Misplaced Pages

D'hin'ni: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 17:49, 27 May 2007 editHVulpes (talk | contribs)216 editsm Added Favourite class← Previous edit Revision as of 15:53, 17 January 2008 edit undoGavin.collins (talk | contribs)18,503 edits Add Notability, context, in universe & No footnotes templatesNext edit →
Line 1: Line 1:
{{Notability|Proposed|]|date=January 2008}}
{{In-universe
| subject = a ]
| described_object = a fictional creature
| category = ]
]
]
}}
{{weasel}}
{{nofootnotes}}
{{context}}<br />

A '''D'hin'ni''' is a type of ] that is the combination of a genie ancestor and halfling (or hin as they are also called) blood, based in the campaign seeting of the ] for the game of ]. As a planetouched, it is an ] of the Native subtype with a collection of power based on its genie bloodline as well as abilities based on its halfling nature. A '''D'hin'ni''' is a type of ] that is the combination of a genie ancestor and halfling (or hin as they are also called) blood, based in the campaign seeting of the ] for the game of ]. As a planetouched, it is an ] of the Native subtype with a collection of power based on its genie bloodline as well as abilities based on its halfling nature.


Commonly descended from slave Lightfoot hin and their Djinn masters, they mix the halflings disinterest in the battles of moral and ethics, but the unpredictiblity of Djinn causes the majority of them to accept the Chaotic Neutral alignment. Their favourite Class is the Sorcerer. Commonly descended from slave Lightfoot hin and their Djinn masters{{who}}, they mix the halflings disinterest in the battles of moral and ethics, but the unpredictiblity of Djinn causes the majority of them to accept the Chaotic Neutral alignment. Their favourite Class is the Sorcerer{{fact}}.


==Physical Description== ==Physical Description==
Line 11: Line 23:
D'hin can trace their bloodlines back to the empire of Calim, which was ruled by Djinn. When the genies were overthrown by what was to be the people of Coramshan, the D'hin fled northward to avoid being persecuted by those who hated their genie blood. They moved to the Calishar Emirates with the great halfling migration. Today, D'hin are common on the Sword Coast in halfling communities in Calismshan, the Purple Hills of Tethyr, the eastern shores of Lake Esmel, the Sunset Vale and near Secomber. D'hin can trace their bloodlines back to the empire of Calim, which was ruled by Djinn. When the genies were overthrown by what was to be the people of Coramshan, the D'hin fled northward to avoid being persecuted by those who hated their genie blood. They moved to the Calishar Emirates with the great halfling migration. Today, D'hin are common on the Sword Coast in halfling communities in Calismshan, the Purple Hills of Tethyr, the eastern shores of Lake Esmel, the Sunset Vale and near Secomber.


They fill many roles in their communities, but have a strong bent to the arcane arts and many become Sorcerers. They tend to worship the same gods as their hin kin, but especially love Brandobaris, but also surprisingly venerate the human god Shaundakul. They love fine scimitar, curved daggers, clothing and jewelry (especially earrings). They fill many roles in their communities, but have a strong bent to the arcane arts and many become Sorcerers. They tend to worship the same gods as their hin kin, but especially love Brandobaris{{who}}, but also surprisingly venerate the human god Shaundakul. They love fine scimitar, curved daggers, clothing and jewelry (especially earrings).


==References== ==References==

Revision as of 15:53, 17 January 2008

The topic of this article may not meet Misplaced Pages's general notability guideline. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be merged, redirected, or deleted.
Find sources: "D'hin'ni" – news · newspapers · books · scholar · JSTOR (January 2008) (Learn how and when to remove this message)
This a Dungeons & Dragons role-playing game-related article describes a fictional creature in a primarily in-universe style. Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. (Learn how and when to remove this message)

]

This article contains weasel words: vague phrasing that often accompanies biased or unverifiable information. Such statements should be clarified or removed.
This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. Please help improve this article by introducing more precise citations. (Learn how and when to remove this message)
This article provides insufficient context for those unfamiliar with the subject. Please help improve the article by providing more context for the reader. (Learn how and when to remove this message)


A D'hin'ni is a type of planetouched that is the combination of a genie ancestor and halfling (or hin as they are also called) blood, based in the campaign seeting of the Forgotten Realms for the game of Dungeons and Dragons. As a planetouched, it is an outsider of the Native subtype with a collection of power based on its genie bloodline as well as abilities based on its halfling nature.

Commonly descended from slave Lightfoot hin and their Djinn masters, they mix the halflings disinterest in the battles of moral and ethics, but the unpredictiblity of Djinn causes the majority of them to accept the Chaotic Neutral alignment. Their favourite Class is the Sorcerer.

Physical Description

The outsider nature of planetouched cause a lot of variations of appearance, but the males are almost always bald while the women have long black hair. They are taller then their hin relatives, but not as tall as dwarves. They favour clothing of silk and cotton.

Details

D'hin can trace their bloodlines back to the empire of Calim, which was ruled by Djinn. When the genies were overthrown by what was to be the people of Coramshan, the D'hin fled northward to avoid being persecuted by those who hated their genie blood. They moved to the Calishar Emirates with the great halfling migration. Today, D'hin are common on the Sword Coast in halfling communities in Calismshan, the Purple Hills of Tethyr, the eastern shores of Lake Esmel, the Sunset Vale and near Secomber.

They fill many roles in their communities, but have a strong bent to the arcane arts and many become Sorcerers. They tend to worship the same gods as their hin kin, but especially love Brandobaris, but also surprisingly venerate the human god Shaundakul. They love fine scimitar, curved daggers, clothing and jewelry (especially earrings).

References

  • Boyd, Eric L. Legacies of Ancient Empires: Planetouched of Faerun, Dragon #350 (Paizo Publishing), December 2006.
Dungeons & Dragons
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races and lineages
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
Categories: