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*'''Home Maze Advantage''' is the advantage one team gets when they play in their own center, usually refers to tournaments. *'''Home Maze Advantage''' is the advantage one team gets when they play in their own center, usually refers to tournaments.

*'''Denver Download''' is the term used to describe the phenomenon when players from Denver out-score their opponents by an embarrassingly, ridiculously high margin of points.


==See also== ==See also==

Revision as of 18:56, 2 December 2007

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Laser Quest
File:LaserQuestLogo.gif
Company typePrivate
IndustryLasertag
FoundedManchester, England (1989)
HeadquartersMississauga, Ontario, Canada
Websitewww.laserquest.com

Laser Quest is the name of a Canadian based indoor lasertag game based around infrared (IR) hand held units and vests, as well as the name of the company which operates each game center. There are over 140 Laser Quest centers world-wide, including ones in Canada, the United States, the UK, France, Portugal, Singapore, Costa Rica, Thailand, South Africa and The Netherlands.

Overview of Laser Tag

Main article: Laser tag

The general aim of laser tag is to tag your opponents as many times as possible with one's laser as possible, while avoiding being tagged oneself. The players are equipped with infrared/laser hand held units and packs with sensors on, and let into a large multi-level, maze-like arena filled with ramps, catwalks and windows. In Laser Quest centers, the playing arenas are fog filled and black light lit.

Equipment

Every LQ center is equipped with, on average, 30 "packs," "vests," or "ponchos". This number varies, with busier arenas having more packs to accommodate larger crowds. The "pack" is made of a thick canvas-type material that hangs over the shoulders. When laid out flat on a table, the vest forms a diamond shape. There are sensors placed on various parts of the vest: the front half covering the stomach, the rear half covering the lower back, and each shoulder.

The IR sensors are attached to PCBs, or printed circuit boards, which include red and green LEDs that light up when the pack is active. Each PCB is housed in a hard plastic housing commonly called a cover. (i.e. front cover, back cover, shoulder cover) Part of each cover is made from clear plastic to allow the IR beams from the lasers to reach the sensors while still protecting the delicate equipment inside. The rear PCB and the two shoulder PCBs are connected to the front PCB via flat, eight conductor, Cat-5 cabling which is run through flexible conduit on the pack.

The front and rear PCBs are interchangeable as long as the front/rear dipswitch is switched correctly. Front and rear PCBs also need one extra piece called the MPU, or microprocessing unit, to function. The front cover also contains the vibrator motor which operates by the quick imbalanced rotation of a weighted cylinder. The datalink is a small PCB housed in the rear cover with an antenna wire that runs up to either one or both shoulders that allows the pack to communicate with the LQX computer. The datalink is connected to the rear PCB.

The actual brains of the pack is kept in the HHU, or hand held unit, more commonly known as the laser. The HHU is attached to the pack via a flat, coiled, eight conductor Cat-5 cable that connects to the front PCB. There are IR sensors on the front and two sides of the HHU. Inside the HHU shell is the PCB with sensors and lights, a speaker (to indicate the status of the pack), a trigger, and an LCD (to display the status of the pack to the player). There is also an MPU on the HHU PCB which is NOT interchangeable with the front and rear MPUs. Although now sold and repaired as one piece, the IR unit and the PCB are two separate pieces. The IR unit is what emits the visible laser your eye sees and the invisible IR beam which "tags" the opponent's packs. The IR unit is a metallic cylinder roughly one inch in diameter and one inch long.

The HSDU, or high speed data unit, is a device connected to LQX that communicates with the pack wirelessly. (through the datalink on the back)

LQX is the name for the main game computer. This computer does it all: gives mission time remaining, registers code names, activates games, runs the Member's Terminal, and runs the score monitor. LQX is run on Windows 3.11.

Scoring

Laser Quest players gain points by tagging other players or by tagging the opposing team's base. They lose points when they are tagged by other people, or when they are caught in a trap. The number of points lost depends on where the player hit and game settings. The scale for a typical game is as follows:

  • Laser: 3 points
  • Front: 5 points
  • Shoulders: 3 points
  • Back: 4 points

Tagging another player gains a player 10 points, no matter where the other player is hit. Being tagged by the Marshal or (when applicable) by a trap costs 50 points. Tagging the opposing team's base (when applicable) gains a player 50 points. Players always gain more points for making a tag than they lose for being tagged.

Players may also be awarded bonus points based on their accuracy--usually 10 points for every 1% hit rate. In other words, if a player achieved a hit rate of 10%, he or she would be awarded 100 bonus points. This is usually limited to a maximum bonus of far less than the theoretical maximum of 1000 points in order to prevent people tagging one person with their first attempt and then hiding for the rest of the game.

The team score is the sum of all the individual players' scores.

Playing styles

There are a number of different recognized playing styles. They are as follows:

Profiling
This involves twisting one's body such that the side is presented to the enemy. This makes the front and back sensors harder to hit, and completely hides one of the shoulders.

Lifting Weights
This is one of the oldest techniques, and is used in some form in almost all legal types. In this style, the player starts off with the "Profiling" style, but while turned to the side, they bend at the waist, and then lean back up, while holding the gun, tilted on its side, far out in front of their chest. They then can tilt the gun up and down by the back of the gun, giving great ability to aim and confuse the opponent if used effectively. This overall motion looks like you're lifting the gun as if it's a weight, thus, the name of the style.

Crouching
This is self-explanatory. It has the advantage of protecting front and back sensors, and gives an element of surprise. The shoulder sensors are very exposed. (Illegal in tournament play)

Laying Down
This covers the front sensors but the back sensors are open for attacks from above. Shoulder sensors are fairly safe. (Illegal in tournament play)

The Tower, AKA Dalek
Involves holding the gun above one's head. Aiming is more difficult, and this leaves the front and back sensors very exposed. It is effective because of the surprise, the better angle on shoulder sensors. It is also effective since many good players instinctively aim for the gun sensor rather than the front, as the gun sensor is usually the easiest to hit, due to the need for a player to aim. If shoulders remain covered while a player is using this style, it is considered illegal in tournament play.

Rowing The Boat
Involves holding the gun below one's waist and ducking down while moving it side to side. Aiming is a bit more difficult, but one's laser is very hard to hit. One's shoulders are also protected fairly well. It is considered illegal in tournament play.

Game variants

The hardware and software used limit what types of games a Laser Quest center can hold. Up to four different groups of settings can be created; it is normal for everyone on a team to have the same settings, though this is not required. When giving packs within a team different settings, the packs will not be visibly different in-game.

The settings which can be altered are:

  • Game type: All-on-all, 2-team, 3-team
  • Total game time (minutes)
  • Number of lives: 1+, or unlimited
  • Number of shots: 1+, or unlimited
  • Downtime (seconds)
  • Shoulder sensors on/off
  • Gun sensors on/off
  • Bases on/off (only applies to team games)
  • Replenishers on/off (recharge with extra lives and shots if you run out)
  • Replenisher values for lives and shots
  • Sentinel effect on/off (recharge your own teammates)
  • Sentinel values for lives and shots

The number of shots used can be quite large; in certain game types, players routinely fire 3000+ shots. This will give an accuracy rate of perhaps 5%. This seemingly low amount is a result of constant firing and dodging, as players are not directly penalized for missed shots.

Downtime is defined as the period of time after a player is tagged that they remain deactivated. After the downtime has expired, the de-activated player's pack will re-energise and they are able to play as before.

Normal games

These are offered at most Laser Quest centers. Every player has the same settings, and the games are able to be run with different numbers of people. The settings and tactics are considered to be less complicated than those used in other game types.

Standard Solo Mission

Suggested settings:

  • Game type: All-on-all
  • Total game time: 15 minutes
  • Lives: Unlimited
  • Shots: Unlimited
  • Downtime: 3 to 5 seconds
  • Shoulder sensors: On
  • Gun sensors: On

In this game, there are no formal teams; any player can tag any other player, and each player is given an individual score. The game ends when the time limit runs out. Winning is based upon final score--the player with the highest score wins.

There are a variety of playing styles which can work in this game. Which one works best depends on individual strengths/weaknesses, other players' tactics, the layout of the arena etc. Some potential tactics are: sniping, constant movement, camping at "domination points" and tailing a weaker player individual in order to gain more points.

Ironman

Suggested settings

  • Game type: All-on-all
  • Total game time: 30 minutes
  • Lives: Unlimited
  • Shots: Unlimited
  • Downtime: 1-3 seconds
  • Shoulder sensors: On
  • Laser sensors: On

This game is essentially a standard solo mission, albeit with a thirty-minute timeframe.

Last man standing

Suggested settings:

  • Game type: All-on-all
  • Total game time: 15 minutes
  • Lives: 10
  • Shots: Unlimited
  • Downtime: 3 seconds
  • Shoulder sensors: On
  • Gun sensors: On

The last man alive is declared the winner of this game. If there is more than one player left at the end, the game is usually declared a draw; in some variants, however, this would result in no winner.

This game variant is similar to a standard deathmatch, with the addition of a limited number of lives. This makes for a slightly slower, more cautious game. Gun sensors are on, to discourage snipers.

Frenzy

Suggested settings:

  • Game type: All-on-all
  • Total game time: 15 minutes
  • Lives: Unlimited
  • Shots: Unlimited
  • Downtime: 1 seconds
  • Shoulder sensors: On
  • Gun sensors: On

Standard teams

Suggested settings:

  • Game type: Teams
  • Total game time: 15 minutes
  • Lives: Unlimited
  • Shots: Unlimited
  • Downtime: 5 seconds
  • Shoulder sensors: On
  • Laser sensors: On
  • Bases: Off

The game ends when the time limit runs out. Winning is based on final team score, which is the sum of the scores of every player in that team.

This is the second-most often played game, after Standard Deathmatch. The players are split into two or three teams, each of which has their own colour. Friendly fire will not have any effect. Teams usually start the game in opposite sides of the arena.

Limited life team game

Suggested settings:

  • Game type: Teams
  • Total game time: 15 minutes
  • Lives: 10
  • Shots: Unlimited
  • Downtime: 5 seconds
  • Shoulder sensors: On
  • Gun sensors: On
  • Bases: Off

The team with the last man standing wins the game. Frequently, more than one person from the winning team will survive. If the time runs out, the game is declared a draw, though this is not the case with all variants (see Last man standing).

Bases

Suggested settings:

  • Game type: zero teams
  • Total game time: 20 minutes
  • Lives: Unlimited
  • Shots: Unlimited
  • Downtime: 5 seconds
  • Shoulder sensors: On
  • Gun sensors: On
  • Bases: On

This is a standard team game with bases turned on. Because the bases score 50 points each time they are triggered, they play a central role in this game. This can make the game much more territorial, as players try to defend their base and attack their opponents'. One tactic is for players to camp at the opposing team's bases. The winners are the team with the most points when the time runs out.

Here is a short list of "Special Games".

War Of The Sentinals

Each player starts off on one of the three teams (red, green, and mixed.) Each player starts off with 10 lives and 1000 shots. Each player can tag a team mate and they will get a "sentinal boost" and receive one life and 50 shots (those amounts can be changed by the laser quest marshals). The team with the last person wins.

Hot House

Solo game. All players are put into one tower to battle it out. The last player standing wins.

Gladiator

Solo match. Everyone battles it out in this free for all game. The gladiator stays out of the fight till all other players but 1 remain. he starts with 10 lives. The survivor and the gladiator then duel it till one loses.

"They Came From Above"

Team Game. One team is restricted to the top level of the arena, while the other team is restricted to the bottom level. Ramps are legal ground up to the mid-point (usually marked). Halfway through the match, play is paused to allow teams to switch levels (team on top moves to the bottom and vice versa). Team with the highest score wins.

Mortal Kombat

Solo Match/Gladiator Variant. Players have limited lives (usually 40) and unlimited shots. One player is chosen as "Shao Khan" and kept out of main play. Game takes place in the arena for the first five minutes of the match. After the five minutes, play is moved to the "airlock" (pack storage) to continue. Last man standing faces "Shao Khan" with remaining lives. Last man standing wins.

Royal Rumble

Solo Match. Players have limited lives (usually 40). All player keys are put into a box and are drawn randomly, then activated on a suit. The first two players enter the arena for one minute. At set intervals (usually 30 seconds or one minute), another player's key is drawn, and they are sent into the arena. This continues until all players are in. Last man standing wins.

Vampires

Team Match. Players on the "human" team have limited lives (usually 3). Players on the "vampire" team have unlimited lives, but their downtime is much greater (usually 15 seconds) and are vastly outnumbered (in a 30 player game, two are made vampires at the start). The human players have to fend off the vampire players for the duration of the match (20 minutes). After a human has lost all their lives, they change over to the vampire team. The human team wins if they still have players when time expires. The vampire teams wins by turning all of the humans into vampires.

Jedi VS Sith

Team Match. Teams are divided on a 6:1 basis (six "Jedi" players to every "Sith" player). Players have limited lives (Jedi with 30, Sith with 90) and minimal downtime (1-3 seconds). Sith are sent into the arena first and are given a minute to hide. Jedi are sent in after this period (after the play countdown has ended). Last team with players remaining wins.

North America Challenge

Laser Quest holds a corporate tournament called the North America Challenge, or NAC. To qualify for NAC, members from a particular center must try out The top 9, plus one potential alternate, then go to one of four regional tournaments held in June of each year. The top teams from each of these regional tournaments will then proceed to the continental tournament, typically held in September. The top 20 teams from the regional tournaments(top 5 teams from each regionals get invites) compete in the NAC to determine the best team in Laser Quest.

NAC Champions & Runners Up

Year Winner First Runner Up Second Runner Up Consolation Winner Finals Location
2008
Details
To be played. Hoffman Estates
 IL
2007
Details
9 Deadly Venoms
Houston
 TX
Brampton Brew Crew
Brampton
 ON
Team OFF
Hoffman Estates
 IL
NRH
North Richland Hills
 TX
Gwinnett
 GA
2006
Details
ShadowZ
Lincoln
 NE
Westland Wolfpack
Westland
 MI
42
Appleton
 WI
Brampton Brew Crew
Brampton
 ON
Las Vegas
 NV
2005
Details
NRH
North Richland Hills
 TX
9 Deadly Venoms
Houston
 TX
Westland Wolfpack
Westland
 MI
Brampton Brew Crew
Brampton
 ON
Mesquite
 TX
2004
Details
Brampton Brew Crew
Brampton
 ON
NRH
North Richland Hills
 TX
9 Deadly Venoms
Houston
 TX
Phoenix Pyros
Phoenix
 AZ
Rochester
 NY
2003
Details
Paragon
Denver
 CO
Westland Wolfpack
Westland
 MI
ShadowZ
Lincoln
 NE
Brampton Brew Crew
Brampton
 ON
North Richland Hills
 TX
2002
Details
Paragon
Denver
 CO
Phoenix Pyros
Phoenix
 AZ
9 Deadly Venoms
Houston
 TX
ShadowZ
Lincoln
 NE
Norridge
 IL
2001
Details
Paragon
Denver
 CO
Westland Wolfpack
Westland
 MI
San Antonio
San Antonio
 TX
Austin
Austin
 TX
Colorado Springs
 CO
2000
Details
Phoenix Pyros
Phoenix
 AZ
Paragon
Denver
 CO
Tulsa Whoopdonkeys
Tulsa
 OK
Westland Wolfpack
Westland
 MI
Toronto
 ON
1999
Details
Phoenix Pyros
Phoenix
 AZ
Paragon
Denver
 CO
Austin
Austin
 TX
NRH
North Richland Hills
 TX
North Richland Hills
 TX
1998
Details
9 Deadly Venoms
Houston
 TX
Phoenix Pyros
Phoenix
 AZ
Armageddon
Lincoln
 NE
Mesa
Mesa
 AZ
Knoxville
 TN
1997
Details
Team MAD
Madison Heights
 MI
Paragon
Denver
 CO
Oshawa
Oshawa
 ON
Phoenix Pyros
Phoenix
 AZ
Downers Grove
 IL
1996
Details
Oshawa
Oshawa
 ON
London
London
 ON
Brampton Brew Crew
Brampton
 ON
Charlotte
Charlotte
 NC
London
 ON
1995
Details
Oshawa
Oshawa
 ON
Brampton Generals
Brampton
 ON
Brampton Wildfire
Brampton
 ON
London
 ON

(ELC) European LaserQuest Championship

This Consists of teams from UK, France and Holland there are 9 players. The tournament takes place every year in one country of choice normally UK, France and Holland the back around again.

Past ELC Winners and Locations

ELC 2007 - Longwell Green, Bristol (UK)

Cup finals
1st - Sorry Team
2nd - The Tribe Called Quest
3/4 - "Team Win!" (FR) / "Team Win!" (ENG)

Plate finals
1st - LQ Legends
2nd - Rawr
3/4 - Badgers / Violation

ELC 2006 - Eindhoven (NL)

Cup finals
1st - LQ Legends
2nd - "Team Win!" (ENG)
3/4 - The Tribe Called Quest / "Team Win!" (FR)

Plate finale
1st - Badgers
2nd - The Gods
3/4 - Noblesse Oblige / Sinners

ELC 2005 - Reims (FR)

Cup finals
1st - The Tribe Called Quest
2nd - RaW
3/4 - Sorry Team / "Team Win!" (ENG)

Plate Finals
1st - Phoenix Cende
2nd - Cash Captors
3/4 - TNT / Rainbow Team

ELC 2004 - Groningen (NL)

Cup finals
1st - LQ Legends
2nd - The Tribe Called Quest
3/4 - Big'Uns / "Team Win!" (ENG)

Plate Finals
1st - DTC
2nd - nWo
3/4 - The Noob Team / The Rubberduckies

ELC 2003 - Swindon (UK)

Cup finals
1st - The Tribe Called Quest
2nd - Badgers
3/4 - Ruff Ryders / nWo

Plate Finals
1st - Holland Antje
2nd - Fubar

ELC 2001 - Guildford / Woking (UK)

Cup finals
1st - The Tribe Called Quest
2nd - The Wildcards
3/4 - Orange Bulls / West Side

Plate Finals
1st - Freestylaz
2nd - Norfolk n' Good
3/4 - Muppets / Rock

LQ Slang

  • A marshal's laser is a special laser sometimes used by Laser Quest employees, which can be used for normal gameplay as well as to fire "discipline" shots at players violating the rules. Most centers no longer have a marshal's laser.
  • Questor is the official name for some one who plays Laser Quest.
  • Spocking is the act of using an object or body part to block one of your sensors. The name comes from the gesture where the four fingers are split into a 'V' used by Spock, the character from Star Trek, (the fingers being one way to block the sensors on the front of the laser). It is considered illegal in tournament play.
  • Home Maze Advantage is the advantage one team gets when they play in their own center, usually refers to tournaments.
  • Denver Download is the term used to describe the phenomenon when players from Denver out-score their opponents by an embarrassingly, ridiculously high margin of points.

See also

External links


Regional Specific Links

Categories: