Misplaced Pages

User talk:Holygamer: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 21:38, 10 June 2011 editHolygamer (talk | contribs)107 editsNo edit summary← Previous edit Revision as of 02:04, 12 June 2011 edit undoΔ (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers35,263 edits remove non-free content per NFCC#9Next edit →
Line 1: Line 1:
{{Infobox VG {{Infobox VG
|title = Forza Motorsport 2 |title = Forza Motorsport 2
|image =
|image = ]
|developer = ] |developer = ]
|publisher = ] |publisher = ]
Line 10: Line 10:
|resolution = ] |resolution = ]
|version = |version =
|released = {{vgrelease|NA=May 29, 2007|EU=June 8, 2007|AUS=June 14, 2007}} |released = {{Video game release|NA=May 29, 2007|EU=June 8, 2007|AUS=June 14, 2007}}
|genre = ], ]<ref>{{cite web|url=http://www.gamepro.com/microsoft/xbox360/34155/info.shtml|title=''Forza Motorsport 2'' Page|publisher=]|accessdate=2008-07-28}}</ref> |genre = ], ]<ref>{{cite web|url=http://www.gamepro.com/microsoft/xbox360/34155/info.shtml|title=''Forza Motorsport 2'' Page|publisher=]|accessdate=2008-07-28}}</ref>
|modes = ], ] |modes = ], ]
|ratings = {{vgratings|ESRB=E|OFLC=G|PEGI=3+}} |ratings = {{Video game ratings|ESRB=E|OFLC=G|PEGI=3+}}
|platforms = ] |platforms = ]
|media = ] |media = ]
Line 20: Line 20:
}} }}


==Overview== ==Overview==
''Forza Motorsport 2'' is a realistic racing simulator on the ], the sequel to '']'' which was released for the ] in 2005. The Microsoft ] was developed in alongside ''Forza Motorsport 2'' and is designed to work with the game. ''Forza Motorsport 2'' is a realistic racing simulator on the ], the sequel to '']'' which was released for the ] in 2005. The Microsoft ] was developed in alongside ''Forza Motorsport 2'' and is designed to work with the game.


Line 40: Line 40:
===Production cars=== ===Production cars===
Production cars include stock cars, as well as cars tuned by aftermarket tuning companies. Production cars can move between classes, but cannot enter the "R" classes. Production cars include stock cars, as well as cars tuned by aftermarket tuning companies. Production cars can move between classes, but cannot enter the "R" classes.
*'''Class D''': Standard production cars including the ] ] and the ] * '''Class D''': Standard production cars including the ] ] and the ]
*'''Class C''': Sport production cars including the ] and the ]. It also includes classic sport production cars such as the 1982 Audi Sport Quattro. * '''Class C''': Sport production cars including the ] and the ]. It also includes classic sport production cars such as the 1982 Audi Sport Quattro.
*'''Class B''': Performance production cars including the ] and the ] * '''Class B''': Performance production cars including the ] and the ]
*'''Class A''': Above average-performance production cars including the ] and the ] * '''Class A''': Above average-performance production cars including the ] and the ]
*'''Class S''': High-performance production cars like the ] and the ] * '''Class S''': High-performance production cars like the ] and the ]
*'''Class U''' ]s. Only two original U-Class cars are available in stock: the ] concept car, and the ]. The ], ], ], ] and ] competizione become available after downloading extra-cost game content. * '''Class U''' ]s. Only two original U-Class cars are available in stock: the ] concept car, and the ]. The ], ], ], ] and ] competizione become available after downloading extra-cost game content.


===Race cars=== ===Race cars===
Cars in these classes cannot be upgraded, and none of these cars can enter another class. Likewise, they cannot leave their respective class. Cars in these classes cannot be upgraded, and none of these cars can enter another class. Likewise, they cannot leave their respective class.
*'''Class R4''': Heavily modified production cars and low-end purpose-built race cars including the ] and the numerous ] cars. * '''Class R4''': Heavily modified production cars and low-end purpose-built race cars including the ] and the numerous ] cars.
*'''Class R3''': High-end purpose-built race cars including the ] and most ] cars. * '''Class R3''': High-end purpose-built race cars including the ] and most ] cars.
*'''Class R2''': Ultrahigh-end purpose-built race cars including the ] and the ], among other GT-class ] cars. * '''Class R2''': Ultrahigh-end purpose-built race cars including the ] and the ], among other GT-class ] cars.
*'''Class R1''': ] race cars including the ]. * '''Class R1''': ] race cars including the ].


==Web integration== ==Web integration==
Line 97: Line 97:
}} }}


'']'''s Dirk Watch commends the game for its "excellent handling and fantastic customisation". However, he criticises it for "not being particularly user friendly and feels almost identical to ''Forza''".<ref>{{cite journal|last=Watch|first=Dirk|date=August 2007|title=Forza Motorsport 2|journal=]|publisher=]|issue=166|pages=63|issn=1320-7458}}</ref> '']'''s Dirk Watch commends the game for its "excellent handling and fantastic customisation". However, he criticises it for "not being particularly user friendly and feels almost identical to ''Forza''".<ref>{{cite journal|last=Watch|first=Dirk|date=August 2007|title=Forza Motorsport 2|journal=]|publisher=]|issue=166|page=63|issn=1320-7458}}</ref>


==Ongoing game balancing== ==Ongoing game balancing==
Line 104: Line 104:
On September 9, 2007, in an attempt to address these issues in the context of an extremely large scoreboard database and limited tool set, Turn 10 Studios began wiping <ref>{{cite web|url=http://forums.forzamotorsport.net/Forums/thread/929558.aspx|title=The Recent Scoreboard Wipe Discussion Thread|accessdate=2007-09-13}}</ref> accumulated scoreboard times and online rankings for players who had: On September 9, 2007, in an attempt to address these issues in the context of an extremely large scoreboard database and limited tool set, Turn 10 Studios began wiping <ref>{{cite web|url=http://forums.forzamotorsport.net/Forums/thread/929558.aspx|title=The Recent Scoreboard Wipe Discussion Thread|accessdate=2007-09-13}}</ref> accumulated scoreboard times and online rankings for players who had:
* A top 5000 scoreboard time using a Manual Transmission vehicle before August 25, 2007; * A top 5000 scoreboard time using a Manual Transmission vehicle before August 25, 2007;
* A sub-10 second laptime; * A sub-10&nbsp;second laptime;
* A top 2000 scoreboard time using a Lotus Elan. * A top 2000 scoreboard time using a Lotus Elan.


Line 118: Line 118:


==External links== ==External links==
* *
* at Xbox.com * at Xbox.com


{{Forza Motorsport series}} {{Forza Motorsport series}}

Revision as of 02:04, 12 June 2011

Forza Motorsport 2
Developer(s)Turn 10 Studios
Publisher(s)Microsoft Game Studios
SeriesForza Motorsport
EngineProprietary
Platform(s)Xbox 360
Genre(s)Racing, Driving
Mode(s)Single player, Multiplayer

Overview

Forza Motorsport 2 is a realistic racing simulator on the Xbox 360, the sequel to Forza Motorsport which was released for the Xbox in 2005. The Microsoft Xbox 360 Wireless Racing Wheel was developed in alongside Forza Motorsport 2 and is designed to work with the game.

Most cars in Forza 2 can be visually customized with both aerodynamic parts as well as graphics. 1,000 layers of graphics can be created with the livery editor to draw shapes, letters and pictures onto a car. According to the developer, it is preventing possible copyright conflicts, also reducing loads in online races. Paint schemes can be auctioned online to other players for in-game credits. Many players reproduced paint schemes appeared in real world, or creating Itashas through this system.

The game supports split-screen, System Link and Xbox Live multiplayer gaming. Split-screen allows two player head-to-head racing, while both System Link and Xbox Live allow up to eight players to participate in a single race. Using Xbox Live 'Silver', players can also buy in-game cars through the game's Auction House. A 'Gold' account is needed to sell and 'gift' cars.

Forza Motorsport 2 concentrates on circuit racing; point to point races which were featured in the original Forza Motorsport have been removed. Real world tracks Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Mugello Circuit, Sebring International Raceway, Suzuka Circuit, and Nürburgring Nordschleife are licensed and included. Forza 2 is also one of the first racing games to prominently feature cars from the American Le Mans Series in both the game and downloadable content.

The damage and physics in the game have been revamped over the previous game, allowing for multiple settings: "simulation," which is the most severe, allowing for damage that can take a car out of commission; "limited," which scales down the severity of impact of crashes; and "cosmetic," where the damage is merely visual. The damage ratings for each part of the vehicle can be seen on the HUD (heads up display) accessed from the in-game menu.

Professional racers playtested the wheel to aid the development in trying to achieve realistic features and settings. Forza Motorsport 2 features force feedback with the use of the Xbox 360 Wireless Racing Wheel.

Forza 2 runs at 60 frames per second in 720p resolution (HD), with replays running at 30 frames per second to accommodate additional after-effects.

Cars

There are 349 cars available (including downloadable content) in Forza Motorsport 2. They are divided into six production classes and four race classes. A car's class can limit races for which it is eligible. The final list of cars was revealed on April 20, 2007.

Production cars

Production cars include stock cars, as well as cars tuned by aftermarket tuning companies. Production cars can move between classes, but cannot enter the "R" classes.

Race cars

Cars in these classes cannot be upgraded, and none of these cars can enter another class. Likewise, they cannot leave their respective class.

Web integration

New for Forza 2 are scoreboards similar to those found in Halo 2. Each user can log into the official website for Forza 2 using their Xbox Live account. In addition to leaderboards, features included are online auctions for in-game cars. Cars purchased through auctions will come with all statistics related to that car such as mileage, total repair cost incurred, number of previous owners, etc.

Other features include tournament scheduling and the ability to take in-game photos and upload to and view five at a time on the Forza 2 website.

Downloadable content

On August 1, 2007, the first downloadable content for the game was released in the form of a free Nissan car pack, also available was a paintable Peugeot 908 race car.

On September 20, 2007, the second downloadable content was available, containing 11 individual cars.

On October 26, 2007, the third downloadable content was announced in the form of a new downloadable track, Twin Ring Motegi. The track is playable in the form of four variations, including three road courses and an oval.

On December 7, 2007, the fourth downloadable content was announced in the form of a new track, Road America, along with a pack of 11 cars.

On March 19, 2008, the fifth downloadable content was made available, in the form of 13 individual cars.

Special editions

Forza Motorsport 2 was released in three editions: the regular edition, the Limited Collector's Edition and the platinum hits edition. The Limited Edition features a 157-page booklet containing insider details on the game as well as tips on how to obtain the game's Achievements. Car manufacturer detail is also provided along with three Limited Collector's Edition-exclusive cars. The three cars are the Subaru Impreza S204, Saleen S281E, and Challenge Stradale. Various online game stores also offered a bonus code to unlock the Nissan 350Z featured on promotional pictures with preorder purchase.

The Limited Collector's Edition was available in Australia, Asia, Canada and Europe, but not in the United States.

A special edition titled Forza Motorsport 2 Platinum Hits was released for the North American market on August 19, 2008. This edition includes a bonus disc containing the cars and tracks available as downloadable content at the time of its release, the cars of the Limited Collector's Edition and the Nissan 350Z originally offered as a preorder bonus.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings90%
Metacritic90%
Review scores
PublicationScore
1Up.com8.5/10
Edge9/10
Game Informer8.25/10
GameSpot9.2/10
GameSpy5/5
GameTrailers9.1/10
IGN8.9/10
Official Xbox Magazine (US)8.5/10
TeamXbox9.3/10
X-Play5/5

Hyper's Dirk Watch commends the game for its "excellent handling and fantastic customisation". However, he criticises it for "not being particularly user friendly and feels almost identical to Forza".

Ongoing game balancing

A series of exploits and physics engine bugs have affected the fairness of online multiplayer and competitive hotlapping since the game's launch. A bug in the initial release gave the simulated Lotus Elan an unrealistic and unbalanced performance advantage over other vehicles. A patch which aimed to resolve this issue introduced a second bug which again could be exploited to gain an unfair advantage.

On September 9, 2007, in an attempt to address these issues in the context of an extremely large scoreboard database and limited tool set, Turn 10 Studios began wiping accumulated scoreboard times and online rankings for players who had:

  • A top 5000 scoreboard time using a Manual Transmission vehicle before August 25, 2007;
  • A sub-10 second laptime;
  • A top 2000 scoreboard time using a Lotus Elan.

There was also a glitch that allowed a certain car to be sold for billions of dollars, going past the 999,999,999 limit the system registers.

See also

References

  1. "Forza Motorsport 2 Page". GamePro. Retrieved 2008-07-28.
  2. Perry, Douglass C. (September 28, 2006). "Forza Motorsport 2 Preview". IGN. Retrieved 2007-07-05.
  3. Chou, Che (September 22, 2006). "Forza Motorsport 2 - TGS Rumor Control". Weekly Pitpass Report. Forzamotorsport.net. Retrieved 2007-07-05.
  4. Chou, Che (January 26, 2007). "Forza Motorsport 2 - Forza Motorsport 2 on Sale May 2007!". Weekly Pitpass Report. Forzamotorsport.net. Retrieved 2007-07-05.
  5. "Forza Motorsport 2 - Forza Motorsport 2 Triumphs at the 12 Hours of Sebring". Weekly Pitpass Report. Forzamotorsport.net. Retrieved 2007-07-05.
  6. "Forza Motorsport 2 - Manual" (PDF). 2007. Retrieved 2007-07-05.
  7. Chou, Che (2007-04-19). "Forza Motorsport 2: The Official Car List". Forza Motorsport 2. Forzamotorsport.net. Retrieved 2007-07-05.
  8. Brudvig, Erik (February 22, 2007). "Forza 2's Web Integration". IGN. Retrieved 2007-07-05.
  9. "New DLC for Forza Motorsport 2". GamerNode. Retrieved August 1, 2007.
  10. Chou, Che (May 4, 2007). "Forza Motorsport 2 - Made In Japan: Import Generations". Weekly Pitpass Report. Forzamotorsport.net. Retrieved 2007-07-05.
  11. Watch, Dirk (August 2007). "Forza Motorsport 2". Hyper (166). Next Media: 63. ISSN 1320-7458.
  12. "Weekly Pitpass Report Volume 55".
  13. "The Recent Scoreboard Wipe Discussion Thread". Retrieved 2007-09-13.

External links

Forza
Motorsport
Horizon
Spin-offs
Companies

de:Forza Motorsport 2 es:Forza Motorsport 2 fr:Forza Motorsport 2 it:Forza Motorsport 2 lv:Forza Motorsport 2 nl:Forza Motorsport 2 ja:Forza Motorsport 2 pl:Forza Motorsport 2 pt:Forza Motorsport 2 ru:Forza Motorsport 2 fi:Forza Motorsport 2 sv:Forza Motorsport 2

Categories: