands-michael-mcinty/|title=Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre|author=Kietzmann, Ludwig|website=]|date=2010-03-31|accessdate=2015-06-25|archiveurl=https://web.archive.org/web/20100402035903/http://www.joystiq.com/2010/03/31/interview-prince-of-persia-the-forgotten-sands-michael-mcinty/|archivedate=2010-04-02|url-status=dead}}</ref>

<ref name="EndaInter2">{{cite web|url=http://www.joystiq.com/2009/12/14/prince-of-persia-the-forgotten-sands-fills-in-gaps-before-warri/|title=Prince of Persia: The Forgotten Sands fills in gaps before Warrior Within; new details revealed in developer interview|author=Ransom-Wiley, Jason|publisher=]|date=2009-12-14|access-date=2015-06-25|archiveurl=https://web.archive.org/web/20091215184633/http://www.joystiq.com/2009/12/14/prince-of-persia-the-forgotten-sands-fills-in-gaps-before-warri/|archivedate=2009-12-15|url-status=dead}}</ref>

<ref name="MechnerJoy">{{cite web|url=https://www.joystiq.com/2009/11/04/qanda-jordan-mechner-and-jerry-bruckheimer-on-the-pri/|title=Q&A: Jordan Mechner and Jerry Bruckheimer on 'Prince of Persia: The Sands of Time'|author=Kelly, Kevin|website=]|date=2009-11-04|access-date=2022-06-29|archive-url=https://web.archive.org/web/20091106025636/https://www.joystiq.com/2009/11/04/qanda-jordan-mechner-and-jerry-bruckheimer-on-the-pri/|archive-date=2009-11-06|url-status=dead}}</ref>


<ref name="EndaInter2">{{cite web|url=https://www.engadget.com/2009/12/14/prince-of-persia-the-forgotten-sands-fills-in-gaps-before-warri/|title=Prince of Persia: The Forgotten Sands fills in gaps before Warrior Within; new details revealed in developer interview|author=Ransom-Wiley, Jason|publisher=]|date=December 14, 2009|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625181046/http://www.engadget.com/2009/12/14/prince-of-persia-the-forgotten-sands-fills-in-gaps-before-warri/|archive-date=June 25, 2015|url-status=live}}</ref> <ref name="CBRinterview">{{cite web|url=https://www.cbr.com/jordan-mechner-on-prince-of-persia/|title=Jordan Mechner on "Prince of Persia"|author=Phegley, Kiel|website=]|date=2010-04-30|access-date=2022-06-24|archive-url=https://web.archive.org/web/20170508042114/https://www.cbr.com/jordan-mechner-on-prince-of-persia/|archive-date=2017-05-08|url-status=dead}}</ref>


<ref name="FBceri">{{cite web|url=https://www.facebook.com/notes/prince-of-persia/ceri-young-story-qa/429913915324|title=Ceri Young Story Q&A|publisher=]|date=May 18, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625191312/https://www.facebook.com/notes/prince-of-persia/ceri-young-story-qa/429913915324|archive-date=June 25, 2015|url-status=live}}</ref> <ref name="FBceri">{{cite web|url=http://prince-of-persia.uk.ubi.com/news-updates.php?id=uk_pop_qa|title=Ceri Young Story Q&A|website=Prince of Persia: The Forgotten Sands website|date=2010|accessdate=2015-06-25|archiveurl=https://web.archive.org/web/20100722213641/http://prince-of-persia.uk.ubi.com/news-updates.php?id=uk_pop_qa|archivedate=2010-07-22|url-status=dead}}</ref>


<ref name="GSimpressions">{{cite web|url=http://www.gamespot.com/articles/prince-of-persia-the-forgotten-sands-first-impression/1100-6251563/|title=Prince of Persia: The Forgotten Sands First Impression|author=Tong, Sophie|website=]|date=February 19, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150716144940/http://www.gamespot.com/articles/prince-of-persia-the-forgotten-sands-first-impression/1100-6251563/|archive-date=July 16, 2015|url-status=live}}</ref> <ref name="GSimpressions">{{cite web|url=http://www.gamespot.com/articles/prince-of-persia-the-forgotten-sands-first-impression/1100-6251563/|title=Prince of Persia: The Forgotten Sands First Impression|author=Tong, Sophie|website=]|date=February 19, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150716144940/http://www.gamespot.com/articles/prince-of-persia-the-forgotten-sands-first-impression/1100-6251563/|archive-date=July 16, 2015|url-status=live}}</ref>


<ref name="IGNhistory">{{cite web|url=http://uk.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia|title=IGN Presents The History of Prince of Persia|author=Mclaughlin, Rus|author2=Collura, Scot|author3=Buchanan, Levi|website=]|date=May 18, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20141203230043/http://www.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia|archive-date=December 3, 2014|url-status=live}}</ref> <ref name="IGNhistory">{{cite web|url=http://www.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia|title=IGN Presents The History of Prince of Persia|author=Mclaughlin, Rus|author2=Collura, Scot|author3=Buchanan, Levi|website=]|date=May 18, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20141203230043/http://www.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia|archive-date=December 3, 2014|url-status=live}}</ref>


<ref name="IGNwarrior">{{cite web|url=http://uk.ign.com/articles/2004/11/23/prince-of-persia-the-final-interview|title=Prince of Persia: The Final Interview|author=Goldstein, Hillary|website=]|date=November 22, 2004|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625183455/http://www.ign.com/articles/2004/11/23/prince-of-persia-the-final-interview|archive-date=June 25, 2015|url-status=live}}</ref> <ref name="IGNwarrior">{{cite web|url=http://www.ign.com/articles/2004/11/23/prince-of-persia-the-final-interview|title=Prince of Persia: The Final Interview|author=Goldstein, Hillary|website=]|date=November 22, 2004|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625183455/http://www.ign.com/articles/2004/11/23/prince-of-persia-the-final-interview|archive-date=June 25, 2015|url-status=live}}</ref>


<ref name="IGNvoices">{{cite web|url=https://www.ign.com/articles/2005/08/23/prince-of-persia-3-voices-revealed|title=Prince of Persia 3 Voices Revealed|author=Sulic, Ivan|website=]|date=2005-08-23|access-date=2022-06-24|archive-url=https://web.archive.org/web/20220624103732/https://www.ign.com/articles/2005/08/23/prince-of-persia-3-voices-revealed|archive-date=2022-06-24|url-status=live}}</ref>
<ref name="MANUALsands">{{Cite book |editor=Ubisoft |editor-link=Ubisoft |title=Prince of Persia: The Sands of Time official instructional manual |year=2003 |publisher=Ubisoft |page=9}}</ref>


<ref name="UbiDeveloper">{{cite AV media|author=Ubisoft|author-link=Ubisoft|date=May 18, 2010|url=https://www.youtube.com/watch?v=L4wcCLwMnjw |archive-url=https://ghostarchive.org/varchive/youtube/20211221/L4wcCLwMnjw |archive-date=2021-12-21 |url-status=live|title=Prince of Persia – The Forgotten Sands Dev Diary 4|medium=Video|access-date=June 25, 2015|format=Web video|publisher=]}}{{cbignore}}</ref> <ref name="UbiDeveloper">{{cite AV media|author=Ubisoft|author-link=Ubisoft|date=May 18, 2010|url=https://www.youtube.com/watch?v=L4wcCLwMnjw |archive-url=https://ghostarchive.org/varchive/youtube/20211221/L4wcCLwMnjw |archive-date=2021-12-21 |url-status=live|title=Prince of Persia – The Forgotten Sands Dev Diary 4|medium=Video|access-date=June 25, 2015|format=Web video|publisher=]}}{{cbignore}}</ref>


<ref name="SoTwriting">{{cite web|url=http://www.electronicbookreview.com/thread/firstperson/pop-friendly|title=The Sands of Time: Crafting a Video Game Story|author=Mechner, Jordan|author-link=Jordan Mechner|publisher=Electronic Book Review|date=February 22, 2008|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20141216002040/http://www.electronicbookreview.com/thread/firstperson/pop-friendly|archive-date=December 16, 2014|url-status=live}}</ref> <ref name="MechnerComment">{{cite magazine|url=https://www.wired.com/2005/12/they-did-what-to-my-game/|title=They Did What To My Game?!|author=Kohler, Chris|page=4|magazine=]|date=December 2005|access-date=December 7, 2016|archive-url=https://web.archive.org/web/20151106101157/https://www.wired.com/2005/12/they-did-what-to-my-game/|archive-date=2015-11-06|url-status=live}}</ref>

<ref name="HG101persia">{{cite web|title=Prince of Persia|url=http://hardcoregaming101.net/princeofpersia/princeofpersia.htm|publisher=Hardcore Gaming 101|access-date=June 22, 2012|author=Kalata, Kurt|author2=Derboo, Sam|date=August 12, 2011|archive-url=https://web.archive.org/web/20150501072416/http://www.hardcoregaming101.net/princeofpersia/princeofpersia.htm|archive-date=May 1, 2015|url-status=live}}</ref>

<ref name="GSdevelopment">{{cite web|url=http://www.gamespot.com/articles/the-final-hours-of-prince-of-persia/1100-6079652/|title=The Final Hours of Prince of Persia|author=Keighley, Geoff|website=]|date=November 10, 2003|access-date=July 2, 2015|archive-url=https://web.archive.org/web/20150326223117/http://www.gamespot.com/articles/the-final-hours-of-prince-of-persia/1100-6079652/|archive-date=March 26, 2015|url-status=live}}</ref>

<ref name="GDMpostmortem">{{cite journal | author=Mallat, Yannis | url=http://graphics.cs.williams.edu/courses/cs12/reading/SandsOfTimePostmortem.pdf | title=Postmortem: Ubisoft's Prince of Persia: The Sands of Time | journal=] | issue=April 2004 | pages=48–51 | publisher=] | archive-url=https://web.archive.org/web/20100707194529/http://graphics.cs.williams.edu/courses/cs12/reading/SandsOfTimePostmortem.pdf | archive-date=July 7, 2010 | url-status=dead }}</ref>

<ref name="WarriorMaking">{{cite AV media |author=Ubisoft |author-link=Ubisoft |year=2004 |title=Making of Prince of Persia: Warrior Within (Part 2) |language=fr, en |medium=Video|publisher= Prince of Persia: Warrior Within official website }}</ref>

<ref name="WarriorArtwork">{{cite AV media |author=Ubisoft |author-link=Ubisoft |year=2004 |title=Prince of Persia: Warrior Within: Artistic Direction |language=fr, en |medium=Video |publisher= Prince of Persia: Warrior Within official website }}</ref>


<ref name="TTTinterview">{{cite AV media|author=IGN|author-link=IGN|date=June 23, 2011|url=https://www.youtube.com/watch?v=fIlV7-SBqwk |archive-url=https://ghostarchive.org/varchive/youtube/20211221/fIlV7-SBqwk |archive-date=2021-12-21 |url-status=live|title=Prince of Persia: The Two Thrones PlayStation 2 Interview|medium=Video|access-date=June 24, 2015|format=Web video|publisher=]}}{{cbignore}}</ref> <ref name="TTTinterview">{{cite AV media|author=IGN|author-link=IGN|date=June 23, 2011|url=https://www.youtube.com/watch?v=fIlV7-SBqwk |archive-url=https://ghostarchive.org/varchive/youtube/20211221/fIlV7-SBqwk |archive-date=2021-12-21 |url-status=live|title=Prince of Persia: The Two Thrones PlayStation 2 Interview|medium=Video|access-date=June 24, 2015|format=Web video|publisher=]}}{{cbignore}}</ref>


<ref name="EnReboot">{{cite web|url=https://www.engadget.com/2008/06/26/ubisoft-unveils-prince-of-persia-the-fallen-king-for-ds/|title=Ubisoft unveils Prince of Persia: The Fallen King for DS|author=Kietzmann, Ludwig|publisher=]|date=June 26, 2008|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625085524/http://www.engadget.com/2008/06/26/ubisoft-unveils-prince-of-persia-the-fallen-king-for-ds/|archive-date=June 25, 2015|url-status=live}}</ref> <ref name="SoTwriting">{{cite web|url=http://www.electronicbookreview.com/thread/firstperson/pop-friendly|title=The Sands of Time: Crafting a Video Game Story|author=Mechner, Jordan|author-link=Jordan Mechner|publisher=Electronic Book Review|date=February 22, 2008|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20141216002040/http://www.electronicbookreview.com/thread/firstperson/pop-friendly|archive-date=December 16, 2014|url-status=live}}</ref>


<ref name="XboxPrince">{{cite web|url=http://www.xboxachievements.com/game/prince-of-persia-the-forgotten-sands/video/2002-prince-of-persia--the-forgotten-sands-interview--jan-erik-sjoval.html|title=Prince of Persia: The Forgotten Sands Interview: Jan Erik Sjoval|publisher=XboxAchivements|date=July 13, 2011|access-date=July 28, 2009|archive-url=https://web.archive.org/web/20140417214652/http://www.xboxachievements.com/game/prince-of-persia-the-forgotten-sands/video/2002-prince-of-persia--the-forgotten-sands-interview--jan-erik-sjoval.html|archive-date=April 17, 2014|url-status=live}}</ref> <ref name="VGinterview">{{cite web|url=https://www.videogamer.com/previews/prince-of-persia-the-forgotten-sands-interview|title=Prince of Persia: The Forgotten Sands Interview|author=Kelly, Neon|website=VideoGamer.com|date=2010-03-25|access-date=2022-06-23|archive-url=https://web.archive.org/web/20220620184812/https://www.videogamer.com/previews/prince-of-persia-the-forgotten-sands-interview/|archive-date=2022-06-20|url-status=live}}</ref>


<ref name="EdgeArt">{{cite magazine|title=Edge presents... The Art of Videogames |magazine=] |publisher=] |page=82-85|date=2007|asin=B002QWFTRE}}</ref>
<ref name="KotakuMattes">{{cite web|title=Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over|url=http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make-over|date=May 28, 2008|access-date=July 27, 2009|author=Crecente, Brian|website=]|archive-url=https://web.archive.org/web/20140222150133/http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make+over|archive-date=February 22, 2014|url-status=live}}</ref>


<ref name="MattesPrima">{{cite book|title=Prince of Persia: Prima Official Game Guide|author=Browne, Catherine|year=2008|publisher=Prima Games|isbn=978-0-7615-6042-5|pages=194–201}}</ref> <ref name="CGMinterview">{{cite magazine|title=Postmortem: Prince of Persia: The Two Thrones|magazine=]|issue=260|publisher=]|date=March 2006|page=22}}</ref>


<ref name="RetroPrince">{{cite magazine|author=Crookes, David|title=A Prince Among Games|magazine=]|issue=77|publisher=]|date=June 2010|pages=24–31}}</ref>
<ref name="PrinceMovie">{{cite web| author=Jim, Vejvoda | url=http://uk.ign.com/articles/2008/07/25/sdcc-08-mechner-talks-persia-movie | title=SDCC 08: Mechner Talks Persia Movie | website=] | date=July 25, 2008 | access-date=August 6, 2008 |archive-url=https://web.archive.org/web/20150625083324/http://www.ign.com/articles/2008/07/25/sdcc-08-mechner-talks-persia-movie|archive-date=June 25, 2015|url-status=live}}</ref>


<ref name="CGMinfo">{{cite magazine|author=Salvatore, Kristen|title=Preview - Prince of Persia: The Two Thrones|magazine=]|issue=257|publisher=]|date=December 2005|pages=34–35}}</ref>
<ref name="KotakuPrince">{{cite web|url=http://kotaku.com/5510505/why-is-jake-gyllenhaal-in-prince-of-persia|title=Why is Jake Gyllenhaal in Prince of Persia?|author=Ashcraft, Brian|website=]|date=April 6, 2010|access-date=October 22, 2012|archive-url=https://web.archive.org/web/20130922183110/http://kotaku.com/5510505/why-is-jake-gyllenhaal-in-prince-of-persia|archive-date=September 22, 2013|url-status=live}}</ref>


<ref name="PrinceJake">{{cite news|title=Jake Gyllenhaal as 'the Prince of Persia'|author=Andrews, Thea|publisher=]|date=November 13, 2008|url=http://www.etonline.com/news/2008/11/67668/|access-date=November 14, 2008|archive-url=https://web.archive.org/web/20100912041808/http://www.etonline.com/news/2008/11/67668/|archive-date=September 12, 2010|url-status=dead}}</ref> <ref name="GImechner">{{cite magazine|url=https://jordanmechner.com/images/archive/originals/game-informer-article.jpg|author=]|title=Reinvenging Prince of Persia|magazine=]|issue=187|publisher=]|date=November 2008|page=54|archive-url=https://web.archive.org/web/20201121124724/https://jordanmechner.com/images/archive/originals/game-informer-article.jpg |archive-date=November 21, 2020}}</ref>


<ref name="RoseInterview">{{cite web|url=http://clothesonfilm.com/prince-of-persia-interview-with-costume-designer-penny-rose/10220/|title=Prince of Persia: Interview With Costume Designer Penny Rose|author=Laverty, Christopher|publisher=Clothes On Film|date=May 7, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150316185248/http://clothesonfilm.com/prince-of-persia-interview-with-costume-designer-penny-rose/10220/|archive-date=March 16, 2015|url-status=live}}</ref> <ref name="MechnerName">{{cite web|url=https://jordanmechner.com/blog/2009/03/a-trickster-prince/|title=A trickster prince|author=]|website=Jordan Mechner website|date=2009-03-02|access-date=2022-06-24|archive-url=https://web.archive.org/web/20100322223015/https://jordanmechner.com/blog/2009/03/a-trickster-prince/|archive-date=2010-03-22|url-status=dead}}</ref>


<ref name="ComingPrince">{{cite web|url=http://www.comingsoon.net/movies/features/60310-bruckheimer-mechner-on-prince-of-persia-the-sands-of-time|title=Bruckheimer & Mechner on Prince of Persia: The Sands of Time|publisher=ComingSoon.net|date=November 4, 2009|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625163056/http://www.comingsoon.net/movies/features/60310-bruckheimer-mechner-on-prince-of-persia-the-sands-of-time|archive-date=June 25, 2015|url-status=live}}</ref> <ref name="GATinterview">{{cite web|url=http://www.gamatomic.com/reports/933|title=Les confidences d'un prince|website=Gamatomic|language=fr|date=2005-12-01|access-date=2022-06-24|archive-url=https://web.archive.org/web/20160305141256/http://www.gamatomic.com/reports/933|archive-date=2016-03-05|url-status=dead}}</ref>


<ref name="XboxNorth">{{cite web|url=http://www.xboxachievements.com/news/news-11838-Nolan-North--If-I-Could-Go-Back-and-Re-Record-Any-Role--It-Would-Be-Prince-Of-Persia.html|title=Nolan North: If I Could Go Back and Re-Record Any Role, It Would Be Prince Of Persia|publisher=Xbox Achievements|date=May 29, 2012|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20140819101730/http://www.xboxachievements.com/news/news-11838-Nolan-North--If-I-Could-Go-Back-and-Re-Record-Any-Role--It-Would-Be-Prince-Of-Persia.html|archive-date=August 19, 2014|url-status=live}}</ref> <ref name="POP3infoA">{{cite web|url=https://vk.com/@clubkindredblades-prince-of-persia-3-the-mystery-of-reincarnation|title=Prince of Persia 3: The mystery of reincarnation. (Interview)|website=]|date=31 December 2020|access-date=2022-06-24|archive-url=https://web.archive.org/web/20210114185008/https://vk.com/@clubkindredblades-prince-of-persia-3-the-mystery-of-reincarnation|archive-date=2021-01-14|url-status=dead}}</ref>


<ref name="GUlowenthal">{{cite web|url=http://www.gamingunion.net/interviews/2386/yuri-lowenthal-on-prince-of-persia-amongst-other-things/|title=Yuri Lowenthal On Prince of Persia, Amongst Other Things|author=Alessandra, Lauren|publisher=Gaming Union|date=August 6, 2010|access-date=June 27, 2015|archive-url=https://archive.today/20150627165520/http://www.gamingunion.net/interviews/2386/yuri-lowenthal-on-prince-of-persia-amongst-other-things/|archive-date=June 27, 2015|url-status=dead}}</ref> <ref name="HG101persia">{{cite web|title=Prince of Persia|url=http://hardcoregaming101.net/princeofpersia/princeofpersia.htm|publisher=Hardcore Gaming 101|access-date=June 22, 2012|author=Kalata, Kurt|author2=Derboo, Sam|date=August 12, 2011|archive-url=https://web.archive.org/web/20150501072416/http://www.hardcoregaming101.net/princeofpersia/princeofpersia.htm|archive-date=May 1, 2015|url-status=live}}</ref>


<ref name="PrinceLowenthall1">{{cite web|url=http://www.criticalgamer.co.uk/2010/06/07/yuri-lowenthal-mcm-expo-2010-interview-part-one/|title=Yuri Lowenthal: MCM Expo 2010 interview (part one)|author=K, Luke|publisher=Critical Gamer|date=June 7, 2010|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20131125234019/http://www.criticalgamer.co.uk/2010/06/07/yuri-lowenthal-mcm-expo-2010-interview-part-one/|archive-date=November 25, 2013|url-status=live}}</ref> <ref name="GSdevelopment">{{cite web|url=http://www.gamespot.com/articles/the-final-hours-of-prince-of-persia/1100-6079652/|title=The Final Hours of Prince of Persia|author=Keighley, Geoff|website=]|date=November 10, 2003|access-date=July 2, 2015|archive-url=https://web.archive.org/web/20150326223117/http://www.gamespot.com/articles/the-final-hours-of-prince-of-persia/1100-6079652/|archive-date=March 26, 2015|url-status=live}}</ref>


<ref name="PrinceLowenthall2">{{cite web|url=http://www.criticalgamer.co.uk/2010/06/07/yuri-lowenthal-mcm-expo-2010-interview-part-one/|title=Yuri Lowenthal: MCM Expo 2010 interview (part two)|author=K, Luke|publisher=Critical Gamer|date=June 8, 2010|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20131024041244/http://www.criticalgamer.co.uk/2010/06/08/yuri-lowenthal-mcm-expo-2010-interview-part-two/|archive-date=October 24, 2013|url-status=live}}</ref> <ref name="GDMpostmortem">{{cite journal | author=Mallat, Yannis | url=http://graphics.cs.williams.edu/courses/cs12/reading/SandsOfTimePostmortem.pdf | title=Postmortem: Ubisoft's Prince of Persia: The Sands of Time | journal=] | issue=April 2004 | pages=48–51 | publisher=] | archive-url=https://web.archive.org/web/20100707194529/http://graphics.cs.williams.edu/courses/cs12/reading/SandsOfTimePostmortem.pdf | archive-date=July 7, 2010 | url-status=dead}}</ref>


<ref name="PlayNovember04">{{cite magazine|magazine=Play|publisher=Fusion Publishing|author=Griffin, Mike|title=Prince of Persia: Warrior Within - Interviews|date=November 2004|issue=35|pages=24–27|url=https://archive.org/details/Play_035_Nov_04/page/n21/mode/2up}}</ref>
<!-- Appearances -->


<ref name="WarriorMaking">{{cite AV media |author=Ubisoft |author-link=Ubisoft |year=2004 |title=Making of Prince of Persia: Warrior Within (Part 2) |language=fr, en |medium=Video|publisher= Prince of Persia: Warrior Within official website}}</ref>
<ref name="MechnerPOP2">{{cite web|url = http://www.jordanmechner.com/archive/#2013-04-pop-shadow-and-flame|title = Revisiting The Shadow and the Flame|date = April 11, 2013|access-date = December 26, 2013|publisher= Jordan Mechner blog|author = Mechner, Jordan|author-link = Jordan Mechner|archive-url=https://web.archive.org/web/20140915055050/http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/|archive-date=September 15, 2014|url-status=live}}</ref>


<ref name="WarriorArtwork">{{cite AV media |author=Ubisoft |author-link=Ubisoft |year=2004 |title=Prince of Persia: Warrior Within: Artistic Direction |language=fr, en |medium=Video |publisher= Prince of Persia: Warrior Within official website}}</ref>
<ref name="QUOTEbeginning">{{cite video game|title=Prince of Persia 2: The Shadow and the Flame |developer=] |publisher=Brøderbund |date=1993 |platform=]|quote='''Mysterious woman:'''Once, this was a great city, ruled by a son of kings. He was slain and his palace laid waste by the armies of darkness. I died at his side. You alone were spared, my son! I gave you up, that you might live.}}</ref>


<ref name="EnReboot">{{cite web|url=https://www.engadget.com/2008/06/26/ubisoft-unveils-prince-of-persia-the-fallen-king-for-ds/|title=Ubisoft unveils Prince of Persia: The Fallen King for DS|author=Kietzmann, Ludwig|publisher=]|date=June 26, 2008|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625085524/http://www.engadget.com/2008/06/26/ubisoft-unveils-prince-of-persia-the-fallen-king-for-ds/|archive-date=June 25, 2015|url-status=live}}</ref>
<ref name="QUOTEpop">{{cite video game|title=Prince of Persia |developer=] |publisher=Brøderbund |date=October 3, 1989|platform=]}}</ref>


<ref name="KotakuMattes">{{cite web|title=Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over|url=http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make-over|date=May 28, 2008|access-date=July 27, 2009|author=Crecente, Brian|website=]|archive-url=https://web.archive.org/web/20140222150133/http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make+over|archive-date=February 22, 2014|url-status=live}}</ref>
<ref name="QUOTEusurp">{{cite video game|title=Prince of Persia 2: The Shadow and the Flame |developer=] |publisher=Brøderbund |date=1993 |platform=]|quote='''Princess:''' Dear Father: My heart is broken. The Prince has betrayed your trust. You must return with your army and take back your throne.}}</ref>


<ref name="polygon oral">{{cite web | url = https://www.polygon.com/features/2018/10/3/17924770/assassins-creed-an-oral-history-patrice-desilets | title = Assassin's Creed: An oral history | first = Richard | last = Moss | date = October 3, 2018 | access-date = October 3, 2018 | work = ] | archive-url = https://web.archive.org/web/20181003161121/https://www.polygon.com/features/2018/10/3/17924770/assassins-creed-an-oral-history-patrice-desilets | archive-date = October 3, 2018 | url-status = live | df = mdy-all}}</ref>
<ref name="QUOTEpoison">{{cite video game|title=Prince of Persia 2: The Shadow and the Flame |developer=] |publisher=Brøderbund |date=1993 |platform=]|quote='''Mysterious woman:''' Prince! Your bride is dying. Waste no more time. Come to me!}}</ref>


<ref name="MattesPrima">{{cite book|title=Prince of Persia: Prima Official Game Guide|author=Browne, Catherine|year=2008|publisher=Prima Games|isbn=978-0-7615-6042-5|pages=194–201}}</ref>
<ref name="QUOTEmarriage">{{cite video game|title=Prince of Persia 3D|developer=]|publisher=]|date=August 31, 1999|platform=]|quote='''Rugnor''': Royal cousin. You were to be my bride and yet your beauty is such that I cannot look upon you. / '''Princess''': Bride? Has no-one told you? I am already married. / '''Rugnor''': Widowed. }}</ref>


<ref name="GICrownInterview">{{cite magazine|url=https://www.gameinformer.com/2024/01/02/prince-of-persia-the-lost-crown-time-is-an-ocean-in-a-storm|title=Prince Of Persia: The Lost Crown – Time Is An Ocean In A Storm|author=Hilliard, Kyle|magazine=]|date=2024-01-02|access-date=2024-05-07|archive-url=https://web.archive.org/web/20240118173504/https://www.gameinformer.com/2024/01/02/prince-of-persia-the-lost-crown-time-is-an-ocean-in-a-storm|archive-date=2024-01-18|url-status=dead}}</ref>
<ref name="QUOTEdeath">{{cite video game|title=Prince of Persia 3D|developer=]|publisher=]|date=August 31, 1999|platform=]|quote='''Prince''': Where is the Princess?! / '''Sultan''': Forgive me, my son. I am to blame. You shall have any woman in the kingdom, ten if you like. But I had no right to marry you to my daughter. / '''Prince''': There are no others for me. / '''Sultan''': I'm sorry, but that is the only choice. Brother, no! / '''Assan''': Guards, come quick! That beggar has killed the Sultan! }}</ref>


<ref name="RogueInfo">{{cite magazine|url=https://www.gameinformer.com/preview/2024/04/10/we-played-the-rogue-lite-prince-of-persia-from-the-co-developer-of-dead-cells|title=Hands-on - The Rogue: Prince of Persia|author=Hilliard, Kyle|magazine=]|date=2024-04-10|access-date=2024-05-07|archive-url=https://web.archive.org/web/20240421090607/https://www.gameinformer.com/preview/2024/04/10/we-played-the-rogue-lite-prince-of-persia-from-the-co-developer-of-dead-cells|archive-date=2024-04-21|url-status=dead}}</ref>
<ref name="QUOTEflight">{{cite video game|title=Prince of Persia 3D|developer=]|publisher=]|date=August 31, 1999|platform=]|quote='''Princess''': Persia lies to the north. / '''Prince''': So it does. / '''Princess''': Am I to be stolen away again? }}</ref>


<ref name="PrinceMovie">{{cite web | author=Jim, Vejvoda | url=http://www.ign.com/articles/2008/07/25/sdcc-08-mechner-talks-persia-movie | title=SDCC 08: Mechner Talks Persia Movie | website=] | date=July 25, 2008 | access-date=August 6, 2008 | archive-url=https://web.archive.org/web/20150625083324/http://www.ign.com/articles/2008/07/25/sdcc-08-mechner-talks-persia-movie | archive-date=June 25, 2015 | url-status=live}}</ref>
<ref name="QUOTEtrust">{{cite video game |title=Prince of Persia: The Sands of Time |developer=] |publisher=] |date=November 6, 2003 |platform=Multiple |quote= '''Prince''': So, this is the thanks I get for saving your life. / '''Farah''': You don't understand. I need that dagger to undo.. / '''Prince''': "To undo what I have done." Truly you must think I am a fool. / '''Farah''': You are right to be cautious, but fight as bravely as you may, you cannot defeat this enemy. The Sands will spread. They will consume... everything. I have heard it said that you are kind, as well as brave. Please believe me. We must find the hourglass. / '''Prince''': It is in the Sultan's treasure vault, atop the Tower of Dawn. / '''Farah''': How do you know that? / '''Prince''': Come with me then, if you insist. But I warn you, I move pretty fast. }}</ref>


<ref name="KotakuPrince">{{cite web|url=http://kotaku.com/5510505/why-is-jake-gyllenhaal-in-prince-of-persia|title=Why is Jake Gyllenhaal in Prince of Persia?|author=Ashcraft, Brian|website=]|date=April 6, 2010|access-date=October 22, 2012|archive-url=https://web.archive.org/web/20130922183110/http://kotaku.com/5510505/why-is-jake-gyllenhaal-in-prince-of-persia|archive-date=September 22, 2013|url-status=live}}</ref>
<ref name="QUOTEreverse1">{{cite video game |title=Prince of Persia: The Sands of Time |developer=] |publisher=] |date=November 6, 2003 |platform=Multiple |quote='''Vizier''': The girl is unimportant. Give me the Dagger, and I will give you power! Eternal life will be yours. / '''Prince''': Live forever, when those I loved are dead and I to blame? I chose death. }}</ref>


<ref name="PrinceJake">{{cite news|title=Jake Gyllenhaal as 'the Prince of Persia'|author=Andrews, Thea|publisher=]|date=November 13, 2008|url=http://www.etonline.com/news/2008/11/67668/|access-date=November 14, 2008|archive-url=https://web.archive.org/web/20100912041808/http://www.etonline.com/news/2008/11/67668/|archive-date=September 12, 2010|url-status=dead}}</ref>
<ref name="QUOTEreverse2">{{cite video game |title=Prince of Persia: The Sands of Time |developer=] |publisher=] |date=November 6, 2003 |platform=Multiple |quote= '''Farah''': Then it's true. He was a traitor / '''Prince''': Take this. Return it to your father's treasure vault. Guard it well. / '''Farah''': I owe you thanks. But why did you invent such a fantastic story? Do you think me a child, that I would believe such nonsense? / '''Prince''': You're right. It was just a story. / '''Farah''': Wait! I don't even know your name. / '''Prince''': Just call me... Kakolukia. }}</ref>


<ref name="RoseInterview">{{cite web|url=http://clothesonfilm.com/prince-of-persia-interview-with-costume-designer-penny-rose/10220/|title=Prince of Persia: Interview With Costume Designer Penny Rose|author=Laverty, Christopher|website=Clothes On Film|date=May 7, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150316185248/http://clothesonfilm.com/prince-of-persia-interview-with-costume-designer-penny-rose/10220/|archive-date=March 16, 2015|url-status=live}}</ref>
<ref name="QUOTEdahaka">{{cite video game|title=Battles of Prince of Persia |developer=] |publisher=]|date=December 6, 2005|platform=]|quote='''Prince''': That night I saw the beast for the first time. A black shadow fell across my path and attacked in an instant. Time stood still. My warrior instincts failed completely ... But Darius? The great man was not intimidated. He threw me out harm's way, shouting, "Leave now!" as he fought furiously. My Father was right… He told me many years ago that I did not have the instincts of a warrior. Darius did not have to die! Perhaps we could have overpowered the beast together. Instead I hesitated, terrified by the black shadow that haunted me. }}</ref>


<ref name="ComingPrince">{{cite web|url=http://www.comingsoon.net/movies/features/60310-bruckheimer-mechner-on-prince-of-persia-the-sands-of-time|title=Bruckheimer & Mechner on Prince of Persia: The Sands of Time|website=ComingSoon.net|date=November 4, 2009|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20150625163056/http://www.comingsoon.net/movies/features/60310-bruckheimer-mechner-on-prince-of-persia-the-sands-of-time|archive-date=June 25, 2015|url-status=live}}</ref>
<ref name="QUOTEqueen">{{cite video game|title=Battles of Prince of Persia |developer=] |publisher=]|date=December 6, 2005|platform=]|quote='''Prince''': I did not know that my deeds would have such consequences. Oh! My poor mother – martyred in a war that I created! After what I have done, forgiveness is impossible. I gambled everything for the Box of A Thousand Restraints. The box that I had to abandon at the summit of that unholy mountain. Father! Thank you for visiting your disgraced Son. It is not right that I live, while my mother... }}</ref>


<ref name="XboxNorth">{{cite web|url=http://www.xboxachievements.com/news/news-11838-Nolan-North--If-I-Could-Go-Back-and-Re-Record-Any-Role--It-Would-Be-Prince-Of-Persia.html|title=Nolan North: If I Could Go Back and Re-Record Any Role, It Would Be Prince Of Persia|website=Xbox Achievements|date=May 29, 2012|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20140819101730/http://www.xboxachievements.com/news/news-11838-Nolan-North--If-I-Could-Go-Back-and-Re-Record-Any-Role--It-Would-Be-Prince-Of-Persia.html|archive-date=August 19, 2014|url-status=live}}</ref>
<ref name="QUOTErun">{{cite video game|title=Battles of Prince of Persia |developer=] |publisher=]|date=December 6, 2005|platform=]|quote='''Prince''': I left brother and sister to their sorrow. I could hear Saurva's hoarse demands for his sister's blood above Sindra's calm and loving words. I turned and left the Daevas camp with a heavy heart. Sindra has ensured that peace will return to this land... But will there be peace for me? I cannot rest with this beast forever at my back. I must travel on to distant places, desperate and alone. A prince without a land to call his own... }}</ref>


<ref name="GUlowenthal">{{cite web|url=http://www.gamingunion.net/interviews/2386/yuri-lowenthal-on-prince-of-persia-amongst-other-things/|title=Yuri Lowenthal On Prince of Persia, Amongst Other Things|author=Alessandra, Lauren|website=Gaming Union|date=August 6, 2010|access-date=June 27, 2015|archive-url=https://archive.today/20150627165520/http://www.gamingunion.net/interviews/2386/yuri-lowenthal-on-prince-of-persia-amongst-other-things/|archive-date=June 27, 2015|url-status=dead}}</ref>
<ref name="MANUALwarrior">{{Cite book |editor=Ubisoft |editor-link=Ubisoft |title=Prince of Persia: Warrior Within official instructional manual |year=2004 |publisher=Ubisoft |page=4}}</ref>


<ref name="PrinceLowenthall1">{{cite web|url=http://www.criticalgamer.co.uk/2010/06/07/yuri-lowenthal-mcm-expo-2010-interview-part-one/|title=Yuri Lowenthal: MCM Expo 2010 interview (part one)|author=K, Luke|website=Critical Gamer|date=June 7, 2010|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20131125234019/http://www.criticalgamer.co.uk/2010/06/07/yuri-lowenthal-mcm-expo-2010-interview-part-one/|archive-date=November 25, 2013|url-status=live}}</ref>
<ref name="WarriorGuide">{{cite book |title=Prince of Persia: Warrior Within Official Strategy Guide |publisher=] |isbn=978-0-7440-0482-3 |pages=17–18 |date=December 10, 2004}}</ref>


<ref name="PrinceLowenthall2">{{cite web|url=http://www.criticalgamer.co.uk/2010/06/07/yuri-lowenthal-mcm-expo-2010-interview-part-one/|title=Yuri Lowenthal: MCM Expo 2010 interview (part two)|author=K, Luke|website=Critical Gamer|date=June 8, 2010|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20131024041244/http://www.criticalgamer.co.uk/2010/06/08/yuri-lowenthal-mcm-expo-2010-interview-part-two/|archive-date=October 24, 2013|url-status=live}}</ref>
<ref name="QUOTEarchitect">{{cite video game |title=Prince of Persia: Warrior Within |developer=] |publisher=]|date=November 30, 2004 |platform=Multiple|quote='''Prince''': I am the architect of my own destruction. In my quest to destroy the Sands of Time, I have been the one to create them. }}</ref>


<ref name="PCGremake">{{cite web|url=https://www.pcgamer.com/uk/prince-of-persia-the-sands-of-time-remake-is-releasing-next-year/|title=Prince of Persia: The Sands of Time Remake is releasing next year|author=Wilde, Tyler|website=]|date=September 10, 2020|access-date=19 June 2022|archive-url=https://web.archive.org/web/20200910204551/https://www.pcgamer.com/uk/prince-of-persia-the-sands-of-time-remake-is-releasing-next-year/|archive-date=September 10, 2020|url-status=live}}</ref>
<ref name="QUOTEmask">{{cite video game |title=Prince of Persia: Warrior Within |developer=] |publisher=]|date=November 30, 2004 |platform=Multiple|quote='''Prince''': What if Kaileena didn't die in the past, but in the present. The Sands would be created, but the Maharaja would fail to find them. They'd never be brought to his palace and I would never release them! The Dahaka would have no business with me! My goal is clear then: use the Mask to force Kaileena into the present where I can kill her. It's simple, or sounds simple. }}</ref>


<ref name="YahooGyllenhaal">{{Cite web|url=https://www.yahoo.com/entertainment/jake-gyllenhaal-almost-played-spider-man-prince-of-persia-blockbusters-150000026.html|title=Jake Gyllenhaal on almost playing Spider-Man and what he learned from 'Prince of Persia'|publisher=]|first=Kevin|last=Polowy|date=2019-06-28|access-date=2019-06-30|archive-url=https://web.archive.org/web/20190701083752/https://www.yahoo.com/entertainment/jake-gyllenhaal-almost-played-spider-man-prince-of-persia-blockbusters-150000026.html|archive-date=2019-07-01}}</ref>
<ref name="QUOTEdark">{{cite video game |title=Prince of Persia: The Two Thrones |developer=] |publisher=] |date=December 1, 2005 |platform=Multiple |quote='''Kaileena''': When the Prince was struck by the Sands of Time, something was woken within. Something strange and cunning, something dark…The seven years spent on the run had embedded the Prince and made him hard. This burden sustained his other half, gave it strength. The Prince was tempted to do as it said, for it was a lightened darkness, offering comfort and guidance to a man who had just lost everything. But what were its intentions? Why did it help him? Only time would tell... }}</ref>


<!-- Appearances -->
<ref name="QUOTEaccept">{{cite video game |title=Prince of Persia: The Two Thrones |developer=] |publisher=] |date=December 1, 2005 |platform=Multiple |quote='''Dark Prince''': What now then? Gather up enough sand, perform another grand rewind? Or perhaps you can return to the Island and travel back to a time when he might still be saved. Maybe rescue a damsel in distress along the way! / '''Prince''': No! You are right; I have been like a child, naive and arrogant, always rushing to undo my mistakes, never facing the consequences of my actions. No more. I accept what I have done and all that it implies.}}</ref>


<ref name="POP2Bible">{{cite web|url=https://jordanmechner.com/downloads/pop2bible.pdf|title=Prince of Persia 2: The Shadow and the Flame Bible|website=Jordan Mechner website|access-date=2022-06-24|archive-url=https://web.archive.org/web/20150430212938/https://jordanmechner.com/downloads/pop2bible.pdf|page=160|archive-date=2015-04-30|url-status=live}}</ref>
<ref name="QUOTEfree">{{cite video game |title=Prince of Persia: The Two Thrones |developer=] |publisher=] |date=December 1, 2005 |platform=Multiple |quote='''Farah''': Wake up. Wake up! / '''Prince''': Farah? / '''Farah''': Are you alright? / '''Prince''':I think... I think it's finally over.}}</ref>


<ref name="MechnerPOP2">{{cite web|url = http://www.jordanmechner.com/archive/#2013-04-pop-shadow-and-flame|title = Revisiting The Shadow and the Flame|date = April 11, 2013|access-date = December 26, 2013|publisher= Jordan Mechner blog|author = Mechner, Jordan|author-link = Jordan Mechner|archive-url=https://web.archive.org/web/20140915055050/http://jordanmechner.com/blog/2013/04/pop-shadow-and-flame/|archive-date=September 15, 2014|url-status=dead}}</ref>
<ref name="QUOTEratash">{{cite video game |title=Prince of Persia: The Forgotten Sands |developer=] |publisher=]|date=May 18, 2010|platform=], ], ] |quote='''Razia''': Do you know what your brother has unleashed? That army did not belong to King Solomon – it was sent to destroy him. The Army was formed from the desert sand itself. It is a disease. The more sand it touches, the more soldiers it will create. If you do not trap it quickly, it will cover the world.}}</ref>


<ref name="PersiaCreators">{{cite web|url=http://princeofpersiathegraphicnovel.com/creators.html|title=Prince of Persia: The Graphic Novel Creators|publisher=Prince of Persia: The Graphic Novel website|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20090321113921/http://princeofpersiathegraphicnovel.com/creators.html|archive-date=March 21, 2009|url-status=dead}}</ref> <ref name="PersiaCreators">{{cite web|url=http://princeofpersiathegraphicnovel.com/creators.html|title=Prince of Persia: The Graphic Novel Creators|publisher=Prince of Persia: The Graphic Novel website|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20090321113921/http://princeofpersiathegraphicnovel.com/creators.html|archive-date=March 21, 2009|url-status=dead}}</ref>


<ref name="PrinceNovel">{{cite book|title=Prince of Persia: The Graphic Novel|author=Mechner, Jordan|author-link=Jordan Mechner|author2=Sina, A. B.|publisher=]|isbn=978-1-59643-602-2|date=April 27, 2010|url=https://archive.org/details/princeofpersiagr00sina_0}}</ref> <ref name="PrinceNovel">{{cite book|title=Prince of Persia: The Graphic Novel|author=Mechner, Jordan|author-link=Jordan Mechner|author2=Sina, A. B.|publisher=]|isbn=978-1-59643-602-2|date=April 27, 2010}}</ref>

<ref name="BoPOP">{{cite magazine|title=PoP's Shock Tactics|magazine=]|issue=195|publisher=]|date=September 2005|page=15}}</ref>


<ref name="PrinceAfterword">{{cite book|chapter=Afterword by Jordan Mechner|title=Prince of Persia: The Graphic Novel|author=Mechner, Jordan|author-link=Jordan Mechner|author2=Sina, A. B.|pages=|publisher=]|isbn=978-1-59643-602-2|date=April 27, 2010|chapter-url=https://archive.org/details/princeofpersiagr00sina_0/page/193}}</ref> <ref name="PrinceAfterword">{{cite book|chapter=Afterword by Jordan Mechner|title=Prince of Persia: The Graphic Novel|author=Mechner, Jordan|author-link=Jordan Mechner|author2=Sina, A. B.|pages=|publisher=]|isbn=978-1-59643-602-2|date=April 27, 2010|chapter-url=https://archive.org/details/princeofpersiagr00sina_0/page/193}}</ref>
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<!-- Reception --> <!-- Reception -->


<ref name="GIguinness">{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx|title=Guinness Names Top 50 Video Game Characters Of All Time|author=Marchiafava, Jeff|magazine=]|date=February 16, 2011|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20141210145224/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx|archive-date=December 10, 2014|url-status=live}}</ref> <ref name="GIguinness">{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx|title=Guinness Names Top 50 Video Game Characters Of All Time|author=Marchiafava, Jeff|magazine=]|date=February 16, 2011|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20141210145224/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx|archive-date=December 10, 2014|url-status=dead}}</ref>


<ref name="EmpireCharacters">{{cite magazine|url=http://www.empireonline.com/features/50-greatest-video-game-characters/Default.asp?film=35 |title=The 50 Greatest Video Game Characters – 35. Prince of Persia |magazine=]|access-date=August 2, 2013|archive-url=https://web.archive.org/web/20141017191728/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=35|archive-date=October 17, 2014|url-status=live}}</ref> <ref name="EmpireCharacters">{{cite magazine|url=http://www.empireonline.com/features/50-greatest-video-game-characters/Default.asp?film=35 |title=The 50 Greatest Video Game Characters – 35. Prince of Persia |magazine=]|access-date=August 2, 2013|archive-url=https://web.archive.org/web/20141017191728/http://www.empireonline.com/features/50-greatest-video-game-characters/default.asp?film=35|archive-date=October 17, 2014|url-status=live}}</ref>


<ref name="GRtop100">{{cite web|url=http://www.gamesradar.com/top-100-video-game-heroes/|title=100 best heroes in video games|publisher=]|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20150602194957/http://www.gamesradar.com/top-100-video-game-heroes/|archive-date=June 2, 2015|url-status=live}}</ref> <ref name="GRtop100">{{cite web|url=http://www.gamesradar.com/top-100-video-game-heroes/|title=100 best heroes in video games|publisher=]|access-date=June 26, 2015|archive-url=https://web.archive.org/web/20150602194957/http://www.gamesradar.com/top-100-video-game-heroes/|archive-date=June 2, 2015|url-status=live}}</ref>

<ref name="WiredMechner">{{cite magazine|url=http://archive.wired.com/wired/archive/13.12/play.html?pg=4|title=They Did What To My Game?!|author=Kohler, Chris|page=4|magazine=]|date=December 2005|access-date=June 16, 2014|archive-url=https://web.archive.org/web/20140916124036/http://archive.wired.com/wired/archive/13.12/play.html?pg=4|archive-date=September 16, 2014|url-status=live}}</ref>


<ref name="DetroitReview">{{cite news|author=Newman, Heather|url=http://www.freep.com/entertainment/videogames/gmini26e_20041226.htm|title='Prince of Persia: The Warrior Within'|newspaper=]|date=December 26, 2004|access-date=May 3, 2014|archive-url=https://web.archive.org/web/20041226235516/http://www.freep.com/entertainment/videogames/gmini26e_20041226.htm|archive-date=December 26, 2004|url-status=dead}}</ref> <ref name="DetroitReview">{{cite news|author=Newman, Heather|url=http://www.freep.com/entertainment/videogames/gmini26e_20041226.htm|title='Prince of Persia: The Warrior Within'|newspaper=]|date=December 26, 2004|access-date=May 3, 2014|archive-url=https://web.archive.org/web/20041226235516/http://www.freep.com/entertainment/videogames/gmini26e_20041226.htm|archive-date=December 26, 2004|url-status=dead}}</ref>
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<ref name="GRcharacters">{{cite web |title=Characters we wish we knew LESS about |url=http://www.gamesradar.com/f/characters-we-wish-we-knew-less-about/a-2009110592656442021|author=Barratt, Charlie|date=November 9, 2009 |publisher=] |access-date=January 5, 2010|archive-url=https://web.archive.org/web/20150425202455/http://www.gamesradar.com/characters-we-wish-we-knew-less-about/|archive-date=April 25, 2015|url-status=live}}</ref> <ref name="GRcharacters">{{cite web |title=Characters we wish we knew LESS about |url=http://www.gamesradar.com/f/characters-we-wish-we-knew-less-about/a-2009110592656442021|author=Barratt, Charlie|date=November 9, 2009 |publisher=] |access-date=January 5, 2010|archive-url=https://web.archive.org/web/20150425202455/http://www.gamesradar.com/characters-we-wish-we-knew-less-about/|archive-date=April 25, 2015|url-status=live}}</ref>


<ref name="GamaCritics">{{cite web|url=http://www.gamasutra.com/view/news/112280/Critical_Reception_Ubisoft_Montreals_Prince_of_Persia.php#.UFXzRlGc584|title=Critical Reception: Ubisoft Montreal's Prince of Persia|author=Cowen, Danny|website=]|date=December 3, 2008|access-date=September 16, 2012|archive-url=https://web.archive.org/web/20131113212127/http://www.gamasutra.com/view/news/112280/Critical_Reception_Ubisoft_Montreals_Prince_of_Persia.php|archive-date=November 13, 2013|url-status=live}}</ref> <ref name="GamaCritics">{{cite web|url=http://www.gamasutra.com/view/news/112280/Critical_Reception_Ubisoft_Montreals_Prince_of_Persia.php#.UFXzRlGc584|title=Critical Reception: Ubisoft Montreal's Prince of Persia|author=Cowen, Danny|website=]|date=December 3, 2008|access-date=September 16, 2012|archive-url=https://web.archive.org/web/20131113212127/http://www.gamasutra.com/view/news/112280/Critical_Reception_Ubisoft_Montreals_Prince_of_Persia.php|archive-date=November 13, 2013|url-status=dead}}</ref>


<ref name="GamaPrince">{{cite web |title=Opinion: The Sexual Politics Of Prince Of Persia|author=Cross, Tom |url=http://www.gamasutra.com/view/news/26167/Opinion_The_Sexual_Politics_Of_Prince_Of_Persia.php |website=] |access-date=January 5, 2010 |date=November 30, 2009|archive-url=https://web.archive.org/web/20150105185422/http://www.gamasutra.com/view/news/26167/Opinion_The_Sexual_Politics_Of_Prince_Of_Persia.php|archive-date=January 5, 2015|url-status=live}}</ref> <ref name="ignreview2008">{{cite web|title=Prince of Persia Limited Edition Review|url=http://www.ign.com/articles/2008/12/05/prince-of-persia-limited-edition-review|first=Hilary|last=Goldstein|date=December 4, 2008|access-date=June 5, 2014|website=]|page=4|archive-date=December 13, 2017|archive-url=https://web.archive.org/web/20171213050754/http://www.ign.com/articles/2008/12/05/prince-of-persia-limited-edition-review|url-status=live}}</ref>

<ref name="gameinformer2008">{{cite magazine|title=Prince of Persia: A Worthy Relaunch of the Franchise|url=http://www.gameinformer.com/games/prince_of_persia/b/xbox360/archive/2009/09/23/review.aspx|first=Matt|last=Miller|magazine=]|issue=189|date=January 2009|access-date=June 5, 2014|archive-url=https://web.archive.org/web/20090203194224/http://www.gameinformer.com/Games/Review/200901/R08.1202.1337.49689.htm|archive-date=February 3, 2009|url-status=dead}}</ref>

<ref name="GamaPrince">{{cite web |title=Opinion: The Sexual Politics Of Prince Of Persia|author=Cross, Tom |url=http://www.gamasutra.com/view/news/26167/Opinion_The_Sexual_Politics_Of_Prince_Of_Persia.php |website=] |access-date=January 5, 2010 |date=November 30, 2009|archive-url=https://web.archive.org/web/20150105185422/http://www.gamasutra.com/view/news/26167/Opinion_The_Sexual_Politics_Of_Prince_Of_Persia.php|archive-date=January 5, 2015|url-status=dead}}</ref>


<ref name="PrinceFilmHair">{{cite magazine|url=http://www.vulture.com/2010/05/the_true_story_of_jake_gyllenh.html|title=Jake Gyllenhaal's Prince of Persia Hair: Absurd and Historically Accurate|author=Rosenblum, Emma|magazine=]|date=May 12, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20120402210516/http://www.vulture.com/2010/05/the_true_story_of_jake_gyllenh.html|archive-date=April 2, 2012|url-status=live}}</ref> <ref name="PrinceFilmHair">{{cite magazine|url=http://www.vulture.com/2010/05/the_true_story_of_jake_gyllenh.html|title=Jake Gyllenhaal's Prince of Persia Hair: Absurd and Historically Accurate|author=Rosenblum, Emma|magazine=]|date=May 12, 2010|access-date=June 25, 2015|archive-url=https://web.archive.org/web/20120402210516/http://www.vulture.com/2010/05/the_true_story_of_jake_gyllenh.html|archive-date=April 2, 2012|url-status=live}}</ref>


<ref name="ebert">{{cite news | url=http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20100526/REVIEWS/100529984| work=rogerebert.com | author=Ebert, Roger | title=Prince of Persia: The Sands of Time :: rogerebert.com :: Reviews | publisher=Sun-Time Media Group | access-date=May 28, 2010 | archive-url=https://web.archive.org/web/20100530033526/http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20100526/REVIEWS/100529984| archive-date=May 30, 2010|url-status=dead}}</ref>

<ref name="IGNfilmReview">{{cite web|url=https://www.ign.com/articles/2010/05/27/prince-of-persia-the-sands-of-time-review|title=Prince of Persia: The Sands of Time Review|author=Tilly, Chris|website=]|date=2010-05-27|access-date=2022-06-24|archive-url=https://web.archive.org/web/20220616100934/https://www.ign.com/articles/2010/05/27/prince-of-persia-the-sands-of-time-review|archive-date=June 16, 2022|url-status=live}}</ref>

<ref name="Whitewash">{{cite web|url=https://kotaku.com/is-prince-of-persia-really-a-racial-whitewash-5547892|title=Is Prince of Persia Really A Racial Whitewash?|author=Ashcraft, Brian|website=]|date=2010-05-26|access-date=2022-06-24|archive-url=https://web.archive.org/web/20190220151108/https://kotaku.com/is-prince-of-persia-really-a-racial-whitewash-5547892|archive-date=February 20, 2019|url-status=live}}</ref>
}} }}


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Latest revision as of 03:10, 26 December 2024

Fictional characters in the Prince of Persia franchise

Fictional character
The Prince
Prince of Persia character
The Prince as he appears in The Forgotten Sands (2010)
First gamePrince of Persia (1989)
Created byJordan Mechner
Designed by
  • Jordan Mechner
  • Raphael Lacoste (Sands of Time)
  • Mikael Labat, Nicolas Bouvier (Warrior Within)
Portrayed by
Voiced by

The Prince is the name given to a group of fictional characters who act as the main protagonists of the Prince of Persia franchise, originally created by Jordan Mechner and currently owned by Ubisoft. Beginning with the titular original game in 1989, there have been several distinct Prince characters, all sharing general traits. The most prominent version was first featured in Prince of Persia: The Sands of Time (2003), who has featured in a large number of games set within that game's continuity. In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey. Other versions of the Prince have appeared in related media, most prominently the character Dastan (Persian: دستان) in the 2010 Prince of Persia film portrayed by Jake Gyllenhaal.

Mechner created the Prince for the first Prince of Persia game. His concepts for the character were drawn from Near Eastern mythology such as One Thousand and One Nights and Shahnameh, with his athleticism inspired by the opening of Raiders of the Lost Ark. The character's movements were created by Mechner by capturing footage of his brother and transferring them into the game using rotoscoping. The Prince was redesigned and rewritten for The Sands of Time, with his design maturing with each sequel. The 2008 reboot redesigned him around a concept of a prince in making.

While public and critical opinion of individual Princes has varied, the character in general has been positively received. The original Prince has been seen as a breakthrough in gameplay design, while his appearances in The Sands of Time have varied, with particular criticism being laid against his darker portrayal in Warrior Within (2004). The reboot Prince's portrayal has also divided public opinion due to his redesign and American accented voice, while Gyllenhaal's portrayal of the character in film has drawn mixed opinions from critics.

Appearances

In video games

The Prince title refers to multiple characters who act as the main protagonist of the Prince of Persia franchise. The original Prince was the only survivor of a kingdom destroyed by a witch. Living as a street thief in an unspecified city, he met and won the heart of the city's Princess. During the events of the original Prince of Persia (1989), the vizier Jaffar attempts to seize control of the kingdom, and the Prince is imprisoned in the palace dungeons. He escapes, defeats the Vizier and saves the Princess. In Prince of Persia 2: The Shadow and the Flame (1993), the Prince is banished by a disguised Jaffar, ending up rediscovering his homeland and retrieving a magical power which defeats Jaffar for good. In Prince of Persia 3D (1999), the Prince must again rescue the Princess, this time from a former betrothed.

The Sands of Time sequence covers the Prince, as the son of Persian king Sharaman, from his early years through events which shape him into a leader. In Prince of Persia: The Sands of Time (2003), he inadvertently releases the Sands of Time after they are looted from an Indian city with an artifact called the Dagger of Time. With Farah, princess of the city, he attempts to contain the Sands before they infect the world, while the treacherous Vizier seeks to use them to achieve immortality. Farah dies during the adventure, but the Prince uses the Sands to reverse time, killing the Vizier and returning the Dagger to Farah. This action causes a being called the Dahaka to begin hunting the Prince for distorting history. By the events of Warrior Within (2004), seven years after The Sands of Time, the Prince is determined to undo the making of the Sands. He confronts the creator of the Sands, Kaileena the Empress of Time, and bonds with her as he learns her identity. He ultimately defeats the Dahaka and takes Kaileena to Babylon.

In The Two Thrones (2005), the Prince and Kaileena find that his actions in Warrior Within undid the Vizier's death. The Vizier kills Kaileena with the Dagger of Time, absorbing the Sands and turning into a god-like monster. The Prince is also infected by the Sands, manifesting an alternate Dark Prince personality. During his adventure, he reunites with Farah, accepts responsibility for his people after finding Sharaman's body, and eventually kills the Vizier. Kaileena's spirit removes the Sands and Dagger from the world, and in a final mental confrontation the Prince overcomes the Dark Prince's influence. Other stories from the seven years between The Sands of Time and Warrior Within are told in Battles of Prince of Persia (2005) and The Forgotten Sands (2010), showing events which changed the Prince's outlook on the world.

In the reboot Prince of Persia (2008), the Prince is not royal by birth, but instead his story and trials are destined to shape him into a ruler. The Prince becomes embroiled in a quest by the priestess Elika to reseal the dark god Ahriman. While ultimately successful, the ritual costs Elika's life. The Prince, mirroring the actions of Elika's father which originally released Ahriman, decides to bring Elika back to life, freeing Ahriman once again; a disappointed Elika abandons the Prince soon after. In The Fallen King, the Prince searches for a way to contain Ahriman's influence, fighting a corrupted king with help from the king's disembodied light side and a spirit dubbed the Ancestor.

In The Lost Crown (2024), the Prince is called Ghassan, reluctant heir to the Persian Empire whose kidnapping to Mount Qaf triggers the game's events. The game's protagonist Sargon, one of an elite group dubbed the Immortals, is sent by Ghassan's mother Queen Thomyris to retrieve him. The Immortals' leader Vahram, revealed to be a displaced heir, orchestrated the plot due to the murder of his father by Thomyris. After Vahram's defeat, Sargon exposes Thomyris and Ghassan abdicates. Another version of the Prince acts as the unnamed protagonist of The Rogue Prince of Persia (2024), here a young royal whose rash use of his time-bending powers cause a hostile land to attack with a magical army.

In other media

Multiple Prince characters were featured in Prince of Persia: The Graphic Novel (2008). The story takes place in a kingdom called Marv, alternating between the 9th and 13th centuries. The story follows two men of royal blood: Guiv, survivor of a deposed royal line who goes into self-imposed exile after clashing with his adopted brother; and Ferdos, hidden with the region's water keeper during a purge of newborn children to forestall a prophecy. Each is helped by a mystical bird named Tulen, with Guiv's actions in his time influencing Ferdos' own life.

For the 2010 movie adaptation, the Prince is given the name Dastan. Dastan is a street urchin adopted by the Persian king Sharaman. An adult Dastan is sent with his brothers to attack the city of Alamut on the word of Sharaman's brother Nizam, claiming the Dagger of Time which Alamut's princess Tamina keeps safe. Nizam, who wants to use the Sands' power to make himself king, kills Sharaman and frames Dastan. Now on the run, Dastan allies with Tamina to prevent Nizam's scheme. They all reach the Sands, and Tamina sacrifices herself when Nizam unlocks the Sands so the Prince can use them himself. Dastan turns back time while retaining the Dagger and his memories, allowing him to foil Nizam's plot. To make amends to Alamut, Dastan and Tamina enter a political marriage, with Dastan returning the Dagger to Tamina as an engagement gift.

Recurring characteristics

Jordan Mechner (pictured 2017), creator of the Prince of Persia series and character.

Throughout the franchise, the Prince has shared general traits; he has a desire for or is drawn into magical adventures, is skilled in acrobatics and combat, and is either of a royal line or associated with royalty. Series creator Jordan Mechner described the series' gameplay and its title character as "inseparable". Mechner further described the character as a version of the Trickster, a common story and folklore archetype. According to Ubisoft producer Ben Mattes, the concept of the Prince has become synonymous with the number of potential stories within the Prince of Persia series, comparing the various interpretations of his character with the One Thousand and One Nights. Within the video games, the character has never been given a name, being known only under his title of Prince.

Mechner has been involved in a variety of ways with the franchise; in addition to creating the original game, he acted as a writer and designer for The Sands of Time, worked on a graphic novel based on the concept, and wrote the story and original draft of the movie adaptation. When speaking about returning repeatedly to the character through different media, Mechner felt he never got bored or frustrated as he considered each incarnation of the Prince to be his own entity. He never expected to work on the character through multiple media, describing it as an opportunity " could have only dreamed of" when he first created the Prince.

The version of the Prince that has gone through the most development is from The Sands of Time and its sequels. Mechner described the Prince as he is portrayed during the opening of The Sands of Time as "a daredevil who races ahead of the attacking army in order to gain "honor and glory" by being the first to steal a valuable trophy of war". Ceri Young, writer of The Forgotten Sands, described this young Prince as "arrogant and power". For Warrior Within, the Prince was turned into a darker, more callous character who had to face the consequences of his actions. For The Two Thrones, the developers played on previous themes of duality when creating both the Prince and his abilities. For The Forgotten Sands, he was given a personality much like that present in The Sands of Time, though wary of magic and unwilling to hold responsibility. He was also set to suffer hardships that would begin his change into what he appeared as in Warrior Within. Speaking in 2005, Mechner expressed his dislike for how the character had changed in Warrior Within, and that he approved of the shift in The Two Thrones to "returning to a game for kids as well as adults".

A doppelgänger appeared in both The Shadow and the Flame and The Two Thrones, commonly described as the Dark Prince or Shadowman. Shadowman was created by Mechner to add enemy variety within the first game's hardware limitations, creating a mirror version of the Prince that would impede his progress. In The Shadow and the Flame, Shadowman appears from the Prince to take on the magical power needed to defeat Jaffar. In The Two Thrones, the Dark Prince was a manifestation of the Prince's negative traits given its own will and voice by the Sands. The final scene where the Prince walks away from his dark side rather than fighting or accepting it was intended to show the character's maturity. The Dark Prince of The Two Thrones also acted as a reference to the original Shadowman.

Portrayal

While many actors have voiced the Prince, Yuri Lowenthal (left, pictured 2013) has voiced the Prince most frequently, with it being one of his favourite roles. American actor Jake Gyllenhaal (right, pictured 2019) portrayed the character in the 2010 movie adaptation.

For the original Prince of Persia, the Prince was animated through rotoscoping based on recorded movements by Mechner's younger brother David. The Prince has been voiced by four actors in his various incarnations, most notably beginning with The Sands of Time. The known voice actors to have portrayed the Prince are David Boat, Yuri Lowenthal, Robin Atkin Downes and Nolan North. Boat's one performance as the Prince was in Prince of Persia 3D. Lowenthal portrayed the Prince in The Sands of Time, The Two Thrones and The Forgotten Sands. In an interview, he said that " that in a way originated that role". The Prince became one of Lowenthal's favourite roles, and he was pleased to return to the role for The Forgotten Sands. He is also re-recording his voice lines for the upcoming Sands of Time remake. According to Lowenthal, his well-received performance put pressure on him in future Prince of Persia games, as he needed to improve his performance while staying true to his original portrayal. He felt that this limited his creative freedom with the character after The Sands of Time.

Lowenthal did not return to voice the Prince in Warrior Within, being replaced by Downes. This change was explained by Ubisoft staff as necessary due to the Prince's more hardened and world-worn portrayal, in addition to the new voice better fitting his redesigned appearance. Lowenthal thought it was the right decision given the tonal shift. For The Two Thrones, Lowenthal returned to play the role, as fans had stated their preference for his portrayal of the character. Downes was originally announced as the voice of the Dark Prince, but the character was voiced in the final game by Rick Miller. Miller received the role through the game's voice director Simon Peacock, who was a friend. As his first video game role, Miller found it challenging due to the need to record effort and death sounds.

For the reboot, the staff wanted a different portrayal of the Prince to Lowenthal's, and so recast the role. North voiced the Prince for the 2008 reboot, and in hindsight felt that he did not do the character justice. In a 2012 interview, he said that " just didn't really feel like the American accent worked with the artistry that the game showed", further saying that he thought a Middle Eastern or British accent would have better suited the character.

The film character Dastan was portrayed by American actor Jake Gyllenhaal. Gyllenhaal said that there were several reasons that he chose to accept the role of the Prince, including the character's appeal to him, the fact that the film was based on the video game, and he " to do things that people have tried their hand at and haven't succeeded". In a pre-release interview, Mechner called Gyllenhaal right for the role as it fitted in with the Prince's inspiration in classic movie heroes. According to Gyllenhaal, he retrospectively felt he had over-prepared physically for his role as he knew little of what it entailed. He trained for five months prior to the beginning of filming in Morocco, and continued to train during the filming period. In a later interview Gyllenhaal expressed regret at accepting the role, feeling it was wrong for him as an actor.

Concept and design

The Prince was created by Mechner as the protagonist of the original Prince of Persia. His inspiration for the character's athleticism was the opening ten minutes of Raiders of the Lost Ark, referencing the approach of main character Indiana Jones to situations encountered. Mechner was also influenced by Jones's portrayal as a vulnerable action hero. The character was based on multiple similar figures in ancient literature, including One Thousand and One Nights. Originally a plain figure in white clothing, the Prince was restyled for the game's Japanese release in a turban and baggy pants. This look pleased Mechner, and became associated with the character during the original trilogy.

Speaking on the Prince's role in The Shadow and the Flame, Mechner admitted to taking a hands-off approach due to his work on The Last Express (1997), and that he was growing tired of the character due to development pressures. Plot elements from the ending of The Shadow and the Flame were going to be continued in an unpronounced sequel relating to the Prince's origins. Speaking in 2010, Mechner said that during his time writing the series bible for the production of future Prince of Persia games, he was attempting to force the Prince into the conventions of western fiction, forgetting the character's literary origins. By the time Prince of Persia 3D was released in 1999 to a lukewarm response, Mechner was pleased that the Prince had run his course, as he no longer recognized the character he created.

The Sands of Time

The Prince's portrayal and appearance changed radically between The Sands of Time (left) and Warrior Within (right). The change divided critics and fans of the series.

For The Sands of Time, the character was completely redesigned, taking reference purely from the original game rather than Prince of Persia 3D. Mechner wrote the new story for the Prince purely for newcomers to the series, wanting the character to be memorable so as to provide a good "hook" for players together with the gameplay. He again drew inspiration from the opening of Raiders of the Lost Ark for the opening of The Sands of Time, and was pleased with his initially unsympathetic portrayal of the Prince. His inspiration for the character's more serious portrayal was the stories of the Shahnameh, although he later admitted that he could not entirely remove the influences of the original Prince. In his view: "It's inability to solve this conflict that gives him his particular charm". For his gameplay model, the Prince had over 780 movement animations scripted, far more than any other character in the game. The Prince was designed by Raphael Lacoste, the game's art director, who went through multiple versions from a young boy to a bare-chested older man. His final look was partially determined by the aesthetics of the game's environments.

For Warrior Within, the development team decided to make the game's atmosphere darker. They also wanted to flesh the Prince out as a character, as they had felt something was lacking in The Sands of Time. With these concepts in mind, they decided the Prince would "grow up", with the story being more focused on his character than him saving a person or place. The two people most involved with the new design were art director Mikael Labat and illustrator Nicolas Bouvier. During the early stages, some hybrid designs with his appearance in The Sands of Time were created, but the team felt it was not radical enough. His "charisma" needed to be new, yet consistent with the events of The Sands of Time. His new armor reflected this change; it is made up of interlaced leather straps, granting him protection while giving him freedom to perform his acrobatic movements.

In The Two Thrones, the Prince was portrayed as a mature warrior able to hold his own. His appearance was roughened using scars, and his Sands infection designed to appear like a "living wound" more than a tattoo. The Prince's struggle with his malevolent side was the focal point of the narrative, forming part of a simplification of the series narrative following the complex time travel of Warrior Within. In The Forgotten Sands, the story was written around the Prince still being a developing character, learning what it takes to be a ruler and to take responsibility for his actions. His art design drew inspiration from his appearance in Warrior Within and The Two Thrones, which Jan-Erik Sjovall described as more visually appealing compared to the original Sands of Time.

Other versions

A third variation of the Prince appears in the 2008 reboot and its companion game The Fallen King. Mattes explained that the goal for the character design was to show his transformation into a prince through his epic journey. Additional inspiration was drawn from characters such as Sinbad from One Thousand and One Nights, Han Solo from Star Wars, and Aragorn from The Lord of the Rings. Mattes explained that when designing the character, Ubisoft wanted to communicate visually the dichotomy of the life of an adventurer. As a sign of wealth, the Prince wears red and blue cloth as a turban and scarves, contrasting against his protective plain leather leggings. The Prince also had a companion in the form of Elika. Their relationship was based on the story and gameplay relationship between the Prince in The Sands of Time and Farah, which had worked well. A version of the Prince was initially considered as protagonist for a next-generation title, but director Patrice Désilet decided a royal character was unsuitable, and the project evolved into the standalone game Assassin's Creed (2007). For The Lost Crown, which was designed as a modern take on the Prince of Persia concept, the Prince character was both named and relegated to a non-playable character.

When creating the movie version's draft script, Mechner chose the name "Dastan" as he had learned it was an old Persian name meaning "trickster". He took the name from a translation of the Shahnameh, and later felt it appropriate upon learning its alternate translation of "story". The name changes of characters including the Prince were also meant to indicate the film would not directly adapt The Sands of Time. Although Mechner's film script was written prior to finishing later games in the Sands of Time continuity, the film incorporated design elements from those games into the Prince's appearance. The character's costumes were designed by Penny Rose. For the Prince's most worn outfit, she designed a loose-fitting spiral coat based on a picture of ancient Persian embroidery. Her costumes also paid homage to the costume designs of the video games. Dastan's armor drew from his appearance in Warrior Within, coincidentally matching the art design for The Forgotten Sands.

Mechner co-authored the graphic novel with A. B. Sina, which was illustrated by LeUyen Pham and Alex Puvilland. Mechner, approached by publisher First Second Books about creating a book based on the character, felt the time was right to create a property independent of both the games and the movie adaptation. Sina was initially wary of the project, as he had negative experience of the portrayal of Midden Eastern people in Western media, and did not want to be controlled by marketing requirements, but Sina agreed to join the project after meeting Mechner and the editor for First Second Books. Sina's story played on the series concept of there being multiple Princes, writing his story around several Prince characters in different eras. Mechner described this approach as not suited to either a movie or a game due to its overt philosophical elements, feeling instead that it was well suited to a graphic novel. Mechner also co-wrote Before the Sandstorm, a graphic novel prequel to the film featuring several of the same artists. When creating it, he incorporated several in-jokes relating to both the original Prince of Persia and its inspirations.

Reception

Video game publications, including Guinness World Records, described him as one of the greatest protagonists in video games. In an article for Retro Gamer concerning the creation of the series, David Crookes noted the Prince's importance as an early example of the acrobatic lead character, comparing him to later game leads including Lara Croft.

Critics and fans praised the Prince's portrayal in The Sands of Time continuity, and this is generally seen as the most popular version of the character. The Prince's change into a darker character for Warrior Within saw mixed reactions, with fans and many critics seeing it as a change for the worse. Others praised the change, such as Heather Newman of Detroit Free Press. Despite the mixed critic and fan reception, Ubisoft have defended the change as a legitimate evolution of the Prince's character. The Prince's portrayal in The Two Thrones both pleased Mechner and was more favorably received by critics and fans. GameSpot's Bob Colayco saw this latest portrayal as an interesting self-reference to the criticism, suggesting that "the internal strife in the schizophrenic prince's mind forms a compelling part of the storyline".

The Prince from the 2008 reboot was well received by video game critics, but criticized by fans of the series, whose main complaint was the performance of North in the role. In an article concerning Prince of Persia reboot, Gamasutra editor Tom Cross did not understand the negative reactions, seeing comparisons of the new Prince to Nathan Drake as unfair despite the Prince being a less likeable character. In a review for IGN, Hilary Goldstein enjoyed the interactions in gameplay and story between the Prince and Elika, but disliked his personality due to his acerbic manner and frequent "groan-worthy" lines. By contrast, Matt Miller of Game Informer praised the game for communicating a genuine emotional bond between the Prince and Elika, describing it as a rarity in the gaming medium.

Commenting on the Prince's portrayal in the film, Chicago Sun-Times film critic Roger Ebert felt Gyllenhaal "plays Dastan as if harboring Spider-Man's doubts and insecurities", clashing with his physical appearance. By contrast, Chris Tilly of IGN praised Gyllenhaal's portrayal as the Prince, citing him as a highlight of the movie overall. Gyllenhaal's appearance and especially his haircut for the role of the Prince were ridiculed by several sources, but was defended by Ghazzal Dabiri, a lecturer and coordinator of Iranian studies at Columbia University. The film was also criticized for whitewashing the cast. Brian Ashcraft of Kotaku admitted the criticism and wished Iranian actors had been cast in the leads, though felt the criticism overlooked wider ethnic representation issues in the industry.

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Prince of Persia by Jordan Mechner
The Prince
Video games
Original series
The Sands of Time series
Reboot
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