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Revision as of 15:19, 3 April 2013

The correct title of this article is C: The Contra Adventure. The substitution or omission of the colon is due to technical restrictions. Video game
C: The Contra Adventure
C: The Contra AdventureCover art
Developer(s)Appaloosa Interactive
Publisher(s)Konami of America
Platform(s)PlayStation
Genre(s)Run and gun
Mode(s)Single player

C: The Contra Adventure is a 3D action game produced by Konami and developed Appaloosa Interactive that was released for the PlayStation in Template:Vgy. It was the second of two Contra games Konami of America co-produced with Appaloosa, following Contra: Legacy of War in Template:Vgy. C: The Contra Adventure was never released in Japan, nor was it released in Europe and Australia.

Story

A meteorite infested with an alien bugs heads towards Earth following the events in Contra: Legacy of War. The meteorite falls near a Mayan temple somewhere in South America, and shortly afterward, the temple is occupied by an alien life form staging an invasion, as the natives begin to disappear and the local wildlife is devastated. Tasha, a member of the elite Contra Force, is sent to infiltrate the occupied temple, but goes missing during the operation. Ray Poward (having previously retired after the events of Contra: Legacy of War), is brought back into action to re-establish contact with Tasha and neutralize the alien invaders.

Gameplay

There are a total of ten levels in the game, which are shown through multiple perspectives, depending on the level: 2-D sidescrolling (referred to as "Classic Contra" in the game manual), third person (free-roaming and linear), overhead (360 degree movement), and a special "Weightless Elevator" view, which alternates between multi-directional and 3D shooting on a single screen. One of the third person sequences, the "Hunting" level, plays almost exactly the same as the interior missions in the original Contra. All the innovations that were introduced in Contra: Legacy of War are maintained in this game: memory card saving, hit-points, three-dimensional fire fights. However, the gameplay varies depending on the level and perspective used. Three difficulty levels (Easy, Normal, Hard) are available at the outset of the game, though the game ends after the Pyramid 1 stage if playing on Easy.

Reception

C: The Contra Adventure received several negative reviews during its release. Jeff Gerstmann of GameSpot gave the game an overall score of 3.6/10.0, stating that "It's hard to believe that Konami would release yet another sorry game with the Contra name on it". Randy Nelson of IGN gave it a 1.0, saying "Definitely not the game Contra fans have been clamoring for". Jeremy Parish and Sam Kennedy, in their Contra retrospective for 1up.com, wrote " managed to be even worse than Legacy of War, giving the distinction of being the worst game in the series".

GamePro's review of the game was more positive, stating "although flawed, C: The Contra Adventure caries on the franchise with style, picking up bonus points for the variety of its gameplay modes".

Credits

This game is credited with "special thanks" to Stephen J. Friedman, who was the president of Appaloosa Interactive when the game was developed and released.

References

  1. "Contra series retrospective by Nobuya Nakazato" (in Japanese). Konami. Retrieved 2008-04-09.
  2. Gerstmann, Jeff (1998-09-11). "C: The Contra Adventure for PlayStation Review". GameSpot. Retrieved 2008-04-09.
  3. Nelson, Randy (1998-09-16). "IGN: C: The Contra Adventure Review". IGN. Retrieved 2008-04-09.
  4. Parish, Jeremy (2007-06-27). "Contra Retro Roundup". 1UP.com. Retrieved 2008-04-09. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  5. "Review: C: The Contra Adventure for PlayStation". GamePro. 2004-01-09. Archived from the original on 2011-06-07. Retrieved 2008-04-09.

External links

Contra series
Games
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