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{{about|the video game|the television adaptation|The Last of Us (TV series)|other uses|The Last of Us (disambiguation)}} | {{about|the video game|the television adaptation|The Last of Us (TV series)|other uses|The Last of Us (disambiguation)}} | ||
{{redirect|TLoU|the name|Tlou}} | {{redirect|TLoU|the name|Tlou}} | ||
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{{featured article}} | {{featured article}} | ||
{{Use mdy dates|date=June 2020}} | {{Use mdy dates|date=June 2020}} | ||
{{Use American English|date=November 2024}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = The Last of Us | | title = The Last of Us | ||
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}} | }} | ||
'''''The Last of Us''''' is a 2013 ] developed by ] and published by ]. Players control ], a smuggler tasked with escorting a teenage girl, ], across a ] United States. ''The Last of Us'' is played from a ]. Players use firearms |
'''''The Last of Us''''' is a 2013 ] developed by ] and published by ]. Players control ], a smuggler tasked with escorting a teenage girl, ], across a ] United States. ''The Last of Us'' is played from a ]. Players use firearms, ], and ] to defend against hostile humans and ] creatures ] by a mutated ]. In the ] mode, up to eight players engage in ] and competitive gameplay. | ||
] began in 2009 |
] began in 2009 after the release of Naughty Dog's previous game, '']''. The studio split into two teams for the first time, with one developing ''The Last of Us'' while the other worked on '']''. ] and ] portrayed Joel and Ellie, respectively, through ] and ], and assisted creative director ] with developing the characters and story; Joel and Ellie's relationship became the focus of development, with all other elements crafted around it. ] was composed and performed by ]. | ||
''The Last of Us'' was released for the ] in June 2013 to acclaim for its narrative, gameplay, visuals, sound design, score, ], and portrayal of female characters. It became one of the best-selling video games, selling over 1.3 million units in its first week and 17 million by April 2018. The game ], including ] from several ] and awards ceremonies. It is considered one of ]'s most significant titles and among the ]. | |||
Naughty Dog released several ] additions; '']'' adds a single-player campaign following Ellie and her best friend, Riley. A remastered version, ''The Last of Us Remastered'', was released for the ] in July 2014 |
Naughty Dog released several ] additions; '']'' adds a single-player campaign following Ellie and her best friend, Riley. A remastered version, ''The Last of Us Remastered'', was released for the ] in July 2014, and a remake, '']'', was released for the ] in September 2022 and on ] in March 2023. A sequel, '']'', was released in 2020. Other ] includes ] in 2013, a live show in 2014, ] by ] in 2023, and ] by Themeborne in 2024. | ||
== Gameplay == | == Gameplay == | ||
''The Last of Us'' is an ] played from a ].<ref name="Kotaku Review"/> The player traverses ] environments such as towns, buildings, forests, and sewers to advance the story. The player can use firearms, ], ], and ] to defend against hostile humans and ] creatures infected by a mutated strain of the '']'' fungus. For most of the game, the player takes control of ], a man tasked with escorting a young girl, ], across the United States.<ref name="PS Blog Announcement"/> The player also controls Ellie throughout the game's winter segment<ref name="Grounded"/> and briefly controls Joel's daughter, Sarah, in the opening sequence.<ref name="GamesRadar Inside"/> | ''The Last of Us'' is an ] played from a ].<ref name="Kotaku Review"/> The player traverses ] environments such as towns, buildings, forests, and sewers to advance the story. The player can use firearms, ], ], and ] to defend against hostile humans and ] creatures infected by a mutated strain of the '']'' fungus. For most of the game, the player takes control of ], a man tasked with escorting a young girl, ], across the United States.<ref name="PS Blog Announcement"/> The player also controls Ellie throughout the game's winter segment<ref name="Grounded"/> and briefly controls Joel's daughter, Sarah, in the opening sequence.<ref name="GamesRadar Inside"/> | ||
] | ] | ||
In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.<ref name="Joystiq Bricks"/> The player can upgrade weapons at workbenches using collected items. Equipment such as ], ], and ]s can be found or crafted using collected items. Attributes such as the ] and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged by finding edible items or through the use of health kits.<ref name="Shacknews Crafting"/> | In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.<ref name="Joystiq Bricks"/> The player can upgrade weapons at workbenches using collected items. Equipment such as ], ], and ]s can be found or crafted using collected items. Attributes such as the ] and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged by finding edible items or through the use of health kits.<ref name="Shacknews Crafting"/> | ||
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.<ref name="PrimaGames Listen"/> In the dynamic ], the player can crouch behind obstacles to gain a ] during combat.<ref name="PCMag Review"/> The game features periods without combat, often involving conversation between the characters.<ref name="PrimaGames Conversations"/> The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.<ref name="GamesRadar Collectibles"/> | Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.<ref name="PrimaGames Listen"/> In the dynamic ], the player can crouch behind obstacles to gain a ] during combat.<ref name="PCMag Review"/> The game features periods without combat, often involving conversation between the characters.<ref name="PrimaGames Conversations"/> The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.<ref name="GamesRadar Collectibles"/> | ||
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=== Multiplayer === | === Multiplayer === | ||
The ] mode, called Factions, allows up to eight players to engage in competitive gameplay in rearranged versions of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team ]es, with the latter excluding the ability to ];<ref name="GameSpot Multiplayer"/> Interrogation features teams investigating the location of the enemy team's ], and the first to capture said lockbox wins.<ref name="IGN Multiplayer"/> In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.<ref name="PS Blog Multiplayer"/> | The ] mode, called Factions, allows up to eight players to engage in competitive gameplay in rearranged versions of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team ]es, with the latter excluding the ability to ];<ref name="GameSpot Multiplayer"/> Interrogation features teams investigating the location of the enemy team's ], and the first to capture said lockbox wins.<ref name="IGN Multiplayer"/> In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.<ref name="PS Blog Multiplayer"/> | ||
Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor, and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies.<ref name="PS Blog Multiplayer"/> Players also earn points as they play, which can be spent on weapons or skills to create custom loadouts.<ref name="Game Informer Multiplayer"/> Players could originally connect the game to their ] account, altering clan members' names and faces to match their ].<ref name="GameSpot Pitfalls"/> Players have the ability to customize their characters with hats, helmets, masks, and emblems.<ref name="GameSpot Executions"/> The multiplayer servers for the PlayStation 3 version of the game were shut down on September 3, 2019.<ref name="GamesRadar Multiplayer"/> | Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor, and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies.<ref name="PS Blog Multiplayer"/> Players also earn points as they play, which can be spent on weapons or skills to create custom loadouts.<ref name="Game Informer Multiplayer"/> Players could originally connect the game to their ] account, altering clan members' names and faces to match their ].<ref name="GameSpot Pitfalls"/> Players have the ability to customize their characters with hats, helmets, masks, and emblems.<ref name="GameSpot Executions"/> The multiplayer servers for the PlayStation 3 version of the game were shut down on September 3, 2019.<ref name="GamesRadar Multiplayer"/> | ||
== Plot == | == Plot == | ||
{{See also| |
{{See also|Characters of The Last of Us|label1=Characters of ''The Last of Us''}} | ||
In 2013, an outbreak of a mutant ''Cordyceps'' fungus ravages the United States, transforming its human hosts into aggressive creatures |
In 2013, an outbreak of a mutant ''Cordyceps'' fungus ravages the United States, transforming its human hosts into aggressive creatures. In the suburbs of ], Joel (]) flees the chaos with his brother, Tommy (]), and daughter, Sarah (]). As they flee, Sarah is shot by a soldier and dies in Joel's arms. | ||
Twenty years later, civilization has been decimated by the infection |
Twenty years later, civilization has been decimated by the infection. Joel works as a ] with his partner, Tess (]), in a quarantine zone in ]. They hunt down Robert (]), a ] dealer, to recover a stolen weapons cache he traded with the Fireflies, a rebel ] opposing the quarantine zone authorities. Its leader Marlene (]) promises to double their cache in return for smuggling a teenage girl, Ellie (]), to Fireflies hiding in the ]. Joel and Tess discover Ellie is infected; she claims she is immune and may lead to a cure. At the State House, they discover the Fireflies have been killed and Tess reveals she has been infected. Believing in Ellie's importance, she sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate others. | ||
⚫ | With the help of Bill (]), a smuggler and ] in ], Joel and Ellie acquire a working vehicle. Driving into ], Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (]) and Sam (]). After they escape the city, Sam is bitten but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead before taking his own life. | ||
The leader of the Fireflies, Marlene (]), promises to double their cache in return for smuggling a teenage girl, Ellie (]), to Fireflies hiding in the ] outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a government patrol, they discover Ellie is infected. Symptoms normally occur within two days, but Ellie claims she was infected three weeks earlier and that her immunity may lead to a cure. The trio makes their way to their destination through hordes of the infected but finds that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and believing in Ellie's importance, sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. | |||
⚫ | In the fall, Joel and Ellie find Tommy in ], where he has assembled a fortified settlement near a ] dam with his wife, Maria (]). Joel unsuccessfully leaves Ellie with Tommy, ending in a confrontation about Sarah. Tommy directs them to a Firefly enclave at the University of Eastern Colorado. There, they discover the Fireflies have moved to a hospital in ]. The two are attacked by bandits and Joel is severely wounded while escaping. | ||
⚫ | With the help of Bill (]), a smuggler and ] |
||
⚫ | During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Ellie encounters David (]) and James (]), scavengers willing to trade medicine for food. After David reveals the university bandits were part of his group, Ellie becomes hostile. She leads David's group away from Joel but is captured; David intends to recruit her into his cannibal group. Ellie escapes after killing James, but David corners her in a burning restaurant. Joel recovers from his wounds and sets out to find Ellie. He reaches her just as she kills David with a machete, an act that traumatizes her, and Joel comforts her before they flee. | ||
⚫ | In the fall, Joel and Ellie find Tommy in ], where he has assembled a fortified settlement near a ] dam with his wife, Maria (]). Joel |
||
⚫ | In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hopes of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room, and kills the lead surgeon. Joel carries the unconscious Ellie to the parking garage, where he is confronted by Marlene, whom he shoots dead to prevent the Fireflies from pursuing them. On their way back to Tommy, when Ellie wakes up, Joel lies and tells her that the Fireflies had found other immune people but were unable to create a cure and have stopped trying. Ellie later expresses her ]. At her insistence, Joel swears his story about the Fireflies is true. | ||
⚫ | During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. |
||
⚫ | In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hopes of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room, kills the lead surgeon |
||
== Development == | == Development == | ||
{{Main|Development of The Last of Us|label1=Development of ''The Last of Us''}} | {{Main|Development of The Last of Us|label1=Development of ''The Last of Us''}} | ||
{{multiple image |footer=Straley and Druckmann led development as game director and creative director, respectively.<ref name="Game Informer Presidents"/> |total_width= |
{{multiple image |footer=Straley and Druckmann led development as game director and creative director, respectively.<ref name="Game Informer Presidents"/> |total_width=350 | ||
|image1=Bruce Straley PAX Prime 2014.jpg |alt1=A 35-year-old man with short brown hair, smiling and looking at something to the right of the camera. |caption1=] | |image1=Bruce Straley PAX Prime 2014.jpg |alt1=A 35-year-old man with short brown hair, smiling and looking at something to the right of the camera. |caption1=] | ||
|image2=Neil Druckmann SDCC 2014.jpg |alt2=A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera. |caption2=]}} | |image2=Neil Druckmann SDCC 2014.jpg |alt2=A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera. |caption2=]}} | ||
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] (DLC) for the game was released following its launch. The game's ] includes access to all DLC, as well as some additional abilities, and the documentary ''Grounded: Making The Last of Us'';<ref name="PS Blog Season Pass"/> the documentary was released online in February 2014.<ref name="Polygon Grounded"/> Two DLC packs were included with some of the game's special editions and were available upon release. The ''Sights and Sounds Pack'' included the soundtrack, a dynamic theme for the PlayStation 3 ], and two ]. The ''Survival Pack'' featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer.<ref name="IGN Art"/> ''Abandoned Territories Map Pack'', released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.<ref name="PS Blog Abandoned"/> ''Nightmare Bundle'', released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.<ref name="Naughty Dog Nightmare"/> | ] (DLC) for the game was released following its launch. The game's ] includes access to all DLC, as well as some additional abilities, and the documentary ''Grounded: Making The Last of Us'';<ref name="PS Blog Season Pass"/> the documentary was released online in February 2014.<ref name="Polygon Grounded"/> Two DLC packs were included with some of the game's special editions and were available upon release. The ''Sights and Sounds Pack'' included the soundtrack, a dynamic theme for the PlayStation 3 ], and two ]. The ''Survival Pack'' featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer.<ref name="IGN Art"/> ''Abandoned Territories Map Pack'', released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.<ref name="PS Blog Abandoned"/> ''Nightmare Bundle'', released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.<ref name="Naughty Dog Nightmare"/> | ||
'']'' adds a single-player campaign that features two storylines—one set after the prologue of ''The Last of Us'' and one before the Winter chapter<ref name="Inverse Timeline"/>—following Ellie and her friend Riley. It was released on February 14, 2014, as DLC<ref name="IGN Left Behind"/> and on May 12, 2015, as a ].<ref name="PS Blog Standalone"/> A third bundle was released on May 6, 2014, featuring five separate DLC: ''Grounded'' added a new difficulty to the main game and ''Left Behind''; ''Reclaimed Territories Map Pack'' added new multiplayer maps; ''Professional Survival Skills Bundle'' and ''Situational Survival Skills Bundle'' added eight new multiplayer skills; and ''Survivalist Weapon Bundle'' added four new weapons.<ref name="PS Blog Mode"/> The ''Grit and Gear Bundle'', which added new headgear items, masks and gestures, was released on August 5, 2014.<ref name="GameSpot DLC"/> A ''Game of the Year Edition'' containing all downloadable content was released in Europe on November 11, 2014.<ref name="IGN GOTY Edition"/> | '']'' adds a single-player campaign that features two storylines—one set after the prologue of ''The Last of Us'' and one before the Winter chapter<ref name="Inverse Timeline"/>—following Ellie and her friend Riley. It was released on February 14, 2014, as DLC<ref name="IGN Left Behind"/> and on May 12, 2015, as a ].<ref name="PS Blog Standalone"/> A third bundle was released on May 6, 2014, featuring five separate DLC: ''Grounded'' added a new difficulty to the main game and ''Left Behind''; ''Reclaimed Territories Map Pack'' added new multiplayer maps; ''Professional Survival Skills Bundle'' and ''Situational Survival Skills Bundle'' added eight new multiplayer skills; and ''Survivalist Weapon Bundle'' added four new weapons.<ref name="PS Blog Mode"/> The ''Grit and Gear Bundle'', which added new headgear items, masks and gestures, was released on August 5, 2014.<ref name="GameSpot DLC"/> A ''Game of the Year Edition'' containing all downloadable content was released in Europe on November 11, 2014.<ref name="IGN GOTY Edition"/> | ||
=== Remaster and remake === | === Remaster and remake === | ||
On April 9, 2014, ] announced ''The Last of Us Remastered'', a remastered version of the game for the ].<ref name="IGN Remastered"/> It was released in July and August 2014.{{efn|name=Remastered|''The Last of Us Remastered'' was released on different dates, dependent on territory: July 29, 2014 in North America;<ref name="IGN Remastered"/> July 30 in Europe, Australia, and New Zealand;<ref name="Digital Spy July"/><ref name="Kotaku July"/> and August 1 in the United Kingdom and Ireland.<ref name="PS Blog Store"/>}} ''Remastered'' uses the ]'s touchpad to navigate inventory items, and the light bar signals health, scaling from green to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played.<ref name="Game Informer Re-Infection"/> The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.<ref name="GameSpot Photo Mode"/> In the menu, players have the ability to watch all cutscenes with ] featuring Druckmann, Baker, and Johnson.<ref name="GameSpot Commentary"/> ''Remastered'' features improved graphics and rendering upgrades, including increased ], a higher ], and advanced audio options.<ref name="IGN Ages"/> It includes the previously released downloadable content, including ''Left Behind'' and some multiplayer maps.<ref name="IGN First"/> The development team aimed to create a "true" remaster, maintaining the "core experience".<ref name="GameSpot Standard"/> | On April 9, 2014, ] announced ''The Last of Us Remastered'', a remastered version of the game for the ].<ref name="IGN Remastered"/> It was released in July and August 2014.{{efn|name=Remastered|''The Last of Us Remastered'' was released on different dates, dependent on territory: July 29, 2014 in North America;<ref name="IGN Remastered"/> July 30 in Europe, Australia, and New Zealand;<ref name="Digital Spy July"/><ref name="Kotaku July"/> and August 1 in the United Kingdom and Ireland.<ref name="PS Blog Store"/>}} ''Remastered'' uses the ]'s touchpad to navigate inventory items, and the light bar signals health, scaling from green to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played.<ref name="Game Informer Re-Infection"/> The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.<ref name="GameSpot Photo Mode"/> In the menu, players have the ability to watch all cutscenes with ] featuring Druckmann, Baker, and Johnson.<ref name="GameSpot Commentary"/> ''Remastered'' features improved graphics and rendering upgrades, including increased ], a higher ], and advanced audio options.<ref name="IGN Ages"/> It includes the previously released downloadable content, including ''Left Behind'' and some multiplayer maps.<ref name="IGN First"/> The development team aimed to create a "true" remaster, maintaining the "core experience".<ref name="GameSpot Standard"/> | ||
'']'', a ] of ''The Last of Us'', was released for ] on September 2, 2022,<ref name="VGC Remake"/> and for ] on March 28, 2023.<ref name="IGN PC"/> It features revised gameplay and controls, improved performance and lighting effects, and new accessibility options. On PlayStation 5, the game supports ], as well as the ] and adaptive triggers of the ] controller.<ref name="VGC Remake"/><ref name="PS Blog Future"/> Development of ''The Last of Us Part I'' was led by game director Matthew Gallant and creative director Shaun Escayg.<ref name="PS Blog Future" /> The game was completely rebuilt to take advantage of the updated PlayStation 5 hardware, requiring new art direction, animation, and character models.<ref name="PS Blog Rebuilt"/> The technological and graphical enhancements were intended to align with the vision of the original game's development team. Escayg wanted each element to make the player feel grounded and immersed in the game world.<ref name="PS Blog Rebuilding"/> Gallant collaborated with a specialized team at Descriptive Video Works to create audio descriptions for cutscenes.<ref name="Fanbyte Gallant |
'']'', a ] of ''The Last of Us'', was released for ] on September 2, 2022,<ref name="VGC Remake"/> and for ] on March 28, 2023.<ref name="IGN PC"/> It features revised gameplay and controls, improved performance and lighting effects, and new accessibility options. On PlayStation 5, the game supports ], as well as the ] and adaptive triggers of the ] controller.<ref name="VGC Remake"/><ref name="PS Blog Future"/> Development of ''The Last of Us Part I'' was led by game director Matthew Gallant and creative director Shaun Escayg.<ref name="PS Blog Future" /> The game was completely rebuilt to take advantage of the updated PlayStation 5 hardware, requiring new art direction, animation, and character models.<ref name="PS Blog Rebuilt"/> The technological and graphical enhancements were intended to align with the vision of the original game's development team. Escayg wanted each element to make the player feel grounded and immersed in the game world.<ref name="PS Blog Rebuilding"/> Gallant collaborated with a specialized team at Descriptive Video Works to create audio descriptions for cutscenes.<ref name="Fanbyte Gallant"/> Reactions to the remake's announcement were mixed, with some journalists and players considering it unnecessary due to the age of the original and the existence of ''Remastered'',<ref name="GamesRadar Remake"/><ref name="TheGamer Remake"/> as well as questioning its {{USD|70}} price point.<ref name="Game Informer Remake"/><ref name="PCMag Remake"/><ref name="GamesRadar Remake Price"/> Upon release, the game received positive reviews,<ref name="MC P1"/> though response to the Windows version was mixed,<ref name="MC P1"/> becoming Naughty Dog's lowest-rated game.<ref name="Push Square Metacritic P1"/> | ||
== Reception == | == Reception == | ||
=== |
=== Critical response === | ||
{{Video game reviews | {{Video game reviews | ||
| MC = 95/100<ref name="MC"/> | | MC = 95/100<ref name="MC"/> | ||
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| GSpot = 8/10<ref name="GameSpot Review"/> | | GSpot = 8/10<ref name="GameSpot Review"/> | ||
| IGN = 10/10<ref name="IGN Review"/> | | IGN = 10/10<ref name="IGN Review"/> | ||
| Joystiq = |
| Joystiq = 5/5<ref name="Joystiq Review"/> | ||
| OPMUK = 10/10<ref name="OPM Review"/> | | OPMUK = 10/10<ref name="OPM Review"/> | ||
| Poly = 7.5/10<ref name="Polygon Review"/> | | Poly = 7.5/10<ref name="Polygon Review"/> | ||
}} | }} | ||
''The Last of Us'' received "universal acclaim", according to ] ] |
''The Last of Us'' received "universal acclaim", according to ] ].<ref name="MC"/> It is the fifth-highest-rated PlayStation 3 game on Metacritic.<ref name="MC Best"/> Reviewers praised the character development, story and ], visual and sound design, and depiction of female and ] characters. Colin Moriarty of '']'' called ''The Last of Us'' "a masterpiece" and "PlayStation 3's best exclusive",<ref name="IGN Review"/> and '']'' considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.<ref name="Edge Review"/> Oli Welsh of '']'' wrote that it is "a beacon of hope" for the survival horror genre;<ref name="Eurogamer Review"/> Andy Kelly of '']'' declared it "Naughty Dog's finest moment".<ref name="CVG Review"/> | ||
Kelly of ''Computer and Video Games'' found the story memorable,<ref name="CVG Review"/> and ''IGN''{{'}}s Moriarty named it one of the game's standout features.<ref name="IGN Review"/> ]'s David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way",<ref name="OPM Review"/> and '']''{{'}}s ] lauded the game's suspenseful moments.<ref name="Destructoid Review"/> Richard Mitchell of '']'' found that the narrative improved the character relationships.<ref name="Joystiq Review"/> | Kelly of ''Computer and Video Games'' found the story memorable,<ref name="CVG Review"/> and ''IGN''{{'}}s Moriarty named it one of the game's standout features.<ref name="IGN Review"/> ]'s David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way",<ref name="OPM Review"/> and '']''{{'}}s ] lauded the game's suspenseful moments.<ref name="Destructoid Review"/> Richard Mitchell of '']'' found that the narrative improved the character relationships.<ref name="Joystiq Review"/> | ||
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] and ], were also well received.|alt=A location, formerly a city street, with overgrown plants, broken cars and flooding.]] | ] and ], were also well received.|alt=A location, formerly a city street, with overgrown plants, broken cars and flooding.]] | ||
The game's visual features were commended by many reviewers. The ] was lauded as "outstanding" by ''Computer and Video Games''{{'}} Kelly,<ref name="CVG Review"/> and "jaw-dropping" by ''Eurogamer''{{'}}s Welsh.<ref name="Eurogamer Review"/> In contrast, Mc Shea of ''GameSpot'' identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.<ref name="GameSpot Review"/> The game's ] have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of ''Game Informer'' naming them "unmatched in console gaming"<ref name="Game Informer Review"/> and Moriarty of ''IGN'' stating that they contribute to the realism.<ref name="IGN Review"/> ''Destructoid''{{'}}s Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.<ref name="Destructoid Review"/> | The game's visual features were commended by many reviewers. The ] was lauded as "outstanding" by ''Computer and Video Games''{{'}}s Kelly,<ref name="CVG Review"/> and "jaw-dropping" by ''Eurogamer''{{'}}s Welsh.<ref name="Eurogamer Review"/> In contrast, Mc Shea of ''GameSpot'' identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.<ref name="GameSpot Review"/> The game's ] have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of ''Game Informer'' naming them "unmatched in console gaming"<ref name="Game Informer Review"/> and Moriarty of ''IGN'' stating that they contribute to the realism.<ref name="IGN Review"/> ''Destructoid''{{'}}s Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.<ref name="Destructoid Review"/> | ||
The world and environments of the game drew acclaim from many reviewers. Kelly of ''Computer and Video Games'' stated that the environments are "large, detailed, and littered with secrets", adding that ''The Last of Us'' "masks" its ] successfully.<ref name="CVG Review"/> ''Edge'' repeated similar remarks, writing that the level design serves the story appropriately.<ref name="Edge Review"/> Helgeson of ''Game Informer'' wrote that the world "effectively and gorgeously the loneliness" of the story.<ref name="Game Informer Review"/> ''IGN''{{'}}s Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.<ref name="IGN Review"/> The plausibility of the infection was commended by '']''{{'}}s Kyle Hill.<ref name="Scientific American"/> | The world and environments of the game drew acclaim from many reviewers. Kelly of ''Computer and Video Games'' stated that the environments are "large, detailed, and littered with secrets", adding that ''The Last of Us'' "masks" its ] successfully.<ref name="CVG Review"/> ''Edge'' repeated similar remarks, writing that the level design serves the story appropriately.<ref name="Edge Review"/> Helgeson of ''Game Informer'' wrote that the world "effectively and gorgeously the loneliness" of the story.<ref name="Game Informer Review"/> ''IGN''{{'}}s Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.<ref name="IGN Review"/> The plausibility of the infection was commended by '']''{{'}}s Kyle Hill.<ref name="Scientific American"/> | ||
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{{anchor|Depiction of female and LGBT characters}}Many critics discussed the game's depiction of female characters. Jason Killingsworth of ''Edge'' praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".<ref name="Edge Sexism"/> ''Eurogamer''{{'}}s Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".<ref name="Eurogamer Sexism"/> She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.<ref name="Eurogamer Sexism"/> ''GameSpot''{{'}}s Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".<ref name="GameSpot Gender"/> Chris Suellentrop of '']'' acknowledged that Ellie is a likable and "sometimes powerful" character, but argued that ''The Last of Us'' is "actually the story of Joel", stating that it is "another video game by men, for men and about men".<ref name="NYT Men"/> ''The Last of Us'' was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really ] him".<ref name="GayGamer Bill"/> American organization ] named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".<ref name="GLAAD"/> A kiss between two female characters in ''Left Behind'' was met with positive reactions.<ref name="Kotaku Breakthrough"/><ref name="IGN Significance"/> | {{anchor|Depiction of female and LGBT characters}}Many critics discussed the game's depiction of female characters. Jason Killingsworth of ''Edge'' praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".<ref name="Edge Sexism"/> ''Eurogamer''{{'}}s Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".<ref name="Eurogamer Sexism"/> She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.<ref name="Eurogamer Sexism"/> ''GameSpot''{{'}}s Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".<ref name="GameSpot Gender"/> Chris Suellentrop of '']'' acknowledged that Ellie is a likable and "sometimes powerful" character, but argued that ''The Last of Us'' is "actually the story of Joel", stating that it is "another video game by men, for men and about men".<ref name="NYT Men"/> ''The Last of Us'' was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really ] him".<ref name="GayGamer Bill"/> American organization ] named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".<ref name="GLAAD"/> A kiss between two female characters in ''Left Behind'' was met with positive reactions.<ref name="Kotaku Breakthrough"/><ref name="IGN Significance"/> | ||
⚫ | {{Video game reviews |state=collapsed | ||
=== ''Remastered'' === | |||
| title = {{visible anchor|''Remastered'' reception|Remastered}} | |||
⚫ | {{Video game reviews | ||
<!-- Aggregators --> | |||
| MC = 95/100<ref name="MC PS4"/> | | MC = 95/100<ref name="MC PS4"/> | ||
<!-- Reviewers --> | |||
| GI = 10/10<ref name="Game Informer Review PS4"/> | | GI = 10/10<ref name="Game Informer Review PS4"/> | ||
| IGN = 10/10<ref name="IGN Review PS4"/> | | IGN = 10/10<ref name="IGN Review PS4"/> | ||
| Poly = 8/10<ref name="Polygon Review |
| Poly = 8/10<ref name="Polygon Review"/> | ||
| VG = 10/10<ref name="VideoGamer.com Review PS4"/> | | VG = 10/10<ref name="VideoGamer.com Review PS4"/> | ||
|rev1 = '']'' | |rev1 = '']'' | ||
|rev1Score = |
|rev1Score = 4.5/5<ref name="Escapist Review PS4"/> | ||
|rev2 = '']'' | |rev2 = '']'' | ||
|rev2Score = 9/10<ref name="Telegraph Review PS4"/> | |rev2Score = 9/10<ref name="Telegraph Review PS4"/> | ||
}} | }} | ||
''The Last of Us Remastered'' received "universal acclaim" according to Metacritic.<ref name="MC PS4"/> It is the third-highest-rated PlayStation 4 game on Metacritic, tied with '']'' and behind ''Grand Theft Auto V'' and '']''.<ref name="MC Best PS4"/> Critics praised the improved graphics,<ref name="IGN Review PS4"/><ref name="VideoGamer.com Review PS4"/><ref name="GamesRadar Review PS4"/> technical enhancements,<ref name="Game Informer Review PS4"/><ref name="Escapist Review PS4"/><ref name="Digital Spy Review PS4"/> controls adjustments,<ref name="IGN Review PS4"/><ref name="TechRadar Review 1"/> the inclusion of ''Left Behind'',<ref name="IGN Review PS4"/><ref name="Guardian Review PS4"/><ref name="Independent Review PS4"/> and the addition of Photo Mode<ref name="IGN Review PS4"/><ref name="TechRadar Review 2"/> and audio commentary.<ref name="Polygon Review"/><ref name="TechRadar Review 2"/><ref name="GameSpot Review PS4"/> ''Polygon''{{'}}s Kollar compared it to a ] home media release,<ref name="Polygon Review"/> and '']''{{'}}s Sterling called it "the definitive version of the game".<ref name="Escapist Review PS4"/> | |||
The game's enhanced graphics received positive reactions. Colin Moriarty of ''IGN'' felt that the graphical fidelity of ''Remastered'' was an improvement over ''The Last of Us'', despite the latter being "the most beautiful game seen on any console".<ref name="IGN Review PS4"/> '']''{{'}}s David Houghton echoed this statement, calling the visuals "jaw-dropping".<ref name="GamesRadar Review PS4"/> VideoGamer.com reiterated the graphical improvement over the original game, particularly praising the increased draw distance and improved lighting technology.<ref name="VideoGamer.com Review PS4"/> Liam Martin of ] also felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".<ref name="Digital Spy Review PS4"/> ''Game Informer''{{'}}s Tim Turi stated that the game is "even more breathtaking" than ''The Last of Us''.<ref name="Game Informer Review PS4"/> Matt Swider of '']'' appreciated the minor detail changes and the technical improvements.<ref name="TechRadar Review 1"/> '']''{{'}}s Jack Fleming felt that the original game's visual flaws were enhanced in ''Remastered'' but greatly complimented the updated graphics regardless.<ref name="Independent Review PS4"/> | |||
Many reviewers considered the technical enhancements, such as the increased frame rate, a welcome advancement from the original game. Turi of ''Game Informer'' felt that the frame rate "dramatically elevate" the game above the original.<ref name="Game Informer Review PS4"/> Jim Sterling of '']'' complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".<ref name="Escapist Review PS4"/> ''IGN''{{'}}s Moriarty stated that, though the change was initially "jarring", he appreciated it through further gameplay.<ref name="IGN Review"/> Tom Hoggins of the '']'' echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.<ref name="Telegraph Review PS4"/> Philip Kollar of ''Polygon'' appreciated the game's improved textures and loading times.<ref name="Polygon Review PS4"/> | |||
The addition of Photo Mode was well received. ''TechRadar''{{'}}s Swider named the mode as a standout feature,<ref name="TechRadar Review 2"/> while ''IGN''{{'}}s Moriarty complimented the availability to capture "gorgeous" images using the feature.<ref name="IGN Review PS4"/> The adjustment of the controls received praise, with Moriarty of ''IGN'' particularly approving of the DualShock 4's triggers.<ref name="IGN Review PS4"/> Swider of ''TechRadar'' felt that the additional controls result in a better functioning game,<ref name="TechRadar Review 1"/> while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase this sense of immersion".<ref name="Digital Spy Review PS4"/> Reviewers also appreciated the inclusion of the DLC and the audio commentary.<ref name="IGN Review PS4"/><ref name="GameSpot Review PS4"/><ref name="Polygon Review PS4"/><ref name="Telegraph Review PS4"/><ref name="TechRadar Review 2"/><ref name="Guardian Review PS4"/> These features led ''The Escapist''{{'}}s Sterling to dub ''Remastered'' as "the definitive version of the game".<ref name="Escapist Review PS4"/> | |||
=== Accolades === | === Accolades === | ||
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] accepting ] at the ]|alt=A group of 19 people accepting an award on a stage]] | ] accepting ] at the ]|alt=A group of 19 people accepting an award on a stage]] | ||
Prior to its release, ''The Last of Us'' received numerous awards for its previews at ].<ref name="GameSpot E3"/><ref name="Telegraph E3"/><ref name="Electric Playground E3"/><ref name="EGM E3"/><ref name="Destructoid E3"/> It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind ''Grand Theft Auto V''.<ref name="Metacritic 2013"/><ref name="GameRankings 2013"/> The game appeared on several year-end lists of the best games of 2013, receiving wins at the ],<ref name="Annie Awards"/> ],<ref name="BAFTA"/> ],<ref name="DICE"/> and 14th Annual ],<ref name="GDCA"/> and from outlets such as '']'',<ref name="AV Club GOTY"/> ],<ref name="Canada GOTY"/> ''The Daily Telegraph'',<ref name="Telegraph GOTY"/> ''Destructoid'',<ref name="Destructoid GOTY"/> ''The Escapist'',<ref name="Escapist GOTY"/> ''GamesRadar'',<ref name="GamesRadar GOTY"/> '']'',<ref name="GameTrailers GOTY"/> '']'',<ref name="GameRevolution GOTY"/> '']'',<ref name="Giant Bomb5"/> '']'',<ref name="Good Game GOTY"/> ''Hardcore Gamer'',<ref name="Hardcore GOTY"/> ''IGN'',<ref name="IGN GOTY"/> ''IGN'' Australia,<ref name="IGN AU GOTY"/> '']'',<ref name="IBT GOTY"/> ''Kotaku'',<ref name="Kotaku GOTY"/> '']'',<ref name="VG247 GOTY"/> and ''VideoGamer.com''.<ref name="VideoGamer GOTY"/> It was also named the Best PlayStation Game by ''GameSpot'',<ref name="GameSpot PS3"/> ''GameTrailers'',<ref name="GameTrailers GOTY"/> ''Hardcore Gamer'',<ref name="Hardcore PS3"/> and ''IGN''.<ref name="IGN PS3"/> Naughty Dog won Studio of the Year and Best Developer from ''The Daily Telegraph'',<ref name="Telegraph GOTY"/> ''Edge'',<ref name="Edge Studio"/> the ],<ref name="CVG 2013"/> ''Hardcore Gamer'',<ref name="Hardcore Developer"/> and the ].<ref name="VGX 2013"/> | Prior to its release, ''The Last of Us'' received numerous awards for its previews at ].<ref name="GameSpot E3"/><ref name="Telegraph E3"/><ref name="Electric Playground E3"/><ref name="EGM E3"/><ref name="Destructoid E3"/> It was review aggregators Metacritic and GameRankings's second-highest rated for the year 2013, behind ''Grand Theft Auto V''.<ref name="Metacritic 2013"/><ref name="GameRankings 2013"/> The game appeared on several year-end lists of the best games of 2013, receiving wins at the ],<ref name="Annie Awards"/> ],<ref name="BAFTA"/> ],<ref name="DICE"/> and 14th Annual ],<ref name="GDCA"/> and from outlets such as '']'',<ref name="AV Club GOTY"/> ],<ref name="Canada GOTY"/> ''The Daily Telegraph'',<ref name="Telegraph GOTY"/> ''Destructoid'',<ref name="Destructoid GOTY"/> ''The Escapist'',<ref name="Escapist GOTY"/> ''GamesRadar'',<ref name="GamesRadar GOTY"/> '']'',<ref name="GameTrailers GOTY"/> '']'',<ref name="GameRevolution GOTY"/> '']'',<ref name="Giant Bomb5"/> '']'',<ref name="Good Game GOTY"/> ''Hardcore Gamer'',<ref name="Hardcore GOTY"/> ''IGN'',<ref name="IGN GOTY"/> ''IGN'' Australia,<ref name="IGN AU GOTY"/> '']'',<ref name="IBT GOTY"/> ''Kotaku'',<ref name="Kotaku GOTY"/> '']'',<ref name="VG247 GOTY"/> and ''VideoGamer.com''.<ref name="VideoGamer GOTY"/> It was also named the Best PlayStation Game by ''GameSpot'',<ref name="GameSpot PS3"/> ''GameTrailers'',<ref name="GameTrailers GOTY"/> ''Hardcore Gamer'',<ref name="Hardcore PS3"/> and ''IGN''.<ref name="IGN PS3"/> Naughty Dog won Studio of the Year and Best Developer from ''The Daily Telegraph'',<ref name="Telegraph GOTY"/> ''Edge'',<ref name="Edge Studio"/> the ],<ref name="CVG 2013"/> ''Hardcore Gamer'',<ref name="Hardcore Developer"/> and the ].<ref name="VGX 2013"/> | ||
Baker and Johnson received multiple nominations for their performances; Baker won awards from ''Hardcore Gamer''<ref name="Hardcore Baker"/> and the 2013 Spike VGX,<ref name="VGX 2013"/> while Johnson won awards at the British Academy Video Games Awards,<ref name="BAFTA"/> D.I.C.E. Awards,<ref name="DICE"/> VGX 2013,<ref name="VGX 2013"/> and from ''The Daily Telegraph''.<ref name="Telegraph GOTY"/> The game's story also received awards at the British Academy Video Games Awards,<ref name="BAFTA"/> the D.I.C.E. Awards,<ref name="DICE"/> the Game Developers Choice Awards,<ref name="GDCA"/> the Golden Joystick Awards,<ref name="CVG 2013"/> and the ],<ref name="WGAA"/> and from GameTrailers,<ref name="GameTrailers GOTY"/> Giant Bomb,<ref name="Giant Bomb2"/> ''Hardcore Gamer'',<ref name="Hardcore Story"/> and ''IGN''.<ref name="IGN Story"/> The sound design and music received awards at the D.I.C.E. Awards,<ref name="DICE"/> the ],<ref name="CVG 2013"/> and from ''IGN''.<ref name="IGN Sound"/><ref name="IGN Sound PS3"/> The game's graphical and artistic design also won awards from ''Destructoid'',<ref name="Destructoid Visual"/> the D.I.C.E. Awards,<ref name="DICE"/> the Golden Joystick Awards,<ref name="CVG 2013"/> and ''IGN''.<ref name="IGN Graphics PS3"/><ref name="IGN Graphics"/> | Baker and Johnson received multiple nominations for their performances; Baker won awards from ''Hardcore Gamer''<ref name="Hardcore Baker"/> and the 2013 Spike VGX,<ref name="VGX 2013"/> while Johnson won awards at the British Academy Video Games Awards,<ref name="BAFTA"/> ],<ref name="DICE"/> VGX 2013,<ref name="VGX 2013"/> and from ''The Daily Telegraph''.<ref name="Telegraph GOTY"/> The game's story also received awards at the British Academy Video Games Awards,<ref name="BAFTA"/> the ],<ref name="DICE"/> the Game Developers Choice Awards,<ref name="GDCA"/> the Golden Joystick Awards,<ref name="CVG 2013"/> and the ],<ref name="WGAA"/> and from GameTrailers,<ref name="GameTrailers GOTY"/> Giant Bomb,<ref name="Giant Bomb2"/> ''Hardcore Gamer'',<ref name="Hardcore Story"/> and ''IGN''.<ref name="IGN Story"/> The sound design and music received awards at the ],<ref name="DICE"/> the ],<ref name="CVG 2013"/> and from ''IGN''.<ref name="IGN Sound"/><ref name="IGN Sound PS3"/> The game's graphical and artistic design also won awards from ''Destructoid'',<ref name="Destructoid Visual"/> the ],<ref name="DICE"/> the Golden Joystick Awards,<ref name="CVG 2013"/> and ''IGN''.<ref name="IGN Graphics PS3"/><ref name="IGN Graphics"/> | ||
''The Last of Us'' was awarded Outstanding Innovation in Gaming at the D.I.C.E. Awards,<ref name="DICE"/> and Best Third Person Shooter from GameTrailers.<ref name="GameTrailers GOTY"/> The game received Best New IP from ''Hardcore Gamer'',<ref name="Hardcore IP"/> Best Newcomer at the Golden Joystick Awards,<ref name="CVG 2013"/> and Best Debut from Giant Bomb.<ref name="Giant Bomb3"/> It received Best Overall Sound,<ref name="IGN Sound"/> Best PlayStation 3 Multiplayer,<ref name="IGN Multiplayer PS3"/> and Best Action-Adventure Game on PlayStation 3<ref name="IGN Action Adventure PS3"/> and overall at ''IGN''{{'}}s Best of 2013 Awards.<ref name="IGN Action Adventure"/> It also won Best Action-Adventure Game at the British Academy Video Games Awards,<ref name="BAFTA"/> and ''The Escapist'',<ref name="Escapist Action Adventure"/> as well as Best Action Game from ''Hardcore Gamer''<ref name="Hardcore Action"/> and ] at the D.I.C.E. Awards.<ref name="DICE"/> The game was nominated for Best Remaster at ],<ref name="Game Awards 2014"/> and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards.<ref name="GDCA 15"/> The game was named among the best games of the 2010s by '']'',<ref name="Decade THR"/> '']'',<ref name="Decade Mashable"/> Metacritic,<ref name="Decade MC"/> and ''VG247''.<ref name="Decade VG247"/> | ''The Last of Us'' was awarded Outstanding Innovation in Gaming at the D.I.C.E. Awards,<ref name="DICE"/> and Best Third Person Shooter from GameTrailers.<ref name="GameTrailers GOTY"/> The game received Best New IP from ''Hardcore Gamer'',<ref name="Hardcore IP"/> Best Newcomer at the Golden Joystick Awards,<ref name="CVG 2013"/> and Best Debut from Giant Bomb.<ref name="Giant Bomb3"/> It received Best Overall Sound,<ref name="IGN Sound"/> Best PlayStation 3 Multiplayer,<ref name="IGN Multiplayer PS3"/> and Best Action-Adventure Game on PlayStation 3<ref name="IGN Action Adventure PS3"/> and overall at ''IGN''{{'}}s Best of 2013 Awards.<ref name="IGN Action Adventure"/> It also won Best Action-Adventure Game at the British Academy Video Games Awards,<ref name="BAFTA"/> and ''The Escapist'',<ref name="Escapist Action Adventure"/> as well as Best Action Game from ''Hardcore Gamer''<ref name="Hardcore Action"/> and ] at the D.I.C.E. Awards.<ref name="DICE"/> The game was nominated for Best Remaster at ],<ref name="Game Awards 2014"/> and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards.<ref name="GDCA 15"/> The game was named among the best games of the 2010s by '']'',<ref name="Decade THR"/> '']'',<ref name="Decade Mashable"/> Metacritic,<ref name="Decade MC"/> and ''VG247''.<ref name="Decade VG247"/> | ||
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Within seven days of its release, ''The Last of Us'' sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.<ref name="THR Launch"/> Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's '']''<ref name="Eurogamer 3 Weeks"/> and the fastest-selling PlayStation 3 game of 2013 at the time.<ref name="GamesRadar Fastest"/> The game became the best-selling digital release on the ] for PlayStation 3; this record was later beaten by '']''.<ref name="PS Store Digital"/> ''The Last of Us'' ultimately became the tenth-best-selling game of 2013.<ref name="MCV 2013"/> In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games.{{efn|Other games that remained atop the UK charts for six consecutive weeks include '']'' (2011) and '']'' (2012).<ref name="Gamesindustry UK"/>}} Within 48 hours of its release, ''The Last of Us'' generated more than the £3 million earned by '']'' in the same period.<ref name="MCV Charts"/> The game also topped the charts in the United States,<ref name="US Charts"/> France,<ref name="France Charts"/> Ireland,<ref name="Ireland Charts"/> Italy,<ref name="Italy Charts"/> the Netherlands,<ref name="Netherlands Charts"/> Sweden,<ref name="Nordic Charts"/> Finland,<ref name="Nordic Charts"/> Norway,<ref name="Nordic Charts"/> Denmark,<ref name="Nordic Charts"/> Spain,<ref name="Spain Charts"/> and Japan.<ref name="Japan Charts"/> | Within seven days of its release, ''The Last of Us'' sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.<ref name="THR Launch"/> Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's '']''<ref name="Eurogamer 3 Weeks"/> and the fastest-selling PlayStation 3 game of 2013 at the time.<ref name="GamesRadar Fastest"/> The game became the best-selling digital release on the ] for PlayStation 3; this record was later beaten by '']''.<ref name="PS Store Digital"/> ''The Last of Us'' ultimately became the tenth-best-selling game of 2013.<ref name="MCV 2013"/> In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games.{{efn|Other games that remained atop the UK charts for six consecutive weeks include '']'' (2011) and '']'' (2012).<ref name="Gamesindustry UK"/>}} Within 48 hours of its release, ''The Last of Us'' generated more than the £3 million earned by '']'' in the same period.<ref name="MCV Charts"/> The game also topped the charts in the United States,<ref name="US Charts"/> France,<ref name="France Charts"/> Ireland,<ref name="Ireland Charts"/> Italy,<ref name="Italy Charts"/> the Netherlands,<ref name="Netherlands Charts"/> Sweden,<ref name="Nordic Charts"/> Finland,<ref name="Nordic Charts"/> Norway,<ref name="Nordic Charts"/> Denmark,<ref name="Nordic Charts"/> Spain,<ref name="Spain Charts"/> and Japan.<ref name="Japan Charts"/> | ||
''The Last of Us'' is one of the ], and ''Remastered'' is among the ].<ref name="IGN 10 Million"/> By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.<ref name="PSL 8 Million"/> By April 2018, the game sold 17 million copies across both consoles.<ref name="Polygon 17 Million"/> According to Niko Partners analyst Daniel Ahmad, the game had sold over {{nowrap|20 million}} units by October 2019.<ref name="PSL Ahmad"/> | ''The Last of Us'' is one of the ], and ''Remastered'' is among the ].<ref name="IGN 10 Million"/> By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.<ref name="PSL 8 Million"/> By April 2018, the game sold 17 million copies across both consoles.<ref name="Polygon 17 Million"/> According to Niko Partners analyst Daniel Ahmad, the game had sold over {{nowrap|20 million}} units by October 2019.<ref name="PSL Ahmad"/> | ||
== Legacy == | == Legacy == | ||
Critics concurred that ''The Last of Us'' was among the best games of the ]<ref name="7th Gen"/> and a great closing title before the ].<ref name="Game Informer Swan Song"/><ref name="Rolling Stone Swan Song"/><ref name="Eurogamer Swan Song"/> It is often regarded among the ].<ref name="Greatest"/> Several critics recognized it as a landmark title for the industry, citing its blending of a nuanced narrative and effective gameplay;<ref name="GamesRadar Industry"/><ref name="LA Times Industry"/><ref name="TheGamer Industry"/> the developers of '']'' (2018) and '']'' (2019) named it an inspiration for its focus on characters.<ref name="GamingBolt Barlog"/><ref name="Variety Choteau"/> ''The Last of Us'' was added to the ] at ] in May 2023.<ref name="Polygon WVGHOF"/> '']'', released |
Critics concurred that ''The Last of Us'' was among the best games of the ]<ref name="7th Gen"/> and a great closing title before the ].<ref name="Game Informer Swan Song"/><ref name="Rolling Stone Swan Song"/><ref name="Eurogamer Swan Song"/> It is often regarded among the ].<ref name="Greatest"/> Several critics recognized it as a landmark title for the industry, citing its blending of a nuanced narrative and effective gameplay;<ref name="GamesRadar Industry"/><ref name="LA Times Industry"/><ref name="TheGamer Industry"/> the developers of '']'' (2018) and '']'' (2019) named it an inspiration for its focus on characters.<ref name="GamingBolt Barlog"/><ref name="Variety Choteau"/> ''The Last of Us'' was added to the ] at ] in May 2023.<ref name="Polygon WVGHOF"/> '']'', released by Virtual Global Games for ] in June 2023, was labeled a "clone" and "rip-off" of ''The Last of Us'' by journalists due to its similar concept, characters, and music;<ref name="Eurogamer Last Hope"/><ref name="GameSpot Last Hope"/> its trailers were removed from ] after a copyright claim from Sony, and the game was removed from the ] in August.<ref name="Eurogamer Last Hope eShop"/><ref name="IGN Last Hope"/> | ||
=== Franchise === | === Franchise === | ||
{{main|The Last of Us (franchise)}} | {{main|The Last of Us (franchise)}} | ||
''The Last of Us'' spawned a media franchise. A four-issue comic book miniseries, '']'', was published by ] from April to July 2013, written by Druckmann and illustrated by ].<ref name="IGN Comic"/> The game's cast performed a live reading of selected scenes in ], in July 2014, with live music by Santaolalla.<ref name="Polygon Live"/> | ''The Last of Us'' spawned a media franchise. A four-issue comic book miniseries, '']'', was published by ] from April to July 2013, written by Druckmann and illustrated by ].<ref name="IGN Comic"/> The game's cast performed a live reading of selected scenes in ], in July 2014, with live music by Santaolalla.<ref name="Polygon Live"/> A sequel to the game, '']'', was released for PlayStation 4 in June 2020.<ref name="TLOU2 Date"/> A ], Themeborne's '']'', was released in 2024;<ref name="ICv2 Escape the Dark"/> another, ]'s ''The Last of Us: The Board Game'', was announced in 2020.<ref name="Dicebreaker Board Game"/> | ||
A sequel, '']'', was released for PlayStation 4 in June 2020.<ref name="TLOU2 Date"/> Two ] are in development: '']'' by Themeborne, due in December 2023;<ref name="IGN Escape the Dark"/><ref name="GameSpot Escape the Dark"/> and ''The Last of Us: The Board Game'' by ], focusing on exploration, narrative, and survival elements.<ref name="Dicebreaker Board Game"/> | |||
Two film adaptations of ''The Last of Us'' were attempted: a feature film written by Druckmann and produced by ] entered ],<ref name="IGN Updates"/> and an animated short film adaptation by Oddfellows was canceled by Sony.<ref name="GamesRadar Animated"/> Druckmann and ] created ] of the game starring ] and ], which debuted on ] and ] in January 2023.<ref name="Variety Date"/> | Two film adaptations of ''The Last of Us'' were attempted: a feature film written by Druckmann and produced by ] entered ],<ref name="IGN Updates"/> and an animated short film adaptation by Oddfellows was canceled by Sony.<ref name="GamesRadar Animated"/> Druckmann and ] created ] of the game starring ] and ], which debuted on ] and ] in January 2023.<ref name="Variety Date"/> | ||
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<!-- Gameplay --> | <!-- Gameplay --> | ||
<ref name="Game Informer Multiplayer">{{cite magazine |url=https://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/03/naughty-dog-breaks-down-the-last-of-us-multiplayer.aspx |title=Naughty Dog Breaks Down The Last of Us Multiplayer |last=Helgeson |first=Matt |magazine=] |publisher=] |date=June 3, 2013 | |
<ref name="Game Informer Multiplayer">{{cite magazine |url=https://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/03/naughty-dog-breaks-down-the-last-of-us-multiplayer.aspx |title=Naughty Dog Breaks Down The Last of Us Multiplayer |last=Helgeson |first=Matt |magazine=] |publisher=] |date=June 3, 2013 |access-date=February 7, 2022 |archive-url=https://web.archive.org/web/20130608065057/https://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/03/naughty-dog-breaks-down-the-last-of-us-multiplayer.aspx |archive-date=June 8, 2013 |url-status=dead }}</ref> | ||
<ref name="GameSpot Executions">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-ps4-gets-brutal-executions-not-poss/1100-6424115/ |title=The Last of Us PS4 Gets Brutal Executions Not Possible on PS3 |last=Makuch |first=Eddie |website=] |publisher=] |date=December 9, 2014 |archive-url=https://web.archive.org/web/20150316145025/http://www.gamespot.com/articles/the-last-of-us-ps4-gets-brutal-executions-not-poss/1100-6424115/ |archive-date=March 16, 2015 |url-status=live }}</ref> | <ref name="GameSpot Executions">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-ps4-gets-brutal-executions-not-poss/1100-6424115/ |title=The Last of Us PS4 Gets Brutal Executions Not Possible on PS3 |last=Makuch |first=Eddie |website=] |publisher=] |date=December 9, 2014 |archive-url=https://web.archive.org/web/20150316145025/http://www.gamespot.com/articles/the-last-of-us-ps4-gets-brutal-executions-not-poss/1100-6424115/ |archive-date=March 16, 2015 |url-status=live }}</ref> | ||
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<ref name="Art of the Title">{{cite web |url=http://www.artofthetitle.com/title/the-last-of-us/ |title=The Last of Us (2013) |last=Perkins |first=Will |website=] |date=September 10, 2013 |access-date=July 15, 2015 |archive-url=https://web.archive.org/web/20150715112341/http://www.artofthetitle.com/title/the-last-of-us/ |archive-date=July 15, 2015 |url-status=live }}</ref> | <ref name="Art of the Title">{{cite web |url=http://www.artofthetitle.com/title/the-last-of-us/ |title=The Last of Us (2013) |last=Perkins |first=Will |website=] |date=September 10, 2013 |access-date=July 15, 2015 |archive-url=https://web.archive.org/web/20150715112341/http://www.artofthetitle.com/title/the-last-of-us/ |archive-date=July 15, 2015 |url-status=live }}</ref> | ||
<ref name="BBC Cordyceps">{{cite web |url=https://www.bbc.com/news/health-64402102 |title=The Last of Us: Could a fungal pandemic turn us all into zombies? |last=Gallagher |first=James | |
<ref name="BBC Cordyceps">{{cite web |url=https://www.bbc.com/news/health-64402102 |title=The Last of Us: Could a fungal pandemic turn us all into zombies? |last=Gallagher |first=James |publisher=] |date=January 27, 2023 |accessdate=January 29, 2023 |archiveurl=https://web.archive.org/web/20230128004159/https://www.bbc.com/news/health-64402102 |archivedate=January 28, 2023 |url-status=live }}</ref> | ||
<ref name="CNET Cordyceps">{{cite web |url=https://www.cnet.com/science/biology/features/is-the-last-of-us-fungal-outbreak-possible-a-scientific-investigation/ |title=Is 'The Last of Us' Fungal Outbreak Possible? A Scientific Investigation |last=Ryan |first=Jackson |work=] |publisher=] |date=January 22, 2023 |accessdate=January 29, 2023 |archiveurl=https://web.archive.org/web/20230123032743/https://www.cnet.com/science/biology/features/is-the-last-of-us-fungal-outbreak-possible-a-scientific-investigation/ |archivedate=January 23, 2023 |url-status=live }}</ref> | <ref name="CNET Cordyceps">{{cite web |url=https://www.cnet.com/science/biology/features/is-the-last-of-us-fungal-outbreak-possible-a-scientific-investigation/ |title=Is 'The Last of Us' Fungal Outbreak Possible? A Scientific Investigation |last=Ryan |first=Jackson |work=] |publisher=] |date=January 22, 2023 |accessdate=January 29, 2023 |archiveurl=https://web.archive.org/web/20230123032743/https://www.cnet.com/science/biology/features/is-the-last-of-us-fungal-outbreak-possible-a-scientific-investigation/ |archivedate=January 23, 2023 |url-status=live }}</ref> | ||
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<ref name="Game Informer Afterword">{{cite magazine |last=Helgeson |first=Matt |date=August 2013 |editor-last=Stead |editor-first=Chris |title=Afterword: The Last of Us |magazine=] |publisher=] |issue=45 |pages=32–33 }}</ref> | <ref name="Game Informer Afterword">{{cite magazine |last=Helgeson |first=Matt |date=August 2013 |editor-last=Stead |editor-first=Chris |title=Afterword: The Last of Us |magazine=] |publisher=] |issue=45 |pages=32–33 }}</ref> | ||
<ref name="Game Informer Capturing">{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/02/20/naughty-dog-39-s-art-of-performance-with-last-of-us.aspx |title=Capturing Joel And Ellie For The Last Of Us |last=Hanson |first=Ben |magazine=] |publisher=] |date=February 20, 2012 |access-date=January 7, 2015 |archive-url=https://web.archive.org/web/20150328201351/http://www.gameinformer.com/b/features/archive/2012/02/20/naughty-dog-39-s-art-of-performance-with-last-of-us.aspx |archive-date=March 28, 2015 |url-status= |
<ref name="Game Informer Capturing">{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/02/20/naughty-dog-39-s-art-of-performance-with-last-of-us.aspx |title=Capturing Joel And Ellie For The Last Of Us |last=Hanson |first=Ben |magazine=] |publisher=] |date=February 20, 2012 |access-date=January 7, 2015 |archive-url=https://web.archive.org/web/20150328201351/http://www.gameinformer.com/b/features/archive/2012/02/20/naughty-dog-39-s-art-of-performance-with-last-of-us.aspx |archive-date=March 28, 2015 |url-status=dead }}</ref> | ||
<ref name="Game Informer Presidents">{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |title=New Tricks: An Interview With Naughty Dog's Co-Presidents |last=Hansen |first=Ben |magazine=] |publisher=] |date=February 22, 2012 |access-date=January 7, 2015 |archive-url=https://web.archive.org/web/20150331072023/http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |archive-date=March 31, 2015 |url-status= |
<ref name="Game Informer Presidents">{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |title=New Tricks: An Interview With Naughty Dog's Co-Presidents |last=Hansen |first=Ben |magazine=] |publisher=] |date=February 22, 2012 |access-date=January 7, 2015 |archive-url=https://web.archive.org/web/20150331072023/http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |archive-date=March 31, 2015 |url-status=dead }}</ref> | ||
<ref name="GameSpot Announcement">{{cite web |url=http://www.gamespot.com/articles/naughty-dog-readies-the-last-of-us/1100-6347423/ |title=Naughty Dog readies The Last of Us |last=Sinclair |first=Brendan |work=] |publisher=] |date=December 10, 2011 |access-date=October 10, 2014 |archive-url=https://web.archive.org/web/20141102185337/http://www.gamespot.com/articles/naughty-dog-readies-the-last-of-us/1100-6347423/ |archive-date=November 2, 2014 |url-status=live }}</ref> | <ref name="GameSpot Announcement">{{cite web |url=http://www.gamespot.com/articles/naughty-dog-readies-the-last-of-us/1100-6347423/ |title=Naughty Dog readies The Last of Us |last=Sinclair |first=Brendan |work=] |publisher=] |date=December 10, 2011 |access-date=October 10, 2014 |archive-url=https://web.archive.org/web/20141102185337/http://www.gamespot.com/articles/naughty-dog-readies-the-last-of-us/1100-6347423/ |archive-date=November 2, 2014 |url-status=live }}</ref> | ||
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<ref name="IBT Less">{{cite web |url=http://www.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066 |title=The Last of Us, Neil Druckmann and Less Being More |last=Smith |first=Edward |work=] |publisher=] |date=June 5, 2013 |access-date=October 22, 2014 |archive-url=https://web.archive.org/web/20150215055339/http://www.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066 |archive-date=February 15, 2015 |url-status=live }}</ref> | <ref name="IBT Less">{{cite web |url=http://www.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066 |title=The Last of Us, Neil Druckmann and Less Being More |last=Smith |first=Edward |work=] |publisher=] |date=June 5, 2013 |access-date=October 22, 2014 |archive-url=https://web.archive.org/web/20150215055339/http://www.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066 |archive-date=February 15, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Combat">{{cite web |url=https://ign.com/articles/2012/02/13/naughty-dog-talks-combat-in-the-last-of-us |title=Naughty Dog Talks Combat in The Last of Us |last=Moriarty |first=Colin |work=] |publisher=] |date=February 13, 2012 |access-date=October 23, 2014 |archive-url=https://web.archive.org/web/20150218155057/http://www.ign.com/articles/2012/02/13/naughty-dog-talks-combat-in-the-last-of-us |archive-date=February 18, 2015 |url-status=live }}</ref> | <ref name="IGN Combat">{{cite web |url=https://ign.com/articles/2012/02/13/naughty-dog-talks-combat-in-the-last-of-us |title=Naughty Dog Talks Combat in The Last of Us |last=Moriarty |first=Colin |work=] |publisher=] |date=February 13, 2012 |access-date=October 23, 2014 |archive-url=https://web.archive.org/web/20150218155057/http://www.ign.com/articles/2012/02/13/naughty-dog-talks-combat-in-the-last-of-us |archive-date=February 18, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Delay">{{cite web |url=https://ign.com/articles/2013/02/12/the-last-of-us-delayed |title=The Last of Us Delayed |last=Miller |first=Greg |author-link=Greg Miller (Internet celebrity) |work=] |publisher=] |date=February 12, 2013 |access-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006174043/http://www.ign.com/articles/2013/02/12/the-last-of-us-delayed |archive-date=October 6, 2014 |url-status=live }}</ref> | <ref name="IGN Delay">{{cite web |url=https://ign.com/articles/2013/02/12/the-last-of-us-delayed |title=The Last of Us Delayed |last=Miller |first=Greg |author-link=Greg Miller (Internet celebrity) |work=] |publisher=] |date=February 12, 2013 |access-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006174043/http://www.ign.com/articles/2013/02/12/the-last-of-us-delayed |archive-date=October 6, 2014 |url-status=live }}</ref> | ||
<ref name="IGN Split">{{cite web |url=https://ign.com/articles/2011/12/12/naughty-dog-officially-split-into-two-teams |title=Naughty Dog Officially Split Into Two Teams |last=Moriarty |first=Colin |work=] |publisher=] |date=December 12, 2011 |access-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006144530/http://www.ign.com/articles/2011/12/12/naughty-dog-officially-split-into-two-teams |archive-date=October 6, 2014 |url-status=live }}</ref> | <ref name="IGN Split">{{cite web |url=https://ign.com/articles/2011/12/12/naughty-dog-officially-split-into-two-teams |title=Naughty Dog Officially Split Into Two Teams |last=Moriarty |first=Colin |work=] |publisher=] |date=December 12, 2011 |access-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006144530/http://www.ign.com/articles/2011/12/12/naughty-dog-officially-split-into-two-teams |archive-date=October 6, 2014 |url-status=live }}</ref> | ||
<ref name="Kotaku Interface">{{cite web |url=http://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 |title=How We Made The Last of Us's Interface Work So Well |last=Neonakis |first=Alexandria |work=] |publisher=] |date=May 5, 2014 |access-date=January 15, 2014 |archive-url=https://web.archive.org/web/20141221113422/http://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 |archive-date=December 21, 2014 |url-status=live }}</ref> | <ref name="Kotaku Interface">{{cite web |url=http://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 |title=How We Made The Last of Us's Interface Work So Well |last=Neonakis |first=Alexandria |work=] |publisher=] |date=May 5, 2014 |access-date=January 15, 2014 |archive-url=https://web.archive.org/web/20141221113422/http://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 |archive-date=December 21, 2014 |url-status=live }}</ref> | ||
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<ref name="Polygon Sound">{{cite web |url=http://www.polygon.com/2013/6/23/4457258/naughty-dog-discusses-sound-and-music-in-the-last-of-us |title=Naughty Dog discusses sound and music in The Last of Us |last=Farokhmanesh |first=Megan |work=] |publisher=] |date=June 23, 2013 |access-date=January 20, 2015 |archive-url=https://web.archive.org/web/20150218155620/http://www.polygon.com/2013/6/23/4457258/naughty-dog-discusses-sound-and-music-in-the-last-of-us |archive-date=February 18, 2015 |url-status=live }}</ref> | <ref name="Polygon Sound">{{cite web |url=http://www.polygon.com/2013/6/23/4457258/naughty-dog-discusses-sound-and-music-in-the-last-of-us |title=Naughty Dog discusses sound and music in The Last of Us |last=Farokhmanesh |first=Megan |work=] |publisher=] |date=June 23, 2013 |access-date=January 20, 2015 |archive-url=https://web.archive.org/web/20150218155620/http://www.polygon.com/2013/6/23/4457258/naughty-dog-discusses-sound-and-music-in-the-last-of-us |archive-date=February 18, 2015 |url-status=live }}</ref> | ||
<ref name="Sweeney Giraffe">{{cite web |url=http://ctrl500.com/art/making-the-last-of-us-iconic-giraffe-scene/ |title=Making The Last of Us' Iconic Giraffe Scene |last=Sweeney |first=John |website=Control500 |date=April 2, 2015 |access-date=October 18, 2015 |archive-url=https:// |
<ref name="Sweeney Giraffe">{{cite web |url=http://ctrl500.com/art/making-the-last-of-us-iconic-giraffe-scene/ |title=Making The Last of Us' Iconic Giraffe Scene |last=Sweeney |first=John |website=Control500 |date=April 2, 2015 |access-date=October 18, 2015 |archive-url=https://archive.today/20151106150902/http://ctrl500.com/art/making-the-last-of-us-iconic-giraffe-scene/ |archive-date=November 6, 2015 |url-status=live }}</ref> | ||
<ref name="Telegraph Interview">{{cite news |url=https://www.telegraph.co.uk/technology/video-games/10091838/The-Last-of-Us-interview-with-Neil-Druckmann-and-Ashley-Johnson.html |title=The Last of Us: interview with Neil Druckmann and Ashley Johnson |last=Robertson |first=Andy |work=] |date=May 31, 2013 |access-date=October 13, 2014 |archive-url=https://web.archive.org/web/20140914113700/http://www.telegraph.co.uk/technology/video-games/10091838/The-Last-of-Us-interview-with-Neil-Druckmann-and-Ashley-Johnson.html |archive-date=September 14, 2014 |url-status=live }}</ref> | <ref name="Telegraph Interview">{{cite news |url=https://www.telegraph.co.uk/technology/video-games/10091838/The-Last-of-Us-interview-with-Neil-Druckmann-and-Ashley-Johnson.html |title=The Last of Us: interview with Neil Druckmann and Ashley Johnson |last=Robertson |first=Andy |work=] |date=May 31, 2013 |access-date=October 13, 2014 |archive-url=https://web.archive.org/web/20140914113700/http://www.telegraph.co.uk/technology/video-games/10091838/The-Last-of-Us-interview-with-Neil-Druckmann-and-Ashley-Johnson.html |archive-date=September 14, 2014 |url-status=live }}</ref> | ||
<ref name="VentureBeat Inspired">{{cite web |url=https://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/view-all/ |title=What inspired The Last of Us (interview) |last=Takahashi |first=Dean |work=] |date=August 6, 2013 |access-date=October 19, 2015 |archive-url=https://web.archive.org/web/20141020144040/https://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/view-all/ |archive-date=October 20, 2014 |url-status=live }}</ref> | <ref name="VentureBeat Inspired">{{cite web |url=https://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/view-all/ |title=What inspired The Last of Us (interview) |last=Takahashi |first=Dean |authorlink=Dean Takahashi |work=] |date=August 6, 2013 |access-date=October 19, 2015 |archive-url=https://web.archive.org/web/20141020144040/https://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/view-all/ |archive-date=October 20, 2014 |url-status=live }}</ref> | ||
<ref name="Verge Making">{{cite web |url=https://www.theverge.com/2013/9/19/4744008/making-the-last-of-us-ps3 |title=The power of failure: making 'The Last of Us' |last=Webster |first=Andrew |work=] |publisher=] |date=September 19, 2013 |access-date=October 20, 2014 |archive-url=https://web.archive.org/web/20141020084636/http://www.theverge.com/2013/9/19/4744008/making-the-last-of-us-ps3 |archive-date=October 20, 2014 |url-status=live }}</ref> | <ref name="Verge Making">{{cite web |url=https://www.theverge.com/2013/9/19/4744008/making-the-last-of-us-ps3 |title=The power of failure: making 'The Last of Us' |last=Webster |first=Andrew |work=] |publisher=] |date=September 19, 2013 |access-date=October 20, 2014 |archive-url=https://web.archive.org/web/20141020084636/http://www.theverge.com/2013/9/19/4744008/making-the-last-of-us-ps3 |archive-date=October 20, 2014 |url-status=live }}</ref> | ||
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<ref name="GameSpot DLC">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-gets-new-dlc-some-fans-arent-happy-/1100-6421526/ |title=The Last of Us Gets New DLC; Some Fans Aren't Happy About It |last=Makuch |first=Eddie |website=] |publisher=] |date=August 5, 2014 |access-date=January 25, 2015 |archive-url=https://web.archive.org/web/20150226215102/http://www.gamespot.com/articles/the-last-of-us-gets-new-dlc-some-fans-arent-happy-/1100-6421526/ |archive-date=February 26, 2015 |url-status=live }}</ref> | <ref name="GameSpot DLC">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-gets-new-dlc-some-fans-arent-happy-/1100-6421526/ |title=The Last of Us Gets New DLC; Some Fans Aren't Happy About It |last=Makuch |first=Eddie |website=] |publisher=] |date=August 5, 2014 |access-date=January 25, 2015 |archive-url=https://web.archive.org/web/20150226215102/http://www.gamespot.com/articles/the-last-of-us-gets-new-dlc-some-fans-arent-happy-/1100-6421526/ |archive-date=February 26, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Art">{{cite web |url=https://ign.com/articles/2012/12/10/the-last-of-us-box-art-preorder-bonuses |title=The Last of Us Box Art, Preorder Bonuses |last=Miller |first=Greg |author-link=Greg Miller (Internet personality) |website=] |publisher=] |date=December 9, 2012 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150402143353/http://www.ign.com/articles/2012/12/10/the-last-of-us-box-art-preorder-bonuses |archive-date=April 2, 2015 |url-status=live }}</ref> | <ref name="IGN Art">{{cite web |url=https://ign.com/articles/2012/12/10/the-last-of-us-box-art-preorder-bonuses |title=The Last of Us Box Art, Preorder Bonuses |last=Miller |first=Greg |author-link=Greg Miller (Internet personality) |website=] |publisher=] |date=December 9, 2012 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150402143353/http://www.ign.com/articles/2012/12/10/the-last-of-us-box-art-preorder-bonuses |archive-date=April 2, 2015 |url-status=live }}</ref> | ||
<ref name="IGN GOTY Edition">{{cite web |url=https://ign.com/articles/2014/10/23/the-last-of-us-game-of-the-year-edition-announced-for-ps3 |title=The Last of Us: Game of the Year Edition Announced For PS3 |last=Karmali |first=Luke |website=] |publisher=] |date=October 23, 2014 |access-date=February 22, 2015 |archive-url=https://web.archive.org/web/20150222094934/http://www.ign.com/articles/2014/10/23/the-last-of-us-game-of-the-year-edition-announced-for-ps3 |archive-date=February 22, 2015 |url-status=live }}</ref> | <ref name="IGN GOTY Edition">{{cite web |url=https://ign.com/articles/2014/10/23/the-last-of-us-game-of-the-year-edition-announced-for-ps3 |title=The Last of Us: Game of the Year Edition Announced For PS3 |last=Karmali |first=Luke |website=] |publisher=] |date=October 23, 2014 |access-date=February 22, 2015 |archive-url=https://web.archive.org/web/20150222094934/http://www.ign.com/articles/2014/10/23/the-last-of-us-game-of-the-year-edition-announced-for-ps3 |archive-date=February 22, 2015 |url-status=live }}</ref> | ||
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<ref name="Digital Spy July">{{cite web |url=http://www.digitalspy.com/gaming/feature/a580523/games-out-this-month-10-biggest-releases-for-july/ |title=Games out this month: 10 biggest releases for July |last1=Mathé |first1=Charlotte |last2=Reynolds |first2=Matthew |website=] |publisher=] |date=July 1, 2014 |access-date=April 15, 2015 |archive-url=https://web.archive.org/web/20160208120924/http://www.digitalspy.com/gaming/feature/a580523/games-out-this-month-10-biggest-releases-for-july/ |archive-date=February 8, 2016 |url-status=live }}</ref> | <ref name="Digital Spy July">{{cite web |url=http://www.digitalspy.com/gaming/feature/a580523/games-out-this-month-10-biggest-releases-for-july/ |title=Games out this month: 10 biggest releases for July |last1=Mathé |first1=Charlotte |last2=Reynolds |first2=Matthew |website=] |publisher=] |date=July 1, 2014 |access-date=April 15, 2015 |archive-url=https://web.archive.org/web/20160208120924/http://www.digitalspy.com/gaming/feature/a580523/games-out-this-month-10-biggest-releases-for-july/ |archive-date=February 8, 2016 |url-status=live }}</ref> | ||
<ref name="Game Informer Re-Infection">{{cite magazine |url=http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/16/re_2d00_infection-hands-on-with-the-last-of-us-remastered.aspx |title=Re-Infection: Hands-On With The Last Of Us Remastered |last=Futter |first=Mike |magazine=] |publisher=] |date=July 16, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20141204021006/http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/16/re_2d00_infection-hands-on-with-the-last-of-us-remastered.aspx |archive-date=December 4, 2014 |url-status= |
<ref name="Game Informer Re-Infection">{{cite magazine |url=http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/16/re_2d00_infection-hands-on-with-the-last-of-us-remastered.aspx |title=Re-Infection: Hands-On With The Last Of Us Remastered |last=Futter |first=Mike |magazine=] |publisher=] |date=July 16, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20141204021006/http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/16/re_2d00_infection-hands-on-with-the-last-of-us-remastered.aspx |archive-date=December 4, 2014 |url-status=dead }}</ref> | ||
<ref name="GameSpot Commentary">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-ps3-owners-wont-get-a-discount-on-r/1100-6421160/ |title=The Last of Us PS3 Owners Won't Get a Discount on Remastered PS4 Version |last=Makuch |first=Eddie |website=] |publisher=] |date=July 16, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150126221616/http://www.gamespot.com/articles/the-last-of-us-ps3-owners-wont-get-a-discount-on-r/1100-6421160/ |archive-date=January 26, 2015 |url-status=live }}</ref> | <ref name="GameSpot Commentary">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-ps3-owners-wont-get-a-discount-on-r/1100-6421160/ |title=The Last of Us PS3 Owners Won't Get a Discount on Remastered PS4 Version |last=Makuch |first=Eddie |website=] |publisher=] |date=July 16, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150126221616/http://www.gamespot.com/articles/the-last-of-us-ps3-owners-wont-get-a-discount-on-r/1100-6421160/ |archive-date=January 26, 2015 |url-status=live }}</ref> | ||
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<ref name="IGN Remastered">{{cite web |url=https://ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |title=E3 2014: The Last of Us: Remastered PS4 Release Date Announced |last=Karmali |first=Luke |website=] |publisher=] |date=June 9, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150116182922/http://www.ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |archive-date=January 16, 2015 |url-status=live }}</ref> | <ref name="IGN Remastered">{{cite web |url=https://ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |title=E3 2014: The Last of Us: Remastered PS4 Release Date Announced |last=Karmali |first=Luke |website=] |publisher=] |date=June 9, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150116182922/http://www.ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |archive-date=January 16, 2015 |url-status=live }}</ref> | ||
<ref name="Kotaku July">{{cite web |url=https://www.kotaku.com.au/2014/06/the-last-of-us-is-coming-to-the-ps4-on-july-29/ |title=The Last Of Us Is Coming To The PS4 On July 30 |last=LeJacq |first=Yannick |work=] |publisher=] |date=June 10, 2014 |access-date=March 15, 2017 |archive-url=https://web.archive.org/web/20170315003042/https://www.kotaku.com.au/2014/06/the-last-of-us-is-coming-to-the-ps4-on-july-29/ |archive-date=March 15, 2017 |url-status= |
<ref name="Kotaku July">{{cite web |url=https://www.kotaku.com.au/2014/06/the-last-of-us-is-coming-to-the-ps4-on-july-29/ |title=The Last Of Us Is Coming To The PS4 On July 30 |last=LeJacq |first=Yannick |work=] |publisher=] |date=June 10, 2014 |access-date=March 15, 2017 |archive-url=https://web.archive.org/web/20170315003042/https://www.kotaku.com.au/2014/06/the-last-of-us-is-coming-to-the-ps4-on-july-29/ |archive-date=March 15, 2017 |url-status=dead }}</ref> | ||
<ref name="PS Blog Store">{{cite web |url=https://blog.eu.playstation.com/2014/07/30/new-playstation-store-last-us-remastered-rogue-legacy/ |title=New on PlayStation Store: The Last of Us Remastered, Rogue Legacy, more |last=Ashraf |first=Jawad |work=] |publisher=] |date=July 30, 2014 |access-date=July 3, 2017 |archive-url=https://web.archive.org/web/20170908154055/https://blog.eu.playstation.com/2014/07/30/new-playstation-store-last-us-remastered-rogue-legacy/ |archive-date=September 8, 2017 |url-status=live }}</ref> | <ref name="PS Blog Store">{{cite web |url=https://blog.eu.playstation.com/2014/07/30/new-playstation-store-last-us-remastered-rogue-legacy/ |title=New on PlayStation Store: The Last of Us Remastered, Rogue Legacy, more |last=Ashraf |first=Jawad |work=] |publisher=] |date=July 30, 2014 |access-date=July 3, 2017 |archive-url=https://web.archive.org/web/20170908154055/https://blog.eu.playstation.com/2014/07/30/new-playstation-store-last-us-remastered-rogue-legacy/ |archive-date=September 8, 2017 |url-status=live }}</ref> | ||
<!-- Remake --> | <!-- Remake --> | ||
<ref name="Ars Technica P1 Review">{{cite web |url=https://arstechnica.com/gaming/2022/08/the-last-of-us-pt-1-remake-review-higher-fidelity-blood-sweat-and-tears/ |title=The Last Of Us Pt 1 remake review: Enough upgrades to leave us stunned |last=Machkovech |first=Sam |work=] |publisher=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901091721/https://arstechnica.com/gaming/2022/08/the-last-of-us-pt-1-remake-review-higher-fidelity-blood-sweat-and-tears/ |archivedate=September 1, 2022 |url-status=live }}</ref> | |||
<ref name="EGM P1 Review">{{cite magazine |url=https://egmnow.com/the-last-of-us-part-i-review/ |title=The Last of Us Part I review |last=Goroff |first=Michael |magazine=] |publisher=EGM Media, LLC |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192623/https://egmnow.com/the-last-of-us-part-i-review/ |archivedate=August 31, 2022 |url-status=live }}</ref> | |||
<ref name="Fanbyte Gallant">{{cite web |url=https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/ |title=The Last of Us Part I Remake Aims To Lower Barriers for the Visually Disabled |last=Stoner |first=Grant |work=Fanbyte |date=August 26, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220826193509/https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/ |archivedate=August 26, 2022 |url-status=live }}</ref> | <ref name="Fanbyte Gallant">{{cite web |url=https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/ |title=The Last of Us Part I Remake Aims To Lower Barriers for the Visually Disabled |last=Stoner |first=Grant |work=Fanbyte |date=August 26, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220826193509/https://www.fanbyte.com/games/features/the-last-of-us-part-1-accessibility/ |archivedate=August 26, 2022 |url-status=live }}</ref> | ||
<ref name="Game Informer Remake">{{cite magazine |url=https://www.gameinformer.com/reader-discussion/2022/06/16/the-last-of-us-part-i-what-do-you-think-of-the-remakes-visual-upgrades |title=The Last Of Us Part I: What Do You Think Of The Remake's Visual Upgrades? |last=LeBlanc |first=Wesley |magazine=] |publisher=] |date=June 16, 2022 | |
<ref name="Game Informer Remake">{{cite magazine |url=https://www.gameinformer.com/reader-discussion/2022/06/16/the-last-of-us-part-i-what-do-you-think-of-the-remakes-visual-upgrades |title=The Last Of Us Part I: What Do You Think Of The Remake's Visual Upgrades? |last=LeBlanc |first=Wesley |magazine=] |publisher=] |date=June 16, 2022 |access-date=June 17, 2022 |archive-url=https://web.archive.org/web/20220616182002/https://www.gameinformer.com/reader-discussion/2022/06/16/the-last-of-us-part-i-what-do-you-think-of-the-remakes-visual-upgrades |archive-date=June 16, 2022 |url-status=dead }}</ref> | ||
<ref name="GameRevolution P1 Review">{{cite web |url=https://www.gamerevolution.com/review/713816-the-last-of-us-part-1-review-ps5-worth-playing-buying |title=The Last of Us Part 1 Review: 'Stuck Somewhere Between Remaster and Remake' |last=Faulkner |first=Jason |work=] |publisher=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901075449/https://www.gamerevolution.com/review/713816-the-last-of-us-part-1-review-ps5-worth-playing-buying |archivedate=September 1, 2022 |url-status=live }}</ref> | |||
<ref name="GameSpot P1 Review">{{cite web |url=https://www.gamespot.com/reviews/the-last-of-us-part-i-review-desolation-row/1900-6417949/ |title=The Last of Us Part I Review - Desolation Row |last=Dekker |first=Jake |work=] |publisher=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192205/https://www.gamespot.com/reviews/the-last-of-us-part-i-review-desolation-row/1900-6417949/ |archivedate=August 31, 2022 |url-status=live }}</ref> | |||
<ref name="GamesRadar P1 Review">{{cite web |url=https://www.gamesradar.com/the-last-of-us-part-1-ps5-review/ |title=The Last of Us Part 1 review: 'A remake of exceptional craftsmanship and creative restraint' |last=Avard |first=Alex |work=] |publisher=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901002409/https://www.gamesradar.com/the-last-of-us-part-1-ps5-review/ |archivedate=September 1, 2022 |url-status=live }}</ref> | |||
<ref name="GamesRadar Remake">{{cite web |url=https://www.gamesradar.com/i-didnt-think-we-needed-a-the-last-of-us-remake-until-i-saw-it-in-motion/ |title=I didn't think we needed a The Last of Us remake until I saw it in motion |last=Donnelly |first=Joe |work=] |publisher=] |date=June 14, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220614154700/https://www.gamesradar.com/i-didnt-think-we-needed-a-the-last-of-us-remake-until-i-saw-it-in-motion/ |archivedate=June 14, 2022 |url-status=live }}</ref> | <ref name="GamesRadar Remake">{{cite web |url=https://www.gamesradar.com/i-didnt-think-we-needed-a-the-last-of-us-remake-until-i-saw-it-in-motion/ |title=I didn't think we needed a The Last of Us remake until I saw it in motion |last=Donnelly |first=Joe |work=] |publisher=] |date=June 14, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220614154700/https://www.gamesradar.com/i-didnt-think-we-needed-a-the-last-of-us-remake-until-i-saw-it-in-motion/ |archivedate=June 14, 2022 |url-status=live }}</ref> | ||
<ref name="GamesRadar Remake Price">{{cite web |url=https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/ |title=The Last of Us Part 1 costs $70, and some fans are calling it 'a slap in the face' |last=Bellingham |first=Hope |work=] |publisher=] |date=June 20, 2022 |accessdate=June 22, 2022 |archiveurl=https://web.archive.org/web/20220620134925/https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/ |archivedate=June 20, 2022 |url-status=live }}</ref> | <ref name="GamesRadar Remake Price">{{cite web |url=https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/ |title=The Last of Us Part 1 costs $70, and some fans are calling it 'a slap in the face' |last=Bellingham |first=Hope |work=] |publisher=] |date=June 20, 2022 |accessdate=June 22, 2022 |archiveurl=https://web.archive.org/web/20220620134925/https://www.gamesradar.com/the-last-of-us-part-1-costs-dollar70-and-some-fans-are-calling-it-a-slap-in-the-face/ |archivedate=June 20, 2022 |url-status=live }}</ref> | ||
<ref name="IGN P1 Review">{{cite web |url=https://www.ign.com/articles/the-last-of-us-part-i-review |title=The Last of Us Part I Review |last=Reilly |first=Luke |work=] |publisher=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831183952/https://www.ign.com/articles/the-last-of-us-part-i-review |archivedate=August 31, 2022 |url-status=live }}</ref> | |||
<ref name="IGN PC">{{cite web |url=https://www.ign.com/articles/the-last-of-us-part-1s-pc-port-delayed-3-weeks |title=The Last of Us Part 1's PC Port Delayed 3 Weeks |last=Yang |first=George |work=] |publisher=] |date=February 3, 2023 |accessdate=February 4, 2023 |archiveurl=https://web.archive.org/web/20230203173401/https://www.ign.com/articles/the-last-of-us-part-1s-pc-port-delayed-3-weeks |archivedate=February 3, 2023 |url-status=live }}</ref> | <ref name="IGN PC">{{cite web |url=https://www.ign.com/articles/the-last-of-us-part-1s-pc-port-delayed-3-weeks |title=The Last of Us Part 1's PC Port Delayed 3 Weeks |last=Yang |first=George |work=] |publisher=] |date=February 3, 2023 |accessdate=February 4, 2023 |archiveurl=https://web.archive.org/web/20230203173401/https://www.ign.com/articles/the-last-of-us-part-1s-pc-port-delayed-3-weeks |archivedate=February 3, 2023 |url-status=live }}</ref> | ||
<ref name="MC |
<ref name="MC P1">{{cite web |url=https://www.metacritic.com/game/the-last-of-us-part-i/ |title=The Last of Us Part I |work=] |publisher=] |accessdate=November 1, 2023 |archiveurl=https://web.archive.org/web/20231006190632/https://www.metacritic.com/game/the-last-of-us-part-i/ |archivedate=October 6, 2023 |url-status=live }}</ref> | ||
<ref name="PCMag Remake">{{cite web |url=https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary |title=The Last of Us Remake Is Wholly Unnecessary |last=Zamora |first=Gabriel |work=] |publisher=] |date=June 11, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220612072558/https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary |archivedate=June 12, 2022 |url-status=live }}</ref> | <ref name="PCMag Remake">{{cite web |url=https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary |title=The Last of Us Remake Is Wholly Unnecessary |last=Zamora |first=Gabriel |work=] |publisher=] |date=June 11, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220612072558/https://uk.pcmag.com/games/140887/the-last-of-us-remake-is-wholly-unnecessary |archivedate=June 12, 2022 |url-status=live }}</ref> | ||
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<ref name="PS Blog Rebuilt">{{cite web |url=https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/ |title=How Naughty Dog rebuilt The Last of Us Part I |last=Shuman |first=Sid |work=] |publisher=] |date=July 21, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220722004036/https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/ |archivedate=July 22, 2022 |url-status=live }}</ref> | <ref name="PS Blog Rebuilt">{{cite web |url=https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/ |title=How Naughty Dog rebuilt The Last of Us Part I |last=Shuman |first=Sid |work=] |publisher=] |date=July 21, 2022 |accessdate=August 30, 2022 |archiveurl=https://web.archive.org/web/20220722004036/https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/ |archivedate=July 22, 2022 |url-status=live }}</ref> | ||
<ref name="Push Square |
<ref name="Push Square Metacritic P1">{{cite web |url=https://www.pushsquare.com/news/2023/04/the-last-of-us-pc-is-naughty-dogs-worst-ever-reviewed-game-by-some-margin |title=The Last of Us PC Is Naughty Dog's Worst Ever Reviewed Game by Some Margin |last=Barker |first=Sammy |work=] |publisher=] |date=April 1, 2023 |accessdate=April 6, 2023 |archiveurl=https://web.archive.org/web/20230331224531/https://www.pushsquare.com/news/2023/04/the-last-of-us-pc-is-naughty-dogs-worst-ever-reviewed-game-by-some-margin |archivedate=March 31, 2023 |url-status=live }}</ref> | ||
<ref name="Siliconera P1 Review">{{cite web |url=https://www.siliconera.com/review-the-last-of-us-part-i-is-a-worthy-revisit-to-a-classic/ |title=Review: The Last of Us Part I Is a Worthy Revisit to a Classic |last=Tolentino |first=Josh |work=] |publisher=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220901075321/https://www.siliconera.com/review-the-last-of-us-part-i-is-a-worthy-revisit-to-a-classic/ |archivedate=September 1, 2022 |url-status=live }}</ref> | |||
<ref name="TheGamer Remake">{{cite web |url=https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/ |title=The Last Of Us Part 1's Remake Isn't Better, It's Only Different |last=Henley |first=Stacey |work=TheGamer |publisher=Valnet |date=June 16, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220617013501/https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/ |archivedate=June 17, 2022 |url-status=live }}</ref> | <ref name="TheGamer Remake">{{cite web |url=https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/ |title=The Last Of Us Part 1's Remake Isn't Better, It's Only Different |last=Henley |first=Stacey |work=TheGamer |publisher=Valnet |date=June 16, 2022 |accessdate=June 17, 2022 |archiveurl=https://web.archive.org/web/20220617013501/https://www.thegamer.com/the-last-of-us-part-1-remake-differences-better/ |archivedate=June 17, 2022 |url-status=live }}</ref> | ||
<ref name="VGC |
<ref name="VGC Remake">{{cite web |url=https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/ |title=The Last of Us remake trailer leaked: September PS5 release and PC version confirmed |last=Ivan |first=Tom |work=] |publisher=1981 Media |date=June 9, 2022 |accessdate=June 10, 2022 |archiveurl=https://web.archive.org/web/20220609231544/https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/ |archivedate=June 9, 2022 |url-status=live }}</ref> | ||
<ref name="VGC Remake">{{cite web |url=https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/ |title=The Last of Us remake trailer leaked: September PS5 release and PC version confirmed |last=Ivan |first=Tom |work=] |publisher=] |date=June 9, 2022 |accessdate=June 10, 2022 |archiveurl=https://web.archive.org/web/20220609231544/https://www.videogameschronicle.com/news/the-last-of-us-remake-ps5-release-date-and-pc-version-confirmed-with-first-trailer/ |archivedate=June 9, 2022 |url-status=live }}</ref> | |||
<ref name="WP P1 Review">{{cite news |url=https://www.washingtonpost.com/video-games/reviews/the-last-of-us-remake-review/ |title=If you love 'The Last of Us,' the remake is worth a new cover charge |last=Park |first=Gene |newspaper=] |date=August 31, 2022 |accessdate=September 1, 2022 |archiveurl=https://web.archive.org/web/20220831192630/https://www.washingtonpost.com/video-games/reviews/the-last-of-us-remake-review/ |archivedate=August 31, 2022 |url-status=live }}</ref> | |||
<!-- Critical response --> | <!-- Critical response --> | ||
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<ref name="Eurogamer Sexism">{{cite web |url=http://www.eurogamer.net/articles/2013-07-05-the-last-of-us-isnt-the-solution-to-sexism-in-games-but-its-a-start |title=The Last of Us isn't the solution to sexism in games, but it's a start |last=Gibson |first=Ellie |website=] |publisher=] |date=July 5, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150321151353/http://www.eurogamer.net/articles/2013-07-05-the-last-of-us-isnt-the-solution-to-sexism-in-games-but-its-a-start |archive-date=March 21, 2015 |url-status=live }}</ref> | <ref name="Eurogamer Sexism">{{cite web |url=http://www.eurogamer.net/articles/2013-07-05-the-last-of-us-isnt-the-solution-to-sexism-in-games-but-its-a-start |title=The Last of Us isn't the solution to sexism in games, but it's a start |last=Gibson |first=Ellie |website=] |publisher=] |date=July 5, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150321151353/http://www.eurogamer.net/articles/2013-07-05-the-last-of-us-isnt-the-solution-to-sexism-in-games-but-its-a-start |archive-date=March 21, 2015 |url-status=live }}</ref> | ||
<ref name="Game Informer Review">{{cite magazine|url=http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx |title=Naughty Dog's Grim Masterpiece |last=Helgeson |first=Matt |magazine=] |publisher=] |date=June 5, 2013 |access-date=March 1, 2015 |archive-url=https://web.archive.org/web/20150315203142/http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx |archive-date=March 15, 2015 |url-status= |
<ref name="Game Informer Review">{{cite magazine|url=http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx |title=Naughty Dog's Grim Masterpiece |last=Helgeson |first=Matt |magazine=] |publisher=] |date=June 5, 2013 |access-date=March 1, 2015 |archive-url=https://web.archive.org/web/20150315203142/http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx |archive-date=March 15, 2015 |url-status=dead }}</ref> | ||
<ref name="GameSpot Gender">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ |title=The Last of Us and Grading on the Gender Curve |last=Petit |first=Carolyn |website=] |publisher=] |date=July 3, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150216043004/http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ |archive-date=February 16, 2015 |url-status=live }}</ref> | <ref name="GameSpot Gender">{{cite web |url=http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ |title=The Last of Us and Grading on the Gender Curve |last=Petit |first=Carolyn |website=] |publisher=] |date=July 3, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150216043004/http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ |archive-date=February 16, 2015 |url-status=live }}</ref> | ||
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<ref name="Kotaku Review">{{cite web |url=http://kotaku.com/the-last-of-us-the-kotaku-review-511292998 |title=The Last of Us: The Kotaku Review |last=Hamilton |first=Kirk |work=] |publisher=] |date=July 29, 2014 |access-date=October 19, 2015 |archive-url=https://web.archive.org/web/20151015042254/http://kotaku.com/the-last-of-us-the-kotaku-review-511292998 |archive-date=October 15, 2015 |url-status=live }}</ref> | <ref name="Kotaku Review">{{cite web |url=http://kotaku.com/the-last-of-us-the-kotaku-review-511292998 |title=The Last of Us: The Kotaku Review |last=Hamilton |first=Kirk |work=] |publisher=] |date=July 29, 2014 |access-date=October 19, 2015 |archive-url=https://web.archive.org/web/20151015042254/http://kotaku.com/the-last-of-us-the-kotaku-review-511292998 |archive-date=October 15, 2015 |url-status=live }}</ref> | ||
<ref name="MC Best">{{cite web |url=https://www.metacritic.com/browse/ |
<ref name="MC Best">{{cite web |url=https://www.metacritic.com/browse/game/metascore/?platform=ps3 |title=What Games to Play on PS3 |work=] |publisher=] |access-date=November 1, 2023 |archive-url=https://web.archive.org/web/20231101003700/https://www.metacritic.com/browse/game/metascore/?platform=ps3 |archive-date=November 1, 2023 |url-status=live }}</ref> | ||
<ref name="MC">{{cite web |url=https://www.metacritic.com/game |
<ref name="MC">{{cite web |url=https://www.metacritic.com/game/the-last-of-us/ |title=The Last of Us |work=] |publisher=] |access-date=November 1, 2023 |archive-url=https://web.archive.org/web/20231004031335/https://www.metacritic.com/game/the-last-of-us/ |archive-date=October 4, 2023 |url-status=live }}</ref> | ||
<ref name="NYT Men">{{cite web |url=https://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html |title=In the Video Game The Last of Us, Survival Favors the Man |last=Suellentrop |first=Chris |work=] |date=June 14, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20140903102626/http://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html?_r=0 |archive-date=September 3, 2014 |url-status=live }}</ref> | <ref name="NYT Men">{{cite web |url=https://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html |title=In the Video Game The Last of Us, Survival Favors the Man |last=Suellentrop |first=Chris |work=] |date=June 14, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20140903102626/http://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html?_r=0 |archive-date=September 3, 2014 |url-status=live }}</ref> | ||
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<ref name="OPM Review">{{cite web |url=http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow |title=The Last Of Us review SPOILER FREE - Naughty Dog's latest masterpiece is apocalypse wow |last=Meikleham |first=David |work=] |publisher=] |date=June 5, 2013 |access-date=March 1, 2015 |archive-url=https://web.archive.org/web/20130608070015/http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow |archive-date=June 8, 2013 }}</ref> | <ref name="OPM Review">{{cite web |url=http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow |title=The Last Of Us review SPOILER FREE - Naughty Dog's latest masterpiece is apocalypse wow |last=Meikleham |first=David |work=] |publisher=] |date=June 5, 2013 |access-date=March 1, 2015 |archive-url=https://web.archive.org/web/20130608070015/http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow |archive-date=June 8, 2013 }}</ref> | ||
<ref name="Polygon Review">{{cite web |url=http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |title=The Last of Us review: dead inside |last=Kollar |first=Philip |work=] |publisher=] |date=June 5, 2013 |access-date=March 1, 2015 |archive-url=https://web.archive.org/web/20150211020359/http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |archive-date=February 11, 2015 |
<ref name="Polygon Review">{{cite web |url=http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |title=The Last of Us review: dead inside |last=Kollar |first=Philip |work=] |publisher=] |date=June 5, 2013 |access-date=March 1, 2015 |archive-url=https://web.archive.org/web/20150211020359/http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |archive-date=February 11, 2015 }}</ref> | ||
<!-- Reception: Remastered --> | <!-- Reception: Remastered --> | ||
<ref name="Digital Spy Review PS4">{{cite web |url= |
<ref name="Digital Spy Review PS4">{{cite web |url=https://www.digitalspy.com/videogames/ps4/a587294/the-last-of-us-remastered-review-ps4-naughty-dogs-remasterpiece/ |title=The Last of Us Remastered review (PS4): Naughty Dog's remasterpiece |last=Martin |first=Liam |website=] |publisher=] |date=July 30, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150209143420/http://www.digitalspy.com.au/gaming/review/a587294/the-last-of-us-remastered-review-ps4-naughty-dogs-remasterpiece.html |archive-date=February 9, 2015 |url-status=live }}</ref> | ||
<ref name="Escapist Review PS4">{{cite web |url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12007-The-Last-of-Us-Remastered-Review-A-Very-Pretty-Apocalypse.2 |title=The Last of Us Remastered Review - A Very Pretty Apocalypse |last=Sterling |first=Jim |author-link=Jim Sterling |work=] |publisher=] |date=July 28, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150209133651/http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12007-The-Last-of-Us-Remastered-Review-A-Very-Pretty-Apocalypse.2 |archive-date=February 9, 2015 |url-status=live }}</ref> | <ref name="Escapist Review PS4">{{cite web |url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12007-The-Last-of-Us-Remastered-Review-A-Very-Pretty-Apocalypse.2 |title=The Last of Us Remastered Review - A Very Pretty Apocalypse |last=Sterling |first=Jim |author-link=Jim Sterling |work=] |publisher=] |date=July 28, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150209133651/http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12007-The-Last-of-Us-Remastered-Review-A-Very-Pretty-Apocalypse.2 |archive-date=February 9, 2015 |url-status=live }}</ref> | ||
<ref name="Game Informer Review PS4">{{cite magazine |url=http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/28/naughty-dog-39-s-best-gets-better.aspx |title=Naughty Dog's Best Game Gets Better - The Last of Us Remastered Edition |last=Turi |first=Tim |magazine=] |publisher=] |date=July 28, 2014 |access-date=January 26, 2015 |archive-url=https:// |
<ref name="Game Informer Review PS4">{{cite magazine |url=http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/28/naughty-dog-39-s-best-gets-better.aspx |title=Naughty Dog's Best Game Gets Better - The Last of Us Remastered Edition |last=Turi |first=Tim |magazine=] |publisher=] |date=July 28, 2014 |access-date=January 26, 2015 |archive-url=https://archive.today/20140728085524/http://www.gameinformer.com/games/the_last_of_us_remastered_edition/b/playstation4/archive/2014/07/28/naughty-dog-39-s-best-gets-better.aspx |archive-date=July 28, 2014 |url-status=dead }}</ref> | ||
<ref name="GameSpot Review PS4">{{cite web |url=http://www.gamespot.com/reviews/the-last-of-us-remastered-review/1900-6415827/ |title=The Last of Us Review |last=Petit |first=Carolyn |website=] |publisher=] |date=July 28, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150122223326/http://www.gamespot.com/reviews/the-last-of-us-remastered-review/1900-6415827/ |archive-date=January 22, 2015 |url-status=live }}</ref> | <ref name="GameSpot Review PS4">{{cite web |url=http://www.gamespot.com/reviews/the-last-of-us-remastered-review/1900-6415827/ |title=The Last of Us Review |last=Petit |first=Carolyn |website=] |publisher=] |date=July 28, 2014 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150122223326/http://www.gamespot.com/reviews/the-last-of-us-remastered-review/1900-6415827/ |archive-date=January 22, 2015 |url-status=live }}</ref> | ||
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<ref name="Independent Review PS4">{{cite web |url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/the-last-of-us-remastered-ps4-review-just-another-masterpiece-from-naughty-dog-9631378.html |title=The Last of Us Remastered PS4 review: just another masterpiece from Naughty Dog |last=Fleming |first=Jack |work=] |publisher=Independent Print Limited |date=July 28, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150326045145/http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/the-last-of-us-remastered-ps4-review-just-another-masterpiece-from-naughty-dog-9631378.html |archive-date=March 26, 2015 |url-status=live }}</ref> | <ref name="Independent Review PS4">{{cite web |url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/the-last-of-us-remastered-ps4-review-just-another-masterpiece-from-naughty-dog-9631378.html |title=The Last of Us Remastered PS4 review: just another masterpiece from Naughty Dog |last=Fleming |first=Jack |work=] |publisher=Independent Print Limited |date=July 28, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150326045145/http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/the-last-of-us-remastered-ps4-review-just-another-masterpiece-from-naughty-dog-9631378.html |archive-date=March 26, 2015 |url-status=live }}</ref> | ||
<ref name="MC PS4">{{cite web |url=https://www.metacritic.com/game |
<ref name="MC PS4">{{cite web |url=https://www.metacritic.com/game/the-last-of-us-remastered/ |title=The Last of Us Remastered |work=] |publisher=] |access-date=November 1, 2023 |archive-url=https://web.archive.org/web/20231007044018/https://www.metacritic.com/game/the-last-of-us-remastered/ |archive-date=October 7, 2023 |url-status=live }}</ref> | ||
<ref name="MC |
<ref name="MC Best PS4">{{cite web |url=https://www.metacritic.com/browse/game/metascore/?platform=ps4 |title=What Games to Play on PS4 |work=] |publisher=] |access-date=November 1, 2023 |archive-url=https://web.archive.org/web/20231101003613/https://www.metacritic.com/browse/game/metascore/?platform=ps4 |archive-date=November 1, 2023 |url-status=live }}</ref> | ||
<ref name="Polygon Review PS4">{{cite web |url=http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |title=The Last of Us review: dead inside |last=Kollar |first=Philip |work=] |publisher=] |date=June 5, 2013 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20150211020359/http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |archive-date=February 11, 2015 |url-status=live }}</ref> | |||
<ref name="Scientific American">{{cite web |url=https://blogs.scientificamerican.com/but-not-simpler/the-fungus-that-reduced-humanity-to-the-last-of-us/ |title=The Fungus that Reduced Humanity to The Last of Us |last=Hill |first=Kyle |work=] |publisher=] |date=June 25, 2013 |access-date=June 12, 2020 |archive-url=https://web.archive.org/web/20150528022901/https://blogs.scientificamerican.com/but-not-simpler/the-fungus-that-reduced-humanity-to-the-last-of-us/ |archive-date=May 28, 2015 |url-status=live }}</ref> | <ref name="Scientific American">{{cite web |url=https://blogs.scientificamerican.com/but-not-simpler/the-fungus-that-reduced-humanity-to-the-last-of-us/ |title=The Fungus that Reduced Humanity to The Last of Us |last=Hill |first=Kyle |work=] |publisher=] |date=June 25, 2013 |access-date=June 12, 2020 |archive-url=https://web.archive.org/web/20150528022901/https://blogs.scientificamerican.com/but-not-simpler/the-fungus-that-reduced-humanity-to-the-last-of-us/ |archive-date=May 28, 2015 |url-status=live }}</ref> | ||
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<ref name="Telegraph Review PS4">{{cite web |url=https://www.telegraph.co.uk/technology/video-games/video-game-reviews/11034884/The-Last-of-Us-Remastered-review.html |title=The Last of Us Remastered review |last=Hoggins |first=Tom |work=] |date=August 15, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150221223645/http://www.telegraph.co.uk/technology/video-games/video-game-reviews/11034884/The-Last-of-Us-Remastered-review.html |archive-date=February 21, 2015 |url-status=live }}</ref> | <ref name="Telegraph Review PS4">{{cite web |url=https://www.telegraph.co.uk/technology/video-games/video-game-reviews/11034884/The-Last-of-Us-Remastered-review.html |title=The Last of Us Remastered review |last=Hoggins |first=Tom |work=] |date=August 15, 2014 |access-date=February 9, 2015 |archive-url=https://web.archive.org/web/20150221223645/http://www.telegraph.co.uk/technology/video-games/video-game-reviews/11034884/The-Last-of-Us-Remastered-review.html |archive-date=February 21, 2015 |url-status=live }}</ref> | ||
<ref name="USgamer Death">{{cite web |url=http://www.usgamer.net/articles/2013-in-review-in-the-last-of-us-no-death-is-meaningless |title=2013 in Review: In The Last of Us, No Death is Meaningless |last=Agnello |first=Anthony John |work=] |publisher=] |date=December 27, 2013 |access-date=October 18, 2015 |archive-url=https://web.archive.org/web/20150909220220/http://www.usgamer.net/articles/2013-in-review-in-the-last-of-us-no-death-is-meaningless |archive-date=September 9, 2015 |url-status= |
<ref name="USgamer Death">{{cite web |url=http://www.usgamer.net/articles/2013-in-review-in-the-last-of-us-no-death-is-meaningless |title=2013 in Review: In The Last of Us, No Death is Meaningless |last=Agnello |first=Anthony John |work=] |publisher=] |date=December 27, 2013 |access-date=October 18, 2015 |archive-url=https://web.archive.org/web/20150909220220/http://www.usgamer.net/articles/2013-in-review-in-the-last-of-us-no-death-is-meaningless |archive-date=September 9, 2015 |url-status=dead }}</ref> | ||
<ref name="VideoGamer.com Review PS4">{{cite web |url=http://www.videogamer.com/reviews/the_last_of_us_remastered_review.html |title=The Last of Us: Remastered Review |author=VideoGamer.com Staff |website=VideoGamer.com |publisher=Pro-G Media |date=July 28, 2014 |access-date=January 27, 2015 |archive-url=https://web.archive.org/web/20150209134424/http://www.videogamer.com/reviews/the_last_of_us_remastered_review.html |archive-date=February 9, 2015 |url-status=live }}</ref> | <ref name="VideoGamer.com Review PS4">{{cite web |url=http://www.videogamer.com/reviews/the_last_of_us_remastered_review.html |title=The Last of Us: Remastered Review |author=VideoGamer.com Staff |website=VideoGamer.com |publisher=Pro-G Media |date=July 28, 2014 |access-date=January 27, 2015 |archive-url=https://web.archive.org/web/20150209134424/http://www.videogamer.com/reviews/the_last_of_us_remastered_review.html |archive-date=February 9, 2015 |url-status=live }}</ref> | ||
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<ref name="PS Store Digital">{{cite web |url=http://blog.eu.playstation.com/2013/10/07/playstation-store-charts-september-gta5-and-killzone-mercenary-take-top-honours/ |title=PlayStation Store charts, September: GTA5 and Killzone Mercenary take top honours |last=Dutton |first=Fred |work=] |publisher=] |date=October 7, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150220170948/http://blog.eu.playstation.com/2013/10/07/playstation-store-charts-september-gta5-and-killzone-mercenary-take-top-honours/ |archive-date=February 20, 2015 |url-status=live }}</ref> | <ref name="PS Store Digital">{{cite web |url=http://blog.eu.playstation.com/2013/10/07/playstation-store-charts-september-gta5-and-killzone-mercenary-take-top-honours/ |title=PlayStation Store charts, September: GTA5 and Killzone Mercenary take top honours |last=Dutton |first=Fred |work=] |publisher=] |date=October 7, 2013 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150220170948/http://blog.eu.playstation.com/2013/10/07/playstation-store-charts-september-gta5-and-killzone-mercenary-take-top-honours/ |archive-date=February 20, 2015 |url-status=live }}</ref> | ||
<ref name="PSL Ahmad">{{cite web |url=https://www.playstationlifestyle.net/2019/10/14/the-last-of-us-sales-uncharted-4-sales/ |title=The Last of Us and Uncharted 4 Reach Incredible Sales Milestones |last=Reeves |first=Brianna |work=] |publisher=] |date=October 14, 2019 |access-date=May 23, 2020 |archive-url=https://web.archive.org/web/20191014204537/https://www.playstationlifestyle.net/2019/10/14/the-last-of-us-sales-uncharted-4-sales/ |archive-date=October 14, 2019 |url-status=live }}</ref> | <ref name="PSL Ahmad">{{cite web |url=https://www.playstationlifestyle.net/2019/10/14/the-last-of-us-sales-uncharted-4-sales/ |title=The Last of Us and Uncharted 4 Reach Incredible Sales Milestones |last=Reeves |first=Brianna |work=] |publisher=] |date=October 14, 2019 |access-date=May 23, 2020 |archive-url=https://web.archive.org/web/20191014204537/https://www.playstationlifestyle.net/2019/10/14/the-last-of-us-sales-uncharted-4-sales/ |archive-date=October 14, 2019 |url-status=live }}</ref> | ||
<ref name="PSL 8 Million">{{cite web |url=http://www.playstationlifestyle.net/2014/09/01/the-last-of-us-remastered-sales-crosses-1-million-sold-worldwide/ |title=The Last of Us Remastered Crosses One Million Sold Worldwide |last=Dunning |first=Jason |work=PlayStation LifeStyle |publisher=] |date=September 1, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20150213101349/http://www.playstationlifestyle.net/2014/09/01/the-last-of-us-remastered-sales-crosses-1-million-sold-worldwide/ |archive-date=February 13, 2015 |url-status=live }}</ref> | <ref name="PSL 8 Million">{{cite web |url=http://www.playstationlifestyle.net/2014/09/01/the-last-of-us-remastered-sales-crosses-1-million-sold-worldwide/ |title=The Last of Us Remastered Crosses One Million Sold Worldwide |last=Dunning |first=Jason |work=PlayStation LifeStyle |publisher=] |date=September 1, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20150213101349/http://www.playstationlifestyle.net/2014/09/01/the-last-of-us-remastered-sales-crosses-1-million-sold-worldwide/ |archive-date=February 13, 2015 |url-status=live }}</ref> | ||
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<ref name="Destructoid Visual">{{cite web |url=http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-visuals-267869.phtml |title=The winner of Destructoid's best of 2013 visuals |last=Hansen |first=Steven |website=] |date=December 24, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150627105449/http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-visuals-267869.phtml |archive-date=June 27, 2015 |url-status=live }}</ref> | <ref name="Destructoid Visual">{{cite web |url=http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-visuals-267869.phtml |title=The winner of Destructoid's best of 2013 visuals |last=Hansen |first=Steven |website=] |date=December 24, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150627105449/http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-visuals-267869.phtml |archive-date=June 27, 2015 |url-status=live }}</ref> | ||
<ref name="Electric Playground E3">{{cite web |url=http://epn.tv/all/spotlight/the-electric-playgrounds-best-of-e3-winners/ |title=The Electric Playground's Best of E3 Winners |work=] |publisher=Greedy Productions Ltd. |date=June 11, 2012 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150419060621/http://epn.tv/all/spotlight/the-electric-playgrounds-best-of-e3-winners/ |archive-date=April 19, 2015 |url-status=dead }}</ref> | <ref name="Electric Playground E3">{{cite web |url=http://epn.tv/all/spotlight/the-electric-playgrounds-best-of-e3-winners/ |title=The Electric Playground's Best of E3 Winners |work=] |publisher=Greedy Productions Ltd. |date=June 11, 2012 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20150419060621/http://epn.tv/all/spotlight/the-electric-playgrounds-best-of-e3-winners/ |archive-date=April 19, 2015 |url-status=dead }}</ref> | ||
<ref name="EGM E3">{{cite magazine |url=http://www.egmnow.com/platforms/xbox_360/egm-presents-the-best-of-e3-2012/ |title=EGM Presents: The Best of E3 2012 |magazine=] |publisher=EGM Media, LLC |date=June 11, 2012 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20141117060412/http://www.egmnow.com/platforms/xbox_360/egm-presents-the-best-of-e3-2012/ |archive-date=November 17, 2014 |url-status=dead }}</ref> | <ref name="EGM E3">{{cite magazine |url=http://www.egmnow.com/platforms/xbox_360/egm-presents-the-best-of-e3-2012/ |title=EGM Presents: The Best of E3 2012 |magazine=] |publisher=EGM Media, LLC |date=June 11, 2012 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20141117060412/http://www.egmnow.com/platforms/xbox_360/egm-presents-the-best-of-e3-2012/ |archive-date=November 17, 2014 |url-status=dead }}</ref> | ||
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<ref name="Escapist Action Adventure">{{cite magazine |url=https://www.escapistmagazine.com/the-winners-of-the-escapist-awards-and-game-of-the-year-nominees/ |title=The Winners of The Escapist Awards and Game of the Year Nominees |page=6 |magazine=] |date=January 1, 2014 |access-date=January 17, 2014 |archive-url=https://web.archive.org/web/20150116202523/http://www.escapistmagazine.com/articles/view/video-games/editorials/10833-.6 |archive-date=January 16, 2015 |url-status=live}}</ref> | <ref name="Escapist Action Adventure">{{cite magazine |url=https://www.escapistmagazine.com/the-winners-of-the-escapist-awards-and-game-of-the-year-nominees/ |title=The Winners of The Escapist Awards and Game of the Year Nominees |page=6 |magazine=] |date=January 1, 2014 |access-date=January 17, 2014 |archive-url=https://web.archive.org/web/20150116202523/http://www.escapistmagazine.com/articles/view/video-games/editorials/10833-.6 |archive-date=January 16, 2015 |url-status=live}}</ref> | ||
<ref name="Game Awards 2014">{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2014/12/06/here-are-the-winners-of-the-game-awards-2014.aspx |title=Here Are The Winners Of The Game Awards 2014 |last=Futter |first=Mike |magazine=] |publisher=] |date=December 5, 2014 |access-date=January 16, 2015 |archive-url=https://web.archive.org/web/20150502051057/http://www.gameinformer.com/b/news/archive/2014/12/06/here-are-the-winners-of-the-game-awards-2014.aspx |archive-date=May 2, 2015 |url-status= |
<ref name="Game Awards 2014">{{cite magazine |url=http://www.gameinformer.com/b/news/archive/2014/12/06/here-are-the-winners-of-the-game-awards-2014.aspx |title=Here Are The Winners Of The Game Awards 2014 |last=Futter |first=Mike |magazine=] |publisher=] |date=December 5, 2014 |access-date=January 16, 2015 |archive-url=https://web.archive.org/web/20150502051057/http://www.gameinformer.com/b/news/archive/2014/12/06/here-are-the-winners-of-the-game-awards-2014.aspx |archive-date=May 2, 2015 |url-status=dead }}</ref> | ||
<ref name="GameRankings 2013">{{cite web |url=http://www.gamerankings.com/browse.html?year=2013 |title=Browse and Search Games — Highest Rated Video Games for 2013 |work=] |publisher=] |access-date=January 16, 2015 |archive-url=https://web.archive.org/web/20141019220940/http://www.gamerankings.com/browse.html?year=2013 |archive-date=October 19, 2014 |url-status=live }}</ref> | <ref name="GameRankings 2013">{{cite web |url=http://www.gamerankings.com/browse.html?year=2013 |title=Browse and Search Games — Highest Rated Video Games for 2013 |work=] |publisher=] |access-date=January 16, 2015 |archive-url=https://web.archive.org/web/20141019220940/http://www.gamerankings.com/browse.html?year=2013 |archive-date=October 19, 2014 |url-status=live }}</ref> | ||
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<ref name="Giant Bomb5">{{cite web |url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-five/1100-4807/ |title=Giant Bomb's 2013 Game of the Year Awards: Day Five |website=] |publisher=] |date=December 27, 2013 |access-date=January 16, 2014 |archive-url=https://web.archive.org/web/20150314232405/http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-five/1100-4807/ |archive-date=March 14, 2015 |url-status=live }}</ref> | <ref name="Giant Bomb5">{{cite web |url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-five/1100-4807/ |title=Giant Bomb's 2013 Game of the Year Awards: Day Five |website=] |publisher=] |date=December 27, 2013 |access-date=January 16, 2014 |archive-url=https://web.archive.org/web/20150314232405/http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-five/1100-4807/ |archive-date=March 14, 2015 |url-status=live }}</ref> | ||
<ref name="Good Game GOTY">{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s3903990.htm |title=Good Game Stories - Award - Best Game |author=Good Game | |
<ref name="Good Game GOTY">{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s3903990.htm |title=Good Game Stories - Award - Best Game |author=Good Game |publisher=] |date=December 3, 2013 |access-date=December 15, 2013 |archive-url=https://web.archive.org/web/20141120000418/http://www.abc.net.au/tv/goodgame/stories/s3903990.htm |archive-date=November 20, 2014 |url-status=live |author-link=Good Game (TV program) }}</ref> | ||
<ref name="GameSpot PS3">{{cite web |url=http://www.gamespot.com/articles/ps3-game-of-the-year-2013-winner/1100-6416463/ |title=PS3 Game of the Year 2013 Winner |website=] |date=December 13, 2013 |access-date=December 13, 2013 |archive-url=https://web.archive.org/web/20150228081349/http://www.gamespot.com/articles/ps3-game-of-the-year-2013-winner/1100-6416463/ |archive-date=February 28, 2015 |url-status=live }}</ref> | <ref name="GameSpot PS3">{{cite web |url=http://www.gamespot.com/articles/ps3-game-of-the-year-2013-winner/1100-6416463/ |title=PS3 Game of the Year 2013 Winner |website=] |date=December 13, 2013 |access-date=December 13, 2013 |archive-url=https://web.archive.org/web/20150228081349/http://www.gamespot.com/articles/ps3-game-of-the-year-2013-winner/1100-6416463/ |archive-date=February 28, 2015 |url-status=live }}</ref> | ||
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<ref name="IGN AU GOTY">{{cite web |url=http://au.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |title=IGN AU's Top 12 Games of 2013 |author=] Australia |website=] |publisher=] |date=December 21, 2013 |access-date=January 16, 2015 |archive-url=https://web.archive.org/web/20150114062853/http://www.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |archive-date=January 14, 2015 |url-status=live }}</ref> | <ref name="IGN AU GOTY">{{cite web |url=http://au.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |title=IGN AU's Top 12 Games of 2013 |author=] Australia |website=] |publisher=] |date=December 21, 2013 |access-date=January 16, 2015 |archive-url=https://web.archive.org/web/20150114062853/http://www.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |archive-date=January 14, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Action Adventure">{{cite web |title=Best Overall Action-Adventure Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_Overall_Action-Adventure_Game |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150424030013/http://www.ign.com/wikis/best-of-2013/Best_Overall_Action-Adventure_Game |archive-date=April 24, 2015 |url-status=live }}</ref> | <ref name="IGN Action Adventure">{{cite web |title=Best Overall Action-Adventure Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_Overall_Action-Adventure_Game |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150424030013/http://www.ign.com/wikis/best-of-2013/Best_Overall_Action-Adventure_Game |archive-date=April 24, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Action Adventure PS3">{{cite web |title=Best PS3 Action-Adventure Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Action-Adventure_Game |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150315144320/http://www.ign.com/wikis/best-of-2013/Best_PS3_Action-Adventure_Game |archive-date=March 15, 2015 |url-status=live }}</ref> | <ref name="IGN Action Adventure PS3">{{cite web |title=Best PS3 Action-Adventure Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Action-Adventure_Game |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150315144320/http://www.ign.com/wikis/best-of-2013/Best_PS3_Action-Adventure_Game |archive-date=March 15, 2015 |url-status=live }}</ref> | ||
<ref name="IGN GOTY">{{cite web |title=Overall - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Overall |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150319080909/http://www.ign.com/wikis/best-of-2013/Overall |archive-date=March 19, 2015 |url-status=live }}</ref> | <ref name="IGN GOTY">{{cite web |title=Overall - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Overall |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150319080909/http://www.ign.com/wikis/best-of-2013/Overall |archive-date=March 19, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Graphics">{{cite web |title=Best Overall Graphics - Technology - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_Overall_Graphics_-_Technology |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150501214834/http://www.ign.com/wikis/best-of-2013/Best_Overall_Graphics_-_Technology |archive-date=May 1, 2015 |url-status=live }}</ref> | <ref name="IGN Graphics">{{cite web |title=Best Overall Graphics - Technology - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_Overall_Graphics_-_Technology |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150501214834/http://www.ign.com/wikis/best-of-2013/Best_Overall_Graphics_-_Technology |archive-date=May 1, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Graphics PS3">{{cite web |title=Best PS3 Graphics - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Graphics |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150227013348/http://www.ign.com/wikis/best-of-2013/Best_PS3_Graphics |archive-date=February 27, 2015 |url-status=live }}</ref> | <ref name="IGN Graphics PS3">{{cite web |title=Best PS3 Graphics - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Graphics |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150227013348/http://www.ign.com/wikis/best-of-2013/Best_PS3_Graphics |archive-date=February 27, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Multiplayer PS3">{{cite web |title=Best PS3 Multiplayer Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Multiplayer_Game |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150309115635/http://www.ign.com/wikis/best-of-2013/Best_PS3_Multiplayer_Game |archive-date=March 9, 2015 |url-status=live }}</ref> | <ref name="IGN Multiplayer PS3">{{cite web |title=Best PS3 Multiplayer Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Multiplayer_Game |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150309115635/http://www.ign.com/wikis/best-of-2013/Best_PS3_Multiplayer_Game |archive-date=March 9, 2015 |url-status=live }}</ref> | ||
<ref name="IGN PS3">{{cite web |title=Best PS3 Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Game |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150303072419/http://www.ign.com/wikis/best-of-2013/Best_PS3_Game |archive-date=March 3, 2015 |url-status=live }}</ref> | <ref name="IGN PS3">{{cite web |title=Best PS3 Game - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Game |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150303072419/http://www.ign.com/wikis/best-of-2013/Best_PS3_Game |archive-date=March 3, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Sound">{{cite web |title=Best Overall Sound - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_Overall_Sound |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150424032900/http://www.ign.com/wikis/best-of-2013/Best_Overall_Sound |archive-date=April 24, 2015 |url-status=live }}</ref> | <ref name="IGN Sound">{{cite web |title=Best Overall Sound - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_Overall_Sound |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150424032900/http://www.ign.com/wikis/best-of-2013/Best_Overall_Sound |archive-date=April 24, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Sound PS3">{{cite web |title=Best PS3 Sound - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Sound |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150306195629/http://www.ign.com/wikis/best-of-2013/Best_PS3_Sound |archive-date=March 6, 2015 |url-status=live }}</ref> | <ref name="IGN Sound PS3">{{cite web |title=Best PS3 Sound - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Sound |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150306195629/http://www.ign.com/wikis/best-of-2013/Best_PS3_Sound |archive-date=March 6, 2015 |url-status=live }}</ref> | ||
<ref name="IGN Story">{{cite web |title=Best PS3 Story - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Story |website=IGN |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150215100658/http://www.ign.com/wikis/best-of-2013/Best_PS3_Story |archive-date=February 15, 2015 |url-status=live }}</ref> | <ref name="IGN Story">{{cite web |title=Best PS3 Story - IGN's Best of 2013 |url=https://ign.com/wikis/best-of-2013/Best_PS3_Story |website=] |publisher=] |date=December 18, 2013 |access-date=December 25, 2013 |archive-url=https://web.archive.org/web/20150215100658/http://www.ign.com/wikis/best-of-2013/Best_PS3_Story |archive-date=February 15, 2015 |url-status=live }}</ref> | ||
<ref name="Kotaku GOTY">{{cite web |url=http://kotaku.com/the-last-of-us-is-kotakus-game-of-the-year-1491592059 |title=The Last of Us Is Kotaku's Game of the Year |last=Totilo |first=Stephen |work=] |publisher=] |date=December 30, 2013 |access-date=January 17, 2015 |archive-url=https://web.archive.org/web/20150313144313/http://kotaku.com/the-last-of-us-is-kotakus-game-of-the-year-1491592059 |archive-date=March 13, 2015 |url-status=live }}</ref> | <ref name="Kotaku GOTY">{{cite web |url=http://kotaku.com/the-last-of-us-is-kotakus-game-of-the-year-1491592059 |title=The Last of Us Is Kotaku's Game of the Year |last=Totilo |first=Stephen |work=] |publisher=] |date=December 30, 2013 |access-date=January 17, 2015 |archive-url=https://web.archive.org/web/20150313144313/http://kotaku.com/the-last-of-us-is-kotakus-game-of-the-year-1491592059 |archive-date=March 13, 2015 |url-status=live }}</ref> | ||
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|{{cite web |url=http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |title=CVG's Games of the Generation 20 - 1 |work=] |publisher=] |date=January 1, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20140103021300/http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |archive-date=January 3, 2014 }} | |{{cite web |url=http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |title=CVG's Games of the Generation 20 - 1 |work=] |publisher=] |date=January 1, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20140103021300/http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |archive-date=January 3, 2014 }} | ||
|{{cite news |url=https://www.telegraph.co.uk/technology/video-games/10527865/The-50-best-games-of-the-console-generation-part-two.html |title=The 50 best games of the console generation: part two |last=Hoggins |first=Tom |work=] |date=December 28, 2013 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20131229013654/https://www.telegraph.co.uk/technology/video-games/10527865/The-50-best-games-of-the-console-generation-part-two.html |archive-date=December 29, 2013 |url-status=live }} | |{{cite news |url=https://www.telegraph.co.uk/technology/video-games/10527865/The-50-best-games-of-the-console-generation-part-two.html |title=The 50 best games of the console generation: part two |last=Hoggins |first=Tom |work=] |date=December 28, 2013 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20131229013654/https://www.telegraph.co.uk/technology/video-games/10527865/The-50-best-games-of-the-console-generation-part-two.html |archive-date=December 29, 2013 |url-status=live }} | ||
|{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2014/07/18/top-25-ps3-games.aspx |title=Top 25 PlayStation 3 Games |last=Juba |first=Joe |magazine=] |publisher=] |date=July 18, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20140721012512/https://www.gameinformer.com/b/features/archive/2014/07/18/top-25-ps3-games.aspx |archive-date=July 21, 2014 |url-status= |
|{{cite magazine|url=https://www.gameinformer.com/b/features/archive/2014/07/18/top-25-ps3-games.aspx |title=Top 25 PlayStation 3 Games |last=Juba |first=Joe |magazine=] |publisher=] |date=July 18, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20140721012512/https://www.gameinformer.com/b/features/archive/2014/07/18/top-25-ps3-games.aspx |archive-date=July 21, 2014 |url-status=dead }} | ||
|{{cite web |url=https://ign.com/top/games-of-a-generation/3 |title=The Last of Us - #3 Top Games of a Generation |website=] |publisher=] |date=June 4, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20140525223754/https://ign.com/top/games-of-a-generation/3 |archive-date=May 25, 2014 |url-status=dead }} | |{{cite web |url=https://ign.com/top/games-of-a-generation/3 |title=The Last of Us - #3 Top Games of a Generation |website=] |publisher=] |date=June 4, 2014 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20140525223754/https://ign.com/top/games-of-a-generation/3 |archive-date=May 25, 2014 |url-status=dead }} | ||
|{{cite web |url=http://www.eurogamer.net/articles/2013-11-04-eurogamers-games-of-the-generation-the-top-50 |title=Eurogamer's Games of the Generation: The top 50 |last=Robinson |first=Martin |website=] |publisher=] |date=November 4, 2013 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20131104200709/http://www.eurogamer.net/articles/2013-11-04-eurogamers-games-of-the-generation-the-top-50 |archive-date=November 4, 2013 |url-status=live }} | |{{cite web |url=http://www.eurogamer.net/articles/2013-11-04-eurogamers-games-of-the-generation-the-top-50 |title=Eurogamer's Games of the Generation: The top 50 |last=Robinson |first=Martin |website=] |publisher=] |date=November 4, 2013 |access-date=February 13, 2015 |archive-url=https://web.archive.org/web/20131104200709/http://www.eurogamer.net/articles/2013-11-04-eurogamers-games-of-the-generation-the-top-50 |archive-date=November 4, 2013 |url-status=live }} | ||
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<ref name="GamesRadar Industry">{{cite web |url=https://www.gamesradar.com/the-last-of-us-changed-the-video-game-industry-and-now-its-done-the-same-for-video-game-adaptations/ |title=The Last of Us changed the video game industry, and now it's done the same for video game adaptations |last=Loveridge |first=Sam |work=] |publisher=] |date=March 17, 2023 |accessdate=August 2, 2023 |archiveurl=https://web.archive.org/web/20230316213556/https://www.gamesradar.com/the-last-of-us-changed-the-video-game-industry-and-now-its-done-the-same-for-video-game-adaptations/ |archivedate=March 16, 2023 |url-status=live }}</ref> | <ref name="GamesRadar Industry">{{cite web |url=https://www.gamesradar.com/the-last-of-us-changed-the-video-game-industry-and-now-its-done-the-same-for-video-game-adaptations/ |title=The Last of Us changed the video game industry, and now it's done the same for video game adaptations |last=Loveridge |first=Sam |work=] |publisher=] |date=March 17, 2023 |accessdate=August 2, 2023 |archiveurl=https://web.archive.org/web/20230316213556/https://www.gamesradar.com/the-last-of-us-changed-the-video-game-industry-and-now-its-done-the-same-for-video-game-adaptations/ |archivedate=March 16, 2023 |url-status=live }}</ref> | ||
<ref name="Game Informer Swan Song">{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2015/03/31/the-incredible-swan-songs-of-the-wii-ps3-and-xbox-360-generation.aspx |title=The Incredible Swan Songs Of The Wii, PS3, And Xbox 360 Generation |last=Mikos |first=Justin |magazine=] |publisher=] |date=March 31, 2015 | |
<ref name="Game Informer Swan Song">{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2015/03/31/the-incredible-swan-songs-of-the-wii-ps3-and-xbox-360-generation.aspx |title=The Incredible Swan Songs Of The Wii, PS3, And Xbox 360 Generation |last=Mikos |first=Justin |magazine=] |publisher=] |date=March 31, 2015 |access-date=August 2, 2023 |archive-url=https://web.archive.org/web/20150402204212/https://www.gameinformer.com/b/features/archive/2015/03/31/the-incredible-swan-songs-of-the-wii-ps3-and-xbox-360-generation.aspx |archive-date=April 2, 2015 |url-status=dead }}</ref> | ||
<ref name="GamingBolt Barlog">{{cite web |url=https://gamingbolt.com/god-of-war-director-talks-about-the-last-of-us-influences |title=God of War Director Talks About The Last of Us Influences |last=Parijat |first=Shubhankar |work=GamingBolt |date=April 11, 2019 |accessdate=August 2, 2023 |archiveurl=https://web.archive.org/web/20200423005242/https://gamingbolt.com/god-of-war-director-talks-about-the-last-of-us-influences |archivedate=April 23, 2020 |url-status=live }}</ref> | <ref name="GamingBolt Barlog">{{cite web |url=https://gamingbolt.com/god-of-war-director-talks-about-the-last-of-us-influences |title=God of War Director Talks About The Last of Us Influences |last=Parijat |first=Shubhankar |work=GamingBolt |date=April 11, 2019 |accessdate=August 2, 2023 |archiveurl=https://web.archive.org/web/20200423005242/https://gamingbolt.com/god-of-war-director-talks-about-the-last-of-us-influences |archivedate=April 23, 2020 |url-status=live }}</ref> | ||
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<ref name="Dicebreaker Board Game">{{cite web |url=https://www.dicebreaker.com/games/the-last-of-us-the-board-game/news/the-last-of-us-the-board-game-announced |title=The Last of Us board game on the way from Blood Rage studio |last=Meehan |first=Alex |work=] |publisher=] |date=September 25, 2020 |accessdate=November 2, 2022 |archiveurl=https://web.archive.org/web/20201011140308/https://www.dicebreaker.com/games/the-last-of-us-the-board-game/news/the-last-of-us-the-board-game-announced |archivedate=October 11, 2020 |url-status=live }}</ref> | <ref name="Dicebreaker Board Game">{{cite web |url=https://www.dicebreaker.com/games/the-last-of-us-the-board-game/news/the-last-of-us-the-board-game-announced |title=The Last of Us board game on the way from Blood Rage studio |last=Meehan |first=Alex |work=] |publisher=] |date=September 25, 2020 |accessdate=November 2, 2022 |archiveurl=https://web.archive.org/web/20201011140308/https://www.dicebreaker.com/games/the-last-of-us-the-board-game/news/the-last-of-us-the-board-game-announced |archivedate=October 11, 2020 |url-status=live }}</ref> | ||
<ref name=" |
<ref name="ICv2 Escape the Dark">{{cite web |url=https://icv2.com/articles/news/view/58146/the-last-us-board-game |title=''The Last of Us'' Board Game |last=Gripp |first=Milton |work=] |publisher=GCO, LLC |date=October 30, 2024 |accessdate=November 2, 2024 |archiveurl=https://web.archive.org/web/20241104221510/https://icv2.com/articles/news/view/58146/the-last-us-board-game |archivedate=November 4, 2024 |url-status=live }}</ref> | ||
<ref name="IGN Escape the Dark">{{cite web |url=https://www.ign.com/articles/naughty-dog-announces-the-last-of-us-tabletop-game |title=Naughty Dog Announces The Last of Us Tabletop Game |last=Plant |first=Logan |work=] |publisher=] |date=November 1, 2022 |accessdate=November 2, 2022 |archiveurl=https://web.archive.org/web/20221102030305/https://www.ign.com/articles/naughty-dog-announces-the-last-of-us-tabletop-game |archivedate=November 2, 2022 |url-status=live }}</ref> | |||
<ref name=" |
<ref name="IGN Comic">{{cite web |url=https://ign.com/articles/2012/10/12/the-last-of-us-getting-tie-in-comic-art-book |title=The Last of Us Prequel Comic, Art Book Revealed |last=Goldfarb |first=Andrew |work=] |publisher=] |date=October 12, 2012 |access-date=October 10, 2014 |archive-url=https://web.archive.org/web/20150402133333/http://www.ign.com/articles/2012/10/12/the-last-of-us-getting-tie-in-comic-art-book |archive-date=April 2, 2015 |url-status=live }}</ref> | ||
<ref name="Polygon Live">{{cite web |url=http://www.polygon.com/2014/7/21/5923139/the-last-of-us-one-night-live |title=The Last of Us will be performed on stage for just one night |last=McWhertor |first=Michael |work=] |publisher=] |date=July 21, 2014 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20141222180908/http://www.polygon.com/2014/7/21/5923139/the-last-of-us-one-night-live |archive-date=December 22, 2014 |url-status=live }}</ref> | <ref name="Polygon Live">{{cite web |url=http://www.polygon.com/2014/7/21/5923139/the-last-of-us-one-night-live |title=The Last of Us will be performed on stage for just one night |last=McWhertor |first=Michael |work=] |publisher=] |date=July 21, 2014 |access-date=March 7, 2015 |archive-url=https://web.archive.org/web/20141222180908/http://www.polygon.com/2014/7/21/5923139/the-last-of-us-one-night-live |archive-date=December 22, 2014 |url-status=live }}</ref> | ||
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== External links == | == External links == | ||
{{wikiquote}} | {{wikiquote}} | ||
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* {{IMDb title|2140553}} | * {{IMDb title|2140553}} | ||
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Latest revision as of 10:05, 26 December 2024
2013 video game This article is about the video game. For the television adaptation, see The Last of Us (TV series). For other uses, see The Last of Us (disambiguation). "TLoU" redirects here. For the name, see Tlou.2013 video game
The Last of Us | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Director(s) | |
Designer(s) | Jacob Minkoff |
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Neil Druckmann |
Composer(s) | Gustavo Santaolalla |
Series | The Last of Us |
Platform(s) | |
Release | PlayStation 3
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
The game's development began in 2009 after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. The studio split into two teams for the first time, with one developing The Last of Us while the other worked on Uncharted 3: Drake's Deception. Troy Baker and Ashley Johnson portrayed Joel and Ellie, respectively, through voice and motion capture, and assisted creative director Neil Druckmann with developing the characters and story; Joel and Ellie's relationship became the focus of development, with all other elements crafted around it. The score was composed and performed by Gustavo Santaolalla.
The Last of Us was released for the PlayStation 3 in June 2013 to acclaim for its narrative, gameplay, visuals, sound design, score, characterization, and portrayal of female characters. It became one of the best-selling video games, selling over 1.3 million units in its first week and 17 million by April 2018. The game won many year-end accolades, including Game of the Year awards from several gaming publications and awards ceremonies. It is considered one of seventh-generation console gaming's most significant titles and among the best video games ever made.
Naughty Dog released several downloadable content additions; The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend, Riley. A remastered version, The Last of Us Remastered, was released for the PlayStation 4 in July 2014, and a remake, The Last of Us Part I, was released for the PlayStation 5 in September 2022 and on Windows in March 2023. A sequel, The Last of Us Part II, was released in 2020. Other The Last of Us media includes a comic book in 2013, a live show in 2014, a television adaptation by HBO in 2023, and a tabletop game by Themeborne in 2024.
Gameplay
The Last of Us is an action-adventure game played from a third-person perspective. The player traverses post-apocalyptic environments such as towns, buildings, forests, and sewers to advance the story. The player can use firearms, improvised weapons, hand-to-hand combat, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the player takes control of Joel, a man tasked with escorting a young girl, Ellie, across the United States. The player also controls Ellie throughout the game's winter segment and briefly controls Joel's daughter, Sarah, in the opening sequence.
In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies. The player can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged by finding edible items or through the use of health kits.
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the dynamic cover system, the player can crouch behind obstacles to gain a tactical advantage during combat. The game features periods without combat, often involving conversation between the characters. The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.
The game features an artificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance, and can take advantage of the player when they are distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.
Multiplayer
The online multiplayer mode, called Factions, allows up to eight players to engage in competitive gameplay in rearranged versions of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team deathmatches, with the latter excluding the ability to respawn; Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture said lockbox wins. In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.
Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor, and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies. Players also earn points as they play, which can be spent on weapons or skills to create custom loadouts. Players could originally connect the game to their Facebook account, altering clan members' names and faces to match their Facebook friends. Players have the ability to customize their characters with hats, helmets, masks, and emblems. The multiplayer servers for the PlayStation 3 version of the game were shut down on September 3, 2019.
Plot
See also: Characters of The Last of UsIn 2013, an outbreak of a mutant Cordyceps fungus ravages the United States, transforming its human hosts into aggressive creatures. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos with his brother, Tommy (Jeffrey Pierce), and daughter, Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms.
Twenty years later, civilization has been decimated by the infection. Joel works as a smuggler with his partner, Tess (Annie Wersching), in a quarantine zone in Boston, Massachusetts. They hunt down Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache he traded with the Fireflies, a rebel militia opposing the quarantine zone authorities. Its leader Marlene (Merle Dandridge) promises to double their cache in return for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts State House. Joel and Tess discover Ellie is infected; she claims she is immune and may lead to a cure. At the State House, they discover the Fireflies have been killed and Tess reveals she has been infected. Believing in Ellie's importance, she sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate others.
With the help of Bill (W. Earl Brown), a smuggler and survivalist in Lincoln, Massachusetts, Joel and Ellie acquire a working vehicle. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead before taking his own life.
In the fall, Joel and Ellie find Tommy in Jackson, Wyoming, where he has assembled a fortified settlement near a hydroelectric dam with his wife, Maria (Ashley Scott). Joel unsuccessfully leaves Ellie with Tommy, ending in a confrontation about Sarah. Tommy directs them to a Firefly enclave at the University of Eastern Colorado. There, they discover the Fireflies have moved to a hospital in Salt Lake City, Utah. The two are attacked by bandits and Joel is severely wounded while escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food. After David reveals the university bandits were part of his group, Ellie becomes hostile. She leads David's group away from Joel but is captured; David intends to recruit her into his cannibal group. Ellie escapes after killing James, but David corners her in a burning restaurant. Joel recovers from his wounds and sets out to find Ellie. He reaches her just as she kills David with a machete, an act that traumatizes her, and Joel comforts her before they flee.
In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hopes of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room, and kills the lead surgeon. Joel carries the unconscious Ellie to the parking garage, where he is confronted by Marlene, whom he shoots dead to prevent the Fireflies from pursuing them. On their way back to Tommy, when Ellie wakes up, Joel lies and tells her that the Fireflies had found other immune people but were unable to create a cure and have stopped trying. Ellie later expresses her survivor guilt. At her insistence, Joel swears his story about the Fireflies is true.
Development
Main article: Development of The Last of Us Bruce StraleyNeil DruckmannStraley and Druckmann led development as game director and creative director, respectively.Naughty Dog began developing The Last of Us in 2009, following the release of Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the other began work on The Last of Us. Game director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.
While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a story set during a zombie apocalypse, like that of George A. Romero's Night of the Living Dead (1968), with a lead character similar to John Hartigan from Sin City (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. Druckmann later developed it when creating the story of The Last of Us. Druckmann views The Last of Us as a coming-of-age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.
A major motif of the game is that "life goes on"; this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite lust for life" after her suffering following her encounter with David. The infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi. Though the fungi mainly infect insects, taking control of their motor functions and forcing them to help cultivate the fungus, the game explores the concept of the fungus evolving and infecting humans, as well as the direct results of an outbreak of this infection.
The relationship between Joel and Ellie was the focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion capture performances. Baker and Johnson contributed to the development of the characters; for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness, and Johnson convinced Druckmann that Ellie should be stronger and more defensive. Following comparisons to actor Elliot Page, Ellie's appearance was redesigned to better reflect Johnson's personality and make her younger. The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist, but the team found it difficult to believe her motives. The sexuality of the character Bill was originally left vague in the script but later altered to further reflect his homosexuality.
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer. Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence. This minimalist approach was also taken with the game's sound and art design. The sound of the infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat". The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh. The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter. The game's opening credits were produced by Sony's San Diego Studio.
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the relationship needed to be balanced with the tension of the world's issues, stating that they "wanted to take the character building and interaction" of Ico and "blend it with the tension and action of Resident Evil 4." The team created new engines to satisfy their needs for the game. The artificial intelligence was created to coordinate with players; the addition of Ellie as artificial intelligence was a major contributor to the engine. The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces. The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis. The game's user interface design also underwent various iterations throughout development.
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards, alongside its debut trailer. The announcement ignited widespread anticipation within the gaming industry, which journalists ascribed to Naughty Dog's reputation. The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013, worldwide for further polishing. To promote pre-order sales, Naughty Dog collaborated with several retailers to provide special editions of the game with extra content.
Additional content
Downloadable content (DLC) for the game was released following its launch. The game's Season Pass includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us; the documentary was released online in February 2014. Two DLC packs were included with some of the game's special editions and were available upon release. The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3 home screen, and two avatars. The Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer. Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story. Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.
The Last of Us: Left Behind adds a single-player campaign that features two storylines—one set after the prologue of The Last of Us and one before the Winter chapter—following Ellie and her friend Riley. It was released on February 14, 2014, as DLC and on May 12, 2015, as a standalone expansion pack. A third bundle was released on May 6, 2014, featuring five separate DLC: Grounded added a new difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional Survival Skills Bundle and Situational Survival Skills Bundle added eight new multiplayer skills; and Survivalist Weapon Bundle added four new weapons. The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014. A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.
Remaster and remake
On April 9, 2014, Sony Computer Entertainment announced The Last of Us Remastered, a remastered version of the game for the PlayStation 4. It was released in July and August 2014. Remastered uses the DualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from green to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played. The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely. In the menu, players have the ability to watch all cutscenes with audio commentary featuring Druckmann, Baker, and Johnson. Remastered features improved graphics and rendering upgrades, including increased draw distance, a higher frame rate, and advanced audio options. It includes the previously released downloadable content, including Left Behind and some multiplayer maps. The development team aimed to create a "true" remaster, maintaining the "core experience".
The Last of Us Part I, a remake of The Last of Us, was released for PlayStation 5 on September 2, 2022, and for Windows on March 28, 2023. It features revised gameplay and controls, improved performance and lighting effects, and new accessibility options. On PlayStation 5, the game supports 3D audio, as well as the haptic feedback and adaptive triggers of the DualSense controller. Development of The Last of Us Part I was led by game director Matthew Gallant and creative director Shaun Escayg. The game was completely rebuilt to take advantage of the updated PlayStation 5 hardware, requiring new art direction, animation, and character models. The technological and graphical enhancements were intended to align with the vision of the original game's development team. Escayg wanted each element to make the player feel grounded and immersed in the game world. Gallant collaborated with a specialized team at Descriptive Video Works to create audio descriptions for cutscenes. Reactions to the remake's announcement were mixed, with some journalists and players considering it unnecessary due to the age of the original and the existence of Remastered, as well as questioning its US$70 price point. Upon release, the game received positive reviews, though response to the Windows version was mixed, becoming Naughty Dog's lowest-rated game.
Reception
Critical response
ReceptionAggregator | Score |
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Metacritic | 95/100 |
Publication | Score |
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Computer and Video Games | 10/10 |
Edge | 10/10 |
Eurogamer | 10/10 |
Game Informer | 9.5/10 |
GameSpot | 8/10 |
IGN | 10/10 |
Joystiq | 5/5 |
PlayStation Official Magazine – UK | 10/10 |
Polygon | 7.5/10 |
The Last of Us received "universal acclaim", according to review aggregator Metacritic. It is the fifth-highest-rated PlayStation 3 game on Metacritic. Reviewers praised the character development, story and subtext, visual and sound design, and depiction of female and LGBT characters. Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive", and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation. Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre; Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".
Kelly of Computer and Video Games found the story memorable, and IGN's Moriarty named it one of the game's standout features. PlayStation Official Magazine's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way", and Destructoid's Jim Sterling lauded the game's suspenseful moments. Richard Mitchell of Joystiq found that the narrative improved the character relationships.
The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well drawn". Eurogamer's Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value, and Joystiq's Mitchell found the relationship "genuine" and emotional. PlayStation Official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game, while IGN's Moriarty identified it as a highlight of the game. Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories. Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations. The performances also received praise, with Edge and Eurogamer's Welsh noting that the script improved as a result.
Many reviewers found the game's combat a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights, while Kelly of Computer and Video Games enjoyed the variety in approaching the combat. IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human". Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands". Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay. Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions. Polygon's Kollar also felt that the combat was unfair, especially when fighting the infected, and noted some inconsistencies in the game's artificial intelligence that "shatters the atmosphere" of the characters.
The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games's Kelly, and "jaw-dropping" by Eurogamer's Welsh. In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously. The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of Game Informer naming them "unmatched in console gaming" and Moriarty of IGN stating that they contribute to the realism. Destructoid's Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.
The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding that The Last of Us "masks" its linearity successfully. Edge repeated similar remarks, writing that the level design serves the story appropriately. Helgeson of Game Informer wrote that the world "effectively and gorgeously the loneliness" of the story. IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters. The plausibility of the infection was commended by Scientific American's Kyle Hill.
Reviewers praised the use of sound in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly better than in other games, while Game Informer's Helgeson dubbed it "amazing". Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly when hiding from enemies. Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate". Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting", with the latter finding that it complements the gameplay.
The graphic depiction of violence in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on combat was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives. Kotaku's Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous. USgamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated with violence, intentionally making players feel uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the story more powerful. Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the violence never felt gratuitous. Eurogamer's Welsh echoed similar remarks, stating that the violence is not "desensitized or mindless". Matt Helgeson of Game Informer observed that the game's violence leads to players questioning the morality of their choices. Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character. Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the violence would depend on its context within the game.
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames". Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché". She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted. GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games". Chris Suellentrop of The New York Times acknowledged that Ellie is a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the story of Joel", stating that it is "another video game by men, for men and about men". The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really tokenizing him". American organization GLAAD named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique". A kiss between two female characters in Left Behind was met with positive reactions.
Remastered receptionAggregator | Score |
---|---|
Metacritic | 95/100 |
Publication | Score |
---|---|
Game Informer | 10/10 |
IGN | 10/10 |
Polygon | 8/10 |
VideoGamer.com | 10/10 |
The Escapist | 4.5/5 |
The Telegraph | 9/10 |
The Last of Us Remastered received "universal acclaim" according to Metacritic. It is the third-highest-rated PlayStation 4 game on Metacritic, tied with Persona 5 Royal and behind Grand Theft Auto V and Red Dead Redemption 2. Critics praised the improved graphics, technical enhancements, controls adjustments, the inclusion of Left Behind, and the addition of Photo Mode and audio commentary. Polygon's Kollar compared it to a director's cut home media release, and The Escapist's Sterling called it "the definitive version of the game".
Accolades
Main article: List of accolades received by The Last of UsPrior to its release, The Last of Us received numerous awards for its previews at E3. It was review aggregators Metacritic and GameRankings's second-highest rated for the year 2013, behind Grand Theft Auto V. The game appeared on several year-end lists of the best games of 2013, receiving wins at the 41st Annie Awards, 10th British Academy Video Games Awards, 17th Annual D.I.C.E. Awards, and 14th Annual Game Developers Choice Awards, and from outlets such as The A.V. Club, Canada.com, The Daily Telegraph, Destructoid, The Escapist, GamesRadar, GameTrailers, GameRevolution, Giant Bomb, Good Game, Hardcore Gamer, IGN, IGN Australia, International Business Times, Kotaku, VG247, and VideoGamer.com. It was also named the Best PlayStation Game by GameSpot, GameTrailers, Hardcore Gamer, and IGN. Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph, Edge, the Golden Joystick Awards, Hardcore Gamer, and the 2013 Spike VGX.
Baker and Johnson received multiple nominations for their performances; Baker won awards from Hardcore Gamer and the 2013 Spike VGX, while Johnson won awards at the British Academy Video Games Awards, D.I.C.E. Awards, VGX 2013, and from The Daily Telegraph. The game's story also received awards at the British Academy Video Games Awards, the D.I.C.E. Awards, the Game Developers Choice Awards, the Golden Joystick Awards, and the Writers Guild of America Awards, and from GameTrailers, Giant Bomb, Hardcore Gamer, and IGN. The sound design and music received awards at the D.I.C.E. Awards, the Inside Gaming Awards, and from IGN. The game's graphical and artistic design also won awards from Destructoid, the D.I.C.E. Awards, the Golden Joystick Awards, and IGN.
The Last of Us was awarded Outstanding Innovation in Gaming at the D.I.C.E. Awards, and Best Third Person Shooter from GameTrailers. The game received Best New IP from Hardcore Gamer, Best Newcomer at the Golden Joystick Awards, and Best Debut from Giant Bomb. It received Best Overall Sound, Best PlayStation 3 Multiplayer, and Best Action-Adventure Game on PlayStation 3 and overall at IGN's Best of 2013 Awards. It also won Best Action-Adventure Game at the British Academy Video Games Awards, and The Escapist, as well as Best Action Game from Hardcore Gamer and Adventure Game of the Year at the D.I.C.E. Awards. The game was nominated for Best Remaster at The Game Awards 2014, and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards. The game was named among the best games of the 2010s by The Hollywood Reporter, Mashable, Metacritic, and VG247.
Sales
Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time. Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's L.A. Noire and the fastest-selling PlayStation 3 game of 2013 at the time. The game became the best-selling digital release on the PlayStation Store for PlayStation 3; this record was later beaten by Grand Theft Auto V. The Last of Us ultimately became the tenth-best-selling game of 2013. In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games. Within 48 hours of its release, The Last of Us generated more than the £3 million earned by Man of Steel in the same period. The game also topped the charts in the United States, France, Ireland, Italy, the Netherlands, Sweden, Finland, Norway, Denmark, Spain, and Japan.
The Last of Us is one of the best-selling PlayStation 3 games, and Remastered is among the best-selling PlayStation 4 games. By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4. By April 2018, the game sold 17 million copies across both consoles. According to Niko Partners analyst Daniel Ahmad, the game had sold over 20 million units by October 2019.
Legacy
Critics concurred that The Last of Us was among the best games of the seventh generation of video game consoles and a great closing title before the eighth generation. It is often regarded among the greatest video games ever made. Several critics recognized it as a landmark title for the industry, citing its blending of a nuanced narrative and effective gameplay; the developers of God of War (2018) and A Plague Tale: Innocence (2019) named it an inspiration for its focus on characters. The Last of Us was added to the World Video Game Hall of Fame at the Strong National Museum of Play in May 2023. The Last Hope: Dead Zone Survival, released by Virtual Global Games for Nintendo Switch in June 2023, was labeled a "clone" and "rip-off" of The Last of Us by journalists due to its similar concept, characters, and music; its trailers were removed from YouTube after a copyright claim from Sony, and the game was removed from the Nintendo eShop in August.
Franchise
Main article: The Last of Us (franchise)The Last of Us spawned a media franchise. A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013, written by Druckmann and illustrated by Faith Erin Hicks. The game's cast performed a live reading of selected scenes in Santa Monica, California, in July 2014, with live music by Santaolalla. A sequel to the game, The Last of Us Part II, was released for PlayStation 4 in June 2020. A tabletop game, Themeborne's The Last of Us: Escape the Dark, was released in 2024; another, CMON's The Last of Us: The Board Game, was announced in 2020.
Two film adaptations of The Last of Us were attempted: a feature film written by Druckmann and produced by Sam Raimi entered development hell, and an animated short film adaptation by Oddfellows was canceled by Sony. Druckmann and Craig Mazin created a television adaptation of the game starring Pedro Pascal and Bella Ramsey, which debuted on HBO and HBO Max in January 2023.
Notes
- Biology scholars recognized the impossibility of the fungus infecting humans in real-life; Dr. Charissa de Bekker described it as "a very big leap".
- The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America; July 30 in Europe, Australia, and New Zealand; and August 1 in the United Kingdom and Ireland.
- Other games that remained atop the UK charts for six consecutive weeks include FIFA 12 (2011) and Call of Duty: Black Ops II (2012).
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