Revision as of 12:19, 6 July 2011 editX201 (talk | contribs)Extended confirmed users, File movers, Pending changes reviewers, Template editors119,480 edits →Professional reviews: Fix broken link← Previous edit | Revision as of 21:03, 27 December 2024 edit undoThe Editor 155 (talk | contribs)Autopatrolled, Extended confirmed users26,677 edits Reception.Next edit → | ||
(743 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{Short description|2010 video game}} | |||
{{Use mdy dates|date=November 2015}} | |||
{{good article}} | {{good article}} | ||
{{Infobox video game | {{Infobox video game | ||
| title = Metroid: Other M | |||
|image=] | |||
| image = Metroid Other M Cover.jpg | |||
|caption=North American, Australian and European cover art | |||
| alt = A man in military fatigues, a blonde woman with a headset along with a green jacket and a brown shirt, and a woman in a powered suit with a helmet and rounded shoulders, in front of a starry backdrop where a large space station floats. | |||
|developer=]<br>]<br>D-Rockets | |||
| developer = {{ubl|]|]}}<!-- D-Rockets, while part of Project M, is a CG animation studio, not a developer --> | |||
|publisher=Nintendo | |||
| publisher = ] | |||
|director=]<br>Yosuke Hayashi<br>Takehiko Hosokawa | |||
| |
| director = {{ubl|]|Yosuke Hayashi|Takehiko Hosokawa}} | ||
| |
| producer = {{ubl|Yoshio Sakamoto|Yosuke Hayashi}} | ||
| artist = {{ubl|Takayasu Morisawa|Yutaka Saito}} | |||
|composer=] | |||
| writer = Yoshio Sakamoto | |||
|series='']'' | |||
| composer = ] | |||
|platforms=] | |||
| series = '']'' | |||
|released={{vgrelease|NA=August 31, 2010}}{{vgrelease|JP=September 2, 2010|AUS=September 2, 2010}}{{vgrelease|EU=September 3, 2010}} | |||
| platforms = ]<!-- Do not add Wii U as a platform; it's just a re-release, not a dedicated port --> | |||
|genre=] | |||
| released = {{Video game release|NA|August 31, 2010|]/]|September 2, 2010|EU|September 3, 2010}}<!-- Do not add dates for Wii U eShop here please; it's just a re-release, not a dedicated port --> | |||
|modes=] | |||
| genre = ] | |||
|ratings={{vgratings|ACB=M|CERO=B|ESRB=T|PEGI=16+}} | |||
| modes = ] | |||
}} | }} | ||
{{ |
{{nihongo foot|'''''Metroid: Other M'''''|メトロイド アザーエム|Metoroido Azā Emu|lead=yes|group=lower-alpha}} is an ] developed by ]'s ] and ] and published by Nintendo for the ] on August 31, 2010. It is part of the '']'' series, and takes place between the events of '']'' and '']''. The player controls intergalactic bounty hunter ], who investigates a ] space station with a Galactic Federation platoon, including her former ], Adam Malkovich. | ||
Longtime ''Metroid'' director and series creator ] approached Team Ninja to develop ''Other M'', while animation studio D-Rockets handled the ]s. The development team employed a simple control scheme to make the game appealing to modern players, and gave significant focus on plot and characterization, with extensive cinematics and voice acting. ''Other M'' is played from a ] perspective using only the ], and focuses on exploration and combat. It introduces ] attacks which can only be executed when an enemy's health is reduced. | |||
''Other M'' |
''Metroid: Other M'' received generally positive reviews from critics, who praised its elaborate cutscenes, graphics and action-oriented gameplay, receiving honors from several publications, but its story proved to be controversial and a point of criticism among both critics and the ''Metroid'' fanbase. Despite being the third-best-selling video game in Japan during its first week of release and the ninth best-selling game in North America during September 2010, sales were considered disappointing for a flagship Nintendo franchise. The ''Metroid'' series entered an extended hiatus following its release, not seeing an original series entry until '']'' in 2021. | ||
==Gameplay== | ==Gameplay== | ||
] attacks. |
] | ||
''Metroid: Other M'' is an ] with three-dimensional graphics.<ref name=edge>{{cite magazine|url=http://www.edge-online.com/reviews/metroid-other-m-review|archive-url=https://web.archive.org/web/20120426181851/http://www.edge-online.com/reviews/metroid-other-m-review|title=Metroid: Other M Review|magazine=]|publisher=]|date=September 3, 2010|access-date=April 11, 2016|archive-date=April 26, 2012|url-status=dead}}</ref> Players take control of series protagonist ], a bounty hunter who investigates a ] space station, known as the Bottle<!-- Please DO NOT change this; the name "Bottle Ship" is correct, and is mentioned by reliable sources in this article and the game itself. --> Ship.<ref name="otherm_prima">{{cite book |last1=Bueno |first1=Fernando |title=Metroid: Other M Premiere Edition |date=August 31, 2010 |publisher=] |isbn=978-0-307-46946-5 |oclc=768652595}}</ref>{{rp|2}} The main environment is the vessel interior, known as the Main Sector, along with the other environments that are contained in "sectors" or gigantic spheres within the ship: the Biosphere, a lush, tropical region; the Cryophere, an arctic environment; and the Pyrosphere, a heated, lava-filled area.<ref>{{cite web |title=Wii Preview: Metroid: Other M Gameplay Preview |url=http://www.computerandvideogames.com/article.php?id=257912 |work=]|date=July 30, 2010|access-date=October 23, 2010|archive-url=https://web.archive.org/web/20100801225035/http://www.computerandvideogames.com/article.php?id=257912|archive-date=August 1, 2010}}</ref> The gameplay revolves around solving puzzles to uncover secrets, ], and shooting enemies. The game unfolds in a ], and the in-game map highlights the next objective.<ref name="GSreview">{{cite web|url=http://www.gamespot.com/reviews/metroid-other-m-review/1900-6274531/ |title=GameSpot Metroid: Other M review |website=] |date=August 27, 2010 |access-date=August 5, 2014 |first=Tom |last=McShea |archive-url=https://web.archive.org/web/20150418062712/http://www.gamespot.com/reviews/metroid-other-m-review/1900-6274531/ |archive-date=April 18, 2015 |url-status=dead}}</ref> | |||
{{See also|Metroid (series)#Common gameplay elements|l1=Gameplay of the Metroid series}} | |||
As in previous ''Metroid'' games,<ref name=edge/> ''Metroid: Other M'' is set in a large ] world with elevators that connect regions. Each elevator contains rooms separated by doors, which mostly open automatically, but sometimes need a special action to be unlocked.<ref name="manual">{{cite book|url=http://www.nintendo.com/consumer/gameslist/manuals/Wii_Metroid_Other_M.pdf|title=Metroid: Other M Manual|type=]|publisher=]|accessdate=2010-12-09|date=2010-08-31}}</ref> ''Other M'' unfolds in a more linear manner due to its focus on storyline; Navigation Booths, similar to the Navigation Rooms from '']'', tell the player where to go, and the in-game map highlights the next objective.<ref name=GSreview/> The gameplay revolves around solving puzzles to uncover secrets, ], and shooting enemies. While there are ] scattered around the Bottle Ship, a few items are already equipped by Samus, but she cannot used them until commanding officer Adam Malkovich authorizes her to do so.<ref name=Gspyreview/> Unlike other games in the series, enemies do not drop items, with the restoration of ] and ammo occurring either by using the Navigation Booths, or employing of the Concentration technique, where Samus rests and replenishes missiles and health.<ref name="manual" /><ref name=IGNguide>{{cite web|url=http://guides.ign.com/guides/14354733/page_2.html|title=Metroid: Other M Guide/Walkthrough: Basics|publisher=]|accessdate=2011-02-13|author=Clayborn, Samuel}}</ref> | |||
Similar to '']'', the game operates between two perspectives with differing controls, depending on the orientation of the ].<ref>{{cite magazine |title=Metroid: Other M Is a Flawed Masterpiece -- Spoiler-Free Review |url=https://www.wired.com/2010/08/metroid-other-m-review-2/ |magazine=WIRED |access-date=16 December 2021 |date=27 August 2010 |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817144029/https://www.wired.com/2010/08/metroid-other-m-review-2/ |url-status=live}}</ref> The regular gameplay features a ], where players hold the Wii Remote horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs.<ref name="manual">{{cite book|url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Metroid_Other_M.pdf |title=Metroid: Other M Manual |type=] |publisher=] |access-date=December 9, 2010 |date=August 31, 2010 |archive-url=https://web.archive.org/web/20150128015145/http://www.nintendo.com/consumer/gameslist/manuals/Wii_Metroid_Other_M.pdf |archive-date=January 28, 2015 |url-status=dead}}</ref> While gameplay is similar to early ''Metroid'' games, the environments are three-dimensional and movement is not limited to a two-dimensional plane.<ref>{{cite web|title=Nintendo Reveals Hardware and Software Lineup for the First Half of 2010 |url=http://www.ign.com/articles/2010/02/24/nintendo-reveals-hardware-and-software-lineup-for-the-first-half-of-2010 |website=IGN |date=February 24, 2010 |access-date=February 24, 2010 |archive-url=https://web.archive.org/web/20160807132558/http://www.ign.com/articles/2010/02/24/nintendo-reveals-hardware-and-software-lineup-for-the-first-half-of-2010 |archive-date=August 7, 2016 |url-status=dead}}</ref> When the Wii Remote is pointed towards the screen, the angle switches into a ], where players can lock onto targets and fire missiles, but cannot move in this perspective.<ref name="GIreviewUS">{{cite magazine |title=Nintendo's Team Ninja Team-Up Robs Metroid Of Its Character |url=http://gameinformer.com/games/metroid_other_m/b/wii/archive/2010/08/27/nintendo-s-team-ninja-team-up-robs-metroid-of-its-atmosphere-and-character.aspx |archive-url=https://web.archive.org/web/20100831033620/http://gameinformer.com/games/metroid_other_m/b/wii/archive/2010/08/27/nintendo-s-team-ninja-team-up-robs-metroid-of-its-atmosphere-and-character.aspx |url-status=dead |archive-date=August 31, 2010 |last=Kollar |first=Phil |magazine=] |date=August 27, 2010 |access-date=September 2, 2010}}</ref> There are several instances where players will have to constantly switch between play modes; for example, fighting off a horde of flying enemies in third person, while switching to first person to destroy their ]s.<ref>{{cite web|first=Matt |last=Cabral |title=Metroid: Other M: A Change of Perspective |url=http://kotaku.com/5479418/metroid-other-m-a-change-of-perspective |publisher=Kotaku |date=February 24, 2010 |access-date=February 24, 2010 |archive-url=https://web.archive.org/web/20150526005117/http://kotaku.com/5479418/metroid-other-m-a-change-of-perspective |archive-date=May 26, 2015 |url-status=dead}}</ref> Additionally, the first-person mode is also used in exploration, such as locating hidden items.<ref name="IGN Guide Basics">{{cite web|url=http://ie.guides.ign.com/guides/14354733/page_2.html|archive-url=https://web.archive.org/web/20120331005409/http://ie.guides.ign.com/guides/14354733/page_2.html|title=''Metroid: Other M'' Guide: Basics|first=Samuel|last=Claiborn|work=]|publisher=]|archive-date=March 31, 2012|access-date=June 23, 2016|url-status=dead}}</ref> | |||
The regular gameplay features a third person perspective, where players hold the ] horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs.<ref name=manual/> While gameplay is similar to early ''Metroid'' titles, the game's environments are three-dimensional and movement is not limited to a two-dimensional plane.<ref>{{cite web |title=Nintendo Reveals Hardware and Software Lineup for the First Half of 2010 |url=http://wii.ign.com/articles/107/1071714p1.html |publisher=IGN |date=2010-02-24 |accessdate=2010-02-24}}</ref> ''Other M'' is the first in the series to feature a ] combat system.<ref name="nintendolife">{{cite press release | publisher = ] | date = 2010-07-08 | title =Metroid: Other M Launches Across Europe on 3rd September 2010 | url = http://wii.nintendolife.com/news/2010/07/metroid_other_m_launches_across_europe_on_3rd_september_2010 | accessdate = 2011-03-24 | |||
}}</ref> With well-timed button presses, players can use special techniques such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range.<ref>{{cite web |title=Metroid: Other M - mega hands-on |url=http://www.gamesradar.com/wii/metroid-other-m/preview/metroid-other-m-mega-hands-on/a-2010072812244071096/g-20090602105555875007/p-2 |publisher=]|date=2010-07-28 |accessdate=2010-10-23}}</ref> | |||
''Metroid: Other M'' is the first game in the ''Metroid'' series to feature ].<ref name="nintendolife">{{cite press release|publisher=] |date=July 8, 2010 |title=Metroid: Other M Launches Across Europe on 3rd September 2010 |url=http://www.nintendolife.com/news/2010/07/metroid_other_m_launches_across_europe_on_3rd_september_2010 |access-date=March 24, 2011 |archive-url=https://web.archive.org/web/20150523194417/http://www.nintendolife.com/news/2010/07/metroid_other_m_launches_across_europe_on_3rd_september_2010 |archive-date=May 23, 2015 |url-status=dead}}</ref> With well-timed button presses, players can use special techniques, such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at ].<ref name="IGN Guide Basics" /><ref>{{cite web|title=Metroid: Other M - mega hands-on |url=http://www.gamesradar.com/metroid-other-m-mega-hands-on/ |publisher=] |date=July 28, 2010 |access-date=October 23, 2010 |archive-url=https://web.archive.org/web/20141015015421/http://www.gamesradar.com/metroid-other-m-mega-hands-on/ |archive-date=October 15, 2014 |url-status=dead}}</ref> Unlike other ''Metroid'' games, enemies do not drop items, with the restoration of ] and ammo occurring either by using the Navigation Booths, or employing of the Concentration technique, where Samus rests and replenishes missiles and health.<ref name="IGN Guide Basics" /> Players can also use the Navigation Booths to ].<ref name="manual" /> While there are ]s scattered around the Bottle Ship, a few items are already equipped by Samus, but she agrees to wait to use them until commanding officer Adam Malkovich authorizes her to do so.<ref name="otherm_prima" />{{rp|22}} Players can find items that will augment Samus's abilities, such as Energy and Missile Tanks.<ref name="manual" /> | |||
When the Wii Remote is pointed towards the screen, the angle switches to a first-person view, where players can lock onto targets and fire missiles; however, players cannot move in this perspective.<ref name=manual/> There are several instances where players will have to constantly switch between play modes; for example, fighting off a horde of flying enemies in third person, while switching to first person to destroy their ] points.<ref>{{cite web |first=Matt |last=Cabral |title=Metroid: Other M: A Change of Perspective |url=http://kotaku.com/5479418/metroid-other-m-a-change-of-perspective |publisher=Kotaku |date=2010-02-24 |accessdate=2010-02-24}}</ref> Additionally, the first-person mode is also used in exploration, such as locating hidden items.<ref name=IGNguide/> | |||
As a special feature, players can unlock "Theater Mode" |
As a special feature, players can unlock "Theater Mode"—a two-hour film presentation—after completion of the game. Divided into chapters, this film contains every ] of the game, along with clips of gameplay footage recorded by the developers for bridging purposes.<ref>{{cite web|first=Kevin |last=Gifford |title=All About Metroid: Other M's Gameplay |url=http://www.1up.com/news/metroid-gameplay |website=] |date=July 28, 2010 |access-date=October 24, 2010 |archive-url=https://web.archive.org/web/20150623181039/http://www.1up.com/news/metroid-gameplay |archive-date=June 23, 2015 |url-status=dead}}</ref> | ||
==Plot== | ==Plot== | ||
{{see also|Characters of the Metroid series}} | |||
===Setting and characters=== | |||
<!-- This plot summary is meant to be a BRIEF overview — it is detailed enough as is. If you wish to expand it or remove certain parts of it, please use the talk page to discuss your proposed changes. --> | |||
''Metroid: Other M'' mostly takes place in several locales around the Galactic Federation Bottle<!--BOTTLE is correct. Do not change--> Ship. The main environment is the vessel interior, known as the Main Sector, along with the other environments that are contained in "sectors" or gigantic spheres within the ship.<ref name=preview>{{cite web |title=Preview: Metroid: Other M Gameplay Preview |url=http://www.computerandvideogames.com/article.php?id=257912 |work=]|date=2010-07-30|accessdate=2010-10-23}}</ref> The ship is later revealed to be a secret facility which contains many different lifeforms with the purpose of turning them into bioweapons, and is also breeding an army modeled after the ] forces.<ref name="note6" /> The facility eventually abandoned the Space Pirate-inspired army after the crew managed to breed a Queen Metroid and propagate Metroids in Sector Zero and interfaced with them via an ] in an android body named MB.<ref name="note13" /> It is modeled after ] and is able to communicate with Metroids through telepathy.<ref name="note15" /> The story takes place between '']'' and ''Metroid Fusion'',<ref name=preview/> and the opening ] of ''Other M'' is a flashback of the climactic battle with Mother Brain at the conclusion of ''Super Metroid''.<ref name="note">'''Samus Aran (Narration)''': A dream... I had been reliving the tragic moments of my recent past. Thanks to the Hyper Beam, which was given to me somehow by the baby, I laid Mother Brain to waste. And the explosion that followed destroyed Planet Zebes, along with the remains of Mother Brain, the Space Pirates, and my long-standing nemesis, Ridley. And the baby...</ref> | |||
{{Metroid chronology}} | |||
''Metroid: Other M'' takes place between '']'' and '']''.<ref name="usatoday_q_and_a">{{cite web|url=http://content.usatoday.com/communities/gamehunters/post/2010/09/qa-metroid-other-m-director-yoshio-sakamoto/1 |title=Q&A: 'Metroid: Other M' director Yoshio Sakamoto |author=Snider, Mike |work=] |date=September 2, 2010 |access-date=March 23, 2011 |archive-url=https://web.archive.org/web/20150713054429/http://content.usatoday.com/communities/gamehunters/post/2010/09/qa-metroid-other-m-director-yoshio-sakamoto/1 |archive-date=July 13, 2015 |url-status=dead}}</ref> After awakening in a Galactic Federation facility, Samus Aran departs for space and picks up a ] from a ] vessel known as the "Bottle Ship". Soon after landing, Samus encounters the Galactic Federation 07th Platoon; among the Platoon are Anthony Higgs, an old friend from her military career, and her commanding officer ].<ref name="ignhandson">{{cite web|first1=Matt |last1=Casamassina |first2=Craig |last2=Harris |title=Metroid: Other M Hands-on Impressions |url=http://www.ign.com/articles/2010/02/25/metroid-other-m-hands-on-impressions |website=IGN |date=February 24, 2010 |access-date=February 24, 2010 |archive-url=https://web.archive.org/web/20141229092456/http://www.ign.com/articles/2010/02/25/metroid-other-m-hands-on-impressions |archive-date=December 29, 2014 |url-status=dead}}</ref> After Samus saves the platoon from monsters, Adam allows Samus to cooperate in their mission, under the condition that she follow his orders.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene=Theater Mode - Chapter 4|quote= '''Adam:''' Samus. Looks like I'm going to need to ask for your cooperation on this mission. But... I'm also going to have to ask that you follow my commands. You don't move unless I say so. And you don't fire until I say so.}}</ref> Samus and the 07th Platoon head to the Exam Center in the Biosphere, and learn that the Bottle Ship was conducting research on bioweapons and the person in charge of the project was Dr. Madeline Bergman.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|level=Biosphere ~ Exam Center|scene=Theater Mode - Chapter 7|quote='''Maurice:''' This BOTTLE SHIP is under management of the Galactic Federation. In these facilities, life-forms from each planet have been raised and researched as possible bioweapons. Site Manager and Development Director: Dr. Madeline Bergman.}}</ref> After being attacked by a large lizard-like creature, Samus is ordered to follow the monster to the Pyrosphere,<ref name="otherm_prima" />{{rp|74–75}} but is quickly directed to the Cryosphere to search for survivors.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene=Theater Mode - Chapter 11|level=Pyrosphere|quote='''Adam:''' OK, Samus. Head to Sector 2. There's a high probability of survivors hiding there. We'll have to take care of that freak of nature later.}}</ref> While there, Samus encounters a young woman, but the two are attacked by a soldier piloting an industrial robot.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene=Theater Mode - Chapter 12/13 |level=Cryosphere - Materials Storehouse}}</ref> Samus realizes that there is a traitor among the 07th Platoon and decides to call him the "Deleter" until she learns his true identity.<ref name="NWR-Deleter">{{cite web |first=Andrew |last=Brown |title=Other M: Deleted Plotline |url=http://www.nintendoworldreport.com/feature/30300/other-m-deleted-plotlinennbsp|publisher=Nintendo World Report |date=May 26, 2012 |access-date=September 28, 2014 |archive-url=https://web.archive.org/web/20160405093337/http://www.nintendoworldreport.com/feature/30300/other-m-deleted-plotlinennbsp |archive-date=April 5, 2016 |url-status=live}}</ref> | |||
After returning to the Pyrosphere to follow the reptilian creature, Samus discovers that it is actually a juvenile stage of the dragon-like ]. Anthony draws Ridley's attention and challenges him, but is seemingly killed. Samus fights Ridley, who subsequently escapes.<ref name="otherm_prima" />{{rp|114–115}} Samus leaves the Pyrosphere and realizes she cannot contact Adam.<ref name="otherm_prima" />{{rp|118}} She follows the "Deleter" to the Bioweapon Research Center where she meets the same woman from before, who introduces herself as "Madeline Bergman".<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|level=Bioweapon Research Center|scene=Theater Mode - Chapter 18|quote='''Samus:''' I'm Samus Aran. What's your name? / '''Survivor:''' Madeline... Bergman.}}</ref> Madeline reveals that the scientists were propagating the ] in the Bottle Ship, reproduced from the remnants of the infant Metroid found on Samus's power suit after her return from the planet Zebes.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|level=Bioweapon Research Center|scene=Theater Mode - Chapter 18|quote='''Madeline:''' ...Metroid remnants were attached to your suit when you returned from Zebes. They were reproduced from a piece of cell structure salvaged by the Federation, and they are in this facility.}}</ref> Madeline adds that the scientists have created a ]-based ] called "MB" in order to control the Metroids, which are hidden in Sector Zero, a recreation of Tourian.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|level=Bioweapon Research Center|scene=Theater Mode - Chapter 18|quote='''Madeline:''' We developed an AI program that would reproduce Mother Brain's thought processes. We called it "MB". {{bracket|...}} MB evolved as it communicated with the Metroids. It appears as though it began to become self-aware... much like the original Mother Brain. It's really quite remarkable... / {{bracket|...}} / '''Samus:''' Where are the Metroids and MB? / '''Madeline:''' They're in an area called Sector Zero. It's a unit that doesn't appear in any of our map data. It's a place like Tourian, where we propagate and raise Metroids.}}</ref> Before leaving Madeline informs Samus that Adam is the creator of the Metroid operation. Samus heads to Sector Zero, but Adam stops her from entering, warning her that the Metroids in Sector Zero cannot be frozen. When Samus asks Adam why he is credited as the as Metroid military report's creator, he explains that the Galactic Federation headquarters requested him to write the report. In his report he explained why the operation should not be attempted due to potential dangers. Adam states his intention to enter Sector Zero and to destroy it; he explains that, by causing enough damage to the sector, it will detach from the Bottle Ship before self-destructing, thus destroying MB and the Metroids. Before sacrificing himself to destroy Sector Zero, Adam commands Samus to secure a survivor in "Room MW" of the Bioweapon Research Center and to defeat Ridley.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|level=Sector Zero entrance|scene=Theater Mode - Chapter 20|quote= '''Adam:''' Sector Zero Metroids most likely can't be frozen. {{bracket|...}} I've located a survivor in Room MW toward the rear of the Bioweapon Research Center. Whoever it is will be a key witness. Secure the survivor's safety. And defeat Ridley. He's as much of a threat as the Metroids. {{bracket|...}} Sector Zero has a self-destruct protocol. If the sector receives a significant amount of damage, the unit is programmed to detach and self-destruct. A powerful explosion will eliminate the Metroids, and MB, without leaving a trace.}}</ref> | |||
The player takes on the role of ] ], who investigates the Bottle Ship after receiving a "Baby's Cry"-type ].<ref name="note1" /> Upon docking, she encountered the squad she had been a part of when she had been enrolled in the GF Army, the 07th Platoon, consisting of several soldiers:<ref name=characters>{{cite web|url=http://www.nintendo.co.uk/NOE/en_GB/games/wii/metroid_other_m_13678.html#/character/|title=Characters|publisher=Metroid: Other M official website (UK)|work=Nintendo of Europe|accessdate=2011-03-16}}</ref> Adam Malkovich, the commanding officer to Samus during her time in the Federation; Anthony Higgs, the point man of the 07th Platoon and Samus's past colleague;<ref name="ignhandson" /><ref name="note2" /> Lyle Smithsonian, a special forces trooper in charge of demolition assignments and who suffers from ];<ref>'''Lyle Smithsonian''': Get away from me! (''Lyle kicks an insect coming from a dead corpse in fear and shoots it repeatedly'') '''James Pierce''': Lyle! Enough!</ref> K.G. Misawa, the recon scout; Maurice Favreau, the engineer; and James Pierce, a communications expert. Midpoint in the game, Samus learns that the Federation soldiers are mysteriously killed by a secret assassin among their ranks, who she calls "the Deleter", and whose identity is never explicitly revealed in the story.<ref name="trator" /> | |||
Samus returns to the research center, where she finds the body of the "Deleter", whose real identity is revealed to be James Pierce,<ref name="NWR-Deleter" /> and the ] remains of Ridley. She also finds a survivor, and defeats a Queen Metroid. Samus pursues the survivor, who reveals herself to be the real Madeline.<ref name="otherm_prima" />{{rp|131–135}} Madeline explains that the woman Samus met earlier was in fact ], an android created from Mother Brain's genetic material to establish control over the Metroids.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]| scene = Theater Mode - Chapter 24|quote='''Madeline''': What you met was MB. She's an android. She was created with the intellectual data of Mother Brain and consequently developed Mother Brain's consciousness as well. {{bracket|...}} Because we needed the first Metroid hatchling to recognize MB as its mother, she had to take on the form of a living thing. With that as our theoretical basis, we were able to create the ideal relationship with the Metroid. One that wasn't based on dominance or control.}}</ref> Feeling betrayed by the scientists and Madeline (most likely due to Mother Brain's corrupting influence through her DNA), MB telepathically commanded the Space Pirate special forces to attack those on board and had managed to propagate the Metroids in Sector Zero.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene = Theater Mode - Chapter 24| quote = '''Samus:''' Once she felt abandoned and hunted by that same Madeline, MB telepathically commanded the special forces to revolt. The facility fell into complete chaos and suffered widespread damage. {{bracket|...}} With the Space Pirates under her control, she was able to propagate the Metroids in Sector Zero, even creating a Queen Metroid.}}</ref> Samus and Madeline are then confronted by MB herself. A group of Federation troopers rushes into the room, and MB summons the Bottle Ship's most dangerous creatures to attack. Samus clears away these monsters to allow Madeline to shoot at MB with an ice cannon, leaving her defenseless and helpless for the Federation soldiers to finish her off, ending Mother Brain's reign of terror once and for all.<ref name="otherm_prima" />{{rp|135}} The colonel compliments Samus's efforts but orders a soldier to escort Samus back to her ship; the soldier reveals himself as Anthony, the only surviving member of the 07th Platoon.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene= Theater Mode - Chapter 25 |quote= '''Colonel''': Samus Aran. I heard what happened. You performed admirably. You can leave the rest to us. Time for the lady to go home. Someone escort her! / '''Anthony:''' Yes, sir! Time for us to go. C'mon, Princess. / '''Colonel:''' Wha... Stop right there! Who are you? / '''Anthony:''' Anthony Higgs, sir. Galactic Federation Platoon Seven. I need to secure the safety of any survivors—Commander Malkovich's orders, and the purpose of this mission. / '''Colonel:''' What?! / '''Anthony:''' Authorized by the chairman of the Galactic Federation, of course.}}</ref> Samus, Madeline and Anthony leave for the Galactic Federation headquarters in Samus's gunship.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene=Theater Mode - Chapter 25|quote='''Samus:''' Anthony was trying to be courteous to Madeline. She was exhausted and had only just fallen asleep. She needed the rest. She had a lot of explaining to do once she got to Galactic Federation headquarters. For herself and for Melissa.}}</ref> | |||
===Story=== | |||
{{Metroid Story Order}} | |||
A few weeks have passed since the destruction of Zebes. Samus Aran receives a ] from a dormant "Bottle Ship", which floats a short distance away from a Federation vessel.<ref name="note1">'''Samus Aran (Narration)''': Code name: "Baby's Cry." A common SOS with the urgency of a baby crying... The nickname comes from the fact that the purpose of the signal is to draw attention. The signal was coming from a remote part of space. I altered the course of my ship as if this detour had already been part of my flight plan. Baby's Cry... It was as though it was crying specifically for me...</ref> Upon stepping into the ship, Samus encounters the Galactic Federation 07th Platoon, which has some soldiers who fought alongside her in the GF military, such as team leader Anthony Higgs, and ], her commanding officer in the Federation Army. Adam treats her very harshly due to the circumstances of her departure from the army, calling Samus an "outsider" and ordering his team not to reveal any details of their mission to her.<ref name="note2">'''Samus Aran (Narration)''': There's only one person who calls me "Princess." And that person is Anthony Higgs of the Galactic Federation Army. Adam Malkovich. A general in the Galactic Federation Army. Not only a trusted confidant but also my former superior officer. Yes, there was a time when I was enrolled in the Galactic Federation Army. And then I... Well, I was young and inexperienced... As the result of a certain incident, I left Adam's command and set out on my path as a solitary bounty hunter. '''Adam Malkovich''': That information is not for an outsider. '''Samus Aran (Narration)''': The word he so obviously chose, "outsider," pierced my heart.</ref> He eventually accepts her after she saves them from monsters,<ref name="note3">'''Adam Malkovich''': Samus. Looks like I'm going to need to ask for your cooperation on this mission. But... I'm also going to have to ask that you follow my commands. You don't move unless I say so. And you don't fire until I say so.</ref> and from then on starts authorizing different items for Samus to use, on the condition of her completely obeying his orders.<ref name="note5B">'''Adam Malkovich''': Regarding auxiliary weapons, the use of bombs has been authorized. As far as your other weapons go, we will continue to investigate and authorize use as we can. However... We currently have no plans to authorize the use of Power Bombs. As you know, they have the ability to spread a high-temperature heat wave over a large area, impacting living things... which is a nice way of saying they can vaporize humans instantly. You should be well aware of how dangerous Power Bombs are and how their devastation can't be obstructed with common materials.</ref> Adam also assigns the 07th Platoon to go on solo searches to investigate the Bottle Ship.<ref name="ignhandson">{{cite web |first=Matt |last=Casamassina |first2=Craig |last2=Harris |title=Metroid: Other M Hands-on Impressions |url=http://wii.ign.com/articles/107/1071925p2.html |publisher=IGN |date=2010-02-24 |accessdate=2010-02-24}}</ref><ref name="note5">'''Adam Malkovich''': Well then... Lyle! Investigate Sector 1. And show a little restraint with the explosives. '''Lyle Smithsonian''': Gotcha! '''Adam Malkovich''': Maurice! You cover Sector 2. Repair any equipment you come across. '''Maurice Favreau''': Affirmative! '''Adam Malkovich''': Anthony! You're Sector 3. I'll leave it to you to decide whether plasma guns are called for. '''Anthony Higgs''': All right! '''Adam Malkovich''': James! Check out the Control Bridge. Our communication issues might be the result of electrical interference. '''James Pierce''': Yes, sir! '''Adam Malkovich''': And, K.G.! Run a complete sweep of the residential quarters and investigate any trace of survivors. '''K.G. Misawa''' : Got it! '''Adam Malkovich''': Each of you is authorized to use a freeze gun. Do not forget to check in regularly via navigation booths.</ref> | |||
Days after the incident, Samus returns to the Bottle Ship to retrieve something that is left there.<ref name="otherm_prima" />{{rp|136}} After battling ], one of the monsters Samus had fought on Zebes,<ref name="otherm_prima" />{{rp|143}} she arrives at the control room and recovers Adam's platoon helmet.<ref>{{cite video game|title=Metroid: Other M|developer=]|developer2=]|publisher=Nintendo|date=August 31, 2010|platform=]|scene= Theater Mode - Chapter 29}}</ref> The Bottle Ship's self-destruct protocol is remotely activated, which an armorless Samus escapes with Adam's helmet.<ref name="otherm_prima" />{{rp|144}} | |||
As Adam orders everyone to regroup at the Exam Center of the Biosphere, Samus and the platoon discovers the ship's director, Madeline Bergman, had conducted research on illegal bioweapons for the Federation.<ref name="note6">'''Maurice Favreau''': All right. So I managed to recover one piece of data... This BOTTLE SHIP is under the mangament of the Galactic Federation. In these facilities, life-forms from each planet have been raised and researched as possible bioweapons. Site Manager and Development Director: Dr. Madeline Bergman. '''Samus Aran''': Adam, was the Galactic Federation experimenting with bioweapons? '''Adam Malkovich''': Looks like it. '''Samus Aran''': Use of bioweapons is strictly prohibited. '''Adam Malkovich''': Of course it is. What's happened here is illegal. '''Samus Aran''': Who is Madeline Bergman? '''Adam Malkovich''': Must be the person in charge here. Is that all you've got?</ref> Samus is ambushed by cybernetically enhanced Zebesians during the investigation, separating her from the others. She then find the platoon under attack by a large lizard-like creature, who viciously attacks Samus upon her arrival. After the attack, Samus discovers Lyle's shredded corpse and the molted shell of the bird-like creature nearby, and is ordered to follow the creature to Sector 3, the Pyrosphere.<ref name="note7">'''Samus Aran''': An empty shell... '''Adam Malkovich''': Looks like that monster from earlier infiltrated Sector 3. Samus. Follow it!</ref> After reaching a dead end, Samus is ordered to go to Cryosphere. While there, she finds a survivor and tries to convince her that she is here to rescue her. However, a soldier from the 07th Platoon attacks her and the survivor.<ref name="note9">'''MB''': Don't come near me! I know why you're here! '''Samus Aran''': No, you don't understand! I'm here to rescue you! '''MB''': You're lying! I know the Galactic Federation wants to silence everyone who knows about our work here! How can I trust you when your troops are willing to kill each other? Stay away from me! '''Samus Aran''': Listen to me! We're here to rescue you... Hurry! This way! Wait... Get out of here!</ref> Samus then learns that the soldiers are mysteriously killed by a traitor, who she calls "the Deleter".<ref name="trator">'''Samus Aran (Narration)''': The woman believed that the Galactic Federation was sent to the BOTTLE SHIP to keep those in the know from leaking information about the project. And no wonder- she'd been attacked by someone wearing a Galactic Federation Power Suit. And she implied that Maurice was killed by another soldier. Considering the mortal danger we'd survived together, I had to agree with her. There was a traitor among us. At this rate, the plan the Federation wanted to keep so secret would be revealed. So they sent in an assassin. Someone to wipe out any survivors as well as anyone who learned about the secret project. K.G., James, Anthony, and... Adam. Could one of them really be a traitor? Until I found out who it was, I decided to call the traitor: the Deleter.</ref> Upon returning to Pyrosphere to investigate the Geothermal Power Plant, Samus encounters the dragon-like ], revealed to have been cloned after his death and metamorphosed from the lizard-like monster that attacked her earlier. When Samus is overcome with shock and unable to respond, Adam tries to get through to her when he is suddenly attacked. Anthony confronts Ridley, but is seemingly killed in the process.<ref name="note12b">'''Samus Aran''': Ridley?! '''Adam Malkovich''': What the-? Samus! Do you copy? Samus! Samus! Use your Plasma Beam! What's your status?! Samus! Do you read me? Samus! (''Noticing Anthony's presence, Ridley then grabs Samus and flies into the air with her, her Power Suit deteriorating due her lack of focus.'') '''Anthony Higgs''': Let her go! (''Ridley then dodges a blast from Anthony's Plasma Gun, dropping Samus.'') '''Anthony Higgs''': Hey! Hey, punk! Don't you know how to treat a lady?! Man! You got no style! I think I got to teach you a lesson about subtlety. Come on! (''Anthony draws Ridley's attention and challenges him.'')</ref> Angered by Ridley's actions, Samus fights him, but Ridley escapes by weakening the opposite wall and smashing through it. When reaching towards the Bioweapon Research Center, Samus again finds the mysterious woman, who claims that she is Madeline Bergman.<ref>'''Samus Aran''': I'm not a member of the Galactic Federation. I came here because I intercepted the distress call. I'm a bounty hunter. And I know that something is after you. Please, you must believe me. Thank you. I'm Samus Aran. What's your name? '''MB''': Madeline... Bergman.</ref> She informs Samus that Sector Zero, a recreation of the Space Pirates' base in Zebes, was used to breed the seemingly extinct ], and there they are controlled by an AI named "MB", modeled after Mother Brain.<ref name="note13"> '''MB''': It's artificial intelligence. We developed an AI program that would reproduce Mother Brain's thought processes. We called it "MB." MB evolved as it communicated with the Metroids. It appears as though it began to become self-aware... much like the original Mother Brain. They're in an area called Sector Zero. It's a unit that doesn't appear in any of our map data. It's a place like Tourian, where we propagate and raise Metroids.</ref> Samus sets out to destroy the sector. However, Adam stops Samus from entering and tells her that the Metroids on board cannot be frozen. He orders her to locate a survivor in Room MW toward the rear of the Bioweapon Research Center and to defeat Ridley. He also tells her that he will sacrifice himself by destroying the sector.<ref name="note14">'''Adam Malkovich''': You can't destroy these Metroids. '''Samus Aran''': What... do you mean? '''Adam Malkovich''': Sector Zero Metroids most likely can't be frozen. I've located a survivor in Room MW toward the rear of the Bioweapon Research Center. Whoever it is will be a key witness. Secure the survivor's safety. And defeat Ridley. He's as much of a threat as the Metroids. Sector Zero has a self-destruct protocol. If the sector receives a significant amount of damage, the unit is programmed to detach and self-destruct. A powerful explosion will eliminate the Metroids and MB without leaving a trace. We both need to get started on our missions. I'm sorry for getting a little rough with you. Good luck, Samus.</ref> | |||
==Development== | |||
Following Adam's orders, Samus returns to the research center, where she finds the body of James Pierce, as well as the drained, mummified remains of Ridley in another room.<ref name="ridleydead">'''Samus Aran''': Ridley... What could've happened?</ref> She later discovers the survivor Adam mentioned, who opens a large, dark room. Samus discovers that the room is filled with Metroid Eggs, and battles a Queen Metroid occupying the area. Samus then finds the survivor, who reveals herself as Madeline Bergman. Bergman tells Samus the woman she met before was MB, who took an ] body to build an ideal relationship with the Metroids. After developing emotions, MB revolted and developed a personality similar to Mother Brain, telepathically ordering the cloned Zebesian life forms on the ship to attack.<ref name="note15">'''Samus Aran''': What's your role at this facility? '''Madeline Bergman''': I'm responsible for all operations. My name is Madeline Bergman. '''Samus Aran''': Wait a minute. I met another woman who called herself Madeline Bergman. What's going on here? '''Madeline Bergman''': What you met was MB. She's an android. She was created with the intellectual data of Mother Brain and consequently developed Mother Brain's consciousness as well. MB was the artificial intelligence originally developed to regenerate and control Space Pirate special forces. Because we wanted it to control these special forces through telepathy, we were forced to model its infrastructure after Mother Brain. At that time, MB didn't have a human form. Before long we started to see the viability of creating Metroid clones. Once we did... MB started to take on her current shape.</ref> Samus and Madeline are then confronted by MB herself, pointing a Freeze Gun at them. Despite Samus' objections, Madeline attempts to negotiate with MB, who insists that all humans should be judged.<ref name="note17"> '''MB''': The humans were foolish, and I was forced to bring judgement on them. And yet because of you... I failed. You must understand the weight of you crime. You must pay the price for what you've done. '''Madeline Bergman''': Please, MB. We have to get past this. '''MB''': No. You will all be judged.</ref> She is frozen by a group of Federation Marines, but quickly thaws off, summoning the Bottle Ship's most dangerous creatures to attack everyone. On the Federation colonel's orders, MB is killed by the Marines. The colonel praises Samus for her involvement in the mission, but orders a Marine to escort her back to her ship, as she is no longer part of the Federation unit due to everyone in the platoon dying. However, the Marine reveals himself as Anthony Higgs, stating that his orders, under the chairman of the Galactic Federation, are to ensure the safety of any survivors.<ref name="note20">'''Colonel''': Samus Aran. I heard what happened. You performed admirably. You can leave the rest to us. Unfortunate, what happened to Commander Malkovich. And to think that his entire unit was annihilated... Truly a tragic day... Would you agree, Aran? Sadly, with them gone, you're just an outsider. And given your unofficial status, I cannot allow you contact with the witness. With your predilection for transporting illegal cargo, like infant Metroids, I must ask that you restrict your... Time for the lady to go home. Someone escort her! '''Anthony Higgs''': Anthony Higgs, sir. Galactic Federation Platoon 07th. I need to secure the safety of any survivors- Commander Malkovich's orders, and the purpose of this mission. '''Colonel''': What?! '''Anthony Higgs''': Authorized by the chairman of the Galactic Federation, of course. '''Colonel''':What do you mean, the chairman-? '''Anthony Higgs''':...But man, you guys made it here quick! I mean, if I hadn't stopped the engines, we might've missed each other.</ref> The three of them leave for Galactic Federation Headquarters, with Samus questioning whether MB was truly evil all along, or if she was a mere android who had a consciousness awaken in her, only to be driven mad by the greed of humans.<ref name="note21">'''Anthony Higgs''': Crazy... Crazy how something good can come out of something bad. Whoa. Didn't mean to wake her. Guess I oughta be quiet... '''Samus Aran (Narration)''': Anthony was trying to be courteous to Madeline. She was exhausted and had only just fallen asleep. She needed the rest. She had a lot of explaining to do once she got to Galactic Federation headquarters. For herself and for Melissa.</ref> | |||
], pictured at the 2010 ]]] | |||
''Metroid: Other M'' was developed by "Project M", a team of over 100 people that includes staff from ], ]'s ], and D-Rockets,<ref name="IGNsakamoto">{{cite web|first=Matt |last=Casamassina |title=E3 2009: Metroid: Other M Heavy on Action and Story |url=http://www.ign.com/articles/2009/06/04/e3-2009-metroid-other-m-heavy-on-action-and-story |website=IGN |date=June 4, 2009 |access-date=June 6, 2009 |archive-url=https://web.archive.org/web/20141028205906/http://www.ign.com/articles/2009/06/04/e3-2009-metroid-other-m-heavy-on-action-and-story |archive-date=October 28, 2014 |url-status=dead}}</ref><ref>{{cite magazine|last=Deam |first=Jordan |title=Nintendo, Team Ninja Collaborate on Metroid: Other M |magazine=] |date=June 2, 2009 |access-date=June 2, 2009 |url=http://www.escapistmagazine.com/news/view/92136-Nintendo-Team-Ninja-Collaborate-on-Metroid-Other-M |archive-url=https://web.archive.org/web/20150518094536/http://www.escapistmagazine.com/news/view/92136-Nintendo-Team-Ninja-Collaborate-on-Metroid-Other-M |archive-date=May 18, 2015 |url-status=dead}}</ref> with production lasting for three years.<ref name=iwata>{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Vol-1-The-Collaboration/1-A-NES-Game-with-the-Latest-Technology-/1-A-NES-Game-with-the-Latest-Technology--224960.html |archive-url=https://archive.today/20150616072028/http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Vol-1-The-Collaboration/1-A-NES-Game-with-the-Latest-Technology-/1-A-NES-Game-with-the-Latest-Technology--224960.html |title=Iwata Asks: Metroid: Other M Vol. 1 - The Collaboration |publisher=Nintendo of Europe |access-date=July 14, 2015 |archive-date=June 16, 2015 |url-status=live}}</ref> When the ], Nintendo producer and chief '']'' designer ] decided to create a new ''Metroid'' game for it, but opted to work with an outside company, as his usual development team did not have experience in producing a 3D game.<ref name="1UP-2009-Interview">{{cite web|url=http://www.1up.com/previews/metroid-other-m |title=Metroid Other M Interview |first=Jeremy |last=Parish |website=] |date=June 3, 2009 |access-date=March 23, 2011 |archive-url=https://web.archive.org/web/20130306132337/http://www.1up.com/previews/metroid-other-m |archive-date=March 6, 2013 |url-status=dead}}</ref> Sakamoto eventually approached Yosuke Hayashi of Team Ninja to discuss the incorporation of the flashy ] used for '']'' (2004) into a new engine to encompass his new vision of a 3D ''Metroid'' game. Sakamoto served as producer and scenario designer, and main design was done by three designers from previous 2D ''Metroid'' games—'']'' (2002) and '']'' (2004). Team Ninja took charge of the ] and ], and D-Rockets handled the ] cutscenes.<ref name="1UP-2009-Interview" /><ref name="Wired">{{cite magazine|first=Chris |last=Kohler |title=Sakamoto Metroid Other M Interview |date=June 3, 2009 |url=https://www.wired.com/2009/06/metroid-interview/ |access-date=June 3, 2009 |magazine=] |archive-url=https://web.archive.org/web/20150129202733/http://www.wired.com/2009/06/metroid-interview/ |archive-date=January 29, 2015 |url-status=dead}}</ref> Hayashi described the work on the game as "a great honour" since he was a fan of the series, and stated Team Ninja tried to include as many creatures seen in previous games as possible.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/19608/team-ninja-honoured-to-work-on-metroid-other-m/|title=Team Ninja 'honoured' to work on Metroid: Other M|last=East|first=Thomas|date=September 1, 2010|work=]|access-date=September 13, 2010|archive-url=https://web.archive.org/web/20120603173557/http://www.officialnintendomagazine.co.uk/19608/team-ninja-honoured-to-work-on-metroid-other-m/|archive-date=June 3, 2012}}</ref> Development was unaffected when Tecmo merged with ] to form Tecmo Koei months before the release of the game. | |||
Days after the incident, the Galactic Federation has decided to destroy the Bottle Ship by using its self-destruct mechanism. Before that happens, Samus flies back to recover an irreplaceable object.<ref name="note22">'''Samus Aran (Narration)''': Ulimtately, the decision was made to destroy the BOTTLE SHIP, a mission that will most likely be carried out in the next day or two. I'm heading toward the BOTTLE SHIP now. I'm going to rescue something was left there... something that can't be replaced.</ref> After battling Phantoon, a monster Samus had also fought in Zebes, she arrives at the control center and discovers Adam's platoon helmet. The Bottle Ship's self-destruct sequence is remotely activated, and the game ends with Samus clutching Adam's helmet as she escapes from the Bottle Ship before it is destroyed.<ref name="note23">'''Samus Aran''': Sorry for keeping you waiting, Adam. Let's go home.</ref><ref name="ignguides">{{cite web |title=Metroid: Other M Guide|url=http://ie.guides.ign.com/guides/14354733/|work=IGN|accessdate=2010-12-29}}</ref> | |||
While ] tried to create "the ultimate ] experience" with the '']'' series, resulting in an experience resembling ], Sakamoto's approach with gameplay was different, particularly for the story ''Other M'' intended to tell.<ref name=cvg/> Sakamoto's intent was to create a game with "controls as simple as those of a ] game", so it would appeal to modern players. Team Ninja agreed with that approach, as they felt control schemes with excessive buttons were possibly turning players off the action genre, and tried to make the game employ only the Wii Remote, without resorting to the ].<ref name=iwata/> The development team also tried to use the simpler controls to provide flashy action, with varied special attacks that would need few button inputs to be executed.<ref name=devvideo/> Sakamoto focused on 2D-like gameplay because he considered it more "comfortable" for audiences, particularly during shifts from gameplay to cutscenes, as he thought 2D " have the same distractions when you want to give them story sequences".<ref name=joystiq/> While the developers felt no need to integrate everything from the ''Prime'' series as they were games with different concepts, a few of the elements that "made those games unique" were implemented into ''Other M'', such as the "immersive sight" of the first-person mode.<ref>{{cite web|url=https://www.theglobeandmail.com/news/technology/video-games/controller-freak/nintendo-designer-yoshio-sakamoto-on-metroid-other-m/article1718156/|title=Nintendo designer Yoshio Sakamoto on Metroid: Other M|date=September 22, 2010|work=]|author=Sapieha, Chad|access-date=March 23, 2011|archive-date=January 29, 2011|archive-url=https://web.archive.org/web/20110129021942/http://www.theglobeandmail.com/news/technology/video-games/controller-freak/nintendo-designer-yoshio-sakamoto-on-metroid-other-m/article1718156/|url-status=live}}</ref> When questioned if ''Other M'' would be too similar to ''Ninja Gaiden'', Hayashi responded that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other ''Metroid'' games. Sakamoto said that ''Other M'''s story progression was in the same manner as '']'', and that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort — it's one group working toward a common goal".<ref name="1UP-2009-Interview" /> | |||
==Development== | |||
Nintendo producer and chief '']'' designer ] described Project M, the developer of ''Metroid: Other M'', as a team of over 100 people which includes staff from ], ], and D-Rockets.<ref name="IGNsakamoto">{{cite web |first=Matt |last=Casamassina |title=E3 2009: Metroid: Other M Heavy on Action and Story |url=http://wii.ign.com/articles/991/991793p1.html |publisher=IGN |date=2009-06-04 |accessdate=2009-06-06}}</ref><ref>{{cite web |last=Deam |first=Jordan |title=Nintendo, Team Ninja Collaborate on Metroid: Other M |publisher=] |date=2009-06-02 |accessdate=2009-06-02 |url=http://www.escapistmagazine.com/news/view/92136-Nintendo-Team-Ninja-Collaborate-on-Metroid-Other-M}}</ref> When the Wii console ], Sakamoto decided to create a new ''Metroid'' game for it, but opted to work with an outside company, as his usual development team "didn't actually have the know-how to produce something that was 3D".<ref name=2009preview>{{cite web|url=http://www.1up.com/previews/metroid-other-m|title=Metroid Other M Interview|first=Jeremy|last=Parish|publisher=]|date=2009-03-06|accessdate=2011-03-23}}</ref> Eventually Sakamoto approached Yosuke Hayashi of Team Ninja to discuss the incorporation of the flashy '']'' ] into a new engine to encompass his new vision of a 3D ''Metroid'' game. Sakamoto served as producer and scenario designer, and main design was done by three designers from the ] titles of the series, '']'' and '']''. Team Ninja took charge of the ] and ], and D-Rockets handled the ] films.<ref name="Wired">{{cite web|first=Chris|last=Kohler|title=Sakamoto Metroid Other M Interview|date=2009-06-03|url=http://www.wired.com/gamelife/2009/06/metroid-interview/|accessdate=2009-06-03|work=]}}</ref><ref name="1uppreview">{{cite web|first=Jeremy|last=Parish|title=Metroid Other M Preview for the Wii|date=2009-06-03|url=http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44|publisher=]|accessdate=2009-06-03}}</ref> Hayashi described the work on the game as "a great honour" since he was a fan of the series, and stated Team Ninja tried to include as many creatures seen in previous games as possible.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=19608|title=Team Ninja 'honoured' to work on Metroid: Other M|last=East|first=Thomas|date=2010-09-01|work=]|accessdate=2010-09-13}}</ref> | |||
Before ''Other M''{{'}}s development, Sakamoto did not think too much about "what kind of person Samus Aran was and how she thinks and her personality", particularly because the games tried to depict Samus as a mysterious person.<ref name=cvg>{{cite web|url=http://www.computerandvideogames.com/article.php?id=263225|title=Wii Interview: Metroid: Other M|date=September 6, 2010|first=Tom|last=Pakinkis|work=]|access-date=September 13, 2010|archive-url=https://web.archive.org/web/20100910230316/http://www.computerandvideogames.com/article.php?id=263225|archive-date=September 10, 2010}}</ref> Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an "appealing human character",<ref name="Wired"/> something important for future installments, as players would get further interest in Samus' adventures.<ref name=cvg/> Hayashi said that one of the development team's goals was to have the player "connect with Samus as the story and action develops".<ref name=devvideo/>{{Failed verification|date=July 2021}} Sakamoto also said the game would "bring everyone up to the same level of understanding in the Metroid universe", and would not only introduce the series to new players but also create new challenges for fans.<ref name=joystiq>{{cite web|url=https://www.engadget.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/ |title=Interview: Metroid: Other M producer Yoshio Sakamoto |first=Christopher |last=Grant |date=March 12, 2010 |publisher=Engadget |access-date=October 23, 2010 |archive-url=https://web.archive.org/web/20150713003745/http://www.engadget.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/ |archive-date=July 13, 2015 |url-status=dead}}</ref> The chronological setting between ''Super Metroid'' and ''Metroid Fusion'' was chosen because Sakamoto considered the period important, and without addressing it, they wouldn't be able to make new games that show Samus' adventures that take place after the events of ''Metroid Fusion''.<ref name="usatoday_q_and_a" /> | |||
While ] tried to create "the ultimate first-person experience" with the '']'' series, Sakamoto's approach with gameplay was different, particularly for the story ''Other M'' intended to tell.<ref name=cvg/> When Sakamoto met Team Ninja, he said his intent was a game with "controls as simple as those of a ] game", so it would appeal to modern players. Team Ninja agreed with that approach, as they felt control schemes with excessive buttons were possibly turning players off the action genre, and tried to make the game employ only the Wii Remote, without resorting to the ] expansion.<ref name=iwata>{{cite web|url=http://us.wii.com/iwata_asks/metroid-other-m/vol1_page1.jsp|title=Iwata Asks: Metroid: Other M Vol. 1 - The Collaboration|publisher=Nintendo|accessdate=2010-09-13}}</ref> The development team also tried to use the simpler controls to provide flashy action, with varied special attacks that would need few button inputs to be executed.<ref name=devvideo/> Sakamoto focused on 2D-like gameplay because he considered it more "comfortable" for audiences, particularly during shifts from gameplay to cutscenes, as he thought 2D " have the same distractions when you want to give them story sequences".<ref name=joystiq/> While the developers felt no need to integrate everything from the ''Prime'' series as they were games with different concepts, a few of the elements that "made those games unique" were implemented into ''Other M'', such as the "immersive sight" of the first-person mode.<ref>{{cite web|url=http://www.theglobeandmail.com/news/technology/video-games/controller-freak/nintendo-designer-yoshio-sakamoto-on-metroid-other-m/article1718156/|title=Nintendo designer Yoshio Sakamoto on Metroid: Other M |date=2010-09-22|work=]|author=Sapieha, Chad|accessdate=2011-03-23}}</ref> When questioned if ''Other M'' would be too similar to ''Ninja Gaiden'', Yosuke Hayashi responded that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other ''Metroid'' games. Yoshio Sakamoto said that ''Other M'''s story progression was in the same manner as '']'', and stated that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort — it's one group working toward a common goal".<ref name="1uppreview"/> | |||
D-Rockets, a company specialized in ] animation for video games and commercials, was brought into the project for its in-game cinematics on Team Ninja productions. Director Ryuji Kitaura said when Nintendo gave him the instructions, he considered the work "overwhelming" - most of D-Rockets work only involved high-quality CG, while Nintendo aimed to "make the parts of the game that the player controls the same quality as the cinematics, in order to make them seamless" and Sakamoto intended to cutscenes to give emotional depth to Samus.<ref name=iwata/> Team Ninja and D-Rockets worked separately most of the time, and only started to collaborate about a year into production, to make sure the in-game action and the cutscenes had the same style.<ref name=devvideo>{{cite video|people=Yoshio Sakamoto, Yosuke Hayashi, Ryuji Kitaura|url=http://www.nintendoworldreport.com/news/23944/sakamoto-hayashi-and-kitaura-discuss-other-m|title=The Challenge of Project M: Metroid: Other M|work=]|type=Interview|publisher=]|date=July 7, 2010|access-date=August 16, 2018|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817144154/http://www.nintendoworldreport.com/news/23944/sakamoto-hayashi-and-kitaura-discuss-other-m|url-status=live}}</ref> Over 300 ]s which took six months to be completed, and ten teams were employed on the development of cutscenes. For increased realism, professional ]s helped with the ], and Samus' face had a more detailed frame to make expressions more lifelike.<ref name=iwata/> Kitaura tried to include more scenes with Samus outside her ], to illustrate "the human, weak side of Samus, her expressions and gesture", but Sakamoto convinced him otherwise with a declaration that the Power Suit acts as a shield for both enemy attacks and the reveal of her emotions.<ref name=devvideo/> ''Other M'' uses a dual-layer disc due to extensive usage of cinematics in the game.<ref name="iwata2">{{cite web|url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Vol-2-Development-Staff/1-Making-a-Game-with-Nintendo/1-Making-a-Game-with-Nintendo-207274.html |archive-url=https://archive.today/20200929054115/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Vol-2-Development-Staff/1-Making-a-Game-with-Nintendo/1-Making-a-Game-with-Nintendo-207274.html |title=Iwata Asks: Metroid: Other M Vol. 2 - Development Staff |publisher=Nintendo of Europe |access-date=July 14, 2015 |archive-date=September 29, 2020 |url-status=live}}</ref><ref>{{Cite web|url=https://nintendoworldreport.com/news/23914 |title=Metroid: Other M to Use Dual-Layer Disc |first=Pedro |last=Hernandez |work=Nintendo World Report |date=August 24, 2010 |access-date=November 8, 2011 |archive-url=https://web.archive.org/web/20160306161658/https://nintendoworldreport.com/news/23914/metroid-other-m-to-use-dual-layer-disc |archive-date=March 6, 2016 |url-status=dead}}</ref> | |||
Before ''Other M'''s development, Sakamoto did not think too much about "what kind of person Samus Aran was and how she thinks and her personality", particularly because the games tried to depict Samus as a mysterious person.<ref name=cvg>{{cite web|url=http://www.computerandvideogames.com/article.php?id=263225|title=Wii Interview: Metroid: Other M|date=2010-09-06|first=Tom|last=Pakinkis|work=]|accessdate=2010-09-13}}</ref> Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an "appealing human character",<ref name="Wired"/> something important for future installments, as players would get further interest in Samus' adventures.<ref name=cvg/> Hayashi said that one of the development team's goals was to have the player "connect with Samus as the story and action develops".<ref name=devvideo/> Sakamoto also said the game would "bring everyone up to the same level of understanding in the Metroid universe", and would not only introduce the series to new players but also create new challenges for fans.<ref name=joystiq>{{cite web|url=http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/|title=Interview: Metroid: Other M producer Yoshio Sakamoto|first=Christopher|last=Grant|date=2010-03-12|publisher=Joystiq|accessdate=2010-10-23}}</ref> The chronological setting between ''Super Metroid'' and ''Metroid Fusion'' was chosen because Sakamoto considered the period "so critical that without addressing it, we wouldn't be able to make new games that show Samus' adventures that take place after the events of ''Metroid Fusion''".<ref>{{cite web|url=http://content.usatoday.com/communities/gamehunters/post/2010/09/qa-metroid-other-m-director-yoshio-sakamoto/1|title=Q&A: 'Metroid: Other M' director Yoshio Sakamoto|author=Snider, Mike|work=]|date=2010-09-02|accessdate=2011-03-23}}</ref> | |||
===Audio=== | |||
D-Rockets, a company specialized in ] animation for video games and commercials, was brought into the project for its in-game cinematics on Team Ninja productions. Director Ryuji Kitaura said when Nintendo gave him the instructions, he considered the work "overwhelming" - most of D-Rockets work only involved high-quality CG, while Nintendo aimed to "make the parts of the game that the player controls the same quality as the cinematics, in order to make them seamless" and Sakamoto intended to cutscenes to give emotional depth to Samus.<ref name=iwata/> Team Ninja and D-Rockets worked separately most of the time, and only started to collaborate about a year into production, to make sure the in-game action and the cutscenes had the same style.<ref name=devvideo>{{cite video|people=Yoshio Sakamoto, Yosuke Hayashi, Ryuji Kitaura|url=http://www.metroid-database.com/news-post.php?id=328|title=The Challenge of Project M: Metroid: Other M|work=]|type=Interview|publisher=]|date=July 7, 2010}}</ref> Over 300 ]s which took six months to be completed, and ten teams were employed on the development of cutscenes. For increased realism, professional ] helped with the ], and Samus' face had a more detailed frame to make expressions more lifelike.<ref name=iwata/> Kitaura tried to include more scenes with Samus outside her ], to illustrate "the human, weak side of Samus, her expressions and gesture", but Sakamoto convinced him otherwise with a declaration that the Power Suit acts as a shield for both enemy attacks and the reveal of her emotions.<ref name=devvideo/> Actress Jessica Martin was cast to play Samus in the English version, and said that recording sessions took over a year which resulted in the voice cast being required to record lines with storyboards and unfinished cutscenes as basis.<ref>{{cite web|url=http://www.gametrailers.com/video/exclusive-voice-metroid-other/707254?type=flv|title=Exclusive Voice of Samus Interview|publisher=]|date=2010-11-08|accessdate=2010-12-08}}</ref> Composer ] was hired to write the music because the producers felt he could "tell the story with melodies".<ref name=iwata/> While a dual-layer disc afforded greater storage space, the team became concerned with running out of room several times—''Other M'' used a large number of cutscenes and additional content due to the size of the game data.<ref name=iwata2>{{cite web|url=http://us.wii.com/iwata_asks/metroid-other-m/vol2_page1.jsp|title=Iwata Asks: Metroid: Other M Vol. 2 - Development Staff|publisher=Nintendo|accessdate=2011-02-05|quote='''Aramaki''': The capacity of the Wii discs was also an issue. At first I thought we'd easily be able to fit everything onto one dual-layer Wii disc. Then however, there were all sorts of additions upon additions... '''Iwata''': The amount of cinematics steadily increased, too. '''Aramaki''': Oh yes! Everyone kept adding the things they wanted, so that the discs got chock-full in the end. We were at a level where we were converting the amount of space left on a disc into cinematic length and saying 'if it's a few more seconds, it will fit'. Even I was surprised at this. '''Iwata''': When I was told 'the game is barely fitting onto a dual-layer disc', I must admit I thought it was a joke for a moment! '''Aramaki''': It was a really close call in the end. When I said: 'We can only fit a few more minutes of cinematics', Sakamoto-san would count the seconds as he edited the cinematics himself. He'd say things like 'I've shaved off two seconds here, so it'll be fine, right?'}}</ref> | |||
] composed the soundtrack of ''Other M''. The team hired Haishima to write the music because the producers felt he could "tell the story with melodies" and "powerfully us depict Samus' feelings and emotions".<ref name=iwata/> Parts of the soundtrack were recorded and performed by Arigat-Orchestra in Tokyo and Asian Philharmonic Orchestra in Beijing.<ref name="jpcredits" /> A sheet of piano music was also made within a day at Sakamoto's request; according to audio director Ryo Koike, Sakamoto expressed his desire to create a piano melody for the game. Koike brought in a ] staff member to play the music. When Koike presented it to Sakamoto, he stated that parts of the music were "wrong". Sakamoto's criticism continued until the music became a simpler melody that brought him to tears.<ref name="iwata2" /> | |||
For the game's voice acting, Jessica Martin<!--Please don't link to the Misplaced Pages article titled "Jessica Martin" since that's a different actress.--> was cast to play Samus in the English version of ''Other M'', and said that recording sessions took over a year which resulted in the voice cast being required to record lines with storyboards and unfinished cutscenes as basis.<ref>{{cite AV media | url=https://www.youtube.com/watch?v=aOZeapJn9z8 | archive-url=https://ghostarchive.org/varchive/youtube/20211117/aOZeapJn9z8 | archive-date=2021-11-17 | url-status=live | title=Metroid: Other M Jessica Martin Interview | type=interview | work=] | date=December 2, 2010 | access-date=June 22, 2016}}{{cbignore}}</ref> Adam Malkovich was voiced by Dave Elvin, while Mike McGillicuty provided the voice of Anthony Higgs.<ref name="jpcredits" /> In Japanese, voice actors ], ], ] and ] provided the voices of Samus, Adam, Anthony and MB respectively.<ref name=devvideo /><ref name="jpcredits" /> ]-based ] and ]-based ] recorded voice-overs in ] and ] languages respectively.<ref name="jpcredits">{{cite video game |title=Metroid: Other M |developer=]|developer2=]|publisher=]|date=September 2, 2010 |language=ja |platform=] |scene=Theater Mode - Chapter 26 / Staff credits}}</ref> | |||
==Release and reception== | |||
The game was first announced by Nintendo of America president and CEO ] and a trailer was briefly shown during the ].<ref>{{cite web |last=Breckon |first=Nick |title=Team Ninja's 'Metroid: Other M' Announced |publisher=] |date=2009-06-02 |accessdate=2009-06-03 |url=http://www.shacknews.com/onearticle.x/58948}}</ref> Fils-Aime stated that ''Metroid: Other M'' would "take you deeper into Samus' story",<ref>{{cite web |first=Levi |last=Buchanan |title=E3 2009: Metroid: Other M Unveiled |url=http://wii.ign.com/articles/989/989404p1.html |publisher=IGN |date=2009-06-02 |accessdate=2009-06-02}}</ref> and also noted that the game would be a return to the style of the traditional series as opposed to the '']'' series, though the game would have a "harder edge".<ref name=e3video>{{cite web |last=Fletcher |first=JC |title=Interview: Reggie Fils-Aime |publisher=GameSpot |date=2009-06-10 |accessdate=2010-09-13 |url=http://www.gamespot.com/wii/action/metroidotherm/video/6211815/interview-reggie-fils-aime}}</ref> On ], the game had a playable demo, which ] picked as Best Wii Game and Action/Adventure Game of the expo, and was nominated for Game of the Show.<ref name="GTbestwiigame">{{cite web|url=http://www.gametrailers.com/video/best-wii-best-of-e3/701401|title=Best of E3 2010 Awards - Best Wii Game|publisher=]|date=02-07-2010|accessdate=14-12-2010}}</ref><ref name="GTgameoftheshow">{{cite web|url=http://www.gametrailers.com/video/game-of-best-of-e3/701407|title=Best of E3 2010 Awards - Game of the Show|publisher=]|date=02-07-2010|accessdate=14-12-2010}}</ref> Previews of ''Other M'' were also featured in the 2010 editions of ] and Nintendo Summit.<ref name="ignhandson"/><ref>{{cite web|url=http://techland.time.com/2010/03/15/gdc-2010-hands-on-with-metroid-other-m/|title=GDC 2010: Hands-On with Metroid: Other M | |||
|first=Evan|last=Narcisse|date=2010-03-15|work=]|accessdate=2011-03-23}}</ref> The game had an original release date of June 27, 2010, but it was postponed by two months; it reached North America on August 31, as the high standards of the development team got them behind the completion schedule.<ref name="kotaku-date">{{cite web |first=Mike |last=Fahey |title=Metroid: Other M Moves To August, Sin & Punishment Slides As Well |url=http://kotaku.com/5523120/metroid-other-m-moves-to-august-sin--punishment-slides-as-well |publisher=Kotaku |accessdate=2010-05-27 |date=2010-04-23}}</ref> In other territories, ''Other M'' was released on September 2 in Japan and Australia,<ref>{{cite web|url=http://wii.ign.com/articles/109/1094289p1.html|title=Major Wii Releases Dated in Japan|date=2010-06-02|author=Gantayat, Anoop|publisher=IGN|accessdate=2011-03-25}}</ref><ref>{{cite web|url=http://wii.ign.com/articles/110/1109801p1.html|title=Metroid: Other M Dated Down Under|date=2010-08-01|publisher=IGN|accessdate=2011-03-25}}</ref> and one day later in Europe, where its release was preceded by a big marketing campaign with television spots, trailers at theaters, and online ads.<ref>{{Cite web|url=http://www.mcvuk.com/news/40339/Metroid-boasts-big-marketing-assault|title=Metroid boasts big marketing assault | |||
|first=James|last=Batchelor|work=]|date=2010-08-09|accessdate=2011-03-23}}</ref> Fils-Aime declared interest in global sales between 1.5 and 2 million units.<ref name=e3video/> | |||
==Marketing and release== | |||
===Sales=== | |||
''Metroid: Other M'' was first announced by Nintendo of America president and CEO ] and a trailer was briefly shown at ].<ref>{{cite web |last=Breckon |first=Nick |title=Team Ninja's 'Metroid: Other M' Announced |publisher=] |date=June 2, 2009 |access-date=June 3, 2009 |url=http://www.shacknews.com/onearticle.x/58948 |archive-date=June 5, 2009 |archive-url=https://web.archive.org/web/20090605052330/http://www.shacknews.com/onearticle.x/58948 |url-status=live}}</ref> Fils-Aimé said that ''Metroid: Other M'' would take players deeper into Samus' story,<ref>{{cite web |first=Levi |last=Buchanan |title=E3 2009: Metroid: Other M Unveiled |url=http://wii.ign.com/articles/989/989404p1.html |archive-url=https://web.archive.org/web/20090612002116/http://wii.ign.com/articles/989/989404p1.html |url-status=dead |archive-date=June 12, 2009 |website=IGN |date=June 2, 2009 |access-date=June 2, 2009}}</ref> and also noted that the game would be a return to the style of the traditional series as opposed to the '']'' series, though the game would have a "harder edge".<ref name=e3video>{{cite web |last=Fletcher |first=JC |title=Interview: Reggie Fils-Aime |website=GameSpot |date=June 10, 2009 |access-date=September 13, 2010 |url=http://www.gamespot.com/videos/interview-reggie-fils-aime/2300-6211815/ |archive-date=October 10, 2020 |archive-url=https://web.archive.org/web/20201010024731/https://www.gamespot.com/videos/interview-reggie-fils-aime/2300-6211815/ |url-status=live}}</ref> At ], the game had a playable demo, which ] picked as Best Wii Game and Action/Adventure Game of the expo, and was nominated for Game of the Show.<ref name="GTbestwiigame">{{cite web|url=http://www.gametrailers.com/video/best-wii-best-of-e3/701401|title=Best of E3 2010 Awards - Best Wii Game|publisher=]|date=July 2, 2010|access-date=August 5, 2014|archive-date=July 9, 2010|archive-url=https://web.archive.org/web/20100709172836/http://www.gametrailers.com/video/best-wii-best-of-e3/701401|url-status=live}}</ref><ref name="GTgameoftheshow">{{cite web|url=http://www.gametrailers.com/video/game-of-best-of-e3/701407|title=Best of E3 2010 Awards - Game of the Show|publisher=]|date=July 2, 2010|access-date=December 14, 2010|archive-date=July 9, 2010|archive-url=https://web.archive.org/web/20100709130423/http://www.gametrailers.com/video/game-of-best-of-e3/701407|url-status=live}}</ref> Previews of ''Other M'' were also featured in the 2010 editions of ] and Nintendo Media Summit.<ref name="ignhandson"/><ref>{{cite magazine|url=https://techland.time.com/2010/03/15/gdc-2010-hands-on-with-metroid-other-m/|title=GDC 2010: Hands-On with Metroid: Other M|first=Evan|last=Narcisse|date=March 15, 2010|magazine=]|access-date=March 23, 2011|archive-date=July 24, 2011|archive-url=https://web.archive.org/web/20110724020607/http://techland.time.com/2010/03/15/gdc-2010-hands-on-with-metroid-other-m/|url-status=live}}</ref> Fils-Aimé expected global sales of between 1.5 and 2 million units.<ref name=e3video/> | |||
''Metroid: Other M'' was the third best-selling video game in Japan during its week of release with 45,398 copies sold.<ref>{{cite web | author=Gantayat, Anoop| date=September 9, 2010 | title=Monster Hunter Beats Metroid and Bleach for Top Sales Spot | url=http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts/ | publisher=Andriasang| accessdate=2011-03-23}}</ref> It sold an additional 11,239 copies the following week.<ref>{{cite web |title=Weekly Ranking, 09.06.2010 to 09.12.2010 | url=http://www.andriasang.com/e/ranking/2010-09-06/ | publisher=Andriasang| accessdate=2011-03-23}}</ref> It was the ninth best-selling game in North America during September 2010.<ref>{{cite web|url=http://www.gamasutra.com/view/news/30991/NPD_Results_September_2010_Industry_Down_8_Percent_As_Halo_Reach_Dominates.php|title=NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates|date=2010-10-14|author=Orland, Kyle|publisher=]|accessdate=2010-10-04}}</ref> It also place twelfth in the ] during its first week, but failed to chart the following week before it had fallen out of the top 40.<ref>{{cite web|url=http://n4g.com/news/604864/other-m-sales-plummet-in-the-uk|title=Other M Sales plummet in the UK|date=2010-10-14|publisher=]|accessdate=2011-03-07}}</ref> By November 2010, ''Other M'' had yet to sell 500,000 units in the United States, far below Nintendo's expectations.<ref name="KotakuNintendo">{{cite web|url=http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid|title=Nintendo Trying To Figure Out What Went Wrong With Newest Metroid|first=Stephen|last=Totilo|date=2010-11-12|accessdate=2010-11-13|publisher=Kotaku}}</ref> <!-- Important: Please refrain from adding total worldwide sale figures, as this is from an unreliable source or constitutes original research. Any such additions will be reverted unless it is officially comfirmed by Nintendo. WP:VG/RS#Unreliable sources, WP:OR --> | |||
The game was released in North America on August 31, 2010.<ref name="MOMDelayed">{{cite web |access-date=September 30, 2012|url=http://ie.ign.com/articles/2010/04/23/metroid-other-m-sin-and-punishment-2-delayed |title=Metroid: Other M, Sin and Punishment 2 Delayed |first=Jim|last=Reilly|date=April 25, 2010|work=IGN|publisher=]}}</ref><ref name="kotaku-date">{{cite web |first=Mike |last=Fahey |title=Metroid: Other M Moves To August, Sin & Punishment Slides As Well |url=http://kotaku.com/5523120/metroid-other-m-moves-to-august-sin--punishment-slides-as-well |publisher=Kotaku |access-date=May 27, 2010 |date=April 23, 2010 |archive-date=May 28, 2010 |archive-url=https://web.archive.org/web/20100528001647/http://kotaku.com/5523120/metroid-other-m-moves-to-august-sin--punishment-slides-as-well |url-status=live}}</ref> It had an original release date of June 27,<ref name="june-27">{{cite web|url=http://www.joystiq.com/2010/02/24/metroid-other-m-june-27-release-date/|title=Metroid: Other M rolls into North America June 27|first=JC|last=Fletcher|date=February 24, 2010|access-date=September 30, 2012|publisher=]|work=]|archive-date=January 27, 2015|archive-url=https://web.archive.org/web/20150127215503/http://www.joystiq.com/2010/02/24/metroid-other-m-june-27-release-date/|url-status=live}}</ref> but was postponed by two months, as the high standards of the development team got them behind the completion schedule.<ref name="MOMDelayed" /><ref name="kotaku-date" /> In other territories, ''Other M'' was released on September 2 in Japan and Australia,<ref>{{cite web|url=http://wii.ign.com/articles/109/1094289p1.html|title=Major Wii Releases Dated in Japan|date=June 2, 2010|author=Gantayat, Anoop|website=IGN|access-date=March 25, 2011|archive-url=https://web.archive.org/web/20100606190714/http://wii.ign.com/articles/109/1094289p1.html|archive-date=June 6, 2010|url-status=dead}}</ref><ref>{{cite web|url=http://wii.ign.com/articles/110/1109801p1.html|archive-url=https://web.archive.org/web/20100803224021/http://wii.ign.com/articles/110/1109801p1.html|url-status=dead|archive-date=August 3, 2010|title=Metroid: Other M Dated Down Under|date=August 1, 2010|website=IGN|access-date=March 25, 2011}}</ref> and one day later in Europe,<ref name="nintendolife" /> where its release was preceded by a large marketing campaign with ], ], and ].<ref>{{Cite web|url=http://www.mcvuk.com/news/40339/Metroid-boasts-big-marketing-assault|title=Metroid boasts big marketing assault|first=James|last=Batchelor|work=]|date=August 9, 2010|access-date=March 23, 2011|archive-date=August 17, 2010|archive-url=https://web.archive.org/web/20100817042941/http://www.mcvuk.com/news/40339/Metroid-boasts-big-marketing-assault|url-status=live}}</ref> ] began providing an art folio for purchasers who ]ed the game containing 16 individual high-quality cards;<ref>{{Cite web|url=http://www.destructoid.com/reserve-metroid-other-m-get-snazzy-art-folio--174870.phtml|title=Reserve Metroid: Other M, get snazzy 'art folio'|first=Nick|last=Chester|work=]|date=May 28, 2010|access-date=November 8, 2011|archive-date=September 8, 2011|archive-url=https://web.archive.org/web/20110908014541/http://www.destructoid.com/reserve-metroid-other-m-get-snazzy-art-folio--174870.phtml|url-status=live}}</ref> the cards feature concept artwork, in-game screenshots, and a description from Samus' perspective.<ref>{{Cite web|url=http://www.destructoid.com/metroid-other-m-art-folio-demands-frames-181971.phtml|archive-url=https://web.archive.org/web/20100822030022/http://www.destructoid.com/metroid-other-m-art-folio-demands-frames-181971.phtml|url-status=dead|archive-date=August 22, 2010|title=Metroid: Other M art folio demands frames|first=Nick|last=Chester|work=]|date=August 20, 2010|access-date=November 8, 2011}}</ref> Two ] books were published in Japan: {{nihongo foot|''Metroid: Other M: Complete Capture Guide''|METROID Other M 完全攻略ガイド|Metoroido Azā Emu Kanzen Kōryaku Gaido|group=lower-alpha}} by ] on September 15, 2010, and {{nihongo foot|''Nintendo Official Guidebook: Metroid: Other M''|任天堂公式ガイドブック メトロイド アザーエム|Nintendō Kōshiki Gaidobukku Metoroido Azā Emu|group=lower-alpha}} by ] on September 17.<ref name="otherm_guidebooks">{{cite web|url=http://metroid.jp/guidebook/|script-title=ja:METROID Other M: ガイドブック GUIDEBOOK 攻略本情報|publisher=]|language=ja|access-date=August 16, 2018|archive-url=https://web.archive.org/web/20180816020156/http://metroid.jp/guidebook/|archive-date=August 16, 2018|url-status=live}}</ref> | |||
===Professional reviews=== | |||
{{VG Reviews | |||
''Other M'' was later re-released on the ]'s ], in Japan on March 17, 2016,<ref name="otherm_famitsu">{{cite magazine|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5934|archive-url=https://web.archive.org/web/20171126063935/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5934|script-title=ja:METROID Other M まとめ |magazine=]|language=ja|access-date=July 24, 2018|archive-date=November 26, 2017|url-status=live}}</ref> in Europe on March 31,<ref name="Nintendo Life - eShop, Mar 31 2016">{{cite news|url=http://www.nintendolife.com/news/2016/03/nintendo_download_31st_march_europe |archive-url=https://web.archive.org/web/20160409065601/http://www.nintendolife.com/news/2016/03/nintendo_download_31st_march_europe |title=Nintendo Download: 31st March (Europe) |first=Thomas |last=Whitehead |work=] |publisher=Gamer Network |date=March 29, 2016 |access-date=April 10, 2016 |archive-date=April 9, 2016 |url-status=live}}</ref> and in North America on December 8.<ref name="nwr_download_20161208">{{cite web |url=http://www.nintendoworldreport.com/news/43766/nintendo-downloads-december-8-2016 |archive-url=https://web.archive.org/web/20170102074357/http://www.nintendoworldreport.com/news/43766/nintendo-downloads-december-8-2016 |title=Nintendo Downloads - December 8, 2016 |first=Donald |last=Theriault |publisher=Nintendo World Report |date=December 8, 2016 |access-date=December 8, 2016 |archive-date=January 2, 2017 |url-status=live}}</ref> | |||
|MC = 79 out of 100<ref name="metacritic">{{cite web|url=http://www.metacritic.com/game/wii/metroid-other-m |title=Metroid Other M for Wii Reviews |publisher=] |accessdate=2010-08-28}}</ref> | |||
|GR= 78.55%<ref name="gr">{{cite web|url=http://www.gamerankings.com/wii/960554-metroid-other-m/index.html |title=Metroid: Other M for Wii |publisher=] |accessdate=2010-09-01}}</ref> | |||
===Technical issues=== | |||
|1UP=B+<ref name="1UPreview">{{cite web|url=http://www.1up.com/reviews/metroid-review|date=2010-08-27|title=Metroid Other M Review |publisher=1UP.com|author=Haywald, Justin|accessdate=2011-03-25}}</ref> | |||
After the release of ''Metroid: Other M'', the game was reported to have a ] where the door in Sector 3 is permanently locked and impassable, preventing players from continuing.<ref name="No fix">{{cite web|url=http://www.ign.com/articles/2010/09/17/no-fix-in-sight-for-metroid-bug |archive-url=https://web.archive.org/web/20160215031216/http://www.ign.com/articles/2010/09/17/no-fix-in-sight-for-metroid-bug |title=No Fix in Sight For ''Metroid'' Bug |first=Jim |last=Reilly |date=September 16, 2010 |work=] |publisher=] |access-date=September 18, 2010 |archive-date=February 15, 2016 |url-status=live}}</ref> Nintendo revealed that a bug is triggered when the player backtracks to the room within Sector 3 where they have previously obtained the Ice Beam.<ref name="Troubleshooting">{{cite web|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/2921/p/604 |archive-url=https://web.archive.org/web/20160215045206/http://en-americas-support.nintendo.com/app/answers/detail/a_id/2921/p/604 |title=Metroid: Other M – Locked Door in Sector 3 |access-date=August 5, 2014 |archive-date=February 15, 2016 |publisher=] |url-status=live}}</ref><ref name="NintendoExterminatesBug">{{cite web|url=http://www.ign.com/articles/2010/09/27/nintendo-exterminating-metroid-bug |archive-url=https://web.archive.org/web/20160215031229/http://www.ign.com/articles/2010/09/27/nintendo-exterminating-metroid-bug |title=Nintendo Exterminating ''Metroid'' Bug |first=Jim |last=Reilly |work=] |publisher=] |date=September 27, 2010 |access-date=October 23, 2010 |archive-date=February 15, 2016 |url-status=live}}</ref> The company set up a program that allowed players affected by the bug to send in an ] or their Wii console with their ]s to be repaired.<ref name="Troubleshooting" /><ref name="NintendoExterminatesBug"/><ref name="Kotaku Bug">{{cite web|url=http://kotaku.com/5648679/nintendo-taking-care-of-metroid-other-m-bug |archive-url=https://web.archive.org/web/20160215031228/http://kotaku.com/5648679/nintendo-taking-care-of-metroid-other-m-bug |title=Nintendo Taking Care Of ''Metroid: Other M'' Bug |first=Brian |last=Ashcraft |work=] |publisher=] |date=September 27, 2010 |access-date=September 27, 2010 |archive-date=February 15, 2016 |url-status=live}}</ref> | |||
|Edge=8 out of 10<ref name=edge>{{cite web|url=http://www.next-gen.biz/reviews/metroid-other-m-review |title=Metroid Other M Review |work=] |date=2010-09-03|accessdate=2011-03-25}}</ref> | |||
|EuroG = 8 out of 10<ref name="eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2010-08-27-metroid-other-m-review |title=Metroid Other M Review |publisher=EuroGamer |author=Donlan, Christian |accessdate=2010-08-28}}</ref> | |||
As ''Other M'' uses a dual-layer disc, Nintendo said that some Wii consoles may have difficulty reading data off a large-capacity medium due to a contaminated laser lens of an ].<ref name="Troubleshooting2">{{cite web|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/2919 |archive-url=https://web.archive.org/web/20150221115054/http://en-americas-support.nintendo.com/app/answers/detail/a_id/2919 |title=Metroid: Other M Game-Specific Troubleshooting |access-date=November 25, 2014 |archive-date=February 21, 2015 |publisher=] |url-status=live}}</ref> | |||
|Fam = 35 out of 40<ref name="FamReview">{{cite web| title=Famitsu Rates Metroid: Other M| url=http://www.1up.com/news/famitsu-rates-metroid| last=Gifford| first=Kevin| publisher=UGO Entertainmnet| date=2010-08-25| accessdate=2010-09-01}}</ref> | |||
|IGN = 8.5 out of 10<ref name="IGNReview">{{cite web|url=http://uk.wii.ign.com/articles/111/1111849p1.html|title=Metroid: Other M Review|last=Harris|first=Craig|publisher=IGN|date=2010-08-27|accessdate=2010-10-23}}</ref> | |||
==Reception== | |||
|G4 = 2 out of 5<ref name="G4review">{{cite web| title=Metroid: Other M Review| url=http://g4tv.com/games/wii/61992/Metroid-Other-M/review/| last=Heppe| first=Abbie| publisher=]| date=2010-08-27| accessdate=2010-09-02|quote= ''Other M'' expects you to accept as a submissive, child-like and self-doubting little girl that cannot possibly wield the amount of power she possesses unless directed to by a man. Yes, Samus uses the phrase “confession time” like a 12 year old girl scrawling in her ] diary but really, the '']''-meets-] Original Movie narration gets old faster than you can say “].”}}</ref> | |||
{{Video game reviews | |||
|GI = {{Nowrap|<sup>]</sup> 6.5 out of 10 <ref name="GIreviewUS">{{cite web| title=Nintendo’s Team Ninja Team-Up Robs Metroid Of Its Character| url=http://gameinformer.com/games/metroid_other_m/b/wii/archive/2010/08/27/nintendo-s-team-ninja-team-up-robs-metroid-of-its-atmosphere-and-character.aspx| last=Kollar| first=Phil| publisher='']''| date=2010-08-27| accessdate=2010-09-02}}</ref>}}<br/ >{{Nowrap|<sup>]</sup> 8.0 out of 10 <ref name="GIreviewAUS">{{cite web| title=Game Informer Australia's Metroid: Other M Review Different Than U.S. Version| url=http://gameinformer.com/b/news/archive/2010/08/24/game-informer-australia-s-metroid-other-m-review-different-than-us-version.aspx| last=Vore| first=Bryan| publisher=]| date=2010-08-24| accessdate=2010-09-02}}</ref>}} | |||
| MC = 79/100<ref name="metacritic"/> | |||
|GT = 8.6 out of 10<ref name="GTReview">{{cite web|url=http://www.gametrailers.com/video/review-metroid-other/703717|title=Metroid: Other M review|date=2010-08-27|accessdate=2010-10-23|publisher=]}}</ref> | |||
| 1UP = B−<ref name="1UPreview"/> | |||
|GRadar = 7 out of 10<ref name="GRreview">{{cite web| title=''Metroid: Other M'' super review| url=http://www.gamesradar.com/wii/metroid-other-m/review/metroid-other-m-super-review/a-2010082791244315085/g-20090602105555875007| publisher=]| first=Brett|last=Elston|date=2010-08-27| accessdate=2010-09-01}}</ref> | |||
| Edge = 8/10<ref name=edge/> | |||
|GSpot = 8.5 out of 10<ref name="GSreview">{{cite web|url=http://www.gamespot.com/wii/action/metroidotherm/review.html|title=GameSpot Metroid: Other M review|publisher=]|date=2010-08-27|accessdate=2010-08-27|first=Tom|last=McShea}}</ref> | |||
| |
| Destruct = 6.5/10<ref>{{cite web |url=https://www.destructoid.com/review-metroid-other-m-182449.phtml |title=Metroid Other M review |date=August 27, 2010 |access-date=2011-03-02 |archive-date=November 2, 2018 |archive-url=https://web.archive.org/web/20181102144143/https://www.destructoid.com/review-metroid-other-m-182449.phtml |url-status=live}}</ref> | ||
| EuroG = 8/10<ref name="eurogamer"/> | |||
|GSpy = 3 out of 5<ref name="Gspyreview">{{cite web|url=http://wii.gamespy.com/wii/metroid-other-m/1116913p1.html|title=GameSpy: Metroid: Other M review|publisher=]|date=2010-08-31|accessdate=2010-10-23|first=Ryan|last=Scott}}</ref> | |||
| Fam = 35/40<ref name="FamReview" /> | |||
|ONM = 91%<ref name="ONMreview">{{cite web| title=Metroid: Other M review| url=http://www.officialnintendomagazine.co.uk/article.php?id=19617| last=Scullion| first=Chris| work=]|publisher=]| date=2010-09-01| accessdate=2010-09-01}}</ref> | |||
| G4 = 2/5<ref name="G4review" /> | |||
|rev1 = '']'' | |||
| GI = {{sup|]}} 6.25/10<ref name="GIreviewUS" /><br/ >{{sup|]}} 8/10<ref name="GIreviewAUS">{{cite magazine | title=Game Informer Australia's Metroid: Other M Review Different Than U.S. Version | url=http://gameinformer.com/b/news/archive/2010/08/24/game-informer-australia-s-metroid-other-m-review-different-than-us-version.aspx | archive-url=https://web.archive.org/web/20100827043201/http://gameinformer.com/b/news/archive/2010/08/24/game-informer-australia-s-metroid-other-m-review-different-than-us-version.aspx | url-status=dead | archive-date=August 27, 2010 | last=Vore | first=Bryan | publisher=] | magazine=] | date=August 24, 2010 | access-date=September 2, 2010}}</ref> | |||
|rev1Score = 7 out of 10<ref name="GNreview">{{cite web| title=Metroid: Other M video game review| url=http://www.telegraph.co.uk/technology/video-games/8009920/Metroid-Other-M-video-game-review.html|author=Hoggins, Tom| work=]| date=2010-09-17| accessdate=2011-03-23}}</ref> | |||
| GamePro = 4/5<ref name="GPro"/> | |||
|rev2 = ] | |||
| GSpot = 8.5/10<ref name=GSreview/> | |||
|rev2Score = B<ref name="TheAVClub">{{cite web| url=http://www.avclub.com/articles/metroid-other-m,44831/| work=]| first=David| last=Wolinsky| date=2010-09-06| accessdate=2010-10-02| title=Metroid: Other M}}</ref> | |||
| GSpy = 3/5<ref name=Gspyreview/> | |||
|rev3 = ] | |||
| GRadar = 3.5/5<ref name=GRreview/> | |||
|rev3Score = 9 out of 10<ref name=wiredreview>{{cite web|url=http://www.wired.com/gamelife/2010/08/metroid-other-m-review/ |title=Review: Metroid: Other M Sports Daring Game Design, Cinematic Ambitions|date=2010-08-27|publisher=Wired |accessdate=2010-08-28|first=Chris|last=Kohler}}</ref> | |||
| GT = 8.6/10<ref name="GTReview"/> | |||
| IGN = 8.5/10<ref name="IGNReview"/> | |||
| NWR = 7/10<ref>{{cite web |url=http://www.nintendoworldreport.com/review/23945/metroid-other-m-wii |title=Metroid Other M Review |access-date=2010-09-01 |archive-date=January 3, 2015 |archive-url=https://web.archive.org/web/20150103005018/http://www.nintendoworldreport.com/review/23945/metroid-other-m-wii |url-status=live}}</ref> | |||
| ONM = 91%<ref name="ONMreview" /> | |||
}} | }} | ||
Reviews for ''Other M'' were divided but generally positive. The game has received an average score of 79 at both ] and ], based on 71 and 52 reviews respectively.<ref name="metacritic"/><ref name="gr"/> | |||
''Metroid: Other M'' received "generally favorable reviews", according to a ] website ].<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/metroid-other-m/critic-reviews/?platform=wii |title=Metroid Other M for Wii Reviews |publisher=] |work=] |access-date=August 28, 2010 |archive-date=August 27, 2010 |archive-url=https://web.archive.org/web/20100827113603/http://www.metacritic.com/game/wii/metroid-other-m |url-status=live}}</ref> ]'s Tom McShea praised the control scheme and combat system as "unique and responsive", and wrote that the search for secrets was "very rewarding".<ref name="GSreview" /> Craig Harris of '']'' called the gameplay "a really impressive evolution of the old-school ''Metroid'' design",<ref name="IGNReview">{{cite web|url=http://uk.wii.ign.com/articles/111/1111849p1.html|title=Metroid: Other M Review|last=Harris|first=Craig|website=IGN|date=August 27, 2010|access-date=October 23, 2010|archive-date=September 3, 2010|archive-url=https://web.archive.org/web/20100903165551/http://uk.wii.ign.com/articles/111/1111849p1.html|url-status=live}}</ref> and '']'' described it as "a nice compromise between satisfying fans and opening up the series for a wider audience".<ref name="GTReview">{{cite AV media|url=https://www.youtube.com/watch?v=xzqLv7nZxeM |archive-url=https://ghostarchive.org/varchive/youtube/20211117/xzqLv7nZxeM|archive-date=2021-11-17 |url-status=live|title=Metroid Other M Review|work=]|publisher=]|format=video|access-date=May 25, 2016}}{{cbignore}}</ref> In a review for an Australian television series '']'', ] enjoyed the game's atmosphere, while ] remarked on how the developers "kept the control scheme so simple, and yet it works so well".<ref>{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s3016632.htm |first1=Steven |last1=O'Donnell |author-link1=Steven O'Donnell (Australian actor) |first2=Stephanie |last2=Bendixsen |author-link2=Stephanie Bendixsen |title=Good Game stories - Metroid: Other M |publisher=] |date=August 20, 2010 |access-date=December 11, 2010 |archive-date=November 27, 2010 |archive-url=https://web.archive.org/web/20101127162146/http://www.abc.net.au/tv/goodgame/stories/s3016632.htm |url-status=live}}</ref> The writers from '']'' also praised the game for the Sense Move technique and the switch between perspectives.<ref name="FamReview">{{cite web|title=Famitsu Rates Metroid: Other M |url=http://www.1up.com/news/famitsu-rates-metroid |last=Gifford |first=Kevin |website=] |date=August 25, 2010 |access-date=September 1, 2010 |archive-url=https://web.archive.org/web/20150627014757/http://www.1up.com/news/famitsu-rates-metroid |archive-date=June 27, 2015 |url-status=dead}}</ref> The graphics were also well received. Christian Donlan of '']'' exclaimed that ''Other M'' bears graphical similarities to '']'' which "tend to come across as nicely-built video game levels at best".<ref name="eurogamer">{{cite web |url=http://www.eurogamer.net/articles/2010-08-27-metroid-other-m-review |title=Metroid Other M Review |website=EuroGamer |author=Donlan, Christian |date=August 27, 2010 |access-date=August 28, 2010 |archive-date=August 30, 2010 |archive-url=https://web.archive.org/web/20100830135151/http://www.eurogamer.net/articles/2010-08-27-metroid-other-m-review |url-status=live}}</ref> Harris wrote that while the graphics are not being on par with the ''Prime'' series, it was still regarded as one of the best-looking games on the Wii.<ref name="IGNReview"/> Tom Hoggins of '']'' described the environments as "lush and detailed", and said they helped "capturing the ] of old-school ''Metroid''".<ref name="GNreview">{{cite web | title=Metroid: Other M video game review | url=https://www.telegraph.co.uk/technology/video-games/8009920/Metroid-Other-M-video-game-review.html | author=Hoggins, Tom | work=] | date=September 17, 2010 | access-date=March 23, 2011 | archive-date=April 3, 2011 | archive-url=https://web.archive.org/web/20110403105719/http://www.telegraph.co.uk/technology/video-games/8009920/Metroid-Other-M-video-game-review.html | url-status=live}}</ref> Harris also praised the game's "storytelling with motion-captured acting and voice-over",<ref name="IGNReview"/> and '']''{{'}}s Chris Kohler applauded cutscenes "with slick graphic effects".<ref name=wiredreview>{{cite magazine|url=https://www.wired.com/gamelife/2010/08/metroid-other-m-review/|title=Review: Metroid: Other M Sports Daring Game Design, Cinematic Ambitions|date=August 27, 2010|magazine=Wired|access-date=August 28, 2010|first=Chris|last=Kohler|archive-date=August 29, 2010|archive-url=https://web.archive.org/web/20100829080732/http://www.wired.com/gamelife/2010/08/metroid-other-m-review/|url-status=live}}</ref> The music was praised as atmospheric and faithful to the franchise,<ref name="GIreviewUS"/><ref name="GTReview"/><ref name="IGNAwards"/> though McShea felt they were "more like outtakes from older entries than a moody new soundtrack".<ref name="GSreview" /> | |||
====Gameplay and controls==== | |||
Critics' reception of the title's gameplay was positive. ] praised the control scheme, combat system, and the search for secrets; they wrote that the former two were "unique and responsive" and the latter was "very rewarding".<ref name="GSreview" /> '']'' complimented the Sense Move technique as "by far the best", and the switch between perspectives, which "works surprisingly well".<ref name="FamReview" /> While ] called the gameplay "a really impressive evolution of the old-school ''Metroid'' design",<ref name="IGNReview"/> and ] described it as "a nice compromise between satisfying fans and opening up the series for a wider audience",<ref name="GTReview"/> and the use of the directional pad for 3D controls was described as "innovative" by '']''’s Bob Chipman.<ref name="TGO Episode 40: Heavens to Metroid" /> '']'''s two presenters "enjoyed the atmosphere of it and was quite hooked to keep making progress".<ref>{{cite web|url=http://www.abc.net.au/tv/goodgame/stories/s3016632.htm |title=Good Game stories - Metroid: Other M| publisher=]| date=2010-08-20}}</ref> | |||
Complaints were raised on the first |
Complaints were raised on the first-person perspective, with Ryan Scott of '']'' considered it a "weird forced handicap".<ref name="Gspyreview">{{cite web|url=http://wii.gamespy.com/wii/metroid-other-m/1116913p1.html |title=GameSpy: Metroid: Other M review |publisher=] |date=August 31, 2010 |access-date=October 23, 2010 |first=Ryan |last=Scott |archive-url=https://web.archive.org/web/20140824230011/http://wii.gamespy.com/wii/metroid-other-m/1116913p1.html |archive-date=August 24, 2014 |url-status=dead}}</ref> Phil Kollar of '']'' expressed disappointment that the game prevents the player from moving while in first person view.<ref name="GIreviewUS" /> '']''{{'s}} David Wolinsky found the ] sequences irritating,<ref name="TheAVClub">{{cite web | url=https://www.avclub.com/metroid-other-m-1798221536 | work=] | first=David | last=Wolinsky | date=September 6, 2010 | access-date=October 2, 2010 | title=Metroid: Other M | archive-date=October 11, 2010 | archive-url=https://web.archive.org/web/20101011032413/http://www.avclub.com/articles/metroid-other-m,44831/ | url-status=live}}</ref> while '']''{{'s}} Chris Scullion similarly described them as the "only truly horrible moments" in the game.<ref name="ONMreview">{{cite web | title=Metroid: Other M review | url=http://www.officialnintendomagazine.co.uk/article.php?id=19617 | archive-url=https://web.archive.org/web/20100909002851/http://www.officialnintendomagazine.co.uk/article.php?id=19617 | last=Scullion | first=Chris | work=] | publisher=] | date=September 1, 2010 | access-date=September 1, 2010 | archive-date=September 9, 2010 | url-status=dead}}</ref> Critics responded poorly to the mechanic of power-up restriction; they derided it as a deviation from the series' tradition of item discovery,<ref name="GPro">{{cite magazine|url=http://www.gamepro.com/article/reviews/216283/metroid-other-m/|title=GamePro Metroid: Other M review|magazine=]|date=August 27, 2010|access-date=August 27, 2010|first=Tae K.|last=Kim|archive-url=https://web.archive.org/web/20100902002356/http://www.gamepro.com/article/reviews/216283/metroid-other-m/|archive-date=September 2, 2010}}</ref> and even more strongly criticized it as nonsensical and condescending in terms of story.<ref name=mtv>{{cite web|url=http://multiplayerblog.mtv.com/2010/08/27/metroid-other-m-review-in-space-everyone-can-hear-you-monologue/|title='Metroid: Other M' Review - In Space, Everyone Can Hear You Monologue|publisher=]|date=August 27, 2010|author=Rosenberg, Adam|access-date=March 18, 2011|archive-date=October 8, 2010|archive-url=https://web.archive.org/web/20101008213705/http://multiplayerblog.mtv.com/2010/08/27/metroid-other-m-review-in-space-everyone-can-hear-you-monologue|url-status=live}}</ref> '']'' derided the game's linearity in comparison with ''Metroid Fusion'', a game which took a similar approach.<ref name="GRreview">{{cite web | title=''Metroid: Other M'' super review | url=http://www.gamesradar.com/wii/metroid-other-m/review/metroid-other-m-super-review/a-2010082791244315085/g-20090602105555875007 | publisher=] | first=Brett | last=Elston | date=August 27, 2010 | access-date=September 1, 2010 | archive-date=August 17, 2024 | archive-url=https://web.archive.org/web/20240817143939/https://www.gamesradar.com/metroid-other-m-review/ | url-status=live}}</ref> The website also found the enemies to be "a largely unimpressive collection",<ref name=GRreview/> a gripe which '']'' also had; it wrote that "truly testing enemies are only found in the last stretch".<ref name=edge /> ''Other M''{{'}}s short length was criticized by reviewers,<ref name="GSreview" /><ref name="GPro"/> by critics such as ''GameTrailers'', which writes that the bonuses such as art galleries were not stimulating enough to entice replay value.<ref name="GTReview"/> | ||
Heavy criticism was directed toward the script, dialogue,<ref>{{cite news|url=https://www.independent.co.uk/life-style/gadgets-and-tech/story-criticized-but-action-delivers-in-metroid-other-m-reviews-2066949.html |archive-url=https://ghostarchive.org/archive/20220512/https://www.independent.co.uk/life-style/gadgets-and-tech/story-criticized-but-action-delivers-in-metroid-other-m-reviews-2066949.html |archive-date=May 12, 2022 |url-access=subscription |url-status=live|title=Story criticized but action delivers in 'Metroid: Other M' reviews|newspaper=]|date=August 30, 2010|access-date=March 24, 2011}}</ref> and cutscene length.<ref name=mtv/> McShea felt that the unskippable cutscenes and "the overabundance of story in ''Other M'' were a negative deviation from ''Metroid'' tradition".<ref name="GSreview" /> Kollar states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager's diary".<ref name="GIreviewUS" /> Justin Haywald of '']'' complained that as the game progresses "instead of getting more of the things that work {{bracket|combat}}, you get more of the things you don't care about {{bracket|overwrought story}}".<ref name="1UPreview">{{cite web|url=http://www.1up.com/reviews/metroid-review |date=August 27, 2010 |title=Metroid Other M Review |website=1UP.com |last=Haywald |first=Justin |access-date=March 25, 2011 |archive-url=https://web.archive.org/web/20150404053326/http://www.1up.com/reviews/metroid-review |archive-date=April 4, 2015 |url-status=dead}}</ref> Donlan notes that the plot is considered as "the future's dumbest ]".<ref name="eurogamer"/> Wolinsky echoes the misgivings about Samus' immaturity, petulant behavior, and misguided loyalty.<ref name="TheAVClub" /> Tae K. Kim of '']'' writes that while the story and Samus' monologues did not compel them, "it helped contextualize her entire existence" which developed the character to "an actual human being who's using the vastness of space to try and put some distance between herself and the past".<ref name="GPro"/> Contrarily, Haywald found the portrayal "lifeless and boring" and "nonsensical".<ref name="1UPreview" /> ]'s Abbie Heppe was critical on Samus's portrayal; she wrote that Samus "cannot possibly wield the amount of power she possesses unless directed to by a man", and found that her anxiety attack cannot be reconciled with her previous portrayals.<ref name="G4review">{{cite web | title=Metroid: Other M Review | url=http://g4tv.com/games/wii/61992/Metroid-Other-M/review/ | archive-url=https://web.archive.org/web/20100910072634/http://g4tv.com/games/wii/61992/Metroid-Other-M/review/ | last=Heppe | first=Abbie | publisher=] | date=August 27, 2010 | access-date=September 2, 2010 | archive-date=September 10, 2010}}</ref> | |||
====Art direction and audio==== | |||
The game's graphics were well-received, garnering some acclaim. ] exclaimed that ''Other M'' bears graphical similarities to '']'' which "tend to come across as nicely-built video game levels at best".<ref name="eurogamer"/> IGN claimed that despite the graphics was not on the same standard as the ''Prime'' series, it was still regarded as "one of the best looking games on Wii".<ref name="IGNReview"/> '']'' described the environments as "lush and detailed", and said they helped "capturing the ] of old-school ''Metroid''".<ref name="GNreview"/> IGN praised the game's "storytelling with motion-captured acting and voice-over",<ref name="IGNReview"/> and '']'' applauded cutscenes "with slick graphic effects".<ref name=wiredreview/> The music was praised as atmospheric and faithful to the franchise,<ref name="GIreviewUS" /><ref name="GTReview"/><ref name="IGNAwards"/> though GameSpot felt they were "more like outtakes from older entries than a moody new soundtrack".<ref name="GSreview" /> | |||
In a feature for ''1UP.com'', Jeremy Parish states that many ''Metroid'' fans were disappointed by the game's story, power-up restrictions and its "awkward handling of its leading lady".<ref name=1UPDialOtherM>{{cite web|url=http://www.1up.com/features/metroid-other-m-post-mortem|title=Dial Other M for Murder: Is the Metroid Series Dead?|date=May 25, 2011|work=1UP.com|publisher=]|access-date=September 1, 2017|first=Jeremy|last=Parish|archive-url=https://web.archive.org/web/20161018170753/http://www.1up.com/features/metroid-other-m-post-mortem|archive-date=October 18, 2016|url-status=dead}}</ref> Video game scholar Luke Arnott argued that players were dissatisfied with ''Other M'' because it did not consistently balance gameplay constraints with player agency, and because it failed at what he calls "imperative" storytelling. Arnott suggested that studying how games like ''Other M'' create meaning in virtual spaces may help design better games and situate them within wider theories of postmodern subjectivity.<ref>{{Cite journal|last=Arnott|first=L.|date=2017-01-01|title=Mapping Metroid: Narrative, Space, and Other M|journal=Games and Culture|language=en|volume=12|issue=1|pages=3–27|doi=10.1177/1555412015580016|s2cid=51951002|url=https://ir.lib.uwo.ca/cgi/viewcontent.cgi?article=1127&context=fimspub|access-date=September 30, 2020|archive-date=August 22, 2021|archive-url=https://web.archive.org/web/20210822060837/https://ir.lib.uwo.ca/cgi/viewcontent.cgi?article=1127&context=fimspub|url-status=live}}</ref> Clyde Mandelin of ''Legends of Localization'' noted that the game received mixed-to-positive reactions from Japanese fans.<ref name="LegendsOfLocalization">{{cite web|title=What Does Japan Think of Metroid: Other M?|first=Clyde|last=Mandelin|url=http://legendsoflocalization.com/what-does-japan-think-of-metroid-other-m/|publisher=Legends of Localization|date=September 3, 2013|access-date=December 18, 2014|archive-date=December 8, 2014|archive-url=https://web.archive.org/web/20141208205212/http://legendsoflocalization.com/what-does-japan-think-of-metroid-other-m|url-status=live}}</ref> '']''{{'}}s Luke Plunkett wrote that Team Ninja was blamed by "many people" for the game's story;<ref name=KotakuBlameNintendo>{{cite web|url=http://kotaku.com/5843159/blame-nintendo-for-metroid-other-ms-sucky-story|title=Don't Blame Team Ninja for Metroid: Other M's Story|date=September 23, 2011|publisher=]|work=]|access-date=October 6, 2011|first=Luke|last=Plunkett|archive-date=September 26, 2011|archive-url=https://web.archive.org/web/20110926055033/http://kotaku.com/5843159/blame-nintendo-for-metroid-other-ms-sucky-story|url-status=live}}</ref> Hayashi later clarified that Sakamoto wrote the story himself.<ref name=KotakuBlameNintendo /><ref name="HayashiInterview">{{cite web | title=Team Ninja's Yosuke Hayashi Talks Ninja Gaiden 3 | url=http://www.g4tv.com/thefeed/blog/post/716536/team-ninjas-yosuke-hayashi-talks-ninja-gaiden-3/#ixzz1YkFVArKB | publisher=] | date=September 21, 2011 | access-date=October 6, 2011 | archive-date=October 11, 2012 | archive-url=https://web.archive.org/web/20121011032300/http://www.g4tv.com/thefeed/blog/post/716536/team-ninjas-yosuke-hayashi-talks-ninja-gaiden-3/#ixzz1YkFVArKB | url-status=dead}}</ref> Nintendo Treehouse producer Nate Bihldorff stated that the scene depicting Samus' encounter with Ridley "is not a sign of weakness, but of strength. People who call out that scene as anything but empowering are kind of missing the point". He added that Samus' story "has largely been a matter of individual perception, especially in the US, where people haven't read any of the official manga related to her childhood".<ref name=1UPDialOtherM /><ref name="InterviewBihldorff">{{cite web|last=Kerwin|first=Darren|title=Interview with Nate Bihldorff|publisher=Shinesparkers|year=2011|access-date=January 16, 2013|url=http://www.shinesparkers.net/interview-with-nate-bihldorff|url-status=dead|archive-url=https://web.archive.org/web/20140714132038/http://www.shinesparkers.net/interview-with-nate-bihldorff|archive-date=July 14, 2014|df=mdy-all}}</ref> | |||
====Storyline and portrayal==== | |||
The storyline recieved mixed reaction. Criticism focused on the script, dialogue,<ref>{{cite news|url=http://www.independent.co.uk/life-style/gadgets-and-tech/story-criticized-but-action-delivers-in-metroid-other-m-reviews-2066949.html|title=Story criticized but action delivers in 'Metroid: Other M' reviews|newspaper=]|date=2010-08-30|accessdate=2011-03-24}}</ref> and cutscene length.<ref name=mtv/> GameSpot felt that the "unskippable" cutscenes and "the overabundance of story in ''Other M'' were a negative deviation from ''Metroid'' tradition".<ref name="GSreview" /> '']'' states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary" and declared Samus as "he biggest culprit in the bad storytelling".<ref name="GIreviewUS" /> ] complained that as the game progresses "instead of getting more of the things that work , you get more of the things you don't care about ".<ref name="1UPreview"/> Reviewers described the dialogue as "sounding like they came from a tween drama"<ref name="G4review" /> and cited the plot as "the future's dumbest ]".<ref name="eurogamer"/> ''The Onion'''s David Wolinsky echoes the misgivings about Samus's immaturity, petulant behavior, and misguided loyalty.<ref name="TheAVClub" /> | |||
In May 2022, former president of Nintendo of America Reggie Fils-Aime expressed his disappointment with ''Other M'', believing it would be a hit: "I really thought that that was going to be a defining moment for the ''Metroid'' franchise. It was giving much more of a perspective about Samus. I really thought that was going to be a killer moment in the franchise's history, and it wasn't. It didn't deliver – not the business results, it really didn't touch the player the way we hoped it would".<ref>{{cite web |last1=Carter |first1=Chris |title=Reggie Fils-Aime initially thought Metroid: Other M would be a hit |url=https://www.destructoid.com/reggie-on-metroid-other-m-legacy/ |website=Destructoid |date=May 9, 2022 |access-date=11 May 2022}}</ref> | |||
'']'' writes that while the story and Samus' monologues did not compel them, "it helped contextualize her entire existence" which developed the character to "an actual human being who's using the vastness of space to try and put some distance between herself and the past".<ref name="GPro"/> ''ScrewAttack''’s Bob Chipman applauded the elaboration on Samus's character. He argues that her breakdown is an accurate depiction of ] and that she is portrayed as a three-dimensional character, a step up from the fans' long-standing misconceptions of Samus as "pathologically emotionless man-hating ice queen".<ref name="TGO Episode 40: Heavens to Metroid">{{cite web | year=2010 | title= TGO Episode 40: Heavens to Metroid | url= http://screwattack.com/videos/TGO-Episode-40-Heavens-to-Metroid|publisher='']''|author=Bob Chipman|accessdate=30-05-2011|quote=In Other M, we find out that Samus has doubts, phobias, long-standing issues, and even though she’s a TOTAL badass who fights aliens for a living, she’s still full of insecurities and even weaknesses, especially about personal relationships and past tragedy. In other words, we find out that she’s a THREE DIMENSIONAL CHARACTER.}}</ref> Contrarily, Justin Haywald of 1UP.com found the portrayal "lifeless and boring" and "nonsensical".<ref name="1UPreview" /> ]'s Abbie Heppe considered this a "sexist" portrayal of Samus; she wrote that she "cannot possibly wield the amount of power she possesses unless directed to by a man", and found that her anxiety attack cannot be reconciled with her previous portrayals.<ref name="G4review" /> However, ''ScrewAttack'''s Bob Chipman feels that "supposedly enlightened gamers and game commentators" are making gender assumptions that are "all in head."<ref name="TGO Episode 40: Heavens to Metroid"/> | |||
===Sales=== | |||
<!-- | |||
NOTE TO EDITORS: | |||
As of present, there are no other up-to-date sales figures available through reliable sources. Do not add or modify sales figures without providing a reliable source. Note that VGChartz is considered by a consensus to be an unreliable source for sales figures per ], and thus should not be linked to on this article. Also be aware that other sources (even reliable ones) uses sales data from VGChartz, either directly or indirectly. Thank you. | |||
--> | |||
''Metroid: Other M'' was the third-best-selling video game in Japan during its week of release with 45,398 copies sold, ranking it behind '']'' and '']''.<ref>{{cite web | author=Gantayat, Anoop | date=September 9, 2010 | title=Monster Hunter Beats Metroid and Bleach for Top Sales Spot | url=http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts/ | publisher=Andriasang | archive-url=https://web.archive.org/web/20121025014600/http://andriasang.com/comp2j/monhan_tops_charts/ | archive-date=October 25, 2012 | access-date=March 23, 2011 | url-status=dead}}</ref> An additional 11,239 copies were sold the following week.<ref>{{cite web | title=Weekly Ranking, 09.06.2010 to 09.12.2010 | url=http://www.andriasang.com/e/ranking/2010-09-06/ | publisher=Andriasang | access-date=March 23, 2011 | archive-url = https://web.archive.org/web/20100926175357/http://www.andriasang.com/e/ranking/2010-09-06/ | archive-date=September 26, 2010 | url-status=dead}}</ref> It was also the ninth-best-selling game in North America during September 2010,<ref>{{cite web|url=http://www.gamasutra.com/view/news/30991/NPD_Results_September_2010_Industry_Down_8_Percent_As_Halo_Reach_Dominates.php|title=NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates|date=October 14, 2010|author=Orland, Kyle|website=]|access-date=October 4, 2010|archive-date=September 20, 2016|archive-url=https://web.archive.org/web/20160920190526/http://www.gamasutra.com/view/news/30991/NPD_Results_September_2010_Industry_Down_8_Percent_As_Halo_Reach_Dominates.php|url-status=live}}</ref> with 173,000 copies sold.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/6176/npd_behind_the_numbers_september_.php?page=4|title=NPD: Behind the Numbers, September 2010|date=October 18, 2010|first=Matt|last=Matthews|website=]|access-date=November 6, 2011|archive-date=November 9, 2011|archive-url=https://web.archive.org/web/20111109101826/http://www.gamasutra.com/view/feature/6176/npd_behind_the_numbers_september_.php?page=4|url-status=live}}</ref> In the United Kingdom, the game failed to make the top 10 and placed 12th in its first week.<ref>{{cite web|url=http://www.vg247.com/2010/09/06/uk-charts-mafia-ii-holds-top-spot-other-m-misses-top-ten/|title=UK charts – Mafia II holds top spot, Other M misses top ten|website=]|first=Johnny|last=Cullen|date=September 6, 2010|access-date=April 18, 2013|archive-date=July 12, 2012|archive-url=https://web.archive.org/web/20120712064825/http://www.vg247.com/2010/09/06/uk-charts-mafia-ii-holds-top-spot-other-m-misses-top-ten/|url-status=live}}</ref> In November, Fils-Aimé said that the game was close to a half of million copies sold in the United States.<ref name="KotakuNintendo">{{cite web|url=http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid|title=Nintendo Trying To Figure Out What Went Wrong With Newest Metroid|first=Stephen|last=Totilo|date=November 12, 2010|access-date=November 13, 2010|publisher=Kotaku|archive-date=November 15, 2010|archive-url=https://web.archive.org/web/20101115001547/http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid|url-status=live}}</ref> | |||
===Awards=== | ===Awards=== | ||
In IGN's Best of 2010 Awards, |
''Other M'' received honors and distinctions from various gaming sites and publications. In '']''{{'}}s Best of 2010 Awards, the game received the award for Coolest Atmosphere.<ref name="IGNAwards">{{cite web | year=2010 | title=IGN: The Best of 2010 - Coolest Atmosphere | url=http://bestof.ign.com/2010/wii/coolest-atmosphere.html | archive-url=https://web.archive.org/web/20160820112233/http://bestof.ign.com/2010/wii/coolest-atmosphere.html | website=IGN | access-date=August 25, 2017 | archive-date=August 20, 2016 | url-status=live}}</ref> It was also nominated for Best Story award, but lost to '']''.<ref name="IGNAwards2">{{cite web | year=2010 | title=IGN: The Best of 2010 - Best Story | url=http://bestof.ign.com/2010/wii/best-story.html | archive-url=https://web.archive.org/web/20160304001414/http://bestof.ign.com/2010/wii/best-story.html | website=IGN | access-date=August 25, 2017 | archive-date=March 4, 2016 | url-status=live}}</ref> '']'' listed it 12th on its list of the twenty best games of the year.<ref>{{cite magazine | url=https://www.wired.com/2010/12/20-best-games-2010/?pid=789 | archive-url=https://web.archive.org/web/20160312200354/http://www.wired.com/2010/12/20-best-games-2010/?pid=789 | title=The 20 Best Games of 2010 | first=Chris | last=Kohler | magazine=Wired | date=December 27, 2010 | access-date=August 25, 2017 | archive-date=March 12, 2016 | url-status=live}}</ref> Conversely, '']'' chose the game as the second worst of 2010.<ref>{{cite magazine | title=Is Kirby's Epic Yarn The Worst Game of 2010? | first=Ben | last=Reeves | url=http://www.gameinformer.com/b/news/archive/2010/12/17/is-kirby-s-epic-yarn-the-worst-game-of-2010.aspx?PageIndex=5 | archive-url=https://web.archive.org/web/20101224024656/http://www.gameinformer.com/b/news/archive/2010/12/17/is-kirby-s-epic-yarn-the-worst-game-of-2010.aspx?PageIndex=5 | magazine=] | date=December 17, 2010 | access-date=August 25, 2017 | archive-date=December 24, 2010 | url-status=dead | quote="Entertainment Weekly also picked Metroid: Other M as the second worst game of 2010? Who are they trying to upset?"}}</ref> ''GamesRadar'' chose ''Other M'' as the "mangled makeover" of 2010, writing that it painted Samus as "an unsure, insecure woman who desperately wants the approval of her former (male) commanding officer".<ref>{{cite web | url=http://www.gamesradar.com/the-anti-awards-2010/ | archive-url=https://web.archive.org/web/20160215051105/http://www.gamesradar.com/the-anti-awards-2010/ | title=The Anti-Awards 2010 | publisher=GamesRadar | date=January 5, 2011 | access-date=August 25, 2017 | archive-date=February 15, 2016 | url-status=live}}</ref> '']'' listed Samus first on their list of the Top 10 Dorks of 2010 due to her "lame backstory",<ref>{{cite magazine | date=February 2011 | issue=214 | title=The Top 10 Dorks of 2010 | magazine=] | publisher=] | page=31}}</ref> and placed the game third on their Top 10 Disappointments of 2010 list, ranking behind "studio closures, layoffs, restructurings" and the "]".<ref>{{cite magazine | date=February 2011 | issue=214 | title=Top 10 Disappointments of 2010 | magazine=] | publisher=] | page=38}}</ref> | ||
==Legacy== | |||
===Technical issues=== | |||
Since its release, elements of ''Metroid: Other M'' have appeared in other games. The Geothermal Power Plant is featured as a playable stage in '']'', a ] developed for the ] by Team Ninja.<ref name="crossover">{{cite web|url=http://ie.ign.com/articles/2011/01/19/theres-a-metroid-crossover-in-dead-or-alive-dimensions|title=There's a Metroid Crossover in Dead or Alive Dimensions|author=Lucas M. Thomas|website=]|date=January 19, 2011|access-date=March 7, 2012}}</ref> The stage features Ridley as a stage hazard, while Samus appears as an assist character in the Morph Ball form,<ref name="non-playable">{{cite web|first=Wesley|last=Yin-Poole|website=]|url=http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds|title=Samus Not Playable in Dead or Alive 3DS|date=January 24, 2011|access-date=November 3, 2012|archive-date=November 9, 2012|archive-url=https://web.archive.org/web/20121109153806/http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds|url-status=live}}</ref> who will drop a Power Bomb that switches the combatants' location when a sound is made in the microphone.<ref name="DOA secrets">{{cite web|url=http://ie.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets|title=Dead or Alive Dimensions -- Metroid Secrets|first=Audrey|last=Drake|website=]|date=May 23, 2011|access-date=March 7, 2012|archive-date=January 2, 2016|archive-url=https://web.archive.org/web/20160102062815/http://ie.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets|url-status=live}}</ref> Samus is not featured as a playable character in ''Dead or Alive: Dimensions'',<ref name="non-playable"/> as Yosuke Hayashi explained that "it would be better to let her focus on her job rather than kicking everyone's butt in ''Dead or Alive: Dimensions''".<ref>{{cite web|url=http://ie.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi|title=Dead or Alive Dimensions Interview with Team Ninja's Yosuke Hayashi|first=Audrey|last=Drake|website=]|date=May 12, 2011|access-date=March 7, 2012|archive-date=January 2, 2016|archive-url=https://web.archive.org/web/20160102062818/http://ie.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi|url-status=live}}</ref> The Pyrosphere also appears as a stage in '']''.<ref>{{cite web|url=http://ie.ign.com/articles/2014/10/23/nintendo-dishes-details-on-super-smash-bros-for-wii-u-stages|title=Nintendo Dishes Details on New Super Smash Bros. Stages|first=Jenna|last=Pitcher|work=]|publisher=]|date=October 31, 2014|access-date=December 18, 2014}}</ref><ref>{{cite web|url=http://www.vg247.com/2013/08/21/super-smash-bros-pyrosphere-stage-teased/|title=Super Smash Bros. Pyrosphere stage teased|first=Stephany|last=Nunneley|website=]|date=August 21, 2013|access-date=December 18, 2014|archive-date=June 13, 2015|archive-url=https://web.archive.org/web/20150613012532/http://www.vg247.com/2013/08/21/super-smash-bros-pyrosphere-stage-teased/|url-status=live}}</ref> | |||
{{See also|Wii#Technical issues|l1=Technical issues of the Wii}} | |||
''Metroid: Other M'' was reported to have a game-breaking bug shortly after the game's release. Due to a coding error, backtracking to a room "where the Ice Beam was obtained" in the Pyrosphere causes a normally unlocked door found "on the top level of the Desert Refinery" to be permanently locked and impassable,<ref name="sector3bug">{{cite web|url=http://www.nintendo.com/consumer/systems/wii/en_na/ts/metroid-other-m.jsp|title=Metroid Other M - Locked Door In Sector 3|accessdate =2011-02-05|author=Nintendo of America|publisher=]}}</ref><ref>{{cite web| url=http://wii.ign.com/articles/112/1123601p1.html| title=Nintendo Exterminating Metroid Bug| publisher=IGN| date=2010-09-27| accessdate=2010-10-23}}</ref> rendering the player unable to complete the game without starting over or using an old game save taken before the bug occurred.<ref>{{cite web |url=http://wii.ign.com/articles/112/1121498p1.html |author=Jim Reilly |date=2010-09-16 | title=No Fix in Sight For Metroid Bug |publisher=IGN | accessdate=2010-09-18}}</ref> Nintendo has set up a program that allows players affected by the bug to send in a ] or their Wii console with their save files to be repaired.<ref>{{cite web|url=http://metroid.jp/info/index.html|title=『METROID Other M』セクター3で先に進めなくなる症状についてのお知らせ|accessdate =2011-06-16|publisher=]|language=]}}</ref><ref>{{cite web |url=http://kotaku.com/5648679/| title=Nintendo Taking Care Of Metroid: Other M Bug |publisher=Kotaku|accessdate=2010-09-27}}</ref> | |||
==Notes== | |||
Since ''Other M'' uses a dual-layer disc, Nintendo has admitted that some Wii consoles may have difficulty reading the high-density software due to a contaminated laser lens. Nintendo is offering a free repair for owners who experience this issue, and later released a disc cleaning kit for them to purchase.<ref>{{cite web|url=http://www.nintendo.com/consumer/systems/wii/en_na/ts/gameMOM.jsp|title=Metroid: Other M - Repair Form for U.S. Residents|accessdate =2011-02-05|author=Nintendo of America|publisher=]}}</ref> | |||
{{Notelist}} | |||
==References== | ==References== | ||
{{ |
{{Reflist}} | ||
==External links== | ==External links== | ||
* {{Official website|https://www.nintendo.com/games/detail/metroid-other-m-wii-u}} | |||
{{Portal|Nintendo}} | |||
*{{Official website| |
* {{Official website|https://www.nintendo.co.uk/Games/Wii/METROID-Other-M-282013.html#Official_Website|Official website (Europe)}} | ||
*{{Official website| |
* {{Official website|https://www.nintendo.co.jp/titles/20010000010287}} {{in lang|ja}} | ||
*{{ |
* {{IMDb title|1723646}} | ||
* {{MobyGames|/wii/metroid-other-m}} | |||
{{Portal bar|Japan|Video games|Space|Speculative fiction}} | |||
{{Metroid series}} | {{Metroid series}} | ||
{{Team Ninja|state=collapsed}} | |||
{{Authority control}} | |||
] | ] | ||
] | |||
] | |||
] | ] | ||
] | |||
] | ] | ||
] | ] | ||
] | ] | ||
] | ] | ||
] | ] | ||
] | ] | ||
] | ] | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] |
Revision as of 21:03, 27 December 2024
2010 video game2010 video game
Metroid: Other M | |
---|---|
Developer(s) | |
Publisher(s) | Nintendo |
Director(s) |
|
Producer(s) |
|
Artist(s) |
|
Writer(s) | Yoshio Sakamoto |
Composer(s) | Kuniaki Haishima |
Series | Metroid |
Platform(s) | Wii |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Metroid: Other M is an action-adventure game developed by Tecmo Koei's Team Ninja and Nintendo and published by Nintendo for the Wii on August 31, 2010. It is part of the Metroid series, and takes place between the events of Super Metroid and Metroid Fusion. The player controls intergalactic bounty hunter Samus Aran, who investigates a derelict space station with a Galactic Federation platoon, including her former commanding officer, Adam Malkovich.
Longtime Metroid director and series creator Yoshio Sakamoto approached Team Ninja to develop Other M, while animation studio D-Rockets handled the cutscenes. The development team employed a simple control scheme to make the game appealing to modern players, and gave significant focus on plot and characterization, with extensive cinematics and voice acting. Other M is played from a third-person perspective using only the Wii Remote, and focuses on exploration and combat. It introduces melee attacks which can only be executed when an enemy's health is reduced.
Metroid: Other M received generally positive reviews from critics, who praised its elaborate cutscenes, graphics and action-oriented gameplay, receiving honors from several publications, but its story proved to be controversial and a point of criticism among both critics and the Metroid fanbase. Despite being the third-best-selling video game in Japan during its first week of release and the ninth best-selling game in North America during September 2010, sales were considered disappointing for a flagship Nintendo franchise. The Metroid series entered an extended hiatus following its release, not seeing an original series entry until Metroid Dread in 2021.
Gameplay
Metroid: Other M is an action-adventure game with three-dimensional graphics. Players take control of series protagonist Samus Aran, a bounty hunter who investigates a derelict space station, known as the Bottle Ship. The main environment is the vessel interior, known as the Main Sector, along with the other environments that are contained in "sectors" or gigantic spheres within the ship: the Biosphere, a lush, tropical region; the Cryophere, an arctic environment; and the Pyrosphere, a heated, lava-filled area. The gameplay revolves around solving puzzles to uncover secrets, platform jumping, and shooting enemies. The game unfolds in a linear manner, and the in-game map highlights the next objective.
Similar to Super Paper Mario, the game operates between two perspectives with differing controls, depending on the orientation of the Wii Remote. The regular gameplay features a third-person perspective, where players hold the Wii Remote horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs. While gameplay is similar to early Metroid games, the environments are three-dimensional and movement is not limited to a two-dimensional plane. When the Wii Remote is pointed towards the screen, the angle switches into a first-person perspective, where players can lock onto targets and fire missiles, but cannot move in this perspective. There are several instances where players will have to constantly switch between play modes; for example, fighting off a horde of flying enemies in third person, while switching to first person to destroy their spawn points. Additionally, the first-person mode is also used in exploration, such as locating hidden items.
Metroid: Other M is the first game in the Metroid series to feature melee attacks. With well-timed button presses, players can use special techniques, such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range. Unlike other Metroid games, enemies do not drop items, with the restoration of health and ammo occurring either by using the Navigation Booths, or employing of the Concentration technique, where Samus rests and replenishes missiles and health. Players can also use the Navigation Booths to save their progress. While there are power-ups scattered around the Bottle Ship, a few items are already equipped by Samus, but she agrees to wait to use them until commanding officer Adam Malkovich authorizes her to do so. Players can find items that will augment Samus's abilities, such as Energy and Missile Tanks.
As a special feature, players can unlock "Theater Mode"—a two-hour film presentation—after completion of the game. Divided into chapters, this film contains every cutscene of the game, along with clips of gameplay footage recorded by the developers for bridging purposes.
Plot
See also: Characters of the Metroid seriesMetroid | |||
Story chronology | |||
---|---|---|---|
Main series in bold, remakes in parentheses | |||
|
|||
Metroid: Other M takes place between Super Metroid and Metroid Fusion. After awakening in a Galactic Federation facility, Samus Aran departs for space and picks up a distress signal from a derelict vessel known as the "Bottle Ship". Soon after landing, Samus encounters the Galactic Federation 07th Platoon; among the Platoon are Anthony Higgs, an old friend from her military career, and her commanding officer Adam Malkovich. After Samus saves the platoon from monsters, Adam allows Samus to cooperate in their mission, under the condition that she follow his orders. Samus and the 07th Platoon head to the Exam Center in the Biosphere, and learn that the Bottle Ship was conducting research on bioweapons and the person in charge of the project was Dr. Madeline Bergman. After being attacked by a large lizard-like creature, Samus is ordered to follow the monster to the Pyrosphere, but is quickly directed to the Cryosphere to search for survivors. While there, Samus encounters a young woman, but the two are attacked by a soldier piloting an industrial robot. Samus realizes that there is a traitor among the 07th Platoon and decides to call him the "Deleter" until she learns his true identity.
After returning to the Pyrosphere to follow the reptilian creature, Samus discovers that it is actually a juvenile stage of the dragon-like Ridley. Anthony draws Ridley's attention and challenges him, but is seemingly killed. Samus fights Ridley, who subsequently escapes. Samus leaves the Pyrosphere and realizes she cannot contact Adam. She follows the "Deleter" to the Bioweapon Research Center where she meets the same woman from before, who introduces herself as "Madeline Bergman". Madeline reveals that the scientists were propagating the Metroids in the Bottle Ship, reproduced from the remnants of the infant Metroid found on Samus's power suit after her return from the planet Zebes. Madeline adds that the scientists have created a Mother Brain-based artificial intelligence called "MB" in order to control the Metroids, which are hidden in Sector Zero, a recreation of Tourian. Before leaving Madeline informs Samus that Adam is the creator of the Metroid operation. Samus heads to Sector Zero, but Adam stops her from entering, warning her that the Metroids in Sector Zero cannot be frozen. When Samus asks Adam why he is credited as the as Metroid military report's creator, he explains that the Galactic Federation headquarters requested him to write the report. In his report he explained why the operation should not be attempted due to potential dangers. Adam states his intention to enter Sector Zero and to destroy it; he explains that, by causing enough damage to the sector, it will detach from the Bottle Ship before self-destructing, thus destroying MB and the Metroids. Before sacrificing himself to destroy Sector Zero, Adam commands Samus to secure a survivor in "Room MW" of the Bioweapon Research Center and to defeat Ridley.
Samus returns to the research center, where she finds the body of the "Deleter", whose real identity is revealed to be James Pierce, and the mummified remains of Ridley. She also finds a survivor, and defeats a Queen Metroid. Samus pursues the survivor, who reveals herself to be the real Madeline. Madeline explains that the woman Samus met earlier was in fact MB, an android created from Mother Brain's genetic material to establish control over the Metroids. Feeling betrayed by the scientists and Madeline (most likely due to Mother Brain's corrupting influence through her DNA), MB telepathically commanded the Space Pirate special forces to attack those on board and had managed to propagate the Metroids in Sector Zero. Samus and Madeline are then confronted by MB herself. A group of Federation troopers rushes into the room, and MB summons the Bottle Ship's most dangerous creatures to attack. Samus clears away these monsters to allow Madeline to shoot at MB with an ice cannon, leaving her defenseless and helpless for the Federation soldiers to finish her off, ending Mother Brain's reign of terror once and for all. The colonel compliments Samus's efforts but orders a soldier to escort Samus back to her ship; the soldier reveals himself as Anthony, the only surviving member of the 07th Platoon. Samus, Madeline and Anthony leave for the Galactic Federation headquarters in Samus's gunship.
Days after the incident, Samus returns to the Bottle Ship to retrieve something that is left there. After battling Phantoon, one of the monsters Samus had fought on Zebes, she arrives at the control room and recovers Adam's platoon helmet. The Bottle Ship's self-destruct protocol is remotely activated, which an armorless Samus escapes with Adam's helmet.
Development
Metroid: Other M was developed by "Project M", a team of over 100 people that includes staff from Nintendo, Tecmo's Team Ninja, and D-Rockets, with production lasting for three years. When the Wii console was released, Nintendo producer and chief Metroid designer Yoshio Sakamoto decided to create a new Metroid game for it, but opted to work with an outside company, as his usual development team did not have experience in producing a 3D game. Sakamoto eventually approached Yosuke Hayashi of Team Ninja to discuss the incorporation of the flashy engine used for Ninja Gaiden (2004) into a new engine to encompass his new vision of a 3D Metroid game. Sakamoto served as producer and scenario designer, and main design was done by three designers from previous 2D Metroid games—Metroid Fusion (2002) and Metroid: Zero Mission (2004). Team Ninja took charge of the programming and 3D modeling, and D-Rockets handled the CG cutscenes. Hayashi described the work on the game as "a great honour" since he was a fan of the series, and stated Team Ninja tried to include as many creatures seen in previous games as possible. Development was unaffected when Tecmo merged with Koei to form Tecmo Koei months before the release of the game.
While Retro Studios tried to create "the ultimate first-person experience" with the Metroid Prime series, resulting in an experience resembling first-person shooters, Sakamoto's approach with gameplay was different, particularly for the story Other M intended to tell. Sakamoto's intent was to create a game with "controls as simple as those of a NES game", so it would appeal to modern players. Team Ninja agreed with that approach, as they felt control schemes with excessive buttons were possibly turning players off the action genre, and tried to make the game employ only the Wii Remote, without resorting to the Nunchuk. The development team also tried to use the simpler controls to provide flashy action, with varied special attacks that would need few button inputs to be executed. Sakamoto focused on 2D-like gameplay because he considered it more "comfortable" for audiences, particularly during shifts from gameplay to cutscenes, as he thought 2D " have the same distractions when you want to give them story sequences". While the developers felt no need to integrate everything from the Prime series as they were games with different concepts, a few of the elements that "made those games unique" were implemented into Other M, such as the "immersive sight" of the first-person mode. When questioned if Other M would be too similar to Ninja Gaiden, Hayashi responded that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other Metroid games. Sakamoto said that Other M's story progression was in the same manner as Metroid Fusion, and that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort — it's one group working toward a common goal".
Before Other M's development, Sakamoto did not think too much about "what kind of person Samus Aran was and how she thinks and her personality", particularly because the games tried to depict Samus as a mysterious person. Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an "appealing human character", something important for future installments, as players would get further interest in Samus' adventures. Hayashi said that one of the development team's goals was to have the player "connect with Samus as the story and action develops". Sakamoto also said the game would "bring everyone up to the same level of understanding in the Metroid universe", and would not only introduce the series to new players but also create new challenges for fans. The chronological setting between Super Metroid and Metroid Fusion was chosen because Sakamoto considered the period important, and without addressing it, they wouldn't be able to make new games that show Samus' adventures that take place after the events of Metroid Fusion.
D-Rockets, a company specialized in CG animation for video games and commercials, was brought into the project for its in-game cinematics on Team Ninja productions. Director Ryuji Kitaura said when Nintendo gave him the instructions, he considered the work "overwhelming" - most of D-Rockets work only involved high-quality CG, while Nintendo aimed to "make the parts of the game that the player controls the same quality as the cinematics, in order to make them seamless" and Sakamoto intended to cutscenes to give emotional depth to Samus. Team Ninja and D-Rockets worked separately most of the time, and only started to collaborate about a year into production, to make sure the in-game action and the cutscenes had the same style. Over 300 storyboards which took six months to be completed, and ten teams were employed on the development of cutscenes. For increased realism, professional camera operators helped with the motion capture, and Samus' face had a more detailed frame to make expressions more lifelike. Kitaura tried to include more scenes with Samus outside her powered armor, to illustrate "the human, weak side of Samus, her expressions and gesture", but Sakamoto convinced him otherwise with a declaration that the Power Suit acts as a shield for both enemy attacks and the reveal of her emotions. Other M uses a dual-layer disc due to extensive usage of cinematics in the game.
Audio
Kuniaki Haishima composed the soundtrack of Other M. The team hired Haishima to write the music because the producers felt he could "tell the story with melodies" and "powerfully us depict Samus' feelings and emotions". Parts of the soundtrack were recorded and performed by Arigat-Orchestra in Tokyo and Asian Philharmonic Orchestra in Beijing. A sheet of piano music was also made within a day at Sakamoto's request; according to audio director Ryo Koike, Sakamoto expressed his desire to create a piano melody for the game. Koike brought in a piano-playing staff member to play the music. When Koike presented it to Sakamoto, he stated that parts of the music were "wrong". Sakamoto's criticism continued until the music became a simpler melody that brought him to tears.
For the game's voice acting, Jessica Martin was cast to play Samus in the English version of Other M, and said that recording sessions took over a year which resulted in the voice cast being required to record lines with storyboards and unfinished cutscenes as basis. Adam Malkovich was voiced by Dave Elvin, while Mike McGillicuty provided the voice of Anthony Higgs. In Japanese, voice actors Ai Kobayashi, Rikiya Koyama, Kenji Nomura and Shizuka Itō provided the voices of Samus, Adam, Anthony and MB respectively. Seattle-based Bad Animals Studio and Ginza-based Onkio Haus recorded voice-overs in English and Japanese languages respectively.
Marketing and release
Metroid: Other M was first announced by Nintendo of America president and CEO Reggie Fils-Aimé and a trailer was briefly shown at E3 2009. Fils-Aimé said that Metroid: Other M would take players deeper into Samus' story, and also noted that the game would be a return to the style of the traditional series as opposed to the Metroid Prime series, though the game would have a "harder edge". At E3 2010, the game had a playable demo, which GameTrailers picked as Best Wii Game and Action/Adventure Game of the expo, and was nominated for Game of the Show. Previews of Other M were also featured in the 2010 editions of Game Developers Conference and Nintendo Media Summit. Fils-Aimé expected global sales of between 1.5 and 2 million units.
The game was released in North America on August 31, 2010. It had an original release date of June 27, but was postponed by two months, as the high standards of the development team got them behind the completion schedule. In other territories, Other M was released on September 2 in Japan and Australia, and one day later in Europe, where its release was preceded by a large marketing campaign with television spots, trailers at theaters, and online ads. GameStop began providing an art folio for purchasers who pre-ordered the game containing 16 individual high-quality cards; the cards feature concept artwork, in-game screenshots, and a description from Samus' perspective. Two strategy guide books were published in Japan: Metroid: Other M: Complete Capture Guide by Koei Tecmo on September 15, 2010, and Nintendo Official Guidebook: Metroid: Other M by Shogakukan on September 17.
Other M was later re-released on the Wii U's Nintendo eShop, in Japan on March 17, 2016, in Europe on March 31, and in North America on December 8.
Technical issues
After the release of Metroid: Other M, the game was reported to have a bug where the door in Sector 3 is permanently locked and impassable, preventing players from continuing. Nintendo revealed that a bug is triggered when the player backtracks to the room within Sector 3 where they have previously obtained the Ice Beam. The company set up a program that allowed players affected by the bug to send in an SD card or their Wii console with their save files to be repaired.
As Other M uses a dual-layer disc, Nintendo said that some Wii consoles may have difficulty reading data off a large-capacity medium due to a contaminated laser lens of an optical disc drive.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | 79/100 |
Publication | Score |
---|---|
1Up.com | B− |
Destructoid | 6.5/10 |
Edge | 8/10 |
Eurogamer | 8/10 |
Famitsu | 35/40 |
G4 | 2/5 |
Game Informer | 6.25/10 8/10 |
GamePro | 4/5 |
GameSpot | 8.5/10 |
GameSpy | 3/5 |
GamesRadar+ | 3.5/5 |
GameTrailers | 8.6/10 |
IGN | 8.5/10 |
Nintendo World Report | 7/10 |
Official Nintendo Magazine | 91% |
Metroid: Other M received "generally favorable reviews", according to a review aggregator website Metacritic. GameSpot's Tom McShea praised the control scheme and combat system as "unique and responsive", and wrote that the search for secrets was "very rewarding". Craig Harris of IGN called the gameplay "a really impressive evolution of the old-school Metroid design", and GameTrailers described it as "a nice compromise between satisfying fans and opening up the series for a wider audience". In a review for an Australian television series Good Game, Stephanie Bendixsen enjoyed the game's atmosphere, while Steven O'Donnell remarked on how the developers "kept the control scheme so simple, and yet it works so well". The writers from Famitsu also praised the game for the Sense Move technique and the switch between perspectives. The graphics were also well received. Christian Donlan of Eurogamer exclaimed that Other M bears graphical similarities to Metroid Prime which "tend to come across as nicely-built video game levels at best". Harris wrote that while the graphics are not being on par with the Prime series, it was still regarded as one of the best-looking games on the Wii. Tom Hoggins of The Daily Telegraph described the environments as "lush and detailed", and said they helped "capturing the ethos of old-school Metroid". Harris also praised the game's "storytelling with motion-captured acting and voice-over", and Wired's Chris Kohler applauded cutscenes "with slick graphic effects". The music was praised as atmospheric and faithful to the franchise, though McShea felt they were "more like outtakes from older entries than a moody new soundtrack".
Complaints were raised on the first-person perspective, with Ryan Scott of GameSpy considered it a "weird forced handicap". Phil Kollar of Game Informer expressed disappointment that the game prevents the player from moving while in first person view. The A.V. Club's David Wolinsky found the pixel hunting sequences irritating, while Official Nintendo Magazine's Chris Scullion similarly described them as the "only truly horrible moments" in the game. Critics responded poorly to the mechanic of power-up restriction; they derided it as a deviation from the series' tradition of item discovery, and even more strongly criticized it as nonsensical and condescending in terms of story. GamesRadar derided the game's linearity in comparison with Metroid Fusion, a game which took a similar approach. The website also found the enemies to be "a largely unimpressive collection", a gripe which Edge also had; it wrote that "truly testing enemies are only found in the last stretch". Other M's short length was criticized by reviewers, by critics such as GameTrailers, which writes that the bonuses such as art galleries were not stimulating enough to entice replay value.
Heavy criticism was directed toward the script, dialogue, and cutscene length. McShea felt that the unskippable cutscenes and "the overabundance of story in Other M were a negative deviation from Metroid tradition". Kollar states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager's diary". Justin Haywald of 1UP.com complained that as the game progresses "instead of getting more of the things that work [combat], you get more of the things you don't care about [overwrought story]". Donlan notes that the plot is considered as "the future's dumbest soap opera". Wolinsky echoes the misgivings about Samus' immaturity, petulant behavior, and misguided loyalty. Tae K. Kim of GamePro writes that while the story and Samus' monologues did not compel them, "it helped contextualize her entire existence" which developed the character to "an actual human being who's using the vastness of space to try and put some distance between herself and the past". Contrarily, Haywald found the portrayal "lifeless and boring" and "nonsensical". G4TV's Abbie Heppe was critical on Samus's portrayal; she wrote that Samus "cannot possibly wield the amount of power she possesses unless directed to by a man", and found that her anxiety attack cannot be reconciled with her previous portrayals.
In a feature for 1UP.com, Jeremy Parish states that many Metroid fans were disappointed by the game's story, power-up restrictions and its "awkward handling of its leading lady". Video game scholar Luke Arnott argued that players were dissatisfied with Other M because it did not consistently balance gameplay constraints with player agency, and because it failed at what he calls "imperative" storytelling. Arnott suggested that studying how games like Other M create meaning in virtual spaces may help design better games and situate them within wider theories of postmodern subjectivity. Clyde Mandelin of Legends of Localization noted that the game received mixed-to-positive reactions from Japanese fans. Kotaku's Luke Plunkett wrote that Team Ninja was blamed by "many people" for the game's story; Hayashi later clarified that Sakamoto wrote the story himself. Nintendo Treehouse producer Nate Bihldorff stated that the scene depicting Samus' encounter with Ridley "is not a sign of weakness, but of strength. People who call out that scene as anything but empowering are kind of missing the point". He added that Samus' story "has largely been a matter of individual perception, especially in the US, where people haven't read any of the official manga related to her childhood".
In May 2022, former president of Nintendo of America Reggie Fils-Aime expressed his disappointment with Other M, believing it would be a hit: "I really thought that that was going to be a defining moment for the Metroid franchise. It was giving much more of a perspective about Samus. I really thought that was going to be a killer moment in the franchise's history, and it wasn't. It didn't deliver – not the business results, it really didn't touch the player the way we hoped it would".
Sales
Metroid: Other M was the third-best-selling video game in Japan during its week of release with 45,398 copies sold, ranking it behind Wii Party and Monster Hunter Diary: Poka Poka Airu Village. An additional 11,239 copies were sold the following week. It was also the ninth-best-selling game in North America during September 2010, with 173,000 copies sold. In the United Kingdom, the game failed to make the top 10 and placed 12th in its first week. In November, Fils-Aimé said that the game was close to a half of million copies sold in the United States.
Awards
Other M received honors and distinctions from various gaming sites and publications. In IGN's Best of 2010 Awards, the game received the award for Coolest Atmosphere. It was also nominated for Best Story award, but lost to Epic Mickey. Wired listed it 12th on its list of the twenty best games of the year. Conversely, Entertainment Weekly chose the game as the second worst of 2010. GamesRadar chose Other M as the "mangled makeover" of 2010, writing that it painted Samus as "an unsure, insecure woman who desperately wants the approval of her former (male) commanding officer". Game Informer listed Samus first on their list of the Top 10 Dorks of 2010 due to her "lame backstory", and placed the game third on their Top 10 Disappointments of 2010 list, ranking behind "studio closures, layoffs, restructurings" and the "Infinity Ward debacle".
Legacy
Since its release, elements of Metroid: Other M have appeared in other games. The Geothermal Power Plant is featured as a playable stage in Dead or Alive: Dimensions, a fighting game developed for the Nintendo 3DS by Team Ninja. The stage features Ridley as a stage hazard, while Samus appears as an assist character in the Morph Ball form, who will drop a Power Bomb that switches the combatants' location when a sound is made in the microphone. Samus is not featured as a playable character in Dead or Alive: Dimensions, as Yosuke Hayashi explained that "it would be better to let her focus on her job rather than kicking everyone's butt in Dead or Alive: Dimensions". The Pyrosphere also appears as a stage in Super Smash Bros. for Wii U.
Notes
- Japanese: メトロイド アザーエム, Hepburn: Metoroido Azā Emu
- METROID Other M 完全攻略ガイド, Metoroido Azā Emu Kanzen Kōryaku Gaido
- 任天堂公式ガイドブック メトロイド アザーエム, Nintendō Kōshiki Gaidobukku Metoroido Azā Emu
References
- ^ "Metroid: Other M Review". Edge. Future plc. September 3, 2010. Archived from the original on April 26, 2012. Retrieved April 11, 2016.
- ^ Bueno, Fernando (August 31, 2010). Metroid: Other M Premiere Edition. Prima Games. ISBN 978-0-307-46946-5. OCLC 768652595.
- "Wii Preview: Metroid: Other M Gameplay Preview". Computer and Video Games. July 30, 2010. Archived from the original on August 1, 2010. Retrieved October 23, 2010.
- ^ McShea, Tom (August 27, 2010). "GameSpot Metroid: Other M review". GameSpot. Archived from the original on April 18, 2015. Retrieved August 5, 2014.
- "Metroid: Other M Is a Flawed Masterpiece -- Spoiler-Free Review". WIRED. August 27, 2010. Archived from the original on August 17, 2024. Retrieved December 16, 2021.
- ^ Metroid: Other M Manual (PDF) (Instruction manual). Nintendo. August 31, 2010. Archived from the original (PDF) on January 28, 2015. Retrieved December 9, 2010.
- "Nintendo Reveals Hardware and Software Lineup for the First Half of 2010". IGN. February 24, 2010. Archived from the original on August 7, 2016. Retrieved February 24, 2010.
- ^ Kollar, Phil (August 27, 2010). "Nintendo's Team Ninja Team-Up Robs Metroid Of Its Character". Game Informer. Archived from the original on August 31, 2010. Retrieved September 2, 2010.
- Cabral, Matt (February 24, 2010). "Metroid: Other M: A Change of Perspective". Kotaku. Archived from the original on May 26, 2015. Retrieved February 24, 2010.
- ^ Claiborn, Samuel. "Metroid: Other M Guide: Basics". IGN. Ziff Davis. Archived from the original on March 31, 2012. Retrieved June 23, 2016.
- ^ "Metroid: Other M Launches Across Europe on 3rd September 2010" (Press release). Nintendo. July 8, 2010. Archived from the original on May 23, 2015. Retrieved March 24, 2011.
- "Metroid: Other M - mega hands-on". GamesRadar. July 28, 2010. Archived from the original on October 15, 2014. Retrieved October 23, 2010.
- Gifford, Kevin (July 28, 2010). "All About Metroid: Other M's Gameplay". 1UP.com. Archived from the original on June 23, 2015. Retrieved October 24, 2010.
- Quick, William Antonio (June 23, 2021). "Every Metroid Game In Chronological Order". TheGamer. Retrieved February 13, 2023.
- Parish, Jeremy (August 5, 2015). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved February 15, 2023.
First off, Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
- ^ Snider, Mike (September 2, 2010). "Q&A: 'Metroid: Other M' director Yoshio Sakamoto". USA Today. Archived from the original on July 13, 2015. Retrieved March 23, 2011.
- ^ Casamassina, Matt; Harris, Craig (February 24, 2010). "Metroid: Other M Hands-on Impressions". IGN. Archived from the original on December 29, 2014. Retrieved February 24, 2010.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 4.
Adam: Samus. Looks like I'm going to need to ask for your cooperation on this mission. But... I'm also going to have to ask that you follow my commands. You don't move unless I say so. And you don't fire until I say so.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 7. Level/area: Biosphere ~ Exam Center.
Maurice: This BOTTLE SHIP is under management of the Galactic Federation. In these facilities, life-forms from each planet have been raised and researched as possible bioweapons. Site Manager and Development Director: Dr. Madeline Bergman.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 11. Level/area: Pyrosphere.
Adam: OK, Samus. Head to Sector 2. There's a high probability of survivors hiding there. We'll have to take care of that freak of nature later.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 12/13. Level/area: Cryosphere - Materials Storehouse.
- ^ Brown, Andrew (May 26, 2012). "Other M: Deleted Plotline". Nintendo World Report. Archived from the original on April 5, 2016. Retrieved September 28, 2014.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 18. Level/area: Bioweapon Research Center.
Samus: I'm Samus Aran. What's your name? / Survivor: Madeline... Bergman.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 18. Level/area: Bioweapon Research Center.
Madeline: ...Metroid remnants were attached to your suit when you returned from Zebes. They were reproduced from a piece of cell structure salvaged by the Federation, and they are in this facility.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 18. Level/area: Bioweapon Research Center.
Madeline: We developed an AI program that would reproduce Mother Brain's thought processes. We called it "MB". [...] MB evolved as it communicated with the Metroids. It appears as though it began to become self-aware... much like the original Mother Brain. It's really quite remarkable... / [...] / Samus: Where are the Metroids and MB? / Madeline: They're in an area called Sector Zero. It's a unit that doesn't appear in any of our map data. It's a place like Tourian, where we propagate and raise Metroids.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 20. Level/area: Sector Zero entrance.
Adam: Sector Zero Metroids most likely can't be frozen. [...] I've located a survivor in Room MW toward the rear of the Bioweapon Research Center. Whoever it is will be a key witness. Secure the survivor's safety. And defeat Ridley. He's as much of a threat as the Metroids. [...] Sector Zero has a self-destruct protocol. If the sector receives a significant amount of damage, the unit is programmed to detach and self-destruct. A powerful explosion will eliminate the Metroids, and MB, without leaving a trace.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 24.
Madeline: What you met was MB. She's an android. She was created with the intellectual data of Mother Brain and consequently developed Mother Brain's consciousness as well. [...] Because we needed the first Metroid hatchling to recognize MB as its mother, she had to take on the form of a living thing. With that as our theoretical basis, we were able to create the ideal relationship with the Metroid. One that wasn't based on dominance or control.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 24.
Samus: Once she felt abandoned and hunted by that same Madeline, MB telepathically commanded the special forces to revolt. The facility fell into complete chaos and suffered widespread damage. [...] With the Space Pirates under her control, she was able to propagate the Metroids in Sector Zero, even creating a Queen Metroid.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 25.
Colonel: Samus Aran. I heard what happened. You performed admirably. You can leave the rest to us. Time for the lady to go home. Someone escort her! / Anthony: Yes, sir! Time for us to go. C'mon, Princess. / Colonel: Wha... Stop right there! Who are you? / Anthony: Anthony Higgs, sir. Galactic Federation Platoon Seven. I need to secure the safety of any survivors—Commander Malkovich's orders, and the purpose of this mission. / Colonel: What?! / Anthony: Authorized by the chairman of the Galactic Federation, of course.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 25.
Samus: Anthony was trying to be courteous to Madeline. She was exhausted and had only just fallen asleep. She needed the rest. She had a lot of explaining to do once she got to Galactic Federation headquarters. For herself and for Melissa.
- Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 29.
- Casamassina, Matt (June 4, 2009). "E3 2009: Metroid: Other M Heavy on Action and Story". IGN. Archived from the original on October 28, 2014. Retrieved June 6, 2009.
- Deam, Jordan (June 2, 2009). "Nintendo, Team Ninja Collaborate on Metroid: Other M". The Escapist. Archived from the original on May 18, 2015. Retrieved June 2, 2009.
- ^ "Iwata Asks: Metroid: Other M Vol. 1 - The Collaboration". Nintendo of Europe. Archived from the original on June 16, 2015. Retrieved July 14, 2015.
- ^ Parish, Jeremy (June 3, 2009). "Metroid Other M Interview". 1UP.com. Archived from the original on March 6, 2013. Retrieved March 23, 2011.
- ^ Kohler, Chris (June 3, 2009). "Sakamoto Metroid Other M Interview". Wired. Archived from the original on January 29, 2015. Retrieved June 3, 2009.
- East, Thomas (September 1, 2010). "Team Ninja 'honoured' to work on Metroid: Other M". Official Nintendo Magazine. Archived from the original on June 3, 2012. Retrieved September 13, 2010.
- ^ Pakinkis, Tom (September 6, 2010). "Wii Interview: Metroid: Other M". Computer and Video Games. Archived from the original on September 10, 2010. Retrieved September 13, 2010.
- ^ Yoshio Sakamoto, Yosuke Hayashi, Ryuji Kitaura (July 7, 2010). The Challenge of Project M: Metroid: Other M. Nintendo (Interview). Nintendo. Archived from the original on August 17, 2024. Retrieved August 16, 2018.
- ^ Grant, Christopher (March 12, 2010). "Interview: Metroid: Other M producer Yoshio Sakamoto". Engadget. Archived from the original on July 13, 2015. Retrieved October 23, 2010.
- Sapieha, Chad (September 22, 2010). "Nintendo designer Yoshio Sakamoto on Metroid: Other M". The Globe and Mail. Archived from the original on January 29, 2011. Retrieved March 23, 2011.
- ^ "Iwata Asks: Metroid: Other M Vol. 2 - Development Staff". Nintendo of Europe. Archived from the original on September 29, 2020. Retrieved July 14, 2015.
- Hernandez, Pedro (August 24, 2010). "Metroid: Other M to Use Dual-Layer Disc". Nintendo World Report. Archived from the original on March 6, 2016. Retrieved November 8, 2011.
- ^ Nintendo; Team Ninja (September 2, 2010). Metroid: Other M (Wii) (in Japanese). Nintendo. Scene: Theater Mode - Chapter 26 / Staff credits.
- Metroid: Other M Jessica Martin Interview. Nintendo of America (interview). December 2, 2010. Archived from the original on November 17, 2021. Retrieved June 22, 2016.
- Breckon, Nick (June 2, 2009). "Team Ninja's 'Metroid: Other M' Announced". Shacknews. Archived from the original on June 5, 2009. Retrieved June 3, 2009.
- Buchanan, Levi (June 2, 2009). "E3 2009: Metroid: Other M Unveiled". IGN. Archived from the original on June 12, 2009. Retrieved June 2, 2009.
- ^ Fletcher, JC (June 10, 2009). "Interview: Reggie Fils-Aime". GameSpot. Archived from the original on October 10, 2020. Retrieved September 13, 2010.
- "Best of E3 2010 Awards - Best Wii Game". GameTrailers. July 2, 2010. Archived from the original on July 9, 2010. Retrieved August 5, 2014.
- "Best of E3 2010 Awards - Game of the Show". GameTrailers. July 2, 2010. Archived from the original on July 9, 2010. Retrieved December 14, 2010.
- Narcisse, Evan (March 15, 2010). "GDC 2010: Hands-On with Metroid: Other M". Time. Archived from the original on July 24, 2011. Retrieved March 23, 2011.
- ^ Reilly, Jim (April 25, 2010). "Metroid: Other M, Sin and Punishment 2 Delayed". IGN. Ziff Davis. Retrieved September 30, 2012.
- ^ Fahey, Mike (April 23, 2010). "Metroid: Other M Moves To August, Sin & Punishment Slides As Well". Kotaku. Archived from the original on May 28, 2010. Retrieved May 27, 2010.
- Fletcher, JC (February 24, 2010). "Metroid: Other M rolls into North America June 27". Joystiq. AOL Inc. Archived from the original on January 27, 2015. Retrieved September 30, 2012.
- Gantayat, Anoop (June 2, 2010). "Major Wii Releases Dated in Japan". IGN. Archived from the original on June 6, 2010. Retrieved March 25, 2011.
- "Metroid: Other M Dated Down Under". IGN. August 1, 2010. Archived from the original on August 3, 2010. Retrieved March 25, 2011.
- Batchelor, James (August 9, 2010). "Metroid boasts big marketing assault". MCV. Archived from the original on August 17, 2010. Retrieved March 23, 2011.
- Chester, Nick (May 28, 2010). "Reserve Metroid: Other M, get snazzy 'art folio'". Destructoid. Archived from the original on September 8, 2011. Retrieved November 8, 2011.
- Chester, Nick (August 20, 2010). "Metroid: Other M art folio demands frames". Destructoid. Archived from the original on August 22, 2010. Retrieved November 8, 2011.
- METROID Other M: ガイドブック GUIDEBOOK 攻略本情報 (in Japanese). Nintendo. Archived from the original on August 16, 2018. Retrieved August 16, 2018.
- METROID Other M まとめ [Wii]. Famitsu (in Japanese). Archived from the original on November 26, 2017. Retrieved July 24, 2018.
- Whitehead, Thomas (March 29, 2016). "Nintendo Download: 31st March (Europe)". Nintendo Life. Gamer Network. Archived from the original on April 9, 2016. Retrieved April 10, 2016.
- Theriault, Donald (December 8, 2016). "Nintendo Downloads - December 8, 2016". Nintendo World Report. Archived from the original on January 2, 2017. Retrieved December 8, 2016.
- Reilly, Jim (September 16, 2010). "No Fix in Sight For Metroid Bug". IGN. Ziff Davis. Archived from the original on February 15, 2016. Retrieved September 18, 2010.
- ^ "Metroid: Other M – Locked Door in Sector 3". Nintendo of America. Archived from the original on February 15, 2016. Retrieved August 5, 2014.
- ^ Reilly, Jim (September 27, 2010). "Nintendo Exterminating Metroid Bug". IGN. Ziff Davis. Archived from the original on February 15, 2016. Retrieved October 23, 2010.
- Ashcraft, Brian (September 27, 2010). "Nintendo Taking Care Of Metroid: Other M Bug". Kotaku. Gawker Media. Archived from the original on February 15, 2016. Retrieved September 27, 2010.
- "Metroid: Other M Game-Specific Troubleshooting". Nintendo of America. Archived from the original on February 21, 2015. Retrieved November 25, 2014.
- ^ "Metroid Other M for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on August 27, 2010. Retrieved August 28, 2010.
- ^ Haywald, Justin (August 27, 2010). "Metroid Other M Review". 1UP.com. Archived from the original on April 4, 2015. Retrieved March 25, 2011.
- "Metroid Other M review". August 27, 2010. Archived from the original on November 2, 2018. Retrieved March 2, 2011.
- ^ Donlan, Christian (August 27, 2010). "Metroid Other M Review". EuroGamer. Archived from the original on August 30, 2010. Retrieved August 28, 2010.
- ^ Gifford, Kevin (August 25, 2010). "Famitsu Rates Metroid: Other M". 1UP.com. Archived from the original on June 27, 2015. Retrieved September 1, 2010.
- ^ Heppe, Abbie (August 27, 2010). "Metroid: Other M Review". G4. Archived from the original on September 10, 2010. Retrieved September 2, 2010.
- Vore, Bryan (August 24, 2010). "Game Informer Australia's Metroid: Other M Review Different Than U.S. Version". Game Informer. GameStop. Archived from the original on August 27, 2010. Retrieved September 2, 2010.
- ^ Kim, Tae K. (August 27, 2010). "GamePro Metroid: Other M review". GamePro. Archived from the original on September 2, 2010. Retrieved August 27, 2010.
- ^ Scott, Ryan (August 31, 2010). "GameSpy: Metroid: Other M review". GameSpy. Archived from the original on August 24, 2014. Retrieved October 23, 2010.
- ^ Elston, Brett (August 27, 2010). "Metroid: Other M super review". GamesRadar. Archived from the original on August 17, 2024. Retrieved September 1, 2010.
- ^ Metroid Other M Review (video). GameTrailers. Defy Media. Archived from the original on November 17, 2021. Retrieved May 25, 2016.
- ^ Harris, Craig (August 27, 2010). "Metroid: Other M Review". IGN. Archived from the original on September 3, 2010. Retrieved October 23, 2010.
- "Metroid Other M Review". Archived from the original on January 3, 2015. Retrieved September 1, 2010.
- ^ Scullion, Chris (September 1, 2010). "Metroid: Other M review". Official Nintendo Magazine. Future Publishing, LTD. Archived from the original on September 9, 2010. Retrieved September 1, 2010.
- O'Donnell, Steven; Bendixsen, Stephanie (August 20, 2010). "Good Game stories - Metroid: Other M". Australian Broadcasting Corporation. Archived from the original on November 27, 2010. Retrieved December 11, 2010.
- Hoggins, Tom (September 17, 2010). "Metroid: Other M video game review". The Daily Telegraph. Archived from the original on April 3, 2011. Retrieved March 23, 2011.
- Kohler, Chris (August 27, 2010). "Review: Metroid: Other M Sports Daring Game Design, Cinematic Ambitions". Wired. Archived from the original on August 29, 2010. Retrieved August 28, 2010.
- ^ "IGN: The Best of 2010 - Coolest Atmosphere". IGN. 2010. Archived from the original on August 20, 2016. Retrieved August 25, 2017.
- ^ Wolinsky, David (September 6, 2010). "Metroid: Other M". The Onion. Archived from the original on October 11, 2010. Retrieved October 2, 2010.
- ^ Rosenberg, Adam (August 27, 2010). "'Metroid: Other M' Review - In Space, Everyone Can Hear You Monologue". MTV. Archived from the original on October 8, 2010. Retrieved March 18, 2011.
- "Story criticized but action delivers in 'Metroid: Other M' reviews". The Independent. August 30, 2010. Archived from the original on May 12, 2022. Retrieved March 24, 2011.
- ^ Parish, Jeremy (May 25, 2011). "Dial Other M for Murder: Is the Metroid Series Dead?". 1UP.com. IGN. Archived from the original on October 18, 2016. Retrieved September 1, 2017.
- Arnott, L. (January 1, 2017). "Mapping Metroid: Narrative, Space, and Other M". Games and Culture. 12 (1): 3–27. doi:10.1177/1555412015580016. S2CID 51951002. Archived from the original on August 22, 2021. Retrieved September 30, 2020.
- Mandelin, Clyde (September 3, 2013). "What Does Japan Think of Metroid: Other M?". Legends of Localization. Archived from the original on December 8, 2014. Retrieved December 18, 2014.
- ^ Plunkett, Luke (September 23, 2011). "Don't Blame Team Ninja for Metroid: Other M's Story". Kotaku. Gawker Media. Archived from the original on September 26, 2011. Retrieved October 6, 2011.
- "Team Ninja's Yosuke Hayashi Talks Ninja Gaiden 3". G4 Media, Inc. September 21, 2011. Archived from the original on October 11, 2012. Retrieved October 6, 2011.
- Kerwin, Darren (2011). "Interview with Nate Bihldorff". Shinesparkers. Archived from the original on July 14, 2014. Retrieved January 16, 2013.
- Carter, Chris (May 9, 2022). "Reggie Fils-Aime initially thought Metroid: Other M would be a hit". Destructoid. Retrieved May 11, 2022.
- Gantayat, Anoop (September 9, 2010). "Monster Hunter Beats Metroid and Bleach for Top Sales Spot". Andriasang. Archived from the original on October 25, 2012. Retrieved March 23, 2011.
- "Weekly Ranking, 09.06.2010 to 09.12.2010". Andriasang. Archived from the original on September 26, 2010. Retrieved March 23, 2011.
- Orland, Kyle (October 14, 2010). "NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates". Gamasutra. Archived from the original on September 20, 2016. Retrieved October 4, 2010.
- Matthews, Matt (October 18, 2010). "NPD: Behind the Numbers, September 2010". Gamasutra. Archived from the original on November 9, 2011. Retrieved November 6, 2011.
- Cullen, Johnny (September 6, 2010). "UK charts – Mafia II holds top spot, Other M misses top ten". VG247. Archived from the original on July 12, 2012. Retrieved April 18, 2013.
- Totilo, Stephen (November 12, 2010). "Nintendo Trying To Figure Out What Went Wrong With Newest Metroid". Kotaku. Archived from the original on November 15, 2010. Retrieved November 13, 2010.
- "IGN: The Best of 2010 - Best Story". IGN. 2010. Archived from the original on March 4, 2016. Retrieved August 25, 2017.
- Kohler, Chris (December 27, 2010). "The 20 Best Games of 2010". Wired. Archived from the original on March 12, 2016. Retrieved August 25, 2017.
- Reeves, Ben (December 17, 2010). "Is Kirby's Epic Yarn The Worst Game of 2010?". Game Informer. Archived from the original on December 24, 2010. Retrieved August 25, 2017.
Entertainment Weekly also picked Metroid: Other M as the second worst game of 2010? Who are they trying to upset?
- "The Anti-Awards 2010". GamesRadar. January 5, 2011. Archived from the original on February 15, 2016. Retrieved August 25, 2017.
- "The Top 10 Dorks of 2010". Game Informer. No. 214. GameStop. February 2011. p. 31.
- "Top 10 Disappointments of 2010". Game Informer. No. 214. GameStop. February 2011. p. 38.
- Lucas M. Thomas (January 19, 2011). "There's a Metroid Crossover in Dead or Alive Dimensions". IGN. Retrieved March 7, 2012.
- ^ Yin-Poole, Wesley (January 24, 2011). "Samus Not Playable in Dead or Alive 3DS". Eurogamer. Archived from the original on November 9, 2012. Retrieved November 3, 2012.
- Drake, Audrey (May 23, 2011). "Dead or Alive Dimensions -- Metroid Secrets". IGN. Archived from the original on January 2, 2016. Retrieved March 7, 2012.
- Drake, Audrey (May 12, 2011). "Dead or Alive Dimensions Interview with Team Ninja's Yosuke Hayashi". IGN. Archived from the original on January 2, 2016. Retrieved March 7, 2012.
- Pitcher, Jenna (October 31, 2014). "Nintendo Dishes Details on New Super Smash Bros. Stages". IGN. Ziff Davis. Retrieved December 18, 2014.
- Nunneley, Stephany (August 21, 2013). "Super Smash Bros. Pyrosphere stage teased". VG247. Archived from the original on June 13, 2015. Retrieved December 18, 2014.
External links
- Official website
- Official website (Europe)
- Official website (in Japanese)
- Metroid: Other M at IMDb
- Metroid: Other M at MobyGames
Metroid | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Games |
| |||||||||||||||||
Characters | ||||||||||||||||||
People | ||||||||||||||||||
Companies | ||||||||||||||||||
Related | ||||||||||||||||||
Team Ninja | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Video games |
| ||||||||||||||||
People | |||||||||||||||||
Related articles |
|
- 2010 video games
- Video games about genetic engineering
- Video game interquels
- Metroid games
- Team Ninja games
- Science fiction video games
- Single-player video games
- Video games developed in Japan
- Wii games
- Wii-only games
- Video games featuring female protagonists
- Video games scored by Kuniaki Haishima
- Video games set on fictional planets
- Extinction in fiction
- Action-adventure games
- Metroidvania games
- Wii games re-released on the Nintendo eShop