Revision as of 20:42, 29 July 2007 editNaruto134 (talk | contribs)Extended confirmed users5,813 edits Who cares if they're sources, there doesn't need to be a vehicle section! SG-17, if you repeat this again, I will report an admin. This is your last warning and don't think I'm kidding.← Previous edit | Revision as of 20:48, 29 July 2007 edit undoSG-17 (talk | contribs)242 edits I dont care, they are not going to ban me, I have sources, and it is a part of the game, so it stays.Next edit → | ||
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==Vehicles== | |||
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==Story== | ==Story== |
Revision as of 20:48, 29 July 2007
2007 video gameGodzilla: Unleashed | |
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A poster to be given out at G-Fest XIV | |
Developer(s) | Pipeworks Software, Inc. |
Publisher(s) | Atari |
Platform(s) | Wii, PSP |
Release | Fall 2007 |
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Godzilla: Unleashed, abbreviated as G3, GU or G:U, is an upcoming Wii and PlayStation Portable video game based on the Godzilla film franchise. Like the previous three home console entries in the Godzilla video game series, the Wii and PSP versions of the game will be developed by Pipeworks and published by Atari. The Nintendo DS version will be developed by Santa Cruz Games and likewise published by Atari. An IGN interview with Pipeworks indicates that the game is being built from the ground up and is specifically designed with the Wii Remote in mind.
Gameplay
Arenas
A total of nine levels have been announced for Unleashed. The revealed arenas are Tokyo, Seattle, Sydney (Frozen, Ice-Age-Like terrain), New York City (Meteor Strike in Central Park), Monster Island, San Francisco (Earthquake Ravaged, San Andreas Fault Torn Open) and Chicago (Volcano Erupting out of Lake Michigan).
Critical Mass
A new feature introduced for the Wii version of Unleashed is Critical Mass. It is the Unleashed version of the Save the Earth Rage Mode. The monsters achieve Critical Mass by either destroying the crystals or absorbing their energies. While in Critical Mass, the monsters glow with red light and deal significantly more damage at the cost of their defense. "Unleashed" has also replaced "Rage Attacks" with "Power Surges"; super-powerful attacks that are available in "Critical Mass", and which are unlocked after defeating enemy "boss" monsters in "Critical Mass" while in the "Story Mode" of the game. "Power Surges" are only usable in "Single Player Mode", and any one monster can have several "Power Surges". For example, two of Godzilla 2000's "Power Surges" are the "Radiation Surge", which enables the "Nuclear Pulse" Rage Attack, and the "Fire Surge", which enables the "Finishing Breath" Rage Attack.
Kaiju confirmed
So far, Atari has revealed eleven kaiju, with an eventual total of at least twenty-three, two of which are original monsters approved by Toho. The Gotengo was seen briefly during recent gameplay, though it's role has yet to be shown. There are four factions: Earth Defender, Alien, Global Defense Force and Mutant.
- Earth Defender
- Godzilla 2000
- Anguirus (Showa)
- King Caesar (Showa/Final Wars Hybrid)
- Mothra (Showa/Heisei Hybrid)
- Mutant
- Alien
- King Ghidorah (Showa/Heisei/GMK Hybrid)
- Gigan (Final Wars)
- Megalon
- Global Defense Force
- Unspecified
Vehicles
Story
After a meteor shower impacts the Earth, the humans don't know what to do. Once the humans get some control over the situation, strange crystals rise from the landscape and cause global disasters. The Earth's kaiju clash over the powers granted by absorbing the crystals' power, and to worsen matters the Vortaak return with their team of alien kaiju. The Global Defense Force release their mecha kaiju to battle with the kaiju's teams. The Earth Defenders are brought together by the thought of survival and the Mutants by the same reason. The Vortaak plan use the Earth's state to their advantage and finally gain the planet, and the GDF releases mechs to repell the attacks. Krystalak, a kaiju born from the crystals themselves, has more power than all of the other monsters combined, and will stop at nothing to seize control of the crystals for itself.
Nintendo DS differences
The Nintendo DS version of Unleashed, titled Godzilla: Unleashed Double Smash, features gameplay akin to a side-scroller, similar to that of the Godzilla: Monster of Monsters. Although graphically 3D, its 2D gameplay could be said to make the game 2.5D, much like New Super Mario Bros.. Using the two-screen display of the Nintendo DS, flying monsters appear on the top screen, whilst grounded monster appear on the bottom screen. A multi-player option will allow for a different player to control each monster.
Development
There are plans to use WiiConnect24 support for downloading purposes, but exact details have yet to be announced.
IGN has a development blog running weekly and will be revealing up to four kaiju every few weeks until the game's release.
References
- ^ http://www.gametrailers.com/player/21271.html
- ^ Ekberg, Brian (2007-02-22). "Godzilla: Unleashed First Look". GameSpot. CNET. Retrieved 2007-07-04.
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(help) - ^ Mirjahangir, Chris (2007-04-20). "Interview". Toho Kingdom. Retrieved 2007-07-04.
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(help) - ^ "Godzilla: Unleashed Designer Diary #2 - Critical Mass". GameSpot. CNET. 2007-06-20. Retrieved 2007-07-04.
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(help) - Romero, Anthony (2007-04-26). "Interview". Toho Kingdom. Retrieved 2007-07-04.
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(help) - Buffa, Chris. "Preview : Godzilla: Unleashed". GameDaily. Retrieved 2007-07-04.
- ^ Casamassina, Matt (2007-06-22). "Godzilla: Unleashed Monster Reveal". IGN. CNET. Retrieved 2007-07-04.
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(help) - http://media.wii.ign.com/media/881/881519/img_4707061.html
- http://media.wii.ign.com/media/881/881519/img_4707058.html
- http://media.wii.ign.com/media/881/881519/img_4707051.html
- http://media.wii.ign.com/media/881/881519/img_4293858.html
- http://media.wii.ign.com/media/881/881519/img_4343400.html
- ^ Harris, Craig (2007-02-21). "Godzilla: Unleashed First Impressions". IGN. CNET. Retrieved 2007-07-04.
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External links
Godzilla video games | |
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1980s | |
1990s | |
2000s | |
2010s |
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