Revision as of 23:02, 5 September 2006 view sourceDeathSeeker (talk | contribs)292 edits Information is still left out. As stated before. Stop dumbing down the article for the sake of you hating bulletins. You're doing nothing to keep this article useful to technical users← Previous edit | Revision as of 23:18, 5 September 2006 view source Ryan Norton (talk | contribs)12,343 edits revert - please discuss on the talk page - I tried to include basically every point there I could - please present criticisms there - thank you :)!Next edit → | ||
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{{Infobox CVG system | {{Infobox CVG system | ||
|title = Microsoft Xbox 360 | |title = Microsoft Xbox 360 | ||
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|type = ] | |type = ] | ||
|generation = ] | |generation = ] | ||
|lifespan = |
|lifespan = {{flagicon|United States}} ], ] <br /> {{flagicon|Canada}} ], ]<br />{{flagicon|Europe}} ], ]<br />{{flagicon|Japan}} ],] | ||
|CPU = 3.2 GHz ] Tri-Core ] | |CPU = 3.2 GHz ] Tri-Core ] | ||
|media = ], ], (Add-On: ]) | |media = ], ], (Add-On: ]) | ||
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==Hardware== | ==Hardware== | ||
===Central processing unit=== | |||
] | |||
The ], named ''']''' is a custom ] tri-core ]-based design.<ref>, Brown, Jeffery, IBM developerWorks, 2005</ref> | |||
*], 165 million ]s (] ] revision in 2007)<ref name="65nmtransistors">, ], ], ]</ref> | |||
*Three symmetrical cores, each one ]-capable and clocked at 3.2 ] | |||
*One ] ] unit per core, dual threaded. | |||
*128×128 ] for each hardware thread, 2 sets per VMX unit. | |||
*1 ] L2 cache (lockable by the GPU) running at half core speed. | |||
*] performance: 9.6 billion per second. | |||
*115,2 ] Theoretical PEAK Performance (3 PPE's with 2 threads each x 6 instructions x 3200MHz). | |||
*] storing Microsoft private encrypted keys. | |||
*5.4 ] ](FSB) | |||
===Graphics processing unit=== | |||
] to the left of the main Xenos die]] | ] to the left of the main Xenos die]] | ||
The |
The Xbox 360 hardware is completely updated from that of its predecessor, including an entirely different ] (CPU) named ''']'''. Xenon is a custom triple-core ]-based design by ] as opposed to the Xbox's ] ]-128 microprocessor. Each core of the CPU is ] capable and ] at 3.2 ].<ref>, Brown, Jeffery, IBM developerWorks, 2005</ref> In addition, while the first Xbox's ] (GPU) was produced by ], the Xbox 360 uses a chip designed by ] called "Xenos" (Developed under the name "C1", sometimes "R500").<ref name=Beyond3D>{{cite web | url=http://www.beyond3d.com/articles/xenos/index.php?p=02 | title=ATI Xenos: XBOX 360 Graphics Demystified | author=Wavey Dave Baumann | publisher=Beyond3D | accessdate=2006-04-11}}</ref> The GPU package contains two separate silicon dies: the GPU proper and a ] die. Heatsinks protect both the GPU and CPU of the console and the CPU heatsink uses ]s.<ref></ref> The heatsinks are actively cooled by a pair of 60 mm exhaust fans that push the air out of the case. | ||
*337 million transistors total (232 million parent shader die+105 million EDRAM daughter die) | |||
*500 MHz parent GPU (90 nm ] process, 232 million transistors) | |||
*500 MHz 10 MB daughter Embedded DRAM ] (90 nm process, 105 million transistors) | |||
**] designed eDRAM die includes additional logic for color, ], ]/] buffering, and ]. | |||
**105 million transistors <ref name="Transistors>ATI engineers by way of Beyond 3D's Dave Baumann.</ref> | |||
**8 render output units | |||
*48-way parallel ] dynamically-scheduled ] ]<ref name="Xbox360Specs"></ref> | |||
**Unified shader architecture (each pipeline is capable of running either pixel or vertex shaders) | |||
**Support for a superset of ] 9.0 and Shader Model 3.0 | |||
**MEMEXPORT shader function | |||
**2 shader ALU operations per pipeline per cycle (1 vec4 and 1 scalar, co-issued) | |||
**160 programmable shader operations per cycle (48 ALUs x 2 ops + 16 texture fetch + 32 control flow + 16 vertex fetch)<ref name=perfcomp>{{cite web | url=http://xbox360.ign.com/articles/617/617951p1.html | title=Xbox 360 & PlayStation 3 performance comparison| publisher=IGN | accessdate=2006-05-25}}</ref> | |||
**48 billion shader operations per second (96 billion shader operations per second theoretical maximum) <ref name=Xbox360Specs /> | |||
**240 GFLOPS programmable<ref name="perfcomp"/> | |||
*16 ] or unfiltered texture samples per clock | |||
*Maximum ] performance: 500 million triangles per second | |||
*] fillrate: 8 gigatexel per second fillrate (16 textures x 500 MHz) | |||
*] fillrate: 16 gigasamples per second fillrate using 4X multisample anti aliasing (MSAA), or 32 gigasamples using Z-only operation; 4 gigapixels per second without MSAA (8 ROPs x 500 MHz)<ref name="Beyond3D"/> | |||
*Dot product operations: 24 billion per second or 33.6 billion per second theoretical maximum when summed with CPU operations | |||
*]: Both the GPU and CPU of the console have ]s. The CPU's heatsink uses ] technology, to efficiently conduct heat from the CPU to the fins of the heatsink.<ref></ref> The heatsinks are actively cooled by a pair of 60 mm exhaust fans that push the air out of the case (negative case pressure). | |||
] | |||
===Memory and system bandwidth=== | |||
] | |||
'''Memory''' | |||
*512 ] 700 MHz ] ] | |||
*Total system memory is shared with the GPU via the ] | |||
*Produced by Samsung or Infineon Technologies. | |||
'''System bandwidth''' | |||
*256 GB/s eDRAM internal logic to eDRAM internal memory bandwidth | |||
*32 GB/s GPU to eDRAM bandwidth (2 GHz × 2 accesses per clock cycle on a 64 bit DDR bus) | |||
*22.4 GB/s memory interface bus bandwidth (700 MHz × 2 accesses per ] (one per edge) on a 128 bit bus) | |||
*21.6 GB/s ] (aggregated 10.8 GB/s upstream and downstream) | |||
*1 GB/s ] bandwidth (aggregated 500 MB/s upstream and downstream) | |||
The console features 512 ]s of 700 megahertz ] ], although part of it is shared with the GPU via the ]. A 21.6 GB/s ] (aggregated 10.8 GB/s upstream and downstream) is also featured by the console. For network and peripheral device connectivity, the console has a built-in ] ] ] port, suitable for connecting to Xbox Live, and three ] ports. | |||
All games made for the Xbox 360 are required to support at least ] ] surround sound, and 48 kHz 16-bit audio along with a wide array of standard and ] resolutions, up to 1920 x 1080 in ] mode, are supported by the console itself.<ref></ref> The Xbox 360's optical drive supports a wide variety of DVD-ROM formats in addition to DVD Video, as well as most common ]-based formats.<ref name="Xbox360Specs"></ref> A 20 gigabyte detachable ] is available for game saves and downloads (included in the non-Core version of the console), as are small, portable memory cards. | |||
===Audio and video=== | |||
*All games must support at least ] ] surround sound. | |||
*Support for 48 kHz 16-bit audio <ref name=Xbox360Specs /> | |||
*320 independent decompression channels <ref name=Xbox360Specs /> | |||
*32 bit processing <ref name=Xbox360Specs /> | |||
*256+ audio channels <ref name=Xbox360Specs /> | |||
*No voice echo to game players on the same console; voice goes only to remote consoles. | |||
*Voice communication is handled by the console, not by the game code, allowing cross-game communication. | |||
{|- | |||
| valign=top| | |||
'''Supported resolutions'''<ref></ref> | |||
{|- | |||
| valign=top| | |||
*640 x 480]/] | |||
*848 x 480 | |||
*1024 x 768 | |||
*1280 x 720]/] | |||
| valign=top| | |||
*1280 x 768 | |||
*1280 x 1024 | |||
*1360 x 768 | |||
*1920 x 1080] | |||
|} | |||
| valign=top| | |||
'''Supported codecs''' | |||
*] at non-] ] and ] resolutions or ] | |||
*VC-1 or ] for ] | |||
*] | |||
*] decoder for DVD video playback | |||
*] for audio | |||
|} | |||
The console has a built-in ] ] ] port, suitable for connecting to Xbox Live, and three ] ports. | |||
===Storage=== | |||
*Optical | |||
** ]: (12x, 16.0 MB/s)<small> Xbox 360 ] DVD-ROM (7GB usable<ref>, GamersReports, ] ]</ref>), DVD-Video, DVD-R, DVD-RW, DVD+R, DVD+RW.</small><ref name=Xbox360Specs /> | |||
** ]: <small>], ]/], CD-ROM XA, CD-Extra, ]-CD, ]-CD, and ] ]</small>.<ref name=Xbox360Specs /> | |||
** ]: <small>Optional external drive planned for release Q4 2006<small> | |||
* ]: <small>20 GB optional, detachable, upgradeable, and external 2.5" SATA drive (5400 rpm)</small> | |||
* 64MB Memory Unit: <small>For game saves and small downloads<small> | |||
* 256MB Memory Unit: <small>Announced, planned for release Q4 2006<small> | |||
===Miscellaneous=== | |||
{|- | |||
| valign=top| | |||
'''Console''' | |||
*Weight 3.5 kg (7.7 lb) | |||
*29.5 x 25.8 x 8.3 cm (12.16 x 10.15 x 3.27 in) | |||
| valign=top| | |||
'''External power supply''' | |||
*21.3 x 7.6 x 5.7 cm (8.4 x 3 x 2.25 in) | |||
*5 amps / 100-120V A/C input and D/C output of 203W. | |||
|} | |||
'''Other''' | |||
*Capable of accelerating ] to dynamically generate game data. | |||
*The option to apply a ] to games is available to publishers. ] are always enforced. | |||
* 1 ] ] port for ] (100 Mbit/s), located on the back of the console. | |||
*Three USB ports, two in the front, one at the back of the console. | |||
*Specifications are also available at the official Xbox 360 website.<ref>, Microsoft</ref> | |||
*Some users have reported a cache clearing workaround for games that have lock-up errors such as NCAA Football '07 and Oblivion. It can be useful if the system and games seems sluggish or unresponsive. The most important part of clearing the cache is knowing what to expect. The cache clearing method has been proven to clear all software updates, so that individual game updates and purchased game add ons must be re-downloaded after the process is complete. <ref>http://www.joystiq.com/2006/06/09/xbox-360-hdd-cache-clear-code-discovered/</ref><ref></ref> | |||
*Some users have reported ]. | |||
===Components and accessories=== | ===Components and accessories=== | ||
{{main|Xbox 360 components and accessories}} | {{main|Xbox 360 components and accessories}} | ||
] | ] | ||
*'''Xbox 360 Gamepad''': Up to four controllers are supported by the Xbox 360, either in wired and wireless varieties. | |||
Up to four controllers are supported by the Xbox 360, in either wired or wireless forms, and there is an optional wireless ] racing wheel for racing games that can be purchased seperately as well. The Xbox 360 connects to Xbox Live through a optional wireless network adapter on a home network through a wireless router, and the Universal Media Remote can be used to control several functions of the console including the ] functions if connected to the network. Various other components for the console exist such as decorative faceplates to change the physical appears of the console, wired or wireless headsets for communication over Xbox Live, and a Xbox 360 branded ] called ]. | |||
*'''Xbox 360 Wireless Racing Wheel''': Includes force feedback, used for racing games ($149.99 separately). | |||
*'''Faceplates''': Used to change the look of the front of the console. | |||
===Technical issues=== | |||
*'''HD DVD Drive''': An external drive used to play HD DVDs to be released in Q4 2006 (with a rumored price of $200). | |||
{{main|Xbox 360 Technical Problems}} | |||
*'''Detachable Hard Drive:''' An optional detachable ] 20 GB hard drive. Used for the storage of games, music, and other content ($100 separately). | |||
Much like systems that run ], the Xbox 360 displays a "]" if it encounters a serious error. One way this may be encountered is by the moderate risk of overheating the console poses if users do not follow the guidelines prescribed by the user manual; IGN Games reports that if the heating vents are blocked for a prolonged period of time black smoke may disperse from the rear of the Xbox unit and it could possibly catch fire.{{fact}} Some users also report problems with disc scratching, as when a user moves the Xbox 360 from a vertical position to a horizontal position, or vice-versa, the inserted disc may brush against the drive's pickup-assembly and incur scratches to its reflective coating. The Xbox 360 owner's manual specifically warns against moving the system while a disc is inserted. However, some users also reported that their disc got scratched without moving their consoles, until questioned about moving it with a disc inside the DVD ROM drive.<ref></ref> | |||
*'''Memory Unit:''' A portable device to save data. | |||
*'''Wireless Network Adapter:''' A ] adapter (802.11a/g/b) to connect to Xbox Live, or a home network through a wireless router($100 separately). | |||
*'''Headset:''' Headset used for communication over Xbox Live, wired and wireless versions available. | |||
*''']''' An Xbox 360 branded ] (The first package, at $39.99, will include the Vision camera, a headset, a one-month Xbox Live Gold subscription, and two Vision-enabled Xbox Live Arcade games: Uno and TotemBall. The second bundle, for $79.99, will include the Vision camera, a headset, a full-year Xbox Live Gold subscription, 200 Microsoft Points, and three Xbox Live Arcade games including Uno, TotemBall, and Robotron: 2084). | |||
*'''Universal Media Remote:''' Assists in the playing of DVD movies and music. Also controls ] functions if a media center PC is connected to the network. | |||
*'''Wireless Headset:''' Has a built-in bluetooth transmitter that allows it to communicate directly with the Xbox 360 console without going through the controller (separately $59.99). | |||
==Sales figures== <!-- It's sold, NOT shipped, per government signed document, see talk page--> | ==Sales figures== <!-- It's sold, NOT shipped, per government signed document, see talk page--> | ||
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**Q4 2005, 1.5 million units shipped<ref>, www.tgdaily.com, ] ]</ref> | **Q4 2005, 1.5 million units shipped<ref>, www.tgdaily.com, ] ]</ref> | ||
**Q1 2006, 1.7 million units shipped<ref>, money.cnn.com, ] ]</ref> | **Q1 2006, 1.7 million units shipped<ref>, money.cnn.com, ] ]</ref> | ||
**Q2 2006, 1.8 million units shipped<ref> "Fourth Quarter & fiscal Year 2006 Results", www.microsoft.com, ] ]</ref> | **Q2 2006, 1.8 million units shipped<ref>, www.microsoft.com, ] ]</ref> | ||
*'''Forecasted''' total estimates: | *'''Forecasted''' total estimates: |
Revision as of 23:18, 5 September 2006
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Xbox 360 logo | |
Manufacturer | Microsoft |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Lifespan | November 22, 2005 November 22, 2005 December 2, 2005 December 10,2005 |
Units sold | ~5 million |
Media | DVD, CD, (Add-On: HD DVD) |
CPU | 3.2 GHz PPC Tri-Core "Xenon" (codename) |
Storage | Hard Drive, Memory Cards |
Controller input | 4 (any combo of wired/wireless, max 3 wired, 4 wireless) |
Connectivity | 3 × USB 2.0 |
Online services | Xbox Live |
Best-selling game | Call of Duty 2 |
Backward compatibility | 267 Xbox games (requires hard drive) |
Predecessor | Xbox |
The Xbox 360 is the successor to Microsoft's Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the prominent Electronic Entertainment Expo. Upon its release the Xbox 360 became the first console to have a simultaneous launch across the three major regions, as well as the first console to provide wireless controllers as a standard. It also serves as the first entrant in a new generation of game consoles and will compete against Sony's PlayStation 3 and Nintendo's Wii. Microsoft believes that its push towards high-definition gaming, year-early headstart and its Xbox Live online gaming service will help in the console's success.
Overview
Development
Known during development as Xenon, Xbox 2, Xbox Next or NextBox, the Xbox 360 was conceived in early 2003. In February of 2003 planning for Xenon software platform began. That month Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003 ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. The following month IBM signed on to develop the Triple-Core CPU for the console. In the summer of 2004, G4 TV reported that Microsoft had shown an early design of "Project Xenon" to a select few gamers at the Mountain Dew Den at the Mall of America. Before the launch of the Xbox 360, several alpha development kits were spotted using Apple Power Mac G5 hardware. Games running on these were reported to be using 25-30% of the actual systems power. Microsoft chose to use these systems for their PowerPC architecture, which is similar to that of the Xenon CPU used in the system. On October 24, 2005 Microsoft shut down Xbox Live for a day to upgrade it for the Xbox 360.
Launch
Main article: Xbox 360 launchThe Xbox 360 was released on November 22, 2005 in United States, Canada and Puerto Rico, December 2 2005 in Europe, December 10 2005 in Japan, February 2, 2006 in Mexico and Colombia, February 24 2006 in South Korea, March 16 2006 in Hong Kong, Singapore, and Taiwan and March 23, 2006 in Australia and New Zealand after a 3-week delay. Also, an official launch for the Philippines was announced. At E3 2006, Microsoft announced that the console will be officially launched in eight new countries: South Africa, Chile, India(In India it will be launched on 23 September 2006), Brazil, Poland, Hungary, Czech Republic, and Slovakia. Due to its early launch, the Xbox 360 has a jump start on both of its competitors, Sony's PlayStation 3 and Nintendo's Wii, which are scheduled for release during the fourth quarter 2006.
Because of a manufacturing bottleneck for having started the massive manufacturing only 69 days before launching, Microsoft was not able to supply enough systems to meet consumer demand in Europe or North America. Many potential customers were not able to procure a console at launch and the lack of availability led to Xbox 360 bundles selling on eBay at grossly inflated prices, with some auctions exceeding US$2000. By year's end Microsoft had sold 1.5 million units; including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan. Only six games were initially offered in Japan and eagerly anticipated titles like Dead or Alive 4 and -eNCHANT arM- were not released until several weeks after launch.
Retail configurations
Microsoft's retail strategy involves two different configurations of the Xbox 360 in most countries: the Xbox 360 SKU, frequently referred to as the Xbox 360 Premium Package and an Xbox 360 Core System SKU. At launch, the Xbox 360 was priced at USD $399. The Core System is not available in Japan, instead Microsoft offers a package identical to the Xbox 360 SKU for JPN ¥37,900. Additionally in Australia and New Zealand the Xbox Live headset in the Xbox 360 Package was not included.
BusinessWeek magazine compiled a report that estimates the total cost of components in the "premium" bundle at $525 USD, sans manufacturing costs, meaning that Microsoft is losing money on every Xbox 360 system sold (in the United States, at least). It should be noted that the strategy of selling a console at a loss or near-loss is common in the console games industry, as console makers can usually expect to make up the loss through game licensing. Furthermore, since Microsoft owns the intellectual property rights to the hardware used in the Xbox 360, they can easily switch to new fabrication processes or change suppliers in the future in order to reduce manufacturing costs. This flexibility stands in contrast to the situation faced with the original Xbox, which Microsoft was never able to reduce manufacturing costs below the break-even point. Microsoft is predicting that with the Xbox 360, a greater market share and falling hardware costs will eventually make system sales profitable.
File:Xbox360PremiumBox.JPG
Xbox 360 System |
File:Xbox360Core.JPG
Xbox 360 Core System | |
---|---|---|
Detachable 20 GB hard drive | Yes | No |
Ethernet cable | Yes | No |
Premium chrome finish | Yes | No |
Xbox Live headset | Yes (Most regions) | No |
Xbox Live Silver membership | Yes | Yes |
One month trial of Xbox Live Gold | Yes | Yes |
Gamepad | 2.4 GHz wireless | Wired, with 3 m breakaway cord |
AV Cables | Component HD-AV cable | Composite AV cable |
Xbox 360 (Premium Package) | Xbox 360 Core System | |
---|---|---|
Pricing on release | ||
Australia | AU$649.95 | $499.95 |
Canada | CD$499.99 | $399.99 |
Europe | €399.99 | €299.99 |
Finland Ireland and Portugal |
€409.99 | €309.99 |
India | Rs.23,990 | Rs.19,990 |
Japan | JP¥39,795 | Not available |
Latvia | Ls320.00 | Ls240.00 |
Mexico | MXN$4999.99 | $3999.99 |
New Zealand | NZ$718.95 | $549.95 |
Norway | NOK3395,- | 2595,- |
Singapore | SG$660.00 | $535.00 |
South Africa | R3699 | R2699 |
South Korea | ₩419,000 | ₩339,000 |
Sweden | SEK3995:- | 2995:- |
Taiwan | NT$12980 | NT$9970 |
United Kingdom | £279.99 | £199.99 |
United States | US$399.99 | $299.99 |
Xbox Live
Main article: Xbox LiveSilver and Gold
With the launch of the Xbox 360, Microsoft's online gaming service, Xbox Live went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service, Gold. Xbox Live Silver is free of charge and allows users to create a user profile, join on message boards, access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. An Xbox Live Silver account does not generally support multiplayer gaming; however, some games that feature their own subscription service (such as Final Fantasy XI) can be played with a Silver account. Xbox Live supports voice communication along with video communication, a feature to be launched sometime in 2006.
Xbox Live Gold has the same features as Silver, plus online game playing capabilities. Microsoft has allowed for previous Xbox Live subscribers to maintain their profile information, friends lists, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users go to add a Xbox Live enabled profile to their console, they need to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account generally costs $49.99 USD, $59.99 CDN, £39.99 Pounds Sterling, €59.99 per year.
Marketplace
Main article: Xbox Live MarketplaceThe Xbox Live Marketplace is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live subscribers to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games, gamer tag images, and Xbox 360 Dashboard themes. These features are available to both silver and gold members on Xbox live. To purchase the products off market place a hard drive is needed to store the products. In order to download priced content, users are required to purchase Microsoft Points for use as scrip. Not all products have a price, as some are free to download.
Arcade
Main article: Xbox Live ArcadeXbox Live Arcade is an online service operated by Microsoft that is used to distribute arcade video games to Xbox and Xbox 360 owners. The service was first launched in late 2004 and offers games for about $5 to $15 USD in Microsoft Points. In late 2005, Xbox Live Arcade was relaunched with the release of the Xbox 360 in which new games and features were offered. The games are generally aimed toward more casual gamers, examples of some of the more popular among them are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.
Software
Interface
A unique feature of the console is its robust graphical user interface, the Xbox 360 Dashboard; a tabbed interface that features four "Blades". It can be launched automatically when the console boots up without a disc, or when the disc tray is ejected; or the user may choose to launch a game automatically if a disk is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats.
Dashboard Version Information:
- Base Kernel Version (Retail): 2.0.1888
- Current Dashboard Version: 2.0.2858 Release date: 6/13/06
- Upgrades in current version include:
- New slideshow options have been added for Photo Viewing, which can save folder layout between sessions.
- DVD playback can resume playing from where it was stopped last time.
- Concurrent downloading (allows multiple downloads as background tasks)
- Reorganized Xbox Live Marketplace
- The option to boot to either disk or dashboard in the settings menu
- Upgrades in current version include:
Microsoft XNA
Main article: Microsoft XNAMicrosoft XNA is a set of tools and technologies which include XNA Studio which provides versions of key production tools such as asset management, defect tracking, project automation and work lists. These tools are designed to work together to automate common development tasks and present interfaces tailored to the different functions within the team. John Carmack stated at QuakeCon 2005 that the Xbox 360 has "the best development environment I've seen on a console." Microsoft XNA also includes other components such as the XNA Framework and XNA Build. Anyone can develop a game using XNA Game Studio Express, an IDE for homebrew developers that will be fully available free of charge during the 2006 holiday period with a beta for release 30 August 2006. It will target the XNA Framework only to provide managed content and for a $99 USD yearly subscription fee users can join a "creators club" which lets them share their content with others.
Backward compatibility
Further information: List of Xbox games compatible with Xbox 360Backward compatibility is achieved through software emulation of the original Xbox. Emulated games offer graphical enhancements because they are rendered in 720p or 1080i resolution with anti-aliasing enabled rather than the Xbox standard of 480p. Some games also benefit from an improvement in the rendered draw distance, possibly due to the system's greater memory bandwidth. However there are also games that do not perform well in emulation; these often exhibit a lower framerate on the Xbox 360. A hard drive is required to enable backward compatibility, due to the original Xbox needing a hard drive to run. The downloading of an emulation profile is needed in order to play original Xbox games. Updated emulation profiles can be obtained through Xbox Live, by burning a CD with profiles downloaded from Xbox.com, or by ordering an update disc from Microsoft. The full list of backward-compatible games is maintained at Xbox.com. Although the current U.S. list includes nearly 300 games, fewer titles are backward compatible in European and Japanese markets. Microsoft has stated that they intend to release more emulation profiles as they become available, with a goal of making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never be complete, and the rate of updates to the backwards compatibility list is in line with this stated attitude.
Game library
Main article: List of Xbox 360 gamesGames representing many of Microsoft's flagship franchises, such as the Halo series and Project Gotham Racing games, have been released or announced for the Xbox 360. Likewise, there are a large number of games that are new for the 360, and many games from third parties. A comprehensive list may be found at List of Xbox 360 games.
Hardware
The Xbox 360 hardware is completely updated from that of its predecessor, including an entirely different central processing unit (CPU) named Xenon. Xenon is a custom triple-core PowerPC-based design by IBM as opposed to the Xbox's Intel Coppermine-128 microprocessor. Each core of the CPU is simultaneous multithreading capable and clocked at 3.2 gigahertz. In addition, while the first Xbox's graphics processing unit (GPU) was produced by NVidia, the Xbox 360 uses a chip designed by ATI called "Xenos" (Developed under the name "C1", sometimes "R500"). The GPU package contains two separate silicon dies: the GPU proper and a eDRAM die. Heatsinks protect both the GPU and CPU of the console and the CPU heatsink uses heat pipes. The heatsinks are actively cooled by a pair of 60 mm exhaust fans that push the air out of the case.
The console features 512 mebibytes of 700 megahertz GDDR3 RAM, although part of it is shared with the GPU via the unified memory architecture. A 21.6 GB/s front side bus (aggregated 10.8 GB/s upstream and downstream) is also featured by the console. For network and peripheral device connectivity, the console has a built-in 100BASE-TX RJ45 ethernet port, suitable for connecting to Xbox Live, and three USB ports.
All games made for the Xbox 360 are required to support at least six channel Dolby Digital surround sound, and 48 kHz 16-bit audio along with a wide array of standard and HDTV resolutions, up to 1920 x 1080 in interlaced mode, are supported by the console itself. The Xbox 360's optical drive supports a wide variety of DVD-ROM formats in addition to DVD Video, as well as most common CD-based formats. A 20 gigabyte detachable hard drive is available for game saves and downloads (included in the non-Core version of the console), as are small, portable memory cards.
Components and accessories
Main article: Xbox 360 components and accessoriesUp to four controllers are supported by the Xbox 360, in either wired or wireless forms, and there is an optional wireless force feedback racing wheel for racing games that can be purchased seperately as well. The Xbox 360 connects to Xbox Live through a optional wireless network adapter on a home network through a wireless router, and the Universal Media Remote can be used to control several functions of the console including the Windows Media Center functions if connected to the network. Various other components for the console exist such as decorative faceplates to change the physical appears of the console, wired or wireless headsets for communication over Xbox Live, and a Xbox 360 branded webcam called Xbox Live Vision Camera.
Technical issues
Main article: Xbox 360 Technical ProblemsMuch like systems that run Microsoft Windows, the Xbox 360 displays a "Screen of Death" if it encounters a serious error. One way this may be encountered is by the moderate risk of overheating the console poses if users do not follow the guidelines prescribed by the user manual; IGN Games reports that if the heating vents are blocked for a prolonged period of time black smoke may disperse from the rear of the Xbox unit and it could possibly catch fire. Some users also report problems with disc scratching, as when a user moves the Xbox 360 from a vertical position to a horizontal position, or vice-versa, the inserted disc may brush against the drive's pickup-assembly and incur scratches to its reflective coating. The Xbox 360 owner's manual specifically warns against moving the system while a disc is inserted. However, some users also reported that their disc got scratched without moving their consoles, until questioned about moving it with a disc inside the DVD ROM drive.
Sales figures
Total: "Approximately" 5 million consoles sold, as of June 30, 2006.
- Quarterly Data
- Q4 2005, 1.5 million units shipped
- Q1 2006, 1.7 million units shipped
- Q2 2006, 1.8 million units shipped
- Forecasted total estimates:
- Q4 2006, 10 million units
- Q2 2007, 15 million units
References
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- "QUARTERLY REPORT ON FORM 10-Q". Microsoft. 2006-04-24. Retrieved 2006-08-10.
- "Microsoft Reports Fourth Quarter Results and Announces Share Repurchase Program". Microsoft. 2006-07-20. Retrieved 2006-08-10.
- Brightman, James (2006-07-20). "Microsoft sells approximately 5 million Xbox 360's". GameDaily BIZ. Retrieved 2006-07-21.
- Peter Moore Joins Microsoft
- ATI wins bid for next Xbox
- E3 2005: 360 Running at One-Third Power
- Xbox Live Outage
- Joey Alarilla (May 8, 2006). "Microsoft Philippines to launch Xbox 360". INQ7.
- ^ Vladimir Cole. "Engadget & Joystiq's live coverage of Microsoft's Xbox 360 E3 event". Engadget. Retrieved 2006-05-23.
- "Nintendo's Wii may get early launch", CNN Money, July 5, 2006
- "Xbox 360 sells out within hours", BBC, December 2 2005
- "Microsoft FY2006 Quarter 2 report, page 14" (Powerpoint). Microsoft. January 26, 2006.
- Arik Hesseldahl (November 22, 2005). "Microsoft's Red-Ink Game". BusinessWeek. McGraw-Hill.
- Xbox Live The Silver Age
- More than Games
- Xbox Live Account Migration to Xbox 360
- ^ Xbox Live Subscription Cards
- To Hard Drive or Not?
- Xbox 360 Get the Points
- Xbox Live Arcade to launch Nov. 3 - Oct. 14, 2004
- Top Sellers on Xbox Live Arcade
- Street Fighter II Best Seller in Arcade
- Xbox Live delivers 600 Terabytes during E3
- Dashboard updates
- John Carmack on XNA
- Gamefest announcement of XNA Game Studio Express
- "Backward Compatibility Playtest", ign.com, 11 January 2006
- "Backward Compatibility FAQ", xbox.com, 7 February 2006
- "Backward Compatibility Games List", Microsoft Japan
- "Q & A: Backward Compatibility", xbox.com
- "Application-customized CPU design", Brown, Jeffery, IBM developerWorks, 2005
- Wavey Dave Baumann. "ATI Xenos: XBOX 360 Graphics Demystified". Beyond3D. Retrieved 2006-04-11.
- "Xbox 360 cooling hardware images"
- Xbox 360 High Def Details
- Xbox 360 technical specifications
- XBox 360 games scratched?
- "Microsoft Reports Fourth Quarter Results"
- "Microsoft ships 1.5 million Xbox 360 units in Q4", www.tgdaily.com, 26 January 2006
- "Xbox marks the sore spot", money.cnn.com, 28 April 2006
- "Fourth Quarter & fiscal Year 2006 Results", www.microsoft.com, 20 July 2006
- "15 million shipped in 18 months"
External links
- Official sites
- Unofficial sites
- Xbox 360 at GameSpot
- Xbox 360 at IGN
- TeamXbox - Regularly updated site detailing latest Xbox 360 news
- "The Xbox 360 Uncloaked" - Dean Takahashi's book