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A '''bad ending''' occurs when the player finishes a ] but is not completely successful for some reason. Generally speaking, in a "bad ending", the player has reached an end-point of the game, and has technically won, but the victory is incomplete, and, in some cases, isn't much of a victory at all. Most bad endings are achieved by being defeated in a certain fight, but some cases are simply glorified ] screens. | |||
==Examples== | |||
For example, in the arcade version of '']'', failure to defeat the game's end boss ] at the 10th and final stage results in an ending where the player character is placed in a machine and his/her power is used to destroy a city. | |||
In a game with multiple endings there is usually at least one bad ending (a simple structure is to have one bad, one neutral and one good ending). For example in '']'' there is either an ending where the main character's love interest survives (the good ending) or dies (bad ending). Another example is '']'' (and its sequel) which has three endings which can be described as "good", another "bad" and the other neutral (interestingly, in this case all three are canon). | |||
In several Sonic games on Genesis and Game Gear, A bad ending is earned by failing to gain all available ]s, usually resulting in the game ending early due to Sonic not being able to transform for the final boss battle. | |||
The second ] game (Justice for All) features a bad ending if the player fails to present a crucial piece of evidence at the last possible interaction which drastically changes the outcome of the final case. | |||
A bad ending is similar to a ], although with the latter, the player still continues with the story. | |||
==See also== | |||
* ] | |||
* ] | |||
] |
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