Misplaced Pages

List of bad endings in games: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 05:07, 6 July 2007 edit69.214.8.86 (talk)No edit summary← Previous edit Latest revision as of 15:38, 1 April 2016 edit undoAvicBot (talk | contribs)Bots1,227,735 editsm Bot: Fixing double redirect to Types of fiction with multiple endings 
(159 intermediate revisions by 97 users not shown)
Line 1: Line 1:
#REDIRECT ]
{{verify}}

A '''bad ending''' occurs when the player finishes a ] but is not completely successful for some reason. For example, in the arcade version of '']'', failure to defeat the game's end boss ] at the 10th and final stage results in an ending where the player character is placed in a machine and his/her power is used to destroy a city. Most bad endings are achieved by being defeated in a certain fight, but some cases are simply glorified ] screens.

Generally speaking, in a "bad ending", the player has reached an end-point of the game, and has technically won, but the victory is incomplete, and, in some cases, isn't much of a victory at all. The Sonic games on Genesis and Game Gear are prime examples. A bad ending is earned by failing to gain all available ]s. In the ] version of '']'', for example, Sonic is trying to rescue his friend Tails from the clutches of Dr. Robotnik. If Sonic has 5 Chaos Emeralds by the time he defeats Silver Sonic, Silver Sonic will then yield the 6th emerald without any further dispute. If not, he cannot continue on and must abandon his quest. In the credits, Tails is presumed to be dead. In '']'', Sonic must get all seven time stones, or he cannot earn the good future in the final boss stage, Metallic Madness 3. Also, in the ending movies, the Little Planet reappears tethered to Sonic's world after previously detaching when the last boss was beaten.

Another example is in '']'' where if ] does not free the Ambilics from the seal sphere before beating Gorea, Gorea is killed, but the Obliette explodes with Samus inside.

In a game with multiple endings there is usually at least one bad ending (a simple structure is to have one bad, one neutral and one good ending). For example in '']'' there is either an ending where the main character's love interest survives (the good ending) or dies (bad ending). Another example is '']'' (and its sequel) which has three endings which can be described as "good", another "bad" and the other neutral (interestingly, in this case all three are canon).

The ] game series is famous (or infamous, as some may put it) for using multiple endings in all of the games. For example, in Myst, if the player gives ] or ] the final page to their book, they will be trapped and the appropriate brother will be freed. In another Myst game, ], several endings lead to the player being killed by ], and still others lead to the aforementioned character destroying the item that the player is trying to recover from him. There is also an ending in this same game that could be considered a 'good ending', but is not ideal. (See the page on Myst III: Exile for more information about its endings.)

A bad ending is similar to a ], although with the latter, the player still continues with the story.

==See also==
* ]
* ]

]
{{videogame-culture-stub}}

Latest revision as of 15:38, 1 April 2016

Redirect to: