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==Vehicles==
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==Story== ==Story==

Revision as of 02:45, 29 July 2007

Template:Future game

2007 video game
Godzilla: Unleashed
A poster to be given out at G-Fest XIV
Developer(s)Pipeworks Software, Inc.
Publisher(s)Atari
Platform(s)Wii, PSP
ReleaseFall 2007
Genre(s)Fighting
Mode(s)Single player, multiplayer

Godzilla: Unleashed, abbreviated as G3, GU or G:U, is an upcoming Wii and PlayStation Portable video game based on the Godzilla film franchise. Like the previous three home console entries in the Godzilla video game series, the Wii and PSP versions of the game will be developed by Pipeworks and published by Atari. The Nintendo DS version will be developed by Santa Cruz Games and likewise published by Atari. An IGN interview with Pipeworks indicates that the game is being built from the ground up and is specifically designed with the Wii Remote in mind.

Gameplay

Arenas

A total of nine levels have been announced for Unleashed. The revealed arenas are Tokyo, Seattle, Sydney (Frozen, Ice-Age-Like terrain), New York City (Meteor Strike in Central Park), Monster Island, San Francisco (Earthquake Ravaged, San Andreas Fault Torn Open) and Chicago (Volcano Erupting out of Lake Michigan).

Critical Mass

File:Ghidrah rage.jpg
King Ghidorah in Critical Mass

A new feature introduced for the Wii version of Unleashed is Critical Mass. It is the Unleashed version of the Save the Earth Rage Mode. The monsters achieve Critical Mass by either destroying the crystals or absorbing their energies. While in Critical Mass, the monsters glow with red light and deal significantly more damage at the cost of their defense. "Unleashed" has also replaced "Rage Attacks" with "Power Surges"; super-powerful attacks that are available in "Critical Mass", and which are unlocked after defeating enemy "boss" monsters in "Critical Mass" while in the "Story Mode" of the game. "Power Surges" are only usable in "Single Player Mode", and any one monster can have several "Power Surges". For example, two of Godzilla 2000's "Power Surges" are the "Radiation Surge", which enables the "Nuclear Pulse" Rage Attack, and the "Fire Surge", which enables the "Finishing Breath" Rage Attack.

Kaiju confirmed

So far, Atari has revealed eleven kaiju, with an eventual total of at least twenty-three, two of which are original monsters approved by Toho. The Gotengo was seen briefly during recent gameplay, though it's role has yet to be shown. There are four factions: Earth Defender, Alien, Global Defense Force and Mutant.

King Ghidorah face-to-face with Gigan
Earth Defender
Mutant
Alien
Global Defense Force
Unspecified

Vehicles

Story

After a meteor shower impacts the Earth, the humans don't know what to do. Once the humans get some control over the situation, strange crystals rise from the landscape and cause global disasters. The Earth's kaiju clash over the powers granted by absorbing the crystals' power, and to worsen matters the Vortaak return with their team of alien kaiju. The Global Defense Force release their mecha kaiju to battle with the kaiju's teams. The Earth Defenders are brought together by the thought of survival and the Mutants by the same reason. The Vortaak plan use the Earth's state to their advantage and finally gain the planet, and the GDF releases mechs to repell the attacks. Krystalak, a kaiju born from the crystals themselves, has more power than all of the other monsters combined, and will stop at nothing to seize control of the crystals for itself.

Nintendo DS differences

The Nintendo DS version of Unleashed, titled Godzilla: Unleashed Double Smash, features gameplay akin to a side-scroller, similar to that of the Godzilla: Monster of Monsters. Although graphically 3D, its 2D gameplay could be said to make the game 2.5D, much like New Super Mario Bros.. Using the two-screen display of the Nintendo DS, flying monsters appear on the top screen, whilst grounded monster appear on the bottom screen. A multi-player option will allow for a different player to control each monster.

Development

King Caesar and Anguirus in battle

There are plans to use WiiConnect24 support for downloading purposes, but exact details have yet to be announced.

IGN has a development blog running weekly and will be revealing up to four kaiju every few weeks until the game's release.

References

  1. ^ http://www.gametrailers.com/player/21271.html
  2. ^ Ekberg, Brian (2007-02-22). "Godzilla: Unleashed First Look". GameSpot. CNET. Retrieved 2007-07-04. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |1= (help)
  3. ^ Mirjahangir, Chris (2007-04-20). "Interview". Toho Kingdom. Retrieved 2007-07-04. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |1= (help)
  4. ^ "Godzilla: Unleashed Designer Diary #2 - Critical Mass". GameSpot. CNET. 2007-06-20. Retrieved 2007-07-04. {{cite web}}: Check date values in: |date= (help)
  5. Romero, Anthony (2007-04-26). "Interview". Toho Kingdom. Retrieved 2007-07-04. {{cite web}}: Check date values in: |date= (help)
  6. Buffa, Chris. "Preview : Godzilla: Unleashed". GameDaily. Retrieved 2007-07-04.
  7. ^ Casamassina, Matt (2007-06-22). "Godzilla: Unleashed Monster Reveal". IGN. CNET. Retrieved 2007-07-04. {{cite web}}: Check date values in: |date= (help)
  8. ^ Harris, Craig (2007-02-21). "Godzilla: Unleashed First Impressions". IGN. CNET. Retrieved 2007-07-04. {{cite web}}: Check date values in: |date= (help)

External links

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