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] library in Finland, 2016]] | ] library in Finland, 2016]] | ||
'''Board games''' are ]s that typically use {{boardgloss|pieces}}. These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of ], ], ], and ]s as well. | '''Board games''' are ]s that typically use {{boardgloss|pieces}}. These pieces are moved or placed on a pre-marked ] (playing surface) and often include elements of ], ], ], and ]s as well. | ||
Many board games feature a competition between two or more players. To |
Many board games feature a competition between two or more players. To give a few examples: in ] (British English name 'draughts'), a player wins by capturing all opposing pieces, while ]s often end with a calculation of final scores. '']'' is a ] where players all win or lose as a team, and ] is a ] for one person. | ||
There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as ], to having a specific theme and narrative, such as '']''. Rules can range from the very simple, such as in ]; to deeply complex, as in '']''. Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as |
There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as ], to having a specific theme and narrative, such as '']''. Rules can range from the very simple, such as in ]; to deeply complex, as in '']''. Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as ] as well as traditional cards and dice. | ||
The time required to learn or master {{boardgloss|gameplay}} varies greatly from game to game, but is not necessarily related to the number or complexity of rules; for example, ] or ] possess relatively simple {{boardgloss|rulesets}} but have great strategic depth.<ref>{{Cite book |last=Pritchard |first=D.B. |title=The Encyclopedia of Chess Variants |publisher=Games & Puzzles Publications |year=1994 |isbn=978-0-9524142-0-9 |page=84 |quote=Chess itself is a simple game to learn but its resulting strategy is profound. |author-link=David Pritchard (chess player)}}</ref> | The time required to learn or master {{boardgloss|gameplay}} varies greatly from game to game, but is not necessarily related to the number or complexity of rules; for example, ] or ] possess relatively simple {{boardgloss|rulesets}} but have great strategic depth.<ref>{{Cite book |last=Pritchard |first=D.B. |title=The Encyclopedia of Chess Variants |publisher=Games & Puzzles Publications |year=1994 |isbn=978-0-9524142-0-9 |page=84 |quote=Chess itself is a simple game to learn but its resulting strategy is profound. |author-link=David Pritchard (chess player)}}</ref> | ||
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==History== | ==History== | ||
{{Further|History of games}} | {{Further|History of games}} | ||
] | |||
===Ancient=== | ===Ancient=== | ||
Classical board games are divided into four categories: race games (such as ]), space games (such as ]), chase games (such as ]), and games of displacement (such as ]).<ref>{{Cite book |last=Woods |first=Stewart |url=https://books.google.com/books?id=xgmjCHxSxvoC&q=history+of+board+games&pg=PP1 |title=Eurogames: The Design, Culture and Play of Modern European Board Games |date=16 August 2012 |isbn=9780786490653 |page=17|publisher=McFarland }}</ref> | Classical board games are divided into four categories: race games (such as ]), space games (such as ]), chase games (such as ]), and games of displacement (such as ]).<ref>{{Cite book |last=Woods |first=Stewart |url=https://books.google.com/books?id=xgmjCHxSxvoC&q=history+of+board+games&pg=PP1 |title=Eurogames: The Design, Culture and Play of Modern European Board Games |date=16 August 2012 |isbn=9780786490653 |page=17|publisher=McFarland }}</ref> | ||
Board games have been played, traveled, and evolved<ref>{{Cite book |last1=Livingstone |first1=Ian |title=Board games in 100 moves |last2=Wallis |first2=James |publisher=Dorling Kindersley |year=2019 |isbn=978-0-241-36378-2 |location=London |oclc=1078419452}}</ref> in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as ] game |
Board games have been played, traveled, and evolved<ref>{{Cite book |last1=Livingstone |first1=Ian |title=Board games in 100 moves |last2=Wallis |first2=James |publisher=Dorling Kindersley |year=2019 |isbn=978-0-241-36378-2 |location=London |oclc=1078419452}}</ref> in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as ] ]s<ref>{{Cite book |last=Maǧīdzāda |first=Yūsuf |url=http://worldcat.org/oclc/249152908 |title=Jiroft: the earliest oriental civilization |date=2003 |publisher=Organization of the Ministry of Culture ans Islamic Guidance |isbn=964-422-478-7 |oclc=249152908}}</ref>{{Verification needed|date=May 2024}} in Iran. ], found in ] and ] burials of Egypt, {{Circa|3500 BC}} and 3100 BC respectively,<ref name="senet1">{{Cite journal |last=Piccione |first=Peter A. |date=July–August 1980 |title=In Search of the Meaning of Senet |url=http://www.piccionep.people.cofc.edu/piccione_senet.pdf |url-status=live |journal=Archaeology |pages=55–58 |archive-url=https://web.archive.org/web/20111125005541/http://piccionep.people.cofc.edu/piccione_senet.pdf |archive-date=2011-11-25 |access-date=14 July 2018}}</ref> is the oldest board game known to have existed.<ref>{{Cite web |last=Solly |first=Meilan |title=The Best Board Games of the Ancient World |url=https://www.smithsonianmag.com/science-nature/best-board-games-ancient-world-180974094/ |access-date=2021-11-27 |website=Smithsonian Magazine |language=en}}</ref> Senet was pictured in a ] painting found in Merknera's tomb (3300–2700 BC).<ref name="senet2">{{Cite web |date=27 April 1998 |title=Okno do svita deskovych her |url=http://www.hrejsi.cz/clanky/dama1.html |url-status=dead |archive-url=https://archive.today/20121208220158/http://www.hrejsi.cz/clanky/dama1.html |archive-date=8 December 2012 |access-date=12 February 2010 |publisher=Hrejsi.cz}}</ref><ref name="Pivotto">{{Cite web |last=Pivotto |first=Carlos |display-authors=etal |title=Detection of Negotiation Profile and Guidance to more Collaborative Approaches through Negotiation Games |url=http://worldcomp-proceedings.com/proc/p2011/EEE3388.pdf |url-status=live |archive-url=https://ghostarchive.org/archive/20221009/http://worldcomp-proceedings.com/proc/p2011/EEE3388.pdf |archive-date=2022-10-09 |access-date=2 October 2014}}</ref>{{better source needed|date=February 2023}}{{dubious|date=February 2023}} Also from predynastic Egypt is ].<ref>{{Cite web |title=Games in ancient Egypt |url=https://www.ucl.ac.uk/museums-static/digitalegypt//furniture/games.html |access-date=13 June 2020 |website=Digital Egypt for Universities |publisher=University College, London}}</ref> | ||
], another ancient Egyptian board game, appeared around 2000 BC.<ref>{{Cite web |last=Hirst |first=K. Kris |title=What? Snakes and Ladders is 4,000 Years Old? |url=https://www.thoughtco.com/50-holes-game-169581 |access-date=23 December 2018 |website=ThoughtCo.com}}</ref><ref>{{Cite web |date=18 November 2018 |title=A 4,000-Year-Old Bronze Age Game Called 58 Holes Has Been Discovered in Azerbaijan Rock Shelter |url=http://wsbuzz.com/science/a-4000-year-old-bronze-age-game-called-58-holes-has-been-discovered-in-azerbaijan-rock-shelter/ |url-status=dead |archive-url=https://web.archive.org/web/20190826203339/https://wsbuzz.com/science/a-4000-year-old-bronze-age-game-called-58-holes-has-been-discovered-in-azerbaijan-rock-shelter/ |archive-date=26 August 2019 |access-date=23 December 2018 |website=WSBuzz.com |language=en-US}}</ref> The first complete set of this game was discovered from a ] that dates to the ].<ref>{{Cite web |last=Metcalfe |first=Tom |date=10 December 2018 |title=16 of the Most Interesting Ancient Board and Dice Games |url=https://www.livescience.com/64266-ancient-board-games.html |access-date=23 December 2018 |website=Live Science}}</ref> This game was also popular in ] and the ].<ref>{{Cite web |last=Bower |first=Bruce |date=17 December 2018 |title=A Bronze Age game called 58 holes was found chiseled into stone in Azerbaijan |url=https://www.sciencenews.org/article/bronze-age-game-found-chiseled-stone-azerbaijan |access-date=23 December 2018 |website=Science News |language=en}}</ref> | ], another ancient Egyptian board game, appeared around 2000 BC.<ref>{{Cite web |last=Hirst |first=K. Kris |title=What? Snakes and Ladders is 4,000 Years Old? |url=https://www.thoughtco.com/50-holes-game-169581 |access-date=23 December 2018 |website=ThoughtCo.com}}</ref><ref>{{Cite web |date=18 November 2018 |title=A 4,000-Year-Old Bronze Age Game Called 58 Holes Has Been Discovered in Azerbaijan Rock Shelter |url=http://wsbuzz.com/science/a-4000-year-old-bronze-age-game-called-58-holes-has-been-discovered-in-azerbaijan-rock-shelter/ |url-status=dead |archive-url=https://web.archive.org/web/20190826203339/https://wsbuzz.com/science/a-4000-year-old-bronze-age-game-called-58-holes-has-been-discovered-in-azerbaijan-rock-shelter/ |archive-date=26 August 2019 |access-date=23 December 2018 |website=WSBuzz.com |language=en-US}}</ref> The first complete set of this game was discovered from a ] that dates to the ].<ref>{{Cite web |last=Metcalfe |first=Tom |date=10 December 2018 |title=16 of the Most Interesting Ancient Board and Dice Games |url=https://www.livescience.com/64266-ancient-board-games.html |access-date=23 December 2018 |website=Live Science}}</ref> This game was also popular in ] and the ].<ref>{{Cite web |last=Bower |first=Bruce |date=17 December 2018 |title=A Bronze Age game called 58 holes was found chiseled into stone in Azerbaijan |url=https://www.sciencenews.org/article/bronze-age-game-found-chiseled-stone-azerbaijan |access-date=23 December 2018 |website=Science News |language=en}}</ref> | ||
] originated in ancient Mesopotamia about 5,000 years ago.<ref>{{Cite web |title=Backgammon History |url=https://bkgm.com/articles/Bray/BackgammonHistory/ |access-date=17 February 2021 |website=bkgm.com}}</ref> ], ], ] and ] originated in India. ] and ] originated in China. ] originated in ] played by |
] originated in ancient Mesopotamia about 5,000 years ago.<ref>{{Cite web |title=Backgammon History |url=https://bkgm.com/articles/Bray/BackgammonHistory/ |access-date=17 February 2021 |website=bkgm.com}}</ref> ], ], ] and ] originated in India. ] (4th century BC) and ] (1st century BC) originated in China. The board game ] originated in ] and was played by a wide range of ] cultures such as the ]s and the ]. The ] was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago.<ref name="fv">{{Cite web |last=Edwards |first=Jason R. |title=Saving Families, One Game at a Time |url=http://visionandvalues.org/docs/familymatters/Edwards_Jason.pdf |url-status=dead |archive-url=https://web.archive.org/web/20160205071220/http://visionandvalues.org/docs/familymatters/Edwards_Jason.pdf |archive-date=5 February 2016}}</ref> | ||
<gallery mode="packed" heights="160"> | <gallery mode="packed" heights="160"> | ||
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</gallery> | </gallery> | ||
=== |
===Europe=== | ||
{{further|Eurogame#History}} | {{further|Eurogame#History}} | ||
Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to ]'s ] (written in the 8th century BC), in which he mentions the Ancient Greek game of '']''.<ref name=":0">{{Cite web |last=Brouwers |first=Josho |title=Ancient Greek heroes at play |url=https://www.ancientworldmagazine.com/articles/ancient-greek-heroes-play/ |access-date=6 March 2020 |website=Ancient World Magazine |date=29 November 2018 |language=en}}</ref> This game of ''petteia'' would later evolve into the Roman '']''.<ref name=":0" /> Board gaming in ancient Europe was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of ''hnefatafl'' was developed sometime before |
Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to ]'s '']'' (written in the 8th century BC), in which he mentions the Ancient Greek game of '']''.<ref name=":0">{{Cite web |last=Brouwers |first=Josho |title=Ancient Greek heroes at play |url=https://www.ancientworldmagazine.com/articles/ancient-greek-heroes-play/ |access-date=6 March 2020 |website=Ancient World Magazine |date=29 November 2018 |language=en}}</ref> This game of ''petteia'' would later evolve into the Roman '']''.<ref name=":0" /> Board gaming in ancient Europe was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of '']'' was developed sometime before 400 ].<ref>{{Cite web |last=Schulte |first=Michael |title=Board games of the Vikings – From hnefatafl to chess |url=http://ojs.novus.no/index.php/MOM/article/download/1426/1411 |page=5}}</ref> In ancient Ireland, the game of '']'' or '']'', is said to date back to at least 144 AD,<ref>{{Cite journal |last=Harding |first=Timothy |date=2010 |title='A Fenian pastime'? Early Irish board games and their identification with chess |journal=Irish Historical Studies |volume=37 |issue=145 |page=5 |doi=10.1017/S0021121400000031 |issn=0021-1214 |jstor=20750042 |hdl-access=free |hdl=2262/38847 |s2cid=163144950}}</ref> though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland.<ref>{{Cite book |last=Jackson |first=Kenneth Hurlstone |url=https://books.google.com/books?id=pkTUotRW8_AC&q=the+oldest+irish+tradition |title=The Oldest Irish Tradition: A Window on the Iron Age |date=28 February 2011 |isbn=9780521134934 |page=23|publisher=Cambridge University Press }}</ref> | ||
In the United Kingdom, association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in the Gaming Acts of ] and ].<ref>{{Cite web |last=Neilson |first=W Bryce |title=GAMING HISTORY & LAW |url=https://www.gamesboard.org.uk/articles/gaming-law-bryce-neilson-aug-2020.pdf |url-status=live |archive-url=https://web.archive.org/web/20201001082026/https://www.gamesboard.org.uk/articles/gaming-law-bryce-neilson-aug-2020.pdf |archive-date=2020-10-01 |access-date=15 February 2022 |website=Gamesboard.org}}</ref> Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of board games, with special themes and branding, coincided with the formation of the global dominance of the ].<ref>{{Cite journal |last=Kentel |first=Koca |date=Fall 2018 |title=Empire on a Board: Navigating the British Empire through Geographical Board Games in the Nineteenth Century |url=http://dx.doi.org/10.17613/M6JW86M71 |journal=The Portolan |volume=102 |pages=27–42 |doi=10.17613/M6JW86M71}}</ref> ] was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and ]. With his sons John Wallis Jr. and Edward Wallis, he was one of the most prolific publishers of board games of the late 18th and early 19th centuries.<ref>{{Cite book |last=Adam |first=Gottfried |url=https://books.google.com/books?id=Lb6ZEAAAQBAJ&dq=John+Wallis++publishers+of+board+games&pg=PA177 |title=Thumb Bibles: The History of a Literary Genre |date=2022-10-31 |publisher=BRILL |isbn=978-90-04-52588-7 |language=en}}</ref> John Betts' ''A Tour of the British Colonies and Foreign Possessions''<ref>{{Cite web |title=ATour Through the British Colonies and Foreign Possessions | Betts, John | V&A Explore The Collections |url=https://collections.vam.ac.uk/item/O2/O26/O262/O2628/O26285/ |website=Victoria and Albert Museum: Explore the Collections}}</ref> and William Spooner's ''A Voyage of Discovery''<ref>{{Cite web |title=A Voyage of Discovery or The Five Navigators | Spooner, William | V&A Explore The Collections |url=https://collections.vam.ac.uk/item/O2/O26/O263/O2635/O26352/ |website=Victoria and Albert Museum: Explore the Collections}}</ref> were popular in the British empire. {{lang|de|]}} is a genre of wargaming developed in 19th century ] to teach battle tactics to officers.<ref>{{Cite journal |last=Asbury |first=Susan |date=Winter 2018 |title=It's All a Game: The History of Board Games from Monopoly to Settlers of Catan |url=https://www.journalofplay.org/sites/www.journalofplay.org/files/pdf-articles/10-2-Book-review2.pdf |url-status=dead |department=Book Reviews |journal=American Journal of Play |volume=10 |issue=2 |page=230 |archive-url=https://web.archive.org/web/20200711112435/https://www.journalofplay.org/sites/www.journalofplay.org/files/pdf-articles/10-2-Book-review2.pdf |archive-date=11 July 2020 |access-date=5 March 2020}}</ref> | |||
<gallery mode="packed" heights="160"> | <gallery mode="packed" heights="160"> | ||
File:Attic Black-Figure Neck Amphora - Achilles and Ajax playing a board game overseen by Athena.jpg|Achilles and Ajax playing a board game overseen by Athena, Attic black-figure neck amphora, {{circa|510 BCE}} | File:Attic Black-Figure Neck Amphora - Achilles and Ajax playing a board game overseen by Athena.jpg|Achilles and Ajax playing a board game overseen by Athena, Attic black-figure neck amphora, {{circa|510 BCE}} | ||
File:German - Box for Board Games - Walters 7193 - Bottom.jpg|''Box for Board Games'', |
File:German - Box for Board Games - Walters 7193 - Bottom.jpg|''Box for Board Games'', {{Circa}} 15th century, Walters Art Museum | ||
File:Gaming table with chessboard.jpg|An early ] (Germany, 1735) featuring ]/] ({{em|left}}) and ] ({{em|right}}) | File:Gaming table with chessboard.jpg|An early ] (Germany, 1735) featuring ]/] ({{em|left}}) and ] ({{em|right}}) | ||
File:'Game of Skittles', copy of painting by Pieter de Hooch, Cincinnati Art Museum.JPG|'Game of Skittles', copy of 1660–68 painting by Pieter de Hooch in the Saint Louis Art Museum | File:'Game of Skittles', copy of painting by Pieter de Hooch, Cincinnati Art Museum.JPG|'Game of Skittles', copy of 1660–68 painting by Pieter de Hooch in the Saint Louis Art Museum | ||
</gallery> | </gallery> | ||
=== |
===The Americas=== | ||
] | ] | ||
The board game '' |
The board game '']'' and its sister game ''Traveller's Tour Through Europe'' were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States.<ref name=fv/> | ||
Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America.<ref>{{Cite book |last=Hofer |first=Margaret |url=https://books.google.com/books?id=icYtGRUZrZUC |title=The Games we Played: The Golden Age of Board and Table Games |date=2003-03-01 |publisher=Princeton Architectural Press |isbn=978-1-56898-397-4 |language=en}}</ref> Board game popularity was boosted, like that of many items, through ], which made them cheaper and more easily available. | Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America.<ref>{{Cite book |last=Hofer |first=Margaret |url=https://books.google.com/books?id=icYtGRUZrZUC |title=The Games we Played: The Golden Age of Board and Table Games |date=2003-03-01 |publisher=Princeton Architectural Press |isbn=978-1-56898-397-4 |language=en}}</ref> Board game popularity was boosted, like that of many items, through ], which made them cheaper and more easily available. | ||
=== |
===Asia and Africa=== | ||
Different traditional board games are popular in Asian and African countries. In China, ] and many variations of chess are popular. In Africa and the Middle East, ] is a popular board game archetype with many regional variations. In India, a community game called ] is popular.<ref>{{Cite web |date=12 September 2020 |title=The most popular board games in non-Western cultures |url=https://boardgametheories.com/most-popular-board-games-in-other-cultures/ |access-date=1 October 2020 |website=BoardGameTheories}}</ref> A popular board game of flicking stones (]) is popular in ].{{Citation needed|date=September 2024}} | |||
===Modern=== | ===Modern=== | ||
]. Expansion sets for existing games are marked in orange.]] | ]. Expansion sets for existing games are marked in orange.]] | ||
In the late 1990s, companies began producing more new games to serve a growing worldwide market.<ref name="board game resurgence">{{Cite web |last=Smith |first=Quintin |date=October 2012 |title=The Board Game Golden Age |url=http://www.shutupshow.com/post/34426556753/su-sd-present-the-board-game-golden-age |url-status=dead |archive-url=https://web.archive.org/web/20130601124655/http://www.shutupshow.com/post/34426556753/su-sd-present-the-board-game-golden-age |archive-date=1 June 2013 |access-date=10 May 2013}}</ref><ref>{{Cite web |title=A look into the golden age of boardgames {{!}} BGG |url=https://boardgamegeek.com/thread/1943195/look-golden-age-boardgames |access-date=1 March 2020 |website=BoardGameGeek |language=en-US}}</ref> In the 2010s, several publications said board games were amid a new Golden Age or "renaissance".<ref name="board game resurgence" /><ref name=guardian2014oct/><ref>{{Cite journal |last=Konieczny |first=Piotr |date=2019 |title=Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century |url=http://bazekon.icm.edu.pl/bazekon/element/bwmeta1.element.ekon-element-000171561541 |journal=Polish Sociological Review |language=EN |issue=2 |pages=199–215 |doi=10.26412/psr206.05 |doi-broken-date= |
In the late 1990s, companies began producing more new games to serve a growing worldwide market.<ref name="board game resurgence">{{Cite web |last=Smith |first=Quintin |date=October 2012 |title=The Board Game Golden Age |url=http://www.shutupshow.com/post/34426556753/su-sd-present-the-board-game-golden-age |url-status=dead |archive-url=https://web.archive.org/web/20130601124655/http://www.shutupshow.com/post/34426556753/su-sd-present-the-board-game-golden-age |archive-date=1 June 2013 |access-date=10 May 2013}}</ref><ref>{{Cite web |title=A look into the golden age of boardgames {{!}} BGG |url=https://boardgamegeek.com/thread/1943195/look-golden-age-boardgames |access-date=1 March 2020 |website=BoardGameGeek |language=en-US}}</ref> In the 2010s, several publications said board games were amid a new Golden Age or "renaissance".<ref name="board game resurgence" /><ref name=guardian2014oct/><ref>{{Cite journal |last=Konieczny |first=Piotr |date=2019 |title=Golden Age of Tabletop Gaming: Creation of the Social Capital and Rise of Third Spaces for Tabletop Gaming in the 21st Century |url=http://bazekon.icm.edu.pl/bazekon/element/bwmeta1.element.ekon-element-000171561541 |journal=Polish Sociological Review |language=EN |issue=2 |pages=199–215 |doi=10.26412/psr206.05 |doi-broken-date=1 November 2024 |issn=1231-1413}}</ref> Board game venues also grew in popularity; in 2016 alone, more than 5,000 ]s opened in the U.S.,<ref>{{Cite web |title=The Board Game Biz is Booming, and Chicago's Ready to Play |url=https://news.wttw.com/2020/02/11/board-game-biz-booming-and-chicago-s-ready-play |access-date=1 March 2020 |website=WTTW News |language=en}}</ref> and they were reported to be very popular in China as well.<ref>{{Cite web |title=Six Reasons China Loves Board Game Cafés |url=http://flamingogroup.com/six-reasons-china-loves-board-game-cafes# |url-status=dead |archive-url=https://web.archive.org/web/20160520043014/http://flamingogroup.com/six-reasons-china-loves-board-game-cafes |archive-date=20 May 2016 |access-date=22 April 2016 |website=Flamingo}}</ref> | ||
Board games have been used as a mechanism for ].<ref>{{Cite journal |last1=Coon |first1=Jo Thompson |last2=Orr |first2=Noreen |last3=Shaw |first3=Liz |last4=Hunt |first4=Harriet |last5=Garside |first5=Ruth |last6=Nunns |first6=Michael |last7=Gröppel-Wegener |first7=Alke |last8=Whear |first8=Becky |date=2022-04-04 |title=Bursting out of our bubble: using creative techniques to communicate within the systematic review process and beyond |journal=Systematic Reviews |volume=11 |issue=1 |pages=56 |doi=10.1186/s13643-022-01935-2 |issn=2046-4053 |pmc=8977563 |pmid=35379331 |doi-access=free }}</ref> | Board games have been used as a mechanism for ].<ref>{{Cite journal |last1=Coon |first1=Jo Thompson |last2=Orr |first2=Noreen |last3=Shaw |first3=Liz |last4=Hunt |first4=Harriet |last5=Garside |first5=Ruth |last6=Nunns |first6=Michael |last7=Gröppel-Wegener |first7=Alke |last8=Whear |first8=Becky |date=2022-04-04 |title=Bursting out of our bubble: using creative techniques to communicate within the systematic review process and beyond |journal=Systematic Reviews |volume=11 |issue=1 |pages=56 |doi=10.1186/s13643-022-01935-2 |issn=2046-4053 |pmc=8977563 |pmid=35379331 |doi-access=free }}</ref> | ||
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]'']] | ]'']] | ||
Many games require some level of both skill and luck. A player may be hampered by bad luck in ], ''Monopoly'', or '']''; but over many games, a skilled player will win more often.<ref>{{Cite web |title=Luck vs. Skill in Backgammon |url=https://bkgm.com/articles/Simborg/LuckVsSkill/index.html |access-date=19 May 2020 |website=bkgm.com}}</ref> The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as ] and ] must be considered.{{ |
Many games require some level of both skill and luck. A player may be hampered by bad luck in ], '']'', or '']''; but over many games, a skilled player will win more often.<ref>{{Cite web |title=Luck vs. Skill in Backgammon |url=https://bkgm.com/articles/Simborg/LuckVsSkill/index.html |access-date=19 May 2020 |website=bkgm.com}}</ref> The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as ] and ] must be considered.<ref>{{Cite book |last=Sfetcu |first=Nicolae |url=https://books.google.com/books?id=J1aAAwAAQBAJ&dq=%22board+game%22+%22expected+value%22+and+%22risk+management%22&pg=PA78 |title=Game Preview |date=2014-05-04 |publisher=Nicolae Sfetcu |language=en}}</ref> | ||
Luck may be introduced into a game by several methods. The use of ] of various sorts goes back to the ]. These can decide everything from how many steps a player moves their token, as in ''Monopoly'', to how their forces fare in battle, as in ''Risk'', or which resources a player gains, as in '']''. Other games such as '']'' use a deck of special ] that, when shuffled, create randomness. '']'' does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. ]s are notable for often having fewer elements of luck than many North American board games.<ref name="How stuff works">{{Cite web |last=Kirkpatrick |first=Karen |date=27 April 2015 |title=What's a German-style board game? |url=https://entertainment.howstuffworks.com/german-style-board-game.htm |access-date=20 July 2021 |website=HowStuffWorks.com |quote="They feature little or no luck, and economic, not military, themes. In addition, all players stay in the game until it's over."}}</ref> Luck may be reduced in favour of skill by introducing symmetry between players. For example, in a dice game such as '']'', by giving each player the choice of rolling the dice or using the previous player's roll. | Luck may be introduced into a game by several methods. The use of ] of various sorts goes back to the ]. These can decide everything from how many steps a player moves their token, as in ''Monopoly'', to how their forces fare in battle, as in ''Risk'', or which resources a player gains, as in '']''. Other games such as '']'' use a deck of special ] that, when shuffled, create randomness. '']'' does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. ]s are notable for often having fewer elements of luck than many North American board games.<ref name="How stuff works">{{Cite web |last=Kirkpatrick |first=Karen |date=27 April 2015 |title=What's a German-style board game? |url=https://entertainment.howstuffworks.com/german-style-board-game.htm |access-date=20 July 2021 |website=HowStuffWorks.com |quote="They feature little or no luck, and economic, not military, themes. In addition, all players stay in the game until it's over."}}</ref> Luck may be reduced in favour of skill by introducing symmetry between players. For example, in a dice game such as '']'', by giving each player the choice of rolling the dice or using the previous player's roll. | ||
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Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players, ] being the exception. An important facet of ''Catan'', for example, is convincing players to trade with you rather than with opponents. In ''Risk'', two or more players may team up against others. ''Easy'' diplomacy involves convincing other players that someone else is winning and should therefore be teamed up against. ''Advanced'' diplomacy (e.g., in the aptly named game '']'') consists of making elaborate plans together, with the possibility of betrayal.<ref>{{Cite news|last=McLellan|first=Joseph|date=1986-06-02|title=Lying and Cheating by the Rules|language=en-US|newspaper=Washington Post|url=https://www.washingtonpost.com/archive/lifestyle/1986/06/02/lying-and-cheating-by-the-rules/78ab5e73-b64d-4448-875e-aae12ab43476/|access-date=2022-12-29|issn=0190-8286}}</ref> | Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players, ] being the exception. An important facet of ''Catan'', for example, is convincing players to trade with you rather than with opponents. In ''Risk'', two or more players may team up against others. ''Easy'' diplomacy involves convincing other players that someone else is winning and should therefore be teamed up against. ''Advanced'' diplomacy (e.g., in the aptly named game '']'') consists of making elaborate plans together, with the possibility of betrayal.<ref>{{Cite news|last=McLellan|first=Joseph|date=1986-06-02|title=Lying and Cheating by the Rules|language=en-US|newspaper=Washington Post|url=https://www.washingtonpost.com/archive/lifestyle/1986/06/02/lying-and-cheating-by-the-rules/78ab5e73-b64d-4448-875e-aae12ab43476/|access-date=2022-12-29|issn=0190-8286}}</ref> | ||
In ] games, such as chess, each player has complete information on the state of the game, but in other games, such as '']'' or '']'', some information is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents.{{ |
In ] games, such as chess, each player has complete information on the state of the game, but in other games, such as '']'' or '']'', some information is hidden from players.<ref>{{Cite book |last=Glassner |first=Andrew |url=https://books.google.com/books?id=Ksj1EAAAQBAJ&dq=%22board+game%22+hidden+information+estimating+probabilities+by+the+opponents+stratego&pg=PT74 |title=Interactive Storytelling: Techniques for 21st Century Fiction |date=2017-08-02 |publisher=CRC Press |isbn=978-1-040-08312-3 |language=en}}</ref> This makes finding the best move more difficult and may involve estimating probabilities by the opponents.<ref>{{Cite book |last=Levine |first=Timothy R. |url=https://books.google.com/books?id=iRJzAwAAQBAJ&dq=finding+the+best+move+more+difficult+and+may+involve+estimating+probabilities+by+the+opponents&pg=PA403 |title=Encyclopedia of Deception |date=2014-02-20 |publisher=SAGE Publications |isbn=978-1-4833-0689-6 |language=en}}</ref> | ||
==Software== | ==Software== | ||
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Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played ] against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.)<ref name="onlineboard">{{Cite web |date=25 February 2019 |title=6 Best Sites to Play Board Games Online for Free |url=https://mykindofmeeple.com/play-modern-board-games-online/ |access-date=23 January 2021 |website=Mykindofmeeple.com}}</ref> allow play in ] and immediately show the opponents' moves, while others use email to notify the players after each move.<ref name="chessbyemail">{{Cite web |title=U3a International Chess by Email |url=http://www.u3abroadbeach.com/chess-by-email.html |url-status=dead |archive-url=https://web.archive.org/web/20141015070203/http://www.u3abroadbeach.com/chess-by-email.html |archive-date=15 October 2014 |access-date=8 October 2014}}</ref> The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed.<ref name="printplay">{{Cite web |title=Print & Play |url=http://boardgamegeek.com/boardgamecategory/1120/print-play |access-date=8 October 2014 |website=Boardgamegeek.com}}</ref> Some games use external media such as audio cassettes or DVDs in accompaniment to the game.<ref name="dvdgames">{{Cite web |title=DVD Board Games |url=http://boardgamegeek.com/boardgamefamily/7348/dvd-board-games |access-date=8 October 2014}}</ref><ref name="cassettegames">{{Cite web |title=Audio Cassette Board Games |url=http://boardgamegeek.com/boardgamefamily/7477/audio-cassette-board-games |access-date=8 October 2014 |website=Boardgamegeek.com}}</ref> | Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played ] against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.)<ref name="onlineboard">{{Cite web |date=25 February 2019 |title=6 Best Sites to Play Board Games Online for Free |url=https://mykindofmeeple.com/play-modern-board-games-online/ |access-date=23 January 2021 |website=Mykindofmeeple.com}}</ref> allow play in ] and immediately show the opponents' moves, while others use email to notify the players after each move.<ref name="chessbyemail">{{Cite web |title=U3a International Chess by Email |url=http://www.u3abroadbeach.com/chess-by-email.html |url-status=dead |archive-url=https://web.archive.org/web/20141015070203/http://www.u3abroadbeach.com/chess-by-email.html |archive-date=15 October 2014 |access-date=8 October 2014}}</ref> The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed.<ref name="printplay">{{Cite web |title=Print & Play |url=http://boardgamegeek.com/boardgamecategory/1120/print-play |access-date=8 October 2014 |website=Boardgamegeek.com}}</ref> Some games use external media such as audio cassettes or DVDs in accompaniment to the game.<ref name="dvdgames">{{Cite web |title=DVD Board Games |url=http://boardgamegeek.com/boardgamefamily/7348/dvd-board-games |access-date=8 October 2014}}</ref><ref name="cassettegames">{{Cite web |title=Audio Cassette Board Games |url=http://boardgamegeek.com/boardgamefamily/7477/audio-cassette-board-games |access-date=8 October 2014 |website=Boardgamegeek.com}}</ref> | ||
⚫ | {{anchor|Virtual tabletop}}There are also ] programs that allow online players to play a variety of existing and new board games through tools needed to manipulate the game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as '']'', '']'' and '']'' that can be used to play any board or card game, while programs like '']'' and '']'' are more specialized for role-playing games.<ref>{{Cite web |last=Hall |first=Charlie |date=22 April 2015 |title=D&D now on Steam, complete with dice and a Dungeon Master |url=http://www.polygon.com/2015/4/22/8470473/dungeons-dragons-virtual-tabletop-fantasy-grounds |access-date=10 April 2017 |website=]}}</ref><ref>{{Cite web |last=Hall |first=Charlie |date=1 December 2016 |title=Tabletopia is slick as hell, and it's free on Steam |url=https://www.polygon.com/2016/12/1/13806190/tabletopia-steam-board-games-free-to-play |access-date=7 September 2017 |website=]}}</ref> Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within the program; for example, ''Fantasy Grounds'' has licenses for both ''Dungeons & Dragons'' and '']'' materials, while ''Tabletop Simulator'' allows game publishers to provide ] for their games.<ref>{{Cite web |title=SmiteWorks USA, LLC |url=http://www.fantasygrounds.com/press/ |access-date=21 July 2017 |website=Fantasy Grounds |publisher=SmiteWorks}}</ref><ref>{{Cite web |last=O'Conner |first=Alice |date=1 October 2015 |title=Cosmic Encounter Officially Invades Tabletop Simulator |url=https://www.rockpapershotgun.com/2015/10/01/cosmic-encounter-tabletop-simulator/ |access-date=1 August 2016 |website=]}}</ref> However, as these games offer the ability to add in the content through ], there are also unlicensed uses of board game assets available through these programs.<ref name="gamasutra interview">{{Cite web |last=Wawro |first=Alex |date=3 July 2015 |title=Mod Mentality: How Tabletop Simulator was made to be broken |url=http://gamasutra.com/view/news/247109/Mod_Mentality_How_Tabletop_Simulator_was_made_to_be_broken.php |access-date=8 July 2015 |website=]}}</ref> | ||
{{anchor|Virtual tabletop}} | |||
⚫ | There are also ] programs that allow online players to play a variety of existing and new board games through tools needed to manipulate the game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as '']'', '']'' and '']'' that can be used to play any board or card game, while programs like '']'' and '']'' |
||
==Market== | ==Market== | ||
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While the board gaming market is estimated to be smaller than that for ], it has also experienced significant growth from the late 1990s.<ref name=guardian2014oct/> A 2012 article in '']'' described board games as "making a comeback".<ref>{{Cite news |date=9 December 2012 |title=Why board games are making a comeback |work=The Guardian |url=https://www.theguardian.com/lifeandstyle/2012/dec/09/board-games-comeback-freeman |author-last=Freeman |author-first=Will}}</ref> Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time.<ref>{{Cite web |date=1 August 2018 |title=Not Bored Of Board Games |url=https://www.toyindustryjournal.com/not-bored-of-board-games/ |url-status=dead |archive-url=https://web.archive.org/web/20210302164229/https://www.toyindustryjournal.com/not-bored-of-board-games/ |archive-date=2 March 2021 |access-date=5 January 2021 |website=Toyindustryjournal.com}}</ref> Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games".<ref name="guardian2014oct">{{Cite news |date=25 November 2014 |title=Board games' golden age: sociable, brilliant and driven by the internet |work=The Guardian |url=https://www.theguardian.com/technology/2014/nov/25/board-games-internet-playstation-xbox |author-last=Duffy |author-first=Owen}}</ref> The rise in board game popularity has been attributed to quality improvement (more elegant ], {{boardgloss|components}}, artwork, and graphics) as well as increased availability thanks to sales through the Internet.<ref name=guardian2014oct/> ] for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020.<ref>{{Cite web |last=Hall |first=Charlie |date=22 December 2020 |title=Games broke funding records on Kickstarter in 2020, despite the pandemic |url=https://www.polygon.com/2020/12/22/22195749/kickstarter-top-10-highest-funded-campaigns-2020-video-games-board-games |url-status=live |archive-url=https://web.archive.org/web/20201222221453/https://www.polygon.com/2020/12/22/22195749/kickstarter-top-10-highest-funded-campaigns-2020-video-games-board-games |archive-date=22 December 2020 |access-date=8 August 2021 |website=]}}</ref> | While the board gaming market is estimated to be smaller than that for ], it has also experienced significant growth from the late 1990s.<ref name=guardian2014oct/> A 2012 article in '']'' described board games as "making a comeback".<ref>{{Cite news |date=9 December 2012 |title=Why board games are making a comeback |work=The Guardian |url=https://www.theguardian.com/lifeandstyle/2012/dec/09/board-games-comeback-freeman |author-last=Freeman |author-first=Will}}</ref> Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time.<ref>{{Cite web |date=1 August 2018 |title=Not Bored Of Board Games |url=https://www.toyindustryjournal.com/not-bored-of-board-games/ |url-status=dead |archive-url=https://web.archive.org/web/20210302164229/https://www.toyindustryjournal.com/not-bored-of-board-games/ |archive-date=2 March 2021 |access-date=5 January 2021 |website=Toyindustryjournal.com}}</ref> Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games".<ref name="guardian2014oct">{{Cite news |date=25 November 2014 |title=Board games' golden age: sociable, brilliant and driven by the internet |work=The Guardian |url=https://www.theguardian.com/technology/2014/nov/25/board-games-internet-playstation-xbox |author-last=Duffy |author-first=Owen}}</ref> The rise in board game popularity has been attributed to quality improvement (more elegant ], {{boardgloss|components}}, artwork, and graphics) as well as increased availability thanks to sales through the Internet.<ref name=guardian2014oct/> ] for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020.<ref>{{Cite web |last=Hall |first=Charlie |date=22 December 2020 |title=Games broke funding records on Kickstarter in 2020, despite the pandemic |url=https://www.polygon.com/2020/12/22/22195749/kickstarter-top-10-highest-funded-campaigns-2020-video-games-board-games |url-status=live |archive-url=https://web.archive.org/web/20201222221453/https://www.polygon.com/2020/12/22/22195749/kickstarter-top-10-highest-funded-campaigns-2020-video-games-board-games |archive-date=22 December 2020 |access-date=8 August 2021 |website=]}}</ref> | ||
A 1991 estimate for the global board game market was over $1.2 billion.<ref name="BrowneBrowne2001">{{Cite book |last=Scanlon |first=Jennifer |title=The Guide to United States Popular Culture |publisher=Popular Press |year=2001 |isbn=978-0-87972-821-2 |editor-last=Browne |editor-first=Ray Broadus |page=103 |chapter=Board games |editor-last2=Browne |editor-first2=Pat |chapter-url=https://books.google.com/books?id=U3rJxPYT32MC&pg=PA103}}</ref> A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million.<ref>{{Cite web |title=So you've invented a board game. Now what? |url=http://www.amherstlodge.com/games/reference/gameinvented.htm |url-status=dead |archive-url=https://web.archive.org/web/20141115210052/http://www.amherstlodge.com/games/reference/gameinvented.htm |archive-date=15 November 2014 |access-date=26 November 2014}}</ref> A 2009 estimate for the Korean market was put at 800 million won,<ref>{{Cite news |date=22 July 2009 |title=Educational Games Getting Popular |work=The Korea Times |url= |
A 1991 estimate for the global board game market was over $1.2 billion.<ref name="BrowneBrowne2001">{{Cite book |last=Scanlon |first=Jennifer |title=The Guide to United States Popular Culture |publisher=Popular Press |year=2001 |isbn=978-0-87972-821-2 |editor-last=Browne |editor-first=Ray Broadus |page=103 |chapter=Board games |editor-last2=Browne |editor-first2=Pat |chapter-url=https://books.google.com/books?id=U3rJxPYT32MC&pg=PA103}}</ref> A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million.<ref>{{Cite web |title=So you've invented a board game. Now what? |url=http://www.amherstlodge.com/games/reference/gameinvented.htm |url-status=dead |archive-url=https://web.archive.org/web/20141115210052/http://www.amherstlodge.com/games/reference/gameinvented.htm |archive-date=15 November 2014 |access-date=26 November 2014}}</ref> A 2009 estimate for the Korean market was put at 800 million won,<ref>{{Cite news |date=22 July 2009 |title=Educational Games Getting Popular |work=The Korea Times |url=https://koreatimes.co.kr/www/news/nation/2009/07/113_48931.html |url-status=live |archive-url=https://web.archive.org/web/20160105035853/https://koreatimes.co.kr/www/news/nation/2009/07/113_48931.html |archive-date=5 January 2016}}</ref> and another estimate for the American board game market for the same year was at about $800 million.<ref>{{Cite web |title=Monopoly, Candy Land May Offer Refuge to Families in Recession |url=https://www.bloomberg.com/apps/news?pid=newsarchive&sid=a2HEzwndjrVQ |url-status=dead |archive-url=https://archive.today/20141126045211/http://www.bloomberg.com/apps/news?pid=newsarchive&sid=a2HEzwndjrVQ |archive-date=26 November 2014 |website=]}}</ref> A 2011 estimate for the Chinese board game market was at over 10 billion ].<ref>{{Cite web |title=Chinese Board Game Market Overview |url=http://www.lpboardgame.com/board-games-simple-chinese-board-game-market-overview/ |url-status=dead |archive-url=https://web.archive.org/web/20160221075513/http://www.lpboardgame.com/board-games-simple-chinese-board-game-market-overview/ |archive-date=21 February 2016 |website=LP Board Game}}</ref> A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which the board games and puzzle market is worth about 375 million euros), and Polish markets at 2 billion and 280 million ], respectively.<ref>{{Cite web |date=16 April 2013 |title=Pamiętacie Eurobiznes? Oto wielki powrót gier planszowych, dla których oni zarywają noce |url=http://menstream.pl/wiadomosci-reportaze-i-wywiady/pamietacie-eurobiznes-oto-wielki-powrot-gier-planszowych-dla-ktorych-oni-zarywaja-noce,0,1288179.html |url-status=dead |archive-url=https://web.archive.org/web/20160105041205/http://menstream.pl/wiadomosci-reportaze-i-wywiady/pamietacie-eurobiznes-oto-wielki-powrot-gier-planszowych-dla-ktorych-oni-zarywaja-noce%2C0%2C1288179.html |archive-date=5 January 2016 |website=Menstream.pl}}</ref> In 2009, Germany was considered to be the best market per capita, with the highest number of games sold per individual.<ref>{{Cite magazine |date=23 March 2009 |title=Monopoly Killer: Perfect German Board Game Redefines Genre |url=http://archive.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=all |url-status=dead |magazine=WIRED |archive-url=https://web.archive.org/web/20150510075137/http://archive.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=all |archive-date=10 May 2015 |access-date=23 April 2015}}</ref> | ||
=== Hobby board games === | === Hobby board games === | ||
Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers.<ref>{{Cite journal |last=Price |first=Erica |date=2020-10-01 |title=The Sellers of Catan: The Impact of on the United States Leisure and Business Landscape, 1995-2019 |journal=Board Game Studies Journal |language=en |volume=14 |issue=1 |pages=61–82 |doi=10.2478/bgs-2020-0004|doi-access=free }}</ref><ref>{{Cite web |last=Arnaudo |first=Marco |date=2017-11-29 |title=The Experience of Flow in Hobby Board Games |url=https://analoggamestudies.org/2017/11/the-experience-of-flow-in-hobby-board-games/ |access-date=2023-09-03 |website=Analog Game Studies |language=en-US}}</ref> A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $75 million, with the total size of what it defined as the "hobby game market" ("the market for those games regardless of whether |
Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers.<ref>{{Cite journal |last=Price |first=Erica |date=2020-10-01 |title=The Sellers of Catan: The Impact of on the United States Leisure and Business Landscape, 1995-2019 |journal=Board Game Studies Journal |language=en |volume=14 |issue=1 |pages=61–82 |doi=10.2478/bgs-2020-0004|doi-access=free }}</ref><ref>{{Cite web |last=Arnaudo |first=Marco |date=2017-11-29 |title=The Experience of Flow in Hobby Board Games |url=https://analoggamestudies.org/2017/11/the-experience-of-flow-in-hobby-board-games/ |access-date=2023-09-03 |website=Analog Game Studies |language=en-US}}</ref> A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $75 million, with the total size of what it defined as the "hobby game market" ("the market for those games regardless of whether they're sold in the hobby channel or other channels,") at over $700 million.<ref>{{Cite web |title=Hobby Games Market Hits $700M |url=https://icv2.com/articles/games/view/29326/hobby-games-market-hits-700m |access-date=2023-09-03 |website=icv2.com |language=en}}</ref> A similar 2015 estimate suggested a hobby game market value of almost $900 million.<ref>{{Cite web |title=Hobby Games Market Climbs to $880 Million |url=https://icv2.com/articles/markets/view/32102/hobby-games-market-climbs-880-million |access-date=2023-09-03 |website=icv2.com |language=en}}</ref> | ||
==Research== | ==Research== | ||
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Additionally, board games can be therapeutic. ], a ] said when interviewed about his game, ]:<blockquote>With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive.<ref name="TRN1976">{{Cite news |date=December 1976 |title=Stealing the show |volume=2 |page=2 |work=Toy Retailing News |issue=4}}</ref></blockquote> | Additionally, board games can be therapeutic. ], a ] said when interviewed about his game, ]:<blockquote>With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive.<ref name="TRN1976">{{Cite news |date=December 1976 |title=Stealing the show |volume=2 |page=2 |work=Toy Retailing News |issue=4}}</ref></blockquote> | ||
Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content.<ref>{{Cite magazine |last=Harris |first=Christopher |date=n.d. |title=Meet the New School Board: Board Games Are Back – And They're Exactly What Your Curriculum Needs |url=http://eric.ed.gov/?id=EJ850549 |magazine=School Library Journal |volume=55 |issue=5 |pages=24–26 |issn=0362-8930 |access-date=23 April 2015}}</ref><ref>{{Cite journal |last1=Mewborne |first1=Michael |last2=Mitchell |first2=Jerry T. |date=3 April 2019 |title=Carcassonne: Using a Tabletop Game to Teach Geographic Concepts |url=https://doi.org/10.1080/19338341.2019.1579108 |journal=The Geography Teacher |volume=16 |issue=2 |pages=57–67 |doi=10.1080/19338341.2019.1579108 |issn=1933-8341 |s2cid=181375208}}</ref> | Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content.<ref>{{Cite magazine |last=Harris |first=Christopher |date=n.d. |title=Meet the New School Board: Board Games Are Back – And They're Exactly What Your Curriculum Needs |url=http://eric.ed.gov/?id=EJ850549 |magazine=School Library Journal |volume=55 |issue=5 |pages=24–26 |issn=0362-8930 |access-date=23 April 2015}}</ref><ref>{{Cite journal |last1=Mewborne |first1=Michael |last2=Mitchell |first2=Jerry T. |date=3 April 2019 |title=Carcassonne: Using a Tabletop Game to Teach Geographic Concepts |url=https://doi.org/10.1080/19338341.2019.1579108 |journal=The Geography Teacher |volume=16 |issue=2 |pages=57–67 |doi=10.1080/19338341.2019.1579108 |bibcode=2019GeTea..16...57M |issn=1933-8341 |s2cid=181375208}}</ref> | ||
==Categories== | ==Categories== | ||
There are several ways in which board games can be classified, and considerable overlap may exist, so that a game belongs to several categories.<ref name=fv/> | There are several ways in which board games can be classified, and considerable overlap may exist, so that a game belongs to several categories.<ref name=fv/> | ||
The ] of the board game, ] would seem to be a ] of the ], though card games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included, with some scholars therefore referring to said genre as that of "table and board games" or "]", or seeing board games as a subgenre of tabletop games.<ref>{{Cite book |last=Woods |first=Stewart |url=https://books.google.com/books?id=GPdRVOl8fU0C&q=%22game+board%22 |title=Eurogames: The Design, Culture and Play of Modern European Board Games |date=2012-08-30 |publisher=McFarland |isbn=978-0-7864-6797-6 |language=en}}</ref>{{Rp|page=5}}<ref>{{Cite book |last=Engelstein |first=Geoffrey |url=https://books.google.com/books?id=OpEIEAAAQBAJ&dq=%22tabletop+games%22+%22game+board%22&pg=PP10 |title=Game Production: Prototyping and Producing Your Board Game |date=2020-12-21 |publisher=CRC Press |isbn=978-1-000-29098-1 |language=en}}</ref>{{Rp|page=1}} | |||
⚫ | ]'s ''A History of Board Games Other Than Chess'' (1952) has been called the first attempt to develop a "scheme for the classification of board games".<ref name=":1">{{Cite web |title=SFE: Board Game |url=https://sf-encyclopedia.com/entry/board_game |access-date=2022-08-21 |website=sf-encyclopedia.com}}</ref> ]'s ''Oxford History of Board Games'' (1999) defines four primary categories: ] (where the goal is to be the first to move all one's pieces to the final destination), ] (in which the object is to arrange the pieces into some special configuration), ] (asymmetrical games, where players start the game with different sets of pieces and objectives) and ] (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between ] and ] games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example, ]-themed chess).<ref name=":1" /> | ||
⚫ | ]'s ''A History of Board Games Other Than Chess'' (1952) has been called the first attempt to develop a "scheme for the classification of board games".<ref name=":1">{{Cite web |title=SFE: Board Game |url=https://sf-encyclopedia.com/entry/board_game |access-date=2022-08-21 |website=sf-encyclopedia.com}}</ref> ]'s ''Oxford History of Board Games'' (1999) defines four primary categories: ]s (where the goal is to be the first to move all one's pieces to the final destination), ] (in which the object is to arrange the pieces into some special configuration), ] (asymmetrical games, where players start the game with different sets of pieces and objectives) and ] (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between ] and ] games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example, ]-themed chess).<ref name=":1" /> | ||
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{{Div col|colwidth=25em}} | {{Div col|colwidth=25em}} | ||
* ]s – e.g. ], ], ], ], ], or modern games such as '']'', '']'', '']'', '']'', or '']'' | * ]s – e.g. ], ], ], ], ], or modern games such as '']'', '']'', '']'', '']'', or '']'' | ||
⚫ | ** ]s – traditional variants e.g. ], ], or ]; modern variants e.g. ], ], ], or ] | ||
* Alignment games – e.g. ], ], ], ], or ] | * Alignment games – e.g. ], ], ], ], or ] | ||
* ] – e.g. '']'', '']'' | * ] – e.g. '']'', '']'' | ||
⚫ | * ]s – traditional variants e.g. ], ], or ]; modern variants e.g. ], ], ], or ] | ||
* Configuration games – e.g. ], Hexade, or '']'' | * Configuration games – e.g. ], Hexade, or '']'' | ||
* ]s – e.g. ], ], or ] | * ]s – e.g. ], ], or ] | ||
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* Musical games – e.g. ''Spontuneous'' | * Musical games – e.g. ''Spontuneous'' | ||
* ] – e.g. '']'' | * ] – e.g. '']'' | ||
* ]s – e.g. ] or ] | * ]s – e.g. ] or ] | ||
* ] – e.g. '']'' | * ] – e.g. '']'' | ||
* Position games (no captures; win by leaving the opponent unable to move) – e.g. ], ], or the ] | * Position games (no captures; win by leaving the opponent unable to move) – e.g. ], ], or the ] | ||
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==External links== | ==External links== | ||
{{commons category|Board games}} | {{commons category|Board games}} | ||
* {{curlie|Games/Board_Games|Board Games}} | |||
* | * | ||
* | * | ||
* | * | ||
{{Tabletop games by type}} | |||
{{Portal bar|Games|Chess|Dungeons & Dragons}} | |||
{{Authority control}} | |||
] | ] |
Latest revision as of 03:27, 31 December 2024
Genre of seated tabletop social play
Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a competition between two or more players. To give a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. Pandemic is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person.
There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as Cluedo. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in Advanced Squad Leader. Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as meeples as well as traditional cards and dice.
The time required to learn or master gameplay varies greatly from game to game, but is not necessarily related to the number or complexity of rules; for example, chess or Go possess relatively simple rulesets but have great strategic depth.
History
Further information: History of gamesAncient
Classical board games are divided into four categories: race games (such as pachisi), space games (such as noughts and crosses), chase games (such as hnefatafl), and games of displacement (such as chess).
Board games have been played, traveled, and evolved in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as Jiroft civilization game boards in Iran. Senet, found in Predynastic and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively, is the oldest board game known to have existed. Senet was pictured in a fresco painting found in Merknera's tomb (3300–2700 BC). Also from predynastic Egypt is mehen.
Hounds and jackals, another ancient Egyptian board game, appeared around 2000 BC. The first complete set of this game was discovered from a Theban tomb that dates to the 13th dynasty. This game was also popular in Mesopotamia and the Caucasus.
Backgammon originated in ancient Mesopotamia about 5,000 years ago. Ashtapada, chess, pachisi and chaupar originated in India. Go (4th century BC) and liubo (1st century BC) originated in China. The board game Patolli originated in Mesoamerica and was played by a wide range of pre-Columbian cultures such as the Toltecs and the Aztecs. The royal game of Ur was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago.
- Senet, one of the oldest known board games
- Hounds and jackals (Egypt, 13th Dynasty)
- Men Playing Board Games, from The Sougandhika Parinaya Manuscript
- Royal game of Ur, southern Iraq, about 2600–2400 BCE
- Patolli game being watched by Macuilxochitl as depicted on page 048 of the Codex Magliabechiano
- Han dynasty glazed pottery tomb figurines playing liubo, with six sticks laid out to the side of the game board
Europe
Further information: Eurogame § HistoryBoard games have a long tradition in Europe. The oldest records of board gaming in Europe date back to Homer's Iliad (written in the 8th century BC), in which he mentions the Ancient Greek game of petteia. This game of petteia would later evolve into the Roman ludus latrunculorum. Board gaming in ancient Europe was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of hnefatafl was developed sometime before 400 AD. In ancient Ireland, the game of fidchell or ficheall, is said to date back to at least 144 AD, though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland.
In the United Kingdom, association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in the Gaming Acts of 1710 and 1845. Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of board games, with special themes and branding, coincided with the formation of the global dominance of the British Empire. John Wallis was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and cartographer. With his sons John Wallis Jr. and Edward Wallis, he was one of the most prolific publishers of board games of the late 18th and early 19th centuries. John Betts' A Tour of the British Colonies and Foreign Possessions and William Spooner's A Voyage of Discovery were popular in the British empire. Kriegsspiel is a genre of wargaming developed in 19th century Prussia to teach battle tactics to officers.
- Achilles and Ajax playing a board game overseen by Athena, Attic black-figure neck amphora, c. 510 BCE
- Box for Board Games, c. 15th century, Walters Art Museum
- An early games table desk (Germany, 1735) featuring chess/draughts (left) and nine men's morris (right)
- 'Game of Skittles', copy of 1660–68 painting by Pieter de Hooch in the Saint Louis Art Museum
The Americas
The board game Travellers' Tour Through the United States and its sister game Traveller's Tour Through Europe were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States.
Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America. Board game popularity was boosted, like that of many items, through mass production, which made them cheaper and more easily available.
Asia and Africa
Different traditional board games are popular in Asian and African countries. In China, Go and many variations of chess are popular. In Africa and the Middle East, mancala is a popular board game archetype with many regional variations. In India, a community game called Carrom is popular. A popular board game of flicking stones (Alkkagi) is popular in South Korea.
Modern
In the late 1990s, companies began producing more new games to serve a growing worldwide market. In the 2010s, several publications said board games were amid a new Golden Age or "renaissance". Board game venues also grew in popularity; in 2016 alone, more than 5,000 board game cafés opened in the U.S., and they were reported to be very popular in China as well.
Board games have been used as a mechanism for science communication.
Luck, strategy, and diplomacy
Some games, such as chess, depend completely on player skill, while many children's games such as Candy Land and snakes and ladders require no decisions by the players and are decided purely by luck.
Many games require some level of both skill and luck. A player may be hampered by bad luck in backgammon, Monopoly, or Risk; but over many games, a skilled player will win more often. The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as expected value and risk management must be considered.
Luck may be introduced into a game by several methods. The use of dice of various sorts goes back to the earliest board games. These can decide everything from how many steps a player moves their token, as in Monopoly, to how their forces fare in battle, as in Risk, or which resources a player gains, as in Catan. Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. German-style board games are notable for often having fewer elements of luck than many North American board games. Luck may be reduced in favour of skill by introducing symmetry between players. For example, in a dice game such as Ludo, by giving each player the choice of rolling the dice or using the previous player's roll.
Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players, cooperative games being the exception. An important facet of Catan, for example, is convincing players to trade with you rather than with opponents. In Risk, two or more players may team up against others. Easy diplomacy involves convincing other players that someone else is winning and should therefore be teamed up against. Advanced diplomacy (e.g., in the aptly named game Diplomacy) consists of making elaborate plans together, with the possibility of betrayal.
In perfect information games, such as chess, each player has complete information on the state of the game, but in other games, such as Tigris and Euphrates or Stratego, some information is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents.
Software
Main article: Digital tabletop gameMany board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played online against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.) allow play in real time and immediately show the opponents' moves, while others use email to notify the players after each move. The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed. Some games use external media such as audio cassettes or DVDs in accompaniment to the game.
There are also virtual tabletop programs that allow online players to play a variety of existing and new board games through tools needed to manipulate the game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as Vassal, Tabletop Simulator and Tabletopia that can be used to play any board or card game, while programs like Roll20 and Fantasy Grounds are more specialized for role-playing games. Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within the program; for example, Fantasy Grounds has licenses for both Dungeons & Dragons and Pathfinder materials, while Tabletop Simulator allows game publishers to provide paid downloadable content for their games. However, as these games offer the ability to add in the content through user modifications, there are also unlicensed uses of board game assets available through these programs.
Market
While the board gaming market is estimated to be smaller than that for video games, it has also experienced significant growth from the late 1990s. A 2012 article in The Guardian described board games as "making a comeback". Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time. Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games". The rise in board game popularity has been attributed to quality improvement (more elegant mechanics, components, artwork, and graphics) as well as increased availability thanks to sales through the Internet. Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020.
A 1991 estimate for the global board game market was over $1.2 billion. A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million. A 2009 estimate for the Korean market was put at 800 million won, and another estimate for the American board game market for the same year was at about $800 million. A 2011 estimate for the Chinese board game market was at over 10 billion yuan. A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which the board games and puzzle market is worth about 375 million euros), and Polish markets at 2 billion and 280 million zlotys, respectively. In 2009, Germany was considered to be the best market per capita, with the highest number of games sold per individual.
Hobby board games
Some academics, such as Erica Price and Marco Arnaudo, have differentiated "hobby" board games and gamers from other board games and gamers. A 2014 estimate placed the U.S. and Canada market for hobby board games (games produced for a "gamer" market) at only $75 million, with the total size of what it defined as the "hobby game market" ("the market for those games regardless of whether they're sold in the hobby channel or other channels,") at over $700 million. A similar 2015 estimate suggested a hobby game market value of almost $900 million.
Research
Board games serve diverse interests. Left: kōnane for studious competition. Right: kōnane for lighthearted fun.A dedicated field of research into gaming exists, known as game studies or ludology.
While there has been a fair amount of scientific research on the psychology of older board games (e.g., chess, Go, mancala), less has been done on contemporary board games such as Monopoly, Scrabble, and Risk, and especially modern board games such as Catan, Agricola, and Pandemic. Much research has been carried out on chess, partly because many tournament players are publicly ranked in national and international lists, which makes it possible to compare their levels of expertise. The works of Adriaan de Groot, William Chase, Herbert A. Simon, and Fernand Gobet have established that knowledge, more than the ability to anticipate moves, plays an essential role in chess-playing ability.
Linearly arranged board games have improved children's spatial numerical understanding. This is because the game is similar to a number line in that they promote a linear understanding of numbers rather than the innate logarithmic one.
Research studies show that board games such as Snakes and Ladders result in children showing significant improvements in aspects of basic number skills such as counting, recognizing numbers, numerical estimation, and number comprehension. They also practice fine motor skills each time they grasp a game piece. Playing board games has also been tied to improving children's executive functions and help reduce risks of dementia for the elderly. Related to this is a growing academic interest in the topic of game accessibility, culminating in the development of guidelines for assessing the accessibility of modern tabletop games and the extent to which they are playable for people with disabilities.
Additionally, board games can be therapeutic. Bruce Halpenny, a games inventor said when interviewed about his game, The Great Train Robbery:
With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive.
Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content.
Categories
There are several ways in which board games can be classified, and considerable overlap may exist, so that a game belongs to several categories.
The namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included, with some scholars therefore referring to said genre as that of "table and board games" or "tabletop games", or seeing board games as a subgenre of tabletop games.
H. J. R. Murray's A History of Board Games Other Than Chess (1952) has been called the first attempt to develop a "scheme for the classification of board games". David Parlett's Oxford History of Board Games (1999) defines four primary categories: race games (where the goal is to be the first to move all one's pieces to the final destination), space games (in which the object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with different sets of pieces and objectives) and displace games (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between abstract and thematic games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example, Star Wars-themed chess).
The following is a list of some of the most common game categories:
- Abstract strategy games – e.g. chess, checkers, Go, reversi, tafl games, or modern games such as Abalone, Dameo, Stratego, Hive, or GIPF
- Chess variants – traditional variants e.g. shogi, xiangqi, or janggi; modern variants e.g. Chess960, Grand Chess, Hexagonal chess, or Alice Chess
- Alignment games – e.g. renju, gomoku, Connect6, Nine men's morris, or tic-tac-toe
- Auction games – e.g. Hoity Toity, Power Grid
- Configuration games – e.g. Lines of Action, Hexade, or Entropy
- Connection games – e.g. TwixT, Hex, or Havannah
- Cooperative games – e.g. Max the Cat, Caves and Claws, or Pandemic
- Count and capture games – e.g. mancala games
- Cross and circle games – e.g. Yut, Ludo, or Aggravation
- Deduction games – e.g. Mastermind or Black Box
- Dexterity games – e.g. Tumblin' Dice or Pitch Car
- Economic simulation games – e.g. The Business Game, Monopoly, The Game of Life, Power Grid, or Food Chain Magnate
- Educational games – e.g. Arthur Saves the Planet, Cleopatra and the Society of Architects, or Shakespeare: The Bard Game
- Elimination games – e.g. draughts, Alquerque, Fanorona, Yoté, or Surakarta
- Family games – e.g. Roll Through the Ages, Birds on a Wire, or For Sale
- Fantasy games – e.g. Shadows Over Camelot
- German-style board games or Eurogames – e.g. Catan, Carcassonne, Decatur • The Game, Carson City, or Puerto Rico
- Guessing games – e.g. Pictionary or Battleship
- Hidden-movement games – e.g. Clue or Escape from the Aliens in Outer Space
- Hidden-role games – e.g. Mafia or The Resistance
- Historical simulation games – e.g. Through the Ages or Railways of the World
- Horror games – e.g. Arkham Horror
- Large multiplayer games – e.g. Take It Easy or Swat (2010)
- Learning/communication non-competitive games – e.g. The Ungame (1972)
- Mancala games – e.g. Wari, Oware, or The Glass Bead Game
- Multiplayer games – e.g. Risk, Monopoly, or Four-player chess
- Musical games – e.g. Spontuneous
- Negotiation games – e.g. Diplomacy
- Paper-and-pencil games – e.g. tic-tac-toe or dots and boxes
- Physical skill games – e.g. Camp Granada
- Position games (no captures; win by leaving the opponent unable to move) – e.g. kōnane, mū tōrere, or the L game
- Race games – e.g. Pachisi, backgammon, snakes and ladders, hyena chase, or Worm Up
- Role-playing games – e.g. Dungeons & Dragons
- Roll-and-move games – e.g. Monopoly or Life
- Running-fight games – e.g. bul
- Share-buying games (games in which players buy stakes in each other's positions) – typically longer economic-management games, e.g. Acquire or Panamax
- Single-player puzzle games – e.g. peg solitaire or Sudoku
- Space games - e.g. Terraforming Mars (board game)
- Spiritual development games (games with no winners or losers) – e.g. Transformation Game or Psyche's Key
- Stacking games – e.g. Lasca or DVONN
- Storytelling games – e.g. Dixit or Tales of the Arabian Nights
- Territory games – e.g. Go or Reversi
- Tile-based games – e.g. Carcassonne, Scrabble, Tigris and Euphrates, or Evo
- Train games – e.g. Ticket to Ride, Steam, or 18xx
- Trivia games – e.g. Trivial Pursuit
- Two-player-only themed games – e.g. En Garde or Dos de Mayo
- Two-player-only abstract games - e.g. Checkers
- Unequal forces (or "hunt") games – e.g. fox and geese or tablut
- Wargames – ranging from Risk, Diplomacy, or Axis & Allies, to Attack! or Conquest of the Empire
- Word games – e.g. Scrabble, Boggle, Anagrams, or What's My Word? (2010)
Glossary
Further information: Glossary of board gamesAlthough many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games.
See also
- Board game awards
- BoardGameGeek—a website for board game enthusiasts
- Going Cardboard—a documentary movie
- History of games
- Interactive movie—DVD games
- List of board games
- List of game manufacturers
- Mind sport
References
- "You can choose cities for new Monopoly game". NBC News. 20 February 2008. Retrieved 16 September 2023.
- Pritchard, D.B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. p. 84. ISBN 978-0-9524142-0-9.
Chess itself is a simple game to learn but its resulting strategy is profound.
- Woods, Stewart (16 August 2012). Eurogames: The Design, Culture and Play of Modern European Board Games. McFarland. p. 17. ISBN 9780786490653.
- Livingstone, Ian; Wallis, James (2019). Board games in 100 moves. London: Dorling Kindersley. ISBN 978-0-241-36378-2. OCLC 1078419452.
- Maǧīdzāda, Yūsuf (2003). Jiroft: the earliest oriental civilization. Organization of the Ministry of Culture ans Islamic Guidance. ISBN 964-422-478-7. OCLC 249152908.
- Piccione, Peter A. (July–August 1980). "In Search of the Meaning of Senet" (PDF). Archaeology: 55–58. Archived (PDF) from the original on 25 November 2011. Retrieved 14 July 2018.
- Solly, Meilan. "The Best Board Games of the Ancient World". Smithsonian Magazine. Retrieved 27 November 2021.
- "Okno do svita deskovych her". Hrejsi.cz. 27 April 1998. Archived from the original on 8 December 2012. Retrieved 12 February 2010.
- Pivotto, Carlos; et al. "Detection of Negotiation Profile and Guidance to more Collaborative Approaches through Negotiation Games" (PDF). Archived (PDF) from the original on 9 October 2022. Retrieved 2 October 2014.
- "Games in ancient Egypt". Digital Egypt for Universities. University College, London. Retrieved 13 June 2020.
- Hirst, K. Kris. "What? Snakes and Ladders is 4,000 Years Old?". ThoughtCo.com. Retrieved 23 December 2018.
- "A 4,000-Year-Old Bronze Age Game Called 58 Holes Has Been Discovered in Azerbaijan Rock Shelter". WSBuzz.com. 18 November 2018. Archived from the original on 26 August 2019. Retrieved 23 December 2018.
- Metcalfe, Tom (10 December 2018). "16 of the Most Interesting Ancient Board and Dice Games". Live Science. Retrieved 23 December 2018.
- Bower, Bruce (17 December 2018). "A Bronze Age game called 58 holes was found chiseled into stone in Azerbaijan". Science News. Retrieved 23 December 2018.
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Further reading
- Austin, Roland G. "Greek Board Games." Antiquity 14. September 1940: 257–271
- Bell, R. C. (1979) . Board and Table Games From Many Civilizations. Vol. I (Revised ed.). Dover Publications Inc. ISBN 978-0-671-06030-5.
- Bell, R. C. (1979) . Board and Table Games From Many Civilizations. Vol. II (Revised ed.). Dover Publications Inc. ISBN 978-0-671-06030-5.
- Bell, R. C. (1983). The Boardgame Book. Exeter Books. ISBN 978-0-671-06030-5.
- Falkener, Edward (1961) . Games Ancient and Oriental and How to Play Them. Dover Publications Inc. ISBN 978-0-486-20739-1.
- Fiske, Willard. Chess in Iceland and in Icelandic Literature—with historical notes on other table-games. Florentine Typographical Society, 1905.
- Gobet, Fernand; de Voogt, Alex & Retschitzki, Jean (2004). Moves in mind: The psychology of board games. Psychology Press. ISBN 978-1-84169-336-1.
- Golladay, Sonja Musser, "Los Libros de Acedrex Dados E Tablas: Historical, Artistic and Metaphysical Dimensions of Alfonso X's Book of Games" (PhD diss., University of Arizona, 2007)
- Gordon, Stewart (July–August 2009). "Saudi Aramco World : The Game of Kings". Saudi Aramco World. Vol. 60, no. 4. Houston: Aramco Services Company. pp. 18–23. Archived from the original on 20 July 2009.
- Grunfeld, Frederic V. (1975). Games of the World. Holt, Rinehart and Winston. ISBN 978-0-03-015261-0.
- Midgley, Ruth, ed. (1975). The Way to Play. Paddington Press Ltd. ISBN 978-0-8467-0060-9.
- Mohr, Merilyn Simonds (1997). The New Games Treasury. Houghton Mifflin Company. ISBN 978-1-57630-058-9.
- Murray, H. J. R. (1913). A History of Chess (Reissued ed.). Oxford University Press. ISBN 978-0-19-827403-2.
- Murray, H. J. R. (1978). A History of Board-Games other than Chess (Reissued ed.). Hacker Art Books Inc. ISBN 978-0-87817-211-5.
- Parlett, David (1999). The Oxford History of Board Games. Oxford University Press Inc. ISBN 978-0-19-212998-7.
- Pritchard, D. B. (1982). Brain Games. Penguin Books Ltd. ISBN 978-0-14-005682-2.
- Pritchard, David (1994). The Family Book of Games. Brockhampton Press. ISBN 978-1-86019-021-6.
- Rollefson, Gary O., "A Neolithic Game Board from Ain Ghazal, Jordan", Bulletin of the American Schools of Oriental Research, No. 286. (May 1992), pp. 1–5.
- Sackson, Sid (1983) . A Gamut of Games. Arrow Books. ISBN 978-0-09-153340-3.
- Schmittberger, R. Wayne (1992). New Rules for Classic Games. John Wiley & Sons Inc. ISBN 978-0-471-53621-5.
External links
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